pokered-rematch/audio/engine_1.asm

1683 lines
24 KiB
NASM

; The first of three duplicated sound engines.
Func_9103:: ; 0x9103
ld c, CH0
.loop
ld b, $0
ld hl, $c026
add hl, bc
ld a, [hl]
and a
jr z, .nextChannel
ld a, c
cp CH4
jr nc, .asm_912e ; if sfx channel
ld a, [$c002]
and a
jr z, .asm_912e
bit 7, a
jr nz, .nextChannel
set 7, a
ld [$c002], a
xor a
ld [$ff00+$25], a
ld [$ff00+$1a], a
ld a, $80
ld [$ff00+$1a], a
jr .nextChannel
.asm_912e
call Music2_ApplyMusicAffects
.nextChannel
ld a, c
inc c ; inc channel number
cp CH7
jr nz, .loop
ret
; this routine checks flags for music effects currently applied
; to the channel and calls certain functions based on flags.
; known flags for $c02e:
; 1: call has been used
; 3: a toggle used only by this routine for vibrato
; 4: pitchbend flag
; 6: dutycycle flag
Music2_ApplyMusicAffects: ; 0x9138
ld b, $0
ld hl, $c0b6 ; delay unitl next note
add hl, bc
ld a, [hl]
cp $1 ; if the delay is 1, play next note
jp z, Music2_PlayNextNote
dec a ; otherwise, decrease the delay timer
ld [hl], a
ld a, c
cp CH4
jr nc, .startChecks ; if a sfx channel
ld hl, $c02a
add hl, bc
ld a, [hl]
and a
jr z, .startChecks
ret
.startChecks
ld hl, $c02e
add hl, bc
bit 6, [hl] ; dutycycle
jr z, .checkForExecuteMusic
call Music2_ApplyDutyCycle
.checkForExecuteMusic
ld b, $0
ld hl, $c036
add hl, bc
bit 0, [hl]
jr nz, .checkForPitchBend
ld hl, $c02e
add hl, bc
bit 2, [hl]
jr nz, .disablePitchBendVibrato
.checkForPitchBend
ld hl, $c02e
add hl, bc
bit 4, [hl] ; pitchbend
jr z, .checkVibratoDelay
jp Music2_ApplyPitchBend
.checkVibratoDelay
ld hl, $c04e ; vibrato delay
add hl, bc
ld a, [hl]
and a ; check if delay is over
jr z, .checkForVibrato
dec [hl] ; otherwise, dec delay
.disablePitchBendVibrato
ret
.checkForVibrato
ld hl, $c056 ; vibrato rate
add hl, bc
ld a, [hl]
and a
jr nz, .vibrato
ret ; no vibrato
.vibrato
ld d, a
ld hl, $c05e
add hl, bc
ld a, [hl]
and $f
and a
jr z, .vibratoAlreadyDone
dec [hl] ; apply vibrato pitch change
ret
.vibratoAlreadyDone
ld a, [hl]
swap [hl]
or [hl]
ld [hl], a ; reset the vibrato value and start again
ld hl, $c066
add hl, bc
ld e, [hl] ; get note pitch
ld hl, $c02e
add hl, bc
bit 3, [hl] ; this is the only code that sets/resets bit three so
jr z, .unset ; it continuously alternates which path it takes
res 3, [hl]
ld a, d
and $f
ld d, a
ld a, e
sub d
jr nc, .noCarry
ld a, $0
.noCarry
jr .done
.unset
set 3, [hl]
ld a, d
and $f0
swap a
add e
jr nc, .done
ld a, $ff
.done
ld d, a
ld b, $3
call Func_9838
ld [hl], d
ret
; this routine executes all music commands that take up no time,
; like tempo changes, duty changes etc. and doesn't return
; until the first note is reached
Music2_PlayNextNote ; 0x91d0
ld hl, $c06e
add hl, bc
ld a, [hl]
ld hl, $c04e
add hl, bc
ld [hl], a
ld hl, $c02e
add hl, bc
res 4, [hl]
res 5, [hl]
call Music2_endchannel
ret
Music2_endchannel: ; 0x91e6
call Music2_GetNextMusicByte
ld d, a
cp $ff ; is this command an endchannel?
