Commit Graph

35 Commits

Author SHA1 Message Date
YamaArashi fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
dannye 38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi b6ac1018c2 add border constant and clear up misnomer 2015-08-14 02:46:12 -07:00
YamaArashi 132d036752 named more variables 2015-08-12 22:14:31 -07:00
YamaArashi 64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
dannye 4aedff0217 Replace hardcoded name lengths with NAME_LENGTH 2015-08-10 23:51:20 -05:00
dannye 8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
dannye f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi 82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
YamaArashi 02bd91b707 jpab/jpba macros 2015-07-19 11:56:13 -07:00
dannye ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
dannye 148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
dannye e25a7148d0 Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi 8a80f2c852 more trade comments/fixes 2015-07-12 14:15:25 -07:00
U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi 0996a964bd commented trade amim functions 2015-03-14 15:27:58 -07:00
YamaArashi 332b7b3090 relabel and add comment 2015-03-13 19:22:55 -07:00
YamaArashi 1115b4454d commented mon_party_sprites.asm 2015-03-13 05:36:34 -07:00
YamaArashi 3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
yenatch a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
yenatch dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
yenatch aa361c3bf7 Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
YamaArashi 2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi 0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi 59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch 38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch 8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00