pokered-rematch/main.asm

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INCLUDE "constants.asm"
; the rst vectors are unused
SECTION "rst00",ROM0[0]
db $FF
SECTION "rst08",ROM0[8]
db $FF
SECTION "rst10",ROM0[$10]
db $FF
SECTION "rst18",ROM0[$18]
db $FF
SECTION "rst20",ROM0[$20]
db $FF
SECTION "rst28",ROM0[$28]
db $FF
SECTION "rst30",ROM0[$30]
db $FF
SECTION "rst38",ROM0[$38]
db $FF
; interrupts
SECTION "vblank",ROM0[$40]
jp VBlankHandler
SECTION "lcdc",ROM0[$48]
db $FF
SECTION "timer",ROM0[$50]
jp TimerHandler
SECTION "serial",ROM0[$58]
jp SerialInterruptHandler
SECTION "joypad",ROM0[$60]
reti
SECTION "bank0",ROM0[$61]
DisableLCD:: ; 0061 (0:0061)
xor a
ld [$ff0f],a
ld a,[$ffff]
ld b,a
res 0,a
ld [$ffff],a
.waitVBlank
ld a,[$ff44]
cp a,$91
jr nz,.waitVBlank
ld a,[$ff40]
and a,$7f ; res 7,a
ld [$ff40],a
ld a,b
ld [$ffff],a
ret
EnableLCD:: ; 007b (0:007b)
ld a,[$ff40]
set 7,a
ld [$ff40],a
ret
CleanLCD_OAM:: ; 0082 (0:0082)
xor a
ld hl,wOAMBuffer
ld b,$a0
.loop
ld [hli],a
dec b
jr nz,.loop
ret
ResetLCD_OAM:: ; 008d (0:008d)
ld a,$a0
ld hl,wOAMBuffer
ld de,$0004
ld b,$28
.loop
ld [hl],a
add hl,de
dec b
jr nz,.loop
ret
FarCopyData:: ; 009d (0:009d)
; copy bc bytes of data from a:hl to de
ld [$CEE9],a ; save future bank # for later
ld a,[H_LOADEDROMBANK] ; get current bank #
push af
ld a,[$CEE9] ; get future bank #, switch
ld [H_LOADEDROMBANK],a
ld [$2000],a
call CopyData
pop af ; okay, done, time to switch back
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
CopyData:: ; 00b5 (0:00b5)
; copy bc bytes of data from hl to de
ld a,[hli]
ld [de],a
inc de
dec bc
ld a,c
or b
jr nz,CopyData
ret
SECTION "romheader",ROM0[$100]
nop
jp Start
SECTION "start",ROM0[$150]
Start:: ; 0150 (0:0150)
cp $11 ; value that indicates Gameboy Color
jr z,.gbcDetected
xor a
jr .storeValue
.gbcDetected
ld a,$00
.storeValue
ld [$cf1a],a ; same value ($00) either way
jp InitGame
; this function directly reads the joypad I/O register
; it reads many times in order to give the joypad a chance to stabilize
; it saves a result in [$fff8] in the following format
; (set bit indicates pressed button)
; bit 0 - A button
; bit 1 - B button
; bit 2 - Select button
; bit 3 - Start button
; bit 4 - Right
; bit 5 - Left
; bit 6 - Up
; bit 7 - Down
ReadJoypadRegister:: ; 015f (0:015f)
ld a,%00100000 ; select direction keys
ld c,$00
ld [rJOYP],a
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
cpl ; complement the result so that a set bit indicates a pressed key
and a,%00001111
swap a ; put direction keys in upper nibble
ld b,a
ld a,%00010000 ; select button keys
ld [rJOYP],a
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
cpl ; complement the result so that a set bit indicates a pressed key
and a,%00001111
or b ; put button keys in lower nibble
ld [H_JOYPADSTATE],a ; save joypad state
ld a,%00110000 ; unselect all keys
ld [rJOYP],a
ret
; function to update the joypad state variables
; output:
; [H_NEWLYRELEASEDBUTTONS] = keys released since last time
; [H_NEWLYPRESSEDBUTTONS] = keys pressed since last time
; [H_CURRENTPRESSEDBUTTONS] = currently pressed keys
GetJoypadState:: ; 019a (0:019a)
ld a, [H_LOADEDROMBANK]
push af
ld a,Bank(_GetJoypadState)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call _GetJoypadState
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; see also MapHeaderBanks
MapHeaderPointers:: ; 01ae (0:01ae)
dw PalletTown_h
dw ViridianCity_h
dw PewterCity_h
dw CeruleanCity_h
dw LavenderTown_h
dw VermilionCity_h
dw CeladonCity_h
dw FuchsiaCity_h
dw CinnabarIsland_h
dw IndigoPlateau_h
dw SaffronCity_h
dw SaffronCity_h
dw Route1_h
dw Route2_h
dw Route3_h
dw Route4_h
dw Route5_h
dw Route6_h
dw Route7_h
dw Route8_h
dw Route9_h
dw Route10_h
dw Route11_h
dw Route12_h
dw Route13_h
dw Route14_h
dw Route15_h
dw Route16_h
dw Route17_h
dw Route18_h
dw Route19_h
dw Route20_h
dw Route21_h
dw Route22_h
dw Route23_h
dw Route24_h
dw Route25_h
dw RedsHouse1F_h
dw RedsHouse2F_h
dw BluesHouse_h
dw OaksLab_h ;id=40
dw ViridianPokecenter_h
dw ViridianMart_h
dw School_h
dw ViridianHouse_h
dw ViridianGym_h
dw DiglettsCaveRoute2_h
dw ViridianForestexit_h
dw Route2House_h
dw Route2Gate_h
dw ViridianForestEntrance_h ;id=50
dw ViridianForest_h
dw MuseumF1_h
dw MuseumF2_h
dw PewterGym_h
dw PewterHouse1_h
dw PewterMart_h
dw PewterHouse2_h
dw PewterPokecenter_h
dw MtMoon1_h
dw MtMoon2_h ;id=60
dw MtMoon3_h
dw CeruleanHouseTrashed_h
dw CeruleanHouse_h
dw CeruleanPokecenter_h
dw CeruleanGym_h
dw BikeShop_h
dw CeruleanMart_h
dw MtMoonPokecenter_h
dw CeruleanHouseTrashed_h ; copy
dw Route5Gate_h
dw UndergroundTunnelEntranceRoute5_h
dw DayCareM_h
dw Route6Gate_h
dw UndergroundTunnelEntranceRoute6_h
dw UndergroundTunnelEntranceRoute6_h ; unused
dw Route7Gate_h
dw UndergroundPathEntranceRoute7_h
dw UndergroundPathEntranceRoute7Copy_h
dw Route8Gate_h
dw UndergroundPathEntranceRoute8_h ;id=80
dw RockTunnelPokecenter_h
dw RockTunnel1_h
dw PowerPlant_h
dw Route11Gate_h
dw DiglettsCaveEntranceRoute11_h
dw Route11GateUpstairs_h
dw Route12Gate_h
dw BillsHouse_h
dw VermilionPokecenter_h
dw FanClub_h ;id=90
dw VermilionMart_h
dw VermilionGym_h
dw VermilionHouse1_h
dw VermilionDock_h
dw SSAnne1_h
dw SSAnne2_h
dw SSAnne3_h
dw SSAnne4_h
dw SSAnne5_h
dw SSAnne6_h ;id=100
dw SSAnne7_h
dw SSAnne8_h
dw SSAnne9_h
dw SSAnne10_h
dw Lance_h ; unused
dw Lance_h ; unused
dw Lance_h ; unused
dw VictoryRoad1_h
dw Lance_h ; unused
dw Lance_h ; unused ;id=110
dw Lance_h ; unused
dw Lance_h ; unused
dw Lance_h
dw Lance_h ; unused
dw Lance_h ; unused
dw Lance_h ; unused
dw Lance_h ; unused
dw HallofFameRoom_h
dw UndergroundPathNS_h
dw Gary_h ;id=120
dw UndergroundPathWE_h
dw CeladonMart1_h
dw CeladonMart2_h
dw CeladonMart3_h
dw CeladonMart4_h
dw CeladonMartRoof_h
dw CeladonMartElevator_h
dw CeladonMansion1_h
dw CeladonMansion2_h
dw CeladonMansion3_h ;id=130
dw CeladonMansion4_h
dw CeladonMansion5_h
dw CeladonPokecenter_h
dw CeladonGym_h
dw CeladonGameCorner_h
dw CeladonMart5_h
dw CeladonPrizeRoom_h
dw CeladonDiner_h
dw CeladonHouse_h
dw CeladonHotel_h ;id=140
dw LavenderPokecenter_h
dw PokemonTower1_h
dw PokemonTower2_h
dw PokemonTower3_h
dw PokemonTower4_h
dw PokemonTower5_h
dw PokemonTower6_h
dw PokemonTower7_h
dw LavenderHouse1_h
dw LavenderMart_h ;id=150
dw LavenderHouse2_h
dw FuchsiaMart_h
dw FuchsiaHouse1_h
dw FuchsiaPokecenter_h
dw FuchsiaHouse2_h
dw SafariZoneEntrance_h
dw FuchsiaGym_h
dw FuchsiaMeetingRoom_h
dw SeafoamIslands2_h
dw SeafoamIslands3_h ;id=160
dw SeafoamIslands4_h
dw SeafoamIslands5_h
dw VermilionHouse2_h
dw FuchsiaHouse3_h
dw Mansion1_h
dw CinnabarGym_h
dw Lab1_h
dw Lab2_h
dw Lab3_h
dw Lab4_h ;id=170
dw CinnabarPokecenter_h
dw CinnabarMart_h
dw CinnabarMart_h ; unused
dw IndigoPlateauLobby_h
dw CopycatsHouseF1_h
dw CopycatsHouseF2_h
dw FightingDojo_h
dw SaffronGym_h
dw SaffronHouse1_h
dw SaffronMart_h ;id=180
dw SilphCo1_h
dw SaffronPokecenter_h
dw SaffronHouse2_h
dw Route15Gate_h
dw Route15GateUpstairs_h
dw Route16GateMap_h
dw Route16GateUpstairs_h
dw Route16House_h
dw Route12House_h
dw Route18Gate_h ;id=190
dw Route18GateUpstairs_h
dw SeafoamIslands1_h
dw Route22Gate_h
dw VictoryRoad2_h
dw Route12GateUpstairs_h
dw VermilionHouse3_h
dw DiglettsCave_h
dw VictoryRoad3_h
dw RocketHideout1_h
dw RocketHideout2_h ;200
dw RocketHideout3_h
dw RocketHideout4_h
dw RocketHideoutElevator_h
dw RocketHideoutElevator_h ; unused
dw RocketHideoutElevator_h ; unused
dw RocketHideoutElevator_h ; unused
dw SilphCo2_h
dw SilphCo3_h
dw SilphCo4_h
dw SilphCo5_h ;210
dw SilphCo6_h
dw SilphCo7_h
dw SilphCo8_h
dw Mansion2_h
dw Mansion3_h
dw Mansion4_h
dw SafariZoneEast_h
dw SafariZoneNorth_h
dw SafariZoneWest_h
dw SafariZoneCenter_h ;220
dw SafariZoneRestHouse1_h
dw SafariZoneSecretHouse_h
dw SafariZoneRestHouse2_h
dw SafariZoneRestHouse3_h
dw SafariZoneRestHouse4_h
dw UnknownDungeon2_h
dw UnknownDungeon3_h
dw UnknownDungeon1_h
dw NameRater_h
dw CeruleanHouse2_h
dw Route16GateMap_h ; unused
dw RockTunnel2_h
dw SilphCo9_h
dw SilphCo10_h
dw SilphCo11_h
dw SilphCoElevator_h
dw SilphCo2_h ; unused
dw SilphCo2_h ; unused
dw BattleCenterM_h
dw TradeCenterM_h
dw SilphCo2_h ; unused
dw SilphCo2_h ; unused
dw SilphCo2_h ; unused
dw SilphCo2_h ; unused
dw Lorelei_h
dw Bruno_h
dw Agatha_h ;247
; this function calls a function that takes necessary actions
; at the beginning of each overworld loop iteration as the player jumps
; down a ledge
; it also ends the jump when it's completed
HandleMidJump:: ; 039e (0:039e)
ld b, BANK(_HandleMidJump)
ld hl, _HandleMidJump
jp Bankswitch
; this is jumped to immediately after loading a save / starting a new game / loading a new map
EnterMap:: ; 03a6 (0:03a6)
ld a,$ff
ld [wJoypadForbiddenButtonsMask],a
call LoadMapData ; load map data
ld b,BANK(Func_c335)
ld hl,Func_c335
call Bankswitch ; initialize some variables
ld hl,$d72c
bit 0,[hl]
jr z,.doNotCountSteps
ld a,$03
ld [$d13c],a ; some kind of step counter (counts up to 3 steps?)
.doNotCountSteps
ld hl,$d72e
bit 5,[hl] ; did a battle happen immediately before this?
res 5,[hl] ; unset the "battle just happened" flag
call z,Func_12e7
call nz,MapEntryAfterBattle
ld hl,$d732
ld a,[hl]
and a,$18
jr z,.didNotFlyOrTeleportIn
res 3,[hl]
ld b,BANK(Func_70510)
ld hl,Func_70510
call Bankswitch ; display fly/teleport in graphical effect
call UpdateSprites ; move sprites
.didNotFlyOrTeleportIn
ld b,BANK(CheckForceBikeOrSurf)
ld hl,CheckForceBikeOrSurf
call Bankswitch ; handle currents in SF islands and forced bike riding in cycling road
ld hl,$d72d
res 5,[hl]
call UpdateSprites ; move sprites
ld hl,$d126
set 5,[hl]
set 6,[hl]
xor a
ld [wJoypadForbiddenButtonsMask],a
OverworldLoop:: ; 03ff (0:03ff)
call DelayFrame
OverworldLoopLessDelay:: ; 0402 (0:0402)
call DelayFrame
call LoadGBPal
ld a,[$d736]
bit 6,a ; jumping down a ledge?
call nz, HandleMidJump
ld a,[wWalkCounter]
and a
jp nz,.moveAhead ; if the player sprite has not yet completed the walking animation
call GetJoypadStateOverworld ; get joypad state (which is possibly simulated)
ld b, BANK(Func_1e988)
ld hl, Func_1e988
call Bankswitch
ld a,[$da46]
and a
jp nz,WarpFound2
ld hl,$d72d
bit 3,[hl]
res 3,[hl]
jp nz,WarpFound2
ld a,[$d732]
and a,$18
jp nz,HandleFlyOrTeleportAway
ld a,[W_CUROPPONENT]
and a
jp nz,.newBattle
ld a,[$d730]
bit 7,a ; are we simulating button presses?
jr z,.notSimulating
ld a,[H_CURRENTPRESSEDBUTTONS]
jr .checkIfStartIsPressed
.notSimulating
ld a,[H_NEWLYPRESSEDBUTTONS]
.checkIfStartIsPressed
bit 3,a ; start button
jr z,.startButtonNotPressed
; if START is pressed
xor a
ld [$ff8c],a ; the $2920 ID for the start menu is 0
jp .displayDialogue
.startButtonNotPressed
bit 0,a ; A button
jp z,.checkIfDownButtonIsPressed
; if A is pressed
ld a,[$d730]
bit 2,a
jp nz,.noDirectionButtonsPressed
call Func_30fd
jr nz,.checkForOpponent
call Func_3eb5 ; check for hidden items, PC's, etc.
ld a,[$ffeb]
and a
jp z,OverworldLoop
call IsSpriteOrSignInFrontOfPlayer ; check for sign or sprite in front of the player
ld a,[$ff8c] ; $2920 ID for NPC/sign text, if any
and a
jp z,OverworldLoop
.displayDialogue
ld a,$35
call Predef ; check what is in front of the player
call UpdateSprites ; move sprites
ld a,[wFlags_0xcd60]
bit 2,a
jr nz,.checkForOpponent
bit 0,a
jr nz,.checkForOpponent
FuncCoord 8, 9 ; $c45c
ld a,[Coord]
ld [$cf0e],a
call DisplayTextID ; display either the start menu or the NPC/sign text
ld a,[$cc47]
and a
jr z,.checkForOpponent
dec a
ld a,$00
ld [$cc47],a
jr z,.changeMap
ld a,$52
call Predef
ld a,[W_CURMAP]
ld [$d71a],a
call Func_62ce
ld a,[W_CURMAP]
call SwitchToMapRomBank ; switch to the ROM bank of the current map
ld hl,$d367
set 7,[hl]
.changeMap
jp EnterMap
.checkForOpponent
ld a,[W_CUROPPONENT]
and a
jp nz,.newBattle
jp OverworldLoop
.noDirectionButtonsPressed
ld hl,wFlags_0xcd60
res 2,[hl]
call UpdateSprites ; move sprites
ld a,$01
ld [$cc4b],a
ld a,[$d528] ; the direction that was pressed last time
and a
jp z,OverworldLoop
; if a direction was pressed last time
ld [$d529],a ; save the last direction
xor a
ld [$d528],a ; zero the direction
jp OverworldLoop
.checkIfDownButtonIsPressed
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
bit 7,a ; down button
jr z,.checkIfUpButtonIsPressed
ld a,$01
ld [$c103],a
ld a,$04
jr .handleDirectionButtonPress
.checkIfUpButtonIsPressed
bit 6,a ; up button
jr z,.checkIfLeftButtonIsPressed
ld a,$ff
ld [$c103],a
ld a,$08
jr .handleDirectionButtonPress
.checkIfLeftButtonIsPressed
bit 5,a ; left button
jr z,.checkIfRightButtonIsPressed
ld a,$ff
ld [$c105],a
ld a,$02
jr .handleDirectionButtonPress
.checkIfRightButtonIsPressed
bit 4,a ; right button
jr z,.noDirectionButtonsPressed
ld a,$01
ld [$c105],a
.handleDirectionButtonPress
ld [$d52a],a ; new direction
ld a,[$d730]
bit 7,a ; are we simulating button presses?
jr nz,.noDirectionChange ; ignore direction changes if we are
ld a,[$cc4b]
and a
jr z,.noDirectionChange
ld a,[$d52a] ; new direction
ld b,a
ld a,[$d529] ; old direction
cp b
jr z,.noDirectionChange
; the code below is strange
; it computes whether or not the player did a 180 degree turn, but then overwrites the result
; also, it does a seemingly pointless loop afterwards
swap a ; put old direction in upper half
or b ; put new direction in lower half
cp a,$48 ; change dir from down to up
jr nz,.notDownToUp
ld a,$02
ld [$d528],a
jr .oddLoop
.notDownToUp
cp a,$84 ; change dir from up to down
jr nz,.notUpToDown
ld a,$01
ld [$d528],a
jr .oddLoop
.notUpToDown
cp a,$12 ; change dir from right to left
jr nz,.notRightToLeft
ld a,$04
ld [$d528],a
jr .oddLoop
.notRightToLeft
cp a,$21 ; change dir from left to right
jr nz,.oddLoop
ld a,$08
ld [$d528],a
.oddLoop
ld hl,wFlags_0xcd60
set 2,[hl]
ld hl,$cc4b
dec [hl]
jr nz,.oddLoop
ld a,[$d52a]
ld [$d528],a
call NewBattle
jp c,.battleOccurred
jp OverworldLoop
.noDirectionChange
ld a,[$d52a] ; current direction
ld [$d528],a ; save direction
call UpdateSprites ; move sprites
ld a,[$d700]
cp a,$02 ; surfing
jr z,.surfing
; not surfing
call CollisionCheckOnLand
jr nc,.noCollision
push hl
ld hl,$d736
bit 2,[hl]
pop hl
jp z,OverworldLoop
push hl
call ExtraWarpCheck ; sets carry if there is a potential to warp
pop hl
jp c,CheckWarpsCollision
jp OverworldLoop
.surfing
call CollisionCheckOnWater
jp c,OverworldLoop
.noCollision
ld a,$08
ld [wWalkCounter],a
jr .moveAhead2
.moveAhead
ld a,[$d736]
bit 7,a
jr z,.noSpinning
ld b, BANK(Func_44fd7)
ld hl, Func_44fd7
call Bankswitch ; spin while moving
.noSpinning
call UpdateSprites ; move sprites
.moveAhead2
ld hl,wFlags_0xcd60
res 2,[hl]
ld a,[$d700]
dec a ; riding a bike?
jr nz,.normalPlayerSpriteAdvancement
ld a,[$d736]
bit 6,a ; jumping a ledge?
jr nz,.normalPlayerSpriteAdvancement
call BikeSpeedup ; if riding a bike and not jumping a ledge
.normalPlayerSpriteAdvancement
call AdvancePlayerSprite
ld a,[wWalkCounter]
and a
jp nz,CheckMapConnections ; it seems like this check will never succeed (the other place where CheckMapConnections is run works)
; walking animation finished
ld a,[$d730]
bit 7,a
jr nz,.doneStepCounting ; if button presses are being simulated, don't count steps
; step counting
ld hl,$d13b ; step counter
dec [hl]
ld a,[$d72c]
bit 0,a
jr z,.doneStepCounting
ld hl,$d13c
dec [hl]
jr nz,.doneStepCounting
ld hl,$d72c
res 0,[hl]
.doneStepCounting
ld a,[$d790]
bit 7,a ; in the safari zone?
jr z,.notSafariZone
ld b, BANK(Func_1e997)
ld hl, Func_1e997
call Bankswitch
ld a,[$da46]
and a
jp nz,WarpFound2
.notSafariZone
ld a,[W_ISINBATTLE]
and a
jp nz,CheckWarpsNoCollision
ld a,$13
call Predef ; decrement HP of poisoned pokemon
ld a,[$d12d]
and a
jp nz,HandleBlackOut ; if all pokemon fainted
.newBattle
call NewBattle
ld hl,$d736
res 2,[hl]
jp nc,CheckWarpsNoCollision ; check for warps if there was no battle
.battleOccurred
ld hl,$d72d
res 6,[hl]
ld hl,W_FLAGS_D733
res 3,[hl]
ld hl,$d126
set 5,[hl]
set 6,[hl]
xor a
ld [H_CURRENTPRESSEDBUTTONS],a ; clear joypad state
ld a,[W_CURMAP]
cp a,CINNABAR_GYM
jr nz,.notCinnabarGym
ld hl,$d79b
set 7,[hl]
.notCinnabarGym
ld hl,$d72e
set 5,[hl]
ld a,[W_CURMAP]
cp a,OAKS_LAB
jp z,.noFaintCheck
ld hl, AnyPokemonAliveCheck
ld b, BANK(AnyPokemonAliveCheck)
call Bankswitch ; check if all the player's pokemon fainted
ld a,d
and a
jr z,.allPokemonFainted
.noFaintCheck
ld c,$0a
call DelayFrames
jp EnterMap
.allPokemonFainted
ld a,$ff
ld [$d057],a
call RunMapScript
jp HandleBlackOut
; function to determine if there will be a battle and execute it (either a trainer battle or wild battle)
; sets carry if a battle occurred and unsets carry if not
NewBattle:: ; 0683 (0:0683)
ld a,[$d72d]
bit 4,a
jr nz,.noBattle
call Func_30fd
jr nz,.noBattle
ld a,[$d72e]
bit 4,a
jr nz,.noBattle
ld b, BANK(Func_3ef12)
ld hl, Func_3ef12
jp Bankswitch ; determines if a battle will occurr and runs the battle if so
.noBattle
and a
ret
; function to make bikes twice as fast as walking
BikeSpeedup:: ; 06a0 (0:06a0)
ld a,[$cc57]
and a
ret nz
ld a,[W_CURMAP]
cp a,ROUTE_17 ; Cycling Road
jr nz,.goFaster
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
and a,%01110000 ; bit mask for up, left, right buttons
ret nz
.goFaster
jp AdvancePlayerSprite
; check if the player has stepped onto a warp after having not collided
CheckWarpsNoCollision:: ; 06b4 (0:06b4)
ld a,[$d3ae] ; number of warps
and a
jp z,CheckMapConnections
ld a,[$d3ae] ; number of warps
ld b,$00
ld c,a
ld a,[W_YCOORD]
ld d,a
ld a,[W_XCOORD]
ld e,a
ld hl,$d3af ; start of warp entries
CheckWarpsNoCollisionLoop:: ; 06cc (0:06cc)
ld a,[hli] ; check if the warp's Y position matches
cp d
jr nz,CheckWarpsNoCollisionRetry1
ld a,[hli] ; check if the warp's X position matches
cp e
jr nz,CheckWarpsNoCollisionRetry2
; if a match was found
push hl
push bc
ld hl,$d736
set 2,[hl]
ld b, BANK(Func_c49d)
ld hl, Func_c49d
call Bankswitch ; check if the player sprite is standing on a "door" tile
pop bc
pop hl
jr c,WarpFound1 ; if it is, go to 0735
push hl
push bc
call ExtraWarpCheck ; sets carry if the warp is confirmed
pop bc
pop hl
jr nc,CheckWarpsNoCollisionRetry2
; if the extra check passed
ld a,[W_FLAGS_D733]
bit 2,a
jr nz,WarpFound1
push de
push bc
call GetJoypadState
pop bc
pop de
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
and a,%11110000 ; bit mask for directional buttons
jr z,CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp
jr WarpFound1
; check if the player has stepped onto a warp after having collided
CheckWarpsCollision:: ; 0706 (0:0706)
ld a,[$d3ae] ; number of warps
ld c,a
ld hl,$d3af ; start of warp entries
.loop
ld a,[hli] ; Y coordinate of warp
ld b,a
ld a,[W_YCOORD]
cp b
jr nz,.retry1
ld a,[hli] ; X coordinate of warp
ld b,a
ld a,[W_XCOORD]
cp b
jr nz,.retry2
ld a,[hli]
ld [$d42f],a ; save target warp ID
ld a,[hl]
ld [$ff8b],a ; save target map
jr WarpFound2
.retry1
inc hl
.retry2
inc hl
inc hl
dec c
jr nz,.loop
jp OverworldLoop
CheckWarpsNoCollisionRetry1:: ; 072f (0:072f)
inc hl
CheckWarpsNoCollisionRetry2:: ; 0730 (0:0730)
inc hl
inc hl
jp ContinueCheckWarpsNoCollisionLoop
WarpFound1:: ; 0735 (0:0735)
ld a,[hli]
ld [$d42f],a ; save target warp ID
ld a,[hli]
ld [$ff8b],a ; save target map
WarpFound2:: ; 073c (0:073c)
ld a,[$d3ae] ; number of warps
sub c
ld [$d73b],a ; save ID of used warp
ld a,[W_CURMAP]
ld [$d73c],a
call CheckIfInOutsideMap
jr nz,.indoorMaps
; this is for handling "outside" maps that can't have the 0xFF destination map
ld a,[W_CURMAP]
ld [$d365],a ; save current map as previous map
ld a,[W_CURMAPWIDTH]
ld [$d366],a
ld a,[$ff8b] ; destination map number
ld [W_CURMAP],a ; change current map to destination map
cp a,ROCK_TUNNEL_1
jr nz,.notRockTunnel
ld a,$06
ld [$d35d],a
call GBFadeIn1
.notRockTunnel
call PlayMapChangeSound
jr .done
; for maps that can have the 0xFF destination map, which means to return to the outside map; not all these maps are necessarily indoors, though
.indoorMaps
ld a,[$ff8b] ; destination map
cp a,$ff
jr z,.goBackOutside
; if not going back to the previous map
ld [W_CURMAP],a ; current map number
ld b, BANK(Func_70787)
ld hl, Func_70787
call Bankswitch ; check if the warp was a Silph Co. teleporter
ld a,[$cd5b]
dec a
jr nz,.notTeleporter
; if it's a Silph Co. teleporter
ld hl,$d732
set 3,[hl]
call DoFlyOrTeleportAwayGraphics
jr .skipMapChangeSound
.notTeleporter
call PlayMapChangeSound
.skipMapChangeSound
ld hl,$d736
res 0,[hl]
res 1,[hl]
jr .done
.goBackOutside
ld a,[$d365] ; previous map
ld [W_CURMAP],a
call PlayMapChangeSound
xor a
ld [$d35d],a
.done
ld hl,$d736
set 0,[hl]
call Func_12da
jp EnterMap
ContinueCheckWarpsNoCollisionLoop:: ; 07b5 (0:07b5)
inc b ; increment warp number
dec c ; decrement number of warps
jp nz,CheckWarpsNoCollisionLoop
; if no matching warp was found
CheckMapConnections:: ; 07ba (0:07ba)
.checkWestMap
ld a,[W_XCOORD]
cp a,$ff
jr nz,.checkEastMap
ld a,[$d387]
ld [W_CURMAP],a
ld a,[$d38f] ; new X coordinate upon entering west map
ld [W_XCOORD],a
ld a,[W_YCOORD]
ld c,a
ld a,[$d38e] ; Y adjustment upon entering west map
add c
ld c,a
ld [W_YCOORD],a
ld a,[$d390] ; pointer to upper left corner of map without adjustment for Y position
ld l,a
ld a,[$d391]
ld h,a
srl c
jr z,.savePointer1
.pointerAdjustmentLoop1
ld a,[$d38d] ; width of connected map
add a,$06
ld e,a
ld d,$00
ld b,$00
add hl,de
dec c
jr nz,.pointerAdjustmentLoop1
.savePointer1
ld a,l
ld [$d35f],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [$d360],a
jp .loadNewMap
.checkEastMap
ld b,a
ld a,[$d525] ; map width
cp b
jr nz,.checkNorthMap
ld a,[$d392]
ld [W_CURMAP],a
ld a,[$d39a] ; new X coordinate upon entering east map
ld [W_XCOORD],a
ld a,[W_YCOORD]
ld c,a
ld a,[$d399] ; Y adjustment upon entering east map
add c
ld c,a
ld [W_YCOORD],a
ld a,[$d39b] ; pointer to upper left corner of map without adjustment for Y position
ld l,a
ld a,[$d39c]
ld h,a
srl c
jr z,.savePointer2
.pointerAdjustmentLoop2
ld a,[$d398]
add a,$06
ld e,a
ld d,$00
ld b,$00
add hl,de
dec c
jr nz,.pointerAdjustmentLoop2
.savePointer2
ld a,l
ld [$d35f],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [$d360],a
jp .loadNewMap
.checkNorthMap
ld a,[W_YCOORD]
cp a,$ff
jr nz,.checkSouthMap
ld a,[$d371]
ld [W_CURMAP],a
ld a,[$d378] ; new Y coordinate upon entering north map
ld [W_YCOORD],a
ld a,[W_XCOORD]
ld c,a
ld a,[$d379] ; X adjustment upon entering north map
add c
ld c,a
ld [W_XCOORD],a
ld a,[$d37a] ; pointer to upper left corner of map without adjustment for X position
ld l,a
ld a,[$d37b]
ld h,a
ld b,$00
srl c
add hl,bc
ld a,l
ld [$d35f],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [$d360],a
jp .loadNewMap
.checkSouthMap
ld b,a
ld a,[$d524]
cp b
jr nz,.didNotEnterConnectedMap
ld a,[$d37c]
ld [W_CURMAP],a
ld a,[$d383] ; new Y coordinate upon entering south map
ld [W_YCOORD],a
ld a,[W_XCOORD]
ld c,a
ld a,[$d384] ; X adjustment upon entering south map
add c
ld c,a
ld [W_XCOORD],a
ld a,[$d385] ; pointer to upper left corner of map without adjustment for X position
ld l,a
ld a,[$d386]
ld h,a
ld b,$00
srl c
add hl,bc
ld a,l
ld [$d35f],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [$d360],a
.loadNewMap ; load the connected map that was entered
call LoadMapHeader
call Func_2312 ; music
ld b,$09
call GoPAL_SET
; Since the sprite set shouldn't change, this will just update VRAM slots at
; $C2XE without loading any tile patterns.
ld b,BANK(InitMapSprites)
ld hl,InitMapSprites
call Bankswitch
call LoadTileBlockMap
jp OverworldLoopLessDelay
.didNotEnterConnectedMap
jp OverworldLoop
; function to play a sound when changing maps
PlayMapChangeSound:: ; 08c9 (0:08c9)
FuncCoord 8, 8 ; $c448
ld a,[Coord] ; upper left tile of the 4x4 square the player's sprite is standing on
cp a,$0b ; door tile in tileset 0
jr nz,.didNotGoThroughDoor
ld a,$ad
jr .playSound
.didNotGoThroughDoor
ld a,$b5
.playSound
call PlaySound
ld a,[$d35d]
and a
ret nz
jp GBFadeIn1
CheckIfInOutsideMap:: ; 08e1 (0:08e1)
; If the player is in an outside map (a town or route), set the z flag
ld a,[W_CURMAPTILESET]
and a ; most towns/routes have tileset 0
ret z
cp a,$17 ; Route 23 / Indigo Plateau
ret
; this function is an extra check that sometimes has to pass in order to warp, beyond just standing on a warp
; the "sometimes" qualification is necessary because of CheckWarpsNoCollision's behavior
; depending on the map, either "function 1" or "function 2" is used for the check
; "function 1" passes when the player is at the edge of the map and is facing towards the outside of the map
; "function 2" passes when the the tile in front of the player is among a certain set
; sets carry if the check passes, otherwise clears carry
ExtraWarpCheck:: ; 08e9 (0:08e9)
ld a,[W_CURMAP]
cp a,SS_ANNE_3
jr z,.useFunction1
cp a,ROCKET_HIDEOUT_1
jr z,.useFunction2
cp a,ROCKET_HIDEOUT_2
jr z,.useFunction2
cp a,ROCKET_HIDEOUT_4
jr z,.useFunction2
cp a,ROCK_TUNNEL_1
jr z,.useFunction2
ld a,[W_CURMAPTILESET]
and a ; outside tileset
jr z,.useFunction2
cp a,$0d ; S.S. Anne tileset
jr z,.useFunction2
cp a,$0e ; Vermilion Port tileset
jr z,.useFunction2
cp a,$17 ; Indigo Plateau tileset
jr z,.useFunction2
.useFunction1
ld hl,Func_c3ff
jr .doBankswitch
.useFunction2
ld hl, Func_c44e
.doBankswitch
ld b, BANK(Func_c44e)
jp Bankswitch
MapEntryAfterBattle:: ; 091f (0:091f)
ld b, BANK(Func_c35f)
ld hl, Func_c35f
call Bankswitch ; function that appears to disable warp testing after collisions if the player is standing on a warp
ld a,[$d35d]
and a
jp z,GBFadeIn2
jp LoadGBPal
; for when all the player's pokemon faint
; other code prints the "you blacked out" message before this is called
HandleBlackOut:: ; 0931 (0:0931)
call GBFadeIn1
ld a,$08
call StopMusic
ld hl,$d72e
res 5,[hl]
ld a,Bank(Func_40b0) ; Bank(Func_40b0) and Bank(Func_62ce) need to be equal.
ld [H_LOADEDROMBANK],a
ld [$2000],a
call Func_40b0
call Func_62ce
call Func_2312
jp Func_5d5f
StopMusic:: ; 0951 (0:0951)
ld [wMusicHeaderPointer],a
ld a,$ff
ld [$c0ee],a
call PlaySound
.waitLoop
ld a,[wMusicHeaderPointer]
and a
jr nz,.waitLoop
jp StopAllSounds
HandleFlyOrTeleportAway:: ; 0965 (0:0965)
call UpdateSprites ; move sprites
call Delay3
xor a
ld [$cf0b],a
ld [$d700],a
ld [$d057],a
ld [$d35d],a
ld hl,$d732
set 2,[hl]
res 5,[hl]
call DoFlyOrTeleportAwayGraphics
ld a,Bank(Func_62ce)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call Func_62ce
jp Func_5d5f
; function that calls a function to do fly away or teleport away graphics
DoFlyOrTeleportAwayGraphics:: ; 098f (0:098f)
ld b, BANK(_DoFlyOrTeleportAwayGraphics)
ld hl, _DoFlyOrTeleportAwayGraphics
jp Bankswitch
; load sprite graphics based on whether the player is standing, biking, or surfing
LoadPlayerSpriteGraphics:: ; 0997 (0:0997)
ld a,[$d700]
dec a
jr z,.ridingBike
ld a,[$ffd7]
and a
jr nz,.determineGraphics
jr .startWalking
.ridingBike
call IsBikeRidingAllowed
jr c,.determineGraphics ; don't start walking if bike riding is allowed
.startWalking
xor a
ld [$d700],a
ld [$d11a],a
jp LoadWalkingPlayerSpriteGraphics
.determineGraphics
ld a,[$d700]
and a
jp z,LoadWalkingPlayerSpriteGraphics
dec a
jp z,LoadBikePlayerSpriteGraphics
dec a
jp z,LoadSurfingPlayerSpriteGraphics
jp LoadWalkingPlayerSpriteGraphics
; function to check if bike riding is allowed on the current map
; sets carry if bike is allowed, clears carry otherwise
IsBikeRidingAllowed:: ; 09c5 (0:09c5)
ld a,[W_CURMAP]
cp a,ROUTE_23
jr z,.allowed
cp a,INDIGO_PLATEAU
jr z,.allowed
ld a,[W_CURMAPTILESET]
ld b,a
ld hl,BikeRidingTilesets
.loop
ld a,[hli]
cp b
jr z,.allowed
inc a
jr nz,.loop
and a
ret
.allowed
scf
ret
BikeRidingTilesets:: ; 09e2 (0:09e2)
db $00, $03, $0B, $0E, $11, $FF
; load the tile pattern data of the current tileset into VRAM
LoadTilesetTilePatternData:: ; 09e8 (0:09e8)
ld a,[$d52e]
ld l,a
ld a,[$d52f]
ld h,a
ld de,$9000
ld bc,$0600
ld a,[$d52b]
jp FarCopyData2
; this loads the current maps complete tile map (which references blocks, not individual tiles) to C6E8
; it can also load partial tile maps of connected maps into a border of length 3 around the current map
LoadTileBlockMap:: ; 09fc (0:09fc)
; fill C6E8-CBFB with the background tile
ld hl,$c6e8
ld a,[$d3ad] ; background tile number
ld d,a
ld bc,$0514
.backgroundTileLoop
ld a,d
ld [hli],a
dec bc
ld a,c
or b
jr nz,.backgroundTileLoop
; load tile map of current map (made of tile block IDs)
; a 3-byte border at the edges of the map is kept so that there is space for map connections
ld hl,$c6e8
ld a,[W_CURMAPWIDTH]
ld [$ff8c],a
add a,$06 ; border (east and west)
ld [$ff8b],a ; map width + border
ld b,$00
ld c,a
; make space for north border (next 3 lines)
add hl,bc
add hl,bc
add hl,bc
ld c,$03
add hl,bc ; this puts us past the (west) border
ld a,[$d36a] ; tile map pointer
ld e,a
ld a,[$d36b]
ld d,a ; de = tile map pointer
ld a,[W_CURMAPHEIGHT]
ld b,a
.rowLoop ; copy one row each iteration
push hl
ld a,[$ff8c] ; map width (without border)
ld c,a
.rowInnerLoop
ld a,[de]
inc de
ld [hli],a
dec c
jr nz,.rowInnerLoop
; add the map width plus the border to the base address of the current row to get the next row's address
pop hl
ld a,[$ff8b] ; map width + border
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
dec b
jr nz,.rowLoop
.northConnection
ld a,[$d371]
cp a,$ff
jr z,.southConnection
call SwitchToMapRomBank
ld a,[$d372]
ld l,a
ld a,[$d373]
ld h,a
ld a,[$d374]
ld e,a
ld a,[$d375]
ld d,a
ld a,[$d376]
ld [$ff8b],a
ld a,[$d377]
ld [$ff8c],a
call LoadNorthSouthConnectionsTileMap
.southConnection
ld a,[$d37c]
cp a,$ff
jr z,.westConnection
call SwitchToMapRomBank
ld a,[$d37d]
ld l,a
ld a,[$d37e]
ld h,a
ld a,[$d37f]
ld e,a
ld a,[$d380]
ld d,a
ld a,[$d381]
ld [$ff8b],a
ld a,[$d382]
ld [$ff8c],a
call LoadNorthSouthConnectionsTileMap
.westConnection
ld a,[$d387]
cp a,$ff
jr z,.eastConnection
call SwitchToMapRomBank
ld a,[$d388]
ld l,a
ld a,[$d389]
ld h,a
ld a,[$d38a]
ld e,a
ld a,[$d38b]
ld d,a
ld a,[$d38c]
ld b,a
ld a,[$d38d]
ld [$ff8b],a
call LoadEastWestConnectionsTileMap
.eastConnection
ld a,[$d392]
cp a,$ff
jr z,.done
call SwitchToMapRomBank
ld a,[$d393]
ld l,a
ld a,[$d394]
ld h,a
ld a,[$d395]
ld e,a
ld a,[$d396]
ld d,a
ld a,[$d397]
ld b,a
ld a,[$d398]
ld [$ff8b],a
call LoadEastWestConnectionsTileMap
.done
ret
LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade)
ld c,$03
.loop
push de
push hl
ld a,[$ff8b] ; width of connection
ld b,a
.innerLoop
ld a,[hli]
ld [de],a
inc de
dec b
jr nz,.innerLoop
pop hl
pop de
ld a,[$ff8c] ; width of connected map
add l
ld l,a
jr nc,.noCarry1
inc h
.noCarry1
ld a,[W_CURMAPWIDTH]
add a,$06
add e
ld e,a
jr nc,.noCarry2
inc d
.noCarry2
dec c
jr nz,.loop
ret
LoadEastWestConnectionsTileMap:: ; 0b02 (0:0b02)
push hl
push de
ld c,$03
.innerLoop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.innerLoop
pop de
pop hl
ld a,[$ff8b] ; width of connected map
add l
ld l,a
jr nc,.noCarry1
inc h
.noCarry1
ld a,[W_CURMAPWIDTH]
add a,$06
add e
ld e,a
jr nc,.noCarry2
inc d
.noCarry2
dec b
jr nz,LoadEastWestConnectionsTileMap
ret
; function to check if there is a sign or sprite in front of the player
; if so, it is stored in [$FF8C]
; if not, [$FF8C] is set to 0
IsSpriteOrSignInFrontOfPlayer:: ; 0b23 (0:0b23)
xor a
ld [$ff8c],a
ld a,[$d4b0] ; number of signs in the map
and a
jr z,.extendRangeOverCounter
; if there are signs
ld a,$35
call Predef ; get the coordinates in front of the player in de
ld hl,$d4b1 ; start of sign coordinates
ld a,[$d4b0] ; number of signs in the map
ld b,a
ld c,$00
.signLoop
inc c
ld a,[hli] ; sign Y
cp d
jr z,.yCoordMatched
inc hl
jr .retry
.yCoordMatched
ld a,[hli] ; sign X
cp e
jr nz,.retry
.xCoordMatched
; found sign
push hl
push bc
ld hl,$d4d1 ; start of sign text ID's
ld b,$00
dec c
add hl,bc
ld a,[hl]
ld [$ff8c],a ; store sign text ID
pop bc
pop hl
ret
.retry
dec b
jr nz,.signLoop
; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC
.extendRangeOverCounter
ld a,$35
call Predef ; get the tile in front of the player in c
ld hl,$d532 ; list of tiles that extend talking range (counter tiles)
ld b,$03
ld d,$20 ; talking range in pixels (long range)
.counterTilesLoop
ld a,[hli]
cp c
jr z,IsSpriteInFrontOfPlayer2 ; jumps if the tile in front of the player is a counter tile
dec b
jr nz,.counterTilesLoop
; part of the above function, but sometimes its called on its own, when signs are irrelevant
; the caller must zero [$FF8C]
IsSpriteInFrontOfPlayer:: ; 0b6b (0:0b6b)
ld d,$10 ; talking range in pixels (normal range)
IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d)
ld bc,$3c40 ; Y and X position of player sprite
ld a,[$c109] ; direction the player is facing
.checkIfPlayerFacingUp
cp a,$04
jr nz,.checkIfPlayerFacingDown
; facing up
ld a,b
sub d
ld b,a
ld a,$08
jr .doneCheckingDirection
.checkIfPlayerFacingDown
cp a,$00
jr nz,.checkIfPlayerFacingRight
; facing down
ld a,b
add d
ld b,a
ld a,$04
jr .doneCheckingDirection
.checkIfPlayerFacingRight
cp a,$0c
jr nz,.playerFacingLeft
; facing right
ld a,c
add d
ld c,a
ld a,$01
jr .doneCheckingDirection
.playerFacingLeft
; facing left
ld a,c
sub d
ld c,a
ld a,$02
.doneCheckingDirection
ld [$d52a],a
ld a,[$d4e1] ; number of sprites
and a
ret z
; if there are sprites
ld hl,$c110
ld d,a
ld e,$01
.spriteLoop
push hl
ld a,[hli] ; image (0 if no sprite)
and a
jr z,.nextSprite
inc l
ld a,[hli] ; sprite visibility
inc a
jr z,.nextSprite
inc l
ld a,[hli] ; Y location
cp b
jr nz,.nextSprite
inc l
ld a,[hl] ; X location
cp c
jr z,.foundSpriteInFrontOfPlayer
.nextSprite
pop hl
ld a,l
add a,$10
ld l,a
inc e
dec d
jr nz,.spriteLoop
ret
.foundSpriteInFrontOfPlayer
pop hl
ld a,l
and a,$f0
inc a
ld l,a
set 7,[hl]
ld a,e
ld [$ff8c],a ; store sprite ID
ret
; function to check if the player will jump down a ledge and check if the tile ahead is passable (when not surfing)
; sets the carry flag if there is a collision, and unsets it if there isn't a collision
CollisionCheckOnLand:: ; 0bd1 (0:0bd1)
ld a,[$d736]
bit 6,a ; is the player jumping?
jr nz,.noCollision
; if not jumping a ledge
ld a,[$cd38]
and a
jr nz,.noCollision
ld a,[$d52a] ; the direction that the player is trying to go in
ld d,a
ld a,[$c10c] ; the player sprite's collision data (bit field) (set in the sprite movement code)
and d ; check if a sprite is in the direction the player is trying to go
jr nz,.collision
xor a
ld [$ff8c],a
call IsSpriteInFrontOfPlayer ; check for sprite collisions again? when does the above check fail to detect a sprite collision?
ld a,[$ff8c]
and a ; was there a sprite collision?
jr nz,.collision
; if no sprite collision
ld hl,TilePairCollisionsLand
call CheckForJumpingAndTilePairCollisions
jr c,.collision
call CheckTilePassable
jr nc,.noCollision
.collision
ld a,[$c02a]
cp a,$b4 ; check if collision sound is already playing
jr z,.setCarry
ld a,$b4
call PlaySound ; play collision sound (if it's not already playing)
.setCarry
scf
ret
.noCollision
and a
ret
; function that checks if the tile in front of the player is passable
; clears carry if it is, sets carry if not
CheckTilePassable:: ; 0c10 (0:0c10)
ld a,$35
call Predef ; get tile in front of player
ld a,[$cfc6] ; tile in front of player
ld c,a
ld hl,$d530 ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles
.loop
ld a,[hli]
cp a,$ff
jr z,.tileNotPassable
cp c
ret z
jr .loop
.tileNotPassable
scf
ret
; check if the player is going to jump down a small ledge
; and check for collisions that only occur between certain pairs of tiles
; Input: hl - address of directional collision data
; sets carry if there is a collision and unsets carry if not
CheckForJumpingAndTilePairCollisions:: ; 0c2a (0:0c2a)
push hl
ld a,$35
call Predef ; get the tile in front of the player
push de
push bc
ld b, BANK(Func_1a672)
ld hl, Func_1a672
call Bankswitch ; check if the player is trying to jump a ledge
pop bc
pop de
pop hl
and a
ld a,[$d736]
bit 6,a ; is the player jumping?
ret nz
; if not jumping
Func_c44:: ; 0c44 (0:0c44)
FuncCoord 8, 9 ; $c45c
ld a,[Coord] ; tile the player is on
ld [$cf0e],a
CheckForTilePairCollisions:: ; 0c4a (0:0c4a)
ld a,[$cfc6] ; tile in front of the player
ld c,a
.tilePairCollisionLoop
ld a,[W_CURMAPTILESET] ; tileset number
ld b,a
ld a,[hli]
cp a,$ff
jr z,.noMatch
cp b
jr z,.tilesetMatches
inc hl
.retry
inc hl
jr .tilePairCollisionLoop
.tilesetMatches
ld a,[$cf0e] ; tile the player is on
ld b,a
ld a,[hl]
cp b
jr z,.currentTileMatchesFirstInPair
inc hl
ld a,[hl]
cp b
jr z,.currentTileMatchesSecondInPair
jr .retry
.currentTileMatchesFirstInPair
inc hl
ld a,[hl]
cp c
jr z,.foundMatch
jr .tilePairCollisionLoop
.currentTileMatchesSecondInPair
dec hl
ld a,[hli]
cp c
inc hl
jr nz,.tilePairCollisionLoop
.foundMatch
scf
ret
.noMatch
and a
ret
; FORMAT: tileset number, tile 1, tile 2
; terminated by 0xFF
; these entries indicate that the player may not cross between tile 1 and tile 2
; it's mainly used to simulate differences in elevation
TilePairCollisionsLand:: ; 0c7e (0:0c7e)
db $11, $20, $05;
db $11, $41, $05;
db $03, $30, $2E;
db $11, $2A, $05;
db $11, $05, $21;
db $03, $52, $2E;
db $03, $55, $2E;
db $03, $56, $2E;
db $03, $20, $2E;
db $03, $5E, $2E;
db $03, $5F, $2E;
db $FF;
TilePairCollisionsWater:: ; 0ca0 (0:0ca0)
db $03, $14, $2E;
db $03, $48, $2E;
db $11, $14, $05;
db $FF;
; this builds a tile map from the tile block map based on the current X/Y coordinates of the player's character
LoadCurrentMapView:: ; 0caa (0:0caa)
ld a,[H_LOADEDROMBANK]
push af
ld a,[$d52b] ; tile data ROM bank
ld [H_LOADEDROMBANK],a
ld [$2000],a ; switch to ROM bank that contains tile data
ld a,[$d35f] ; address of upper left corner of current map view
ld e,a
ld a,[$d360]
ld d,a
ld hl,wTileMapBackup
ld b,$05
.rowLoop ; each loop iteration fills in one row of tile blocks
push hl
push de
ld c,$06
.rowInnerLoop ; loop to draw each tile block of the current row
push bc
push de
push hl
ld a,[de]
ld c,a ; tile block number
call DrawTileBlock
pop hl
pop de
pop bc
inc hl
inc hl
inc hl
inc hl
inc de
dec c
jr nz,.rowInnerLoop
; update tile block map pointer to next row's address
pop de
ld a,[W_CURMAPWIDTH]
add a,$06
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
; update tile map pointer to next row's address
pop hl
ld a,$60
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
dec b
jr nz,.rowLoop
ld hl,wTileMapBackup
ld bc,$0000
.adjustForYCoordWithinTileBlock
ld a,[W_YBLOCKCOORD]
and a
jr z,.adjustForXCoordWithinTileBlock
ld bc,$0030
add hl,bc
.adjustForXCoordWithinTileBlock
ld a,[W_XBLOCKCOORD]
and a
jr z,.copyToVisibleAreaBuffer
ld bc,$0002
add hl,bc
.copyToVisibleAreaBuffer
ld de,wTileMap ; base address for the tiles that are directly transfered to VRAM during V-blank
ld b,$12
.rowLoop2
ld c,$14
.rowInnerLoop2
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.rowInnerLoop2
ld a,$04
add l
ld l,a
jr nc,.noCarry3
inc h
.noCarry3
dec b
jr nz,.rowLoop2
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a ; restore previous ROM bank
ret
AdvancePlayerSprite:: ; 0d27 (0:0d27)
ld a,[$c103] ; delta Y
ld b,a
ld a,[$c105] ; delta X
ld c,a
ld hl,wWalkCounter ; walking animation counter
dec [hl]
jr nz,.afterUpdateMapCoords
; if it's the end of the animation, update the player's map coordinates
ld a,[W_YCOORD]
add b
ld [W_YCOORD],a
ld a,[W_XCOORD]
add c
ld [W_XCOORD],a
.afterUpdateMapCoords
ld a,[wWalkCounter] ; walking animation counter
cp a,$07
jp nz,.scrollBackgroundAndSprites
; if this is the first iteration of the animation
ld a,c
cp a,$01
jr nz,.checkIfMovingWest
; moving east
ld a,[$d526]
ld e,a
and a,$e0
ld d,a
ld a,e
add a,$02
and a,$1f
or d
ld [$d526],a
jr .adjustXCoordWithinBlock
.checkIfMovingWest
cp a,$ff
jr nz,.checkIfMovingSouth
; moving west
ld a,[$d526]
ld e,a
and a,$e0
ld d,a
ld a,e
sub a,$02
and a,$1f
or d
ld [$d526],a
jr .adjustXCoordWithinBlock
.checkIfMovingSouth
ld a,b
cp a,$01
jr nz,.checkIfMovingNorth
; moving south
ld a,[$d526]
add a,$40
ld [$d526],a
jr nc,.adjustXCoordWithinBlock
ld a,[$d527]
inc a
and a,$03
or a,$98
ld [$d527],a
jr .adjustXCoordWithinBlock
.checkIfMovingNorth
cp a,$ff
jr nz,.adjustXCoordWithinBlock
; moving north
ld a,[$d526]
sub a,$40
ld [$d526],a
jr nc,.adjustXCoordWithinBlock
ld a,[$d527]
dec a
and a,$03
or a,$98
ld [$d527],a
.adjustXCoordWithinBlock
ld a,c
and a
jr z,.pointlessJump ; mistake?
.pointlessJump
ld hl,W_XBLOCKCOORD
ld a,[hl]
add c
ld [hl],a
cp a,$02
jr nz,.checkForMoveToWestBlock
; moved into the tile block to the east
xor a
ld [hl],a
ld hl,$d4e3
inc [hl]
ld de,$d35f
call MoveTileBlockMapPointerEast
jr .updateMapView
.checkForMoveToWestBlock
cp a,$ff
jr nz,.adjustYCoordWithinBlock
; moved into the tile block to the west
ld a,$01
ld [hl],a
ld hl,$d4e3
dec [hl]
ld de,$d35f
call MoveTileBlockMapPointerWest
jr .updateMapView
.adjustYCoordWithinBlock
ld hl,W_YBLOCKCOORD
ld a,[hl]
add b
ld [hl],a
cp a,$02
jr nz,.checkForMoveToNorthBlock
; moved into the tile block to the south
xor a
ld [hl],a
ld hl,$d4e2
inc [hl]
ld de,$d35f
ld a,[W_CURMAPWIDTH]
call MoveTileBlockMapPointerSouth
jr .updateMapView
.checkForMoveToNorthBlock
cp a,$ff
jr nz,.updateMapView
; moved into the tile block to the north
ld a,$01
ld [hl],a
ld hl,$d4e2
dec [hl]
ld de,$d35f
ld a,[W_CURMAPWIDTH]
call MoveTileBlockMapPointerNorth
.updateMapView
call LoadCurrentMapView
ld a,[$c103] ; delta Y
cp a,$01
jr nz,.checkIfMovingNorth2
; if moving south
call ScheduleSouthRowRedraw
jr .scrollBackgroundAndSprites
.checkIfMovingNorth2
cp a,$ff
jr nz,.checkIfMovingEast2
; if moving north
call ScheduleNorthRowRedraw
jr .scrollBackgroundAndSprites
.checkIfMovingEast2
ld a,[$c105] ; delta X
cp a,$01
jr nz,.checkIfMovingWest2
; if moving east
call ScheduleEastColumnRedraw
jr .scrollBackgroundAndSprites
.checkIfMovingWest2
cp a,$ff
jr nz,.scrollBackgroundAndSprites
; if moving west
call ScheduleWestColumnRedraw
.scrollBackgroundAndSprites
ld a,[$c103] ; delta Y
ld b,a
ld a,[$c105] ; delta X
ld c,a
sla b
sla c
ld a,[$ffaf]
add b
ld [$ffaf],a ; update background scroll Y
ld a,[$ffae]
add c
ld [$ffae],a ; update background scroll X
; shift all the sprites in the direction opposite of the player's motion
; so that the player appears to move relative to them
ld hl,$c114
ld a,[$d4e1] ; number of sprites
and a ; are there any sprites?
jr z,.done
ld e,a
.spriteShiftLoop
ld a,[hl]
sub b
ld [hli],a
inc l
ld a,[hl]
sub c
ld [hl],a
ld a,$0e
add l
ld l,a
dec e
jr nz,.spriteShiftLoop
.done
ret
; the following four functions are used to move the pointer to the upper left
; corner of the tile block map in the direction of motion
MoveTileBlockMapPointerEast:: ; 0e65 (0:0e65)
ld a,[de]
add a,$01
ld [de],a
ret nc
inc de
ld a,[de]
inc a
ld [de],a
ret
MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f)
ld a,[de]
sub a,$01
ld [de],a
ret nc
inc de
ld a,[de]
dec a
ld [de],a
ret
MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79)
add a,$06
ld b,a
ld a,[de]
add b
ld [de],a
ret nc
inc de
ld a,[de]
inc a
ld [de],a
ret
MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
add a,$06
ld b,a
ld a,[de]
sub b
ld [de],a
ret nc
inc de
ld a,[de]
dec a
ld [de],a
ret
; the following 6 functions are used to tell the V-blank handler to redraw
; the portion of the map that was newly exposed due to the player's movement
ScheduleNorthRowRedraw:: ; 0e91 (0:0e91)
FuncCoord 0, 0
ld hl,Coord
call ScheduleRowRedrawHelper
ld a,[$d526]
ld [H_SCREENEDGEREDRAWADDR],a
ld a,[$d527]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWROW
ld [H_SCREENEDGEREDRAW],a
ret
ScheduleRowRedrawHelper:: ; 0ea6 (0:0ea6)
ld de,wScreenEdgeTiles
ld c,$28
.loop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.loop
ret
ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
FuncCoord 0,16
ld hl,Coord
call ScheduleRowRedrawHelper
ld a,[$d526]
ld l,a
ld a,[$d527]
ld h,a
ld bc,$0200
add hl,bc
ld a,h
and a,$03
or a,$98
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,l
ld [H_SCREENEDGEREDRAWADDR],a
ld a,REDRAWROW
ld [H_SCREENEDGEREDRAW],a
ret
ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
FuncCoord 18,0
ld hl,Coord
call ScheduleColumnRedrawHelper
ld a,[$d526]
ld c,a
and a,$e0
ld b,a
ld a,c
add a,18
and a,$1f
or b
ld [H_SCREENEDGEREDRAWADDR],a
ld a,[$d527]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWCOL
ld [H_SCREENEDGEREDRAW],a
ret
ScheduleColumnRedrawHelper:: ; 0ef2 (0:0ef2)
ld de,wScreenEdgeTiles
ld c,$12
.loop
ld a,[hli]
ld [de],a
inc de
ld a,[hl]
ld [de],a
inc de
ld a,19
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
dec c
jr nz,.loop
ret
ScheduleWestColumnRedraw:: ; 0f08 (0:0f08)
FuncCoord 0,0
ld hl,Coord
call ScheduleColumnRedrawHelper
ld a,[$d526]
ld [H_SCREENEDGEREDRAWADDR],a
ld a,[$d527]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWCOL
ld [H_SCREENEDGEREDRAW],a
ret
; function to write the tiles that make up a tile block to memory
; Input: c = tile block ID, hl = destination address
DrawTileBlock:: ; 0f1d (0:0f1d)
push hl
ld a,[$d52c] ; pointer to tiles
ld l,a
ld a,[$d52d]
ld h,a
ld a,c
swap a
ld b,a
and a,$f0
ld c,a
ld a,b
and a,$0f
ld b,a ; bc = tile block ID * 0x10
add hl,bc
ld d,h
ld e,l ; de = address of the tile block's tiles
pop hl
ld c,$04 ; 4 loop iterations
.loop ; each loop iteration, write 4 tile numbers
push bc
ld a,[de]
ld [hli],a
inc de
ld a,[de]
ld [hli],a
inc de
ld a,[de]
ld [hli],a
inc de
ld a,[de]
ld [hl],a
inc de
ld bc,$0015
add hl,bc
pop bc
dec c
jr nz,.loop
ret
; function to update joypad state and simulate button presses
GetJoypadStateOverworld:: ; 0f4d (0:0f4d)
xor a
ld [$c103],a
ld [$c105],a
call RunMapScript
call GetJoypadState
ld a,[W_FLAGS_D733]
bit 3,a ; check if a trainer wants a challenge
jr nz,.notForcedDownwards
ld a,[W_CURMAP]
cp a,ROUTE_17 ; Cycling Road
jr nz,.notForcedDownwards
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
and a,%11110011 ; bit mask for all directions and A/B
jr nz,.notForcedDownwards
ld a,%10000000 ; down pressed
ld [H_CURRENTPRESSEDBUTTONS],a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press
.notForcedDownwards
ld a,[$d730]
bit 7,a
ret z
; if simulating button presses
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
ld b,a
ld a,[$cd3b] ; bit mask for button presses that override simulated ones
and b
ret nz ; return if the simulated button presses are overridden
ld hl,$cd38 ; index of current simulated button press
dec [hl]
ld a,[hl]
cp a,$ff
jr z,.doneSimulating ; if the end of the simulated button presses has been reached
ld hl,$ccd3 ; base address of simulated button presses
; add offset to base address
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
ld a,[hl]
ld [H_CURRENTPRESSEDBUTTONS],a ; store simulated button press in joypad state
and a
ret nz
ld [H_NEWLYPRESSEDBUTTONS],a
ld [H_NEWLYRELEASEDBUTTONS],a
ret
; if done simulating button presses
.doneSimulating
xor a
ld [$cd3a],a
ld [$cd38],a
ld [$ccd3],a
ld [wJoypadForbiddenButtonsMask],a
ld [H_CURRENTPRESSEDBUTTONS],a
ld hl,$d736
ld a,[hl]
and a,$f8
ld [hl],a
ld hl,$d730
res 7,[hl]
ret
; function to check the tile ahead to determine if the character should get on land or keep surfing
; sets carry if there is a collision and clears carry otherwise
; It seems that this function has a bug in it, but due to luck, it doesn't
; show up. After detecting a sprite collision, it jumps to the code that
; checks if the next tile is passable instead of just directly jumping to the
; "collision detected" code. However, it doesn't store the next tile in c,
; so the old value of c is used. 2429 is always called before this function,
; and 2429 always sets c to 0xF0. There is no 0xF0 background tile, so it
; is considered impassable and it is detected as a collision.
CollisionCheckOnWater:: ; 0fb7 (0:0fb7)
ld a,[$d730]
bit 7,a
jp nz,.noCollision ; return and clear carry if button presses are being simulated
ld a,[$d52a] ; the direction that the player is trying to go in
ld d,a
ld a,[$c10c] ; the player sprite's collision data (bit field) (set in the sprite movement code)
and d ; check if a sprite is in the direction the player is trying to go
jr nz,.checkIfNextTileIsPassable ; bug?
ld hl,TilePairCollisionsWater
call CheckForJumpingAndTilePairCollisions
jr c,.collision
ld a,$35
call Predef ; get tile in front of player (puts it in c and [$CFC6])
ld a,[$cfc6] ; tile in front of player
cp a,$14 ; water tile
jr z,.noCollision ; keep surfing if it's a water tile
cp a,$32 ; either the left tile of the S.S. Anne boarding platform or the tile on eastern coastlines (depending on the current tileset)
jr z,.checkIfVermilionDockTileset
cp a,$48 ; tile on right on coast lines in Safari Zone
jr z,.noCollision ; keep surfing
; check if the [land] tile in front of the player is passable
.checkIfNextTileIsPassable
ld hl,$d530 ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a
.loop
ld a,[hli]
cp a,$ff
jr z,.collision
cp c
jr z,.stopSurfing ; stop surfing if the tile is passable
jr .loop
.collision
ld a,[$c02a]
cp a,$b4 ; check if collision sound is already playing
jr z,.setCarry
ld a,$b4
call PlaySound ; play collision sound (if it's not already playing)
.setCarry
scf
jr .done
.noCollision
and a
.done
ret
.stopSurfing
xor a
ld [$d700],a
call LoadPlayerSpriteGraphics
call Func_2307
jr .noCollision
.checkIfVermilionDockTileset
ld a,[W_CURMAPTILESET] ; tileset
cp a,$0e ; Vermilion Dock tileset
jr nz,.noCollision ; keep surfing if it's not the boarding platform tile
jr .stopSurfing ; if it is the boarding platform tile, stop surfing
; function to run the current map's script
RunMapScript:: ; 101b (0:101b)
push hl
push de
push bc
ld b, BANK(Func_f225)
ld hl, Func_f225
call Bankswitch ; check if the player is pushing a boulder
ld a,[wFlags_0xcd60]
bit 1,a ; is the player pushing a boulder?
jr z,.afterBoulderEffect
ld b, BANK(Func_f2b5)
ld hl, Func_f2b5
call Bankswitch ; displays dust effect when pushing a boulder
.afterBoulderEffect
pop bc
pop de
pop hl
call Func_310e
ld a,[W_CURMAP] ; current map number
call SwitchToMapRomBank ; change to the ROM bank the map's data is in
ld hl,W_MAPSCRIPTPTR
ld a,[hli]
ld h,[hl]
ld l,a
ld de,.return
push de
jp [hl] ; jump to script
.return
ret
LoadWalkingPlayerSpriteGraphics:: ; 104d (0:104d)
ld de,RedSprite ; $4180
ld hl,$8000
jr LoadPlayerSpriteGraphicsCommon
LoadSurfingPlayerSpriteGraphics:: ; 1055 (0:1055)
ld de,SeelSprite
ld hl,$8000
jr LoadPlayerSpriteGraphicsCommon
LoadBikePlayerSpriteGraphics:: ; 105d (0:105d)
ld de,RedCyclingSprite
ld hl,$8000
LoadPlayerSpriteGraphicsCommon:: ; 1063 (0:1063)
push de
push hl
ld bc,(BANK(RedSprite) << 8) + $0c
call CopyVideoData
pop hl
pop de
ld a,$c0
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
set 3,h
ld bc,$050c
jp CopyVideoData
; function to load data from the map header
LoadMapHeader:: ; 107c (0:107c)
ld b, BANK(Func_f113)
ld hl, Func_f113
call Bankswitch
ld a,[W_CURMAPTILESET]
ld [$d119],a
ld a,[W_CURMAP]
call SwitchToMapRomBank
ld a,[W_CURMAPTILESET]
ld b,a
res 7,a
ld [W_CURMAPTILESET],a
ld [$ff8b],a
bit 7,b
ret nz
ld hl,MapHeaderPointers
ld a,[W_CURMAP]
sla a
jr nc,.noCarry1
inc h
.noCarry1
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
ld a,[hli]
ld h,[hl]
ld l,a ; hl = base of map header
; copy the first 10 bytes (the fixed area) of the map data to D367-D370
ld de,$d367
ld c,$0a
.copyFixedHeaderLoop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.copyFixedHeaderLoop
; initialize all the connected maps to disabled at first, before loading the actual values
ld a,$ff
ld [$d371],a
ld [$d37c],a
ld [$d387],a
ld [$d392],a
; copy connection data (if any) to WRAM
ld a,[W_MAPCONNECTIONS]
ld b,a
.checkNorth
bit 3,b
jr z,.checkSouth
ld de,W_MAPCONN1PTR
call CopyMapConnectionHeader
.checkSouth
bit 2,b
jr z,.checkWest
ld de,W_MAPCONN2PTR
call CopyMapConnectionHeader
.checkWest
bit 1,b
jr z,.checkEast
ld de,W_MAPCONN3PTR
call CopyMapConnectionHeader
.checkEast
bit 0,b
jr z,.getObjectDataPointer
ld de,W_MAPCONN4PTR
call CopyMapConnectionHeader
.getObjectDataPointer
ld a,[hli]
ld [$d3a9],a
ld a,[hli]
ld [$d3aa],a
push hl
ld a,[$d3a9]
ld l,a
ld a,[$d3aa]
ld h,a ; hl = base of object data
ld de,$d3ad ; background tile ID
ld a,[hli]
ld [de],a ; save background tile ID
.loadWarpData
ld a,[hli] ; number of warps
ld [$d3ae],a ; save the number of warps
and a ; are there any warps?
jr z,.loadSignData ; if not, skip this
ld c,a
ld de,$d3af ; base address of warps
.warpLoop ; one warp per loop iteration
ld b,$04
.warpInnerLoop
ld a,[hli]
ld [de],a
inc de
dec b
jr nz,.warpInnerLoop
dec c
jr nz,.warpLoop
.loadSignData
ld a,[hli] ; number of signs
ld [$d4b0],a ; save the number of signs
and a ; are there any signs?
jr z,.loadSpriteData ; if not, skip this
ld c,a
ld de,$d4d1 ; base address of sign text IDs
ld a,d
ld [$ff95],a
ld a,e
ld [$ff96],a
ld de,$d4b1 ; base address of sign coordinates
.signLoop
ld a,[hli]
ld [de],a
inc de
ld a,[hli]
ld [de],a
inc de
push de
ld a,[$ff95]
ld d,a
ld a,[$ff96]
ld e,a
ld a,[hli]
ld [de],a
inc de
ld a,d
ld [$ff95],a
ld a,e
ld [$ff96],a
pop de
dec c
jr nz,.signLoop
.loadSpriteData
ld a,[$d72e]
bit 5,a ; did a battle happen immediately before this?
jp nz,.finishUp ; if so, skip this because battles don't destroy this data
ld a,[hli]
ld [$d4e1],a ; save the number of sprites
push hl
; zero C110-C1FF and C210-C2FF
ld hl,$c110
ld de,$c210
xor a
ld b,$f0
.zeroSpriteDataLoop
ld [hli],a
ld [de],a
inc e
dec b
jr nz,.zeroSpriteDataLoop
; initialize all C100-C1FF sprite entries to disabled (other than player's)
ld hl,$c112
ld de,$0010
ld c,$0f
.disableSpriteEntriesLoop
ld [hl],$ff
add hl,de
dec c
jr nz,.disableSpriteEntriesLoop
pop hl
ld de,$c110
ld a,[$d4e1] ; number of sprites
and a ; are there any sprites?
jp z,.finishUp ; if there are no sprites, skip the rest
ld b,a
ld c,$00
.loadSpriteLoop
ld a,[hli]
ld [de],a ; store picture ID at C1X0
inc d
ld a,$04
add e
ld e,a
ld a,[hli]
ld [de],a ; store Y position at C2X4
inc e
ld a,[hli]
ld [de],a ; store X position at C2X5
inc e
ld a,[hli]
ld [de],a ; store movement byte 1 at C2X6
ld a,[hli]
ld [$ff8d],a ; save movement byte 2
ld a,[hli]
ld [$ff8e],a ; save text ID and flags byte
push bc
push hl
ld b,$00
ld hl,W_MAPSPRITEDATA
add hl,bc
ld a,[$ff8d]
ld [hli],a ; store movement byte 2 in byte 0 of sprite entry
ld a,[$ff8e]
ld [hl],a ; this appears pointless, since the value is overwritten immediately after
ld a,[$ff8e]
ld [$ff8d],a
and a,$3f
ld [hl],a ; store text ID in byte 1 of sprite entry
pop hl
ld a,[$ff8d]
bit 6,a
jr nz,.trainerSprite
bit 7,a
jr nz,.itemBallSprite
jr .regularSprite
.trainerSprite
ld a,[hli]
ld [$ff8d],a ; save trainer class
ld a,[hli]
ld [$ff8e],a ; save trainer number (within class)
push hl
ld hl,W_MAPSPRITEEXTRADATA
add hl,bc
ld a,[$ff8d]
ld [hli],a ; store trainer class in byte 0 of the entry
ld a,[$ff8e]
ld [hl],a ; store trainer number in byte 1 of the entry
pop hl
jr .nextSprite
.itemBallSprite
ld a,[hli]
ld [$ff8d],a ; save item number
push hl
ld hl,W_MAPSPRITEEXTRADATA
add hl,bc
ld a,[$ff8d]
ld [hli],a ; store item number in byte 0 of the entry
xor a
ld [hl],a ; zero byte 1, since it is not used
pop hl
jr .nextSprite
.regularSprite
push hl
ld hl,W_MAPSPRITEEXTRADATA
add hl,bc
; zero both bytes, since regular sprites don't use this extra space
xor a
ld [hli],a
ld [hl],a
pop hl
.nextSprite
pop bc
dec d
ld a,$0a
add e
ld e,a
inc c
inc c
dec b
jp nz,.loadSpriteLoop
.finishUp
ld a,$19
call Predef ; load tileset data
ld hl, LoadWildData
ld b, BANK(LoadWildData)
call Bankswitch ; load wild pokemon data
pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose)
ld a,[W_CURMAPHEIGHT] ; map height in 4x4 tile blocks
add a ; double it
ld [$d524],a ; store map height in 2x2 tile blocks
ld a,[W_CURMAPWIDTH] ; map width in 4x4 tile blocks
add a ; double it
ld [$d525],a ; map width in 2x2 tile blocks
ld a,[W_CURMAP]
ld c,a
ld b,$00
ld a,[H_LOADEDROMBANK]
push af
ld a, BANK(MapSongBanks)
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld hl, MapSongBanks
add hl,bc
add hl,bc
ld a,[hli]
ld [$d35b],a ; music 1
ld a,[hl]
ld [$d35c],a ; music 2
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; function to copy map connection data from ROM to WRAM
; Input: hl = source, de = destination
CopyMapConnectionHeader:: ; 1238 (0:1238)
ld c,$0b
.loop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.loop
ret
; function to load map data
LoadMapData:: ; 1241 (0:1241)
ld a,[H_LOADEDROMBANK]
push af
call DisableLCD
ld a,$98
ld [$d527],a
xor a
ld [$d526],a
ld [$ffaf],a
ld [$ffae],a
ld [wWalkCounter],a
ld [$d119],a
ld [$d11a],a
ld [$d3a8],a
call LoadTextBoxTilePatterns
call LoadMapHeader
ld b,BANK(InitMapSprites)
ld hl,InitMapSprites
call Bankswitch ; load tile pattern data for sprites
call LoadTileBlockMap
call LoadTilesetTilePatternData
call LoadCurrentMapView
; copy current map view to VRAM
ld hl,wTileMap
ld de,$9800
ld b,$12
.vramCopyLoop
ld c,$14
.vramCopyInnerLoop
ld a,[hli]
ld [de],a
inc e
dec c
jr nz,.vramCopyInnerLoop
ld a,$0c
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
dec b
jr nz,.vramCopyLoop
ld a,$01
ld [$cfcb],a
call EnableLCD
ld b,$09
call GoPAL_SET
call LoadPlayerSpriteGraphics
ld a,[$d732]
and a,$18 ; did the player fly or teleport in?
jr nz,.restoreRomBank
ld a,[W_FLAGS_D733]
bit 1,a
jr nz,.restoreRomBank
call Func_235f ; music related
call Func_2312 ; music related
.restoreRomBank
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; function to switch to the ROM bank that a map is stored in
; Input: a = map number
SwitchToMapRomBank:: ; 12bc (0:12bc)
push hl
push bc
ld c,a
ld b,$00
ld a,Bank(MapHeaderBanks)
call BankswitchHome ; switch to ROM bank 3
ld hl,MapHeaderBanks
add hl,bc
ld a,[hl]
ld [$ffe8],a ; save map ROM bank
call BankswitchBack
ld a,[$ffe8]
ld [H_LOADEDROMBANK],a
ld [$2000],a ; switch to map ROM bank
pop bc
pop hl
ret
Func_12da:: ; 12da (0:12da)
ld a, $1e
ld [$d13a], a
ld hl, $d730
ld a, [hl]
or $26
ld [hl], a
ret
Func_12e7:: ; 12e7 (0:12e7)
ld hl, $d728
res 0, [hl]
ret
;appears to be called twice inside function $C38B
;if $d700,$d11a == $1 then biking
;if $d700,$d11a == $2 then surfing
ForceBikeOrSurf:: ; 12ed (0:12ed)
ld b,5 ;graphics bank 5
ld hl,LoadPlayerSpriteGraphics ;load player sprite graphics
call Bankswitch ;loads bank 5 and then calls LoadPlayerSpriteGraphics
jp Func_2307 ;update map/player state?
; this is used to check if the player wants to interrupt the opening sequence at several points
; XXX is this used anywhere else?
; INPUT:
; c = number of frames to wait
; sets carry if Up+Select+B, Start, or A is pressed within c frames
; unsets carry otherwise
CheckForUserInterruption:: ; 12f8 (0:12f8)
call DelayFrame
push bc
call GetJoypadStateLowSensitivity
pop bc
ld a,[H_CURRENTPRESSEDBUTTONS] ; currently pressed buttons
cp a,%01000110 ; Up, Select button, B button
jr z,.setCarry ; if all three keys are pressed
ld a,[$ffb5] ; either newly pressed buttons or currently pressed buttons at low sampling rate
and a,%00001001 ; Start button, A button
jr nz,.setCarry ; if either key is pressed
dec c
jr nz,CheckForUserInterruption
.unsetCarry
and a
ret
.setCarry
scf
ret
; function to load position data for destination warp when switching maps
; INPUT:
; a = ID of destination warp within destination map
LoadDestinationWarpPosition:: ; 1313 (0:1313)
ld b,a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$cf12]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,b
add a
add a
ld c,a
ld b,0
add hl,bc
ld bc,4
ld de,$d35f
call CopyData
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; INPUT:
; c: if nonzero, show at least a sliver of health
; d = number of HP bar sections (normally 6)
; e = health (in eighths of bar sections) (normally out of 48)
DrawHPBar:: ; 1336 (0:1336)
push hl
push de
push bc
ld a,$71 ; left of HP bar tile 1
ld [hli],a
ld a,$62 ; left of HP bar tile 2
ld [hli],a
push hl
ld a,$63 ; empty bar section tile
.drawEmptyBarLoop
ld [hli],a
dec d
jr nz,.drawEmptyBarLoop
ld a,[$cf94]
dec a ; what should the right of HP bar tile be?
ld a,$6d ; right of HP bar tile, in status screen and battles
jr z,.writeTile
dec a ; right of HP bar tile, in pokemon menu
.writeTile
ld [hl],a
pop hl
ld a,e
and a ; is there enough health to show up on the HP bar?
jr nz,.loop ; if so, draw the HP bar
ld a,c
and a ; should a sliver of health be shown no matter what?
jr z,.done
ld e,1 ; if so, fill one eighth of a bar section
; loop to draw every full bar section
.loop
ld a,e
sub a,8
jr c,.drawPartialBarSection
ld e,a
ld a,$6b ; filled bar section tile
ld [hli],a
ld a,e
and a
jr z,.done
jr .loop
; draws a partial bar section at the end (if necessary)
; there are 7 possible partial bar sections from 1/8 to 7/8 full
.drawPartialBarSection
ld a,$63 ; empty bar section tile
add e ; add e to get the appropriate partial bar section tile
ld [hl],a ; write the tile
.done
pop bc
pop de
pop hl
ret
; loads pokemon data from one of multiple sources to $cf98
; loads base stats to $d0b8
; INPUT:
; [$cf92] = index of pokemon within party/box
; [$cc49] = source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; OUTPUT:
; [$cf91] = pokemon ID
; $cf98 = base address of pokemon data
; $d0b8 = base address of base stats
LoadMonData:: ; 1372 (0:1372)
ld hl,LoadMonData_
ld b,BANK(LoadMonData_)
jp Bankswitch
; writes c to $d0dc+b
Func_137a:: ; 137a (0:137a)
ld hl, $d0dc
ld e, b
ld d, $0
add hl, de
ld a, c
ld [hl], a
ret
LoadFlippedFrontSpriteByMonIndex:: ; 1384 (0:1384)
ld a, $1
ld [W_SPRITEFLIPPED], a
LoadFrontSpriteByMonIndex:: ; 1389 (0:1389)
push hl
ld a, [$d11e]
push af
ld a, [$cf91]
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld hl, $d11e
ld a, [hl]
pop bc
ld [hl], b
and a
pop hl
jr z, .invalidDexNumber ; dex #0 invalid
cp $98
jr c, .validDexNumber ; dex >#151 invalid
.invalidDexNumber
ld a, RHYDON ; $1
ld [$cf91], a
ret
.validDexNumber
push hl
ld de, $9000
call LoadMonFrontSprite
pop hl
ld a, [H_LOADEDROMBANK]
push af
ld a, Bank(asm_3f0d0)
ld [H_LOADEDROMBANK], a
ld [$2000], a
xor a
ld [$FF00+$e1], a
call asm_3f0d0
xor a
ld [W_SPRITEFLIPPED], a
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
; plays the cry of a pokemon
; INPUT:
; a = pokemon ID
PlayCry:: ; 13d0 (0:13d0)
call GetCryData
call PlaySound ; play cry
jp WaitForSoundToFinish ; wait for sound to be done playing
; gets a pokemon's cry data
; INPUT:
; a = pokemon ID
GetCryData:: ; 13d9 (0:13d9)
dec a
ld c,a
ld b,0
ld hl,CryData
add hl,bc
add hl,bc
add hl,bc
ld a,Bank(CryData)
call BankswitchHome
ld a,[hli]
ld b,a
ld a,[hli]
ld [$c0f1],a
ld a,[hl]
ld [$c0f2],a
call BankswitchBack
ld a,b ; a = cryID
ld c,$14 ; base sound ID for pokemon cries
rlca
add b ; a = cryID * 3
add c ; a = $14 + cryID * 3
ret
DisplayPartyMenu:: ; 13fc (0:13fc)
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
call GBPalWhiteOutWithDelay3
call CleanLCD_OAM
call PartyMenuInit
call DrawPartyMenu
jp HandlePartyMenuInput
GoBackToPartyMenu:: ; 1411 (0:1411)
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
call PartyMenuInit
call RedrawPartyMenu
jp HandlePartyMenuInput
PartyMenuInit:: ; 1420 (0:1420)
ld a,$01
call BankswitchHome
call LoadHpBarAndStatusTilePatterns
ld hl,$d730
set 6,[hl] ; turn off letter printing delay
xor a
ld [$cc49],a
ld [$cc37],a
ld hl,wTopMenuItemY
inc a
ld [hli],a ; top menu item Y
xor a
ld [hli],a ; top menu item X
ld a,[$cc2b]
push af
ld [hli],a ; current menu item ID
inc hl
ld a,[W_NUMINPARTY]
and a ; are there more than 0 pokemon in the party?
jr z,.storeMaxMenuItemID
dec a
; if party is not empty, the max menu item ID is ([W_NUMINPARTY] - 1)
; otherwise, it is 0
.storeMaxMenuItemID
ld [hli],a ; max menu item ID
ld a,[$d11f]
and a
ld a,%00000011 ; A button and B button
jr z,.next
xor a
ld [$d11f],a
inc a
.next
ld [hli],a ; menu watched keys
pop af
ld [hl],a ; old menu item ID
ret
HandlePartyMenuInput:: ; 145a (0:145a)
ld a,1
ld [$cc4a],a
ld a,$40
ld [$d09b],a
call HandleMenuInputPokemonSelection
call PlaceUnfilledArrowMenuCursor
ld b,a
xor a
ld [$d09b],a
ld a,[wCurrentMenuItem]
ld [$cc2b],a
ld hl,$d730
res 6,[hl] ; turn on letter printing delay
ld a,[$cc35]
and a
jp nz,.swappingPokemon
pop af
ld [$ffd7],a
bit 1,b
jr nz,.noPokemonChosen
ld a,[W_NUMINPARTY]
and a
jr z,.noPokemonChosen
ld a,[wCurrentMenuItem]
ld [wWhichPokemon],a
ld hl,W_PARTYMON1
ld b,0
ld c,a
add hl,bc
ld a,[hl]
ld [$cf91],a
ld [$cfd9],a
call BankswitchBack
and a
ret
.noPokemonChosen
call BankswitchBack
scf
ret
.swappingPokemon
bit 1,b ; was the B button pressed?
jr z,.handleSwap ; if not, handle swapping the pokemon
.cancelSwap ; if the B button was pressed
ld b,BANK(ErasePartyMenuCursors)
ld hl,ErasePartyMenuCursors
call Bankswitch
xor a
ld [$cc35],a
ld [$d07d],a
call RedrawPartyMenu
jr HandlePartyMenuInput
.handleSwap
ld a,[wCurrentMenuItem]
ld [wWhichPokemon],a
ld b, BANK(Func_13613)
ld hl, Func_13613
call Bankswitch
jr HandlePartyMenuInput
DrawPartyMenu:: ; 14d4 (0:14d4)
ld hl, DrawPartyMenu_
jr DrawPartyMenuCommon
RedrawPartyMenu:: ; 14d9 (0:14d9)
ld hl, RedrawPartyMenu_
DrawPartyMenuCommon:: ; 14dc (0:14dc)
ld b, BANK(RedrawPartyMenu_)
jp Bankswitch
; prints a pokemon's status condition
; INPUT:
; de = address of status condition
; hl = destination address
PrintStatusCondition:: ; 14e1 (0:14e1)
push de
dec de
dec de ; de = address of current HP
ld a,[de]
ld b,a
dec de
ld a,[de]
or b ; is the pokemon's HP zero?
pop de
jr nz,PrintStatusConditionNotFainted
; if the pokemon's HP is 0, print "FNT"
ld a,"F"
ld [hli],a
ld a,"N"
ld [hli],a
ld [hl],"T"
and a
ret
PrintStatusConditionNotFainted ; 14f6
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(PrintStatusAilment)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call PrintStatusAilment ; print status condition
pop bc
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; function to print pokemon level, leaving off the ":L" if the level is at least 100
; INPUT:
; hl = destination address
; [$cfb9] = level
PrintLevel:: ; 150b (0:150b)
ld a,$6e ; ":L" tile ID
ld [hli],a
ld c,2 ; number of digits
ld a,[$cfb9] ; level
cp a,100
jr c,PrintLevelCommon
; if level at least 100, write over the ":L" tile
dec hl
inc c ; increment number of digits to 3
jr PrintLevelCommon
; prints the level without leaving off ":L" regardless of level
; INPUT:
; hl = destination address
; [$cfb9] = level
PrintLevelFull:: ; 151b (0:151b)
ld a,$6e ; ":L" tile ID
ld [hli],a
ld c,3 ; number of digits
ld a,[$cfb9] ; level
PrintLevelCommon:: ; 1523 (0:1523)
ld [$d11e],a
ld de,$d11e
ld b,$41 ; no leading zeroes, left-aligned, one byte
jp PrintNumber
Func_152e:: ; 152e (0:152e)
ld hl,$d0dc
ld c,a
ld b,0
add hl,bc
ld a,[hl]
ret
; copies the base stat data of a pokemon to $D0B8 (W_MONHEADER)
; INPUT:
; [$D0B5] = pokemon ID
GetMonHeader:: ; 1537 (0:1537)
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(BulbasaurBaseStats)
ld [H_LOADEDROMBANK],a
ld [$2000],a
push bc
push de
push hl
ld a,[$d11e]
push af
ld a,[$d0b5]
ld [$d11e],a
ld de,FossilKabutopsPic
ld b,$66 ; size of Kabutops fossil and Ghost sprites
cp a,FOSSIL_KABUTOPS ; Kabutops fossil
jr z,.specialID
ld de,GhostPic
cp a,MON_GHOST ; Ghost
jr z,.specialID
ld de,FossilAerodactylPic
ld b,$77 ; size of Aerodactyl fossil sprite
cp a,FOSSIL_AERODACTYL ; Aerodactyl fossil
jr z,.specialID
cp a,MEW
jr z,.mew
ld a,$3a
call Predef ; convert pokemon ID in [$D11E] to pokedex number
ld a,[$d11e]
dec a
ld bc,28
ld hl,BulbasaurBaseStats
call AddNTimes
ld de,W_MONHEADER
ld bc,28
call CopyData
jr .done
.specialID
ld hl,W_MONHSPRITEDIM
ld [hl],b ; write sprite dimensions
inc hl
ld [hl],e ; write front sprite pointer
inc hl
ld [hl],d
jr .done
.mew
ld hl,MewBaseStats
ld de,W_MONHEADER
ld bc,28
ld a,BANK(MewBaseStats)
call FarCopyData
.done
ld a,[$d0b5]
ld [$d0b8],a
pop af
ld [$d11e],a
pop hl
pop de
pop bc
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; copy party pokemon's name to $CD6D
GetPartyMonName2:: ; 15b4 (0:15b4)
ld a,[wWhichPokemon] ; index within party
ld hl,W_PARTYMON1NAME
; this is called more often
GetPartyMonName:: ; 15ba (0:15ba)
push hl
push bc
call SkipFixedLengthTextEntries ; add 11 to hl, a times
ld de,$cd6d
push de
ld bc,11
call CopyData
pop de
pop bc
pop hl
ret
; function to print a BCD (Binary-coded decimal) number
; de = address of BCD number
; hl = destination address
; c = flags and length
; bit 7: if set, do not print leading zeroes
; if unset, print leading zeroes
; bit 6: if set, left-align the string (do not pad empty digits with spaces)
; if unset, right-align the string
; bit 5: if set, print currency symbol at the beginning of the string
; if unset, do not print the currency symbol
; bits 0-4: length of BCD number in bytes
; Note that bits 5 and 7 are modified during execution. The above reflects
; their meaning at the beginning of the functions's execution.
PrintBCDNumber:: ; 15cd (0:15cd)
ld b,c ; save flags in b
res 7,c
res 6,c
res 5,c ; c now holds the length
bit 5,b
jr z,.loop
bit 7,b
jr nz,.loop
ld [hl],"¥"
inc hl
.loop
ld a,[de]
swap a
call PrintBCDDigit ; print upper digit
ld a,[de]
call PrintBCDDigit ; print lower digit
inc de
dec c
jr nz,.loop
bit 7,b ; were any non-zero digits printed?
jr z,.done ; if so, we are done
.numberEqualsZero ; if every digit of the BCD number is zero
bit 6,b ; left or right alignment?
jr nz,.skipRightAlignmentAdjustment
dec hl ; if the string is right-aligned, it needs to be moved back one space
.skipRightAlignmentAdjustment
bit 5,b
jr z,.skipCurrencySymbol
ld [hl],"¥"
inc hl
.skipCurrencySymbol
ld [hl],"0"
call PrintLetterDelay
inc hl
.done
ret
PrintBCDDigit:: ; 1604 (0:1604)
and a,%00001111
and a
jr z,.zeroDigit
.nonzeroDigit
bit 7,b ; have any non-space characters been printed?
jr z,.outputDigit
; if bit 7 is set, then no numbers have been printed yet
bit 5,b ; print the currency symbol?
jr z,.skipCurrencySymbol
ld [hl],"¥"
inc hl
res 5,b
.skipCurrencySymbol
res 7,b ; unset 7 to indicate that a nonzero digit has been reached
.outputDigit
add a,"0"
ld [hli],a
jp PrintLetterDelay
.zeroDigit
bit 7,b ; either printing leading zeroes or already reached a nonzero digit?
jr z,.outputDigit ; if so, print a zero digit
bit 6,b ; left or right alignment?
ret nz
inc hl ; if right-aligned, "print" a space by advancing the pointer
ret
; uncompresses the front or back sprite of the specified mon
; assumes the corresponding mon header is already loaded
; hl contains offset to sprite pointer ($b for front or $d for back)
UncompressMonSprite:: ; 1627 (0:1627)
ld bc,W_MONHEADER
add hl,bc
ld a,[hli]
ld [W_SPRITEINPUTPTR],a ; fetch sprite input pointer
ld a,[hl]
ld [W_SPRITEINPUTPTR+1],a
; define (by index number) the bank that a pokemon's image is in
; index = Mew, bank 1
; index = Kabutops fossil, bank $B
; index < $1F, bank 9
; $1F ≤ index < $4A, bank $A
; $4A ≤ index < $74, bank $B
; $74 ≤ index < $99, bank $C
; $99 ≤ index, bank $D
ld a,[$CF91] ; XXX name for this ram location
ld b,a
cp MEW
ld a,BANK(MewPicFront)
jr z,.GotBank
ld a,b
cp FOSSIL_KABUTOPS
ld a,BANK(FossilKabutopsPic)
jr z,.GotBank
ld a,b
cp TANGELA + 1
ld a,BANK(TangelaPicFront)
jr c,.GotBank
ld a,b
cp MOLTRES + 1
ld a,BANK(MoltresPicFront)
jr c,.GotBank
ld a,b
cp BEEDRILL + 2
ld a,BANK(BeedrillPicFront)
jr c,.GotBank
ld a,b
cp STARMIE + 1
ld a,BANK(StarmiePicFront)
jr c,.GotBank
ld a,BANK(VictreebelPicFront)
.GotBank
jp UncompressSpriteData
; de: destination location
LoadMonFrontSprite:: ; 1665 (0:1665)
push de
ld hl, W_MONHFRONTSPRITE - W_MONHEADER
call UncompressMonSprite
ld hl, W_MONHSPRITEDIM
ld a, [hli]
ld c, a
pop de
; fall through
; postprocesses uncompressed sprite chunks to a 2bpp sprite and loads it into video ram
; calculates alignment parameters to place both sprite chunks in the center of the 7*7 tile sprite buffers
; de: destination location
; a,c: sprite dimensions (in tiles of 8x8 each)
LoadUncompressedSpriteData:: ; 1672 (0:1672)
push de
and $f
ld [H_SPRITEWIDTH], a ; each byte contains 8 pixels (in 1bpp), so tiles=bytes for width
ld b, a
ld a, $7
sub b ; 7-w
inc a ; 8-w
srl a ; (8-w)/2 ; horizontal center (in tiles, rounded up)
ld b, a
add a
add a
add a
sub b ; 7*((8-w)/2) ; skip for horizontal center (in tiles)
ld [H_SPRITEOFFSET], a
ld a, c
swap a
and $f
ld b, a
add a
add a
add a ; 8*tiles is height in bytes
ld [H_SPRITEHEIGHT], a ; $FF00+$8c
ld a, $7
sub b ; 7-h ; skip for vertical center (in tiles, relative to current column)
ld b, a
ld a, [H_SPRITEOFFSET]
add b ; 7*((8-w)/2) + 7-h ; combined overall offset (in tiles)
add a
add a
add a ; 8*(7*((8-w)/2) + 7-h) ; combined overall offset (in bytes)
ld [H_SPRITEOFFSET], a
xor a
ld [$4000], a
ld hl, S_SPRITEBUFFER0
call ZeroSpriteBuffer ; zero buffer 0
ld de, S_SPRITEBUFFER1
ld hl, S_SPRITEBUFFER0
call AlignSpriteDataCentered ; copy and align buffer 1 to 0 (containing the MSB of the 2bpp sprite)
ld hl, S_SPRITEBUFFER1
call ZeroSpriteBuffer ; zero buffer 1
ld de, S_SPRITEBUFFER2
ld hl, S_SPRITEBUFFER1
call AlignSpriteDataCentered ; copy and align buffer 2 to 1 (containing the LSB of the 2bpp sprite)
pop de
jp InterlaceMergeSpriteBuffers
; copies and aligns the sprite data properly inside the sprite buffer
; sprite buffers are 7*7 tiles in size, the loaded sprite is centered within this area
AlignSpriteDataCentered:: ; 16c2 (0:16c2)
ld a, [H_SPRITEOFFSET]
ld b, $0
ld c, a
add hl, bc
ld a, [H_SPRITEWIDTH] ; $FF00+$8b
.columnLoop
push af
push hl
ld a, [H_SPRITEHEIGHT] ; $FF00+$8c
ld c, a
.columnInnerLoop
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .columnInnerLoop
pop hl
ld bc, 7*8 ; 7 tiles
add hl, bc ; advance one full column
pop af
dec a
jr nz, .columnLoop
ret
; fills the sprite buffer (pointed to in hl) with zeros
ZeroSpriteBuffer:: ; 16df (0:16df)
ld bc, SPRITEBUFFERSIZE
.nextByteLoop
xor a
ld [hli], a
dec bc
ld a, b
or c
jr nz, .nextByteLoop
ret
; combines the (7*7 tiles, 1bpp) sprite chunks in buffer 0 and 1 into a 2bpp sprite located in buffer 1 through 2
; in the resulting sprite, the rows of the two source sprites are interlaced
; de: output address
InterlaceMergeSpriteBuffers:: ; 16ea (0:16ea)
xor a
ld [$4000], a
push de
ld hl, S_SPRITEBUFFER2 + (SPRITEBUFFERSIZE - 1) ; destination: end of buffer 2
ld de, S_SPRITEBUFFER1 + (SPRITEBUFFERSIZE - 1) ; source 2: end of buffer 1
ld bc, S_SPRITEBUFFER0 + (SPRITEBUFFERSIZE - 1) ; source 1: end of buffer 0
ld a, SPRITEBUFFERSIZE/2 ; $c4
ld [H_SPRITEINTERLACECOUNTER], a ; $FF00+$8b
.interlaceLoop
ld a, [de]
dec de
ld [hld], a ; write byte of source 2
ld a, [bc]
dec bc
ld [hld], a ; write byte of source 1
ld a, [de]
dec de
ld [hld], a ; write byte of source 2
ld a, [bc]
dec bc
ld [hld], a ; write byte of source 1
ld a, [H_SPRITEINTERLACECOUNTER] ; $FF00+$8b
dec a
ld [H_SPRITEINTERLACECOUNTER], a ; $FF00+$8b
jr nz, .interlaceLoop
ld a, [W_SPRITEFLIPPED]
and a
jr z, .notFlipped
ld bc, 2*SPRITEBUFFERSIZE
ld hl, S_SPRITEBUFFER1
.swapLoop
swap [hl] ; if flipped swap nybbles in all bytes
inc hl
dec bc
ld a, b
or c
jr nz, .swapLoop
.notFlipped
pop hl
ld de, S_SPRITEBUFFER1
ld c, (2*SPRITEBUFFERSIZE)/16 ; $31, number of 16 byte chunks to be copied
ld a, [H_LOADEDROMBANK]
ld b, a
jp CopyVideoData
Tset0B_Coll:: ; 172f (0:172f)
INCBIN "gfx/tilesets/0b.tilecoll"
Tset00_Coll:: ; 1735 (0:1735)
INCBIN "gfx/tilesets/00.tilecoll"
Tset01_Coll:: ; 1749 (0:1749)
INCBIN "gfx/tilesets/01.tilecoll"
Tset02_Coll:: ; 1753 (0:1753)
INCBIN "gfx/tilesets/02.tilecoll"
Tset05_Coll:: ; 1759 (0:1759)
INCBIN "gfx/tilesets/05.tilecoll"
Tset03_Coll:: ; 1765 (0:1765)
INCBIN "gfx/tilesets/03.tilecoll"
Tset08_Coll:: ; 1775 (0:1775)
INCBIN "gfx/tilesets/08.tilecoll"
Tset09_Coll:: ; 177f (0:177f)
INCBIN "gfx/tilesets/09.tilecoll"
Tset0D_Coll:: ; 178a (0:178a)
INCBIN "gfx/tilesets/0d.tilecoll"
Tset0E_Coll:: ; 1795 (0:1795)
INCBIN "gfx/tilesets/0e.tilecoll"
Tset0F_Coll:: ; 179a (0:179a)
INCBIN "gfx/tilesets/0f.tilecoll"
Tset10_Coll:: ; 17a2 (0:17a2)
INCBIN "gfx/tilesets/10.tilecoll"
Tset11_Coll:: ; 17ac (0:17ac)
INCBIN "gfx/tilesets/11.tilecoll"
Tset12_Coll:: ; 17b8 (0:17b8)
INCBIN "gfx/tilesets/12.tilecoll"
Tset13_Coll:: ; 17c0 (0:17c0)
INCBIN "gfx/tilesets/13.tilecoll"
Tset14_Coll:: ; 17ca (0:17ca)
INCBIN "gfx/tilesets/14.tilecoll"
Tset15_Coll:: ; 17d1 (0:17d1)
INCBIN "gfx/tilesets/15.tilecoll"
Tset16_Coll:: ; 17dd (0:17dd)
INCBIN "gfx/tilesets/16.tilecoll"
Tset17_Coll:: ; 17f0 (0:17f0)
INCBIN "gfx/tilesets/17.tilecoll"
;Tile Collision ends 0x17f7
; does the same thing as FarCopyData at 009D
; only difference is that it uses [$ff8b] instead of [$cee9] for a temp value
; copy bc bytes of data from a:hl to de
FarCopyData2:: ; 17f7 (0:17f7)
ld [$ff8b],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
call CopyData
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; does a far copy but the source is de and the destination is hl
; copy bc bytes of data from a:de to hl
FarCopyData3:: ; 180d (0:180d)
ld [$ff8b],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
push hl
push de
push de
ld d,h
ld e,l
pop hl
call CopyData
pop de
pop hl
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; copies each source byte to the destination twice (next to each other)
; copy bc source bytes from a:hl to de
FarCopyDataDouble:: ; 182b (0:182b)
ld [$ff8b],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
.loop
ld a,[hli]
ld [de],a
inc de
ld [de],a
inc de
dec bc
ld a,c
or b
jr nz,.loop
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; copy (c * 16) bytes from b:de to hl during V-blank
; transfers up to 128 bytes per V-blank
CopyVideoData:: ; 1848 (0:1848)
ld a,[H_AUTOBGTRANSFERENABLED] ; save auto-transfer enabled flag
push af
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer while copying
ld a,[H_LOADEDROMBANK]
ld [$ff8b],a
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,e
ld [H_VBCOPYSRC],a
ld a,d
ld [H_VBCOPYSRC + 1],a
ld a,l
ld [H_VBCOPYDEST],a
ld a,h
ld [H_VBCOPYDEST + 1],a
.loop
ld a,c
cp a,8 ; are there more than 128 bytes left to copy?
jr nc,.copyMaxSize ; only copy up to 128 bytes at a time
.copyRemainder
ld [H_VBCOPYSIZE],a
call DelayFrame ; wait for V-blank handler to perform the copy
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop af
ld [H_AUTOBGTRANSFERENABLED],a ; restore original auto-transfer enabled flag
ret
.copyMaxSize
ld a,8 ; 128 bytes
ld [H_VBCOPYSIZE],a
call DelayFrame ; wait for V-blank handler to perform the copy
ld a,c
sub a,8
ld c,a
jr .loop
; copy (c * 8) source bytes from b:de to hl during V-blank
; copies each source byte to the destination twice (next to each other)
; transfers up to 64 source bytes per V-blank
CopyVideoDataDouble:: ; 1886 (0:1886)
ld a,[H_AUTOBGTRANSFERENABLED] ; save auto-transfer enabled flag
push af
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer while copying
ld a,[H_LOADEDROMBANK]
ld [$ff8b],a
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,e
ld [H_VBCOPYDOUBLESRC],a
ld a,d
ld [H_VBCOPYDOUBLESRC + 1],a
ld a,l
ld [H_VBCOPYDOUBLEDEST],a
ld a,h
ld [H_VBCOPYDOUBLEDEST + 1],a
.loop
ld a,c
cp a,8 ; are there more than 64 source bytes left to copy?
jr nc,.copyMaxSize ; only copy up to 64 source bytes at a time
.copyRemainder
ld [H_VBCOPYDOUBLESIZE],a
call DelayFrame ; wait for V-blank handler to perform the copy
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop af
ld [H_AUTOBGTRANSFERENABLED],a ; restore original auto-transfer enabled flag
ret
.copyMaxSize
ld a,8 ; 64 source bytes
ld [H_VBCOPYDOUBLESIZE],a
call DelayFrame ; wait for V-blank handler to perform the copy
ld a,c
sub a,8
ld c,a
jr .loop
; clears an area of the screen
; INPUT:
; hl = address of upper left corner of the area
; b = height
; c = width
ClearScreenArea:: ; 18c4 (0:18c4)
ld a,$7F ; blank tile
ld de,20 ; screen width
.loop
push hl
push bc
.innerLoop
ld [hli],a
dec c
jr nz,.innerLoop
pop bc
pop hl
add hl,de
dec b
jr nz,.loop
ret
; copies the screen tile buffer from WRAM to VRAM
; copying is done in 3 chunks of 6 rows each
; b: high byte of VRAM destination address ($98 or $9c for window tile map 0 or 1 resp.)
CopyScreenTileBufferToVRAM:: ; 18d6 (0:18d6)
ld c, $6
ld hl, $0000
ld de, wTileMap
call InitScreenTileBufferTransferParameters
call DelayFrame
ld hl, $600
ld de, wTileMap + 20 * 6 ; $c418
call InitScreenTileBufferTransferParameters
call DelayFrame
ld hl, $c00
ld de, wTileMap + 20 * 12 ; $c490
call InitScreenTileBufferTransferParameters
jp DelayFrame
InitScreenTileBufferTransferParameters:: ; 18fc (0:18fc)
ld a, d
ld [H_VBCOPYBGSRC+1], a
call GetRowColAddressBgMap
ld a, l
ld [H_VBCOPYBGDEST], a ; $FF00+$c3
ld a, h
ld [H_VBCOPYBGDEST+1], a
ld a, c
ld [H_VBCOPYBGNUMROWS], a ; $FF00+$c5
ld a, e
ld [H_VBCOPYBGSRC], a ; $FF00+$c1
ret
ClearScreen:: ; 190f (0:190f)
; clears all tiles in the tilemap,
; then wait three frames
ld bc,$0168 ; tilemap size
inc b
ld hl,wTileMap ; TILEMAP_START
ld a,$7F ; $7F is blank tile
.loop
ld [hli],a
dec c
jr nz,.loop
dec b
jr nz,.loop
jp Delay3
TextBoxBorder:: ; 1922 (0:1922)
; draw a text box
; upper-left corner at coordinates hl
; height b
; width c
; first row
push hl
ld a,"┌"
ld [hli],a
inc a ; horizontal border ─
call NPlaceChar
inc a ; upper-right border ┐
ld [hl],a
; middle rows
pop hl
ld de,20
add hl,de ; skip the top row
.PlaceRow
push hl
ld a,"│"
ld [hli],a
ld a," "
call NPlaceChar
ld [hl],"│"
pop hl
ld de,20
add hl,de ; move to next row
dec b
jr nz,.PlaceRow
; bottom row
ld a,"└"
ld [hli],a
ld a,"─"
call NPlaceChar
ld [hl],"┘"
ret
;
NPlaceChar:: ; 194f (0:194f)
; place a row of width c of identical characters
ld d,c
.loop
ld [hli],a
dec d
jr nz,.loop
ret
PlaceString:: ; 1955 (0:1955)
push hl
PlaceNextChar:: ; 1956 (0:1956)
ld a,[de]
cp "@"
jr nz,.PlaceText
ld b,h
ld c,l
pop hl
ret
.PlaceText
cp $4E
jr nz,.next
ld bc,$0028
ld a,[$FFF6]
bit 2,a
jr z,.next2
ld bc,$14
.next2
pop hl
add hl,bc
push hl
jp Next19E8
.next
cp $4F
jr nz,.next3
pop hl
FuncCoord 1, 16 ; $c4e1
ld hl,Coord
push hl
jp Next19E8
.next3 ; Check against a dictionary
and a
jp z,Char00
cp $4C
jp z,Char4C
cp $4B
jp z,Char4B
cp $51
jp z,Char51
cp $49
jp z,Char49
cp $52
jp z,Char52
cp $53
jp z,Char53
cp $54
jp z,Char54
cp $5B
jp z,Char5B
cp $5E
jp z,Char5E
cp $5C
jp z,Char5C
cp $5D
jp z,Char5D
cp $55
jp z,Char55
cp $56
jp z,Char56
cp $57
jp z,Char57
cp $58
jp z,Char58
cp $4A
jp z,Char4A
cp $5F
jp z,Char5F
cp $59
jp z,Char59
cp $5A
jp z,Char5A
ld [hli],a
call PrintLetterDelay
Next19E8:: ; 19e8 (0:19e8)
inc de
jp PlaceNextChar
Char00:: ; 19ec (0:19ec)
ld b,h
ld c,l
pop hl
ld de,Char00Text
dec de
ret
Char00Text:: ; 0x19f4 “%d ERROR.”
TX_FAR _Char00Text
db "@"
Char52:: ; 0x19f9 players name
push de
ld de,W_PLAYERNAME
jr FinishDTE
Char53:: ; 19ff (0:19ff) ; rivals name
push de
ld de,W_RIVALNAME
jr FinishDTE
Char5D:: ; 1a05 (0:1a05) ; TRAINER
push de
ld de,Char5DText
jr FinishDTE
Char5C:: ; 1a0b (0:1a0b) ; TM
push de
ld de,Char5CText
jr FinishDTE
Char5B:: ; 1a11 (0:1a11) ; PC
push de
ld de,Char5BText
jr FinishDTE
Char5E:: ; 1a17 (0:1a17) ; ROCKET
push de
ld de,Char5EText
jr FinishDTE
Char54:: ; 1a1d (0:1a1d) ; POKé
push de
ld de,Char54Text
jr FinishDTE
Char56:: ; 1a23 (0:1a23) ; ……
push de
ld de,Char56Text
jr FinishDTE
Char4A:: ; 1a29 (0:1a29) ; PKMN
push de
ld de,Char4AText
jr FinishDTE
Char59:: ; 1a2f (0:1a2f)
; depending on whose turn it is, print
; enemy active monsters name, prefixed with “Enemy ”
; or
; player active monsters name
; (like Char5A but flipped)
ld a,[H_WHOSETURN]
xor 1
jr MonsterNameCharsCommon
Char5A:: ; 1a35 (0:1a35)
; depending on whose turn it is, print
; player active monsters name
; or
; enemy active monsters name, prefixed with “Enemy ”
ld a,[H_WHOSETURN]
MonsterNameCharsCommon:: ; 1a37 (0:1a37)
push de
and a
jr nz,.Enemy
ld de,W_PLAYERMONNAME ; player active monster name
jr FinishDTE
.Enemy ; 1A40
; print “Enemy ”
ld de,Char5AText
call PlaceString
ld h,b
ld l,c
ld de,W_ENEMYMONNAME ; enemy active monster name
FinishDTE:: ; 1a4b (0:1a4b)
call PlaceString
ld h,b
ld l,c
pop de
inc de
jp PlaceNextChar
Char5CText:: ; 1a55 (0:1a55)
db "TM@"
Char5DText:: ; 1a58 (0:1a58)
db "TRAINER@"
Char5BText:: ; 1a60 (0:1a60)
db "PC@"
Char5EText:: ; 1a63 (0:1a63)
db "ROCKET@"
Char54Text:: ; 1a6a (0:1a6a)
db "POKé@"
Char56Text:: ; 1a6f (0:1a6f)
db "……@"
Char5AText:: ; 1a72 (0:1a72)
db "Enemy @"
Char4AText:: ; 1a79 (0:1a79)
db $E1,$E2,"@" ; PKMN
Char55:: ; 1a7c (0:1a7c)
push de
ld b,h
ld c,l
ld hl,Char55Text
call TextCommandProcessor
ld h,b
ld l,c
pop de
inc de
jp PlaceNextChar
Char55Text:: ; 1a8c (0:1a8c)
; equivalent to Char4B
TX_FAR _Char55Text
db "@"
Char5F:: ; 1a91 (0:1a91)
; ends a Pokédex entry
ld [hl],"."
pop hl
ret
Char58:: ; 1a95 (0:1a95)
ld a,[$D12B]
cp 4
jp z,Next1AA2
ld a,$EE
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
Next1AA2:: ; 1aa2 (0:1aa2)
call ProtectedDelay3
call ManualTextScroll
ld a,$7F
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
Char57:: ; 1aad (0:1aad)
pop hl
ld de,Char58Text
dec de
ret
Char58Text:: ; 1ab3 (0:1ab3)
db "@"
Char51:: ; 1ab4 (0:1ab4)
push de
ld a,$EE
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
call ProtectedDelay3
call ManualTextScroll
FuncCoord 1, 13 ; $c4a5
ld hl,Coord
ld bc,$0412
call ClearScreenArea
ld c,$14
call DelayFrames
pop de
FuncCoord 1, 14 ; $c4b9
ld hl,Coord
jp Next19E8
Char49:: ; 1ad5 (0:1ad5)
push de
ld a,$EE
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
call ProtectedDelay3
call ManualTextScroll
FuncCoord 1, 10 ; $c469
ld hl,Coord
ld bc,$0712
call ClearScreenArea
ld c,$14
call DelayFrames
pop de
pop hl
FuncCoord 1, 11 ; $c47d
ld hl,Coord
push hl
jp Next19E8
Char4B:: ; 1af8 (0:1af8)
ld a,$EE
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
call ProtectedDelay3
push de
call ManualTextScroll
pop de
ld a,$7F
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
;fall through
Char4C:: ; 1b0a (0:1b0a)
push de
call Next1B18
call Next1B18
FuncCoord 1, 16 ; $c4e1
ld hl,Coord
pop de
jp Next19E8
Next1B18:: ; 1b18 (0:1b18)
FuncCoord 0, 14 ; $c4b8
ld hl,Coord
FuncCoord 0, 13 ; $c4a4
ld de,Coord
ld b,$3C
.next
ld a,[hli]
ld [de],a
inc de
dec b
jr nz,.next
FuncCoord 1, 16 ; $c4e1
ld hl,Coord
ld a,$7F
ld b,$12
.next2
ld [hli],a
dec b
jr nz,.next2
; wait five frames
ld b,5
.WaitFrame
call DelayFrame
dec b
jr nz,.WaitFrame
ret
ProtectedDelay3:: ; 1b3a (0:1b3a)
push bc
call Delay3
pop bc
ret
TextCommandProcessor:: ; 1b40 (0:1b40)
ld a,[$d358]
push af
set 1,a
ld e,a
ld a,[$fff4]
xor e
ld [$d358],a
ld a,c
ld [$cc3a],a
ld a,b
ld [$cc3b],a
NextTextCommand:: ; 1b55 (0:1b55)
ld a,[hli]
cp a, "@" ; terminator
jr nz,.doTextCommand
pop af
ld [$d358],a
ret
.doTextCommand
push hl
cp a,$17
jp z,TextCommand17
cp a,$0e
jp nc,TextCommand0B ; if a != 0x17 and a >= 0xE, go to command 0xB
; if a < 0xE, use a jump table
ld hl,TextCommandJumpTable
push bc
add a
ld b,$00
ld c,a
add hl,bc
pop bc
ld a,[hli]
ld h,[hl]
ld l,a
jp [hl]
; draw box
; 04AAAABBCC
; AAAA = address of upper left corner
; BB = height
; CC = width
TextCommand04:: ; 1b78 (0:1b78)
pop hl
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
ld b,a
ld a,[hli]
ld c,a
push hl
ld h,d
ld l,e
call TextBoxBorder
pop hl
jr NextTextCommand
; place string inline
; 00{string}
TextCommand00:: ; 1b8a (0:1b8a)
pop hl
ld d,h
ld e,l
ld h,b
ld l,c
call PlaceString
ld h,d
ld l,e
inc hl
jr NextTextCommand
; place string from RAM
; 01AAAA
; AAAA = address of string
TextCommand01:: ; 1b97 (0:1b97)
pop hl
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
push hl
ld h,b
ld l,c
call PlaceString
pop hl
jr NextTextCommand
; print BCD number
; 02AAAABB
; AAAA = address of BCD number
; BB
; bits 0-4 = length in bytes
; bits 5-7 = unknown flags
TextCommand02:: ; 1ba5 (0:1ba5)
pop hl
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
push hl
ld h,b
ld l,c
ld c,a
call PrintBCDNumber
ld b,h
ld c,l
pop hl
jr NextTextCommand
; repoint destination address
; 03AAAA
; AAAA = new destination address
TextCommand03:: ; 1bb7 (0:1bb7)
pop hl
ld a,[hli]
ld [$cc3a],a
ld c,a
ld a,[hli]
ld [$cc3b],a
ld b,a
jp NextTextCommand
; repoint destination to second line of dialogue text box
; 05
; (no arguments)
TextCommand05:: ; 1bc5 (0:1bc5)
pop hl
FuncCoord 1, 16 ; $c4e1
ld bc,Coord ; address of second line of dialogue text box
jp NextTextCommand
; blink arrow and wait for A or B to be pressed
; 06
; (no arguments)
TextCommand06:: ; 1bcc (0:1bcc)
ld a,[W_ISLINKBATTLE]
cp a,$04
jp z,TextCommand0D
ld a,$ee ; down arrow
FuncCoord 18, 16 ; $c4f2
ld [Coord],a ; place down arrow in lower right corner of dialogue text box
push bc
call ManualTextScroll ; blink arrow and wait for A or B to be pressed
pop bc
ld a," "
FuncCoord 18, 16 ; $c4f2
ld [Coord],a ; overwrite down arrow with blank space
pop hl
jp NextTextCommand
; scroll text up one line
; 07
; (no arguments)
TextCommand07:: ; 1be7 (0:1be7)
ld a," "
FuncCoord 18, 16 ; $c4f2
ld [Coord],a ; place blank space in lower right corner of dialogue text box
call Next1B18 ; scroll up text
call Next1B18
pop hl
FuncCoord 1, 16 ; $c4e1
ld bc,Coord ; address of second line of dialogue text box
jp NextTextCommand
; execute asm inline
; 08{code}
TextCommand08:: ; 1bf9 (0:1bf9)
pop hl
ld de,NextTextCommand
push de ; return address
jp [hl]
; print decimal number (converted from binary number)
; 09AAAABB
; AAAA = address of number
; BB
; bits 0-3 = how many digits to display
; bits 4-7 = how long the number is in bytes
TextCommand09:: ; 1bff (0:1bff)
pop hl
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
push hl
ld h,b
ld l,c
ld b,a
and a,$0f
ld c,a
ld a,b
and a,$f0
swap a
set 6,a
ld b,a
call PrintNumber
ld b,h
ld c,l
pop hl
jp NextTextCommand
; wait half a second if the user doesn't hold A or B
; 0A
; (no arguments)
TextCommand0A:: ; 1c1d (0:1c1d)
push bc
call GetJoypadState
ld a,[H_CURRENTPRESSEDBUTTONS]
and a,%00000011 ; A and B buttons
jr nz,.skipDelay
ld c,30
call DelayFrames
.skipDelay
pop bc
pop hl
jp NextTextCommand
; plays sounds
; this actually handles various command ID's, not just 0B
; (no arguments)
TextCommand0B:: ; 1c31 (0:1c31)
pop hl
push bc
dec hl
ld a,[hli]
ld b,a ; b = command number that got us here
push hl
ld hl,TextCommandSounds
.loop
ld a,[hli]
cp b
jr z,.matchFound
inc hl
jr .loop
.matchFound
cp a,$14
jr z,.pokemonCry
cp a,$15
jr z,.pokemonCry
cp a,$16
jr z,.pokemonCry
ld a,[hl]
call PlaySound
call WaitForSoundToFinish
pop hl
pop bc
jp NextTextCommand
.pokemonCry
push de
ld a,[hl]
call PlayCry
pop de
pop hl
pop bc
jp NextTextCommand
; format: text command ID, sound ID or cry ID
TextCommandSounds:: ; 1c64 (0:1c64)
db $0B,$86
db $12,$9A
db $0E,$91
db $0F,$86
db $10,$89
db $11,$94
db $13,$98
db $14,$A8
db $15,$97
db $16,$78
; draw ellipses
; 0CAA
; AA = number of ellipses to draw
TextCommand0C:: ; 1c78 (0:1c78)
pop hl
ld a,[hli]
ld d,a
push hl
ld h,b
ld l,c
.loop
ld a,$75 ; ellipsis
ld [hli],a
push de
call GetJoypadState
pop de
ld a,[H_CURRENTPRESSEDBUTTONS] ; joypad state
and a,%00000011 ; is A or B button pressed?
jr nz,.skipDelay ; if so, skip the delay
ld c,10
call DelayFrames
.skipDelay
dec d
jr nz,.loop
ld b,h
ld c,l
pop hl
jp NextTextCommand
; wait for A or B to be pressed
; 0D
; (no arguments)
TextCommand0D:: ; 1c9a (0:1c9a)
push bc
call ManualTextScroll ; wait for A or B to be pressed
pop bc
pop hl
jp NextTextCommand
; process text commands in another ROM bank
; 17AAAABB
; AAAA = address of text commands
; BB = bank
TextCommand17:: ; 1ca3 (0:1ca3)
pop hl
ld a,[H_LOADEDROMBANK]
push af
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
ld [H_LOADEDROMBANK],a
ld [$2000],a
push hl
ld l,e
ld h,d
call TextCommandProcessor
pop hl
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
jp NextTextCommand
TextCommandJumpTable:: ; 1cc1 (0:1cc1)
dw TextCommand00
dw TextCommand01
dw TextCommand02
dw TextCommand03
dw TextCommand04
dw TextCommand05
dw TextCommand06
dw TextCommand07
dw TextCommand08
dw TextCommand09
dw TextCommand0A
dw TextCommand0B
dw TextCommand0C
dw TextCommand0D
; this function seems to be used only once
; it store the address of a row and column of the VRAM background map in hl
; INPUT: h - row, l - column, b - high byte of background tile map address in VRAM
GetRowColAddressBgMap:: ; 1cdd (0:1cdd)
xor a
srl h
rr a
srl h
rr a
srl h
rr a
or l
ld l,a
ld a,b
or h
ld h,a
ret
; clears a VRAM background map with blank space tiles
; INPUT: h - high byte of background tile map address in VRAM
ClearBgMap:: ; 1cf0 (0:1cf0)
ld a," "
jr .next
ld a,l
.next
ld de,$400 ; size of VRAM background map
ld l,e
.loop
ld [hli],a
dec e
jr nz,.loop
dec d
jr nz,.loop
ret
; When the player takes a step, a row or column of 2x2 tile blocks at the edge
; of the screen toward which they moved is exposed and has to be redrawn.
; This function does the redrawing.
RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
ld a,[H_SCREENEDGEREDRAW]
and a
ret z
ld b,a
xor a
ld [H_SCREENEDGEREDRAW],a
dec b
jr nz,.redrawRow
.redrawColumn
ld hl,wScreenEdgeTiles
ld a,[H_SCREENEDGEREDRAWADDR]
ld e,a
ld a,[H_SCREENEDGEREDRAWADDR + 1]
ld d,a
ld c,18 ; screen height
.loop1
ld a,[hli]
ld [de],a
inc de
ld a,[hli]
ld [de],a
ld a,31
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
; the following 4 lines wrap us from bottom to top if necessary
ld a,d
and a,$03
or a,$98
ld d,a
dec c
jr nz,.loop1
xor a
ld [H_SCREENEDGEREDRAW],a
ret
.redrawRow
ld hl,wScreenEdgeTiles
ld a,[H_SCREENEDGEREDRAWADDR]
ld e,a
ld a,[H_SCREENEDGEREDRAWADDR + 1]
ld d,a
push de
call .drawHalf ; draw upper half
pop de
ld a,32 ; width of VRAM background map
add e
ld e,a
; draw lower half
.drawHalf
ld c,10
.loop2
ld a,[hli]
ld [de],a
inc de
ld a,[hli]
ld [de],a
ld a,e
inc a
; the following 6 lines wrap us from the right edge to the left edge if necessary
and a,$1f
ld b,a
ld a,e
and a,$e0
or b
ld e,a
dec c
jr nz,.loop2
ret
; This function automatically transfers tile number data from the tile map at
; wTileMap to VRAM during V-blank. Note that it only transfers one third of the
; background per V-blank. It cycles through which third it draws.