jp nz, Music2_callchannel ; no
ld b, $0 ; yes
ld hl, $c02e
add hl, bc
bit 1, [hl]
jr nz, .returnFromCall
ld a, c
cp CH3
jr nc, .noiseOrSfxChannel
jr .asm_923f
.noiseOrSfxChannel
res 2, [hl]
ld hl, $c036
add hl, bc
res 0, [hl]
cp CH6
jr nz, .notSfxChannel3
ld a, $0
ld [$ff00+$1a], a
ld a, $80
ld [$ff00+$1a], a
.notSfxChannel3
jr nz, .asm_9222
ld a, [$c003]
and a
jr z, .asm_9222
xor a
ld [$c003], a
jr .asm_923f
.asm_9222
jr .asm_9248
.returnFromCall
res 1, [hl]
ld d, $0
ld a, c
add a
ld e, a
ld hl, $c006
add hl, de
push hl ; store current channel address
ld hl, $c016
add hl, de
ld e, l
ld d, h
pop hl
ld a, [de]
ld [hli], a
inc de
ld a, [de]
ld [hl], a ; loads channel address to return to
jp Music2_endchannel
.asm_923f
ld hl, Unknown_9b1f
add hl, bc
ld a, [$ff00+$25]
and [hl]
ld [$ff00+$25], a
.asm_9248
ld a, [$c02a]
cp $14
jr nc, .asm_9251
jr .asm_926e
.asm_9251
ld a, [$c02a]
cp $86
jr z, .asm_926e
jr c, .asm_925c
jr .asm_926e
.asm_925c
ld a, c
cp CH4
jr z, .asm_9265
call Func_96c7
ret c
.asm_9265
ld a, [$c005]
ld [$ff00+$24], a
xor a
ld [$c005], a
.asm_926e
ld hl, $c026
add hl, bc
ld [hl], b
ret
Music2_callchannel: ; 0x9274
cp $fd ; is this command a callchannel?
jp nz, Music2_loopchannel ; no
call Music2_GetNextMusicByte ; yes
push af
call Music2_GetNextMusicByte
ld d, a
pop af
ld e, a
push de ; store pointer
ld d, $0
ld a, c
add a
ld e, a
ld hl, $c006
add hl, de
push hl
ld hl, $c016
add hl, de
ld e, l
ld d, h
pop hl
ld a, [hli]
ld [de], a
inc de
ld a, [hld]
ld [de], a ; copy current channel address
pop de
ld [hl], e
inc hl
ld [hl], d ; overwrite current address with pointer
ld b, $0
ld hl, $c02e
add hl, bc
set 1, [hl] ; set the call flag
jp Music2_endchannel
Music2_loopchannel: ; 0x92a9
cp $fe ; is this command a loopchannel?
jp nz, Music2_notetype ; no
call Music2_GetNextMusicByte ; yes
ld e, a
and a
jr z, .infiniteLoop
ld b, $0
ld hl, $c0be
add hl, bc
ld a, [hl]
cp e
jr nz, .loopAgain
ld a, $1 ; if no more loops to make,
ld [hl], a
call Music2_GetNextMusicByte ; skip pointer
call Music2_GetNextMusicByte
jp Music2_endchannel
.loopAgain ; inc loop count
inc a
ld [hl], a
; fall through
.infiniteLoop ; overwrite current address with pointer
call Music2_GetNextMusicByte
push af
call Music2_GetNextMusicByte
ld b, a
ld d, $0
ld a, c
add a
ld e, a
ld hl, $c006
add hl, de
pop af
ld [hli], a
ld [hl], b
jp Music2_endchannel
Music2_notetype: ; 0x92e4
and $f0
cp $d0 ; is this command a notetype?
jp nz, Music2_togglecall ; no
ld a, d ; yes
and $f
ld b, $0
ld hl, $c0c6
add hl, bc
ld [hl], a ; store low nibble as speed
ld a, c
cp CH3
jr z, .noiseChannel ; noise channel has 0 params
call Music2_GetNextMusicByte
ld d, a
ld a, c
cp CH2
jr z, .musicChannel3
cp CH6
jr nz, .notChannel3
ld hl, $c0e7
jr .sfxChannel3
.musicChannel3
ld hl, $c0e6
.sfxChannel3
ld a, d
and $f
ld [hl], a ; store low nibble of param as duty
ld a, d
and $30
sla a
ld d, a
; fall through
; if channel 3, store high nibble as volume
; else, store volume (high nibble) and fade (low nibble)
.notChannel3
ld b, $0
ld hl, $c0de
add hl, bc
ld [hl], d
.noiseChannel
jp Music2_endchannel
Music2_togglecall: ; 0x9323
ld a, d
cp $e8 ; is this command an togglecall?
