RocketHideoutElevatorScript: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] push hl call nz, RocketHideoutElevatorScript_4572c pop hl bit 7, [hl] res 7, [hl] call nz, RocketHideoutElevatorScript_4575f xor a ld [wAutoTextBoxDrawingControl], a inc a ld [wDoNotWaitForButtonPressAfterDisplayingText], a ret RocketHideoutElevatorScript_4572c: ld hl, wWarpEntries ld a, [wWarpedFromWhichWarp] ld b, a ld a, [wWarpedFromWhichMap] ld c, a call RocketHideoutElevatorScript_4573a RocketHideoutElevatorScript_4573a: inc hl inc hl ld a, b ld [hli], a ld a, c ld [hli], a ret RocketHideoutElevatorScript_45741: ld hl, RocketHideoutElavatorFloors call LoadItemList ld hl, RocketHideoutElevatorWarpMaps ld de, wElevatorWarpMaps ld bc, RocketHideoutElevatorWarpMapsEnd - RocketHideoutElevatorWarpMaps call CopyData ret RocketHideoutElavatorFloors: db $03 ; num elements in list db FLOOR_B1F db FLOOR_B2F db FLOOR_B4F db $FF ; terminator RocketHideoutElevatorWarpMaps: ; first byte is warp number ; second byte is map number ; These specify where the player goes after getting out of the elevator. db $04, ROCKET_HIDEOUT_1 db $04, ROCKET_HIDEOUT_2 db $02, ROCKET_HIDEOUT_4 RocketHideoutElevatorWarpMapsEnd: RocketHideoutElevatorScript_4575f: call Delay3 callba ShakeElevator ret RocketHideoutElevatorTextPointers: dw RocketHideoutElevatorText1 RocketHideoutElevatorText1: TX_ASM ld b, LIFT_KEY call IsItemInBag jr z, .asm_45782 call RocketHideoutElevatorScript_45741 ld hl, RocketHideoutElevatorWarpMaps predef DisplayElevatorFloorMenu jr .asm_45788 .asm_45782 ld hl, RocketHideoutElevatorText_4578b call PrintText .asm_45788 jp TextScriptEnd RocketHideoutElevatorText_4578b: TX_FAR _RocketElevatorText_4578b TX_WAIT db "@"