; This transfer is turned off when walking around the map, but is turned
; on when talking to sprites, battling, using menus, etc. This is because
; the above function, RedrawExposedScreenEdge, is used when walking to
; improve efficiency.
AutoBgMapTransfer:: ; 1d57 (0:1d57)
ld a,[H_AUTOBGTRANSFERENABLED]
and a
ret z
ld hl,[sp + 0]
ld a,h
ld [H_SPTEMP],a
ld a,l
ld [H_SPTEMP + 1],a ; save stack pinter
ld a,[H_AUTOBGTRANSFERPORTION]
and a
jr z,.transferTopThird
dec a
jr z,.transferMiddleThird
.transferBottomThird
FuncCoord 0,12
ld hl,Coord
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
ld a,[H_AUTOBGTRANSFERDEST]
ld l,a
ld de,(12 * 32)
add hl,de
xor a ; TRANSFERTOP
jr .doTransfer
.transferTopThird
FuncCoord 0,0
ld hl,Coord
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
ld a,[H_AUTOBGTRANSFERDEST]
ld l,a
ld a,TRANSFERMIDDLE
jr .doTransfer
.transferMiddleThird
FuncCoord 0,6
ld hl,Coord
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
ld a,[H_AUTOBGTRANSFERDEST]
ld l,a
ld de,(6 * 32)
add hl,de
ld a,TRANSFERBOTTOM
.doTransfer
ld [H_AUTOBGTRANSFERPORTION],a ; store next portion
ld b,6
; unrolled loop and using pop for speed
TransferBgRows:: ; 1d9e (0:1d9e)
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
ld a,13
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
dec b
jr nz,TransferBgRows
ld a,[H_SPTEMP]
ld h,a
ld a,[H_SPTEMP + 1]
ld l,a
ld sp,hl ; restore stack pointer
ret
; Copies [H_VBCOPYBGNUMROWS] rows from H_VBCOPYBGSRC to H_VBCOPYBGDEST.
; If H_VBCOPYBGSRC is XX00, the transfer is disabled.
VBlankCopyBgMap:: ; 1de1 (0:1de1)
ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte
and a
ret z
ld hl,[sp + 0]
ld a,h
ld [H_SPTEMP],a
ld a,l
ld [H_SPTEMP + 1],a ; save stack pointer
ld a,[H_VBCOPYBGSRC]
ld l,a
ld a,[H_VBCOPYBGSRC + 1]
ld h,a
ld sp,hl
ld a,[H_VBCOPYBGDEST]
ld l,a
ld a,[H_VBCOPYBGDEST + 1]
ld h,a
ld a,[H_VBCOPYBGNUMROWS]
ld b,a
xor a
ld [H_VBCOPYBGSRC],a ; disable transfer so it doesn't continue next V-blank
jr TransferBgRows
; This function copies ([H_VBCOPYDOUBLESIZE] * 8) source bytes
; from H_VBCOPYDOUBLESRC to H_VBCOPYDOUBLEDEST.
; It copies each source byte to the destination twice (next to each other).
; The function updates the source and destination addresses, so the transfer
; can be continued easily by repeatingly calling this function.
VBlankCopyDouble:: ; 1e02 (0:1e02)
ld a,[H_VBCOPYDOUBLESIZE]
and a ; are there any bytes to copy?
ret z
ld hl,[sp + 0]
ld a,h
ld [H_SPTEMP],a
ld a,l
ld [H_SPTEMP + 1],a ; save stack pointer
ld a,[H_VBCOPYDOUBLESRC]
ld l,a
ld a,[H_VBCOPYDOUBLESRC + 1]
ld h,a
ld sp,hl
ld a,[H_VBCOPYDOUBLEDEST]
ld l,a
ld a,[H_VBCOPYDOUBLEDEST + 1]
ld h,a
ld a,[H_VBCOPYDOUBLESIZE]
ld b,a
xor a
ld [H_VBCOPYDOUBLESIZE],a ; disable transfer so it doesn't continue next V-blank
.loop
pop de
ld [hl],e
inc l
ld [hl],e
inc l
ld [hl],d
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],e
inc l
ld [hl],d
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],e
inc l
ld [hl],d
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],e
inc l
ld [hl],d
inc l
ld [hl],d
inc hl
dec b
jr nz,.loop
ld a,l
ld [H_VBCOPYDOUBLEDEST],a
ld a,h
ld [H_VBCOPYDOUBLEDEST + 1],a ; update destination address
ld hl,[sp + 0]
ld a,l
ld [H_VBCOPYDOUBLESRC],a
ld a,h
ld [H_VBCOPYDOUBLESRC + 1],a ; update source address
ld a,[H_SPTEMP]
ld h,a
ld a,[H_SPTEMP + 1]
ld l,a
ld sp,hl ; restore stack pointer
ret
; Copies ([H_VBCOPYSIZE] * 16) bytes from H_VBCOPYSRC to H_VBCOPYDEST.
; The function updates the source and destination addresses, so the transfer
; can be continued easily by repeatingly calling this function.
VBlankCopy:: ; 1e5e (0:1e5e)
ld a,[H_VBCOPYSIZE]
and a ; are there any bytes to copy?
ret z
ld hl,[sp + 0]
ld a,h
ld [H_SPTEMP],a
ld a,l
ld [H_SPTEMP + 1],a ; save stack pointer
ld a,[H_VBCOPYSRC]
ld l,a
ld a,[H_VBCOPYSRC + 1]
ld h,a
ld sp,hl
ld a,[H_VBCOPYDEST]
ld l,a
ld a,[H_VBCOPYDEST + 1]
ld h,a
ld a,[H_VBCOPYSIZE]
ld b,a
xor a
ld [H_VBCOPYSIZE],a ; disable transfer so it doesn't continue next V-blank
.loop
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc hl
dec b
jr nz,.loop
ld a,l
ld [H_VBCOPYDEST],a
ld a,h
ld [H_VBCOPYDEST + 1],a
ld hl,[sp + 0]
ld a,l
ld [H_VBCOPYSRC],a
ld a,h
ld [H_VBCOPYSRC + 1],a
ld a,[H_SPTEMP]
ld h,a
ld a,[H_SPTEMP + 1]
ld l,a
ld sp,hl ; restore stack pointer
ret
; This function updates the moving water and flower background tiles.
UpdateMovingBgTiles:: ; 1ebe (0:1ebe)
ld a,[$ffd7]
and a
ret z
ld a,[$ffd8]
inc a
ld [$ffd8],a
cp a,20
ret c
cp a,21
jr z,.updateFlowerTile
ld hl,$9140 ; water tile pattern VRAM location
ld c,16 ; number of bytes in a tile pattern
ld a,[$d085]
inc a
and a,$07
ld [$d085],a
and a,$04
jr nz,.rotateWaterLeftLoop
.rotateWaterRightloop
ld a,[hl]
rrca
ld [hli],a
dec c
jr nz,.rotateWaterRightloop
jr .done
.rotateWaterLeftLoop
ld a,[hl]
rlca
ld [hli],a
dec c
jr nz,.rotateWaterLeftLoop
.done
ld a,[$ffd7]
rrca
ret nc
xor a
ld [$ffd8],a
ret
.updateFlowerTile
xor a
ld [$ffd8],a
ld a,[$d085]
and a,$03
cp a,2
ld hl,FlowerTilePattern1
jr c,.writeTilePatternToVram
ld hl,FlowerTilePattern2
jr z,.writeTilePatternToVram
ld hl,FlowerTilePattern3
.writeTilePatternToVram
ld de,$9030 ; flower tile pattern VRAM location
ld c,16 ; number of bytes in a tile pattern
.flowerTileLoop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.flowerTileLoop
ret
FlowerTilePattern1:: ; 1f19 (0:1f19)
INCBIN "gfx/tilesets/flower/flower1.2bpp"
FlowerTilePattern2:: ; 1f29 (0:1f29)
INCBIN "gfx/tilesets/flower/flower2.2bpp"
FlowerTilePattern3:: ; 1f39 (0:1f39)
INCBIN "gfx/tilesets/flower/flower3.2bpp"
SoftReset:: ; 1f49 (0:1f49)
call StopAllSounds
call GBPalWhiteOut
ld c, $20
call DelayFrames
;fall through
; initialization code
; explanation for %11100011 (value stored in rLCDC)
; * LCD enabled
; * Window tile map at $9C00
; * Window display enabled
; * BG and window tile data at $8800
; * BG tile map at $9800
; * 8x8 OBJ size
; * OBJ display enabled
; * BG display enabled
InitGame:: ; 1f54 (0:1f54)
di
; zero I/O registers
xor a
ld [$ff0f],a
ld [$ffff],a
ld [$ff43],a
ld [$ff42],a
ld [$ff01],a
ld [$ff02],a
ld [$ff4b],a
ld [$ff4a],a
ld [$ff06],a
ld [$ff07],a
ld [$ff47],a
ld [$ff48],a
ld [$ff49],a
ld a,%10000000 ; enable LCD
ld [rLCDC],a
call DisableLCD ; why enable then disable?
ld sp,$dfff ; initialize stack pointer
ld hl,$c000 ; start of WRAM
ld bc,$2000 ; size of WRAM
.zeroWramLoop
ld [hl],0
inc hl
dec bc
ld a,b
or c
jr nz,.zeroWramLoop
call ZeroVram
ld hl,$ff80
ld bc,$007f
call FillMemory ; zero HRAM
call CleanLCD_OAM ; this is unnecessary since it was already cleared above
ld a,Bank(WriteDMACodeToHRAM)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call WriteDMACodeToHRAM ; copy DMA code to HRAM
xor a
ld [$ffd7],a
ld [$ff41],a
ld [$ffae],a
ld [$ffaf],a
ld [$ff0f],a
ld a,%00001101 ; enable V-blank, timer, and serial interrupts
ld [rIE],a
ld a,$90 ; put the window off the screen
ld [$ffb0],a
ld [rWY],a
ld a,$07
ld [rWX],a
ld a,$ff
ld [$ffaa],a
ld h,$98
call ClearBgMap ; fill $9800-$9BFF (BG tile map) with $7F tiles
ld h,$9c
call ClearBgMap ; fill $9C00-$9FFF (Window tile map) with $7F tiles
ld a,%11100011
ld [rLCDC],a ; enabled LCD
ld a,$10
ld [H_SOFTRESETCOUNTER],a
call StopAllSounds
ei
ld a,$40
call Predef ; SGB border
ld a,$1f
ld [$c0ef],a
ld [$c0f0],a
ld a,$9c
ld [$ffbd],a
xor a
ld [$ffbc],a
dec a
ld [$cfcb],a
ld a,$32
call Predef ; display the copyrights, GameFreak logo, and battle animation
call DisableLCD
call ZeroVram
call GBPalNormal
call CleanLCD_OAM
ld a,%11100011
ld [rLCDC],a ; enable LCD
jp Func_42b7
; zeroes all VRAM
ZeroVram:: ; 2004 (0:2004)
ld hl,$8000
ld bc,$2000
xor a
jp FillMemory
; immediately stops all sounds
StopAllSounds:: ; 200e (0:200e)
ld a, Bank(Func_9876)
ld [$c0ef], a
ld [$c0f0], a
xor a
ld [wMusicHeaderPointer], a
ld [$c0ee], a
ld [$cfca], a
dec a
jp PlaySound
VBlankHandler:: ; 2024 (0:2024)
push af
push bc
push de
push hl
ld a,[H_LOADEDROMBANK] ; current ROM bank
ld [$d122],a
ld a,[$ffae]
ld [rSCX],a
ld a,[$ffaf]
ld [rSCY],a
ld a,[$d0a0]
and a
jr nz,.doVramTransfers
ld a,[$ffb0]
ld [rWY],a
.doVramTransfers
call AutoBgMapTransfer
call VBlankCopyBgMap
call RedrawExposedScreenEdge
call VBlankCopy
call VBlankCopyDouble
call UpdateMovingBgTiles
call $ff80 ; OAM DMA
ld a,Bank(PrepareOAMData)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call PrepareOAMData ; update OAM buffer with current sprite data
call GenRandom
ld a,[H_VBLANKOCCURRED]
and a
jr z,.next
xor a
ld [H_VBLANKOCCURRED],a
.next
ld a,[H_FRAMECOUNTER]
and a
jr z,.handleMusic
dec a
ld [H_FRAMECOUNTER],a
.handleMusic
call Func_28cb
ld a,[$c0ef] ; music ROM bank
ld [H_LOADEDROMBANK],a
ld [$2000],a
cp a,$02
jr nz,.checkIfBank08
.bank02
call Func_9103
jr .afterMusic
.checkIfBank08
cp a,$08
jr nz,.bank1F
.bank08
call Func_2136e
call Func_21879
jr .afterMusic
.bank1F
call Func_7d177
.afterMusic
ld b, BANK(Func_18dee)
ld hl, Func_18dee
call Bankswitch ; keep track of time played
ld a,[$fff9]
and a
call z,ReadJoypadRegister
ld a,[$d122]
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop hl
pop de
pop bc
pop af
reti
DelayFrame:: ; 20af (0:20af)
; delay for one frame
ld a,1
ld [H_VBLANKOCCURRED],a
; wait for the next Vblank, halting to conserve battery
.halt
db $76 ; XXX this is a hack--rgbasm adds a nop after this instr even when ints are enabled
ld a,[H_VBLANKOCCURRED]
and a
jr nz,.halt
ret
; These routines manage gradual fading
; (e.g., entering a doorway)
LoadGBPal:: ; 20ba (0:20ba)
ld a,[$d35d] ;tells if cur.map is dark (requires HM5_FLASH?)
ld b,a
ld hl,GBPalTable_00 ;16
ld a,l
sub b
ld l,a
jr nc,.jr0
dec h
.jr0
ld a,[hli]
ld [rBGP],a
ld a,[hli]
ld [rOBP0],a
ld a,[hli]
ld [rOBP1],a
ret
GBFadeOut1:: ; 20d1 (0:20d1)
ld hl,IncGradGBPalTable_01 ;0d
ld b,$04
jr GBFadeOutCommon
GBFadeOut2:: ; 20d8 (0:20d8)
ld hl,IncGradGBPalTable_02 ;1c
ld b,$03
GBFadeOutCommon:: ; 20dd (0:20dd)
ld a,[hli]
ld [rBGP],a
ld a,[hli]
ld [rOBP0],a
ld a,[hli]
ld [rOBP1],a
ld c,8
call DelayFrames
dec b
jr nz,GBFadeOutCommon
ret
GBFadeIn1:: ; 20ef (0:20ef)
ld hl,DecGradGBPalTable_01 ;18
ld b,$04
jr GBFadeInCommon
GBFadeIn2:: ; 20f6 (0:20f6)
ld hl,DecGradGBPalTable_02 ;21
ld b,$03
GBFadeInCommon:: ; 20fb (0:20fb)
ld a,[hld]
ld [rOBP1],a
ld a,[hld]
ld [rOBP0],a
ld a,[hld]
ld [rBGP],a
ld c,8
call DelayFrames
dec b
jr nz,GBFadeInCommon
ret
IncGradGBPalTable_01:: ; 210d (0:210d)
db %11111111 ;BG Pal
db %11111111 ;OBJ Pal 1
db %11111111 ;OBJ Pal 2
;and so on...
db %11111110
db %11111110
db %11111000
db %11111001
db %11100100
db %11100100
GBPalTable_00:: ; 2116 (0:2116)
db %11100100
db %11010000
DecGradGBPalTable_01:: ; 2118 (0:2118)
db %11100000
;19
db %11100100
db %11010000
db %11100000
IncGradGBPalTable_02:: ; 211c (0:211c)
db %10010000
db %10000000
db %10010000
db %01000000
db %01000000
DecGradGBPalTable_02:: ; 2121 (0:2121)
db %01000000
db %00000000
db %00000000
db %00000000
SerialInterruptHandler:: ; 2125 (0:2125)
push af
push bc
push de
push hl
ld a, [$FF00+$aa]
inc a
jr z, .asm_2142
ld a, [$FF00+$1]
ld [$FF00+$ad], a
ld a, [$FF00+$ac]
ld [$FF00+$1], a
ld a, [$FF00+$aa]
cp $2
jr z, .asm_2162
ld a, $80
ld [$FF00+$2], a
jr .asm_2162
.asm_2142
ld a, [$FF00+$1]
ld [$FF00+$ad], a
ld [$FF00+$aa], a
cp $2
jr z, .asm_215f
xor a
ld [$FF00+$1], a
ld a, $3
ld [rDIV], a ; $FF00+$4
.asm_2153
ld a, [rDIV] ; $FF00+$4
bit 7, a
jr nz, .asm_2153
ld a, $80
ld [$FF00+$2], a
jr .asm_2162
.asm_215f
xor a
ld [$FF00+$1], a
.asm_2162
ld a, $1
ld [$FF00+$a9], a
ld a, $fe
ld [$FF00+$ac], a
pop hl
pop de
pop bc
pop af
reti
Func_216f:: ; 216f (0:216f)
ld a, $1
ld [$FF00+$ab], a
.asm_2173
ld a, [hl]
ld [$FF00+$ac], a
call Func_219a
push bc
ld b, a
inc hl
ld a, $30
.asm_217e
dec a
jr nz, .asm_217e
ld a, [$FF00+$ab]
and a
ld a, b
pop bc
jr z, .asm_2192
dec hl
cp $fd
jr nz, .asm_2173
xor a
ld [$FF00+$ab], a
jr .asm_2173
.asm_2192
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .asm_2173
ret
Func_219a:: ; 219a (0:219a)
xor a
ld [$FF00+$a9], a
ld a, [$FF00+$aa]
cp $2
jr nz, .asm_21a7
ld a, $81
ld [$FF00+$2], a
.asm_21a7
ld a, [$FF00+$a9]
and a
jr nz, .asm_21f1
ld a, [$FF00+$aa]
cp $1
jr nz, .asm_21cc
call Func_2237
jr z, .asm_21cc
call Func_2231
push hl
ld hl, $cc48
inc [hl]
jr nz, .asm_21c3
dec hl
inc [hl]
.asm_21c3
pop hl
call Func_2237
jr nz, .asm_21a7
jp Func_223f
.asm_21cc
ld a, [rIE] ; $FF00+$ff
and $f
cp $8
jr nz, .asm_21a7
ld a, [W_NUMHITS] ; $d074
dec a
ld [W_NUMHITS], a ; $d074
jr nz, .asm_21a7
ld a, [$d075]
dec a
ld [$d075], a
jr nz, .asm_21a7
ld a, [$FF00+$aa]
cp $1
jr z, .asm_21f1
ld a, $ff
.asm_21ee
dec a
jr nz, .asm_21ee
.asm_21f1
xor a
ld [$FF00+$a9], a
ld a, [rIE] ; $FF00+$ff
and $f
sub $8
jr nz, .asm_2204
ld [W_NUMHITS], a ; $d074
ld a, $50
ld [$d075], a
.asm_2204
ld a, [$FF00+$ad]
cp $fe
ret nz
call Func_2237
jr z, .asm_221f
push hl
ld hl, $cc48
ld a, [hl]
dec a
ld [hld], a
inc a
jr nz, .asm_2219
dec [hl]
.asm_2219
pop hl
call Func_2237
jr z, Func_223f
.asm_221f
ld a, [rIE] ; $FF00+$ff
and $f
cp $8
ld a, $fe
ret z
ld a, [hl]
ld [$FF00+$ac], a
call DelayFrame
jp Func_219a
Func_2231:: ; 2231 (0:2231)
ld a, $f
.asm_2233
dec a
jr nz, .asm_2233
ret
Func_2237:: ; 2237 (0:2237)
push hl
ld hl, $cc47
ld a, [hli]
or [hl]
pop hl
ret
Func_223f:: ; 223f (0:223f)
dec a
ld [$cc47], a
ld [$cc48], a
ret
Func_2247:: ; 2247 (0:2247)
ld hl, $cc42
ld de, $cc3d
ld c, $2
ld a, $1
ld [$FF00+$ab], a
.asm_2253
call DelayFrame
ld a, [hl]
ld [$FF00+$ac], a
call Func_219a
ld b, a
inc hl
ld a, [$FF00+$ab]
and a
ld a, $0
ld [$FF00+$ab], a
jr nz, .asm_2253
ld a, b
ld [de], a
inc de
dec c
jr nz, .asm_2253
ret
Func_226e:: ; 226e (0:226e)
call SaveScreenTilesToBuffer1
ld hl, Func_4c05
ld b, BANK(Func_4c05)
call Bankswitch
call Func_227f
jp LoadScreenTilesFromBuffer1
Func_227f:: ; 227f (0:227f)
ld a, $ff
ld [$cc3e], a
.asm_2284
call Func_22c3
call DelayFrame
call Func_2237
jr z, .asm_22a0
push hl
ld hl, $cc48
dec [hl]
jr nz, .asm_229f
dec hl
dec [hl]
jr nz, .asm_229f
pop hl
xor a
jp Func_223f
.asm_229f
pop hl
.asm_22a0
ld a, [$cc3e]
inc a
jr z, .asm_2284
ld b, $a
.asm_22a8
call DelayFrame
call Func_22c3
dec b
jr nz, .asm_22a8
ld b, $a
.asm_22b3
call DelayFrame
call Func_22ed
dec b
jr nz, .asm_22b3
ld a, [$cc3e]
ld [$cc3d], a
ret
Func_22c3:: ; 22c3 (0:22c3)
call asm_22d7
ld a, [$cc42]
add $60
ld [$FF00+$ac], a
ld a, [$FF00+$aa]
cp $2
jr nz, asm_22d7
ld a, $81
ld [$FF00+$2], a
asm_22d7:: ; 22d7 (0:22d7)
ld a, [$FF00+$ad]
ld [$cc3d], a
and $f0
cp $60
ret nz
xor a
ld [$FF00+$ad], a
ld a, [$cc3d]
and $f
ld [$cc3e], a
ret
Func_22ed:: ; 22ed (0:22ed)
xor a
ld [$FF00+$ac], a
ld a, [$FF00+$aa]
cp $2
ret nz
ld a, $81
ld [$FF00+$2], a
ret
Func_22fa:: ; 22fa (0:22fa)
ld a, $2
ld [$FF00+$1], a
xor a
ld [$FF00+$ad], a
ld a, $80
ld [$FF00+$2], a
ret
; timer interrupt is apparently not invoked anyway
TimerHandler:: ; 2306 (0:2306)
reti
Func_2307:: ; 2307 (0:2307)
call WaitForSoundToFinish
xor a
ld c, a
ld d, a
ld [$cfca], a
jr asm_2324
Func_2312:: ; 2312 (0:2312)
ld c, $a
ld d, $0
ld a, [$d72e]
bit 5, a
jr z, asm_2324
xor a
ld [$cfca], a
ld c, $8
ld d, c
asm_2324:: ; 2324 (0:2324)
ld a, [$d700]
and a
jr z, .asm_2343
cp $2
jr z, .asm_2332
ld a, MUSIC_BIKE_RIDING
jr .asm_2334
.asm_2332
ld a, MUSIC_SURFING
.asm_2334
ld b, a
ld a, d
and a
ld a, Bank(Func_7d8ea)
jr nz, .asm_233e
ld [$c0ef], a
.asm_233e
ld [$c0f0], a
jr .asm_234c
.asm_2343
ld a, [$d35b]
ld b, a
call Func_2385
jr c, .asm_2351
.asm_234c
ld a, [$cfca]
cp b
ret z
.asm_2351
ld a, c
ld [wMusicHeaderPointer], a
ld a, b
ld [$cfca], a
ld [$c0ee], a
jp PlaySound
Func_235f:: ; 235f (0:235f)
ld a, [$c0ef]
ld b, a
cp $2
jr nz, .checkForBank08
.bank02
ld hl, Func_9103
jr .asm_2378
.checkForBank08
cp $8
jr nz, .bank1F
.bank08
ld hl, Func_21879
jr .asm_2378
.bank1F
ld hl, Func_7d177
.asm_2378
ld c, $6
.asm_237a
push bc
push hl
call Bankswitch
pop hl
pop bc
dec c
jr nz, .asm_237a
ret
Func_2385:: ; 2385 (0:2385)
ld a, [$d35c]
ld e, a
ld a, [$c0ef]
cp e
jr nz, .asm_2394
ld [$c0f0], a
and a
ret
.asm_2394
ld a, c
and a
ld a, e
jr nz, .asm_239c
ld [$c0ef], a
.asm_239c
ld [$c0f0], a
scf
ret
PlayMusic:: ; 23a1 (0:23a1)
ld b, a
ld [$c0ee], a
xor a
ld [wMusicHeaderPointer], a
ld a, c
ld [$c0ef], a
ld [$c0f0], a
ld a, b
; plays music specified by a. If value is $ff, music is stopped
PlaySound:: ; 23b1 (0:23b1)
push hl
push de
push bc
ld b, a
ld a, [$c0ee]
and a
jr z, .asm_23c8
xor a
ld [$c02a], a
ld [$c02b], a
ld [$c02c], a
ld [$c02d], a
.asm_23c8
ld a, [wMusicHeaderPointer]
and a
jr z, .asm_23e3
ld a, [$c0ee]
and a
jr z, .asm_2425
xor a
ld [$c0ee], a
ld a, [$cfca]
cp $ff
jr nz, .asm_2414
xor a
ld [wMusicHeaderPointer], a
.asm_23e3
xor a
ld [$c0ee], a
ld a, [H_LOADEDROMBANK]
ld [$FF00+$b9], a
ld a, [$c0ef]
ld [H_LOADEDROMBANK], a
ld [$2000], a
cp $2
jr nz, .checkForBank08
.bank02
ld a, b
call Func_9876
jr .asm_240b
.checkForBank08
cp $8
jr nz, .bank1F
.bank08
ld a, b
call Func_22035
jr .asm_240b
.bank1F
ld a, b
call Func_7d8ea
.asm_240b
ld a, [$FF00+$b9]
ld [H_LOADEDROMBANK], a
ld [$2000], a
jr .asm_2425
.asm_2414
ld a, b
ld [$cfca], a
ld a, [wMusicHeaderPointer]
ld [$cfc8], a
ld [$cfc9], a
ld a, b
ld [wMusicHeaderPointer], a
.asm_2425
pop bc
pop de
pop hl
ret
UpdateSprites:: ; 2429 (0:2429)
ld a, [$cfcb]
dec a
ret nz
ld a, [H_LOADEDROMBANK]
push af
ld a, Bank(_UpdateSprites)
ld [H_LOADEDROMBANK], a
ld [$2000], a
call _UpdateSprites
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
; mart inventories are below
; they are texts
; first byte $FE, next byte # of items, last byte $FF
; Viridian
ViridianMartText6:: ; 2442 (0:2442)
db $FE,4,POKE_BALL,ANTIDOTE,PARLYZ_HEAL,BURN_HEAL,$FF
; Pewter
PewterMartText1:: ; 2449 (0:2449)
db $FE,7,POKE_BALL,POTION,ESCAPE_ROPE,ANTIDOTE,BURN_HEAL,AWAKENING
db PARLYZ_HEAL,$FF
; Cerulean
CeruleanMartText1:: ; 2453 (0:2453)
db $FE,7,POKE_BALL,POTION,REPEL,ANTIDOTE,BURN_HEAL,AWAKENING
db PARLYZ_HEAL,$FF
; Bike shop
db $FE,1,BICYCLE,$FF
; Vermilion
VermilionMartText1:: ; 2461 (0:2461)
db $FE,6,POKE_BALL,SUPER_POTION,ICE_HEAL,AWAKENING,PARLYZ_HEAL
db REPEL,$FF
; Lavender
LavenderMartText1:: ; 246a (0:246a)
db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,ESCAPE_ROPE,SUPER_REPEL
db ANTIDOTE,BURN_HEAL,ICE_HEAL,PARLYZ_HEAL,$FF
; Celadon Dept. Store 2F (1)
CeladonMart2Text1:: ; 2476 (0:2476)
db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,SUPER_REPEL,ANTIDOTE
db BURN_HEAL,ICE_HEAL,AWAKENING,PARLYZ_HEAL,$FF
; Celadon Dept. Store 2F (2)
CeladonMart2Text2:: ; 2482 (0:2482)
db $FE,9,TM_32,TM_33,TM_02,TM_07,TM_37,TM_01,TM_05,TM_09,TM_17,$FF
; Celadon Dept. Store 4F
CeladonMart4Text1:: ; 248e (0:248e)
db $FE,5,POKE_DOLL,FIRE_STONE,THUNDER_STONE,WATER_STONE,LEAF_STONE,$FF
; Celadon Dept. Store 5F (1)
CeladonMart5Text3:: ; 2496 (0:2496)
db $FE,7,X_ACCURACY,GUARD_SPEC_,DIRE_HIT,X_ATTACK,X_DEFEND,X_SPEED
db X_SPECIAL,$FF
; Celadon Dept. Store 5F (2)
CeladonMart5Text4:: ; 24a0 (0:24a0)
db $FE,5,HP_UP,PROTEIN,IRON,CARBOS,CALCIUM,$FF
; Fuchsia
FuchsiaMartText1:: ; 24a8 (0:24a8)
db $FE,6,ULTRA_BALL,GREAT_BALL,SUPER_POTION,REVIVE,FULL_HEAL
db SUPER_REPEL,$FF
; unused? 24b1
db $FE,5,GREAT_BALL,HYPER_POTION,SUPER_POTION,FULL_HEAL,REVIVE,$FF
; Cinnabar
CinnabarMartText1:: ; 24b9 (0:24b9)
db $FE,7,ULTRA_BALL,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE
db FULL_HEAL,REVIVE,$FF
; Saffron
SaffronMartText1:: ; 24c3 (0:24c3)
db $FE,6,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE,FULL_HEAL
db REVIVE,$FF
; Indigo
IndigoPlateauLobbyText4:: ; 24cc (0:24cc)
db $FE,7,ULTRA_BALL,GREAT_BALL,FULL_RESTORE,MAX_POTION,FULL_HEAL
db REVIVE,MAX_REPEL,$FF
TextScriptEndingChar:: ; 24d6 (0:24d6)
db "@"
TextScriptEnd:: ; 24d7 (0:24d7)
ld hl,TextScriptEndingChar
ret
UnnamedText_24db:: ; 24db (0:24db)
TX_FAR _UnnamedText_24db
db "@"
UnnamedText_24e0:: ; 24e0 (0:24e0)
TX_FAR _UnnamedText_24e0
db "@"
BoulderText:: ; 24e5 (0:24e5)
TX_FAR _BoulderText
db "@"
MartSignText:: ; 24ea (0:24ea)
TX_FAR _MartSignText
db "@"
PokeCenterSignText:: ; 24ef (0:24ef)
TX_FAR _PokeCenterSignText
db "@"
Predef5CText:: ; 24f4 (0:24f4)
; XXX better label (what does predef $5C do?)
db $08 ; asm
ld a, $5c
call Predef
jp TextScriptEnd
; bankswitches and runs _UncompressSpriteData
; bank is given in a, sprite input stream is pointed to in W_SPRITEINPUTPTR
UncompressSpriteData:: ; 24fd (0:24fd)
ld b, a
ld a, [H_LOADEDROMBANK]
push af
ld a, b
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld a, $a
ld [$0], a
xor a
ld [$4000], a
call _UncompressSpriteData
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
; initializes necessary data to load a sprite and runs UncompressSpriteDataLoop
_UncompressSpriteData:: ; 251a (0:251a)
ld hl, S_SPRITEBUFFER1
ld c, (2*SPRITEBUFFERSIZE) % $100
ld b, (2*SPRITEBUFFERSIZE) / $100
xor a
call FillMemory ; clear sprite buffer 1 and 2
ld a, $1
ld [W_SPRITEINPUTBITCOUNTER], a
ld a, $3
ld [W_SPRITEOUTPUTBITOFFSET], a
xor a
ld [W_SPRITECURPOSX], a
ld [W_SPRITECURPOSY], a
ld [W_SPRITELOADFLAGS], a ; $d0a8
call ReadNextInputByte ; first byte of input determines sprite width (high nybble) and height (low nybble) in tiles (8x8 pixels)
ld b, a
and $f
add a
add a
add a
ld [W_SPRITEHEIGHT], a
ld a, b
swap a
and $f
add a
add a
add a
ld [W_SPRITEWITDH], a
call ReadNextInputBit
ld [W_SPRITELOADFLAGS], a ; initialite bit1 to 0 and bit0 to the first input bit
; this will load two chunks of data to S_SPRITEBUFFER1 and S_SPRITEBUFFER2
; bit 0 decides in which one the first chunk is placed
; fall through
; uncompresses a chunk from the sprite input data stream (pointed to at $d0da) into S_SPRITEBUFFER1 or S_SPRITEBUFFER2
; each chunk is a 1bpp sprite. A 2bpp sprite consist of two chunks which are merged afterwards
; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack
UncompressSpriteDataLoop:: ; 2556 (0:2556)
ld hl, S_SPRITEBUFFER1
ld a, [W_SPRITELOADFLAGS] ; $d0a8
bit 0, a
jr z, .useSpriteBuffer1 ; check which buffer to use
ld hl, S_SPRITEBUFFER2
.useSpriteBuffer1
call StoreSpriteOutputPointer
ld a, [W_SPRITELOADFLAGS] ; $d0a8
bit 1, a
jr z, .startDecompression ; check if last iteration
call ReadNextInputBit ; if last chunk, read 1-2 bit unpacking mode
and a
jr z, .unpackingMode0 ; 0 -> mode 0
call ReadNextInputBit ; 1 0 -> mode 1
inc a ; 1 1 -> mode 2
.unpackingMode0
ld [W_SPRITEUNPACKMODE], a
.startDecompression
call ReadNextInputBit
and a
jr z, .readRLEncodedZeros ; if first bit is 0, the input starts with zeroes, otherwise with (non-zero) input
.readNextInput
call ReadNextInputBit
ld c, a
call ReadNextInputBit
sla c
or c ; read next two bits into c
and a
jr z, .readRLEncodedZeros ; 00 -> RLEncoded zeroes following
call WriteSpriteBitsToBuffer ; otherwise write input to output and repeat
call MoveToNextBufferPosition
jr .readNextInput
.readRLEncodedZeros
ld c, $0 ; number of zeroes it length encoded, the number
.countConsecutiveOnesLoop ; of consecutive ones determines the number of bits the number has
call ReadNextInputBit
and a
jr z, .countConsecutiveOnesFinished
inc c
jr .countConsecutiveOnesLoop
.countConsecutiveOnesFinished
ld a, c
add a
ld hl, LengthEncodingOffsetList
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, [hli] ; read offset that is added to the number later on
ld e, a ; adding an offset of 2^length - 1 makes every integer uniquely
ld d, [hl] ; representable in the length encoding and saves bits
push de
inc c
ld e, $0
ld d, e
.readNumberOfZerosLoop ; reads the next c+1 bits of input
call ReadNextInputBit
or e
ld e, a
dec c
jr z, .readNumberOfZerosDone
sla e
rl d
jr .readNumberOfZerosLoop
.readNumberOfZerosDone
pop hl ; add the offset
add hl, de
ld e, l
ld d, h
.writeZerosLoop
ld b, e
xor a ; write 00 to buffer
call WriteSpriteBitsToBuffer
ld e, b
call MoveToNextBufferPosition
dec de
ld a, d
and a
jr nz, .continueLoop
ld a, e
and a
.continueLoop
jr nz, .writeZerosLoop
jr .readNextInput
; moves output pointer to next position
; also cancels the calling function if the all output is done (by removing the return pointer from stack)
; and calls postprocessing functions according to the unpack mode
MoveToNextBufferPosition:: ; 25d8 (0:25d8)
ld a, [W_SPRITEHEIGHT]
ld b, a
ld a, [W_SPRITECURPOSY]
inc a
cp b
jr z, .curColumnDone
ld [W_SPRITECURPOSY], a
ld a, [W_SPRITEOUTPUTPTR]
inc a
ld [W_SPRITEOUTPUTPTR], a
ret nz
ld a, [W_SPRITEOUTPUTPTR+1]
inc a
ld [W_SPRITEOUTPUTPTR+1], a
ret
.curColumnDone
xor a
ld [W_SPRITECURPOSY], a
ld a, [W_SPRITEOUTPUTBITOFFSET]
and a
jr z, .bitOffsetsDone
dec a
ld [W_SPRITEOUTPUTBITOFFSET], a
ld hl, W_SPRITEOUTPUTPTRCACHED
ld a, [hli]
ld [W_SPRITEOUTPUTPTR], a
ld a, [hl]
ld [W_SPRITEOUTPUTPTR+1], a
ret
.bitOffsetsDone
ld a, $3
ld [W_SPRITEOUTPUTBITOFFSET], a
ld a, [W_SPRITECURPOSX]
add $8
ld [W_SPRITECURPOSX], a
ld b, a
ld a, [W_SPRITEWITDH]
cp b
jr z, .allColumnsDone
ld a, [W_SPRITEOUTPUTPTR]
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
inc hl
jp StoreSpriteOutputPointer
.allColumnsDone
pop hl
xor a
ld [W_SPRITECURPOSX], a
ld a, [W_SPRITELOADFLAGS] ; $d0a8
bit 1, a
jr nz, .done ; test if there is one more sprite to go
xor $1
set 1, a
ld [W_SPRITELOADFLAGS], a ; $d0a8
jp UncompressSpriteDataLoop
.done
jp UnpackSprite
; writes 2 bits (from a) to the output buffer (pointed to from W_SPRITEOUTPUTPTR)
WriteSpriteBitsToBuffer:: ; 2649 (0:2649)
ld e, a
ld a, [W_SPRITEOUTPUTBITOFFSET]
and a
jr z, .offset0
cp $2
jr c, .offset1
jr z, .offset2
rrc e ; offset 3
rrc e
jr .offset0
.offset1
sla e
sla e
jr .offset0
.offset2
swap e
.offset0
ld a, [W_SPRITEOUTPUTPTR]
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
ld a, [hl]
or e
ld [hl], a
ret
; reads next bit from input stream and returns it in a
ReadNextInputBit:: ; 2670 (0:2670)
ld a, [W_SPRITEINPUTBITCOUNTER]
dec a
jr nz, .curByteHasMoreBitsToRead
call ReadNextInputByte
ld [W_SPRITEINPUTCURBYTE], a
ld a, $8
.curByteHasMoreBitsToRead
ld [W_SPRITEINPUTBITCOUNTER], a
ld a, [W_SPRITEINPUTCURBYTE]
rlca
ld [W_SPRITEINPUTCURBYTE], a
and $1
ret
; reads next byte from input stream and returns it in a
ReadNextInputByte:: ; 268b (0:268b)
ld a, [W_SPRITEINPUTPTR]
ld l, a
ld a, [W_SPRITEINPUTPTR+1]
ld h, a
ld a, [hli]
ld b, a
ld a, l
ld [W_SPRITEINPUTPTR], a
ld a, h
ld [W_SPRITEINPUTPTR+1], a
ld a, b
ret
; the nth item is 2^n - 1
LengthEncodingOffsetList:: ; 269f (0:269f)
dw %0000000000000001
dw %0000000000000011
dw %0000000000000111
dw %0000000000001111
dw %0000000000011111
dw %0000000000111111
dw %0000000001111111
dw %0000000011111111
dw %0000000111111111
dw %0000001111111111
dw %0000011111111111
dw %0000111111111111
dw %0001111111111111
dw %0011111111111111
dw %0111111111111111
dw %1111111111111111
; unpacks the sprite data depending on the unpack mode
UnpackSprite:: ; 26bf (0:26bf)
ld a, [W_SPRITEUNPACKMODE]
cp $2
jp z, UnpackSpriteMode2
and a
jp nz, XorSpriteChunks
ld hl, S_SPRITEBUFFER1
call SpriteDifferentialDecode
ld hl, S_SPRITEBUFFER2
; fall through
; decodes differential encoded sprite data
; input bit value 0 preserves the current bit value and input bit value 1 toggles it (starting from initial value 0).
SpriteDifferentialDecode:: ; 26d4 (0:26d4)
xor a
ld [W_SPRITECURPOSX], a
ld [W_SPRITECURPOSY], a
call StoreSpriteOutputPointer
ld a, [W_SPRITEFLIPPED]
and a
jr z, .notFlipped
ld hl, DecodeNybble0TableFlipped
ld de, DecodeNybble1TableFlipped
jr .storeDecodeTablesPointers
.notFlipped
ld hl, DecodeNybble0Table
ld de, DecodeNybble1Table
.storeDecodeTablesPointers
ld a, l
ld [W_SPRITEDECODETABLE0PTR], a
ld a, h
ld [W_SPRITEDECODETABLE0PTR+1], a
ld a, e
ld [W_SPRITEDECODETABLE1PTR], a
ld a, d
ld [W_SPRITEDECODETABLE1PTR+1], a
ld e, $0 ; last decoded nybble, initialized to 0
.decodeNextByteLoop
ld a, [W_SPRITEOUTPUTPTR]
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
ld a, [hl]
ld b, a
swap a
and $f
call DifferentialDecodeNybble ; decode high nybble
swap a
ld d, a
ld a, b
and $f
call DifferentialDecodeNybble ; decode low nybble
or d
ld b, a
ld a, [W_SPRITEOUTPUTPTR]
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
ld a, b
ld [hl], a ; write back decoded data
ld a, [W_SPRITEHEIGHT]
add l ; move on to next column
jr nc, .noCarry
inc h
.noCarry
ld [W_SPRITEOUTPUTPTR], a
ld a, h
ld [W_SPRITEOUTPUTPTR+1], a
ld a, [W_SPRITECURPOSX]
add $8
ld [W_SPRITECURPOSX], a
ld b, a
ld a, [W_SPRITEWITDH]
cp b
jr nz, .decodeNextByteLoop ; test if current row is done
xor a
ld e, a
ld [W_SPRITECURPOSX], a
ld a, [W_SPRITECURPOSY] ; move on to next row
inc a
ld [W_SPRITECURPOSY], a
ld b, a
ld a, [W_SPRITEHEIGHT]
cp b
jr z, .done ; test if all rows finished
ld a, [W_SPRITEOUTPUTPTRCACHED]
ld l, a
ld a, [W_SPRITEOUTPUTPTRCACHED+1]
ld h, a
inc hl
call StoreSpriteOutputPointer
jr .decodeNextByteLoop
.done
xor a
ld [W_SPRITECURPOSY], a
ret
; decodes the nybble stored in a. Last decoded data is assumed to be in e (needed to determine if initial value is 0 or 1)
DifferentialDecodeNybble:: ; 276d (0:276d)
srl a ; c=a%2, a/=2
ld c, $0
jr nc, .evenNumber
ld c, $1
.evenNumber
ld l, a
ld a, [W_SPRITEFLIPPED]
and a
jr z, .notFlipped ; determine if initial value is 0 or one
bit 3, e ; if flipped, consider MSB of last data
jr .selectLookupTable
.notFlipped
bit 0, e ; else consider LSB
.selectLookupTable
ld e, l
jr nz, .initialValue1 ; load the appropriate table
ld a, [W_SPRITEDECODETABLE0PTR]
ld l, a
ld a, [W_SPRITEDECODETABLE0PTR+1]
jr .tableLookup
.initialValue1
ld a, [W_SPRITEDECODETABLE1PTR]
ld l, a
ld a, [W_SPRITEDECODETABLE1PTR+1]
.tableLookup
ld h, a
ld a, e
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, [hl]
bit 0, c
jr nz, .selectLowNybble
swap a ; select high nybble
.selectLowNybble
and $f
ld e, a ; update last decoded data
ret
DecodeNybble0Table:: ; 27a7 (0:27a7)
dn $0, $1
dn $3, $2
dn $7, $6
dn $4, $5
dn $f, $e
dn $c, $d
dn $8, $9
dn $b, $a
DecodeNybble1Table:: ; 27af (0:27af)
dn $f, $e
dn $c, $d
dn $8, $9
dn $b, $a
dn $0, $1
dn $3, $2
dn $7, $6
dn $4, $5
DecodeNybble0TableFlipped:: ; 27b7 (0:27b7)
dn $0, $8
dn $c, $4
dn $e, $6
dn $2, $a
dn $f, $7
dn $3, $b
dn $1, $9
dn $d, $5
DecodeNybble1TableFlipped:: ; 27bf (0:27bf)
dn $f, $7
dn $3, $b
dn $1, $9
dn $d, $5
dn $0, $8
dn $c, $4
dn $e, $6
dn $2, $a
; combines the two loaded chunks with xor (the chunk loaded second is the destination). The source chunk is differeintial decoded beforehand.
XorSpriteChunks:: ; 27c7 (0:27c7)
xor a
ld [W_SPRITECURPOSX], a
ld [W_SPRITECURPOSY], a
call ResetSpriteBufferPointers
ld a, [W_SPRITEOUTPUTPTR] ; points to buffer 1 or 2, depending on flags
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
call SpriteDifferentialDecode ; decode buffer 1 or 2, depending on flags
call ResetSpriteBufferPointers
ld a, [W_SPRITEOUTPUTPTR] ; source buffer, points to buffer 1 or 2, depending on flags
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
ld a, [W_SPRITEOUTPUTPTRCACHED] ; destination buffer, points to buffer 2 or 1, depending on flags
ld e, a
ld a, [W_SPRITEOUTPUTPTRCACHED+1]
ld d, a
.xorChunksLoop
ld a, [W_SPRITEFLIPPED]
and a
jr z, .notFlipped
push de
ld a, [de]
ld b, a
swap a
and $f
call ReverseNybble ; if flipped reverse the nybbles in the destination buffer
swap a
ld c, a
ld a, b
and $f
call ReverseNybble
or c
pop de
ld [de], a
.notFlipped
ld a, [hli]
ld b, a
ld a, [de]
xor b
ld [de], a
inc de
ld a, [W_SPRITECURPOSY]
inc a
ld [W_SPRITECURPOSY], a ; go to next row
ld b, a
ld a, [W_SPRITEHEIGHT]
cp b
jr nz, .xorChunksLoop ; test if column finished
xor a
ld [W_SPRITECURPOSY], a
ld a, [W_SPRITECURPOSX]
add $8
ld [W_SPRITECURPOSX], a ; go to next column
ld b, a
ld a, [W_SPRITEWITDH]
cp b
jr nz, .xorChunksLoop ; test if all columns finished
xor a
ld [W_SPRITECURPOSX], a
ret
; reverses the bits in the nybble given in register a
ReverseNybble:: ; 2837 (0:2837)
ld de, NybbleReverseTable
add e
ld e, a
jr nc, .asm_283f
inc d
.asm_283f
ld a, [de]
ret
; resets sprite buffer pointers to buffer 1 and 2, depending on W_SPRITELOADFLAGS
ResetSpriteBufferPointers:: ; 2841 (0:2841)
ld a, [W_SPRITELOADFLAGS] ; $d0a8
bit 0, a
jr nz, .buffer2Selected
ld de, S_SPRITEBUFFER1
ld hl, S_SPRITEBUFFER2
jr .storeBufferPointers
.buffer2Selected
ld de, S_SPRITEBUFFER2
ld hl, S_SPRITEBUFFER1
.storeBufferPointers
ld a, l
ld [W_SPRITEOUTPUTPTR], a
ld a, h
ld [W_SPRITEOUTPUTPTR+1], a
ld a, e
ld [W_SPRITEOUTPUTPTRCACHED], a
ld a, d
ld [W_SPRITEOUTPUTPTRCACHED+1], a
ret
; maps each nybble to its reverse
NybbleReverseTable:: ; 2867 (0:2867)
db $0, $8, $4, $c, $2, $a, $6 ,$e, $1, $9, $5, $d, $3, $b, $7 ,$f
; combines the two loaded chunks with xor (the chunk loaded second is the destination). Both chunks are differeintial decoded beforehand.
UnpackSpriteMode2:: ; 2877 (0:2877)
call ResetSpriteBufferPointers
ld a, [W_SPRITEFLIPPED]
push af
xor a
ld [W_SPRITEFLIPPED], a ; temporarily clear flipped flag for decoding the destination chunk
ld a, [W_SPRITEOUTPUTPTRCACHED]
ld l, a
ld a, [W_SPRITEOUTPUTPTRCACHED+1]
ld h, a
call SpriteDifferentialDecode
call ResetSpriteBufferPointers
pop af
ld [W_SPRITEFLIPPED], a
jp XorSpriteChunks
; stores hl into the output pointers
StoreSpriteOutputPointer:: ; 2897 (0:2897)
ld a, l
ld [W_SPRITEOUTPUTPTR], a
ld [W_SPRITEOUTPUTPTRCACHED], a
ld a, h
ld [W_SPRITEOUTPUTPTR+1], a
ld [W_SPRITEOUTPUTPTRCACHED+1], a
ret
ResetPlayerSpriteData:: ; 28a6 (0:28a6)
ld hl, wSpriteStateData1
call ResetPlayerSpriteData_ClearSpriteData
ld hl, wSpriteStateData2
call ResetPlayerSpriteData_ClearSpriteData
ld a, $1
ld [wSpriteStateData1], a
ld [$c20e], a
ld hl, $c104
ld [hl], $3c ; set Y screen pos
inc hl
inc hl
ld [hl], $40 ; set X screen pos
ret
; overwrites sprite data with zeroes
ResetPlayerSpriteData_ClearSpriteData:: ; 28c4 (0:28c4)
ld bc, $10
xor a
jp FillMemory
Func_28cb:: ; 28cb (0:28cb)
ld a, [wMusicHeaderPointer]
and a
jr nz, .asm_28dc
ld a, [$d72c]
bit 1, a
ret nz
ld a, $77
ld [$FF00+$24], a
ret
.asm_28dc
ld a, [$cfc9]
and a
jr z, .asm_28e7
dec a
ld [$cfc9], a
ret
.asm_28e7
ld a, [$cfc8]
ld [$cfc9], a
ld a, [$FF00+$24]
and a
jr z, .asm_2903
ld b, a
and $f
dec a
ld c, a
ld a, b
and $f0
swap a
dec a
swap a
or c
ld [$FF00+$24], a
ret
.asm_2903
ld a, [wMusicHeaderPointer]
ld b, a
xor a
ld [wMusicHeaderPointer], a
ld a, $ff
ld [$c0ee], a
call PlaySound
ld a, [$c0f0]
ld [$c0ef], a
ld a, b
ld [$c0ee], a
jp PlaySound
; this function is used to display sign messages, sprite dialog, etc.
; INPUT: [$ff8c] = sprite ID or text ID
DisplayTextID:: ; 2920 (0:2920)
ld a,[H_LOADEDROMBANK]
push af
ld b,BANK(DisplayTextIDInit)
ld hl,DisplayTextIDInit ; initialization
call Bankswitch
ld hl,$cf11
bit 0,[hl]
res 0,[hl]
jr nz,.skipSwitchToMapBank
ld a,[W_CURMAP]
call SwitchToMapRomBank
.skipSwitchToMapBank
ld a,30 ; half a second
ld [H_FRAMECOUNTER],a ; used as joypad poll timer
ld hl,W_MAPTEXTPTR
ld a,[hli]
ld h,[hl]
ld l,a ; hl = map text pointer
ld d,$00
ld a,[$ff8c] ; text ID
ld [$cf13],a
and a
jp z,DisplayStartMenu
cp a,$d3 ; safari game over
jp z,DisplaySafariGameOverText
cp a,$d0 ; fainted
jp z,DisplayPokemonFaintedText
cp a,$d1 ; blacked out
jp z,DisplayPlayerBlackedOutText
cp a,$d2 ; repel wore off
jp z,DisplayRepelWoreOffText
ld a,[$d4e1] ; number of sprites
ld e,a
ld a,[$ff8c] ; sprite ID
cp e
jr z,.spriteHandling
jr nc,.skipSpriteHandling
.spriteHandling
; get the text ID of the sprite
push hl
push de
push bc
ld b, BANK(Func_13074)
ld hl, Func_13074
call Bankswitch ; update the graphics of the sprite the player is talking to (to face the right direction)
pop bc
pop de
ld hl,W_MAPSPRITEDATA ; NPC text entries
ld a,[$ff8c]
dec a
add a
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
inc hl
ld a,[hl] ; a = text ID of the sprite
pop hl
.skipSpriteHandling
; look up the address of the text in the map's text entries
dec a
ld e,a
sla e
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a ; hl = address of the text
ld a,[hl] ; a = first byte of text
; check first byte of text for special cases
cp a,$fe ; Pokemart NPC
jp z,DisplayPokemartDialogue
cp a,$ff ; Pokemon Center NPC
jp z,DisplayPokemonCenterDialogue
cp a,$fc ; Item Storage PC
jp z,FuncTX_ItemStoragePC
cp a,$fd ; Bill's PC
jp z,FuncTX_BillsPC
cp a,$f9 ; Pokemon Center PC
jp z,FuncTX_PokemonCenterPC
cp a,$f5 ; Vending Machine
jr nz,.notVendingMachine
ld b,BANK(VendingMachineMenu)
ld hl,VendingMachineMenu
call Bankswitch ; jump banks to vending machine routine
jr AfterDisplayingTextID
.notVendingMachine
cp a,$f7 ; slot machine
jp z,FuncTX_SlotMachine
cp a,$f6 ; cable connection NPC in Pokemon Center
jr nz,.notSpecialCase
ld hl, CableClubNPC
ld b, BANK(CableClubNPC)
call Bankswitch
jr AfterDisplayingTextID
.notSpecialCase
call Func_3c59 ; display the text
ld a,[$cc3c]
and a
jr nz,HoldTextDisplayOpen
AfterDisplayingTextID:: ; 29d6 (0:29d6)
ld a,[$cc47]
and a
jr nz,HoldTextDisplayOpen
call WaitForTextScrollButtonPress ; wait for a button press after displaying all the text
; loop to hold the dialogue box open as long as the player keeps holding down the A button
HoldTextDisplayOpen:: ; 29df (0:29df)
call GetJoypadState
ld a,[H_CURRENTPRESSEDBUTTONS]
bit 0,a ; is the A button being pressed?
jr nz,HoldTextDisplayOpen
CloseTextDisplay:: ; 29e8 (0:29e8)
ld a,[W_CURMAP]
call SwitchToMapRomBank
ld a,$90
ld [$ffb0],a ; move the window off the screen
call DelayFrame
call LoadGBPal
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable continuous WRAM to VRAM transfer each V-blank
; loop to make sprites face the directions they originally faced before the dialogue
ld hl,$c219
ld c,$0f
ld de,$0010
.restoreSpriteFacingDirectionLoop
ld a,[hl]
dec h
ld [hl],a
inc h
add hl,de
dec c
jr nz,.restoreSpriteFacingDirectionLoop
ld a,BANK(InitMapSprites)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call InitMapSprites ; reload sprite tile pattern data (since it was partially overwritten by text tile patterns)
ld hl,$cfc4
res 0,[hl]
ld a,[$d732]
bit 3,a
call z,LoadPlayerSpriteGraphics
call LoadCurrentMapView
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
jp UpdateSprites ; move sprites
DisplayPokemartDialogue:: ; 2a2e (0:2a2e)
push hl
ld hl,PokemartGreetingText
call PrintText
pop hl
inc hl
call LoadItemList
ld a,$02
ld [$cf94],a ; selects between subtypes of menus
ld a,[H_LOADEDROMBANK]
push af
ld a,Bank(DisplayPokemartDialogue_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call DisplayPokemartDialogue_
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
jp AfterDisplayingTextID
PokemartGreetingText:: ; 2a55 (0:2a55)
TX_FAR _PokemartGreetingText
db "@"
LoadItemList:: ; 2a5a (0:2a5a)
ld a,$01
ld [$cfcb],a
ld a,h
ld [$d128],a
ld a,l
ld [$d129],a
ld de,$cf7b
.loop
ld a,[hli]
ld [de],a
inc de
cp a,$ff
jr nz,.loop
ret
DisplayPokemonCenterDialogue:: ; 2a72 (0:2a72)
xor a
ld [$ff8b],a
ld [$ff8c],a
ld [$ff8d],a
inc hl
ld a,[H_LOADEDROMBANK]
push af
ld a,Bank(DisplayPokemonCenterDialogue_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call DisplayPokemonCenterDialogue_
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
jp AfterDisplayingTextID
DisplaySafariGameOverText:: ; 2a90 (0:2a90)
ld hl, Func_1e9ed
ld b, BANK(Func_1e9ed)
call Bankswitch
jp AfterDisplayingTextID
DisplayPokemonFaintedText:: ; 2a9b (0:2a9b)
ld hl,PokemonFaintedText
call PrintText
jp AfterDisplayingTextID
PokemonFaintedText:: ; 2aa4 (0:2aa4)
TX_FAR _PokemonFaintedText
db "@"
DisplayPlayerBlackedOutText:: ; 2aa9 (0:2aa9)
ld hl,PlayerBlackedOutText
call PrintText
ld a,[$d732]
res 5,a
ld [$d732],a
jp HoldTextDisplayOpen
PlayerBlackedOutText:: ; 2aba (0:2aba)
TX_FAR _PlayerBlackedOutText
db "@"
DisplayRepelWoreOffText:: ; 2abf (0:2abf)
ld hl,RepelWoreOffText
call PrintText
jp AfterDisplayingTextID
RepelWoreOffText:: ; 2ac8 (0:2ac8)
TX_FAR _RepelWoreOffText
db "@"
DisplayStartMenu:: ; 2acd (0:2acd)
ld a,$04 ; hardcoded Bank, not sure what's it refers to
ld [H_LOADEDROMBANK],a
ld [$2000],a ; ROM bank 4
ld a,[$d700] ; walking/biking/surfing
ld [$d11a],a
ld a, (SFX_02_3f - $4000) / 3 ; Start menu sound
call PlaySound
RedisplayStartMenu:: ; 2adf (0:2adf)
ld b,BANK(DrawStartMenu)
ld hl,DrawStartMenu
call Bankswitch
ld b, BANK(Func_c52f)
ld hl, Func_c52f
call Bankswitch ; print Safari Zone info, if in Safari Zone
call UpdateSprites ; move sprites
.loop
call HandleMenuInput
ld b,a
.checkIfUpPressed
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed
ld a,[wCurrentMenuItem] ; menu selection
and a
jr nz,.loop
ld a,[wLastMenuItem]
and a
jr nz,.loop
; if the player pressed tried to go past the top item, wrap around to the bottom
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,6 ; there are 7 menu items with the pokedex, so the max index is 6
jr nz,.wrapMenuItemId
dec a ; there are only 6 menu items without the pokedex
.wrapMenuItemId
ld [wCurrentMenuItem],a
call EraseMenuCursor
jr .loop
.checkIfDownPressed
bit 7,a
jr z,.buttonPressed
; if the player pressed tried to go past the bottom item, wrap around to the top
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,[wCurrentMenuItem]
ld c,7 ; there are 7 menu items with the pokedex
jr nz,.checkIfPastBottom
dec c ; there are only 6 menu items without the pokedex
.checkIfPastBottom
cp c
jr nz,.loop
; the player went past the bottom, so wrap to the top
xor a
ld [wCurrentMenuItem],a
call EraseMenuCursor
jr .loop
.buttonPressed ; A, B, or Start button pressed
call PlaceUnfilledArrowMenuCursor
ld a,[wCurrentMenuItem]
ld [$cc2d],a ; save current menu item ID
ld a,b
and a,%00001010 ; was the Start button or B button pressed?
jp nz,CloseStartMenu
call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,[wCurrentMenuItem]
jr nz,.displayMenuItem
inc a ; adjust position to account for missing pokedex menu item
.displayMenuItem
cp a,0
jp z,StartMenu_Pokedex
cp a,1
jp z,StartMenu_Pokemon
cp a,2
jp z,StartMenu_Item
cp a,3
jp z,StartMenu_TrainerInfo
cp a,4
jp z,StartMenu_SaveReset
cp a,5
jp z,StartMenu_Option
; EXIT falls through to here
CloseStartMenu:: ; 2b70 (0:2b70)
call GetJoypadState
ld a,[H_NEWLYPRESSEDBUTTONS]
bit 0,a ; was A button newly pressed?
jr nz,CloseStartMenu
call LoadTextBoxTilePatterns
jp CloseTextDisplay
; function to count how many bits are set in a string of bytes
; INPUT:
; hl = address of string of bytes
; b = length of string of bytes
; OUTPUT:
; [$D11E] = number of set bits
CountSetBits:: ; 2b7f (0:2b7f)
ld c,0
.loop
ld a,[hli]
ld e,a
ld d,8
.innerLoop ; count how many bits are set in the current byte
srl e
ld a,0
adc c
ld c,a
dec d
jr nz,.innerLoop
dec b
jr nz,.loop
ld a,c
ld [$d11e],a ; store number of set bits
ret
; subtracts the amount the player paid from their money
; sets carry flag if there is enough money and unsets carry flag if not
SubtractAmountPaidFromMoney:: ; 2b96 (0:2b96)
ld b,BANK(SubtractAmountPaidFromMoney_)
ld hl,SubtractAmountPaidFromMoney_
jp Bankswitch
; adds the amount the player sold to their money
AddAmountSoldToMoney:: ; 2b9e (0:2b9e)
ld de,wPlayerMoney + 2
ld hl,$ffa1 ; total price of items
ld c,3 ; length of money in bytes
ld a,$0b
call Predef ; add total price to money
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; redraw money text box
ld a, (SFX_02_5a - $4000) / 3
call PlaySoundWaitForCurrent ; play sound
jp WaitForSoundToFinish ; wait until sound is done playing
; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; HL = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF92] = index (within the inventory) of the item to remove
; [$CF96] = quantity to remove
RemoveItemFromInventory:: ; 2bbb (0:2bbb)
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(RemoveItemFromInventory_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call RemoveItemFromInventory_
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; function to add an item (in varying quantities) to the player's bag or PC box
; INPUT:
; HL = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF91] = item ID
; [$CF96] = item quantity
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory:: ; 2bcf (0:2bcf)
push bc
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(AddItemToInventory_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call AddItemToInventory_
pop bc
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop bc
ret
; INPUT:
; [wListMenuID] = list menu ID
; [$cf8b] = address of the list (2 bytes)
DisplayListMenuID:: ; 2be6 (0:2be6)
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer
ld a,1
ld [$ffb7],a ; joypad state update flag
ld a,[W_BATTLETYPE]
and a ; is it the Old Man battle?
jr nz,.specialBattleType
ld a,$01 ; hardcoded bank
jr .bankswitch
.specialBattleType ; Old Man battle
ld a, Bank(OldManItemList)
.bankswitch
call BankswitchHome
ld hl,$d730
set 6,[hl] ; turn off letter printing delay
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
ld [$d12a],a
ld a,[$cf8b]
ld l,a
ld a,[$cf8c]
ld h,a ; hl = address of the list
ld a,[hl]
ld [$d12a],a ; [$d12a] = number of list entries
ld a,$0d ; list menu text box ID
ld [$d125],a
call DisplayTextBoxID ; draw the menu text box
call UpdateSprites ; move sprites
FuncCoord 4,2 ; coordinates of upper left corner of menu text box
ld hl,Coord
ld de,$090e ; height and width of menu text box
ld a,[wListMenuID]
and a ; is it a PC pokemon list?
jr nz,.skipMovingSprites
call UpdateSprites ; move sprites
.skipMovingSprites
ld a,1 ; max menu item ID is 1 if the list has less than 2 entries
ld [$cc37],a
ld a,[$d12a]
cp a,2 ; does the list have less than 2 entries?
jr c,.setMenuVariables
ld a,2 ; max menu item ID is 2 if the list has at least 2 entries
.setMenuVariables
ld [wMaxMenuItem],a
ld a,4
ld [wTopMenuItemY],a
ld a,5
ld [wTopMenuItemX],a
ld a,%00000111 ; A button, B button, Select button
ld [wMenuWatchedKeys],a
ld c,10
call DelayFrames
DisplayListMenuIDLoop:: ; 2c53 (0:2c53)
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable transfer
call PrintListMenuEntries
ld a,1
ld [H_AUTOBGTRANSFERENABLED],a ; enable transfer
call Delay3
ld a,[W_BATTLETYPE]
and a ; is it the Old Man battle?
jr z,.notOldManBattle
.oldManBattle
ld a,"▶"
FuncCoord 5,4
ld [Coord],a ; place menu cursor in front of first menu entry
ld c,80
call DelayFrames
xor a
ld [wCurrentMenuItem],a
ld hl,Coord
ld a,l
ld [wMenuCursorLocation],a
ld a,h
ld [wMenuCursorLocation + 1],a
jr .buttonAPressed
.notOldManBattle
call LoadGBPal
call HandleMenuInput
push af
call PlaceMenuCursor
pop af
bit 0,a ; was the A button pressed?
jp z,.checkOtherKeys
.buttonAPressed
ld a,[wCurrentMenuItem]
call PlaceUnfilledArrowMenuCursor
ld a,$01
ld [$d12e],a
ld [$d12d],a
xor a
ld [$cc37],a
ld a,[wCurrentMenuItem]
ld c,a
ld a,[wListScrollOffset]
add c
ld c,a
ld a,[$d12a] ; number of list entries
and a ; is the list empty?
jp z,ExitListMenu ; if so, exit the menu
dec a
cp c ; did the player select Cancel?
jp c,ExitListMenu ; if so, exit the menu
ld a,c
ld [wWhichPokemon],a
ld a,[wListMenuID]
cp a,ITEMLISTMENU
jr nz,.skipMultiplying
; if it's an item menu
sla c ; item entries are 2 bytes long, so multiply by 2
.skipMultiplying
ld a,[$cf8b]
ld l,a
ld a,[$cf8c]
ld h,a
inc hl ; hl = beginning of list entries
ld b,0
add hl,bc
ld a,[hl]
ld [$cf91],a
ld a,[wListMenuID]
and a ; is it a PC pokemon list?
jr z,.pokemonList
push hl
call GetItemPrice
pop hl
ld a,[wListMenuID]
cp a,ITEMLISTMENU
jr nz,.skipGettingQuantity
; if it's an item menu
inc hl
ld a,[hl] ; a = item quantity
ld [$cf97],a
.skipGettingQuantity
ld a,[$cf91]
ld [$d0b5],a
ld a,$01
ld [$d0b7],a
call GetName
jr .storeChosenEntry
.pokemonList
ld hl,W_NUMINPARTY
ld a,[$cf8b]
cp l ; is it a list of party pokemon or box pokemon?
ld hl,W_PARTYMON1NAME
jr z,.getPokemonName
ld hl, W_BOXMON1NAME ; box pokemon names
.getPokemonName
ld a,[wWhichPokemon]
call GetPartyMonName
.storeChosenEntry ; store the menu entry that the player chose and return
ld de,$cd6d
call CopyStringToCF4B ; copy name to $cf4b
ld a,$01
ld [$d12e],a
ld a,[wCurrentMenuItem]
ld [$d12d],a
xor a
ld [$ffb7],a ; joypad state update flag
ld hl,$d730
res 6,[hl] ; turn on letter printing delay
jp BankswitchBack
.checkOtherKeys ; check B, SELECT, Up, and Down keys
bit 1,a ; was the B button pressed?
jp nz,ExitListMenu ; if so, exit the menu
bit 2,a ; was the select button pressed?
jp nz,HandleItemListSwapping ; if so, allow the player to swap menu entries
ld b,a
bit 7,b ; was Down pressed?
ld hl,wListScrollOffset
jr z,.upPressed
.downPressed
ld a,[hl]
add a,3
ld b,a
ld a,[$d12a] ; number of list entries
cp b ; will going down scroll past the Cancel button?
jp c,DisplayListMenuIDLoop
inc [hl] ; if not, go down
jp DisplayListMenuIDLoop
.upPressed
ld a,[hl]
and a
jp z,DisplayListMenuIDLoop
dec [hl]
jp DisplayListMenuIDLoop
DisplayChooseQuantityMenu:: ; 2d57 (0:2d57)
; text box dimensions/coordinates for just quantity
FuncCoord 15,9
ld hl,Coord
ld b,1 ; height
ld c,3 ; width
ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.drawTextBox
; text box dimensions/coordinates for quantity and price
FuncCoord 7,9
ld hl,Coord
ld b,1 ; height
ld c,11 ; width
.drawTextBox
call TextBoxBorder
FuncCoord 16,10
ld hl,Coord
ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.printInitialQuantity
FuncCoord 8,10
ld hl,Coord
.printInitialQuantity
ld de,InitialQuantityText
call PlaceString
xor a
ld [$cf96],a ; initialize current quantity to 0
jp .incrementQuantity
.waitForKeyPressLoop
call GetJoypadStateLowSensitivity
ld a,[H_NEWLYPRESSEDBUTTONS] ; newly pressed buttons
bit 0,a ; was the A button pressed?
jp nz,.buttonAPressed
bit 1,a ; was the B button pressed?
jp nz,.buttonBPressed
bit 6,a ; was Up pressed?
jr nz,.incrementQuantity
bit 7,a ; was Down pressed?
jr nz,.decrementQuantity
jr .waitForKeyPressLoop
.incrementQuantity
ld a,[$cf97] ; max quantity
inc a
ld b,a
ld hl,$cf96 ; current quantity
inc [hl]
ld a,[hl]
cp b
jr nz,.handleNewQuantity
; wrap to 1 if the player goes above the max quantity
ld a,1
ld [hl],a
jr .handleNewQuantity
.decrementQuantity
ld hl,$cf96 ; current quantity
dec [hl]
jr nz,.handleNewQuantity
; wrap to the max quantity if the player goes below 1
ld a,[$cf97] ; max quantity
ld [hl],a
.handleNewQuantity
FuncCoord 17,10
ld hl,Coord
ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.printQuantity
.printPrice
ld c,$03
ld a,[$cf96]
ld b,a
ld hl,$ff9f ; total price
; initialize total price to 0
xor a
ld [hli],a
ld [hli],a
ld [hl],a
.addLoop ; loop to multiply the individual price by the quantity to get the total price
ld de,$ffa1
ld hl,$ff8d
push bc
ld a,$0b
call Predef ; add the individual price to the current sum
pop bc
dec b
jr nz,.addLoop
ld a,[$ff8e]
and a ; should the price be halved (for selling items)?
jr z,.skipHalvingPrice
xor a
ld [$ffa2],a
ld [$ffa3],a
ld a,$02
ld [$ffa4],a
ld a,$0d
call Predef ; halves the price
; store the halved price
ld a,[$ffa2]
ld [$ff9f],a
ld a,[$ffa3]
ld [$ffa0],a
ld a,[$ffa4]
ld [$ffa1],a
.skipHalvingPrice
FuncCoord 12,10
ld hl,Coord
ld de,SpacesBetweenQuantityAndPriceText
call PlaceString
ld de,$ff9f ; total price
ld c,$a3
call PrintBCDNumber
FuncCoord 9,10
ld hl,Coord
.printQuantity
ld de,$cf96 ; current quantity
ld bc,$8102 ; print leading zeroes, 1 byte, 2 digits
call PrintNumber
jp .waitForKeyPressLoop
.buttonAPressed ; the player chose to make the transaction
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
ret
.buttonBPressed ; the player chose to cancel the transaction
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
ld a,$ff
ret
InitialQuantityText:: ; 2e30 (0:2e30)
db "×01@"
SpacesBetweenQuantityAndPriceText:: ; 2e34 (0:2e34)
db " @"
ExitListMenu:: ; 2e3b (0:2e3b)
ld a,[wCurrentMenuItem]
ld [$d12d],a
ld a,$02
ld [$d12e],a
ld [$cc37],a
xor a
ld [$ffb7],a
ld hl,$d730
res 6,[hl]
call BankswitchBack
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
scf
ret
PrintListMenuEntries:: ; 2e5a (0:2e5a)
FuncCoord 5, 3 ; $c3e1
ld hl,Coord
ld b,$09
ld c,$0e
call ClearScreenArea
ld a,[$cf8b]
ld e,a
ld a,[$cf8c]
ld d,a
inc de ; de = beginning of list entries
ld a,[wListScrollOffset]
ld c,a
ld a,[wListMenuID]
cp a,ITEMLISTMENU
ld a,c
jr nz,.skipMultiplying
; if it's an item menu
; item entries are 2 bytes long, so multiply by 2
sla a
sla c
.skipMultiplying
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
FuncCoord 6,4 ; coordinates of first list entry name
ld hl,Coord
ld b,4 ; print 4 names
.loop
ld a,b
ld [wWhichPokemon],a
ld a,[de]
ld [$d11e],a
cp a,$ff
jp z,.printCancelMenuItem
push bc
push de
push hl
push hl
push de
ld a,[wListMenuID]
and a
jr z,.pokemonPCMenu
cp a,$01
jr z,.movesMenu
.itemMenu
call GetItemName
jr .placeNameString
.pokemonPCMenu
push hl
ld hl,W_NUMINPARTY
ld a,[$cf8b]
cp l ; is it a list of party pokemon or box pokemon?
ld hl,W_PARTYMON1NAME
jr z,.getPokemonName
ld hl, W_BOXMON1NAME ; box pokemon names
.getPokemonName
ld a,[wWhichPokemon]
ld b,a
ld a,4
sub b
ld b,a
ld a,[wListScrollOffset]
add b
call GetPartyMonName
pop hl
jr .placeNameString
.movesMenu
call GetMoveName
.placeNameString
call PlaceString
pop de
pop hl
ld a,[$cf93]
and a ; should prices be printed?
jr z,.skipPrintingItemPrice
.printItemPrice
push hl
ld a,[de]
ld de,ItemPrices
ld [$cf91],a
call GetItemPrice ; get price
pop hl
ld bc,20 + 5 ; 1 row down and 5 columns right
add hl,bc
ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
call PrintBCDNumber
.skipPrintingItemPrice
ld a,[wListMenuID]
and a
jr nz,.skipPrintingPokemonLevel
.printPokemonLevel
ld a,[$d11e]
push af
push hl
ld hl,W_NUMINPARTY
ld a,[$cf8b]
cp l ; is it a list of party pokemon or box pokemon?
ld a,$00
jr z,.next
ld a,$02
.next
ld [$cc49],a
ld hl,wWhichPokemon
ld a,[hl]
ld b,a
ld a,$04
sub b
ld b,a
ld a,[wListScrollOffset]
add b
ld [hl],a
call LoadMonData ; load pokemon info
ld a,[$cc49]
and a ; is it a list of party pokemon or box pokemon?
jr z,.skipCopyingLevel
.copyLevel
ld a,[$cf9b]
ld [$cfb9],a
.skipCopyingLevel
pop hl
ld bc,$001c
add hl,bc
call PrintLevel ; print level
pop af
ld [$d11e],a
.skipPrintingPokemonLevel
pop hl
pop de
inc de
ld a,[wListMenuID]
cp a,ITEMLISTMENU
jr nz,.nextListEntry
.printItemQuantity
ld a,[$d11e]
ld [$cf91],a
call IsKeyItem ; check if item is unsellable
ld a,[$d124]
and a ; is the item unsellable?
jr nz,.skipPrintingItemQuantity ; if so, don't print the quantity
push hl
ld bc,20 + 8 ; 1 row down and 8 columns right
add hl,bc
ld a,"×"
ldi [hl],a
ld a,[$d11e]
push af
ld a,[de]
ld [$cf97],a
push de
ld de,$d11e
ld [de],a
ld bc,$0102
call PrintNumber
pop de
pop af
ld [$d11e],a
pop hl
.skipPrintingItemQuantity
inc de
pop bc
inc c
push bc
inc c
ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
and a ; is an item being swapped?
jr z,.nextListEntry
sla a
cp c ; is it this item?
jr nz,.nextListEntry
dec hl
ld a,$ec ; unfilled right arrow menu cursor to indicate an item being swapped
ld [hli],a
.nextListEntry
ld bc,2 * 20 ; 2 rows
add hl,bc
pop bc
inc c
dec b
jp nz,.loop
ld bc,-8
add hl,bc
ld a,$ee ; down arrow
ld [hl],a
ret
.printCancelMenuItem
ld de,ListMenuCancelText
jp PlaceString
ListMenuCancelText:: ; 2f97 (0:2f97)
db "CANCEL@"
GetMonName:: ; 2f9e (0:2f9e)
push hl
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(MonsterNames) ; 07
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,[$d11e]
dec a
ld hl,MonsterNames ; 421E
ld c,10
ld b,0
call AddNTimes
ld de,$cd6d
push de
ld bc,10
call CopyData
ld hl,$cd77
ld [hl], "@"
pop de
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop hl
ret
GetItemName:: ; 2fcf (0:2fcf)
; given an item ID at [$D11E], store the name of the item into a string
; starting at $CD6D
push hl
push bc
ld a,[$D11E]
cp HM_01 ; is this a TM/HM?
jr nc,.Machine
ld [$D0B5],a
ld a,ITEM_NAME
ld [W_LISTTYPE],a
ld a,BANK(ItemNames)
ld [$D0B7],a
call GetName
jr .Finish
.Machine
call GetMachineName
.Finish
ld de,$CD6D ; pointer to where item name is stored in RAM
pop bc
pop hl
ret
GetMachineName:: ; 2ff3 (0:2ff3)
; copies the name of the TM/HM in [$D11E] to $CD6D
push hl
push de
push bc
ld a,[$D11E]
push af
cp TM_01 ; is this a TM? [not HM]
jr nc,.WriteTM
; if HM, then write "HM" and add 5 to the item ID, so we can reuse the
; TM printing code
add 5
ld [$D11E],a
ld hl,HiddenPrefix ; points to "HM"
ld bc,2
jr .WriteMachinePrefix
.WriteTM
ld hl,TechnicalPrefix ; points to "TM"
ld bc,2
.WriteMachinePrefix
ld de,$CD6D
call CopyData
; now get the machine number and convert it to text
ld a,[$D11E]
sub TM_01 - 1
ld b,$F6 ; "0"
.FirstDigit
sub 10
jr c,.SecondDigit
inc b
jr .FirstDigit
.SecondDigit
add 10
push af
ld a,b
ld [de],a
inc de
pop af
ld b,$F6 ; "0"
add b
ld [de],a
inc de
ld a,"@"
ld [de],a
pop af
ld [$D11E],a
pop bc
pop de
pop hl
ret
TechnicalPrefix:: ; 303c (0:303c)
db "TM"
HiddenPrefix:: ; 303e (0:303e)
db "HM"
; sets carry if item is HM, clears carry if item is not HM
; Input: a = item ID
IsItemHM:: ; 3040 (0:3040)
cp a,HM_01
jr c,.notHM
cp a,TM_01
ret
.notHM
and a
ret
; sets carry if move is an HM, clears carry if move is not an HM
; Input: a = move ID
IsMoveHM:: ; 3049 (0:3049)
ld hl,HMMoves
ld de,1
jp IsInArray
HMMoves:: ; 3052 (0:3052)
db CUT,FLY,SURF,STRENGTH,FLASH
db $ff ; terminator
GetMoveName:: ; 3058 (0:3058)
push hl
ld a,MOVE_NAME
ld [W_LISTTYPE],a
ld a,[$d11e]
ld [$d0b5],a
ld a,BANK(MoveNames)
ld [$d0b7],a
call GetName
ld de,$cd6d ; pointer to where move name is stored in RAM
pop hl
ret
; reloads text box tile patterns, current map view, and tileset tile patterns
ReloadMapData:: ; 3071 (0:3071)
ld a,[H_LOADEDROMBANK]
push af
ld a,[W_CURMAP]
call SwitchToMapRomBank
call DisableLCD
call LoadTextBoxTilePatterns
call LoadCurrentMapView
call LoadTilesetTilePatternData
call EnableLCD
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; reloads tileset tile patterns
ReloadTilesetTilePatterns:: ; 3090 (0:3090)
ld a,[H_LOADEDROMBANK]
push af
ld a,[W_CURMAP]
call SwitchToMapRomBank
call DisableLCD
call LoadTilesetTilePatternData
call EnableLCD
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; shows the town map and lets the player choose a destination to fly to
ChooseFlyDestination:: ; 30a9 (0:30a9)
ld hl,$d72e
res 4,[hl]
ld b, BANK(Func_70f90)
ld hl, Func_70f90
jp Bankswitch
; causes the text box to close waithout waiting for a button press after displaying text
DisableWaitingAfterTextDisplay:: ; 30b6 (0:30b6)
ld a,$01
ld [$cc3c],a
ret
; uses an item
; UseItem is used with dummy items to perform certain other functions as well
; INPUT:
; [$cf91] = item ID
; OUTPUT:
; [$cd6a] = success
; 00: unsucessful
; 01: successful
; 02: not able to be used right now, no extra menu displayed (only certain items use this)
UseItem:: ; 30bc (0:30bc)
ld b,BANK(UseItem_)
ld hl,UseItem_
jp Bankswitch
; confirms the item toss and then tosses the item
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$cf91] = item ID
; [$cf92] = index of item within inventory
; [$cf96] = quantity to toss
; OUTPUT:
; clears carry flag if the item is tossed, sets carry flag if not
TossItem:: ; 30c4 (0:30c4)
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(TossItem_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call TossItem_
pop de
ld a,d
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; checks if an item is a key item
; INPUT:
; [$cf91] = item ID
; OUTPUT:
; [$d124] = result
; 00: item is not key item
; 01: item is key item
IsKeyItem:: ; 30d9 (0:30d9)
push hl
push de
push bc
ld b,BANK(IsKeyItem_)
ld hl,IsKeyItem_
call Bankswitch
pop bc
pop de
pop hl
ret
; function to draw various text boxes
; INPUT:
; [$D125] = text box ID
DisplayTextBoxID:: ; 30e8 (0:30e8)
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(DisplayTextBoxID_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call DisplayTextBoxID_
pop bc
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
Func_30fd:: ; 30fd (0:30fd)
ld a, [$cc57]
and a
ret nz
ld a, [$d736]
bit 1, a
ret nz
ld a, [$d730]
and $80
ret
Func_310e:: ; 310e (0:310e)
ld hl, $d736
bit 0, [hl]
res 0, [hl]
jr nz, .asm_3146
ld a, [$cc57]
and a
ret z
dec a
add a
ld d, $0
ld e, a
ld hl, .pointerTable_3140
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [H_LOADEDROMBANK]
push af
ld a, [$cc58]
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld a, [$cf10]
call CallFunctionInTable
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
.pointerTable_3140
dw PointerTable_1a442
dw PointerTable_1a510
dw PointerTable_1a57d
.asm_3146
ld b, BANK(Func_1a3e0)
ld hl, Func_1a3e0
jp Bankswitch ; indirect jump to Func_1a3e0 (1a3e0 (6:63e0))
Func_314e:: ; 314e (0:314e)
ld b, BANK(Func_1a41d)
ld hl, Func_1a41d
jp Bankswitch ; indirect jump to Func_1a41d (1a41d (6:641d))
Func_3156:: ; 3156 (0:3156)
ret
; stores hl in [W_TRAINERHEADERPTR]
StoreTrainerHeaderPointer:: ; 3157 (0:3157)
ld a, h
ld [W_TRAINERHEADERPTR], a
ld a, l
ld [W_TRAINERHEADERPTR+1], a
ret
; executes the current map script from the function pointer array provided in hl.
; a: map script index to execute (unless overridden by [$d733] bit 4)
ExecuteCurMapScriptInTable:: ; 3160 (0:3160)
push af
push de
call StoreTrainerHeaderPointer
pop hl
pop af
push hl
ld hl, W_FLAGS_D733
bit 4, [hl]
res 4, [hl]
jr z, .useProvidedIndex ; test if map script index was overridden manually
ld a, [W_CURMAPSCRIPT]
.useProvidedIndex
pop hl
ld [W_CURMAPSCRIPT], a
call CallFunctionInTable
ld a, [W_CURMAPSCRIPT]
ret
LoadGymLeaderAndCityName:: ; 317f (0:317f)
push de
ld de, wGymCityName
ld bc, $11
call CopyData ; load city name
pop hl
ld de, wGymLeaderName
ld bc, $b
jp CopyData ; load gym leader name
; reads specific information from trainer header (pointed to at W_TRAINERHEADERPTR)
; a: offset in header data
; 0 -> flag's bit (into wTrainerHeaderFlagBit)
; 2 -> flag's byte ptr (into hl)
; 4 -> before battle text (into hl)
; 6 -> after battle text (into hl)
; 8 -> end battle text (into hl)
ReadTrainerHeaderInfo:: ; 3193 (0:3193)
push de
push af
ld d, $0
ld e, a
ld hl, W_TRAINERHEADERPTR
ld a, [hli]
ld l, [hl]
ld h, a
add hl, de
pop af
and a
jr nz, .nonZeroOffset
ld a, [hl]
ld [wTrainerHeaderFlagBit], a ; store flag's bit
jr .done
.nonZeroOffset
cp $2
jr z, .readPointer ; read flag's byte ptr
cp $4
jr z, .readPointer ; read before battle text
cp $6
jr z, .readPointer ; read after battle text
cp $8
jr z, .readPointer ; read end battle text
cp $a
jr nz, .done
ld a, [hli] ; read end battle text (2) but override the result afterwards (XXX why, bug?)
ld d, [hl]
ld e, a
jr .done
.readPointer
ld a, [hli]
ld h, [hl]
ld l, a
.done
pop de
ret
; calls HandleBitArray
HandleBitArray_Bank0:: ; 31c7 (0:31c7)
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
; direct talking to a trainer (rather than getting seen by one)
TalkToTrainer:: ; 31cc (0:31cc)
call StoreTrainerHeaderPointer
xor a
call ReadTrainerHeaderInfo ; read flag's bit
ld a, $2
call ReadTrainerHeaderInfo ; read flag's byte ptr
ld a, [wTrainerHeaderFlagBit]
ld c, a
ld b, $2
call HandleBitArray_Bank0 ; read trainer's flag
ld a, c
and a
jr z, .trainerNotYetFought ; test trainer's flag
ld a, $6
call ReadTrainerHeaderInfo ; print after battle text
jp PrintText
.trainerNotYetFought ; 0x31ed
ld a, $4
call ReadTrainerHeaderInfo ; print before battle text
call PrintText
ld a, $a
call ReadTrainerHeaderInfo ; (?) does nothing apparently (maybe bug in ReadTrainerHeaderInfo)
push de
ld a, $8
call ReadTrainerHeaderInfo ; read end battle text
pop de
call PreBattleSaveRegisters
ld hl, W_FLAGS_D733
set 4, [hl] ; activate map script index override (index is set below)
ld hl, wFlags_0xcd60
bit 0, [hl] ; test if player is already being engaged by another trainer
ret nz
call EngageMapTrainer
ld hl, W_CURMAPSCRIPT
inc [hl] ; progress map script index (assuming it was 0 before) to start pre-battle routines
jp Func_325d
; checks if any trainers are seeing the player and wanting to fight
CheckFightingMapTrainers:: ; 3219 (0:3219)
call CheckForEngagingTrainers
ld a, [$cf13]
cp $ff
jr nz, .trainerEngaging
xor a
ld [$cf13], a
ld [wTrainerHeaderFlagBit], a
ret
.trainerEngaging
ld hl, W_FLAGS_D733
set 3, [hl]
ld [$cd4f], a
xor a
ld [$cd50], a
ld a, $4c
call Predef
ld a, BTN_RIGHT | BTN_LEFT | BTN_UP | BTN_DOWN
ld [wJoypadForbiddenButtonsMask], a
xor a
ldh [$b4], a
call TrainerWalkUpToPlayer_Bank0
ld hl, W_CURMAPSCRIPT
inc [hl] ; progress to battle phase 1 (engaging)
ret
Func_324c:: ; 324c (0:324c)
ld a, [$d730]
and $1
ret nz
ld [wJoypadForbiddenButtonsMask], a
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
Func_325d:: ; 325d (0:325d)
xor a
ld [wJoypadForbiddenButtonsMask], a
call InitBattleEnemyParameters
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, $d72e
set 1, [hl]
ld hl, W_CURMAPSCRIPT
inc [hl] ; progress to battle phase 2 (battling)
ret
EndTrainerBattle:: ; 3275 (0:3275)
ld hl, $d126
set 5, [hl]
set 6, [hl]
ld hl, $d72d
res 7, [hl]
ld hl, wFlags_0xcd60
res 0, [hl] ; player is no longer engaged by any trainer
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, ResetButtonPressedAndMapScript
ld a, $2
call ReadTrainerHeaderInfo
ld a, [wTrainerHeaderFlagBit]
ld c, a
ld b, $1
call HandleBitArray_Bank0 ; flag trainer as fought
ld a, [W_ENEMYMONORTRAINERCLASS]
cp $c8
jr nc, .skipRemoveSprite ; test if trainer was fought (in that case skip removing the corresponding sprite)
ld hl, W_MISSABLEOBJECTLIST
ld de, $2
ld a, [$cf13]
call IsInArray ; search for sprite ID
inc hl
ld a, [hl]
ld [$cc4d], a ; load corresponding missable object index and remove it
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
.skipRemoveSprite
ld hl, $d730
bit 4, [hl]
res 4, [hl]
ret nz
ResetButtonPressedAndMapScript:: ; 32c1 (0:32c1)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
ld [W_CURMAPSCRIPT], a ; reset battle status
ret
; calls TrainerWalkUpToPlayer
TrainerWalkUpToPlayer_Bank0:: ; 32cf (0:32cf)
ld b, BANK(TrainerWalkUpToPlayer)
ld hl, TrainerWalkUpToPlayer
jp Bankswitch ; indirect jump to TrainerWalkUpToPlayer (56881 (15:6881))
; sets opponent type and mon set/lvl based on the engaging trainer data
InitBattleEnemyParameters:: ; 32d7 (0:32d7)
ld a, [wEngagedTrainerClass]
ld [W_CUROPPONENT], a ; $d059
ld [W_ENEMYMONORTRAINERCLASS], a
cp $c8
ld a, [wEngagedTrainerSet] ; $cd2e
jr c, .noTrainer
ld [W_TRAINERNO], a ; $d05d
ret
.noTrainer
ld [W_CURENEMYLVL], a ; $d127
ret
Func_32ef:: ; 32ef (0:32ef)
ld hl, Func_567f9
jr asm_3301
Func_32f4:: ; 32f4 (0:32f4)
ld hl, Func_56819
jr asm_3301 ; 0x32f7 $8
Func_32f9:: ; 32f9 (0:32f9)
ld hl, Func_5683d
jr asm_3301
Func_32fe:: ; 32fe (0:32fe)
ld hl, Func_5685d
asm_3301:: ; 3301 (0:3301)
ld b, $15
jp Bankswitch ; indirect jump to one of the four functions
CheckForEngagingTrainers:: ; 3306 (0:3306)
xor a
call ReadTrainerHeaderInfo ; read trainer flag's bit (unused)
ld d, h ; store trainer header address in de
ld e, l
.trainerLoop
call StoreTrainerHeaderPointer ; set trainer header pointer to current trainer
ld a, [de]
ld [$cf13], a ; store trainer flag's bit
ld [wTrainerHeaderFlagBit], a
cp $ff
ret z
ld a, $2
call ReadTrainerHeaderInfo ; read trainer flag's byte ptr
ld b, $2
ld a, [wTrainerHeaderFlagBit]
ld c, a
call HandleBitArray_Bank0 ; read trainer flag
ld a, c
and a
jr nz, .trainerAlreadyFought
push hl
push de
push hl
xor a
call ReadTrainerHeaderInfo ; get trainer header pointer
inc hl
ld a, [hl] ; read trainer engage distance
pop hl
ld [wTrainerEngageDistance], a
ld a, [$cf13]
swap a
ld [wTrainerSpriteOffset], a ; $cd3d
ld a, $39
call Predef ; indirect jump to CheckEngagePlayer (5690f (15:690f))
pop de
pop hl
ld a, [wTrainerSpriteOffset] ; $cd3d
and a
ret nz ; break if the trainer is engaging
.trainerAlreadyFought
ld hl, $c
add hl, de
ld d, h
ld e, l
jr .trainerLoop
; saves loaded rom bank and hl as well as de registers
PreBattleSaveRegisters:: ; 3354 (0:3354)
ld a, [H_LOADEDROMBANK]
ld [W_PBSTOREDROMBANK], a
ld a, h
ld [W_PBSTOREDREGISTERH], a
ld a, l
ld [W_PBSTOREDREGISTERL], a
ld a, d
ld [W_PBSTOREDREGISTERD], a
ld a, e
ld [W_PBSTOREDREGISTERE], a
ret
; loads data of some trainer on the current map and plays pre-battle music
; [$cf13]: sprite ID of trainer who is engaged
EngageMapTrainer:: ; 336a (0:336a)
ld hl, W_MAPSPRITEEXTRADATA
ld d, $0
ld a, [$cf13]
dec a
add a
ld e, a
add hl, de ; seek to engaged trainer data
ld a, [hli] ; load trainer class
ld [wEngagedTrainerClass], a
ld a, [hl] ; load trainer mon set
ld [wEnemyMonAttackMod], a ; $cd2e
jp PlayTrainerMusic
Func_3381:: ; 3381 (0:3381)
push hl
ld hl, $d72d
bit 7, [hl]
res 7, [hl]
pop hl
ret z
ld a, [H_LOADEDROMBANK]
push af
ld a, [W_PBSTOREDROMBANK]
ld [H_LOADEDROMBANK], a
ld [$2000], a
push hl
ld b, BANK(SaveTrainerName)
ld hl, SaveTrainerName
call Bankswitch ; indirect jump to SaveTrainerName (27e4a (9:7e4a))
ld hl, UnnamedText_33cf
call PrintText
pop hl
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld b, BANK(Func_1a5e7)
ld hl, Func_1a5e7
call Bankswitch ; indirect jump to Func_1a5e7 (1a5e7 (6:65e7))
jp WaitForSoundToFinish
Func_33b7:: ; 33b7 (0:33b7)
ld a, [$cf0b]
and a
jr nz, .asm_33c6
ld a, [W_PBSTOREDREGISTERH]
ld h, a
ld a, [W_PBSTOREDREGISTERL]
ld l, a
ret
.asm_33c6
ld a, [W_PBSTOREDREGISTERD]
ld h, a
ld a, [W_PBSTOREDREGISTERE]
ld l, a
ret
UnnamedText_33cf:: ; 33cf (0:33cf)
TX_FAR _UnnamedText_33cf
db $08
Func_33d4:: ; 33d4 (0:33d4)
call Func_33b7
call TextCommandProcessor
jp TextScriptEnd
Func_33dd:: ; 33dd (0:33dd)
ld a, [wFlags_0xcd60]
bit 0, a
ret nz
call EngageMapTrainer
xor a
ret
PlayTrainerMusic:: ; 33e8 (0:33e8)
ld a, [wEngagedTrainerClass]
cp $c8 + SONY1
ret z
cp $c8 + SONY2
ret z
cp $c8 + SONY3
ret z
ld a, [W_GYMLEADERNO] ; $d05c
and a
ret nz
xor a
ld [wMusicHeaderPointer], a
ld a, $ff
call PlaySound ; stop music
ld a, BANK(Music_MeetEvilTrainer)
ld [$c0ef], a
ld [$c0f0], a
ld a, [wEngagedTrainerClass]
ld b, a
ld hl, EvilTrainerList
.evilTrainerListLoop
ld a, [hli]
cp $ff
jr z, .noEvilTrainer
cp b
jr nz, .evilTrainerListLoop
ld a, MUSIC_MEET_EVIL_TRAINER
jr .PlaySound
.noEvilTrainer
ld hl, FemaleTrainerList
.femaleTrainerListLoop
ld a, [hli]
cp $ff
jr z, .maleTrainer
cp b
jr nz, .femaleTrainerListLoop
ld a, MUSIC_MEET_FEMALE_TRAINER
jr .PlaySound
.maleTrainer
ld a, MUSIC_MEET_MALE_TRAINER
.PlaySound
ld [$c0ee], a
jp PlaySound
FemaleTrainerList:: ; 3434 (0:3434)
db $c8+LASS
db $c8+JR__TRAINER_F
db $c8+BEAUTY
db $c8+COOLTRAINER_F
db $FF
EvilTrainerList:: ; 3439 (0:3439)
db $c8+JUGGLER_X
db $c8+GAMBLER
db $c8+ROCKER
db $c8+JUGGLER
db $c8+CHIEF
db $c8+SCIENTIST
db $c8+GIOVANNI
db $c8+ROCKET
db $FF
Func_3442:: ; 3442 (0:3442)
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_345b
ld a, [hli]
cp c
jr nz, .asm_345c
ld a, [hli]
ld d, [hl]
ld e, a
ld hl, $ccd3
call DecodeRLEList
dec a
ld [$cd38], a
ret
.asm_345b
inc hl
.asm_345c
inc hl
inc hl
jr Func_3442
FuncTX_ItemStoragePC:: ; 3460 (0:3460)
call SaveScreenTilesToBuffer2
ld b, BANK(Func_78e6)
ld hl, Func_78e6
jr bankswitchAndContinue
FuncTX_BillsPC:: ; 346a (0:346a)
call SaveScreenTilesToBuffer2
ld b, BANK(Func_214c2)
ld hl, Func_214c2
jr bankswitchAndContinue
FuncTX_SlotMachine:: ; 3474 (0:3474)
; XXX find a better name for this function
; special_F7
ld b,BANK(CeladonPrizeMenu)
ld hl,CeladonPrizeMenu
bankswitchAndContinue:: ; 3479 (0:3479)
call Bankswitch
jp HoldTextDisplayOpen ; continue to main text-engine function
FuncTX_PokemonCenterPC:: ; 347f (0:347f)
ld b, BANK(ActivatePC)
ld hl, ActivatePC
jr bankswitchAndContinue
Func_3486:: ; 3486 (0:3486)
xor a
ld [$cd3b], a
ld [$c206], a
ld hl, $d730
set 7, [hl]
ret
IsItemInBag:: ; 3493 (0:3493)
; given an item_id in b
; set zero flag if item isn't in player's bag
; else reset zero flag
; related to Pokémon Tower and ghosts
ld a,$1C
call Predef
ld a,b
and a
ret
DisplayPokedex:: ; 349b (0:349b)
ld [$d11e], a
ld b, BANK(Func_7c18)
ld hl, Func_7c18
jp Bankswitch
Func_34a6:: ; 34a6 (0:34a6)
call Func_34ae
ld c, $6
jp DelayFrames
Func_34ae:: ; 34ae (0:34ae)
ld a, $9
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
call Func_34fc
ld a, [$FF00+$8d]
ld [hl], a
ret
Func_34b9:: ; 34b9 (0:34b9)
ld de, $fff9
add hl, de
ld [hl], a
ret
; tests if the player's coordinates are in a specified array
; INPUT:
; hl = address of array
; OUTPUT:
; [$cd3d] = if there is match, the matching array index
; sets carry if the coordinates are in the array, clears carry if not
ArePlayerCoordsInArray:: ; 34bf (0:34bf)
ld a,[W_YCOORD]
ld b,a
ld a,[W_XCOORD]
ld c,a
; fallthrough
CheckCoords:: ; 34c7 (0:34c7)
xor a
ld [$cd3d],a
.loop
ld a,[hli]
cp a,$ff ; reached terminator?
jr z,.notInArray
push hl
ld hl,$cd3d
inc [hl]
pop hl
.compareYCoord
cp b
jr z,.compareXCoord
inc hl
jr .loop
.compareXCoord
ld a,[hli]
cp c
jr nz,.loop
.inArray
scf
ret
.notInArray
and a
ret
; tests if a boulder's coordinates are in a specified array
; INPUT:
; hl = address of array
; ff8c = which boulder to check? XXX
; OUTPUT:
; [$cd3d] = if there is match, the matching array index
; sets carry if the coordinates are in the array, clears carry if not
CheckBoulderCoords:: ; 34e4 (0:34e4)
push hl
ld hl, $c204
ld a, [$ff00+$8c]
swap a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
sub $4 ; because sprite coordinates are offset by 4
ld b, a
ld a, [hl]
sub $4 ; because sprite coordinates are offset by 4
ld c, a
pop hl
jp CheckCoords
Func_34fc:: ; 34fc (0:34fc)
ld h, $c1
jr asm_3502
Func_3500:: ; 3500 (0:3500)
ld h, $c2
asm_3502:: ; 3502 (0:3502)
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
ld b, a
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
swap a
add b
ld l, a
ret
; decodes a $ff-terminated RLEncoded list
; each entry is a pair of bytes <byte value> <repetitions>
; the final $ff will be replicated in the output list and a contains the number of bytes written
; de: input list
; hl: output list
DecodeRLEList:: ; 350c (0:350c)
xor a
ld [wRLEByteCount], a ; count written bytes here
.listLoop
ld a, [de]
cp $ff
jr z, .endOfList
ld [H_DOWNARROWBLINKCNT1], a ; store byte value to be written
inc de
ld a, [de]
ld b, $0
ld c, a ; number of bytes to be written
ld a, [wRLEByteCount]
add c
ld [wRLEByteCount], a ; update total number of written bytes
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
call FillMemory ; write a c-times to output
inc de
jr .listLoop
.endOfList
ld a, $ff
ld [hl], a ; write final $ff
ld a, [wRLEByteCount]
inc a ; include sentinel in counting
ret
; sets movement byte 1 for sprite [$FF8C] to $FE and byte 2 to [$FF8D]
SetSpriteMovementBytesToFE:: ; 3533 (0:3533)
push hl
call GetSpriteMovementByte1Pointer
ld [hl], $fe
call GetSpriteMovementByte2Pointer
ld a, [$ff00+$8d]
ld [hl], a
pop hl
ret
; sets both movement bytes for sprite [$FF8C] to $FF
SetSpriteMovementBytesToFF:: ; 3541 (0:3541)
push hl
call GetSpriteMovementByte1Pointer
ld [hl],$FF
call GetSpriteMovementByte2Pointer
ld [hl],$FF ; prevent person from walking?
pop hl
ret
; returns the sprite movement byte 1 pointer for sprite [$FF8C] in hl
GetSpriteMovementByte1Pointer:: ; 354e (0:354e)
ld h,$C2
ld a,[$FF8C] ; the sprite to move
swap a
add a,6
ld l,a
ret
; returns the sprite movement byte 2 pointer for sprite [$FF8C] in hl
GetSpriteMovementByte2Pointer:: ; 3558 (0:3558)
push de
ld hl,W_MAPSPRITEDATA
ld a,[$FF8C] ; the sprite to move
dec a
add a
ld d,0
ld e,a
add hl,de
pop de
ret
Func_3566:: ; 3566 (0:3566)
call Func_359e
ld a, [W_ISLINKBATTLE] ; $d12b
and a
jr nz, .asm_3594
ld a, Bank(TrainerPicAndMoneyPointers)
call BankswitchHome
ld a, [W_TRAINERCLASS] ; $d031
dec a
ld hl, TrainerPicAndMoneyPointers
ld bc, $5
call AddNTimes
ld de, $d033
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld de, $d046
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
jp BankswitchBack
.asm_3594
ld hl, $d033
ld de, RedPicFront
ld [hl], e
inc hl
ld [hl], d
ret
Func_359e:: ; 359e (0:359e)
ld b, BANK(Func_13a58)
ld hl, Func_13a58
jp Bankswitch ; indirect jump to Func_13a58 (13a58 (4:7a58))
; tests if player's money are at least as much as [$ff9f]
; sets carry flag if not enough money
; sets zero flag if amounts match exactly
HasEnoughMoney:: ; 35a6 (0:35a6)
ld de, wPlayerMoney ; $d347
ld hl, $ff9f
ld c, $3
jp StringCmp
; tests if player's game corner coins are at least as many as [$ffa0]
; sets carry flag if not enough coins
; sets zero flag if amounts match exactly
HasEnoughCoins:: ; 35b1 (0:35b1)
ld de, wPlayerCoins
ld hl, $ffa0
ld c, $2
jp StringCmp
BankswitchHome:: ; 35bc (0:35bc)
; switches to bank # in a
; Only use this when in the home bank!
ld [$CF09],a
ld a,[H_LOADEDROMBANK]
ld [$CF08],a
ld a,[$CF09]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
BankswitchBack:: ; 35cd (0:35cd)
; returns from BankswitchHome
ld a,[$CF08]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
Bankswitch:: ; 35d6 (0:35d6)
; self-contained bankswitch, use this when not in the home bank
; switches to the bank in b
ld a,[H_LOADEDROMBANK]
push af
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld bc,.Return
push bc
jp [hl]
.Return
pop bc
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; displays yes/no choice
; yes -> set carry
YesNoChoice:: ; 35ec (0:35ec)
call SaveScreenTilesToBuffer1
call InitYesNoTextBoxParameters
jr DisplayYesNoChoice
Func_35f4:: ; 35f4 (0:35f4)
ld a, $14
ld [$d125], a
call InitYesNoTextBoxParameters
jp DisplayTextBoxID
InitYesNoTextBoxParameters:: ; 35ff (0:35ff)
xor a
ld [$d12c], a
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ret
YesNoChoicePokeCenter:: ; 360a (0:360a)
call SaveScreenTilesToBuffer1
ld a, $6
ld [$d12c], a
FuncCoord 11, 6 ; $c423
ld hl, Coord
ld bc, $80c
jr DisplayYesNoChoice
Func_361a:: ; 361a (0:361a)
call SaveScreenTilesToBuffer1
ld a, $3
ld [$d12c], a
FuncCoord 12, 7 ; $c438
ld hl, Coord
ld bc, $080d
DisplayYesNoChoice:: ; 3628 (0:3628)
ld a, $14
ld [$d125], a
call DisplayTextBoxID
jp LoadScreenTilesFromBuffer1
; calculates the difference |a-b|, setting carry flag if a<b
CalcDifference:: ; 3633 (0:3633)
sub b
ret nc
cpl
add $1
scf
ret
MoveSprite:: ; 363a (0:363a)
; move the sprite [$FF8C] with the movement pointed to by de
; actually only copies the movement data to $CC5B for later
call SetSpriteMovementBytesToFF
MoveSprite_:: ; 363d (0:363d)
push hl
push bc
call GetSpriteMovementByte1Pointer
xor a
ld [hl],a
ld hl,$CC5B
ld c,0
.loop
ld a,[de]
ld [hli],a
inc de
inc c
cp a,$FF ; have we reached the end of the movement data?
jr nz,.loop
ld a,c
ld [$CF0F],a ; number of steps taken
pop bc
ld hl,$D730
set 0,[hl]
pop hl
xor a
ld [$CD3B],a
ld [$CCD3],a
dec a
ld [wJoypadForbiddenButtonsMask],a
ld [$CD3A],a
ret
Func_366b:: ; 366b (0:366b)
push hl
ld hl, $ffe7
xor a
ld [hld], a
ld a, [hld]
and a
jr z, .asm_367e
ld a, [hli]
.asm_3676
sub [hl]
jr c, .asm_367e
inc hl
inc [hl]
dec hl
jr .asm_3676
.asm_367e
pop hl
ret
; copies the tile patterns for letters and numbers into VRAM
LoadFontTilePatterns:: ; 3680 (0:3680)
ld a,[rLCDC]
bit 7,a ; is the LCD enabled?
jr nz,.lcdEnabled
.lcdDisabled
ld hl,FontGraphics
ld de,$8800
ld bc,$400
ld a,BANK(FontGraphics)
jp FarCopyDataDouble ; if LCD is off, transfer all at once
.lcdEnabled
ld de,FontGraphics
ld hl,$8800
ld bc,(BANK(FontGraphics) << 8 | $80)
jp CopyVideoDataDouble ; if LCD is on, transfer during V-blank
; copies the text box tile patterns into VRAM
LoadTextBoxTilePatterns:: ; 36a0 (0:36a0)
ld a,[rLCDC]
bit 7,a ; is the LCD enabled?
jr nz,.lcdEnabled
.lcdDisabled
ld hl,TextBoxGraphics
ld de,$9600
ld bc,$0200
ld a,BANK(TextBoxGraphics)
jp FarCopyData2 ; if LCD is off, transfer all at once
.lcdEnabled
ld de,TextBoxGraphics
ld hl,$9600
ld bc,(BANK(TextBoxGraphics) << 8 | $20)
jp CopyVideoData ; if LCD is on, transfer during V-blank
; copies HP bar and status display tile patterns into VRAM
LoadHpBarAndStatusTilePatterns:: ; 36c0 (0:36c0)
ld a,[rLCDC]
bit 7,a ; is the LCD enabled?
jr nz,.lcdEnabled
.lcdDisabled
ld hl,HpBarAndStatusGraphics
ld de,$9620
ld bc,$01e0
ld a,BANK(HpBarAndStatusGraphics)
jp FarCopyData2 ; if LCD is off, transfer all at once
.lcdEnabled
ld de,HpBarAndStatusGraphics
ld hl,$9620
ld bc,(BANK(HpBarAndStatusGraphics) << 8 | $1e)
jp CopyVideoData ; if LCD is on, transfer during V-blank
;Fills memory range with the specified byte.
;input registers a = fill_byte, bc = length, hl = address
FillMemory:: ; 36e0 (0:36e0)
push de
ld d, a
.loop
ld a, d
ldi [hl], a
dec bc
ld a, b
or c
jr nz, .loop
pop de
ret
; loads sprite that de points to
; bank of sprite is given in a
UncompressSpriteFromDE:: ; 36eb (0:36eb)
ld hl, W_SPRITEINPUTPTR
ld [hl], e
inc hl
ld [hl], d
jp UncompressSpriteData
SaveScreenTilesToBuffer2:: ; 36f4 (0:36f4)
ld hl, wTileMap
ld de, wTileMapBackup2
ld bc, $168
call CopyData
ret
LoadScreenTilesFromBuffer2:: ; 3701 (0:3701)
call LoadScreenTilesFromBuffer2DisableBGTransfer
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
; loads screen tiles stored in wTileMapBackup2 but leaves H_AUTOBGTRANSFERENABLED disabled
LoadScreenTilesFromBuffer2DisableBGTransfer:: ; 3709 (0:3709)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld hl, wTileMapBackup2
ld de, wTileMap
ld bc, $168
call CopyData
ret
SaveScreenTilesToBuffer1:: ; 3719 (0:3719)
ld hl, wTileMap
ld de, wTileMapBackup
ld bc, $168
jp CopyData
LoadScreenTilesFromBuffer1:: ; 3725 (0:3725)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld hl, wTileMapBackup
ld de, wTileMap
ld bc, $168
call CopyData
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
DelayFrames:: ; 3739 (0:3739)
; wait n frames, where n is the value in c
call DelayFrame
dec c
jr nz,DelayFrames
ret
PlaySoundWaitForCurrent:: ; 3740 (0:3740)
push af
call WaitForSoundToFinish
pop af
jp PlaySound
; Wait for sound to finish playing
WaitForSoundToFinish:: ; 3748 (0:3748)
ld a, [$d083]
and $80
ret nz
push hl
.asm_374f
ld hl, $c02a
xor a
or [hl]
inc hl
or [hl]
inc hl
inc hl
or [hl]
jr nz, .asm_374f
pop hl
ret
NamePointers:: ; 375d (0:375d)
dw MonsterNames
dw MoveNames
dw UnusedNames
dw ItemNames
dw W_PARTYMON1OT ; player's OT names list
dw W_ENEMYMON1OT ; enemy's OT names list
dw TrainerNames
GetName:: ; 376b (0:376b)
; arguments:
; [$D0B5] = which name
; [$D0B6] = which list (W_LISTTYPE)
; [$D0B7] = bank of list
;
; returns pointer to name in de
ld a,[$d0b5]
ld [$d11e],a
cp a,$C4 ;it's TM/HM
jp nc,GetMachineName
ld a,[H_LOADEDROMBANK]
push af
push hl
push bc
push de
ld a,[W_LISTTYPE] ;List3759_entrySelector
dec a
jr nz,.otherEntries
;1 = MON_NAMES
call GetMonName
ld hl,11
add hl,de
ld e,l
ld d,h
jr .gotPtr
.otherEntries ; $378d
;2-7 = OTHER ENTRIES
ld a,[$d0b7]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,[W_LISTTYPE] ;VariousNames' entryID
dec a
add a
ld d,0
ld e,a
jr nc,.skip
inc d
.skip ; $37a0
ld hl,NamePointers
add hl,de
ld a,[hli]
ld [$ff96],a
ld a,[hl]
ld [$ff95],a
ld a,[$ff95]
ld h,a
ld a,[$ff96]
ld l,a
ld a,[$d0b5]
ld b,a
ld c,0
.nextName
ld d,h
ld e,l
.nextChar
ld a,[hli]
cp a, "@"
jr nz,.nextChar
inc c ;entry counter
ld a,b ;wanted entry
cp c
jr nz,.nextName
ld h,d
ld l,e
ld de,$cd6d
ld bc,$0014
call CopyData
.gotPtr ; $37cd
ld a,e
ld [$cf8d],a
ld a,d
ld [$cf8e],a
pop de
pop bc
pop hl
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
GetItemPrice:: ; 37df (0:37df)
ld a, [H_LOADEDROMBANK]
push af
ld a, [wListMenuID] ; $cf94
cp $1
ld a, $1 ; hardcoded Bank
jr nz, .asm_37ed
ld a, $f ; hardcoded Bank
.asm_37ed
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld hl, $cf8f
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [$cf91]
cp HM_01
jr nc, .asm_3812
ld bc, $3
.asm_3802
add hl, bc
dec a
jr nz, .asm_3802
dec hl
ld a, [hld]
ld [$FF00+$8d], a
ld a, [hld]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
ld a, [hl]
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
jr .asm_381c
.asm_3812
ld a, Bank(GetMachinePrice)
ld [H_LOADEDROMBANK], a
ld [$2000], a
call GetMachinePrice
.asm_381c
ld de, H_DOWNARROWBLINKCNT1 ; $ff8b
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
; copies a string from [de] to [$cf4b]
CopyStringToCF4B:: ; 3826 (0:3826)
ld hl, $cf4b
; fall through
; copies a string from [de] to [hl]
CopyString:: ; 3829 (0:3829)
ld a, [de]
inc de
ld [hli], a
cp "@"
jr nz, CopyString
ret
; this function is used when lower button sensitivity is wanted (e.g. menus)
; OUTPUT: [$ffb5] = pressed buttons in usual format
; there are two flags that control its functionality, [$ffb6] and [$ffb7]
; there are esentially three modes of operation
; 1. Get newly pressed buttons only
; ([$ffb7] == 0, [$ffb6] == any)
; Just copies [H_NEWLYPRESSEDBUTTONS] to [$ffb5].
; 2. Get currently pressed buttons at low sample rate with delay
; ([$ffb7] == 1, [$ffb6] != 0)
; If the user holds down buttons for more than half a second,
; report buttons as being pressed up to 12 times per second thereafter.
; If the user holds down buttons for less than half a second,
; report only one button press.
; 3. Same as 2, but report no buttons as pressed if A or B is held down.
; ([$ffb7] == 1, [$ffb6] == 0)
GetJoypadStateLowSensitivity:: ; 3831 (0:3831)
call GetJoypadState
ld a,[$ffb7] ; flag
and a ; get all currently pressed buttons or only newly pressed buttons?
ld a,[H_NEWLYPRESSEDBUTTONS] ; newly pressed buttons
jr z,.storeButtonState
ld a,[H_CURRENTPRESSEDBUTTONS] ; all currently pressed buttons
.storeButtonState
ld [$ffb5],a
ld a,[H_NEWLYPRESSEDBUTTONS] ; newly pressed buttons
and a ; have any buttons been newly pressed since last check?
jr z,.noNewlyPressedButtons
.newlyPressedButtons
ld a,30 ; half a second delay
ld [H_FRAMECOUNTER],a
ret
.noNewlyPressedButtons
ld a,[H_FRAMECOUNTER]
and a ; is the delay over?
jr z,.delayOver
.delayNotOver
xor a
ld [$ffb5],a ; report no buttons as pressed
ret
.delayOver
; if [$ffb6] = 0 and A or B is pressed, report no buttons as pressed
ld a,[H_CURRENTPRESSEDBUTTONS]
and a,%00000011 ; A and B buttons
jr z,.setShortDelay
ld a,[$ffb6] ; flag
and a
jr nz,.setShortDelay
xor a
ld [$ffb5],a
.setShortDelay
ld a,5 ; 1/12 of a second delay
ld [H_FRAMECOUNTER],a
ret
WaitForTextScrollButtonPress:: ; 3865 (0:3865)
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
push af
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
push af
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
.asm_3872
push hl
ld a, [$d09b]
and a
jr z, .asm_387c
call Func_716c6
.asm_387c
FuncCoord 18, 16 ; $c4f2
ld hl, Coord
call HandleDownArrowBlinkTiming
pop hl
call GetJoypadStateLowSensitivity
ld a, $2d
call Predef ; indirect jump to Func_5a5f (5a5f (1:5a5f))
ld a, [$FF00+$b5]
and BTN_A | BTN_B ; $3
jr z, .asm_3872
pop af
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
pop af
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ret
; (unlass in link battle) waits for A or B being pressed and outputs the scrolling sound effect
ManualTextScroll:: ; 3898 (0:3898)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .inLinkBattle
call WaitForTextScrollButtonPress
ld a, $90
jp PlaySound
.inLinkBattle
ld c, $41
jp DelayFrames
; function to do multiplication
; all values are big endian
; INPUT
; FF96-FF98 = multiplicand
; FF99 = multiplier
; OUTPUT
; FF95-FF98 = product
Multiply:: ; 38ac (0:38ac)
push hl
push bc
ld hl, _Multiply
ld b, BANK(_Multiply)
call Bankswitch
pop bc
pop hl
ret
; function to do division
; all values are big endian
; INPUT
; FF95-FF98 = dividend
; FF99 = divisor
; b = number of bytes in the dividend (starting from FF95)
; OUTPUT
; FF95-FF98 = quotient
; FF99 = remainder
Divide:: ; 38b9 (0:38b9)
push hl
push de
push bc
ld a,[H_LOADEDROMBANK]
push af
ld a,Bank(_Divide)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call _Divide
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop bc
pop de
pop hl
ret
; This function is used to wait a short period after printing a letter to the
; screen unless the player presses the A/B button or the delay is turned off
; through the [$d730] or [$d358] flags.
PrintLetterDelay:: ; 38d3 (0:38d3)
ld a,[$d730]
bit 6,a
ret nz
ld a,[$d358]
bit 1,a
ret z
push hl
push de
push bc
ld a,[$d358]
bit 0,a
jr z,.waitOneFrame
ld a,[$d355]
and a,$0f
ld [H_FRAMECOUNTER],a
jr .checkButtons
.waitOneFrame
ld a,1
ld [H_FRAMECOUNTER],a
.checkButtons
call GetJoypadState
ld a,[H_CURRENTPRESSEDBUTTONS]
.checkAButton
bit 0,a ; is the A button pressed?
jr z,.checkBButton
jr .endWait
.checkBButton
bit 1,a ; is the B button pressed?
jr z,.buttonsNotPressed
.endWait
call DelayFrame
jr .done
.buttonsNotPressed ; if neither A nor B is pressed
ld a,[H_FRAMECOUNTER]
and a
jr nz,.checkButtons
.done
pop bc
pop de
pop hl
ret
; Copies [hl, bc) to [de, bc - hl).
; In other words, the source data is from hl up to but not including bc,
; and the destination is de.
CopyDataUntil:: ; 3913 (0:3913)
ld a,[hli]
ld [de],a
inc de
ld a,h
cp b
jr nz,CopyDataUntil
ld a,l
cp c
jr nz,CopyDataUntil
ret
; Function to remove a pokemon from the party or the current box.
; wWhichPokemon determines the pokemon.
; [$cf95] == 0 specifies the party.
; [$cf95] != 0 specifies the current box.
RemovePokemon:: ; 391f (0:391f)
ld hl, _RemovePokemon
ld b, BANK(_RemovePokemon)
jp Bankswitch
AddPokemonToParty:: ; 3927 (0:3927)
push hl
push de
push bc
ld b, BANK(_AddPokemonToParty)
ld hl, _AddPokemonToParty
call Bankswitch
pop bc
pop de
pop hl
ret
; calculates all 5 stats of current mon and writes them to [de]
CalcStats:: ; 3936 (0:3936)
ld c, $0
.statsLoop
inc c
call CalcStat
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
inc de
ld a, c
cp $5
jr nz, .statsLoop
ret
; calculates stat c of current mon
; c: stat to calc (HP=1,Atk=2,Def=3,Spd=4,Spc=5)
; b: consider stat exp?
; hl: base ptr to stat exp values ([hl + 2*c - 1] and [hl + 2*c])
CalcStat:: ; 394a (0:394a)
push hl
push de
push bc
ld a, b
ld d, a
push hl
ld hl, W_MONHEADER
ld b, $0
add hl, bc
ld a, [hl] ; read base value of stat
ld e, a
pop hl
push hl
sla c
ld a, d
and a
jr z, .statExpDone ; consider stat exp?
add hl, bc ; skip to corresponding stat exp value
.statExpLoop ; calculates ceil(Sqrt(stat exp)) in b
xor a
ld [H_MULTIPLICAND], a
ld [H_MULTIPLICAND+1], a
inc b ; increment current stat exp bonus
ld a, b
cp $ff
jr z, .statExpDone
ld [H_MULTIPLICAND+2], a
ld [H_MULTIPLIER], a
call Multiply
ld a, [hld]
ld d, a
ld a, [$FF00+$98]
sub d
ld a, [hli]
ld d, a
ld a, [$FF00+$97]
sbc d ; test if (current stat exp bonus)^2 < stat exp
jr c, .statExpLoop
.statExpDone
srl c
pop hl
push bc
ld bc, $b ; skip to stat IV values
add hl, bc
pop bc
ld a, c
cp $2
jr z, .getAttackIV
cp $3
jr z, .getDefenseIV
cp $4
jr z, .getSpeedIV
cp $5
jr z, .getSpecialIV
.getHpIV
push bc
ld a, [hl] ; Atk IV
swap a
and $1
sla a
sla a
sla a
ld b, a
ld a, [hli] ; Def IV
and $1
sla a
sla a
add b
ld b, a
ld a, [hl] ; Spd IV
swap a
and $1
sla a
add b
ld b, a
ld a, [hl] ; Spc IV
and $1
add b ; HP IV: LSB of the other 4 IVs
pop bc
jr .calcStatFromIV
.getAttackIV
ld a, [hl]
swap a
and $f
jr .calcStatFromIV
.getDefenseIV
ld a, [hl]
and $f
jr .calcStatFromIV
.getSpeedIV
inc hl
ld a, [hl]
swap a
and $f
jr .calcStatFromIV
.getSpecialIV
inc hl
ld a, [hl]
and $f
.calcStatFromIV
ld d, $0
add e
ld e, a
jr nc, .noCarry
inc d ; de = Base + IV
.noCarry
sla e
rl d ; de = (Base + IV) * 2
srl b
srl b ; b = ceil(Sqrt(stat exp)) / 4
ld a, b
add e
jr nc, .noCarry2
inc d ; da = (Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4
.noCarry2
ld [H_MULTIPLICAND+2], a
ld a, d
ld [H_MULTIPLICAND+1], a
xor a
ld [H_MULTIPLICAND], a
ld a, [W_CURENEMYLVL] ; $d127
ld [H_MULTIPLIER], a
call Multiply ; ((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level
ld a, [H_MULTIPLICAND]
ld [H_DIVIDEND], a
ld a, [H_MULTIPLICAND+1]
ld [H_DIVIDEND+1], a
ld a, [H_MULTIPLICAND+2]
ld [H_DIVIDEND+2], a
ld a, $64
ld [H_DIVISOR], a
ld a, $3
ld b, a
call Divide ; (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100
ld a, c
cp $1
ld a, $5
jr nz, .notHPStat
ld a, [W_CURENEMYLVL] ; $d127
ld b, a
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
jr nc, .noCarry3
ld a, [H_MULTIPLICAND+1]
inc a
ld [H_MULTIPLICAND+1], a ; HP: (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + Level
.noCarry3
ld a, $a
.notHPStat
ld b, a
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
jr nc, .noCarry4
ld a, [H_MULTIPLICAND+1]
inc a ; non-HP: (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + 5
ld [H_MULTIPLICAND+1], a ; HP: (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + Level + 10
.noCarry4
ld a, [H_MULTIPLICAND+1] ; check for overflow (>999)
cp $4
jr nc, .overflow
cp $3
jr c, .noOverflow
ld a, [H_MULTIPLICAND+2]
cp $e8
jr c, .noOverflow
.overflow
ld a, $3 ; overflow: cap at 999
ld [H_MULTIPLICAND+1], a
ld a, $e7
ld [H_MULTIPLICAND+2], a
.noOverflow
pop bc
pop de
pop hl
ret
AddEnemyMonToPlayerParty:: ; 3a53 (0:3a53)
ld a, [H_LOADEDROMBANK]
push af
ld a, BANK(_AddEnemyMonToPlayerParty)
ld [H_LOADEDROMBANK], a
ld [$2000], a
call _AddEnemyMonToPlayerParty
pop bc
ld a, b
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
Func_3a68:: ; 3a68 (0:3a68)
ld a, [H_LOADEDROMBANK]
push af
ld a, BANK(Func_f51e)
ld [H_LOADEDROMBANK], a
ld [$2000], a
call Func_f51e
pop bc
ld a, b
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
; skips a text entries, each of size $b (like trainer name, OT name, rival name, ...)