jr nz, Music2_vibrato ; no
ld b, $0 ; yes
ld hl, $c02e
add hl, bc
ld a, [hl]
xor $1
ld [hl], a ; flip bit 0 of $c02e (toggle returning from call)
jp Music2_endchannel
Music2_vibrato: ; 0x9335
cp $ea ; is this command a vibrato?
jr nz, Music2_pitchbend ; no
call Music2_GetNextMusicByte ; yes
ld b, $0
ld hl, $c04e
add hl, bc
ld [hl], a ; store delay
ld hl, $c06e
add hl, bc
ld [hl], a ; store delay
call Music2_GetNextMusicByte
ld d, a
and $f0
swap a
ld b, $0
ld hl, $c056
add hl, bc
srl a
ld e, a
adc b
swap a
or e
ld [hl], a ; store rate as both high and low nibbles
ld a, d
and $f
ld d, a
ld hl, $c05e
add hl, bc
swap a
or d
ld [hl], a ; store depth as both high and low nibbles
jp Music2_endchannel
Music2_pitchbend: ; 0x936d
cp $eb ; is this command a pitchbend?
jr nz, Music2_duty ; no
call Music2_GetNextMusicByte ; yes
ld b, $0
ld hl, $c076
add hl, bc
ld [hl], a ; store first param
call Music2_GetNextMusicByte
ld d, a
and $f0
swap a
ld b, a
ld a, d
and $f
call Func_9858
ld b, $0
ld hl, $c0a6
add hl, bc
ld [hl], d ; store unknown part of second param
ld hl, $c0ae
add hl, bc
ld [hl], e ; store unknown part of second param
ld b, $0
ld hl, $c02e
add hl, bc
set 4, [hl] ; set pitchbend flag
call Music2_GetNextMusicByte
ld d, a
jp Music2_notelength
Music2_duty: ; 0x93a5
cp $ec ; is this command a duty?
jr nz, Music2_tempo ; no
call Music2_GetNextMusicByte ; yes
rrca
rrca
and $c0
ld b, $0
ld hl, $c03e
add hl, bc
ld [hl], a ; store duty
jp Music2_endchannel
Music2_tempo: ; 0x93ba
cp $ed ; is this command a tempo?
jr nz, Music2_unknownmusic0xee ; no
ld a, c ; yes
cp CH4
jr nc, .sfxChannel
call Music2_GetNextMusicByte
ld [$c0e8], a ; store first param
call Music2_GetNextMusicByte
ld [$c0e9], a ; store second param
xor a
ld [$c0ce], a ; clear RAM
ld [$c0cf], a
ld [$c0d0], a
ld [$c0d1], a
jr .musicChannelDone
.sfxChannel
call Music2_GetNextMusicByte
ld [$c0ea], a ; store first param
call Music2_GetNextMusicByte
ld [$c0eb], a ; store second param
xor a
ld [$c0d2], a ; clear RAM
ld [$c0d3], a
ld [$c0d4], a
ld [$c0d5], a
.musicChannelDone
jp Music2_endchannel
Music2_unknownmusic0xee: ; 0x93fa
cp $ee ; is this command an unknownmusic0xee?
jr nz, Music2_unknownmusic0xef ; no
call Music2_GetNextMusicByte ; yes
ld [$c004], a ; store first param
jp Music2_endchannel
; this appears to never be used
Music2_unknownmusic0xef ; 0x9407
cp $ef ; is this command an unknownmusic0xef?
jr nz, Music2_dutycycle ; no
call Music2_GetNextMusicByte ; yes
push bc
call Func_9876
pop bc
ld a, [$c003]
and a
jr nz, .skip
ld a, [$c02d]
ld [$c003], a
xor a
ld [$c02d], a
.skip
jp Music2_endchannel
Music2_dutycycle: ; 0x9426
cp $fc ; is this command a dutycycle?
jr nz, Music2_stereopanning ; no
call Music2_GetNextMusicByte ; yes
ld b, $0
ld hl, $c046
add hl, bc
ld [hl], a ; store full cycle
and $c0
ld hl, $c03e
add hl, bc
ld [hl], a ; store first duty
ld hl, $c02e
add hl, bc
set 6, [hl] ; set dutycycle flag
jp Music2_endchannel
Music2_stereopanning: ; 0x9444
cp $f0 ; is this command a stereopanning?
jr nz, Music2_executemusic ; no
call Music2_GetNextMusicByte ; yes
ld [$ff00+$24], a ; store stereopanning
jp Music2_endchannel
Music2_executemusic: ; 0x9450
cp $f8 ; is this command an executemusic?
