AUDIO_1 EQU $2 AUDIO_2 EQU $8 AUDIO_3 EQU $1f INCLUDE "constants.asm" SECTION "Sound Effect Headers 1", ROMX, BANK[AUDIO_1] INCLUDE "audio/headers/sfxheaders1.asm" SECTION "Sound Effect Headers 2", ROMX, BANK[AUDIO_2] INCLUDE "audio/headers/sfxheaders2.asm" SECTION "Sound Effect Headers 3", ROMX, BANK[AUDIO_3] INCLUDE "audio/headers/sfxheaders3.asm" SECTION "Music Headers 1", ROMX, BANK[AUDIO_1] INCLUDE "audio/headers/musicheaders1.asm" SECTION "Music Headers 2", ROMX, BANK[AUDIO_2] INCLUDE "audio/headers/musicheaders2.asm" SECTION "Music Headers 3", ROMX, BANK[AUDIO_3] INCLUDE "audio/headers/musicheaders3.asm" SECTION "Sound Effects 1", ROMX, BANK[AUDIO_1] INCLUDE "audio/sfx/snare1_1.asm" INCLUDE "audio/sfx/snare2_1.asm" INCLUDE "audio/sfx/snare3_1.asm" INCLUDE "audio/sfx/snare4_1.asm" INCLUDE "audio/sfx/snare5_1.asm" INCLUDE "audio/sfx/triangle1_1.asm" INCLUDE "audio/sfx/triangle2_1.asm" INCLUDE "audio/sfx/snare6_1.asm" INCLUDE "audio/sfx/snare7_1.asm" INCLUDE "audio/sfx/snare8_1.asm" INCLUDE "audio/sfx/snare9_1.asm" INCLUDE "audio/sfx/cymbal1_1.asm" INCLUDE "audio/sfx/cymbal2_1.asm" INCLUDE "audio/sfx/cymbal3_1.asm" INCLUDE "audio/sfx/muted_snare1_1.asm" INCLUDE "audio/sfx/triangle3_1.asm" INCLUDE "audio/sfx/muted_snare2_1.asm" INCLUDE "audio/sfx/muted_snare3_1.asm" INCLUDE "audio/sfx/muted_snare4_1.asm" Audio1_WavePointers: INCLUDE "audio/wave_instruments.asm" INCLUDE "audio/sfx/start_menu_1.asm" INCLUDE "audio/sfx/pokeflute.asm" INCLUDE "audio/sfx/cut_1.asm" INCLUDE "audio/sfx/go_inside_1.asm" INCLUDE "audio/sfx/swap_1.asm" INCLUDE "audio/sfx/tink_1.asm" INCLUDE "audio/sfx/59_1.asm" INCLUDE "audio/sfx/purchase_1.asm" INCLUDE "audio/sfx/collision_1.asm" INCLUDE "audio/sfx/go_outside_1.asm" INCLUDE "audio/sfx/press_ab_1.asm" INCLUDE "audio/sfx/save_1.asm" INCLUDE "audio/sfx/heal_hp_1.asm" INCLUDE "audio/sfx/poisoned_1.asm" INCLUDE "audio/sfx/heal_ailment_1.asm" INCLUDE "audio/sfx/trade_machine_1.asm" INCLUDE "audio/sfx/turn_on_pc_1.asm" INCLUDE "audio/sfx/turn_off_pc_1.asm" INCLUDE "audio/sfx/enter_pc_1.asm" INCLUDE "audio/sfx/shrink_1.asm" INCLUDE "audio/sfx/switch_1.asm" INCLUDE "audio/sfx/healing_machine_1.asm" INCLUDE "audio/sfx/teleport_exit1_1.asm" INCLUDE "audio/sfx/teleport_enter1_1.asm" INCLUDE "audio/sfx/teleport_exit2_1.asm" INCLUDE "audio/sfx/ledge_1.asm" INCLUDE "audio/sfx/teleport_enter2_1.asm" INCLUDE "audio/sfx/fly_1.asm" INCLUDE "audio/sfx/denied_1.asm" INCLUDE "audio/sfx/arrow_tiles_1.asm" INCLUDE "audio/sfx/push_boulder_1.asm" INCLUDE "audio/sfx/ss_anne_horn_1.asm" INCLUDE "audio/sfx/withdraw_deposit_1.asm" INCLUDE "audio/sfx/safari_zone_pa.asm" INCLUDE "audio/sfx/unused_1.asm" INCLUDE "audio/sfx/cry09_1.asm" INCLUDE "audio/sfx/cry23_1.asm" INCLUDE "audio/sfx/cry24_1.asm" INCLUDE "audio/sfx/cry11_1.asm" INCLUDE "audio/sfx/cry25_1.asm" INCLUDE "audio/sfx/cry03_1.asm" INCLUDE "audio/sfx/cry0f_1.asm" INCLUDE "audio/sfx/cry10_1.asm" INCLUDE "audio/sfx/cry00_1.asm" INCLUDE "audio/sfx/cry0e_1.asm" INCLUDE "audio/sfx/cry06_1.asm" INCLUDE "audio/sfx/cry07_1.asm" INCLUDE "audio/sfx/cry05_1.asm" INCLUDE "audio/sfx/cry0b_1.asm" INCLUDE "audio/sfx/cry0c_1.asm" INCLUDE "audio/sfx/cry02_1.asm" INCLUDE "audio/sfx/cry0d_1.asm" INCLUDE "audio/sfx/cry01_1.asm" INCLUDE "audio/sfx/cry0a_1.asm" INCLUDE "audio/sfx/cry08_1.asm" INCLUDE "audio/sfx/cry04_1.asm" INCLUDE "audio/sfx/cry19_1.asm" INCLUDE "audio/sfx/cry16_1.asm" INCLUDE "audio/sfx/cry1b_1.asm" INCLUDE "audio/sfx/cry12_1.asm" INCLUDE "audio/sfx/cry13_1.asm" INCLUDE "audio/sfx/cry14_1.asm" INCLUDE "audio/sfx/cry1e_1.asm" INCLUDE "audio/sfx/cry15_1.asm" INCLUDE "audio/sfx/cry17_1.asm" INCLUDE "audio/sfx/cry1c_1.asm" INCLUDE "audio/sfx/cry1a_1.asm" INCLUDE "audio/sfx/cry1d_1.asm" INCLUDE "audio/sfx/cry18_1.asm" INCLUDE "audio/sfx/cry1f_1.asm" INCLUDE "audio/sfx/cry20_1.asm" INCLUDE "audio/sfx/cry21_1.asm" INCLUDE "audio/sfx/cry22_1.asm" SECTION "Sound Effects 2", ROMX, BANK[AUDIO_2] INCLUDE "audio/sfx/snare1_2.asm" INCLUDE "audio/sfx/snare2_2.asm" INCLUDE "audio/sfx/snare3_2.asm" INCLUDE "audio/sfx/snare4_2.asm" INCLUDE "audio/sfx/snare5_2.asm" INCLUDE "audio/sfx/triangle1_2.asm" INCLUDE "audio/sfx/triangle2_2.asm" INCLUDE "audio/sfx/snare6_2.asm" INCLUDE "audio/sfx/snare7_2.asm" INCLUDE "audio/sfx/snare8_2.asm" INCLUDE "audio/sfx/snare9_2.asm" INCLUDE "audio/sfx/cymbal1_2.asm" INCLUDE "audio/sfx/cymbal2_2.asm" INCLUDE "audio/sfx/cymbal3_2.asm" INCLUDE "audio/sfx/muted_snare1_2.asm" INCLUDE "audio/sfx/triangle3_2.asm" INCLUDE "audio/sfx/muted_snare2_2.asm" INCLUDE "audio/sfx/muted_snare3_2.asm" INCLUDE "audio/sfx/muted_snare4_2.asm" Audio2_WavePointers: INCLUDE "audio/wave_instruments.asm" INCLUDE "audio/sfx/press_ab_2.asm" INCLUDE "audio/sfx/start_menu_2.asm" INCLUDE "audio/sfx/tink_2.asm" INCLUDE "audio/sfx/heal_hp_2.asm" INCLUDE "audio/sfx/heal_ailment_2.asm" INCLUDE "audio/sfx/silph_scope.asm" INCLUDE "audio/sfx/ball_toss.asm" INCLUDE "audio/sfx/ball_poof.asm" INCLUDE "audio/sfx/faint_thud.asm" INCLUDE "audio/sfx/run.asm" INCLUDE "audio/sfx/dex_page_added.asm" INCLUDE "audio/sfx/pokeflute_ch6.asm" INCLUDE "audio/sfx/peck.asm" INCLUDE "audio/sfx/faint_fall.asm" INCLUDE "audio/sfx/battle_09.asm" INCLUDE "audio/sfx/pound.asm" INCLUDE "audio/sfx/battle_0b.asm" INCLUDE "audio/sfx/battle_0c.asm" INCLUDE "audio/sfx/battle_0d.asm" INCLUDE "audio/sfx/battle_0e.asm" INCLUDE "audio/sfx/battle_0f.asm" INCLUDE "audio/sfx/damage.asm" INCLUDE "audio/sfx/not_very_effective.asm" INCLUDE "audio/sfx/battle_12.asm" INCLUDE "audio/sfx/battle_13.asm" INCLUDE "audio/sfx/battle_14.asm" INCLUDE "audio/sfx/vine_whip.asm" INCLUDE "audio/sfx/battle_16.asm" INCLUDE "audio/sfx/battle_17.asm" INCLUDE "audio/sfx/battle_18.asm" INCLUDE "audio/sfx/battle_19.asm" INCLUDE "audio/sfx/super_effective.asm" INCLUDE "audio/sfx/battle_1b.asm" INCLUDE "audio/sfx/battle_1c.asm" INCLUDE "audio/sfx/doubleslap.asm" INCLUDE "audio/sfx/battle_1e.asm" INCLUDE "audio/sfx/horn_drill.asm" INCLUDE "audio/sfx/battle_20.asm" INCLUDE "audio/sfx/battle_21.asm" INCLUDE "audio/sfx/battle_22.asm" INCLUDE "audio/sfx/battle_23.asm" INCLUDE "audio/sfx/battle_24.asm" INCLUDE "audio/sfx/battle_25.asm" INCLUDE "audio/sfx/battle_26.asm" INCLUDE "audio/sfx/battle_27.asm" INCLUDE "audio/sfx/battle_28.asm" INCLUDE "audio/sfx/battle_29.asm" INCLUDE "audio/sfx/battle_2a.asm" INCLUDE "audio/sfx/battle_2b.asm" INCLUDE "audio/sfx/battle_2c.asm" INCLUDE "audio/sfx/psybeam.asm" INCLUDE "audio/sfx/battle_2e.asm" INCLUDE "audio/sfx/battle_2f.asm" INCLUDE "audio/sfx/psychic_m.asm" INCLUDE "audio/sfx/battle_31.asm" INCLUDE "audio/sfx/battle_32.asm" INCLUDE "audio/sfx/battle_33.asm" INCLUDE "audio/sfx/battle_34.asm" INCLUDE "audio/sfx/battle_35.asm" INCLUDE "audio/sfx/battle_36.asm" INCLUDE "audio/sfx/unused_2.asm" INCLUDE "audio/sfx/cry09_2.asm" INCLUDE "audio/sfx/cry23_2.asm" INCLUDE "audio/sfx/cry24_2.asm" INCLUDE "audio/sfx/cry11_2.asm" INCLUDE "audio/sfx/cry25_2.asm" INCLUDE "audio/sfx/cry03_2.asm" INCLUDE "audio/sfx/cry0f_2.asm" INCLUDE "audio/sfx/cry10_2.asm" INCLUDE "audio/sfx/cry00_2.asm" INCLUDE "audio/sfx/cry0e_2.asm" INCLUDE "audio/sfx/cry06_2.asm" INCLUDE "audio/sfx/cry07_2.asm" INCLUDE "audio/sfx/cry05_2.asm" INCLUDE "audio/sfx/cry0b_2.asm" INCLUDE "audio/sfx/cry0c_2.asm" INCLUDE "audio/sfx/cry02_2.asm" INCLUDE "audio/sfx/cry0d_2.asm" INCLUDE "audio/sfx/cry01_2.asm" INCLUDE "audio/sfx/cry0a_2.asm" INCLUDE "audio/sfx/cry08_2.asm" INCLUDE "audio/sfx/cry04_2.asm" INCLUDE "audio/sfx/cry19_2.asm" INCLUDE "audio/sfx/cry16_2.asm" INCLUDE "audio/sfx/cry1b_2.asm" INCLUDE "audio/sfx/cry12_2.asm" INCLUDE "audio/sfx/cry13_2.asm" INCLUDE "audio/sfx/cry14_2.asm" INCLUDE "audio/sfx/cry1e_2.asm" INCLUDE "audio/sfx/cry15_2.asm" INCLUDE "audio/sfx/cry17_2.asm" INCLUDE "audio/sfx/cry1c_2.asm" INCLUDE "audio/sfx/cry1a_2.asm" INCLUDE "audio/sfx/cry1d_2.asm" INCLUDE "audio/sfx/cry18_2.asm" INCLUDE "audio/sfx/cry1f_2.asm" INCLUDE "audio/sfx/cry20_2.asm" INCLUDE "audio/sfx/cry21_2.asm" INCLUDE "audio/sfx/cry22_2.asm" SECTION "Sound Effects 3", ROMX, BANK[AUDIO_3] INCLUDE "audio/sfx/snare1_3.asm" INCLUDE "audio/sfx/snare2_3.asm" INCLUDE "audio/sfx/snare3_3.asm" INCLUDE "audio/sfx/snare4_3.asm" INCLUDE "audio/sfx/snare5_3.asm" INCLUDE "audio/sfx/triangle1_3.asm" INCLUDE "audio/sfx/triangle2_3.asm" INCLUDE "audio/sfx/snare6_3.asm" INCLUDE "audio/sfx/snare7_3.asm" INCLUDE "audio/sfx/snare8_3.asm" INCLUDE "audio/sfx/snare9_3.asm" INCLUDE "audio/sfx/cymbal1_3.asm" INCLUDE "audio/sfx/cymbal2_3.asm" INCLUDE "audio/sfx/cymbal3_3.asm" INCLUDE "audio/sfx/muted_snare1_3.asm" INCLUDE "audio/sfx/triangle3_3.asm" INCLUDE "audio/sfx/muted_snare2_3.asm" INCLUDE "audio/sfx/muted_snare3_3.asm" INCLUDE "audio/sfx/muted_snare4_3.asm" Audio3_WavePointers: INCLUDE "audio/wave_instruments.asm" INCLUDE "audio/sfx/start_menu_3.asm" INCLUDE "audio/sfx/cut_3.asm" INCLUDE "audio/sfx/go_inside_3.asm" INCLUDE "audio/sfx/swap_3.asm" INCLUDE "audio/sfx/tink_3.asm" INCLUDE "audio/sfx/59_3.asm" INCLUDE "audio/sfx/purchase_3.asm" INCLUDE "audio/sfx/collision_3.asm" INCLUDE "audio/sfx/go_outside_3.asm" INCLUDE "audio/sfx/press_ab_3.asm" INCLUDE "audio/sfx/save_3.asm" INCLUDE "audio/sfx/heal_hp_3.asm" INCLUDE "audio/sfx/poisoned_3.asm" INCLUDE "audio/sfx/heal_ailment_3.asm" INCLUDE "audio/sfx/trade_machine_3.asm" INCLUDE "audio/sfx/turn_on_pc_3.asm" INCLUDE "audio/sfx/turn_off_pc_3.asm" INCLUDE "audio/sfx/enter_pc_3.asm" INCLUDE "audio/sfx/shrink_3.asm" INCLUDE "audio/sfx/switch_3.asm" INCLUDE "audio/sfx/healing_machine_3.asm" INCLUDE "audio/sfx/teleport_exit1_3.asm" INCLUDE "audio/sfx/teleport_enter1_3.asm" INCLUDE "audio/sfx/teleport_exit2_3.asm" INCLUDE "audio/sfx/ledge_3.asm" INCLUDE "audio/sfx/teleport_enter2_3.asm" INCLUDE "audio/sfx/fly_3.asm" INCLUDE "audio/sfx/denied_3.asm" INCLUDE "audio/sfx/arrow_tiles_3.asm" INCLUDE "audio/sfx/push_boulder_3.asm" INCLUDE "audio/sfx/ss_anne_horn_3.asm" INCLUDE "audio/sfx/withdraw_deposit_3.asm" INCLUDE "audio/sfx/intro_lunge.asm" INCLUDE "audio/sfx/intro_hip.asm" INCLUDE "audio/sfx/intro_hop.asm" INCLUDE "audio/sfx/intro_raise.asm" INCLUDE "audio/sfx/intro_crash.asm" INCLUDE "audio/sfx/intro_whoosh.asm" INCLUDE "audio/sfx/slots_stop_wheel.asm" INCLUDE "audio/sfx/slots_reward.asm" INCLUDE "audio/sfx/slots_new_spin.asm" INCLUDE "audio/sfx/shooting_star.asm" INCLUDE "audio/sfx/unused_3.asm" INCLUDE "audio/sfx/cry09_3.asm" INCLUDE "audio/sfx/cry23_3.asm" INCLUDE "audio/sfx/cry24_3.asm" INCLUDE "audio/sfx/cry11_3.asm" INCLUDE "audio/sfx/cry25_3.asm" INCLUDE "audio/sfx/cry03_3.asm" INCLUDE "audio/sfx/cry0f_3.asm" INCLUDE "audio/sfx/cry10_3.asm" INCLUDE "audio/sfx/cry00_3.asm" INCLUDE "audio/sfx/cry0e_3.asm" INCLUDE "audio/sfx/cry06_3.asm" INCLUDE "audio/sfx/cry07_3.asm" INCLUDE "audio/sfx/cry05_3.asm" INCLUDE "audio/sfx/cry0b_3.asm" INCLUDE "audio/sfx/cry0c_3.asm" INCLUDE "audio/sfx/cry02_3.asm" INCLUDE "audio/sfx/cry0d_3.asm" INCLUDE "audio/sfx/cry01_3.asm" INCLUDE "audio/sfx/cry0a_3.asm" INCLUDE "audio/sfx/cry08_3.asm" INCLUDE "audio/sfx/cry04_3.asm" INCLUDE "audio/sfx/cry19_3.asm" INCLUDE "audio/sfx/cry16_3.asm" INCLUDE "audio/sfx/cry1b_3.asm" INCLUDE "audio/sfx/cry12_3.asm" INCLUDE "audio/sfx/cry13_3.asm" INCLUDE "audio/sfx/cry14_3.asm" INCLUDE "audio/sfx/cry1e_3.asm" INCLUDE "audio/sfx/cry15_3.asm" INCLUDE "audio/sfx/cry17_3.asm" INCLUDE "audio/sfx/cry1c_3.asm" INCLUDE "audio/sfx/cry1a_3.asm" INCLUDE "audio/sfx/cry1d_3.asm" INCLUDE "audio/sfx/cry18_3.asm" INCLUDE "audio/sfx/cry1f_3.asm" INCLUDE "audio/sfx/cry20_3.asm" INCLUDE "audio/sfx/cry21_3.asm" INCLUDE "audio/sfx/cry22_3.asm" SECTION "Audio Engine 1", ROMX, BANK[AUDIO_1] PlayBattleMusic:: xor a ld [wAudioFadeOutControl], a ld [wLowHealthAlarm], a dec a ld [wNewSoundID], a call PlaySound ; stop music call DelayFrame ld c, BANK(Music_GymLeaderBattle) ld a, [wGymLeaderNo] and a jr z, .notGymLeaderBattle ld a, MUSIC_GYM_LEADER_BATTLE jr .playSong .notGymLeaderBattle ld a, [wCurOpponent] cp 200 jr c, .wildBattle cp OPP_SONY3 jr z, .finalBattle cp OPP_LANCE jr nz, .normalTrainerBattle ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme jr .playSong .normalTrainerBattle ld a, MUSIC_TRAINER_BATTLE jr .playSong .finalBattle ld a, MUSIC_FINAL_BATTLE jr .playSong .wildBattle ld a, MUSIC_WILD_BATTLE .playSong jp PlayMusic INCLUDE "audio/engine_1.asm" ; an alternate start for MeetRival which has a different first measure Music_RivalAlternateStart:: ld c, BANK(Music_MeetRival) ld a, MUSIC_MEET_RIVAL call PlayMusic ld hl, wChannelCommandPointers ld de, Music_MeetRival_branch_b1a2 call Audio1_OverwriteChannelPointer ld de, Music_MeetRival_branch_b21d call Audio1_OverwriteChannelPointer ld de, Music_MeetRival_branch_b2b5 Audio1_OverwriteChannelPointer: ld a, e ld [hli], a ld a, d ld [hli], a ret ; an alternate tempo for MeetRival which is slightly slower Music_RivalAlternateTempo:: ld c, BANK(Music_MeetRival) ld a, MUSIC_MEET_RIVAL call PlayMusic ld hl, wChannelCommandPointers ld de, Music_MeetRival_branch_b119 jp Audio1_OverwriteChannelPointer ; applies both the alternate start and alternate tempo Music_RivalAlternateStartAndTempo:: call Music_RivalAlternateStart ld hl, wChannelCommandPointers ld de, Music_MeetRival_branch_b19b jp Audio1_OverwriteChannelPointer ; an alternate tempo for Cities1 which is used for the Hall of Fame room Music_Cities1AlternateTempo:: ld a, 10 ld [wAudioFadeOutCounterReloadValue], a ld [wAudioFadeOutCounter], a ld a, $ff ; stop playing music after the