; hl: base pointer, will be incremented by $b * a
SkipFixedLengthTextEntries:: ; 3a7d (0:3a7d)
and a
ret z
ld bc, $b
.skipLoop
add hl, bc
dec a
jr nz, .skipLoop
ret
AddNTimes:: ; 3a87 (0:3a87)
; add bc to hl a times
and a
ret z
.loop
add hl,bc
dec a
jr nz,.loop
ret
; Compare strings, c bytes in length, at de and hl.
; Often used to compare big endian numbers in battle calculations.
StringCmp:: ; 3a8e (0:3a8e)
ld a,[de]
cp [hl]
ret nz
inc de
inc hl
dec c
jr nz,StringCmp
ret
; INPUT:
; a = oam block index (each block is 4 oam entries)
; b = Y coordinate of upper left corner of sprite
; c = X coordinate of upper left corner of sprite
; de = base address of 4 tile number and attribute pairs
WriteOAMBlock:: ; 3a97 (0:3a97)
ld h,$c3
swap a ; multiply by 16
ld l,a
call .writeOneEntry ; upper left
push bc
ld a,8
add c
ld c,a
call .writeOneEntry ; upper right
pop bc
ld a,8
add b
ld b,a
call .writeOneEntry ; lower left
ld a,8
add c
ld c,a
; lower right
.writeOneEntry
ld [hl],b ; Y coordinate
inc hl
ld [hl],c ; X coordinate
inc hl
ld a,[de] ; tile number
inc de
ld [hli],a
ld a,[de] ; attribute
inc de
ld [hli],a
ret
HandleMenuInput:: ; 3abe (0:3abe)
xor a
ld [$d09b],a
HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2)
ld a,[H_DOWNARROWBLINKCNT1]
push af
ld a,[H_DOWNARROWBLINKCNT2]
push af ; save existing values on stack
xor a
ld [H_DOWNARROWBLINKCNT1],a ; blinking down arrow timing value 1
ld a,$06
ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2
.loop1
xor a
ld [$d08b],a ; counter for pokemon shaking animation
call PlaceMenuCursor
call Delay3
.loop2
push hl
ld a,[$d09b]
and a ; is it a pokemon selection menu?
jr z,.getJoypadState
ld b, BANK(Func_716ff)
ld hl, Func_716ff ; shake mini sprite of selected pokemon
call Bankswitch
.getJoypadState
pop hl
call GetJoypadStateLowSensitivity
ld a,[$ffb5]
and a ; was a key pressed?
jr nz,.keyPressed
push hl
FuncCoord 18,11 ; coordinates of blinking down arrow in some menus
ld hl,Coord
call HandleDownArrowBlinkTiming ; blink down arrow (if any)
pop hl
ld a,[wMenuJoypadPollCount]
dec a
jr z,.giveUpWaiting
jr .loop2
.giveUpWaiting
; if a key wasn't pressed within the specified number of checks
pop af
ld [H_DOWNARROWBLINKCNT2],a
pop af
ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
xor a
ld [wMenuWrappingEnabled],a ; disable menu wrapping
ret
.keyPressed
xor a
ld [$cc4b],a
ld a,[$ffb5]
ld b,a
bit 6,a ; pressed Up key?
jr z,.checkIfDownPressed
.upPressed
ld a,[wCurrentMenuItem] ; selected menu item
and a ; already at the top of the menu?
jr z,.alreadyAtTop
.notAtTop
dec a
ld [wCurrentMenuItem],a ; move selected menu item up one space
jr .checkOtherKeys
.alreadyAtTop
ld a,[wMenuWrappingEnabled]
and a ; is wrapping around enabled?
jr z,.noWrappingAround
ld a,[wMaxMenuItem]
ld [wCurrentMenuItem],a ; wrap to the bottom of the menu
jr .checkOtherKeys
.checkIfDownPressed
bit 7,a
jr z,.checkOtherKeys
.downPressed
ld a,[wCurrentMenuItem]
inc a
ld c,a
ld a,[wMaxMenuItem]
cp c
jr nc,.notAtBottom
.alreadyAtBottom
ld a,[wMenuWrappingEnabled]
and a ; is wrapping around enabled?
jr z,.noWrappingAround
ld c,$00 ; wrap from bottom to top
.notAtBottom
ld a,c
ld [wCurrentMenuItem],a
.checkOtherKeys
ld a,[wMenuWatchedKeys]
and b ; does the menu care about any of the pressed keys?
jp z,.loop1
.checkIfAButtonOrBButtonPressed
ld a,[$ffb5]
and a,%00000011 ; pressed A button or B button?
jr z,.skipPlayingSound
.AButtonOrBButtonPressed
push hl
ld hl,wFlags_0xcd60
bit 5,[hl]
pop hl
jr nz,.skipPlayingSound
ld a,$90
call PlaySound ; play sound
.skipPlayingSound
pop af
ld [H_DOWNARROWBLINKCNT2],a
pop af
ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
xor a
ld [wMenuWrappingEnabled],a ; disable menu wrapping
ld a,[$ffb5]
ret
.noWrappingAround
ld a,[$cc37]
and a ; should we return if the user tried to go past the top or bottom?
jr z,.checkOtherKeys
jr .checkIfAButtonOrBButtonPressed
PlaceMenuCursor:: ; 3b7c (0:3b7c)
ld a,[wTopMenuItemY]
and a ; is the y coordinate 0?
jr z,.adjustForXCoord
ld hl,wTileMap
ld bc,20 ; screen width
.topMenuItemLoop
add hl,bc
dec a
jr nz,.topMenuItemLoop
.adjustForXCoord
ld a,[wTopMenuItemX]
ld b,$00
ld c,a
add hl,bc
push hl
ld a,[wLastMenuItem]
and a ; was the previous menu id 0?
jr z,.checkForArrow1
push af
ld a,[$fff6]
bit 1,a ; is the menu double spaced?
jr z,.doubleSpaced1
ld bc,20
jr .getOldMenuItemScreenPosition
.doubleSpaced1
ld bc,40
.getOldMenuItemScreenPosition
pop af
.oldMenuItemLoop
add hl,bc
dec a
jr nz,.oldMenuItemLoop
.checkForArrow1
ld a,[hl]
cp a,"▶" ; was an arrow next to the previously selected menu item?
jr nz,.skipClearingArrow
.clearArrow
ld a,[wTileBehindCursor]
ld [hl],a
.skipClearingArrow
pop hl
ld a,[wCurrentMenuItem]
and a
jr z,.checkForArrow2
push af
ld a,[$fff6]
bit 1,a ; is the menu double spaced?
jr z,.doubleSpaced2
ld bc,20
jr .getCurrentMenuItemScreenPosition
.doubleSpaced2
ld bc,40
.getCurrentMenuItemScreenPosition
pop af
.currentMenuItemLoop
add hl,bc
dec a
jr nz,.currentMenuItemLoop
.checkForArrow2
ld a,[hl]
cp a,"▶" ; has the right arrow already been placed?
jr z,.skipSavingTile ; if so, don't lose the saved tile
ld [wTileBehindCursor],a ; save tile before overwriting with right arrow
.skipSavingTile
ld a,"▶" ; place right arrow
ld [hl],a
ld a,l
ld [wMenuCursorLocation],a
ld a,h
ld [wMenuCursorLocation + 1],a
ld a,[wCurrentMenuItem]
ld [wLastMenuItem],a
ret
; This is used to mark a menu cursor other than the one currently being
; manipulated. In the case of submenus, this is used to show the location of
; the menu cursor in the parent menu. In the case of swapping items in list,
; this is used to mark the item that was first chosen to be swapped.
PlaceUnfilledArrowMenuCursor:: ; 3bec (0:3bec)
ld b,a
ld a,[wMenuCursorLocation]
ld l,a
ld a,[wMenuCursorLocation + 1]
ld h,a
ld [hl],$ec ; outline of right arrow
ld a,b
ret
; Replaces the menu cursor with a blank space.
EraseMenuCursor:: ; 3bf9 (0:3bf9)
ld a,[wMenuCursorLocation]
ld l,a
ld a,[wMenuCursorLocation + 1]
ld h,a
ld [hl]," "
ret
; This toggles a blinking down arrow at hl on and off after a delay has passed.
; This is often called even when no blinking is occurring.
; The reason is that most functions that call this initialize H_DOWNARROWBLINKCNT1 to 0.
; The effect is that if the tile at hl is initialized with a down arrow,
; this function will toggle that down arrow on and off, but if the tile isn't
; initliazed with a down arrow, this function does nothing.
; That allows this to be called without worrying about if a down arrow should
; be blinking.
HandleDownArrowBlinkTiming:: ; 3c04 (0:3c04)
ld a,[hl]
ld b,a
ld a,$ee ; down arrow
cp b
jr nz,.downArrowOff
.downArrowOn
ld a,[H_DOWNARROWBLINKCNT1]
dec a
ld [H_DOWNARROWBLINKCNT1],a
ret nz
ld a,[H_DOWNARROWBLINKCNT2]
dec a
ld [H_DOWNARROWBLINKCNT2],a
ret nz
ld a," "
ld [hl],a
ld a,$ff
ld [H_DOWNARROWBLINKCNT1],a
ld a,$06
ld [H_DOWNARROWBLINKCNT2],a
ret
.downArrowOff
ld a,[H_DOWNARROWBLINKCNT1]
and a
ret z
dec a
ld [H_DOWNARROWBLINKCNT1],a
ret nz
dec a
ld [H_DOWNARROWBLINKCNT1],a
ld a,[H_DOWNARROWBLINKCNT2]
dec a
ld [H_DOWNARROWBLINKCNT2],a
ret nz
ld a,$06
ld [H_DOWNARROWBLINKCNT2],a
ld a,$ee ; down arrow
ld [hl],a
ret
; The following code either enables or disables the automatic drawing of
; text boxes by DisplayTextID. Both functions cause DisplayTextID to wait
; for a button press after displaying text (unless [$cc47] is set).
EnableAutoTextBoxDrawing:: ; 3c3c (0:3c3c)
xor a
jr AutoTextBoxDrawingCommon
DisableAutoTextBoxDrawing:: ; 3c3f (0:3c3f)
ld a,$01
AutoTextBoxDrawingCommon:: ; 3c41 (0:3c41)
ld [$cf0c],a ; control text box drawing
xor a
ld [$cc3c],a ; make DisplayTextID wait for button press
ret
PrintText:: ; 3c49 (0:3c49)
; given a pointer in hl, print the text there
push hl
ld a,1
ld [$D125],a
call DisplayTextBoxID
call UpdateSprites
call Delay3
pop hl
Func_3c59:: ; 3c59 (0:3c59)
FuncCoord 1,14
ld bc,Coord ;$C4B9
jp TextCommandProcessor
; converts a big-endian binary number into decimal and prints it
; INPUT:
; b = flags and number of bytes
; bit 7: if set, print leading zeroes
; if unset, do not print leading zeroes
; bit 6: if set, left-align the string (do not pad empty digits with spaces)
; if unset, right-align the string
; bits 4-5: unused
; bits 0-3: number of bytes (only 1 - 3 bytes supported)
; c = number of decimal digits
; de = address of the number (big-endian)
PrintNumber:: ; 3c5f (0:3c5f)
push bc
xor a
ld [H_PASTLEADINGZEROES],a
ld [H_NUMTOPRINT],a
ld [H_NUMTOPRINT + 1],a
ld a,b
and a,%00001111
cp a,1
jr z,.oneByte
cp a,2
jr z,.twoBytes
.threeBytes
ld a,[de]
ld [H_NUMTOPRINT],a
inc de
ld a,[de]
ld [H_NUMTOPRINT + 1],a
inc de
ld a,[de]
ld [H_NUMTOPRINT + 2],a
jr .checkNumDigits
.twoBytes
ld a,[de]
ld [H_NUMTOPRINT + 1],a
inc de
ld a,[de]
ld [H_NUMTOPRINT + 2],a
jr .checkNumDigits
.oneByte
ld a,[de]
ld [H_NUMTOPRINT + 2],a
.checkNumDigits
push de
ld d,b
ld a,c
ld b,a
xor a
ld c,a
ld a,b ; a = number of decimal digits
cp a,2
jr z,.tensPlace
cp a,3
jr z,.hundredsPlace
cp a,4
jr z,.thousandsPlace
cp a,5
jr z,.tenThousandsPlace
cp a,6
jr z,.hundredThousandsPlace
.millionsPlace
ld a,1000000 >> 16
ld [H_POWEROFTEN],a
ld a,(1000000 >> 8) & $FF
ld [H_POWEROFTEN + 1],a
ld a,1000000 & $FF
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.hundredThousandsPlace
ld a,100000 >> 16
ld [H_POWEROFTEN],a
ld a,(100000 >> 8) & $FF
ld [H_POWEROFTEN + 1],a
ld a,100000 & $FF
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.tenThousandsPlace
xor a
ld [H_POWEROFTEN],a
ld a,10000 >> 8
ld [H_POWEROFTEN + 1],a
ld a,10000 & $FF
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.thousandsPlace
xor a
ld [H_POWEROFTEN],a
ld a,1000 >> 8
ld [H_POWEROFTEN + 1],a
ld a,1000 & $FF
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.hundredsPlace
xor a
ld [H_POWEROFTEN],a
xor a
ld [H_POWEROFTEN + 1],a
ld a,100
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.tensPlace
ld c,00
ld a,[H_NUMTOPRINT + 2]
.loop
cp a,10
jr c,.underflow
sub a,10
inc c
jr .loop
.underflow
ld b,a
ld a,[H_PASTLEADINGZEROES]
or c
ld [H_PASTLEADINGZEROES],a
jr nz,.pastLeadingZeroes
call PrintNumber_PrintLeadingZero
jr .advancePointer
.pastLeadingZeroes
ld a,"0"
add c
ld [hl],a
.advancePointer
call PrintNumber_AdvancePointer
.onesPlace
ld a,"0"
add b
ld [hli],a
pop de
dec de
pop bc
ret
; prints a decimal digit
; This works by repeatedely subtracting a power of ten until the number becomes negative.
; The number of subtractions it took in order to make the number negative is the digit for the current number place.
; The last value that the number had before becoming negative is kept as the new value of the number.
; A more succinct description is that the number is divided by a power of ten
; and the quotient becomes the digit while the remainder is stored as the new value of the number.
PrintNumber_PrintDigit:: ; 3d25 (0:3d25)
ld c,0 ; counts number of loop iterations to determine the decimal digit
.loop
ld a,[H_POWEROFTEN]
ld b,a
ld a,[H_NUMTOPRINT]
ld [H_SAVEDNUMTOPRINT],a
cp b
jr c,.underflow0
sub b
ld [H_NUMTOPRINT],a
ld a,[H_POWEROFTEN + 1]
ld b,a
ld a,[H_NUMTOPRINT + 1]
ld [H_SAVEDNUMTOPRINT + 1],a
cp b
jr nc,.noBorrowForByte1
.byte1BorrowFromByte0
ld a,[H_NUMTOPRINT]
or a,0
jr z,.underflow1
dec a
ld [H_NUMTOPRINT],a
ld a,[H_NUMTOPRINT + 1]
.noBorrowForByte1
sub b
ld [H_NUMTOPRINT + 1],a
ld a,[H_POWEROFTEN + 2]
ld b,a
ld a,[H_NUMTOPRINT + 2]
ld [H_SAVEDNUMTOPRINT + 2],a
cp b
jr nc,.noBorrowForByte2
.byte2BorrowFromByte1
ld a,[H_NUMTOPRINT + 1]
and a
jr nz,.finishByte2BorrowFromByte1
.byte2BorrowFromByte0
ld a,[H_NUMTOPRINT]
and a
jr z,.underflow2
dec a
ld [H_NUMTOPRINT],a
xor a
.finishByte2BorrowFromByte1
dec a
ld [H_NUMTOPRINT + 1],a
ld a,[H_NUMTOPRINT + 2]
.noBorrowForByte2
sub b
ld [H_NUMTOPRINT + 2],a
inc c
jr .loop
.underflow2
ld a,[H_SAVEDNUMTOPRINT + 1]
ld [H_NUMTOPRINT + 1],a
.underflow1
ld a,[H_SAVEDNUMTOPRINT]
ld [H_NUMTOPRINT],a
.underflow0
ld a,[H_PASTLEADINGZEROES]
or c
jr z,PrintNumber_PrintLeadingZero
ld a,"0"
add c
ld [hl],a
ld [H_PASTLEADINGZEROES],a
ret
; prints a leading zero unless they are turned off in the flags
PrintNumber_PrintLeadingZero:: ; 3d83 (0:3d83)
bit 7,d ; print leading zeroes?
ret z
ld [hl],"0"
ret
; increments the pointer unless leading zeroes are not being printed,
; the number is left-aligned, and no nonzero digits have been printed yet
PrintNumber_AdvancePointer:: ; 3d89 (0:3d89)
bit 7,d ; print leading zeroes?
jr nz,.incrementPointer
bit 6,d ; left alignment or right alignment?
jr z,.incrementPointer
ld a,[H_PASTLEADINGZEROES]
and a
ret z
.incrementPointer
inc hl
ret
; calls a function from a table of function pointers
; INPUT:
; a = index within table
; hl = address of function pointer table
CallFunctionInTable:: ; 3d97 (0:3d97)
push hl
push de
push bc
add a
ld d,0
ld e,a
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a
ld de,.returnAddress
push de
jp [hl]
.returnAddress
pop bc
pop de
pop hl
ret
; searches an array at hl for the value in a.
; skips (de 1) bytes between reads, so to check every byte, de should be 1.
; if found, returns count in b and sets carry.
IsInArray:: ; 3dab (0:3dab)
ld b,0
; fall through
IsInArrayCummulativeCount:: ; 3dad (0:3dad)
ld c,a
.loop
ld a,[hl]
cp a,$FF
jr z,.NotInArray
cp c
jr z,.InArray
inc b
add hl,de
jr .loop
.NotInArray
and a
ret
.InArray
scf
ret
Func_3dbe:: ; 3dbe (0:3dbe)
call CleanLCD_OAM
ld a, $1
ld [$cfcb], a
call Func_3e08
call LoadScreenTilesFromBuffer2
call LoadTextBoxTilePatterns
call GoPAL_SET_CF1C
jr Delay3
; calls GBPalWhiteOut and then Delay3
GBPalWhiteOutWithDelay3:: ; 3dd4 (0:3dd4)
call GBPalWhiteOut
Delay3:: ; 3dd7 (0:3dd7)
; call Delay with a parameter of 3
ld c,3
jp DelayFrames
; resets BGP and OBP0 to their usual colors
GBPalNormal:: ; 3ddc (0:3ddc)
ld a,%11100100
ld [rBGP],a
ld a,%11010000
ld [rOBP0],a
ret
; makes all palette colors white
GBPalWhiteOut:: ; 3de5 (0:3de5)
xor a
ld [rBGP],a
ld [rOBP0],a
ld [rOBP1],a
ret
GoPAL_SET_CF1C:: ; 3ded (0:3ded)
ld b,$ff
GoPAL_SET:: ; 3def (0:3def)
ld a,[$cf1b]
and a
ret z
ld a,$45
jp Predef
Func_3df9:: ; 3df9 (0:3df9)
ld a, e
cp $1b
ld d, $0
jr nc, .asm_3e06
cp $a
inc d
jr nc, .asm_3e06
inc d
.asm_3e06
ld [hl], d
ret
Func_3e08:: ; 3e08 (0:3e08)
ld hl, $cfc4
ld a, [hl]
push af
res 0, [hl]
push hl
xor a
ld [W_SPRITESETID], a ; $d3a8
call DisableLCD
ld b, BANK(InitMapSprites)
ld hl, InitMapSprites
call Bankswitch ; indirect jump to InitMapSprites (1785b (5:785b))
call EnableLCD
pop hl
pop af
ld [hl], a
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
jp UpdateSprites
GiveItem:: ; 3e2e (0:3e2e)
; Give player quantity c of item b, and copy item name to $cf4b.
; Set carry on success. If no room in bag, reset carry.
ld a, b
ld [$d11e], a
ld [$cf91], a
ld a, c
ld [$cf96], a
ld hl,wNumBagItems
call AddItemToInventory
ret nc
call GetItemName ; $2fcf
call CopyStringToCF4B
scf
ret
GivePokemon:: ; 3e48 (0:3e48)
ld a, b
ld [$cf91], a
ld a, c
ld [$d127], a
xor a
ld [$cc49], a
ld b, BANK(Func_4fda5)
ld hl, Func_4fda5
jp Bankswitch
GenRandom:: ; 3e5c (0:3e5c)
; store a random 8-bit value in a
push hl
push de
push bc
ld b,BANK(GenRandom_)
ld hl,GenRandom_
call Bankswitch
ld a,[H_RAND1]
pop bc
pop de
pop hl
ret
Predef:: ; 3e6d (0:3e6d)
; runs a predefined ASM command, where the command ID is read from $D0B7
; $3E6D grabs the ath pointer from PredefPointers and executes it
ld [$CC4E],a ; save the predef routine's ID for later
ld a,[H_LOADEDROMBANK]
ld [$CF12],a
; save bank and call 13:7E49
push af
ld a,BANK(GetPredefPointer)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call GetPredefPointer
; call the predef function
; ($D0B7 has the bank of the predef routine)
ld a,[$D0B7]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld de,.Return
push de
jp [hl]
; after the predefined function finishes it returns here
.Return
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
;loads hl from cc4f, de from cc51, and bc from cc53
Load16BitRegisters:: ; 3e94 (0:3e94)
ld a, [$cc4f]
ld h, a
ld a, [$cc50]
ld l, a
ld a, [$cc51]
ld d, a
ld a, [$cc52]
ld e, a
ld a, [$cc53]
ld b, a
ld a, [$cc54]
ld c, a
ret
Func_3ead:: ; 3ead (0:3ead)
ld b, BANK(Func_1eb0a)
ld hl, Func_1eb0a
jp Bankswitch ; indirect jump to Func_1eb0a (1eb0a (7:6b0a))
Func_3eb5:: ; 3eb5 (0:3eb5)
ld a, [H_LOADEDROMBANK]
push af
ld a, [H_CURRENTPRESSEDBUTTONS]
bit 0, a
jr z, .asm_3eea
ld a, Bank(Func_469a0)
ld [$2000], a
ld [H_LOADEDROMBANK], a
call Func_469a0
ld a, [$FF00+$ee]
and a
jr nz, .asm_3edd
ld a, [$cd3e]
ld [$2000], a
ld [H_LOADEDROMBANK], a
ld de, $3eda
push de
jp [hl]
xor a
jr .asm_3eec
.asm_3edd
ld b, BANK(Func_fb50)
ld hl, Func_fb50
call Bankswitch ; indirect jump to Func_fb50 (fb50 (3:7b50))
ld a, [$FF00+$db]
and a
jr z, .asm_3eec
.asm_3eea
ld a, $ff
.asm_3eec
ld [$FF00+$eb], a
pop af
ld [$2000], a
ld [H_LOADEDROMBANK], a
ret
Func_3ef5:: ; 3ef5 (0:3ef5)
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
ld hl, PointerTable_3f22
call Func_3f0f
ld hl, $cf11
set 0, [hl]
call DisplayTextID
Func_3f05:: ; 3f05 (0:3f05)
ld hl, W_MAPTEXTPTR ; $d36c
ld a, [$FF00+$ec]
ld [hli], a
ld a, [$FF00+$ed]
ld [hl], a
ret
Func_3f0f:: ; 3f0f (0:3f0f)
ld a, [W_MAPTEXTPTR] ; $d36c
ld [$FF00+$ec], a
ld a, [$d36d]
ld [$FF00+$ed], a
ld a, l
ld [W_MAPTEXTPTR], a ; $d36c
ld a, h
ld [$d36d], a
ret
PointerTable_3f22:: ; 3f22 (0:3f22)
dw CardKeySuccessText ; id = 01
dw CardKeyFailText ; id = 02
dw Route15UpstairsLeftBinoculars ; id = 03
dw RedBedroomSNESText ; id = 04
dw UnnamedText_1e960 ; id = 05
dw UnnamedText_1e97e ; id = 06
dw UnnamedText_1e983 ; id = 07
dw OakLabEmailText ; id = 08
dw AerodactylFossilText ; id = 09
dw Route15UpstairsBinocularsText ; id = 0A
dw KabutopsFossilText ; id = 0B
dw GymStatueText1 ; id = 0C
dw GymStatueText2 ; id = 0D
dw BookcaseText ; id = 0E
dw ViridianCityPokecenterBenchGuyText ; id = 0F
dw PewterCityPokecenterBenchGuyText ; id = 10
dw CeruleanCityPokecenterBenchGuyText ; id = 11
dw LavenderCityPokecenterBenchGuyText ; id = 12
dw VermilionCityPokecenterBenchGuyText ; id = 13
dw CeladonCityPokecenterBenchGuyText ; id = 14
dw CeladonCityHotelText ; id = 15
dw FuchsiaCityPokecenterBenchGuyText ; id = 16
dw CinnabarIslandPokecenterBenchGuyText ; id = 17
dw SaffronCityPokecenterBenchGuyText ; id = 18
dw MtMoonPokecenterBenchGuyText ; id = 19
dw RockTunnelPokecenterBenchGuyText ; id = 1A
dw UnnamedText_624c1 ; id = 1B
dw UnnamedText_624c6 ; id = 1C
dw UnnamedText_624cb ; id = 1D
dw Unknown_62508 ; id = 1E
dw Unknown_62529 ; id = 1F
dw ViridianSchoolNotebook ; id = 20
dw ViridianSchoolBlackboard ; id = 21
dw UnnamedText_21865 ; id = 22
dw Unknown_21878 ; id = 23
dw FoundHiddenItemText ; id = 24
dw HiddenItemBagFullText ; id = 25
dw VermilionGymTrashText ; id = 26
dw IndigoPlateauHQText ; id = 27
dw GameCornerOutOfOrderText ; id = 28
dw GameCornerOutToLunchText ; id = 29
dw GameCornerSomeonesKeysText ; id = 2A
dw FoundHiddenCoinsText ; id = 2B
dw DroppedHiddenCoinsText ; id = 2C
dw BillsHouseMonitorText ; id = 2D
dw BillsHouseInitiatedText ; id = 2E
dw BillsHousePokemonList ; id = 2F
dw UnnamedText_1eb69 ; id = 30
dw CinnabarGymQuiz ; id = 31
dw GameCornerNoCoinsText ; id = 32
dw GameCornerCoinCaseText ; id = 33
dw LinkCableHelp ; id = 34
dw TMNotebook ; id = 35
dw FightingDojoText ; id = 36
dw UnnamedText_52a10 ; id = 37
dw UnnamedText_52a1d ; id = 38
dw NewBicycleText ; id = 39
dw IndigoPlateauStatues ; id = 3A
dw VermilionGymTrashSuccesText1 ; id = 3B
dw VermilionGymTrashSuccesText2 ; id = 3C
dw VermilionGymTrashSuccesText3 ; id = 3D
dw VermilionGymTrashFailText ; id = 3E
dw TownMapText ; id = 3F
dw BookOrSculptureText ; id = 40
dw ElevatorText ; id = 41
dw PokemonStuffText ; id = 42
SECTION "bank1",ROMX,BANK[$1]
SpriteFacingAndAnimationTable: ; 4000 (1:4000)
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0
dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2
dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3
dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0
dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1
dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2
dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3
dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0
dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1
dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2
dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3
dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0
dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1
dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2
dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b.
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
SpriteFacingDownAndStanding: ; 4080 (1:4080)
db $00,$01,$02,$03
SpriteFacingDownAndWalking: ; 4084 (1:4084)
db $80,$81,$82,$83
SpriteFacingUpAndStanding: ; 4088 (1:4088)
db $04,$05,$06,$07
SpriteFacingUpAndWalking: ; 408c (1:408c)
db $84,$85,$86,$87
SpriteFacingLeftAndStanding: ; 4090 (1:4090)
db $08,$09,$0a,$0b
SpriteFacingLeftAndWalking: ; 4094 (1:4094)
db $88,$89,$8a,$8b
SpriteOAMParameters: ; 4098 (1:4098)
db $00,$00, $00 ; top left
db $00,$08, $00 ; top right
db $08,$00, OAMFLAG_CANBEMASKED ; bottom left
db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
SpriteOAMParametersFlipped: ; 40a4 (1:40a4)
db $00,$08, OAMFLAG_VFLIPPED
db $00,$00, OAMFLAG_VFLIPPED
db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED
db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA
Func_40b0: ; 40b0 (1:40b0)
xor a
ld [$cf0b], a
ld [$d700], a
ld [W_ISINBATTLE], a ; $d057
ld [$d35d], a
ld [$cf10], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$cc57], a
ld [wFlags_0xcd60], a
ld [$FF00+$9f], a
ld [$FF00+$a0], a
ld [$FF00+$a1], a
call HasEnoughMoney
jr c, .asm_40ff
ld a, [wPlayerMoney] ; $d347
ld [$FF00+$9f], a
ld a, [wPlayerMoney + 1] ; $d348
ld [$FF00+$a0], a
ld a, [wPlayerMoney + 2] ; $d349
ld [$FF00+$a1], a
xor a
ld [$FF00+$a2], a
ld [$FF00+$a3], a
ld a, $2
ld [$FF00+$a4], a
ld a, $d
call Predef ; indirect jump to Func_f71e (f71e (3:771e))
ld a, [$FF00+$a2]
ld [wPlayerMoney], a ; $d347
ld a, [$FF00+$a3]
ld [wPlayerMoney + 1], a ; $d348
ld a, [$FF00+$a4]
ld [wPlayerMoney + 2], a ; $d349
.asm_40ff
ld hl, $d732
set 2, [hl]
res 3, [hl]
set 6, [hl]
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld a, $7
jp Predef ; indirect jump to HealParty (f6a5 (3:76a5))
MewPicFront: ; 4112 (1:4112)
INCBIN "pic/bmon/mew.pic"
MewPicBack: ; 4205 (1:4205)
INCBIN "pic/monback/mewb.pic"
MewBaseStats: ; 425b (1:425b)
db DEX_MEW ; pokedex id
db 100 ; base hp
db 100 ; base attack
db 100 ; base defense
db 100 ; base speed
db 100 ; base special
db PSYCHIC ; species type 1
db PSYCHIC ; species type 2
db 45 ; catch rate
db 64 ; base exp yield
db $55 ; sprite dimensions
dw MewPicFront
dw MewPicBack
; attacks known at lvl 0
db POUND
db 0
db 0
db 0
db 3 ; growth rate
; include learnset directly
db %11111111
db %11111111
db %11111111
db %11111111
db %11111111
db %11111111
db %11111111
db %11111111 ; usually spacing
Func_4277: ; 4277 (1:4277)
ld hl, $cce9
ld a, [hl]
and a
jr z, .asm_4284
dec [hl]
ld hl, UnnamedText_42a7 ; $42a7
jr .asm_429f
.asm_4284
dec hl
ld a, [hl]
and a
ret z
dec [hl]
ld hl, UnnamedText_42ac ; $42ac
jr nz, .asm_429f
push hl
ld a, [$cfe5]
ld [$d0b5], a
call GetMonHeader
ld a, [W_MONHCATCHRATE]
ld [$d007], a
pop hl
.asm_429f
push hl
call LoadScreenTilesFromBuffer1
pop hl
jp PrintText
UnnamedText_42a7: ; 42a7 (1:42a7)
TX_FAR SafariZoneEatingText
db "@"
UnnamedText_42ac: ; 42ac (1:42ac)
TX_FAR SafariZoneAngryText
db "@"
; copy text of fixed length $b (like player name, rival name, mon names, ...)
CopyFixedLengthText: ; 42b1 (1:42b1)
ld bc, $b
jp CopyData
Func_42b7: ; 42b7 (1:42b7)
ld hl, NintenText
ld de, W_PLAYERNAME ; $d158
call CopyFixedLengthText
ld hl, SonyText
ld de, W_RIVALNAME ; $d34a
call CopyFixedLengthText
xor a
ld [$FF00+$b0], a
ld [$d358], a
ld hl, $d732
ld [hli], a
ld [hli], a
ld [hl], a
ld a, Bank(Func_7d8ea)
ld [$c0ef], a
ld [$c0f0], a
Func_42dd: ; 42dd (1:42dd)
call GBPalWhiteOut
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
xor a
ld [$FF00+$d7], a
ld [$FF00+$ae], a
ld a, $40
ld [$FF00+$af], a
ld a, $90
ld [$FF00+$b0], a
call ClearScreen
call DisableLCD
call LoadFontTilePatterns
ld hl, NintendoCopyrightLogoGraphics ; $60c8
ld de, $9410
ld bc, $50
ld a, BANK(NintendoCopyrightLogoGraphics)
call FarCopyData2
ld hl, GamefreakLogoGraphics ; $61f8
ld de, $9460
ld bc, $90
ld a, BANK(GamefreakLogoGraphics)
call FarCopyData2
ld hl, PokemonLogoGraphics ; $5380
ld de, $8800
ld bc, $600
ld a, BANK(PokemonLogoGraphics)
call FarCopyData2 ; first chunk
ld hl, PokemonLogoGraphics+$600 ; $5980
ld de, $9310
ld bc, $100
ld a, BANK(PokemonLogoGraphics)
call FarCopyData2 ; second chunk
ld hl, Version_GFX ; $402f
IF _RED
ld de,$9600 ; where to put redgreenversion.2bpp in the VRAM
ld bc,$50 ; how big that file is
ENDC
IF _BLUE
ld de,$9610 ; where to put blueversion.2bpp in the VRAM
ld bc,$40 ; how big that file is
ENDC
ld a, BANK(Version_GFX)
call FarCopyDataDouble
call Func_4519
FuncCoord 2, 1 ; $c3b6
ld hl, Coord
ld a, $80
ld de, $14
ld c, $6
.asm_434d
ld b, $10
push hl
.asm_4350
ld [hli], a
inc a
dec b
jr nz, .asm_4350
pop hl
add hl, de
dec c
jr nz, .asm_434d
FuncCoord 2, 7 ; $c42e
ld hl, Coord
ld a, $31
ld b, $10
.asm_4361
ld [hli], a
inc a
dec b
jr nz, .asm_4361
call Func_44dd
ld hl, $c328
ld a, $74
ld [hl], a
FuncCoord 2, 17 ; $c4f6
ld hl, Coord
ld de, .titlescreenTilemap ; $437f
ld b, $10
.asm_4377
ld a, [de]
ld [hli], a
inc de
dec b
jr nz, .asm_4377
jr .asm_438f
.titlescreenTilemap ; 437f (1:437f)
db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
.asm_438f
call SaveScreenTilesToBuffer2
call LoadScreenTilesFromBuffer2
call EnableLCD
IF _RED
ld a,CHARMANDER ; which Pokemon to show first on the title screen
ENDC
IF _BLUE
ld a,SQUIRTLE ; which Pokemon to show first on the title screen
ENDC
ld [wWhichTrade], a ; $cd3d
call Func_4524
ld a, $9b
call Func_4533
call SaveScreenTilesToBuffer1
ld a, $40
ld [$FF00+$b0], a
call LoadScreenTilesFromBuffer2
ld a, $98
call Func_4533
ld b, $6
call GoPAL_SET
call GBPalNormal
ld a, $e4
ld [rOBP0], a ; $FF00+$48
ld bc, $ffaf ; background scroll Y
ld hl, .TitleScreenPokemonLogoYScrolls ; $43db
.asm_43c6
ld a, [hli]
and a
jr z, .asm_43f4
ld d, a
cp $fd
jr nz, .asm_43d4
ld a, $bc
call PlaySound
.asm_43d4
ld a, [hli]
ld e, a
call .ScrollTitleScreenPokemonLogo
jr .asm_43c6
.TitleScreenPokemonLogoYScrolls: ; 43db (1:43db)
; Controls the bouncing effect of the Pokemon logo on the title screen
db -4,16 ; y scroll amount, number of times to scroll
db 3,4
db -3,4
db 2,2
db -2,2
db 1,2
db -1,2
db 0 ; terminate list with 0
.ScrollTitleScreenPokemonLogo
; Scrolls the Pokemon logo on the title screen to create the bouncing effect
; Scrolls d pixels e times
call DelayFrame
ld a, [bc]
add d
ld [bc], a
dec e
jr nz, .ScrollTitleScreenPokemonLogo
ret
.asm_43f4
call LoadScreenTilesFromBuffer1
ld c, $24
call DelayFrames
ld a, $bd
call PlaySound
call PrintGameVersionOnTitleScreen
ld a, $90
ld [$FF00+$b0], a
ld d, $90
.asm_440a
ld h, d
ld l, $40
call Func_44cf
ld h, $0
ld l, $50
call Func_44cf
ld a, d
add $4
ld d, a
and a
jr nz, .asm_440a
ld a, $9c
call Func_4533
call LoadScreenTilesFromBuffer2
call PrintGameVersionOnTitleScreen
call Delay3
call WaitForSoundToFinish
ld a, MUSIC_TITLE_SCREEN
ld [$c0ee], a
call PlaySound
xor a
ld [$cc5b], a
.asm_443b
ld c, $c8
call CheckForUserInterruption
jr c, .asm_4459
call Func_44c1
ld c, $1
call CheckForUserInterruption
jr c, .asm_4459
ld b, BANK(Func_372ac)
ld hl, Func_372ac
call Bankswitch ; indirect jump to Func_372ac (372ac (d:72ac))
call Func_4496
jr .asm_443b
.asm_4459
ld a, [wWhichTrade] ; $cd3d
call PlayCry
call WaitForSoundToFinish
call GBPalWhiteOutWithDelay3
call CleanLCD_OAM
xor a
ld [$FF00+$b0], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call ClearScreen
ld a, $98
call Func_4533
ld a, $9c
call Func_4533
call Delay3
call LoadGBPal
ld a, [H_CURRENTPRESSEDBUTTONS]
ld b, a
and $46
cp $46
jp z, Func_448e
jp MainMenu
Func_448e: ; 448e (1:448e)
ld b, BANK(Func_1c98a)
ld hl, Func_1c98a
jp Bankswitch ; indirect jump to Func_1c98a (1c98a (7:498a))
Func_4496: ; 4496 (1:4496)
ld a, $98
call Func_4533
.new
; Generate a new TitleMon.
call GenRandom
and $f
ld c, a
ld b, 0
ld hl, TitleMons
add hl, bc
ld a, [hl]
ld hl, wWhichTrade ; $cd3d
; Can't be the same as before.
cp [hl]
jr z, .new
ld [hl], a
call Func_4524
ld a, $90
ld [$FF00+$b0], a
ld d, 1 ; scroll out
ld b, BANK(TitleScroll)
ld hl, TitleScroll
call Bankswitch ; indirect jump to TitleScroll (37258 (d:7258))
ret
Func_44c1: ; 44c1 (1:44c1)
ld d, 0 ; scroll in
ld b, BANK(TitleScroll)
ld hl, TitleScroll
call Bankswitch ; indirect jump to TitleScroll (37258 (d:7258))
xor a
ld [$FF00+$b0], a
ret
Func_44cf: ; 44cf (1:44cf)
.wait
ld a, [$FF00+$44] ; rLY
cp l
jr nz, .wait
ld a, h
ld [rSCX], a ; $FF00+$43
.wait2
ld a, [$FF00+$44] ; rLY
cp h
jr z, .wait2
ret
Func_44dd: ; 44dd (1:44dd)
ld hl, PlayerCharacterTitleGraphics ; $66a8
ld de, $8000
ld bc, $230
ld a, BANK(PlayerCharacterTitleGraphics)
call FarCopyData2
call CleanLCD_OAM
xor a
ld [wWhichTrade], a ; $cd3d
ld hl, wOAMBuffer
ld de, $605a
ld b, $7
.asm_44fa
push de
ld c, $5
.asm_44fd
ld a, d
ld [hli], a
ld a, e
ld [hli], a
add $8
ld e, a
ld a, [wWhichTrade] ; $cd3d
ld [hli], a
inc a
ld [wWhichTrade], a ; $cd3d
inc hl
dec c
jr nz, .asm_44fd
pop de
ld a, $8
add d
ld d, a
dec b
jr nz, .asm_44fa
ret
Func_4519: ; 4519 (1:4519)
ld hl, $9800
ld bc, $800
ld a, $7f
jp FillMemory
Func_4524: ; 4524 (1:4524)
ld [$cf91], a
ld [$d0b5], a
FuncCoord 5, 10 ; $c46d
ld hl, Coord
call GetMonHeader
jp LoadFrontSpriteByMonIndex
Func_4533: ; 4533 (1:4533)
ld [$FF00+$bd], a
jp Delay3
Func_4538: ; 4538 (1:4538)
xor a
ld [$FF00+$b0], a
call ClearScreen
call LoadTextBoxTilePatterns
Func_4541: ; 4541 (1:4541)
ld de, NintendoCopyrightLogoGraphics ; $60c8
ld hl, $9600
ld bc, (BANK(NintendoCopyrightLogoGraphics) << 8) + $1c
call CopyVideoData
FuncCoord 2, 7 ; $c42e
ld hl, Coord
ld de, CopyrightTextString ; $4556
jp PlaceString
CopyrightTextString: ; 4556 (1:4556)
db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
db "@"
TitleMons: ; 4588 (1:4588)
; mons on the title screen are randomly chosen from here
IF _RED
db CHARMANDER
db SQUIRTLE
db BULBASAUR
db WEEDLE
db NIDORAN_M
db SCYTHER
db PIKACHU
db CLEFAIRY
db RHYDON
db ABRA
db GASTLY
db DITTO
db PIDGEOTTO
db ONIX
db PONYTA
db MAGIKARP
ENDC
IF _GREEN
db BULBASAUR
db CHARMANDER
db SQUIRTLE
db CATERPIE
db NIDORAN_F
db PINSIR
db PIKACHU
db CLEFAIRY
db RHYDON
db ABRA
db GASTLY
db DITTO
db PIDGEOTTO
db ONIX
db PONYTA
db MAGIKARP
ENDC
IF _BLUE
db SQUIRTLE
db CHARMANDER
db BULBASAUR
db MANKEY
db HITMONLEE
db VULPIX
db CHANSEY
db AERODACTYL
db JOLTEON
db SNORLAX
db GLOOM
db POLIWAG
db DODUO
db PORYGON
db GENGAR
db RAICHU
ENDC
; prints version text (red, blue)
PrintGameVersionOnTitleScreen: ; 4598 (1:4598)
FuncCoord 7, 8 ; $c447
ld hl, Coord
ld de, VersionOnTitleScreenText ; $45a1
jp PlaceString
; these point to special tiles specifically loaded for that purpose ad are no usual text
VersionOnTitleScreenText: ; 45a1 (1:45a1)
IF _RED
db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
ENDC
IF _BLUE
db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
ENDC
NintenText: ; 45aa (1:45aa)
db "NINTEN@"
SonyText: ; 45b1 (1:45b1)
db "SONY@"
; loads pokemon data from one of multiple sources to $cf98
; loads base stats to $d0b8
; INPUT:
; [$cf92] = index of pokemon within party/box
; [$cc49] = source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; OUTPUT:
; [$cf91] = pokemon ID
; $cf98 = base address of pokemon data
; $d0b8 = base address of base stats
LoadMonData_: ; 45b6 (1:45b6)
ld a,[W_DAYCAREMONDATA] ; daycare pokemon ID
ld [$cf91],a
ld a,[$cc49]
cp a,$03
jr z,.GetMonHeader
ld a,[wWhichPokemon]
ld e,a
ld hl, Func_39c37
ld b, BANK(Func_39c37)
call Bankswitch ; get pokemon ID
.GetMonHeader
ld a,[$cf91]
ld [$d0b5],a ; input for GetMonHeader
call GetMonHeader ; load base stats to $d0b8
ld hl,W_PARTYMON1DATA
ld bc,44
ld a,[$cc49]
cp a,$01
jr c,.getMonEntry
ld hl,wEnemyMons ; enemy pokemon 1 data
jr z,.getMonEntry
cp a,$02
ld hl,W_BOXMON1DATA ; box pokemon 1 data
ld bc,33
jr z,.getMonEntry
ld hl, W_DAYCAREMONDATA ; daycare pokemon data
jr .copyMonData
.getMonEntry ; add the product of the index and the size of each entry
ld a,[wWhichPokemon]
call AddNTimes
.copyMonData
ld de,$cf98
ld bc,44
jp CopyData
ItemPrices: ; 4608 (1:4608)
db $00,$00,$00
db $00,$12,$00
db $00,$06,$00
db $00,$02,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$10,$00
db $00,$00,$00
db $00,$00,$00
db $00,$01,$00
db $00,$02,$50
db $00,$02,$50
db $00,$02,$00
db $00,$02,$00
db $00,$30,$00
db $00,$25,$00
db $00,$15,$00
db $00,$07,$00
db $00,$03,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$05,$50
db $00,$03,$50
db $00,$00,$00
db $00,$21,$00
db $00,$21,$00
db $00,$21,$00
db $00,$98,$00
db $00,$98,$00
db $00,$98,$00
db $00,$98,$00
db $00,$98,$00
db $00,$48,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$09,$50
db $00,$21,$00
db $00,$00,$00
db $01,$00,$00
db $00,$98,$00
db $00,$10,$00
db $00,$06,$00
db $00,$15,$00
db $00,$40,$00
db $00,$07,$00
db $00,$05,$00
db $00,$07,$00
db $00,$06,$50
db $00,$00,$10
db $00,$02,$00
db $00,$03,$00
db $00,$03,$50
db $00,$00,$00
db $00,$00,$00
db $00,$05,$00
db $00,$05,$50
db $00,$03,$50
db $00,$03,$50
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
db $00,$00,$00
ItemNames: ; 472b (1:472b)
db "MASTER BALL@"
db "ULTRA BALL@"
db "GREAT BALL@"
db "POKé BALL@"
db "TOWN MAP@"
db "BICYCLE@"
db "?????@"
db "SAFARI BALL@"
db "POKéDEX@"
db "MOON STONE@"
db "ANTIDOTE@"
db "BURN HEAL@"
db "ICE HEAL@"
db "AWAKENING@"
db "PARLYZ HEAL@"
db "FULL RESTORE@"
db "MAX POTION@"
db "HYPER POTION@"
db "SUPER POTION@"
db "POTION@"
db "BOULDERBADGE@"
db "CASCADEBADGE@"
db "THUNDERBADGE@"
db "RAINBOWBADGE@"
db "SOULBADGE@"
db "MARSHBADGE@"
db "VOLCANOBADGE@"
db "EARTHBADGE@"
db "ESCAPE ROPE@"
db "REPEL@"
db "OLD AMBER@"
db "FIRE STONE@"
db "THUNDERSTONE@"
db "WATER STONE@"
db "HP UP@"
db "PROTEIN@"
db "IRON@"
db "CARBOS@"
db "CALCIUM@"
db "RARE CANDY@"
db "DOME FOSSIL@"
db "HELIX FOSSIL@"
db "SECRET KEY@"
db "?????@"
db "BIKE VOUCHER@"
db "X ACCURACY@"
db "LEAF STONE@"
db "CARD KEY@"
db "NUGGET@"
db "PP UP@"
db "POKé DOLL@"
db "FULL HEAL@"
db "REVIVE@"
db "MAX REVIVE@"
db "GUARD SPEC.@"
db "SUPER REPEL@"
db "MAX REPEL@"
db "DIRE HIT@"
db "COIN@"
db "FRESH WATER@"
db "SODA POP@"
db "LEMONADE@"
db "S.S.TICKET@"
db "GOLD TEETH@"
db "X ATTACK@"
db "X DEFEND@"
db "X SPEED@"
db "X SPECIAL@"
db "COIN CASE@"
db "OAK's PARCEL@"
db "ITEMFINDER@"
db "SILPH SCOPE@"
db "POKé FLUTE@"
db "LIFT KEY@"
db "EXP.ALL@"
db "OLD ROD@"
db "GOOD ROD@"
db "SUPER ROD@"
db "PP UP@"
db "ETHER@"
db "MAX ETHER@"
db "ELIXER@"
db "MAX ELIXER@"
db "B2F@"
db "B1F@"
db "1F@"
db "2F@"
db "3F@"
db "4F@"
db "5F@"
db "6F@"
db "7F@"
db "8F@"
db "9F@"
db "10F@"
db "11F@"
db "B4F@"
UnusedNames: ; 4a92 (1:4a92)
db "かみなりバッヂ@"
db "かいがらバッヂ@"
db "おじぞうバッヂ@"
db "はやぶさバッヂ@"
db "ひんやりバッヂ@"
db "なかよしバッヂ@"
db "バラバッヂ@"
db "ひのたまバッヂ@"
db "ゴールドバッヂ@"
db "たまご@"
db "ひよこ@"
db "ブロンズ@"
db "シルバー@"
db "ゴールド@"
db "プチキャプテン@"
db "キャプテン@"
db "プチマスター@"
db "マスター@"
db "エクセレント"
; calculates the OAM data for all currently visible sprites and writes it to wOAMBuffer
PrepareOAMData: ; 4b0f (1:4b0f)
ld a, [$cfcb]
dec a
jr z, .asm_4b1e
cp $ff
ret nz
ld [$cfcb], a
jp ResetLCD_OAM
.asm_4b1e
xor a
ld [$FF00+$90], a
.asm_4b21
ld [$FF00+$8f], a
ld d, $c1
ld a, [$FF00+$8f]
ld e, a
ld a, [de] ; c1x0
and a
jp z, .asm_4bad
inc e
inc e
ld a, [de] ; c1x2 read combined orientation and animation info
ld [$d5cd], a
cp $ff
jr nz, .spriteVisible ; $ff -> offscreen, don't draw
call Func_4bd1
jr .asm_4bad
.spriteVisible
cp $a0
jr c, .considerOrientation ; if >= $a0, ignore the sprite orientation and animation (by using a different conversion table)
and $f
add $10
jr .asm_4b48
.considerOrientation
and $f ; the lower nybble contains orientation and animation info
.asm_4b48
ld l, a
push de
inc d
ld a, e
add $5
ld e, a
ld a, [de] ; c2x7
and $80
ld [$FF00+$94], a ; temp store bit 7 for later use in OAM flags (draws sprite behind background (used for grass))
pop de
ld h, $0
ld bc, SpriteFacingAndAnimationTable
add hl, hl
add hl, hl
add hl, bc ; skip to the table location determined by orientation and animation
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call Func_4bd1
ld a, [$FF00+$90]
ld e, a
ld d, $c3 ; wOAMBuffer+x is buffer for OAM data
.spriteTilesLoop ; loops 4 times for the 4 tiles a sprite consists of
ld a, [$FF00+$92] ; temp for sprite Y position
add $10 ; Y=16 is top of screen (Y=0 is invisible)
add [hl] ; add Y offset from table
ld [de], a ; write new sprite OAM Y position
inc hl
ld a, [$FF00+$91] ; temp for sprite X position
add $8 ; X=8 is left of screen (X=0 is invisible)
add [hl] ; add X offset from table
inc e
ld [de], a ; write new sprite OAM X position
inc e
ld a, [bc] ; read pattern number offset (accomodates orientation (offset 0,4 or 8) and animation (offset 0 or $80))
inc bc
push bc
ld b, a
ld a, [$d5cd] ; temp copy of c1x2
swap a ; high nybble determines sprite used (0 is always player sprite, next are some npcs)
and $f
cp $b ; sprites $a and $b have no orientation or animation and therefore only 4 tiles
jr nz, .calcTileOffset ; (instead of 12), so tile b's offset is a special case
ld a, $7c ; = $a * 12 + 4
jr .doneCalcTileOffset
.calcTileOffset
sla a
sla a
ld c, a
sla a
add c ; a *= 12 (each sprite consists of 12 tiles)
.doneCalcTileOffset
add b ; add orientation and animation offset
pop bc
ld [de], a ; write OAM sprite pattern number
inc hl
inc e
ld a, [hl]
bit 1, a ; bit 1 is ignored for OAM, it's used here as an "always in foregroud" flag.
jr z, .alwaysInForeground
ld a, [$FF00+$94] ; load bit 7 (set to $80 if sprite is in grass and should be drawn behind it)
or [hl]
.alwaysInForeground
inc hl
ld [de], a ; write OAM sprite flags
inc e
bit 0, a ; test for OAMFLAG_ENDOFDATA
jr z, .spriteTilesLoop
ld a, e
ld [$FF00+$90], a
.asm_4bad
ld a, [$FF00+$8f]
add $10
cp $0
jp nz, .asm_4b21
ld a, [$FF00+$90]
ld l, a
ld h, $c3
ld de, $4
ld b, $a0
ld a, [$d736]
bit 6, a
ld a, $a0
jr z, .clearUnusedOAMEntriesLoop
ld a, $90
.clearUnusedOAMEntriesLoop
cp l
ret z
ld [hl], b
add hl, de
jr .clearUnusedOAMEntriesLoop
Func_4bd1: ; 4bd1 (1:4bd1)
inc e
inc e
ld a, [de] ; c1x4
ld [$FF00+$92], a
inc e
inc e
ld a, [de] ; c1x6
ld [$FF00+$91], a
ld a, $4
add e
ld e, a
ld a, [$FF00+$92]
add $4
and $f0
ld [de], a ; c1xa (sprite Y pos (snapped to whole steps (?))
inc e
ld a, [$FF00+$91]
and $f0
ld [de], a ; c1xb (sprite X pos (snapped to whole steps (?))
ret
; copies DMA routine to HRAM. By GB specifications, all DMA needs to be done in HRAM (no other memory section is available during DMA)
WriteDMACodeToHRAM: ; 4bed (1:4bed)
ld c, $80
ld b, $a
ld hl, DMARoutine
.copyLoop
ld a, [hli]
ld [$ff00+c], a
inc c
dec b
jr nz, .copyLoop
ret
; this routine is copied to HRAM and executed there on every VBlank
DMARoutine: ; 4bfb (1:4bfb)
ld a, $c3
ld [$ff00+$46], a ; start DMA
ld a, $28
.waitLoop ; wait for DMA to finish
dec a
jr nz, .waitLoop
ret
Func_4c05: ; 4c05 (1:4c05)
FuncCoord 3, 10 ; $c46b
ld hl, Coord
ld b, $1
ld c, $b
ld a, [W_ISINBATTLE] ; $d057
and a
jr z, .asm_4c17
call TextBoxBorder
jr .asm_4c1a
.asm_4c17
call Func_5ab3
.asm_4c1a
FuncCoord 4, 11 ; $c480
ld hl, Coord
ld de, WaitingText ; $4c28
call PlaceString
ld c, $32
jp DelayFrames
WaitingText: ; 4c28 (1:4c28)
db "Waiting...!@"
_UpdateSprites: ; 4c34 (1:4c34)
ld h, $c1
inc h
ld a, $e ; $c20e
.spriteLoop
ld l, a
sub $e
ld c, a
ld [H_CURRENTSPRITEOFFSET], a
ld a, [hl]
and a
jr z, .skipSprite ; tests $c2Xe
push hl
push de
push bc
call .updateCurrentSprite
pop bc
pop de
pop hl
.skipSprite
ld a, l
add $10 ; move to next sprite
cp $e ; test for overflow (back at $0e)
jr nz, .spriteLoop
ret
.updateCurrentSprite ; 4c54 (1:4c54)
cp $1
jp nz, UpdateNonPlayerSprite
jp UpdatePlayerSprite
UpdateNonPlayerSprite: ; 4c5c (1:4c5c)
dec a
swap a
ld [$FF00+$93], a ; $10 * sprite#
ld a, [$cf17] ; some sprite offset?
ld b, a
ld a, [H_CURRENTSPRITEOFFSET]
cp b
jr nz, .unequal
jp Func_5236
.unequal
jp Func_4ed1
Func_4c70: ; 4c70 (1:4c70)
nop
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $0
ld l, a
ld a, [hl]
and a
ret z
ld a, l
add $3
ld l, a
ld a, [hli]
call Func_4d72
ld a, [hli]
add $4
add b
and $f0
or c
ld [$FF00+$90], a
ld a, [hli]
call Func_4d72
ld a, [hl]
add b
and $f0
or c
ld [$FF00+$91], a
ld a, l
add $7
ld l, a
xor a
ld [hld], a
ld [hld], a
ld a, [$FF00+$91]
ld [hld], a
ld a, [$FF00+$90]
ld [hl], a
xor a
Func_4ca5: ; 4ca5 (1:4ca5)
ld [$FF00+$8f], a
swap a
ld e, a
ld a, [H_CURRENTSPRITEOFFSET]
cp e
jp z, .asm_4d69
ld d, h
ld a, [de]
and a
jp z, .asm_4d69
inc e
inc e
ld a, [de]
inc a
jp z, .asm_4d69
ld a, [H_CURRENTSPRITEOFFSET]
add $a
ld l, a
inc e
ld a, [de]
call Func_4d72
inc e
ld a, [de]
add $4
add b
and $f0
or c
sub [hl]
jr nc, .asm_4cd4
cpl
inc a
.asm_4cd4
ld [$FF00+$90], a
push af
rl c
pop af
ccf
rl c
ld b, $7
ld a, [hl]
and $f
jr z, .asm_4ce6
ld b, $9
.asm_4ce6
ld a, [$FF00+$90]
sub b
ld [$FF00+$92], a
ld a, b
ld [$FF00+$90], a
jr c, .asm_4d01
ld b, $7
dec e
ld a, [de]
inc e
and a
jr z, .asm_4cfa
ld b, $9
.asm_4cfa
ld a, [$FF00+$92]
sub b
jr z, .asm_4d01
jr nc, .asm_4d69
.asm_4d01
inc e
inc l
ld a, [de]
push bc
call Func_4d72
inc e
ld a, [de]
add b
and $f0
or c
pop bc
sub [hl]
jr nc, .asm_4d14
cpl
inc a
.asm_4d14
ld [$FF00+$91], a
push af
rl c
pop af
ccf
rl c
ld b, $7
ld a, [hl]
and $f
jr z, .asm_4d26
ld b, $9
.asm_4d26
ld a, [$FF00+$91]
sub b
ld [$FF00+$92], a
ld a, b
ld [$FF00+$91], a
jr c, .asm_4d41
ld b, $7
dec e
ld a, [de]
inc e
and a
jr z, .asm_4d3a
ld b, $9
.asm_4d3a
ld a, [$FF00+$92]
sub b
jr z, .asm_4d41
jr nc, .asm_4d69
.asm_4d41
ld a, [$FF00+$91]
ld b, a
ld a, [$FF00+$90]
inc l
cp b
jr c, .asm_4d4e
ld b, $c
jr .asm_4d50
.asm_4d4e
ld b, $3
.asm_4d50
ld a, c
and b
or [hl]
ld [hl], a
ld a, c
inc l
inc l
ld a, [$FF00+$8f]
ld de, DiagonalLines ; $4d85
add a
add e
ld e, a
jr nc, .asm_4d62
inc d
.asm_4d62
ld a, [de]
or [hl]
ld [hli], a
inc de
ld a, [de]
or [hl]
ld [hl], a
.asm_4d69
ld a, [$FF00+$8f]
inc a
cp $10
jp nz, Func_4ca5
ret
Func_4d72: ; 4d72 (1:4d72)
and a
ld b, $0
ld c, $0
jr z, .asm_4d84
ld c, $9
cp $ff
jr z, .asm_4d83
ld c, $7
ld a, $0
.asm_4d83
ld b, a
.asm_4d84
ret
DiagonalLines: ; 4d85 (1:4d85)
INCBIN "gfx/diagonal_lines.2bpp"
Func_4da5: ; 4da5 (1:4da5)
ret
Func_4da6: ; 4da6 (1:4da6)
call GBPalNormal
ld a, $80
ld [W_OBTAINEDBADGES], a
ld hl, W_FLAGS_D733
set 0, [hl]
ld hl, W_NUMINPARTY
xor a
ld [hli], a
dec a
ld [hl], a
ld a, $1
ld [$cf91], a
ld a, $14
ld [W_CURENEMYLVL], a
xor a
ld [$cc49], a
ld [W_CURMAP], a
call AddPokemonToParty
ld a, $1
ld [W_CUROPPONENT], a
ld a, $2c
call Predef
ld a, $1
ld [$cfcb], a
ld [H_AUTOBGTRANSFERENABLED], a
jr Func_4da6
PickupItem: ; 4de1 (1:4de1)
call EnableAutoTextBoxDrawing
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
ld b, a
ld hl, W_MISSABLEOBJECTLIST
.missableObjectsListLoop
ld a, [hli]
cp $ff
ret z
cp b
jr z, .isMissable
inc hl
jr .missableObjectsListLoop
.isMissable
ld a, [hl]
ld [$FF00+$db], a
ld hl, W_MAPSPRITEEXTRADATA
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
dec a
add a
ld d, $0
ld e, a
add hl, de ; seek to item data of found item
ld a, [hl] ; read Item type
ld b, a
ld c, 1 ; quantity is 1
call GiveItem
jr nc, .BagFull
ld a, [$FF00+$db]
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld a, $1
ld [$cc3c], a
ld hl, FoundItemText
jr .printText
.BagFull
ld hl, NoMoreRoomForItemText
.printText
call PrintText
ret
FoundItemText: ; 4e26 (1:4e26)
TX_FAR _FoundItemText
db $0B
db "@"
NoMoreRoomForItemText: ; 4e2c (1:4e2c)
TX_FAR _NoMoreRoomForItemText
db "@"
UpdatePlayerSprite: ; 4e31 (1:4e31)
ld a, [wSpriteStateData2]
and a
jr z, .asm_4e41
cp $ff
jr z, .asm_4e4a
dec a
ld [wSpriteStateData2], a
jr .asm_4e4a
.asm_4e41
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
ld [$FF00+$93], a
cp $60
jr c, .asm_4e50
.asm_4e4a
ld a, $ff
ld [$c102], a
ret
.asm_4e50
call Func_4c70
ld h, $c1
ld a, [wWalkCounter] ; $cfc5
and a
jr nz, .asm_4e90
ld a, [$d528]
bit 2, a
jr z, .asm_4e65
xor a
jr .asm_4e86
.asm_4e65
bit 3, a
jr z, .asm_4e6d
ld a, $4
jr .asm_4e86
.asm_4e6d
bit 1, a
jr z, .asm_4e75
ld a, $8
jr .asm_4e86
.asm_4e75
bit 0, a
jr z, .asm_4e7d
ld a, $c
jr .asm_4e86
.asm_4e7d
xor a
ld [$c107], a
ld [$c108], a
jr .asm_4eab
.asm_4e86
ld [$c109], a
ld a, [$cfc4]
bit 0, a
jr nz, .asm_4e7d
.asm_4e90
ld a, [$d736]
bit 7, a
jr nz, .asm_4eb6
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [hl]
inc a
ld [hl], a
cp $4
jr nz, .asm_4eab
xor a
ld [hl], a
inc hl
ld a, [hl]
inc a
and $3
ld [hl], a
.asm_4eab
ld a, [$c108]
ld b, a
ld a, [$c109]
add b
ld [$c102], a
.asm_4eb6
ld a, [$FF00+$93]
ld c, a
ld a, [W_GRASSTILE]
cp c
ld a, $0
jr nz, .asm_4ec3
ld a, $80
.asm_4ec3
ld [$c207], a
ret
Func_4ec7: ; 4ec7 (1:4ec7)
push bc
push af
ld a, [$ffda]
ld c, a
pop af
add c
ld l, a
pop bc
ret
Func_4ed1: ; 4ed1 (1:4ed1)
ld a, [H_CURRENTSPRITEOFFSET]
swap a
dec a
add a
ld hl, W_MAPSPRITEDATA ; $d4e4
add l
ld l, a
ld a, [hl] ; read movement byte 2
ld [wCurSpriteMovement2], a
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
inc l
ld a, [hl] ; c1x1
and a
jp z, InitializeSpriteStatus
call CheckSpriteAvailability
ret c ; if sprite is invisible, on tile >=$60, in grass or player is currently walking
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
inc l
ld a, [hl] ; c1x1
bit 7, a
jp nz, InitializeSpriteFacingDirection ; c1x1 >= $80
ld b, a
ld a, [$cfc4]
bit 0, a
jp nz, notYetMoving
ld a, b
cp $2
jp z, UpdateSpriteMovementDelay ; c1x1 == 2
cp $3
jp z, UpdateSpriteInWalkingAnimation ; c1x1 == 3
ld a, [wWalkCounter] ; $cfc5
and a
ret nz ; don't do anything yet if player is currently moving (redundant, already tested in CheckSpriteAvailability)
call InitializeSpriteScreenPosition
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; c2x6: movement byte 1
inc a
jr z, .asm_4f59 ; value $FF
inc a
jr z, .asm_4f59 ; value $FE
dec a
ld [hl], a ; (temporarily) increment movement byte 1
dec a
push hl
ld hl, $cf0f
dec [hl] ; decrement $cf0f
pop hl
ld de, $cc5b
call LoadDEPlusA ; a = [$cc5b + movement byte 1]
cp $e0
jp z, ChangeFacingDirection
cp $ff
jr nz, .asm_4f4b
ld [hl], a ; reset movement byte 1 to initial value
ld hl, $d730
res 0, [hl]
xor a
ld [$cd38], a
ld [$cd3a], a
ret
.asm_4f4b
cp $fe
jr nz, .asm_4f5f
ld [hl], $1 ; set movement byte 1 to $1
ld de, $cc5b
call LoadDEPlusA ; a = [$cc5b + $fe] (?)
jr .asm_4f5f
.asm_4f59
call getTileSpriteStandsOn
call GenRandom
.asm_4f5f
ld b, a
ld a, [wCurSpriteMovement2]
cp $d0
jr z, .moveDown ; movement byte 2 = $d0 forces down
cp $d1
jr z, .moveUp ; movement byte 2 = $d1 forces up
cp $d2
jr z, .moveLeft ; movement byte 2 = $d2 forces left
cp $d3
jr z, .moveRight ; movement byte 2 = $d3 forces right
ld a, b
cp $40 ; a < $40: down (or left)
jr nc, .notDown
ld a, [wCurSpriteMovement2]
cp $2
jr z, .moveLeft ; movement byte 2 = $2 only allows left or right
.moveDown
ld de, 2*20
add hl, de ; move tile pointer two rows down
ld de, $100
ld bc, $400
jr TryWalking
.notDown
cp $80 ; $40 <= a < $80: up (or right)
jr nc, .notUp
ld a, [wCurSpriteMovement2]
cp $2
jr z, .moveRight ; movement byte 2 = $2 only allows left or right
.moveUp
ld de, -2*20 ; $ffd8
add hl, de ; move tile pointer two rows up
ld de, $ff00
ld bc, $804
jr TryWalking
.notUp
cp $c0 ; $80 <= a < $c0: left (or up)
jr nc, .notLeft
ld a, [wCurSpriteMovement2]
cp $1
jr z, .moveUp ; movement byte 2 = $1 only allows up or down
.moveLeft
dec hl
dec hl ; move tile pointer two columns left
ld de, $ff
ld bc, $208
jr TryWalking
.notLeft ; $c0 <= a: right (or down)
ld a, [wCurSpriteMovement2]
cp $1
jr z, .moveDown ; movement byte 2 = $1 only allows up or down
.moveRight
inc hl
inc hl ; move tile pointer two columns right
ld de, $1
ld bc, $10c
jr TryWalking
; changes facing direction by zeroing the movement delta and calling TryWalking
ChangeFacingDirection: ; 4fc8 (1:4fc8)
ld de, $0
; fall through
; b: direction (1,2,4 or 8)
; c: new facing direction (0,4,8 or $c)
; d: Y movement delta (-1, 0 or 1)
; e: X movement delta (-1, 0 or 1)
; hl: pointer to tile the sprite would wlak onto
; set carry on failure, clears carry on success
TryWalking: ; 4fcb (1:4fcb)
push hl
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld [hl], c ; c1x9 (update facing direction)
ld a, [H_CURRENTSPRITEOFFSET]
add $3
ld l, a
ld [hl], d ; c1x3 (update Y movement delta)
inc l
inc l
ld [hl], e ; c1x5 (update X movement delta)
pop hl
push de
ld c, [hl] ; read tile to walk onto
call CanWalkOntoTile
pop de
ret c ; cannot walk there (reinitialization of delay values already done)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [hl] ; c2x4: Y position
add d
ld [hli], a ; update Y position
ld a, [hl] ; c2x5: X position
add e
ld [hl], a ; update X position
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
ld [hl], $10 ; c2x0=16: walk animation counter
dec h
inc l
ld [hl], $3 ; c1x1: set movement status to walking
jp UpdateSpriteImage
; update the walking animation parameters for a sprite that is currently walking
UpdateSpriteInWalkingAnimation: ; 4ffe (1:4ffe)
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [hl] ; c1x7 (counter until next walk animation frame)
inc a
ld [hl], a ; c1x7 += 1
cp $4
jr nz, .noNextAnimationFrame
xor a
ld [hl], a ; c1x7 = 0
inc l
ld a, [hl] ; c1x8 (walk animation frame)
inc a
and $3
ld [hl], a ; advance to next animation frame every 4 ticks (16 ticks total for one step)
.noNextAnimationFrame
ld a, [H_CURRENTSPRITEOFFSET]
add $3
ld l, a
ld a, [hli] ; c1x3 (movement Y delta)
ld b, a
ld a, [hl] ; c1x4 (screen Y position)
add b
ld [hli], a ; update screen Y position
ld a, [hli] ; c1x5 (movement X delta)
ld b, a
ld a, [hl] ; c1x6 (screen X position)
add b
ld [hl], a ; update screen X position
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
inc h
ld a, [hl] ; c2x0 (walk animantion counter)
dec a
ld [hl], a ; update walk animantion counter
ret nz
ld a, $6 ; walking finished, update state
add l
ld l, a
ld a, [hl] ; c2x6 (movement byte 1)
cp $fe
jr nc, .initNextMovementCounter ; values $fe and $ff
ld a, [H_CURRENTSPRITEOFFSET]
inc a
ld l, a
dec h
ld [hl], $1 ; c1x1 = 1 (movement status ready)
ret
.initNextMovementCounter
call GenRandom
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
ld a, [H_RAND1] ; $FF00+$d3
and $7f
ld [hl], a ; c2x8: set next movement delay to a random value in [0,$7f]
dec h ; note that value 0 actually makes the delay $100 (bug?)
ld a, [H_CURRENTSPRITEOFFSET]
inc a
ld l, a
ld [hl], $2 ; c1x1 = 2 (movement status)
inc l
inc l
xor a
ld b, [hl] ; c1x3 (movement Y delta)
ld [hli], a ; reset movement Y delta
inc l
ld c, [hl] ; c1x5 (movement X delta)
ld [hl], a ; reset movement X delta
ret
; update delay value (c2x8) for sprites in the delayed state (c1x1)
UpdateSpriteMovementDelay: ; 5057 (1:5057)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; c2x6: movement byte 1
inc l
inc l
cp $fe
jr nc, .tickMoveCounter ; values $fe or $ff
ld [hl], $0
jr .moving
.tickMoveCounter
dec [hl] ; c2x8: frame counter until next movement
jr nz, notYetMoving
.moving
dec h
ld a, [H_CURRENTSPRITEOFFSET]
inc a
ld l, a
ld [hl], $1 ; c1x1 = 1 (mark as ready to move)
notYetMoving: ; 5073 (1:5073)
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
ld [hl], $0 ; c1x8 = 0 (walk animation frame)
jp UpdateSpriteImage
InitializeSpriteFacingDirection: ; 507f (1:507f)
ld a, [$d72d]
bit 5, a
jr nz, notYetMoving
res 7, [hl]
ld a, [$d52a]
bit 3, a
jr z, .notFacingDown
ld c, $0 ; make sprite face down
jr .facingDirectionDetermined
.notFacingDown
bit 2, a
jr z, .notFacingUp
ld c, $4 ; make sprite face up
jr .facingDirectionDetermined
.notFacingUp
bit 1, a
jr z, .notFacingRight
ld c, $c ; make sprite face right
jr .facingDirectionDetermined
.notFacingRight
ld c, $8 ; make sprite face left
.facingDirectionDetermined
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld [hl], c ; c1x9: set facing direction
jr notYetMoving
InitializeSpriteStatus: ; 50ad (1:50ad)
ld [hl], $1 ; $c1x1: set movement status to ready
inc l
ld [hl], $ff ; $c1x2: set sprite image to $ff (invisible/off screen)
inc h
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld a, $8
ld [hli], a ; $c2x2: set Y displacement to 8
ld [hl], a ; $c2x3: set X displacement to 8
ret
; calculates the spprite's scrren position form its map position and the player position
InitializeSpriteScreenPosition: ; 50bd (1:50bd)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [W_YCOORD] ; $d361
ld b, a
ld a, [hl] ; c2x4 (Y position + 4)
sub b ; relative to player position
swap a ; * 16
sub $4 ; - 4
dec h
ld [hli], a ; c1x4 (screen Y position)
inc h
ld a, [W_XCOORD] ; $d362
ld b, a
ld a, [hli] ; c2x6 (X position + 4)
sub b ; relative to player position
swap a ; * 16
dec h
ld [hl], a ; c1x6 (screen X position)
ret
; tests if sprite is off screen or otherwise unable to do anything
CheckSpriteAvailability: ; 50dc (1:50dc)
ld a, $12
call Predef ; indirect jump to IsMissableObjectHidden (f1a6 (3:71a6))
ld a, [$FF00+$e5]
and a
jp nz, .spriteInvisible
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; c2x6: movement byte 1
cp $fe
jr c, .skipXVisibilityTest ; movement byte 1 < $fe
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld b, [hl] ; c2x4: Y pos (+4)
ld a, [W_YCOORD] ; $d361
cp b
jr z, .skipYVisibilityTest
jr nc, .spriteInvisible ; above screen region
add $8 ; screen is 9 tiles high
cp b
jr c, .spriteInvisible ; below screen region
.skipYVisibilityTest
inc l
ld b, [hl] ; c2x5: X pos (+4)
ld a, [W_XCOORD] ; $d362
cp b
jr z, .skipXVisibilityTest
jr nc, .spriteInvisible ; left of screen region
add $9 ; screen is 10 tiles wide
cp b
jr c, .spriteInvisible ; right of screen region
.skipXVisibilityTest
call getTileSpriteStandsOn
ld d, $60
ld a, [hli]
cp d
jr nc, .spriteInvisible ; standing on tile with ID >=$60 (bottom left tile)
ld a, [hld]
cp d
jr nc, .spriteInvisible ; standing on tile with ID >=$60 (bottom right tile)
ld bc, -20 ; $ffec
add hl, bc ; go back one row of tiles
ld a, [hli]
cp d
jr nc, .spriteInvisible ; standing on tile with ID >=$60 (top left tile)
ld a, [hl]
cp d
jr c, .spriteVisible ; standing on tile with ID >=$60 (top right tile)
.spriteInvisible
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld [hl], $ff ; c1x2
scf
jr .done
.spriteVisible
ld c, a
ld a, [wWalkCounter] ; $cfc5
and a
jr nz, .done ; if player is currently walking, we're done
call UpdateSpriteImage
inc h
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [W_GRASSTILE]
cp c
ld a, $0
jr nz, .notInGrass
ld a, $80
.notInGrass
ld [hl], a ; c2x7
and a
.done
ret
UpdateSpriteImage: ; 5157 (1:5157)
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
ld a, [hli] ; c1x8: walk animation frame
ld b, a
ld a, [hl] ; c1x9: facing direction
add b
ld b, a
ld a, [$FF00+$93] ; current sprite offset
add b
ld b, a
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld [hl], b ; c1x2: sprite to display
ret
; tests if sprite can walk the specified direction
; b: direction (1,2,4 or 8)
; c: ID of tile the sprite would walk onto
; d: Y movement delta (-1, 0 or 1)
; e: X movement delta (-1, 0 or 1)
; set carry on failure, clears carry on success
CanWalkOntoTile: ; 516e (1:516e)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; c2x6 (movement byte 1)
cp $fe
jr nc, .canMove ; values $fe and $ff
and a
ret
.canMove
ld a, [W_TILESETCOLLISIONPTR]
ld l, a
ld a, [W_TILESETCOLLISIONPTR+1]
ld h, a
.tilePassableLoop
ld a, [hli]
cp $ff
jr z, .impassable
cp c
jr nz, .tilePassableLoop
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; $c2x6 (movement byte 1)
inc a
jr z, .impassable ; if $ff, no movement allowed (however, changing direction is)
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [hli] ; c1x4 (screen Y pos)
add $4 ; align to blocks (Y pos is always 4 pixels off)
add d ; add Y delta
cp $80 ; if value is >$80, the destination is off screen (either $81 or $FF underflow)
jr nc, .impassable ; don't walk off screen
inc l
ld a, [hl] ; c1x6 (screen X pos)
add e ; add X delta
cp $90 ; if value is >$90, the destination is off screen (either $91 or $FF underflow)
jr nc, .impassable ; don't walk off screen
push de
push bc
call Func_4c70
pop bc
pop de
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $c
ld l, a
ld a, [hl] ; c1xc (forbidden directions flags(?))
and b ; check against chosen direction (1,2,4 or 8)
jr nz, .impassable ; direction forbidden, don't go there
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld a, [hli] ; c2x2 (sprite Y displacement, initialized at $8, keep track of where a sprite did go)
bit 7, d ; check if going upwards (d=$ff)
jr nz, .upwards
add d
cp $5
jr c, .impassable ; if c2x2+d < 5, don't go ;bug: this tests probably were supposed to prevent sprites
jr .checkHorizontal ; from walking out too far, but this line makes sprites get stuck
.upwards ; whenever they walked upwards 5 steps
sub $1 ; on the other hand, the amount a sprite can walk out to the
jr c, .impassable ; if d2x2 == 0, don't go ; right of bottom is not limited (until the counter overflows)
.checkHorizontal
ld d, a
ld a, [hl] ; c2x3 (sprite X displacement, initialized at $8, keep track of where a sprite did go)
bit 7, e ; check if going left (e=$ff)
jr nz, .left
add e
cp $5 ; compare, but no conditional jump like in the vertical check above (bug?)
jr .passable
.left
sub $1
jr c, .impassable ; if d2x3 == 0, don't go
.passable
ld [hld], a ; update c2x3
ld [hl], d ; update c2x2
and a ; clear carry (marking success)
ret
.impassable
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
inc a
ld l, a
ld [hl], $2 ; c1x1 = 2 (set movement status to delayed)
inc l
inc l
xor a
ld [hli], a ; c1x3 = 0 (clear Y movement delta)
inc l
ld [hl], a ; c1x5 = 0 (clear X movement delta)
inc h
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
call GenRandom
ld a, [H_RAND1] ; $FF00+$d3
and $7f
ld [hl], a ; c2x8: set next movement delay to a random value in [0,$7f] (again with delay $100 if value is 0)
scf ; set carry (marking failure to walk)
ret
; calculates the tile pointer pointing to the tile the current sprite stancs on
; this is always the lower left tile of the 2x2 tile blocks all sprites are snapped to
; hl: output pointer
getTileSpriteStandsOn: ; 5207 (1:5207)
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [hli] ; c1x4: screen Y position
add $4 ; align to 2*2 tile blocks (Y position is always off 4 pixels to the top)
and $f0 ; in case object is currently moving
srl a ; screen Y tile * 4
ld c, a
ld b, $0
inc l
ld a, [hl] ; c1x6: screen Y position
srl a
srl a
srl a ; screen X tile
add $14 ; screen X tile + 20
ld d, $0
ld e, a
ld hl, wTileMap
add hl, bc
add hl, bc
add hl, bc
add hl, bc
add hl, bc
add hl, de ; wTileMap + 20*(screen Y tile + 1) + screen X tile
ret
; loads [de+a] into a
LoadDEPlusA: ; 522f (1:522f)
add e
ld e, a
jr nc, .noCarry
inc d
.noCarry
ld a, [de]
ret
Func_5236: ; 5236 (1:5236)
ld a, [$d730]
bit 7, a
ret z
ld hl, $d72e
bit 7, [hl]
set 7, [hl]
jp z, Func_52a6
ld hl, $cc97
ld a, [$cd37]
add l
ld l, a
jr nc, .asm_5251
inc h
.asm_5251
ld a, [hl]
cp $40
jr nz, .asm_525f
call Func_52b2
ld c, $4
ld a, $fe
jr .asm_5289
.asm_525f
cp $0
jr nz, .asm_526c
call Func_52b2
ld c, $0
ld a, $2
jr .asm_5289
.asm_526c
cp $80
jr nz, .asm_5279
call Func_52b7
ld c, $8
ld a, $fe
jr .asm_5289
.asm_5279
cp $c0
jr nz, .asm_5286
call Func_52b7
ld c, $c
ld a, $2
jr .asm_5289
.asm_5286
cp $ff
ret
.asm_5289
ld b, a
ld a, [hl]
add b
ld [hl], a
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld a, c
ld [hl], a
call Func_52c3
ld hl, $cf18
dec [hl]
ret nz
ld a, $8
ld [$cf18], a
ld hl, $cd37
inc [hl]
ret
Func_52a6: ; 52a6 (1:52a6)
xor a
ld [$cd37], a
ld a, $8
ld [$cf18], a
jp Func_52c3
Func_52b2: ; 52b2 (1:52b2)
ld a, $4
ld b, a
jr asm_52ba
Func_52b7: ; 52b7 (1:52b7)
ld a, $6
ld b, a
asm_52ba: ; 52ba (1:52ba)
ld hl, wSpriteStateData1
ld a, [H_CURRENTSPRITEOFFSET]
add l
add b
ld l, a
ret
Func_52c3: ; 52c3 (1:52c3)
ld hl, wSpriteStateData2
ld a, [H_CURRENTSPRITEOFFSET]
add $e
ld l, a
ld a, [hl]
dec a
swap a
ld b, a
ld hl, wSpriteStateData1
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld a, [hl]
cp $0
jr z, .asm_52ea
cp $4
jr z, .asm_52ea
cp $8
jr z, .asm_52ea
cp $c
jr z, .asm_52ea
ret
.asm_52ea
add b
ld b, a
ld [$FF00+$e9], a
call Func_5301
ld hl, wSpriteStateData1
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld a, [$FF00+$e9]
ld b, a
ld a, [$FF00+$ea]
add b
ld [hl], a
ret
Func_5301: ; 5301 (1:5301)
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [hl]
inc a
ld [hl], a
cp $4
ret nz
xor a
ld [hl], a
inc l
ld a, [hl]
inc a
and $3
ld [hl], a
ld [$FF00+$ea], a
ret
Func_5317: ; 5317 (1:5317)
ld c, $50
call DelayFrames
call ClearScreen
call UpdateSprites
call LoadFontTilePatterns
call LoadHpBarAndStatusTilePatterns
call Func_5ae6
FuncCoord 3, 8 ; $c443
ld hl, Coord
ld b, $2
ld c, $c
call Func_5ab3
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld de, PleaseWaitString ; $550f
call PlaceString
ld hl, W_NUMHITS ; $d074
xor a
ld [hli], a
ld [hl], $50
Func_5345: ; 5345
ld hl, $d152
ld a, $fd
ld b, $6
.asm_534c
ld [hli], a
dec b
jr nz, .asm_534c
ld hl, $d141
ld a, $fd
ld b, $7
.asm_5357
ld [hli], a
dec b
jr nz, .asm_5357
ld b, $a
.asm_535d
call GenRandom
cp $fd
jr nc, .asm_535d
ld [hli], a
dec b
jr nz, .asm_535d
ld hl, wTileMapBackup
ld a, $fd
ld [hli], a
ld [hli], a
ld [hli], a
ld b, $c8
xor a
.asm_5373
ld [hli], a
dec b
jr nz, .asm_5373
ld hl, W_GRASSRATE ; $d887
ld bc, $1a9
.asm_537d
xor a
ld [hli], a
dec bc
ld a, b
or c
jr nz, .asm_537d
ld hl, W_PARTYMONEND ; $d16a
ld de, $c512
ld bc, $0
.asm_538d
inc c
ld a, c
cp $fd
jr z, .asm_53a9
ld a, b
dec a
jr nz, .asm_539c
ld a, c
cp $d
jr z, .asm_53b2
.asm_539c
inc hl
ld a, [hl]
cp $fe
jr nz, .asm_538d
ld a, c
ld [de], a
inc de
ld [hl], $ff
jr .asm_538d
.asm_53a9
ld a, $ff
ld [de], a
inc de
ld bc, $100
jr .asm_538d
.asm_53b2
ld a, $ff
ld [de], a
call Func_227f
ld a, [$FF00+$aa]
cp $2
jr nz, .asm_53d2
call Delay3
xor a
ld [$FF00+$ac], a
ld a, $81
ld [$FF00+$2], a
call DelayFrame
xor a
ld [$FF00+$ac], a
ld a, $81
ld [$FF00+$2], a
.asm_53d2
call Delay3
ld a, $8
ld [rIE], a ; $FF00+$ff
ld hl, $d141
ld de, wTileMapBackup2
ld bc, $11
call Func_216f
ld a, $fe
ld [de], a
ld hl, $d152
ld de, $d893
ld bc, $1a8
call Func_216f
ld a, $fe
ld [de], a
ld hl, wTileMapBackup
ld de, $c5d0
ld bc, $c8
call Func_216f
ld a, $d
ld [rIE], a ; $FF00+$ff
ld a, $ff
call PlaySound
ld a, [$FF00+$aa]
cp $2
jr z, .asm_5431
ld hl, wTileMapBackup2
.asm_5415
ld a, [hli]
and a
jr z, .asm_5415
cp $fd
jr z, .asm_5415
cp $fe
jr z, .asm_5415
dec hl
ld de, $d148
ld c, $a
.asm_5427
ld a, [hli]
cp $fe
jr z, .asm_5427
ld [de], a
inc de
dec c
jr nz, .asm_5427
.asm_5431
ld hl, $d896
.asm_5434
ld a, [hli]
and a
jr z, .asm_5434
cp $fd
jr z, .asm_5434
cp $fe
jr z, .asm_5434
dec hl
ld de, W_GRASSRATE ; $d887
ld c, $b
.asm_5446
ld a, [hli]
cp $fe
jr z, .asm_5446
ld [de], a
inc de
dec c
jr nz, .asm_5446
ld de, wEnemyPartyCount ; $d89c
ld bc, $194
.asm_5456
ld a, [hli]
cp $fe
jr z, .asm_5456
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .asm_5456
ld de, wTileMapBackup
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld c, $2
.asm_546a
ld a, [de]
inc de
and a
jr z, .asm_546a
cp $fd
jr z, .asm_546a
cp $fe
jr z, .asm_546a
cp $ff
jr z, .asm_5489
push hl
push bc
ld b, $0
dec a
ld c, a
add hl, bc
ld a, $fe
ld [hl], a
pop bc
pop hl
jr .asm_546a
.asm_5489
ld hl, W_PARTYMON6DATA + W_PARTYMON1_MOVE4PP - W_PARTYMON1DATA ; $d267
dec c
jr nz, .asm_546a
ld de, $c5d0
ld hl, W_WATERRATE ; $d8a4
ld c, $2
.asm_5497
ld a, [de]
inc de
and a
jr z, .asm_5497
cp $fd
jr z, .asm_5497
cp $fe
jr z, .asm_5497
cp $ff
jr z, .asm_54b6
push hl
push bc
ld b, $0
dec a
ld c, a
add hl, bc
ld a, $fe
ld [hl], a
pop bc
pop hl
jr .asm_5497
.asm_54b6
ld hl, $d9a0
dec c
jr nz, .asm_5497
ld a, $ac
ld [$cf8d], a
ld a, $d9
ld [$cf8e], a
xor a
ld [$cc38], a
ld a, $ff
call PlaySound
ld a, [$FF00+$aa]
cp $2
ld c, $42
call z, DelayFrames
ld a, [W_ISLINKBATTLE] ; $d12b
cp $3
ld a, $32
ld [W_ISLINKBATTLE], a ; $d12b
jr nz, .asm_5506
ld a, $4
ld [W_ISLINKBATTLE], a ; $d12b
ld a, $e1
ld [W_CUROPPONENT], a ; $d059
call ClearScreen
call Delay3
ld hl, W_OPTIONS ; $d355
res 7, [hl]
ld a, $2c
call Predef ; indirect jump to Func_3ef18 (3ef18 (f:6f18))
ld a, $7
call Predef ; indirect jump to HealParty (f6a5 (3:76a5))
jp Func_577d
.asm_5506
ld c, BANK(Music_GameCorner)
ld a, MUSIC_GAME_CORNER
call PlayMusic
jr Func_551c
PleaseWaitString: ; 550f (1:550f)
db "PLEASE WAIT!@"
Func_551c:
ld hl, PointerTable_5a5b ; $5a5b
ld b, $0
ld a, [$cc38]
cp $ff
jp z, Func_42dd
add a
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
Func_5530
call ClearScreen
call Func_5ae6
call Func_57f2
call Func_57a2
xor a
ld hl, $cc3d
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [$cc37], a
ld [$cc26], a
ld [$cc2a], a
ld [$cc34], a
inc a
ld [$cc42], a
jp .asm_55dc
.asm_5557
xor a
ld [$cc37], a
inc a
ld [$cc49], a
ld a, $a1
ld [$cc29], a
ld a, [$d89c]
ld [$cc28], a
ld a, $9
ld [$cc24], a
ld a, $1
ld [$cc25], a
.asm_5574
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
and a
jp z, .asm_565b
bit 0, a
jr z, .asm_55b0 ; 0x5587 $27
ld a, [$cc28]
ld c, a
ld a, [$cc26]
cp c
jr c, .asm_559a ; 0x5591 $7
ld a, [$cc28]
dec a
ld [$cc26], a
.asm_559a
ld a, $1
ld [$d11b], a
ld hl, Func_39bd5
ld b, $e
call Bankswitch
ld hl, wEnemyMons
call Func_57d6
jp .asm_565b
.asm_55b0
bit 5, a
jr z, .asm_55d4 ; 0x55b2 $20
xor a
ld [$cc49], a
ld a, [$cc30]
ld l, a
ld a, [$cc31]
ld h, a
ld a, [$cc27]
ld [hl], a
ld a, [$cc26]
ld b, a
ld a, [$d163]
dec a
cp b
jr nc, .asm_55dc ; 0x55cd $d
ld [$cc26], a
jr .asm_55dc ; 0x55d2 $8
.asm_55d4
bit 7, a
jp z, .asm_565b
jp .asm_572f
.asm_55dc
xor a
ld [$cc49], a
ld [$cc37], a
ld a, $91
ld [$cc29], a
ld a, [$d163]
ld [$cc28], a
ld a, $1
ld [$cc24], a
ld a, $1
ld [$cc25], a
ld hl, $c3b5
ld bc, $0601
call ClearScreenArea
.asm_5601
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
and a
jr nz, .asm_5614 ; 0x560f $3
jp .asm_565b
.asm_5614
bit 0, a
jr z, .asm_562e ; 0x5616 $16
jp .asm_5665
ld a, $4
ld [$d11b], a
ld hl, Func_39bd5
ld b, $e
call Bankswitch
call Func_57d6
jp .asm_565b
.asm_562e
bit 4, a
jr z, .asm_5654 ; 0x5630 $22
ld a, $1
ld [$cc49], a
ld a, [$cc30]
ld l, a
ld a, [$cc31]
ld h, a
ld a, [$cc27]
ld [hl], a
ld a, [$cc26]
ld b, a
ld a, [$d89c]
dec a
cp b
jr nc, .asm_5651 ; 0x564c $3
ld [$cc26], a
.asm_5651
jp .asm_5557
.asm_5654
bit 7, a
jr z, .asm_565b ; 0x5656 $3
jp .asm_572f
.asm_565b
ld a, [$cc49]
and a
jp z, .asm_5601
jp .asm_5574
.asm_5665
call SaveScreenTilesToBuffer1
call PlaceUnfilledArrowMenuCursor
ld a, [$cc28]
ld c, a
ld a, [$cc26]
cp c
jr c, .asm_5679 ; 0x5673 $4
ld a, [$cc28]
dec a
.asm_5679
push af
ld hl, $c4b8
ld b, $2
ld c, $12
call Func_5ab3
ld hl, $c4e2
ld de, .statsTrade
call PlaceString
xor a
ld [$cc26], a
ld [$cc2a], a
ld [$cc34], a
ld [$cc28], a
ld a, $10
ld [$cc24], a
.asm_569f
ld a, $7f
ld [$c4eb], a
ld a, $13
ld [$cc29], a
ld a, $1
ld [$cc25], a
call HandleMenuInput
bit 4, a
jr nz, .asm_56c3 ; 0x56b3 $e
bit 1, a
jr z, .asm_56df ; 0x56b7 $26
.asm_56b9
pop af
ld [$cc26], a
call LoadScreenTilesFromBuffer1
jp .asm_55dc
.asm_56c3
ld a, $7f
ld [$c4e1], a
ld a, $23
ld [$cc29], a
ld a, $b
ld [$cc25], a
call HandleMenuInput
bit 5, a
jr nz, .asm_569f ; 0x56d7 $c6
bit 1, a
jr nz, .asm_56b9 ; 0x56db $dc
jr .asm_56f9 ; 0x56dd $1a
.asm_56df
pop af
ld [$cc26], a
ld a, $4
ld [$d11b], a
ld hl, Func_39bd5
ld b, $e
call Bankswitch
call Func_57d6
call LoadScreenTilesFromBuffer1
jp .asm_55dc
.asm_56f9
call PlaceUnfilledArrowMenuCursor
pop af
ld [$cc26], a
ld [$cd3d], a
ld [$cc42], a
call Func_226e
ld a, [$cc3d]
cp $f
jp z, Func_551c
ld [$cd3e], a
call Func_57c7
ld a, $1
ld [$cc38], a
jp Func_551c
.statsTrade
db "STATS TRADE@"
.asm_572f
ld a, [$cc26]
ld b, a
ld a, [$cc28]
cp b
jp nz, .asm_565b
ld a, [$cc30]
ld l, a
ld a, [$cc31]
ld h, a
ld a, $7f
ld [hl], a
.asm_5745
ld a, $ed
ld [$c4e1], a
.asm_574a
call GetJoypadStateLowSensitivity
ld a, [$ff00+$b5]
and a
jr z, .asm_574a ; 0x5750 $f8
bit 0, a
jr nz, .asm_5769 ; 0x5754 $13
bit 6, a
jr z, .asm_574a ; 0x5758 $f0
ld a, $7f
ld [$c4e1], a
ld a, [$d163]
dec a
ld [$cc26], a
jp .asm_55dc
.asm_5769
ld a, $ec
ld [$c4e1], a
ld a, $f
ld [$cc42], a
call Func_226e
ld a, [$cc3d]
cp $f
jr nz, .asm_5745 ; 0x577b $c8
Func_577d: ; 577d (1:577d)
call GBPalWhiteOutWithDelay3
ld hl, $cfc4
ld a, [hl]
push af
push hl
res 0, [hl]
xor a
ld [$d72d], a
dec a
ld [$d42f], a
call LoadMapData
ld b, BANK(Func_c335)
ld hl, Func_c335
call Bankswitch ; indirect jump to Func_c335 (c335 (3:4335))
pop hl
pop af
ld [hl], a
call GBFadeIn2
ret
Func_57a2:
ld hl, $c4d7
ld a, $7e
ld bc, $0031
call FillMemory
ld hl, $c4cc
ld b, $1
ld c, $9
call Func_5ab3
ld hl, $c4e2
ld de, CancelTextString
jp PlaceString
CancelTextString:
db "CANCEL@"
Func_57c7:
ld a, [$cc3d]
ld hl, $c455
ld bc, $0014
call AddNTimes
ld [hl], $ec
ret
Func_57d6:
ld a, [$cc26]
ld [wWhichPokemon], a
ld a, $36
call Predef
ld a, $37
call Predef
call GBPalNormal
call Func_5ae6
call Func_57f2
jp Func_57a2
Func_57f2:
ld hl, wTileMap
ld b, $6
ld c, $12
call Func_5ab3
ld hl, $c440
ld b, $6
ld c, $12
call Func_5ab3
ld hl, $c3a5
ld de, W_PLAYERNAME
call PlaceString
ld hl, $c445
ld de, $d887
call PlaceString
ld hl, $c3b6
ld de, $d164
call Func_5827
ld hl, $c456
ld de, $d89d
Func_5827:
ld c, $0
.asm_5829
ld a, [de]
cp $ff
ret z
ld [$d11e], a
push bc
push hl
push de
push hl
ld a, c
ld [$ff00+$95], a
call GetMonName
pop hl
call PlaceString
pop de
inc de
pop hl
ld bc, $0014
add hl, bc
pop bc
inc c
jr .asm_5829 ; 0x5847 $e0
Func_5849:
ld c, $64
call DelayFrames
xor a
ld [$cc43], a
ld [$cc3e], a
ld [$cc37], a
ld [$cc34], a
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld a, [$cd3d]
ld hl, $d164
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$d11e], a
call GetMonName
ld hl, $cd6d
ld de, $cd3f
ld bc, $000b
call CopyData
ld a, [$cd3e]
ld hl, $d89d
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$d11e], a
call GetMonName
ld hl, SSAnne8AfterBattleText2
ld bc, $c4b9
call TextCommandProcessor
call SaveScreenTilesToBuffer1
ld hl, $c436
ld bc, $080b
ld a, $5
ld [$d12c], a
ld a, $14
ld [$d125], a
call DisplayTextBoxID
call LoadScreenTilesFromBuffer1
ld a, [$cc26]
and a
jr z, .asm_58d9 ; 0x58b9 $1e
ld a, $1
ld [$cc42], a
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld hl, $c4b9
ld de, TradeCanceled
call PlaceString
call Func_226e
jp Func_5a18
.asm_58d9
ld a, $2
ld [$cc42], a
call Func_226e
ld a, [$cc3d]
dec a
jr nz, .asm_58fd ; 0x58e5 $16
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld hl, $c4b9
ld de, TradeCanceled
call PlaceString
jp Func_5a18
.asm_58fd
ld a, [$cd3d]
ld hl, W_PARTYMON1OT ; OT names of player
call SkipFixedLengthTextEntries
ld de, $cd41
ld bc, $000b
call CopyData
ld hl, $d16b
ld a, [$cd3d]
ld bc, $002c
call AddNTimes
ld bc, $000c
add hl, bc
ld a, [hli]
ld [$cd4c], a
ld a, [hl]
ld [$cd4d], a
ld a, [$cd3e]
ld hl, W_ENEMYMON1OT ; OT names of other player
call SkipFixedLengthTextEntries
ld de, $cd4e
ld bc, $000b
call CopyData
ld hl, wEnemyMons
ld a, [$cd3e]
ld bc, $002c
call AddNTimes
ld bc, $000c
add hl, bc
ld a, [hli]
ld [$cd59], a
ld a, [hl]
ld [$cd5a], a
ld a, [$cd3d]
ld [wWhichPokemon], a
ld hl, $d164
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
ld [$cd3d], a
xor a
ld [$cf95], a
call RemovePokemon
ld a, [$cd3e]
ld c, a
ld [wWhichPokemon], a
ld hl, $d89d
ld d, $0
ld e, a
add hl, de
ld a, [hl]
ld [$cf91], a
ld hl, wEnemyMons
ld a, c
ld bc, $002c
call AddNTimes
ld de, $cf98
ld bc, $002c
call CopyData
call AddEnemyMonToPlayerParty
ld a, [$d163]
dec a
ld [wWhichPokemon], a
ld a, $1
ld [$ccd4], a
ld a, [$cd3e]
ld hl, $d89d
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
ld [$cd3e], a
ld a, $a
ld [wMusicHeaderPointer], a
ld a, $2
ld [$c0f0], a
ld a, $e5
ld [$c0ee], a
call PlaySound
ld c, $64
call DelayFrames
call ClearScreen
call LoadHpBarAndStatusTilePatterns
xor a
ld [$cc5b], a
ld a, [$ff00+$aa]
cp $1
jr z, .asm_59d9 ; 0x59d0 $7
ld a, $38
call Predef
jr .asm_59de ; 0x59d7 $5
.asm_59d9
ld a, $2f
call Predef
.asm_59de
ld hl, Func_3ad0e
ld b, Bank(Func_3ad0e)
call Bankswitch ; Indirect jump to Func_3ad0e
call ClearScreen
call Func_5ae6
call Func_226e
ld c, $28
call DelayFrames
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld hl, $c4b9
ld de, TradeCompleted
call PlaceString
ld a, $50
call Predef
ld c, $32
call DelayFrames
xor a
ld [$cc38], a
jp Func_5345
Func_5a18:
ld c, $64
call DelayFrames
xor a
ld [$cc38], a
jp Func_551c
SSAnne8AfterBattleText2: ; 5a24 (1:5a24)
TX_FAR _SSAnne8AfterBattleText2
db "@"
TradeCompleted:
db "Trade completed!@"
TradeCanceled:
db "Too bad! The trade"
next "was canceled!@"
PointerTable_5a5b: ; 5a5b (1:5a5b)
dw Func_5530
dw Func_5849
Func_5a5f: ; 5a5f (1:5a5f)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $2
jr z, .asm_5a75
cp $3
jr z, .asm_5a75
cp $5
ret nz
ld a, $4d
call Predef ; indirect jump to Func_5aaf (5aaf (1:5aaf))
jp InitGame
.asm_5a75
call Func_5317
ld hl, Tset15_GFX
ld a, h
ld [$d52f], a
ld a, l
ld [$d52e], a
ld a, Bank(Tset15_GFX)
ld [$d52b], a
ld hl, $17d1
ld a, h
ld [$d531], a
ld a, l
ld [$d530], a
xor a
ld [W_GRASSRATE], a ; $d887
inc a
ld [W_ISLINKBATTLE], a ; $d12b
ld [$FF00+$b5], a
ld a, $a
ld [wMusicHeaderPointer], a
ld a, BANK(Music_Celadon)
ld [$c0f0], a
ld a, MUSIC_CELADON
ld [$c0ee], a
jp PlaySound
Func_5aaf: ; 5aaf (1:5aaf)
ret
Func_5ab0:
call Load16BitRegisters
Func_5ab3: ; 5ab3 (1:5ab3)
push hl
ld a, $78
ld [hli], a
inc a
call Func_5ae0
inc a
ld [hl], a
pop hl
ld de, $14
add hl, de
.asm_5ac2
push hl
ld a, $7b
ld [hli], a
ld a, $7f
call Func_5ae0
ld [hl], $77
pop hl
ld de, $14
add hl, de
dec b
jr nz, .asm_5ac2
ld a, $7c
ld [hli], a
ld a, $76
call Func_5ae0
ld [hl], $7d
ret
Func_5ae0: ; 5ae0 (1:5ae0)
ld d, c
.asm_5ae1
ld [hli], a
dec d
jr nz, .asm_5ae1
ret
Func_5ae6: ; 5ae6 (1:5ae6)
ld de, TrainerInfoTextBoxTileGraphics ; $7b98
ld hl, $9760
ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09
jp CopyVideoData
MainMenu: ; 5af2 (1:5af2)
; Check save file
call Func_5bff
xor a
ld [$D08A],a
inc a
ld [$D088],a
call Func_609e
jr nc,.next0
; Predef 52 loads the save from SRAM to RAM
ld a,$52
call Predef
.next0
ld c,20
call DelayFrames
xor a
ld [$D12B],a
ld hl,$CC2B
ld [hli],a
ld [hli],a
ld [hli],a
ld [hl],a
ld [$D07C],a
ld hl,$D72E
res 6,[hl]
call ClearScreen
call GoPAL_SET_CF1C
call LoadTextBoxTilePatterns
call LoadFontTilePatterns
ld hl,$D730
set 6,[hl]
ld a,[$D088]
cp a,1
jr z,.next1
FuncCoord 0,0
ld hl,Coord
ld b,6
ld c,13
call TextBoxBorder
FuncCoord 2,2
ld hl,Coord
ld de,ContinueText ; $5d7e
call PlaceString
jr .next2
.next1
FuncCoord 0,0
ld hl,Coord
ld b,4
ld c,13
call TextBoxBorder
FuncCoord 2,2
ld hl,Coord
ld de,NewGameText ; $5d87
call PlaceString
.next2
ld hl,$D730
res 6,[hl]
call UpdateSprites ; OAM?
xor a
ld [$CC26],a
ld [$CC2A],a
ld [$CC34],a
inc a
ld [$CC25],a
inc a
ld [$CC24],a
ld a,$B
ld [$CC29],a
ld a,[$D088]
ld [$CC28],a
call HandleMenuInput
bit 1,a
jp nz,Func_42dd ; load title screen (gfx and arrangement)
ld c,20
call DelayFrames
ld a,[$CC26]
ld b,a
ld a,[$D088]
cp a,2
jp z,.next3
inc b ; adjust MenuArrow_Counter
.next3
ld a,b
and a
jr z,.next4 ; if press_A on Continue
cp a,1
jp z,Func_5d52 ; if press_A on NewGame
call DisplayOptionMenu ; if press_a on Options
ld a,1
ld [$D08A],a
jp .next0
.next4
call Func_5db5
ld hl,$D126
set 5,[hl]
.next6
xor a
ld [H_NEWLYPRESSEDBUTTONS],a
ld [H_NEWLYRELEASEDBUTTONS],a
ld [H_CURRENTPRESSEDBUTTONS],a
call GetJoypadState
ld a,[H_CURRENTPRESSEDBUTTONS]
bit 0,a
jr nz,.next5
bit 1,a
jp nz,.next0
jr .next6
.next5
call GBPalWhiteOutWithDelay3
call ClearScreen
ld a,4
ld [$D52A],a
ld c,10
call DelayFrames
ld a,[$D5A2]
and a
jp z,Func_5d5f
ld a,[W_CURMAP] ; map ID
cp a,HALL_OF_FAME
jp nz,Func_5d5f
xor a
ld [$D71A],a
ld hl,$D732
set 2,[hl]
call Func_62ce
jp Func_5d5f
Func_5bff: ; 5bff (1:5bff)
ld a,1
ld [$D358],a
ld a,3
ld [$D355],a
ret
Func_5c0a: ; 5c0a (1:5c0a)
xor a
ld [$d358], a
ld hl, $d72e
set 6, [hl]
ld hl, TextTerminator_6b20 ; $6b20
call PrintText
call SaveScreenTilesToBuffer1
ld hl, UnnamedText_5d43 ; $5d43
call PrintText
FuncCoord 5, 5 ; $c409
ld hl, Coord
ld b, $6
ld c, $d
call TextBoxBorder
call UpdateSprites
FuncCoord 7, 7 ; $c433
ld hl, Coord
ld de, TradeCenterText ; $5d97
call PlaceString
xor a
ld [$cd37], a
ld [$d72d], a
ld hl, wTopMenuItemY ; $cc24
ld a, $7
ld [hli], a
ld a, $6
ld [hli], a
xor a
ld [hli], a
inc hl
ld a, $2
ld [hli], a
inc a
ld [hli], a
xor a
ld [hl], a
.asm_5c52
call HandleMenuInput
and $3
add a
add a
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
add b
add $d0
ld [$cc42], a
ld [$cc43], a
.asm_5c66
call Func_2247
ld a, [$cc3d]
ld b, a
and $f0
cp $d0
jr z, .asm_5c7d
ld a, [$cc3e]
ld b, a
and $f0
cp $d0
jr nz, .asm_5c66
.asm_5c7d
ld a, b
and $c
jr nz, .asm_5c8b
ld a, [$cc42]
and $c
jr z, .asm_5c52
jr .asm_5ca1
.asm_5c8b
ld a, [$cc42]
and $c
jr z, .asm_5c98
ld a, [$FF00+$aa]
cp $2
jr z, .asm_5ca1
.asm_5c98
ld a, b
ld [$cc42], a
and $3
ld [wCurrentMenuItem], a ; $cc26
.asm_5ca1
ld a, [$FF00+$aa]
cp $2
jr nz, .asm_5cb1
call DelayFrame
call DelayFrame
ld a, $81
ld [$FF00+$2], a
.asm_5cb1
ld b, $7f
ld c, $7f
ld d, $ec
ld a, [$cc42]
and $8
jr nz, .asm_5ccc
ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, .asm_5ccc
ld c, d
ld d, b
dec a
jr z, .asm_5ccc
ld b, c
ld c, d
.asm_5ccc
ld a, b
FuncCoord 6, 7 ; $c432
ld [Coord], a
ld a, c
FuncCoord 6, 9 ; $c45a
ld [Coord], a
ld a, d
FuncCoord 6, 11 ; $c482
ld [Coord], a
ld c, $28
call DelayFrames
call LoadScreenTilesFromBuffer1
ld a, [$cc42]
and $8
jr nz, .asm_5d2d
ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, .asm_5d2d
xor a
ld [$d700], a
ld a, [wCurrentMenuItem] ; $cc26
and a
ld a, $f0
jr nz, .asm_5cfc
ld a, $ef
.asm_5cfc
ld [$d72d], a
ld hl, UnnamedText_5d48 ; $5d48
call PrintText
ld c, $32
call DelayFrames
ld hl, $d732
res 1, [hl]
ld a, [W_ANIMATIONID] ; $d07c
ld [$d71a], a
call Func_62ce
ld c, $14
call DelayFrames
xor a
ld [wMenuJoypadPollCount], a ; $cc34
ld [$cc42], a
inc a
ld [W_ISLINKBATTLE], a ; $d12b
ld [$cc47], a
jr Func_5d5f
.asm_5d2d
xor a
ld [wMenuJoypadPollCount], a ; $cc34
call Delay3
call Func_72d7
ld hl, UnnamedText_5d4d ; $5d4d
call PrintText
ld hl, $d72e
res 6, [hl]
ret
UnnamedText_5d43: ; 5d43 (1:5d43)
TX_FAR _UnnamedText_5d43
db "@"
UnnamedText_5d48: ; 5d48 (1:5d48)
TX_FAR _UnnamedText_5d48
db "@"
UnnamedText_5d4d: ; 5d4d (1:5d4d)
TX_FAR _UnnamedText_5d4d
db "@"
Func_5d52: ; 5d52 (1:5d52)
ld hl, $d732
res 1, [hl]
call OakSpeech
ld c, $14
call DelayFrames
Func_5d5f: ; 5d5f (1:5d5f)
xor a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$FF00+$b5], a
ld [$d72d], a
ld hl, $d732
set 0, [hl]
call ResetPlayerSpriteData
ld c, $14
call DelayFrames
ld a, [$cc47]
and a
ret nz
jp EnterMap
ContinueText: ; 5d7e (1:5d7e)
db "CONTINUE", $4e
NewGameText: ; 5d87 (1:5d87)
db "NEW GAME", $4e
db "OPTION@"
TradeCenterText: ; 5d97 (1:5d97)
db "TRADE CENTER", $4e
db "COLOSSEUM", $4e
db "CANCEL@"
Func_5db5: ; 5db5 (1:5db5)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
FuncCoord 4, 7 ; $c430
ld hl, Coord
ld b, $8
ld c, $e
call TextBoxBorder
FuncCoord 5, 9 ; $c459
ld hl, Coord
ld de, SaveScreenInfoText ; $5e6a
call PlaceString
FuncCoord 12, 9 ; $c460
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
FuncCoord 17, 11 ; $c48d
ld hl, Coord
call Func_5e2f
FuncCoord 16, 13 ; $c4b4
ld hl, Coord
call Func_5e42
FuncCoord 13, 15 ; $c4d9
ld hl, Coord
call Func_5e55
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld c, $1e
jp DelayFrames
Func_5def: ; 5def (1:5def)
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld hl, $c3a4
ld b, $8
ld c, $e
call TextBoxBorder
call LoadTextBoxTilePatterns
call UpdateSprites
ld hl, $c3cd
ld de, SaveScreenInfoText
call PlaceString
ld hl, $c3d4
ld de, W_PLAYERNAME
call PlaceString
ld hl, $c401
call Func_5e2f
ld hl, $c428
call Func_5e42
ld hl, $c44d
call Func_5e55
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
ld c, $1e
jp DelayFrames
Func_5e2f: ; 5e2f (1:5e2f)
push hl
ld hl, W_OBTAINEDBADGES ; $d356
ld b, $1
call CountSetBits
pop hl
ld de, $d11e
ld bc, $102
jp PrintNumber
Func_5e42: ; 5e42 (1:5e42)
push hl
ld hl, wPokedexOwned ; $d2f7
ld b, $13
call CountSetBits
pop hl
ld de, $d11e
ld bc, $103
jp PrintNumber
Func_5e55: ; 5e55 (1:5e55)
ld de, $da41
ld bc, $103
call PrintNumber
ld [hl], $6d
inc hl
ld de, $da43
ld bc, $8102
jp PrintNumber
SaveScreenInfoText: ; 5e6a (1:5e6a)
db "PLAYER"
next "BADGES "
next "#DEX "
next "TIME@"
DisplayOptionMenu: ; 5e8a (1:5e8a)
FuncCoord 0,0
ld hl,Coord
ld b,3
ld c,18
call TextBoxBorder
FuncCoord 0,5
ld hl,Coord
ld b,3
ld c,18
call TextBoxBorder
FuncCoord 0,10
ld hl,Coord
ld b,3
ld c,18
call TextBoxBorder
FuncCoord 1,1
ld hl,Coord
ld de,TextSpeedOptionText
call PlaceString
FuncCoord 1,6
ld hl,Coord
ld de,BattleAnimationOptionText
call PlaceString
FuncCoord 1,11
ld hl,Coord
ld de,BattleStyleOptionText
call PlaceString
FuncCoord 2,16
ld hl,Coord
ld de,OptionMenuCancelText
call PlaceString
xor a
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
inc a
ld [$d358],a
ld [$cd40],a
ld a,3 ; text speed cursor Y coordinate
ld [wTopMenuItemY],a
call SetCursorPositionsFromOptions
ld a,[$cd3d] ; text speed cursor X coordinate
ld [wTopMenuItemX],a
ld a,$01
ld [H_AUTOBGTRANSFERENABLED],a ; enable auto background transfer
call Delay3
.loop
call PlaceMenuCursor
call SetOptionsFromCursorPositions
.getJoypadStateLoop
call GetJoypadStateLowSensitivity
ld a,[$ffb5]
ld b,a
and a,%11111011 ; any key besides select pressed?
jr z,.getJoypadStateLoop
bit 1,b ; B button pressed?
jr nz,.exitMenu
bit 3,b ; Start button pressed?
jr nz,.exitMenu
bit 0,b ; A button pressed?
jr z,.checkDirectionKeys
ld a,[wTopMenuItemY]
cp a,16 ; is the cursor on Cancel?
jr nz,.loop
.exitMenu
ld a,$90
call PlaySound ; play sound
ret
.eraseOldMenuCursor
ld [wTopMenuItemX],a
call EraseMenuCursor
jp .loop
.checkDirectionKeys
ld a,[wTopMenuItemY]
bit 7,b ; Down pressed?
jr nz,.downPressed
bit 6,b ; Up pressed?
jr nz,.upPressed
cp a,8 ; cursor in Battle Animation section?
jr z,.cursorInBattleAnimation
cp a,13 ; cursor in Battle Style section?
jr z,.cursorInBattleStyle
cp a,16 ; cursor on Cancel?
jr z,.loop
.cursorInTextSpeed
bit 5,b ; Left pressed?
jp nz,.pressedLeftInTextSpeed
jp .pressedRightInTextSpeed
.downPressed
cp a,16
ld b,-13
ld hl,$cd3d
jr z,.updateMenuVariables
ld b,5
cp a,3
inc hl
jr z,.updateMenuVariables
cp a,8
inc hl
jr z,.updateMenuVariables
ld b,3
inc hl
jr .updateMenuVariables
.upPressed
cp a,8
ld b,-5
ld hl,$cd3d
jr z,.updateMenuVariables
cp a,13
inc hl
jr z,.updateMenuVariables
cp a,16
ld b,-3
inc hl
jr z,.updateMenuVariables
ld b,13
inc hl
.updateMenuVariables
add b
ld [wTopMenuItemY],a
ld a,[hl]
ld [wTopMenuItemX],a
call PlaceUnfilledArrowMenuCursor
jp .loop
.cursorInBattleAnimation
ld a,[$cd3e] ; battle animation cursor X coordinate
xor a,$0b ; toggle between 1 and 10
ld [$cd3e],a
jp .eraseOldMenuCursor
.cursorInBattleStyle
ld a,[$cd3f] ; battle style cursor X coordinate
xor a,$0b ; toggle between 1 and 10
ld [$cd3f],a
jp .eraseOldMenuCursor
.pressedLeftInTextSpeed
ld a,[$cd3d] ; text speed cursor X coordinate
cp a,1
jr z,.updateTextSpeedXCoord
cp a,7
jr nz,.fromSlowToMedium
sub a,6
jr .updateTextSpeedXCoord
.fromSlowToMedium
sub a,7
jr .updateTextSpeedXCoord
.pressedRightInTextSpeed
ld a,[$cd3d] ; text speed cursor X coordinate
cp a,14
jr z,.updateTextSpeedXCoord
cp a,7
jr nz,.fromFastToMedium
add a,7
jr .updateTextSpeedXCoord
.fromFastToMedium
add a,6
.updateTextSpeedXCoord
ld [$cd3d],a ; text speed cursor X coordinate
jp .eraseOldMenuCursor
TextSpeedOptionText: ; 5fc0 (1:5fc0)
db "TEXT SPEED"
next " FAST MEDIUM SLOW@"
BattleAnimationOptionText: ; 5fde (1:5fde)
db "BATTLE ANIMATION"
next " ON OFF@"
BattleStyleOptionText: ; 5ffd (1:5ffd)
db "BATTLE STYLE"
next " SHIFT SET@"
OptionMenuCancelText: ; 6018 (1:6018)
db "CANCEL@"
; sets the options variable according to the current placement of the menu cursors in the options menu
SetOptionsFromCursorPositions: ; 601f (1:601f)
ld hl,TextSpeedOptionData
ld a,[$cd3d] ; text speed cursor X coordinate
ld c,a
.loop
ld a,[hli]
cp c
jr z,.textSpeedMatchFound
inc hl
jr .loop
.textSpeedMatchFound
ld a,[hl]
ld d,a
ld a,[$cd3e] ; battle animation cursor X coordinate
dec a
jr z,.battleAnimationOn
.battleAnimationOff
set 7,d
jr .checkBattleStyle
.battleAnimationOn
res 7,d
.checkBattleStyle
ld a,[$cd3f] ; battle style cursor X coordinate
dec a
jr z,.battleStyleShift
.battleStyleSet
set 6,d
jr .storeOptions
.battleStyleShift
res 6,d
.storeOptions
ld a,d
ld [W_OPTIONS],a
ret
; reads the options variable and places menu cursors in the correct positions within the options menu
SetCursorPositionsFromOptions: ; 604c (1:604c)
ld hl,TextSpeedOptionData + 1
ld a,[W_OPTIONS]
ld c,a
and a,$3f
push bc
ld de,2
call IsInArray
pop bc
dec hl
ld a,[hl]
ld [$cd3d],a ; text speed cursor X coordinate
FuncCoord 0,3
ld hl,Coord
call .placeUnfilledRightArrow
sla c
ld a,1 ; On
jr nc,.storeBattleAnimationCursorX
ld a,10 ; Off
.storeBattleAnimationCursorX
ld [$cd3e],a ; battle animation cursor X coordinate
FuncCoord 0,8
ld hl,Coord
call .placeUnfilledRightArrow
sla c
ld a,1
jr nc,.storeBattleStyleCursorX
ld a,10
.storeBattleStyleCursorX
ld [$cd3f],a ; battle style cursor X coordinate
FuncCoord 0,13
ld hl,Coord
call .placeUnfilledRightArrow
; cursor in front of Cancel
FuncCoord 0,16
ld hl,Coord
ld a,1
.placeUnfilledRightArrow
ld e,a
ld d,0
add hl,de
ld [hl],$ec ; unfilled right arrow menu cursor
ret
; table that indicates how the 3 text speed options affect frame delays
; Format:
; 00: X coordinate of menu cursor
; 01: delay after printing a letter (in frames)
TextSpeedOptionData: ; 6096 (1:6096)
db 14,5 ; Slow
db 7,3 ; Medium
db 1,1 ; Fast
db 7 ; default X coordinate (Medium)
db $ff ; terminator
Func_609e: ; 609e (1:609e)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld b, $b
ld hl, $a598
.asm_60b0
ld a, [hli]
cp $50
jr z, .asm_60c1
dec b
jr nz, .asm_60b0
xor a
ld [$0], a
ld [$6000], a
and a
ret
.asm_60c1
xor a
ld [$0], a
ld [$6000], a
scf
ret
Func_60ca: ; 60ca (1:60ca)
ld a, [$d358]
push af
ld a, [W_OPTIONS] ; $d355
push af
ld a, [$d732]
push af
ld hl, W_PLAYERNAME ; $d158
ld bc, $d8a
xor a
call FillMemory
ld hl, wSpriteStateData1
ld bc, $200
xor a
call FillMemory
pop af
ld [$d732], a
pop af
ld [W_OPTIONS], a ; $d355
pop af
ld [$d358], a
ld a, [$d08a]
and a
call z, Func_5bff
ld hl, NintenText ; $45aa
ld de, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
ld hl, SonyText ; $45b1
ld de, W_RIVALNAME ; $d34a
ld bc, $b
jp CopyData
OakSpeech: ; 6115 (1:6115)
ld a,$FF
call PlaySound ; stop music
ld a, BANK(Music_Routes2) ; bank of song
ld c,a
ld a, MUSIC_ROUTES2 ; song #
call PlayMusic ; plays music
call ClearScreen
call LoadTextBoxTilePatterns
call Func_60ca
ld a,$18
call Predef ; indirect jump to InitializePlayerData
ld hl,$D53A
ld a,POTION
ld [$CF91],a
ld a,1
ld [$CF96],a
call AddItemToInventory ; give one potion
ld a,[$D07C]
ld [$D71A],a
call Func_62ce
xor a
ld [$FFD7],a
ld a,[$D732]
bit 1,a ; XXX when is bit 1 set?
jp nz,Func_61bc ; easter egg: skip the intro
ld de,ProfOakPic
ld bc, (Bank(ProfOakPic) << 8) | $00
call IntroPredef3B ; displays Oak pic?
call FadeInIntroPic
ld hl,OakSpeechText1
call PrintText ; prints text box
call GBFadeOut2
call ClearScreen
ld a,NIDORINO
ld [$D0B5],a ; pic displayed is stored at this location
ld [$CF91],a
call GetMonHeader ; this is also related to the pic
FuncCoord 6, 4 ; $c3f6
ld hl,Coord ; position on tilemap the pic is displayed
call LoadFlippedFrontSpriteByMonIndex ; displays pic?
call MovePicLeft
ld hl,OakSpeechText2
call PrintText ; Prints text box
call GBFadeOut2
call ClearScreen
ld de,RedPicFront
ld bc,(Bank(RedPicFront) << 8) | $00
call IntroPredef3B ; displays player pic?
call MovePicLeft
ld hl,IntroducePlayerText
call PrintText
call Func_695d ; brings up NewName/Red/etc menu
call GBFadeOut2
call ClearScreen
ld de,Rival1Pic
ld bc,(Bank(Rival1Pic) << 8) | $00
call IntroPredef3B ; displays rival pic
call FadeInIntroPic
ld hl,IntroduceRivalText
call PrintText
call Func_69a4
Func_61bc: ; 61bc (1:61bc)
call GBFadeOut2
call ClearScreen
ld de,RedPicFront
ld bc,(Bank(RedPicFront) << 8) | $00
call IntroPredef3B
call GBFadeIn2
ld a,[$D72D]
and a
jr nz,.next
ld hl,OakSpeechText3
call PrintText
.next ld a,[H_LOADEDROMBANK]
push af
ld a,$9C
call PlaySound
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld c,4
call DelayFrames
ld de,RedSprite ; $4180
ld hl,$8000
ld bc,(BANK(RedSprite) << 8) | $0C
call CopyVideoData
ld de,ShrinkPic1
ld bc,(BANK(ShrinkPic1) << 8) | $00
call IntroPredef3B
ld c,4
call DelayFrames
ld de,ShrinkPic2
ld bc,(BANK(ShrinkPic2) << 8) | $00
call IntroPredef3B
call ResetPlayerSpriteData
ld a,[H_LOADEDROMBANK]
push af
ld a,2
ld [$C0EF],a
ld [$C0F0],a
ld a,$A
ld [wMusicHeaderPointer],a
ld a,$FF
ld [$C0EE],a
call PlaySound ; stop music
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld c,$14
call DelayFrames
FuncCoord 6, 5 ; $c40a
ld hl,Coord
ld b,7
ld c,7
call ClearScreenArea
call LoadTextBoxTilePatterns
ld a,1
ld [$CFCB],a
ld c,$32
call DelayFrames
call GBFadeOut2
jp ClearScreen
OakSpeechText1: ; 6253 (1:6253)
TX_FAR _OakSpeechText1
db "@"
OakSpeechText2: ; 6258 (1:6258)
TX_FAR _OakSpeechText2A
db $14
TX_FAR _OakSpeechText2B
db "@"
IntroducePlayerText: ; 6262 (1:6262)
TX_FAR _IntroducePlayerText
db "@"
IntroduceRivalText: ; 6267 (1:6267)
TX_FAR _IntroduceRivalText
db "@"
OakSpeechText3: ; 626c (1:626c)
TX_FAR _OakSpeechText3
db "@"
FadeInIntroPic: ; 6271 (1:6271)
ld hl,IntroFadePalettes
ld b,6
.next
ld a,[hli]
ld [rBGP],a
ld c,10
call DelayFrames
dec b
jr nz,.next
ret
IntroFadePalettes: ; 6282 (1:6282)
db %01010100
db %10101000
db %11111100
db %11111000
db %11110100
db %11100100
MovePicLeft: ; 6288 (1:6288)
ld a,119
ld [$FF4B],a
call DelayFrame
ld a,$E4
ld [rBGP],a
.next
call DelayFrame
ld a,[$FF4B]
sub 8
cp $FF
ret z
ld [$FF4B],a
jr .next
Predef3B: ; 62a1 (1:62a1)
call Load16BitRegisters
IntroPredef3B: ; 62a4 (1:62a4)
; bank of sprite given in b
push bc
ld a,b
call UncompressSpriteFromDE
ld hl,S_SPRITEBUFFER1
ld de,$A000
ld bc,$0310
call CopyData
ld de,$9000
call InterlaceMergeSpriteBuffers
pop bc
ld a,c
and a
FuncCoord 15, 1 ; $c3c3
ld hl,Coord
jr nz,.next
FuncCoord 6, 4 ; $c3f6
ld hl,Coord
.next
xor a
ld [$FFE1],a
ld a,1
jp Predef
Func_62ce: ; 62ce (1:62ce)
call Func_62ff
ld a,$19
call Predef
ld hl,$D732
bit 2,[hl]
res 2,[hl]
jr z,.next
ld a,[$D71A]
jr .next2
.next
bit 1,[hl]
jr z,.next3
call Func_64ea
.next3
ld a,0
.next2
ld b,a
ld a,[$D72D]
and a
jr nz,.next4
ld a,b
.next4
ld hl,$D732
bit 4,[hl]
ret nz
ld [$D365],a
ret
Func_62ff: ; 62ff (1:62ff)
ld a, [$d72d]
cp $ef
jr nz, .asm_6314
ld hl, BattleCenterSpec1 ; $6428
ld a, [$FF00+$aa]
cp $2
jr z, .asm_6334
ld hl, BattleCenterSpec2 ; $6430
jr .asm_6334
.asm_6314
cp $f0
jr nz, .asm_6326
ld hl, TradeCenterSpec1 ; $6438
ld a, [$FF00+$aa]
cp $2
jr z, .asm_6334
ld hl, TradeCenterSpec2 ; $6440
jr .asm_6334
.asm_6326
ld a, [$d732]
bit 1, a
jr nz, .asm_6346
bit 2, a
jr nz, .asm_6346
ld hl, FirstMapSpec ; $6420
.asm_6334
ld de, W_CURMAP ; $d35e
ld c, $7
.asm_6339
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_6339
ld a, [hli]
ld [W_CURMAPTILESET], a ; $d367
xor a
jr .asm_63b3
.asm_6346
ld a, [$d365]
ld hl, $d732
bit 4, [hl]
jr nz, .asm_635b
bit 6, [hl]
res 6, [hl]
jr z, .asm_638e
ld a, [$d719]
jr .asm_6391
.asm_635b
ld hl, $d72d
res 4, [hl]
ld a, [$d71d]
ld b, a
ld [W_CURMAP], a ; $d35e
ld a, [$d71e]
ld c, a
ld hl, DungeonWarpList ; $63bf
ld de, $0
ld a, $6
ld [$d12f], a
.asm_6376
ld a, [hli]
cp b
jr z, .asm_637d
inc hl
jr .asm_6381
.asm_637d
ld a, [hli]
cp c
jr z, .asm_6388
.asm_6381
ld a, [$d12f]
add e
ld e, a
jr .asm_6376
.asm_6388
ld hl, DungeonWarpData ; $63d8
add hl, de
jr .asm_63a4
.asm_638e
ld a, [$d71a]
.asm_6391
ld b, a
ld [W_CURMAP], a ; $d35e
ld hl, FlyWarpDataPtr ; $6448
.asm_6398
ld a, [hli]
inc hl
cp b
jr z, .asm_63a1
inc hl
inc hl
jr .asm_6398
.asm_63a1
ld a, [hli]
ld h, [hl]
ld l, a
.asm_63a4
ld de, $d35f
ld c, $6
.asm_63a9
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_63a9
xor a
ld [W_CURMAPTILESET], a ; $d367
.asm_63b3
ld [$d4e2], a
ld [$d4e3], a
ld a, $ff
ld [$d42f], a
ret
DungeonWarpList: ; 63bf (1:63bf)
db SEAFOAM_ISLANDS_2,$01
db SEAFOAM_ISLANDS_2,$02
db SEAFOAM_ISLANDS_3,$01
db SEAFOAM_ISLANDS_3,$02
db SEAFOAM_ISLANDS_4,$01
db SEAFOAM_ISLANDS_4,$02
db SEAFOAM_ISLANDS_5,$01
db SEAFOAM_ISLANDS_5,$02
db VICTORY_ROAD_2,$02
db MANSION_1,$01
db MANSION_1,$02
db MANSION_2,$03
db $FF
DungeonWarpData: ; 63d8 (1:63d8)
FLYWARP_DATA SEAFOAM_ISLANDS_2_WIDTH,7,18
FLYWARP_DATA SEAFOAM_ISLANDS_2_WIDTH,7,23
FLYWARP_DATA SEAFOAM_ISLANDS_3_WIDTH,7,19
FLYWARP_DATA SEAFOAM_ISLANDS_3_WIDTH,7,22
FLYWARP_DATA SEAFOAM_ISLANDS_4_WIDTH,7,18
FLYWARP_DATA SEAFOAM_ISLANDS_4_WIDTH,7,19
FLYWARP_DATA SEAFOAM_ISLANDS_5_WIDTH,14,4
FLYWARP_DATA SEAFOAM_ISLANDS_5_WIDTH,14,5
FLYWARP_DATA VICTORY_ROAD_2_WIDTH,16,22
FLYWARP_DATA MANSION_1_WIDTH,14,16
FLYWARP_DATA MANSION_1_WIDTH,14,16
FLYWARP_DATA MANSION_2_WIDTH,14,18
;Format:
; db Map_id
; FLYWARP_DATA [Map Width][Y-pos][X-pos]
; db Tileset_id
FirstMapSpec: ; 6420 (1:6420)
db REDS_HOUSE_2F
FLYWARP_DATA REDS_HOUSE_2F_WIDTH,6,3
db $04
BattleCenterSpec1: ; 6428 (1:6428)
db BATTLE_CENTER
FLYWARP_DATA BATTLE_CENTER_WIDTH,4,3
db $15
BattleCenterSpec2: ; 6430 (1:6430)
db BATTLE_CENTER
FLYWARP_DATA BATTLE_CENTER_WIDTH,4,6
db $15
TradeCenterSpec1: ; 6438 (1:6438)
db TRADE_CENTER
FLYWARP_DATA TRADE_CENTER_WIDTH,4,3
db $15
TradeCenterSpec2: ; 6440 (1:6440)
db TRADE_CENTER
FLYWARP_DATA TRADE_CENTER_WIDTH,4,6
db $15
FlyWarpDataPtr: ; 6448 (1:6448)
db $00,0
dw Map00FlyWarp
db $01,0
dw Map01FlyWarp
db $02,0
dw Map02FlyWarp
db $03,0
dw Map03FlyWarp
db $04,0
dw Map04FlyWarp
db $05,0
dw Map05FlyWarp
db $06,0
dw Map06FlyWarp
db $07,0
dw Map07FlyWarp
db $08,0
dw Map08FlyWarp
db $09,0
dw Map09FlyWarp
db $0A,0
dw Map0aFlyWarp
db $0F,0
dw Map0fFlyWarp
db $15,0
dw Map15FlyWarp
; Original Format:
; [Event Displacement][Y-block][X-block][Y-sub_block][X-sub_block]
; Macro Format:
; FLYWARP_DATA [Map Width][Y-pos][X-pos]
Map00FlyWarp: ; 647c (1:647c)
FLYWARP_DATA 10,6,5
Map01FlyWarp: ; 6482 (1:6482)
FLYWARP_DATA 20,26,23
Map02FlyWarp: ; 6488 (1:6488)
FLYWARP_DATA 20,26,13
Map03FlyWarp: ; 648e (1:648e)
FLYWARP_DATA 20,18,19
Map04FlyWarp: ; 6494 (1:6494)
FLYWARP_DATA 10,6,3
Map05FlyWarp: ; 649a (1:649a)
FLYWARP_DATA 20,4,11
Map06FlyWarp: ; 64a0 (1:64a0)
FLYWARP_DATA 25,10,41
Map07FlyWarp: ; 64a6 (1:64a6)
FLYWARP_DATA 20,28,19
Map08FlyWarp: ; 64ac (1:64ac)
FLYWARP_DATA 10,12,11
Map09FlyWarp: ; 64b2 (1:64b2)
FLYWARP_DATA 10,6,9
Map0aFlyWarp: ; 64b8 (1:64b8)
FLYWARP_DATA 20,30,9
Map0fFlyWarp: ; 64be (1:64be)
FLYWARP_DATA 45,6,11
Map15FlyWarp: ; 64c4 (1:64c4)
FLYWARP_DATA 10,20,11
; This function appears to never be used.