jr nz, Music2_octave ; no
ld b, $0 ; yes
ld hl, $c036
add hl, bc
set 0, [hl]
jp Music2_endchannel
Music2_octave: ; 0x945f
and $f0
cp $e0 ; is this command an octave?
jr nz, Music2_unknownsfx0x20 ; no
ld hl, $c0d6 ; yes
ld b, $0
add hl, bc
ld a, d
and $f
ld [hl], a ; store low nibble as octave
jp Music2_endchannel
Music2_unknownsfx0x20: ; 0x9472
cp $20 ; is this command an unknownsfx0x20?
jr nz, Music2_unknownsfx0x10 ; no
ld a, c
cp CH3 ; is this a noise or sfx channel?
jr c, Music2_unknownsfx0x10 ; no
ld b, $0
ld hl, $c036
add hl, bc
bit 0, [hl]
jr nz, Music2_unknownsfx0x10 ; no
call Music2_notelength ; yes
ld d, a
ld b, $0
ld hl, $c03e
add hl, bc
ld a, [hl]
or d
ld d, a
ld b, $1
call Func_9838
ld [hl], d
call Music2_GetNextMusicByte
ld d, a
ld b, $2
call Func_9838
ld [hl], d
call Music2_GetNextMusicByte
ld e, a
ld a, c
cp CH7
ld a, $0
jr z, .sfxNoiseChannel ; only two params for noise channel
push de
call Music2_GetNextMusicByte
pop de
.sfxNoiseChannel
ld d, a
push de
call Func_9629
call Func_95f8
pop de
call Func_964b
ret
Music2_unknownsfx0x10:
ld a, c
cp CH4
jr c, Music2_note ; if not a sfx
ld a, d
cp $10 ; is this command a unknownsfx0x10?
jr nz, Music2_note ; no
ld b, $0
ld hl, $c036
add hl, bc
bit 0, [hl]
jr nz, Music2_note ; no
call Music2_GetNextMusicByte ; yes
ld [$ff00+$10], a
jp Music2_endchannel
Music2_note:
ld a, c
cp CH3
jr nz, Music2_notelength ; if not noise channel
ld a, d
and $f0
cp $b0 ; is this command a dnote?
jr z, Music2_dnote ; yes
jr nc, Music2_notelength ; no
swap a
ld b, a
ld a, d
and $f
ld d, a
ld a, b
push de
push bc
jr asm_94fd
Music2_dnote:
ld a, d
and $f
push af
push bc
call Music2_GetNextMusicByte ; get dnote instrument
asm_94fd
ld d, a
ld a, [$c003]
and a
jr nz, .asm_9508
ld a, d
call Func_9876
.asm_9508
pop bc
pop de
Music2_notelength: ; 0x950a
ld a, d
push af
and $f
inc a
ld b, $0
ld e, a ; store note length (in 16ths)
ld d, b
ld hl, $c0c6
add hl, bc
ld a, [hl]
ld l, b
call Func_9847
ld a, c
cp CH4
jr nc, .sfxChannel
ld a, [$c0e8]
ld d, a
ld a, [$c0e9]
ld e, a
jr .skip
.sfxChannel
ld d, $1
ld e, $0
cp CH7
jr z, .skip ; if noise channel
call Func_9693
ld a, [$c0ea]
ld d, a
ld a, [$c0eb]
ld e, a
.skip
ld a, l
ld b, $0
ld hl, $c0ce
add hl, bc
ld l, [hl]
call Func_9847
ld e, l
ld d, h
ld hl, $c0ce
add hl, bc
ld [hl], e
ld a, d
ld hl, $c0b6
add hl, bc
ld [hl], a
ld hl, $c036
add hl, bc
bit 0, [hl]
jr nz, Music2_notepitch
ld hl, $c02e
add hl, bc
bit 2, [hl]
jr z, Music2_notepitch
pop hl
ret
Music2_notepitch: ; 0x9568
pop af
and $f0
cp $c0 ; compare to rest
jr nz, .notRest
ld a, c
cp CH4
jr nc, .sfxChannel
ld hl, $c02a
add hl, bc
ld a, [hl]
and a
jr nz, .done
; fall through
.sfxChannel
ld a, c
cp CH2
jr z, .musicChannel3
