pokered-rematch/scripts/silphcoelevator.asm

89 lines
1.7 KiB
NASM
Executable File

SilphCoElevatorScript:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
push hl
call nz, SilphCoElevatorScript_457dc
pop hl
bit 7, [hl]
res 7, [hl]
call nz, SilphCoElevatorScript_45827
xor a
ld [wAutoTextBoxDrawingControl], a
inc a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
SilphCoElevatorScript_457dc:
ld hl, wWarpEntries
ld a, [wWarpedFromWhichWarp]
ld b, a
ld a, [wWarpedFromWhichMap]
ld c, a
call SilphCoElevatorScript_457ea
SilphCoElevatorScript_457ea:
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
SilphCoElevatorScript_457f1:
ld hl, SilphCoElavatorFloors
call LoadItemList
ld hl, SilphCoElevatorWarpMaps
ld de, wElevatorWarpMaps
ld bc, SilphCoElevatorWarpMapsEnd - SilphCoElevatorWarpMaps
call CopyData
ret
SilphCoElavatorFloors:
db $0B ; num elements in list
db FLOOR_1F
db FLOOR_2F
db FLOOR_3F
db FLOOR_4F
db FLOOR_5F
db FLOOR_6F
db FLOOR_7F
db FLOOR_8F
db FLOOR_9F
db FLOOR_10F
db FLOOR_11F
db $FF ; terminator
SilphCoElevatorWarpMaps:
; first byte is warp number
; second byte is map number
; These specify where the player goes after getting out of the elevator.
db $03, SILPH_CO_1F
db $02, SILPH_CO_2F
db $02, SILPH_CO_3F
db $02, SILPH_CO_4F
db $02, SILPH_CO_5F
db $02, SILPH_CO_6F
db $02, SILPH_CO_7F
db $02, SILPH_CO_8F
db $02, SILPH_CO_9F
db $02, SILPH_CO_10F
db $01, SILPH_CO_11F
SilphCoElevatorWarpMapsEnd:
SilphCoElevatorScript_45827:
call Delay3
callba ShakeElevator
ret
SilphCoElevatorTextPointers:
dw SilphCoElevatorText1
SilphCoElevatorText1:
TX_ASM
call SilphCoElevatorScript_457f1
ld hl, SilphCoElevatorWarpMaps
predef DisplayElevatorFloorMenu
jp TextScriptEnd