pokered-rematch/engine/save.asm

709 lines
13 KiB
NASM
Executable File

LoadSAV:
;(if carry -> write
;"the file data is destroyed")
call ClearScreen
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
call LoadSAV0
jr c, .badsum
call LoadSAV1
jr c, .badsum
call LoadSAV2
jr c, .badsum
ld a, $2 ; good checksum
jr .goodsum
.badsum
ld hl, wd730
push hl
set 6, [hl]
ld hl, FileDataDestroyedText
call PrintText
ld c, 100
call DelayFrames
pop hl
res 6, [hl]
ld a, $1 ; bad checksum
.goodsum
ld [wSaveFileStatus], a
ret
FileDataDestroyedText:
TX_FAR _FileDataDestroyedText
db "@"
LoadSAV0:
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, sPlayerName ; hero name located in SRAM
ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [sMainDataCheckSum] ; SAV's checksum
cp c
jp z, .checkSumsMatched
; If the computed checksum didn't match the saved on, try again.
ld hl, sPlayerName
ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum
ld c, a
ld a, [sMainDataCheckSum] ; SAV's checksum
cp c
jp nz, SAVBadCheckSum
.checkSumsMatched
ld hl, sPlayerName
ld de, wPlayerName
ld bc, NAME_LENGTH
call CopyData
ld hl, sMainData
ld de, wMainDataStart
ld bc, wMainDataEnd - wMainDataStart
call CopyData
ld hl, wCurMapTileset
set 7, [hl]
ld hl, sSpriteData
ld de, wSpriteDataStart
ld bc, wSpriteDataEnd - wSpriteDataStart
call CopyData
ld a, [sTilesetType]
ld [hTilesetType], a
ld hl, sCurBoxData
ld de, wBoxDataStart
ld bc, wBoxDataEnd - wBoxDataStart
call CopyData
and a
jp SAVGoodChecksum
LoadSAV1:
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, sPlayerName ; hero name located in SRAM
ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [sMainDataCheckSum] ; SAV's checksum
cp c
jr nz, SAVBadCheckSum
ld hl, sCurBoxData
ld de, wBoxDataStart
ld bc, wBoxDataEnd - wBoxDataStart
call CopyData
and a
jp SAVGoodChecksum
LoadSAV2:
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, sPlayerName ; hero name located in SRAM
ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [sMainDataCheckSum] ; SAV's checksum
cp c
jp nz, SAVBadCheckSum
ld hl, sPartyData
ld de, wPartyDataStart
ld bc, wPartyDataEnd - wPartyDataStart
call CopyData
ld hl, sMainData
ld de, wPokedexOwned
ld bc, wPokedexSeenEnd - wPokedexOwned
call CopyData
and a
jp SAVGoodChecksum
SAVBadCheckSum:
scf
SAVGoodChecksum:
ld a, $0
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
LoadSAVIgnoreBadCheckSum:
; unused function that loads save data and ignores bad checksums
call LoadSAV0
call LoadSAV1
jp LoadSAV2
SaveSAV:
callba PrintSaveScreenText
ld hl, WouldYouLikeToSaveText
call SaveSAVConfirm
and a ;|0 = Yes|1 = No|
ret nz
ld a, [wSaveFileStatus]
dec a
jr z, .save
call SAVCheckRandomID
jr z, .save
ld hl, OlderFileWillBeErasedText
call SaveSAVConfirm
and a
ret nz
.save
call SaveSAVtoSRAM
coord hl, 1, 13
lb bc, 4, 18
call ClearScreenArea
coord hl, 1, 14
ld de, NowSavingString
call PlaceString
ld c, 120
call DelayFrames
ld hl, GameSavedText
call PrintText
ld a, SFX_SAVE
