Make Hide/Show objects more dynamic

be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
This commit is contained in:
U-Daniel-PC\Daniel 2014-09-25 19:21:49 -04:00
parent 070c964964
commit de39851f4a
36 changed files with 377 additions and 101 deletions

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@ -27,6 +27,7 @@ INCLUDE "constants/list_constants.asm"
INCLUDE "constants/map_constants.asm"
INCLUDE "constants/map_dimensions.asm"
INCLUDE "constants/connection_constants.asm"
INCLUDE "constants/hide_show_constants.asm"
INCLUDE "constants/credits_constants.asm"
INCLUDE "constants/music_constants.asm"
INCLUDE "constants/tilesets.asm"

234
constants/hide_show_constants.asm Executable file
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@ -0,0 +1,234 @@
; this is a list of the sprites that can be enabled/disabled during the game
; sprites marked with an X are constants that are never used
; because those sprites are not (de)activated in a map's script
; (they are either items or sprites that deactivate after battle
; and are detected in W_MISSABLEOBJECTLIST)
HS_PALLET_TOWN_OAK EQU $00
HS_LYING_OLD_MAN EQU $01
HS_OLD_MAN EQU $02
HS_MUSEUM_GUY EQU $03
HS_GYM_GUY EQU $04
HS_CERULEAN_RIVAL EQU $05
HS_CERULEAN_ROCKET EQU $06
HS_CERULEAN_GUARD_1 EQU $07
HS_UNKNOWN_DUNGEON_GUY EQU $08
HS_CERULEAN_GUARD_2 EQU $09
HS_SAFFRON_CITY_1 EQU $0A
HS_SAFFRON_CITY_2 EQU $0B
HS_SAFFRON_CITY_3 EQU $0C
HS_SAFFRON_CITY_4 EQU $0D
HS_SAFFRON_CITY_5 EQU $0E
HS_SAFFRON_CITY_6 EQU $0F
HS_SAFFRON_CITY_7 EQU $10
HS_SAFFRON_CITY_8 EQU $11
HS_SAFFRON_CITY_9 EQU $12
HS_SAFFRON_CITY_A EQU $13
HS_SAFFRON_CITY_B EQU $14
HS_SAFFRON_CITY_C EQU $15
HS_SAFFRON_CITY_D EQU $16
HS_SAFFRON_CITY_E EQU $17
HS_SAFFRON_CITY_F EQU $18
HS_ROUTE_2_ITEM_1 EQU $19 ; X
HS_ROUTE_2_ITEM_2 EQU $1A ; X
HS_ROUTE_4_ITEM EQU $1B ; X
HS_ROUTE_9_ITEM EQU $1C ; X
HS_ROUTE_12_SNORLAX EQU $1D
HS_ROUTE_12_ITEM_1 EQU $1E ; X
HS_ROUTE_12_ITEM_2 EQU $1F ; X
HS_ROUTE_15_ITEM EQU $20 ; X
HS_ROUTE_16_SNORLAX EQU $21
HS_ROUTE_22_RIVAL_1 EQU $22
HS_ROUTE_22_RIVAL_2 EQU $23
HS_NUGGET_BRIDGE_GUY EQU $24
HS_ROUTE_24_ITEM EQU $25 ; X
HS_ROUTE_25_ITEM EQU $26 ; X
HS_DAISY_SITTING EQU $27
HS_DAISY_WALKING EQU $28
HS_TOWN_MAP EQU $29
HS_OAKS_LAB_RIVAL EQU $2A
HS_STARTER_BALL_1 EQU $2B
HS_STARTER_BALL_2 EQU $2C
HS_STARTER_BALL_3 EQU $2D
HS_OAKS_LAB_OAK_1 EQU $2E
HS_POKEDEX_1 EQU $2F
HS_POKEDEX_2 EQU $30
HS_OAKS_LAB_OAK_2 EQU $31
HS_VIRIDIAN_GYM_GIOVANNI EQU $32
HS_VIRIDIAN_GYM_ITEM EQU $33 ; X
HS_OLD_AMBER EQU $34
HS_UNKNOWN_DUNGEON_1_ITEM_1 EQU $35 ; X
HS_UNKNOWN_DUNGEON_1_ITEM_2 EQU $36 ; X
HS_UNKNOWN_DUNGEON_1_ITEM_3 EQU $37 ; X
HS_POKEMONTOWER_2_RIVAL EQU $38
HS_POKEMONTOWER_3_ITEM EQU $39 ; X
HS_POKEMONTOWER_4_ITEM_1 EQU $3A ; X