cp CH6
jr nz, .notSfxChannel3
.musicChannel3
ld b, $0
ld hl, Unknown_9b1f
add hl, bc
ld a, [$ff00+$25]
and [hl]
ld [$ff00+$25], a
jr .done
.notSfxChannel3
ld b, $2
call Func_9838
ld a, $8
ld [hli], a
inc hl
ld a, $80
ld [hl], a
.done
ret
.notRest
swap a
ld b, $0
ld hl, $c0d6
add hl, bc
ld b, [hl]
call Func_9858
ld b, $0
ld hl, $c02e
add hl, bc
bit 4, [hl]
jr z, .asm_95b8
call Func_978f
.asm_95b8
push de
ld a, c
cp CH4
jr nc, .skip ; if sfx channel
ld hl, $c02a
ld d, $0
ld e, a
add hl, de
ld a, [hl]
and a
jr nz, .asm_95cb
jr .skip
.asm_95cb
pop de
ret
.skip
ld b, $0
ld hl, $c0de
add hl, bc
ld d, [hl]
ld b, $2
call Func_9838
ld [hl], d
call Func_9629
call Func_95f8
pop de
ld b, $0
ld hl, $c02e
add hl, bc
bit 0, [hl]
jr z, .asm_95ef
inc e
jr nc, .asm_95ef
inc d
.asm_95ef
ld hl, $c066
add hl, bc
ld [hl], e
call Func_964b
ret
Func_95f8: ; 0x95f8
ld b, $0
ld hl, Unknown_9b27
add hl, bc
ld a, [$ff00+$25]
or [hl]
ld d, a
ld a, c
cp CH7
jr z, .sfxNoiseChannel
cp CH4
jr nc, .skip ; if sfx channel
ld hl, $c02a
add hl, bc
ld a, [hl]
and a
jr nz, .skip
.sfxNoiseChannel
ld a, [$c004]
ld hl, Unknown_9b27
add hl, bc
and [hl]
ld d, a
ld a, [$ff00+$25]
ld hl, Unknown_9b1f
add hl, bc
and [hl]
or d
ld d, a
.skip
ld a, d
ld [$ff00+$25], a
ret
Func_9629: ; 0x9629
ld b, $0
ld hl, $c0b6
add hl, bc
ld d, [hl]
ld a, c
cp CH2
jr z, .channel3 ; if music channel 3
cp CH6
jr z, .channel3 ; if sfx channel 3
ld a, d
and $3f
ld d, a
ld hl, $c03e
add hl, bc
ld a, [hl]
or d
ld d, a
.channel3
ld b, $1
call Func_9838
ld [hl], d
ret
Func_964b: ; 0x964b
ld a, c
cp CH2
jr z, .channel3
cp CH6
jr nz, .notSfxChannel3
; fall through
.channel3
push de
ld de, $c0e6
cp CH2
jr z, .musicChannel3
ld de, $c0e7
.musicChannel3
ld a, [de]
add a
ld d, $0
ld e, a
ld hl, Music2_Channel3DutyPointers
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $ff30
ld b, $f
ld a, $0
ld [$ff00+$1a], a
.loop
ld a, [de]
inc de
ld [hli], a
ld a, b
dec b
and a
jr nz, .loop
ld a, $80
ld [$ff00+$1a], a
pop de
.notSfxChannel3
ld a, d
or $80
and $c7
ld d, a
ld b, $3
call Func_9838
ld [hl], e
inc hl
ld [hl], d
call Func_96b5
ret
Func_9693: ; 0x9693
call Func_96e5
jr nc, .asm_96ab
ld d, $0
ld a, [$c0f2]
add $80
jr nc, .asm_96a2
inc d
.asm_96a2
ld [$c0eb], a
ld a, d
ld [$c0ea], a
jr .asm_96b4
.asm_96ab
xor a
ld [$c0eb], a
ld a, $1
ld [$c0ea], a
.asm_96b4
ret
Func_96b5: ; 0x96b5
call Func_96e5
jr nc, .asm_96c6
ld a, [$c0f1]
add e
jr nc, .asm_96c1
inc d
.asm_96c1
dec hl
ld e, a
ld [hl], e
inc hl
ld [hl], d
.asm_96c6
ret
Func_96c7: ; 0x96c7
call Func_96e5
jr nc, .asm_96e2
ld hl, $c006
ld e, c
ld d, $0
sla e
rl d
add hl, de
ld a, [hl]
sub $1
ld [hl], a
inc hl
ld a, [hl]
sbc $0
ld [hl], a
scf
ret
.asm_96e2
scf
ccf
ret
Func_96e5: ; 0x96e5
