Commit Graph

39 Commits

Author SHA1 Message Date
dannye 7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
dannye 25c27785aa A few missed hardcoded decimal points 2016-07-18 01:48:34 -05:00
YamaArashi fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
dannye a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
dannye 38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi b6a7e5e9cf documented flags and misc. fixes 2015-08-29 17:15:05 -07:00
YamaArashi 64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
dannye 4aedff0217 Replace hardcoded name lengths with NAME_LENGTH 2015-08-10 23:51:20 -05:00
dannye 8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
dannye f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi 7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
YamaArashi 02bd91b707 jpab/jpba macros 2015-07-19 11:56:13 -07:00
dannye ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
dannye 148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
dannye b1cb378893 Comment naming screen
also use more joypad constants
2015-07-14 03:49:49 -05:00
dannye e25a7148d0 Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi 0066e09828 named party menu/naming screen wram variables 2015-07-13 15:40:33 -07:00
YamaArashi f66a74b9fc comment slot machine 2015-07-13 13:35:35 -07:00
U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi 0996a964bd commented trade amim functions 2015-03-14 15:27:58 -07:00
YamaArashi 332b7b3090 relabel and add comment 2015-03-13 19:22:55 -07:00
YamaArashi 1115b4454d commented mon_party_sprites.asm 2015-03-13 05:36:34 -07:00
YamaArashi 83023cda19 commented menu stuff 2015-02-07 12:27:36 -08:00
YamaArashi 3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
YamaArashi 0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
YamaArashi 59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch bba8405992 Rename GetJoypadState -> Joypad. 2014-05-25 11:21:48 -07:00
yenatch 031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch 8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
yenatch 0dea0cc3fb Comment some bank 0 functions, and add wram labels for Predef. 2014-05-23 15:11:09 -07:00
U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00