HS_POKEMONTOWER_4_ITEM_2 EQU $3B ; X
HS_POKEMONTOWER_4_ITEM_3 EQU $3C ; X
HS_POKEMONTOWER_5_ITEM EQU $3D ; X
HS_POKEMONTOWER_6_ITEM_1 EQU $3E ; X
HS_POKEMONTOWER_6_ITEM_2 EQU $3F ; X
HS_POKEMONTOWER_7_ROCKET_1 EQU $40 ; X
HS_POKEMONTOWER_7_ROCKET_2 EQU $41 ; X
HS_POKEMONTOWER_7_ROCKET_3 EQU $42 ; X
HS_POKEMONTOWER_7_MR_FUJI EQU $43
HS_LAVENDER_HOUSE_1_MR_FUJI EQU $44
HS_CELADON_MANSION_5_GIFT EQU $45
HS_GAME_CORNER_ROCKET EQU $46
HS_FUCHSIA_HOUSE_2_ITEM EQU $47 ; X
HS_MANSION_1_ITEM_1 EQU $48 ; X
HS_MANSION_1_ITEM_2 EQU $49 ; X
HS_FIGHTING_DOJO_GIFT_1 EQU $4A
HS_FIGHTING_DOJO_GIFT_2 EQU $4B
HS_SILPH_CO_1F_1 EQU $4C
HS_VOLTORB_1 EQU $4D ; X
HS_VOLTORB_2 EQU $4E ; X
HS_VOLTORB_3 EQU $4F ; X
HS_ELECTRODE_1 EQU $50 ; X
HS_VOLTORB_4 EQU $51 ; X
HS_VOLTORB_5 EQU $52 ; X
HS_ELECTRODE_2 EQU $53 ; X
HS_VOLTORB_6 EQU $54 ; X
HS_ZAPDOS EQU $55 ; X
HS_POWER_PLANT_ITEM_1 EQU $56 ; X
HS_POWER_PLANT_ITEM_2 EQU $57 ; X
HS_POWER_PLANT_ITEM_3 EQU $58 ; X
HS_POWER_PLANT_ITEM_4 EQU $59 ; X
HS_POWER_PLANT_ITEM_5 EQU $5A ; X
HS_MOLTRES EQU $5B ; X
HS_VICTORY_ROAD_2_ITEM_1 EQU $5C ; X
HS_VICTORY_ROAD_2_ITEM_2 EQU $5D ; X
HS_VICTORY_ROAD_2_ITEM_3 EQU $5E ; X
HS_VICTORY_ROAD_2_ITEM_4 EQU $5F ; X
HS_VICTORY_ROAD_2_BOULDER EQU $60
HS_BILL_POKEMON EQU $61
HS_BILL_1 EQU $62
HS_BILL_2 EQU $63
HS_VIRIDIAN_FOREST_ITEM_1 EQU $64 ; X
HS_VIRIDIAN_FOREST_ITEM_2 EQU $65 ; X
HS_VIRIDIAN_FOREST_ITEM_3 EQU $66 ; X
HS_MT_MOON_1_ITEM_1 EQU $67 ; X
HS_MT_MOON_1_ITEM_2 EQU $68 ; X
HS_MT_MOON_1_ITEM_3 EQU $69 ; X
HS_MT_MOON_1_ITEM_4 EQU $6A ; X
HS_MT_MOON_1_ITEM_5 EQU $6B ; X
HS_MT_MOON_1_ITEM_6 EQU $6C ; X
HS_MT_MOON_3_FOSSIL_1 EQU $6D
HS_MT_MOON_3_FOSSIL_2 EQU $6E
HS_MT_MOON_3_ITEM_1 EQU $6F ; X
HS_MT_MOON_3_ITEM_2 EQU $70 ; X
HS_SS_ANNE_2_RIVAL EQU $71
HS_SS_ANNE_8_ITEM EQU $72 ; X
HS_SS_ANNE_9_ITEM_1 EQU $73 ; X
HS_SS_ANNE_9_ITEM_2 EQU $74 ; X
HS_SS_ANNE_10_ITEM_1 EQU $75 ; X
HS_SS_ANNE_10_ITEM_2 EQU $76 ; X
HS_SS_ANNE_10_ITEM_3 EQU $77 ; X
HS_VICTORY_ROAD_3_ITEM_1 EQU $78 ; X
HS_VICTORY_ROAD_3_ITEM_2 EQU $79 ; X
HS_VICTORY_ROAD_3_BOULDER EQU $7A
HS_ROCKET_HIDEOUT_1_ITEM_1 EQU $7B ; X
HS_ROCKET_HIDEOUT_1_ITEM_2 EQU $7C ; X
HS_ROCKET_HIDEOUT_2_ITEM_1 EQU $7D ; X
HS_ROCKET_HIDEOUT_2_ITEM_2 EQU $7E ; X
HS_ROCKET_HIDEOUT_2_ITEM_3 EQU $7F ; X
HS_ROCKET_HIDEOUT_2_ITEM_4 EQU $80 ; X
HS_ROCKET_HIDEOUT_3_ITEM_1 EQU $81 ; X
HS_ROCKET_HIDEOUT_3_ITEM_2 EQU $82 ; X
HS_ROCKET_HIDEOUT_4_GIOVANNI EQU $83
HS_ROCKET_HIDEOUT_4_ITEM_1 EQU $84 ; X
HS_ROCKET_HIDEOUT_4_ITEM_2 EQU $85 ; X
HS_ROCKET_HIDEOUT_4_ITEM_3 EQU $86 ; X
HS_ROCKET_HIDEOUT_4_ITEM_4 EQU $87
HS_ROCKET_HIDEOUT_4_ITEM_5 EQU $88
HS_SILPH_CO_2F_1 EQU $89 ; XXX never (de)activated?
HS_SILPH_CO_2F_2 EQU $8A
HS_SILPH_CO_2F_3 EQU $8B
HS_SILPH_CO_2F_4 EQU $8C