; It is likely a debugging feature to give the player Tsunekazu Ishihara's
; favorite Pokemon. This is indicated by the overpowered Exeggutor, which
; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC
; interview on February 8, 2000.
; "Exeggutor is my favorite. That's because I was always using this character
; while I was debugging the program."
; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript
SetIshiharaTeam: ; 64ca (1:64ca)
ld de, IshiharaTeam
.loop
ld a, [de]
cp $ff
ret z
ld [$cf91], a
inc de
ld a, [de]
ld [W_CURENEMYLVL], a
inc de
call AddPokemonToParty
jr .loop
IshiharaTeam: ; 64df (1:64df)
db EXEGGUTOR,90
db MEW,20
db JOLTEON,56
db DUGTRIO,56
db ARTICUNO,57
db $FF
Func_64ea: ; 64ea (1:64ea)
ret
AskForMonNickname: ; 64eb (1:64eb)
call SaveScreenTilesToBuffer1
call Load16BitRegisters
push hl
ld a, [W_ISINBATTLE] ; $d057
dec a
ld hl, wTileMap
ld b, $4
ld c, $b
call z, ClearScreenArea ; only if in wild batle
ld a, [$cf91]
ld [$d11e], a
call GetMonName
ld hl, DoYouWantToNicknameText ; $6557
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $14
ld [$d125], a
call DisplayTextBoxID
pop hl
ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_654c
ld a, [$cfcb]
push af
xor a
ld [$cfcb], a
push hl
ld a, $2
ld [$d07d], a
call Func_6596
ld a, [W_ISINBATTLE] ; $d057
and a
jr nz, .asm_653e
call Func_3e08
.asm_653e
call LoadScreenTilesFromBuffer1
pop hl
pop af
ld [$cfcb], a
ld a, [$cf4b]
cp $50
ret nz
.asm_654c
ld d, h
ld e, l
ld hl, $cd6d
ld bc, $000b
jp CopyData
DoYouWantToNicknameText: ; 0x6557
TX_FAR _DoYouWantToNicknameText
db "@"
Func_655c: ; 655c (1:655c)
ld hl, $cee9
xor a
ld [$cfcb], a
ld a, $2
ld [$d07d], a
call Func_6596
call GBPalWhiteOutWithDelay3
call Func_3dbe
call LoadGBPal
ld a, [$cf4b]
cp $50
jr z, .asm_6594
ld hl, W_PARTYMON1NAME ; $d2b5
ld bc, $b
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld e, l
ld d, h
ld hl, $cee9
ld bc, $b
call CopyData
and a
ret
.asm_6594
scf
ret
Func_6596: ; 6596 (1:6596)
push hl
ld hl, $d730
set 6, [hl]
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld b, $8
call GoPAL_SET
call LoadHpBarAndStatusTilePatterns
call Func_675b
ld b, BANK(Func_7176c)
ld hl, Func_7176c
call Bankswitch ; indirect jump to Func_7176c (7176c (1c:576c))
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld b, $9
ld c, $12
call TextBoxBorder
call Func_68f8
ld a, $3
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld [wLastMenuItem], a ; $cc2a
ld [wCurrentMenuItem], a ; $cc26
ld a, $ff
ld [wMenuWatchedKeys], a ; $cc29
ld a, $7
ld [wMaxMenuItem], a ; $cc28
ld a, $50
ld [$cf4b], a
xor a
ld hl, $ceea
ld [hli], a
ld [hli], a
ld [W_SUBANIMTRANSFORM], a ; $d08b
.asm_65ed
call Func_676f
call GBPalNormal
.asm_65f3
ld a, [$ceea]
and a
jr nz, .asm_662d
call Func_680e
.asm_65fc
call PlaceMenuCursor
.asm_65ff
ld a, [wCurrentMenuItem] ; $cc26
push af
ld b, BANK(Func_716f7)
ld hl, Func_716f7
call Bankswitch ; indirect jump to Func_716f7 (716f7 (1c:56f7))
pop af
ld [wCurrentMenuItem], a ; $cc26
call GetJoypadStateLowSensitivity
ld a, [H_NEWLYPRESSEDBUTTONS]
and a
jr z, .asm_65ff
ld hl, .unknownPointerTable_665e ; $665e
.asm_661a
sla a
jr c, .asm_6624
inc hl
inc hl
inc hl
inc hl
jr .asm_661a
.asm_6624
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
push de
jp [hl]
.asm_662d
pop de
ld hl, $cf4b
ld bc, $b
call CopyData
call GBPalWhiteOutWithDelay3
call ClearScreen
call CleanLCD_OAM
call GoPAL_SET_CF1C
call GBPalNormal
xor a
ld [W_SUBANIMTRANSFORM], a ; $d08b
ld hl, $d730
res 6, [hl]
ld a, [W_ISINBATTLE] ; $d057
and a
jp z, LoadTextBoxTilePatterns
ld hl, Func_3ee5b
ld b, BANK(Func_3ee5b)
jp Bankswitch ; indirect jump to Func_3ee5b (3ee5b (f:6e5b))
.unknownPointerTable_665e: ; 665e (1:665e)
dw .asm_65fc
dw .asm_673e
dw .asm_65fc
dw .asm_672c
dw .asm_65fc
dw .asm_6718
dw .asm_65fc
dw .asm_6702
dw .asm_65f3
dw .asm_668c
dw .asm_65ed
dw .asm_6683
dw .asm_65f3
dw .deleteLetter
dw .asm_65f3
dw .asm_6692
.asm_667e
pop de
ld de, .asm_65ed ; $65ed
push de
.asm_6683
ld a, [$ceeb]
xor $1
ld [$ceeb], a
ret
.asm_668c
ld a, $1
ld [$ceea], a
ret
.asm_6692
ld a, [wCurrentMenuItem] ; $cc26
cp $5
jr nz, .asm_66a0
ld a, [wTopMenuItemX] ; $cc25
cp $11
jr z, .asm_668c
.asm_66a0
ld a, [wCurrentMenuItem] ; $cc26
cp $6
jr nz, .asm_66ae
ld a, [wTopMenuItemX] ; $cc25
cp $1
jr z, .asm_667e
.asm_66ae
ld hl, wMenuCursorLocation ; $cc30
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
ld a, [hl]
ld [$ceed], a
call Func_68eb
ld a, [$ceed]
cp $e5
ld de, Unknown_6885 ; $6885
jr z, .asm_66e3
cp $e4
ld de, Unknown_68d6 ; $68d6
jr z, .asm_66e3
ld a, [$d07d]
cp $2
jr nc, .checkMonNameLength
ld a, [$cee9]
cp $7 ; max length of player/rival names
jr .checkNameLength
.checkMonNameLength
ld a, [$cee9]
cp $a ; max length of pokemon nicknames
.checkNameLength
jr c, .addLetter
ret
.asm_66e3
push hl
call Func_6871
pop hl
ret nc
dec hl
.addLetter
ld a, [$ceed]
ld [hli], a
ld [hl], $50
ld a, $90
call PlaySound
ret
.deleteLetter
ld a, [$cee9]
and a
ret z
call Func_68eb
dec hl
ld [hl], $50
ret
.asm_6702
ld a, [wCurrentMenuItem] ; $cc26
cp $6
ret z
ld a, [wTopMenuItemX] ; $cc25
cp $11
jp z, .asm_6714
inc a
inc a
jr .asm_6755
.asm_6714
ld a, $1
jr .asm_6755
.asm_6718
ld a, [wCurrentMenuItem] ; $cc26
cp $6
ret z
ld a, [wTopMenuItemX] ; $cc25
dec a
jp z, .asm_6728
dec a
jr .asm_6755
.asm_6728
ld a, $11
jr .asm_6755
.asm_672c
ld a, [wCurrentMenuItem] ; $cc26
dec a
ld [wCurrentMenuItem], a ; $cc26
and a
ret nz
ld a, $6
ld [wCurrentMenuItem], a ; $cc26
ld a, $1
jr .asm_6755
.asm_673e
ld a, [wCurrentMenuItem] ; $cc26
inc a
ld [wCurrentMenuItem], a ; $cc26
cp $7
jr nz, .asm_6750
ld a, $1
ld [wCurrentMenuItem], a ; $cc26
jr .asm_6755
.asm_6750
cp $6
ret nz
ld a, $1
.asm_6755
ld [wTopMenuItemX], a ; $cc25
jp EraseMenuCursor
Func_675b: ; 675b (1:675b)
ld de, ED_Tile
ld hl, $8f00
ld bc, $1
jp CopyVideoDataDouble
ED_Tile: ; 6767 (1:6767)
INCBIN "gfx/ED_tile.1bpp"
Func_676f: ; 676f (1:676f)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, [$ceeb]
and a
ld de, LowerCaseAlphabet ; $679e
jr nz, .asm_677e
ld de, UpperCaseAlphabet ; $67d6
.asm_677e
FuncCoord 2, 5 ; $c406
ld hl, Coord
ld bc, $509
.asm_6784
push bc
.asm_6785
ld a, [de]
ld [hli], a
inc hl
inc de
dec c
jr nz, .asm_6785
ld bc, $16
add hl, bc
pop bc
dec b
jr nz, .asm_6784
call PlaceString
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
jp Delay3
LowerCaseAlphabet: ; 679e (1:679e)
db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥UPPER CASE@"
UpperCaseAlphabet: ; 67d6 (1:67d6)
db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥lower case@"
Func_680e: ; 680e (1:680e)
call Func_68eb
ld a, c
ld [$cee9], a
FuncCoord 10, 2 ; $c3d2
ld hl, Coord
ld bc, $10a
call ClearScreenArea
FuncCoord 10, 2 ; $c3d2
ld hl, Coord
ld de, $cf4b
call PlaceString
FuncCoord 10, 3 ; $c3e6
ld hl, Coord
ld a, [$d07d]
cp $2
jr nc, .asm_6835
ld b, $7
jr .asm_6837
.asm_6835
ld b, $a
.asm_6837
ld a, $76
.asm_6839
ld [hli], a
dec b
jr nz, .asm_6839
ld a, [$d07d]
cp $2
ld a, [$cee9]
jr nc, .asm_684b
cp $7
jr .asm_684d
.asm_684b
cp $a
.asm_684d
jr nz, .asm_6867
call EraseMenuCursor
ld a, $11
ld [wTopMenuItemX], a ; $cc25
ld a, $5
ld [wCurrentMenuItem], a ; $cc26
ld a, [$d07d]
cp $2
ld a, $9
jr nc, .asm_6867
ld a, $6
.asm_6867
ld c, a
ld b, $0
FuncCoord 10, 3 ; $c3e6
ld hl, Coord
add hl, bc
ld [hl], $77
ret
Func_6871: ; 6871 (1:6871)
push de
call Func_68eb
dec hl
ld a, [hl]
pop hl
ld de, $2
call IsInArray
ret nc
inc hl
ld a, [hl]
ld [$ceed], a
ret
Unknown_6885: ; 6885 (1:6885)
db $b6, $26
db $b7, $27
db $b8, $28
db $b9, $29
db $ba, $2a
db $bb, $2b
db $bc, $2c
db $bd, $2d
db $be, $2e
db $bf, $2f
db $c0, $30
db $c1, $31
db $c2, $32
db $c3, $33
db $c4, $34
db $ca, $3a
db $cb, $3b
db $cc, $3c
db $cd, $3d
db $ce, $3e
db $85, $05
db $86, $06
db $87, $07
db $88, $08
db $89, $09
db $8a, $0a
db $8b, $0b
db $8c, $0c
db $8d, $0d
db $8e, $0e
db $8f, $0f
db $90, $10
db $91, $11
db $92, $12
db $93, $13
db $99, $19
db $9a, $1a
db $9b, $1b
db $cd, $3d
db $9c, $1c
db $ff
Unknown_68d6: ; 68d6 (1:68d6)
db $ca, $44
db $cb, $45
db $cc, $46
db $cd, $47
db $ce, $48
db $99, $40
db $9a, $41
db $9b, $42
db $cd, $47
db $9c, $43
db $ff
Func_68eb: ; 68eb (1:68eb)
ld hl, $cf4b
ld c, $0
.asm_68f0
ld a, [hl]
cp $50
ret z
inc hl
inc c
jr .asm_68f0
Func_68f8: ; 68f8 (1:68f8)
FuncCoord 0, 1 ; $c3b4
ld hl, Coord
ld a, [$d07d]
ld de, YourTextString ; $693f
and a
jr z, .asm_6934
ld de, RivalsTextString ; $6945
dec a
jr z, .asm_6934
ld a, [$cf91]
ld [$cd5d], a
push af
ld b, BANK(Func_71882)
ld hl, Func_71882
call Bankswitch ; indirect jump to Func_71882 (71882 (1c:5882))
pop af
ld [$d11e], a
call GetMonName
FuncCoord 4, 1 ; $c3b8
ld hl, Coord
call PlaceString
ld hl, $1
add hl, bc
ld [hl], $c9
FuncCoord 1, 3 ; $c3dd
ld hl, Coord
ld de, NicknameTextString ; $6953
jr .asm_693c
.asm_6934
call PlaceString
ld l, c
ld h, b
ld de, NameTextString ; $694d
.asm_693c
jp PlaceString
YourTextString: ; 693f (1:693f)
db "YOUR @"
RivalsTextString: ; 6945 (1:6945)
db "RIVAL's @"
NameTextString: ; 694d (1:694d)
db "NAME?@"
NicknameTextString: ; 6953 (1:6953)
db "NICKNAME?@"
Func_695d: ; 695d (1:695d)
call Func_6a12
ld de, DefaultNamesPlayer ; $6aa8
call Func_6a6c
ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_697a
ld hl, DefaultNamesPlayerList ; $6af2
call Func_6ad6
ld de, W_PLAYERNAME ; $d158
call Func_69ec
jr .asm_6999
.asm_697a
ld hl, W_PLAYERNAME ; $d158
xor a
ld [$d07d], a
call Func_6596
ld a, [$cf4b]
cp $50
jr z, .asm_697a
call ClearScreen
call Delay3
ld de, RedPicFront ; $6ede
ld b, $4
call IntroPredef3B
.asm_6999
ld hl, UnnamedText_699f ; $699f
jp PrintText
UnnamedText_699f: ; 699f (1:699f)
TX_FAR _UnnamedText_699f
db "@"
Func_69a4: ; 69a4 (1:69a4)
call Func_6a12 ; 0x69a4 call 0x6a12
ld de, DefaultNamesRival
call Func_6a6c
ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_69c1
ld hl, DefaultNamesRivalList
call Func_6ad6
ld de, W_RIVALNAME ; $d34a
call Func_69ec
jr .asm_69e1
.asm_69c1
ld hl, W_RIVALNAME ; $d34a
ld a, $1
ld [$d07d], a
call Func_6596
ld a, [$cf4b]
cp $50
jr z, .asm_69c1
call ClearScreen
call Delay3
ld de, Rival1Pic ; $6049
ld b, $13
call IntroPredef3B
.asm_69e1
ld hl, UnnamedText_69e7 ; $69e7
jp PrintText
UnnamedText_69e7: ; 69e7 (1:69e7)
TX_FAR _UnnamedText_69e7
db "@"
Func_69ec: ; 69ec (1:69ec)
push de
ld hl, wTileMap
ld bc, $c0b
call ClearScreenArea
ld c, $a
call DelayFrames
pop de
ld hl, $cd6d
ld bc, $b
call CopyData
call Delay3
FuncCoord 12, 4 ; $c3fc
ld hl, Coord
ld de, $67d
ld a, $ff
jr asm_6a19
Func_6a12: ; 6a12 (1:6a12)
FuncCoord 5, 4 ; $c3f5
ld hl, Coord
ld de, $67d
xor a
asm_6a19: ; 6a19 (1:6a19)
push hl
push de
push bc
ld [$FF00+$8d], a
ld a, d
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld a, e
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
ld c, a
ld a, [$FF00+$8d]
and a
jr nz, .asm_6a2d
ld d, $0
add hl, de
.asm_6a2d
ld d, h
ld e, l
.asm_6a2f
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, [$FF00+$8d]
and a
jr nz, .asm_6a3c
ld a, [hli]
ld [hld], a
dec hl
jr .asm_6a3f
.asm_6a3c
ld a, [hld]
ld [hli], a
inc hl
.asm_6a3f
dec c
jr nz, .asm_6a2f
ld a, [$FF00+$8d]
and a
jr z, .asm_6a4a
xor a
dec hl
ld [hl], a
.asm_6a4a
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Delay3
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
ld c, a
ld h, d
ld l, e
ld a, [$FF00+$8d]
and a
jr nz, .asm_6a5e
inc hl
jr .asm_6a5f
.asm_6a5e
dec hl
.asm_6a5f
ld d, h
ld e, l
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
dec a
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
jr nz, .asm_6a2f
pop bc
pop de
pop hl
ret
Func_6a6c: ; 6a6c (1:6a6c)
push de
ld hl, wTileMap
ld b, $a
ld c, $9
call TextBoxBorder
FuncCoord 3, 0 ; $c3a3
ld hl, Coord
ld de, .namestring ; $6aa3
call PlaceString
pop de
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
call PlaceString
call UpdateSprites
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
inc a
ld [wTopMenuItemX], a ; $cc25
ld [wMenuWatchedKeys], a ; $cc29
inc a
ld [wTopMenuItemY], a ; $cc24
inc a
ld [wMaxMenuItem], a ; $cc28
jp HandleMenuInput
.namestring ; 6aa3 (1:6aa3)
db "NAME@"
IF _RED
DefaultNamesPlayer: ; 6aa8 (1:6aa8)
db "NEW NAME"
next "RED"
next "ASH"
next "JACK"
db "@"
DefaultNamesRival: ; 6abe (1:6abe)
db "NEW NAME"
next "BLUE"
next "GARY"
next "JOHN"
db "@"
ENDC
IF _BLUE
DefaultNamesPlayer: ; 6aa8 (1:6aa8)
db "NEW NAME"
next "BLUE"
next "GARY"
next "JOHN"
db "@"
DefaultNamesRival: ; 6abe (1:6abe)
db "NEW NAME"
next "RED"
next "ASH"
next "JACK"
db "@"
ENDC
Func_6ad6: ; 6ad6 (1:6ad6)
ld b, a
ld c, $0
.asm_6ad9
ld d, h
ld e, l
.asm_6adb
ld a, [hli]
cp $50
jr nz, .asm_6adb
ld a, b
cp c
jr z, .asm_6ae7
inc c
jr .asm_6ad9
.asm_6ae7
ld h, d
ld l, e
ld de, $cd6d
ld bc, $14
jp CopyData
IF _RED
DefaultNamesPlayerList: ; 6af2 (1:6af2)
db "NEW NAME@RED@ASH@JACK@"
DefaultNamesRivalList: ; 6b08 (1:6b08)
db "NEW NAME@BLUE@GARY@JOHN@"
ENDC
IF _BLUE
DefaultNamesPlayerList: ; 6af2 (1:6af2)
db "NEW NAME@BLUE@GARY@JOHN@"
DefaultNamesRivalList: ; 6b08 (1:6b08)
db "NEW NAME@RED@ASH@JACK@"
ENDC
TextTerminator_6b20: ; 6b20 (1:6b20)
db "@"
; subtracts the amount the player paid from their money
; sets carry flag if there is enough money and unsets carry flag if not
SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21)
ld de,wPlayerMoney
ld hl,$ff9f ; total price of items
ld c,3 ; length of money in bytes
call StringCmp
ret c
ld de,wPlayerMoney + 2
ld hl,$ffa1 ; total price of items
ld c,3 ; length of money in bytes
ld a,$0c
call Predef ; subtract total price from money
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; redraw money text box
and a
ret
HandleItemListSwapping: ; 6b44 (1:6b44)
ld a,[wListMenuID]
cp a,ITEMLISTMENU
jp nz,DisplayListMenuIDLoop ; only rearrange item list menus
push hl
ld hl,$cf8b
ld a,[hli]
ld h,[hl]
ld l,a
inc hl ; hl = beginning of list entries
ld a,[wCurrentMenuItem]
ld b,a
ld a,[wListScrollOffset]
add b
add a
ld c,a
ld b,0
add hl,bc ; hl = address of currently selected item entry
ld a,[hl]
pop hl
inc a
jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item
ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
and a ; has the first item to swap already been chosen?
jr nz,.swapItems
; if not, set the currently selected item as the first item
ld a,[wCurrentMenuItem]
inc a
ld b,a
ld a,[wListScrollOffset] ; index of top (visible) menu item within the list
add b
ld [$cc35],a ; ID of item chosen for swapping (counts from 1)
ld c,20
call DelayFrames
jp DisplayListMenuIDLoop
.swapItems
ld a,[wCurrentMenuItem]
inc a
ld b,a
ld a,[wListScrollOffset]
add b
ld b,a
ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
cp b ; is the currently selected item the same as the first item to swap?
jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself
dec a
ld [$cc35],a ; ID of item chosen for swapping (counts from 1)
ld c,20
call DelayFrames
push hl
push de
ld hl,$cf8b
ld a,[hli]
ld h,[hl]
ld l,a
inc hl ; hl = beginning of list entries
ld d,h
ld e,l ; de = beginning of list entries
ld a,[wCurrentMenuItem]
ld b,a
ld a,[wListScrollOffset]
add b
add a
ld c,a
ld b,0
add hl,bc ; hl = address of currently selected item entry
ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
add a
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry ; de = address of first item to swap
ld a,[de]
ld b,a
ld a,[hli]
cp b
jr z,.swapSameItemType
.swapDifferentItems
ld [$ff95],a ; [$ff95] = second item ID
ld a,[hld]
ld [$ff96],a ; [$ff96] = second item quantity
ld a,[de]
ld [hli],a ; put first item ID in second item slot
inc de
ld a,[de]
ld [hl],a ; put first item quantity in second item slot
ld a,[$ff96]
ld [de],a ; put second item quantity in first item slot
dec de
ld a,[$ff95]
ld [de],a ; put second item ID in first item slot
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
pop de
pop hl
jp DisplayListMenuIDLoop
.swapSameItemType
inc de
ld a,[hl]
ld b,a
ld a,[de]
add b ; a = sum of both item quantities
cp a,100 ; is the sum too big for one item slot?
jr c,.combineItemSlots
; swap enough items from the first slot to max out the second slot if they can't be combined
sub a,99
ld [de],a
ld a,99
ld [hl],a
jr .done
.combineItemSlots
ld [hl],a ; put the sum in the second item slot
ld hl,$cf8b
ld a,[hli]
ld h,[hl]
ld l,a
dec [hl] ; decrease the number of items
ld a,[hl]
ld [$d12a],a ; update number of items variable
cp a,1
jr nz,.skipSettingMaxMenuItemID
ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID
.skipSettingMaxMenuItemID
dec de
ld h,d
ld l,e
inc hl
inc hl ; hl = address of item after first item to swap
.moveItemsUpLoop ; erase the first item slot and move up all the following item slots to fill the gap
ld a,[hli]
ld [de],a
inc de
inc a ; reached the $ff terminator?
jr z,.afterMovingItemsUp
ld a,[hli]
ld [de],a
inc de
jr .moveItemsUpLoop
.afterMovingItemsUp
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
.done
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
pop de
pop hl
jp DisplayListMenuIDLoop
DisplayPokemartDialogue_: ; 6c20 (1:6c20)
ld a,[wListScrollOffset]
ld [$d07e],a
call UpdateSprites ; move sprites
xor a
ld [$cf0a],a ; flag that is set if something is sold or bought
.loop
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
ld [$cc2f],a
inc a
ld [$cf93],a
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld a,$15
ld [$d125],a
call DisplayTextBoxID ; do buy/sell/quit menu
ld hl,$d128 ; pointer to this pokemart's inventory
ld a,[hli]
ld l,[hl]
ld h,a ; hl = address of inventory
ld a,[$d12e]
cp a,$02
jp z,.done
ld a,[$d12d] ; ID of the chosen menu item
and a ; buying?
jp z,.buyMenu
dec a ; selling?
jp z,.sellMenu
dec a ; quitting?
jp z,.done
.sellMenu
xor a
ld [$cf93],a
ld a,$02
ld [$d11b],a
ld hl, Func_39bd5
ld b, BANK(Func_39bd5)
call Bankswitch
ld a,[wNumBagItems]
and a
jp z,.bagEmpty
ld hl,PokemonSellingGreetingText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
.sellMenuLoop
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld hl,wNumBagItems
ld a,l
ld [$cf8b],a
ld a,h
ld [$cf8c],a
xor a
ld [$cf93],a
ld [wCurrentMenuItem],a
ld a,ITEMLISTMENU
ld [wListMenuID],a
call DisplayListMenuID
jp c,.returnToMainPokemartMenu ; if the player closed the menu
.confirmItemSale ; if the player is trying to sell a specific item
call IsKeyItem ; check if item is unsellable
ld a,[$d124]
and a
jr nz,.unsellableItem
ld a,[$cf91]
call IsItemHM
jr c,.unsellableItem
ld a,PRICEDITEMLISTMENU
ld [wListMenuID],a
ld [$ff8e],a ; halve prices when selling
call DisplayChooseQuantityMenu
inc a
jr z,.sellMenuLoop ; if the player closed the choose quantity menu with the B button
ld hl,PokemartTellSellPrice
ld bc,$0e01
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[$d12e]
cp a,$02
jr z,.sellMenuLoop ; if the player pressed the B button
ld a,[$d12d] ; ID of the chosen menu item
dec a
jr z,.sellMenuLoop ; if the player chose No
.sellItem
ld a,[$cf0a] ; flag that is set if something is sold or bought
and a
jr nz,.skipSettingFlag1
inc a
ld [$cf0a],a
.skipSettingFlag1
call AddAmountSoldToMoney
ld hl,wNumBagItems
call RemoveItemFromInventory
jp .sellMenuLoop
.unsellableItem
ld hl,PokemartUnsellableItemText
call PrintText
jp .returnToMainPokemartMenu
.bagEmpty
ld hl,PokemartItemBagEmptyText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
jp .returnToMainPokemartMenu
.buyMenu
ld a,$01
ld [$cf93],a
ld a,$03
ld [$d11b],a
ld hl, Func_39bd5
ld b, BANK(Func_39bd5)
call Bankswitch
ld hl,PokemartBuyingGreetingText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
.buyMenuLoop
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld hl,$cf7b
ld a,l
ld [$cf8b],a
ld a,h
ld [$cf8c],a
xor a
ld [wCurrentMenuItem],a
inc a
ld [$cf93],a
inc a ; a = 2 (PRICEDITEMLISTMENU)
ld [wListMenuID],a
call DisplayListMenuID
jr c,.returnToMainPokemartMenu ; if the player closed the menu
ld a,$63
ld [$cf97],a
xor a
ld [$ff8e],a
call DisplayChooseQuantityMenu
inc a
jr z,.buyMenuLoop ; if the player closed the choose quantity menu with the B button
ld a,[$cf91] ; item ID
ld [$d11e],a ; store item ID for GetItemName
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld hl,PokemartTellBuyPrice
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[$d12e]
cp a,$02
jp z,.buyMenuLoop ; if the player pressed the B button
ld a,[$d12d] ; ID of the chosen menu item
dec a
jr z,.buyMenuLoop ; if the player chose No
.buyItem
call .isThereEnoughMoney
jr c,.notEnoughMoney
ld hl,wNumBagItems
call AddItemToInventory
jr nc,.bagFull
call SubtractAmountPaidFromMoney
ld a,[$cf0a] ; flag that is set if something is sold or bought
and a
jr nz,.skipSettingFlag2
ld a,$01
ld [$cf0a],a
.skipSettingFlag2
ld a,$b2
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait until sound is done playing
ld hl,PokemartBoughtItemText
call PrintText
jp .buyMenuLoop
.returnToMainPokemartMenu
call LoadScreenTilesFromBuffer1 ; restore save screen
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld hl,PokemartAnythingElseText
call PrintText
jp .loop
.isThereEnoughMoney
ld de,wPlayerMoney
ld hl,$ff9f ; item price
ld c,3 ; length of money in bytes
jp StringCmp
.notEnoughMoney
ld hl,PokemartNotEnoughMoneyText
call PrintText
jr .returnToMainPokemartMenu
.bagFull
ld hl,PokemartItemBagFullText
call PrintText
jr .returnToMainPokemartMenu
.done
ld hl,PokemartThankYouText
call PrintText
ld a,$01
ld [$cfcb],a
call UpdateSprites ; move sprites
ld a,[$d07e]
ld [wListScrollOffset],a
ret
PokemartBuyingGreetingText: ; 6e0c (1:6e0c)
TX_FAR _PokemartBuyingGreetingText
db "@"
PokemartTellBuyPrice: ; 6e11 (1:6e11)
TX_FAR _PokemartTellBuyPrice
db "@"
PokemartBoughtItemText: ; 6e16 (1:6e16)
TX_FAR _PokemartBoughtItemText
db "@"
PokemartNotEnoughMoneyText: ; 6e1b (1:6e1b)
TX_FAR _PokemartNotEnoughMoneyText
db "@"
PokemartItemBagFullText: ; 6e20 (1:6e20)
TX_FAR _PokemartItemBagFullText
db "@"
PokemonSellingGreetingText: ; 6e25 (1:6e25)
TX_FAR _PokemonSellingGreetingText
db "@"
PokemartTellSellPrice: ; 6e2a (1:6e2a)
TX_FAR _PokemartTellSellPrice
db "@"
PokemartItemBagEmptyText: ; 6e2f (1:6e2f)
TX_FAR _PokemartItemBagEmptyText
db "@"
PokemartUnsellableItemText: ; 6e34 (1:6e34)
TX_FAR _PokemartUnsellableItemText
db "@"
PokemartThankYouText: ; 6e39 (1:6e39)
TX_FAR _PokemartThankYouText
db "@"
PokemartAnythingElseText: ; 6e3e (1:6e3e)
TX_FAR _PokemartAnythingElseText
db "@"
Func_6e43: ; 6e43 (1:6e43)
call SaveScreenTilesToBuffer1
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, $cd6d
ld de, $d036
ld bc, $b
call CopyData
Func_6e5b: ; 6e5b (1:6e5b)
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
ld b, $4
.asm_6e6b
ld a, [hl]
and a
jr z, .asm_6e8b
inc hl
dec b
jr nz, .asm_6e6b
push de
call Func_6f07
pop de
jp c, Func_6eda
push hl
push de
ld [$d11e], a
call GetMoveName
ld hl, UnnamedText_6fc8 ; $6fc8
call PrintText
pop de
pop hl
.asm_6e8b
ld a, [$d0e0]
ld [hl], a
ld bc, $15
add hl, bc
push hl
push de
dec a
ld hl, Moves ; $4000
ld bc, $6
call AddNTimes
ld de, $cee9
ld a, BANK(Moves)
call FarCopyData
ld a, [$ceee]
pop de
pop hl
ld [hl], a
ld a, [W_ISINBATTLE] ; $d057
and a
jp z, Func_6efe
ld a, [wWhichPokemon] ; $cf92
ld b, a
ld a, [wPlayerMonNumber] ; $cc2f
cp b
jp nz, Func_6efe
ld h, d
ld l, e
ld de, W_PLAYERMONMOVES
ld bc, $4
call CopyData
ld bc, $11
add hl, bc
ld de, W_PLAYERMONPP ; $d02d
ld bc, $4
call CopyData
jp Func_6efe
Func_6eda: ; 6eda (1:6eda)
ld hl, UnnamedText_6fb9 ; $6fb9
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [wCurrentMenuItem] ; $cc26
and a
jp nz, Func_6e5b
ld hl, UnnamedText_6fbe ; $6fbe
call PrintText
ld b, $0
ret
Func_6efe: ; 6efe (1:6efe)
ld hl, UnnamedText_6fad ; $6fad
call PrintText
ld b, $1
ret
Func_6f07: ; 6f07 (1:6f07)
push hl
ld hl, UnnamedText_6fc3 ; $6fc3
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $14
ld [$d125], a
call DisplayTextBoxID
pop hl
ld a, [wCurrentMenuItem] ; $cc26
rra
ret c
ld bc, $fffc
add hl, bc
push hl
ld de, $d0dc
ld bc, $4
call CopyData
ld hl, Func_39b87
ld b, BANK(Func_39b87)
call Bankswitch ; indirect jump to Func_39b87 (39b87 (e:5b87))
pop hl
.asm_6f39
push hl
ld hl, UnnamedText_6fb4 ; $6fb4
call PrintText
FuncCoord 4, 7 ; $c430
ld hl, Coord
ld b, $4
ld c, $e
call TextBoxBorder
FuncCoord 6, 8 ; $c446
ld hl, Coord
ld de, $d0e1
ld a, [$FF00+$f6]
set 2, a
ld [$FF00+$f6], a
call PlaceString
ld a, [$FF00+$f6]
res 2, a
ld [$FF00+$f6], a
ld hl, wTopMenuItemY ; $cc24
ld a, $8
ld [hli], a
ld a, $5
ld [hli], a
xor a
ld [hli], a
inc hl
ld a, [$cd6c]
ld [hli], a
ld a, $3
ld [hli], a
ld [hl], $0
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
push af
call LoadScreenTilesFromBuffer1
pop af
pop hl
bit 1, a
jr nz, .asm_6fab
push hl
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
push af
push bc
call IsMoveHM
pop bc
pop de
ld a, d
jr c, .asm_6fa2
pop hl
add hl, bc
and a
ret
.asm_6fa2
ld hl, UnnamedText_6fe1 ; $6fe1
call PrintText
pop hl
jr .asm_6f39
.asm_6fab
scf
ret
UnnamedText_6fad: ; 6fb4 (1:6fb4)
TX_FAR UnnamedText_a273b
db $b,6,"@"
UnnamedText_6fb4: ; 6fb4 (1:6fb4)
TX_FAR _UnnamedText_6fb4
db "@"
UnnamedText_6fb9: ; 6fb9 (1:6fb9)
TX_FAR _UnnamedText_6fb9
db "@"
UnnamedText_6fbe: ; 6fbe (1:6fbe)
TX_FAR _UnnamedText_6fbe
db "@"
UnnamedText_6fc3: ; 6fc3 (1:6fc3)
TX_FAR _UnnamedText_6fc3
db "@"
UnnamedText_6fc8: ; 6fc8 (1:6fc8)
TX_FAR _UnnamedText_6fc8 ; 0xa2819
db $a
db $8
ld a, $ae
call PlaySoundWaitForCurrent
ld hl, UnnamedText_6fd7 ; $6fd7
ret
UnnamedText_6fd7: ; 6fd7 (1:6fd7)
TX_FAR _UnnamedText_6fd7 ; 0xa2827
db $a ; 0x6fdb
UnnamedText_6fdc: ; 6fdc (1:6fdc)
TX_FAR _UnnamedText_6fdc
db "@"
UnnamedText_6fe1: ; 6fe1 (1:6fe1)
TX_FAR _UnnamedText_6fe1
db "@"
DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6)
call SaveScreenTilesToBuffer1 ; save screen
ld hl, PokemonCenterWelcomeText
call PrintText
ld hl, $d72e
bit 2, [hl]
set 1, [hl]
set 2, [hl]
jr nz, .skipShallWeHealYourPokemon
ld hl, ShallWeHealYourPokemonText
call PrintText
.skipShallWeHealYourPokemon
call YesNoChoicePokeCenter ; yes/no menu
ld a, [wCurrentMenuItem]
and a
jr nz, .declinedHealing ; if the player chose No
call Func_7078
call LoadScreenTilesFromBuffer1 ; restore screen
ld hl, NeedYourPokemonText
call PrintText
ld a, $18
ld [$c112], a ; make the nurse turn to face the machine
call Delay3
PREDEF HealPartyPredef
ld b, BANK(Func_70433)
ld hl, Func_70433
call Bankswitch ; do the healing machine animation
xor a
ld [wMusicHeaderPointer], a
ld a, [$c0f0]
ld [$c0ef], a
ld a, [$d35b]
ld [$cfca], a
ld [$c0ee], a
call PlaySound
ld hl, PokemonFightingFitText
call PrintText
ld a, $14
ld [$c112], a ; make the nurse bow
ld c, a
call DelayFrames
jr .done
.declinedHealing
call LoadScreenTilesFromBuffer1 ; restore screen
.done
ld hl, PokemonCenterFarewellText
call PrintText
jp UpdateSprites ; move sprites
PokemonCenterWelcomeText: ; 705d (1:705d)
TX_FAR _PokemonCenterWelcomeText
db "@"
ShallWeHealYourPokemonText: ; 7062 (1:7062)
db $a
TX_FAR _ShallWeHealYourPokemonText
db "@"
NeedYourPokemonText: ; 7068 (1:7068)
TX_FAR _NeedYourPokemonText
db "@"
PokemonFightingFitText: ; 706d (1:706d)
TX_FAR _PokemonFightingFitText
db "@"
PokemonCenterFarewellText: ; 7072 (1:7072)
db $a
TX_FAR _PokemonCenterFarewellText
db "@"
Func_7078: ; 7078 (1:7078)
push hl
ld hl, SafariZoneRestHouses
ld a, [W_CURMAP]
ld b, a
.asm_7080
ld a, [hli]
cp $ff
jr z, .asm_708a ; 0x7083 $5
cp b
jr nz, .asm_7080 ; 0x7086 $f8
jr .asm_7090 ; 0x7088 $6
.asm_708a
ld a, [$d365]
ld [$d719], a
.asm_7090
pop hl
ret
SafariZoneRestHouses: ; 7092 (1:7092)
db SAFARI_ZONE_REST_HOUSE_2
db SAFARI_ZONE_REST_HOUSE_3
db SAFARI_ZONE_REST_HOUSE_4
db $ff ; terminator
; function that performs initialization for DisplayTextID
DisplayTextIDInit: ; 7096 (1:7096)
xor a
ld [$cf94],a
ld a,[$cf0c]
bit 0,a
jr nz,.skipDrawingTextBoxBorder
ld a,[$ff8c] ; text ID (or sprite ID)
and a
jr nz,.notStartMenu
; if text ID is 0 (i.e. the start menu)
; Note that the start menu text border is also drawn in the function directly
; below this, so this seems unnecessary.
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
; start menu with pokedex
FuncCoord 10, 0 ; $c3aa
ld hl,Coord
ld b,$0e
ld c,$08
jr nz,.drawTextBoxBorder
; start menu without pokedex
FuncCoord 10, 0 ; $c3aa
ld hl,Coord
ld b,$0c
ld c,$08
jr .drawTextBoxBorder
; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box
.notStartMenu
FuncCoord 0, 12 ; $c490
ld hl,Coord
ld b,$04
ld c,$12
.drawTextBoxBorder
call TextBoxBorder
.skipDrawingTextBoxBorder
ld hl,$cfc4
set 0,[hl]
ld hl,wFlags_0xcd60
bit 4,[hl]
res 4,[hl]
jr nz,.skipMovingSprites
call UpdateSprites ; move sprites
.skipMovingSprites
; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite
; this is done because when you talk to an NPC, they turn to look your way
; the original direction they were facing must be restored after the dialogue is over
ld hl,$c119
ld c,$0f
ld de,$0010
.spriteFacingDirectionCopyLoop
ld a,[hl]
inc h
ld [hl],a
dec h
add hl,de
dec c
jr nz,.spriteFacingDirectionCopyLoop
; loop to force all the sprites in the middle of animation to stand still
; (so that they don't like they're frozen mid-step during the dialogue)
ld hl,$c102
ld de,$0010
ld c,e
.spriteStandStillLoop
ld a,[hl]
cp a,$ff ; is the sprite visible?
jr z,.nextSprite
; if it is visible
and a,$fc
ld [hl],a
.nextSprite
add hl,de
dec c
jr nz,.spriteStandStillLoop
ld b,$9c ; window background address
call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM
xor a
ld [$ffb0],a ; put the window on the screen
call LoadFontTilePatterns
ld a,$01
ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank
ret
; function that displays the start menu
DrawStartMenu: ; 710b (1:710b)
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
; menu with pokedex
FuncCoord 10, 0 ; $c3aa
ld hl,Coord
ld b,$0e
ld c,$08
jr nz,.drawTextBoxBorder
; shorter menu if the player doesn't have the pokedex
FuncCoord 10, 0 ; $c3aa
ld hl,Coord
ld b,$0c
ld c,$08
.drawTextBoxBorder
call TextBoxBorder
ld a,%11001011 ; bit mask for down, up, start, B, and A buttons
ld [$cc29],a
ld a,$02
ld [$cc24],a ; Y position of first menu choice
ld a,$0b
ld [$cc25],a ; X position of first menu choice
ld a,[$cc2d] ; remembered menu selection from last time
ld [$cc26],a
ld [$cc2a],a
xor a
ld [$cc37],a
ld hl,$d730
set 6,[hl] ; no pauses between printing each letter
FuncCoord 12, 2 ; $c3d4
ld hl,Coord
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
; case for not having pokdex
ld a,$06
jr z,.storeMenuItemCount
; case for having pokedex
ld de,StartMenuPokedexText
call PrintStartMenuItem
ld a,$07
.storeMenuItemCount
ld [$cc28],a ; number of menu items
ld de,StartMenuPokemonText
call PrintStartMenuItem
ld de,StartMenuItemText
call PrintStartMenuItem
ld de,W_PLAYERNAME ; player's name
call PrintStartMenuItem
ld a,[$d72e]
bit 6,a ; is the player using the link feature?
; case for not using link feature
ld de,StartMenuSaveText
jr z,.printSaveOrResetText
; case for using link feature
ld de,StartMenuResetText
.printSaveOrResetText
call PrintStartMenuItem
ld de,StartMenuOptionText
call PrintStartMenuItem
ld de,StartMenuExitText
call PlaceString
ld hl,$d730
res 6,[hl] ; turn pauses between printing letters back on
ret
StartMenuPokedexText: ; 718f (1:718f)
db "POKéDEX@"
StartMenuPokemonText: ; 7197 (1:7197)
db "POKéMON@"
StartMenuItemText: ; 719f (1:719f)
db "ITEM@"
StartMenuSaveText: ; 71a4 (1:71a4)
db "SAVE@"
StartMenuResetText: ; 71a9 (1:71a9)
db "RESET@"
StartMenuExitText: ; 71af (1:71af)
db "EXIT@"
StartMenuOptionText: ; 71b4 (1:71b4)
db "OPTION@"
PrintStartMenuItem: ; 71bb (1:71bb)
push hl
call PlaceString
pop hl
ld de,$28
add hl,de
ret
CableClubNPC: ; 71c5 (1:71c5)
ld hl, CableClubNPCText1 ; $72b8
call PrintText
ld a, [$d74b]
bit 5, a
jp nz, Func_71e1
ld c, $3c
call DelayFrames
ld hl, CableClubNPCText6 ; $72d2
call PrintText
jp Func_7298
Func_71e1: ; 71e1 (1:71e1)
ld a, $1
ld [$cc34], a
ld a, $5a
ld [$cc47], a
.asm_71eb
ld a, [$ff00+$aa]
cp $2
jr z, .asm_721a ; 0x71ef $29
cp $1
jr z, .asm_721a ; 0x71f3 $25
ld a, $ff
ld [$ff00+$aa], a
ld a, $2
ld [$ff00+$1], a
xor a
ld [$ff00+$ad], a
ld a, $80
ld [$ff00+$2], a
ld a, [$cc47]
dec a
ld [$cc47], a
jr z, .asm_7287 ; 0x720b $7a
ld a, $1
ld [$ff00+$1], a
ld a, $81
ld [$ff00+$2], a
call DelayFrame
jr .asm_71eb ; 0x7218 $d1
.asm_721a
call Func_22ed
call DelayFrame
call Func_22ed
ld c, $32
call DelayFrames
ld hl, CableClubNPCText2 ; $72bd
call PrintText
xor a
ld [$cc34], a
call YesNoChoice
ld a, $1
ld [$cc34], a
ld a, [$cc26]
and a
jr nz, .asm_728f ; 0x723e $4f
ld hl, SaveSAVtoSRAM
ld b, BANK(SaveSAVtoSRAM)
call Bankswitch
call WaitForSoundToFinish
ld a, $b6
call PlaySoundWaitForCurrent
ld hl, CableClubNPCText3 ; $72c2
call PrintText
ld hl, $cc47
ld a, $3
ld [hli], a
xor a
ld [hl], a
ld [$ff00+$a9], a
ld [$cc42], a
call Func_227f
ld hl, $cc47
ld a, [hli]
inc a
jr nz, Func_72a8 ; 0x726b $3b
ld a, [hl]
inc a
jr nz, Func_72a8 ; 0x726f $37
ld b, $a
.asm_7273
call DelayFrame
call Func_22ed
dec b
jr nz, .asm_7273 ; 0x727a $f7
call Func_72d7
ld hl, CableClubNPCText4 ; $72c8
call PrintText
jr Func_7298 ; 0x7285 $11
.asm_7287
ld hl, CableClubNPCText7 ; $72b3
call PrintText
jr Func_7298 ; 0x728d $9
.asm_728f
call Func_72d7
ld hl, CableClubNPCText5 ; $72cd
call PrintText
; fall through
Func_7298: ; 7298 (1:7298)
xor a
ld hl, $cc47
ld [hli], a
ld [hl], a
ld hl, $d72e
res 6, [hl]
xor a
ld [$cc34], a
ret
Func_72a8: ; 72a8 (1:72a8)
xor a
ld [hld], a
ld [hl], a
ld hl, Func_5c0a
ld b, BANK(Func_5c0a)
jp Bankswitch
CableClubNPCText7: ; 72b3 (1:72b3)
TX_FAR _CableClubNPCText7
db "@"
CableClubNPCText1: ; 72b8 (1:72b8)
TX_FAR _CableClubNPCText1
db "@"
CableClubNPCText2: ; 72bd (1:72bd)
TX_FAR _CableClubNPCText2
db "@"
CableClubNPCText3: ; 72c2 (1:72c2)
TX_FAR _CableClubNPCText3
db $a, "@"
CableClubNPCText4: ; 72c8 (1:72c8)
TX_FAR _CableClubNPCText4
db "@"
CableClubNPCText5: ; 72cd (1:72cd)
TX_FAR _CableClubNPCText5
db "@"
CableClubNPCText6: ; 72d2 (1:72d2)
TX_FAR _CableClubNPCText6
db "@"
Func_72d7: ; 72d7 (1:72d7)
call Delay3
ld a, $ff
ld [$FF00+$aa], a
ld a, $2
ld [$FF00+$1], a
xor a
ld [$FF00+$ad], a
ld a, $80
ld [$FF00+$2], a
ret
; function to draw various text boxes
; INPUT:
; [$D125] = text box ID
DisplayTextBoxID_: ; 72ea (1:72ea)
ld a,[$d125] ; a = text box ID
cp a,$14
jp z,DisplayYesNoTextBox
ld c,a
ld hl,TextBoxFunctionTable
ld de,3
call SearchTextBoxTable
jr c,.functionTableMatch
ld hl,TextBoxCoordTable
ld de,5
call SearchTextBoxTable
jr c,.coordTableMatch
ld hl,TextBoxTextAndCoordTable
ld de,9
call SearchTextBoxTable
jr c,.textAndCoordTableMatch
.done
ret
.functionTableMatch
ld a,[hli]
ld h,[hl]
ld l,a ; hl = address of function
ld de,.done
push de
jp [hl] ; jump to the function
.coordTableMatch
call GetTextBoxIDCoords
call GetAddressOfScreenCoords
call TextBoxBorder
ret
.textAndCoordTableMatch
call GetTextBoxIDCoords
push hl
call GetAddressOfScreenCoords
call TextBoxBorder
pop hl
call GetTextBoxIDText
ld a,[$d730]
push af
ld a,[$d730]
set 6,a ; no pauses between printing each letter
ld [$d730],a
call PlaceString
pop af
ld [$d730],a
call UpdateSprites ; move sprites
ret
; function to search a table terminated with $ff for a byte matching c in increments of de
; sets carry flag if a match is found and clears carry flag if not
SearchTextBoxTable: ; 734c (1:734c)
dec de
.loop
ld a,[hli]
cp a,$ff
jr z,.notFound
cp c
jr z,.found
add hl,de
jr .loop
.found
scf
.notFound
ret
; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable
; INPUT:
; hl = address of coordinates
; OUTPUT:
; b = height
; c = width
; d = row of upper left corner
; e = column of upper left corner
GetTextBoxIDCoords: ; 735a (1:735a)
ld a,[hli] ; column of upper left corner
ld e,a
ld a,[hli] ; row of upper left corner
ld d,a
ld a,[hli] ; column of lower right corner
sub e
dec a
ld c,a ; c = width
ld a,[hli] ; row of lower right corner
sub d
dec a
ld b,a ; b = height
ret
; function to load a text address and text coordinates from the TextBoxTextAndCoordTable
GetTextBoxIDText: ; 7367 (1:7367)
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a ; de = address of text
push de ; save text address
ld a,[hli]
ld e,a ; column of upper left corner of text
ld a,[hl]
ld d,a ; row of upper left corner of text
call GetAddressOfScreenCoords
pop de ; restore text address
ret
; function to point hl to the screen coordinates
; INPUT:
; d = row
; e = column
; OUTPUT:
; hl = address of upper left corner of text box
GetAddressOfScreenCoords: ; 7375 (1:7375)
push bc
ld hl,wTileMap
ld bc,20
.loop ; loop to add d rows to the base address
ld a,d
and a
jr z,.addedRows
add hl,bc
dec d
jr .loop
.addedRows
pop bc
add hl,de
ret
; Format:
; 00: text box ID
; 01-02: function address
TextBoxFunctionTable: ; 7387 (1:7387)
dbw $13, Func_74ba
dbw $15, Func_74ea
dbw $04, Func_76e1
db $ff ; terminator
; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
TextBoxCoordTable: ; 7391 (1:7391)
db $01, 0, 12, 19, 17
db $03, 0, 0, 19, 14
db $07, 0, 0, 11, 6
db $0d, 4, 2, 19, 12
db $10, 7, 0, 19, 17
db $11, 6, 4, 14, 13
db $ff ; terminator
; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
; 05-06: address of text
; 07: column of beginning of text
; 08: row of beginning of text
; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row]
TextBoxTextAndCoordTable: ; 73b0 (1:73b0)
db $05 ; text box ID
db 0,0,14,17 ; text box coordinates
dw JapaneseMochimonoText
db 3,0 ; text coordinates
db $06 ; text box ID
db 13,10,19,14 ; text box coordinates
dw UseTossText
db 15,11 ; text coordinates
db $08 ; text box ID
db 0,0,7,5 ; text box coordinates
dw JapaneseSaveMessageText
db 2,2 ; text coordinates
db $09 ; text box ID
db 0,6,5,10 ; text box coordinates
dw JapaneseSpeedOptionsText
db 2,7 ; text coordinates
db $0b ; text box ID
db 8,12,19,17 ; text box coordinates
dw BattleMenuText
db 10,14 ; text coordinates
db $1b ; text box ID
db 0,12,19,17 ; text box coordinates
dw SafariZoneBattleMenuText
db 2,14 ; text coordinates
db $0c ; text box ID
db 11,11,19,17 ; text box coordinates
dw SwitchStatsCancelText
db 13,12 ; text coordinates
db $0e ; text box ID
db 0,0,10,6 ; text box coordinates
dw BuySellQuitText
db 2,1 ; text coordinates
db $0f ; text box ID
db 11,0,19,2 ; text box coordinates
dw MoneyText
db 13,0 ; text coordinates
db $12 ; text box ID
db 7,6,11,10 ; text box coordinates
dw JapaneseAhText
db 8,8 ; text coordinates
db $1a ; text box ID
db 11,8,19,17 ; text box coordinates
dw JapanesePokedexMenu
db 12,10 ; text coordinates
; note that there is no terminator
BuySellQuitText: ; 7413 (1:7413)
db "BUY"
next "SELL"
next "QUIT@@"
UseTossText: ; 7422 (1:7422)
db "USE"
next "TOSS@"
JapaneseSaveMessageText: ; 742b (1:742b)
db "きろく"
next "メッセージ@"
JapaneseSpeedOptionsText: ; 7435 (1:7435)
db "はやい"
next "おそい@"
MoneyText: ; 743d (1:743d)
db "MONEY@"
JapaneseMochimonoText: ; 7443 (1:7443)
db "もちもの@"
JapaneseMainMenuText: ; 7448 (1:7448)
db "つづきから"
next "さいしょから@"
BattleMenuText: ; 7455 (1:7455)
db "FIGHT ",$E1,$E2
next "ITEM RUN@"
SafariZoneBattleMenuText: ; 7468 (1:7468)
db "BALL× BAIT"
next "THROW ROCK RUN@"
SwitchStatsCancelText: ; 7489 (1:7489)
db "SWITCH"
next "STATS"
next "CANCEL@"
JapaneseAhText: ; 749d (1:749d)
db "アッ!@"
JapanesePokedexMenu: ; 74a1 (1:74a1)
db "データをみる"
next "なきごえ"
next "ぶんぷをみる"
next "キャンセル@"
Func_74ba: ; 74ba (1:74ba)
ld hl, $d730
set 6, [hl]
ld a, $f
ld [$d125], a
call DisplayTextBoxID
FuncCoord 13, 1 ; $c3c1
ld hl, Coord
ld b, $1
ld c, $6
call ClearScreenArea
FuncCoord 12, 1 ; $c3c0
ld hl, Coord
ld de, wPlayerMoney ; $d347
ld c, $a3
call PrintBCDNumber
ld hl, $d730
res 6, [hl]
ret
CurrencyString: ; 74e2 (1:74e2)
db " ¥@"
Func_74ea: ; 74ea (1:74ea)
ld a, [$d730]
set 6, a
ld [$d730], a
xor a
ld [$d12d], a
ld a, $e
ld [$d125], a
call DisplayTextBoxID
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $2
ld [wMaxMenuItem], a ; $cc28
ld a, $1
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
ld [$cc37], a
ld a, [$d730]
res 6, a
ld [$d730], a
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 0, a
jr nz, .asm_7539
bit 1, a
jr z, .asm_7539
ld a, $2
ld [$d12e], a
jr .asm_754c
.asm_7539
ld a, $1
ld [$d12e], a
ld a, [wCurrentMenuItem] ; $cc26
ld [$d12d], a
ld b, a
ld a, [wMaxMenuItem] ; $cc28
cp b
jr z, .asm_754c
ret
.asm_754c
ld a, $2
ld [$d12e], a
ld a, [wCurrentMenuItem] ; $cc26
ld [$d12d], a
scf
ret
DisplayYesNoTextBox: ; 7559 (1:7559)
push hl
ld a, [$d730]
set 6, a
ld [$d730], a
xor a
ld [$d12d], a
ld [$d12e], a
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $1
ld [wMaxMenuItem], a ; $cc28
ld a, b
ld [wTopMenuItemY], a ; $cc24
ld a, c
ld [wTopMenuItemX], a ; $cc25
xor a
ld [wLastMenuItem], a ; $cc2a
ld [$cc37], a
push hl
ld hl, $d12c
bit 7, [hl]
res 7, [hl]
jr z, .asm_758d
inc a
.asm_758d
ld [wCurrentMenuItem], a ; $cc26
pop hl
push hl
push hl
call Func_763e
ld a, [$d12c]
ld hl, MenuStrings ; $7671
ld e, a
ld d, $0
ld a, $5
.loop
add hl, de
dec a
jr nz, .loop
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld e, l
ld d, h
pop hl
push de
ld a, [$d12c]
cp $5
jr nz, .asm_75b9
call Func_5ab3
jr .asm_75bc
.asm_75b9
call TextBoxBorder
.asm_75bc
call UpdateSprites
pop hl
ld a, [hli]
and a
ld bc, $16
jr z, .asm_75ca
ld bc, $2a
.asm_75ca
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
pop hl
add hl, bc
call PlaceString
ld hl, $d730
res 6, [hl]
ld a, [$d12c]
cp $7
jr nz, .asm_7603
xor a
ld [$d12c], a
ld a, [wFlags_0xcd60]
push af
push hl
ld hl, wFlags_0xcd60
bit 5, [hl]
set 5, [hl]
pop hl
.asm_75f0
call HandleMenuInput
bit 1, a
jr nz, .asm_75f0
pop af
pop hl
ld [wFlags_0xcd60], a
ld a, $90
call PlaySound
jr .asm_760f
.asm_7603
xor a
ld [$d12c], a
call HandleMenuInput
pop hl
bit 1, a
jr nz, .asm_7627
.asm_760f
ld a, [wCurrentMenuItem] ; $cc26
ld [$d12d], a
and a
jr nz, .asm_7627
ld a, $1
ld [$d12e], a
ld c, $f
call DelayFrames
call Func_7656
and a
ret
.asm_7627
ld a, $1
ld [wCurrentMenuItem], a ; $cc26
ld [$d12d], a
ld a, $2
ld [$d12e], a
ld c, $f
call DelayFrames
call Func_7656
scf
ret
Func_763e: ; 763e (1:763e)
ld de, $cee9
ld bc, $506
.asm_7644
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_7644
push bc
ld bc, $e
add hl, bc
pop bc
ld c, $6
dec b
jr nz, .asm_7644
ret
Func_7656: ; 7656 (1:7656)
ld de, $cee9
ld bc, $506
.asm_765c
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .asm_765c
push bc
ld bc, $e
add hl, bc
pop bc
ld c, $6
dec b
jr nz, .asm_765c
call UpdateSprites
ret
MenuStrings: ; 7671 (1:7671)
db 4,3,0
dw .YesNoMenu
db 6,3,0
dw .NorthWestMenu
db 6,3,0
dw .SouthEastMenu
db 6,3,0
dw .YesNoMenu
db 6,3,0
dw .NorthEastMenu
db 7,3,0
dw .TradeCancelMenu
db 7,4,1
dw .HealCancelMenu
db 4,3,0
dw .NoYesMenu
.NoYesMenu ; 7699 (1:3699)
db "NO",$4E,"YES@"
.YesNoMenu ; 76a0 (1:36a0)
db "YES",$4E,"NO@"
.NorthWestMenu ; 76a7 (1:36a7)
db "NORTH",$4E,"WEST@"
.SouthEastMenu ; 76b2 (1:36b2)
db "SOUTH",$4E,"EAST@"
.NorthEastMenu ; 76bd (1:36bd)
db "NORTH",$4E,"EAST@"
.TradeCancelMenu ; 76c8 (1:36c8)
db "TRADE",$4E,"CANCEL@"
.HealCancelMenu ; 76d5 (1:36d5)
db "HEAL",$4E,"CANCEL@"
Func_76e1: ; 76e1 (1:36e1)
xor a
ld hl, wWhichTrade ; $cd3d
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], $c
call GetMonFieldMoves
ld a, [$cd41]
and a
jr nz, .asm_770f
FuncCoord 11, 11 ; $c487
ld hl, Coord
ld b, $5
ld c, $7
call TextBoxBorder
call UpdateSprites
ld a, $c
ld [$FF00+$f7], a
FuncCoord 13, 12 ; $c49d
ld hl, Coord
ld de, PokemonMenuEntries ; $77c2
jp PlaceString
.asm_770f
push af
FuncCoord 0, 11 ; $c47c
ld hl, Coord
ld a, [$cd42]
dec a
ld e, a
ld d, $0
add hl, de
ld b, $5
ld a, $12
sub e
ld c, a
pop af
ld de, $ffd8
.asm_7725
add hl, de
inc b
inc b
dec a
jr nz, .asm_7725
ld de, $ffec
add hl, de
inc b
call TextBoxBorder
call UpdateSprites
FuncCoord 0, 12 ; $c490
ld hl, Coord
ld a, [$cd42]
inc a
ld e, a
ld d, $0
add hl, de
ld de, $ffd8
ld a, [$cd41]
.asm_7747
add hl, de
dec a
jr nz, .asm_7747
xor a
ld [$cd41], a
ld de, wWhichTrade ; $cd3d
.asm_7752
push hl
ld hl, FieldMoveNames ; $778d
ld a, [de]
and a
jr z, .asm_7776
inc de
ld b, a
.asm_775c
dec b
jr z, .asm_7766
.asm_775f
ld a, [hli]
cp $50
jr nz, .asm_775f
jr .asm_775c
.asm_7766
ld b, h
ld c, l
pop hl
push de
ld d, b
ld e, c
call PlaceString
ld bc, $28
add hl, bc
pop de
jr .asm_7752
.asm_7776
pop hl
ld a, [$cd42]
ld [$FF00+$f7], a
FuncCoord 0, 12 ; $c490
ld hl, Coord
ld a, [$cd42]
inc a
ld e, a
ld d, $0
add hl, de
ld de, PokemonMenuEntries ; $77c2
jp PlaceString
FieldMoveNames: ; 778d (1:778d)
db "CUT@"
db "FLY@"
db "@"
db "SURF@"
db "STRENGTH@"
db "FLASH@"
db "DIG@"
db "TELEPORT@"
db "SOFTBOILED@"
PokemonMenuEntries: ; 77c2 (1:77c2)
db "STATS"
next "SWITCH"
next "CANCEL@"
GetMonFieldMoves: ; 77d6 (1:77d6)
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
call AddNTimes
ld d, h
ld e, l
ld c, $5
ld hl, wWhichTrade ; $cd3d
.asm_77e9
push hl
.asm_77ea
dec c
jr z, .asm_7821
ld a, [de] ; de is RAM address of move
and a
jr z, .asm_7821
ld b, a
inc de ; go to next move
ld hl, FieldMoveDisplayData ; $7823
.asm_77f6
ld a, [hli]
cp $ff
jr z, .asm_77ea
cp b
jr z, .asm_7802
inc hl
inc hl
jr .asm_77f6
.asm_7802
ld a, b
ld [$cd43], a
ld a, [hli]
ld b, [hl]
pop hl
ld [hli], a
ld a, [$cd41]
inc a
ld [$cd41], a
ld a, [$cd42]
cp b
jr c, .asm_781b
ld a, b
ld [$cd42], a
.asm_781b
ld a, [$cd43]
ld b, a
jr .asm_77e9
.asm_7821
pop hl
ret
; Format: [Move id], [list priority], [leftmost tile]
; Move id = id of move
; List priority = lower number means higher priority when field moves are displayed
; these priorities must be unique
; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed
; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C
FieldMoveDisplayData: ; 7823 (1:7823)
db CUT, $01, $0C
db FLY, $02, $0C
db $B4, $03, $0C ; unused field move
db SURF, $04, $0C
db STRENGTH, $05, $0A
db FLASH, $06, $0C
db DIG, $07, $0C
db TELEPORT, $08, $0A
db SOFTBOILED, $09, $08
db $ff ; list terminator
Func_783f: ; 783f (1:783f)
ld hl, W_DAMAGE ; $d0d7
ld a, [hl]
srl a
ld [hli], a
ld a, [hl]
rr a
ld [hld], a
or [hl]
jr nz, .asm_784f
inc hl
inc [hl]
.asm_784f
ld hl, W_PLAYERMONCURHP ; $d015
ld de, W_PLAYERMONMAXHP ; $d023
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jp z, Func_7861
ld hl, W_ENEMYMONCURHP ; $cfe6
ld de, W_ENEMYMONMAXHP ; $cff4
Func_7861: ; 7861 (1:7861)
ld bc, wHPBarOldHP+1
ld a, [hli]
ld [bc], a
ld a, [hl]
dec bc
ld [bc], a
ld a, [de]
dec bc
ld [bc], a
inc de
ld a, [de]
dec bc
ld [bc], a
ld a, [$d0d8]
ld b, [hl]
add b
ld [hld], a
ld [wHPBarNewHP], a
ld a, [W_DAMAGE] ; $d0d7
ld b, [hl]
adc b
ld [hli], a
ld [wHPBarNewHP+1], a
jr c, .asm_7890
ld a, [hld]
ld b, a
ld a, [de]
dec de
sub b
ld a, [hli]
ld b, a
ld a, [de]
inc de
sbc b
jr nc, .asm_789c
.asm_7890
ld a, [de]
ld [hld], a
ld [wHPBarNewHP], a
dec de
ld a, [de]
ld [hli], a
ld [wHPBarNewHP+1], a
inc de
.asm_789c
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, $1
jr z, .asm_78aa
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
xor a
.asm_78aa
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld a, $0
call Predef ; indirect jump to Func_3cd60 (3cd60 (f:4d60))
ld a, $49
call Predef ; indirect jump to Func_3cdec (3cdec (f:4dec))
ld hl, ReadPlayerMonCurHPAndStatus
ld b, BANK(ReadPlayerMonCurHPAndStatus)
call Bankswitch ; indirect jump to ReadPlayerMonCurHPAndStatus (3cd43 (f:4d43))
ld hl, UnnamedText_78dc ; $78dc
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
jr z, .asm_78d2
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_78d2
cp $8
jr nz, .asm_78d9
ld hl, UnnamedText_78e1 ; $78e1
.asm_78d9
jp PrintText
UnnamedText_78dc: ; 78dc (1:78dc)
TX_FAR _UnnamedText_78dc
db "@"
UnnamedText_78e1: ; 78e1 (1:78e1)
TX_FAR _UnnamedText_78e1
db "@"
Func_78e6: ; 78e6 (1:78e6)
ld hl, $d730
set 6, [hl]
ld a, ITEM_NAME
ld [W_LISTTYPE], a
call SaveScreenTilesToBuffer1
xor a
ld [$cc2c], a
ld [$ccd3], a
ld a, [wFlags_0xcd60]
bit 3, a
jr nz, Func_790c
ld a, $99
call PlaySound
ld hl, UnnamedText_7b22 ; $7b22
call PrintText
Func_790c: ; 790c (1:790c)
ld a, [$ccd3]
ld [wCurrentMenuItem], a ; $cc26
ld hl, wFlags_0xcd60
set 5, [hl]
call LoadScreenTilesFromBuffer2
ld hl, wTileMap
ld b, $8
ld c, $e
call TextBoxBorder
call UpdateSprites
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
ld de, PlayersPCMenuEntries ; $7af5
call PlaceString
ld hl, wTopMenuItemY ; $cc24
ld a, $2
ld [hli], a
dec a
ld [hli], a
inc hl
inc hl
ld a, $3
ld [hli], a
ld a, $3
ld [hli], a
xor a
ld [hl], a
ld hl, wListScrollOffset ; $cc36
ld [hli], a
ld [hl], a
ld [wPlayerMonNumber], a ; $cc2f
ld hl, UnnamedText_7b27 ; $7b27
call PrintText
call HandleMenuInput
bit 1, a
jp nz, Func_796d
call PlaceUnfilledArrowMenuCursor
ld a, [wCurrentMenuItem] ; $cc26
ld [$ccd3], a
and a
jp z, Func_7a12
dec a
jp z, Func_7995
dec a
jp z, Func_7a8f
Func_796d: ; 796d (1:796d)
ld a, [wFlags_0xcd60]
bit 3, a
jr nz, .asm_797c
ld a, $9a
call PlaySound
call WaitForSoundToFinish
.asm_797c
ld hl, wFlags_0xcd60
res 5, [hl]
call LoadScreenTilesFromBuffer2
xor a
ld [wListScrollOffset], a ; $cc36
ld [$cc2c], a
ld hl, $d730
res 6, [hl]
xor a
ld [$cc3c], a
ret
Func_7995: ; 7995 (1:7995)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld a, [wNumBagItems] ; $d31d
and a
jr nz, Func_79ab
ld hl, UnnamedText_7b3b ; $7b3b
call PrintText
jp Func_790c
Func_79ab: ; 79ab (1:79ab)
ld hl, UnnamedText_7b2c ; $7b2c
call PrintText
ld hl, wNumBagItems ; $d31d
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
call DisplayListMenuID
jp c, Func_790c
call IsKeyItem
ld a, $1
ld [$cf96], a
ld a, [$d124]
and a
jr nz, .asm_79e7
ld hl, UnnamedText_7b31 ; $7b31
call PrintText
call DisplayChooseQuantityMenu
cp $ff
jp z, Func_79ab
.asm_79e7
ld hl, wNumBoxItems ; $d53a
call AddItemToInventory
jr c, .asm_79f8
ld hl, UnnamedText_7b40 ; $7b40
call PrintText
jp Func_79ab
.asm_79f8
ld hl, wNumBagItems ; $d31d
call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, $ab
call PlaySound
call WaitForSoundToFinish
ld hl, UnnamedText_7b36 ; $7b36
call PrintText
jp Func_79ab
Func_7a12: ; 7a12 (1:7a12)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld a, [wNumBoxItems] ; $d53a
and a
jr nz, Func_7a28
ld hl, UnnamedText_7b54 ; $7b54
call PrintText
jp Func_790c
Func_7a28: ; 7a28 (1:7a28)
ld hl, UnnamedText_7b45 ; $7b45
call PrintText
ld hl, wNumBoxItems ; $d53a
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
call DisplayListMenuID
jp c, Func_790c
call IsKeyItem
ld a, $1
ld [$cf96], a
ld a, [$d124]
and a
jr nz, .asm_7a64
ld hl, UnnamedText_7b4a ; $7b4a
call PrintText
call DisplayChooseQuantityMenu
cp $ff
jp z, Func_7a28
.asm_7a64
ld hl, wNumBagItems ; $d31d
call AddItemToInventory
jr c, .asm_7a75
ld hl, UnnamedText_7b59 ; $7b59
call PrintText
jp Func_7a28
.asm_7a75
ld hl, wNumBoxItems ; $d53a
call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, $ab
call PlaySound
call WaitForSoundToFinish
ld hl, UnnamedText_7b4f ; $7b4f
call PrintText
jp Func_7a28
Func_7a8f: ; 7a8f (1:7a8f)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld a, [wNumBoxItems] ; $d53a
and a
jr nz, Func_7aa5
ld hl, UnnamedText_7b54 ; $7b54
call PrintText
jp Func_790c
Func_7aa5: ; 7aa5 (1:7aa5)
ld hl, UnnamedText_7b5e ; $7b5e
call PrintText
ld hl, wNumBoxItems ; $d53a
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
push hl
call DisplayListMenuID
pop hl
jp c, Func_790c
push hl
call IsKeyItem
pop hl
ld a, $1
ld [$cf96], a
ld a, [$d124]
and a
jr nz, .asm_7aef
ld a, [$cf91]
call IsItemHM
jr c, .asm_7aef
push hl
ld hl, UnnamedText_7b63 ; $7b63
call PrintText
call DisplayChooseQuantityMenu
pop hl
cp $ff
jp z, Func_7aa5
.asm_7aef
call TossItem
jp Func_7aa5
PlayersPCMenuEntries: ; 7af5 (1:7af5)
db "WITHDRAW ITEM"
next "DEPOSIT ITEM"
next "TOSS ITEM"
next "LOG OFF@"
UnnamedText_7b22: ; 7b22 (1:7b22)
TX_FAR _UnnamedText_7b22
db "@"
UnnamedText_7b27: ; 7b27 (1:7b27)
TX_FAR _UnnamedText_7b27
db "@"
UnnamedText_7b2c: ; 7b2c (1:7b2c)
TX_FAR _UnnamedText_7b2c
db "@"
UnnamedText_7b31: ; 7b31 (1:7b31)
TX_FAR _UnnamedText_7b31
db "@"
UnnamedText_7b36: ; 7b36 (1:7b36)
TX_FAR _UnnamedText_7b36
db "@"
UnnamedText_7b3b: ; 7b3b (1:7b3b)
TX_FAR _UnnamedText_7b3b
db "@"
UnnamedText_7b40: ; 7b40 (1:7b40)
TX_FAR _UnnamedText_7b40
db "@"
UnnamedText_7b45: ; 7b45 (1:7b45)
TX_FAR _UnnamedText_7b45
db "@"
UnnamedText_7b4a: ; 7b4a (1:7b4a)
TX_FAR _UnnamedText_7b4a
db "@"
UnnamedText_7b4f: ; 7b4f (1:7b4f)
TX_FAR _UnnamedText_7b4f
db "@"
UnnamedText_7b54: ; 7b54 (1:7b54)
TX_FAR _UnnamedText_7b54
db "@"
UnnamedText_7b59: ; 7b59 (1:7b59)
TX_FAR _UnnamedText_7b59
db "@"
UnnamedText_7b5e: ; 7b5e (1:7b5e)
TX_FAR _UnnamedText_7b5e
db "@"
UnnamedText_7b63: ; 7b63 (1:7b63)
TX_FAR _UnnamedText_7b63
db "@"
_RemovePokemon: ; 7b68 (1:7b68)
ld hl, W_NUMINPARTY ; $d163
ld a, [$cf95]
and a
jr z, .asm_7b74
ld hl, W_NUMINBOX ; $da80
.asm_7b74
ld a, [hl]
dec a
ld [hli], a
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $0
add hl, bc
ld e, l
ld d, h
inc de
.asm_7b81
ld a, [de]
inc de
ld [hli], a
inc a
jr nz, .asm_7b81
ld hl, W_PARTYMON1OT ; $d273
ld d, $5
ld a, [$cf95]
and a
jr z, .asm_7b97
ld hl, W_BOXMON1OT
ld d, $13
.asm_7b97
ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
ld a, [wWhichPokemon] ; $cf92
cp d
jr nz, .asm_7ba6
ld [hl], $ff
ret
.asm_7ba6
ld d, h
ld e, l
ld bc, $b
add hl, bc
ld bc, W_PARTYMON1NAME ; $d2b5
ld a, [$cf95]
and a
jr z, .asm_7bb8
ld bc, W_BOXMON1NAME
.asm_7bb8
call CopyDataUntil
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [$cf95]
and a
jr z, .asm_7bcd
ld hl, W_BOXMON1DATA
ld bc, $21
.asm_7bcd
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
ld a, [$cf95]
and a
jr z, .asm_7be4
ld bc, $21
add hl, bc
ld bc, W_BOXMON1OT
jr .asm_7beb
.asm_7be4
ld bc, $2c
add hl, bc
ld bc, W_PARTYMON1OT ; $d273
.asm_7beb
call CopyDataUntil
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [$cf95]
and a
jr z, .asm_7bfa
ld hl, W_BOXMON1NAME
.asm_7bfa
ld bc, $b
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
ld bc, $b
add hl, bc
ld bc, wPokedexOwned ; $d2f7
ld a, [$cf95]
and a
jr z, .asm_7c15
ld bc, $dee2
.asm_7c15
jp CopyDataUntil
Func_7c18: ; 7c18 (1:7c18)
ld hl, $d730
set 6, [hl]
ld a, $3d
call Predef
ld hl, $d730
res 6, [hl]
call ReloadMapData
ld c, $a
call DelayFrames
ld a, $3a
call Predef
ld a, [$d11e]
dec a
ld c, a
ld b, $1
ld hl, $d30a
ld a, $10
call Predef
ld a, $1
ld [$cc3c], a
ret
SECTION "bank3",ROMX,BANK[$3]
_GetJoypadState: ; c000 (3:4000)
ld a, [H_JOYPADSTATE]
cp BTN_A | BTN_B | BTN_SELECT | BTN_START ; soft reset sequence
jp z, HandleJoypadResetButtons
ld b, a
ld a, [H_OLDPRESSEDBUTTONS]
ld e, a
xor b
ld d, a
and e
ld [H_NEWLYRELEASEDBUTTONS], a
ld a, d
and b
ld [H_NEWLYPRESSEDBUTTONS], a
ld a, b
ld [H_OLDPRESSEDBUTTONS], a
ld a, [$d730]
bit 5, a
jr nz, DiscardButtonPresses
ld a, [H_OLDPRESSEDBUTTONS]
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, [wJoypadForbiddenButtonsMask]
and a
ret z
cpl
ld b, a
ld a, [H_CURRENTPRESSEDBUTTONS]
and b
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, [H_NEWLYPRESSEDBUTTONS]
and b
ld [H_NEWLYPRESSEDBUTTONS], a
ret
; clears all button presses
DiscardButtonPresses: ; c034 (3:4034)
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
ret
HandleJoypadResetButtons: ; c03c (3:403c)
call DelayFrame
ld a, $30
ld [rJOYP], a ; reset joypad state (to enusre the user really intends to reset)
ld hl, H_SOFTRESETCOUNTER
dec [hl]
jp z, SoftReset
jp GetJoypadState
MapSongBanks: ; c04d (3:404d)
db MUSIC_PALLET_TOWN, BANK(Music_PalletTown) ;PALLET_TOWN
db MUSIC_CITIES1, BANK(Music_Cities1) ; VIRIDIAN_CITY
db MUSIC_CITIES1, BANK(Music_Cities1) ; PEWTER_CITY
db MUSIC_CITIES2, BANK(Music_Cities2) ; CERULEAN_CITY
db MUSIC_LAVENDER, BANK(Music_Lavender) ; LAVENDER_TOWN
db MUSIC_VERMILION, BANK(Music_Vermilion) ; VERMILION_CITY
db MUSIC_CELADON, BANK(Music_Celadon) ; CELADON_CITY
db MUSIC_CITIES2, BANK(Music_Cities2) ; FUCHSIA_CITY
db MUSIC_CINNABAR, BANK(Music_Cinnabar) ; CINNABAR_ISLAND
db MUSIC_INDIGO_PLATEAU, BANK(Music_IndigoPlateau) ; INDIGO_PLATEAU
db MUSIC_CITIES1, BANK(Music_Cities1) ; SAFFRON_CITY
db MUSIC_CITIES1, BANK(Music_Cities1) ; unused
db MUSIC_ROUTES1, BANK(Music_Routes1) ; ROUTE_1
db MUSIC_ROUTES1, BANK(Music_Routes1) ; ROUTE_2
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_3
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_4
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_5
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_6
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_7
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_8
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_9
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_10
db MUSIC_ROUTES4, BANK(Music_Routes4) ; ROUTE_11
db MUSIC_ROUTES4, BANK(Music_Routes4) ; ROUTE_12
db MUSIC_ROUTES4, BANK(Music_Routes4) ; ROUTE_13
db MUSIC_ROUTES4, BANK(Music_Routes4) ; ROUTE_14
db MUSIC_ROUTES4, BANK(Music_Routes4) ; ROUTE_15
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_16
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_17
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_18
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_19
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_20
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_21
db MUSIC_ROUTES3, BANK(Music_Routes3) ; ROUTE_22
db MUSIC_INDIGO_PLATEAU, BANK(Music_IndigoPlateau) ; ROUTE_23
db MUSIC_ROUTES2, BANK(Music_Routes2) ; ROUTE_24
db MUSIC_ROUTES2, BANK(Music_Routes2) ; ROUTE_25
db MUSIC_PALLET_TOWN, BANK(Music_PalletTown) ; RedsHouse1F
db MUSIC_PALLET_TOWN, BANK(Music_PalletTown) ; RedsHouse2F
db MUSIC_PALLET_TOWN, BANK(Music_PalletTown) ; BluesHouse
db MUSIC_OAKS_LAB, BANK(Music_OaksLab) ; OaksLab
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; ViridianPokecenter
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; ViridianMart
db MUSIC_CITIES1, BANK(Music_Cities1) ; School
db MUSIC_CITIES1, BANK(Music_Cities1) ; ViridianHouse
db MUSIC_GYM, BANK(Music_Gym) ; ViridianGym
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; DiglettsCaveRoute2
db MUSIC_CITIES1, BANK(Music_Cities1) ; ViridianForestexit
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route2House
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route2Gate
db MUSIC_CITIES1, BANK(Music_Cities1) ; ViridianForestEntrance
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; ViridianForest
db MUSIC_CITIES1, BANK(Music_Cities1) ; MuseumF1
db MUSIC_CITIES1, BANK(Music_Cities1) ; MuseumF2
db MUSIC_GYM, BANK(Music_Gym) ; PewterGym
db MUSIC_CITIES1, BANK(Music_Cities1) ; PewterHouse1
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; PewterMart
db MUSIC_CITIES1, BANK(Music_Cities1) ; PewterHouse2
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; PewterPokecenter
db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; MtMoon1
db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; MtMoon2
db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; MtMoon3
db MUSIC_CITIES2, BANK(Music_Cities2) ; CeruleanHouseTrashed
db MUSIC_CITIES2, BANK(Music_Cities2) ; CeruleanHouse
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeruleanPokecenter
db MUSIC_GYM, BANK(Music_Gym) ; CeruleanGym
db MUSIC_CITIES2, BANK(Music_Cities2) ; BikeShop
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeruleanMart
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; MtMoonPokecenter
db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; CeruleanHouseTrashed
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route5Gate
db MUSIC_CITIES1, BANK(Music_Cities1) ; UndergroundTunnelEntranceRoute5
db MUSIC_CITIES1, BANK(Music_Cities1) ; DayCareM
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route6Gate
db MUSIC_CITIES1, BANK(Music_Cities1) ; UndergroundTunnelEntranceRoute6
db MUSIC_VERMILION, BANK(Music_Vermilion) ; FREEZE
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route7Gate
db MUSIC_CITIES1, BANK(Music_Cities1) ; UndergroundPathEntranceRoute7
db MUSIC_CELADON, BANK(Music_Celadon) ;FREEZE
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route8Gate
db MUSIC_CITIES1, BANK(Music_Cities1) ; UndergroundPathEntranceRoute8
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; RockTunnelPokecenter
db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; RockTunnel1
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; PowerPlant
db MUSIC_VERMILION, BANK(Music_Vermilion) ; Route11Gate
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; DiglettsCaveEntranceRoute11
db MUSIC_VERMILION, BANK(Music_Vermilion) ; Route11GateUpstairs
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route12Gate
db MUSIC_CITIES2, BANK(Music_Cities2) ; BillsHouse
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; VermilionPokecenter
db MUSIC_VERMILION, BANK(Music_Vermilion) ; FanClub
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; VermilionMart
db MUSIC_GYM, BANK(Music_Gym) ; VermilionGym
db MUSIC_VERMILION, BANK(Music_Vermilion) ; VermilionHouse1
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; VermilionDock
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne1
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne2
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne3
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne4
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne5
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne6
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne7
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne8
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne9
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; SSAnne10
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ;unused
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ;unused
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ;unused
db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; VictoryRoad1
db MUSIC_POKEMON_TOWER, BANK(Music_PokemonTower) ;unused
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ;unused
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ;unused
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ;unused
db MUSIC_INDIGO_PLATEAU, BANK(Music_IndigoPlateau) ; Lance
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ;unused
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ;unused
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ;unused
db MUSIC_SS_ANNE, BANK(Music_SSAnne) ;unused
db MUSIC_PALLET_TOWN, BANK(Music_PalletTown) ; HallofFameRoom
db MUSIC_ROUTES1, BANK(Music_Routes1) ; UndergroundPathNS
db MUSIC_INDIGO_PLATEAU, BANK(Music_IndigoPlateau) ; Gary
db MUSIC_ROUTES1, BANK(Music_Routes1) ; UndergroundPathWE
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeladonMart1
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeladonMart2
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeladonMart3
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeladonMart4
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeladonMartRoof
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeladonMartElevator
db MUSIC_CELADON, BANK(Music_Celadon) ; CeladonMansion1
db MUSIC_CELADON, BANK(Music_Celadon) ; CeladonMansion2
db MUSIC_CELADON, BANK(Music_Celadon) ; CeladonMansion3
db MUSIC_CELADON, BANK(Music_Celadon) ; CeladonMansion4
db MUSIC_CELADON, BANK(Music_Celadon) ; CeladonMansion5
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeladonPokecenter
db MUSIC_GYM, BANK(Music_Gym) ; CeladonGym
db MUSIC_GAME_CORNER, BANK(Music_GameCorner) ; CeladonGameCorner
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CeladonMart5
db MUSIC_CELADON, BANK(Music_Celadon) ; CeladonPrizeRoom
db MUSIC_CELADON, BANK(Music_Celadon) ; CeladonDiner
db MUSIC_CELADON, BANK(Music_Celadon) ; CeladonHouse
db MUSIC_CELADON, BANK(Music_Celadon) ; CeladonHotel
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; LavenderPokecenter
db MUSIC_POKEMON_TOWER, BANK(Music_PokemonTower) ; PokemonTower1
db MUSIC_POKEMON_TOWER, BANK(Music_PokemonTower) ; PokemonTower2
db MUSIC_POKEMON_TOWER, BANK(Music_PokemonTower) ; PokemonTower3
db MUSIC_POKEMON_TOWER, BANK(Music_PokemonTower) ; PokemonTower4
db MUSIC_POKEMON_TOWER, BANK(Music_PokemonTower) ; PokemonTower5
db MUSIC_POKEMON_TOWER, BANK(Music_PokemonTower) ; PokemonTower6
db MUSIC_POKEMON_TOWER, BANK(Music_PokemonTower) ; PokemonTower7
db MUSIC_LAVENDER, BANK(Music_Lavender) ; LavenderHouse1
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; LavenderMart
db MUSIC_LAVENDER, BANK(Music_Lavender) ; LavenderHouse2
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; FuchsiaMart
db MUSIC_CITIES2, BANK(Music_Cities2) ; FuchsiaHouse1
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; FuchsiaPokecenter
db MUSIC_CITIES2, BANK(Music_Cities2) ; FuchsiaHouse2
db MUSIC_CITIES2, BANK(Music_Cities2) ; SafariZoneEntrance
db MUSIC_GYM, BANK(Music_Gym) ; FuchsiaGym
db MUSIC_CITIES2, BANK(Music_Cities2) ; FuchsiaMeetingRoom
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; SeafoamIslands2
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; SeafoamIslands3
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; SeafoamIslands4
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; SeafoamIslands5
db MUSIC_CITIES2, BANK(Music_Cities2) ; VermilionHouse2
db MUSIC_CITIES2, BANK(Music_Cities2) ; FuchsiaHouse3
db MUSIC_CINNABAR_MANSION, BANK(Music_CinnabarMansion) ; Mansion1
db MUSIC_GYM, BANK(Music_Gym) ; CinnabarGym
db MUSIC_CINNABAR, BANK(Music_Cinnabar) ; Lab1
db MUSIC_CINNABAR, BANK(Music_Cinnabar) ; Lab2
db MUSIC_CINNABAR, BANK(Music_Cinnabar) ; Lab3
db MUSIC_CINNABAR, BANK(Music_Cinnabar) ; Lab4
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CinnabarPokecenter
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; CinnabarMart
db MUSIC_CINNABAR, BANK(Music_Cinnabar)
db MUSIC_INDIGO_PLATEAU, BANK(Music_IndigoPlateau) ; IndigoPlateauLobby
db MUSIC_CITIES1, BANK(Music_Cities1) ; CopycatsHouseF1
db MUSIC_CITIES1, BANK(Music_Cities1) ; CopycatsHouseF2
db MUSIC_CITIES1, BANK(Music_Cities1) ; FightingDojo
db MUSIC_GYM, BANK(Music_Gym) ; SaffronGym
db MUSIC_CITIES1, BANK(Music_Cities1) ; SaffronHouse1
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; SaffronMart
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo1
db MUSIC_POKECENTER, BANK(Music_Pokecenter) ; SaffronPokecenter
db MUSIC_CITIES1, BANK(Music_Cities1) ; SaffronHouse2
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route15Gate
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route15GateUpstairs
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route16GateMap
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route16GateUpstairs
db MUSIC_CELADON, BANK(Music_Celadon) ; Route16House
db MUSIC_CELADON, BANK(Music_Celadon) ; Route12House
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route18Gate
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route18GateUpstairs
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; SeafoamIslands1
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; Route22Gate
db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; VictoryRoad2
db MUSIC_CITIES1, BANK(Music_Cities1) ; Route12GateUpstairs
db MUSIC_VERMILION, BANK(Music_Vermilion) ; VermilionHouse3
db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; DiglettsCave
db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; VictoryRoad3
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; RocketHideout1
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; RocketHideout2
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; RocketHideout3
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; RocketHideout4
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; RocketHideoutElevator
db MUSIC_DUNGEON1, BANK(Music_Dungeon1)
db MUSIC_DUNGEON1, BANK(Music_Dungeon1)
db MUSIC_DUNGEON1, BANK(Music_Dungeon1)
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo2
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo3
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo4
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo5
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo6
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo7
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo8
db MUSIC_CINNABAR_MANSION, BANK(Music_CinnabarMansion) ; Mansion2
db MUSIC_CINNABAR_MANSION, BANK(Music_CinnabarMansion) ; Mansion3
db MUSIC_CINNABAR_MANSION, BANK(Music_CinnabarMansion) ; Mansion4
db MUSIC_SAFARI_ZONE, BANK(Music_SafariZone) ; SafariZoneEast
db MUSIC_SAFARI_ZONE, BANK(Music_SafariZone) ; SafariZoneNorth
db MUSIC_SAFARI_ZONE, BANK(Music_SafariZone) ; SafariZoneWest
db MUSIC_SAFARI_ZONE, BANK(Music_SafariZone) ; SafariZoneCenter
db MUSIC_SAFARI_ZONE, BANK(Music_SafariZone) ; SafariZoneRestHouse1
db MUSIC_SAFARI_ZONE, BANK(Music_SafariZone) ; SafariZoneSecretHouse
db MUSIC_SAFARI_ZONE, BANK(Music_SafariZone) ; SafariZoneRestHouse2
db MUSIC_SAFARI_ZONE, BANK(Music_SafariZone) ; SafariZoneRestHouse3
db MUSIC_SAFARI_ZONE, BANK(Music_SafariZone) ; SafariZoneRestHouse4
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; UnknownDungeon2
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; UnknownDungeon3
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; UnknownDungeon1
db MUSIC_CITIES2, BANK(Music_Cities2) ; NameRater
db MUSIC_CITIES1, BANK(Music_Cities1) ; CeruleanHouse2
db MUSIC_CINNABAR, BANK(Music_Cinnabar)
db MUSIC_DUNGEON3, BANK(Music_Dungeon3) ; RockTunnel2
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo9
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo10
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCo11
db MUSIC_SILPH_CO, BANK(Music_SilphCo) ; SilphCoElevator
db MUSIC_SILPH_CO, BANK(Music_SilphCo)
db MUSIC_SILPH_CO, BANK(Music_SilphCo)
db MUSIC_CELADON, BANK(Music_Celadon) ; BattleCenterM
db MUSIC_CELADON, BANK(Music_Celadon) ; TradeCenterM
db MUSIC_SILPH_CO, BANK(Music_SilphCo)
db MUSIC_SILPH_CO, BANK(Music_SilphCo)
db MUSIC_SILPH_CO, BANK(Music_SilphCo)
db MUSIC_SILPH_CO, BANK(Music_SilphCo)
db MUSIC_GYM, BANK(Music_Gym) ; Lorelei
db MUSIC_DUNGEON1, BANK(Music_Dungeon1) ; Bruno
db MUSIC_POKEMON_TOWER, BANK(Music_PokemonTower) ; Agatha
; see also MapHeaderPointers
MapHeaderBanks: ; c23d (3:423d)
db BANK(PalletTown_h) ;PALLET_TOWN
db BANK(ViridianCity_h) ; VIRIDIAN_CITY
db BANK(PewterCity_h) ; PEWTER_CITY
db BANK(CeruleanCity_h) ; CERULEAN_CITY
db BANK(LavenderTown_h) ; LAVENDER_TOWN
db BANK(VermilionCity_h) ; VERMILION_CITY
db BANK(CeladonCity_h) ; CELADON_CITY
db BANK(FuchsiaCity_h) ; FUCHSIA_CITY
db BANK(CinnabarIsland_h) ; CINNABAR_ISLAND
db BANK(IndigoPlateau_h) ; INDIGO_PLATEAU
db BANK(SaffronCity_h) ; SAFFRON_CITY
db $1 ; unused
db BANK(Route1_h) ; ROUTE_1
db BANK(Route2_h) ; ROUTE_2
db BANK(Route3_h) ; ROUTE_3
db BANK(Route4_h) ; ROUTE_4
db BANK(Route5_h) ; ROUTE_5
db BANK(Route6_h) ; ROUTE_6
db BANK(Route7_h) ; ROUTE_7
db BANK(Route8_h) ; ROUTE_8
db BANK(Route9_h) ; ROUTE_9
db BANK(Route10_h) ; ROUTE_10
db BANK(Route11_h) ; ROUTE_11
db BANK(Route12_h) ; ROUTE_12
db BANK(Route13_h) ; ROUTE_13
db BANK(Route14_h) ; ROUTE_14
db BANK(Route15_h) ; ROUTE_15
db BANK(Route16_h) ; ROUTE_16
db BANK(Route17_h) ; ROUTE_17
db BANK(Route18_h) ; ROUTE_18
db BANK(Route19_h) ; ROUTE_19
db BANK(Route20_h) ; ROUTE_20
db BANK(Route21_h) ; ROUTE_21
db BANK(Route22_h) ; ROUTE_22
db BANK(Route23_h) ; ROUTE_23
db BANK(Route24_h) ; ROUTE_24
db BANK(Route25_h) ; ROUTE_25
db BANK(RedsHouse1F_h)
db BANK(RedsHouse2F_h)
db BANK(BluesHouse_h)
db BANK(OaksLab_h)
db BANK(ViridianPokecenter_h)
db BANK(ViridianMart_h)
db BANK(School_h)
db BANK(ViridianHouse_h)
db BANK(ViridianGym_h)
db BANK(DiglettsCaveRoute2_h)
db BANK(ViridianForestexit_h)
db BANK(Route2House_h)
db BANK(Route2Gate_h)
db BANK(ViridianForestEntrance_h)
db BANK(ViridianForest_h)
db BANK(MuseumF1_h)
db BANK(MuseumF2_h)
db BANK(PewterGym_h)
db BANK(PewterHouse1_h)
db BANK(PewterMart_h)
db BANK(PewterHouse2_h)
db BANK(PewterPokecenter_h)
db BANK(MtMoon1_h)
db BANK(MtMoon2_h)
db BANK(MtMoon3_h)
db BANK(CeruleanHouseTrashed_h)
db BANK(CeruleanHouse_h)
db BANK(CeruleanPokecenter_h)
db BANK(CeruleanGym_h)
db BANK(BikeShop_h)
db BANK(CeruleanMart_h)
db BANK(MtMoonPokecenter_h)
db BANK(CeruleanHouseTrashed_h)
db BANK(Route5Gate_h)
db BANK(UndergroundTunnelEntranceRoute5_h)
db BANK(DayCareM_h)
db BANK(Route6Gate_h)
db BANK(UndergroundTunnelEntranceRoute6_h)
db BANK(UndergroundTunnelEntranceRoute6_h) ;FREEZE
db BANK(Route7Gate_h)
db BANK(UndergroundPathEntranceRoute7_h)
db BANK(UndergroundPathEntranceRoute7Copy_h) ;FREEZE
db BANK(Route8Gate_h)
db BANK(UndergroundPathEntranceRoute8_h)
db BANK(RockTunnelPokecenter_h)
db BANK(RockTunnel1_h)
db BANK(PowerPlant_h)
db BANK(Route11Gate_h)
db BANK(DiglettsCaveEntranceRoute11_h)
db BANK(Route11GateUpstairs_h)
db BANK(Route12Gate_h)
db BANK(BillsHouse_h)
db BANK(VermilionPokecenter_h)
db BANK(FanClub_h)
db BANK(VermilionMart_h)
db BANK(VermilionGym_h)
db BANK(VermilionHouse1_h)
db BANK(VermilionDock_h)
db BANK(SSAnne1_h)
db BANK(SSAnne2_h)
db BANK(SSAnne3_h)
db BANK(SSAnne4_h)
db BANK(SSAnne5_h)
db BANK(SSAnne6_h)
db BANK(SSAnne7_h)
db BANK(SSAnne8_h)
db BANK(SSAnne9_h)
db BANK(SSAnne10_h)
db $1D ;unused
db $1D ;unused
db $1D ;unused
db BANK(VictoryRoad1_h)
db $1D ;unused
db $1D ;unused
db $1D ;unused
db $1D ;unused
db BANK(Lance_h)
db $1D ;unused
db $1D ;unused
db $1D ;unused
db $1D ;unused
db BANK(HallofFameRoom_h)
db BANK(UndergroundPathNS_h)
db BANK(Gary_h)
db BANK(UndergroundPathWE_h)
db BANK(CeladonMart1_h)
db BANK(CeladonMart2_h)
db BANK(CeladonMart3_h)
db BANK(CeladonMart4_h)
db BANK(CeladonMartRoof_h)
db BANK(CeladonMartElevator_h)
db BANK(CeladonMansion1_h)
db BANK(CeladonMansion2_h)
db BANK(CeladonMansion3_h)
db BANK(CeladonMansion4_h)
db BANK(CeladonMansion5_h)
db BANK(CeladonPokecenter_h)
db BANK(CeladonGym_h)
db BANK(CeladonGameCorner_h)
db BANK(CeladonMart5_h)
db BANK(CeladonPrizeRoom_h)
db BANK(CeladonDiner_h)
db BANK(CeladonHouse_h)
db BANK(CeladonHotel_h)
db BANK(LavenderPokecenter_h)
db BANK(PokemonTower1_h)
db BANK(PokemonTower2_h)
db BANK(PokemonTower3_h)
db BANK(PokemonTower4_h)
db BANK(PokemonTower5_h)
db BANK(PokemonTower6_h)
db BANK(PokemonTower7_h)
db BANK(LavenderHouse1_h)
db BANK(LavenderMart_h)
db BANK(LavenderHouse2_h)
db BANK(FuchsiaMart_h)
db BANK(FuchsiaHouse1_h)
db BANK(FuchsiaPokecenter_h)
db BANK(FuchsiaHouse2_h)
db BANK(SafariZoneEntrance_h)
db BANK(FuchsiaGym_h)
db BANK(FuchsiaMeetingRoom_h)
db BANK(SeafoamIslands2_h)
db BANK(SeafoamIslands3_h)
db BANK(SeafoamIslands4_h)
db BANK(SeafoamIslands5_h)
db BANK(VermilionHouse2_h)
db BANK(FuchsiaHouse3_h)
db BANK(Mansion1_h)
db BANK(CinnabarGym_h)
db BANK(Lab1_h)
db BANK(Lab2_h)
db BANK(Lab3_h)
db BANK(Lab4_h)
db BANK(CinnabarPokecenter_h)
db BANK(CinnabarMart_h)
db BANK(CinnabarMart_h)
db BANK(IndigoPlateauLobby_h)
db BANK(CopycatsHouseF1_h)
db BANK(CopycatsHouseF2_h)
db BANK(FightingDojo_h)
db BANK(SaffronGym_h)
db BANK(SaffronHouse1_h)
db BANK(SaffronMart_h)
db BANK(SilphCo1_h)
db BANK(SaffronPokecenter_h)
db BANK(SaffronHouse2_h)
db BANK(Route15Gate_h)
db BANK(Route15GateUpstairs_h)
db BANK(Route16GateMap_h)
db BANK(Route16GateUpstairs_h)
db BANK(Route16House_h)
db BANK(Route12House_h)
db BANK(Route18Gate_h)
db BANK(Route18GateUpstairs_h)
db BANK(SeafoamIslands1_h)
db BANK(Route22Gate_h)
db BANK(VictoryRoad2_h)
db BANK(Route12GateUpstairs_h)
db BANK(VermilionHouse3_h)
db BANK(DiglettsCave_h)
db BANK(VictoryRoad3_h)
db BANK(RocketHideout1_h)
db BANK(RocketHideout2_h)
db BANK(RocketHideout3_h)
db BANK(RocketHideout4_h)
db BANK(RocketHideoutElevator_h)
db $01
db $01
db $01
db BANK(SilphCo2_h)
db BANK(SilphCo3_h)
db BANK(SilphCo4_h)
db BANK(SilphCo5_h)
db BANK(SilphCo6_h)
db BANK(SilphCo7_h)
db BANK(SilphCo8_h)
db BANK(Mansion2_h)
db BANK(Mansion3_h)
db BANK(Mansion4_h)
db BANK(SafariZoneEast_h)
db BANK(SafariZoneNorth_h)
db BANK(SafariZoneWest_h)
db BANK(SafariZoneCenter_h)
db BANK(SafariZoneRestHouse1_h)
db BANK(SafariZoneSecretHouse_h)
db BANK(SafariZoneRestHouse2_h)
db BANK(SafariZoneRestHouse3_h)
db BANK(SafariZoneRestHouse4_h)
db BANK(UnknownDungeon2_h)
db BANK(UnknownDungeon3_h)
db BANK(UnknownDungeon1_h)
db BANK(NameRater_h)
db BANK(CeruleanHouse2_h)
db $01
db BANK(RockTunnel2_h)
db BANK(SilphCo9_h)
db BANK(SilphCo10_h)
db BANK(SilphCo11_h)
db BANK(SilphCoElevator_h)
db $11
db $11
db BANK(BattleCenterM_h)
db BANK(TradeCenterM_h)
db $11
db $11
db $11
db $11
db BANK(Lorelei_h)
db BANK(Bruno_h)
db BANK(Agatha_h)
Func_c335: ; c335 (3:4335)
ld a, $90
ld [$FF00+$b0], a
ld [rWY], a ; $FF00+$4a
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld [$d13b], a
ld [W_LONEATTACKNO], a ; $d05c
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$cd6a], a
ld [$d5a3], a
ld hl, $d73f
ld [hli], a
ld [hl], a
ld hl, wWhichTrade ; $cd3d
ld bc, $1e
call FillMemory
ret
Func_c35f: ; c35f (3:435f)
ld a, [$d3ae]
and a
ret z
ld c, a
ld hl, $d3af
.asm_c368
ld a, [W_YCOORD] ; $d361
cp [hl]
jr nz, .asm_c383
inc hl
ld a, [W_XCOORD] ; $d362
cp [hl]
jr nz, .asm_c384
inc hl
ld a, [hli]
ld [$d42f], a
ld a, [hl]
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld hl, $d736
set 2, [hl]
ret
.asm_c383
inc hl
.asm_c384
inc hl
inc hl
inc hl
dec c
jr nz, .asm_c368
ret
CheckForceBikeOrSurf: ; c38b (3:438b)
ld hl, $D732
bit 5, [hl]
ret nz
ld hl, ForcedBikeOrSurfMaps
ld a, [W_YCOORD]
ld b, a
ld a, [W_XCOORD]
ld c, a
ld a, [W_CURMAP]
ld d, a
.loop
ld a, [hli]
cp $ff
ret z ;if we reach FF then it's not part of the list
cp d ;compare to current map
jr nz, .incorrectMap
ld a, [hli]
cp b ;compare y-coord
jr nz, .incorrectY
ld a, [hli]
cp c ;compare x-coord
jr nz, .loop ; incorrect x-coord, check next item
ld a, [W_CURMAP]
cp SEAFOAM_ISLANDS_4
ld a, $2
ld [W_SEAFOAMISLANDS4CURSCRIPT], a
jr z, .forceSurfing
ld a, [W_CURMAP]
cp SEAFOAM_ISLANDS_5
ld a, $2
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
jr z, .forceSurfing
;force bike riding
ld hl, $d732
set 5, [hl]
ld a, $1
ld [$d700], a
ld [$d11a], a
jp ForceBikeOrSurf
.incorrectMap
inc hl
.incorrectY
inc hl
jr .loop
.forceSurfing
ld a, $2
ld [$d700], a
ld [$d11a], a
jp ForceBikeOrSurf
ForcedBikeOrSurfMaps: ; c3e6 (3:43e6)
; map id, y, x
db ROUTE_16,$0A,$11
db ROUTE_16,$0B,$11
db ROUTE_18,$08,$21
db ROUTE_18,$09,$21
db SEAFOAM_ISLANDS_4,$07,$12
db SEAFOAM_ISLANDS_4,$07,$13
db SEAFOAM_ISLANDS_5,$0E,$04
db SEAFOAM_ISLANDS_5,$0E,$05
db $FF ;end
Func_c3ff: ; c3ff (3:43ff)
push hl
push de
push bc
ld a, [$c109]
srl a
ld c, a
ld b, $0
ld hl, PointerTable_c422 ; $4422
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [W_YCOORD] ; $d361
ld b, a
ld a, [W_XCOORD] ; $d362
ld c, a
ld de, .asm_c41e ; $441e
push de
jp [hl]
.asm_c41e
pop bc
pop de
pop hl
ret
PointerTable_c422: ; c422 (3:4422)
dw .asm_c42a
dw .asm_4434
dw .asm_443A
dw .asm_4440
.asm_c42a
ld a, [W_CURMAPHEIGHT] ; $d368
add a
dec a
cp b
jr z, .setCarry
jr .resetCarry
.asm_4434
ld a, b
and a
jr z, .setCarry
jr .resetCarry
.asm_443A
ld a, c
and a
jr z, .setCarry
jr .resetCarry
.asm_4440
ld a, [W_CURMAPWIDTH] ; $d369
add a
dec a
cp c
jr z, .setCarry
jr .resetCarry
.resetCarry
and a
ret
.setCarry
scf
ret
Func_c44e: ; c44e (3:444e)
push hl
push de
push bc
call Func_c589
ld a, [W_CURMAP] ; $d35e
cp SS_ANNE_5
jr z, .ssAnne5
ld a, [$c109]
srl a
ld c, a
ld b, $0
ld hl, .pointerTable_c477 ; $4477
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [$cfc6]
ld de, $1
call IsInArray
.asm_c473
pop bc
pop de
pop hl
ret
.pointerTable_c477: ; c477 (3:4477)
dw .arrayData_c47f
dw .arrayData_c487
dw .arrayData_c48a
dw .arrayData_c48d
.arrayData_c47f
db $01,$12,$17,$3D,$04,$18,$33,$FF
.arrayData_c487
db $01,$5C,$FF
.arrayData_c48a
db $1A,$4B,$FF
.arrayData_c48d
db $0F,$4E,$FF
.ssAnne5
ld a, [$cfc6]
cp $15
jr nz, .asm_c49a
scf
jr .asm_c473
.asm_c49a
and a
jr .asm_c473
Func_c49d: ; c49d (3:449d)
push hl
push de
push bc
ld b, BANK(Func_1a609)
ld hl, Func_1a609
call Bankswitch ; indirect jump to Func_1a609 (1a609 (6:6609))
jr c, .asm_c4c8
ld a, [W_CURMAPTILESET] ; $d367
add a
ld c, a
ld b, $0
ld hl, WarpTileIDPointers ; $44cc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $1
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
call IsInArray
jr nc, .asm_c4c8
ld hl, $d736
res 2, [hl]
.asm_c4c8
pop bc
pop de
pop hl
ret
WarpTileIDPointers: ; c4cc (3:44cc)
dw Tileset00WarpTileIDs
dw Tileset01WarpTileIDs
dw Tileset02WarpTileIDs
dw Tileset03WarpTileIDs
dw Tileset04WarpTileIDs
dw Tileset05WarpTileIDs
dw Tileset06WarpTileIDs
dw Tileset07WarpTileIDs
dw Tileset08WarpTileIDs
dw Tileset09WarpTileIDs
dw Tileset0AWarpTileIDs
dw Tileset0BWarpTileIDs
dw Tileset0CWarpTileIDs
dw Tileset0DWarpTileIDs
dw Tileset0EWarpTileIDs
dw Tileset0FWarpTileIDs
dw Tileset10WarpTileIDs
dw Tileset11WarpTileIDs
dw Tileset12WarpTileIDs
dw Tileset13WarpTileIDs
dw Tileset14WarpTileIDs
dw Tileset15WarpTileIDs
dw Tileset16WarpTileIDs
dw Tileset17WarpTileIDs
Tileset00WarpTileIDs: ; c4fc (3:44fc)
db $1B,$58,$FF
Tileset09WarpTileIDs: ; c4ff (3:44ff)
Tileset0AWarpTileIDs: ; c4ff (3:44ff)
Tileset0CWarpTileIDs: ; c4ff (3:44ff)
db $3B
Tileset01WarpTileIDs: ; c500 (3:4500)
Tileset04WarpTileIDs: ; c500 (3:4500)
db $1A,$1C,$FF
Tileset02WarpTileIDs: ; c503 (3:4503)
Tileset06WarpTileIDs: ; c503 (3:4503)
db $5E,$FF
Tileset03WarpTileIDs: ; c505 (3:4505)
db $5A,$5C,$3A,$FF
Tileset05WarpTileIDs: ; c509 (3:4509)
Tileset07WarpTileIDs: ; c509 (3:4509)
db $4A,$FF
Tileset08WarpTileIDs: ; c50b (3:450b)
db $54,$5C,$32,$FF
Tileset0DWarpTileIDs: ; c50f (3:450f)
db $37,$39,$1E,$4A,$FF
Tileset10WarpTileIDs: ; c514 (3:4514)
db $15,$55,$04,$FF
Tileset11WarpTileIDs: ; c518 (3:4518)
db $18,$1A,$22,$FF
Tileset12WarpTileIDs: ; c51c (3:451c)
db $1A,$1C,$38,$FF
Tileset13WarpTileIDs: ; c520 (3:4520)
db $1A,$1C,$53,$FF
Tileset14WarpTileIDs: ; c524 (3:4524)
db $34,$FF
Tileset16WarpTileIDs: ; c526 (3:4526)
db $43,$58,$20
Tileset0FWarpTileIDs: ; c529 (3:4529)
db $1B
Tileset0BWarpTileIDs: ; c52a (3:452a)
db $13,$FF
Tileset17WarpTileIDs: ; c52c (3:452c)
db $1B,$3B
Tileset0EWarpTileIDs: ; c52e (3:452e)
Tileset15WarpTileIDs: ; c52e (3:452e)
db $FF
Func_c52f: ; c52f (3:452f)
ld a, [W_CURMAP] ; $d35e
cp SAFARI_ZONE_EAST
ret c
cp UNKNOWN_DUNGEON_2
ret nc
ld hl, wTileMap
ld b, $3
ld c, $7
call TextBoxBorder
FuncCoord 1, 1 ; $c3b5
ld hl, Coord
ld de, wSafariSteps ; $d70d
ld bc, $203
call PrintNumber
FuncCoord 4, 1 ; $c3b8
ld hl, Coord
ld de, SafariSteps ; $4579
call PlaceString
FuncCoord 1, 3 ; $c3dd
ld hl, Coord
ld de, SafariBallText ; $457e
call PlaceString
ld a, [W_NUMSAFARIBALLS] ; $da47
cp $a
jr nc, .asm_c56d
FuncCoord 5, 3 ; $c3e1
ld hl, Coord
ld a, $7f
ld [hl], a
.asm_c56d
FuncCoord 6, 3 ; $c3e2
ld hl, Coord
ld de, W_NUMSAFARIBALLS ; $da47
ld bc, $102
jp PrintNumber
SafariSteps: ; c579 (3:4579)
db "/500@"
SafariBallText: ; c57e (3:457e)
db "BALL×× @"
Func_c586: ; c586 (3:4586)
call Load16BitRegisters
Func_c589: ; c589 (3:4589)
ld a, [W_YCOORD] ; $d361
ld d, a
ld a, [W_XCOORD] ; $d362
ld e, a
ld a, [$c109]
and a
jr nz, .asm_c59d
FuncCoord 8, 11 ; $c484
ld a, [Coord]
inc d
jr .asm_c5b9
.asm_c59d
cp $4
jr nz, .asm_c5a7
FuncCoord 8, 7 ; $c434
ld a, [Coord]
dec d
jr .asm_c5b9
.asm_c5a7
cp $8
jr nz, .asm_c5b1
FuncCoord 6, 9 ; $c45a
ld a, [Coord]
dec e
jr .asm_c5b9
.asm_c5b1
cp $c
jr nz, .asm_c5b9
FuncCoord 10, 9 ; $c45e
ld a, [Coord]
inc e
.asm_c5b9
ld c, a
ld [$cfc6], a
ret
Func_c5be: ; c5be (3:45be)
xor a
ld [$FF00+$db], a
ld hl, W_YCOORD ; $d361
ld a, [hli]
ld d, a
ld e, [hl]
ld a, [$c109]
and a
jr nz, .asm_c5d8
ld hl, $ffdb
set 0, [hl]
FuncCoord 8, 13 ; $c4ac
ld a, [Coord]
inc d
jr .asm_c603
.asm_c5d8
cp $4
jr nz, .asm_c5e7
ld hl, $ffdb
set 1, [hl]
FuncCoord 8, 5 ; $c40c
ld a, [Coord]
dec d
jr .asm_c603
.asm_c5e7
cp $8
jr nz, .asm_c5f6
ld hl, $ffdb
set 2, [hl]
FuncCoord 4, 9 ; $c458
ld a, [Coord]
dec e
jr .asm_c603
.asm_c5f6
cp $c
jr nz, .asm_c603
ld hl, $ffdb
set 3, [hl]
FuncCoord 12, 9 ; $c460
ld a, [Coord]
inc e
.asm_c603
ld c, a
ld [$d71c], a
ld [$cfc6], a
ret
Func_c60b: ; c60b (3:460b)
call Func_c5be
ld hl, $d530
ld a, [hli]
ld h, [hl]
ld l, a
.asm_c614
ld a, [hli]
cp $ff
jr z, .asm_c632
cp c
jr nz, .asm_c614
ld hl, $c7e
call Func_c44
ld a, $ff
jr c, .asm_c632
ld a, [$d71c]
cp $15
ld a, $ff
jr z, .asm_c632
call Func_c636
.asm_c632
ld [$d71c], a
ret
Func_c636: ; c636 (3:4636)
ld a, [$d718]
dec a
swap a
ld d, $0
ld e, a
ld hl, $c214
add hl, de
ld a, [hli]
ld [$FF00+$dc], a
ld a, [hl]
ld [$FF00+$dd], a
ld a, [W_NUMSPRITES] ; $d4e1
ld c, a
ld de, $f
ld hl, $c214
ld a, [$FF00+$db]
and $3
jr z, .asm_c678
.asm_c659
inc hl
ld a, [$FF00+$dd]
cp [hl]
jr nz, .asm_c672
dec hl
ld a, [hli]
ld b, a
ld a, [$FF00+$db]
rrca
jr c, .asm_c66c
ld a, [$FF00+$dc]
dec a
jr .asm_c66f
.asm_c66c
ld a, [$FF00+$dc]
inc a
.asm_c66f
cp b
jr z, .asm_c697
.asm_c672
dec c
jr z, .asm_c69a
add hl, de
jr .asm_c659
.asm_c678
ld a, [hli]
ld b, a
ld a, [$FF00+$dc]
cp b
jr nz, .asm_c691
ld b, [hl]
ld a, [$FF00+$db]
bit 2, a
jr nz, .asm_c68b
ld a, [$FF00+$dd]
inc a
jr .asm_c68e
.asm_c68b
ld a, [$FF00+$dd]
dec a
.asm_c68e
cp b
jr z, .asm_c697
.asm_c691
dec c
jr z, .asm_c69a
add hl, de
jr .asm_c678
.asm_c697
ld a, $ff
ret
.asm_c69a
xor a
ret
Func_c69c: ; c69c (3:469c)
ld a, [$d730]
add a
jp c, .asm_c74f
ld a, [W_NUMINPARTY] ; $d163
and a
jp z, .asm_c74f
call Func_c8de
ld a, [$d13b]
and $3
jp nz, .asm_c74f
ld [wWhichPokemon], a ; $cf92
ld hl, W_PARTYMON1_STATUS ; $d16f
ld de, W_PARTYMON1 ; $d164
.asm_c6be
ld a, [hl]
and $8
jr z, .asm_c6fd
dec hl
dec hl
ld a, [hld]
ld b, a
ld a, [hli]
or b
jr z, .asm_c6fb
ld a, [hl]
dec a
ld [hld], a
inc a
jr nz, .asm_c6d5
dec [hl]
inc hl
jr .asm_c6fb
.asm_c6d5
ld a, [hli]
or [hl]
jr nz, .asm_c6fb
push hl
inc hl
inc hl
ld [hl], a
ld a, [de]
ld [$d11e], a
push de
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
xor a
ld [wJoypadForbiddenButtonsMask], a
call EnableAutoTextBoxDrawing
ld a, $d0
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
pop de
pop hl
.asm_c6fb
inc hl
inc hl
.asm_c6fd
inc de
ld a, [de]
inc a
jr z, .asm_c70e
ld bc, $2c
add hl, bc
push hl
ld hl, wWhichPokemon ; $cf92
inc [hl]
pop hl
jr .asm_c6be
.asm_c70e
ld hl, W_PARTYMON1_STATUS ; $d16f
ld a, [W_NUMINPARTY] ; $d163
ld d, a
ld e, $0
.asm_c717
ld a, [hl]
and $8
or e
ld e, a
ld bc, $2c
add hl, bc
dec d
jr nz, .asm_c717
ld a, e
and a
jr z, .asm_c733
ld b, $2
ld a, $1f
call Predef ; indirect jump to Func_480eb (480eb (12:40eb))
ld a, $97
call PlaySound
.asm_c733
ld a, $14
call Predef ; indirect jump to AnyPokemonAliveCheck (3ca83 (f:4a83))
ld a, d
and a
jr nz, .asm_c74f
call EnableAutoTextBoxDrawing
ld a, $d1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d72e
set 5, [hl]
ld a, $ff
jr .asm_c750
.asm_c74f
xor a
.asm_c750
ld [$d12d], a
ret
Func_c754: ; c754 (3:4754)
call Load16BitRegisters
push hl
ld d, $0
ld a, [W_CURMAPTILESET] ; $d367
add a
add a
ld b, a
add a
add b
jr nc, .asm_c765
inc d
.asm_c765
ld e, a
ld hl, TilesetsHeadPtr
add hl, de
ld de, $d52b
ld c, $b
.asm_c76f
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_c76f
ld a, [hl]
ld [$FF00+$d7], a
xor a
ld [$FF00+$d8], a
pop hl
ld a, [W_CURMAPTILESET] ; $d367
push hl
push de
ld hl, DungeonTilesetIDs ; $47b2
ld de, $1
call IsInArray
pop de
pop hl
jr c, .asm_c797
ld a, [W_CURMAPTILESET] ; $d367
ld b, a
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
cp b
jr z, .asm_c7b1
.asm_c797
ld a, [$d42f]
cp $ff
jr z, .asm_c7b1
call LoadDestinationWarpPosition
ld a, [W_YCOORD] ; $d361
and $1
ld [W_YBLOCKCOORD], a ; $d363
ld a, [W_XCOORD] ; $d362
and $1
ld [W_XBLOCKCOORD], a ; $d364
.asm_c7b1
ret
DungeonTilesetIDs: ; c7b2 (3:47b2)
db $03,$0A,$0D,$11,$12,$13,$0C,$14,$16,$0F,$07,$FF
TilesetsHeadPtr: ; c7be (3:47be)
TSETHEAD Tset00_Block,Tset00_GFX,Tset00_Coll,$FF,$FF,$FF,$52,2
TSETHEAD Tset01_Block,Tset01_GFX,Tset01_Coll,$FF,$FF,$FF,$FF,0
TSETHEAD Tset02_Block,Tset02_GFX,Tset02_Coll,$18,$19,$1E,$FF,0
TSETHEAD Tset03_Block,Tset03_GFX,Tset03_Coll,$FF,$FF,$FF,$20,1
TSETHEAD Tset01_Block,Tset01_GFX,Tset01_Coll,$FF,$FF,$FF,$FF,0
TSETHEAD Tset05_Block,Tset05_GFX,Tset05_Coll,$3A,$FF,$FF,$FF,2
TSETHEAD Tset02_Block,Tset02_GFX,Tset02_Coll,$18,$19,$1E,$FF,0
TSETHEAD Tset05_Block,Tset05_GFX,Tset05_Coll,$3A,$FF,$FF,$FF,2
TSETHEAD Tset08_Block,Tset08_GFX,Tset08_Coll,$FF,$FF,$FF,$FF,0
TSETHEAD Tset09_Block,Tset09_GFX,Tset09_Coll,$17,$32,$FF,$FF,0
TSETHEAD Tset09_Block,Tset09_GFX,Tset09_Coll,$17,$32,$FF,$FF,0
TSETHEAD Tset0B_Block,Tset0B_GFX,Tset0B_Coll,$FF,$FF,$FF,$FF,0
TSETHEAD Tset09_Block,Tset09_GFX,Tset09_Coll,$17,$32,$FF,$FF,0
TSETHEAD Tset0D_Block,Tset0D_GFX,Tset0D_Coll,$FF,$FF,$FF,$FF,1
TSETHEAD Tset0E_Block,Tset0E_GFX,Tset0E_Coll,$FF,$FF,$FF,$FF,1
TSETHEAD Tset0F_Block,Tset0F_GFX,Tset0F_Coll,$12,$FF,$FF,$FF,0
TSETHEAD Tset10_Block,Tset10_GFX,Tset10_Coll,$FF,$FF,$FF,$FF,0
TSETHEAD Tset11_Block,Tset11_GFX,Tset11_Coll,$FF,$FF,$FF,$FF,1
TSETHEAD Tset12_Block,Tset12_GFX,Tset12_Coll,$15,$36,$FF,$FF,0
TSETHEAD Tset13_Block,Tset13_GFX,Tset13_Coll,$FF,$FF,$FF,$FF,0
TSETHEAD Tset14_Block,Tset14_GFX,Tset14_Coll,$FF,$FF,$FF,$FF,0
TSETHEAD Tset15_Block,Tset15_GFX,Tset15_Coll,$07,$17,$FF,$FF,0
TSETHEAD Tset16_Block,Tset16_GFX,Tset16_Coll,$12,$FF,$FF,$FF,1
TSETHEAD Tset17_Block,Tset17_GFX,Tset17_Coll,$FF,$FF,$FF,$45,1
Func_c8de: ; c8de (3:48de)
ld a, [W_DAYCARE_IN_USE]
and a
ret z
ld hl, $da6f
inc [hl]
ret nz
dec hl
inc [hl]
ret nz
dec hl
inc [hl]
ld a, [hl]
cp $50
ret c
ld a, $50
ld [hl], a
ret
; data for default hidden/shown
; objects for each map ($00-$F8)
; Table of 2-Byte pointers, one pointer per map,
; goes up to Map_F7, ends with $FFFF.