fade-out is finished ld [wAudioFadeOutControl], a ld c, 100 call DelayFrames ; wait for the fade-out to finish ld c, BANK(Music_Cities1) ld a, MUSIC_CITIES1 call PlayMusic ld hl, wChannelCommandPointers ld de, Music_Cities1_branch_aa6f jp Audio1_OverwriteChannelPointer SECTION "Audio Engine 2", ROMX, BANK[AUDIO_2] Music_DoLowHealthAlarm:: ld a, [wLowHealthAlarm] cp $ff jr z, .disableAlarm bit 7, a ;alarm enabled? ret z ;nope and $7f ;low 7 bits are the timer. jr nz, .asm_21383 ;if timer > 0, play low tone. call .playToneHi ld a, 30 ;keep this tone for 30 frames. jr .asm_21395 ;reset the timer. .asm_21383 cp 20 jr nz, .asm_2138a ;if timer == 20, call .playToneLo ;actually set the sound registers. .asm_2138a ld a, $86 ld [wChannelSoundIDs + Ch4], a ;disable sound channel? ld a, [wLowHealthAlarm] and $7f ;decrement alarm timer. dec a .asm_21395 ; reset the timer and enable flag. set 7, a ld [wLowHealthAlarm], a ret .disableAlarm xor a ld [wLowHealthAlarm], a ;disable alarm ld [wChannelSoundIDs + Ch4], a ;re-enable sound channel? ld de, .toneDataSilence jr .playTone ;update the sound registers to change the frequency. ;the tone set here stays until we change it. .playToneHi ld de, .toneDataHi jr .playTone .playToneLo ld de, .toneDataLo ;update sound channel 1 to play the alarm, overriding all other sounds. .playTone ld hl, rNR10 ;channel 1 sound register ld c, $5 xor a .copyLoop ld [hli], a ld a, [de] inc de dec c jr nz, .copyLoop ret ;bytes to write to sound channel 1 registers for health alarm. ;starting at FF11 (FF10 is always zeroed), so these bytes are: ;length, envelope, freq lo, freq hi .toneDataHi db $A0,$E2,$50,$87 .toneDataLo db $B0,$E2,$EE,$86 ;written to stop the alarm .toneDataSilence db $00,$00,$00,$80 INCLUDE "engine/menu/bills_pc.asm" INCLUDE "audio/engine_2.asm" Music_PokeFluteInBattle:: ; begin playing the "caught mon" sound effect ld a, SFX_CAUGHT_MON call PlaySoundWaitForCurrent ; then immediately overwrite the channel pointers ld hl, wChannelCommandPointers + Ch4 * 2 ld de, SFX_08_PokeFlute_Ch4 call Audio2_OverwriteChannelPointer ld de, SFX_08_PokeFlute_Ch5 call Audio2_OverwriteChannelPointer ld de, SFX_08_PokeFlute_Ch6 Audio2_OverwriteChannelPointer: ld a, e ld [hli], a ld a, d ld [hli], a ret SECTION "Audio Engine 3", ROMX, BANK[AUDIO_3] PlayPokedexRatingSfx:: ld a, [$ffdc] ld c, $0 ld hl, OwnedMonValues .getSfxPointer cp [hl] jr c, .gotSfxPointer inc c inc hl jr .getSfxPointer .gotSfxPointer push bc ld a, $ff ld [wNewSoundID], a call PlaySoundWaitForCurrent pop bc ld b, $0 ld hl, PokedexRatingSfxPointers add hl, bc add hl, bc ld a, [hli] ld c, [hl] call PlayMusic jp PlayDefaultMusic PokedexRatingSfxPointers: db SFX_DENIED, BANK(SFX_Denied_3) db SFX_POKEDEX_RATING, BANK(SFX_Pokedex_Rating_1) db SFX_GET_ITEM_1, BANK(SFX_Get_Item1_1) db SFX_CAUGHT_MON, BANK(SFX_Caught_Mon) db SFX_LEVEL_UP, BANK(SFX_Level_Up) db SFX_GET_KEY_ITEM, BANK(SFX_Get_Key_Item_1) db SFX_GET_ITEM_2, BANK(SFX_Get_Item2_1) OwnedMonValues: db 10, 40, 60, 90, 120, 150, $ff INCLUDE "audio/engine_3.asm" SECTION "Music 1", ROMX, BANK[AUDIO_1] INCLUDE "audio/music/pkmnhealed.asm" INCLUDE "audio/music/routes1.asm" INCLUDE "audio/music/routes2.asm" INCLUDE "audio/music/routes3.asm" INCLUDE "audio/music/routes4.asm" INCLUDE "audio/music/indigoplateau.asm" INCLUDE "audio/music/pallettown.asm" INCLUDE "audio/music/unusedsong.asm" INCLUDE "audio/music/cities1.asm" INCLUDE "audio/sfx/get_item1_1.asm" INCLUDE "audio/music/museumguy.asm" INCLUDE "audio/music/meetprofoak.asm" INCLUDE "audio/music/meetrival.asm" INCLUDE "audio/sfx/pokedex_rating_1.asm" INCLUDE "audio/sfx/get_item2_1.asm" INCLUDE "audio/sfx/get_key_item_1.asm" INCLUDE "audio/music/ssanne.asm" INCLUDE "audio/music/cities2.asm" INCLUDE "audio/music/celadon.asm" INCLUDE "audio/music/cinnabar.asm" INCLUDE "audio/music/vermilion.asm" INCLUDE "audio/music/lavender.asm" INCLUDE "audio/music/safarizone.asm" INCLUDE "audio/music/gym.asm" INCLUDE "audio/music/pokecenter.asm" SECTION "Music 2", ROMX, BANK[AUDIO_2] INCLUDE "audio/sfx/pokeflute_ch4_ch5.asm" INCLUDE "audio/sfx/unused2_2.asm" INCLUDE "audio/music/gymleaderbattle.asm" INCLUDE "audio/music/trainerbattle.asm" INCLUDE "audio/music/wildbattle.asm" INCLUDE "audio/music/finalbattle.asm" INCLUDE "audio/sfx/level_up.asm" INCLUDE "audio/sfx/get_item2_2.asm" INCLUDE "audio/sfx/caught_mon.asm" INCLUDE "audio/music/defeatedtrainer.asm" INCLUDE "audio/music/defeatedwildmon.asm" INCLUDE "audio/music/defeatedgymleader.asm" SECTION "Music 3", ROMX, BANK[AUDIO_3] INCLUDE "audio/music/bikeriding.asm" INCLUDE "audio/music/dungeon1.asm" INCLUDE "audio/music/gamecorner.asm" INCLUDE "audio/music/titlescreen.asm" INCLUDE "audio/sfx/get_item1_3.asm" INCLUDE "audio/music/dungeon2.asm" INCLUDE "audio/music/dungeon3.asm" INCLUDE "audio/music/cinnabarmansion.asm" INCLUDE "audio/sfx/pokedex_rating_3.asm" INCLUDE "audio/sfx/get_item2_3.asm" INCLUDE "audio/sfx/get_key_item_3.asm" INCLUDE "audio/music/oakslab.asm" INCLUDE "audio/music/pokemontower.asm" INCLUDE "audio/music/silphco.asm" INCLUDE "audio/music/meeteviltrainer.asm" INCLUDE "audio/music/meetfemaletrainer.asm" INCLUDE "audio/music/meetmaletrainer.asm" INCLUDE "audio/music/introbattle.asm" INCLUDE "audio/music/surfing.asm" INCLUDE "audio/music/jigglypuffsong.asm" INCLUDE "audio/music/halloffame.asm" INCLUDE "audio/music/credits.asm"