HS_SILPH_CO_2F_5 EQU $8D
HS_SILPH_CO_3F_1 EQU $8E
HS_SILPH_CO_3F_2 EQU $8F
HS_SILPH_CO_3F_3 EQU $90 ; X
HS_SILPH_CO_4F_1 EQU $91
HS_SILPH_CO_4F_2 EQU $92
HS_SILPH_CO_4F_3 EQU $93
HS_SILPH_CO_4F_4 EQU $94 ; X
HS_SILPH_CO_4F_5 EQU $95 ; X
HS_SILPH_CO_4F_6 EQU $96 ; X
HS_SILPH_CO_5F_1 EQU $97
HS_SILPH_CO_5F_2 EQU $98
HS_SILPH_CO_5F_3 EQU $99
HS_SILPH_CO_5F_4 EQU $9A
HS_SILPH_CO_5F_5 EQU $9B ; X
HS_SILPH_CO_5F_6 EQU $9C ; X
HS_SILPH_CO_5F_7 EQU $9D ; X
HS_SILPH_CO_6F_1 EQU $9E
HS_SILPH_CO_6F_2 EQU $9F
HS_SILPH_CO_6F_3 EQU $A0
HS_SILPH_CO_6F_4 EQU $A1 ; X
HS_SILPH_CO_6F_5 EQU $A2 ; X
HS_SILPH_CO_7F_1 EQU $A3
HS_SILPH_CO_7F_2 EQU $A4
HS_SILPH_CO_7F_3 EQU $A5
HS_SILPH_CO_7F_4 EQU $A6
HS_SILPH_CO_7F_5 EQU $A7
HS_SILPH_CO_7F_6 EQU $A8 ; X
HS_SILPH_CO_7F_7 EQU $A9 ; X
HS_SILPH_CO_7F_8 EQU $AA ; X
HS_SILPH_CO_8F_1 EQU $AB
HS_SILPH_CO_8F_2 EQU $AC
HS_SILPH_CO_8F_3 EQU $AD
HS_SILPH_CO_9F_1 EQU $AE
HS_SILPH_CO_9F_2 EQU $AF
HS_SILPH_CO_9F_3 EQU $B0
HS_SILPH_CO_10F_1 EQU $B1
HS_SILPH_CO_10F_2 EQU $B2
HS_SILPH_CO_10F_3 EQU $B3 ; X
HS_SILPH_CO_10F_4 EQU $B4 ; X
HS_SILPH_CO_10F_5 EQU $B5 ; X
HS_SILPH_CO_10F_6 EQU $B6 ; X
HS_SILPH_CO_11F_1 EQU $B7
HS_SILPH_CO_11F_2 EQU $B8
HS_SILPH_CO_11F_3 EQU $B9
;HS_MAP_F4_1 EQU $BA
HS_MANSION_2_ITEM EQU $BB ; X
HS_MANSION_3_ITEM_1 EQU $BC ; X
HS_MANSION_3_ITEM_2 EQU $BD ; X
HS_MANSION_4_ITEM_1 EQU $BE ; X
HS_MANSION_4_ITEM_2 EQU $BF ; X
HS_MANSION_4_ITEM_3 EQU $C0 ; X
HS_MANSION_4_ITEM_4 EQU $C1 ; X
HS_MANSION_4_ITEM_5 EQU $C2 ; X
HS_SAFARI_ZONE_EAST_ITEM_1 EQU $C3 ; X
HS_SAFARI_ZONE_EAST_ITEM_2 EQU $C4 ; X
HS_SAFARI_ZONE_EAST_ITEM_3 EQU $C5 ; X
HS_SAFARI_ZONE_EAST_ITEM_4 EQU $C6 ; X
HS_SAFARI_ZONE_NORTH_ITEM_1 EQU $C7 ; X
HS_SAFARI_ZONE_NORTH_ITEM_2 EQU $C8 ; X
HS_SAFARI_ZONE_WEST_ITEM_1 EQU $C9 ; X
HS_SAFARI_ZONE_WEST_ITEM_2 EQU $CA ; X
HS_SAFARI_ZONE_WEST_ITEM_3 EQU $CB ; X
HS_SAFARI_ZONE_WEST_ITEM_4 EQU $CC ; X
HS_SAFARI_ZONE_CENTER_ITEM EQU $CD ; X
HS_UNKNOWN_DUNGEON_2_ITEM_1 EQU $CE ; X
HS_UNKNOWN_DUNGEON_2_ITEM_2 EQU $CF ; X
HS_UNKNOWN_DUNGEON_2_ITEM_3 EQU $D0 ; X
HS_MEWTWO EQU $D1 ; X
HS_UNKNOWN_DUNGEON_3_ITEM_1 EQU $D2 ; X
HS_UNKNOWN_DUNGEON_3_ITEM_2 EQU $D3 ; X
HS_VICTORY_ROAD_1_ITEM_1 EQU $D4 ; X
HS_VICTORY_ROAD_1_ITEM_2 EQU $D5 ; X
HS_CHAMPIONS_ROOM_OAK EQU $D6
HS_SEAFOAM_ISLANDS_1_BOULDER_1 EQU $D7
HS_SEAFOAM_ISLANDS_1_BOULDER_2 EQU $D8
HS_SEAFOAM_ISLANDS_2_BOULDER_1 EQU $D9
HS_SEAFOAM_ISLANDS_2_BOULDER_2 EQU $DA
HS_SEAFOAM_ISLANDS_3_BOULDER_1 EQU $DB
HS_SEAFOAM_ISLANDS_3_BOULDER_2 EQU $DC
HS_SEAFOAM_ISLANDS_4_BOULDER_1 EQU $DD
HS_SEAFOAM_ISLANDS_4_BOULDER_2 EQU $DE
HS_SEAFOAM_ISLANDS_4_BOULDER_3 EQU $DF
HS_SEAFOAM_ISLANDS_4_BOULDER_4 EQU $E0
HS_SEAFOAM_ISLANDS_5_BOULDER_1 EQU $E1
HS_SEAFOAM_ISLANDS_5_BOULDER_2 EQU $E2
HS_ARTICUNO EQU $E3 ; X