; points to table listing all missable object in the area
MapHSPointers: ; c8f5 (3:48f5)
dw MapHS00
dw MapHS01
dw MapHS02
dw MapHS03
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS0A
dw MapHSXX
dw MapHSXX
dw MapHS0D
dw MapHSXX
dw MapHS0F
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS14
dw MapHSXX
dw MapHSXX
dw MapHS17
dw MapHSXX
dw MapHSXX
dw MapHS1A
dw MapHS1B
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS21
dw MapHSXX
dw MapHS23
dw MapHS24
dw MapHSXX
dw MapHSXX
dw MapHS27
dw MapHS28
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS2D
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS33
dw MapHS34
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS3B
dw MapHSXX
dw MapHS3D
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS53
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS58
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS60
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS66
dw MapHS67
dw MapHS68
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS6C
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS78
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS84
dw MapHSXX
dw MapHSXX
dw MapHS87
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS8F
dw MapHS90
dw MapHS91
dw MapHS92
dw MapHS93
dw MapHS94
dw MapHS95
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS9B
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHS9F
dw MapHSA0
dw MapHSA1
dw MapHSA2
dw MapHSXX
dw MapHSXX
dw MapHSA5
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSB1
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSB5
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSC0
dw MapHSXX
dw MapHSC2
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSC6
dw MapHSC7
dw MapHSC8
dw MapHSC9
dw MapHSCA
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSCF
dw MapHSD0
dw MapHSD1
dw MapHSD2
dw MapHSD3
dw MapHSD4
dw MapHSD5
dw MapHSD6
dw MapHSD7
dw MapHSD8
dw MapHSD9
dw MapHSDA
dw MapHSDB
dw MapHSDC
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSE2
dw MapHSE3
dw MapHSE4
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSE9
dw MapHSEA
dw MapHSEB
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw MapHSF4
dw MapHSXX
dw MapHSXX
dw MapHSXX
dw $FFFF
; Structure:
; 3 bytes per object
; [Map_ID][Object_ID][H/S]
;
; Program stops reading when either:
; a) Map_ID = $FF
; b) Map_ID ≠ currentMapID
;
; This Data is loaded into RAM at $D5CE-$D5F?. (W_MISSABLEOBJECTLIST)
; These constants come from the bytes for Predef functions:
Hide equ $11
Show equ $15
MapHSXX: ; cae7 (3:4ae7)
db $FF,$FF,$FF
MapHS00: ; caea (3:4aea)
db PALLET_TOWN,$01,Hide
MapHS01: ; caed (3:4aed)
db VIRIDIAN_CITY,$05,Show
db VIRIDIAN_CITY,$07,Hide
MapHS02: ; caf3 (3:4af3)
db PEWTER_CITY,$03,Show
db PEWTER_CITY,$05,Show
MapHS03: ; caf9 (3:4af9)
db CERULEAN_CITY,$01,Hide
db CERULEAN_CITY,$02,Show
db CERULEAN_CITY,$06,Hide
db CERULEAN_CITY,$0A,Show
db CERULEAN_CITY,$0B,Show
MapHS0A: ; cb08 (3:4b08)
db SAFFRON_CITY,$01,Show
db SAFFRON_CITY,$02,Show
db SAFFRON_CITY,$03,Show
db SAFFRON_CITY,$04,Show
db SAFFRON_CITY,$05,Show
db SAFFRON_CITY,$06,Show
db SAFFRON_CITY,$07,Show
db SAFFRON_CITY,$08,Hide
db SAFFRON_CITY,$09,Hide
db SAFFRON_CITY,$0A,Hide
db SAFFRON_CITY,$0B,Hide
db SAFFRON_CITY,$0C,Hide
db SAFFRON_CITY,$0D,Hide
db SAFFRON_CITY,$0E,Show
db SAFFRON_CITY,$0F,Hide
MapHS0D: ; cb35 (3:4b35)
db ROUTE_2,$01,Show
db ROUTE_2,$02,Show
MapHS0F: ; cb3b (3:4b3b)
db ROUTE_4,$03,Show
MapHS14: ; cb3e (3:4b3e)
db ROUTE_9,$0A,Show
MapHS17: ; cb41 (3:4b41)
db ROUTE_12,$01,Show
db ROUTE_12,$09,Show
db ROUTE_12,$0A,Show
MapHS1A: ; cb4a (3:4b4a)
db ROUTE_15,$0B,Show
MapHS1B: ; cb4d (3:4b4d)
db ROUTE_16,$07,Show
MapHS21: ; cb50 (3:4b50)
db ROUTE_22,$01,Hide
db ROUTE_22,$02,Hide
MapHS23: ; cb56 (3:4b56)
db ROUTE_24,$01,Show
db ROUTE_24,$08,Show
MapHS24: ; cb5c (3:4b5c)
db ROUTE_25,$0A,Show
MapHS27: ; cb5f (3:4b5f)
db BLUES_HOUSE,$01,Show
db BLUES_HOUSE,$02,Hide
db BLUES_HOUSE,$03,Show
MapHS28: ; cb68 (3:4b68)
db OAKS_LAB,$01,Show
db OAKS_LAB,$02,Show
db OAKS_LAB,$03,Show
db OAKS_LAB,$04,Show
db OAKS_LAB,$05,Hide
db OAKS_LAB,$06,Show
db OAKS_LAB,$07,Show
db OAKS_LAB,$08,Hide
MapHS2D: ; cb80 (3:4b80)
db VIRIDIAN_GYM,$01,Show
db VIRIDIAN_GYM,$0B,Show
MapHS34: ; cb86 (3:4b86)
db MUSEUM_1F,$05,Show
MapHSE4: ; cb89 (3:4b89)
db UNKNOWN_DUNGEON_1,$01,Show
db UNKNOWN_DUNGEON_1,$02,Show
db UNKNOWN_DUNGEON_1,$03,Show
MapHS8F: ; cb92 (3:4b92)
db POKEMONTOWER_2,$01,Show
MapHS90: ; cb95 (3:4b95)
db POKEMONTOWER_3,$04,Show
MapHS91: ; cb98 (3:4b98)
db POKEMONTOWER_4,$04,Show
db POKEMONTOWER_4,$05,Show
db POKEMONTOWER_4,$06,Show
MapHS92: ; cba1 (3:4ba1)
db POKEMONTOWER_5,$06,Show
MapHS93: ; cba4 (3:4ba4)
db POKEMONTOWER_6,$04,Show
db POKEMONTOWER_6,$05,Show
MapHS94: ; cbaa (3:4baa)
db POKEMONTOWER_7,$01,Show
db POKEMONTOWER_7,$02,Show
db POKEMONTOWER_7,$03,Show
db POKEMONTOWER_7,$04,Show
MapHS95: ; cbb6 (3:4bb6)
db LAVENDER_HOUSE_1,$05,Hide
MapHS84: ; cbb9 (3:4bb9)
db CELADON_MANSION_5,$02,Show
MapHS87: ; cbbc (3:4bbc)
db GAME_CORNER,$0B,Show
MapHS9B: ; cbbf (3:4bbf)
db FUCHSIA_HOUSE_2,$02,Show
MapHSA5: ; cbc2 (3:4bc2)
db MANSION_1,$02,Show
db MANSION_1,$03,Show
MapHSB1: ; cbc8 (3:4bc8)
db FIGHTINGDOJO,$06,Show
db FIGHTINGDOJO,$07,Show
MapHSB5: ; cbce (3:4bce)
db SILPH_CO_1F,$01,Hide
MapHS53: ; cbd1 (3:4bd1)
db POWER_PLANT,$01,Show
db POWER_PLANT,$02,Show
db POWER_PLANT,$03,Show
db POWER_PLANT,$04,Show
db POWER_PLANT,$05,Show
db POWER_PLANT,$06,Show
db POWER_PLANT,$07,Show
db POWER_PLANT,$08,Show
db POWER_PLANT,$09,Show
db POWER_PLANT,$0A,Show
db POWER_PLANT,$0B,Show
db POWER_PLANT,$0C,Show
db POWER_PLANT,$0D,Show
db POWER_PLANT,$0E,Show
MapHSC2: ; cbfb (3:4bfb)
db VICTORY_ROAD_2,$06,Show
db VICTORY_ROAD_2,$07,Show
db VICTORY_ROAD_2,$08,Show
db VICTORY_ROAD_2,$09,Show
db VICTORY_ROAD_2,$0A,Show
db VICTORY_ROAD_2,$0D,Show
MapHS58: ; cc0d (3:4c0d)
db BILLS_HOUSE,$01,Show
db BILLS_HOUSE,$02,Hide
db BILLS_HOUSE,$03,Hide
MapHS33: ; cc16 (3:4c16)
db VIRIDIAN_FOREST,$05,Show
db VIRIDIAN_FOREST,$06,Show
db VIRIDIAN_FOREST,$07,Show
MapHS3B: ; cc1f (3:4c1f)
db MT_MOON_1,$08,Show
db MT_MOON_1,$09,Show
db MT_MOON_1,$0A,Show
db MT_MOON_1,$0B,Show
db MT_MOON_1,$0C,Show
db MT_MOON_1,$0D,Show
MapHS3D: ; cc31 (3:4c31)
db MT_MOON_3,$06,Show
db MT_MOON_3,$07,Show
db MT_MOON_3,$08,Show
db MT_MOON_3,$09,Show
MapHS60: ; cc3d (3:4c3d)
db SS_ANNE_2,$02,Hide
MapHS66: ; cc40 (3:4c40)
db SS_ANNE_8,$0A,Show
MapHS67: ; cc43 (3:4c43)
db SS_ANNE_9,$06,Show
db SS_ANNE_9,$09,Show
MapHS68: ; cc49 (3:4c49)
db SS_ANNE_10,$09,Show
db SS_ANNE_10,$0A,Show
db SS_ANNE_10,$0B,Show
MapHSC6: ; cc52 (3:4c52)
db VICTORY_ROAD_3,$05,Show
db VICTORY_ROAD_3,$06,Show
db VICTORY_ROAD_3,$0A,Show
MapHSC7: ; cc5b (3:4c5b)
db ROCKET_HIDEOUT_1,$06,Show
db ROCKET_HIDEOUT_1,$07,Show
MapHSC8: ; cc61 (3:4c61)
db ROCKET_HIDEOUT_2,$02,Show
db ROCKET_HIDEOUT_2,$03,Show
db ROCKET_HIDEOUT_2,$04,Show
db ROCKET_HIDEOUT_2,$05,Show
MapHSC9: ; cc6d (3:4c6d)
db ROCKET_HIDEOUT_3,$03,Show
db ROCKET_HIDEOUT_3,$04,Show
MapHSCA: ; cc73 (3:4c73)
db ROCKET_HIDEOUT_4,$01,Show
db ROCKET_HIDEOUT_4,$05,Show
db ROCKET_HIDEOUT_4,$06,Show
db ROCKET_HIDEOUT_4,$07,Show
db ROCKET_HIDEOUT_4,$08,Hide
db ROCKET_HIDEOUT_4,$09,Hide
MapHSCF: ; cc85 (3:4c85)
db SILPH_CO_2F,$01,Show
db SILPH_CO_2F,$02,Show
db SILPH_CO_2F,$03,Show
db SILPH_CO_2F,$04,Show
db SILPH_CO_2F,$05,Show
MapHSD0: ; cc94 (3:4c94)
db SILPH_CO_3F,$02,Show
db SILPH_CO_3F,$03,Show
db SILPH_CO_3F,$04,Show
MapHSD1: ; cc9d (3:4c9d)
db SILPH_CO_4F,$02,Show
db SILPH_CO_4F,$03,Show
db SILPH_CO_4F,$04,Show
db SILPH_CO_4F,$05,Show
db SILPH_CO_4F,$06,Show
db SILPH_CO_4F,$07,Show
MapHSD2: ; ccaf (3:4caf)
db SILPH_CO_5F,$02,Show
db SILPH_CO_5F,$03,Show
db SILPH_CO_5F,$04,Show
db SILPH_CO_5F,$05,Show
db SILPH_CO_5F,$06,Show
db SILPH_CO_5F,$07,Show
db SILPH_CO_5F,$08,Show
MapHSD3: ; ccc4 (3:4cc4)
db SILPH_CO_6F,$06,Show
db SILPH_CO_6F,$07,Show
db SILPH_CO_6F,$08,Show
db SILPH_CO_6F,$09,Show
db SILPH_CO_6F,$0A,Show
MapHSD4: ; ccd3 (3:4cd3)
db SILPH_CO_7F,$05,Show
db SILPH_CO_7F,$06,Show
db SILPH_CO_7F,$07,Show
db SILPH_CO_7F,$08,Show
db SILPH_CO_7F,$09,Show
db SILPH_CO_7F,$0A,Show
db SILPH_CO_7F,$0B,Show
db SILPH_CO_7F,$0C,Show
MapHSD5: ; cceb (3:4ceb)
db SILPH_CO_8F,$02,Show
db SILPH_CO_8F,$03,Show
db SILPH_CO_8F,$04,Show
MapHSE9: ; ccf4 (3:4cf4)
db SILPH_CO_9F,$02,Show
db SILPH_CO_9F,$03,Show
db SILPH_CO_9F,$04,Show
MapHSEA: ; ccfd (3:4cfd)
db SILPH_CO_10F,$01,Show
db SILPH_CO_10F,$02,Show
db SILPH_CO_10F,$03,Show
db SILPH_CO_10F,$04,Show
db SILPH_CO_10F,$05,Show
db SILPH_CO_10F,$06,Show
MapHSEB: ; cd0f (3:4d0f)
db SILPH_CO_11F,$03,Show
db SILPH_CO_11F,$04,Show
db SILPH_CO_11F,$05,Show
MapHSF4: ; cd18 (3:4d18)
db $F4,$02,Show
MapHSD6: ; cd1b (3:4d1b)
db MANSION_2,$02,Show
MapHSD7: ; cd1e (3:4d1e)
db MANSION_3,$03,Show
db MANSION_3,$04,Show
MapHSD8: ; cd24 (3:4d24)
db MANSION_4,$03,Show
db MANSION_4,$04,Show
db MANSION_4,$05,Show
db MANSION_4,$06,Show
db MANSION_4,$08,Show
MapHSD9: ; cd33 (3:4d33)
db SAFARI_ZONE_EAST,$01,Show
db SAFARI_ZONE_EAST,$02,Show
db SAFARI_ZONE_EAST,$03,Show
db SAFARI_ZONE_EAST,$04,Show
MapHSDA: ; cd3f (3:4d3f)
db SAFARI_ZONE_NORTH,$01,Show
db SAFARI_ZONE_NORTH,$02,Show
MapHSDB: ; cd45 (3:4d45)
db SAFARI_ZONE_WEST,$01,Show
db SAFARI_ZONE_WEST,$02,Show
db SAFARI_ZONE_WEST,$03,Show
db SAFARI_ZONE_WEST,$04,Show
MapHSDC: ; cd51 (3:4d51)
db SAFARI_ZONE_CENTER,$01,Show
MapHSE2: ; cd54 (3:4d54)
db UNKNOWN_DUNGEON_2,$01,Show
db UNKNOWN_DUNGEON_2,$02,Show
db UNKNOWN_DUNGEON_2,$03,Show
MapHSE3: ; cd5d (3:4d5d)
db UNKNOWN_DUNGEON_3,$01,Show
db UNKNOWN_DUNGEON_3,$02,Show
db UNKNOWN_DUNGEON_3,$03,Show
MapHS6C: ; cd66 (3:4d66)
db VICTORY_ROAD_1,$03,Show
db VICTORY_ROAD_1,$04,Show
MapHS78: ; cd6c (3:4d6c)
db CHAMPIONS_ROOM,$02,Hide
MapHSC0: ; cd6f (3:4d6f)
db SEAFOAM_ISLANDS_1,$01,Show
db SEAFOAM_ISLANDS_1,$02,Show
MapHS9F: ; cd75 (3:4d75)
db SEAFOAM_ISLANDS_2,$01,Hide
db SEAFOAM_ISLANDS_2,$02,Hide
MapHSA0: ; cd7b (3:4d7b)
db SEAFOAM_ISLANDS_3,$01,Hide
db SEAFOAM_ISLANDS_3,$02,Hide
MapHSA1: ; cd81 (3:4d81)
db SEAFOAM_ISLANDS_4,$02,Show
db SEAFOAM_ISLANDS_4,$03,Show
db SEAFOAM_ISLANDS_4,$05,Hide
db SEAFOAM_ISLANDS_4,$06,Hide
MapHSA2: ; cd8d (3:4d8d)
db SEAFOAM_ISLANDS_5,$01,Hide
db SEAFOAM_ISLANDS_5,$02,Hide
db SEAFOAM_ISLANDS_5,$03,Show
db $FF,$01,Show
Func_cd99: ; cd99 (3:4d99)
ld hl, $d728
set 0, [hl]
ld hl, UsedStrengthText ; $4daa
call PrintText
ld hl, UnnamedText_cdbb ; $4dbb
jp PrintText
UsedStrengthText: ; cdaa (3:4daa)
TX_FAR _UsedStrengthText
db $08 ; asm
ld a, [$cf91]
call PlayCry
call Delay3
jp TextScriptEnd
UnnamedText_cdbb: ; cdbb (3:4dbb)
TX_FAR _UnnamedText_cdbb
db "@"
Func_cdc0: ; cdc0 (3:4dc0)
ld hl, $d728
set 1, [hl]
ld a, [$d732]
bit 5, a
jr nz, .asm_cdec
ld a, [W_CURMAP] ; $d35e
cp $a2
ret nz
ld a, [$d881]
and $3
cp $3
ret z
ld hl, CoordsData_cdf7 ; $4df7
call ArePlayerCoordsInArray
ret nc
ld hl, $d728
res 1, [hl]
ld hl, UnnamedText_cdfa ; $4dfa
jp PrintText
.asm_cdec
ld hl, $d728
res 1, [hl]
ld hl, UnnamedText_cdff ; $4dff
jp PrintText
CoordsData_cdf7: ; cdf7 (3:4df7)
db $0B,$07,$FF
UnnamedText_cdfa: ; cdfa (3:4dfa)
TX_FAR _UnnamedText_cdfa
db "@"
UnnamedText_cdff: ; cdff (3:4dff)
TX_FAR _UnnamedText_cdff
db "@"
; function to add an item (in varying quantities) to the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF91] = item ID
; [$CF96] = item quantity
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory_: ; ce04 (3:4e04)
ld a,[$cf96] ; a = item quantity
push af
push bc
push de
push hl
push hl
ld d,50 ; PC box can hold 50 items
ld a,wNumBagItems & $FF
cp l
jr nz,.checkIfInventoryFull
ld a,wNumBagItems >> 8
cp h
jr nz,.checkIfInventoryFull
; if the destination is the bag
ld d,20 ; bag can hold 20 items
.checkIfInventoryFull
ld a,[hl]
sub d
ld d,a
ld a,[hli]
and a
jr z,.addNewItem
.loop
ld a,[hli]
ld b,a ; b = ID of current item in table
ld a,[$cf91] ; a = ID of item being added
cp b ; does the current item in the table match the item being added?
jp z,.increaseItemQuantity ; if so, increase the item's quantity
inc hl
ld a,[hl]
cp a,$ff ; is it the end of the table?
jr nz,.loop
.addNewItem ; add an item not yet in the inventory
pop hl
ld a,d
and a ; is there room for a new item slot?
jr z,.done
; if there is room
inc [hl] ; increment the number of items in the inventory
ld a,[hl] ; the number of items will be the index of the new item
add a
dec a
ld c,a
ld b,0
add hl,bc ; hl = address to store the item
ld a,[$cf91]
ld [hli],a ; store item ID
ld a,[$cf96]
ld [hli],a ; store item quantity
ld [hl],$ff ; store terminator
jp .success
.increaseItemQuantity ; increase the quantity of an item already in the inventory
ld a,[$cf96]
ld b,a ; b = quantity to add
ld a,[hl] ; a = existing item quantity
add b ; a = new item quantity
cp a,100
jp c,.storeNewQuantity ; if the new quantity is less than 100, store it
; if the new quantity is greater than or equal to 100,
; try to max out the current slot and add the rest in a new slot
sub a,99
ld [$cf96],a ; a = amount left over (to put in the new slot)
ld a,d
and a ; is there room for a new item slot?
jr z,.increaseItemQuantityFailed
; if so, store 99 in the current slot and store the rest in a new slot
ld a,99
ld [hli],a
jp .loop
.increaseItemQuantityFailed
pop hl
and a
jr .done
.storeNewQuantity
ld [hl],a
pop hl
.success
scf
.done
pop hl
pop de
pop bc
pop bc
ld a,b
ld [$cf96],a ; restore the initial value from when the function was called
ret
; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF92] = index (within the inventory) of the item to remove
; [$CF96] = quantity to remove
RemoveItemFromInventory_: ; ce74 (3:4e74)
push hl
inc hl
ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed
sla a
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
inc hl
ld a,[$cf96] ; quantity being removed
ld e,a
ld a,[hl] ; a = current quantity
sub e
ld [hld],a ; store new quantity
ld [$cf97],a
and a
jr nz,.skipMovingUpSlots
; if the remaining quantity is 0,
; remove the emptied item slot and move up all the following item slots
.moveSlotsUp
ld e,l
ld d,h
inc de
inc de ; de = address of the slot following the emptied one
.loop ; loop to move up the following slots
ld a,[de]
inc de
ld [hli],a
cp a,$ff
jr nz,.loop
; update menu info
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
ld [$cc2c],a
ld [$d07e],a
pop hl
ld a,[hl] ; a = number of items in inventory
dec a ; decrement the number of items
ld [hl],a ; store new number of items
ld [$d12a],a
cp a,2
jr c,.done
ld [wMaxMenuItem],a
jr .done
.skipMovingUpSlots
pop hl
.done
ret
; wild pokemon data: from 4EB8 to 55C7
LoadWildData: ; ceb8 (3:4eb8)
ld hl,WildDataPointers
ld a,[W_CURMAP]
; get wild data for current map
ld c,a
ld b,0
add hl,bc
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to wild data for current map
ld a,[hli]
ld [W_GRASSRATE],a
and a
jr z,.NoGrassData ; if no grass data, skip to surfing data
push hl
ld de,W_GRASSMONS ; otherwise, load grass data
ld bc,$0014
call CopyData
pop hl
ld bc,$0014
add hl,bc
.NoGrassData
ld a,[hli]
ld [W_WATERRATE],a
and a
ret z ; if no water data, we're done
ld de,W_WATERMONS ; otherwise, load surfing data
ld bc,$0014
jp CopyData
WildDataPointers: ; ceeb (3:4eeb)
dw NoMons ; PALLET_TOWN
dw NoMons ; VIRIDIAN_CITY
dw NoMons ; PEWTER_CITY
dw NoMons ; CERULEAN_CITY
dw NoMons ; LAVENDER_TOWN
dw NoMons ; VERMILION_CITY
dw NoMons ; CELADON_CITY
dw NoMons ; FUCHSIA_CITY
dw NoMons ; CINNABAR_ISLAND
dw NoMons ; INDIGO_PLATEAU
dw NoMons ; SAFFRON_CITY
dw NoMons ; unused
dw Route1Mons ; ROUTE_1
dw Route2Mons ; ROUTE_2
dw Route3Mons ; ROUTE_3
dw Route4Mons ; ROUTE_4
dw Route5Mons ; ROUTE_5
dw Route6Mons ; ROUTE_6
dw Route7Mons ; ROUTE_7
dw Route8Mons ; ROUTE_8
dw Route9Mons ; ROUTE_9
dw Route10Mons ; ROUTE_10
dw Route11Mons ; ROUTE_11
dw Route12Mons ; ROUTE_12
dw Route13Mons ; ROUTE_13
dw Route14Mons ; ROUTE_14
dw Route15Mons ; ROUTE_15
dw Route16Mons ; ROUTE_16
dw Route17Mons ; ROUTE_17
dw Route18Mons ; ROUTE_18
dw WaterMons ; ROUTE_19
dw WaterMons ; ROUTE_20
dw Route21Mons ; ROUTE_21
dw Route22Mons ; ROUTE_22
dw Route23Mons ; ROUTE_23
dw Route24Mons ; ROUTE_24
dw Route25Mons ; ROUTE_25
dw NoMons ; REDS_HOUSE_1F
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw ForestMons ; ViridianForest
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw MoonMons1
dw MoonMonsB1
dw MoonMonsB2
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw TunnelMonsB1
dw PowerPlantMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw PlateauMons1
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw TowerMons1
dw TowerMons2
dw TowerMons3
dw TowerMons4
dw TowerMons5
dw TowerMons6
dw TowerMons7
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw IslandMonsB1
dw IslandMonsB2
dw IslandMonsB3
dw IslandMonsB4
dw NoMons
dw NoMons
dw MansionMons1
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw IslandMons1
dw NoMons
dw PlateauMons2
dw NoMons
dw NoMons
dw CaveMons
dw PlateauMons3
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw MansionMons2
dw MansionMons3
dw MansionMonsB1
dw ZoneMons1
dw ZoneMons2
dw ZoneMons3
dw ZoneMonsCenter
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw DungeonMons2
dw DungeonMonsB1
dw DungeonMons1
dw NoMons
dw NoMons
dw NoMons
dw TunnelMonsB2
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw NoMons
dw $FFFF
; wild pokemon data is divided into two parts.
; first part: pokemon found in grass
; second part: pokemon found while surfing
; each part goes as follows:
; if first byte == 00, then
; no wild pokemon on this map
; if first byte != 00, then
; first byte is encounter rate
; followed by 20 bytes:
; level, species (ten times)
IF _RED
NoMons: ; d0dd (3:50dd)
db $00
db $00
Route1Mons: ; d0df (3:50df)
db $19
db 3,PIDGEY
db 3,RATTATA
db 3,RATTATA
db 2,RATTATA
db 2,PIDGEY
db 3,PIDGEY
db 3,PIDGEY
db 4,RATTATA
db 4,PIDGEY
db 5,PIDGEY
db $00
Route2Mons: ; d0f5 (3:50f5)
db $19
db 3,RATTATA
db 3,PIDGEY
db 4,PIDGEY
db 4,RATTATA
db 5,PIDGEY
db 3,WEEDLE
db 2,RATTATA
db 5,RATTATA
db 4,WEEDLE
db 5,WEEDLE
db $00
Route22Mons: ; d10b (3:510b)
db $19
db 3,RATTATA
db 3,NIDORAN_M
db 4,RATTATA
db 4,NIDORAN_M
db 2,RATTATA
db 2,NIDORAN_M
db 3,SPEAROW
db 5,SPEAROW
db 3,NIDORAN_F
db 4,NIDORAN_F
db $00
ForestMons: ; d121 (3:5121)
db $08
db 4,WEEDLE
db 5,KAKUNA
db 3,WEEDLE
db 5,WEEDLE
db 4,KAKUNA
db 6,KAKUNA
db 4,METAPOD
db 3,CATERPIE
db 3,PIKACHU
db 5,PIKACHU
db $00
Route3Mons: ; d137 (3:5137)
db $14
db 6,PIDGEY
db 5,SPEAROW
db 7,PIDGEY
db 6,SPEAROW
db 7,SPEAROW
db 8,PIDGEY
db 8,SPEAROW
db 3,JIGGLYPUFF
db 5,JIGGLYPUFF
db 7,JIGGLYPUFF
db $00
MoonMons1: ; d14d (3:514d)
db $0A
db 8,ZUBAT
db 7,ZUBAT
db 9,ZUBAT
db 8,GEODUDE
db 6,ZUBAT
db 10,ZUBAT
db 10,GEODUDE
db 8,PARAS
db 11,ZUBAT
db 8,CLEFAIRY
db $00
MoonMonsB1: ; d163 (3:5163)
db $0A
db 8,ZUBAT
db 7,ZUBAT
db 7,GEODUDE
db 8,GEODUDE
db 9,ZUBAT
db 10,PARAS
db 10,ZUBAT
db 11,ZUBAT
db 9,CLEFAIRY
db 9,GEODUDE
db $00
MoonMonsB2: ; d179 (3:5179)
db $0A
db 9,ZUBAT
db 9,GEODUDE
db 10,ZUBAT
db 10,GEODUDE
db 11,ZUBAT
db 10,PARAS
db 12,PARAS
db 10,CLEFAIRY
db 12,ZUBAT
db 12,CLEFAIRY
db $00
Route4Mons: ; d18f (3:518f)
db $14
db 10,RATTATA
db 10,SPEAROW
db 8,RATTATA
db 6,EKANS
db 8,SPEAROW
db 10,EKANS
db 12,RATTATA
db 12,SPEAROW
db 8,EKANS
db 12,EKANS
db $00
Route24Mons: ; d1a5 (3:51a5)
db $19
db 7,WEEDLE
db 8,KAKUNA
db 12,PIDGEY
db 12,ODDISH
db 13,ODDISH
db 10,ABRA
db 14,ODDISH
db 13,PIDGEY
db 8,ABRA
db 12,ABRA
db $00
Route25Mons: ; d1bb (3:51bb)
db $0F
db 8,WEEDLE
db 9,KAKUNA
db 13,PIDGEY
db 12,ODDISH
db 13,ODDISH
db 12,ABRA
db 14,ODDISH
db 10,ABRA
db 7,METAPOD
db 8,CATERPIE
db $00
Route9Mons: ; d1d1 (3:51d1)
db $0F
db 16,RATTATA
db 16,SPEAROW
db 14,RATTATA
db 11,EKANS
db 13,SPEAROW
db 15,EKANS
db 17,RATTATA
db 17,SPEAROW
db 13,EKANS
db 17,EKANS
db $00
Route5Mons: ; d1e7 (3:51e7)
db $0F
db 13,ODDISH
db 13,PIDGEY
db 15,PIDGEY
db 10,MANKEY
db 12,MANKEY
db 15,ODDISH
db 16,ODDISH
db 16,PIDGEY
db 14,MANKEY
db 16,MANKEY
db $00
Route6Mons: ; d1fd (3:51fd)
db $0F
db 13,ODDISH
db 13,PIDGEY
db 15,PIDGEY
db 10,MANKEY
db 12,MANKEY
db 15,ODDISH
db 16,ODDISH
db 16,PIDGEY
db 14,MANKEY
db 16,MANKEY
db $00
Route11Mons: ; d213 (3:5213)
db $0F
db 14,EKANS
db 15,SPEAROW
db 12,EKANS
db 9,DROWZEE
db 13,SPEAROW
db 13,DROWZEE
db 15,EKANS
db 17,SPEAROW
db 11,DROWZEE
db 15,DROWZEE
db $00
TunnelMonsB1: ; d229 (3:5229)
db $0F
db 16,ZUBAT
db 17,ZUBAT
db 17,GEODUDE
db 15,MACHOP
db 16,GEODUDE
db 18,ZUBAT
db 15,ZUBAT
db 17,MACHOP
db 13,ONIX
db 15,ONIX
db $00
TunnelMonsB2: ; d23f (3:523f)
db $0F
db 16,ZUBAT
db 17,ZUBAT
db 17,GEODUDE
db 15,MACHOP
db 16,GEODUDE
db 18,ZUBAT
db 17,MACHOP
db 17,ONIX
db 13,ONIX
db 18,GEODUDE
db $00
Route10Mons: ; d255 (3:5255)
db $0F
db 16,VOLTORB
db 16,SPEAROW
db 14,VOLTORB
db 11,EKANS
db 13,SPEAROW
db 15,EKANS
db 17,VOLTORB
db 17,SPEAROW
db 13,EKANS
db 17,EKANS
db $00
Route12Mons: ; d26b (3:526b)
db $0F
db 24,ODDISH
db 25,PIDGEY
db 23,PIDGEY
db 24,VENONAT
db 22,ODDISH
db 26,VENONAT
db 26,ODDISH
db 27,PIDGEY
db 28,GLOOM
db 30,GLOOM
db $00
Route8Mons: ; d281 (3:5281)
db $0F
db 18,PIDGEY
db 18,MANKEY
db 17,EKANS
db 16,GROWLITHE
db 20,PIDGEY
db 20,MANKEY
db 19,EKANS
db 17,GROWLITHE
db 15,GROWLITHE
db 18,GROWLITHE
db $00
Route7Mons: ; d297 (3:5297)
db $0F
db 19,PIDGEY
db 19,ODDISH
db 17,MANKEY
db 22,ODDISH
db 22,PIDGEY
db 18,MANKEY
db 18,GROWLITHE
db 20,GROWLITHE
db 19,MANKEY
db 20,MANKEY
db $00
TowerMons1: ; d2ad (3:52ad)
db $00
db $00
TowerMons2: ; d2af (3:52af)
db $00
db $00
TowerMons3: ; d2b1 (3:52b1)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 19,GASTLY
db 18,GASTLY
db 24,GASTLY
db 20,CUBONE
db 22,CUBONE
db 25,HAUNTER
db $00
TowerMons4: ; d2c7 (3:52c7)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 19,GASTLY
db 18,GASTLY
db 25,HAUNTER
db 20,CUBONE
db 22,CUBONE
db 24,GASTLY
db $00
TowerMons5: ; d2dd (3:52dd)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 19,GASTLY
db 18,GASTLY
db 25,HAUNTER
db 20,CUBONE
db 22,CUBONE
db 24,GASTLY
db $00
TowerMons6: ; d2f3 (3:52f3)
db $0F
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 20,GASTLY
db 19,GASTLY
db 26,HAUNTER
db 22,CUBONE
db 24,CUBONE
db 28,HAUNTER
db $00
TowerMons7: ; d309 (3:5309)
db $0F
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 20,GASTLY
db 28,HAUNTER
db 22,CUBONE
db 24,CUBONE
db 28,HAUNTER
db 30,HAUNTER
db $00
Route13Mons: ; d31f (3:531f)
db $14
db 24,ODDISH
db 25,PIDGEY
db 27,PIDGEY
db 24,VENONAT
db 22,ODDISH
db 26,VENONAT
db 26,ODDISH
db 25,DITTO
db 28,GLOOM
db 30,GLOOM
db $00
Route14Mons: ; d335 (3:5335)
db $0F
db 24,ODDISH
db 26,PIDGEY
db 23,DITTO
db 24,VENONAT
db 22,ODDISH
db 26,VENONAT
db 26,ODDISH
db 30,GLOOM
db 28,PIDGEOTTO
db 30,PIDGEOTTO
db $00
Route15Mons: ; d34b (3:534b)
db $0F
db 24,ODDISH
db 26,DITTO
db 23,PIDGEY
db 26,VENONAT
db 22,ODDISH
db 28,VENONAT
db 26,ODDISH
db 30,GLOOM
db 28,PIDGEOTTO
db 30,PIDGEOTTO
db $00
Route16Mons: ; d361 (3:5361)
db $19
db 20,SPEAROW
db 22,SPEAROW
db 18,RATTATA
db 20,DODUO
db 20,RATTATA
db 18,DODUO
db 22,DODUO
db 22,RATTATA
db 23,RATICATE
db 25,RATICATE
db $00
Route17Mons: ; d377 (3:5377)
db $19
db 20,SPEAROW
db 22,SPEAROW
db 25,RATICATE
db 24,DODUO
db 27,RATICATE
db 26,DODUO
db 28,DODUO
db 29,RATICATE
db 25,FEAROW
db 27,FEAROW
db $00
Route18Mons: ; d38d (3:538d)
db $19
db 20,SPEAROW
db 22,SPEAROW
db 25,RATICATE
db 24,DODUO
db 25,FEAROW
db 26,DODUO
db 28,DODUO
db 29,RATICATE
db 27,FEAROW
db 29,FEAROW
db $00
ZoneMonsCenter: ; d3a3 (3:53a3)
db $1E
db 22,NIDORAN_M
db 25,RHYHORN
db 22,VENONAT
db 24,EXEGGCUTE
db 31,NIDORINO
db 25,EXEGGCUTE
db 31,NIDORINA
db 30,PARASECT
db 23,SCYTHER
db 23,CHANSEY
db $00
ZoneMons1: ; d3b9 (3:53b9)
db $1E
db 24,NIDORAN_M
db 26,DODUO
db 22,PARAS
db 25,EXEGGCUTE
db 33,NIDORINO
db 23,EXEGGCUTE
db 24,NIDORAN_F
db 25,PARASECT
db 25,KANGASKHAN
db 28,SCYTHER
db $00
ZoneMons2: ; d3cf (3:53cf)
db $1E
db 22,NIDORAN_M
db 26,RHYHORN
db 23,PARAS
db 25,EXEGGCUTE
db 30,NIDORINO
db 27,EXEGGCUTE
db 30,NIDORINA
db 32,VENOMOTH
db 26,CHANSEY
db 28,TAUROS
db $00
ZoneMons3: ; d3e5 (3:53e5)
db $1E
db 25,NIDORAN_M
db 26,DODUO
db 23,VENONAT
db 24,EXEGGCUTE
db 33,NIDORINO
db 26,EXEGGCUTE
db 25,NIDORAN_F
db 31,VENOMOTH
db 26,TAUROS
db 28,KANGASKHAN
db $00
WaterMons: ; d3fb (3:53fb)
db $00
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
IslandMons1: ; d411 (3:5411)
db $0F
db 30,SEEL
db 30,SLOWPOKE
db 30,SHELLDER
db 30,HORSEA
db 28,HORSEA
db 21,ZUBAT
db 29,GOLBAT
db 28,PSYDUCK
db 28,SHELLDER
db 38,GOLDUCK
db $00
IslandMonsB1: ; d427 (3:5427)
db $0A
db 30,STARYU
db 30,HORSEA
db 32,SHELLDER
db 32,HORSEA
db 28,SLOWPOKE
db 30,SEEL
db 30,SLOWPOKE
db 28,SEEL
db 38,DEWGONG
db 37,SEADRA
db $00
IslandMonsB2: ; d43d (3:543d)
db $0A
db 30,SEEL
db 30,SLOWPOKE
db 32,SEEL
db 32,SLOWPOKE
db 28,HORSEA
db 30,STARYU
db 30,HORSEA
db 28,SHELLDER
db 30,GOLBAT
db 37,SLOWBRO
db $00
IslandMonsB3: ; d453 (3:5453)
db $0A
db 31,SLOWPOKE
db 31,SEEL
db 33,SLOWPOKE
db 33,SEEL
db 29,HORSEA
db 31,SHELLDER
db 31,HORSEA
db 29,SHELLDER
db 39,SEADRA
db 37,DEWGONG
db $00
IslandMonsB4: ; d469 (3:5469)
db $0A
db 31,HORSEA
db 31,SHELLDER
db 33,HORSEA
db 33,SHELLDER
db 29,SLOWPOKE
db 31,SEEL
db 31,SLOWPOKE
db 29,SEEL
db 39,SLOWBRO
db 32,GOLBAT
db $00
MansionMons1: ; d47f (3:547f)
db $0A
db 32,KOFFING
db 30,KOFFING
db 34,PONYTA
db 30,PONYTA
db 34,GROWLITHE
db 32,PONYTA
db 30,GRIMER
db 28,PONYTA
db 37,WEEZING
db 39,MUK
db $00
MansionMons2: ; d495 (3:5495)
db $0A
db 32,GROWLITHE
db 34,KOFFING
db 34,KOFFING
db 30,PONYTA
db 30,KOFFING
db 32,PONYTA
db 30,GRIMER
db 28,PONYTA
db 39,WEEZING
db 37,MUK
db $00
MansionMons3: ; d4ab (3:54ab)
db $0A
db 31,KOFFING
db 33,GROWLITHE
db 35,KOFFING
db 32,PONYTA
db 34,PONYTA
db 40,WEEZING
db 34,GRIMER
db 38,WEEZING
db 36,PONYTA
db 42,MUK
db $00
MansionMonsB1: ; d4c1 (3:54c1)
db $0A
db 33,KOFFING
db 31,KOFFING
db 35,GROWLITHE
db 32,PONYTA
db 31,KOFFING
db 40,WEEZING
db 34,PONYTA
db 35,GRIMER
db 42,WEEZING
db 42,MUK
db $00
Route21Mons: ; d4d7 (3:54d7)
db $19
db 21,RATTATA
db 23,PIDGEY
db 30,RATICATE
db 23,RATTATA
db 21,PIDGEY
db 30,PIDGEOTTO
db 32,PIDGEOTTO
db 28,TANGELA
db 30,TANGELA
db 32,TANGELA
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
DungeonMons1: ; d501 (3:5501)
db $0A
db 46,GOLBAT
db 46,HYPNO
db 46,MAGNETON
db 49,DODRIO
db 49,VENOMOTH
db 52,ARBOK
db 49,KADABRA
db 52,PARASECT
db 53,RAICHU
db 53,DITTO
db $00
DungeonMons2: ; d517 (3:5517)
db $0F
db 51,DODRIO
db 51,VENOMOTH
db 51,KADABRA
db 52,RHYDON
db 52,MAROWAK
db 52,ELECTRODE
db 56,CHANSEY
db 54,WIGGLYTUFF
db 55,DITTO
db 60,DITTO
db $00
DungeonMonsB1: ; d52d (3:552d)
db $19
db 55,RHYDON
db 55,MAROWAK
db 55,ELECTRODE
db 64,CHANSEY
db 64,PARASECT
db 64,RAICHU
db 57,ARBOK
db 65,DITTO
db 63,DITTO
db 67,DITTO
db $00
PowerPlantMons: ; d543 (3:5543)
db $0A
db 21,VOLTORB
db 21,MAGNEMITE
db 20,PIKACHU
db 24,PIKACHU
db 23,MAGNEMITE
db 23,VOLTORB
db 32,MAGNETON
db 35,MAGNETON
db 33,ELECTABUZZ
db 36,ELECTABUZZ
db $00
Route23Mons: ; d559 (3:5559)
db $0A
db 26,EKANS
db 33,DITTO
db 26,SPEAROW
db 38,FEAROW
db 38,DITTO
db 38,FEAROW
db 41,ARBOK
db 43,DITTO
db 41,FEAROW
db 43,FEAROW
db $00
PlateauMons2: ; d56f (3:556f)
db $0A
db 22,MACHOP
db 24,GEODUDE
db 26,ZUBAT
db 36,ONIX
db 39,ONIX
db 42,ONIX
db 41,MACHOKE
db 40,GOLBAT
db 40,MAROWAK
db 43,GRAVELER
db $00
PlateauMons3: ; d585 (3:5585)
db $0F
db 24,MACHOP
db 26,GEODUDE
db 22,ZUBAT
db 42,ONIX
db 40,VENOMOTH
db 45,ONIX
db 43,GRAVELER
db 41,GOLBAT
db 42,MACHOKE
db 45,MACHOKE
db $00
PlateauMons1: ; d59b (3:559b)
db $0F
db 24,MACHOP
db 26,GEODUDE
db 22,ZUBAT
db 36,ONIX
db 39,ONIX
db 42,ONIX
db 41,GRAVELER
db 41,GOLBAT
db 42,MACHOKE
db 43,MAROWAK
db $00
CaveMons: ; d5b1 (3:55b1)
db $14
db 18,DIGLETT
db 19,DIGLETT
db 17,DIGLETT
db 20,DIGLETT
db 16,DIGLETT
db 15,DIGLETT
db 21,DIGLETT
db 22,DIGLETT
db 29,DUGTRIO
db 31,DUGTRIO
db $00
ENDC
IF _GREEN || !_JAPAN && _BLUE
NoMons: ; d0dd (3:50dd)
db $00
db $00
Route1Mons: ; d0df (3:50df)
db $19
db 3,PIDGEY
db 3,RATTATA
db 3,RATTATA
db 2,RATTATA
db 2,PIDGEY
db 3,PIDGEY
db 3,PIDGEY
db 4,RATTATA
db 4,PIDGEY
db 5,PIDGEY
db $00
Route2Mons: ; d0f5 (3:50f5)
db $19
db 3,RATTATA
db 3,PIDGEY
db 4,PIDGEY
db 4,RATTATA
db 5,PIDGEY
db 3,CATERPIE
db 2,RATTATA
db 5,RATTATA
db 4,CATERPIE
db 5,CATERPIE
db $00
Route22Mons: ; d10b (3:510b)
db $19
db 3,RATTATA
db 3,NIDORAN_F
db 4,RATTATA
db 4,NIDORAN_F
db 2,RATTATA
db 2,NIDORAN_F
db 3,SPEAROW
db 5,SPEAROW
db 3,NIDORAN_M
db 4,NIDORAN_M
db $00
ForestMons: ; d121 (3:5121)
db $08
db 4,CATERPIE
db 5,METAPOD
db 3,CATERPIE
db 5,CATERPIE
db 4,METAPOD
db 6,METAPOD
db 4,KAKUNA
db 3,WEEDLE
db 3,PIKACHU
db 5,PIKACHU
db $00
Route3Mons: ; d137 (3:5137)
db $14
db 6,PIDGEY
db 5,SPEAROW
db 7,PIDGEY
db 6,SPEAROW
db 7,SPEAROW
db 8,PIDGEY
db 8,SPEAROW
db 3,JIGGLYPUFF
db 5,JIGGLYPUFF
db 7,JIGGLYPUFF
db $00
MoonMons1: ; d14d (3:514d)
db $0A
db 8,ZUBAT
db 7,ZUBAT
db 9,ZUBAT
db 8,GEODUDE
db 6,ZUBAT
db 10,ZUBAT
db 10,GEODUDE
db 8,PARAS
db 11,ZUBAT
db 8,CLEFAIRY
db $00
MoonMonsB1: ; d163 (3:5163)
db $0A
db 8,ZUBAT
db 7,ZUBAT
db 7,GEODUDE
db 8,GEODUDE
db 9,ZUBAT
db 10,PARAS
db 10,ZUBAT
db 11,ZUBAT
db 9,CLEFAIRY
db 9,GEODUDE
db $00
MoonMonsB2: ; d179 (3:5179)
db $0A
db 9,ZUBAT
db 9,GEODUDE
db 10,ZUBAT
db 10,GEODUDE
db 11,ZUBAT
db 10,PARAS
db 12,PARAS
db 10,CLEFAIRY
db 12,ZUBAT
db 12,CLEFAIRY
db $00
Route4Mons: ; d18f (3:518f)
db $14
db 10,RATTATA
db 10,SPEAROW
db 8,RATTATA
db 6,SANDSHREW
db 8,SPEAROW
db 10,SANDSHREW
db 12,RATTATA
db 12,SPEAROW
db 8,SANDSHREW
db 12,SANDSHREW
db $00
Route24Mons: ; d1a5 (3:51a5)
db $19
db 7,CATERPIE
db 8,METAPOD
db 12,PIDGEY
db 12,BELLSPROUT
db 13,BELLSPROUT
db 10,ABRA
db 14,BELLSPROUT
db 13,PIDGEY
db 8,ABRA
db 12,ABRA
db $00
Route25Mons: ; d1bb (3:51bb)
db $0F
db 8,CATERPIE
db 9,METAPOD
db 13,PIDGEY
db 12,BELLSPROUT
db 13,BELLSPROUT
db 12,ABRA
db 14,BELLSPROUT
db 10,ABRA
db 7,KAKUNA
db 8,WEEDLE
db $00
Route9Mons: ; d1d1 (3:51d1)
db $0F
db 16,RATTATA
db 16,SPEAROW
db 14,RATTATA
db 11,SANDSHREW
db 13,SPEAROW
db 15,SANDSHREW
db 17,RATTATA
db 17,SPEAROW
db 13,SANDSHREW
db 17,SANDSHREW
db $00
Route5Mons: ; d1e7 (3:51e7)
db $0F
db 13,BELLSPROUT
db 13,PIDGEY
db 15,PIDGEY
db 10,MEOWTH
db 12,MEOWTH
db 15,BELLSPROUT
db 16,BELLSPROUT
db 16,PIDGEY
db 14,MEOWTH
db 16,MEOWTH
db $00
Route6Mons: ; d1fd (3:51fd)
db $0F
db 13,BELLSPROUT
db 13,PIDGEY
db 15,PIDGEY
db 10,MEOWTH
db 12,MEOWTH
db 15,BELLSPROUT
db 16,BELLSPROUT
db 16,PIDGEY
db 14,MEOWTH
db 16,MEOWTH
db $00
Route11Mons: ; d213 (3:5213)
db $0F
db 14,SANDSHREW
db 15,SPEAROW
db 12,SANDSHREW
db 9,DROWZEE
db 13,SPEAROW
db 13,DROWZEE
db 15,SANDSHREW
db 17,SPEAROW
db 11,DROWZEE
db 15,DROWZEE
db $00
TunnelMonsB1: ; d229 (3:5229)
db $0F
db 16,ZUBAT
db 17,ZUBAT
db 17,GEODUDE
db 15,MACHOP
db 16,GEODUDE
db 18,ZUBAT
db 15,ZUBAT
db 17,MACHOP
db 13,ONIX
db 15,ONIX
db $00
TunnelMonsB2: ; d23f (3:523f)
db $0F
db 16,ZUBAT
db 17,ZUBAT
db 17,GEODUDE
db 15,MACHOP
db 16,GEODUDE
db 18,ZUBAT
db 17,MACHOP
db 17,ONIX
db 13,ONIX
db 18,GEODUDE
db $00
Route10Mons: ; d255 (3:5255)
db $0F
db 16,VOLTORB
db 16,SPEAROW
db 14,VOLTORB
db 11,SANDSHREW
db 13,SPEAROW
db 15,SANDSHREW
db 17,VOLTORB
db 17,SPEAROW
db 13,SANDSHREW
db 17,SANDSHREW
db $00
Route12Mons: ; d26b (3:526b)
db $0F
db 24,BELLSPROUT
db 25,PIDGEY
db 23,PIDGEY
db 24,VENONAT
db 22,BELLSPROUT
db 26,VENONAT
db 26,BELLSPROUT
db 27,PIDGEY
db 28,WEEPINBELL
db 30,WEEPINBELL
db $00
Route8Mons: ; d281 (3:5281)
db $0F
db 18,PIDGEY
db 18,MEOWTH
db 17,SANDSHREW
db 16,VULPIX
db 20,PIDGEY
db 20,MEOWTH
db 19,SANDSHREW
db 17,VULPIX
db 15,VULPIX
db 18,VULPIX
db $00
Route7Mons: ; d297 (3:5297)
db $0F
db 19,PIDGEY
db 19,BELLSPROUT
db 17,MEOWTH
db 22,BELLSPROUT
db 22,PIDGEY
db 18,MEOWTH
db 18,VULPIX
db 20,VULPIX
db 19,MEOWTH
db 20,MEOWTH
db $00
TowerMons1: ; d2ad (3:52ad)
db $00
db $00
TowerMons2: ; d2af (3:52af)
db $00
db $00
TowerMons3: ; d2b1 (3:52b1)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 19,GASTLY
db 18,GASTLY
db 24,GASTLY
db 20,CUBONE
db 22,CUBONE
db 25,HAUNTER
db $00
TowerMons4: ; d2c7 (3:52c7)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 19,GASTLY
db 18,GASTLY
db 25,HAUNTER
db 20,CUBONE
db 22,CUBONE
db 24,GASTLY
db $00
TowerMons5: ; d2dd (3:52dd)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 19,GASTLY
db 18,GASTLY
db 25,HAUNTER
db 20,CUBONE
db 22,CUBONE
db 24,GASTLY
db $00
TowerMons6: ; d2f3 (3:52f3)
db $0F
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 20,GASTLY
db 19,GASTLY
db 26,HAUNTER
db 22,CUBONE
db 24,CUBONE
db 28,HAUNTER
db $00
TowerMons7: ; d309 (3:5309)
db $0F
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 20,GASTLY
db 28,HAUNTER
db 22,CUBONE
db 24,CUBONE
db 28,HAUNTER
db 30,HAUNTER
db $00
Route13Mons: ; d31f (3:531f)
db $14
db 24,BELLSPROUT
db 25,PIDGEY
db 27,PIDGEY
db 24,VENONAT
db 22,BELLSPROUT
db 26,VENONAT
db 26,BELLSPROUT
db 25,DITTO
db 28,WEEPINBELL
db 30,WEEPINBELL
db $00
Route14Mons: ; d335 (3:5335)
db $0F
db 24,BELLSPROUT
db 26,PIDGEY
db 23,DITTO
db 24,VENONAT
db 22,BELLSPROUT
db 26,VENONAT
db 26,BELLSPROUT
db 30,WEEPINBELL
db 28,PIDGEOTTO
db 30,PIDGEOTTO
db $00
Route15Mons: ; d34b (3:534b)
db $0F
db 24,BELLSPROUT
db 26,DITTO
db 23,PIDGEY
db 26,VENONAT
db 22,BELLSPROUT
db 28,VENONAT
db 26,BELLSPROUT
db 30,WEEPINBELL
db 28,PIDGEOTTO
db 30,PIDGEOTTO
db $00
Route16Mons: ; d361 (3:5361)
db $19
db 20,SPEAROW
db 22,SPEAROW
db 18,RATTATA
db 20,DODUO
db 20,RATTATA
db 18,DODUO
db 22,DODUO
db 22,RATTATA
db 23,RATICATE
db 25,RATICATE
db $00
Route17Mons: ; d377 (3:5377)
db $19
db 20,SPEAROW
db 22,SPEAROW
db 25,RATICATE
db 24,DODUO
db 27,RATICATE
db 26,DODUO
db 28,DODUO
db 29,RATICATE
db 25,FEAROW
db 27,FEAROW
db $00
Route18Mons: ; d38d (3:538d)
db $19
db 20,SPEAROW
db 22,SPEAROW
db 25,RATICATE
db 24,DODUO
db 25,FEAROW
db 26,DODUO
db 28,DODUO
db 29,RATICATE
db 27,FEAROW
db 29,FEAROW
db $00
ZoneMonsCenter: ; d3a3 (3:53a3)
db $1E
db 22,NIDORAN_F
db 25,RHYHORN
db 22,VENONAT
db 24,EXEGGCUTE
db 31,NIDORINA
db 25,EXEGGCUTE
db 31,NIDORINO
db 30,PARASECT
db 23,PINSIR
db 23,CHANSEY
db $00
ZoneMons1: ; d3b9 (3:53b9)
db $1E
db 24,NIDORAN_F
db 26,DODUO
db 22,PARAS
db 25,EXEGGCUTE
db 33,NIDORINA
db 23,EXEGGCUTE
db 24,NIDORAN_M
db 25,PARASECT
db 25,KANGASKHAN
db 28,PINSIR
db $00
ZoneMons2: ; d3cf (3:53cf)
db $1E
db 22,NIDORAN_F
db 26,RHYHORN
db 23,PARAS
db 25,EXEGGCUTE
db 30,NIDORINA
db 27,EXEGGCUTE
db 30,NIDORINO
db 32,VENOMOTH
db 26,CHANSEY
db 28,TAUROS
db $00
ZoneMons3: ; d3e5 (3:53e5)
db $1E
db 25,NIDORAN_F
db 26,DODUO
db 23,VENONAT
db 24,EXEGGCUTE
db 33,NIDORINA
db 26,EXEGGCUTE
db 25,NIDORAN_M
db 31,VENOMOTH
db 26,TAUROS
db 28,KANGASKHAN
db $00
WaterMons: ; d3fb (3:53fb)
db $00
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
IslandMons1: ; d411 (3:5411)
db $0F
db 30,SEEL
db 30,PSYDUCK
db 30,STARYU
db 30,KRABBY
db 28,KRABBY
db 21,ZUBAT
db 29,GOLBAT
db 28,SLOWPOKE
db 28,STARYU
db 38,SLOWBRO
db $00
IslandMonsB1: ; d427 (3:5427)
db $0A
db 30,SHELLDER
db 30,KRABBY
db 32,STARYU
db 32,KRABBY
db 28,PSYDUCK
db 30,SEEL
db 30,PSYDUCK
db 28,SEEL
db 38,DEWGONG
db 37,KINGLER
db $00
IslandMonsB2: ; d43d (3:543d)
db $0A
db 30,SEEL
db 30,PSYDUCK
db 32,SEEL
db 32,PSYDUCK
db 28,KRABBY
db 30,SHELLDER
db 30,KRABBY
db 28,STARYU
db 30,GOLBAT
db 37,GOLDUCK
db $00
IslandMonsB3: ; d453 (3:5453)
db $0A
db 31,PSYDUCK
db 31,SEEL
db 33,PSYDUCK
db 33,SEEL
db 29,KRABBY
db 31,STARYU
db 31,KRABBY
db 29,STARYU
db 39,KINGLER
db 37,DEWGONG
db $00
IslandMonsB4: ; d469 (3:5469)
db $0A
db 31,KRABBY
db 31,STARYU
db 33,KRABBY
db 33,STARYU
db 29,PSYDUCK
db 31,SEEL
db 31,PSYDUCK
db 29,SEEL
db 39,GOLDUCK
db 32,GOLBAT
db $00
MansionMons1: ; d47f (3:547f)
db $0A
db 32,GRIMER
db 30,GRIMER
db 34,PONYTA
db 30,PONYTA
db 34,VULPIX
db 32,PONYTA
db 30,KOFFING
db 28,PONYTA
db 37,MUK
db 39,WEEZING
db $00
MansionMons2: ; d495 (3:5495)
db $0A
db 32,VULPIX
db 34,GRIMER
db 34,GRIMER
db 30,PONYTA
db 30,GRIMER
db 32,PONYTA
db 30,KOFFING
db 28,PONYTA
db 39,MUK
db 37,WEEZING
db $00
MansionMons3: ; d4ab (3:54ab)
db $0A
db 31,GRIMER
db 33,VULPIX
db 35,GRIMER
db 32,PONYTA
db 34,MAGMAR
db 40,MUK
db 34,KOFFING
db 38,MUK
db 36,PONYTA
db 42,WEEZING
db $00
MansionMonsB1: ; d4c1 (3:54c1)
db $0A
db 33,GRIMER
db 31,GRIMER
db 35,VULPIX
db 32,PONYTA
db 31,GRIMER
db 40,MUK
db 34,PONYTA
db 35,KOFFING
db 38,MAGMAR
db 42,WEEZING
db $00
Route21Mons: ; d4d7 (3:54d7)
db $19
db 21,RATTATA
db 23,PIDGEY
db 30,RATICATE
db 23,RATTATA
db 21,PIDGEY
db 30,PIDGEOTTO
db 32,PIDGEOTTO
db 28,TANGELA
db 30,TANGELA
db 32,TANGELA
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
DungeonMons1: ; d501 (3:5501)
db $0A
db 46,GOLBAT
db 46,HYPNO
db 46,MAGNETON
db 49,DODRIO
db 49,VENOMOTH
db 52,SANDSLASH
db 49,KADABRA
db 52,PARASECT
db 53,RAICHU
db 53,DITTO
db $00
DungeonMons2: ; d517 (3:5517)
db $0F
db 51,DODRIO
db 51,VENOMOTH
db 51,KADABRA
db 52,RHYDON
db 52,MAROWAK
db 52,ELECTRODE
db 56,CHANSEY
db 54,WIGGLYTUFF
db 55,DITTO
db 60,DITTO
db $00
DungeonMonsB1: ; d52d (3:552d)
db $19
db 55,RHYDON
db 55,MAROWAK
db 55,ELECTRODE
db 64,CHANSEY
db 64,PARASECT
db 64,RAICHU
db 57,SANDSLASH
db 65,DITTO
db 63,DITTO
db 67,DITTO
db $00
PowerPlantMons: ; d543 (3:5543)
db $0A
db 21,VOLTORB
db 21,MAGNEMITE
db 20,PIKACHU
db 24,PIKACHU
db 23,MAGNEMITE
db 23,VOLTORB
db 32,MAGNETON
db 35,MAGNETON
db 33,RAICHU
db 36,RAICHU
db $00
Route23Mons: ; d559 (3:5559)
db $0A
db 26,SANDSHREW
db 33,DITTO
db 26,SPEAROW
db 38,FEAROW
db 38,DITTO
db 38,FEAROW
db 41,SANDSLASH
db 43,DITTO
db 41,FEAROW
db 43,FEAROW
db $00
PlateauMons2: ; d56f (3:556f)
db $0A
db 22,MACHOP
db 24,GEODUDE
db 26,ZUBAT
db 36,ONIX
db 39,ONIX
db 42,ONIX
db 41,MACHOKE
db 40,GOLBAT
db 40,MAROWAK
db 43,GRAVELER
db $00
PlateauMons3: ; d585 (3:5585)
db $0F
db 24,MACHOP
db 26,GEODUDE
db 22,ZUBAT
db 42,ONIX
db 40,VENOMOTH
db 45,ONIX
db 43,GRAVELER
db 41,GOLBAT
db 42,MACHOKE
db 45,MACHOKE
db $00
PlateauMons1: ; d59b (3:559b)
db $0F
db 24,MACHOP
db 26,GEODUDE
db 22,ZUBAT
db 36,ONIX
db 39,ONIX
db 42,ONIX
db 41,GRAVELER
db 41,GOLBAT
db 42,MACHOKE
db 43,MAROWAK
db $00
CaveMons: ; d5b1 (3:55b1)
db $14
db 18,DIGLETT
db 19,DIGLETT
db 17,DIGLETT
db 20,DIGLETT
db 16,DIGLETT
db 15,DIGLETT
db 21,DIGLETT
db 22,DIGLETT
db 29,DUGTRIO
db 31,DUGTRIO
db $00
ENDC
IF _JAPAN && _BLUE
NoMons: ; d0dd (3:50dd)
db $00
db $00
Route1Mons: ; d0df (3:50df)
db $19
db 3,PIDGEY
db 3,RATTATA
db 3,RATTATA
db 2,RATTATA
db 2,PIDGEY
db 3,PIDGEY
db 3,PIDGEY
db 4,RATTATA
db 4,PIDGEY
db 5,PIDGEY
db $00
Route2Mons: ; d0f5 (3:50f5)
db $19
db 3,RATTATA
db 3,PIDGEY
db 4,PIDGEY
db 4,RATTATA
db 5,PIDGEY
db 3,CATERPIE
db 2,RATTATA
db 5,RATTATA
db 4,CATERPIE
db 5,CATERPIE
db $00
Route22Mons: ; d10b (3:510b)
db $19
db 3,RATTATA
db 3,NIDORAN_M
db 4,RATTATA
db 4,NIDORAN_M
db 2,RATTATA
db 2,NIDORAN_M
db 3,SPEAROW
db 5,SPEAROW
db 3,NIDORAN_F
db 4,NIDORAN_F
db $00
ForestMons: ; d121 (3:5121)
db $08
db 4,CATERPIE
db 5,METAPOD
db 3,CATERPIE
db 5,CATERPIE
db 4,METAPOD
db 6,METAPOD
db 4,KAKUNA
db 3,WEEDLE
db 3,PIKACHU
db 5,PIKACHU
db $00
Route3Mons: ; d137 (3:5137)
db $14
db 6,PIDGEY
db 5,SPEAROW
db 7,PIDGEY
db 6,SPEAROW
db 7,SPEAROW
db 8,PIDGEY
db 8,SPEAROW
db 3,JIGGLYPUFF
db 5,JIGGLYPUFF
db 7,JIGGLYPUFF
db $00
MoonMons1: ; d14d (3:514d)
db $0A
db 8,ZUBAT
db 7,ZUBAT
db 9,ZUBAT
db 8,GEODUDE
db 6,ZUBAT
db 10,ZUBAT
db 10,GEODUDE
db 8,PARAS
db 11,ZUBAT
db 8,CLEFAIRY
db $00
MoonMonsB1: ; d163 (3:5163)
db $0A
db 8,ZUBAT
db 7,ZUBAT
db 7,GEODUDE
db 8,GEODUDE
db 9,ZUBAT
db 10,PARAS
db 10,ZUBAT
db 11,ZUBAT
db 9,CLEFAIRY
db 9,GEODUDE
db $00
MoonMonsB2: ; d179 (3:5179)
db $0A
db 9,ZUBAT
db 9,GEODUDE
db 10,ZUBAT
db 10,GEODUDE
db 11,ZUBAT
db 10,PARAS
db 12,PARAS
db 10,CLEFAIRY
db 12,ZUBAT
db 12,CLEFAIRY
db $00
Route4Mons: ; d18f (3:518f)
db $14
db 10,RATTATA
db 10,SPEAROW
db 8,RATTATA
db 6,SANDSHREW
db 8,SPEAROW
db 10,SANDSHREW
db 12,RATTATA
db 12,SPEAROW
db 8,SANDSHREW
db 12,SANDSHREW
db $00
Route24Mons: ; d1a5 (3:51a5)
db $19
db 7,CATERPIE
db 8,METAPOD
db 12,PIDGEY
db 12,ODDISH
db 13,ODDISH
db 10,ABRA
db 14,ODDISH
db 13,PIDGEY
db 8,ABRA
db 12,ABRA
db $00
Route25Mons: ; d1bb (3:51bb)
db $0F
db 8,CATERPIE
db 9,METAPOD
db 13,PIDGEY
db 12,ODDISH
db 13,ODDISH
db 12,ABRA
db 14,ODDISH
db 10,ABRA
db 7,KAKUNA
db 8,WEEDLE
db $00
Route9Mons: ; d1d1 (3:51d1)
db $0F
db 16,RATTATA
db 16,SPEAROW
db 14,RATTATA
db 11,SANDSHREW
db 13,SPEAROW
db 15,SANDSHREW
db 17,RATTATA
db 17,SPEAROW
db 13,SANDSHREW
db 17,SANDSHREW
db $00
Route5Mons: ; d1e7 (3:51e7)
db $0F
db 13,ODDISH
db 13,PIDGEY
db 15,PIDGEY
db 10,MEOWTH
db 12,MEOWTH
db 15,ODDISH
db 16,ODDISH
db 16,PIDGEY
db 14,MEOWTH
db 16,MEOWTH
db $00
Route6Mons: ; d1fd (3:51fd)
db $0F
db 13,ODDISH
db 13,PIDGEY
db 15,PIDGEY
db 10,MEOWTH
db 12,MEOWTH
db 15,ODDISH
db 16,ODDISH
db 16,PIDGEY
db 14,MEOWTH
db 16,MEOWTH
db $00
Route11Mons: ; d213 (3:5213)
db $0F
db 14,SANDSHREW
db 15,SPEAROW
db 12,SANDSHREW
db 9,DROWZEE
db 13,SPEAROW
db 13,DROWZEE
db 15,SANDSHREW
db 17,SPEAROW
db 11,DROWZEE
db 15,DROWZEE
db $00
TunnelMonsB1: ; d229 (3:5229)
db $0F
db 16,ZUBAT
db 17,ZUBAT
db 17,GEODUDE
db 15,MACHOP
db 16,GEODUDE
db 18,DITTO
db 15,ZUBAT
db 17,MACHOP
db 13,ONIX
db 15,ONIX
db $00
TunnelMonsB2: ; d23f (3:523f)
db $0F
db 16,ZUBAT
db 17,ZUBAT
db 17,GEODUDE
db 15,MACHOP
db 16,GEODUDE
db 18,DITTO
db 17,MACHOP
db 17,ONIX
db 13,ONIX
db 18,GEODUDE
db $00
Route10Mons: ; d255 (3:5255)
db $0F
db 16,VOLTORB
db 16,SPEAROW
db 14,VOLTORB
db 11,SANDSHREW
db 13,SPEAROW
db 15,SANDSHREW
db 17,VOLTORB
db 17,SPEAROW
db 13,SANDSHREW
db 17,SANDSHREW
db $00
Route12Mons: ; d26b (3:526b)
db $0F
db 24,ODDISH
db 25,PIDGEY
db 23,PIDGEY
db 24,VENONAT
db 22,ODDISH
db 26,VENONAT
db 26,ODDISH
db 27,PIDGEY
db 28,GLOOM
db 30,GLOOM
db $00
Route8Mons: ; d281 (3:5281)
db $0F
db 18,PIDGEY
db 18,MEOWTH
db 17,SANDSHREW
db 16,GROWLITHE
db 20,PIDGEY
db 20,MEOWTH
db 19,SANDSHREW
db 17,GROWLITHE
db 15,GROWLITHE
db 18,GROWLITHE
db $00
Route7Mons: ; d297 (3:5297)
db $0F
db 19,PIDGEY
db 19,ODDISH
db 17,MEOWTH
db 22,ODDISH
db 22,PIDGEY
db 18,MEOWTH
db 18,GROWLITHE
db 20,GROWLITHE
db 19,MEOWTH
db 20,MEOWTH
db $00
TowerMons1: ; d2ad (3:52ad)
db $00
db $00
TowerMons2: ; d2af (3:52af)
db $00
db $00
TowerMons3: ; d2b1 (3:52b1)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 19,GASTLY
db 18,GASTLY
db 24,GASTLY
db 20,CUBONE
db 22,CUBONE
db 25,HAUNTER
db $00
TowerMons4: ; d2c7 (3:52c7)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 19,GASTLY
db 18,GASTLY
db 25,HAUNTER
db 20,CUBONE
db 22,CUBONE
db 24,GASTLY
db $00
TowerMons5: ; d2dd (3:52dd)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 19,GASTLY
db 18,GASTLY
db 25,HAUNTER
db 20,CUBONE
db 22,CUBONE
db 24,GASTLY
db $00
TowerMons6: ; d2f3 (3:52f3)
db $0F
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 20,GASTLY
db 19,GASTLY
db 26,HAUNTER
db 22,CUBONE
db 24,CUBONE
db 28,HAUNTER
db $00
TowerMons7: ; d309 (3:5309)
db $0F
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 20,GASTLY
db 28,HAUNTER
db 22,CUBONE
db 24,CUBONE
db 28,HAUNTER
db 30,HAUNTER
db $00
Route13Mons: ; d31f (3:531f)
db $14
db 24,ODDISH
db 25,PIDGEY
db 27,PIDGEY
db 24,VENONAT
db 22,ODDISH
db 26,VENONAT
db 26,ODDISH
db 25,DITTO
db 28,GLOOM
db 30,GLOOM
db $00
Route14Mons: ; d335 (3:5335)
db $0F
db 24,ODDISH
db 26,PIDGEY
db 23,DITTO
db 24,VENONAT
db 22,ODDISH
db 26,VENONAT
db 26,ODDISH
db 30,GLOOM
db 28,PIDGEOTTO
db 30,PIDGEOTTO
db $00
Route15Mons: ; d34b (3:534b)
db $0F
db 24,ODDISH
db 26,DITTO
db 23,PIDGEY
db 26,VENONAT
db 22,ODDISH
db 28,VENONAT
db 26,ODDISH
db 30,GLOOM
db 28,PIDGEOTTO
db 30,PIDGEOTTO
db $00
Route16Mons: ; d361 (3:5361)
db $19
db 20,SPEAROW
db 22,SPEAROW
db 18,RATTATA
db 20,DODUO
db 20,RATTATA
db 18,DODUO
db 22,DODUO
db 22,RATTATA
db 23,RATICATE
db 25,RATICATE
db $00
Route17Mons: ; d377 (3:5377)
db $19
db 20,SPEAROW
db 22,SPEAROW
db 25,RATICATE
db 24,DODUO
db 27,RATICATE
db 26,DODUO
db 28,DODUO
db 29,RATICATE
db 25,FEAROW
db 27,FEAROW
db $00
Route18Mons: ; d38d (3:538d)
db $19
db 20,SPEAROW
db 22,SPEAROW
db 25,RATICATE
db 24,DODUO
db 25,FEAROW
db 26,DODUO
db 28,DODUO
db 29,RATICATE
db 27,FEAROW
db 29,FEAROW
db $00
ZoneMonsCenter: ; d3a3 (3:53a3)
db $1E
db 22,NIDORAN_M
db 25,RHYHORN
db 22,VENONAT
db 24,EXEGGCUTE
db 31,NIDORINO
db 25,EXEGGCUTE
db 31,NIDORINA
db 30,PARASECT
db 23,SCYTHER
db 23,CHANSEY
db $00
ZoneMons1: ; d3b9 (3:53b9)
db $1E
db 24,NIDORAN_M
db 26,DODUO
db 22,PARAS
db 25,EXEGGCUTE
db 33,NIDORINO
db 23,EXEGGCUTE
db 24,NIDORAN_F
db 25,PARASECT
db 25,LICKITUNG
db 28,SCYTHER
db $00
ZoneMons2: ; d3cf (3:53cf)
db $1E
db 22,NIDORAN_M
db 26,RHYHORN
db 23,PARAS
db 25,EXEGGCUTE
db 30,NIDORINO
db 27,EXEGGCUTE
db 30,NIDORINA
db 32,VENOMOTH
db 26,CHANSEY
db 28,PINSIR
db $00
ZoneMons3: ; d3e5 (3:53e5)
db $1E
db 25,NIDORAN_M
db 26,DODUO
db 23,VENONAT
db 24,EXEGGCUTE
db 33,NIDORINO
db 26,EXEGGCUTE
db 25,NIDORAN_F
db 31,VENOMOTH
db 26,PINSIR
db 28,LICKITUNG
db $00
WaterMons: ; d3fb (3:53fb)
db $00
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
WaterMons: ; d3fb (3:53fb)
db $00
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
IslandMons1: ; d411 (3:5411)
db $0F
db 30,SEEL
db 30,HORSEA
db 30,STARYU
db 30,KRABBY
db 28,KRABBY
db 21,ZUBAT
db 29,GOLBAT
db 28,SLOWPOKE
db 28,STARYU
db 38,SLOWBRO
db $00
IslandMonsB1: ; d427 (3:5427)
db $0A
db 30,SHELLDER
db 30,KRABBY
db 32,STARYU
db 32,KRABBY
db 28,HORSEA
db 30,SEEL
db 30,HORSEA
db 28,SEEL
db 38,DEWGONG
db 37,KINGLER
db $00
IslandMonsB2: ; d43d (3:543d)
db $0A
db 30,SEEL
db 30,HORSEA
db 32,SEEL
db 32,HORSEA
db 28,KRABBY
db 30,SHELLDER
db 30,KRABBY
db 28,STARYU
db 30,GOLBAT
db 37,JYNX
db $00
IslandMonsB3: ; d453 (3:5453)
db $0A
db 31,HORSEA
db 31,SEEL
db 33,HORSEA
db 33,SEEL
db 29,KRABBY
db 31,STARYU
db 31,KRABBY
db 29,STARYU
db 39,KINGLER
db 37,DEWGONG
db $00
IslandMonsB4: ; d469 (3:5469)
db $0A
db 31,KRABBY
db 31,STARYU
db 33,KRABBY
db 33,STARYU
db 29,HORSEA
db 31,SEEL
db 31,HORSEA
db 29,SEEL
db 39,JYNX
db 32,GOLBAT
db $00
MansionMons1: ; d47f (3:547f)
db $0A
db 32,GRIMER
db 30,GRIMER
db 34,PONYTA
db 30,PONYTA
db 34,GROWLITHE
db 32,PONYTA
db 30,KOFFING
db 28,PONYTA
db 37,MUK
db 39,WEEZING
db $00
MansionMons2: ; d495 (3:5495)
db $0A
db 32,GROWLITHE
db 34,GRIMER
db 34,GRIMER
db 30,PONYTA
db 30,GRIMER
db 32,PONYTA
db 30,KOFFING
db 28,PONYTA
db 39,MUK
db 37,WEEZING
db $00
MansionMons3: ; d4ab (3:54ab)
db $0A
db 31,GRIMER
db 33,GROWLITHE
db 35,GRIMER
db 32,PONYTA
db 34,PONYTA
db 40,MUK
db 34,KOFFING
db 38,MUK
db 36,PONYTA
db 42,WEEZING
db $00
MansionMonsB1: ; d4c1 (3:54c1)
db $0A
db 33,GRIMER
db 31,GRIMER
db 35,GROWLITHE
db 32,PONYTA
db 31,GRIMER
db 40,MUK
db 34,PONYTA
db 35,KOFFING
db 38,MUK
db 42,WEEZING
db $00
Route21Mons: ; d4d7 (3:54d7)
db $19
db 21,RATTATA
db 23,PIDGEY
db 30,RATICATE
db 23,RATTATA
db 21,PIDGEY
db 30,PIDGEOTTO
db 32,PIDGEOTTO
db 28,TANGELA
db 30,TANGELA
db 32,TANGELA
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
DungeonMons1: ; d501 (3:5501)
db $0A
db 46,GOLBAT
db 46,HYPNO
db 46,MAGNETON
db 49,RAPIDASH
db 49,VENOMOTH
db 52,SANDSLASH
db 49,KADABRA
db 52,PARASECT
db 53,RAICHU
db 53,DITTO
db $00
DungeonMons2: ; d517 (3:5517)
db $0F
db 51,DODRIO
db 51,VENOMOTH
db 51,KADABRA
db 52,RHYDON
db 52,RATICATE
db 52,ELECTRODE
db 56,CHANSEY
db 54,WIGGLYTUFF
db 55,DITTO
db 60,DITTO
db $00
DungeonMonsB1: ; d52d (3:552d)
db $19
db 55,RHYDON
db 55,MAROWAK
db 55,ELECTRODE
db 64,CLEFAIRY
db 64,PARASECT
db 64,RAICHU
db 57,SANDSLASH
db 65,DITTO
db 63,DITTO
db 67,DITTO
db $00
PowerPlantMons: ; d543 (3:5543)
db $0A
db 21,VOLTORB
db 21,MAGNEMITE
db 20,PIKACHU
db 24,PIKACHU
db 23,MAGNEMITE
db 23,VOLTORB
db 32,MAGNETON
db 35,MAGNETON
db 33,RAICHU
db 36,RAICHU
db $00
Route23Mons: ; d559 (3:5559)
db $0A
db 26,SANDSHREW
db 33,DITTO
db 26,SPEAROW
db 38,FEAROW
db 38,DITTO
db 38,FEAROW
db 41,SANDSLASH
db 43,DITTO
db 41,FEAROW
db 43,FEAROW
db $00
PlateauMons2: ; d56f (3:556f)
db $0A
db 22,MACHOP
db 24,GEODUDE
db 26,ZUBAT
db 36,ONIX
db 39,ONIX
db 42,ONIX
db 41,MACHOKE
db 40,GOLBAT
db 40,MAROWAK
db 43,GRAVELER
db $00
PlateauMons3: ; d585 (3:5585)
db $0F
db 24,MACHOP
db 26,GEODUDE
db 22,ZUBAT
db 42,ONIX
db 40,VENOMOTH
db 45,ONIX
db 43,GRAVELER
db 41,GOLBAT
db 42,MACHOKE
db 45,MACHOKE
db $00
PlateauMons1: ; d59b (3:559b)
db $0F
db 24,MACHOP
db 26,GEODUDE
db 22,ZUBAT
db 36,ONIX
db 39,ONIX
db 42,ONIX
db 41,GRAVELER
db 41,GOLBAT
db 42,MACHOKE
db 43,MAROWAK
db $00
CaveMons: ; d5b1 (3:55b1)
db $14
db 18,DIGLETT
db 19,DIGLETT
db 17,DIGLETT
db 20,DIGLETT
db 16,DIGLETT
db 15,DIGLETT
db 21,DIGLETT
db 22,DIGLETT
db 29,DUGTRIO
db 31,DUGTRIO
db $00
ENDC
IF _YELLOW
NoMons: ; d0dd (3:50dd)
db $00
db $00
Route1Mons: ; d0df (3:50df)
db $19
db 3,PIDGEY
db 4,PIDGEY
db 2,RATTATA
db 3,RATTATA
db 2,PIDGEY
db 3,PIDGEY
db 5,PIDGEY
db 4,RATTATA
db 6,PIDGEY
db 7,PIDGEY
db $00
Route2Mons: ; d0f5 (3:50f5)
db $19
db 3,RATTATA
db 3,PIDGEY
db 4,RATTATA
db 4,NIDORAN_M
db 4,NIDORAN_F
db 5,PIDGEY
db 6,NIDORAN_M
db 6,NIDORAN_F
db 7,PIDGEY
db 7,PIDGEY
db $00
Route22Mons: ; d10b (3:510b)
db $19
db 2,NIDORAN_M
db 2,NIDORAN_F
db 3,MANKEY
db 3,RATTATA
db 4,NIDORAN_M
db 4,NIDORAN_F
db 5,MANKEY
db 2,SPEAROW
db 4,SPEAROW
db 6,SPEAROW
db $00
ForestMons: ; d121 (3:5121)
db $19
db 3,CATERPIE
db 4,METAPOD
db 4,CATERPIE
db 5,CATERPIE
db 4,PIDGEY
db 6,PIDGEY
db 6,CATERPIE
db 6,METAPOD
db 8,PIDGEY
db 9,PIDGEOTTO
db $00
Route3Mons: ; d137 (3:5137)
db $14
db 8,SPEAROW
db 9,SPEAROW
db 9,MANKEY
db 10,SPEAROW
db 8,SANDSHREW
db 10,RATTATA
db 10,SANDSHREW
db 12,RATTATA
db 11,SPEAROW
db 12,SPEAROW
db $00
MoonMons1: ; d14d (3:514d)
db $0A
db 8,ZUBAT
db 9,ZUBAT
db 10,GEODUDE
db 6,ZUBAT
db 7,ZUBAT
db 10,ZUBAT
db 10,GEODUDE
db 11,ZUBAT
db 12,SANDSHREW
db 11,CLEFAIRY
db $00
MoonMonsB1: ; d163 (3:5163)
db $0A
db 8,ZUBAT
db 9,ZUBAT
db 10,ZUBAT
db 10,GEODUDE
db 11,GEODUDE
db 11,ZUBAT
db 9,PARAS
db 11,PARAS
db 10,CLEFAIRY
db 12,CLEFAIRY
db $00
MoonMonsB2: ; d179 (3:5179)
db $0A
db 10,ZUBAT
db 11,GEODUDE
db 13,PARAS
db 11,ZUBAT
db 11,ZUBAT
db 12,ZUBAT
db 13,ZUBAT
db 9,CLEFAIRY
db 11,CLEFAIRY
db 13,CLEFAIRY
db $00
Route4Mons: ; d18f (3:518f)
db $14
db 8,SPEAROW
db 9,SPEAROW
db 9,MANKEY
db 10,SPEAROW
db 8,SANDSHREW
db 10,RATTATA
db 10,SANDSHREW
db 12,RATTATA
db 11,SPEAROW
db 12,SPEAROW
db $00
Route24Mons: ; d1a5 (3:51a5)
db $19
db 12,ODDISH
db 12,BELLSPROUT
db 13,PIDGEY
db 14,ODDISH
db 14,BELLSPROUT
db 15,PIDGEY
db 13,VENONAT
db 16,VENONAT
db 17,PIDGEY
db 17,PIDGEOTTO
db $00
Route25Mons: ; d1bb (3:51bb)
db $0F
db 12,ODDISH
db 12,BELLSPROUT
db 13,PIDGEY
db 14,ODDISH
db 14,BELLSPROUT
db 15,PIDGEY
db 13,VENONAT
db 16,VENONAT
db 17,PIDGEY
db 17,PIDGEOTTO
db $00
Route9Mons: ; d1d1 (3:51d1)
db $0F
db 16,NIDORAN_M
db 16,NIDORAN_F
db 18,RATTATA
db 18,NIDORAN_M
db 18,NIDORAN_F
db 17,SPEAROW
db 18,NIDORINO
db 18,NIDORINA
db 20,RATICATE
db 19,FEAROW
db $00
Route5Mons: ; d1e7 (3:51e7)
db $0F
db 15,PIDGEY
db 14,RATTATA
db 7,ABRA
db 16,PIDGEY
db 16,RATTATA
db 17,PIDGEY
db 17,PIDGEOTTO
db 3,JIGGLYPUFF
db 5,JIGGLYPUFF
db 7,JIGGLYPUFF
db $00
Route6Mons: ; d1fd (3:51fd)
db $0F
db 15,PIDGEY
db 14,RATTATA
db 7,ABRA
db 16,PIDGEY
db 16,RATTATA
db 17,PIDGEY
db 17,PIDGEOTTO
db 3,JIGGLYPUFF
db 5,JIGGLYPUFF
db 7,JIGGLYPUFF
db $03
db 15,PSYDUCK
db 15,PSYDUCK
db 15,PSYDUCK
db 15,PSYDUCK
db 15,PSYDUCK
db 15,PSYDUCK
db 15,PSYDUCK
db 15,PSYDUCK
db 15,GOLDUCK
db 20,GOLDUCK
Route11Mons: ; d213 (3:5213)
db $0F
db 16,PIDGEY
db 15,RATTATA
db 18,PIDGEY
db 15,DROWZEE
db 17,RATTATA
db 17,DROWZEE
db 18,PIDGEOTTO
db 20,PIDGEOTTO
db 19,DROWZEE
db 17,RATICATE
db $00
TunnelMonsB1: ; d229 (3:5229)
db $0F
db 15,ZUBAT
db 16,GEODUDE
db 17,ZUBAT
db 19,ZUBAT
db 18,GEODUDE
db 20,GEODUDE
db 21,ZUBAT
db 17,MACHOP
db 19,MACHOP
db 21,MACHOP
db $00
TunnelMonsB2: ; d23f (3:523f)
db $0F
db 20,ZUBAT
db 17,GEODUDE
db 18,MACHOP
db 21,ZUBAT
db 22,ZUBAT
db 21,GEODUDE
db 20,MACHOP
db 14,ONIX
db 18,ONIX
db 22,ONIX
db $00
Route10Mons: ; d255 (3:5255)
db $0F
db 16,MAGNEMITE
db 18,RATTATA
db 18,MAGNEMITE
db 20,MAGNEMITE
db 17,NIDORAN_M
db 17,NIDORAN_F
db 22,MAGNEMITE
db 20,RATICATE
db 16,MACHOP
db 18,MACHOP
db $00
Route12Mons: ; d26b (3:526b)
db $0F
db 25,ODDISH
db 25,BELLSPROUT
db 28,PIDGEY
db 28,PIDGEOTTO
db 27,ODDISH
db 27,BELLSPROUT
db 29,GLOOM
db 29,WEEPINBELL
db 26,FARFETCH_D
db 31,FARFETCH_D
db $03
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWBRO
db 20,SLOWBRO
Route8Mons: ; d281 (3:5281)
db $0F
db 20,PIDGEY
db 22,PIDGEY
db 20,RATTATA
db 15,ABRA
db 19,ABRA
db 24,PIDGEOTTO
db 19,JIGGLYPUFF
db 24,JIGGLYPUFF
db 20,KADABRA
db 27,KADABRA
db $00
Route7Mons: ; d297 (3:5297)
db $0F
db 20,PIDGEY
db 22,PIDGEY
db 20,RATTATA
db 15,ABRA
db 19,ABRA
db 24,PIDGEOTTO
db 26,ABRA
db 19,JIGGLYPUFF
db 24,JIGGLYPUFF
db 24,JIGGLYPUFF
db $00
TowerMons1: ; d2ad (3:52ad)
db $00
db $00
TowerMons2: ; d2af (3:52af)
db $00
db $00
TowerMons3: ; d2b1 (3:52b1)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 19,GASTLY
db 18,GASTLY
db 25,GASTLY
db 20,HAUNTER
db 25,HAUNTER
db $00
TowerMons4: ; d2c7 (3:52c7)
db $0A
db 20,GASTLY
db 21,GASTLY
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 19,GASTLY
db 18,GASTLY
db 25,GASTLY
db 20,HAUNTER
db 25,HAUNTER
db $00
TowerMons5: ; d2dd (3:52dd)
db $0F
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 25,GASTLY
db 26,GASTLY
db 21,GASTLY
db 20,CUBONE
db 27,GASTLY
db 22,HAUNTER
db 27,HAUNTER
db $00
TowerMons6: ; d2f3 (3:52f3)
db $0F
db 22,GASTLY
db 23,GASTLY
db 24,GASTLY
db 25,GASTLY
db 26,GASTLY
db 21,GASTLY
db 22,CUBONE
db 27,GASTLY
db 22,HAUNTER
db 27,HAUNTER
db $00
TowerMons7: ; d309 (3:5309)
db $14
db 24,GASTLY
db 25,GASTLY
db 26,GASTLY
db 27,GASTLY
db 28,GASTLY
db 23,GASTLY
db 24,CUBONE
db 29,GASTLY
db 24,HAUNTER
db 29,HAUNTER
db $00
Route13Mons: ; d31f (3:531f)
db $0F
db 25,ODDISH
db 25,BELLSPROUT
db 28,PIDGEOTTO
db 28,PIDGEY
db 27,ODDISH
db 27,BELLSPROUT
db 29,GLOOM
db 29,WEEPINBELL
db 26,FARFETCH_D
db 31,FARFETCH_D
db $03
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWPOKE
db 15,SLOWBRO
db 20,SLOWBRO
Route14Mons: ; d335 (3:5335)
db $0F
db 26,ODDISH
db 26,BELLSPROUT
db 24,VENONAT
db 30,PIDGEOTTO
db 28,ODDISH
db 28,BELLSPROUT
db 30,GLOOM
db 30,WEEPINBELL
db 27,VENONAT
db 30,VENOMOTH
db $00
Route15Mons: ; d34b (3:534b)
db $0F
db 26,ODDISH
db 26,BELLSPROUT
db 24,VENONAT
db 32,PIDGEOTTO
db 28,ODDISH
db 28,BELLSPROUT
db 30,GLOOM
db 30,WEEPINBELL
db 27,VENONAT
db 30,VENOMOTH
db $00
Route16Mons: ; d361 (3:5361)
db $19
db 22,SPEAROW
db 22,DODUO
db 23,RATTATA
db 24,DODUO
db 24,RATTATA
db 26,DODUO
db 23,SPEAROW
db 24,FEAROW
db 25,RATICATE
db 26,RATICATE
db $00
Route17Mons: ; d377 (3:5377)
db $19
db 26,DODUO
db 27,FEAROW
db 27,DODUO
db 28,DODUO
db 28,PONYTA
db 30,PONYTA
db 29,FEAROW
db 28,DODUO
db 32,PONYTA
db 29,DODRIO
db $00
Route18Mons: ; d38d (3:538d)
db $19
db 22,SPEAROW
db 22,DODUO
db 23,RATTATA
db 24,DODUO
db 24,RATTATA
db 26,DODUO
db 23,SPEAROW
db 24,FEAROW
db 25,RATICATE
db 26,RATICATE
db $00
ZoneMonsCenter: ; d3a3 (3:53a3)
db $1E
db 14,NIDORAN_M
db 36,NIDORAN_F
db 24,EXEGGCUTE
db 20,RHYHORN
db 23,NIDORINO
db 27,PARASECT
db 27,PARAS
db 32,PARASECT
db 22,TANGELA
db 7,CHANSEY
db $00
ZoneMons1: ; d3b9 (3:53b9)
db $1E
db 21,NIDORAN_M
db 29,NIDORAN_F
db 22,EXEGGCUTE
db 21,TAUROS
db 32,NIDORINA
db 19,CUBONE
db 26,EXEGGCUTE
db 24,MAROWAK
db 21,CHANSEY
db 15,SCYTHER
db $00
ZoneMons2: ; d3cf (3:53cf)
db $1E
db 36,NIDORAN_M
db 14,NIDORAN_F
db 20,EXEGGCUTE
db 25,RHYHORN
db 23,NIDORINA
db 28,KANGASKHAN
db 16,CUBONE
db 33,KANGASKHAN
db 25,SCYTHER
db 15,PINSIR
db $00
ZoneMons3: ; d3e5 (3:53e5)
db $1E
db 29,NIDORAN_M
db 21,NIDORAN_F
db 22,EXEGGCUTE
db 21,TAUROS
db 32,NIDORINO
db 19,CUBONE
db 26,EXEGGCUTE
db 24,MAROWAK
db 25,PINSIR
db 27,TANGELA
db $00
WaterMons: ; d3fb (3:53fb)
db $00
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
WaterMons: ; d3fb (3:53fb)
db $00
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
IslandMons1: ; d411 (3:5411)
db $0F
db 18,ZUBAT
db 25,KRABBY
db 27,KRABBY
db 27,ZUBAT
db 36,ZUBAT
db 28,SLOWPOKE
db 30,SLOWPOKE
db 9,ZUBAT
db 27,GOLBAT
db 36,GOLBAT
db $00
IslandMonsB1: ; d427 (3:5427)
db $0A
db 27,ZUBAT
db 26,KRABBY
db 36,ZUBAT
db 28,KRABBY
db 27,GOLBAT
db 29,SLOWPOKE
db 18,ZUBAT
db 28,KINGLER
db 22,SEEL
db 26,SEEL
db $00
IslandMonsB2: ; d43d (3:543d)
db $0A
db 27,ZUBAT
db 27,KRABBY
db 36,ZUBAT
db 27,GOLBAT
db 28,KINGLER
db 24,SEEL
db 29,KRABBY
db 36,GOLBAT
db 31,SLOWPOKE
db 31,SLOWBRO
db $00
IslandMonsB3: ; d453 (3:5453)
db $0A
db 27,GOLBAT
db 36,ZUBAT
db 29,KRABBY
db 27,ZUBAT
db 30,KINGLER
db 26,SEEL
db 31,KRABBY
db 30,SEEL
db 28,DEWGONG
db 32,DEWGONG
db $05
db 25,TENTACOOL
db 30,TENTACOOL
db 20,TENTACOOL
db 30,STARYU
db 35,TENTACOOL
db 30,STARYU
db 40,TENTACOOL
db 30,STARYU
db 30,STARYU
db 30,STARYU
IslandMonsB4: ; d469 (3:5469)
db $0A
db 36,GOLBAT
db 36,ZUBAT
db 30,KRABBY
db 32,KINGLER
db 28,SEEL
db 32,SEEL
db 27,GOLBAT
db 45,ZUBAT
db 30,DEWGONG
db 34,DEWGONG
db $05
db 25,TENTACOOL
db 30,TENTACOOL
db 20,TENTACOOL
db 30,STARYU
db 35,TENTACOOL
db 30,STARYU
db 40,TENTACOOL
db 30,STARYU
db 30,STARYU
db 30,STARYU
MansionMons1: ; d47f (3:547f)
db $0A
db 34,RATTATA
db 34,RATICATE
db 23,GRIMER
db 26,GROWLITHE
db 37,RATTATA
db 37,RATICATE
db 30,GROWLITHE
db 26,GRIMER
db 34,GROWLITHE
db 38,GROWLITHE
db $00
MansionMons2: ; d495 (3:5495)
db $0A
db 37,RATTATA
db 37,RATICATE
db 26,GRIMER
db 29,GRIMER
db 40,RATTATA
db 40,RATICATE
db 32,GRIMER
db 35,GRIMER
db 35,MUK
db 38,MUK
db $00
MansionMons3: ; d4ab (3:54ab)
db $0A
db 40,RATTATA
db 40,RATICATE
db 32,GRIMER
db 35,GRIMER
db 43,RATTATA
db 43,RATICATE
db 38,GRIMER
db 38,GRIMER
db 38,MUK
db 41,MUK
db $00
MansionMonsB1: ; d4c1 (3:54c1)
db $0A
db 35,GRIMER
db 38,GRIMER
db 37,RATICATE
db 40,RATICATE
db 41,MUK
db 43,RATICATE
db 24,DITTO
db 46,RATICATE
db 18,DITTO
db 12,DITTO
db $00
Route21Mons: ; d4d7 (3:54d7)
db $19
db 15,PIDGEY
db 13,RATTATA
db 13,PIDGEY
db 11,PIDGEY
db 17,PIDGEY
db 15,RATTATA
db 15,RATICATE
db 17,PIDGEOTTO
db 19,PIDGEOTTO
db 15,PIDGEOTTO
db $05
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 5,TENTACOOL
db 10,TENTACOOL
db 15,TENTACOOL
db 20,TENTACOOL
db 30,TENTACOOL
db 35,TENTACOOL
db 40,TENTACOOL
DungeonMons1: ; d501 (3:5501)
db $0A
db 50,GOLBAT
db 55,GOLBAT
db 45,GRAVELER
db 55,GLOOM
db 55,WEEPINBELL
db 52,SANDSLASH
db 54,VENOMOTH
db 54,PARASECT
db 55,DITTO
db 60,DITTO
db $00
DungeonMons2: ; d517 (3:5517)
db $0F
db 52,GOLBAT
db 57,GOLBAT
db 50,GRAVELER
db 56,SANDSLASH
db 50,RHYHORN
db 60,DITTO
db 58,GLOOM
db 58,WEEPINBELL
db 60,RHYDON
db 58,RHYDON
db $00
DungeonMonsB1: ; d52d (3:552d)
db $19
db 54,GOLBAT
db 59,GOLBAT
db 55,GRAVELER
db 52,RHYHORN
db 62,RHYDON
db 60,DITTO
db 56,CHANSEY
db 65,DITTO
db 55,LICKITUNG
db 50,LICKITUNG
db $00
PowerPlantMons: ; d543 (3:5543)
db $0A
db 30,MAGNEMITE
db 35,MAGNEMITE
db 33,MAGNETON
db 33,VOLTORB
db 37,VOLTORB
db 33,GRIMER
db 37,GRIMER
db 38,MAGNETON
db 33,MUK
db 37,MUK
db $00
Route23Mons: ; d559 (3:5559)
db $0A
db 41,NIDORINO
db 41,NIDORINA
db 36,MANKEY
db 44,NIDORINO
db 44,NIDORINA
db 40,FEAROW
db 41,MANKEY
db 45,FEAROW
db 41,PRIMEAPE
db 46,PRIMEAPE
db $00
PlateauMons2: ; d56f (3:556f)
db $0A
db 31,GEODUDE
db 36,GEODUDE
db 41,GEODUDE
db 44,ZUBAT
db 39,GOLBAT
db 44,GRAVELER
db 45,ONIX
db 47,ONIX
db 39,MACHOKE
db 42,MACHOKE
db $00
PlateauMons3: ; d585 (3:5585)
db $0F
db 36,GEODUDE
db 44,GOLBAT
db 41,GEODUDE
db 49,ONIX
db 46,GEODUDE
db 41,GRAVELER
db 42,MACHOKE
db 45,MACHOKE
db 47,GRAVELER
db 47,GRAVELER
db $00
PlateauMons1: ; d59b (3:559b)
db $0F
db 26,GEODUDE
db 31,GEODUDE
db 36,GEODUDE
db 39,ZUBAT
db 44,ZUBAT
db 41,GEODUDE
db 43,ONIX
db 45,ONIX
db 41,GRAVELER
db 47,GRAVELER
db $00
CaveMons: ; d5b1 (3:55b1)
db $14
db 18,DIGLETT
db 19,DIGLETT
db 17,DIGLETT
db 20,DIGLETT
db 16,DIGLETT
db 15,DIGLETT
db 21,DIGLETT
db 22,DIGLETT
db 29,DUGTRIO
db 31,DUGTRIO
db $00
ENDC
UseItem_: ; d5c7 (3:55c7)
ld a,1
ld [$cd6a],a
ld a,[$cf91] ;contains item_ID
cp a,HM_01
jp nc,ItemUseTMHM
ld hl,ItemUsePtrTable
dec a
add a
ld c,a
ld b,0
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
jp [hl]
ItemUsePtrTable: ; d5e1 (3:55e1)
dw ItemUseBall ; MASTER_BALL
dw ItemUseBall ; ULTRA_BALL
dw ItemUseBall ; GREAT_BALL
dw ItemUseBall ; POKE_BALL
dw ItemUseTownMap ; TOWN_MAP
dw ItemUseBicycle ; BICYCLE
dw ItemUseSurfboard ; out-of-battle Surf effect
dw ItemUseBall ; SAFARI_BALL
dw ItemUsePokedex ; POKEDEX
dw ItemUseEvoStone ; MOON_STONE
dw ItemUseMedicine ; ANTIDOTE
dw ItemUseMedicine ; BURN_HEAL
dw ItemUseMedicine ; ICE_HEAL
dw ItemUseMedicine ; AWAKENING
dw ItemUseMedicine ; PARLYZ_HEAL
dw ItemUseMedicine ; FULL_RESTORE
dw ItemUseMedicine ; MAX_POTION
dw ItemUseMedicine ; HYPER_POTION
dw ItemUseMedicine ; SUPER_POTION
dw ItemUseMedicine ; POTION
dw ItemUseBait ; BOULDERBADGE
dw ItemUseRock ; CASCADEBADGE
dw UnusableItem ; THUNDERBADGE
dw UnusableItem ; RAINBOWBADGE
dw UnusableItem ; SOULBADGE
dw UnusableItem ; MARSHBADGE
dw UnusableItem ; VOLCANOBADGE
dw UnusableItem ; EARTHBADGE
dw ItemUseEscapeRope ; ESCAPE_ROPE
dw ItemUseRepel ; REPEL
dw UnusableItem ; OLD_AMBER
dw ItemUseEvoStone ; FIRE_STONE
dw ItemUseEvoStone ; THUNDER_STONE
dw ItemUseEvoStone ; WATER_STONE
dw ItemUseVitamin ; HP_UP
dw ItemUseVitamin ; PROTEIN
dw ItemUseVitamin ; IRON
dw ItemUseVitamin ; CARBOS
dw ItemUseVitamin ; CALCIUM
dw ItemUseVitamin ; RARE_CANDY
dw UnusableItem ; DOME_FOSSIL
dw UnusableItem ; HELIX_FOSSIL
dw UnusableItem ; SECRET_KEY
dw UnusableItem
dw UnusableItem ; BIKE_VOUCHER
dw ItemUseXAccuracy ; X_ACCURACY
dw ItemUseEvoStone ; LEAF_STONE
dw ItemUseCardKey ; CARD_KEY
dw UnusableItem ; NUGGET
dw UnusableItem ; ??? PP_UP
dw ItemUsePokedoll ; POKE_DOLL
dw ItemUseMedicine ; FULL_HEAL
dw ItemUseMedicine ; REVIVE
dw ItemUseMedicine ; MAX_REVIVE
dw ItemUseGuardSpec ; GUARD_SPEC_
dw ItemUseSuperRepel ; SUPER_REPL
dw ItemUseMaxRepel ; MAX_REPEL
dw ItemUseDireHit ; DIRE_HIT
dw UnusableItem ; COIN
dw ItemUseMedicine ; FRESH_WATER
dw ItemUseMedicine ; SODA_POP
dw ItemUseMedicine ; LEMONADE
dw UnusableItem ; S_S__TICKET
dw UnusableItem ; GOLD_TEETH
dw ItemUseXStat ; X_ATTACK
dw ItemUseXStat ; X_DEFEND
dw ItemUseXStat ; X_SPEED
dw ItemUseXStat ; X_SPECIAL
dw ItemUseCoinCase ; COIN_CASE
dw ItemUseOaksParcel ; OAKS_PARCEL
dw ItemUseItemfinder ; ITEMFINDER
dw UnusableItem ; SILPH_SCOPE
dw ItemUsePokeflute ; POKE_FLUTE
dw UnusableItem ; LIFT_KEY
dw UnusableItem ; EXP__ALL
dw OldRodCode ; OLD_ROD
dw GoodRodCode ; GOOD_ROD
dw SuperRodCode ; SUPER_ROD
dw ItemUsePPUp ; PP_UP (real one)
dw ItemUsePPRestore ; ETHER
dw ItemUsePPRestore ; MAX_ETHER
dw ItemUsePPRestore ; ELIXER
dw ItemUsePPRestore ; MAX_ELIXER
ItemUseBall: ; d687 (3:5687)
ld a,[W_ISINBATTLE]
and a
jp z,ItemUseNotTime ; not in battle
dec a
jp nz,ThrowBallAtTrainerMon
ld a,[W_BATTLETYPE]
dec a
jr z,.UseBall
ld a,[W_NUMINPARTY] ;is Party full?
cp a,6
jr nz,.UseBall
ld a,[W_NUMINBOX] ;is Box full?
cp a,20
jp z,BoxFullCannotThrowBall
.UseBall ;$56a7
;ok, you can use a ball
xor a
ld [$d11c],a
ld a,[W_BATTLETYPE]
cp a,2 ;SafariBattle
jr nz,.skipSafariZoneCode
.safariZone
; remove a Safari Ball from inventory
ld hl,W_NUMSAFARIBALLS
dec [hl]
.skipSafariZoneCode ;$56b6
call GoPAL_SET_CF1C
ld a,$43
ld [$d11e],a
call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup
ld hl,ItemUseText00
call PrintText
ld hl, Func_3d83a
ld b, BANK(Func_3d83a)
call Bankswitch
ld b,$10
jp z,.next12
ld a,[W_BATTLETYPE]
dec a
jr nz,.notOldManBattle
.oldManBattle
ld hl,W_GRASSRATE
ld de,W_PLAYERNAME
ld bc,11
call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch)
jp .BallSuccess ;$578b
.notOldManBattle ;$56e9
ld a,[W_CURMAP]
cp a,POKEMONTOWER_6
jr nz,.loop
ld a,[W_ENEMYMONID]
cp a,MAROWAK
ld b,$10
jp z,.next12
; if not fighting ghost Marowak, loop until a random number in the current
; pokeball's allowed range is found
.loop ;$56fa
call GenRandom
ld b,a
ld hl,$cf91
ld a,[hl]
cp a,MASTER_BALL
jp z,.BallSuccess ;$578b
cp a,POKE_BALL
jr z,.checkForAilments
ld a,200
cp b
jr c,.loop ;get only numbers <= 200 for Great Ball
ld a,[hl]
cp a,GREAT_BALL
jr z,.checkForAilments
ld a,150 ;get only numbers <= 150 for Ultra Ball
cp b
jr c,.loop
.checkForAilments ;$571a
; pokemon can be caught more easily with any (primary) status ailment
; Frozen/Asleep pokemon are relatively even easier to catch
; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch.
; for the others, a random number from 0-11 ensures a catch.
ld a,[W_ENEMYMONSTATUS] ;status ailments
and a
jr z,.noAilments
and a,(FRZ + SLP) ;is frozen and/or asleep?
ld c,12
jr z,.notFrozenOrAsleep
ld c,25
.notFrozenOrAsleep ;$5728
ld a,b
sub c
jp c,.BallSuccess ;$578b
ld b,a
.noAilments ;$572e
push bc ;save RANDOM number
xor a
ld [H_MULTIPLICAND],a
ld hl,W_ENEMYMONMAXHP
ld a,[hli]
ld [H_MULTIPLICAND + 1],a
ld a,[hl]
ld [H_MULTIPLICAND + 2],a
ld a,255
ld [H_MULTIPLIER],a
call Multiply ; MaxHP * 255
ld a,[$cf91]
cp a,GREAT_BALL
ld a,12 ;any other BallFactor
jr nz,.next7
ld a,8
.next7 ;$574d
ld [H_DIVISOR],a
ld b,4 ; number of bytes in dividend
call Divide
ld hl,W_ENEMYMONCURHP
ld a,[hli]
ld b,a
ld a,[hl]
; explanation: we have a 16-bit value equal to [b << 8 | a].
; This number is divided by 4. The result is 8 bit (reg. a).
; Always bigger than zero.
srl b
rr a
srl b
rr a ; a = current HP / 4
and a
jr nz,.next8
inc a
.next8 ;$5766
ld [H_DIVISOR],a
ld b,4
call Divide ; ((MaxHP * 255) / BallFactor) / (CurHP / 4)
ld a,[H_QUOTIENT + 2]
and a
jr z,.next9
ld a,255
ld [H_QUOTIENT + 3],a
.next9 ;$5776
pop bc
ld a,[$d007] ;enemy: Catch Rate
cp b
jr c,.next10
ld a,[H_QUOTIENT + 2]
and a
jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success
call GenRandom
ld b,a
ld a,[H_QUOTIENT + 3]
cp b
jr c,.next10
.BallSuccess ;$578b
jr .BallSuccess2
.next10 ;$578d
ld a,[H_QUOTIENT + 3]
ld [$d11e],a
xor a
ld [H_MULTIPLICAND],a
ld [H_MULTIPLICAND + 1],a
ld a,[$d007] ;enemy: Catch Rate
ld [H_MULTIPLICAND + 2],a
ld a,100
ld [H_MULTIPLIER],a
call Multiply ; CatchRate * 100
ld a,[$cf91]
ld b,255
cp a,POKE_BALL
jr z,.next11
ld b,200
cp a,GREAT_BALL
jr z,.next11
ld b,150
cp a,ULTRA_BALL
jr z,.next11
.next11 ;$57b8
ld a,b
ld [H_DIVISOR],a
ld b,4
call Divide
ld a,[H_QUOTIENT + 2]
and a
ld b,$63
jr nz,.next12
ld a,[$d11e]
ld [H_MULTIPLIER],a
call Multiply
ld a,255
ld [H_DIVISOR],a
ld b,4
call Divide
ld a,[W_ENEMYMONSTATUS] ;status ailments
and a
jr z,.next13
and a,(FRZ + SLP)
ld b,5
jr z,.next14
ld b,10
.next14 ;$57e6
ld a,[H_QUOTIENT + 3]
add b
ld [H_QUOTIENT + 3],a
.next13 ;$57eb
ld a,[H_QUOTIENT + 3]
cp a,10
ld b,$20
jr c,.next12
cp a,30
ld b,$61
jr c,.next12
cp a,70
ld b,$62
jr c,.next12
ld b,$63
.next12 ;$5801
ld a,b
ld [$d11e],a
.BallSuccess2 ;$5805
ld c,20
call DelayFrames
ld a,TOSS_ANIM
ld [W_ANIMATIONID],a
xor a
ld [$fff3],a
ld [$cc5b],a
ld [$d05b],a
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
push af
ld a,$08 ;probably animations
call Predef
pop af
ld [$cf91],a
pop af
ld [wWhichPokemon],a
ld a,[$d11e]
cp a,$10
ld hl,ItemUseBallText00
jp z,.printText0
cp a,$20
ld hl,ItemUseBallText01
jp z,.printText0
cp a,$61
ld hl,ItemUseBallText02
jp z,.printText0
cp a,$62
ld hl,ItemUseBallText03
jp z,.printText0
cp a,$63
ld hl,ItemUseBallText04
jp z,.printText0
ld hl,$cfe6 ;current HP
ld a,[hli]
push af
ld a,[hli]
push af ;backup currentHP...
inc hl
ld a,[hl]
push af ;...and status ailments
push hl
ld hl,$d069
bit 3,[hl]
jr z,.next15
ld a,$4c
ld [W_ENEMYMONID],a
jr .next16
.next15 ;$5871
set 3,[hl]
ld hl,$cceb
ld a,[$cff1]
ld [hli],a
ld a,[$cff2]
ld [hl],a
.next16 ;$587e
ld a,[$cf91]
push af
ld a,[W_ENEMYMONID]
ld [$cf91],a
ld a,[$cff3]
ld [$d127],a
ld hl, Func_3eb01
ld b, BANK(Func_3eb01)
call Bankswitch
pop af
ld [$cf91],a
pop hl
pop af
ld [hld],a
dec hl
pop af
ld [hld],a
pop af
ld [hl],a
ld a,[$cfe5] ;enemy
ld [$d11c],a
ld [$cf91],a
ld [$d11e],a
ld a,[W_BATTLETYPE]
dec a
jr z,.printText1
ld hl,ItemUseBallText05
call PrintText
ld a,$3a ;convert order: Internal->Dex
call Predef
ld a,[$d11e]
dec a
ld c,a
ld b,2
ld hl,$d2f7 ;Dex_own_flags (pokemon)
ld a,$10
call Predef ;check Dex flag (own already or not)
ld a,c
push af
ld a,[$d11e]
dec a
ld c,a
ld b,1
ld a,$10 ;set Dex_own_flag?
call Predef
pop af
and a
jr nz,.checkParty
ld hl,ItemUseBallText06
call PrintText
call CleanLCD_OAM
ld a,[$cfe5] ;caught mon_ID
ld [$d11e],a
ld a,$3d
call Predef
.checkParty ;$58f4
ld a,[W_NUMINPARTY]
cp a,6 ;is party full?
jr z,.sendToBox
xor a
ld [$cc49],a
call CleanLCD_OAM
call AddPokemonToParty ;add mon to Party
jr .End
.sendToBox ;$5907
call CleanLCD_OAM
call Func_e7a4
ld hl,ItemUseBallText07
ld a,[$d7f1]
bit 0,a ;already met Bill?
jr nz,.sendToBox2
ld hl,ItemUseBallText08
.sendToBox2 ;$591a
call PrintText
jr .End
.printText1 ;$591f
ld hl,ItemUseBallText05
.printText0 ;$5922
call PrintText
call CleanLCD_OAM
.End ;$5928
ld a,[W_BATTLETYPE]
and a
ret nz
ld hl,$d31d
inc a
ld [$cf96],a
jp RemoveItemFromInventory ;remove ITEM (XXX)
ItemUseBallText00: ; d937 (3:5937)
;"It dodged the thrown ball!"