ld a, [$c02a]
cp $14
jr nc, .asm_96ee
jr .asm_96f4
.asm_96ee
cp $86
jr z, .asm_96f4
jr c, .asm_96f7
.asm_96f4
scf
ccf
ret
.asm_96f7
scf
ret
Music2_ApplyPitchBend: ; 0x96f9
ld hl, $c02e
add hl, bc
bit 5, [hl]
jp nz, .asm_9740
ld hl, $c09e
add hl, bc
ld e, [hl]
ld hl, $c096
add hl, bc
ld d, [hl]
ld hl, $c07e
add hl, bc
ld l, [hl]
ld h, b
add hl, de
ld d, h
ld e, l
ld hl, $c08e
add hl, bc
push hl
ld hl, $c086
add hl, bc
ld a, [hl]
pop hl
add [hl]
ld [hl], a
ld a, $0
adc e
ld e, a
ld a, $0
adc d
ld d, a
ld hl, $c0a6
add hl, bc
ld a, [hl]
cp d
jp c, .asm_9786
jr nz, .asm_9773
ld hl, $c0ae
add hl, bc
ld a, [hl]
cp e
jp c, .asm_9786
jr .asm_9773
.asm_9740
ld hl, $c09e
add hl, bc
ld a, [hl]
ld hl, $c096
add hl, bc
ld d, [hl]
ld hl, $c07e
add hl, bc
ld e, [hl]
sub e
ld e, a
ld a, d
sbc b
ld d, a
ld hl, $c086
add hl, bc
ld a, [hl]
add a
ld [hl], a
ld a, e
sbc b
ld e, a
ld a, d
sbc b
ld d, a
ld hl, $c0a6
add hl, bc
ld a, d
cp [hl]
jr c, .asm_9786
jr nz, .asm_9773
ld hl, $c0ae
add hl, bc
ld a, e
cp [hl]
jr c, .asm_9786
.asm_9773
ld hl, $c09e
add hl, bc
ld [hl], e
ld hl, $c096
add hl, bc
ld [hl], d
ld b, $3
call Func_9838
ld a, e
ld [hli], a
ld [hl], d
ret
.asm_9786
ld hl, $c02e
add hl, bc
res 4, [hl]
res 5, [hl]
ret
Func_978f: ; 0x978f
ld hl, $c096
add hl, bc
ld [hl], d
ld hl, $c09e
add hl, bc
ld [hl], e
ld hl, $c0b6
add hl, bc
ld a, [hl]
ld hl, $c076
add hl, bc
sub [hl]
jr nc, .asm_97a7
ld a, $1
.asm_97a7
ld [hl], a
ld hl, $c0ae
add hl, bc
ld a, e
sub [hl]
ld e, a
ld a, d
sbc b
ld hl, $c0a6
add hl, bc
sub [hl]
jr c, .asm_97c3
ld d, a
ld b, $0
ld hl, $c02e
add hl, bc
set 5, [hl]
jr .asm_97e6
.asm_97c3
ld hl, $c096
add hl, bc
ld d, [hl]
ld hl, $c09e
add hl, bc
ld e, [hl]
ld hl, $c0ae
add hl, bc
ld a, [hl]
sub e
ld e, a
ld a, d
sbc b
ld d, a
ld hl, $c0a6
add hl, bc
ld a, [hl]
sub d
ld d, a
ld b, $0
ld hl, $c02e
add hl, bc
res 5, [hl]
.asm_97e6
ld hl, $c076
add hl, bc
.asm_97ea
inc b
ld a, e
sub [hl]
ld e, a
jr nc, .asm_97ea
ld a, d
and a
jr z, .asm_97f8
dec a
ld d, a
jr .asm_97ea
.asm_97f8
ld a, e
add [hl]
ld d, b
ld b, $0
ld hl, $c07e
add hl, bc
ld [hl], d
ld hl, $c086
add hl, bc
ld [hl], a
ld hl, $c08e
add hl, bc
ld [hl], a
ret
Music2_ApplyDutyCycle: ; 0x980d
ld b, $0
ld hl, $c046
add hl, bc
ld a, [hl]
rlca
rlca
ld [hl], a
and $c0
ld d, a
ld b, $1
call Func_9838
ld a, [hl]
and $3f
or d
ld [hl], a
ret
Music2_GetNextMusicByte: ; 0x9825
ld d, $0
ld a, c
add a
ld e, a
ld hl, $c006
add hl, de
ld a, [hli]
ld e, a
ld a, [hld]
ld d, a
ld a, [de] ; get next music command
inc de
ld [hl], e ; store address of next command
inc hl
ld [hl], d
ret
Func_9838: ; 0x9838
ld a, c
ld hl, Unknown_9b17
add l
jr nc, .noCarry
inc h
.noCarry
ld l, a
ld a, [hl]
add b
ld l, a
ld h, $ff