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@ -39,7 +39,7 @@ BillsHouseScript2: ; 1e7a6 (7:67a6)
ld a, [wd730]
bit 0, a
ret nz
ld a, $61
ld a, HS_BILL_POKEMON
ld [wcc4d], a
predef HideObject
ld hl, wd7f2
@ -67,7 +67,7 @@ BillsHouseScript3: ; 1e7c5 (7:67c5)
ld a, $5
ld [$ffee], a
call SetSpritePosition1
ld a, $62
ld a, HS_BILL_1
ld [wcc4d], a
predef ShowObject
ld c, $8
@ -161,10 +161,10 @@ BillsHouseText2: ; 1e874 (7:6874)
call PrintText
ld hl, wd7f2
set 4, [hl]
ld a, $7
ld a, HS_CERULEAN_GUARD_1
ld [wcc4d], a
predef ShowObject
ld a, $9
ld a, HS_CERULEAN_GUARD_2
ld [wcc4d], a
predef HideObject
.asm_5491f ; 0x1e8a9

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@ -42,7 +42,7 @@ BluesHouseText1: ; 19b5d (6:5b5d)
ld bc,(TOWN_MAP << 8) | 1
call GiveItem
jr nc, .BagFull
ld a,$29
ld a,HS_TOWN_MAP
ld [wcc4d],a
predef HideObject ; hide table map object
ld hl,GotMapText

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@ -94,7 +94,7 @@ CeladonGameCornerScript2: ; 48c69 (12:4c69)
ret nz
xor a
ld [wJoyIgnore], a
ld a, $46
ld a, HS_GAME_CORNER_ROCKET
ld [wcc4d], a
predef HideObject
ld hl, wd126

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@ -14,7 +14,7 @@ CeladonMansion5Text2: ; 1dd46 (7:5d46)
ld bc,(EEVEE << 8) | 25
call GivePokemon
jr nc, .asm_24365 ; 0x1dd4d
ld a, $45
ld a, HS_CELADON_MANSION_5_GIFT
ld [wcc4d], a
predef HideObject
.asm_24365 ; 0x1dd59

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@ -8,7 +8,7 @@ CeruleanCityScript_1948c: ; 1948c (6:548c)
xor a
ld [wJoyIgnore], a
ld [W_CERULEANCITYCURSCRIPT], a
ld a, $5
ld a, HS_CERULEAN_RIVAL
ld [wcc4d], a
predef_jump HideObject
@ -88,7 +88,7 @@ CeruleanCityScript0: ; 194c8 (6:54c8)
call GetPointerWithinSpriteStateData2
ld [hl], $19
.asm_19535
ld a, $5
ld a, HS_CERULEAN_RIVAL
ld [wcc4d], a
predef ShowObject
ld de, CeruleanCityMovement1
@ -204,7 +204,7 @@ CeruleanCityScript3: ; 19610 (6:5610)
ld a, [wd730]
bit 0, a
ret nz
ld a, $5
ld a, HS_CERULEAN_RIVAL
ld [wcc4d], a
predef HideObject
xor a

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@ -3,13 +3,13 @@ Func_74872: ; 74872 (1d:4872)
; one is called after you beat the Rocket that gives you TM28 DIG.
; the screen then fades out, he disappears, and fades back in
call GBFadeOutToBlack
ld a, $07
ld a, HS_CERULEAN_GUARD_1
ld [wcc4d], a
predef ShowObject
ld a, $09
ld a, HS_CERULEAN_GUARD_2
ld [wcc4d], a
predef HideObject
ld a, $06
ld a, HS_CERULEAN_ROCKET
ld [wcc4d], a
predef HideObject
call GBFadeInFromBlack

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@ -279,7 +279,7 @@ FightingDojoText6: ; 5cf06 (17:4f06)
jr nc, .done
; once Poké Ball is taken, hide sprite
ld a, $4a
ld a, HS_FIGHTING_DOJO_GIFT_1
ld [wcc4d], a
predef HideObject
ld hl, wd7b1
@ -320,7 +320,7 @@ FightingDojoText7: ; 5cf4e (17:4f4e)
set 0, [hl]
; once Poké Ball is taken, hide sprite
ld a, $4b
ld a, HS_FIGHTING_DOJO_GIFT_2
ld [wcc4d], a
predef HideObject
.done