;"This pokemon can't be caught"
TX_FAR _ItemUseBallText00
db "@"
ItemUseBallText01: ; d93c (3:593c)
;"You missed the pokemon!"
TX_FAR _ItemUseBallText01
db "@"
ItemUseBallText02: ; d941 (3:5941)
;"Darn! The pokemon broke free!"
TX_FAR _ItemUseBallText02
db "@"
ItemUseBallText03: ; d946 (3:5946)
;"Aww! It appeared to be caught!"
TX_FAR _ItemUseBallText03
db "@"
ItemUseBallText04: ; d94b (3:594b)
;"Shoot! It was so close too!"
TX_FAR _ItemUseBallText04
db "@"
ItemUseBallText05: ; d950 (3:5950)
;"All right! {MonName} was caught!"
;play sound
TX_FAR _ItemUseBallText05
db $12,$06
db "@"
ItemUseBallText07: ; d957 (3:5957)
;"X was transferred to Bill's PC"
TX_FAR _ItemUseBallText07
db "@"
ItemUseBallText08: ; d95c (3:595c)
;"X was transferred to someone's PC"
TX_FAR _ItemUseBallText08
db "@"
ItemUseBallText06: ; d961 (3:5961)
;"New DEX data will be added..."
;play sound
TX_FAR _ItemUseBallText06
db $13,$06
db "@"
ItemUseTownMap: ; d968 (3:5968)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld b, BANK(DisplayTownMap)
ld hl, DisplayTownMap
jp Bankswitch ; display Town Map
ItemUseBicycle: ; d977 (3:5977)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld a,[$d700]
ld [$d11a],a
cp a,2 ; is the player surfing?
jp z,ItemUseNotTime
dec a ; is player already bicycling?
jr nz,.tryToGetOnBike
.getOffBike
call ItemUseReloadOverworldData
xor a
ld [$d700],a ; change player state to walking
call Func_2307 ; play walking music
ld hl,GotOffBicycleText
jr .printText
.tryToGetOnBike
call IsBikeRidingAllowed
jp nc,NoCyclingAllowedHere
call ItemUseReloadOverworldData
xor a ; no keys pressed
ld [H_CURRENTPRESSEDBUTTONS],a ; current joypad state
inc a
ld [$d700],a ; change player state to bicycling
ld hl,GotOnBicycleText
call Func_2307 ; play bike riding music
.printText
jp PrintText
; used for Surf out-of-battle effect
ItemUseSurfboard: ; d9b4 (3:59b4)
ld a,[$d700]
ld [$d11a],a
cp a,2 ; is the player already surfing?
jr z,.tryToStopSurfing
.tryToSurf
call IsNextTileShoreOrWater
jp c,SurfingAttemptFailed
ld hl,TilePairCollisionsWater
call CheckForTilePairCollisions
jp c,SurfingAttemptFailed
.surf
call .makePlayerMoveForward
ld hl,$d730
set 7,[hl]
ld a,2
ld [$d700],a ; change player state to surfing
call Func_2307 ; play surfing music
ld hl,SurfingGotOnText
jp PrintText
.tryToStopSurfing
xor a
ld [$ff8c],a
ld d,16 ; talking range in pixels (normal range)
call IsSpriteInFrontOfPlayer2
res 7,[hl]
ld a,[$ff8c]
and a ; is there a sprite in the way?
jr nz,.cannotStopSurfing
ld hl,TilePairCollisionsWater
call CheckForTilePairCollisions
jr c,.cannotStopSurfing
ld hl,$d530 ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles
ld a,[$cfc6] ; tile in front of the player
ld b,a
.passableTileLoop
ld a,[hli]
cp b
jr z,.stopSurfing
cp a,$ff
jr nz,.passableTileLoop
.cannotStopSurfing
ld hl,SurfingNoPlaceToGetOffText
jp PrintText
.stopSurfing
call .makePlayerMoveForward
ld hl,$d730
set 7,[hl]
xor a
ld [$d700],a ; change player state to walking
dec a
ld [wJoypadForbiddenButtonsMask],a
call Func_2307 ; play walking music
jp LoadWalkingPlayerSpriteGraphics
; uses a simulated button press to make the player move forward
.makePlayerMoveForward
ld a,[$d52a] ; direction the player is going
bit 3,a
ld b,%01000000 ; Up key
jr nz,.storeSimulatedButtonPress
bit 2,a
ld b,%10000000 ; Down key
jr nz,.storeSimulatedButtonPress
bit 1,a
ld b,%00100000 ; Left key
jr nz,.storeSimulatedButtonPress
ld b,%00010000 ; Right key
.storeSimulatedButtonPress
ld a,b
ld [$ccd3],a ; base address of simulated button presses
xor a
ld [$cd39],a
inc a
ld [$cd38],a ; index of current simulated button press
ret
SurfingGotOnText: ; da4c (3:5a4c)
TX_FAR _SurfingGotOnText
db "@"
SurfingNoPlaceToGetOffText: ; da51 (3:5a51)
TX_FAR _SurfingNoPlaceToGetOffText
db "@"
ItemUsePokedex: ; da56 (3:5a56)
ld a,$29
jp Predef
ItemUseEvoStone: ; da5b (3:5a5b)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
ld [$d156],a
push af
ld a,$05 ; evolution stone party menu
ld [$d07d],a
ld a,$ff
ld [$cfcb],a
call DisplayPartyMenu
pop bc
jr c,.canceledItemUse
ld a,b
ld [$cf91],a
ld a,$01
ld [$ccd4],a
ld a,$8e
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait for sound to end
ld hl, Func_3ad0e
ld b, BANK(Func_3ad0e)
call Bankswitch ; try to evolve pokemon
ld a,[$d121]
and a
jr z,.noEffect
pop af
ld [wWhichPokemon],a
ld hl,wNumBagItems
ld a,1 ; remove 1 stone
ld [$cf96],a
jp RemoveItemFromInventory
.noEffect
call ItemUseNoEffect
.canceledItemUse
xor a
ld [$cd6a],a
pop af
ret
ItemUseVitamin: ; dab4 (3:5ab4)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ItemUseMedicine: ; dabb (3:5abb)
ld a,[W_NUMINPARTY]
and a
jp z,.emptyParty
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
push af
ld a,$01
ld [$d07d],a ; item use party menu
ld a,$ff
ld [$cfcb],a
ld a,[$d152]
and a ; using Softboiled?
jr z,.notUsingSoftboiled
; if using softboiled
call GoBackToPartyMenu
jr .getPartyMonDataAddress
.emptyParty
ld hl,.emptyPartyText
xor a
ld [$cd6a],a ; item use failed
jp PrintText
.emptyPartyText
text "You don't have"
line "any #MON!"
prompt
.notUsingSoftboiled
call DisplayPartyMenu
.getPartyMonDataAddress
jp c,.canceledItemUse
ld hl,W_PARTYMON1DATA
ld bc,44
ld a,[wWhichPokemon]
call AddNTimes
ld a,[wWhichPokemon]
ld [$cf06],a
ld d,a
ld a,[$cf91]
ld e,a
ld [$d0b5],a
pop af
ld [$cf91],a
pop af
ld [wWhichPokemon],a
ld a,[$d152]
and a ; using Softboiled?
jr z,.checkItemType
; if using softboiled
ld a,[wWhichPokemon]
cp d ; is the pokemon trying to use softboiled on itself?
jr z,ItemUseMedicine ; if so, force another choice
.checkItemType
ld a,[$cf91]
cp a,REVIVE
jr nc,.healHP ; if it's a Revive or Max Revive
cp a,FULL_HEAL
jr z,.cureStatusAilment ; if it's a Full Heal
cp a,HP_UP
jp nc,.useVitamin ; if it's a vitamin or Rare Candy
cp a,FULL_RESTORE
jr nc,.healHP ; if it's a Full Restore or one of the potions
; fall through if it's one of the status-specifc healing items
.cureStatusAilment
ld bc,4
add hl,bc ; hl now points to status
ld a,[$cf91]
ld bc,$f008
cp a,ANTIDOTE
jr z,.checkMonStatus
ld bc,$f110
cp a,BURN_HEAL
jr z,.checkMonStatus
ld bc,$f220
cp a,ICE_HEAL
jr z,.checkMonStatus
ld bc,$f307
cp a,AWAKENING
jr z,.checkMonStatus
ld bc,$f440
cp a,PARLYZ_HEAL
jr z,.checkMonStatus
ld bc,$f6ff ; Full Heal
.checkMonStatus
ld a,[hl] ; pokemon's status
and c ; does the pokemon have a status ailment the item can cure?
jp z,.healingItemNoEffect
; if the pokemon has a status the item can heal
xor a
ld [hl],a ; remove the status ailment in the party data
ld a,b
ld [$d07d],a ; the message to display for the item used
ld a,[wPlayerMonNumber]
cp d ; is pokemon the item was used on active in battle?
jp nz,.doneHealing
; if it is active in battle
xor a
ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
push hl
ld hl,W_PLAYERBATTSTATUS3
res 0,[hl] ; heal Toxic status
pop hl
ld bc,30
add hl,bc ; hl now points to party stats
ld de,W_PLAYERMONMAXHP
ld bc,10
call CopyData ; copy party stats to in-battle stat data
ld a,$28
call Predef
jp .doneHealing
.healHP
inc hl ; hl = address of current HP
ld a,[hli]
ld b,a
ld [wHPBarOldHP+1],a
ld a,[hl]
ld c,a
ld [wHPBarOldHP],a ; current HP stored at $ceeb (2 bytes, big-endian)
or b
jr nz,.notFainted
.fainted
ld a,[$cf91]
cp a,REVIVE
jr z,.updateInBattleFaintedData
cp a,MAX_REVIVE
jr z,.updateInBattleFaintedData
jp .healingItemNoEffect
.updateInBattleFaintedData
ld a,[W_ISINBATTLE]
and a
jr z,.compareCurrentHPToMaxHP
push hl
push de
push bc
ld a,[$cf06]
ld c,a
ld hl,$ccf5
ld b,$02
ld a,$10
call Predef
ld a,c
and a
jr z,.next
ld a,[$cf06]
ld c,a
ld hl,W_PLAYERMONSALIVEFLAGS
ld b,$01
ld a,$10
call Predef
.next
pop bc
pop de
pop hl
jr .compareCurrentHPToMaxHP
.notFainted
ld a,[$cf91]
cp a,REVIVE
jp z,.healingItemNoEffect
cp a,MAX_REVIVE
jp z,.healingItemNoEffect
.compareCurrentHPToMaxHP
push hl
push bc
ld bc,32
add hl,bc ; hl now points to max HP
pop bc
ld a,[hli]
cp b
jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match
ld a,[hl]
cp c
.skipComparingLSB
pop hl
jr nz,.notFullHP
.fullHP ; if the pokemon's current HP equals its max HP
ld a,[$cf91]
cp a,FULL_RESTORE
jp nz,.healingItemNoEffect
inc hl
inc hl
ld a,[hld] ; status ailment
and a ; does the pokemon have a status ailment?
jp z,.healingItemNoEffect
ld a,FULL_HEAL
ld [$cf91],a
dec hl
dec hl
dec hl
jp .cureStatusAilment
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [$d083],a
ld [$c02a],a
push hl
push de
ld bc,32
add hl,bc ; hl now points to max HP
ld a,[hli]
ld [wHPBarMaxHP+1],a
ld a,[hl]
ld [wHPBarMaxHP],a ; max HP stored at $cee9 (2 bytes, big-endian)
ld a,[$d152]
and a ; using Softboiled?
jp z,.notUsingSoftboiled2
; if using softboiled
ld hl,wHPBarMaxHP
ld a,[hli]
push af
ld a,[hli]
push af
ld a,[hli]
push af
ld a,[hl]
push af
ld hl,W_PARTYMON1_MAXHP
ld a,[wWhichPokemon]
ld bc,44
call AddNTimes
ld a,[hli]
ld [$ceea],a
ld [H_DIVIDEND],a
ld a,[hl]
ld [wHPBarMaxHP],a
ld [H_DIVIDEND + 1],a
ld a,5
ld [H_DIVISOR],a
ld b,2 ; number of bytes
call Divide ; get 1/5 of max HP of pokemon that used Softboiled
ld bc,-33
add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled
; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
ld a,[H_QUOTIENT + 3]
push af
ld b,a
ld a,[hl]
ld [wHPBarOldHP],a
sub b
ld [hld],a
ld [wHPBarNewHP],a
ld a,[H_QUOTIENT + 2]
ld b,a
ld a,[hl]
ld [wHPBarOldHP+1],a
sbc b
ld [hl],a
ld [wHPBarNewHP+1],a
FuncCoord 4, 1 ; $c3b8
ld hl,Coord
ld a,[wWhichPokemon]
ld bc,2 * 20
call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
ld a,$8d
call PlaySoundWaitForCurrent ; play sound
ld a,[$fff6]
set 0,a
ld [$fff6],a
ld a,$02
ld [$cf94],a
ld a,$48
call Predef ; animate HP bar decrease of pokemon that used Softboiled
ld a,[$fff6]
res 0,a
ld [$fff6],a
pop af
ld b,a ; store heal amount (1/5 of max HP)
ld hl,$ceec
pop af
ld [hld],a
pop af
ld [hld],a
pop af
ld [hld],a
pop af
ld [hl],a
jr .addHealAmount
.notUsingSoftboiled2
ld a,[$cf91]
cp a,SODA_POP
ld b,60 ; Soda Pop heal amount
jr z,.addHealAmount
ld b,80 ; Lemonade heal amount
jr nc,.addHealAmount
cp a,FRESH_WATER
ld b,50 ; Fresh Water heal amount
jr z,.addHealAmount
cp a,SUPER_POTION
ld b,200 ; Hyper Potion heal amount
jr c,.addHealAmount
ld b,50 ; Super Potion heal amount
jr z,.addHealAmount
ld b,20 ; Potion heal amount
.addHealAmount
pop de
pop hl
ld a,[hl]
add b
ld [hld],a
ld [wHPBarNewHP],a
ld a,[hl]
ld [wHPBarNewHP+1],a
jr nc,.noCarry
inc [hl]
ld a,[hl]
ld [$ceee],a
.noCarry
push de
inc hl
ld d,h
ld e,l ; de now points to current HP
ld hl,33
add hl,de ; hl now points to max HP
ld a,[$cf91]
cp a,REVIVE
jr z,.setCurrentHPToHalfMaxHP
ld a,[hld]
ld b,a
ld a,[de]
sub b
dec de
ld b,[hl]
ld a,[de]
sbc b
jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing
ld a,[$cf91]
cp a,HYPER_POTION
jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion
cp a,MAX_REVIVE
jr z,.setCurrentHPToMaxHp ; if using a Max Revive
jr .updateInBattleData
.setCurrentHPToHalfMaxHP
dec hl
dec de
ld a,[hli]
srl a
ld [de],a
ld [wHPBarNewHP+1],a
ld a,[hl]
rr a
inc de
ld [de],a
ld [wHPBarNewHP],a
dec de
jr .doneHealingPartyHP
.setCurrentHPToMaxHp
ld a,[hli]
ld [de],a
ld [wHPBarNewHP+1],a
inc de
ld a,[hl]
ld [de],a
ld [wHPBarNewHP],a
dec de
.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure
ld a,[$cf91]
cp a,FULL_RESTORE
jr nz,.updateInBattleData
ld bc,-31
add hl,bc
xor a
ld [hl],a ; remove the status ailment in the party data
.updateInBattleData
ld h,d
ld l,e
pop de
ld a,[wPlayerMonNumber]
cp d ; is pokemon the item was used on active in battle?
jr nz,.calculateHPBarCoords
; copy party HP to in-battle HP
ld a,[hli]
ld [W_PLAYERMONCURHP],a
ld a,[hld]
ld [W_PLAYERMONCURHP + 1],a
ld a,[$cf91]
cp a,FULL_RESTORE
jr nz,.calculateHPBarCoords
xor a
ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
.calculateHPBarCoords
ld hl,$c390
ld bc,2 * 20
inc d
.calculateHPBarCoordsLoop
add hl,bc
dec d
jr nz,.calculateHPBarCoordsLoop
jr .doneHealing
.healingItemNoEffect
call ItemUseNoEffect
jp .done
.doneHealing
ld a,[$d152]
and a ; using Softboiled?
jr nz,.skipRemovingItem ; no item to remove if using Softboiled
push hl
call RemoveUsedItem
pop hl
.skipRemovingItem
ld a,[$cf91]
cp a,FULL_RESTORE
jr c,.playStatusAilmentCuringSound
cp a,FULL_HEAL
jr z,.playStatusAilmentCuringSound
ld a,$8d ; HP healing sound
call PlaySoundWaitForCurrent ; play sound
ld a,[$fff6]
set 0,a
ld [$fff6],a
ld a,$02
ld [$cf94],a
ld a,$48
call Predef ; animate the HP bar lengthening
ld a,[$fff6]
res 0,a
ld [$fff6],a
ld a,$f7 ; revived message
ld [$d07d],a
ld a,[$cf91]
cp a,REVIVE
jr z,.showHealingItemMessage
cp a,MAX_REVIVE
jr z,.showHealingItemMessage
ld a,$f5 ; standard HP healed message
ld [$d07d],a
jr .showHealingItemMessage
.playStatusAilmentCuringSound
ld a,$8e ; status ailment curing sound
call PlaySoundWaitForCurrent ; play sound
.showHealingItemMessage
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
dec a
ld [$cfcb],a
call RedrawPartyMenu ; redraws the party menu and displays the message
ld a,1
ld [H_AUTOBGTRANSFERENABLED],a
ld c,50
call DelayFrames
call WaitForTextScrollButtonPress ; wait for a button press
jr .done
.canceledItemUse
xor a
ld [$cd6a],a ; item use failed
pop af
pop af
.done
ld a,[$d152]
and a ; using Softboiled?
ret nz ; if so, return
call GBPalWhiteOut
call z,GoPAL_SET_CF1C
ld a,[W_ISINBATTLE]
and a
ret nz
jp ReloadMapData ; restore saved screen
.useVitamin
push hl
ld a,[hl]
ld [$d0b5],a
ld [$d11e],a
ld bc,33
add hl,bc ; hl now points to level
ld a,[hl] ; a = level
ld [$d127],a ; store level
call GetMonHeader
push de
ld a,d
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop de
pop hl
ld a,[$cf91]
cp a,RARE_CANDY
jp z,.useRareCandy
push hl
sub a,HP_UP
add a
ld bc,17
add hl,bc
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
ld a,10
ld b,a
ld a,[hl] ; a = MSB of stat experience of the appropriate stat
cp a,100 ; is there already at least 25600 (256 * 100) stat experience?
jr nc,.vitaminNoEffect ; if so, vitamins can't add any more
add b ; add 2560 (256 * 10) stat experience
jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump
ld a,255
.noCarry3
ld [hl],a
pop hl
call .recalculateStats
ld hl,VitaminText
ld a,[$cf91]
sub a,HP_UP - 1
ld c,a
.statNameLoop ; loop to get the address of the name of the stat the vitamin increases
dec c
jr z,.gotStatName
.statNameInnerLoop
ld a,[hli]
ld b,a
ld a,$50
cp b
jr nz,.statNameInnerLoop
jr .statNameLoop
.gotStatName
ld de,$cf4b
ld bc,10
call CopyData ; copy the stat's name to $cf4b
ld a,$8e
call PlaySound ; play sound
ld hl,VitaminStatRoseText
call PrintText
jp RemoveUsedItem
.vitaminNoEffect
pop hl
ld hl,VitaminNoEffectText
call PrintText
jp GBPalWhiteOut
.recalculateStats
ld bc,34
add hl,bc
ld d,h
ld e,l ; de now points to stats
ld bc,-18
add hl,bc ; hl now points to byte 3 of experience
ld b,1
jp CalcStats ; recalculate stats
.useRareCandy
push hl
ld bc,33
add hl,bc ; hl now points to level
ld a,[hl] ; a = level
cp a,100
jr z,.vitaminNoEffect ; can't raise level above 100
inc a
ld [hl],a ; store incremented level
ld [$d127],a
push hl
push de
ld d,a
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch ; calculate experience for next level and store it at $ff96
pop de
pop hl
ld bc,-19
add hl,bc ; hl now points to experience
; update experience to minimum for new level
ld a,[$ff96]
ld [hli],a
ld a,[$ff97]
ld [hli],a
ld a,[$ff98]
ld [hl],a
pop hl
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
push af
push de
push hl
ld bc,34
add hl,bc ; hl now points to MSB of max HP
ld a,[hli]
ld b,a
ld c,[hl]
pop hl
push bc
push hl
call .recalculateStats
pop hl
ld bc,35 ; hl now points to LSB of max HP
add hl,bc
pop bc
ld a,[hld]
sub c
ld c,a
ld a,[hl]
sbc b
ld b,a ; bc = the amount of max HP gained from leveling up
; add the amount gained to the current HP
ld de,-32
add hl,de ; hl now points to MSB of current HP
ld a,[hl]
add c
ld [hld],a
ld a,[hl]
adc b
ld [hl],a
ld a,$f8 ; level up message
ld [$d07d],a
call RedrawPartyMenu
pop de
ld a,d
ld [wWhichPokemon],a
ld a,e
ld [$d11e],a
xor a
ld [$cc49],a ; load from player's party
call LoadMonData
ld d,$01
ld hl, PrintStatsBox
ld b, BANK(PrintStatsBox)
call Bankswitch ; display new stats text box
call WaitForTextScrollButtonPress ; wait for button press
xor a
ld [$cc49],a
ld a,$1a
call Predef ; learn level up move, if any
xor a
ld [$ccd4],a
ld hl, Func_3ad0e
ld b, BANK(Func_3ad0e)
call Bankswitch ; evolve pokemon, if appropriate
ld a,$01
ld [$cfcb],a
pop af
ld [$cf91],a
pop af
ld [wWhichPokemon],a
jp RemoveUsedItem
VitaminStatRoseText: ; df24 (3:5f24)
TX_FAR _VitaminStatRoseText
db "@"
VitaminNoEffectText: ; df29 (3:5f29)
TX_FAR _VitaminNoEffectText
db "@"
VitaminText: ; df2e (3:5f2e)
db "HEALTH@"
db "ATTACK@"
db "DEFENSE@"
db "SPEED@"
db "SPECIAL@"
ItemUseBait: ; df52 (3:5f52)
ld hl,ThrewBaitText
call PrintText
ld hl,$d007 ; catch rate
srl [hl] ; halve catch rate
ld a,BAIT_ANIM
ld hl,$cce9 ; bait factor
ld de,$cce8 ; escape factor
jr BaitRockCommon
ItemUseRock: ; df67 (3:5f67)
ld hl,ThrewRockText
call PrintText
ld hl,$d007 ; catch rate
ld a,[hl]
add a ; double catch rate
jr nc,.noCarry
ld a,$ff
.noCarry
ld [hl],a
ld a,ROCK_ANIM
ld hl,$cce8 ; escape factor
ld de,$cce9 ; bait factor
BaitRockCommon: ; df7f (3:5f7f)
ld [W_ANIMATIONID],a
xor a
ld [$cc5b],a
ld [H_WHOSETURN],a
ld [de],a ; zero escape factor (for bait), zero bait factor (for rock)
.randomLoop ; loop until a random number less than 5 is generated
call GenRandom
and a,7
cp a,5
jr nc,.randomLoop
inc a ; increment the random number, giving a range from 1 to 5 inclusive
ld b,a
ld a,[hl]
add b ; increase bait factor (for bait), increase escape factor (for rock)
jr nc,.noCarry
ld a,$ff
.noCarry
ld [hl],a
ld a,$08
call Predef ; do animation
ld c,70
jp DelayFrames
ThrewBaitText: ; dfa5 (3:5fa5)
TX_FAR _ThrewBaitText
db "@"
ThrewRockText: ; dfaa (3:5faa)
TX_FAR _ThrewRockText
db "@"
; also used for Dig out-of-battle effect
ItemUseEscapeRope: ; dfaf (3:5faf)
ld a,[W_ISINBATTLE]
and a
jr nz,.notUsable
ld a,[W_CURMAP]
cp a,AGATHAS_ROOM
jr z,.notUsable
ld a,[W_CURMAPTILESET]
ld b,a
ld hl,EscapeRopeTilesets
.loop
ld a,[hli]
cp a,$ff
jr z,.notUsable
cp b
jr nz,.loop
ld hl,$d732
set 3,[hl]
set 6,[hl]
ld hl,$d72e
res 4,[hl]
ld hl,$d790
res 7,[hl] ; unset Safari Zone bit
xor a
ld [$da47],a
ld [W_SAFARIZONEENTRANCECURSCRIPT],a
inc a
ld [$d078],a
ld [$cd6a],a ; item used
ld a,[$d152]
and a ; using Dig?
ret nz ; if so, return
call ItemUseReloadOverworldData
ld c,30
call DelayFrames
jp RemoveUsedItem
.notUsable
jp ItemUseNotTime
EscapeRopeTilesets: ; dffd (3:5ffd)
db $03,$0f,$11,$16,$10
db $ff ; terminator
ItemUseRepel: ; e003 (3:6003)
ld b,100
ItemUseRepelCommon: ; e005 (3:6005)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld a,b
ld [$d0db],a
jp PrintItemUseTextAndRemoveItem
; handles X Accuracy item
ItemUseXAccuracy: ; e013 (3:6013)
ld a,[W_ISINBATTLE]
and a
jp z,ItemUseNotTime
ld hl,W_PLAYERBATTSTATUS2
set 0,[hl] ; X Accuracy bit
jp PrintItemUseTextAndRemoveItem
; This function is bugged and never works. It always jumps to ItemUseNotTime.
; The Card Key is handled in a different way.
ItemUseCardKey: ; e022 (3:6022)
xor a
ld [$d71f],a
call Func_c586
ld a,[Func_c586] ; $4586
cp a,$18
jr nz,.next0
ld hl,CardKeyTable1
jr .next1
.next0
cp a,$24
jr nz,.next2
ld hl,CardKeyTable2
jr .next1
.next2
cp a,$5e
jp nz,ItemUseNotTime
ld hl,CardKeyTable3
.next1
ld a,[W_CURMAP]
ld b,a
.loop
ld a,[hli]
cp a,$ff
jp z,ItemUseNotTime
cp b
jr nz,.nextEntry1
ld a,[hli]
cp d
jr nz,.nextEntry2
ld a,[hli]
cp e
jr nz,.nextEntry3
ld a,[hl]
ld [$d71f],a
jr .done
.nextEntry1
inc hl
.nextEntry2
inc hl
.nextEntry3
inc hl
jr .loop
.done
ld hl,ItemUseText00
call PrintText
ld hl,$d728
set 7,[hl]
ret
; These tables are probably supposed to be door locations in Silph Co.,
; but they are unused.
; The reason there are 3 tables is unknown.
; Format:
; 00: Map ID
; 01: Y
; 02: X
; 03: ID?
CardKeyTable1: ; e072 (3:6072)
db SILPH_CO_2F,$04,$04,$00
db SILPH_CO_2F,$04,$05,$01
db SILPH_CO_4F,$0C,$04,$02
db SILPH_CO_4F,$0C,$05,$03
db SILPH_CO_7F,$06,$0A,$04
db SILPH_CO_7F,$06,$0B,$05
db SILPH_CO_9F,$04,$12,$06
db SILPH_CO_9F,$04,$13,$07
db SILPH_CO_10F,$08,$0A,$08
db SILPH_CO_10F,$08,$0B,$09
db $ff
CardKeyTable2: ; e09b (3:609b)
db SILPH_CO_3F,$08,$09,$0A
db SILPH_CO_3F,$09,$09,$0B
db SILPH_CO_5F,$04,$07,$0C
db SILPH_CO_5F,$05,$07,$0D
db SILPH_CO_6F,$0C,$05,$0E
db SILPH_CO_6F,$0D,$05,$0F
db SILPH_CO_8F,$08,$07,$10
db SILPH_CO_8F,$09,$07,$11
db SILPH_CO_9F,$08,$03,$12
db SILPH_CO_9F,$09,$03,$13
db $ff
CardKeyTable3: ; e0c4 (3:60c4)
db SILPH_CO_11F,$08,$09,$14
db SILPH_CO_11F,$09,$09,$15
db $ff
ItemUsePokedoll: ; e0cd (3:60cd)
ld a,[W_ISINBATTLE]
dec a
jp nz,ItemUseNotTime
ld a,$01
ld [$d078],a
jp PrintItemUseTextAndRemoveItem
ItemUseGuardSpec: ; e0dc (3:60dc)
ld a,[W_ISINBATTLE]
and a
jp z,ItemUseNotTime
ld hl,W_PLAYERBATTSTATUS2
set 1,[hl] ; Mist bit
jp PrintItemUseTextAndRemoveItem
ItemUseSuperRepel: ; e0eb (3:60eb)
ld b,200
jp ItemUseRepelCommon
ItemUseMaxRepel: ; e0f0 (3:60f0)
ld b,250
jp ItemUseRepelCommon
ItemUseDireHit: ; e0f5 (3:60f5)
ld a,[W_ISINBATTLE]
and a
jp z,ItemUseNotTime
ld hl,W_PLAYERBATTSTATUS2
set 2,[hl] ; Focus Energy bit
jp PrintItemUseTextAndRemoveItem
ItemUseXStat: ; e104 (3:6104)
ld a,[W_ISINBATTLE]
and a
jr nz,.inBattle
call ItemUseNotTime
ld a,2
ld [$cd6a],a ; item not used
ret
.inBattle
ld hl,W_PLAYERMOVENUM
ld a,[hli]
push af ; save [W_PLAYERMOVENUM]
ld a,[hl]
push af ; save [W_PLAYERMOVEEFFECT]
push hl
ld a,[$cf91]
sub a,X_ATTACK - ATTACK_UP1_EFFECT
ld [hl],a ; store player move effect
call PrintItemUseTextAndRemoveItem
ld a,XSTATITEM_ANIM ; X stat item animation ID
ld [W_PLAYERMOVENUM],a
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
xor a
ld [H_WHOSETURN],a ; set turn to player's turn
ld b, BANK(Func_3f428)
ld hl, Func_3f428
call Bankswitch ; do stat increase move
pop hl
pop af
ld [hld],a ; restore [W_PLAYERMOVEEFFECT]
pop af
ld [hl],a ; restore [W_PLAYERMOVENUM]
ret
ItemUsePokeflute: ; e140 (3:6140)
ld a,[W_ISINBATTLE]
and a
jr nz,.inBattle
; if not in battle
call ItemUseReloadOverworldData
ld a,[W_CURMAP]
cp a,ROUTE_12
jr nz,.notRoute12
ld a,[$d7d8]
bit 7,a ; has the player beaten Route 12 Snorlax yet?
jr nz,.noSnorlaxToWakeUp
; if the player hasn't beaten Route 12 Snorlax
ld hl,Route12SnorlaxFluteCoords
call ArePlayerCoordsInArray
jr nc,.noSnorlaxToWakeUp
ld hl,PlayedFluteHadEffectText
call PrintText
ld hl,$d7d8
set 6,[hl] ; trigger Snorlax fight (handled by map script)
ret
.notRoute12
cp a,ROUTE_16
jr nz,.noSnorlaxToWakeUp
ld a,[$d7e0]
bit 1,a ; has the player beaten Route 16 Snorlax yet?
jr nz,.noSnorlaxToWakeUp
; if the player hasn't beaten Route 16 Snorlax
ld hl,Route16SnorlaxFluteCoords
call ArePlayerCoordsInArray
jr nc,.noSnorlaxToWakeUp
ld hl,PlayedFluteHadEffectText
call PrintText
ld hl,$d7e0
set 0,[hl] ; trigger Snorlax fight (handled by map script)
ret
.noSnorlaxToWakeUp
ld hl,PlayedFluteNoEffectText
jp PrintText
.inBattle
xor a
ld [$cd3d],a ; initialize variable that indicates if any pokemon were woken up to zero
ld b,~SLP & $FF
ld hl,W_PARTYMON1_STATUS
call WakeUpEntireParty
ld a,[W_ISINBATTLE]
dec a ; is it a trainer battle?
jr z,.skipWakingUpEnemyParty
; if it's a trainer battle
ld hl,$d8a8 ; enemy party pokemon 1 status
call WakeUpEntireParty
.skipWakingUpEnemyParty
ld hl,W_PLAYERMONSTATUS
ld a,[hl]
and b ; remove Sleep status
ld [hl],a
ld hl,W_ENEMYMONSTATUS
ld a,[hl]
and b ; remove Sleep status
ld [hl],a
call LoadScreenTilesFromBuffer2 ; restore saved screen
ld a,[$cd3d]
and a ; were any pokemon asleep before playing the flute?
ld hl,PlayedFluteNoEffectText
jp z,PrintText ; if no pokemon were asleep
; if some pokemon were asleep
ld hl,PlayedFluteHadEffectText
call PrintText
ld a,[$d083]
and a,$80
jr nz,.skipMusic
call WaitForSoundToFinish ; wait for sound to end
ld b, BANK(Music_PokeFluteInBattle)
ld hl, Music_PokeFluteInBattle
call Bankswitch ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
ld a,[$c02c]
and a ; music off?
jr nz,.musicWaitLoop
.skipMusic
ld hl,FluteWokeUpText
jp PrintText
; wakes up all party pokemon
; INPUT:
; hl must point to status of first pokemon in party (player's or enemy's)
; b must equal ~SLP
; [$cd3d] should be initialized to 0
; OUTPUT:
; [$cd3d]: set to 1 if any pokemon were asleep
WakeUpEntireParty: ; e1e5 (3:61e5)
ld de,44
ld c,6
.loop
ld a,[hl]
push af
and a,SLP ; is pokemon asleep?
jr z,.notAsleep
ld a,1
ld [$cd3d],a ; indicate that a pokemon had to be woken up
.notAsleep
pop af
and b ; remove Sleep status
ld [hl],a
add hl,de
dec c
jr nz,.loop
ret
; Format:
; 00: Y
; 01: X
Route12SnorlaxFluteCoords: ; e1fd (3:61fd)
db 62,9 ; one space West of Snorlax
db 61,10 ; one space North of Snorlax
db 63,10 ; one space South of Snorlax
db 62,11 ; one space East of Snorlax
db $ff ; terminator
; Format:
; 00: Y
; 01: X
Route16SnorlaxFluteCoords: ; e206 (3:6206)
db 10,27 ; one space East of Snorlax
db 10,25 ; one space West of Snorlax
db $ff ; terminator
PlayedFluteNoEffectText: ; e20b (3:620b)
TX_FAR _PlayedFluteNoEffectText
db "@"
FluteWokeUpText: ; e210 (3:6210)
TX_FAR _FluteWokeUpText
db "@"
PlayedFluteHadEffectText: ; e215 (3:6215)
TX_FAR _PlayedFluteHadEffectText
db $06
db $08
ld a,[W_ISINBATTLE]
and a
jr nz,.done
; play out-of-battle pokeflute music
ld a,$ff
call PlaySound ; turn off music
ld a, (SFX_02_5e - $4000) / 3
ld c, BANK(SFX_02_5e)
call PlayMusic ; play music
.musicWaitLoop ; wait for music to finish playing
ld a,[$c028]
cp a,$b8
jr z,.musicWaitLoop
call Func_2307 ; start playing normal music again
.done
jp TextScriptEnd ; end text
ItemUseCoinCase: ; e23a (3:623a)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld hl,CoinCaseNumCoinsText
jp PrintText
CoinCaseNumCoinsText: ; e247 (3:6247)
TX_FAR _CoinCaseNumCoinsText
db "@"
OldRodCode: ; e24c (3:624c)
call FishingInit
jp c, ItemUseNotTime
ld bc, (5 << 8) | MAGIKARP
ld a, $1 ; set bite
jr RodResponse ; 0xe257 $34
GoodRodCode: ; e259 (3:6259)
call FishingInit
jp c,ItemUseNotTime
.RandomLoop
call GenRandom
srl a
jr c, .SetBite
and %11
cp 2
jr nc, .RandomLoop
; choose which monster appears
ld hl,GoodRodMons
add a,a
ld c,a
ld b,0
add hl,bc
ld b,[hl]
inc hl
ld c,[hl]
and a
.SetBite
ld a,0
rla
xor 1
jr RodResponse
GoodRodMons: ; e27f (3:627f)
db 10,GOLDEEN
db 10,POLIWAG
SuperRodCode: ; e283 (3:6283)
call FishingInit
jp c, ItemUseNotTime
call ReadSuperRodData ; 0xe8ea
ld a, e
RodResponse: ; e28d (3:628d)
ld [$CD3D], a
dec a ; is there a bite?
jr nz, .next
; if yes, store level and species data
ld a, 1
ld [$D05F], a
ld a, b ; level
ld [W_CURENEMYLVL], a
ld a, c ; species
ld [W_CUROPPONENT], a
.next
ld hl, $D700
ld a, [hl] ; store the value in a
push af
push hl
ld [hl], 0
ld b, BANK(Func_707b6)
ld hl, Func_707b6
call Bankswitch
pop hl
pop af
ld [hl], a
ret
; checks if fishing is possible and if so, runs initialization code common to all rods
; unsets carry if fishing is possible, sets carry if not
FishingInit: ; e2b4 (3:62b4)
ld a,[W_ISINBATTLE]
and a
jr z,.notInBattle
scf ; can't fish during battle
ret
.notInBattle
call IsNextTileShoreOrWater
ret c
ld a,[$d700]
cp a,2 ; Surfing?
jr z,.surfing
call ItemUseReloadOverworldData
ld hl,ItemUseText00
call PrintText
ld a,$8e
call PlaySound ; play sound
ld c,80
call DelayFrames
and a
ret
.surfing
scf ; can't fish when surfing
ret
ItemUseOaksParcel: ; e2de (3:62de)
jp ItemUseNotYoursToUse
ItemUseItemfinder: ; e2e1 (3:62e1)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
call ItemUseReloadOverworldData
ld b,BANK(HiddenItemNear)
ld hl,HiddenItemNear
call Bankswitch ; check for hidden items
ld hl,ItemfinderFoundNothingText
jr nc,.printText ; if no hidden items
ld c,4
.loop
ld a,$9e
call PlaySoundWaitForCurrent ; play sound
ld a,$b2
call PlaySoundWaitForCurrent ; play sound
dec c
jr nz,.loop
ld hl,ItemfinderFoundItemText
.printText
jp PrintText
ItemfinderFoundItemText: ; e30d (3:630d)
TX_FAR _ItemfinderFoundItemText
db "@"
ItemfinderFoundNothingText: ; e312 (3:6312)
TX_FAR _ItemfinderFoundNothingText
db "@"
ItemUsePPUp: ; e317 (3:6317)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ItemUsePPRestore: ; e31e (3:631e)
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
ld [$cd3d],a
.chooseMon
xor a
ld [$cfcb],a
ld a,$01 ; item use party menu
ld [$d07d],a
call DisplayPartyMenu
jr nc,.chooseMove
jp .itemNotUsed
.chooseMove
ld a,[$cd3d]
cp a,ELIXER
jp nc,.useElixir ; if Elixir or Max Elixir
ld a,$02
ld [wMoveMenuType],a
ld hl,RaisePPWhichTechniqueText
ld a,[$cd3d]
cp a,ETHER ; is it a PP Up?
jr c,.printWhichTechniqueMessage ; if so, print the raise PP message
ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message
.printWhichTechniqueMessage
call PrintText
xor a
ld [$cc2e],a
ld hl, MoveSelectionMenu
ld b, BANK(MoveSelectionMenu)
call Bankswitch ; move selection menu
ld a,0
ld [$cc2e],a
jr nz,.chooseMon
ld hl,W_PARTYMON1_MOVE1
ld bc,44
call GetSelectedMoveOffset
push hl
ld a,[hl]
ld [$d11e],a
call GetMoveName
call CopyStringToCF4B ; copy name to $cf4b
pop hl
ld a,[$cd3d]
cp a,ETHER
jr nc,.useEther ; if Ether or Max Ether
.usePPUp
ld bc,21
add hl,bc
ld a,[hl] ; move PP
cp a,3 << 6 ; have 3 PP Ups already been used?
jr c,.PPNotMaxedOut
ld hl,PPMaxedOutText
call PrintText
jr .chooseMove
.PPNotMaxedOut
ld a,[hl]
add a,1 << 6 ; increase PP Up count by 1
ld [hl],a
ld a,1 ; 1 PP Up used
ld [$d11e],a
call RestoreBonusPP ; add the bonus PP to current PP
ld hl,PPIncreasedText
call PrintText
.done
pop af
ld [wWhichPokemon],a
call GBPalWhiteOut
call GoPAL_SET_CF1C
jp RemoveUsedItem
.afterRestoringPP ; after using a (Max) Ether/Elixir
ld a,[wWhichPokemon]
ld b,a
ld a,[wPlayerMonNumber]
cp b ; is the pokemon whose PP was restored active in battle?
jr nz,.skipUpdatingInBattleData
ld hl,W_PARTYMON1_MOVE1PP
ld bc,44
call AddNTimes
ld de,W_PLAYERMONPP
ld bc,4
call CopyData ; copy party data to in-battle data
.skipUpdatingInBattleData
ld a,$8e
call PlaySound
ld hl,PPRestoredText
call PrintText
jr .done
.useEther
call .restorePP
jr nz,.afterRestoringPP
jp .noEffect
; unsets zero flag if PP was restored, sets zero flag if not
; however, this is bugged for Max Ethers and Max Elixirs (see below)
.restorePP
xor a
ld [$cc49],a ; party pokemon
call GetMaxPP
ld hl,W_PARTYMON1_MOVE1
ld bc,44
call GetSelectedMoveOffset
ld bc,21
add hl,bc ; hl now points to move's PP
ld a,[$d11e]
ld b,a ; b = max PP
ld a,[$cd3d]
cp a,MAX_ETHER
jr z,.fullyRestorePP
ld a,[hl] ; move PP
and a,%00111111 ; lower 6 bit bits store current PP
cp b ; does current PP equal max PP?
ret z ; if so, return
add a,10 ; increase current PP by 10
; b holds the max PP amount and b will hold the new PP amount.
; So, if the new amount meets or exceeds the max amount,
; cap the amount to the max amount by leaving b unchanged.
; Otherwise, store the new amount in b.
cp b ; does the new amount meet or exceed the maximum?
jr nc,.storeNewAmount
ld b,a
.storeNewAmount
ld a,[hl] ; move PP
and a,%11000000 ; PP Up counter bits
add b
ld [hl],a
ret
.fullyRestorePP
ld a,[hl] ; move PP
; Note that this code has a bug. It doesn't mask out the upper two bits, which
; are used to count how many PP Ups have been used on the move. So, Max Ethers
; and Max Elixirs will not be detected as having no effect on a move with full
; PP if the move has had any PP Ups used on it.
cp b ; does current PP equal max PP?
ret z
jr .storeNewAmount
.useElixir
; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER
ld hl,$cd3d
dec [hl]
dec [hl]
xor a
ld hl,wCurrentMenuItem
ld [hli],a
ld [hl],a ; zero the counter for number of moves that had their PP restored
ld b,4
; loop through each move and restore PP
.elixirLoop
push bc
ld hl,W_PARTYMON1_MOVE1
ld bc,44
call GetSelectedMoveOffset
ld a,[hl]
and a ; does the current slot have a move?
jr z,.nextMove
call .restorePP
jr z,.nextMove
; if some PP was restored
ld hl,$cc27 ; counter for number of moves that had their PP restored
inc [hl]
.nextMove
ld hl,wCurrentMenuItem
inc [hl]
pop bc
dec b
jr nz,.elixirLoop
ld a,[$cc27]
and a ; did any moves have their PP restored?
jp nz,.afterRestoringPP
.noEffect
call ItemUseNoEffect
.itemNotUsed
call GBPalWhiteOut
call GoPAL_SET_CF1C
pop af
xor a
ld [$cd6a],a ; item use failed
ret
RaisePPWhichTechniqueText: ; e45d (3:645d)
TX_FAR _RaisePPWhichTechniqueText
db "@"
RestorePPWhichTechniqueText: ; e462 (3:6462)
TX_FAR _RestorePPWhichTechniqueText
db "@"
PPMaxedOutText: ; e467 (3:6467)
TX_FAR _PPMaxedOutText
db "@"
PPIncreasedText: ; e46c (3:646c)
TX_FAR _PPIncreasedText
db "@"
PPRestoredText: ; e471 (3:6471)
TX_FAR _PPRestoredText
db "@"
; for items that can't be used from the Item menu
UnusableItem: ; e476 (3:6476)
jp ItemUseNotTime
ItemUseTMHM: ; e479 (3:6479)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld a,[$cf91]
sub a,TM_01
push af
jr nc,.skipAdding
add a,55 ; if item is an HM, add 55
.skipAdding
inc a
ld [$d11e],a
ld a,$44
call Predef ; get move ID from TM/HM ID
ld a,[$d11e]
ld [$d0e0],a
call GetMoveName
call CopyStringToCF4B ; copy name to $cf4b
pop af
ld hl,BootedUpTMText
jr nc,.printBootedUpMachineText
ld hl,BootedUpHMText
.printBootedUpMachineText
call PrintText
ld hl,TeachMachineMoveText
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[wCurrentMenuItem]
and a
jr z,.useMachine
ld a,2
ld [$cd6a],a ; item not used
ret
.useMachine
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
push af
.chooseMon
ld hl,$cf4b
ld de,$d036
ld bc,14
call CopyData
ld a,$ff
ld [$cfcb],a
ld a,$03 ; teach TM/HM party menu
ld [$d07d],a
call DisplayPartyMenu
push af
ld hl,$d036
ld de,$cf4b
ld bc,14
call CopyData
pop af
jr nc,.checkIfAbleToLearnMove
; if the player canceled teaching the move
pop af
pop af
call GBPalWhiteOutWithDelay3
call CleanLCD_OAM
call GoPAL_SET_CF1C
jp LoadScreenTilesFromBuffer1 ; restore saved screen
.checkIfAbleToLearnMove
ld a,$43
call Predef ; check if the pokemon can learn the move
push bc
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop bc
ld a,c
and a ; can the pokemon learn the move?
jr nz,.checkIfAlreadyLearnedMove
; if the pokemon can't learn the move
ld a,$a5
call PlaySoundWaitForCurrent ; play sound
ld hl,MonCannotLearnMachineMoveText
call PrintText
jr .chooseMon
.checkIfAlreadyLearnedMove
ld hl, Func_2fe18
ld b, BANK(Func_2fe18)
call Bankswitch ; check if the pokemon already knows the move
jr c,.chooseMon
ld a,$1b
call Predef ; teach move
pop af
ld [$cf91],a
pop af
ld [wWhichPokemon],a
ld a,b
and a
ret z
ld a,[$cf91]
call IsItemHM
ret c
jp RemoveUsedItem
BootedUpTMText: ; e54f (3:654f)
TX_FAR _BootedUpTMText
db "@"
BootedUpHMText: ; e554 (3:6554)
TX_FAR _BootedUpHMText
db "@"
TeachMachineMoveText: ; e559 (3:6559)
TX_FAR _TeachMachineMoveText
db "@"
MonCannotLearnMachineMoveText: ; e55e (3:655e)
TX_FAR _MonCannotLearnMachineMoveText
db "@"
PrintItemUseTextAndRemoveItem: ; e563 (3:6563)
ld hl,ItemUseText00
call PrintText
ld a,$8e
call PlaySound ; play sound
call WaitForTextScrollButtonPress ; wait for button press
RemoveUsedItem: ; e571 (3:6571)
ld hl,wNumBagItems
ld a,1 ; one item
ld [$cf96],a ; store quantity
jp RemoveItemFromInventory
ItemUseNoEffect: ; e57c (3:657c)
ld hl,ItemUseNoEffectText
jr ItemUseFailed
ItemUseNotTime: ; e581 (3:6581)
ld hl,ItemUseNotTimeText
jr ItemUseFailed
ItemUseNotYoursToUse: ; e586 (3:6586)
ld hl,ItemUseNotYoursToUseText
jr ItemUseFailed
ThrowBallAtTrainerMon: ; e58b (3:658b)
call GoPAL_SET_CF1C
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
ld a,TOSS_ANIM
ld [W_ANIMATIONID],a
ld a,$08
call Predef ; do animation
ld hl,ThrowBallAtTrainerMonText1
call PrintText
ld hl,ThrowBallAtTrainerMonText2
call PrintText
jr RemoveUsedItem
NoCyclingAllowedHere: ; e5ac (3:65ac)
ld hl,NoCyclingAllowedHereText
jr ItemUseFailed
BoxFullCannotThrowBall: ; e5b1 (3:65b1)
ld hl,BoxFullCannotThrowBallText
jr ItemUseFailed
SurfingAttemptFailed: ; e5b6 (3:65b6)
ld hl,NoSurfingHereText
ItemUseFailed: ; e5b9 (3:65b9)
xor a
ld [$cd6a],a ; item use failed
jp PrintText
ItemUseNotTimeText: ; e5c0 (3:65c0)
TX_FAR _ItemUseNotTimeText
db "@"
ItemUseNotYoursToUseText: ; e5c5 (3:65c5)
TX_FAR _ItemUseNotYoursToUseText
db "@"
ItemUseNoEffectText: ; e5ca (3:65ca)
TX_FAR _ItemUseNoEffectText
db "@"
ThrowBallAtTrainerMonText1: ; e5cf (3:65cf)
TX_FAR _ThrowBallAtTrainerMonText1
db "@"
ThrowBallAtTrainerMonText2: ; e5d4 (3:65d4)
TX_FAR _ThrowBallAtTrainerMonText2
db "@"
NoCyclingAllowedHereText: ; e5d9 (3:65d9)
TX_FAR _NoCyclingAllowedHereText
db "@"
NoSurfingHereText: ; e5de (3:65de)
TX_FAR _NoSurfingHereText
db "@"
BoxFullCannotThrowBallText: ; e5e3 (3:65e3)
TX_FAR _BoxFullCannotThrowBallText
db "@"
ItemUseText00: ; e5e8 (3:65e8)
TX_FAR _ItemUseText001
db $05
TX_FAR _ItemUseText002
db "@"
GotOnBicycleText: ; e5f2 (3:65f2)
TX_FAR _GotOnBicycleText1
db $05
TX_FAR _GotOnBicycleText2
db "@"
GotOffBicycleText: ; e5fc (3:65fc)
TX_FAR _GotOffBicycleText1
db $05
TX_FAR _GotOffBicycleText2
db "@"
; restores bonus PP (from PP Ups) when healing at a pokemon center
; also, when a PP Up is used, it increases the current PP by one PP Up bonus
; INPUT:
; [wWhichPokemon] = index of pokemon in party
; [$d11e] = mode
; 0: Pokemon Center healing
; 1: using a PP Up
; [wCurrentMenuItem] = index of move (when using a PP Up)
RestoreBonusPP: ; e606 (3:6606)
ld hl,W_PARTYMON1_MOVE1
ld bc,44
ld a,[wWhichPokemon]
call AddNTimes
push hl
ld de,$cd78 - 1
ld a,$5e
call Predef ; loads the normal max PP of each of the pokemon's moves to $cd78
pop hl
ld c,21
ld b,0
add hl,bc ; hl now points to move 1 PP
ld de,$cd78
ld b,0 ; initialize move counter to zero
; loop through the pokemon's moves
.loop
inc b
ld a,b
cp a,5 ; reached the end of the pokemon's moves?
ret z ; if so, return
ld a,[$d11e]
dec a ; using a PP Up?
jr nz,.skipMenuItemIDCheck
; if using a PP Up, check if this is the move it's being used on
ld a,[wCurrentMenuItem]
inc a
cp b
jr nz,.nextMove
.skipMenuItemIDCheck
ld a,[hl]
and a,%11000000 ; have any PP Ups been used?
call nz,AddBonusPP ; if so, add bonus PP
.nextMove
inc hl
inc de
jr .loop
; adds bonus PP from PP Ups to current PP
; 1/5 of normal max PP (capped at 7) is added for each PP Up
; INPUT:
; [de] = normal max PP
; [hl] = move PP
; [$d11e] = max number of times to add bonus
; set to 1 when using a PP Up, set to 255 otherwise
AddBonusPP: ; e642 (3:6642)
push bc
ld a,[de] ; normal max PP of move
ld [H_DIVIDEND + 3],a
xor a
ld [H_DIVIDEND],a
ld [H_DIVIDEND + 1],a
ld [H_DIVIDEND + 2],a
ld a,5
ld [H_DIVISOR],a
ld b,4
call Divide
ld a,[hl] ; move PP
ld b,a
swap a
and a,%00001111
srl a
srl a
ld c,a ; c = number of PP Ups used
.loop
ld a,[H_QUOTIENT + 3]
cp a,8 ; is the amount greater than or equal to 8?
jr c,.addAmount
ld a,7 ; cap the amount at 7
.addAmount
add b
ld b,a
ld a,[$d11e]
dec a
jr z,.done
dec c
jr nz,.loop
.done
ld [hl],b
pop bc
ret
; gets max PP of a pokemon's move (including PP from PP Ups)
; INPUT:
; [wWhichPokemon] = index of pokemon within party/box
; [$cc49] = pokemon source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; 04: player's in-battle pokemon
; [wCurrentMenuItem] = move index
; OUTPUT:
; [$d11e] = max PP
GetMaxPP: ; e677 (3:6677)
ld a,[$cc49]
and a
ld hl,W_PARTYMON1_MOVE1
ld bc,44
jr z,.sourceWithMultipleMon
ld hl,$d8ac ; enemy party
dec a
jr z,.sourceWithMultipleMon
ld hl,$da9e ; current box
ld bc,33
dec a
jr z,.sourceWithMultipleMon
ld hl,$da67 ; daycare
dec a
jr z,.sourceWithOneMon
ld hl,W_PLAYERMONMOVES ; player's in-battle pokemon
.sourceWithOneMon
call GetSelectedMoveOffset2
jr .next
.sourceWithMultipleMon
call GetSelectedMoveOffset
.next
ld a,[hl]
dec a
push hl
ld hl,Moves
ld bc,6
call AddNTimes
ld de,$cd6d
ld a,BANK(Moves)
call FarCopyData
ld de,$cd72
ld a,[de]
ld b,a ; b = normal max PP
pop hl
push bc
ld bc,21 ; PP offset if not player's in-battle pokemon data
ld a,[$cc49]
cp a,4 ; player's in-battle pokemon?
jr nz,.addPPOffset
ld bc,17 ; PP offset if player's in-battle pokemon data
.addPPOffset
add hl,bc
ld a,[hl] ; a = current PP
and a,%11000000 ; get PP Up count
pop bc
or b ; place normal max PP in 6 lower bits of a
ld h,d
ld l,e
inc hl ; hl = $cd73
ld [hl],a
xor a
ld [$d11e],a ; no limit on PP Up amount
call AddBonusPP ; add bonus PP from PP Ups
ld a,[hl]
and a,%00111111 ; mask out the PP Up count
ld [$d11e],a ; store max PP
ret
GetSelectedMoveOffset: ; e6e3 (3:66e3)
ld a,[wWhichPokemon]
call AddNTimes
GetSelectedMoveOffset2: ; e6e9 (3:66e9)
ld a,[wCurrentMenuItem]
ld c,a
ld b,0
add hl,bc
ret
; confirms the item toss and then tosses the item
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$cf91] = item ID
; [wWhichPokemon] = index of item within inventory
; [$cf96] = quantity to toss
; OUTPUT:
; clears carry flag if the item is tossed, sets carry flag if not
TossItem_: ; e6f1 (3:66f1)
push hl
ld a,[$cf91]
call IsItemHM
pop hl
jr c,.tooImportantToToss
push hl
call IsKeyItem_
ld a,[$d124]
pop hl
and a
jr nz,.tooImportantToToss
push hl
ld a,[$cf91]
ld [$d11e],a
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld hl,IsItOKToTossItemText
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[$d12e]
cp a,2
pop hl
scf
ret z
; if the player chose Yes
push hl
ld a,[wWhichPokemon]
call RemoveItemFromInventory
ld a,[$cf91]
ld [$d11e],a
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld hl,ThrewAwayItemText
call PrintText
pop hl
and a
ret
.tooImportantToToss
push hl
ld hl,TooImportantToTossText
call PrintText
pop hl
scf
ret
ThrewAwayItemText: ; e755 (3:6755)
TX_FAR _ThrewAwayItemText
db "@"
IsItOKToTossItemText: ; e75a (3:675a)
TX_FAR _IsItOKToTossItemText
db "@"
TooImportantToTossText: ; e75f (3:675f)
TX_FAR _TooImportantToTossText
db "@"
; checks if an item is a key item
; INPUT:
; [$cf91] = item ID
; OUTPUT:
; [$d124] = result
; 00: item is not key item
; 01: item is key item
IsKeyItem_: ; e764 (3:6764)
ld a,$01
ld [$d124],a
ld a,[$cf91]
cp a,HM_01 ; is the item an HM or TM?
jr nc,.checkIfItemIsHM
; if the item is not an HM or TM
push af
ld hl,KeyItemBitfield
ld de,$cee9
ld bc,15 ; only 11 bytes are actually used
call CopyData
pop af
dec a
ld c,a
ld hl,$cee9
ld b,$02 ; test bit
ld a,$10
call Predef ; bitfield operation function
ld a,c
and a
ret nz
.checkIfItemIsHM
ld a,[$cf91]
call IsItemHM
ret c
xor a
ld [$d124],a
ret
KeyItemBitfield: ; e799 (3:6799)
db %11110000
db %00000001
db %11110000
db %01001111
db %00000000
db %10011111
db %00000000
db %11000000
db %11110000
db %00111011
db %00000000
Func_e7a4: ; e7a4 (3:67a4)
ld de, W_NUMINBOX ; $da80
ld a, [de]
inc a
ld [de], a
ld a, [$cf91]
ld [$d0b5], a
ld c, a
.asm_e7b1
inc de
ld a, [de]
ld b, a
ld a, c
ld c, b
ld [de], a
cp $ff
jr nz, .asm_e7b1
call GetMonHeader
ld hl, W_BOXMON1OT
ld bc, $b
ld a, [W_NUMINBOX] ; $da80
dec a
jr z, .asm_e7ee
dec a
call AddNTimes
push hl
ld bc, $b
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [W_NUMINBOX] ; $da80
dec a
ld b, a
.asm_e7db
push bc
push hl
ld bc, $b
call CopyData
pop hl
ld d, h
ld e, l
ld bc, $fff5
add hl, bc
pop bc
dec b
jr nz, .asm_e7db
.asm_e7ee
ld hl, W_PLAYERNAME ; $d158
ld de, W_BOXMON1OT
ld bc, $b
call CopyData
ld a, [W_NUMINBOX] ; $da80
dec a
jr z, .asm_e82a
ld hl, W_BOXMON1NAME
ld bc, $b
dec a
call AddNTimes
push hl
ld bc, $b
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [W_NUMINBOX] ; $da80
dec a
ld b, a
.asm_e817
push bc
push hl
ld bc, $b
call CopyData
pop hl
ld d, h
ld e, l
ld bc, $fff5
add hl, bc
pop bc
dec b
jr nz, .asm_e817
.asm_e82a
ld hl, W_BOXMON1NAME
ld a, $2
ld [$d07d], a
ld a, $4e
call Predef ; indirect jump to Func_64eb (64eb (1:64eb))
ld a, [W_NUMINBOX] ; $da80
dec a
jr z, .asm_e867
ld hl, W_BOXMON1DATA
ld bc, $21
dec a
call AddNTimes
push hl
ld bc, $21
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [W_NUMINBOX] ; $da80
dec a
ld b, a
.asm_e854
push bc
push hl
ld bc, $21
call CopyData
pop hl
ld d, h
ld e, l
ld bc, $ffdf
add hl, bc
pop bc
dec b
jr nz, .asm_e854
.asm_e867
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [W_ENEMYMONNUMBER], a ; $cfe8
ld hl, $cfe5
ld de, W_BOXMON1DATA
ld bc, $c
call CopyData
ld hl, wPlayerID ; $d359
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
inc de
push de
ld a, [W_CURENEMYLVL] ; $d127
ld d, a
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch ; indirect jump to CalcExperience (58f6a (16:4f6a))
pop de
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld [de], a
inc de
ld a, [$FF00+$97]
ld [de], a
inc de
ld a, [$FF00+$98]
ld [de], a
inc de
xor a
ld b, $a
.asm_e89f
ld [de], a
inc de
dec b
jr nz, .asm_e89f
ld hl, $cff1
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld hl, W_ENEMYMONPP ; $cffe
ld b, $4
.asm_e8b1
ld a, [hli]
inc de
ld [de], a
dec b
jr nz, .asm_e8b1
ret
; checks if the tile in front of the player is a shore or water tile
; used for surfing and fishing
; unsets carry if it is, sets carry if not
IsNextTileShoreOrWater: ; e8b8 (3:68b8)
ld a,[W_CURMAPTILESET]
ld hl,WaterTilesets
ld de,1
call IsInArray
jr nc,.notShoreOrWater
ld a,[W_CURMAPTILESET]
cp a,$0e ; Vermilion Dock tileset
ld a,[$cfc6] ; tile in front of player
jr z,.skipShoreTiles ; if it's the Vermilion Dock tileset
cp a,$48 ; eastern shore tile in Safari Zone
jr z,.shoreOrWater
cp a,$32 ; usual eastern shore tile
jr z,.shoreOrWater
.skipShoreTiles
cp a,$14 ; water tile
jr z,.shoreOrWater
.notShoreOrWater
scf
ret
.shoreOrWater
and a
ret
; tilesets with water
WaterTilesets: ; e8e0 (3:68e0)
db $00,$03,$05,$07,$0d,$0e,$11,$16,$17
db $ff ; terminator
ReadSuperRodData: ; e8ea (3:68ea)
; return e = 2 if no fish on this map
; return e = 1 if a bite, bc = level,species
; return e = 0 if no bite
ld a, [W_CURMAP]
ld de, 3 ; each fishing group is three bytes wide
ld hl, SuperRodData
call IsInArray
jr c, .ReadFishingGroup
ld e, $2 ; $2 if no fishing groups found
ret
.ReadFishingGroup ; 0xe8f6
; hl points to the fishing group entry in the index
inc hl ; skip map id
; read fishing group address
ld a, [hli]
ld h, [hl]
ld l, a
ld b, [hl] ; how many mons in group
inc hl ; point to data
ld e, $0 ; no bite yet
.RandomLoop ; 0xe90c
call GenRandom
srl a
ret c ; 50% chance of no battle
and %11 ; 2-bit random number
cp b
jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate
; get the mon
add a
ld c, a
ld b, $0
add hl, bc
ld b, [hl] ; level
inc hl
ld c, [hl] ; species
ld e, $1 ; $1 if there's a bite
ret
; super rod data
; format: map, pointer to fishing group
SuperRodData: ; e919 (3:6919)
dbw PALLET_TOWN, FishingGroup1
dbw VIRIDIAN_CITY, FishingGroup1
dbw CERULEAN_CITY, FishingGroup3
dbw VERMILION_CITY, FishingGroup4
dbw CELADON_CITY, FishingGroup5
dbw FUCHSIA_CITY, FishingGroup10
dbw CINNABAR_ISLAND, FishingGroup8
dbw ROUTE_4, FishingGroup3
dbw ROUTE_6, FishingGroup4
dbw ROUTE_10, FishingGroup5
dbw ROUTE_11, FishingGroup4
dbw ROUTE_12, FishingGroup7
dbw ROUTE_13, FishingGroup7
dbw ROUTE_17, FishingGroup7
dbw ROUTE_18, FishingGroup7
dbw ROUTE_19, FishingGroup8
dbw ROUTE_20, FishingGroup8
dbw ROUTE_21, FishingGroup8
dbw ROUTE_22, FishingGroup2
dbw ROUTE_23, FishingGroup9
dbw ROUTE_24, FishingGroup3
dbw ROUTE_25, FishingGroup3
dbw CERULEAN_GYM, FishingGroup3
dbw VERMILION_DOCK, FishingGroup4
;XXX syntax errors on the rest?
dbw $A1, FishingGroup8 ; SEAFOAM_ISLANDS_4
dbw $A2, FishingGroup8 ; SEAFOAM_ISLANDS_5
dbw SAFARI_ZONE_EAST, FishingGroup6
dbw $DA, FishingGroup6 ; SAFARI_ZONE_NORTH
dbw SAFARI_ZONE_WEST, FishingGroup6
dbw $DC, FishingGroup6 ; SAFARI_ZONE_CENTER
dbw $E2, FishingGroup9 ; UNKNOWN_DUNGEON_2
dbw $E3, FishingGroup9 ; UNKNOWN_DUNGEON_3
dbw $E4, FishingGroup9 ; UNKNOWN_DUNGEON_1
db $FF
; fishing groups
; number of monsters, followed by level/monster pairs
FishingGroup1: ; e97d (3:697d)
db 2
db 15,TENTACOOL
db 15,POLIWAG
FishingGroup2: ; e982 (3:6982)
db 2
db 15,GOLDEEN
db 15,POLIWAG
FishingGroup3: ; e987 (3:6987)
db 3
db 15,PSYDUCK
db 15,GOLDEEN
db 15,KRABBY
FishingGroup4: ; e98e (3:698e)
db 2
db 15,KRABBY
db 15,SHELLDER
FishingGroup5: ; e993 (3:6993)
db 2
db 23,POLIWHIRL
db 15,SLOWPOKE
FishingGroup6: ; e998 (3:6998)
db 4
db 15,DRATINI
db 15,KRABBY
db 15,PSYDUCK
db 15,SLOWPOKE
FishingGroup7: ; e9a1 (3:69a1)
db 4
db 5,TENTACOOL
db 15,KRABBY
db 15,GOLDEEN
db 15,MAGIKARP
FishingGroup8: ; e9aa (3:69aa)
db 4
db 15,STARYU
db 15,HORSEA
db 15,SHELLDER
db 15,GOLDEEN
FishingGroup9: ; e9b3 (3:69b3)
db 4
db 23,SLOWBRO
db 23,SEAKING
db 23,KINGLER
db 23,SEADRA
FishingGroup10: ; e9bc (3:69bc)
db 4
db 23,SEAKING
db 15,KRABBY
db 15,GOLDEEN
db 15,MAGIKARP
; reloads map view and processes sprite data
; for items that cause the overworld to be displayed
ItemUseReloadOverworldData: ; e9c5 (3:69c5)
call LoadCurrentMapView
jp UpdateSprites
Func_e9cb: ; e9cb (3:69cb)
ld hl, WildDataPointers ; $4eeb
ld de, $cee9
ld c, $0
.asm_e9d3
inc hl
ld a, [hld]
inc a
jr z, .asm_e9ec
push hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hli]
and a
call nz, Func_e9f0
ld a, [hli]
and a
call nz, Func_e9f0
pop hl
inc hl
inc hl
inc c
jr .asm_e9d3
.asm_e9ec
ld a, $ff
ld [de], a
ret
Func_e9f0: ; e9f0 (3:69f0)
inc hl
ld b, $a
.asm_e9f3
ld a, [$d11e]
cp [hl]
jr nz, .asm_e9fc
ld a, c
ld [de], a
inc de
.asm_e9fc
inc hl
inc hl
dec b
jr nz, .asm_e9f3
dec hl
ret
DrawBadges: ; ea03 (3:6a03)
; Draw 4x2 gym leader faces, with the faces replaced by
; badges if they are owned. Used in the player status screen.
; In Japanese versions, names are displayed above faces.
; Instead of removing relevant code, the name graphics were erased.
; Tile ids for face/badge graphics.
ld de, $cd3f
ld hl, .FaceBadgeTiles
ld bc, 8
call CopyData
; Booleans for each badge.
ld hl, $cd49
ld bc, 8
xor a
call FillMemory
; Alter these based on owned badges.
ld de, $cd49
ld hl, $cd3f
ld a, [W_OBTAINEDBADGES]
ld b, a
ld c, 8
.CheckBadge
srl b
jr nc, .NextBadge
ld a, [hl]
add 4 ; Badge graphics are after each face
ld [hl], a
ld a, 1
ld [de], a
.NextBadge
inc hl
inc de
dec c
jr nz, .CheckBadge
; Draw two rows of badges.
ld hl, $cd3d
ld a, $d8 ; [1]
ld [hli], a
ld [hl], $60 ; First name
FuncCoord 2, 11
ld hl, Coord
ld de, $cd49
call .DrawBadgeRow
FuncCoord 2, 14
ld hl, Coord
ld de, $cd49 + 4
; call .DrawBadgeRow
; ret
.DrawBadgeRow ; ea4c (3:6a4c)
; Draw 4 badges.
ld c, 4
.DrawBadge
push de
push hl
; Badge no.
ld a, [$cd3d]
ld [hli], a
inc a
ld [$cd3d], a
; Names aren't printed if the badge is owned.
ld a, [de]
and a
ld a, [$cd3e]
jr nz, .SkipName
call .PlaceTiles
jr .PlaceBadge
.SkipName
inc a
inc a
inc hl
.PlaceBadge
ld [$cd3e], a
ld de, 20 - 1
add hl, de
ld a, [$cd3f]
call .PlaceTiles
add hl, de
call .PlaceTiles
; Shift badge array back one byte.
push bc
ld hl, $cd3f + 1
ld de, $cd3f
ld bc, 8
call CopyData
pop bc
pop hl
ld de, 4
add hl, de
pop de
inc de
dec c
jr nz, .DrawBadge
ret
.PlaceTiles
ld [hli], a
inc a
ld [hl], a
inc a
ret
.FaceBadgeTiles
db $20, $28, $30, $38, $40, $48, $50, $58
GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e)
INCBIN "gfx/badges.2bpp"
Func_ee9e: ; ee9e (3:6e9e)
call Load16BitRegisters
ld hl, $c6e8
ld a, [W_CURMAPWIDTH] ; $d369
add $6
ld e, a
ld d, $0
add hl, de
add hl, de
add hl, de
ld e, $3
add hl, de
ld e, a
ld a, b
and a
jr z, .asm_eebb
.asm_eeb7
add hl, de
dec b
jr nz, .asm_eeb7
.asm_eebb
add hl, bc
ld a, [$d09f]
ld [hl], a
ld a, [$d35f]
ld c, a
ld a, [$d360]
ld b, a
call Func_ef4e
ret c
push hl
ld l, e
ld h, $0
ld e, $6
ld d, h
add hl, hl
add hl, hl
add hl, de
add hl, bc
pop bc
call Func_ef4e
ret c
Func_eedc: ; eedc (3:6edc)
ld a, [W_ISINBATTLE] ; $d057
inc a
ret z
ld a, [H_AUTOBGTRANSFERENABLED] ; $FF00+$ba
push af
ld a, [$FF00+$d7]
push af
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld [$FF00+$d7], a
call LoadCurrentMapView
call GoPAL_SET_CF1C
ld hl, $d526
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $ffc0
add hl, de
ld a, h
and $3
or $98
ld a, l
ld [$cee9], a
ld a, h
ld [$ceea], a
ld a, $2
ld [$FF00+$be], a
ld c, $9
.asm_ef0f
push bc
push hl
push hl
ld hl, $c378
ld de, $14
ld a, [$FF00+$be]
.asm_ef1a
add hl, de
dec a
jr nz, .asm_ef1a
call ScheduleRowRedrawHelper
pop hl
ld de, $20
ld a, [$FF00+$be]
ld c, a
.asm_ef28
add hl, de
ld a, h
and $3
or $98
dec c
jr nz, .asm_ef28
ld [$FF00+$d2], a
ld a, l
ld [H_SCREENEDGEREDRAWADDR], a ; $FF00+$d1
ld a, $2
ld [H_SCREENEDGEREDRAW], a ; $FF00+$d0
call DelayFrame
ld hl, $ffbe
inc [hl]
inc [hl]
pop hl
pop bc
dec c
jr nz, .asm_ef0f
pop af
ld [$FF00+$d7], a
pop af
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
Func_ef4e: ; ef4e (3:6f4e)
ld a, h
sub b
ret nz
ld a, l
sub c
ret
Func_ef54: ; ef54 (3:6f54)
xor a
ld [$cd6a], a
ld a, [W_CURMAPTILESET] ; $d367
and a
jr z, .asm_ef6b
cp $7
jr nz, .asm_ef77
ld a, [$cfc6]
cp $50
jr nz, .asm_ef77
jr asm_ef82
.asm_ef6b
dec a
ld a, [$cfc6]
cp $3d
jr z, asm_ef82
cp $52
jr z, asm_ef82
.asm_ef77
ld hl, UnnamedText_ef7d ; $6f7d
jp PrintText
UnnamedText_ef7d: ; ef7d (3:6f7d)
TX_FAR _UnnamedText_ef7d
db "@"
asm_ef82: ; ef82 (3:6f82)
ld [$cd4d], a
ld a, $1
ld [$cd6a], a
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, $d730
set 6, [hl]
call GBPalWhiteOutWithDelay3
call CleanLCD_OAM
call Func_3dbe
ld a, $90
ld [$FF00+$b0], a
call Delay3
call LoadGBPal
call LoadCurrentMapView
call SaveScreenTilesToBuffer2
call Delay3
xor a
ld [$FF00+$b0], a
ld hl, UsedCutText ; $6ff2
call PrintText
call LoadScreenTilesFromBuffer2
ld hl, $d730
res 6, [hl]
ld a, $ff
ld [$cfcb], a
call Func_eff7
ld de, CutTreeBlockSwaps ; $7100
call Func_f09f
call Func_eedc
ld b, BANK(Func_79e96)
ld hl, Func_79e96
call Bankswitch ; indirect jump to Func_79e96 (79e96 (1e:5e96))
ld a, $1
ld [$cfcb], a
ld a, $ac
call PlaySound
ld a, $90
ld [$FF00+$b0], a
call UpdateSprites
jp Func_eedc
UsedCutText: ; eff2 (3:6ff2)
TX_FAR _UsedCutText
db "@"
Func_eff7: ; eff7 (3:6ff7)
xor a
ld [$cd50], a
ld a, $e4
ld [rOBP1], a ; $FF00+$49
ld a, [$cd4d]
cp $52
jr z, .asm_f020
ld de, Tset00_GFX + $2d0 ; $42d0 ; cuttable tree sprite top row
ld hl, $8fc0
ld bc, (BANK(Tset00_GFX) << 8) + $02
call CopyVideoData
ld de, Tset00_GFX + $3d0 ; $43d0 ; cuttable tree sprite bottom row
ld hl, $8fe0
ld bc, (BANK(Tset00_GFX) << 8) + $02
call CopyVideoData
jr asm_f055
.asm_f020
ld hl, $8fc0
call Func_f04c
ld hl, $8fd0
call Func_f04c
ld hl, $8fe0
call Func_f04c
ld hl, $8ff0
call Func_f04c
call asm_f055
ld hl, $c393
ld de, $4
ld a, $30
ld c, e
.asm_f044
ld [hl], a
add hl, de
xor $60
dec c
jr nz, .asm_f044
ret
Func_f04c: ; f04c (3:704c)
ld de, AnimationTileset2 + $60 ; $474e ; tile depicting a leaf
ld bc, (BANK(AnimationTileset2) << 8) + $01
jp CopyVideoData
asm_f055: ; f055 (3:7055)
call Func_f068
ld a, $9
ld de, UnknownOAM_f060 ; $7060
jp WriteOAMBlock
UnknownOAM_f060: ; f060 (3:7060)
db $FC,$10,$FD,$10
db $FE,$10,$FF,$10
Func_f068: ; f068 (3:7068)
ld hl, $c104
ld a, [hli]
ld b, a
inc hl
ld a, [hli]
ld c, a ; bc holds ypos/xpos of player's sprite
inc hl
inc hl
ld a, [hl] ; a holds direction of player (00: down, 04: up, 08: left, 0C: right)
srl a
ld e, a
ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right)
ld a, [$cd50]
and a
ld hl, CutTreeAnimationOffsets ; $708f
jr z, .asm_f084
ld hl, CutTreeAnimationOffsets2 ; $7097
.asm_f084
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld a, b
add d
ld b, a
ld a, c
add e
ld c, a
ret
CutTreeAnimationOffsets: ; f08f (3:708f)
; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
db 8, 36 ; player is facing down
db 8, 4 ; player is facing up
db -8, 20 ; player is facing left
db 24, 20 ; player is facing right
CutTreeAnimationOffsets2: ; f097 (3:7097)
; Not sure if these ever get used. CutTreeAnimationOffsets only seems to be used.
; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
; These offsets represent 2 blocks away from the player
db 8, 52 ; player is facing down
db 8, -12 ; player is facing up
db -24, 20 ; player is facing left
db 40, 20 ; player is facing right
Func_f09f: ; f09f (3:709f)
push de
ld a, [W_CURMAPWIDTH] ; $d369
add $6
ld c, a
ld b, $0
ld d, $0
ld hl, $d35f
ld a, [hli]
ld h, [hl]
ld l, a
add hl, bc
ld a, [$c109]
and a
jr z, .asm_f0c7
cp $4
jr z, .asm_f0cf
cp $8
jr z, .asm_f0d7
ld a, [W_XBLOCKCOORD] ; $d364
and a
jr z, .asm_f0e0
jr .asm_f0ec
.asm_f0c7
ld a, [W_YBLOCKCOORD] ; $d363
and a
jr z, .asm_f0e0
jr .asm_f0df
.asm_f0cf
ld a, [W_YBLOCKCOORD] ; $d363
and a
jr z, .asm_f0e1
jr .asm_f0e0
.asm_f0d7
ld a, [W_XBLOCKCOORD] ; $d364
and a
jr z, .asm_f0e6
jr .asm_f0e0
.asm_f0df
add hl, bc
.asm_f0e0
add hl, bc
.asm_f0e1
ld e, $2
add hl, de
jr .asm_f0f0
.asm_f0e6
ld e, $1
add hl, bc
add hl, de
jr .asm_f0f0
.asm_f0ec
ld e, $3
add hl, bc
add hl, de
.asm_f0f0
pop de
ld a, [hl]
ld c, a
.asm_f0f3
ld a, [de]
inc de
inc de
cp $ff
ret z
cp c
jr nz, .asm_f0f3
dec de
ld a, [de]
ld [hl], a
ret
CutTreeBlockSwaps: ; f100 (3:7100)
; first byte = tileset block containing the cut tree
; second byte = corresponding tileset block after the cut animation happens
db $32, $6D
db $33, $6C
db $34, $6F
db $35, $4C
db $60, $6E
db $0B, $0A
db $3C, $35
db $3F, $35
db $3D, $36
db $FF ; list terminator
Func_f113: ; f113 (3:7113)
ld a, [W_CURMAP] ; $d35e
cp ROUTE_1
jr nc, .notInTown
ld c, a
ld b, $1
ld hl, W_TOWNVISITEDFLAG ; mark town as visited (for flying)
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
.notInTown
ld hl, MapHSPointers
ld a, [W_CURMAP] ; $d35e
ld b, $0
ld c, a
add hl, bc
add hl, bc
ld a, [hli] ; load missable objects pointer in hl
ld h, [hl]
Func_f132: ; f132 (3:7132)
ld l, a
push hl
ld de, MapHS00 ; calculate difference between out pointer and the base pointer
ld a, l
sub e
jr nc, .asm_f13c
dec h
.asm_f13c
ld l, a
ld a, h
sub d
ld h, a
ld a, h
ld [H_DIVIDEND], a
ld a, l
ld [H_DIVIDEND+1], a
xor a
ld [H_DIVIDEND+2], a
ld [H_DIVIDEND+3], a
ld a, $3
ld [H_DIVISOR], a
ld b, $2
call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours)
ld a, [W_CURMAP] ; $d35e
ld b, a
ld a, [H_DIVIDEND+3]
ld c, a ; store global offset in c
ld de, W_MISSABLEOBJECTLIST
pop hl
.writeMissableObjectsListLoop
ld a, [hli]
cp $ff
jr z, .done ; end of list
cp b
jr nz, .done ; not for current map anymore
ld a, [hli]
inc hl
ld [de], a ; write (map-local) sprite ID
inc de
ld a, c
inc c
ld [de], a ; write (global) missable object index
inc de
jr .writeMissableObjectsListLoop
.done
ld a, $ff
ld [de], a ; write sentinel
ret
InitializeMissableObjectsFlags: ; f175 (3:7175)
ld hl, W_MISSABLEOBJECTFLAGS
ld bc, $20
xor a
call FillMemory ; clear missable objects flags
ld hl, MapHS00
xor a
ld [$d048], a
.missableObjectsLoop
ld a, [hli]
cp $ff ; end of list
ret z
push hl
inc hl
ld a, [hl]
cp Hide
jr nz, .asm_f19d
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [$d048]
ld c, a
ld b, $1
call HandleBitArray2 ; set flag iff Item is hidden
.asm_f19d
ld hl, $d048
inc [hl]
pop hl
inc hl
inc hl
jr .missableObjectsLoop
; tests if current sprite is a missable object that is hidden/has been removed
IsMissableObjectHidden: ; f1a6 (3:71a6)
ld a, [H_CURRENTSPRITEOFFSET]
swap a
ld b, a
ld hl, W_MISSABLEOBJECTLIST
.loop
ld a, [hli]
cp $ff
jr z, .notHidden ; not missable -> not hidden
cp b
ld a, [hli]
jr nz, .loop
ld c, a
ld b, $2
ld hl, W_MISSABLEOBJECTFLAGS
call HandleBitArray2
ld a, c
and a
jr nz, .hidden
.notHidden
xor a
.hidden
ld [$FF00+$e5], a
ret
; adds missable object (items, leg. pokemon, etc.) to the map
; [$cc4d]: index of the missable object to be added (global index)
AddMissableObject: ; f1c8 (3:71c8)
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [$cc4d]
ld c, a
ld b, $0
call HandleBitArray2 ; reset "removed" flag
jp UpdateSprites
; removes missable object (items, leg. pokemon, etc.) from the map
; [$cc4d]: index of the missable object to be removed (global index)
RemoveMissableObject: ; f1d7 (3:71d7)
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [$cc4d]
ld c, a
ld b, $1
call HandleBitArray2 ; set "removed" flag
jp UpdateSprites
; functionally identical to _HandleBitArray, but with less optimized instructions
; executes operations on a field of bits
; b = 0 -> reset bit
; b = 1 -> set bit
; b = 2 -> read bit (into c and z-flag)
; hl: base address
; c: bit index
HandleBitArray2: ; f1e6 (3:71e6)
push hl
push de
push bc
ld a, c
ld d, a
and $7
ld e, a ; store bit offset in e
ld a, d
srl a
srl a
srl a ; calc byte offset
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
inc e
ld d, $1
.shiftLeftLoop ; d = 1 << e, bitmask for the used bit
dec e
jr z, .operationSelect
sla d
jr .shiftLeftLoop
.operationSelect
ld a, b
and a
jr z, .resetBit
cp $2
jr z, .readBit
ld a, [hl] ; set bit
ld b, a
ld a, d
or b
ld [hl], a
jr .done
.resetBit
ld a, [hl]
ld b, a
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.readBit
ld a, [hl]
ld b, a
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
Func_f225: ; f225 (3:7225)
ld a, [$d728]
bit 0, a
ret z
ld a, [wFlags_0xcd60]
bit 1, a
ret nz
xor a
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call IsSpriteInFrontOfPlayer
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
ld [$d718], a
and a
jp z, Func_f2dd
ld hl, $c101
ld d, $0
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
swap a
ld e, a
add hl, de
res 7, [hl]
call GetSpriteMovementByte2Pointer
ld a, [hl]
cp $10
jp nz, Func_f2dd
ld hl, wFlags_0xcd60
bit 6, [hl]
set 6, [hl]
ret z
ld a, [H_CURRENTPRESSEDBUTTONS]
and $f0
ret z
ld a, $5a
call Predef ; indirect jump to Func_c60b (c60b (3:460b))
ld a, [$d71c]
and a
jp nz, Func_f2dd
ld a, [H_CURRENTPRESSEDBUTTONS]
ld b, a
ld a, [$c109]
cp $4
jr z, .asm_f289
cp $8
jr z, .asm_f291
cp $c
jr z, .asm_f299
bit 7, b
ret z
ld de, MovementData_f2af
jr .asm_f29f
.asm_f289
bit 6, b
ret z
ld de, MovementData_f2ad
jr .asm_f29f
.asm_f291
bit 5, b
ret z
ld de, MovementData_f2b1
jr .asm_f29f
.asm_f299
bit 4, b
ret z
ld de, MovementData_f2b3
.asm_f29f
call MoveSprite
ld a, $a8
call PlaySound
ld hl, wFlags_0xcd60
set 1, [hl]
ret
MovementData_f2ad: ; f2ad (3:72ad)
db $40,$FF
MovementData_f2af: ; f2af (3:72af)
db $00,$FF
MovementData_f2b1: ; f2b1 (3:72b1)
db $80,$FF
MovementData_f2b3: ; f2b3 (3:72b3)
db $C0,$FF
Func_f2b5: ; f2b5 (3:72b5)
ld a, [$d730]
bit 0, a
ret nz
ld hl, Func_79f54
ld b, BANK(Func_79f54)
call Bankswitch ; indirect jump to Func_79f54 (79f54 (1e:5f54))
call DiscardButtonPresses
ld [wJoypadForbiddenButtonsMask], a
call Func_f2dd
set 7, [hl]
ld a, [$d718]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call GetSpriteMovementByte2Pointer
ld [hl], $10
ld a, $ac
jp PlaySound
Func_f2dd: ; f2dd (3:72dd)
ld hl, wFlags_0xcd60
res 1, [hl]
res 6, [hl]
ret
_AddPokemonToParty: ; f2e5 (3:72e5)
ld de, W_NUMINPARTY ; $d163
ld a, [$cc49]
and $f
jr z, .asm_f2f2
ld de, wEnemyPartyCount ; $d89c
.asm_f2f2
ld a, [de]
inc a
cp $7
ret nc
ld [de], a
ld a, [de]
ld [$FF00+$e4], a
add e
ld e, a
jr nc, .asm_f300
inc d
.asm_f300
ld a, [$cf91]
ld [de], a
inc de
ld a, $ff
ld [de], a
ld hl, W_PARTYMON1OT ; $d273
ld a, [$cc49]
and $f
jr z, .asm_f315
ld hl, W_ENEMYMON1OT
.asm_f315
ld a, [$FF00+$e4]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
ld a, [$cc49]
and a
jr nz, .asm_f33f
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [$FF00+$e4]
dec a
call SkipFixedLengthTextEntries
ld a, $2
ld [$d07d], a
ld a, $4e
call Predef ; indirect jump to Func_64eb (64eb (1:64eb))
.asm_f33f
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld a, [$cc49]
and $f
jr z, .asm_f34c
ld hl, wEnemyMons ; $d8a4
.asm_f34c
ld a, [$FF00+$e4]
dec a
ld bc, $2c
call AddNTimes
ld e, l
ld d, h
push hl
ld a, [$cf91]
ld [$d0b5], a
call GetMonHeader
ld hl, W_MONHEADER
ld a, [hli]
ld [de], a
inc de
pop hl
push hl
ld a, [$cc49]
and $f
ld a, $98 ; set enemy trainer mon IVs to fixed average values
ld b, $88
jr nz, .writeFreshMonData
ld a, [$cf91]
ld [$d11e], a
push de
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
pop de
ld a, [$d11e]
dec a
ld c, a
ld b, $2
ld hl, wPokedexOwned ; $d2f7
call _HandleBitArray
ld a, c
ld [$d153], a
ld a, [$d11e]
dec a
ld c, a
ld b, $1
push bc
call _HandleBitArray
pop bc
ld hl, wPokedexSeen ; $d30a
call _HandleBitArray
pop hl
push hl
ld a, [W_ISINBATTLE] ; $d057
and a
jr nz, .copyEnemyMonData
call GenRandom ; generate random IVs
ld b, a
call GenRandom
.writeFreshMonData ; f3b3
push bc
ld bc, $1b
add hl, bc
pop bc
ld [hli], a
ld [hl], b ; write IVs
ld bc, $fff4
add hl, bc
ld a, $1
ld c, a
xor a
ld b, a
call CalcStat ; calc HP stat (set cur Hp to max HP)
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
inc de
xor a
ld [de], a ; level (?)
inc de
ld [de], a ; status ailments
inc de
jr .copyMonTypesAndMoves
.copyEnemyMonData
ld bc, $1b
add hl, bc
ld a, [W_ENEMYMONATKDEFIV] ; copy IVs from cur enemy mon
ld [hli], a
ld a, [W_ENEMYMONSPDSPCIV]
ld [hl], a
ld a, [W_ENEMYMONCURHP] ; copy HP from cur enemy mon
ld [de], a
inc de
ld a, [W_ENEMYMONCURHP+1]
ld [de], a
inc de
xor a
ld [de], a ; level (?)
inc de
ld a, [W_ENEMYMONSTATUS] ; copy status ailments from cur enemy mon
ld [de], a
inc de
.copyMonTypesAndMoves
ld hl, W_MONHTYPES
ld a, [hli] ; type 1
ld [de], a
inc de
ld a, [hli] ; type 2
ld [de], a
inc de
ld a, [hli] ; unused (?)
ld [de], a
ld hl, W_MONHMOVES
ld a, [hli]
inc de
push de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
push de
dec de
dec de
dec de
xor a
ld [$cee9], a
ld a, $3e
call Predef ; indirect jump to WriteMonMoves (3afb8 (e:6fb8))
pop de
ld a, [wPlayerID] ; set trainer ID to player ID
inc de
ld [de], a
ld a, [wPlayerID + 1]
inc de
ld [de], a
push de
ld a, [W_CURENEMYLVL]
ld d, a
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch ; indirect jump to CalcExperience (58f6a (16:4f6a))
pop de
inc de
ld a, [H_MULTIPLICAND] ; write experience
ld [de], a
inc de
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
xor a
ld b, $a
.writeEVsLoop ; set all EVs to 0
inc de
ld [de], a
dec b
jr nz, .writeEVsLoop
inc de
inc de
pop hl
call AddPokemonToParty_WriteMovePP
inc de
ld a, [W_CURENEMYLVL] ; $d127
ld [de], a
inc de
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .calcFreshStats
ld hl, W_ENEMYMONMAXHP ; $cff4
ld bc, $a
call CopyData ; copy stats of cur enemy mon
pop hl
jr .done
.calcFreshStats
pop hl
ld bc, $10
add hl, bc
ld b, $0
call CalcStats ; calculate fresh set of stats
.done
scf
ret
LoadMovePPs: ; f473 (3:7473)
call Load16BitRegisters
; fallthrough
AddPokemonToParty_WriteMovePP: ; f476 (3:7476)
ld b, $4
.pploop
ld a, [hli] ; read move ID
and a
jr z, .empty
dec a
push hl
push de
push bc
ld hl, Moves
ld bc, $6
call AddNTimes
ld de, $cd6d
ld a, BANK(Moves)
call FarCopyData
pop bc
pop de
pop hl
ld a, [$cd72] ; sixth move byte = pp
.empty
inc de
ld [de], a
dec b
jr nz, .pploop ; there are still moves to read
ret
; adds enemy mon [$cf91] (at position [$cf92] in enemy list) to own party
; no known uses in the game
_AddEnemyMonToPlayerParty: ; f49d (3:749d)
ld hl, W_NUMINPARTY
ld a, [hl]
cp $6
scf
ret z ; party full, return failure
inc a
ld [hl], a ; add 1 to party members
ld c, a
ld b, $0
add hl, bc
ld a, [$cf91]
ld [hli], a ; add mon as last list entry
ld [hl], $ff ; write new sentinel
ld hl, W_PARTYMON1DATA
ld a, [W_NUMINPARTY]
dec a
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA
call AddNTimes
ld e, l
ld d, h
ld hl, $cf98
call CopyData ; write new mon's data (from $cf98)
ld hl, W_PARTYMON1OT
ld a, [W_NUMINPARTY]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, W_ENEMYMON1OT
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, $000b
call CopyData ; write new mon's OT name (from an enemy mon)
ld hl, W_PARTYMON1NAME
ld a, [W_NUMINPARTY]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, W_ENEMYMON1NAME
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, $000b
call CopyData ; write new mon's nickname (from an enemy mon)
ld a, [$cf91]
ld [$d11e], a
ld a, $3a
call Predef
ld a, [$d11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexOwned
push bc
call _HandleBitArray ; add to owned pokemon
pop bc
ld hl, wPokedexSeen
call _HandleBitArray ; add to seen pokemon
and a
ret ; return success
Func_f51e: ; f51e (3:751e)
ld a, [$cf95]
and a
jr z, .checkPartyMonSlots
cp $2
jr z, .checkPartyMonSlots
cp $3
ld hl, W_DAYCAREMONDATA
jr z, .asm_f575
ld hl, W_NUMINBOX ; $da80
ld a, [hl]
cp $14
jr nz, .partyOrBoxNotFull
jr .boxFull
.checkPartyMonSlots
ld hl, W_NUMINPARTY ; $d163
ld a, [hl]
cp $6
jr nz, .partyOrBoxNotFull
.boxFull
scf
ret
.partyOrBoxNotFull
inc a
ld [hl], a ; increment number of mons in party/box
ld c, a
ld b, $0
add hl, bc
ld a, [$cf95]
cp $2
ld a, [W_DAYCAREMONDATA]
jr z, .asm_f556
ld a, [$cf91]
.asm_f556
ld [hli], a ; write new mon ID
ld [hl], $ff ; write new sentinel
ld a, [$cf95]
dec a
ld hl, W_PARTYMON1DATA ; $d16b
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA ; $2c
ld a, [W_NUMINPARTY] ; $d163
jr nz, .skipToNewMonEntry
ld hl, W_BOXMON1DATA
ld bc, W_BOXMON2DATA - W_BOXMON1DATA ; $21
ld a, [W_NUMINBOX] ; $da80
.skipToNewMonEntry
dec a
call AddNTimes
.asm_f575
push hl
ld e, l
ld d, h
ld a, [$cf95]
and a
ld hl, W_BOXMON1DATA
ld bc, W_BOXMON2DATA - W_BOXMON1DATA ; $21
jr z, .asm_f591
cp $2
ld hl, W_DAYCAREMONDATA
jr z, .asm_f597
ld hl, W_PARTYMON1DATA ; $d16b
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA ; $2c
.asm_f591
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
.asm_f597
push hl
push de
ld bc, $21
call CopyData
pop de
pop hl
ld a, [$cf95]
and a
jr z, .asm_f5b4
cp $2
jr z, .asm_f5b4
ld bc, $21
add hl, bc
ld a, [hl]
inc de
inc de
inc de
ld [de], a
.asm_f5b4
ld a, [$cf95]
cp $3
ld de, W_DAYCAREMONOT
jr z, .asm_f5d3
dec a
ld hl, W_PARTYMON1OT ; $d273
ld a, [W_NUMINPARTY] ; $d163
jr nz, .asm_f5cd
ld hl, W_BOXMON1OT
ld a, [W_NUMINBOX] ; $da80
.asm_f5cd
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f5d3
ld hl, W_BOXMON1OT
ld a, [$cf95]
and a
jr z, .asm_f5e6
ld hl, W_DAYCAREMONOT
cp $2
jr z, .asm_f5ec
ld hl, W_PARTYMON1OT ; $d273
.asm_f5e6
ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
.asm_f5ec
ld bc, $b
call CopyData
ld a, [$cf95]
cp $3
ld de, W_DAYCAREMONNAME
jr z, .asm_f611
dec a
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [W_NUMINPARTY] ; $d163
jr nz, .asm_f60b
ld hl, W_BOXMON1NAME
ld a, [W_NUMINBOX] ; $da80
.asm_f60b
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f611
ld hl, W_BOXMON1NAME
ld a, [$cf95]
and a
jr z, .asm_f624
ld hl, W_DAYCAREMONNAME
cp $2
jr z, .asm_f62a
ld hl, W_PARTYMON1NAME ; $d2b5
.asm_f624
ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
.asm_f62a
ld bc, $b
call CopyData
pop hl
ld a, [$cf95]
cp $1
jr z, .asm_f664
cp $3
jr z, .asm_f664
push hl
srl a
add $2
ld [$cc49], a
call LoadMonData
ld b, BANK(Func_58f43)
ld hl, Func_58f43
call Bankswitch ; indirect jump to Func_58f43 (58f43 (16:4f43))
ld a, d
ld [W_CURENEMYLVL], a ; $d127
pop hl
ld bc, $21
add hl, bc
ld [hli], a
ld d, h
ld e, l
ld bc, $ffee
add hl, bc
ld b, $1
call CalcStats
.asm_f664
and a
ret
; predef $10
; executes operations on a field of bits
; b = 0 -> reset bit
; b = 1 -> set bit
; b = 2 -> read bit (into c and z-flag)
; hl: base address
; c: bit index
HandleBitArray: ; f666 (3:7666)
call Load16BitRegisters
_HandleBitArray: ; f669 (3:7669)
push hl
push de
push bc
ld a, c
ld d, a
and $7
ld e, a ; store bit offset in e
ld a, d
srl a
srl a
srl a ; calc byte offset
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
inc e
ld d, $1
.shiftLeftLoop ; d = 1 << e, bitmask for the used bit
dec e
jr z, .operationSelect
sla d
jr .shiftLeftLoop
.operationSelect
ld a, b
and a
jr z, .resetBit
cp $2
jr z, .readBit
ld b, [hl] ; set bit
ld a, d
or b
ld [hl], a
jr .done
.resetBit
ld b, [hl]
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.readBit
ld b, [hl]
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
HealParty: ; f6a5 (3:76a5)
ld hl, W_PARTYMON1
ld de, W_PARTYMON1_HP
.HealPokemon: ; f6ab (3:76ab)
ld a, [hli]
cp $ff
jr z, .DoneHealing ; End if there's no Pokémon
push hl
push de
ld hl, $0003 ; Status offset
add hl, de
xor a
ld [hl], a ; Clean status conditions
push de
ld b, $4 ; A Pokémon has 4 moves
.RestorePP: ; f6bb (3:76bb)
ld hl, $0007 ; Move offset
add hl, de
ld a, [hl]
and a
jr z, .HealNext ; Skip if there's no move here
dec a
ld hl, $001c ; PP offset
add hl, de
push hl
push de
push bc
ld hl, Moves
ld bc, $0006
call AddNTimes
ld de, $cd6d
ld a, BANK(Moves)
call FarCopyData ; copy move header to memory
ld a, [$cd72] ; get default PP
pop bc
pop de
pop hl
inc de
push bc
ld b, a
ld a, [hl]
and $c0
add b
ld [hl], a
pop bc
.HealNext: ; f6eb (3:76eb)
dec b
jr nz, .RestorePP ; Continue if there's still moves
pop de
ld hl, $0021 ; Max HP offset
add hl, de
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a ; Restore full HP
pop de
pop hl
push hl
ld bc, $002c
ld h, d
ld l, e
add hl, bc
ld d, h
ld e, l
pop hl
jr .HealPokemon ; Next Pokémon
.DoneHealing
xor a
ld [wWhichPokemon], a
ld [$d11e], a
ld a, [W_NUMINPARTY]
ld b, a
.restoreBonusPPLoop ; loop to restore bonus PP from PP Ups
push bc
call RestoreBonusPP
pop bc
ld hl, wWhichPokemon
inc [hl]
dec b
jr nz,.restoreBonusPPLoop
ret
; predef $9
; predef $a
; predef $d
; predef $e
Func_f71e: ; f71e (3:771e)
call Load16BitRegisters
xor a
ld [$FF00+$a5], a
ld [$FF00+$a6], a
ld [$FF00+$a7], a
ld d, $1
.asm_f72a
ld a, [$FF00+$a2]
and $f0
jr nz, .asm_f75b
inc d
ld a, [$FF00+$a2]
swap a
and $f0
ld b, a
ld a, [$FF00+$a3]
swap a
ld [$FF00+$a3], a
and $f
or b
ld [$FF00+$a2], a
ld a, [$FF00+$a3]
and $f0
ld b, a
ld a, [$FF00+$a4]
swap a
ld [$FF00+$a4], a
and $f
or b
ld [$FF00+$a3], a
ld a, [$FF00+$a4]
and $f0
ld [$FF00+$a4], a
jr .asm_f72a
.asm_f75b
push de
push de
call Func_f800
pop de
ld a, b
swap a
and $f0
ld [$FF00+$a5], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, [$FF00+$a5]
or b
ld [$FF00+$a5], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, b
swap a
and $f0
ld [$FF00+$a6], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, [$FF00+$a6]
or b
ld [$FF00+$a6], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, b
swap a
and $f0
ld [$FF00+$a7], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, [$FF00+$a7]
or b
ld [$FF00+$a7], a
.asm_f7bc
ld a, [$FF00+$a5]
ld [$FF00+$a2], a
ld a, [$FF00+$a6]
ld [$FF00+$a3], a
ld a, [$FF00+$a7]
ld [$FF00+$a4], a
pop de
ld a, $6
sub d
and a
ret z
.asm_f7ce
push af
call Func_f7d7
pop af
dec a
jr nz, .asm_f7ce
ret
Func_f7d7: ; f7d7 (3:77d7)
ld a, [$FF00+$a4]
swap a
and $f
ld b, a
ld a, [$FF00+$a3]
swap a
ld [$FF00+$a3], a
and $f0
or b
ld [$FF00+$a4], a
ld a, [$FF00+$a3]
and $f
ld b, a
ld a, [$FF00+$a2]
swap a
ld [$FF00+$a2], a
and $f0
or b
ld [$FF00+$a3], a
ld a, [$FF00+$a2]
and $f
ld [$FF00+$a2], a
ret
Func_f800: ; f800 (3:7800)
ld bc, $3
.asm_f803
ld de, $ff9f
ld hl, $ffa2
push bc
call StringCmp
pop bc
ret c
inc b
ld de, $ffa1
ld hl, $ffa4
push bc
call Func_f839
pop bc
jr .asm_f803
Func_f81d: ; f81d (3:781d)
call Load16BitRegisters
and a
ld b, c
.asm_f822
ld a, [de]
adc [hl]
daa
ld [de], a
dec de
dec hl
dec c
jr nz, .asm_f822
jr nc, .asm_f835
ld a, $99
inc de
.asm_f830
ld [de], a
inc de
dec b
jr nz, .asm_f830
.asm_f835
ret
Func_f836: ; f836 (3:7836)
call Load16BitRegisters
Func_f839: ; f839 (3:7839)
and a
ld b, c
.asm_f83b
ld a, [de]
sbc [hl]
daa
ld [de], a
dec de
dec hl
dec c
jr nz, .asm_f83b
jr nc, .asm_f84f
ld a, $0
inc de
.asm_f849
ld [de], a
inc de
dec b
jr nz, .asm_f849
scf
.asm_f84f
ret
InitializePlayerData: ; f850 (3:7850)
call GenRandom
ld a, [H_RAND2]
ld [wPlayerID], a ; set player trainer id
call GenRandom
ld a, [H_RAND1]
ld [wPlayerID + 1], a
ld a, $ff
ld [$d71b], a ; XXX what's this?
ld hl, W_NUMINPARTY ; $d163
call InitializeEmptyList ; no party mons
ld hl, W_NUMINBOX ; $da80
call InitializeEmptyList ; no boxed mons
ld hl, wNumBagItems ; $d31d
call InitializeEmptyList ; no items
ld hl, wNumBoxItems ; $d53a
call InitializeEmptyList ; no boxed items
ld hl, wPlayerMoney + 1 ; $d348
ld a, $30
ld [hld], a ; set money to 00 30 00 (3000)
xor a
ld [hli], a
inc hl
ld [hl], a
ld [$cc49], a ; XXX what's this?
ld hl, W_OBTAINEDBADGES ; $d356
ld [hli], a ; no badges obtained
ld [hl], a ; XXX what's this?
ld hl, wPlayerCoins ; $d5a4
ld [hli], a ; no coins
ld [hl], a
ld hl, W_GAMEPROGRESSFLAGS ; $d5f0
ld bc, $c8
call FillMemory ; clear all game progress flags
jp InitializeMissableObjectsFlags
; writes two bytes $00 $ff to hl
InitializeEmptyList: ; f8a0 (3:78a0)
xor a
ld [hli], a
dec a
ld [hl], a
ret
Func_f8a5: ; f8a5 (3:78a5)
call Load16BitRegisters
ld hl, wNumBagItems ; $d31d
.asm_f8ab
inc hl
ld a, [hli]
cp $ff
jr z, .asm_f8b7
cp b
jr nz, .asm_f8ab
ld a, [hl]
ld b, a
ret
.asm_f8b7
ld b, $0
ret
Func_f8ba: ; f8ba (3:78ba)
xor a
ld hl, $ff97
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld hl, $cc97
ld de, $0
Func_f8c8: ; f8c8 (3:78c8)
ld a, [H_REMAINDER] ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, a
ld a, [H_DIVIDEND] ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
call CalcDifference
ld d, a
and a
jr nz, .asm_f8da
ld a, [$FF00+$98]
set 0, a
ld [$FF00+$98], a
.asm_f8da
ld a, [$FF00+$9a]
ld b, a
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
call CalcDifference
ld e, a
and a
jr nz, .asm_f8ec
ld a, [$FF00+$98]
set 1, a
ld [$FF00+$98], a
.asm_f8ec
ld a, [$FF00+$98]
cp $3
jr z, .asm_f926
ld a, e
cp d
jr c, .asm_f90a
ld a, [$FF00+$9d]
bit 1, a
jr nz, .asm_f900
ld d, $c0
jr .asm_f902
.asm_f900
ld d, $80
.asm_f902
ld a, [$FF00+$9a]
add $1
ld [$FF00+$9a], a
jr .asm_f91c
.asm_f90a
ld a, [$FF00+$9d]
bit 0, a
jr nz, .asm_f914
ld d, $0
jr .asm_f916
.asm_f914
ld d, $40
.asm_f916
ld a, [H_REMAINDER] ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
add $1
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
.asm_f91c
ld a, d
ld [hli], a
ld a, [$FF00+$97]
inc a
ld [$FF00+$97], a
jp Func_f8c8
.asm_f926
ld [hl], $ff
ret
Func_f929: ; f929 (3:7929)
xor a
ld [$FF00+$9d], a
ld a, [$c104]
ld d, a
ld a, [$c106]
ld e, a
ld hl, wSpriteStateData1
ld a, [H_DIVIDEND] ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
add l
add $4
ld l, a
jr nc, .asm_f940
inc h
.asm_f940
ld a, d
ld b, a
ld a, [hli]
call CalcDifference
jr nc, .asm_f953
push hl
ld hl, $ff9d
bit 0, [hl]
set 0, [hl]
pop hl
jr .asm_f95c
.asm_f953
push hl
ld hl, $ff9d
bit 0, [hl]
res 0, [hl]
pop hl
.asm_f95c
push hl
ld hl, $ffe5
ld [hli], a
ld a, $10
ld [hli], a
call Func_366b
ld a, [hl]
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
pop hl
inc hl
ld b, e
ld a, [hl]
call CalcDifference
jr nc, .asm_f97e
push hl
ld hl, $ff9d
bit 1, [hl]
set 1, [hl]
pop hl
jr .asm_f987
.asm_f97e
push hl
ld hl, $ff9d
bit 1, [hl]
res 1, [hl]
pop hl
.asm_f987
ld [$FF00+$e5], a
ld a, $10
ld [$FF00+$e6], a
call Func_366b
ld a, [$FF00+$e7]
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [$FF00+$9b]
and a
ret z
ld a, [$FF00+$9d]
cpl
and $3
ld [$FF00+$9d], a
ret
Func_f9a0: ; f9a0 (3:79a0)
ld a, [$ff95]
ld [$cd37], a
dec a
ld de, $ccd3
ld hl, $cc97
add l
ld l, a
jr nc, .asm_f9b1
inc h
.asm_f9b1
ld a, [hld]
call Func_f9bf
ld [de], a
inc de
ld a, [$ff95]
dec a
ld [$ff95], a
jr nz, .asm_f9b1
ret
Func_f9bf: ; f9bf (3:79bf)
push hl
ld b, a
ld hl, DataTable_f9d2
.asm_f9c4
ld a, [hli]
cp $ff
jr z, .asm_f9d0
cp b
jr z, .asm_f9cf
inc hl
jr .asm_f9c4
.asm_f9cf
ld a, [hl]
.asm_f9d0
pop hl
ret
DataTable_f9d2: ; f9d2 (3:79d2)
db $40, $40, $00, $80, $80, $20, $c0, $10, $ff
Func_f9db: ; f9db (3:79db)
ret
Func_f9dc: ; f9dc (3:79dc)
call Load16BitRegisters
; calculates bc * 48 / de, the number of pixels the HP bar has
; the result is always at least 1
UpdateHPBar_CalcNumberOfHPBarPixels: ; f9df (3:79df)
push hl
xor a
ld hl, H_MULTIPLICAND
ld [hli], a
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld [hl], $30
call Multiply ; 48 * bc (hp bar is 48 pixels long)
ld a, d
and a
jr z, .maxHPSmaller256
srl d ; make HP in de fit into 1 byte by dividing by 4
rr e
srl d
rr e
ld a, [H_MULTIPLICAND+1]
ld b, a
ld a, [H_MULTIPLICAND+2]
srl b ; divide multiplication result as well
rr a
srl b
rr a
ld [H_MULTIPLICAND+2], a
ld a, b
ld [H_MULTIPLICAND+1], a
.maxHPSmaller256
ld a, e
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_MULTIPLICAND+2]
ld e, a ; e = bc * 48 / de (num of pixels of HP bar)
pop hl
and a
ret nz
ld e, $1 ; make result at least 1
ret
; predef $48
UpdateHPBar: ; fa1d (3:7a1d)
push hl
ld hl, wHPBarOldHP
ld a, [hli]
ld c, a ; old HP into bc
ld a, [hli]
ld b, a
ld a, [hli]
ld e, a ; new HP into de
ld d, [hl]
pop hl
push de
push bc
call UpdateHPBar_CalcHPDifference
ld a, e
ld [wHPBarHPDifference+1], a
ld a, d
ld [wHPBarHPDifference], a
pop bc
pop de
call UpdateHPBar_CompareNewHPToOldHP
ret z
ld a, $ff
jr c, .HPdecrease
ld a, $1
.HPdecrease
ld [wHPBarDelta], a
call Load16BitRegisters
ld a, [wHPBarNewHP]
ld e, a
ld a, [wHPBarNewHP+1]
ld d, a
.animateHPBarLoop
push de
ld a, [wHPBarOldHP]
ld c, a
ld a, [wHPBarOldHP+1]
ld b, a
call UpdateHPBar_CompareNewHPToOldHP
jr z, .animateHPBarDone
jr nc, .HPIncrease
dec bc ; subtract 1 HP
ld a, c
ld [wHPBarNewHP], a
ld a, b
ld [wHPBarNewHP+1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, e
sub d ; calc pixel difference
jr .asm_fa7e
.HPIncrease
inc bc ; add 1 HP
ld a, c
ld [wHPBarNewHP], a
ld a, b
ld [wHPBarNewHP+1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, d
sub e ; calc pixel difference
.asm_fa7e
call UpdateHPBar_PrintHPNumber
and a
jr z, .noPixelDifference
call UpdateHPBar_AnimateHPBar
.noPixelDifference
ld a, [wHPBarNewHP]
ld [wHPBarOldHP], a
ld a, [wHPBarNewHP+1]
ld [wHPBarOldHP+1], a
pop de
jr .animateHPBarLoop
.animateHPBarDone
pop de
ld a, e
ld [wHPBarOldHP], a
ld a, d
ld [wHPBarOldHP+1], a
or e
jr z, .monFainted
call UpdateHPBar_CalcOldNewHPBarPixels
ld d, e
.monFainted
call UpdateHPBar_PrintHPNumber
ld a, $1
call UpdateHPBar_AnimateHPBar
jp Delay3
; animates the HP bar going up or down for (a) ticks (two waiting frames each)
; stops prematurely if bar is filled up
; e: current health (in pixels) to start with
UpdateHPBar_AnimateHPBar: ; fab1 (3:7ab1)
push hl
.barAnimationLoop
push af
push de
ld d, $6
call DrawHPBar
ld c, $2
call DelayFrames
pop de
ld a, [wHPBarDelta] ; +1 or -1
add e
cp $31
jr nc, .barFilledUp
ld e, a
pop af
dec a
jr nz, .barAnimationLoop
pop hl
ret
.barFilledUp
pop af
pop hl
ret
; compares old HP and new HP and sets c and z flags accordingly
UpdateHPBar_CompareNewHPToOldHP: ; fad1 (3:7ad1)
ld a, d
sub b
ret nz
ld a, e
sub c
ret
; calcs HP difference between bc and de (into de)
UpdateHPBar_CalcHPDifference: ; fad7 (3:7ad7)
ld a, d
sub b
jr c, .oldHPGreater
jr z, .testLowerByte
.newHPGreater
ld a, e
sub c
ld e, a
ld a, d
sbc b
ld d, a
ret
.oldHPGreater
ld a, c
sub e
ld e, a
ld a, b
sbc d
ld d, a
ret
.testLowerByte
ld a, e
sub c
jr c, .oldHPGreater
jr nz, .newHPGreater
ld de, $0
ret
UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5)
push af
push de
ld a, [wListMenuID] ; $cf94
and a
jr z, .asm_fb2d
ld a, [wHPBarOldHP]
ld [$cef1], a
ld a, [wHPBarOldHP+1]
ld [$cef0], a
push hl
ld a, [$FF00+$f6]
bit 0, a
jr z, .asm_fb15
ld de, $9
jr .asm_fb18
.asm_fb15
ld de, $15
.asm_fb18
add hl, de
push hl
ld a, $7f
ld [hli], a
ld [hli], a
ld [hli], a
pop hl
ld de, $cef0
ld bc, $203
call PrintNumber
call DelayFrame
pop hl
.asm_fb2d
pop de
pop af
ret
; calcs number of HP bar pixels for old and new HP value
; d: new pixels
; e: old pixels
UpdateHPBar_CalcOldNewHPBarPixels: ; fb30 (3:7b30)
push hl
ld hl, wHPBarMaxHP
ld a, [hli] ; max HP into de
ld e, a
ld a, [hli]
ld d, a
ld a, [hli] ; old HP into bc
ld c, a
ld a, [hli]
ld b, a
ld a, [hli] ; new HP into hl
ld h, [hl]
ld l, a
push hl
push de
call UpdateHPBar_CalcNumberOfHPBarPixels ; calc num pixels for old HP
ld a, e
pop de
pop bc
push af
call UpdateHPBar_CalcNumberOfHPBarPixels ; calc num pixels for new HP
pop af
ld d, e
ld e, a
pop hl
ret
; prints text for bookshelves in buildings without sign events
Func_fb50: ; fb50 (3:7b50)
ld a, [$c109]
cp $4
jr nz, .asm_fb7f
ld a, [W_CURMAPTILESET] ; $d367
ld b, a
FuncCoord 8, 7 ; $c434
ld a, [Coord]
ld c, a
ld hl, BookshelfTileIDs ; $7b8b
.asm_fb62
ld a, [hli]
cp $ff
jr z, .asm_fb7f
cp b
jr nz, .asm_fb7b
ld a, [hli]
cp c
jr nz, .asm_fb7c
ld a, [hl]
push af
call EnableAutoTextBoxDrawing
pop af
call Func_3ef5
xor a
ld [$FF00+$db], a
ret
.asm_fb7b
inc hl
.asm_fb7c
inc hl
jr .asm_fb62
.asm_fb7f
ld a, $ff
ld [$FF00+$db], a
ld b, BANK(Func_52673)
ld hl, Func_52673
jp Bankswitch ; indirect jump to Func_52673 (52673 (14:6673))
; format: db tileset id, bookshelf tile id, unknown
BookshelfTileIDs: ; fb8b (3:7b8b)
db $17,$30,$3A
db $08,$3D,$3F
db $08,$1E,$40
db $13,$32,$40
db $01,$32,$40
db $14,$28,$40
db $12,$16,$41
db $07,$1D,$40
db $05,$1D,$40
db $0C,$22,$40
db $02,$54,$42
db $02,$55,$42
db $06,$54,$42
db $06,$55,$42
db $12,$50,$42
db $12,$52,$42
db $0D,$36,$40
db $FF
IndigoPlateauStatues: ; fbbf (3:7bbf)
db $08 ; asm
ld hl, IndigoPlateauStatuesText1
call PrintText
ld a, [W_XCOORD]
bit 0, a
ld hl, IndigoPlateauStatuesText2
jr nz, .asm_fbd3
ld hl, IndigoPlateauStatuesText3
.asm_fbd3
call PrintText
jp TextScriptEnd
IndigoPlateauStatuesText1: ; fbd9 (3:7bd9)
TX_FAR _IndigoPlateauStatuesText1
db "@"
IndigoPlateauStatuesText2: ; fbde (3:7bde)
TX_FAR _IndigoPlateauStatuesText2
db "@"
IndigoPlateauStatuesText3: ; fbe3 (3:7be3)
TX_FAR _IndigoPlateauStatuesText3
db "@"
BookOrSculptureText: ; fbe8 (3:7be8)
db $08 ; asm
ld hl, PokemonBooksText
ld a, [W_CURMAPTILESET]
cp $13 ; Celadon Mansion tileset
jr nz, .asm_fbfd
ld a, [$c420]
cp $38
jr nz, .asm_fbfd
ld hl, DiglettSculptureText
.asm_fbfd
call PrintText
jp TextScriptEnd
PokemonBooksText: ; fc03 (3:7c03)
TX_FAR _PokemonBooksText
db "@"
DiglettSculptureText: ; fc08 (3:7c08)
TX_FAR _DiglettSculptureText
db "@"
ElevatorText: ; fc0d (3:7c0d)
TX_FAR _ElevatorText
db "@"
TownMapText: ; fc12 (3:7c12)
TX_FAR _TownMapText
db $06
db $08 ; asm
ld a, $1
ld [$cc3c], a
ld hl, $d730
set 6, [hl]
call GBPalWhiteOutWithDelay3
xor a
ld [$ffb0], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call LoadFontTilePatterns
ld b, BANK(DisplayTownMap)
ld hl, DisplayTownMap
call Bankswitch
ld hl, $d730
res 6, [hl]
ld de, TextScriptEnd
push de
ld a, [H_LOADEDROMBANK]
push af
jp CloseTextDisplay
PokemonStuffText: ; fc45 (3:7c45)
TX_FAR _PokemonStuffText
db "@"
SECTION "bank4",ROMX,BANK[$4]
OakAideSprite: ; 10000 (4:4000)
INCBIN "gfx/sprites/oak_aide.2bpp" ; was $10000
RockerSprite: ; 10180 (4:4180)
INCBIN "gfx/sprites/rocker.2bpp" ; was $10180
SwimmerSprite: ; 10300 (4:4300)
INCBIN "gfx/sprites/swimmer.2bpp" ; was $10300
WhitePlayerSprite: ; 10480 (4:4480)
INCBIN "gfx/sprites/white_player.2bpp" ; was $10480
GymHelperSprite: ; 10540 (4:4540)
INCBIN "gfx/sprites/gym_helper.2bpp" ; was $10540
OldPersonSprite: ; 10600 (4:4600)
INCBIN "gfx/sprites/old_person.2bpp" ; was $10600
MartGuySprite: ; 106c0 (4:46c0)
INCBIN "gfx/sprites/mart_guy.2bpp" ; was $106c0
FisherSprite: ; 10780 (4:4780)
INCBIN "gfx/sprites/fisher.2bpp" ; was $10780
OldMediumWomanSprite: ; 10840 (4:4840)
INCBIN "gfx/sprites/old_medium_woman.2bpp" ; was $10840
NurseSprite: ; 10900 (4:4900)
INCBIN "gfx/sprites/nurse.2bpp" ; was $10900
CableClubWomanSprite: ; 109c0 (4:49c0)
INCBIN "gfx/sprites/cable_club_woman.2bpp" ; was $109c0
MrMasterballSprite: ; 10a80 (4:4a80)
INCBIN "gfx/sprites/mr_masterball.2bpp" ; was $10a80
LaprasGiverSprite: ; 10b40 (4:4b40)
INCBIN "gfx/sprites/lapras_giver.2bpp" ; was $10b40
WardenSprite: ; 10c00 (4:4c00)
INCBIN "gfx/sprites/warden.2bpp" ; was $10c00
SsCaptainSprite: ; 10cc0 (4:4cc0)
INCBIN "gfx/sprites/ss_captain.2bpp" ; was $10cc0
Fisher2Sprite: ; 10d80 (4:4d80)
INCBIN "gfx/sprites/fisher2.2bpp" ; was $10d80
BlackbeltSprite: ; 10f00 (4:4f00)
INCBIN "gfx/sprites/blackbelt.2bpp" ; was $10f00
GuardSprite: ; 11080 (4:5080)
INCBIN "gfx/sprites/guard.2bpp" ; was $11080
BallSprite: ; 11140 (4:5140)
INCBIN "gfx/sprites/ball.2bpp" ; was $11140
OmanyteSprite: ; 11180 (4:5180)
INCBIN "gfx/sprites/omanyte.2bpp" ; was $11180
BoulderSprite: ; 111c0 (4:51c0)
INCBIN "gfx/sprites/boulder.2bpp" ; was $111c0
PaperSheetSprite: ; 11200 (4:5200)
INCBIN "gfx/sprites/paper_sheet.2bpp" ; was $11200
BookMapDexSprite: ; 11240 (4:5240)
INCBIN "gfx/sprites/book_map_dex.2bpp" ; was $11240
ClipboardSprite: ; 11280 (4:5280)
INCBIN "gfx/sprites/clipboard.2bpp" ; was $11280
SnorlaxSprite: ; 112c0 (4:52c0)
INCBIN "gfx/sprites/snorlax.2bpp" ; was $112c0
OldAmberSprite: ; 11300 (4:5300)
INCBIN "gfx/sprites/old_amber.2bpp" ; was $11300
LyingOldManSprite: ; 11340 (4:5340)
INCBIN "gfx/sprites/lying_old_man.2bpp" ; was $11340
PokemonLogoGraphics: ; 11380 (4:5380)
INCBIN "gfx/pokemon_logo.2bpp"
FontGraphics: ; 11a80 (4:5a80)
INCBIN "gfx/font.1bpp"
ABTiles: ; 11e80 (4:5e80)
INCBIN "gfx/AB.2bpp"
HpBarAndStatusGraphics: ; 11ea0 (4:5ea0)
INCBIN "gfx/hp_bar_and_status.2bpp"
BattleHudTiles1: ; 12080 (4:6080)
INCBIN "gfx/battle_hud1.1bpp"
BattleHudTiles2: ; 12098 (4:6098)
INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3: ; 120b0 (4:60b0)
INCBIN "gfx/battle_hud3.1bpp"
NintendoCopyrightLogoGraphics: ; 120c8 (4:60c8)
INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: ; 121f8 (4:61f8)
INCBIN "gfx/gamefreak.2bpp"
TextBoxGraphics: ; 12288 (4:6288)
INCBIN "gfx/text_box.2bpp"
PokedexTileGraphics: ; 12488 (4:6488)
INCBIN "gfx/pokedex.2bpp"
WorldMapTileGraphics: ; 125a8 (4:65a8)
INCBIN "gfx/town_map.2bpp"
PlayerCharacterTitleGraphics: ; 126a8 (4:66a8)
INCBIN "gfx/player_title.2bpp"
Func_128d8: ; 128d8 (4:68d8)
ld a, [W_YCOORD] ; $d361
ld b, a
ld a, [W_CURMAPHEIGHT] ; $d368
call Func_128ea
ret z
ld a, [W_XCOORD] ; $d362
ld b, a
ld a, [W_CURMAPWIDTH] ; $d369
Func_128ea: ; 128ea (4:68ea)
add a
cp b
ret z
inc b
ret
Func_128ef: ; 128ef (4:68ef)
call Load16BitRegisters
ld a, $1
jr asm_128fb
Func_128f6: ; 128f6 (4:68f6)
call Load16BitRegisters
ld a, $2
asm_128fb: ; 128fb (4:68fb)
ld [wListMenuID], a ; $cf94
push hl
ld a, [$cf99]
ld b, a
ld a, [$cf9a]
ld c, a
or b
jr nz, .asm_12913
xor a
ld c, a
ld e, a
ld a, $6
ld d, a
jp Func_12924
.asm_12913
ld a, [$cfba]
ld d, a
ld a, [$cfbb]
ld e, a
ld a, $26
call Predef ; indirect jump to Func_f9dc (f9dc (3:79dc))
ld a, $6
ld d, a
ld c, a
Func_12924: ; 12924 (4:6924)
pop hl
push de
push hl
push hl
call DrawHPBar
pop hl
ld a, [$FF00+$f6]
bit 0, a
jr z, .asm_12937
ld bc, $9
jr .asm_1293a
.asm_12937
ld bc, $15
.asm_1293a
add hl, bc
ld de, $cf99
ld bc, $203
call PrintNumber
ld a, "/"
ld [hli], a
ld de, $cfba
ld bc, $203
call PrintNumber
pop hl
pop de
ret
; Predef 0x37
StatusScreen: ; 12953 (4:6953)
call LoadMonData
ld a, [$cc49]
cp $2 ; 2 means we're in a PC box
jr c, .DontRecalculate ; 0x1295b $14
ld a, [$cf9b]
ld [$cfb9], a
ld [$d127], a
ld hl, $cfa8
ld de, $cfba
ld b, $1
call CalcStats ; Recalculate stats
.DontRecalculate
ld hl, $d72c
set 1, [hl]
ld a, $33
ld [$ff00+$24], a ; Reduce the volume
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites ; move sprites (?)
call LoadHpBarAndStatusTilePatterns
ld de, BattleHudTiles1 ; $6080 ; source
ld hl, $96d0 ; dest
ld bc, (BANK(BattleHudTiles1) << 8) + $03 ; bank bytes/8
call CopyVideoDataDouble ; ·│ :L and halfarrow line end
ld de, BattleHudTiles2 ; $6098
ld hl, $9780
ld bc, (BANK(BattleHudTiles2) << 8) + $01
call CopyVideoDataDouble ; │
ld de, BattleHudTiles3 ; $60b0
ld hl, $9760
ld bc, (BANK(BattleHudTiles3) << 8) + $02
call CopyVideoDataDouble ; ─┘
ld de, PTile
ld hl, $9720
ld bc,(BANK(PTile) << 8 | $01)
call CopyVideoDataDouble ; P (for PP), inline
ld a, [$ff00+$d7]
push af
xor a
ld [$ff00+$d7], a
FuncCoord 19,1
ld hl, Coord
ld bc, $060a
call DrawLineBox ; Draws the box around name, HP and status
ld de, $fffa
add hl, de
ld [hl], $f2 ; . after No ("." is a different one)
dec hl
ld [hl], "№"
FuncCoord 19,9
ld hl, Coord
ld bc, $0806
call DrawLineBox ; Draws the box around types, ID No. and OT
FuncCoord 10,9
ld hl, Coord
ld de, Type1Text
call PlaceString ; "TYPE1/"
FuncCoord 11,3
ld hl, Coord
PREDEF DrawHPBarPredef ; predef $5f
ld hl, $cf25
call Func_3df9
ld b, $3
call GoPAL_SET ; SGB palette
FuncCoord 16,6
ld hl, Coord
ld de, $cf9c
call PrintStatusCondition
jr nz, .StatusWritten ; 0x129fc $9
FuncCoord 16,6
ld hl, Coord
ld de, OKText
call PlaceString ; "OK"
.StatusWritten
FuncCoord 9,6
ld hl, Coord
ld de, StatusText
call PlaceString ; "STATUS/"
FuncCoord 14,2
ld hl, Coord
call PrintLevel ; Pokémon level
ld a, [$d0b8]
ld [$d11e], a
ld [$d0b5], a
ld a, $3a
call Predef
FuncCoord 3,7
ld hl, Coord
ld de, $d11e
ld bc, $8103 ; Zero-padded, 3
call PrintNumber ; Pokémon no.