ret
Func_9847: ; 0x9847
ld h, $0
.loop
srl a
jr nc, .noCarry
add hl, de
.noCarry
sla e
rl d
and a
jr z, .done
jr .loop
.done
ret
Func_9858: ; 0x9858
ld h, $0
ld l, a
add hl, hl
ld d, h
ld e, l
ld hl, Unknown_9b2f
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld a, b
.loop
cp $7
jr z, .done
sra d
rr e
inc a
jr .loop
.done
ld a, $8
add d
ld d, a
ret
Func_9876:: ; 0x9876
ld [$c001], a
cp $ff
jp z, Func_9a34
cp $b9
jp z, Func_994e
jp c, Func_994e
cp $fe
jr z, .asm_988d
jp nc, Func_994e
.asm_988d
xor a
ld [$c000], a
ld [$c003], a
ld [$c0e9], a
ld [$c0e6], a
ld [$c0e7], a
ld d, $8
ld hl, $c016
call FillMusicRAM2
ld hl, $c006
call FillMusicRAM2
ld d, $4
ld hl, $c026
call FillMusicRAM2
ld hl, $c02e
call FillMusicRAM2
ld hl, $c03e
call FillMusicRAM2
ld hl, $c046
call FillMusicRAM2
ld hl, $c04e
call FillMusicRAM2
ld hl, $c056
call FillMusicRAM2
ld hl, $c05e
call FillMusicRAM2
ld hl, $c066
call FillMusicRAM2
ld hl, $c06e
call FillMusicRAM2
ld hl, $c036
call FillMusicRAM2
ld hl, $c076
call FillMusicRAM2
ld hl, $c07e
call FillMusicRAM2
ld hl, $c086
call FillMusicRAM2
ld hl, $c08e
call FillMusicRAM2
ld hl, $c096
call FillMusicRAM2
ld hl, $c09e
call FillMusicRAM2
ld hl, $c0a6
call FillMusicRAM2
ld hl, $c0ae
call FillMusicRAM2
ld a, $1
ld hl, $c0be
call FillMusicRAM2
ld hl, $c0b6
call FillMusicRAM2
ld hl, $c0c6
call FillMusicRAM2
ld [$c0e8], a
ld a, $ff
ld [$c004], a
xor a
ld [$ff00+$24], a
ld a, $8
ld [$ff00+$10], a
ld a, $0
ld [$ff00+$25], a
xor a
ld [$ff00+$1a], a
ld a, $80
ld [$ff00+$1a], a
ld a, $77
ld [$ff00+$24], a
jp Func_9a8f
Func_994e: ; 0x994e
ld l, a
ld e, a
ld h, $0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_02
add hl, de
ld a, h
ld [$c0ec], a
ld a, l
ld [$c0ed], a
ld a, [hl]
and $c0
rlca
rlca
ld c, a
.asm_9967
ld d, c
ld a, c
add a
add c
ld c, a
ld b, $0
ld a, [$c0ec]
ld h, a
ld a, [$c0ed]
ld l, a
add hl, bc
ld c, d
ld a, [hl]
and $f
ld e, a
ld d, $0
ld hl, $c026
add hl, de
ld a, [hl]
and a
jr z, .asm_99a3
ld a, e
cp $7
jr nz, .asm_999a
ld a, [$c001]
cp $14
jr nc, .asm_9993
ret
.asm_9993
ld a, [hl]
cp $14
jr z, .asm_99a3
jr c, .asm_99a3
.asm_999a
ld a, [$c001]
cp [hl]
jr z, .asm_99a3
jr c, .asm_99a3
ret
.asm_99a3
xor a
push de
ld h, d
ld l, e
add hl, hl
ld d, h
ld e, l
ld hl, $c016
add hl, de
ld [hli], a
ld [hl], a
ld hl, $c006
add hl, de
ld [hli], a
ld [hl], a
pop de
ld hl, $c026
add hl, de
ld [hl], a
ld hl, $c02e
add hl, de
ld [hl], a
ld hl, $c03e
add hl, de
ld [hl], a
ld hl, $c046
add hl, de
ld [hl], a
ld hl, $c04e
add hl, de
ld [hl], a
ld hl, $c056
add hl, de
ld [hl], a
ld hl, $c05e
add hl, de
ld [hl], a
ld hl, $c066
add hl, de
ld [hl], a
ld hl, $c06e
add hl, de
ld [hl], a
ld hl, $c076
add hl, de
ld [hl], a
ld hl, $c07e
add hl, de