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@ -120,7 +120,7 @@ GaryScript4: ; 75fe4 (1d:5fe4)
ld a, $2
ld [$ff8c], a
call MoveSprite
ld a, $d6
ld a, HS_CHAMPIONS_ROOM_OAK
ld [wcc4d], a
predef ShowObject
ld a, $5
@ -190,7 +190,7 @@ GaryScript8: ; 76083 (1d:6083)
ld a, [wd730]
bit 0, a
ret nz
ld a, $d6
ld a, HS_CHAMPIONS_ROOM_OAK
ld [wcc4d], a
predef HideObject
ld a, $9

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@ -98,7 +98,7 @@ HallofFameRoomScript1: ; 5a52b (16:652b)
call DisplayTextID
ld a, $ff
ld [wJoyIgnore], a
ld a, $8
ld a, HS_UNKNOWN_DUNGEON_GUY
ld [wcc4d], a
predef HideObject
ld a, $2

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@ -145,10 +145,10 @@ MtMoon3Script5: ; 49dfb (12:5dfb)
ld a, [wd7f6]
bit 6, a
jr z, .asm_49e1d
ld a, $6e
ld a, HS_MT_MOON_3_FOSSIL_2
jr .asm_49e1f
.asm_49e1d
ld a, $6d
ld a, HS_MT_MOON_3_FOSSIL_1
.asm_49e1f
ld [wcc4d], a
predef HideObject
@ -281,7 +281,7 @@ MtMoon3Text6: ; 49ee9 (12:5ee9)
call GiveItem
jp nc, MtMoon3Script_49f76
call MtMoon3Script_49f69
ld a, $6d
ld a, HS_MT_MOON_3_FOSSIL_1
ld [wcc4d], a
predef HideObject
ld hl, wd7f6
@ -310,7 +310,7 @@ MtMoon3Text7: ; 49f29 (12:5f29)
call GiveItem
jp nc, MtMoon3Script_49f76
call MtMoon3Script_49f69
ld a, $6e
ld a, HS_MT_MOON_3_FOSSIL_2
ld [wcc4d], a
predef HideObject
ld hl, wd7f6

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@ -200,7 +200,7 @@ Museum1FText3: ; 5c256 (17:4256)
jr nc, .BagFull
ld hl, wd754
set 1, [hl]
ld a, $34
ld a, HS_OLD_AMBER
ld [wcc4d], a
predef HideObject
ld hl, ReceivedOldAmberText

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@ -38,7 +38,7 @@ OaksLabScript0: ; 1cb4e (7:4b4e)
ld a, [wNPCMovementScriptFunctionNum]
and a
ret nz
ld a, $31
ld a, HS_OAKS_LAB_OAK_2
ld [wcc4d], a
predef ShowObject
ld hl, wd72e
@ -65,10 +65,10 @@ OaksLabScript2: ; 1cb82 (7:4b82)
ld a, [wd730]
bit 0, a
ret nz
ld a, $31
ld a, HS_OAKS_LAB_OAK_2
ld [wcc4d], a
predef HideObject
ld a, $2e
ld a, HS_OAKS_LAB_OAK_1
ld [wcc4d], a
predef ShowObject
@ -280,15 +280,15 @@ OaksLabScript9: ; 1cd00 (7:4d00)
ld a, [wTrainerEngageDistance]
cp $2
jr nz, .asm_1cd28 ; 0x1cd22 $4
ld a, $2b
ld a, HS_STARTER_BALL_1
jr .asm_1cd32 ; 0x1cd26 $a
.asm_1cd28
cp $3
jr nz, .asm_1cd30 ; 0x1cd2a $4
ld a, $2c
ld a, HS_STARTER_BALL_2
jr .asm_1cd32 ; 0x1cd2e $2
.asm_1cd30
ld a, $2d
ld a, HS_STARTER_BALL_3
.asm_1cd32
ld [wcc4d], a
predef HideObject
@ -445,7 +445,7 @@ OaksLabScript14: ; 1ce6d (7:4e6d)
ld a, [wd730]
bit 0, a
jr nz, .asm_1ce8c ; 0x1ce72 $18
ld a, $2a
ld a, HS_OAKS_LAB_RIVAL
ld [wcc4d], a
predef HideObject
xor a
@ -488,7 +488,7 @@ OaksLabScript15: ; 1ceb0 (7:4eb0)
ld [$ff8c], a
call DisplayTextID
call OaksLabScript_1d02b
ld a, $2a
ld a, HS_OAKS_LAB_RIVAL
ld [wcc4d], a
predef ShowObject
ld a, [wNPCMovementDirections2Index]
@ -547,10 +547,10 @@ OaksLabScript16: ; 1cf12 (7:4f12)
ld [$ff8c], a
call DisplayTextID
call Delay3
ld a, $2f
ld a, HS_POKEDEX_1
ld [wcc4d], a
predef HideObject
ld a, $30
ld a, HS_POKEDEX_2
ld [wcc4d], a
predef HideObject
call OaksLabScript_1cefd
@ -570,10 +570,10 @@ OaksLabScript16: ; 1cf12 (7:4f12)
set 5, [hl]
ld hl, wd74e
set 0, [hl]
ld a, $1
ld a, HS_LYING_OLD_MAN
ld [wcc4d], a
predef HideObject
ld a, $2
ld a, HS_OLD_MAN
ld [wcc4d], a
predef ShowObject
ld a, [wd157]
@ -601,14 +601,14 @@ OaksLabScript17: ; 1cfd4 (7:4fd4)
bit 0, a
ret nz
call PlayDefaultMusic
ld a, $2a
ld a, HS_OAKS_LAB_RIVAL
ld [wcc4d], a
predef HideObject
ld hl, wd7eb
set 0, [hl]
res 1, [hl]
set 7, [hl]
ld a, $22
ld a, HS_ROUTE_22_RIVAL_1
ld [wcc4d], a
predef ShowObject
ld a, $5
@ -880,15 +880,15 @@ OaksLabMonChoiceMenu: ; 1d1b3 (7:51b3)
ld a, [wSpriteIndex]
cp $2
jr nz, asm_1d1db ; 0x1d1d5 $4
ld a, $2b
ld a, HS_STARTER_BALL_1
jr asm_1d1e5 ; 0x1d1d9 $a
asm_1d1db: ; 1d1db (7:51db)
cp $3
jr nz, asm_1d1e3 ; 0x1d1dd $4
ld a, $2c
ld a, HS_STARTER_BALL_2
jr asm_1d1e5 ; 0x1d1e1 $2
asm_1d1e3: ; 1d1e3 (7:51e3)
ld a, $2d
ld a, HS_STARTER_BALL_3
asm_1d1e5: ; 1d1e5 (7:51e5)
ld [wcc4d], a
predef HideObject