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld c, 30
jp DelayFrames
NowSavingString:
db "Now saving...@"
SaveSAVConfirm:
call PrintText
coord hl, 0, 7
lb bc, 8, 1
ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
call DisplayTextBoxID ; yes/no menu
ld a, [wCurrentMenuItem]
ret
WouldYouLikeToSaveText:
TX_FAR _WouldYouLikeToSaveText
db "@"
GameSavedText:
TX_FAR _GameSavedText
db "@"
OlderFileWillBeErasedText:
TX_FAR _OlderFileWillBeErasedText
db "@"
SaveSAVtoSRAM0:
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, wPlayerName
ld de, sPlayerName
ld bc, NAME_LENGTH
call CopyData
ld hl, wMainDataStart
ld de, sMainData
ld bc, wMainDataEnd - wMainDataStart
call CopyData
ld hl, wSpriteDataStart
ld de, sSpriteData
ld bc, wSpriteDataEnd - wSpriteDataStart
call CopyData
ld hl, wBoxDataStart
ld de, sCurBoxData
ld bc, wBoxDataEnd - wBoxDataStart
call CopyData
ld a, [hTilesetType]
ld [sTilesetType], a
ld hl, sPlayerName
ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum
ld [sMainDataCheckSum], a
xor a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
SaveSAVtoSRAM1:
; stored pokémon
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, wBoxDataStart
ld de, sCurBoxData
ld bc, wBoxDataEnd - wBoxDataStart
call CopyData
ld hl, sPlayerName
ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum
ld [sMainDataCheckSum], a
xor a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
SaveSAVtoSRAM2:
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, wPartyDataStart
ld de, sPartyData
ld bc, wPartyDataEnd - wPartyDataStart
call CopyData
ld hl, wPokedexOwned ; pokédex only
ld de, sMainData
ld bc, wPokedexSeenEnd - wPokedexOwned
call CopyData
ld hl, sPlayerName
ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum
ld [sMainDataCheckSum], a
xor a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
SaveSAVtoSRAM:
ld a, $2
ld [wSaveFileStatus], a
call SaveSAVtoSRAM0
call SaveSAVtoSRAM1
jp SaveSAVtoSRAM2
SAVCheckSum:
;Check Sum (result[1 byte] is complemented)
ld d, 0
.loop
ld a, [hli]
add d
ld d, a
dec bc
ld a, b
or c
jr nz, .loop
ld a, d
cpl
ret
CalcIndividualBoxCheckSums:
ld hl, sBox1 ; sBox7
ld de, sBank2IndividualBoxChecksums ; sBank3IndividualBoxChecksums
ld b, NUM_BOXES / 2
.loop
push bc
push de
ld bc, wBoxDataEnd - wBoxDataStart
call SAVCheckSum
pop de
ld [de], a
inc de
pop bc
dec b
jr nz, .loop
ret
GetBoxSRAMLocation:
; in: a = box num
; out: b = box SRAM bank, hl = pointer to start of box
ld hl, BoxSRAMPointerTable
ld a, [wCurrentBoxNum]
and $7f
cp NUM_BOXES / 2
ld b, 2
jr c, .next
inc b
sub NUM_BOXES / 2
.next
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
BoxSRAMPointerTable:
dw sBox1 ; sBox7
dw sBox2 ; sBox8
dw sBox3 ; sBox9
dw sBox4 ; sBox10
dw sBox5 ; sBox11
dw sBox6 ; sBox12
ChangeBox::
ld hl, WhenYouChangeBoxText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
ret nz ; return if No was chosen
ld hl, wCurrentBoxNum
bit 7, [hl] ; is it the first time player is changing the box?
