TrainerBattleVictory disasmed
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@ -251,6 +251,7 @@ W_BATTLETYPE EQU $D05A ; in normal battle, this is 0
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; in safari battle, this is 2
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W_LONEATTACKNO EQU $D05C ; which entry in LoneAttacks to use
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W_GYMLEADERNO EQU $D05C ; it's actually the same thing as ^
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W_TRAINERNO EQU $D05D ; which instance of [youngster, lass, etc] is this?
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W_MOVEMISSED EQU $D05F
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51
main.asm
51
main.asm
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@ -40097,15 +40097,52 @@ UnnamedText_3c63e: ; 0x3c63e
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db $50
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; 0x3c63e + 5 bytes
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INCBIN "baserom.gbc",$3c643,$3c6e4 - $3c643
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INCBIN "baserom.gbc",$3c643,$3c696 - $3c643
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UnnamedText_3c6e4: ; 0x3c6e4
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TX_FAR _UnnamedText_3c6e4
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TrainerBattleVictory: ; 3c696 F:4696
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call $4643
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ld b, $fc
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ld a, [W_GYMLEADERNO]
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and a
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jr nz, .notgymleader ; 0x3c69f $2
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ld b, $f6 ; gym leader win music
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.notgymleader ; 3c6a3
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ld a, [W_TRAINERCLASS]
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cp SONY3 ; final battle against rival
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jr nz, .notrival ; 0x3c6a8 $7
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ld b, $fc ; final rival battle win music
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ld hl, $d733
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set 1, [hl]
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.notrival
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ld a, [W_ISLINKBATTLE]
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cp $4
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ld a, b
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call nz, $46ee
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ld hl, TrainerDefeatedText
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call PrintText
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ld a, [W_ISLINKBATTLE]
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cp $4
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ret z
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call $6d12
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ld c, $28
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call DelayFrames
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call $3381
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ld hl, MoneyForWinningText
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call PrintText
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ld de, W_PLAYERMONEY1
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ld hl, $d07b
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ld c, $3
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ld a, $b
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jp Predef
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; 0x3c6e4
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MoneyForWinningText: ; 0x3c6e4
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TX_FAR MoneyForWinningText_
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db $50
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; 0x3c6e4 + 5 bytes
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UnnamedText_3c6e9: ; 0x3c6e9
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TX_FAR _UnnamedText_3c6e9
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TrainerDefeatedText: ; 0x3c6e9
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TX_FAR TrainerDefeatedText_
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db $50
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; 0x3c6e9 + 5 bytes
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@ -80511,7 +80548,7 @@ _UnnamedText_3c63e: ; 0x896c7
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db "fainted!", $58
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; 0x896c7 + 22 bytes = 0x896dd
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_UnnamedText_3c6e4: ; 0x896dd
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MoneyForWinningText_: ; 0x896dd
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db $0, $52, " got ¥@"
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;XXX $2
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db $2, $79, $d0, $c3
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@ -80519,7 +80556,7 @@ _UnnamedText_3c6e4: ; 0x896dd
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db "for winning!", $58
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; 0x896f9
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_UnnamedText_3c6e9: ; 0x896f9
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TrainerDefeatedText_: ; 0x896f9
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db $0, $52, " defeated", $4f
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db "@"
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TX_RAM $d04a ; 0x89706
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