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@ -54,7 +54,7 @@ PalletTownScript1: ; 18eb2 (6:4eb2)
call DisplayTextID
ld a,$FF
ld [wJoyIgnore],a
ld a,0
ld a,HS_PALLET_TOWN_OAK
ld [wcc4d],a
predef ShowObject
@ -141,10 +141,10 @@ PalletTownScript5: ; 18f56 (6:4f56)
jr nz,.next
ld hl,wd74a
set 2,[hl]
ld a,$27
ld a,HS_DAISY_SITTING
ld [wcc4d],a
predef HideObject
ld a,$28
ld a,HS_DAISY_WALKING
ld [wcc4d],a
predef_jump ShowObject
.next

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@ -85,7 +85,7 @@ PewterCityScript2: ; 192d3 (6:52d3)
ld a, [wd730]
bit 0, a
ret nz
ld a, $3
ld a, HS_MUSEUM_GUY
ld [wcc4d], a
predef HideObject
ld a, $3
@ -96,7 +96,7 @@ PewterCityScript3: ; 192e9 (6:52e9)
ld a, $3
ld [wSpriteIndex], a
call SetSpritePosition2
ld a, $3
ld a, HS_MUSEUM_GUY
ld [wcc4d], a
predef ShowObject
xor a
@ -149,7 +149,7 @@ PewterCityScript5: ; 19359 (6:5359)
ld a, [wd730]
bit 0, a
ret nz
ld a, $4
ld a, HS_GYM_GUY
ld [wcc4d], a
predef HideObject
ld a, $6
@ -160,7 +160,7 @@ PewterCityScript6: ; 1936f (6:536f)
ld a, $5
ld [wSpriteIndex], a
call SetSpritePosition2
ld a, $4
ld a, HS_GYM_GUY
ld [wcc4d], a
predef ShowObject
xor a

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@ -67,10 +67,10 @@ PewterGymScript_5c3df: ; 5c3df (17:43df)
ld hl, wd72a
set 0, [hl]
ld a, $4
ld a, HS_GYM_GUY
ld [wcc4d], a
predef HideObject
ld a, $22
ld a, HS_ROUTE_22_RIVAL_1
ld [wcc4d], a
predef HideObject

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@ -99,7 +99,7 @@ PokemonTower2Script2: ; 605bb (18:45bb)
ld a, [wd730]
bit 0, a
ret nz
ld a, $38
ld a, HS_POKEMONTOWER_2_RIVAL
ld [wcc4d], a
predef HideObject
xor a

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@ -66,7 +66,7 @@ PokemonTower7Script3: ; 60d56 (18:4d56)
PokemonTower7Script4: ; 60d86 (18:4d86)
ld a, $ff
ld [wJoyIgnore], a
ld a, $43
ld a, HS_POKEMONTOWER_7_MR_FUJI
ld [wcc4d], a
predef HideObject
ld a, $4
@ -222,13 +222,13 @@ PokemonTower7Text4: ; 60e8a (18:4e8a)
set 7, [hl]
ld hl, wd769
set 7, [hl]
ld a, $44
ld a, HS_LAVENDER_HOUSE_1_MR_FUJI
ld [wcc4d], a
predef ShowObject
ld a, $17
ld a, HS_SAFFRON_CITY_E
ld [wcc4d], a
predef HideObject
ld a, $18
ld a, HS_SAFFRON_CITY_F
ld [wcc4d], a
predef ShowObject
ld a, $4

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@ -59,10 +59,10 @@ RocketHideout4Script3: ; 454b6 (11:54b6)
ld [H_SPRITEHEIGHT], a
call DisplayTextID
call GBFadeOutToBlack
ld a, $83
ld a, HS_ROCKET_HIDEOUT_4_GIOVANNI
ld [wcc4d], a
predef HideObject
ld a, $87
ld a, HS_ROCKET_HIDEOUT_4_ITEM_4
ld [wcc4d], a
predef ShowObject
call UpdateSprites
@ -217,7 +217,7 @@ RocketHideout4AfterBattleText4: ; 455cf (11:55cf)
bit 6, [hl]
set 6, [hl]
jr nz, .asm_455e9 ; 0x455dd $a
ld a, $88
ld a, HS_ROCKET_HIDEOUT_4_ITEM_5
ld [wcc4d], a
predef ShowObject
.asm_455e9