FuncCoord 11,10
ld hl, Coord
ld a, $4b
call Predef ; Prints the type (?)
ld hl, NamePointers2 ; $6a9d
call .unk_12a7e
ld d, h
ld e, l
FuncCoord 9,1
ld hl, Coord
call PlaceString ; Pokémon name
ld hl, OTPointers ; $6a95
call .unk_12a7e
ld d, h
ld e, l
FuncCoord 12,16
ld hl, Coord
call PlaceString ; OT
FuncCoord 12,14
ld hl, Coord
ld de, $cfa4
ld bc, $8205 ; 5
call PrintNumber ; ID Number
ld d, $0
call PrintStatsBox
call Delay3
call GBPalNormal
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture
ld a, [$cf91]
call PlayCry ; play Pokémon cry
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ff00+$d7], a
ret
.unk_12a7e ; 0x12a7e ; I don't know what this does, iterates over pointers?
ld a, [$cc49]
add a
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [$cc49]
cp $3
ret z
ld a, [wWhichPokemon]
jp SkipFixedLengthTextEntries
OTPointers: ; 12a95 (4:6a95)
dw W_PARTYMON1OT
dw W_ENEMYMON1OT
dw W_BOXMON1OT
dw W_DAYCAREMONOT
NamePointers2: ; 12a9d (4:6a9d)
dw W_PARTYMON1NAME
dw W_ENEMYMON1NAME
dw W_BOXMON1NAME
dw W_DAYCAREMONNAME
Type1Text: ; 12aa5 (4:6aa5)
db "TYPE1/", $4e
Type2Text: ; 12aac (4:6aac)
db "TYPE2/", $4e
IDNoText: ; 12ab3 (4:6ab3)
db $73, "№", "/", $4e
OTText: ; 12ab7 (4:6ab7)
db "OT/", $4e, "@"
StatusText: ; 12abc (4:6abc)
db "STATUS/@"
OKText: ; 12ac4 (4:6ac4)
db "OK@"
; Draws a line starting from hl high b and wide c
DrawLineBox ; 0x12ac7
ld de, $0014 ; New line
.PrintVerticalLine
ld [hl], $78 ; │
add hl, de
dec b
jr nz, .PrintVerticalLine ; 0x12ace $fa
ld [hl], $77 ; ┘
dec hl
.PrintHorizLine
ld [hl], $76 ; ─
dec hl
dec c
jr nz, .PrintHorizLine ; 0x12ad7 $fa
ld [hl], $6f ; ← (halfarrow ending)
ret
PTile: ; 12adc (4:6adc) ; This is a single 1bpp "P" tile
INCBIN "gfx/p_tile.1bpp"
PrintStatsBox: ; 12ae4 (4:6ae4)
ld a, d
and a ; a is 0 from the status screen
jr nz, .DifferentBox ; 0x12ae6 $12
FuncCoord 0,8
ld hl, Coord
ld b, $8
ld c, $8
call TextBoxBorder ; Draws the box
FuncCoord 1,9 ; Start printing stats from here
ld hl, Coord
ld bc, $0019 ; Number offset
jr .PrintStats ; 0x12af8 $10
.DifferentBox
FuncCoord 9,2
ld hl, Coord
ld b, $8
ld c, $9
call TextBoxBorder
FuncCoord 11, 3 ; $c3e7
ld hl, Coord
ld bc, $0018
.PrintStats
push bc
push hl
ld de, StatsText
call PlaceString
pop hl
pop bc
add hl, bc
ld de, $cfbc
ld bc, $0203 ; three digits
call PrintStat
ld de, $cfbe
call PrintStat
ld de, $cfc0
call PrintStat
ld de, $cfc2
jp PrintNumber
PrintStat
push hl
call PrintNumber
pop hl
ld de, $0028
add hl, de
ret
StatsText: ; 12b3a (4:6b3a)
db "ATTACK"
next "DEFENSE"
next "SPEED"
next "SPECIAL@"
StatusScreen2: ; 12b57 (4:6b57)
ld a, [$ff00+$d7]
push af
xor a
ld [$ff00+$d7], a
ld [$ff00+$ba], a
ld bc, $0005
ld hl, $d0dc
call FillMemory
ld hl, $cfa0
ld de, $d0dc
ld bc, $0004
call CopyData
ld hl, Func_39b87
ld b, BANK(Func_39b87)
call Bankswitch
FuncCoord 9,2
ld hl, Coord
ld bc, $050a
call ClearScreenArea ; Clear under name
FuncCoord 19, 3 ; $c3ef
ld hl, Coord
ld [hl], $78
FuncCoord 0,8
ld hl, Coord
ld b, $8
ld c, $12
call TextBoxBorder ; Draw move container
FuncCoord 2,9
ld hl, Coord
ld de, $d0e1
call PlaceString ; Print moves
ld a, [$cd6c]
inc a
ld c, a
ld a, $4
sub c
ld b, a ; Number of moves ?
FuncCoord 11,10
ld hl, Coord
ld de, $0028
ld a, $72
call Func_12ccb ; Print "PP"
ld a, b
and a
jr z, .InitPP ; 0x12bb3 $6
ld c, a
ld a, "-"
call Func_12ccb ; Fill the rest with --
.InitPP ; 12bbb
ld hl, $cfa0
FuncCoord 14,10
ld de, Coord
ld b, $0
.PrintPP ; 12bc3
ld a, [hli]
and a
jr z, .PPDone ; 0x12bc5 $4a
push bc
push hl
push de
ld hl, wCurrentMenuItem
ld a, [hl]
push af
ld a, b
ld [hl], a
push hl
ld hl, GetMaxPP
ld b, BANK(GetMaxPP)
call Bankswitch
pop hl
pop af
ld [hl], a
pop de
pop hl
push hl
ld bc, $0014
add hl, bc
ld a, [hl]
and $3f
ld [$cd71], a
ld h, d
ld l, e
push hl
ld de, $cd71
ld bc, $0102
call PrintNumber
ld a, "/"
ld [hli], a
ld de, $d11e
ld bc, $0102
call PrintNumber
pop hl
ld de, $0028
add hl, de
ld d, h
ld e, l
pop hl
pop bc
inc b
ld a, b
cp $4
jr nz, .PrintPP ; 0x12c0f $b2
.PPDone
FuncCoord 9,3
ld hl, Coord
ld de, EXPPointsText
call PlaceString
ld a, [$cfb9] ; level
push af
cp $64
jr z, .Level100 ; 0x12c20 $4
inc a
ld [$cfb9], a ; Increase temporarily if not 100
.Level100
FuncCoord 14,6
ld hl, Coord
ld [hl], $70 ; 1-tile "to"
inc hl
inc hl
call PrintLevel
pop af
ld [$cfb9], a
ld de, $cfa6
FuncCoord 12,4
ld hl, Coord
ld bc, $0307
call PrintNumber ; exp
call .asm_12c86
ld de, $cfa6
FuncCoord 7,6
ld hl, Coord
ld bc, $0307
call PrintNumber
FuncCoord 9,0
ld hl, Coord
call Func_12cc3
FuncCoord 9,1
ld hl, Coord
call Func_12cc3
ld a, [$d0b8]
ld [$d11e], a
call GetMonName
FuncCoord 9,1
ld hl, Coord
call PlaceString
ld a, $1
ld [$ff00+$ba], a
call Delay3
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ff00+$d7], a
ld hl, $d72c
res 1, [hl]
ld a, $77
ld [$ff00+$24], a
call GBPalWhiteOut
jp ClearScreen
.asm_12c86 ; This does some magic with lvl/exp?
ld a, [$cfb9] ; Load level
cp $64
jr z, .asm_12ca7 ; 0x12c8b $1a ; If 100
inc a
ld d, a
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch
ld hl, $cfa8
ld a, [$ff00+$98]
sub [hl]
ld [hld], a
ld a, [$ff00+$97]
sbc [hl]
ld [hld], a
ld a, [$ff00+$96]
sbc [hl]
ld [hld], a
ret
.asm_12ca7
ld hl, $cfa6
xor a
ld [hli], a
ld [hli], a
ld [hl], a
ret
EXPPointsText: ; 12caf (4:6caf)
db "EXP POINTS", $4e
LevelUpText: ; 12cba (4:6cba)
db "LEVEL UP@"
Func_12cc3: ; 12cc3 (4:6cc3)
ld bc, $a
ld a, $7f
jp FillMemory
Func_12ccb: ; 12ccb (4:6ccb)
ld [hli], a
ld [hld], a
add hl, de
dec c
jr nz, Func_12ccb
ret
; [$D07D] = menu type / message ID
; if less than $F0, it is a menu type
; menu types:
; 00: normal pokemon menu (e.g. Start menu)
; 01: use healing item on pokemon menu
; 02: in-battle switch pokemon menu
; 03: learn TM/HM menu
; 04: swap pokemon positions menu
; 05: use evolution stone on pokemon menu
; otherwise, it is a message ID
; f0: poison healed
; f1: burn healed
; f2: freeze healed
; f3: sleep healed
; f4: paralysis healed
; f5: HP healed
; f6: health returned
; f7: revitalized
; f8: leveled up
DrawPartyMenu_: ; 12cd2 (4:6cd2)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
call UpdateSprites ; move sprites
ld b, BANK(Func_71791)
ld hl, Func_71791
call Bankswitch ; load pokemon icon graphics
RedrawPartyMenu_: ; 12ce3 (4:6ce3)
ld a,[$D07D]
cp a,$04
jp z,.printMessage
call ErasePartyMenuCursors
ld b, BANK(Func_71fb6)
ld hl, Func_71fb6
call Bankswitch ; loads some data to $cf2e
FuncCoord 3,0
ld hl,Coord
ld de,W_PARTYMON1
xor a
ld c,a
ld [$FF8C],a ; loop counter
ld [$CF2D],a
.loop
ld a,[de]
cp a,$FF ; reached the terminator?
jp z,.afterDrawingMonEntries
push bc
push de
push hl
ld a,c
push hl
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
call PlaceString ; print the pokemon's name
ld b, BANK(Func_71868)
ld hl, Func_71868
call Bankswitch ; place the appropriate pokemon icon
ld a,[$FF8C] ; loop counter
ld [wWhichPokemon],a
inc a
ld [$FF8C],a
call LoadMonData
pop hl
push hl
ld a,[$CC35]
and a ; is the player swapping pokemon positions?
jr z,.skipUnfilledRightArrow
; if the player is swapping pokemon positions
dec a
ld b,a
ld a,[wWhichPokemon]
cp b ; is the player swapping the current pokemon in the list?
jr nz,.skipUnfilledRightArrow
; the player is swapping the current pokemon in the list
dec hl
dec hl
dec hl
ld a,$EC ; unfilled right arrow menu cursor
ld [hli],a ; place the cursor
inc hl
inc hl
.skipUnfilledRightArrow
ld a,[$D07D] ; menu type
cp a,$03
jr z,.teachMoveMenu
cp a,$05
jr z,.evolutionStoneMenu
push hl
ld bc,14 ; 14 columns to the right
add hl,bc
ld de,$CF9C
call PrintStatusCondition
pop hl
push hl
ld bc,20 + 1 ; down 1 row and right 1 column
ld a,[$FFF6]
set 0,a
ld [$FFF6],a
add hl,bc
ld a,$60
call Predef ; draw HP bar and prints current / max HP
ld a,[$FFF6]
res 0,a
ld [$FFF6],a
call Func_12ec7 ; color the HP bar (on SGB)
pop hl
jr .printLevel
.teachMoveMenu
push hl
ld a,$43
call Predef ; check if the pokemon can learn the move
pop hl
ld de,.ableToLearnMoveText
ld a,c
and a
jr nz,.placeMoveLearnabilityString
ld de,.notAbleToLearnMoveText
.placeMoveLearnabilityString
ld bc,20 + 9 ; down 1 row and right 9 columns
push hl
add hl,bc
call PlaceString
pop hl
.printLevel
ld bc,10 ; move 10 columns to the right
add hl,bc
call PrintLevel
pop hl
pop de
inc de
ld bc,2 * 20
add hl,bc
pop bc
inc c
jp .loop
.ableToLearnMoveText
db "ABLE@"
.notAbleToLearnMoveText
db "NOT ABLE@"
.evolutionStoneMenu
push hl
ld hl,EvosMovesPointerTable
ld b,0
ld a,[$CF98] ; pokemon ID
dec a
add a
rl b
ld c,a
add hl,bc
ld de,$CD6D
ld a,BANK(EvosMovesPointerTable)
ld bc,2
call FarCopyData
ld hl,$CD6D
ld a,[hli]
ld h,[hl]
ld l,a
ld de,$CD6D
ld a,BANK(EvosMovesPointerTable)
ld bc,13
call FarCopyData
ld hl,$CD6D
ld de,.notAbleToEvolveText
; loop through the pokemon's evolution entries
.checkEvolutionsLoop
ld a,[hli]
and a ; reached terminator?
jr z,.placeEvolutionStoneString ; if so, place the "NOT ABLE" string
inc hl
inc hl
cp a,EV_ITEM
jr nz,.checkEvolutionsLoop
; if it's a stone evolution entry
dec hl
dec hl
ld b,[hl]
ld a,[$D156] ; evolution stone item ID
inc hl
inc hl
inc hl
cp b ; does the player's stone match this evolution entry's stone?
jr nz,.checkEvolutionsLoop
; if it does match
ld de,.ableToEvolveText
.placeEvolutionStoneString
ld bc,20 + 9 ; down 1 row and right 9 columns
pop hl
push hl
add hl,bc
call PlaceString
pop hl
jr .printLevel
.ableToEvolveText
db "ABLE@"
.notAbleToEvolveText
db "NOT ABLE@"
.afterDrawingMonEntries
ld b,$0A
call GoPAL_SET
.printMessage
ld hl,$D730
ld a,[hl]
push af
push hl
set 6,[hl] ; turn off letter printing delay
ld a,[$D07D] ; message ID
cp a,$F0
jr nc,.printItemUseMessage
add a
ld hl,PartyMenuMessagePointers
ld b,0
ld c,a
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
call PrintText
.done
pop hl
pop af
ld [hl],a
ld a,1
ld [H_AUTOBGTRANSFERENABLED],a
call Delay3
jp GBPalNormal
.printItemUseMessage
and a,$0F
ld hl,PartyMenuItemUseMessagePointers
add a
ld c,a
ld b,0
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
push hl
ld a,[$CF06]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
call PrintText
jr .done
PartyMenuItemUseMessagePointers: ; 12e61 (4:6e61)
dw AntidoteText
dw BurnHealText
dw IceHealText
dw AwakeningText
dw ParlyzHealText
dw PotionText
dw FullHealText
dw ReviveText
dw RareCandyText
PartyMenuMessagePointers: ; 12e73 (4:6e73)
dw PartyMenuNormalText
dw PartyMenuItemUseText
dw PartyMenuBattleText
dw PartyMenuUseTMText
dw PartyMenuSwapMonText
dw PartyMenuItemUseText
PartyMenuNormalText: ; 12e7f (4:6e7f)
TX_FAR _PartyMenuNormalText
db "@"
PartyMenuItemUseText: ; 12e84 (4:6e84)
TX_FAR _PartyMenuItemUseText
db "@"
PartyMenuBattleText: ; 12e89 (4:6e89)
TX_FAR _PartyMenuBattleText
db "@"
PartyMenuUseTMText: ; 12e8e (4:6e8e)
TX_FAR _PartyMenuUseTMText
db "@"
PartyMenuSwapMonText: ; 12e93 (4:6e93)
TX_FAR _PartyMenuSwapMonText
db "@"
PotionText: ; 12e98 (4:6e98)
TX_FAR _PotionText
db "@"
AntidoteText: ; 12e9d (4:6e9d)
TX_FAR _AntidoteText
db "@"
ParlyzHealText: ; 12ea2 (4:6ea2)
TX_FAR _ParlyzHealText
db "@"
BurnHealText: ; 12ea7 (4:6ea7)
TX_FAR _BurnHealText
db "@"
IceHealText: ; 12eac (4:6eac)
TX_FAR _IceHealText
db "@"
AwakeningText: ; 12eb1 (4:6eb1)
TX_FAR _AwakeningText
db "@"
FullHealText: ; 12eb6 (4:6eb6)
TX_FAR _FullHealText
db "@"
ReviveText: ; 12ebb (4:6ebb)
TX_FAR _ReviveText
db "@"
RareCandyText: ; 12ec0 (4:6ec0)
TX_FAR _RareCandyText
db $0B
db $06
db "@"
Func_12ec7: ; 12ec7 (4:6ec7)
ld hl, $cf1f
ld a, [$cf2d]
ld c, a
ld b, $0
add hl, bc
call Func_3df9
ld b, $fc
call GoPAL_SET
ld hl, $cf2d
inc [hl]
ret
RedPicFront: ; 12ede (4:6ede)
INCBIN "pic/trainer/red.pic"
ShrinkPic1: ; 12fe8 (4:6fe8)
INCBIN "pic/trainer/shrink1.pic"
ShrinkPic2: ; 13042 (4:7042)
INCBIN "pic/trainer/shrink2.pic"
Func_13074: ; 13074 (4:7074)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
ld a, $7f
ld [hl], a
dec h
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld a, [hld]
ld b, a
xor a
ld [hld], a
ld [hl], a
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld a, [hl]
or b
ld [hld], a
ld a, $2
ld [hl], a
ret
StartMenu_Pokedex: ; 13095 (4:7095)
ld a,$29
call Predef
call LoadScreenTilesFromBuffer2 ; restore saved screen
call Delay3
call LoadGBPal
call UpdateSprites
jp RedisplayStartMenu
StartMenu_Pokemon: ; 130a9 (4:70a9)
ld a,[W_NUMINPARTY]
and a
jp z,RedisplayStartMenu
xor a
ld [$cc35],a
ld [$d07d],a
ld [$cfcb],a
call DisplayPartyMenu
jr .checkIfPokemonChosen
.loop
xor a
ld [$cc35],a
ld [$d07d],a
call GoBackToPartyMenu
.checkIfPokemonChosen
jr nc,.chosePokemon
.exitMenu
call GBPalWhiteOutWithDelay3
call Func_3dbe
call LoadGBPal
jp RedisplayStartMenu
.chosePokemon
call SaveScreenTilesToBuffer1 ; save screen
ld a,$04
ld [$d125],a
call DisplayTextBoxID ; display pokemon menu options
ld hl,$cd3d
ld bc,$020c ; max menu item ID, top menu item Y
ld e,5
.adjustMenuVariablesLoop
dec e
jr z,.storeMenuVariables
ld a,[hli]
and a
jr z,.storeMenuVariables
inc b
dec c
dec c
jr .adjustMenuVariablesLoop
.storeMenuVariables
ld hl,wTopMenuItemY
ld a,c
ld [hli],a ; top menu item Y
ld a,[$fff7]
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
ld a,b
ld [hli],a ; max menu item ID
ld a,%00000011 ; A button, B button
ld [hli],a ; menu watched keys
xor a
ld [hl],a
call HandleMenuInput
push af
call LoadScreenTilesFromBuffer1 ; restore saved screen
pop af
bit 1,a ; was the B button pressed?
jp nz,.loop
; if the B button wasn't pressed
ld a,[wMaxMenuItem]
ld b,a
ld a,[wCurrentMenuItem] ; menu selection
cp b
jp z,.exitMenu ; if the player chose Cancel
dec b
cp b
jr z,.choseSwitch
dec b
cp b
jp z,.choseStats
ld c,a
ld b,0
ld hl,$cd3d
add hl,bc
jp .choseOutOfBattleMove
.choseSwitch
ld a,[W_NUMINPARTY]
cp a,2 ; is there more than one pokemon in the party?
jp c,StartMenu_Pokemon ; if not, no switching
call Func_13653
ld a,$04 ; swap pokemon positions menu
ld [$d07d],a
call GoBackToPartyMenu
jp .checkIfPokemonChosen
.choseStats
call CleanLCD_OAM
xor a
ld [$cc49],a
ld a,$36
call Predef
ld a,$37
call Predef
call ReloadMapData
jp StartMenu_Pokemon
.choseOutOfBattleMove
push hl
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
ld a,[hl]
dec a
add a
ld b,0
ld c,a
ld hl,.outOfBattleMovePointers
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[W_OBTAINEDBADGES] ; badges obtained
jp [hl]
.outOfBattleMovePointers
dw .cut
dw .fly
dw .surf
dw .surf
dw .strength
dw .flash
dw .dig
dw .teleport
dw .softboiled
.fly
bit 2,a ; does the player have the Thunder Badge?
jp z,.newBadgeRequired
call CheckIfInOutsideMap
jr z,.canFly
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
ld hl,.cannotFlyHereText
call PrintText
jp .loop
.canFly
call ChooseFlyDestination
ld a,[$d732]
bit 3,a ; did the player decide to fly?
jp nz,.goBackToMap
call LoadFontTilePatterns
ld hl,$d72e
set 1,[hl]
jp StartMenu_Pokemon
.cut
bit 1,a ; does the player have the Cascade Badge?
jp z,.newBadgeRequired
ld a,$3c
call Predef
ld a,[$cd6a]
and a
jp z,.loop
jp CloseTextDisplay
.surf
bit 4,a ; does the player have the Soul Badge?
jp z,.newBadgeRequired
ld b, BANK(Func_cdc0)
ld hl, Func_cdc0
call Bankswitch
ld hl,$d728
bit 1,[hl]
res 1,[hl]
jp z,.loop
ld a,SURFBOARD
ld [$cf91],a
ld [$d152],a
call UseItem
ld a,[$cd6a]
and a
jp z,.loop
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.strength
bit 3,a ; does the player have the Rainbow Badge?
jp z,.newBadgeRequired
ld a,$5b
call Predef
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.flash
bit 0,a ; does the player have the Boulder Badge?
jp z,.newBadgeRequired
xor a
ld [$d35d],a
ld hl,.flashLightsAreaText
call PrintText
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.flashLightsAreaText
TX_FAR _FlashLightsAreaText
db "@"
.dig
ld a,ESCAPE_ROPE
ld [$cf91],a
ld [$d152],a
call UseItem
ld a,[$cd6a]
and a
jp z,.loop
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.teleport
call CheckIfInOutsideMap
jr z,.canTeleport
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
ld hl,.cannotUseTeleportNowText
call PrintText
jp .loop
.canTeleport
ld hl,.warpToLastPokemonCenterText
call PrintText
ld hl,$d732
set 3,[hl]
set 6,[hl]
ld hl,$d72e
set 1,[hl]
res 4,[hl]
ld c,60
call DelayFrames
call GBPalWhiteOutWithDelay3 ; zero all three palettes and wait 3 V-blanks
jp .goBackToMap
.warpToLastPokemonCenterText
TX_FAR _WarpToLastPokemonCenterText
db "@"
.cannotUseTeleportNowText
TX_FAR _CannotUseTeleportNowText
db "@"
.cannotFlyHereText
TX_FAR _CannotFlyHereText
db "@"
.softboiled
ld hl,W_PARTYMON1_MAXHP
ld a,[wWhichPokemon]
ld bc,44
call AddNTimes
ld a,[hli]
ld [H_DIVIDEND],a
ld a,[hl]
ld [H_DIVIDEND + 1],a
ld a,5
ld [H_DIVISOR],a
ld b,2 ; number of bytes
call Divide
ld bc,-33
add hl,bc
ld a,[hld]
ld b,a
ld a,[H_QUOTIENT + 3]
sub b
ld b,[hl]
ld a,[H_QUOTIENT + 2]
sbc b
jp nc,.notHealthyEnough
ld a,[$cc2b]
push af
ld a,POTION
ld [$cf91],a
ld [$d152],a
call UseItem
pop af
ld [$cc2b],a
jp .loop
.notHealthyEnough ; if current HP is less than 1/5 of max HP
ld hl,.notHealthyEnoughText
call PrintText
jp .loop
.notHealthyEnoughText
TX_FAR _NotHealthyEnoughText
db "@"
.goBackToMap
call Func_3dbe
jp CloseTextDisplay
.newBadgeRequired
ld hl,.newBadgeRequiredText
call PrintText
jp .loop
.newBadgeRequiredText
TX_FAR _NewBadgeRequiredText
db "@"
; writes a blank tile to all possible menu cursor positions on the party menu
ErasePartyMenuCursors: ; 132ed (4:72ed)
FuncCoord 0,1
ld hl,Coord
ld bc,2 * 20 ; menu cursor positions are 2 rows apart
ld a,6 ; 6 menu cursor positions
.loop
ld [hl]," "
add hl,bc
dec a
jr nz,.loop
ret
ItemMenuLoop: ; 132fc (4:72fc)
call LoadScreenTilesFromBuffer2DisableBGTransfer ; restore saved screen
call GoPAL_SET_CF1C
StartMenu_Item: ; 13302 (4:7302)
ld a,[W_ISLINKBATTLE]
dec a
jr nz,.notInLinkBattle
ld hl,CannotUseItemsHereText
call PrintText
jr .exitMenu
.notInLinkBattle
ld bc,wNumBagItems
ld hl,$cf8b
ld a,c
ld [hli],a
ld [hl],b ; store item bag pointer at $cf8b (for DisplayListMenuID)
xor a
ld [$cf93],a
ld a,ITEMLISTMENU
ld [wListMenuID],a
ld a,[$cc2c]
ld [wCurrentMenuItem],a
call DisplayListMenuID
ld a,[wCurrentMenuItem]
ld [$cc2c],a
jr nc,.choseItem
.exitMenu
call LoadScreenTilesFromBuffer2 ; restore saved screen
call LoadTextBoxTilePatterns
call UpdateSprites ; move sprites
jp RedisplayStartMenu
.choseItem
; erase menu cursor (blank each tile in front of an item name)
ld a," "
FuncCoord 5,4
ld [Coord],a
FuncCoord 5,6
ld [Coord],a
FuncCoord 5,8
ld [Coord],a
FuncCoord 5,10
ld [Coord],a
call PlaceUnfilledArrowMenuCursor
xor a
ld [$cc35],a
ld a,[$cf91]
cp a,BICYCLE
jp z,.useOrTossItem
.notBicycle1
ld a,$06 ; use/toss menu
ld [$d125],a
call DisplayTextBoxID
ld hl,wTopMenuItemY
ld a,11
ld [hli],a ; top menu item Y
ld a,14
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
inc a ; a = 1
ld [hli],a ; max menu item ID
ld a,%00000011 ; A button, B button
ld [hli],a ; menu watched keys
xor a
ld [hl],a ; old menu item id
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 1,a ; was the B button pressed?
jr z,.useOrTossItem
jp ItemMenuLoop
.useOrTossItem ; if the player made the choice to use or toss the item
ld a,[$cf91]
ld [$d11e],a
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld a,[$cf91]
cp a,BICYCLE
jr nz,.notBicycle2
ld a,[$d732]
bit 5,a
jr z,.useItem_closeMenu
ld hl,CannotGetOffHereText
call PrintText
jp ItemMenuLoop
.notBicycle2
ld a,[wCurrentMenuItem]
and a
jr nz,.tossItem
.useItem
ld [$d152],a
ld a,[$cf91]
cp a,HM_01
jr nc,.useItem_partyMenu
ld hl,UsableItems_CloseMenu
ld de,1
call IsInArray
jr c,.useItem_closeMenu
ld a,[$cf91]
ld hl,UsableItems_PartyMenu
ld de,1
call IsInArray
jr c,.useItem_partyMenu
call UseItem
jp ItemMenuLoop
.useItem_closeMenu
xor a
ld [$d152],a
call UseItem
ld a,[$cd6a]
and a
jp z,ItemMenuLoop
jp CloseStartMenu
.useItem_partyMenu
ld a,[$cfcb]
push af
call UseItem
ld a,[$cd6a]
cp a,$02
jp z,.partyMenuNotDisplayed
call GBPalWhiteOutWithDelay3
call Func_3dbe
pop af
ld [$cfcb],a
jp StartMenu_Item
.partyMenuNotDisplayed
pop af
ld [$cfcb],a
jp ItemMenuLoop
.tossItem
call IsKeyItem
ld a,[$d124]
and a
jr nz,.skipAskingQuantity
ld a,[$cf91]
call IsItemHM
jr c,.skipAskingQuantity
call DisplayChooseQuantityMenu
inc a
jr z,.tossZeroItems
.skipAskingQuantity
ld hl,wNumBagItems
call TossItem
.tossZeroItems
jp ItemMenuLoop
CannotUseItemsHereText: ; 1342a (4:742a)
TX_FAR _CannotUseItemsHereText
db "@"
CannotGetOffHereText: ; 1342f (4:742f)
TX_FAR _CannotGetOffHereText
db "@"
; items which bring up the party menu when used
UsableItems_PartyMenu: ; 13434 (4:7434)
db MOON_STONE
db ANTIDOTE
db BURN_HEAL
db ICE_HEAL
db AWAKENING
db PARLYZ_HEAL
db FULL_RESTORE
db MAX_POTION
db HYPER_POTION
db SUPER_POTION
db POTION
db FIRE_STONE
db THUNDER_STONE
db WATER_STONE
db HP_UP
db PROTEIN
db IRON
db CARBOS
db CALCIUM
db RARE_CANDY
db LEAF_STONE
db FULL_HEAL
db REVIVE
db MAX_REVIVE
db FRESH_WATER
db SODA_POP
db LEMONADE
db X_ATTACK
db X_DEFEND
db X_SPEED
db X_SPECIAL
db PP_UP
db ETHER
db MAX_ETHER
db ELIXER
db MAX_ELIXER
db $ff
; items which close the item menu when used
UsableItems_CloseMenu: ; 13459 (4:7459)
db ESCAPE_ROPE
db ITEMFINDER
db POKE_FLUTE
db OLD_ROD
db GOOD_ROD
db SUPER_ROD
db $ff
StartMenu_TrainerInfo: ; 13460 (4:7460)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
call DrawTrainerInfo
ld a,$2e
call Predef ; draw badges
ld b,$0d
call GoPAL_SET
call GBPalNormal
call WaitForTextScrollButtonPress ; wait for button press
call GBPalWhiteOut
call LoadFontTilePatterns
call LoadScreenTilesFromBuffer2 ; restore saved screen
call GoPAL_SET_CF1C
call ReloadMapData
call LoadGBPal
pop af
ld [$ffd7],a
jp RedisplayStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges
DrawTrainerInfo: ; 1349a (4:749a)
ld de,RedPicFront
ld bc,$0401
ld a,$3b
call Predef
call DisableLCD
FuncCoord 0,2
ld hl,Coord
ld a," "
call TrainerInfo_DrawVerticalLine
FuncCoord 1,2
ld hl,Coord
call TrainerInfo_DrawVerticalLine
ld hl,$9070
ld de,$9000
ld bc,$01c0
call CopyData
ld hl,TrainerInfoTextBoxTileGraphics ; $7b98 ; trainer info text box tile patterns
ld de,$9770
ld bc,$0080
push bc
call TrainerInfo_FarCopyData
ld hl,BlankLeaderNames ; $7c28
ld de,$9600
ld bc,$0170
call TrainerInfo_FarCopyData
pop bc
ld hl,BadgeNumbersTileGraphics ; $7d98 ; badge number tile patterns
ld de,$8d80
call TrainerInfo_FarCopyData
ld hl,GymLeaderFaceAndBadgeTileGraphics ; $6a9e ; gym leader face and badge tile patterns
ld de,$9200
ld bc,$0400
ld a,$03
call FarCopyData2
ld hl,TextBoxGraphics ; $6288
ld de,$00d0
add hl,de ; hl = colon tile pattern
ld de,$8d60
ld bc,$0010
ld a,$04
push bc
call FarCopyData2
pop bc
ld hl,TrainerInfoTextBoxTileGraphics + $80 ; $7c18 ; background tile pattern
ld de,$8d70
call TrainerInfo_FarCopyData
call EnableLCD
ld hl,$cd3d
ld a,18 + 1
ld [hli],a
dec a
ld [hli],a
ld [hl],1
FuncCoord 0,0
ld hl,Coord
call TrainerInfo_DrawTextBox
ld hl,$cd3d
ld a,16 + 1
ld [hli],a
dec a
ld [hli],a
ld [hl],3
FuncCoord 1,10
ld hl,Coord
call TrainerInfo_DrawTextBox
FuncCoord 0,10
ld hl,Coord
ld a,$d7
call TrainerInfo_DrawVerticalLine
FuncCoord 19,10
ld hl,Coord
call TrainerInfo_DrawVerticalLine
FuncCoord 6,9
ld hl,Coord
ld de,TrainerInfo_BadgesText
call PlaceString
FuncCoord 2,2
ld hl,Coord
ld de,TrainerInfo_NameMoneyTimeText
call PlaceString
FuncCoord 7,2
ld hl,Coord
ld de,W_PLAYERNAME
call PlaceString
FuncCoord 8,4
ld hl,Coord
ld de,wPlayerMoney
ld c,$e3
call PrintBCDNumber
FuncCoord 9,6
ld hl,Coord
ld de,$da41 ; hours
ld bc,$4103
call PrintNumber
ld [hl],$d6 ; colon tile ID
inc hl
ld de,$da43 ; minutes
ld bc,$8102
jp PrintNumber
TrainerInfo_FarCopyData: ; 1357f (4:757f)
ld a,$0b
jp FarCopyData2
TrainerInfo_NameMoneyTimeText: ; 13584 (4:7584)
db "NAME/"
next "MONEY/"
next "TIME/@"
; $76 is a circle tile
TrainerInfo_BadgesText: ; 13597 (4:7597)
db $76,"BADGES",$76,"@"
; draws a text box on the trainer info screen
; height is always 6
; INPUT:
; hl = destination address
; [$cd3d] = width + 1
; [$cd3e] = width
; [$cd3f] = distance from the end of a text box row to the start of the next
TrainerInfo_DrawTextBox: ; 135a0 (4:75a0)
ld a,$79 ; upper left corner tile ID
ld de,$7a7b ; top edge and upper right corner tile ID's
call TrainerInfo_DrawHorizontalEdge ; draw top edge
call TrainerInfo_NextTextBoxRow
ld a,[$cd3d] ; width of the text box plus one
ld e,a
ld d,0
ld c,6 ; height of the text box
.loop
ld [hl],$7c ; left edge tile ID
add hl,de
ld [hl],$78 ; right edge tile ID
call TrainerInfo_NextTextBoxRow
dec c
jr nz,.loop
ld a,$7d ; lower left corner tile ID
ld de,$777e ; bottom edge and lower right corner tile ID's
TrainerInfo_DrawHorizontalEdge: ; 135c3 (4:75c3)
ld [hli],a ; place left corner tile
ld a,[$cd3e] ; width of the text box
ld c,a
ld a,d
.loop
ld [hli],a ; place edge tile
dec c
jr nz,.loop
ld a,e
ld [hl],a ; place right corner tile
ret
TrainerInfo_NextTextBoxRow: ; 135d0 (4:75d0)
ld a,[$cd3f] ; distance to the start of the next row
.loop
inc hl
dec a
jr nz,.loop
ret
; draws a vertical line
; INPUT:
; hl = address of top tile in the line
; a = tile ID
TrainerInfo_DrawVerticalLine: ; 135d8 (4:75d8)
ld de,20
ld c,8
.loop
ld [hl],a
add hl,de
dec c
jr nz,.loop
ret
StartMenu_SaveReset: ; 135e3 (4:75e3)
ld a,[$d72e]
bit 6,a ; is the player using the link feature?
jp nz,InitGame
ld a,$3f
call Predef ; save the game
call LoadScreenTilesFromBuffer2 ; restore saved screen
jp HoldTextDisplayOpen
StartMenu_Option: ; 135f6 (4:75f6)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
call UpdateSprites
ld hl,DisplayOptionMenu
ld b,BANK(DisplayOptionMenu)
call Bankswitch
call LoadScreenTilesFromBuffer2 ; restore saved screen
call LoadTextBoxTilePatterns
call UpdateSprites
jp RedisplayStartMenu
Func_13613: ; 13613 (4:7613)
call Func_13653
ld a, [wWhichTrade] ; $cd3d
call Func_13625
ld a, [wCurrentMenuItem] ; $cc26
call Func_13625
jp RedrawPartyMenu_
Func_13625: ; 13625 (4:7625)
push af
ld hl, wTileMap
ld bc, $28
call AddNTimes
ld c, $28
ld a, $7f
.asm_13633
ld [hli], a
dec c
jr nz, .asm_13633
pop af
ld hl, wOAMBuffer
ld bc, $10
call AddNTimes
ld de, $4
ld c, e
.asm_13645
ld [hl], $a0
add hl, de
dec c
jr nz, .asm_13645
call WaitForSoundToFinish
ld a, $ae
jp PlaySound
Func_13653: ; 13653 (4:7653)
ld a, [$cc35]
and a
jr nz, .asm_13661
ld a, [wWhichPokemon] ; $cf92
inc a
ld [$cc35], a
ret
.asm_13661
xor a
ld [$d07d], a
ld a, [$cc35]
dec a
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
ld [wWhichTrade], a ; $cd3d
cp b
jr nz, .asm_1367b
xor a
ld [$cc35], a
ld [$d07d], a
ret
.asm_1367b
ld a, b
ld [$cc35], a
push hl
push de
ld hl, W_PARTYMON1 ; $d164
ld d, h
ld e, l
ld a, [wCurrentMenuItem] ; $cc26
add l
ld l, a
jr nc, .asm_1368e
inc h
.asm_1368e
ld a, [$cc35]
add e
ld e, a
jr nc, .asm_13696
inc d
.asm_13696
ld a, [hl]
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [de]
ld [hl], a
ld a, [H_DIVIDEND] ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld [de], a
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [wCurrentMenuItem] ; $cc26
call AddNTimes
push hl
ld de, $cc97
ld bc, $2c
call CopyData
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [$cc35]
call AddNTimes
pop de
push hl
ld bc, $2c
call CopyData
pop de
ld hl, $cc97
ld bc, $2c
call CopyData
ld hl, W_PARTYMON1OT ; $d273
ld a, [wCurrentMenuItem] ; $cc26
call SkipFixedLengthTextEntries
push hl
ld de, $cc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1OT ; $d273
ld a, [$cc35]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, $cc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [wCurrentMenuItem] ; $cc26
call SkipFixedLengthTextEntries
push hl
ld de, $cc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [$cc35]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, $cc97
ld bc, $b
call CopyData
ld a, [$cc35]
ld [wWhichTrade], a ; $cd3d
xor a
ld [$cc35], a
ld [$d07d], a
pop de
pop hl
ret
; tests if mon [$cf91] can learn move [$d0e0]
TestMonMoveCompatibility: ; 1373e (4:773e)
ld a, [$cf91]
ld [$d0b5], a
call GetMonHeader
ld hl, W_MONHLEARNSET
push hl
ld a, [$d0e0]
ld b, a
ld c, $0
ld hl, TechnicalMachines
.findTMloop
ld a, [hli]
cp b
jr z, .TMfoundLoop
inc c
jr .findTMloop
.TMfoundLoop
pop hl
ld b, $2 ; read corresponding bit from TM compatibility array
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
; converts TM/HM number in $d11e into move number
; HMs start at 51
TMToMove: ; 13763 (4:7763)
ld a, [$d11e]
dec a
ld hl, TechnicalMachines
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
ld [$d11e], a
ret
TechnicalMachines: ; 13773 (4:7773)
db MEGA_PUNCH
db RAZOR_WIND
db SWORDS_DANCE
db WHIRLWIND
db MEGA_KICK
db TOXIC
db HORN_DRILL
db BODY_SLAM
db TAKE_DOWN
db DOUBLE_EDGE
db BUBBLEBEAM
db WATER_GUN
db ICE_BEAM
db BLIZZARD
db HYPER_BEAM
db PAY_DAY
db SUBMISSION
db COUNTER
db SEISMIC_TOSS
db RAGE
db MEGA_DRAIN
db SOLARBEAM
db DRAGON_RAGE
db THUNDERBOLT
db THUNDER
db EARTHQUAKE
db FISSURE
db DIG
db PSYCHIC_M
db TELEPORT
db MIMIC
db DOUBLE_TEAM
db REFLECT
db BIDE
db METRONOME
db SELFDESTRUCT
db EGG_BOMB
db FIRE_BLAST
db SWIFT
db SKULL_BASH
db SOFTBOILED
db DREAM_EATER
db SKY_ATTACK
db REST
db THUNDER_WAVE
db PSYWAVE
db EXPLOSION
db ROCK_SLIDE
db TRI_ATTACK
db SUBSTITUTE
db CUT
db FLY
db SURF
db STRENGTH
db FLASH
Func_137aa: ; 137aa (4:77aa)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_137eb
ld a, [W_ENEMYMONNUMBER] ; $cfe8
ld hl, $d8a8
ld bc, $2c
call AddNTimes
ld a, [W_ENEMYMONSTATUS] ; $cfe9
ld [hl], a
call ClearScreen
ld hl, Func_372d6
ld b, BANK(Func_372d6)
call Bankswitch ; indirect jump to Func_372d6 (372d6 (d:72d6))
ld a, [$cf0b]
cp $1
ld de, YouWinText ; $7853
jr c, .asm_137de
ld de, YouLoseText ; $785b
jr z, .asm_137de
ld de, DrawText ; $7864
.asm_137de
FuncCoord 6, 8 ; $c446
ld hl, Coord
call PlaceString
ld c, $c8
call DelayFrames
jr .asm_1380a
.asm_137eb
ld a, [$cf0b]
and a
jr nz, .asm_13813
ld hl, $cce5
ld a, [hli]
or [hl]
inc hl
or [hl]
jr z, .asm_1380a
ld de, wPlayerMoney + 2 ; $d349
ld c, $3
ld a, $b
call Predef ; indirect jump to Func_f81d (f81d (3:781d))
ld hl, UnnamedText_1386b ; $786b
call PrintText
.asm_1380a
xor a
ld [$ccd4], a
ld a, $2a
call Predef ; indirect jump to Func_3ad1c (3ad1c (e:6d1c))
.asm_13813
xor a
ld [$d083], a
ld [$c02a], a
ld [W_ISINBATTLE], a ; $d057
ld [W_BATTLETYPE], a ; $d05a
ld [W_MOVEMISSED], a ; $d05f
ld [W_CUROPPONENT], a ; $d059
ld [$d11f], a
ld [$d120], a
ld [$d078], a
ld hl, $cc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; $cc36
ld hl, $d060
ld b, $18
.asm_1383e
ld [hli], a
dec b
jr nz, .asm_1383e
ld hl, $d72c
set 0, [hl]
call WaitForSoundToFinish
call GBPalWhiteOut
ld a, $ff
ld [$d42f], a
ret
YouWinText: ; 13853 (4:7853)
db "YOU WIN@"
YouLoseText: ; 1385b (4:785b)
db "YOU LOSE@"
DrawText: ; 13864 (4:7864)
db " DRAW@"
UnnamedText_1386b: ; 1386b (4:786b)
TX_FAR _UnnamedText_1386b
db "@"
Func_13870: ; 13870 (4:7870)
ld a, [$cc57]
and a
ret nz
ld a, [$d736]
and a
ret nz
ld hl, Func_c49d
ld b, BANK(Func_c49d)
call Bankswitch ; indirect jump to Func_c49d (c49d (3:449d))
jr nc, .asm_13888
.asm_13884
ld a, $1
and a
ret
.asm_13888
ld hl, Func_128d8
ld b, BANK(Func_128d8)
call Bankswitch ; indirect jump to Func_128d8 (128d8 (4:68d8))
jr z, .asm_13884
ld a, [$d0db]
and a
jr z, .asm_1389e
dec a
jr z, .asm_13905
ld [$d0db], a
.asm_1389e
FuncCoord 9, 9 ; $c45d
ld hl, Coord
ld c, [hl]
ld a, [W_GRASSTILE]
cp c
ld a, [W_GRASSRATE] ; $d887
jr z, .asm_138c4
ld a, $14
cp c
ld a, [W_WATERRATE] ; $d8a4
jr z, .asm_138c4
ld a, [W_CURMAP] ; $d35e
cp REDS_HOUSE_1F
jr c, .asm_13912
ld a, [W_CURMAPTILESET] ; $d367
cp $3 ; Viridian Forest/Safari Zone
jr z, .asm_13912
ld a, [W_GRASSRATE] ; $d887
.asm_138c4
ld b, a
ld a, [H_RAND1] ; $FF00+$d3
cp b
jr nc, .asm_13912
ld a, [H_RAND2] ; $FF00+$d4
ld b, a
ld hl, WildMonEncounterSlotChances ; $7918
.asm_138d0
ld a, [hli]
cp b
jr nc, .asm_138d7
inc hl
jr .asm_138d0
.asm_138d7
ld c, [hl]
ld hl, W_GRASSMONS ; $d888
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
cp $14
jr nz, .asm_138e5
ld hl, W_WATERMONS ; $d8a5 (aliases: W_ENEMYMON1HP)
.asm_138e5
ld b, $0
add hl, bc
ld a, [hli]
ld [W_CURENEMYLVL], a ; $d127
ld a, [hl]
ld [$cf91], a
ld [W_ENEMYMONID], a
ld a, [$d0db]
and a
jr z, .asm_13916
ld a, [W_PARTYMON1_LEVEL] ; $d18c
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
jr c, .asm_13912
jr .asm_13916
.asm_13905
ld [$d0db], a
ld a, $d2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call EnableAutoTextBoxDrawing
call DisplayTextID
.asm_13912
ld a, $1
and a
ret
.asm_13916
xor a
ret
WildMonEncounterSlotChances: ; 13918 (4:7918)
; There are 10 slots for wild pokemon, and this is the table that defines how common each of
; those 10 slots is. A random number is generated and then the first byte of each pair in this
; table is compared against that random number. If the random number is less than or equal
; to the first byte, then that slot is chosen. The second byte is double the slot number.
db $32, $00 ; 51/256 = 19.9% chance of slot 0
db $65, $02 ; 51/256 = 19.9% chance of slot 1
db $8C, $04 ; 39/256 = 15.2% chance of slot 2
db $A5, $06 ; 25/256 = 9.8% chance of slot 3
db $BE, $08 ; 25/256 = 9.8% chance of slot 4
db $D7, $0A ; 25/256 = 9.8% chance of slot 5
db $E4, $0C ; 13/256 = 5.1% chance of slot 6
db $F1, $0E ; 13/256 = 5.1% chance of slot 7
db $FC, $10 ; 11/256 = 4.3% chance of slot 8
db $FF, $12 ; 3/256 = 1.2% chance of slot 9
Func_1392c: ; 1392c (4:792c)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [W_PLAYERMOVENUM] ; $cfd2
ld hl, W_PLAYERMONMAXHP ; $d023
jr z, .asm_1393d
ld a, [W_ENEMYMOVENUM] ; $cfcc
ld hl, W_ENEMYMONMAXHP ; $cff4
.asm_1393d
ld d, a
ld a, [W_DAMAGE] ; $d0d7
ld b, a
ld a, [$d0d8]
ld c, a
srl b
rr c
ld a, d
cp $a5
jr z, .asm_13953
srl b
rr c
.asm_13953
ld a, b
or c
jr nz, .asm_13958
inc c
.asm_13958
ld a, [hli]
ld [wHPBarMaxHP+1], a
ld a, [hl]
ld [wHPBarMaxHP], a
push bc
ld bc, $fff2
add hl, bc
pop bc
ld a, [hl]
ld [wHPBarOldHP], a
sub c
ld [hld], a
ld [wHPBarNewHP], a
ld a, [hl]
ld [wHPBarOldHP+1], a
sbc b
ld [hl], a
ld [wHPBarNewHP+1], a
jr nc, .asm_13982
xor a
ld [hli], a
ld [hl], a
ld hl, wHPBarNewHP
ld [hli], a
ld [hl], a
.asm_13982
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, $1
jr z, .asm_13990
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
xor a
.asm_13990
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld hl, UnnamedText_1399e ; $799e
jp PrintText
UnnamedText_1399e: ; 1399e (4:799e)
TX_FAR _UnnamedText_1399e
db "@"
Func_139a3: ; 139a3 (4:79a3)
ld hl, W_ENEMYMONTYPE1
ld de, W_PLAYERMONTYPE1
ld a, [H_WHOSETURN]
and a
ld a, [W_ENEMYBATTSTATUS1]
jr z, .asm_139b8
push hl
ld h, d
ld l, e
pop de
ld a, [W_PLAYERBATTSTATUS1]
.asm_139b8
bit 6, a
jr nz, Func_139d2
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld hl, Func_3fba8
call Func_139d5
ld hl, UnnamedText_139cd
jp PrintText
UnnamedText_139cd: ; 139cd (4:79cd)
TX_FAR _UnnamedText_139cd
db "@"
Func_139d2: ; 139d2 (4:79d2)
ld hl, Func_3fb53
Func_139d5: ; 139d5 (4:79d5)
ld b, BANK(Func_3fb53)
jp Bankswitch
Func_139da: ; 139da (4:79da)
ld a, $7
ld hl, wPlayerMonAttackMod
call Func_13a43
ld hl, wEnemyMonAttackMod
call Func_13a43
ld hl, $cd12
ld de, W_PLAYERMONATK
call Func_13a4a
ld hl, $cd26
ld de, W_ENEMYMONATTACK
call Func_13a4a
ld hl, W_ENEMYMONSTATUS
ld de, wEnemySelectedMove
ld a, [H_WHOSETURN]
and a
jr z, .asm_13a09
ld hl, W_PLAYERMONSTATUS
dec de
.asm_13a09
ld a, [hl]
ld [hl], $0
and $27
jr z, .asm_13a13
ld a, $ff
ld [de], a
.asm_13a13
xor a
ld [W_PLAYERDISABLEDMOVE], a
ld [W_ENEMYDISABLEDMOVE], a
ld hl, $ccee
ld [hli], a
ld [hl], a
ld hl, W_PLAYERBATTSTATUS1
call Func_13a37
ld hl, W_ENEMYBATTSTATUS1
call Func_13a37
ld hl, Func_3fba8
call Func_139d5
ld hl, UnnamedText_13a53
jp PrintText
Func_13a37: ; 13a37 (4:7a37)
res 7, [hl]
inc hl
ld a, [hl]
and $78
ld [hli], a
ld a, [hl]
and $f8
ld [hl], a
ret
Func_13a43: ; 13a43 (4:7a43)
ld b, $8
.loop
ld [hli], a
dec b
jr nz, .loop
ret
Func_13a4a: ; 13a4a (4:7a4a)
ld b, $8
.loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .loop
ret
UnnamedText_13a53: ; 13a53 (4:7a53)
TX_FAR _UnnamedText_13a53
db "@"
Func_13a58: ; 13a58 (4:7a58)
ld hl, W_GRASSRATE ; $d887
ld a, [W_ISLINKBATTLE] ; $d12b
and a
jr nz, .asm_13a86
ld hl, W_RIVALNAME ; $d34a
ld a, [W_TRAINERCLASS] ; $d031
cp $19
jr z, .asm_13a86
cp $2a
jr z, .asm_13a86
cp $2b
jr z, .asm_13a86
ld [$d0b5], a
ld a, TRAINER_NAME
ld [W_LISTTYPE], a
ld a, $e
ld [$d0b7], a
call GetName
ld hl, $cd6d
.asm_13a86
ld de, W_TRAINERNAME
ld bc, $d
jp CopyData
GenRandom_: ; 13a8f (4:7a8f)
; generate a random 16-bit integer and store it at $FFD3,$FFD4
ld a,[rDIV]
ld b,a
ld a,[H_RAND1]
adc b
ld [H_RAND1],a
ld a,[rDIV]
ld b,a
ld a,[H_RAND2]
sbc b
ld [H_RAND2],a
ret
SECTION "bank5",ROMX,BANK[$5]
RedCyclingSprite: ; 14000 (5:4000)
INCBIN "gfx/sprites/cycling.2bpp" ; was $14000
RedSprite: ; 14180 (5:4180)
INCBIN "gfx/sprites/red.2bpp" ; was $14180
BlueSprite: ; 14300 (5:4300)
INCBIN "gfx/sprites/blue.2bpp" ; was $14300
OakSprite: ; 14480 (5:4480)
INCBIN "gfx/sprites/oak.2bpp" ; was $14480
BugCatcherSprite: ; 14600 (5:4600)
INCBIN "gfx/sprites/bug_catcher.2bpp" ; was $14600
SlowbroSprite: ; 14780 (5:4780)
INCBIN "gfx/sprites/slowbro.2bpp" ; was $14780
LassSprite: ; 14900 (5:4900)
INCBIN "gfx/sprites/lass.2bpp" ; was $14900
BlackHairBoy1Sprite: ; 14a80 (5:4a80)
INCBIN "gfx/sprites/black_hair_boy_1.2bpp" ; was $14a80
LittleGirlSprite: ; 14c00 (5:4c00)
INCBIN "gfx/sprites/little_girl.2bpp" ; was $14c00
BirdSprite: ; 14d80 (5:4d80)
INCBIN "gfx/sprites/bird.2bpp" ; was $14d80
FatBaldGuySprite: ; 14f00 (5:4f00)
INCBIN "gfx/sprites/fat_bald_guy.2bpp" ; was $14f00
GamblerSprite: ; 15080 (5:5080)
INCBIN "gfx/sprites/gambler.2bpp" ; was $15080
BlackHairBoy2Sprite: ; 15200 (5:5200)
INCBIN "gfx/sprites/black_hair_boy_2.2bpp" ; was $15200
GirlSprite: ; 15380 (5:5380)
INCBIN "gfx/sprites/girl.2bpp" ; was $15380
HikerSprite: ; 15500 (5:5500)
INCBIN "gfx/sprites/hiker.2bpp" ; was $15500
FoulardWomanSprite: ; 15680 (5:5680)
INCBIN "gfx/sprites/foulard_woman.2bpp" ; was $15680
GentlemanSprite: ; 15800 (5:5800)
INCBIN "gfx/sprites/gentleman.2bpp" ; was $15800
DaisySprite: ; 15980 (5:5980)
INCBIN "gfx/sprites/daisy.2bpp" ; was $15980
BikerSprite: ; 15b00 (5:5b00)
INCBIN "gfx/sprites/biker.2bpp" ; was $15b00
SailorSprite: ; 15c80 (5:5c80)
INCBIN "gfx/sprites/sailor.2bpp" ; was $15c80
CookSprite: ; 15e00 (5:5e00)
INCBIN "gfx/sprites/cook.2bpp" ; was $15e00
BikeShopGuySprite: ; 15f80 (5:5f80)
INCBIN "gfx/sprites/bike_shop_guy.2bpp" ; was $15f80
MrFujiSprite: ; 16040 (5:6040)
INCBIN "gfx/sprites/mr_fuji.2bpp" ; was $16040
GiovanniSprite: ; 161c0 (5:61c0)
INCBIN "gfx/sprites/giovanni.2bpp" ; was $161c0
RocketSprite: ; 16340 (5:6340)
INCBIN "gfx/sprites/rocket.2bpp" ; was $16340
MediumSprite: ; 164c0 (5:64c0)
INCBIN "gfx/sprites/medium.2bpp" ; was $164c0
WaiterSprite: ; 16640 (5:6640)
INCBIN "gfx/sprites/waiter.2bpp" ; was $16640
ErikaSprite: ; 167c0 (5:67c0)
INCBIN "gfx/sprites/erika.2bpp" ; was $167c0
MomGeishaSprite: ; 16940 (5:6940)
INCBIN "gfx/sprites/mom_geisha.2bpp" ; was $16940
BrunetteGirlSprite: ; 16ac0 (5:6ac0)
INCBIN "gfx/sprites/brunette_girl.2bpp" ; was $16ac0
LanceSprite: ; 16c40 (5:6c40)
INCBIN "gfx/sprites/lance.2bpp" ; was $16c40
MomSprite: ; 16dc0 (5:6dc0)
INCBIN "gfx/sprites/mom.2bpp" ; was $16dc0
BaldingGuySprite: ; 16e80 (5:6e80)
INCBIN "gfx/sprites/balding_guy.2bpp" ; was $16e80
YoungBoySprite: ; 16f40 (5:6f40)
INCBIN "gfx/sprites/young_boy.2bpp" ; was $16f40
GameboyKidSprite: ; 17000 (5:7000)
INCBIN "gfx/sprites/gameboy_kid.2bpp" ; was $17000
ClefairySprite: ; 170c0 (5:70c0)
INCBIN "gfx/sprites/clefairy.2bpp" ; was $170c0
AgathaSprite: ; 17240 (5:7240)
INCBIN "gfx/sprites/agatha.2bpp" ; was $17240
BrunoSprite: ; 173c0 (5:73c0)
INCBIN "gfx/sprites/bruno.2bpp" ; was $173c0
LoreleiSprite: ; 17540 (5:7540)
INCBIN "gfx/sprites/lorelei.2bpp" ; was $17540
SeelSprite: ; 176c0 (5:76c0)
INCBIN "gfx/sprites/seel.2bpp" ; was $176c0
; Loads tile patterns for tiles used in the pokedex.
LoadPokedexTilePatterns: ; 17840 (5:7840)
call LoadHpBarAndStatusTilePatterns
ld de,PokedexTileGraphics ; $6488
ld hl,$9600
ld bc,(BANK(PokedexTileGraphics) << 8) + $12
call CopyVideoData
ld de,PokeballTileGraphics ; $697e
ld hl,$9720
ld bc,(BANK(PokeballTileGraphics) << 8) + $01
jp CopyVideoData ; load pokeball tile for marking caught mons
; Loads tile patterns for map's sprites.
; For outside maps, it loads one of several fixed sets of sprites.
; For inside maps, it loads each sprite picture ID used in the map header.
; This is also called after displaying text because loading
; text tile patterns overwrites half of the sprite tile pattern data.
; Note on notation:
; $C1X* and $C2X* are used to denote $C100-$C1FF and $C200-$C2FF sprite slot
; fields, respectively, within loops. The X is the loop index.
; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y*
; denote fields of the sprite slots interated over in the inner loop.
InitMapSprites: ; 1785b (5:785b)
call InitOutsideMapSprites
ret c ; return if the map is an outside map (already handled by above call)
; if the map is an inside map (i.e. mapID >= $25)
ld hl,wSpriteStateData1
ld de,$c20d
; Loop to copy picture ID's from $C1X0 to $C2XD for LoadMapSpriteTilePatterns.
.copyPictureIDLoop
ld a,[hl] ; $C1X0 (picture ID)
ld [de],a ; $C2XD
ld a,$10
add e
ld e,a
ld a,$10
add l
ld l,a
jr nz,.copyPictureIDLoop
; This is used for both inside and outside maps, since it is called by
; InitOutsideMapSprites.
; Loads tile pattern data for sprites into VRAM.
LoadMapSpriteTilePatterns: ; 17871 (5:7871)
ld a,[W_NUMSPRITES]
and a ; are there any sprites?
jr nz,.spritesExist
ret
.spritesExist
ld c,a ; c = [W_NUMSPRITES]
ld b,$10 ; number of sprite slots
ld hl,$c20d
xor a
ld [$ff8e],a ; 4-tile sprite counter
.copyPictureIDLoop ; loop to copy picture ID from $C2XD to $C2XE
ld a,[hli] ; $C2XD (sprite picture ID)
ld [hld],a ; $C2XE
ld a,l
add a,$10
ld l,a
dec b
jr nz,.copyPictureIDLoop
ld hl,$c21e
.loadTilePatternLoop
ld de,$c21d
; Check if the current picture ID has already had its tile patterns loaded.
; This done by looping through the previous sprite slots and seeing if any of
; their picture ID's match that of the current sprite slot.
.checkIfAlreadyLoadedLoop
ld a,e
and a,$f0
ld b,a ; b = offset of the wSpriteStateData2 sprite slot being checked against
ld a,l
and a,$f0 ; a = offset of current wSpriteStateData2 sprite slot
cp b ; done checking all previous sprite slots?
jr z,.notAlreadyLoaded
ld a,[de] ; picture ID of the wSpriteStateData2 sprite slot being checked against
cp [hl] ; do the picture ID's match?
jp z,.alreadyLoaded
ld a,e
add a,$10
ld e,a
jr .checkIfAlreadyLoadedLoop
.notAlreadyLoaded
ld de,$c20e
ld b,$01
; loop to find the highest tile pattern VRAM slot (among the first 10 slots) used by a previous sprite slot
; this is done in order to find the first free VRAM slot available
.findNextVRAMSlotLoop
ld a,e
add a,$10
ld e,a
ld a,l
cp e ; reached current slot?
jr z,.foundNextVRAMSlot
ld a,[de] ; $C2YE (VRAM slot)
cp a,11 ; is it one of the first 10 slots?
jr nc,.findNextVRAMSlotLoop
cp b ; compare the slot being checked to the current max
jr c,.findNextVRAMSlotLoop ; if the slot being checked is less than the current max
; if the slot being checked is greater than or equal to the current max
ld b,a ; store new max VRAM slot
jr .findNextVRAMSlotLoop
.foundNextVRAMSlot
inc b ; increment previous max value to get next VRAM tile pattern slot
ld a,b ; a = next VRAM tile pattern slot
push af
ld a,[hl] ; $C2XE (sprite picture ID)
ld b,a ; b = current sprite picture ID
cp a,SPRITE_BALL ; is it a 4-tile sprite?
jr c,.notFourTileSprite
pop af
ld a,[$ff8e] ; 4-tile sprite counter
add a,11
jr .storeVRAMSlot
.notFourTileSprite
pop af
.storeVRAMSlot
ld [hl],a ; store VRAM slot at $C2XE
ld [$ff8d],a ; used to determine if it's 4-tile sprite later
ld a,b ; a = current sprite picture ID
dec a
add a
add a
push bc
push hl
ld hl,SpriteSheetPointerTable
jr nc,.noCarry
inc h
.noCarry
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
push hl
call ReadSpriteSheetData
push af
push de
push bc
ld hl,$8000 ; VRAM base address
ld bc,$c0 ; number of bytes per VRAM slot
ld a,[$ff8d]
cp a,11 ; is it a 4-tile sprite?
jr nc,.fourTileSpriteVRAMAddr
ld d,a
dec d
; Equivalent to multiplying $C0 (number of bytes in 12 tiles) times the VRAM
; slot and adding the result to $8000 (the VRAM base address).
.calculateVRAMAddrLoop
add hl,bc
dec d
jr nz,.calculateVRAMAddrLoop
jr .loadStillTilePattern
.fourTileSpriteVRAMAddr
ld hl,$87c0 ; address for second 4-tile sprite
ld a,[$ff8e] ; 4-tile sprite counter
and a ; is it the first 4-tile sprite?
jr nz,.loadStillTilePattern
; if it's the first 4-tile sprite
ld hl,$8780 ; address for first 4-tile sprite
inc a
ld [$ff8e],a ; 4-tile sprite counter
.loadStillTilePattern
pop bc
pop de
pop af
push hl
push hl
ld h,d
ld l,e
pop de
ld b,a
ld a,[$cfc4]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.skipFirstLoad ; if so, skip loading data into the lower half
ld a,b
ld b,0
call FarCopyData2 ; load tile pattern data for sprite when standing still
.skipFirstLoad
pop de
pop hl
ld a,[$ff8d]
cp a,11 ; is it a 4-tile sprite?
jr nc,.skipSecondLoad ; if so, there is no second block
push de
call ReadSpriteSheetData
push af
ld a,$c0
add e
ld e,a
jr nc,.noCarry3
inc d
.noCarry3
ld a,[$cfc4]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.loadWhileLCDOn
pop af
pop hl
set 3,h ; add $800 to hl
push hl
ld h,d
ld l,e
pop de
call FarCopyData2 ; load tile pattern data for sprite when walking
jr .skipSecondLoad
; When reloading the upper half of tile patterns after diplaying text, the LCD
; will be on, so CopyVideoData (which writes to VRAM only during V-blank) must
; be used instead of FarCopyData2.
.loadWhileLCDOn
pop af
pop hl
set 3,h ; add $800 to hl
ld b,a
swap c
call CopyVideoData ; load tile pattern data for sprite when walking
.skipSecondLoad
pop hl
pop bc
jr .nextSpriteSlot
.alreadyLoaded ; if the current picture ID has already had its tile patterns loaded
inc de
ld a,[de] ; a = VRAM slot for the current picture ID (from $C2YE)
ld [hl],a ; store VRAM slot in current wSpriteStateData2 sprite slot (at $C2XE)
.nextSpriteSlot
ld a,l
add a,$10
ld l,a
dec c
jp nz,.loadTilePatternLoop
ld hl,$c20d
ld b,$10
; the pictures ID's stored at $C2XD are no longer needed, so zero them
.zeroStoredPictureIDLoop
xor a
ld [hl],a ; $C2XD
ld a,$10
add l
ld l,a
dec b
jr nz,.zeroStoredPictureIDLoop
ret
; reads data from SpriteSheetPointerTable
; INPUT:
; hl = address of sprite sheet entry
; OUTPUT:
; de = pointer to sprite sheet
; bc = length in bytes
; a = ROM bank
ReadSpriteSheetData: ; 17971 (5:7971)
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
ld c,a
xor a
ld b,a
ld a,[hli]
ret
; Loads sprite set for outside maps (cities and routes) and sets VRAM slots.
; sets carry if the map is a city or route, unsets carry if not
InitOutsideMapSprites: ; 1797b (5:797b)
ld a,[W_CURMAP]
cp a,REDS_HOUSE_1F ; is the map a city or a route (map ID less than $25)?
ret nc ; if not, return
ld hl,MapSpriteSets
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
ld a,[hl] ; a = spriteSetID
cp a,$f0 ; does the map have 2 sprite sets?
call nc,GetSplitMapSpriteSetID ; if so, choose the appropriate one
ld b,a ; b = spriteSetID
ld a,[$cfc4]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.loadSpriteSet ; if so, forcibly reload the sprite set
ld a,[W_SPRITESETID]
cp b ; has the sprite set ID changed?
jr z,.skipLoadingSpriteSet ; if not, don't load it again
.loadSpriteSet
ld a,b
ld [W_SPRITESETID],a
dec a
ld b,a
sla a
ld c,a
sla a
sla a
add c
add b ; a = (spriteSetID - 1) * 11
ld de,SpriteSets
; add a to de to get offset of sprite set
add e
ld e,a
jr nc,.noCarry2
inc d
.noCarry2
ld hl,$c20d
ld a,SPRITE_RED
ld [hl],a
ld bc,W_SPRITESET
; Load the sprite set into RAM.
; This loop also fills $C2XD (sprite picture ID) where X is from $0 to $A
; with picture ID's. This is done so that LoadMapSpriteTilePatterns will
; load tile patterns for all sprite pictures in the sprite set.
.loadSpriteSetLoop
ld a,$10
add l
ld l,a
ld a,[de] ; sprite picture ID from sprite set
ld [hl],a ; $C2XD (sprite picture ID)
ld [bc],a
inc de
inc bc
ld a,l
cp a,$bd ; reached 11th sprite slot?
jr nz,.loadSpriteSetLoop
ld b,4 ; 4 remaining sprite slots
.zeroRemainingSlotsLoop ; loop to zero the picture ID's of the remaining sprite slots
ld a,$10
add l
ld l,a
xor a
ld [hl],a ; $C2XD (sprite picture ID)
dec b
jr nz,.zeroRemainingSlotsLoop
ld a,[W_NUMSPRITES]
push af ; save number of sprites
ld a,11 ; 11 sprites in sprite set
ld [W_NUMSPRITES],a
call LoadMapSpriteTilePatterns
pop af
ld [W_NUMSPRITES],a ; restore number of sprites
ld hl,$c21e
ld b,$0f
; The VRAM tile pattern slots that LoadMapSpriteTilePatterns set are in the
; order of the map's sprite set, not the order of the actual sprites loaded
; for the current map. So, they are not needed and are zeroed by this loop.
.zeroVRAMSlotsLoop
xor a
ld [hl],a ; $C2XE (VRAM slot)
ld a,$10
add l
ld l,a
dec b
jr nz,.zeroVRAMSlotsLoop
.skipLoadingSpriteSet
ld hl,$c110
; This loop stores the correct VRAM tile pattern slots according the sprite
; data from the map's header. Since the VRAM tile pattern slots are filled in
; the order of the sprite set, in order to find the VRAM tile pattern slot
; for a sprite slot, the picture ID for the sprite is looked up within the
; sprite set. The index of the picture ID within the sprite set plus one
; (since the Red sprite always has the first VRAM tile pattern slot) is the
; VRAM tile pattern slot.
.storeVRAMSlotsLoop
ld c,0
ld a,[hl] ; $C1X0 (picture ID) (zero if sprite slot is not used)
and a ; is the sprite slot used?
jr z,.skipGettingPictureIndex ; if the sprite slot is not used
ld b,a ; b = picture ID
ld de,W_SPRITESET
; Loop to find the index of the sprite's picture ID within the sprite set.
.getPictureIndexLoop
inc c
ld a,[de]
inc de
cp b ; does the picture ID match?
jr nz,.getPictureIndexLoop
inc c
.skipGettingPictureIndex
push hl
inc h
ld a,$0e
add l
ld l,a
ld a,c ; a = VRAM slot (zero if sprite slot is not used)
ld [hl],a ; $C2XE (VRAM slot)
pop hl
ld a,$10
add l
ld l,a
and a
jr nz,.storeVRAMSlotsLoop
scf
ret
; Chooses the correct sprite set ID depending on the player's position within
; the map for maps with two sprite sets.
GetSplitMapSpriteSetID: ; 17a1a (5:7a1a)
cp a,$f8
jr z,.route20
ld hl,SplitMapSpriteSets
and a,$0f
dec a
sla a
sla a
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
ld a,[hli] ; determines whether the map is split East/West or North/South
cp a,$01
ld a,[hli] ; position of dividing line
ld b,a
jr z,.eastWestDivide
.northSouthDivide
ld a,[W_YCOORD]
jr .compareCoord
.eastWestDivide
ld a,[W_XCOORD]
.compareCoord
cp b
jr c,.loadSpriteSetID
; if in the East side or South side
inc hl
.loadSpriteSetID
ld a,[hl]
ret
; Uses sprite set $01 for West side and $0A for East side.
; Route 20 is a special case because the two map sections have a more complex
; shape instead of the map simply being split horizontally or vertically.
.route20
ld hl,W_XCOORD
ld a,[hl]
cp a,$2b
ld a,$01
ret c
ld a,[hl]
cp a,$3e
ld a,$0a
ret nc
ld a,[hl]
cp a,$37
ld b,$08
jr nc,.next
ld b,$0d
.next
ld a,[W_YCOORD]
cp b
ld a,$0a
ret c
ld a,$01
ret
MapSpriteSets: ; 17a64 (5:7a64)
db $01 ; PALLET_TOWN
db $01 ; VIRIDIAN_CITY
db $02 ; PEWTER_CITY
db $02 ; CERULEAN_CITY
db $03 ; LAVENDER_TOWN
db $04 ; VERMILION_CITY
db $05 ; CELADON_CITY
db $0a ; FUCHSIA_CITY
db $01 ; CINNABAR_ISLAND
db $06 ; INDIGO_PLATEAU
db $07 ; SAFFRON_CITY
db $01 ; unused map ID
db $01 ; ROUTE_1
db $f1 ; ROUTE_2
db $02 ; ROUTE_3
db $02 ; ROUTE_4
db $f9 ; ROUTE_5
db $fa ; ROUTE_6
db $fb ; ROUTE_7
db $fc ; ROUTE_8
db $02 ; ROUTE_9
db $f2 ; ROUTE_10
db $f3 ; ROUTE_11
db $f4 ; ROUTE_12
db $08 ; ROUTE_13
db $08 ; ROUTE_14
db $f5 ; ROUTE_15
db $f6 ; ROUTE_16
db $09 ; ROUTE_17
db $f7 ; ROUTE_18
db $0a ; ROUTE_19
db $f8 ; ROUTE_20
db $01 ; ROUTE_21
db $01 ; ROUTE_22
db $06 ; ROUTE_23
db $02 ; ROUTE_24
db $02 ; ROUTE_25
; Format:
; 00: determines whether the map is split East/West or North/South
; $01 = East/West divide
; $02 = North/South divide
; 01: coordinate of dividing line
; 02: sprite set ID if in the West or North side
; 03: sprite set ID if in the East or South side
SplitMapSpriteSets: ; 17a89 (5:7a89)
db $02,$25,$02,$01 ; $f1
db $02,$32,$02,$03 ; $f2
db $01,$39,$04,$08 ; $f3
db $02,$15,$03,$08 ; $f4
db $01,$08,$0A,$08 ; $f5
db $01,$18,$09,$05 ; $f6
db $01,$22,$09,$0A ; $f7
db $01,$35,$01,$0A ; $f8
db $02,$21,$02,$07 ; $f9
db $02,$02,$07,$04 ; $fa
db $01,$11,$05,$07 ; $fb
db $01,$03,$07,$03 ; $fc
SpriteSets: ; 17ab9 (5:7ab9)
; sprite set $01
db SPRITE_BLUE
db SPRITE_BUG_CATCHER
db SPRITE_GIRL
db SPRITE_FISHER2
db SPRITE_BLACK_HAIR_BOY_1
db SPRITE_GAMBLER
db SPRITE_SEEL
db SPRITE_OAK
db SPRITE_SWIMMER
db SPRITE_BALL
db SPRITE_LYING_OLD_MAN
; sprite set $02
db SPRITE_BUG_CATCHER
db SPRITE_ROCKET
db SPRITE_BLACK_HAIR_BOY_2
db SPRITE_HIKER
db SPRITE_SLOWBRO
db SPRITE_BLUE
db SPRITE_GUARD
db SPRITE_LASS
db SPRITE_BLACK_HAIR_BOY_1
db SPRITE_BALL
db SPRITE_LYING_OLD_MAN_UNUSED_2
; sprite set $03
db SPRITE_LITTLE_GIRL
db SPRITE_GIRL
db SPRITE_BLACK_HAIR_BOY_2
db SPRITE_HIKER
db SPRITE_GAMBLER
db SPRITE_SLOWBRO
db SPRITE_LASS
db SPRITE_BLACK_HAIR_BOY_1
db SPRITE_GUARD
db SPRITE_BALL
db SPRITE_LYING_OLD_MAN_UNUSED_2
; sprite set $04
db SPRITE_FOULARD_WOMAN
db SPRITE_BLACK_HAIR_BOY_2
db SPRITE_BUG_CATCHER
db SPRITE_GAMBLER
db SPRITE_SLOWBRO
db SPRITE_GUARD
db SPRITE_SAILOR
db SPRITE_LASS
db SPRITE_BLACK_HAIR_BOY_1
db SPRITE_BALL
db SPRITE_LYING_OLD_MAN_UNUSED_2
; sprite set $05
db SPRITE_LITTLE_GIRL
db SPRITE_YOUNG_BOY
db SPRITE_GIRL
db SPRITE_FISHER2
db SPRITE_FAT_BALD_GUY
db SPRITE_OLD_PERSON
db SPRITE_SLOWBRO
db SPRITE_GUARD
db SPRITE_ROCKET
db SPRITE_BALL
db SPRITE_SNORLAX
; sprite set $06
db SPRITE_BUG_CATCHER
db SPRITE_GYM_HELPER
db SPRITE_SLOWBRO
db SPRITE_BLUE
db SPRITE_LASS
db SPRITE_BLACK_HAIR_BOY_1
db SPRITE_SWIMMER
db SPRITE_GUARD
db SPRITE_GAMBLER
db SPRITE_BALL
db SPRITE_LYING_OLD_MAN_UNUSED_2
; sprite set $07
db SPRITE_ROCKET
db SPRITE_OAK_AIDE
db SPRITE_LAPRAS_GIVER
db SPRITE_ERIKA
db SPRITE_GENTLEMAN
db SPRITE_BIRD
db SPRITE_ROCKER
db SPRITE_BLACK_HAIR_BOY_1
db SPRITE_SLOWBRO
db SPRITE_BALL
db SPRITE_LYING_OLD_MAN_UNUSED_2
; sprite set $08
db SPRITE_BIKER
db SPRITE_BLACK_HAIR_BOY_2
db SPRITE_FAT_BALD_GUY
db SPRITE_LASS
db SPRITE_BLACK_HAIR_BOY_1
db SPRITE_FOULARD_WOMAN
db SPRITE_FISHER2
db SPRITE_ROCKER
db SPRITE_SLOWBRO
db SPRITE_BALL
db SPRITE_SNORLAX
; sprite set $09
db SPRITE_BIKER
db SPRITE_BLACK_HAIR_BOY_1
db SPRITE_LAPRAS_GIVER
db SPRITE_FISHER2
db SPRITE_ROCKER
db SPRITE_HIKER
db SPRITE_GAMBLER
db SPRITE_FAT_BALD_GUY
db SPRITE_BLACK_HAIR_BOY_2
db SPRITE_BALL
db SPRITE_SNORLAX
; sprite set $0a
db SPRITE_BIRD
db SPRITE_BLACK_HAIR_BOY_1
db SPRITE_CLEFAIRY
db SPRITE_FISHER2
db SPRITE_GAMBLER
db SPRITE_SLOWBRO
db SPRITE_SEEL
db SPRITE_SWIMMER
db SPRITE_BUG_CATCHER
db SPRITE_BALL
db SPRITE_OMANYTE
SpriteSheetPointerTable: ; 17b27 (5:7b27)
; SPRITE_RED
dw RedSprite
db $c0 ; byte count
db BANK(RedSprite)
; SPRITE_BLUE
dw BlueSprite
db $c0 ; byte count
db BANK(BlueSprite)
; SPRITE_OAK
dw OakSprite
db $c0 ; byte count
db BANK(OakSprite)
; SPRITE_BUG_CATCHER
dw BugCatcherSprite
db $c0 ; byte count
db BANK(BugCatcherSprite)
; SPRITE_SLOWBRO
dw SlowbroSprite
db $c0 ; byte count
db BANK(SlowbroSprite)
; SPRITE_LASS
dw LassSprite
db $c0 ; byte count
db BANK(LassSprite)
; SPRITE_BLACK_HAIR_BOY_1
dw BlackHairBoy1Sprite
db $c0 ; byte count
db BANK(BlackHairBoy1Sprite)
; SPRITE_LITTLE_GIRL
dw LittleGirlSprite
db $c0 ; byte count
db BANK(LittleGirlSprite)
; SPRITE_BIRD
dw BirdSprite
db $c0 ; byte count
db BANK(BirdSprite)
; SPRITE_FAT_BALD_GUY
dw FatBaldGuySprite
db $c0 ; byte count
db BANK(FatBaldGuySprite)
; SPRITE_GAMBLER
dw GamblerSprite
db $c0 ; byte count
db BANK(GamblerSprite)
; SPRITE_BLACK_HAIR_BOY_2
dw BlackHairBoy2Sprite
db $c0 ; byte count
db BANK(BlackHairBoy2Sprite)
; SPRITE_GIRL
dw GirlSprite
db $c0 ; byte count
db BANK(GirlSprite)
; SPRITE_HIKER
dw HikerSprite
db $c0 ; byte count
db BANK(HikerSprite)
; SPRITE_FOULARD_WOMAN
dw FoulardWomanSprite
db $c0 ; byte count
db BANK(FoulardWomanSprite)
; SPRITE_GENTLEMAN
dw GentlemanSprite
db $c0 ; byte count
db BANK(GentlemanSprite)
; SPRITE_DAISY
dw DaisySprite
db $c0 ; byte count
db BANK(DaisySprite)
; SPRITE_BIKER
dw BikerSprite
db $c0 ; byte count
db BANK(BikerSprite)
; SPRITE_SAILOR
dw SailorSprite
db $c0 ; byte count
db BANK(SailorSprite)
; SPRITE_COOK
dw CookSprite
db $c0 ; byte count
db BANK(CookSprite)
; SPRITE_BIKE_SHOP_GUY
dw BikeShopGuySprite
db $c0 ; byte count
db BANK(BikeShopGuySprite)
; SPRITE_MR_FUJI
dw MrFujiSprite
db $c0 ; byte count
db BANK(MrFujiSprite)
; SPRITE_GIOVANNI
dw GiovanniSprite
db $c0 ; byte count
db BANK(GiovanniSprite)
; SPRITE_ROCKET
dw RocketSprite
db $c0 ; byte count
db BANK(RocketSprite)
; SPRITE_MEDIUM
dw MediumSprite
db $c0 ; byte count
db BANK(MediumSprite)
; SPRITE_WAITER
dw WaiterSprite
db $c0 ; byte count
db BANK(WaiterSprite)
; SPRITE_ERIKA
dw ErikaSprite
db $c0 ; byte count
db BANK(ErikaSprite)
; SPRITE_MOM_GEISHA
dw MomGeishaSprite
db $c0 ; byte count
db BANK(MomGeishaSprite)
; SPRITE_BRUNETTE_GIRL
dw BrunetteGirlSprite
db $c0 ; byte count
db BANK(BrunetteGirlSprite)
; SPRITE_LANCE
dw LanceSprite
db $c0 ; byte count
db BANK(LanceSprite)
; SPRITE_OAK_SCIENTIST_AIDE
dw OakAideSprite
db $c0 ; byte count
db BANK(OakAideSprite)
; SPRITE_OAK_AIDE
dw OakAideSprite
db $c0 ; byte count
db BANK(OakAideSprite)
; SPRITE_ROCKER
dw RockerSprite
db $c0 ; byte count
db BANK(RockerSprite)
; SPRITE_SWIMMER
dw SwimmerSprite
db $c0 ; byte count
db BANK(SwimmerSprite)
; SPRITE_WHITE_PLAYER
dw WhitePlayerSprite
db $c0 ; byte count
db BANK(WhitePlayerSprite)
; SPRITE_GYM_HELPER
dw GymHelperSprite
db $c0 ; byte count
db BANK(GymHelperSprite)
; SPRITE_OLD_PERSON
dw OldPersonSprite
db $c0 ; byte count
db BANK(OldPersonSprite)
; SPRITE_MART_GUY
dw MartGuySprite
db $c0 ; byte count
db BANK(MartGuySprite)
; SPRITE_FISHER
dw FisherSprite
db $c0 ; byte count
db BANK(FisherSprite)
; SPRITE_OLD_MEDIUM_WOMAN
dw OldMediumWomanSprite
db $c0 ; byte count
db BANK(OldMediumWomanSprite)
; SPRITE_NURSE
dw NurseSprite
db $c0 ; byte count
db BANK(NurseSprite)
; SPRITE_CABLE_CLUB_WOMAN
dw CableClubWomanSprite
db $c0 ; byte count
db BANK(CableClubWomanSprite)
; SPRITE_MR_MASTERBALL
dw MrMasterballSprite
db $c0 ; byte count
db BANK(MrMasterballSprite)
; SPRITE_LAPRAS_GIVER
dw LaprasGiverSprite
db $c0 ; byte count
db BANK(LaprasGiverSprite)
; SPRITE_WARDEN
dw WardenSprite
db $c0 ; byte count
db BANK(WardenSprite)
; SPRITE_SS_CAPTAIN
dw SsCaptainSprite
db $c0 ; byte count
db BANK(SsCaptainSprite)
; SPRITE_FISHER2
dw Fisher2Sprite
db $c0 ; byte count
db BANK(Fisher2Sprite)
; SPRITE_BLACKBELT
dw BlackbeltSprite
db $c0 ; byte count
db BANK(BlackbeltSprite)
; SPRITE_GUARD
dw GuardSprite
db $c0 ; byte count
db BANK(GuardSprite)
; $32
dw GuardSprite
db $c0 ; byte count
db BANK(GuardSprite)
; SPRITE_MOM
dw MomSprite
db $c0 ; byte count
db BANK(MomSprite)
; SPRITE_BALDING_GUY
dw BaldingGuySprite
db $c0 ; byte count
db BANK(BaldingGuySprite)
; SPRITE_YOUNG_BOY
dw YoungBoySprite
db $c0 ; byte count
db BANK(YoungBoySprite)
; SPRITE_GAMEBOY_KID
dw GameboyKidSprite
db $c0 ; byte count
db BANK(GameboyKidSprite)
; SPRITE_GAMEBOY_KID_COPY
dw GameboyKidSprite
db $c0 ; byte count
db BANK(GameboyKidSprite)
; SPRITE_CLEFAIRY
dw ClefairySprite
db $c0 ; byte count
db BANK(ClefairySprite)
; SPRITE_AGATHA
dw AgathaSprite
db $c0 ; byte count
db BANK(AgathaSprite)
; SPRITE_BRUNO
dw BrunoSprite
db $c0 ; byte count
db BANK(BrunoSprite)
; SPRITE_LORELEI
dw LoreleiSprite
db $c0 ; byte count
db BANK(LoreleiSprite)
; SPRITE_SEEL
dw SeelSprite
db $c0 ; byte count
db BANK(SeelSprite)
; SPRITE_BALL
dw BallSprite
db $40 ; byte count
db BANK(BallSprite)
; SPRITE_OMANYTE
dw OmanyteSprite
db $40 ; byte count
db BANK(OmanyteSprite)
; SPRITE_BOULDER
dw BoulderSprite
db $40 ; byte count
db BANK(BoulderSprite)
; SPRITE_PAPER_SHEET
dw PaperSheetSprite
db $40 ; byte count
db BANK(PaperSheetSprite)
; SPRITE_BOOK_MAP_DEX
dw BookMapDexSprite
db $40 ; byte count
db BANK(BookMapDexSprite)
; SPRITE_CLIPBOARD
dw ClipboardSprite
db $40 ; byte count
db BANK(ClipboardSprite)
; SPRITE_SNORLAX
dw SnorlaxSprite
db $40 ; byte count
db BANK(SnorlaxSprite)
; SPRITE_OLD_AMBER_COPY
dw OldAmberSprite
db $40 ; byte count
db BANK(OldAmberSprite)
; SPRITE_OLD_AMBER
dw OldAmberSprite
db $40 ; byte count
db BANK(OldAmberSprite)
; SPRITE_LYING_OLD_MAN_UNUSED_1
dw LyingOldManSprite
db $40 ; byte count
db BANK(LyingOldManSprite)
; SPRITE_LYING_OLD_MAN_UNUSED_2
dw LyingOldManSprite
db $40 ; byte count
db BANK(LyingOldManSprite)
; SPRITE_LYING_OLD_MAN
dw LyingOldManSprite
db $40 ; byte count
db BANK(LyingOldManSprite)
Func_17c47: ; 17c47 (5:7c47)
ld a, [$cd50]
ld c, a
ld b, $0
ld hl, EmotionBubblesPointerTable ; $7caf
add hl, bc
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $8f80
ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04
call CopyVideoData
ld a, [$cfcb]
push af
ld a, $ff
ld [$cfcb], a
ld a, [$d736]
bit 6, a
ld hl, $c38f
ld de, $c39f
jr z, .asm_17c7a
ld hl, $c37f
ld de, $c38f
.asm_17c7a
ld bc, $90
.asm_17c7d
ld a, [hl]
ld [de], a
dec hl
dec de
dec bc
ld a, c
or b
jr nz, .asm_17c7d
ld hl, $c104
ld a, [$cd4f]
swap a
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld b, a
inc hl
ld a, [hl]
add $8
ld c, a
ld de, EmotionBubblesOAM ; $7cb5
xor a
call WriteOAMBlock
ld c, $3c
call DelayFrames
pop af
ld [$cfcb], a
call DelayFrame
jp UpdateSprites
EmotionBubblesPointerTable: ; 17caf (5:7caf)
dw EmotionBubbles
dw EmotionBubbles + $40
dw EmotionBubbles + $80
EmotionBubblesOAM: ; 17cb5 (5:7cb5)
db $F8,$00,$F9,$00
db $FA,$00,$FB,$00
EmotionBubbles: ; 17cbd (5:7cbd)
INCBIN "gfx/emotion_bubbles.2bpp"
Func_17d7d: ; 17d7d (5:7d7d)
ld a, [wPlayerMonAccuracyMod] ; $cd1e
cp $86
jr z, .asm_17d8d
cp $92
ret nz
ld a, [wPlayerMonEvasionMod] ; $cd1f
cp $8f
ret nz
.asm_17d8d
ld a, [W_NUMINPARTY] ; $d163
dec a
ld [wWhichPokemon], a ; $cf92
ld a, $1
ld [$ccd4], a
ld a, $32
ld [W_ISLINKBATTLE], a ; $d12b
ld hl, Func_3ad0e
ld b, BANK(Func_3ad0e)
call Bankswitch ; indirect jump to Func_3ad0e (3ad0e (e:6d0e))
xor a
ld [W_ISLINKBATTLE], a ; $d12b
jp Func_2307
SubstituteEffectHandler: ; 17dad (5:7dad)
ld c, 50
call DelayFrames
ld hl, W_PLAYERMONMAXHP
ld de, wPlayerSubstituteHP
ld bc, W_PLAYERBATTSTATUS2
ld a, [$ff00+$f3] ;whose turn?
and a
jr z, .notEnemy
ld hl, W_ENEMYMONMAXHP
ld de, wEnemySubstituteHP
ld bc, W_ENEMYBATTSTATUS2
.notEnemy
ld a, [bc] ;load flags
bit 4, a ;user already has substitute?
jr nz, .alreadyHasSubstitute ;skip this code if so
;user doesn't have a substitute [yet]
push bc
ld a, [hli] ;load max hp
ld b, [hl]
srl a ;max hp / 4, [quarter health to remove from user]
rr b
srl a
rr b
push de
ld de, $fff2 ;subtract 8 to point to [current hp] instead of [max hp]
add hl, de ;HL -= 8
pop de
ld a, b
ld [de], a ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
ld a, [hld] ;load current hp
sub b ;subtract [max hp / 4]
ld d, a ;save low byte result in D
ld a, [hl]
sbc a, 0 ;borrow from high byte if needed
pop bc
jr c, .notEnoughHP ;underflow means user would be left with negative health
;bug: note since it only brances on carry, it will possibly leave user with 0HP
.userHasZeroOrMoreHP
ldi [hl], a ;store high byte HP
ld [hl], d ;store low byte HP
ld h, b
ld l, c
set 4, [hl] ;set bit 4 of flags, user now has substitute
ld a, [$d355] ;load options
bit 7, a ;battle animation is enabled?
ld hl, Func_3fba8 ; $7ba8 ;animation enabled: 0F:7BA8
ld b, BANK(Func_3fba8)
jr z, .animationEnabled
ld hl, AnimationSubstitute ;animation disabled: 1E:56E0
ld b, BANK(AnimationSubstitute)
.animationEnabled
call Bankswitch ;jump to routine depending on animation setting
ld hl, UnnamedText_17e1d ;"it created a substitute"
call PrintText
ld hl, Func_3cd5a
ld b, BANK(Func_3cd5a)
jp Bankswitch
.alreadyHasSubstitute
ld hl, UnnamedText_17e22 ;"x has a substitute"
jr .printText
.notEnoughHP
ld hl, UnnamedText_17e27 ;"too weak to make substitute"
.printText
jp PrintText
UnnamedText_17e1d: ; 17e1d (5:7e1d)
TX_FAR _UnnamedText_17e1d
db "@"
UnnamedText_17e22: ; 17e22 (5:7e22)
TX_FAR _UnnamedText_17e22
db "@"
UnnamedText_17e27: ; 17e27 (5:7e27)
TX_FAR _UnnamedText_17e27
db "@"
ActivatePC: ; 17e2c (5:7e2c)
call SaveScreenTilesToBuffer2 ;XXX: copy background from wTileMap to wTileMapBackup2
ld a, $99
call PlaySound ;XXX: play sound or stop music
ld hl, UnnamedText_17f23 ;player turned on PC
call PrintText
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld hl, wFlags_0xcd60
set 3, [hl]
call LoadScreenTilesFromBuffer2 ;XXX: restore saved screen
call Delay3
PCMainMenu: ; 17e48 (5:7e48)
ld b, BANK(Func_213c8)
ld hl, Func_213c8
call Bankswitch
ld hl, wFlags_0xcd60
set 5, [hl]
call HandleMenuInput
bit 1, a ;if player pressed B
jp nz, LogOff
ld a, [wMaxMenuItem]
cp a, 2
jr nz, .next ;if not 2 menu items (not counting log off) (2 occurs before you get the pokedex)
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
jp LogOff ;otherwise, it's 2, and you're logging off
.next
cp a, 3
jr nz, .next2 ;if not 3 menu items (not counting log off) (3 occurs after you get the pokedex, before you beat the pokemon league)
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
cp a, 2
jp z, OaksPC ;if current menu item id is 2, it's oaks pc
jp LogOff ;otherwise, it's 3, and you're logging off
.next2
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
cp a, 2
jp z, OaksPC ;if current menu item id is 2, it's oaks pc
cp a, 3
jp z, PKMNLeague ;if current menu item id is 3, it's pkmnleague
jp LogOff ;otherwise, it's 4, and you're logging off
.playersPC
ld hl, wFlags_0xcd60
res 5, [hl]
set 3, [hl]
ld a, $9B
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld hl, UnnamedText_17f32 ;accessed players pc
call PrintText
ld b, BANK(Func_78e6)
ld hl, Func_78e6
call Bankswitch
jr ReloadMainMenu
OaksPC: ; 17ec0 (5:7ec0)
ld a, $9B
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld b, BANK(Func_1e915)
ld hl, Func_1e915
call Bankswitch
jr ReloadMainMenu
PKMNLeague: ; 17ed2 (5:7ed2)
ld a, $9B
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld b, BANK(Func_7657e)
ld hl, Func_7657e
call Bankswitch
jr ReloadMainMenu
BillsPC: ; 17ee4 (5:7ee4)
ld a, $9B
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld a, [$D7F1] ;has to do with having met Bill
bit 0, a
jr nz, .billsPC ;if you've met bill, use that bill's instead of someone's
ld hl, UnnamedText_17f2d ;accessed someone's pc
jr .printText
.billsPC
ld hl, UnnamedText_17f28 ;accessed bill's pc
.printText
call PrintText
ld b, BANK(BillsPC_)
ld hl, BillsPC_
call Bankswitch
ReloadMainMenu: ; 17f06 (5:7f06)
xor a
ld [$CC3C], a
call ReloadMapData
call UpdateSprites ;XXX: moves sprites
jp PCMainMenu
LogOff: ; 17f13 (5:7f13)
ld a, $9A
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld hl, wFlags_0xcd60
res 3, [hl]
res 5, [hl]
ret
UnnamedText_17f23: ; 17f23 (5:7f23)
TX_FAR _UnnamedText_17f23
db "@"
UnnamedText_17f28: ; 17f28 (5:7f28)
TX_FAR _UnnamedText_17f28
db "@"
UnnamedText_17f2d: ; 17f2d (5:7f2d)
TX_FAR _UnnamedText_17f2d
db "@"
UnnamedText_17f32: ; 17f32 (5:7f32)
TX_FAR _UnnamedText_17f32
db "@"
; removes one of the specified item ID [$FFdb] from bag (if existent)
RemoveItemByID: ; 17f37 (5:7f37)
ld hl, wBagItems ; $d31e
ld a, [$FF00+$db]
ld b, a
xor a
ld [$FF00+$dc], a
.asm_17f40
ld a, [hli]
cp $ff
ret z
cp b
jr z, .asm_17f4f
inc hl
ld a, [$FF00+$dc]
inc a
ld [$FF00+$dc], a
jr .asm_17f40
.asm_17f4f
ld a, $1
ld [$cf96], a
ld a, [$FF00+$dc]
ld [wWhichPokemon], a ; $cf92
ld hl, wNumBagItems ; $d31d
jp RemoveItemFromInventory
SECTION "bank6",ROMX,BANK[$6]
CeladonCity_h: ; 18000 (6:4000)
db $00 ; tileset
db CELADON_CITY_HEIGHT, CELADON_CITY_WIDTH ; dimensions (y, x)
dw CeladonCityBlocks, CeladonCityTextPointers, CeladonCityScript ; blocks, texts, scripts
db WEST | EAST ; connections
WEST_MAP_CONNECTION ROUTE_16, ROUTE_16_WIDTH, 4, 0, ROUTE_16_HEIGHT, Route16Blocks, CELADON_CITY_WIDTH
EAST_MAP_CONNECTION ROUTE_7, ROUTE_7_WIDTH, 4, 0, ROUTE_7_HEIGHT, Route7Blocks, CELADON_CITY_WIDTH
dw CeladonCityObject ; objects
CeladonCityObject: ; 0x18022 (size=189)
db $f ; border tile
db $d ; warps
db $d, $8, $0, CELADON_MART_1
db $d, $a, $2, CELADON_MART_1
db $9, $18, $0, CELADON_MANSION_1
db $3, $18, $2, CELADON_MANSION_1
db $3, $19, $2, CELADON_MANSION_1
db $9, $29, $0, CELADON_POKECENTER
db $1b, $c, $0, CELADON_GYM
db $13, $1c, $0, GAME_CORNER
db $13, $27, $0, CELADON_MART_5 ; beta warp! no longer used
db $13, $21, $0, CELADONPRIZE_ROOM
db $1b, $1f, $0, CELADON_DINER
db $1b, $23, $0, CELADON_HOUSE
db $1b, $2b, $0, CELADON_HOTEL
db $9 ; signs
db $f, $1b, $a ; CeladonCityText10
db $f, $13, $b ; CeladonCityText11
db $9, $2a, $c ; PokeCenterSignText
db $1d, $d, $d ; CeladonCityText13
db $9, $15, $e ; CeladonCityText14
db $d, $c, $f ; CeladonCityText15
db $15, $27, $10 ; CeladonCityText16
db $15, $21, $11 ; CeladonCityText17
db $15, $1b, $12 ; CeladonCityText18
db $9 ; people
db SPRITE_LITTLE_GIRL, $11 + 4, $8 + 4, $fe, $0, $1 ; person
db SPRITE_OLD_PERSON, $1c + 4, $b + 4, $ff, $d1, $2 ; person
db SPRITE_GIRL, $13 + 4, $e + 4, $fe, $1, $3 ; person
db SPRITE_OLD_PERSON, $16 + 4, $19 + 4, $ff, $d0, $4 ; person
db SPRITE_OLD_PERSON, $10 + 4, $16 + 4, $ff, $d0, $5 ; person
db SPRITE_FISHER2, $c + 4, $20 + 4, $ff, $d2, $6 ; person
db SPRITE_SLOWBRO, $c + 4, $1e + 4, $ff, $d3, $7 ; person
db SPRITE_ROCKET, $1d + 4, $20 + 4, $fe, $2, $8 ; person
db SPRITE_ROCKET, $e + 4, $2a + 4, $fe, $2, $9 ; person
; warp-to
EVENT_DISP $19, $d, $8 ; CELADON_MART_1
EVENT_DISP $19, $d, $a ; CELADON_MART_1
EVENT_DISP $19, $9, $18 ; CELADON_MANSION_1
EVENT_DISP $19, $3, $18 ; CELADON_MANSION_1
EVENT_DISP $19, $3, $19 ; CELADON_MANSION_1
EVENT_DISP $19, $9, $29 ; CELADON_POKECENTER
EVENT_DISP $19, $1b, $c ; CELADON_GYM
EVENT_DISP $19, $13, $1c ; GAME_CORNER
EVENT_DISP $19, $13, $27 ; CELADON_MART_5
EVENT_DISP $19, $13, $21 ; CELADONPRIZE_ROOM
EVENT_DISP $19, $1b, $1f ; CELADON_DINER
EVENT_DISP $19, $1b, $23 ; CELADON_HOUSE
EVENT_DISP $19, $1b, $2b ; CELADON_HOTEL
CeladonCityBlocks: ; 180df (6:40df)
INCBIN "maps/celadoncity.blk"
PalletTown_h: ; 182a1 (6:42a1)
db $00 ; tileset
db PALLET_TOWN_HEIGHT, PALLET_TOWN_WIDTH ; dimensions
dw PalletTownBlocks, PalletTownTextPointers, PalletTownScript
db NORTH | SOUTH ; connections
NORTH_MAP_CONNECTION ROUTE_1, ROUTE_1_WIDTH, ROUTE_1_HEIGHT, 0, 0, ROUTE_1_WIDTH, Route1Blocks
SOUTH_MAP_CONNECTION ROUTE_21, ROUTE_21_WIDTH, 0, 0, ROUTE_21_WIDTH, Route21Blocks, PALLET_TOWN_WIDTH, PALLET_TOWN_HEIGHT
dw PalletTownObject
PalletTownObject: ; 0x182c3 (size=58)
db $b ; border tile
db $3 ; warps
db $5, $5, $0, REDS_HOUSE_1F
db $5, $d, $0, BLUES_HOUSE
db $b, $c, $1, OAKS_LAB
db $4 ; signs
db $d, $d, $4 ; PalletTownText4
db $9, $7, $5 ; PalletTownText5
db $5, $3, $6 ; PalletTownText6
db $5, $b, $7 ; PalletTownText7
db $3 ; people
db SPRITE_OAK, $5 + 4, $8 + 4, $ff, $ff, $1 ; person
db SPRITE_GIRL, $8 + 4, $3 + 4, $fe, $0, $2 ; person
db SPRITE_FISHER2, $e + 4, $b + 4, $fe, $0, $3 ; person
; warp-to
EVENT_DISP $a, $5, $5 ; REDS_HOUSE_1F
EVENT_DISP $a, $5, $d ; BLUES_HOUSE
EVENT_DISP $a, $b, $c ; OAKS_LAB
PalletTownBlocks: ; 182fd (6:42fd)
INCBIN "maps/pallettown.blk"
ViridianCity_h: ; 0x18357 to 0x18384 (45 bytes) (bank=6) (id=1)
db $00 ; tileset
db VIRIDIAN_CITY_HEIGHT, VIRIDIAN_CITY_WIDTH ; dimensions (y, x)
dw ViridianCityBlocks, ViridianCityTextPointers, ViridianCityScript ; blocks, texts, scripts
db NORTH | SOUTH | WEST ; connections
NORTH_MAP_CONNECTION ROUTE_2, ROUTE_2_WIDTH, ROUTE_2_HEIGHT, 5, 0, ROUTE_2_WIDTH, Route2Blocks
SOUTH_MAP_CONNECTION ROUTE_1, ROUTE_1_WIDTH, 5, 0, ROUTE_1_WIDTH, Route1Blocks, VIRIDIAN_CITY_WIDTH, VIRIDIAN_CITY_HEIGHT
WEST_MAP_CONNECTION ROUTE_22, ROUTE_22_WIDTH, 4, 0, ROUTE_22_HEIGHT, Route22Blocks, VIRIDIAN_CITY_WIDTH
dw ViridianCityObject ; objects
ViridianCityObject: ; 0x18384 (size=104)
db $f ; border tile
db $5 ; warps
db $19, $17, $0, VIRIDIAN_POKECENTER
db $13, $1d, $0, VIRIDIAN_MART
db $f, $15, $0, VIRIDIAN_SCHOOL
db $9, $15, $0, VIRIDIAN_HOUSE
db $7, $20, $0, VIRIDIAN_GYM
db $6 ; signs
db $11, $11, $8 ; ViridianCityText8
db $1, $13, $9 ; ViridianCityText9
db $1d, $15, $a ; ViridianCityText10
db $13, $1e, $b ; MartSignText
db $19, $18, $c ; PokeCenterSignText
db $7, $1b, $d ; ViridianCityText13
db $7 ; people
db SPRITE_BUG_CATCHER, $14 + 4, $d + 4, $fe, $0, $1 ; person
db SPRITE_GAMBLER, $8 + 4, $1e + 4, $ff, $ff, $2 ; person
db SPRITE_BUG_CATCHER, $19 + 4, $1e + 4, $fe, $0, $3 ; person
db SPRITE_GIRL, $9 + 4, $11 + 4, $ff, $d3, $4 ; person
db SPRITE_LYING_OLD_MAN, $9 + 4, $12 + 4, $ff, $ff, $5 ; person
db SPRITE_FISHER2, $17 + 4, $6 + 4, $ff, $d0, $6 ; person
db SPRITE_GAMBLER, $5 + 4, $11 + 4, $fe, $2, $7 ; person
; warp-to
EVENT_DISP $14, $19, $17 ; VIRIDIAN_POKECENTER
EVENT_DISP $14, $13, $1d ; VIRIDIAN_MART
EVENT_DISP $14, $f, $15 ; VIRIDIAN_SCHOOL
EVENT_DISP $14, $9, $15 ; VIRIDIAN_HOUSE
EVENT_DISP $14, $7, $20 ; VIRIDIAN_GYM
ViridianCityBlocks: ; 183ec (6:43ec)
INCBIN "maps/viridiancity.blk"
PewterCity_h: ; 0x18554 to 0x18576 (34 bytes) (bank=6) (id=2)
db $00 ; tileset
db PEWTER_CITY_HEIGHT, PEWTER_CITY_WIDTH ; dimensions (y, x)
dw PewterCityBlocks, PewterCityTextPointers, PewterCityScript ; blocks, texts, scripts
db SOUTH | EAST ; connections
SOUTH_MAP_CONNECTION ROUTE_2, ROUTE_2_WIDTH, 5, 0, ROUTE_2_WIDTH, Route2Blocks, PEWTER_CITY_WIDTH, PEWTER_CITY_HEIGHT
EAST_MAP_CONNECTION ROUTE_3, ROUTE_3_WIDTH, 4, 0, ROUTE_3_HEIGHT, Route3Blocks, PEWTER_CITY_WIDTH
dw PewterCityObject ; objects
db $0
PewterCityObject: ; 0x18577 (size=111)
db $a ; border tile
db $7 ; warps
db $7, $e, $0, MUSEUM_1F
db $5, $13, $2, MUSEUM_1F
db $11, $10, $0, PEWTER_GYM
db $d, $1d, $0, PEWTER_HOUSE_1
db $11, $17, $0, PEWTER_MART
db $1d, $7, $0, PEWTER_HOUSE_2
db $19, $d, $0, PEWTER_POKECENTER
db $7 ; signs
db $1d, $13, $6 ; PewterCityText6
db $13, $21, $7 ; PewterCityText7
db $11, $18, $8 ; MartSignText
db $19, $e, $9 ; PokeCenterSignText
db $9, $f, $a ; PewterCityText10
db $11, $b, $b ; PewterCityText11
db $17, $19, $c ; PewterCityText12
db $5 ; people
db SPRITE_LASS, $f + 4, $8 + 4, $ff, $ff, $1 ; person
db SPRITE_BLACK_HAIR_BOY_1, $19 + 4, $11 + 4, $ff, $ff, $2 ; person
db SPRITE_BLACK_HAIR_BOY_2, $11 + 4, $1b + 4, $ff, $ff, $3 ; person
db SPRITE_BLACK_HAIR_BOY_2, $19 + 4, $1a + 4, $fe, $2, $4 ; person
db SPRITE_BUG_CATCHER, $10 + 4, $23 + 4, $ff, $d0, $5 ; person
; warp-to
EVENT_DISP $14, $7, $e ; MUSEUM_1F
EVENT_DISP $14, $5, $13 ; MUSEUM_1F
EVENT_DISP $14, $11, $10 ; PEWTER_GYM
EVENT_DISP $14, $d, $1d ; PEWTER_HOUSE_1
EVENT_DISP $14, $11, $17 ; PEWTER_MART
EVENT_DISP $14, $1d, $7 ; PEWTER_HOUSE_2
EVENT_DISP $14, $19, $d ; PEWTER_POKECENTER
PewterCityBlocks: ; 185e6 (6:45e6)
INCBIN "maps/pewtercity.blk"
CeruleanCity_h: ; 0x1874e to 0x18786 (56 bytes) (bank=6) (id=3)
db $00 ; tileset
db CERULEAN_CITY_HEIGHT, CERULEAN_CITY_WIDTH ; dimensions (y, x)
dw CeruleanCityBlocks, CeruleanCityTextPointers, CeruleanCityScript ; blocks, texts, scripts
db NORTH | SOUTH | WEST | EAST ; connections
NORTH_MAP_CONNECTION ROUTE_24, ROUTE_24_WIDTH, ROUTE_24_HEIGHT, 5, 0, ROUTE_24_WIDTH, Route24Blocks
SOUTH_MAP_CONNECTION ROUTE_5, ROUTE_5_WIDTH, 5, 0, ROUTE_5_WIDTH, Route5Blocks, CERULEAN_CITY_WIDTH, CERULEAN_CITY_HEIGHT
WEST_MAP_CONNECTION ROUTE_4, ROUTE_4_WIDTH, 4, 0, ROUTE_4_HEIGHT, Route4Blocks, CERULEAN_CITY_WIDTH
EAST_MAP_CONNECTION ROUTE_9, ROUTE_9_WIDTH, 4, 0, ROUTE_9_HEIGHT, Route9Blocks, CERULEAN_CITY_WIDTH
dw CeruleanCityObject ; objects
CeruleanCityObject: ; 0x18786 (size=170)
db $f ; border tile
db $a ; warps
db $b, $1b, $0, TRASHED_HOUSE
db $f, $d, $0, CERULEAN_HOUSE
db $11, $13, $0, CERULEAN_POKECENTER
db $13, $1e, $0, CERULEAN_GYM
db $19, $d, $0, BIKE_SHOP
db $19, $19, $0, CERULEAN_MART
db $b, $4, $0, UNKNOWN_DUNGEON_1
db $9, $1b, $2, TRASHED_HOUSE
db $b, $9, $1, CERULEAN_HOUSE_3
db $9, $9, $0, CERULEAN_HOUSE_3
db $6 ; signs
db $13, $17, $c ; CeruleanCityText12
db $1d, $11, $d ; CeruleanCityText13
db $19, $1a, $e ; MartSignText
db $11, $14, $f ; PokeCenterSignText
db $19, $b, $10 ; CeruleanCityText16
db $15, $1b, $11 ; CeruleanCityText17
db $b ; people
db SPRITE_BLUE, $2 + 4, $14 + 4, $ff, $d0, $1 ; person
db SPRITE_ROCKET, $8 + 4, $1e + 4, $ff, $ff, $42, ROCKET + $C8, $5 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $14 + 4, $1f + 4, $ff, $d0, $3 ; person
db SPRITE_BLACK_HAIR_BOY_2, $12 + 4, $f + 4, $fe, $1, $4 ; person
db SPRITE_BLACK_HAIR_BOY_2, $15 + 4, $9 + 4, $fe, $2, $5 ; person
db SPRITE_GUARD, $c + 4, $1c + 4, $ff, $d0, $6 ; person
db SPRITE_LASS, $1a + 4, $1d + 4, $ff, $d2, $7 ; person
db SPRITE_SLOWBRO, $1a + 4, $1c + 4, $ff, $d0, $8 ; person
db SPRITE_LASS, $1b + 4, $9 + 4, $fe, $2, $9 ; person
db SPRITE_BLACK_HAIR_BOY_2, $c + 4, $4 + 4, $ff, $d0, $a ; person
db SPRITE_GUARD, $c + 4, $1b + 4, $ff, $d0, $b ; person
; warp-to
EVENT_DISP $14, $b, $1b ; TRASHED_HOUSE
EVENT_DISP $14, $f, $d ; CERULEAN_HOUSE
EVENT_DISP $14, $11, $13 ; CERULEAN_POKECENTER
EVENT_DISP $14, $13, $1e ; CERULEAN_GYM
EVENT_DISP $14, $19, $d ; BIKE_SHOP
EVENT_DISP $14, $19, $19 ; CERULEAN_MART
EVENT_DISP $14, $b, $4 ; UNKNOWN_DUNGEON_1
EVENT_DISP $14, $9, $1b ; TRASHED_HOUSE
EVENT_DISP $14, $b, $9 ; CERULEAN_HOUSE_3
EVENT_DISP $14, $9, $9 ; CERULEAN_HOUSE_3
CeruleanCityBlocks: ; 18830 (6:4830)
INCBIN "maps/ceruleancity.blk"
VermilionCity_h: ; 0x18998 to 0x189ba (34 bytes) (bank=6) (id=5)
db $00 ; tileset
db VERMILION_CITY_HEIGHT, VERMILION_CITY_WIDTH ; dimensions (y, x)
dw VermilionCityBlocks, VermilionCityTextPointers, VermilionCityScript ; blocks, texts, scripts
db NORTH | EAST ; connections
NORTH_MAP_CONNECTION ROUTE_6, ROUTE_6_WIDTH, ROUTE_6_HEIGHT, 5, 0, ROUTE_6_WIDTH, Route6Blocks
EAST_MAP_CONNECTION ROUTE_11, ROUTE_11_WIDTH, 4, 0, ROUTE_11_HEIGHT, Route11Blocks, VERMILION_CITY_WIDTH
dw VermilionCityObject ; objects
VermilionCityObject: ; 0x189ba (size=133)
db $43 ; border tile
db $9 ; warps
db $3, $b, $0, VERMILION_POKECENTER
db $d, $9, $0, POKEMON_FAN_CLUB
db $d, $17, $0, VERMILION_MART
db $13, $c, $0, VERMILION_GYM
db $13, $17, $0, VERMILION_HOUSE_1
db $1f, $12, $0, VERMILION_DOCK
db $1f, $13, $0, VERMILION_DOCK
db $d, $f, $0, VERMILION_HOUSE_3
db $3, $7, $0, VERMILION_HOUSE_2
db $7 ; signs
db $3, $1b, $7 ; VermilionCityText7
db $d, $25, $8 ; VermilionCityText8
db $d, $18, $9 ; MartSignText
db $3, $c, $a ; PokeCenterSignText
db $d, $7, $b ; VermilionCityText11
db $13, $7, $c ; VermilionCityText12
db $f, $1d, $d ; VermilionCityText13
db $6 ; people
db SPRITE_FOULARD_WOMAN, $7 + 4, $13 + 4, $fe, $2, $1 ; person
db SPRITE_GAMBLER, $6 + 4, $e + 4, $ff, $ff, $2 ; person
db SPRITE_SAILOR, $1e + 4, $13 + 4, $ff, $d1, $3 ; person
db SPRITE_GAMBLER, $7 + 4, $1e + 4, $ff, $ff, $4 ; person
db SPRITE_SLOWBRO, $9 + 4, $1d + 4, $fe, $1, $5 ; person
db SPRITE_SAILOR, $1b + 4, $19 + 4, $fe, $2, $6 ; person
; warp-to
EVENT_DISP $14, $3, $b ; VERMILION_POKECENTER
EVENT_DISP $14, $d, $9 ; POKEMON_FAN_CLUB
EVENT_DISP $14, $d, $17 ; VERMILION_MART
EVENT_DISP $14, $13, $c ; VERMILION_GYM
EVENT_DISP $14, $13, $17 ; VERMILION_HOUSE_1
EVENT_DISP $14, $1f, $12 ; VERMILION_DOCK
EVENT_DISP $14, $1f, $13 ; VERMILION_DOCK
EVENT_DISP $14, $d, $f ; VERMILION_HOUSE_3
EVENT_DISP $14, $3, $7 ; VERMILION_HOUSE_2
VermilionCityBlocks: ; 18a3f (6:4a3f)
INCBIN "maps/vermilioncity.blk"
FuchsiaCity_h: ; 0x18ba7 to 0x18bd4 (45 bytes) (bank=6) (id=7)
db $00 ; tileset
db FUCHSIA_CITY_HEIGHT, FUCHSIA_CITY_WIDTH ; dimensions (y, x)
dw FuchsiaCityBlocks, FuchsiaCityTextPointers, FuchsiaCityScript ; blocks, texts, scripts
db SOUTH | WEST | EAST ; connections
SOUTH_MAP_CONNECTION ROUTE_19, ROUTE_19_WIDTH, 5, 0, ROUTE_19_WIDTH, Route19Blocks, FUCHSIA_CITY_WIDTH, FUCHSIA_CITY_HEIGHT
WEST_MAP_CONNECTION ROUTE_18, ROUTE_18_WIDTH, 4, 0, ROUTE_18_HEIGHT, Route18Blocks, FUCHSIA_CITY_WIDTH
EAST_MAP_CONNECTION ROUTE_15, ROUTE_15_WIDTH, 4, 0, ROUTE_15_HEIGHT, Route15Blocks, FUCHSIA_CITY_WIDTH
dw FuchsiaCityObject ; objects
FuchsiaCityObject: ; 0x18bd4 (size=178)
db $f ; border tile
db $9 ; warps
db $d, $5, $0, FUCHSIA_MART
db $1b, $b, $0, FUCHSIA_HOUSE_1
db $1b, $13, $0, FUCHSIA_POKECENTER
db $1b, $1b, $0, FUCHSIA_HOUSE_2
db $3, $12, $0, SAFARIZONEENTRANCE
db $1b, $5, $0, FUCHSIA_GYM
db $d, $16, $0, FUCHSIAMEETINGROOM
db $1b, $1f, $1, FUCHSIA_HOUSE_3
db $18, $1f, $0, FUCHSIA_HOUSE_3
db $e ; signs
db $17, $f, $b ; FuchsiaCityText11
db $f, $19, $c ; FuchsiaCityText12
db $5, $11, $d ; FuchsiaCityText13
db $d, $6, $e ; MartSignText
db $1b, $14, $f ; PokeCenterSignText
db $1d, $1b, $10 ; FuchsiaCityText16
db $f, $15, $11 ; FuchsiaCityText17
db $1d, $5, $12 ; FuchsiaCityText18
db $7, $21, $13 ; FuchsiaCityText19
db $7, $1b, $14 ; FuchsiaCityText20
db $7, $d, $15 ; FuchsiaCityText21
db $d, $1f, $16 ; FuchsiaCityText22
db $f, $d, $17 ; FuchsiaCityText23
db $7, $7, $18 ; FuchsiaCityText24
db $a ; people
db SPRITE_BUG_CATCHER, $c + 4, $a + 4, $fe, $2, $1 ; person
db SPRITE_GAMBLER, $11 + 4, $1c + 4, $fe, $2, $2 ; person
db SPRITE_FISHER2, $e + 4, $1e + 4, $ff, $d0, $3 ; person
db SPRITE_BUG_CATCHER, $8 + 4, $18 + 4, $ff, $d1, $4 ; person
db SPRITE_CLEFAIRY, $5 + 4, $1f + 4, $fe, $0, $5 ; person
db SPRITE_BALL, $6 + 4, $19 + 4, $ff, $ff, $6 ; person
db SPRITE_SLOWBRO, $6 + 4, $c + 4, $fe, $2, $7 ; person
db SPRITE_SLOWBRO, $c + 4, $1e + 4, $fe, $2, $8 ; person
db SPRITE_SEEL, $11 + 4, $8 + 4, $fe, $0, $9 ; person
db SPRITE_OMANYTE, $5 + 4, $6 + 4, $ff, $ff, $a ; person
; warp-to
EVENT_DISP $14, $d, $5 ; FUCHSIA_MART
EVENT_DISP $14, $1b, $b ; FUCHSIA_HOUSE_1
EVENT_DISP $14, $1b, $13 ; FUCHSIA_POKECENTER
EVENT_DISP $14, $1b, $1b ; FUCHSIA_HOUSE_2
EVENT_DISP $14, $3, $12 ; SAFARIZONEENTRANCE
EVENT_DISP $14, $1b, $5 ; FUCHSIA_GYM
EVENT_DISP $14, $d, $16 ; FUCHSIAMEETINGROOM
EVENT_DISP $14, $1b, $1f ; FUCHSIA_HOUSE_3
EVENT_DISP $14, $18, $1f ; FUCHSIA_HOUSE_3
FuchsiaCityBlocks: ; 18c86 (6:4c86)
INCBIN "maps/fuchsiacity.blk"
Func_18dee: ; 18dee (6:4dee)
call Func_18e36
ld a, [$d732]
bit 0, a
ret z
ld a, [W_PLAYTIMEMINUTES] ; $da42
and a
ret nz
ld a, [W_PLAYTIMEFRAMES] ; $da45
inc a
ld [W_PLAYTIMEFRAMES], a ; $da45
cp $3c
ret nz
xor a
ld [W_PLAYTIMEFRAMES], a ; $da45
ld a, [W_PLAYTIMESECONDS] ; $da44
inc a
ld [W_PLAYTIMESECONDS], a ; $da44
cp $3c
ret nz
xor a
ld [W_PLAYTIMESECONDS], a ; $da44
ld a, [$da43]
inc a
ld [$da43], a
cp $3c
ret nz
xor a
ld [$da43], a
ld a, [$da41]
inc a
ld [$da41], a
cp $ff
ret nz
ld a, $ff
ld [W_PLAYTIMEMINUTES], a ; $da42
ret
Func_18e36: ; 18e36 (6:4e36)
ld a, [$d13a]
and a
jr nz, .asm_18e40
ld a, $ff
jr .asm_18e41
.asm_18e40
dec a
.asm_18e41
ld [$d13a], a
and a
ret nz
ld a, [$d730]
res 1, a
res 2, a
bit 5, a
res 5, a
ld [$d730], a
ret z
xor a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ret
PalletTownScript: ; 18e5b (6:4e5b)
ld a,[$D74B]
bit 4,a
jr z,.next
ld hl,$D747
set 6,[hl]
.next
call EnableAutoTextBoxDrawing
ld hl,PalletTownScriptPointers
ld a,[W_PALLETTOWNCURSCRIPT]
jp CallFunctionInTable
PalletTownScriptPointers: ; 18e73 (6:4e73)
dw PalletTownScript0
dw PalletTownScript1
dw PalletTownScript2
dw PalletTownScript3
dw PalletTownScript4
dw PalletTownScript5
dw PalletTownScript6
PalletTownScript0: ; 18e81 (6:4e81)
ld a,[$D747]
bit 0,a
ret nz
ld a,[W_YCOORD]
cp 1 ; is player near north exit?