call z, EmptyAllSRAMBoxes ; if so, empty all boxes in SRAM
call DisplayChangeBoxMenu
call UpdateSprites
ld hl, hFlags_0xFFF6
set 1, [hl]
call HandleMenuInput
ld hl, hFlags_0xFFF6
res 1, [hl]
bit 1, a ; pressed b
ret nz
call GetBoxSRAMLocation
ld e, l
ld d, h
ld hl, wBoxDataStart
call CopyBoxToOrFromSRAM ; copy old box from WRAM to SRAM
ld a, [wCurrentMenuItem]
set 7, a
ld [wCurrentBoxNum], a
call GetBoxSRAMLocation
ld de, wBoxDataStart
call CopyBoxToOrFromSRAM ; copy new box from SRAM to WRAM
ld hl, wMapTextPtr
ld de, wChangeBoxSavedMapTextPointer
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
call RestoreMapTextPointer
call SaveSAVtoSRAM
ld hl, wChangeBoxSavedMapTextPointer
call SetMapTextPointer
ld a, SFX_SAVE
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ret
WhenYouChangeBoxText:
TX_FAR _WhenYouChangeBoxText
db "@"
CopyBoxToOrFromSRAM:
; copy an entire box from hl to de with b as the SRAM bank
push hl
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
ld a, b
ld [MBC1SRamBank], a
ld bc, wBoxDataEnd - wBoxDataStart
call CopyData
pop hl
; mark the memory that the box was copied from as am empty box
xor a
ld [hli], a
dec a
ld [hl], a
ld hl, sBox1 ; sBox7
ld bc, sBank2AllBoxesChecksum - sBox1
call SAVCheckSum
ld [sBank2AllBoxesChecksum], a ; sBank3AllBoxesChecksum
call CalcIndividualBoxCheckSums
xor a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
DisplayChangeBoxMenu:
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld a, A_BUTTON | B_BUTTON
ld [wMenuWatchedKeys], a
ld a, 11
ld [wMaxMenuItem], a
ld a, 1
ld [wTopMenuItemY], a
ld a, 12
ld [wTopMenuItemX], a
xor a
ld [wMenuWatchMovingOutOfBounds], a
ld a, [wCurrentBoxNum]
and $7f
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
coord hl, 0, 0
ld b, 2
ld c, 9
call TextBoxBorder
ld hl, ChooseABoxText
call PrintText
coord hl, 11, 0
ld b, 12
ld c, 7
call TextBoxBorder
ld hl, hFlags_0xFFF6
set 2, [hl]
ld de, BoxNames
coord hl, 13, 1
call PlaceString
ld hl, hFlags_0xFFF6
res 2, [hl]
ld a, [wCurrentBoxNum]
and $7f
cp 9
jr c, .singleDigitBoxNum
sub 9
coord hl, 8, 2
ld [hl], "1"
add "0"
jr .next
.singleDigitBoxNum
add "1"
.next
Coorda 9, 2
coord hl, 1, 2
ld de, BoxNoText
call PlaceString
call GetMonCountsForAllBoxes
coord hl, 18, 1
ld de, wBoxMonCounts
ld bc, SCREEN_WIDTH
ld a, $c
.loop
push af
ld a, [de]
and a ; is the box empty?
jr z, .skipPlacingPokeball
ld [hl], $78 ; place pokeball tile next to box name if box not empty
.skipPlacingPokeball
add hl, bc
inc de
pop af
dec a
jr nz, .loop
ld a, 1
ld [H_AUTOBGTRANSFERENABLED], a
ret
ChooseABoxText:
TX_FAR _ChooseABoxText
db "@"
BoxNames:
db "BOX 1"
next "BOX 2"
next "BOX 3"
next "BOX 4"
next "BOX 5"
next "BOX 6"
next "BOX 7"
next "BOX 8"
next "BOX 9"
next "BOX10"
next "BOX11"
next "BOX12@"
BoxNoText:
db "BOX No.@"
EmptyAllSRAMBoxes:
; marks all boxes in SRAM as empty (initialisation for the first time the
; player changes the box)
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
ld a, 2
ld [MBC1SRamBank], a
call EmptySRAMBoxesInBank
ld a, 3
ld [MBC1SRamBank], a
call EmptySRAMBoxesInBank
xor a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