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@ -34,7 +34,7 @@ Route12Script0: ; 59619 (16:5619)
ld [W_CUROPPONENT], a ; wd059
ld a, 30
ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
ld a, $1d
ld a, HS_ROUTE_12_SNORLAX
ld [wcc4d], a
predef HideObject
ld a, $3

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@ -34,7 +34,7 @@ Route16Script0: ; 59959 (16:5959)
ld [W_CUROPPONENT], a ; wd059
ld a, 30
ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
ld a, $21
ld a, HS_ROUTE_16_SNORLAX
ld [wcc4d], a
predef HideObject
call UpdateSprites

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@ -38,13 +38,13 @@ Route20Script_50cc6: ; 50cc6 (14:4cc6)
and $3
cp $3
ret z
ld a, $dd
ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_1
call Route20Script_50d0c
ld a, $de
ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_2
call Route20Script_50d0c
ld a, $e1
ld a, HS_SEAFOAM_ISLANDS_5_BOULDER_1
call Route20Script_50d14
ld a, $e2
ld a, HS_SEAFOAM_ISLANDS_5_BOULDER_2
call Route20Script_50d14
ret

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@ -205,7 +205,7 @@ Route22Script3: ; 5102a (14:502a)
ret nz
xor a
ld [wJoyIgnore], a
ld a, $22
ld a, HS_ROUTE_22_RIVAL_1
ld [wcc4d], a
predef HideObject
call PlayDefaultMusic
@ -350,7 +350,7 @@ Route22Script6: ; 51151 (14:5151)
ret nz
xor a
ld [wJoyIgnore], a
ld a, $23
ld a, HS_ROUTE_22_RIVAL_2
ld [wcc4d], a
predef HideObject
call PlayDefaultMusic

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@ -16,10 +16,10 @@ Route23Script_511e9: ; 511e9 (14:51e9)
ld hl, wd813
res 0, [hl]
res 6, [hl]
ld a, $7a
ld a, HS_VICTORY_ROAD_3_BOULDER
ld [wcc4d], a
predef ShowObject
ld a, $60
ld a, HS_VICTORY_ROAD_2_BOULDER
ld [wcc4d], a
predef_jump HideObject

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@ -19,20 +19,20 @@ Route25Script_515e1: ; 515e1 (14:55e1)
bit 5, [hl]
jr nz, .asm_515ff
res 6, [hl]
ld a, $61
ld a, HS_BILL_POKEMON
ld [wcc4d], a
predef_jump ShowObject
.asm_515ff
bit 4, [hl]
ret z
set 7, [hl]
ld a, $24
ld a, HS_NUGGET_BRIDGE_GUY
ld [wcc4d], a
predef HideObject
ld a, $62
ld a, HS_BILL_1
ld [wcc4d], a
predef HideObject
ld a, $63
ld a, HS_BILL_2
ld [wcc4d], a
predef_jump ShowObject

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@ -14,16 +14,16 @@ SeafoamIslands1Script: ; 447e9 (11:47e9)
cp $1
jr nz, .asm_44819 ; 0x44809 $e
set 6, [hl]
ld a, $d7
ld a, HS_SEAFOAM_ISLANDS_1_BOULDER_1
ld [wd079], a
ld a, $d9
ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_1
ld [wd07a], a
jr .asm_44825 ; 0x44817 $c
.asm_44819
set 7, [hl]
ld a, $d8
ld a, HS_SEAFOAM_ISLANDS_1_BOULDER_2
ld [wd079], a
ld a, $da
ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_2
ld [wd07a], a
.asm_44825
ld a, [wd079]

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@ -12,16 +12,16 @@ SeafoamIslands2Script: ; 46315 (11:6315)
cp $1
jr nz, .asm_46340 ; 0x46330 $e
set 0, [hl]
ld a, $d9
ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_1
ld [wd079], a
ld a, $db
ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_1
ld [wd07a], a
jr .asm_4634c ; 0x4633e $c
.asm_46340
set 1, [hl]
ld a, $da
ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_2
ld [wd079], a
ld a, $dc
ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_2
ld [wd07a], a
.asm_4634c
ld a, [wd079]

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@ -12,16 +12,16 @@ SeafoamIslands3Script: ; 46451 (11:6451)
cp $1
jr nz, .asm_4647c ; 0x4646c $e
set 0, [hl]
ld a, $db
ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_1
ld [wd079], a
ld a, $df
ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_3
ld [wd07a], a
jr .asm_46488 ; 0x4647a $c
.asm_4647c
set 1, [hl]
ld a, $dc
ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_2
ld [wd079], a
ld a, $e0
ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_4
ld [wd07a], a
.asm_46488
ld a, [wd079]

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@ -12,16 +12,16 @@ SeafoamIslands4Script: ; 4658d (11:658d)
cp $1
jr nz, .asm_465b8 ; 0x465a8 $e
set 0, [hl]
ld a, $dd
ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_1
ld [wd079], a
ld a, $e1
ld a, HS_SEAFOAM_ISLANDS_5_BOULDER_1
ld [wd07a], a
jr .asm_465c4 ; 0x465b6 $c
.asm_465b8
set 1, [hl]
ld a, $de
ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_2
ld [wd079], a
ld a, $e2
ld a, HS_SEAFOAM_ISLANDS_5_BOULDER_2
ld [wd07a], a
.asm_465c4
ld a, [wd079]