ld [hl], a
ld hl, $c086
add hl, de
ld [hl], a
ld hl, $c08e
add hl, de
ld [hl], a
ld hl, $c096
add hl, de
ld [hl], a
ld hl, $c09e
add hl, de
ld [hl], a
ld hl, $c0a6
add hl, de
ld [hl], a
ld hl, $c0ae
add hl, de
ld [hl], a
ld hl, $c036
add hl, de
ld [hl], a
ld a, $1
ld hl, $c0be
add hl, de
ld [hl], a
ld hl, $c0b6
add hl, de
ld [hl], a
ld hl, $c0c6
add hl, de
ld [hl], a
ld a, e
cp $4
jr nz, .asm_9a2b
ld a, $8
ld [$ff00+$10], a
.asm_9a2b
ld a, c
and a
jp z, Func_9a8f
dec c
jp .asm_9967
Func_9a34: ; 0x9a34
ld a, $80
ld [$ff00+$26], a
ld [$ff00+$1a], a
xor a
ld [$ff00+$25], a
ld [$ff00+$1c], a
ld a, $8
ld [$ff00+$10], a
ld [$ff00+$12], a
ld [$ff00+$17], a
ld [$ff00+$21], a
ld a, $40
ld [$ff00+$14], a
ld [$ff00+$19], a
ld [$ff00+$23], a
ld a, $77
ld [$ff00+$24], a
xor a
ld [$c000], a
ld [$c003], a
ld [$c002], a
ld [$c0e9], a
ld [$c0eb], a
ld [$c0e6], a
ld [$c0e7], a
ld d, $a0
ld hl, $c006
call FillMusicRAM2
ld a, $1
ld d, $18
ld hl, $c0b6
call FillMusicRAM2
ld [$c0e8], a
ld [$c0ea], a
ld a, $ff
ld [$c004], a
ret
; fills d bytes at hl with a
FillMusicRAM2: ; 0x9a89
ld b, d
.loop
ld [hli], a
dec b
jr nz, .loop
ret
Func_9a8f: ; 0x9a8f
ld a, [$c001]
ld l, a
ld e, a
ld h, $0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_02
add hl, de
ld e, l
ld d, h
ld hl, $c006
ld a, [de] ; get channel number
ld b, a
rlca
rlca
and $3
ld c, a
ld a, b
and $f
ld b, c
inc b
inc de
ld c, $0
.asm_9ab1
cp c
jr z, .asm_9ab9
inc c
inc hl
inc hl
jr .asm_9ab1
.asm_9ab9
push hl
push bc
push af
ld b, $0
ld c, a
ld hl, $c026
add hl, bc
ld a, [$c001]
ld [hl], a
pop af
cp $3
jr c, .asm_9ad2
ld hl, $c02e
add hl, bc
set 2, [hl]
.asm_9ad2
pop bc
pop hl
ld a, [de] ; get channel pointer
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
inc c
dec b
ld a, b
and a
ld a, [de]
inc de
jr nz, .asm_9ab1
ld a, [$c001]
cp $14
jr nc, .asm_9aeb
jr .asm_9b15
.asm_9aeb
ld a, [$c001]
cp $86
jr z, .asm_9b15
jr c, .asm_9af6
jr .asm_9b15
.asm_9af6
ld hl, $c02a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld hl, $c012 ; sfx noise channel pointer
ld de, Noise2_endchannel
ld [hl], e
inc hl
ld [hl], d ; overwrite pointer to point to endchannel
ld a, [$c005]
and a
jr nz, .asm_9b15
ld a, [$ff00+$24]
ld [$c005], a
ld a, $77
ld [$ff00+$24], a
.asm_9b15
ret
Noise2_endchannel: ; 0x9b16
endchannel
Unknown_9b17: ; 0x9b17
db $10, $15, $1A, $1F ; channels 0-3
db $10, $15, $1A, $1F ; channels 4-7
Unknown_9b1f: ; 0x9b1f
db $EE, $DD, $BB, $77 ; channels 0-3
db $EE, $DD, $BB, $77 ; channels 4-7
Unknown_9b27: ; 0x9b27
db $11, $22, $44, $88 ; channels 0-3
db $11, $22, $44, $88 ; channels 4-7
Unknown_9b2f: ; 0x9b2f
dw $F82C
dw $F89D
dw $F907
dw $F96B
dw $F9CA
dw $FA23
dw $FA77
dw $FAC7
dw $FB12
dw $FB58
dw $FB9B
dw $FBDA