EmptySRAMBoxesInBank:
; marks every box in the current SRAM bank as empty
ld hl, sBox1 ; sBox7
call EmptySRAMBox
ld hl, sBox2 ; sBox8
call EmptySRAMBox
ld hl, sBox3 ; sBox9
call EmptySRAMBox
ld hl, sBox4 ; sBox10
call EmptySRAMBox
ld hl, sBox5 ; sBox11
call EmptySRAMBox
ld hl, sBox6 ; sBox12
call EmptySRAMBox
ld hl, sBox1 ; sBox7
ld bc, sBank2AllBoxesChecksum - sBox1
call SAVCheckSum
ld [sBank2AllBoxesChecksum], a ; sBank3AllBoxesChecksum
call CalcIndividualBoxCheckSums
ret
EmptySRAMBox:
xor a
ld [hli], a
dec a
ld [hl], a
ret
GetMonCountsForAllBoxes:
ld hl, wBoxMonCounts
push hl
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
ld a, $2
ld [MBC1SRamBank], a
call GetMonCountsForBoxesInBank
ld a, $3
ld [MBC1SRamBank], a
call GetMonCountsForBoxesInBank
xor a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
pop hl
; copy the count for the current box from WRAM
ld a, [wCurrentBoxNum]
and $7f
ld c, a
ld b, 0
add hl, bc
ld a, [wNumInBox]
ld [hl], a
ret
GetMonCountsForBoxesInBank:
ld a, [sBox1] ; sBox7
ld [hli], a
ld a, [sBox2] ; sBox8
ld [hli], a
ld a, [sBox3] ; sBox9
ld [hli], a
ld a, [sBox4] ; sBox10
ld [hli], a
ld a, [sBox5] ; sBox11
ld [hli], a
ld a, [sBox6] ; sBox12
ld [hli], a
ret
SAVCheckRandomID:
;checks if Sav file is the same by checking player's name 1st letter ($a598)
; and the two random numbers generated at game beginning
;(which are stored at wPlayerID)s
ld a, $0a
ld [MBC1SRamEnable], a
ld a, $01
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld a, [sPlayerName]
and a
jr z, .next
ld hl, sPlayerName
ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum
ld c, a
ld a, [sMainDataCheckSum]
cp c
jr nz, .next
ld hl, sMainData + (wPlayerID - wMainDataStart) ; player ID
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wPlayerID]
cp l
jr nz, .next
ld a, [wPlayerID + 1]
cp h
.next
ld a, $00
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
SaveHallOfFameTeams:
ld a, [wNumHoFTeams]
dec a
cp HOF_TEAM_CAPACITY
jr nc, .shiftHOFTeams
ld hl, sHallOfFame
ld bc, HOF_TEAM
call AddNTimes
ld e, l
ld d, h
ld hl, wHallOfFame
ld bc, HOF_TEAM
jr HallOfFame_Copy
.shiftHOFTeams
; if the space designated for HOF teams is full, then shift all HOF teams to the next slot, making space for the new HOF team
; this deletes the last HOF team though
ld hl, sHallOfFame + HOF_TEAM
ld de, sHallOfFame
ld bc, HOF_TEAM * (HOF_TEAM_CAPACITY - 1)
call HallOfFame_Copy
ld hl, wHallOfFame
ld de, sHallOfFame + HOF_TEAM * (HOF_TEAM_CAPACITY - 1)
ld bc, HOF_TEAM
jr HallOfFame_Copy
LoadHallOfFameTeams:
ld hl, sHallOfFame
ld bc, HOF_TEAM
ld a, [wHoFTeamIndex]
call AddNTimes
ld de, wHallOfFame
ld bc, HOF_TEAM
; fallthrough
HallOfFame_Copy:
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
xor a
ld [MBC1SRamBank], a
call CopyData
xor a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
ClearSAV:
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [MBC1SRamBankingMode], a
xor a
call PadSRAM_FF
ld a, $1
call PadSRAM_FF
ld a, $2
call PadSRAM_FF
ld a, $3
call PadSRAM_FF
xor a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
PadSRAM_FF:
ld [MBC1SRamBank], a
ld hl, $a000
ld bc, $2000
ld a, $ff
jp FillMemory