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@ -7,7 +7,7 @@ SilphCo1Script: ; 5d44e (17:544e)
bit 7, [hl]
set 7, [hl]
ret nz
ld a, $4c
ld a, HS_SILPH_CO_1F_1
ld [wcc4d], a
predef_jump ShowObject

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@ -95,14 +95,55 @@ SilphCo11Script_6216d: ; 6216d (18:616d)
jr .asm_62184
MissableObjectIDs_62194: ; 62194 (18:6194)
db $11,$12,$13,$14,$15,$16,$FF
db HS_SAFFRON_CITY_8
db HS_SAFFRON_CITY_9
db HS_SAFFRON_CITY_A
db HS_SAFFRON_CITY_B
db HS_SAFFRON_CITY_C
db HS_SAFFRON_CITY_D
db $FF
MissableObjectIDs_6219b: ; 6219b (18:619b)
db $0A,$0B,$0C,$0D,$0E,$0F,$10,$17
db $18,$8A,$8B,$8C,$8D,$8E,$8F,$91
db $92,$93,$97,$98,$99,$9A,$9E,$9F
db $A0,$A3,$A4,$A5,$A6,$AB,$AC,$AD
db $AE,$AF,$B0,$B1,$B2,$B7,$B8,$B9
db HS_SAFFRON_CITY_1
db HS_SAFFRON_CITY_2
db HS_SAFFRON_CITY_3
db HS_SAFFRON_CITY_4
db HS_SAFFRON_CITY_5
db HS_SAFFRON_CITY_6
db HS_SAFFRON_CITY_7
db HS_SAFFRON_CITY_E
db HS_SAFFRON_CITY_F
db HS_SILPH_CO_2F_2
db HS_SILPH_CO_2F_3
db HS_SILPH_CO_2F_4
db HS_SILPH_CO_2F_5
db HS_SILPH_CO_3F_1
db HS_SILPH_CO_3F_2
db HS_SILPH_CO_4F_1
db HS_SILPH_CO_4F_2
db HS_SILPH_CO_4F_3
db HS_SILPH_CO_5F_1
db HS_SILPH_CO_5F_2
db HS_SILPH_CO_5F_3
db HS_SILPH_CO_5F_4
db HS_SILPH_CO_6F_1
db HS_SILPH_CO_6F_2
db HS_SILPH_CO_6F_3
db HS_SILPH_CO_7F_1
db HS_SILPH_CO_7F_2
db HS_SILPH_CO_7F_3
db HS_SILPH_CO_7F_4
db HS_SILPH_CO_8F_1
db HS_SILPH_CO_8F_2
db HS_SILPH_CO_8F_3
db HS_SILPH_CO_9F_1
db HS_SILPH_CO_9F_2
db HS_SILPH_CO_9F_3
db HS_SILPH_CO_10F_1
db HS_SILPH_CO_10F_2
db HS_SILPH_CO_11F_1
db HS_SILPH_CO_11F_2
db HS_SILPH_CO_11F_3
db $FF
SilphCo11Script_621c4: ; 621c4 (18:61c4)

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@ -241,7 +241,7 @@ SilphCo7Script5: ; 51d25 (14:5d25)
ld a, [wd730]
bit 0, a
ret nz
ld a, $a7
ld a, HS_SILPH_CO_7F_5
ld [wcc4d], a
predef HideObject
call PlayDefaultMusic

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@ -32,7 +32,7 @@ SSAnne2Script0: ; 613be (18:53be)
call PlayMusic
ld a, [wWhichTrade]
ld [$ffdb], a
ld a, $71
ld a, HS_SS_ANNE_2_RIVAL
ld [wcc4d], a
predef ShowObject
call Delay3
@ -160,7 +160,7 @@ SSAnne2Script3: ; 614be (18:54be)
ret nz
xor a
ld [wJoyIgnore], a
ld a, $71
ld a, HS_SS_ANNE_2_RIVAL
ld [wcc4d], a
predef HideObject
call PlayDefaultMusic

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@ -47,10 +47,10 @@ VictoryRoad3Script0: ; 449b7 (11:49b7)
bit 6, [hl]
set 6, [hl]
jr nz, .asm_449fe
ld a, $7a
ld a, HS_VICTORY_ROAD_3_BOULDER
ld [wcc4d], a
predef HideObject
ld a, $60
ld a, HS_VICTORY_ROAD_2_BOULDER
ld [wcc4d], a
predef_jump ShowObject

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@ -175,7 +175,7 @@ ViridianGymScript3_74995: ; 74995 (1d:4995)
or %00000011
ld [wd752], a
ld a, $23
ld a, HS_ROUTE_22_RIVAL_2
ld [wcc4d], a
predef ShowObject
ld hl, wd7eb
@ -290,7 +290,7 @@ ViridianGymText1: ; 74a69 (1d:4a69)
ld hl, ViridianGymText_74ad9
call PrintText
call GBFadeOutToBlack
ld a, $32
ld a, HS_VIRIDIAN_GYM_GIOVANNI
ld [wcc4d], a
predef HideObject
call UpdateSprites