ret nz
xor a
ld [H_CURRENTPRESSEDBUTTONS],a
ld a,4
ld [$D528],a
ld a,$FF
call PlaySound ; stop music
ld a, BANK(Music_MeetProfOak)
ld c,a ; song bank
ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
call PlayMusic ; plays music
ld a,$FC
ld [wJoypadForbiddenButtonsMask],a
ld hl,$D74B
set 7,[hl]
; trigger the next script
ld a,1
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript1: ; 18eb2 (6:4eb2)
xor a
ld [$CF0D],a
ld a,1
ld [$FF8C],a
call DisplayTextID
ld a,$FF
ld [wJoypadForbiddenButtonsMask],a
ld a,0
ld [$CC4D],a
ld a,$15
call Predef
; trigger the next script
ld a,2
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript2: ; 18ed2 (6:4ed2)
ld a,1
ld [$FF8C],a
ld a,4
ld [$FF8D],a
call Func_34a6
call Delay3
ld a,1
ld [W_YCOORD],a
ld a,1
ld [$FF9B],a
ld a,1
swap a
ld [$FF95],a
ld a,$22
call Predef
ld hl,$FF95
dec [hl]
ld a,$20
call Predef ; load Oaks movement into $CC97
ld de,$CC97
ld a,1 ; oak
ld [$FF8C],a
call MoveSprite
ld a,$FF
ld [wJoypadForbiddenButtonsMask],a
; trigger the next script
ld a,3
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript3: ; 18f12 (6:4f12)
ld a,[$D730]
bit 0,a
ret nz
xor a
ld [$C109],a
ld a,1
ld [$CF0D],a
ld a,$FC
ld [wJoypadForbiddenButtonsMask],a
ld a,1
ld [$FF8C],a
call DisplayTextID
ld a,$FF
ld [wJoypadForbiddenButtonsMask],a
ld a,1
ld [$CF13],a
xor a
ld [$CF10],a
ld a,1
ld [$CC57],a
ld a,[H_LOADEDROMBANK]
ld [$CC58],a
; trigger the next script
ld a,4
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript4: ; 18f4b (6:4f4b)
ld a,[$CC57]
and a
ret nz
; trigger the next script
ld a,5
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript5: ; 18f56 (6:4f56)
ld a,[$D74A]
bit 2,a
jr nz,.next
and 3
cp 3
jr nz,.next
ld hl,$D74A
set 2,[hl]
ld a,$27
ld [$CC4D],a
ld a,$11
call Predef
ld a,$28
ld [$CC4D],a
ld a,$15
jp Predef
.next
ld a,[$D74B]
bit 4,a
ret z
ld hl,$D74B
set 6,[hl]
PalletTownScript6: ; 18f87 (6:4f87)
ret
PalletTownTextPointers: ; 18f88 (6:4f88)
dw PalletTownText1
dw PalletTownText2
dw PalletTownText3
dw PalletTownText4
dw PalletTownText5
dw PalletTownText6
dw PalletTownText7
PalletTownText1: ; 18f96 (6:4f96)
db 8
ld a,[$CF0D]
and a
jr nz,.next
ld a,1
ld [$CC3C],a
ld hl,OakAppearsText
jr .done
.next
ld hl,OakWalksUpText
.done
call PrintText
jp TextScriptEnd
OakAppearsText: ; 18fb0 (6:4fb0)
TX_FAR _OakAppearsText
db 8
ld c,10
call DelayFrames
xor a
ld [$CD4F],a
ld [$CD50],a
ld a,$4C
call Predef ; display ! over head
ld a,4
ld [$D528],a
jp TextScriptEnd
OakWalksUpText: ; 18fce (6:4fce)
TX_FAR _OakWalksUpText
db "@"
PalletTownText2: ; 0x18fd3 girl
TX_FAR _PalletTownText2 ; dc 42 29 pointing to 0xa42dc
db "@"
PalletTownText3: ; 0x18fd8 fat man
TX_FAR _PalletTownText3
db "@"
PalletTownText4: ; 0x18fdd sign by lab
TX_FAR _PalletTownText4
db "@"
PalletTownText5: ; 0x18fe2 sign by fence
TX_FAR _PalletTownText5
db "@"
PalletTownText6: ; 0x18fe7 sign by Reds house
TX_FAR _PalletTownText6
db "@"
PalletTownText7: ; 0x18fec sign by Blues house
TX_FAR _PalletTownText7
db "@"
ViridianCityScript: ; 18ff1 (6:4ff1)
call EnableAutoTextBoxDrawing
ld hl, ViridianCityScriptPointers
ld a, [W_VIRIDIANCITYCURSCRIPT]
jp CallFunctionInTable
ViridianCityScriptPointers: ; 18ffd (6:4ffd)
dw ViridianCityScript0
dw ViridianCityScript1
dw ViridianCityScript2
dw ViridianCityScript3
ViridianCityScript0: ; 19005 (6:5005)
call ViridianCityScript_1900b
jp ViridianCityScript_1903d
ViridianCityScript_1900b: ; 1900b (6:500b)
ld a, [$d74c]
bit 0, a
ret nz
ld a, [W_OBTAINEDBADGES]
cp %01111111
jr nz, .asm_1901e ; 0x19016 $6
ld hl, $d74c
set 0, [hl]
ret
.asm_1901e
ld a, [W_YCOORD]
cp $8
ret nz
ld a, [W_XCOORD]
cp $20
ret nz
ld a, $e
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
call ViridianCityScript_190cf
ld a, $3
ld [W_VIRIDIANCITYCURSCRIPT], a
ret
ViridianCityScript_1903d: ; 1903d (6:503d)
ld a, [$d74b]
bit 5, a
ret nz
ld a, [W_YCOORD]
cp $9
ret nz
ld a, [W_XCOORD]
cp $13
ret nz
ld a, $5
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
call ViridianCityScript_190cf
ld a, $3
ld [W_VIRIDIANCITYCURSCRIPT], a
ret
ViridianCityScript1: ; 19062 (6:5062)
ld a, [$c134]
ld [$ff00+$eb], a
ld a, [$c136]
ld [$ff00+$ec], a
ld a, [$c234]
ld [$ff00+$ed], a
ld a, [$c235]
ld [$ff00+$ee], a
xor a
ld [wListScrollOffset], a
; set up battle for Old Man
ld a, $1
ld [W_BATTLETYPE], a
ld a, 5
ld [W_CURENEMYLVL], a
ld a, WEEDLE
ld [W_CUROPPONENT], a
ld a, $2
ld [W_VIRIDIANCITYCURSCRIPT], a
ret
ViridianCityScript2: ; 1908f (6:508f)
ld a, [$ff00+$eb]
ld [$c134], a
ld a, [$ff00+$ec]
ld [$c136], a
ld a, [$ff00+$ed]
ld [$c234], a
ld a, [$ff00+$ee]
ld [$c235], a
call UpdateSprites
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $f
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [W_BATTLETYPE], a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_VIRIDIANCITYCURSCRIPT], a
ret
ViridianCityScript3: ; 190c1 (6:50c1)
ld a, [$cd38]
and a
ret nz
call Delay3
ld a, 0
ld [W_VIRIDIANCITYCURSCRIPT], a
ret
ViridianCityScript_190cf: ; 190cf (6:50cf)
call Func_3486
ld a, $1
ld [$cd38], a
ld a, $80
ld [$ccd3], a
xor a
ld [$c109], a
ld [wJoypadForbiddenButtonsMask], a
ret
ViridianCityTextPointers: ; 190e4 (6:50e4)
dw ViridianCityText1
dw ViridianCityText2
dw ViridianCityText3
dw ViridianCityText4
dw ViridianCityText5
dw ViridianCityText6
dw ViridianCityText7
dw ViridianCityText8
dw ViridianCityText9
dw ViridianCityText10
dw MartSignText
dw PokeCenterSignText
dw ViridianCityText13
dw ViridianCityText14
dw ViridianCityText15
ViridianCityText1: ; 19102 (6:5102)
TX_FAR _ViridianCityText1
db "@"
ViridianCityText2: ; 19107 (6:5107)
db $08 ; asm
ld a, [$d356]
cp $7f
ld hl, UnnamedText_19127
jr z, .asm_ae9fe ; 0x19110
ld a, [$d751]
bit 1, a
jr nz, .asm_ae9fe ; 0x19117
ld hl, UnnamedText_19122
.asm_ae9fe ; 0x1911c
call PrintText
jp TextScriptEnd
UnnamedText_19122: ; 19122 (6:5122)
TX_FAR _UnnamedText_19122
db "@"
UnnamedText_19127: ; 19127 (6:5127)
TX_FAR _UnnamedText_19127
db "@"
ViridianCityText3: ; 1912c (6:512c)
db $08 ; asm
ld hl, UnnamedText_1914d
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_6dfea ; 0x1913a
ld hl, UnnamedText_19157
call PrintText
jr .asm_d611f ; 0x19142
.asm_6dfea ; 0x19144
ld hl, UnnamedText_19152
call PrintText
.asm_d611f ; 0x1914a
jp TextScriptEnd
UnnamedText_1914d: ; 1914d (6:514d)
TX_FAR _UnnamedText_1914d
db "@"
UnnamedText_19152: ; 19152 (6:5152)
TX_FAR _UnnamedText_19152
db "@"
UnnamedText_19157: ; 19157 (6:5157)
TX_FAR _UnnamedText_19157
db "@"
ViridianCityText4: ; 1915c (6:515c)
db $08 ; asm
ld a, [$d74b]
bit 5, a
jr nz, .asm_83894 ; 0x19162
ld hl, UnnamedText_19175
call PrintText
jr .asm_700a6 ; 0x1916a
.asm_83894 ; 0x1916c
ld hl, UnnamedText_1917a
call PrintText
.asm_700a6 ; 0x19172
jp TextScriptEnd
UnnamedText_19175: ; 19175 (6:5175)
TX_FAR _UnnamedText_19175
db "@"
UnnamedText_1917a: ; 1917a (6:517a)
TX_FAR _UnnamedText_1917a
db "@"
ViridianCityText5: ; 1917f (6:517f)
db $08 ; asm
ld hl, UnnamedText_19191
call PrintText
call ViridianCityScript_190cf
ld a, $3
ld [W_VIRIDIANCITYCURSCRIPT], a
jp TextScriptEnd
UnnamedText_19191: ; 19191 (6:5191)
TX_FAR _UnnamedText_19191
db "@"
ViridianCityText6: ; 19196 (6:5196)
db $08 ; asm
ld a, [$d74c]
bit 1, a
jr nz, .asm_4e5a0 ; 0x1919c
ld hl, UnnamedText_191ca
call PrintText
ld bc, (TM_42 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedTM42Text
call PrintText
ld hl, $d74c
set 1, [hl]
jr .asm_3c73c ; 0x191b7
.BagFull
ld hl, TM42NoRoomText
call PrintText
jr .asm_3c73c ; 0x191bf
.asm_4e5a0 ; 0x191c1
ld hl, TM42Explanation
call PrintText
.asm_3c73c ; 0x191c7
jp TextScriptEnd
UnnamedText_191ca: ; 191ca (6:51ca)
TX_FAR _UnnamedText_191ca
db "@"
ReceivedTM42Text: ; 191cf (6:51cf)
TX_FAR _ReceivedTM42Text ; 0xa469a
db $10, "@"
TM42Explanation: ; 191d5 (6:51d5)
TX_FAR _TM42Explanation
db "@"
TM42NoRoomText: ; 191da (6:51da)
TX_FAR _TM42NoRoomText
db "@"
ViridianCityText7: ; 191df (6:51df)
db $08 ; asm
ld hl, UnnamedText_1920a
call PrintText
ld c, $2
call DelayFrames
call YesNoChoice
ld a, [$cc26]
and a
jr z, .asm_42f68 ; 0x191f2
ld hl, UnnamedText_1920f
call PrintText
ld a, $1
ld [W_VIRIDIANCITYCURSCRIPT], a
jr .asm_2413a ; 0x191ff
.asm_42f68 ; 0x19201
ld hl, UnnamedText_19214
call PrintText
.asm_2413a ; 0x19207
jp TextScriptEnd
UnnamedText_1920a: ; 1920a (6:520a)
TX_FAR _UnnamedText_1920a
db "@"
UnnamedText_1920f: ; 1920f (6:520f)
TX_FAR _UnnamedText_1920f
db "@"
UnnamedText_19214: ; 19214 (6:5214)
TX_FAR _UnnamedText_19214
db "@"
ViridianCityText15: ; 19219 (6:5219)
TX_FAR _UnnamedText_19219
db "@"
ViridianCityText8: ; 1921e (6:521e)
TX_FAR _ViridianCityText8
db "@"
ViridianCityText9: ; 19223 (6:5223)
TX_FAR _ViridianCityText9
db "@"
ViridianCityText10: ; 19228 (6:5228)
TX_FAR _ViridianCityText10
db "@"
ViridianCityText13: ; 1922d (6:522d)
TX_FAR _ViridianCityText13
db "@"
ViridianCityText14: ; 19232 (6:5232)
TX_FAR _ViridianCityText14
db "@"
PewterCityScript: ; 19237 (6:5237)
call EnableAutoTextBoxDrawing
ld hl, PewterCityScriptPointers
ld a, [W_PEWTERCITYCURSCRIPT]
jp CallFunctionInTable
PewterCityScriptPointers: ; 19243 (6:5243)
dw PewterCityScript0
dw PewterCityScript1
dw PewterCityScript2
dw PewterCityScript3
dw PewterCityScript4
dw PewterCityScript5
dw PewterCityScript6
PewterCityScript0: ; 19251 (6:5251)
xor a
ld [W_MUSEUMF1CURSCRIPT], a
ld hl, $d754
res 0, [hl]
call PewterCityScript_1925e
ret
PewterCityScript_1925e: ; 1925e (6:525e)
ld a, [$d755]
bit 7, a
ret nz
ld hl, CoordsData_19277
call ArePlayerCoordsInArray
ret nc
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $5
ld [$ff00+$8c], a
jp DisplayTextID
CoordsData_19277: ; 19277 (6:5277)
db $11,$23
db $11,$24
db $12,$25
db $13,$25
db $ff
PewterCityScript1: ; 19280 (6:5280)
ld a, [$cc57]
and a
ret nz
ld a, $3
ld [$ff00+$8c], a
ld a, $4
ld [$ff00+$8d], a
call Func_34a6
ld a, $34
ld [$ff00+$8d], a
call Func_34b9
call Func_2307
ld hl, wFlags_0xcd60
set 4, [hl]
ld a, $d
ld [$ff00+$8c], a
call DisplayTextID
ld a, $3c
ld [$ff00+$eb], a
ld a, $30
ld [$ff00+$ec], a
ld a, $c
ld [$ff00+$ed], a
ld a, $11
ld [$ff00+$ee], a
ld a, $3
ld [$cf13], a
call Func_32f9
ld a, $3
ld [$ff00+$8c], a
ld de, MovementData_192ce ; $52ce
call MoveSprite
ld a, $2
ld [W_PEWTERCITYCURSCRIPT], a
ret
MovementData_192ce: ; 192ce (6:52ce)
db $00,$00,$00,$00,$FF
PewterCityScript2: ; 192d3 (6:52d3)
ld a, [$d730]
bit 0, a
ret nz
ld a, $3
ld [$cc4d], a
ld a, $11
call Predef
ld a, $3
ld [W_PEWTERCITYCURSCRIPT], a
ret
PewterCityScript3: ; 192e9 (6:52e9)
ld a, $3
ld [$cf13], a
call Func_32fe
ld a, $3
ld [$cc4d], a
ld a, $15
call Predef
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_PEWTERCITYCURSCRIPT], a
ret
PewterCityScript4: ; 19305 (6:5305)
ld a, [$cc57]
and a
ret nz
ld a, $5
ld [$ff00+$8c], a
ld a, $8
ld [$ff00+$8d], a
call Func_34a6
ld a, $18
ld [$ff00+$8d], a
call Func_34b9
call Func_2307
ld hl, wFlags_0xcd60
set 4, [hl]
ld a, $e
ld [$ff00+$8c], a
call DisplayTextID
ld a, $3c
ld [$ff00+$eb], a
ld a, $40
ld [$ff00+$ec], a
ld a, $16
ld [$ff00+$ed], a
ld a, $10
ld [$ff00+$ee], a
ld a, $5
ld [$cf13], a
call Func_32f9
ld a, $5
ld [$ff00+$8c], a
ld de, MovementData_19353
call MoveSprite
ld a, $5
ld [W_PEWTERCITYCURSCRIPT], a
ret
MovementData_19353: ; 19353 (6:5353)
db $C0,$C0,$C0,$C0,$C0,$FF
PewterCityScript5: ; 19359 (6:5359)
ld a, [$d730]
bit 0, a
ret nz
ld a, $4
ld [$cc4d], a
ld a, $11
call Predef
ld a, $6
ld [W_PEWTERCITYCURSCRIPT], a
ret
PewterCityScript6: ; 1936f (6:536f)
ld a, $5
ld [$cf13], a
call Func_32fe
ld a, $4
ld [$cc4d], a
ld a, $15
call Predef
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_PEWTERCITYCURSCRIPT], a
ret
PewterCityTextPointers: ; 1938b (6:538b)
dw PewterCityText1
dw PewterCityText2
dw PewterCityText3
dw PewterCityText4
dw PewterCityText5
dw PewterCityText6
dw PewterCityText7
dw MartSignText
dw PokeCenterSignText
dw PewterCityText10
dw PewterCityText11
dw PewterCityText12
dw PewterCityText13
dw PewterCityText14
PewterCityText1: ; 193a7 (6:53a7)
TX_FAR _PewterCityText1
db "@"
PewterCityText2: ; 193ac (6:53ac)
TX_FAR _PewterCityText2
db "@"
PewterCityText3: ; 193b1 (6:53b1)
db $08 ; asm
ld hl, UnnamedText_193f1
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_f46a9 ; 0x193bf
ld hl, UnnamedText_193f6
call PrintText
jr .asm_ac429 ; 0x193c7
.asm_f46a9 ; 0x193c9
ld hl, UnnamedText_193fb
call PrintText
xor a
ldh [$b3], a
ldh [$b4], a
ld [$cf10], a
ld a, $2
ld [$cc57], a
ldh a, [$b8]
ld [$cc58], a
ld a, $3
ld [$cf13], a
call Func_32f4
ld a, $1
ld [W_PEWTERCITYCURSCRIPT], a
.asm_ac429 ; 0x193ee
jp TextScriptEnd
UnnamedText_193f1: ; 193f1 (6:53f1)
TX_FAR _UnnamedText_193f1
db "@"
UnnamedText_193f6: ; 193f6 (6:53f6)
TX_FAR _UnnamedText_193f6
db "@"
UnnamedText_193fb: ; 193fb (6:53fb)
TX_FAR _UnnamedText_193fb
db "@"
PewterCityText13: ; 19400 (6:5400)
TX_FAR _PewterCityText13
db "@"
PewterCityText4: ; 19405 (6:5405)
db $8
ld hl, UnnamedText_19427
call PrintText
call YesNoChoice
ld a, [$cc26]
cp $0
jr nz, .asm_e4603
ld hl, UnnamedText_1942c
call PrintText
jr .asm_e4604 ; 0x1941c $6
.asm_e4603
ld hl, UnnamedText_19431
call PrintText
.asm_e4604 ; 0x19424
jp TextScriptEnd
UnnamedText_19427: ; 19427 (6:5427)
TX_FAR _UnnamedText_19427
db "@"
UnnamedText_1942c: ; 1942c (6:542c)
TX_FAR _UnnamedText_1942c
db "@"
UnnamedText_19431: ; 19431 (6:5431)
TX_FAR _UnnamedText_19431
db "@"
PewterCityText5: ; 19436 (6:5436)
db $08 ; asm
ld hl, UnnamedText_1945d
call PrintText
xor a
ldh [$b4], a
ld [$cf10], a
ld a, $3
ld [$cc57], a
ldh a, [$b8]
ld [$cc58], a
ld a, $5
ld [$cf13], a
call Func_32f4
ld a, $4
ld [W_PEWTERCITYCURSCRIPT], a
jp TextScriptEnd
UnnamedText_1945d: ; 1945d (6:545d)
TX_FAR _UnnamedText_1945d
db "@"
PewterCityText14: ; 19462 (6:5462)
UnnamedText_19462: ; 19462 (6:5462)
TX_FAR _UnnamedText_19462
db "@"
PewterCityText6: ; 19467 (6:5467)
TX_FAR _PewterCityText6
db "@"
PewterCityText7: ; 1946c (6:546c)
TX_FAR _PewterCityText7
db "@"
PewterCityText10: ; 19471 (6:5471)
TX_FAR _PewterCityText10
db "@"
PewterCityText11: ; 19476 (6:5476)
TX_FAR _PewterCityText11
db "@"
PewterCityText12: ; 1947b (6:547b)
TX_FAR _PewterCityText12
db "@"
CeruleanCityScript: ; 19480 (6:5480)
call EnableAutoTextBoxDrawing
ld hl, CeruleanCityScriptPointers
ld a, [W_CERULEANCITYCURSCRIPT]
jp CallFunctionInTable
CeruleanCityScript_1948c: ; 1948c (6:548c)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_CERULEANCITYCURSCRIPT], a
ld a, $5
ld [$cc4d], a
ld a, $11
jp Predef
CeruleanCityScriptPointers: ; 1949d (6:549d)
dw CeruleanCityScript0
dw CeruleanCityScript1
dw CeruleanCityScript2
dw CeruleanCityScript3
dw CeruleanCityScript4
CeruleanCityScript4: ; 194a7 (6:54a7)
ld a, [W_ISINBATTLE]
cp $ff
jp z, CeruleanCityScript_1948c
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d75b
set 7, [hl]
ld a, $2
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_CERULEANCITYCURSCRIPT], a
ret
CeruleanCityScript0: ; 194c8 (6:54c8)
ld a, [$d75b]
bit 7, a
jr nz, .asm_194f7 ; 0x194cd $28
ld hl, CeruleanCityCoords1
call ArePlayerCoordsInArray
jr nc, .asm_194f7 ; 0x194d5 $20
ld a, [$cd3d]
cp $1
ld a, $8
ld b, $0
jr nz, .asm_194e6 ; 0x194e0 $4
ld a, $4
ld b, $4
.asm_194e6
ld [$d528], a
ld a, b
ld [$c129], a
call Delay3
ld a, $2
ld [$ff00+$8c], a
jp DisplayTextID
.asm_194f7
ld a, [$d75a]
bit 0, a
ret nz
ld hl, CeruleanCityCoords2
call ArePlayerCoordsInArray
ret nc
ld a, [$d700]
and a
jr z, .asm_19512 ; 0x19508 $8
ld a, $ff
ld [$c0ee], a
call PlaySound
.asm_19512
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, [$d362]
cp $14
jr z, .asm_19535 ; 0x19526 $d
ld a, $1
ld [$ff00+$8c], a
ld a, $5
ld [$ff00+$8b], a
call Func_3500
ld [hl], $19
.asm_19535
ld a, $5
ld [$cc4d], a
ld a, $15
call Predef
ld de, CeruleanCityMovement1
ld a, $1
ld [$ff00+$8c], a
call MoveSprite
ld a, $1
ld [W_CERULEANCITYCURSCRIPT], a
ret
CeruleanCityCoords1: ; 1954f (6:554f)
db $07,$1e
db $09,$1e
db $ff
CeruleanCityCoords2: ; 19554 (6:5554)
db $06,$14
db $06,$15
db $ff
CeruleanCityMovement1: ; 19559 (6:5559)
db $00,$00,$00,$FF
CeruleanCityScript_1955d: ; 1955d (6:555d)
ld a,1
ld [$ff8c],a
xor a
ld [$ff8d],a
jp Func_34a6 ; face object
CeruleanCityScript1: ; 19567 (6:5567)
ld a, [$d730]
bit 0, a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_1966d
ld de, UnnamedText_19672
call PreBattleSaveRegisters
ld a, $e1
ld [$d059], a
; select which team to use during the encounter
ld a, [W_RIVALSTARTER]
cp SQUIRTLE
jr nz, .NotSquirtle ; 0x19592 $4
ld a, $7
jr .done
.NotSquirtle
cp BULBASAUR
jr nz, .Charmander ; 0x1959a $4
ld a, $8
jr .done
.Charmander
ld a, $9
.done
ld [W_TRAINERNO], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
call CeruleanCityScript_1955d
ld a, $2
ld [W_CERULEANCITYCURSCRIPT], a
ret
CeruleanCityScript2: ; 195b1 (6:55b1)
ld a, [$d057]
cp $ff
jp z, CeruleanCityScript_1948c
call CeruleanCityScript_1955d
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d75a
set 0, [hl]
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $1
ld [$ff00+$8c], a
call SetSpriteMovementBytesToFF
ld a, [$d362]
cp $14
jr nz, .asm_195f0 ; 0x195e9 $5
ld de, CeruleanCityMovement4
jr .asm_195f3 ; 0x195ee $3
.asm_195f0
ld de, CeruleanCityMovement3
.asm_195f3
ld a, $1
ld [$ff00+$8c], a
call MoveSprite
ld a, $3
ld [W_CERULEANCITYCURSCRIPT], a
ret
CeruleanCityMovement3: ; 19600 (6:5600)
db $80,$00,$00,$00,$00,$00,$00,$FF
CeruleanCityMovement4: ; 19608 (6:5608)
db $c0,$00,$00,$00,$00,$00,$00,$FF
CeruleanCityScript3: ; 19610 (6:5610)
ld a, [$d730]
bit 0, a
ret nz
ld a, $5
ld [$cc4d], a
ld a, $11
call Predef
xor a
ld [wJoypadForbiddenButtonsMask], a
call Func_2307
ld a, $0
ld [W_CERULEANCITYCURSCRIPT], a
ret
CeruleanCityTextPointers: ; 1962d (6:562d)
dw CeruleanCityText1
dw CeruleanCityText2
dw CeruleanCityText3
dw CeruleanCityText4
dw CeruleanCityText5
dw CeruleanCityText6
dw CeruleanCityText7
dw CeruleanCityText8
dw CeruleanCityText9
dw CeruleanCityText10
dw CeruleanCityText11
dw CeruleanCityText12
dw CeruleanCityText13
dw MartSignText
dw PokeCenterSignText
dw CeruleanCityText16
dw CeruleanCityText17
CeruleanCityText1: ; 1964f (6:564f)
db $08 ; asm
ld a, [$d75a] ; rival battle flag
bit 0, a
; do pre-battle text
jr z, .PreBattleText
; or talk about bill
ld hl, UnnamedText_19677
call PrintText
jr .end ; 0x1965d
.PreBattleText ; 0x1965f
ld hl, UnnamedText_19668
call PrintText
.end ; 0x19665
jp TextScriptEnd
UnnamedText_19668: ; 19668 (6:5668)
TX_FAR _UnnamedText_19668
db "@"
UnnamedText_1966d: ; 1966d (6:566d)
TX_FAR _UnnamedText_1966d
db "@"
UnnamedText_19672: ; 19672 (6:5672)
TX_FAR _UnnamedText_19672
db "@"
UnnamedText_19677: ; 19677 (6:5677)
TX_FAR _UnnamedText_19677
db "@"
CeruleanCityText2: ; 1967c (6:567c)
db $8
ld a, [$d75b]
bit 7, a
jr nz, .asm_4ca20 ; 0x19682 $29
ld hl, UnnamedText_196d9
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_196ee
ld de, UnnamedText_196ee
call PreBattleSaveRegisters
ld a, [$ff00+$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $4
ld [W_CERULEANCITYCURSCRIPT], a
jp TextScriptEnd
.asm_4ca20 ; 0x196ad
ld hl, UnnamedText_196f3
call PrintText
ld bc, $e401
call GiveItem
jr c, .Success
ld hl, TM28NoRoomText
call PrintText
jr .Done
.Success
ld a, $1
ld [$cc3c], a
ld hl, ReceivedTM28Text
call PrintText
ld b, BANK(Func_74872)
ld hl, Func_74872
call Bankswitch
.Done
jp TextScriptEnd
UnnamedText_196d9: ; 196d9 (6:56d9)
TX_FAR _UnnamedText_196d9
db "@"
ReceivedTM28Text: ; 196de (6:56de)
TX_FAR _ReceivedTM28Text ; 0xa4f82
db $0B
TX_FAR _ReceivedTM28Text2 ; 0xa4f96
db $0D, "@"
TM28NoRoomText: ; 196e9 (6:56e9)
TX_FAR _TM28NoRoomText
db "@"
UnnamedText_196ee: ; 196ee (6:56ee)
TX_FAR _UnnamedText_196ee
db "@"
UnnamedText_196f3: ; 196f3 (6:56f3)
TX_FAR _UnnamedText_196f3
db "@"
CeruleanCityText3: ; 196f8 (6:56f8)
TX_FAR _CeruleanCityText3
db "@"
CeruleanCityText4: ; 196fd (6:56fd)
TX_FAR _CeruleanCityText4
db "@"
CeruleanCityText5: ; 19702 (6:5702)
TX_FAR _CeruleanCityText5
db "@"
CeruleanCityText11: ; 19707 (6:5707)
CeruleanCityText6: ; 19707 (6:5707)
TX_FAR _CeruleanCityText6
db "@"
CeruleanCityText7: ; 1970c (6:570c)
db $08 ; asm
ldh a, [$d3]
cp $b4
jr c, .asm_e9fc9 ; 0x19711
ld hl, UnnamedText_19730
call PrintText
jr .asm_d486e ; 0x19719
.asm_e9fc9 ; 0x1971b
cp $64
jr c, .asm_df99b ; 0x1971d
ld hl, UnnamedText_19735
call PrintText
jr .asm_d486e ; 0x19725
.asm_df99b ; 0x19727
ld hl, UnnamedText_1973a
call PrintText
.asm_d486e ; 0x1972d
jp TextScriptEnd
UnnamedText_19730: ; 19730 (6:5730)
TX_FAR _UnnamedText_19730
db "@"
UnnamedText_19735: ; 19735 (6:5735)
TX_FAR _UnnamedText_19735
db "@"
UnnamedText_1973a: ; 1973a (6:573a)
TX_FAR _UnnamedText_1973a
db "@"
CeruleanCityText8: ; 1973f (6:573f)
db $08 ; asm
ldh a, [$d3]
cp $b4
jr c, .asm_e28da ; 0x19744
ld hl, UnnamedText_1976f
call PrintText
jr .asm_f2f38 ; 0x1974c
.asm_e28da ; 0x1974e
cp $78
jr c, .asm_15d08 ; 0x19750
ld hl, UnnamedText_19774
call PrintText
jr .asm_f2f38 ; 0x19758
.asm_15d08 ; 0x1975a
cp $3c
jr c, .asm_d7fea ; 0x1975c
ld hl, UnnamedText_19779
call PrintText
jr .asm_f2f38 ; 0x19764
.asm_d7fea ; 0x19766
ld hl, UnnamedText_1977e
call PrintText
.asm_f2f38 ; 0x1976c
jp TextScriptEnd
UnnamedText_1976f: ; 1976f (6:576f)
TX_FAR _UnnamedText_1976f
db "@"
UnnamedText_19774: ; 19774 (6:5774)
TX_FAR _UnnamedText_19774
db "@"
UnnamedText_19779: ; 19779 (6:5779)
TX_FAR _UnnamedText_19779
db "@"
UnnamedText_1977e: ; 1977e (6:577e)
TX_FAR _UnnamedText_1977e
db "@"
CeruleanCityText9: ; 19783 (6:5783)
TX_FAR _CeruleanCityText9
db "@"
CeruleanCityText10: ; 19788 (6:5788)
TX_FAR _CeruleanCityText10
db "@"
CeruleanCityText12: ; 1978d (6:578d)
TX_FAR _CeruleanCityText12
db "@"
CeruleanCityText13: ; 19792 (6:5792)
TX_FAR _CeruleanCityText13
db "@"
CeruleanCityText16: ; 19797 (6:5797)
TX_FAR _CeruleanCityText16
db "@"
CeruleanCityText17: ; 1979c (6:579c)
TX_FAR _CeruleanCityText17
db "@"
VermilionCityScript: ; 197a1 (6:57a1)
call EnableAutoTextBoxDrawing
ld hl, $d126
bit 6, [hl]
res 6, [hl]
push hl
call nz, VermilionCityScript_197cb
pop hl
bit 5, [hl]
res 5, [hl]
call nz, VermilionCityScript_197c0
ld hl, VermilionCityScriptPointers
ld a, [W_VERMILIONCITYCURSCRIPT]
jp CallFunctionInTable
VermilionCityScript_197c0: ; 197c0 (6:57c0)
call GenRandom
ld a, [$ff00+$d4]
and $e
ld [$d743], a
ret
VermilionCityScript_197cb: ; 197cb (6:57cb)
ld hl, $d803
bit 2, [hl]
ret z
bit 3, [hl]
set 3, [hl]
ret nz
ld a, $2
ld [W_VERMILIONCITYCURSCRIPT], a
ret
VermilionCityScriptPointers: ; 197dc (6:57dc)
dw VermilionCityScript0
dw VermilionCityScript1
dw VermilionCityScript2
dw VermilionCityScript3
dw VermilionCityScript4
VermilionCityScript0: ; 197e6 (6:57e6)
ld a, [$c109]
and a
ret nz
ld hl, CoordsData_19823
call ArePlayerCoordsInArray
ret nc
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$cf0d], a
ld a, $3
ld [$ff00+$8c], a
call DisplayTextID
ld a, [$d803]
bit 2, a
jr nz, .asm_19810 ; 0x19804 $a
ld b, $3f
ld a, $1c
call Predef
ld a, b
and a
ret nz
.asm_19810
ld a, $40
ld [$ccd3], a
ld a, $1
ld [$cd38], a
call Func_3486
ld a, $1
ld [W_VERMILIONCITYCURSCRIPT], a
ret
CoordsData_19823: ; 19823 (6:5823)
db $1e,$12
db $ff
VermilionCityScript4: ; 19826 (6:5826)
ld hl, CoordsData_19823
call ArePlayerCoordsInArray
ret c
ld a, $0
ld [W_VERMILIONCITYCURSCRIPT], a
ret
VermilionCityScript2: ; 19833 (6:5833)
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld a, $40
ld [$ccd3], a
ld [$ccd4], a
ld a, $2
ld [$cd38], a
call Func_3486
ld a, $3
ld [W_VERMILIONCITYCURSCRIPT], a
ret
VermilionCityScript3: ; 1984e (6:584e)
ld a, [$cd38]
and a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $0
ld [W_VERMILIONCITYCURSCRIPT], a
ret
VermilionCityScript1: ; 1985f (6:585f)
ld a, [$cd38]
and a
ret nz
ld c, $a
call DelayFrames
ld a, $0
ld [W_VERMILIONCITYCURSCRIPT], a
ret
VermilionCityTextPointers: ; 1986f (6:586f)
dw VermilionCityText1
dw VermilionCityText2
dw VermilionCityText3
dw VermilionCityText4
dw VermilionCityText5
dw VermilionCityText6
dw VermilionCityText7
dw VermilionCityText8
dw MartSignText
dw PokeCenterSignText
dw VermilionCityText11
dw VermilionCityText12
dw VermilionCityText13
VermilionCityText1: ; 19889 (6:5889)
TX_FAR _VermilionCityText1
db "@"
VermilionCityText2: ; 1988e (6:588e)
db $08 ; asm
ld a, [$d803]
bit 2, a
jr nz, .asm_359bd ; 0x19894
ld hl, UnnamedText_198a7
call PrintText
jr .asm_735d9 ; 0x1989c
.asm_359bd ; 0x1989e
ld hl, UnnamedText_198ac
call PrintText
.asm_735d9 ; 0x198a4
jp TextScriptEnd
UnnamedText_198a7: ; 198a7 (6:58a7)
TX_FAR _UnnamedText_198a7
db "@"
UnnamedText_198ac: ; 198ac (6:58ac)
TX_FAR _UnnamedText_198ac
db "@"
VermilionCityText3: ; 198b1 (6:58b1)
db $08 ; asm
ld a, [$d803]
bit 2, a
jr nz, .asm_3e0e9 ; 0x198b7
ld a, [$c109]
cp $c
jr z, .asm_07af3 ; 0x198be
ld hl, VermilionCityCoords1
call ArePlayerCoordsInArray
jr nc, .asm_57b73 ; 0x198c6
.asm_07af3 ; 0x198c8
ld hl, SSAnneWelcomeText4
call PrintText
jr .asm_79bd1 ; 0x198ce
.asm_57b73 ; 0x198d0
ld hl, SSAnneWelcomeText9
call PrintText
ld b, $3f
ld a, $1c
call Predef
ld a, b
and a
jr nz, .asm_0419b ; 0x198df
ld hl, SSAnneNoTicketText
call PrintText
jr .asm_79bd1 ; 0x198e7
.asm_0419b ; 0x198e9
ld hl, SSAnneFlashedTicketText
call PrintText
ld a, $4
ld [W_VERMILIONCITYCURSCRIPT], a
jr .asm_79bd1 ; 0x198f4
.asm_3e0e9 ; 0x198f6
ld hl, SSAnneNotHereText
call PrintText
.asm_79bd1 ; 0x198fc
jp TextScriptEnd
VermilionCityCoords1: ; 198ff (6:58ff)
db $1d,$13
db $1f,$13
db $ff
SSAnneWelcomeText4: ; 19904 (6:5904)
TX_FAR _SSAnneWelcomeText4
db "@"
SSAnneWelcomeText9: ; 19909 (6:5909)
TX_FAR _SSAnneWelcomeText9
db "@"
SSAnneFlashedTicketText: ; 1990e (6:590e)
TX_FAR _SSAnneFlashedTicketText
db "@"
SSAnneNoTicketText: ; 19913 (6:5913)
TX_FAR _SSAnneNoTicketText
db "@"
SSAnneNotHereText: ; 19918 (6:5918)
TX_FAR _SSAnneNotHereText
db "@"
VermilionCityText4: ; 1991d (6:591d)
TX_FAR _VermilionCityText4
db "@"
VermilionCityText5: ; 19922 (6:5922)
TX_FAR _VermilionCityText5
db $08 ; asm
ld a, MACHOP
call PlayCry
call WaitForSoundToFinish
ld hl, VermilionCityText14 ; $5933
ret
VermilionCityText14: ; 19933 (6:5933)
TX_FAR _VermilionCityText14
db "@"
VermilionCityText6: ; 19938 (6:5938)
TX_FAR _VermilionCityText6
db "@"
VermilionCityText7: ; 1993d (6:593d)
TX_FAR _VermilionCityText7
db "@"
VermilionCityText8: ; 19942 (6:5942)
TX_FAR _VermilionCityText8
db "@"
VermilionCityText11: ; 19947 (6:5947)
TX_FAR _VermilionCityText11
db "@"
VermilionCityText12: ; 1994c (6:594c)
TX_FAR _VermilionCityText12
db "@"
VermilionCityText13: ; 19951 (6:5951)
TX_FAR _VermilionCityText13
db "@"
CeladonCityScript: ; 19956 (6:5956)
call EnableAutoTextBoxDrawing
ld hl, $d77e
res 0, [hl]
res 7, [hl]
ld hl, $d816
res 7, [hl]
ret
CeladonCityTextPointers: ; 19966 (6:5966)
dw CeladonCityText1
dw CeladonCityText2
dw CeladonCityText3
dw CeladonCityText4
dw CeladonCityText5
dw CeladonCityText6
dw CeladonCityText7
dw CeladonCityText8
dw CeladonCityText9
dw CeladonCityText10
dw CeladonCityText11
dw PokeCenterSignText
dw CeladonCityText13
dw CeladonCityText14
dw CeladonCityText15
dw CeladonCityText16
dw CeladonCityText17
dw CeladonCityText18
CeladonCityText1: ; 1998a (6:598a)
TX_FAR _CeladonCityText1
db "@"
CeladonCityText2: ; 1998f (6:598f)
TX_FAR _CeladonCityText2
db "@"
CeladonCityText3: ; 19994 (6:5994)
TX_FAR _CeladonCityText3
db "@"
CeladonCityText4: ; 19999 (6:5999)
TX_FAR _CeladonCityText4
db "@"
CeladonCityText5: ; 1999e (6:599e)
db $08 ; asm
ld a, [$d777]
bit 0, a
jr nz, .asm_7053f ; 0x199a4
ld hl, TM41PreText
call PrintText
ld bc, (TM_41 << 8) | 1
call GiveItem
jr c, .Success
ld hl, TM41NoRoomText
call PrintText
jr .Done
.Success
ld hl, ReceivedTM41Text
call PrintText
ld hl, $d777
set 0, [hl]
jr .Done
.asm_7053f ; 0x199c9
ld hl, TM41ExplanationText
call PrintText
.Done
jp TextScriptEnd
TM41PreText: ; 199d2 (6:59d2)
TX_FAR _TM41PreText
db "@"
ReceivedTM41Text: ; 199d7 (6:59d7)
TX_FAR _ReceivedTM41Text ; 0xa5b5a
db $0B, "@"
TM41ExplanationText: ; 199dd (6:59dd)
TX_FAR _TM41ExplanationText
db "@"
TM41NoRoomText: ; 199e2 (6:59e2)
TX_FAR _TM41NoRoomText
db "@"
CeladonCityText6: ; 199e7 (6:59e7)
TX_FAR _CeladonCityText6
db "@"
CeladonCityText7: ; 199ec (6:59ec)
TX_FAR _CeladonCityText7
db $08 ; asm
ld a, POLIWRATH
call PlayCry
jp TextScriptEnd
CeladonCityText8: ; 199f9 (6:59f9)
TX_FAR _CeladonCityText8
db "@"
CeladonCityText9: ; 199fe (6:59fe)
TX_FAR _CeladonCityText9
db "@"
CeladonCityText10: ; 19a03 (6:5a03)
TX_FAR _CeladonCityText10
db "@"
CeladonCityText11: ; 19a08 (6:5a08)
TX_FAR _CeladonCityText11
db "@"
CeladonCityText13: ; 19a0d (6:5a0d)
TX_FAR _CeladonCityText13
db "@"
CeladonCityText14: ; 19a12 (6:5a12)
TX_FAR _CeladonCityText14
db "@"
CeladonCityText15: ; 19a17 (6:5a17)
TX_FAR _CeladonCityText15
db "@"
CeladonCityText16: ; 19a1c (6:5a1c)
TX_FAR _CeladonCityText16
db "@"
CeladonCityText17: ; 19a21 (6:5a21)
TX_FAR _CeladonCityText17
db "@"
CeladonCityText18: ; 19a26 (6:5a26)
TX_FAR _CeladonCityText18
db "@"
FuchsiaCityScript: ; 19a2b (6:5a2b)
jp EnableAutoTextBoxDrawing
FuchsiaCityTextPointers: ; 19a2e (6:5a2e)
dw FuchsiaCityText1
dw FuchsiaCityText2
dw FuchsiaCityText3
dw FuchsiaCityText4
dw FuchsiaCityText5
dw FuchsiaCityText6
dw FuchsiaCityText7
dw FuchsiaCityText8
dw FuchsiaCityText9
dw FuchsiaCityText10
dw FuchsiaCityText11
dw FuchsiaCityText12
dw FuchsiaCityText13
dw MartSignText
dw PokeCenterSignText
dw FuchsiaCityText16
dw FuchsiaCityText17
dw FuchsiaCityText18
dw FuchsiaCityText19
dw FuchsiaCityText20
dw FuchsiaCityText21
dw FuchsiaCityText22
dw FuchsiaCityText23
dw FuchsiaCityText24
FuchsiaCityText1: ; 19a5e (6:5a5e)
TX_FAR _FuchsiaCityText1
db "@"
FuchsiaCityText2: ; 19a63 (6:5a63)
TX_FAR _FuchsiaCityText2
db "@"
FuchsiaCityText3: ; 19a68 (6:5a68)
TX_FAR _FuchsiaCityText3
db "@"
FuchsiaCityText4: ; 19a6d (6:5a6d)
TX_FAR _FuchsiaCityText4
db "@"
FuchsiaCityText5: ; 19a72 (6:5a72)
FuchsiaCityText6: ; 19a72 (6:5a72)
FuchsiaCityText7: ; 19a72 (6:5a72)
FuchsiaCityText8: ; 19a72 (6:5a72)
FuchsiaCityText9: ; 19a72 (6:5a72)
FuchsiaCityText10: ; 19a72 (6:5a72)
TX_FAR _FuchsiaCityText5
db "@"
FuchsiaCityText12: ; 19a77 (6:5a77)
FuchsiaCityText11: ; 19a77 (6:5a77)
TX_FAR _FuchsiaCityText11
db "@"
FuchsiaCityText13: ; 19a7c (6:5a7c)
TX_FAR _FuchsiaCityText13
db "@"
FuchsiaCityText16: ; 19a81 (6:5a81)
TX_FAR _FuchsiaCityText16
db "@"
FuchsiaCityText17: ; 19a86 (6:5a86)
TX_FAR _FuchsiaCityText17
db "@"
FuchsiaCityText18: ; 19a8b (6:5a8b)
TX_FAR _FuchsiaCityText18
db "@"
FuchsiaCityText19: ; 19a90 (6:5a90)
db $08 ; asm
ld hl, FuchsiaCityChanseyText
call PrintText
ld a, CHANSEY
call DisplayPokedex
jp TextScriptEnd
FuchsiaCityChanseyText: ; 19a9f (6:5a9f)
TX_FAR _FuchsiaCityChanseyText
db "@"
FuchsiaCityText20: ; 19aa4 (6:5aa4)
db $08 ; asm
ld hl, FuchsiaCityVoltorbText
call PrintText
ld a, VOLTORB
call DisplayPokedex
jp TextScriptEnd
FuchsiaCityVoltorbText: ; 19ab3 (6:5ab3)
TX_FAR _FuchsiaCityVoltorbText
db "@"
FuchsiaCityText21: ; 19ab8 (6:5ab8)
db $08 ; asm
ld hl, FuchsiaCityKangaskhanText
call PrintText
ld a, KANGASKHAN
call DisplayPokedex
jp TextScriptEnd
FuchsiaCityKangaskhanText: ; 19ac7 (6:5ac7)
TX_FAR _FuchsiaCityKangaskhanText
db "@"
FuchsiaCityText22: ; 19acc (6:5acc)
db $08 ; asm
ld hl, FuchsiaCitySlowpokeText
call PrintText
ld a, SLOWPOKE
call DisplayPokedex
jp TextScriptEnd
FuchsiaCitySlowpokeText: ; 19adb (6:5adb)
TX_FAR _FuchsiaCitySlowpokeText
db "@"
FuchsiaCityText23: ; 19ae0 (6:5ae0)
db $08 ; asm
ld hl, FuchsiaCityLaprasText
call PrintText
ld a, LAPRAS
call DisplayPokedex
jp TextScriptEnd
FuchsiaCityLaprasText: ; 19aef (6:5aef)
TX_FAR _FuchsiaCityLaprasText
db "@"
FuchsiaCityText24: ; 19af4 (6:5af4)
db $08 ; asm
ld a, [$d7f6]
bit 6, a
jr nz, .asm_3b4e8 ; 0x19afa
bit 7, a
jr nz, .asm_667d5 ; 0x19afe
ld hl, UnnamedText_19b2a
call PrintText
jr .asm_4343f ; 0x19b06
.asm_3b4e8 ; 0x19b08
ld hl, FuchsiaCityOmanyteText
call PrintText
ld a, $62
jr .asm_81556 ; 0x19b10
.asm_667d5 ; 0x19b12
ld hl, FuchsiaCityKabutoText
call PrintText
ld a, KABUTO
.asm_81556 ; 0x19b1a
call DisplayPokedex
.asm_4343f ; 0x19b1d
jp TextScriptEnd
FuchsiaCityOmanyteText: ; 19b20 (6:5b20)
TX_FAR _FuchsiaCityOmanyteText
db "@"
FuchsiaCityKabutoText: ; 19b25 (6:5b25)
TX_FAR _FuchsiaCityKabutoText
db "@"
UnnamedText_19b2a: ; 19b2a (6:5b2a)
TX_FAR _UnnamedText_19b2a
db "@"
BluesHouse_h: ; 0x19b2f id=39
db $08 ; tileset
db BLUES_HOUSE_HEIGHT, BLUES_HOUSE_WIDTH ; dimensions
dw BluesHouseBlocks, BluesHouseTextPointers, BluesHouseScript
db 0
dw BluesHouseObject
BluesHouseScript: ; 19b3b (6:5b3b)
call EnableAutoTextBoxDrawing
ld hl,BluesHouseScriptPointers
ld a,[W_BLUESHOUSECURSCRIPT]
jp CallFunctionInTable
BluesHouseScriptPointers: ; 19b47 (6:5b47)
dw BluesHouseScript0
dw BluesHouseScript1
BluesHouseScript0: ; 19b4b (6:5b4b)
ld hl,$D74A
set 1,[hl]
; trigger the next script
ld a,1
ld [W_BLUESHOUSECURSCRIPT],a
ret
BluesHouseScript1: ; 19b56 (6:5b56)
ret
BluesHouseTextPointers: ; 19b57 (6:5b57)
dw BluesHouseText1
dw BluesHouseText2
dw BluesHouseText3
BluesHouseText1: ; 19b5d (6:5b5d)
db 8
ld a,[$D74A]
bit 0,a
jr nz,.GotMap
ld a,[$D74B]
bit 5,a
jr nz,.GiveMap
ld hl,DaisyInitialText
call PrintText
jr .done
.GiveMap
ld hl,DaisyOfferMapText
call PrintText
ld bc,(TOWN_MAP << 8) | 1
call GiveItem
jr nc, .BagFull
ld a,$29
ld [$CC4D],a
ld a,$11
call Predef ; hide table map object
ld hl,GotMapText
call PrintText
ld hl,$D74A
set 0,[hl]
jr .done
.GotMap
ld hl,DaisyUseMapText
call PrintText
jr .done
.BagFull
ld hl,DaisyBagFullText
call PrintText
.done
jp TextScriptEnd
DaisyInitialText: ; 19baa (6:5baa)
TX_FAR _DaisyInitialText
db "@"
DaisyOfferMapText: ; 19baf (6:5baf)
TX_FAR _DaisyOfferMapText
db "@"
GotMapText: ; 19bb4 (6:5bb4)
TX_FAR _GotMapText
db $11,"@"
DaisyBagFullText: ; 19bba (6:5bba)
TX_FAR _DaisyBagFullText
db "@"
DaisyUseMapText: ; 19bbf (6:5bbf)
TX_FAR _DaisyUseMapText
db "@"
BluesHouseText2: ; 0x19bc4 Daisy, walking around
TX_FAR _BluesHouseText2
db "@"
BluesHouseText3: ; 0x19bc9 map on table
TX_FAR _BluesHouseText3
db "@"
BluesHouseObject: ; 19bce (6:5bce)
db $0A ; border tile
db 2 ; warps
db 7,2,1,$FF
db 7,3,1,$FF
db 0 ; signs
db 3 ; people
db $11,4+3,4+2,$FF,$D3,1 ; Daisy, sitting by map
db $11,4+4,4+6,$FE,1,ITEM|2,0 ; map on table
db $41,4+3,4+3,$FF,$FF,ITEM|3,0 ; Daisy, walking around
; warp-to
EVENT_DISP BLUES_HOUSE_WIDTH, 7, 2
EVENT_DISP BLUES_HOUSE_WIDTH, 7, 3
BluesHouseBlocks: ; 19bf6 (6:5bf6)
INCBIN "maps/blueshouse.blk"
VermilionHouse3_h: ; 0x19c06 to 0x19c12 (12 bytes) (bank=6) (id=196)
db $08 ; tileset
db VERMILION_HOUSE_3_HEIGHT, VERMILION_HOUSE_3_WIDTH ; dimensions (y, x)
dw VermilionHouse3Blocks, VermilionHouse3TextPointers, VermilionHouse3Script ; blocks, texts, scripts
db $00 ; connections
dw VermilionHouse3Object ; objects
VermilionHouse3Script: ; 19c12 (6:5c12)
jp EnableAutoTextBoxDrawing
VermilionHouse3TextPointers: ; 19c15 (6:5c15)
dw VermilionHouse3Text1
VermilionHouse3Text1: ; 19c17 (6:5c17)
db $08 ; asm
ld a, $4
ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
VermilionHouse3Object: ; 0x19c25 (size=26)
db $a ; border tile
db $2 ; warps
db $7, $2, $7, $ff
db $7, $3, $7, $ff
db $0 ; signs
db $1 ; people
db SPRITE_LITTLE_GIRL, $5 + 4, $3 + 4, $ff, $d1, $1 ; person
; warp-to
EVENT_DISP VERMILION_HOUSE_3_WIDTH, $7, $2
EVENT_DISP VERMILION_HOUSE_3_WIDTH, $7, $3
VermilionHouse3Blocks: ; 19c3f (6:5c3f)
INCBIN "maps/vermilionhouse3.blk"
IndigoPlateauLobby_h: ; 0x19c4f to 0x19c5b (12 bytes) (bank=6) (id=174)
db $02 ; tileset
db INDIGO_PLATEAU_LOBBY_HEIGHT, INDIGO_PLATEAU_LOBBY_WIDTH ; dimensions (y, x)
dw IndigoPlateauLobbyBlocks, IndigoPlateauLobbyTextPointers, IndigoPlateauLobbyScript ; blocks, texts, scripts
db $00 ; connections
dw IndigoPlateauLobbyObject ; objects
IndigoPlateauLobbyScript: ; 19c5b (6:5c5b)
call Func_22fa
call EnableAutoTextBoxDrawing
ld hl, $d126
bit 6, [hl]
res 6, [hl]
ret z
ld hl, $d869
res 7, [hl]
ld hl, $d734
bit 1, [hl]
res 1, [hl]
ret z
ld hl, $d863
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ret
IndigoPlateauLobbyTextPointers: ; 19c7f (6:5c7f)
dw IndigoPlateauLobbyText1
dw IndigoPlateauLobbyText2
dw IndigoPlateauLobbyText3
dw IndigoPlateauLobbyText4
dw IndigoPlateauLobbyText5
IndigoPlateauLobbyText1: ; 19c89 (6:5c89)
db $ff
IndigoPlateauLobbyText2: ; 19c8a (6:5c8a)
TX_FAR _IndigoPlateauLobbyText1
db "@"
IndigoPlateauLobbyText3: ; 19c8f (6:5c8f)
TX_FAR _IndigoPlateauLobbyText3
db "@"
IndigoPlateauLobbyText5: ; 19c94 (6:5c94)
db $f6
IndigoPlateauLobbyObject: ; 0x19c95 (size=58)
db $0 ; border tile
db $3 ; warps
db $b, $7, $0, $ff
db $b, $8, $1, $ff
db $0, $8, $0, LORELEIS_ROOM
db $0 ; signs
db $5 ; people
db SPRITE_NURSE, $5 + 4, $7 + 4, $ff, $d0, $1 ; person
db SPRITE_GYM_HELPER, $9 + 4, $4 + 4, $ff, $d3, $2 ; person
db SPRITE_LASS, $1 + 4, $5 + 4, $ff, $d0, $3 ; person
db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $4 ; person
db SPRITE_CABLE_CLUB_WOMAN, $6 + 4, $d + 4, $ff, $d0, $5 ; person
; warp-to
EVENT_DISP $8, $b, $7
EVENT_DISP $8, $b, $8
EVENT_DISP $8, $0, $8 ; LORELEIS_ROOM
IndigoPlateauLobbyBlocks: ; 19ccf (6:5ccf)
INCBIN "maps/indigoplateaulobby.blk"
SilphCo4_h: ; 0x19cff to 0x19d0b (12 bytes) (bank=6) (id=209)
db $16 ; tileset
db SILPH_CO_4F_HEIGHT, SILPH_CO_4F_WIDTH ; dimensions (y, x)
dw SilphCo4Blocks, SilphCo4TextPointers, SilphCo4Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo4Object ; objects
SilphCo4Script: ; 19d0b (6:5d0b)
call SilphCo4Script_19d21
call EnableAutoTextBoxDrawing
ld hl, SilphCo4TrainerHeaders
ld de, SilphCo4ScriptPointers
ld a, [W_SILPHCO4CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO4CURSCRIPT], a
ret
SilphCo4Script_19d21: ; 19d21 (6:5d21)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, SilphCo4Data19d58
call SilphCo4Script_19d5d
call SilphCo4Script_19d89
ld a, [$d82a]
bit 0, a
jr nz, .asm_19d48
push af
ld a, $54
ld [$d09f], a
ld bc, $0602
ld a, $17
call Predef
pop af
.asm_19d48
bit 1, a
ret nz
ld a, $54
ld [$d09f], a
ld bc, $0406
ld a, $17
jp Predef
SilphCo4Data19d58: ; 19d58 (6:5d58)
db $06, $02, $04, $06, $ff
SilphCo4Script_19d5d: ; 19d5d (6:5d5d)
push hl
ld hl, $d73f
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ld [$ff00+$e0], a
pop hl
.asm_19d69
ld a, [hli]
cp $ff
jr z, .asm_19d85 ; 0x19d6c $17
push hl
ld hl, $ffe0
inc [hl]
pop hl
cp b
jr z, .asm_19d7a ; 0x19d75 $3
inc hl
jr .asm_19d69 ; 0x19d78 $ef
.asm_19d7a
ld a, [hli]
cp c
jr nz, .asm_19d69 ; 0x19d7c $eb
ld hl, $d73f
xor a
ld [hli], a
ld [hl], a
ret
.asm_19d85
xor a
ld [$ff00+$e0], a
ret
SilphCo4Script_19d89: ; 19d89 (6:5d89)
ld hl, $d82a
ld a, [$ff00+$e0]
and a
ret z
cp $1
jr nz, .asm_19d97 ; 0x19d92 $3
set 0, [hl]
ret
.asm_19d97
set 1, [hl]
ret
SilphCo4ScriptPointers: ; 19d9a (6:5d9a)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SilphCo4TextPointers: ; 19da0 (6:5da0)
dw SilphCo4Text1
dw SilphCo4Text2
dw SilphCo4Text3
dw SilphCo4Text4
dw Predef5CText
dw Predef5CText
dw Predef5CText
SilphCo4TrainerHeaders: ; 19dae (6:5dae)
SilphCo4TrainerHeader0: ; 19dae (6:5dae)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d829 ; flag's byte
dw SilphCo4BattleText2 ; 0x5df4 TextBeforeBattle
dw SilphCo4AfterBattleText2 ; 0x5dfe TextAfterBattle
dw SilphCo4EndBattleText2 ; 0x5df9 TextEndBattle
dw SilphCo4EndBattleText2 ; 0x5df9 TextEndBattle
SilphCo4TrainerHeader2: ; 19dba (6:5dba)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d829 ; flag's byte
dw SilphCo4BattleText3 ; 0x5e0d TextBeforeBattle
dw SilphCo4AfterBattleText3 ; 0x5e17 TextAfterBattle
dw SilphCo4EndBattleText3 ; 0x5e12 TextEndBattle
dw SilphCo4EndBattleText3 ; 0x5e12 TextEndBattle
SilphCo4TrainerHeader3: ; 19dc6 (6:5dc6)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d829 ; flag's byte
dw SilphCo4BattleText4 ; 0x5e26 TextBeforeBattle
dw SilphCo4AfterBattleText4 ; 0x5e30 TextAfterBattle
dw SilphCo4EndBattleText4 ; 0x5e2b TextEndBattle
dw SilphCo4EndBattleText4 ; 0x5e2b TextEndBattle
db $ff
SilphCo4Text1: ; 19dd3 (6:5dd3)
db $08 ; asm
ld hl, UnnamedText_19de0 ; $5de0
ld de, UnnamedText_19de5 ; $5de5
call SilphCo6Script_1a22f
jp TextScriptEnd
UnnamedText_19de0: ; 19de0 (6:5de0)
TX_FAR _UnnamedText_19de0
db "@"
UnnamedText_19de5: ; 19de5 (6:5de5)
TX_FAR _UnnamedText_19de5
db "@"
SilphCo4Text2: ; 19dea (6:5dea)
db $08 ; asm
ld hl, SilphCo4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo4BattleText2: ; 19df4 (6:5df4)
TX_FAR _SilphCo4BattleText2
db "@"
SilphCo4EndBattleText2: ; 19df9 (6:5df9)
TX_FAR _SilphCo4EndBattleText2
db "@"
SilphCo4AfterBattleText2: ; 19dfe (6:5dfe)
TX_FAR _SilphCo4AfterBattleText2
db "@"
SilphCo4Text3: ; 19e03 (6:5e03)
db $08 ; asm
ld hl, SilphCo4TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo4BattleText3: ; 19e0d (6:5e0d)
TX_FAR _SilphCo4BattleText3
db "@"
SilphCo4EndBattleText3: ; 19e12 (6:5e12)
TX_FAR _SilphCo4EndBattleText3
db "@"
SilphCo4AfterBattleText3: ; 19e17 (6:5e17)
TX_FAR _SilphCo4AfterBattleText3
db "@"
SilphCo4Text4: ; 19e1c (6:5e1c)
db $08 ; asm
ld hl, SilphCo4TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphCo4BattleText4: ; 19e26 (6:5e26)
TX_FAR _SilphCo4BattleText4
db "@"
SilphCo4EndBattleText4: ; 19e2b (6:5e2b)
TX_FAR _SilphCo4EndBattleText4
db "@"
SilphCo4AfterBattleText4: ; 19e30 (6:5e30)
TX_FAR _SilphCo4AfterBattleText4
db "@"
SilphCo4Object: ; 0x19e35 (size=111)
db $2e ; border tile
db $7 ; warps
db $0, $18, $1, SILPH_CO_3F
db $0, $1a, $1, SILPH_CO_5F
db $0, $14, $0, SILPH_CO_ELEVATOR
db $7, $b, $3, SILPH_CO_10F
db $3, $11, $3, SILPH_CO_6F
db $f, $3, $4, SILPH_CO_10F
db $b, $11, $5, SILPH_CO_10F
db $0 ; signs
db $7 ; people
db SPRITE_LAPRAS_GIVER, $2 + 4, $6 + 4, $ff, $ff, $1 ; person
db SPRITE_ROCKET, $e + 4, $9 + 4, $ff, $d3, $42, ROCKET + $C8, $1a ; trainer
db SPRITE_OAK_AIDE, $6 + 4, $e + 4, $ff, $d2, $43, SCIENTIST + $C8, $5 ; trainer
db SPRITE_ROCKET, $a + 4, $1a + 4, $ff, $d1, $44, ROCKET + $C8, $1b ; trainer
db SPRITE_BALL, $9 + 4, $3 + 4, $ff, $ff, $85, FULL_HEAL ; item
db SPRITE_BALL, $7 + 4, $4 + 4, $ff, $ff, $86, MAX_REVIVE ; item
db SPRITE_BALL, $8 + 4, $5 + 4, $ff, $ff, $87, ESCAPE_ROPE ; item
; warp-to
EVENT_DISP $f, $0, $18 ; SILPH_CO_3F
EVENT_DISP $f, $0, $1a ; SILPH_CO_5F
EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
EVENT_DISP $f, $7, $b ; SILPH_CO_10F
EVENT_DISP $f, $3, $11 ; SILPH_CO_6F
EVENT_DISP $f, $f, $3 ; SILPH_CO_10F
EVENT_DISP $f, $b, $11 ; SILPH_CO_10F
SilphCo4Blocks: ; 19ea4 (6:5ea4)
INCBIN "maps/silphco4.blk"
SilphCo5_h: ; 0x19f2b to 0x19f37 (12 bytes) (bank=6) (id=210)
db $16 ; tileset
db SILPH_CO_5F_HEIGHT, SILPH_CO_5F_WIDTH ; dimensions (y, x)
dw SilphCo5Blocks, SilphCo5TextPointers, SilphCo5Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo5Object ; objects
SilphCo5Script: ; 19f37 (6:5f37)
call SilphCo5Script_19f4d
call EnableAutoTextBoxDrawing
ld hl, SilphCo5TrainerHeaders
ld de, SilphCo5ScriptPointers
ld a, [W_SILPHCO5CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO5CURSCRIPT], a
ret
SilphCo5Script_19f4d: ; 19f4d (6:5f4d)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, SilphCo5Coords
call SilphCo4Script_19d5d
call SilphCo5Script_19f9e
ld a, [$d82c]
bit 0, a
jr nz, .asm_19f74 ; 0x19f63 $f
push af
ld a, $5f
ld [$d09f], a
ld bc, $0203
ld a, $17
call Predef
pop af
.asm_19f74
bit 1, a
jr nz, .asm_19f87 ; 0x19f76 $f
push af
ld a, $5f
ld [$d09f], a
ld bc, $0603
ld a, $17
call Predef
pop af
.asm_19f87
bit 2, a
ret nz
ld a, $5f
ld [$d09f], a
ld bc, $0507
ld a, $17
jp Predef
SilphCo5Coords: ; 19f97 (6:5f97) ; coords?
db $02, $03, $06, $03, $05, $07, $ff
SilphCo5Script_19f9e: ; 19f9e (6:5f9e)
ld hl, $d82c
ld a, [$ff00+$e0]
and a
ret z
cp $1
jr nz, .asm_19fac ; 0x19fa7 $3
set 0, [hl]
ret
.asm_19fac
cp $2
jr nz, .asm_19fb3 ; 0x19fae $3
set 1, [hl]
ret
.asm_19fb3
set 2, [hl]
ret
SilphCo5ScriptPointers: ; 19fb6 (6:5fb6)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SilphCo5TextPointers: ; 19fbc (6:5fbc)
dw SilphCo5Text1
dw SilphCo5Text2
dw SilphCo5Text3
dw SilphCo5Text4
dw SilphCo5Text5
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw SilphCo5Text9
dw SilphCo5Text10
dw SilphCo5Text11
SilphCo5TrainerHeaders: ; 19fd2 (6:5fd2)
Silphco5TrainerHeader0: ; 19fd2 (6:5fd2)
db $2 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d82b ; flag's byte
dw SilphCo5BattleText2 ; 0x6024 TextBeforeBattle
dw SilphCo5AfterBattleText2 ; 0x602e TextAfterBattle
dw SilphCo5EndBattleText2 ; 0x6029 TextEndBattle
dw SilphCo5EndBattleText2 ; 0x6029 TextEndBattle
Silphco5TrainerHeader2: ; 19fde (6:5fde)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d82b ; flag's byte
dw SilphCo5BattleText3 ; 0x603d TextBeforeBattle
dw SilphCo5AfterBattleText3 ; 0x6047 TextAfterBattle
dw SilphCo5EndBattleText3 ; 0x6042 TextEndBattle
dw SilphCo5EndBattleText3 ; 0x6042 TextEndBattle
Silphco5TrainerHeader3: ; 19fea (6:5fea)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d82b ; flag's byte
dw SilphCo5BattleText4 ; 0x6056 TextBeforeBattle
dw SilphCo5AfterBattleText4 ; 0x6060 TextAfterBattle
dw SilphCo5EndBattleText4 ; 0x605b TextEndBattle
dw SilphCo5EndBattleText4 ; 0x605b TextEndBattle
Silphco5TrainerHeader4: ; 19ff6 (6:5ff6)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d82b ; flag's byte
dw SilphCo5BattleText5 ; 0x606f TextBeforeBattle
dw SilphCo5AfterBattleText5 ; 0x6079 TextAfterBattle
dw SilphCo5EndBattleText5 ; 0x6074 TextEndBattle
dw SilphCo5EndBattleText5 ; 0x6074 TextEndBattle
db $ff
SilphCo5Text1: ; 1a003 (6:6003)
db $08 ; asm
ld hl, UnnamedText_1a010 ; $6010
ld de, UnnamedText_1a015 ; $6015
call SilphCo6Script_1a22f
jp TextScriptEnd
UnnamedText_1a010: ; 1a010 (6:6010)
TX_FAR _UnnamedText_1a010
db "@"
UnnamedText_1a015: ; 1a015 (6:6015)
TX_FAR _UnnamedText_1a015
db "@"
SilphCo5Text2: ; 1a01a (6:601a)
db $08 ; asm
ld hl, Silphco5TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo5BattleText2: ; 1a024 (6:6024)
TX_FAR _SilphCo5BattleText2
db "@"
SilphCo5EndBattleText2: ; 1a029 (6:6029)
TX_FAR _SilphCo5EndBattleText2
db "@"
SilphCo5AfterBattleText2: ; 1a02e (6:602e)
TX_FAR _SilphCo5AfterBattleText2
db "@"
SilphCo5Text3: ; 1a033 (6:6033)
db $08 ; asm
ld hl, Silphco5TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo5BattleText3: ; 1a03d (6:603d)
TX_FAR _SilphCo5BattleText3
db "@"
SilphCo5EndBattleText3: ; 1a042 (6:6042)
TX_FAR _SilphCo5EndBattleText3
db "@"
SilphCo5AfterBattleText3: ; 1a047 (6:6047)
TX_FAR _SilphCo5AfterBattleText3
db "@"
SilphCo5Text4: ; 1a04c (6:604c)
db $08 ; asm
ld hl, Silphco5TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphCo5BattleText4: ; 1a056 (6:6056)
TX_FAR _SilphCo5BattleText4
db "@"
SilphCo5EndBattleText4: ; 1a05b (6:605b)
TX_FAR _SilphCo5EndBattleText4
db "@"
SilphCo5AfterBattleText4: ; 1a060 (6:6060)
TX_FAR _SilphCo5AfterBattleText4
db "@"
SilphCo5Text5: ; 1a065 (6:6065)
db $08 ; asm
ld hl, Silphco5TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SilphCo5BattleText5: ; 1a06f (6:606f)
TX_FAR _SilphCo5BattleText5
db "@"
SilphCo5EndBattleText5: ; 1a074 (6:6074)
TX_FAR _SilphCo5EndBattleText5
db "@"
SilphCo5AfterBattleText5: ; 1a079 (6:6079)
TX_FAR _SilphCo5AfterBattleText5
db "@"
SilphCo5Text9: ; 1a07e (6:607e)
TX_FAR _SilphCo5Text9
db "@"
SilphCo5Text10: ; 1a083 (6:6083)
TX_FAR _SilphCo5Text10
db "@"
SilphCo5Text11: ; 1a088 (6:6088)
TX_FAR _SilphCo5Text11
db "@"
SilphCo5Object: ; 0x1a08d (size=137)
db $2e ; border tile
db $7 ; warps
db $0, $18, $1, SILPH_CO_6F
db $0, $1a, $1, SILPH_CO_4F
db $0, $14, $0, SILPH_CO_ELEVATOR
db $3, $1b, $5, SILPH_CO_7F
db $f, $9, $4, SILPH_CO_9F
db $5, $b, $4, SILPH_CO_3F
db $f, $3, $5, SILPH_CO_3F
db $0 ; signs
db $b ; people
db SPRITE_LAPRAS_GIVER, $9 + 4, $d + 4, $ff, $ff, $1 ; person
db SPRITE_ROCKET, $10 + 4, $8 + 4, $ff, $d3, $42, ROCKET + $C8, $1c ; trainer
db SPRITE_OAK_AIDE, $3 + 4, $8 + 4, $ff, $d3, $43, SCIENTIST + $C8, $6 ; trainer
db SPRITE_ROCKER, $a + 4, $12 + 4, $ff, $d1, $44, JUGGLER + $C8, $1 ; trainer
db SPRITE_ROCKET, $4 + 4, $1c + 4, $ff, $d1, $45, ROCKET + $C8, $1d ; trainer
db SPRITE_BALL, $d + 4, $2 + 4, $ff, $ff, $86, TM_09 ; item
db SPRITE_BALL, $6 + 4, $4 + 4, $ff, $ff, $87, PROTEIN ; item
db SPRITE_BALL, $10 + 4, $15 + 4, $ff, $ff, $88, CARD_KEY ; item
db SPRITE_CLIPBOARD, $c + 4, $16 + 4, $ff, $ff, $9 ; person
db SPRITE_CLIPBOARD, $a + 4, $19 + 4, $ff, $ff, $a ; person
db SPRITE_CLIPBOARD, $6 + 4, $18 + 4, $ff, $ff, $b ; person
; warp-to
EVENT_DISP $f, $0, $18 ; SILPH_CO_6F
EVENT_DISP $f, $0, $1a ; SILPH_CO_4F
EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
EVENT_DISP $f, $3, $1b ; SILPH_CO_7F
EVENT_DISP $f, $f, $9 ; SILPH_CO_9F
EVENT_DISP $f, $5, $b ; SILPH_CO_3F
EVENT_DISP $f, $f, $3 ; SILPH_CO_3F
SilphCo5Blocks: ; 1a116 (6:6116)
INCBIN "maps/silphco5.blk"
SilphCo6_h: ; 0x1a19d to 0x1a1a9 (12 bytes) (bank=6) (id=211)
db $16 ; tileset
db SILPH_CO_6F_HEIGHT, SILPH_CO_6F_WIDTH ; dimensions (y, x)
dw SilphCo6Blocks, SilphCo6TextPointers, SilphCo6Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo6Object ; objects
SilphCo6Script: ; 1a1a9 (6:61a9)
call SilphCo6Script_1a1bf
call EnableAutoTextBoxDrawing
ld hl, SilphCo6TrainerHeaders
ld de, SilphCo6ScriptPointers
ld a, [W_SILPHCO6CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO6CURSCRIPT], a
ret
SilphCo6Script_1a1bf: ; 1a1bf (6:61bf)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, SilphCo6Coords1
call SilphCo4Script_19d5d
call SilphCo6Script_1a1e6
ld a, [$d82e]
bit 7, a
ret nz
ld a, $5f
ld [$d09f], a
ld bc, $0602
ld a, $17
jp Predef
SilphCo6Coords1: ; 1a1e3 (6:61e3)
db $06, $02
db $ff
SilphCo6Script_1a1e6: ; 1a1e6 (6:61e6)
ld a, [$ff00+$e0]
and a
ret z
ld hl, $d82e
set 7, [hl]
ret
SilphCo6ScriptPointers: ; 1a1f0 (6:61f0)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SilphCo6TextPointers: ; 1a1f6 (6:61f6)
dw SilphCo6Text1
dw SilphCo6Text2
dw SilphCo6Text3
dw SilphCo6Text4
dw SilphCo6Text5
dw SilphCo6Text6
dw SilphCo6Text7
dw SilphCo6Text8
dw Predef5CText
dw Predef5CText
SilphCo6TrainerHeaders: ; 1a20a (6:620a)
SilphCo6TrainerHeader0: ; 1a20a (6:620a)
db $6 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d82d ; flag's byte
dw SilphCo6BattleText2 ; 0x62ba TextBeforeBattle
dw SilphCo6AfterBattleText2 ; 0x62c4 TextAfterBattle
dw SilphCo6EndBattleText2 ; 0x62bf TextEndBattle
dw SilphCo6EndBattleText2 ; 0x62bf TextEndBattle
SilphCo6TrainerHeader2: ; 1a216 (6:6216)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d82d ; flag's byte
dw SilphCo6BattleText3 ; 0x62d3 TextBeforeBattle
dw SilphCo6AfterBattleText3 ; 0x62dd TextAfterBattle
dw SilphCo6EndBattleText3 ; 0x62d8 TextEndBattle
dw SilphCo6EndBattleText3 ; 0x62d8 TextEndBattle
SilphCo6TrainerHeader3: ; 1a222 (6:6222)
db $8 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d82d ; flag's byte
dw SilphCo6BattleText4 ; 0x62ec TextBeforeBattle
dw SilphCo6AfterBattleText4 ; 0x62f6 TextAfterBattle
dw SilphCo6EndBattleText4 ; 0x62f1 TextEndBattle
dw SilphCo6EndBattleText4 ; 0x62f1 TextEndBattle
db $ff
SilphCo6Script_1a22f: ; 1a22f (6:622f)
ld a, [$d838]
bit 7, a
jr nz, .asm_1a238 ; 0x1a234 $2
jr .asm_1a23a ; 0x1a236 $2
.asm_1a238
ld h, d
ld l, e
.asm_1a23a
jp PrintText
SilphCo6Text1: ; 1a23d (6:623d)
db $08 ; asm
ld hl, UnnamedText_1a24a
ld de, UnnamedText_1a24f
call SilphCo6Script_1a22f
jp TextScriptEnd
UnnamedText_1a24a: ; 1a24a (6:624a)
TX_FAR _UnnamedText_1a24a
db "@"
UnnamedText_1a24f: ; 1a24f (6:624f)
TX_FAR _UnnamedText_1a24f
db "@"
SilphCo6Text2: ; 1a254 (6:6254)
db $08 ; asm
ld hl, UnnamedText_1a261
ld de, UnnamedText_1a266
call SilphCo6Script_1a22f
jp TextScriptEnd
UnnamedText_1a261: ; 1a261 (6:6261)
TX_FAR _UnnamedText_1a261
db "@"
UnnamedText_1a266: ; 1a266 (6:6266)
TX_FAR _UnnamedText_1a266
db "@"
SilphCo6Text3: ; 1a26b (6:626b)
db $08 ; asm
ld hl, UnnamedText_1a278
ld de, UnnamedText_1a27d
call SilphCo6Script_1a22f
jp TextScriptEnd
UnnamedText_1a278: ; 1a278 (6:6278)
TX_FAR _UnnamedText_1a278
db "@"
UnnamedText_1a27d: ; 1a27d (6:627d)
TX_FAR _UnnamedText_1a27d
db "@"
SilphCo6Text4: ; 1a282 (6:6282)
db $08 ; asm
ld hl, UnnamedText_1a28f
ld de, UnnamedText_1a294
call SilphCo6Script_1a22f
jp TextScriptEnd
UnnamedText_1a28f: ; 1a28f (6:628f)
TX_FAR _UnnamedText_1a28f
db "@"
UnnamedText_1a294: ; 1a294 (6:6294)
TX_FAR _UnnamedText_1a294
db "@"
SilphCo6Text5: ; 1a299 (6:6299)
db $08 ; asm
ld hl, UnnamedText_1a2a6
ld de, UnnamedText_1a2ab
call SilphCo6Script_1a22f
jp TextScriptEnd
UnnamedText_1a2a6: ; 1a2a6 (6:62a6)
TX_FAR _UnnamedText_1a2a6
db "@"
UnnamedText_1a2ab: ; 1a2ab (6:62ab)
TX_FAR _UnnamedText_1a2ab
db "@"
SilphCo6Text6: ; 1a2b0 (6:62b0)
db $08 ; asm
ld hl, SilphCo6TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo6BattleText2: ; 1a2ba (6:62ba)
TX_FAR _SilphCo6BattleText2
db "@"
SilphCo6EndBattleText2: ; 1a2bf (6:62bf)
TX_FAR _SilphCo6EndBattleText2
db "@"
SilphCo6AfterBattleText2: ; 1a2c4 (6:62c4)
TX_FAR _SilphCo6AfterBattleText2
db "@"
SilphCo6Text7: ; 1a2c9 (6:62c9)
db $08 ; asm
ld hl, SilphCo6TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo6BattleText3: ; 1a2d3 (6:62d3)
TX_FAR _SilphCo6BattleText3
db "@"
SilphCo6EndBattleText3: ; 1a2d8 (6:62d8)
TX_FAR _SilphCo6EndBattleText3
db "@"
SilphCo6AfterBattleText3: ; 1a2dd (6:62dd)
TX_FAR _SilphCo6AfterBattleText3
db "@"
SilphCo6Text8: ; 1a2e2 (6:62e2)
db $08 ; asm
ld hl, SilphCo6TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphCo6BattleText4: ; 1a2ec (6:62ec)
TX_FAR _SilphCo6BattleText4
db "@"
SilphCo6EndBattleText4: ; 1a2f1 (6:62f1)
TX_FAR _SilphCo6EndBattleText4
db "@"
SilphCo6AfterBattleText4: ; 1a2f6 (6:62f6)
TX_FAR _SilphCo6AfterBattleText4
db "@"
SilphCo6Object: ; 0x1a2fb (size=112)
db $2e ; border tile
db $5 ; warps
db $0, $10, $1, SILPH_CO_7F
db $0, $e, $0, SILPH_CO_5F
db $0, $12, $0, SILPH_CO_ELEVATOR
db $3, $3, $4, SILPH_CO_4F
db $3, $17, $6, SILPH_CO_2F
db $0 ; signs
db $a ; people
db SPRITE_LAPRAS_GIVER, $6 + 4, $a + 4, $ff, $ff, $1 ; person
db SPRITE_LAPRAS_GIVER, $6 + 4, $14 + 4, $ff, $ff, $2 ; person
db SPRITE_ERIKA, $6 + 4, $15 + 4, $ff, $d0, $3 ; person
db SPRITE_ERIKA, $a + 4, $b + 4, $ff, $d3, $4 ; person
db SPRITE_LAPRAS_GIVER, $d + 4, $12 + 4, $ff, $d1, $5 ; person
db SPRITE_ROCKET, $3 + 4, $11 + 4, $ff, $d3, $46, ROCKET + $C8, $1e ; trainer
db SPRITE_OAK_AIDE, $8 + 4, $7 + 4, $ff, $d0, $47, SCIENTIST + $C8, $7 ; trainer
db SPRITE_ROCKET, $f + 4, $e + 4, $ff, $d2, $48, ROCKET + $C8, $1f ; trainer
db SPRITE_BALL, $c + 4, $3 + 4, $ff, $ff, $89, HP_UP ; item
db SPRITE_BALL, $f + 4, $2 + 4, $ff, $ff, $8a, X_ACCURACY ; item
; warp-to
EVENT_DISP $d, $0, $10 ; SILPH_CO_7F
EVENT_DISP $d, $0, $e ; SILPH_CO_5F
EVENT_DISP $d, $0, $12 ; SILPH_CO_ELEVATOR
EVENT_DISP $d, $3, $3 ; SILPH_CO_4F
EVENT_DISP $d, $3, $17 ; SILPH_CO_2F
SilphCo6Blocks: ; 1a36b (6:636b)
INCBIN "maps/silphco6.blk"
Func_1a3e0: ; 1a3e0 (6:63e0)
ld hl, $d730
res 1, [hl]
call Func_1a609
jr nc, .asm_1a406
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
set 1, [hl]
ld a, $1
ld [$cd38], a
ld a, $80
ld [$ccd3], a
xor a
ld [$c102], a
call Func_3486
ret
.asm_1a406
xor a
ld [$cd3a], a
ld [$cd38], a
ld [$ccd3], a
ld hl, $d736
res 0, [hl]
res 1, [hl]
ld hl, $d730
res 7, [hl]
ret
Func_1a41d: ; 1a41d (6:641d)
ld hl, $d730
res 7, [hl]
ld hl, $d72e
res 7, [hl]
ld hl, $d736
res 0, [hl]
res 1, [hl]
xor a
ld [$cf17], a
ld [$cc57], a
ld [$cf10], a
ld [$cd3a], a
ld [$cd38], a
ld [$ccd3], a
ret
PointerTable_1a442: ; 1a442 (6:6442)
dw Func_1a44c
dw Func_1a485
dw Func_1a4a1
dw Func_1a4a6
dw Func_1a4f4
Func_1a44c: ; 1a44c (6:644c)
ld a, [W_XCOORD] ; $d362
sub $a
ld [$cca1], a
jr z, .asm_1a475
ld b, $0
ld c, a
ld hl, $cc97
ld a, $80
call FillMemory
ld [hl], $ff
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
ld de, $cc97
call MoveSprite
ld a, $1
ld [$cf10], a
jr .asm_1a47a
.asm_1a475
ld a, $3
ld [$cf10], a
.asm_1a47a
ld hl, W_FLAGS_D733
set 1, [hl]
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
ret
Func_1a485: ; 1a485 (6:6485)
ld a, [$d730]
bit 0, a
ret nz
ld a, [$cca1]
ld [$cd38], a
ld [$ff00+$95], a
ld a, $23
call Predef
call Func_3486
ld a, $2
ld [$cf10], a
ret
Func_1a4a1: ; 1a4a1 (6:64a1)
ld a, [$cd38]
and a
ret nz
Func_1a4a6: ; 1a4a6 (6:64a6)
xor a
ld [$cd3b], a
ld a, [$cf13]
swap a
ld [$cf17], a
xor a
ld [$c206], a
ld hl, $ccd3
ld de, RLEList_1a4e9
call DecodeRLEList
dec a
ld [$cd38], a
ld hl, $cc97
ld de, RLEList_1a4dc
call DecodeRLEList
ld hl, $d72e
res 7, [hl]
ld hl, $d730
set 7, [hl]
ld a, $4
ld [$cf10], a
ret
RLEList_1a4dc: ; 1a4dc (6:64dc)
db $00, $05
db $80, $01
db $00, $05
db $C0, $03
db $40, $01
db $E0, $01
db $FF
RLEList_1a4e9: ; 1a4e9 (6:64e9)
db $40, $02
db $10, $03
db $80, $05
db $20, $01
db $80, $06
db $FF
Func_1a4f4: ; 1a4f4 (6:64f4)
ld a, [$cd38]
and a
ret nz
ld a, $0
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld hl, $d730
res 7, [hl]
ld hl, $d72e
res 7, [hl]
jp Func_314e
PointerTable_1a510: ; 1a510 (6:6510)
dw Func_1a514
dw Func_1a56b
Func_1a514: ; 1a514 (6:6514)
ld a, Bank(Func_9876)
ld [$c0ef], a
ld [$c0f0], a
ld a, $e1
ld [$c0ee], a
call PlaySound
ld a, [$cf13]
swap a
ld [$cf17], a
call Func_3486
ld hl, $ccd3
ld de, RLEList_1a559
call DecodeRLEList
dec a
ld [$cd38], a
xor a
ld [$d12f], a
ld a, $4f
call Predef
ld hl, $cc97
ld de, RLEList_1a562
call DecodeRLEList
ld hl, $d72e
res 7, [hl]
ld a, $1
ld [$cf10], a
ret
RLEList_1a559: ; 1a559 (6:6559)
db $00, $01
db $40, $03
db $20, $0D
db $40, $06
db $FF
RLEList_1a562: ; 1a562 (6:6562)
db $40, $06
db $80, $0D
db $40, $03
db $80, $01
db $FF
Func_1a56b: ; 1a56b (6:656b)
ld a, [$cd38]
and a
ret nz
ld hl, $d730
res 7, [hl]
ld hl, $d72e
res 7, [hl]
jp Func_314e
PointerTable_1a57d: ; 1a57d (6:657d)
dw Func_1a581
dw Func_1a56b
Func_1a581: ; 1a581 (6:6581)
ld a, Bank(Func_9876)
ld [$c0ef], a
ld [$c0f0], a
ld a, $e1
ld [$c0ee], a
call PlaySound
ld a, [$cf13]
swap a
ld [$cf17], a
xor a
ld [$c206], a
ld hl, $ccd3
ld de, RLEList_1a5cd
call DecodeRLEList
dec a
ld [$cd38], a
ld a, $1
ld [$d12f], a
ld a, $4f
call Predef
ld hl, $cc97
ld de, RLEList_1a5da
call DecodeRLEList
ld hl, $d72e
res 7, [hl]
ld hl, $d730
set 7, [hl]
ld a, $1
ld [$cf10], a
ret
RLEList_1a5cd: ; 1a5cd (6:65cd)
db $00, $01
db $10, $02
db $80, $05
db $20, $0B
db $40, $05
db $20, $0F
db $FF
RLEList_1a5da: ; 1a5da (6:65da)
db $00, $02
db $80, $0F
db $40, $05
db $80, $0B
db $00, $05
db $C0, $03
db $FF
; XXX why would this function want to return on POKEMONTOWER_7?
Func_1a5e7: ; 1a5e7 (6:65e7)
ld a, [W_CURMAP] ; $d35e
cp POKEMONTOWER_7
ret z
ld hl, RivalIDs ; $6605
ld a, [wEngagedTrainerClass]
ld b, a
.loop
ld a, [hli]
cp $ff
jr z, .notRival
cp b
ret z
jr .loop
.notRival
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp SetSpriteMovementBytesToFF
RivalIDs: ; 1a605 (6:6605)
db SONY1 + $c8
db SONY2 + $c8
db SONY3 + $c8
db $ff
Func_1a609: ; 1a609 (6:6609)
push de
ld hl, DoorTileIDPointers ; $662c
ld a, [W_CURMAPTILESET] ; $d367
ld de, $3
call IsInArray
pop de
jr nc, .asm_1a62a
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
ld b, a
.asm_1a621
ld a, [hli]
and a
jr z, .asm_1a62a
cp b
jr nz, .asm_1a621
scf
ret
.asm_1a62a
and a
ret
DoorTileIDPointers: ; 1a62c (6:662c)
db $00
dw Tileset00DoorTileIDs
db $03
dw Tileset03DoorTileIDs
db $02
dw Tileset02DoorTileIDs
db $08
dw Tileset08DoorTileIDs
db $09
dw TilesetMuseumDoorTileIDs
db $0a
dw TilesetMuseumDoorTileIDs
db $0c
dw TilesetMuseumDoorTileIDs
db $0d
dw Tileset0DDoorTileIDs
db $12
dw Tileset12DoorTileIDs
db $13
dw Tileset13DoorTileIDs
db $14
dw Tileset14DoorTileIDs
db $16
dw Tileset16DoorTileIDs
db $17
dw Tileset17DoorTileIDs
db $ff
Tileset00DoorTileIDs: ; 1a654 (6:6654)
db $1B,$58,$00
Tileset03DoorTileIDs: ; 1a657 (6:6657)
db $3a,$00
Tileset02DoorTileIDs: ; 1a659 (6:6659)
db $5e,$00
Tileset08DoorTileIDs: ; 1a65b (6:665b)
db $54,$00
TilesetMuseumDoorTileIDs: ; 1a65d (6:665d)
db $3b,$00
Tileset0DDoorTileIDs: ; 1a65f (6:665f)
db $1e,$00
Tileset12DoorTileIDs: ; 1a661 (6:6661)
db $1c,$38,$1a,$00
Tileset13DoorTileIDs: ; 1a665 (6:6665)
db $1a,$1c,$53,$00
Tileset14DoorTileIDs: ; 1a669 (6:6669)
db $34,$00
Tileset16DoorTileIDs: ; 1a66b (6:666b)
db $43,$58,$1b,$00
Tileset17DoorTileIDs: ; 1a66f (6:666f)
db $3b,$1b,$00
Func_1a672: ; 1a672 (6:6672)
ld a, [$d736]
bit 6, a
ret nz
ld a, [W_CURMAPTILESET] ; $d367
and a
ret nz
ld a, $35
call Predef ; indirect jump to Func_c586 (c586 (3:4586))
ld a, [$c109]
ld b, a
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
ld c, a
ld a, [$cfc6]
ld d, a
ld hl, DataTable_1a6cf ; $66cf
.asm_1a691
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_1a6a4
ld a, [hli]
cp c
jr nz, .asm_1a6a5
ld a, [hli]
cp d
jr nz, .asm_1a6a6
ld a, [hl]
ld e, a
jr .asm_1a6a9
.asm_1a6a4
inc hl
.asm_1a6a5
inc hl
.asm_1a6a6
inc hl
jr .asm_1a691
.asm_1a6a9
ld a, [H_CURRENTPRESSEDBUTTONS]
and e
ret z
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
set 6, [hl]
call Func_3486
ld a, e
ld [$ccd3], a
ld [$ccd4], a
ld a, $2
ld [$cd38], a
call Func_1a6f0
ld a, $a2
call PlaySound
ret
DataTable_1a6cf: ; 1a6cf (6:66cf)
db $00,$2C,$37,$80
db $00,$39,$36,$80
db $00,$39,$37,$80
db $08,$2C,$27,$20
db $08,$39,$27,$20
db $0C,$2C,$0D,$10
db $0C,$2C,$1D,$10
db $0C,$39,$0D,$10
db $FF
Func_1a6f0: ; 1a6f0 (6:66f0)
ld hl, $8ff0
ld de, LedgeHoppingShadow ; $6708
ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
call CopyVideoDataDouble
ld a, $9
ld bc, $5448 ; b, c = y, x coordinates of shadow
ld de, LedgeHoppingShadowOAM ; $6710
call WriteOAMBlock
ret
LedgeHoppingShadow: ; 1a708 (6:6708)
INCBIN "gfx/ledge_hopping_shadow.1bpp"
LedgeHoppingShadowOAM: ; 1a710 (6:6710)
db $FF,$10,$FF,$20
db $FF,$40,$FF,$60
SECTION "bank7",ROMX,BANK[$7]
CinnabarIsland_h: ; 0x1c000 to 0x1c022 (34 bytes) (bank=7) (id=8)
db $00 ; tileset
db CINNABAR_ISLAND_HEIGHT, CINNABAR_ISLAND_WIDTH ; dimensions (y, x)
dw CinnabarIslandBlocks, CinnabarIslandTextPointers, CinnabarIslandScript ; blocks, texts, scripts
db NORTH | EAST ; connections
NORTH_MAP_CONNECTION ROUTE_21, ROUTE_21_WIDTH, ROUTE_21_HEIGHT, 0, 0, ROUTE_21_WIDTH, Route21Blocks
EAST_MAP_CONNECTION ROUTE_20, ROUTE_20_WIDTH, 0, 0, ROUTE_20_HEIGHT, Route20Blocks, CINNABAR_ISLAND_WIDTH
dw CinnabarIslandObject ; objects
CinnabarIslandObject: ; 0x1c022 (size=71)
db $43 ; border tile
db $5 ; warps
db $3, $6, $1, MANSION_1
db $3, $12, $0, CINNABAR_GYM
db $9, $6, $0, CINNABAR_LAB_1
db $b, $b, $0, CINNABAR_POKECENTER
db $b, $f, $0, CINNABAR_MART
db $5 ; signs
db $5, $9, $3 ; CinnabarIslandText3
db $b, $10, $4 ; MartSignText
db $b, $c, $5 ; PokeCenterSignText
db $b, $9, $6 ; CinnabarIslandText6
db $3, $d, $7 ; CinnabarIslandText7
db $2 ; people
db SPRITE_GIRL, $5 + 4, $c + 4, $fe, $2, $1 ; person
db SPRITE_GAMBLER, $6 + 4, $e + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $a, $3, $6 ; MANSION_1
EVENT_DISP $a, $3, $12 ; CINNABAR_GYM
EVENT_DISP $a, $9, $6 ; CINNABAR_LAB_1
EVENT_DISP $a, $b, $b ; CINNABAR_POKECENTER
EVENT_DISP $a, $b, $f ; CINNABAR_MART
CinnabarIslandBlocks: ; 1c069 (7:4069)
INCBIN "maps/cinnabarisland.blk"
Route1_h: ; 0x1c0c3 to 0x1c0e5 (34 bytes) (bank=7) (id=12)
db $00 ; tileset
db ROUTE_1_HEIGHT, ROUTE_1_WIDTH ; dimensions (y, x)
dw Route1Blocks, Route1TextPointers, Route1Script ; blocks, texts, scripts
db NORTH | SOUTH ; connections
NORTH_MAP_CONNECTION VIRIDIAN_CITY, VIRIDIAN_CITY_WIDTH, VIRIDIAN_CITY_HEIGHT, -3, 2, VIRIDIAN_CITY_WIDTH - 4, ViridianCityBlocks
SOUTH_MAP_CONNECTION PALLET_TOWN, PALLET_TOWN_WIDTH, 0, 0, PALLET_TOWN_WIDTH, PalletTownBlocks, ROUTE_1_WIDTH, ROUTE_1_HEIGHT
dw Route1Object ; objects
Route1Object: ; 0x1c0e5 (size=19)
db $b ; border tile
db $0 ; warps
db $1 ; signs
db $1b, $9, $3 ; Route1Text3
db $2 ; people
db SPRITE_BUG_CATCHER, $18 + 4, $5 + 4, $fe, $1, $1 ; person
db SPRITE_BUG_CATCHER, $d + 4, $f + 4, $fe, $2, $2 ; person
; warp-to (unused)
EVENT_DISP $4, $7, $2
Route1Blocks: ; 1c0fc (7:40fc)
INCBIN "maps/route1.blk"
UndergroundPathEntranceRoute8Blocks: ; 1c1b0 (7:41b0)
INCBIN "maps/undergroundpathentranceroute8.blk"
OaksLabBlocks: ; 1c1c0 (7:41c0)
INCBIN "maps/oakslab.blk"
Route16HouseBlocks: ; 1c1de (7:41de)
Route2HouseBlocks: ; 1c1de (7:41de)
SaffronHouse1Blocks: ; 1c1de (7:41de)
SaffronHouse2Blocks: ; 1c1de (7:41de)
VermilionHouse1Blocks: ; 1c1de (7:41de)
NameRaterBlocks: ; 1c1de (7:41de)
LavenderHouse1Blocks: ; 1c1de (7:41de)
LavenderHouse2Blocks: ; 1c1de (7:41de)
CeruleanHouseBlocks: ; 1c1de (7:41de)
PewterHouse1Blocks: ; 1c1de (7:41de)
PewterHouse2Blocks: ; 1c1de (7:41de)
ViridianHouseBlocks: ; 0x1c1de 41DE size=16
INCBIN "maps/viridianhouse.blk"
CeladonMansion5Blocks: ; 1c1ee (7:41ee)
SchoolBlocks: ; 0x1c1ee 41EE size=16
INCBIN "maps/school.blk"
CeruleanHouseTrashedBlocks: ; 0x1c1fe size=16
INCBIN "maps/ceruleanhousetrashed.blk"
DiglettsCaveEntranceRoute11Blocks: ; 1c20e (7:420e)
DiglettsCaveRoute2Blocks: ; 0x1c20e size=16
INCBIN "maps/diglettscaveroute2.blk"
MonsterNames: ; 1c21e (7:421e)
db "RHYDON@@@@"
db "KANGASKHAN"
db "NIDORAN♂@@"
db "CLEFAIRY@@"
db "SPEAROW@@@"
db "VOLTORB@@@"
db "NIDOKING@@"
db "SLOWBRO@@@"
db "IVYSAUR@@@"
db "EXEGGUTOR@"
db "LICKITUNG@"
db "EXEGGCUTE@"
db "GRIMER@@@@"
db "GENGAR@@@@"
db "NIDORAN♀@@"
db "NIDOQUEEN@"
db "CUBONE@@@@"
db "RHYHORN@@@"
db "LAPRAS@@@@"
db "ARCANINE@@"
db "MEW@@@@@@@"
db "GYARADOS@@"
db "SHELLDER@@"
db "TENTACOOL@"
db "GASTLY@@@@"
db "SCYTHER@@@"
db "STARYU@@@@"
db "BLASTOISE@"
db "PINSIR@@@@"
db "TANGELA@@@"
db "MISSINGNO."
db "MISSINGNO."
db "GROWLITHE@"
db "ONIX@@@@@@"
db "FEAROW@@@@"
db "PIDGEY@@@@"
db "SLOWPOKE@@"
db "KADABRA@@@"
db "GRAVELER@@"
db "CHANSEY@@@"
db "MACHOKE@@@"
db "MR.MIME@@@"
db "HITMONLEE@"
db "HITMONCHAN"
db "ARBOK@@@@@"
db "PARASECT@@"
db "PSYDUCK@@@"
db "DROWZEE@@@"
db "GOLEM@@@@@"
db "MISSINGNO."
db "MAGMAR@@@@"
db "MISSINGNO."
db "ELECTABUZZ"
db "MAGNETON@@"
db "KOFFING@@@"
db "MISSINGNO."
db "MANKEY@@@@"
db "SEEL@@@@@@"
db "DIGLETT@@@"
db "TAUROS@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "FARFETCH'D"
db "VENONAT@@@"
db "DRAGONITE@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "DODUO@@@@@"
db "POLIWAG@@@"
db "JYNX@@@@@@"
db "MOLTRES@@@"
db "ARTICUNO@@"
db "ZAPDOS@@@@"
db "DITTO@@@@@"
db "MEOWTH@@@@"
db "KRABBY@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "VULPIX@@@@"
db "NINETALES@"
db "PIKACHU@@@"
db "RAICHU@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "DRATINI@@@"
db "DRAGONAIR@"
db "KABUTO@@@@"
db "KABUTOPS@@"
db "HORSEA@@@@"
db "SEADRA@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "SANDSHREW@"
db "SANDSLASH@"
db "OMANYTE@@@"
db "OMASTAR@@@"
db "JIGGLYPUFF"
db "WIGGLYTUFF"
db "EEVEE@@@@@"
db "FLAREON@@@"
db "JOLTEON@@@"
db "VAPOREON@@"
db "MACHOP@@@@"
db "ZUBAT@@@@@"
db "EKANS@@@@@"
db "PARAS@@@@@"
db "POLIWHIRL@"
db "POLIWRATH@"
db "WEEDLE@@@@"
db "KAKUNA@@@@"
db "BEEDRILL@@"
db "MISSINGNO."
db "DODRIO@@@@"
db "PRIMEAPE@@"
db "DUGTRIO@@@"
db "VENOMOTH@@"
db "DEWGONG@@@"
db "MISSINGNO."
db "MISSINGNO."
db "CATERPIE@@"
db "METAPOD@@@"
db "BUTTERFREE"
db "MACHAMP@@@"
db "MISSINGNO."
db "GOLDUCK@@@"
db "HYPNO@@@@@"
db "GOLBAT@@@@"
db "MEWTWO@@@@"
db "SNORLAX@@@"
db "MAGIKARP@@"
db "MISSINGNO."
db "MISSINGNO."
db "MUK@@@@@@@"
db "MISSINGNO."
db "KINGLER@@@"
db "CLOYSTER@@"
db "MISSINGNO."
db "ELECTRODE@"
db "CLEFABLE@@"
db "WEEZING@@@"
db "PERSIAN@@@"
db "MAROWAK@@@"
db "MISSINGNO."
db "HAUNTER@@@"
db "ABRA@@@@@@"
db "ALAKAZAM@@"
db "PIDGEOTTO@"
db "PIDGEOT@@@"
db "STARMIE@@@"
db "BULBASAUR@"
db "VENUSAUR@@"
db "TENTACRUEL"
db "MISSINGNO."
db "GOLDEEN@@@"
db "SEAKING@@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "PONYTA@@@@"
db "RAPIDASH@@"
db "RATTATA@@@"
db "RATICATE@@"
db "NIDORINO@@"
db "NIDORINA@@"
db "GEODUDE@@@"
db "PORYGON@@@"
db "AERODACTYL"
db "MISSINGNO."
db "MAGNEMITE@"
db "MISSINGNO."
db "MISSINGNO."
db "CHARMANDER"
db "SQUIRTLE@@"
db "CHARMELEON"
db "WARTORTLE@"
db "CHARIZARD@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "ODDISH@@@@"
db "GLOOM@@@@@"
db "VILEPLUME@"
db "BELLSPROUT"
db "WEEPINBELL"
db "VICTREEBEL"
Func_1c98a: ; 1c98a (7:498a)
call ClearScreen
call GoPAL_SET_CF1C
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
ld hl, UnnamedText_1c9c1 ; $49c1
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $7
ld [$d12c], a
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [wCurrentMenuItem] ; $cc26
and a
jp z, InitGame
ld b, BANK(Func_73b6a)
ld hl, Func_73b6a
call Bankswitch ; indirect jump to Func_73b6a (73b6a (1c:7b6a))
jp InitGame
UnnamedText_1c9c1: ; 1c9c1 (7:49c1)
TX_FAR _UnnamedText_1c9c1
db "@"
Func_1c9c6: ; 1c9c6 (7:49c6)
ld hl, UnnamedText_1ca14 ; $4a14
call PrintText
ld hl, $cf7b
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
ld a, [wListScrollOffset] ; $cc36
push af
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld [$cf93], a
ld a, $4
ld [wListMenuID], a ; $cf94
call DisplayListMenuID
pop bc
ld a, b
ld [wListScrollOffset], a ; $cc36
ret c
ld hl, $d126
set 7, [hl]
ld hl, $cc5b
ld a, [wWhichPokemon] ; $cf92
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
ld hl, $d3af
call Func_1ca0d
Func_1ca0d: ; 1ca0d (7:4a0d)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
UnnamedText_1ca14: ; 1ca14 (7:4a14)
TX_FAR _UnnamedText_1ca14
db "@"
CinnabarIslandScript: ; 1ca19 (7:4a19)
call EnableAutoTextBoxDrawing
ld hl, $d126
set 5, [hl]
ld hl, $d796
res 0, [hl]
ld hl, $d7a3
res 1, [hl]
ld hl, CinnabarIslandScriptPointers
ld a, [W_CINNABARISLANDCURSCRIPT]
jp CallFunctionInTable
CinnabarIslandScriptPointers: ; 1ca34 (7:4a34)
dw CinnabarIslandScript0
dw CinnabarIslandScript1
CinnabarIslandScript0: ; 1ca38 (7:4a38)
ld b, $2b
call IsItemInBag
ret nz
ld a, [$d361]
cp $4
ret nz
ld a, [$d362]
cp $12
ret nz
ld a, $8
ld [$d528], a
ld a, $8
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $1
ld [$cd38], a
ld a, $80
ld [$ccd3], a
call Func_3486
xor a
ld [$c109], a
ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [W_CINNABARISLANDCURSCRIPT], a
ret
CinnabarIslandScript1: ; 1ca73 (7:4a73)
ld a, [$cd38]
and a
ret nz
call Delay3
ld a, $0
ld [W_CINNABARISLANDCURSCRIPT], a
ret
CinnabarIslandTextPointers: ; 1ca81 (7:4a81)
dw CinnabarIslandText1
dw CinnabarIslandText2
dw CinnabarIslandText3
dw MartSignText
dw PokeCenterSignText
dw CinnabarIslandText6
dw CinnabarIslandText7
dw CinnabarIslandText8
CinnabarIslandText8: ; 1ca91 (7:4a91)
TX_FAR _CinnabarIslandText8
db "@"
CinnabarIslandText1: ; 1ca96 (7:4a96)
TX_FAR _CinnabarIslandText1
db "@"
CinnabarIslandText2: ; 1ca9b (7:4a9b)
TX_FAR _CinnabarIslandText2
db "@"
CinnabarIslandText3: ; 1caa0 (7:4aa0)
TX_FAR _CinnabarIslandText3
db "@"
CinnabarIslandText6: ; 1caa5 (7:4aa5)
TX_FAR _CinnabarIslandText6
db "@"
CinnabarIslandText7: ; 1caaa (7:4aaa)
TX_FAR _CinnabarIslandText7
db "@"
Route1Script: ; 1caaf (7:4aaf)
jp EnableAutoTextBoxDrawing
Route1TextPointers: ; 1cab2 (7:4ab2)
dw Route1Text1
dw Route1Text2
dw Route1Text3
Route1Text1: ; 1cab8 (7:4ab8)
db $08 ; asm
ld hl, $d7bf
bit 0, [hl]
set 0, [hl]
jr nz, .asm_02840 ; 0x1cac0
ld hl, Route1ViridianMartSampleText
call PrintText
ld bc, (POTION << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, UnnamedText_1cae8 ; $4ae8
jr .asm_46d43 ; 0x1cad3
.BagFull
ld hl, UnnamedText_1caf3 ; $4af3
jr .asm_46d43 ; 0x1cad8
.asm_02840 ; 0x1cada
ld hl, UnnamedText_1caee ; $4aee
.asm_46d43 ; 0x1cadd
call PrintText
jp TextScriptEnd
Route1ViridianMartSampleText: ; 1cae3 (7:4ae3)
TX_FAR _Route1ViridianMartSampleText
db "@"
UnnamedText_1cae8: ; 1cae8 (7:4ae8)
TX_FAR _UnnamedText_1cae8
db $0b,"@"
UnnamedText_1caee: ; 1caee (7:4aee)
TX_FAR _UnnamedText_1caee
db "@"
UnnamedText_1caf3: ; 1caf3 (7:4af3)
TX_FAR _UnnamedText_1caf3
db "@"
Route1Text2: ; 1caf8 (7:4af8)
TX_FAR _Route1Text2
db "@"
Route1Text3: ; 1cafd (7:4afd)
TX_FAR _Route1Text3
db "@"
OaksLab_h: ; 0x1cb02 to 0x1cb0e (12 bytes) (bank=7) (id=40)
db $05 ; tileset
db OAKS_LAB_HEIGHT, OAKS_LAB_WIDTH ; dimensions (y, x)
dw OaksLabBlocks, OaksLabTextPointers, OaksLabScript ; blocks, texts, scripts
db $00 ; connections
dw OaksLabObject ; objects
OaksLabScript: ; 1cb0e (7:4b0e)
ld a, [$d74b]
bit 6, a
call nz, OaksLabScript_1d076
ld a, $1
ld [$cf0c], a
xor a
ld [$cc3c], a
ld hl, OaksLabScriptPointers
ld a, [W_OAKSLABCURSCRIPT]
jp CallFunctionInTable
OaksLabScriptPointers: ; 1cb28 (7:4b28)
dw OaksLabScript0
dw OaksLabScript1
dw OaksLabScript2
dw OaksLabScript3
dw OaksLabScript4
dw OaksLabScript5
dw OaksLabScript6
dw OaksLabScript7
dw OaksLabScript8
dw OaksLabScript9
dw OaksLabScript10
dw OaksLabScript11
dw OaksLabScript12
dw OaksLabScript13
dw OaksLabScript14
dw OaksLabScript15
dw OaksLabScript16
dw OaksLabScript17
dw OaksLabScript18
OaksLabScript0: ; 1cb4e (7:4b4e)
ld a, [$d74b]
bit 7, a
ret z
ld a, [$cf10]
and a
ret nz
ld a, $31
ld [$cc4d], a
ld a, $15
call Predef
ld hl, $d72e
res 4, [hl]
ld a, $1
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript1: ; 1cb6e (7:4b6e)
ld a, $8
ld [$ff00+$8c], a
ld de, OakEntryMovement
call MoveSprite
ld a, $2
ld [W_OAKSLABCURSCRIPT], a
ret
OakEntryMovement: ; 1cb7e (7:4b7e)
db $40,$40,$40,$FF
OaksLabScript2: ; 1cb82 (7:4b82)
ld a, [$d730]
bit 0, a
ret nz
ld a, $31
ld [$cc4d], a
ld a, $11
call Predef
ld a, $2e
ld [$cc4d], a
ld a, $15
call Predef
ld a, $3
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript3: ; 1cba2 (7:4ba2)
call Delay3
ld hl, $ccd3
ld de, PlayerEntryMovementRLE
call DecodeRLEList
dec a
ld [$cd38], a
call Func_3486
ld a, $1
ld [$ff00+$8c], a
xor a
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $5
ld [$ff00+$8c], a
xor a
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $4
ld [W_OAKSLABCURSCRIPT], a
ret
PlayerEntryMovementRLE: ; 1cbcf (7:4bcf)
db $40, $8, $ff
OaksLabScript4: ; 1cbd2 (7:4bd2)
ld a, [$cd38]
and a
ret nz
ld hl, $d747
set 0, [hl]
ld hl, $d74b
set 0, [hl]
ld a, $1
ld [$ff00+$8c], a
ld a, $4
ld [$ff00+$8d], a
call Func_34a6 ; face object
call UpdateSprites
ld hl, W_FLAGS_D733
res 1, [hl]
call Func_2307
ld a, $5
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript5: ; 1cbfd (7:4bfd)
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
ld a, $11
ld [$ff00+$8c], a
call DisplayTextID
call Delay3
ld a, $12
ld [$ff00+$8c], a
call DisplayTextID
call Delay3
ld a, $13
ld [$ff00+$8c], a
call DisplayTextID
call Delay3
ld a, $14
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $d74b
set 1, [hl]
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $6
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript6: ; 1cc36 (7:4c36)
ld a, [W_YCOORD]
cp $6
ret nz
ld a, $5
ld [$ff00+$8c], a
xor a
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $1
ld [$ff00+$8c], a
xor a
ld [$ff00+$8d], a
call Func_34a6 ; face object
call UpdateSprites
ld a, $c
ld [$ff00+$8c], a
call DisplayTextID
ld a, $1
ld [$cd38], a
ld a, $40
ld [$ccd3], a
call Func_3486
ld a, $8
ld [$d528], a
ld a, $7
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript7: ; 1cc72 (7:4c72)
ld a, [$cd38]
and a
ret nz
call Delay3
ld a, $6
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript8: ; 1cc80 (7:4c80)
ld a, [W_PLAYERSTARTER]
cp CHARMANDER
jr z, .Charmander ; 0x1cc85 $6
cp SQUIRTLE
jr z, .Squirtle ; 0x1cc89 $1d
jr .Bulbasaur ; 0x1cc8b $38
.Charmander
ld de, .MiddleBallMovement1
ld a, [W_YCOORD]
cp $4 ; is the player standing below the table?
jr z, .asm_1ccf3 ; 0x1cc95 $5c
ld de, .MiddleBallMovement2
jr .asm_1ccf3 ; 0x1cc9a $57
.MiddleBallMovement1
db 0,0,$C0,$C0,$C0,$40,$FF
.MiddleBallMovement2
db 0,$C0,$C0,$C0,$FF
.Squirtle
ld de, .RightBallMovement1
ld a, [W_YCOORD]
cp $4 ; is the player standing below the table?
jr z, .asm_1ccf3 ; 0x1ccb0 $41
ld de, .RightBallMovement2
jr .asm_1ccf3 ; 0x1ccb5 $3c
.RightBallMovement1
db 0,0,$C0,$C0,$C0,$C0,$40,$FF
.RightBallMovement2
db 0,$C0,$C0,$C0,$C0,$FF
.Bulbasaur
ld de, .LeftBallMovement1
ld a, [W_XCOORD]
cp $9 ; is the player standing to the right of the table?
jr nz, .asm_1ccf3 ; 0x1cccd $24
push hl
ld a, $1
ld [$ff00+$8c], a
ld a, $4
ld [$ff00+$8b], a
call Func_34fc
push hl
ld [hl], $4c
inc hl
inc hl
ld [hl], $0
pop hl
inc h
ld [hl], $8
inc hl
ld [hl], $9
ld de, .LeftBallMovement2 ; the rival is not currently onscreen, so account for that
pop hl
jr .asm_1ccf3 ; 0x1cced $4
.LeftBallMovement1
db $00,$C0 ; not yet terminated!
.LeftBallMovement2
db $C0,$FF
.asm_1ccf3
ld a, $1
ld [$ff00+$8c], a
call MoveSprite
ld a, $9
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript9: ; 1cd00 (7:4d00)
ld a, [$d730]
bit 0, a
ret nz
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$ff00+$8c], a
ld a, $4
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $d
ld [$ff00+$8c], a
call DisplayTextID
ld a, [$cd3e]
cp $2
jr nz, .asm_1cd28 ; 0x1cd22 $4
ld a, $2b
jr .asm_1cd32 ; 0x1cd26 $a
.asm_1cd28
cp $3
jr nz, .asm_1cd30 ; 0x1cd2a $4
ld a, $2c
jr .asm_1cd32 ; 0x1cd2e $2
.asm_1cd30
ld a, $2d
.asm_1cd32
ld [$cc4d], a
ld a, $11
call Predef
call Delay3
ld a, [$cd3d]
ld [W_RIVALSTARTER], a
ld [$cf91], a
ld [$d11e], a
call GetMonName
ld a, $1
ld [$ff00+$8c], a
ld a, $4
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $e
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $d74b
set 2, [hl]
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $a
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript10: ; 1cd6d (7:4d6d)
ld a, [W_YCOORD]
cp $6
ret nz
ld a, $1
ld [$ff00+$8c], a
xor a
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $8
ld [$d528], a
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic ; play music
ld a, $f
ld [$ff00+$8c], a
call DisplayTextID
ld a, $1
ld [$ff00+$9b], a
ld a, $1
swap a
ld [$ff00+$95], a
ld a, $22
call Predef
ld a, [$ff00+$95]
dec a
ld [$ff00+$95], a
ld a, $20
call Predef
ld de, $cc97
ld a, $1
ld [$ff00+$8c], a
call MoveSprite
ld a, $b
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript11: ; 1cdb9 (7:4db9)
ld a, [$d730]
bit 0, a
ret nz
; define which team rival uses, and fight it
ld a, SONY1 + $C8
ld [W_CUROPPONENT], a
ld a, [W_RIVALSTARTER]
cp SQUIRTLE
jr nz, .NotSquirtle ; 0x1cdc9 $4
ld a, $1
jr .done ; 0x1cdcd $a
.NotSquirtle
cp BULBASAUR
jr nz, .Charmander ; 0x1cdd1 $4
ld a, $2
jr .done ; 0x1cdd5 $2
.Charmander
ld a, $3
.done
ld [W_TRAINERNO], a
ld a, $1
ld [$cf13], a
call Func_32ef
ld hl, UnnamedText_1d3be
ld de, UnnamedText_1d3c3
call PreBattleSaveRegisters
ld hl, $d72d
set 6, [hl]
set 7, [hl]
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $8
ld [$d528], a
ld a, $c
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript12: ; 1ce03 (7:4e03)
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $8
ld [$d528], a
call UpdateSprites
ld a, $1
ld [$cf13], a
call Func_32f9
ld a, $1
ld [$ff00+$8c], a
xor a
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $7
call Predef
ld hl, $d74b
set 3, [hl]
ld a, $d
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript13: ; 1ce32 (7:4e32)
ld c, $14
call DelayFrames
ld a, $10
ld [$ff00+$8c], a
call DisplayTextID
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $1
ld [$ff00+$8c], a
ld de, .RivalExitMovement
call MoveSprite
ld a, [W_XCOORD]
cp $4
; move left or right depending on where the player is standing
jr nz, .asm_1ce5b ; 0x1ce55 $4
ld a, $c0
jr .asm_1ce5d ; 0x1ce59 $2
.asm_1ce5b
ld a, $80
.asm_1ce5d
ld [$cc5b], a
ld a, $e
ld [W_OAKSLABCURSCRIPT], a
ret
.RivalExitMovement
db $E0,$00,$00,$00,$00,$00,$FF
OaksLabScript14: ; 1ce6d (7:4e6d)
ld a, [$d730]
bit 0, a
jr nz, .asm_1ce8c ; 0x1ce72 $18
ld a, $2a
ld [$cc4d], a
ld a, $11
call Predef
xor a
ld [wJoypadForbiddenButtonsMask], a
call Func_2307 ; reset to map music
ld a, $12
ld [W_OAKSLABCURSCRIPT], a
jr .done ; 0x1ce8a $23
.asm_1ce8c
ld a, [$cf0f]
cp $5
jr nz, .asm_1cea8 ; 0x1ce91 $15
ld a, [$d362]
cp $4
jr nz, .asm_1cea1 ; 0x1ce98 $7
ld a, $c
ld [$c109], a
jr .done ; 0x1ce9f $e
.asm_1cea1
ld a, $8
ld [$c109], a
jr .done ; 0x1cea6 $7
.asm_1cea8
cp $4
ret nz
xor a
ld [$c109], a
.done
ret
OaksLabScript15: ; 1ceb0 (7:4eb0)
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
call EnableAutoTextBoxDrawing
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $15
ld [$ff00+$8c], a
call DisplayTextID
call OaksLabScript_1d02b
ld a, $2a
ld [$cc4d], a
ld a, $15
call Predef
ld a, [$cd37]
ld [$d157], a
ld b, $0
ld c, a
ld hl, $cc97
ld a, $40
call FillMemory
ld [hl], $ff
ld a, $1
ld [$ff00+$8c], a
ld de, $cc97
call MoveSprite
ld a, $10
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript_1cefd ; 1cefd (7:4efd)
ld a, $1
ld [$ff00+$8c], a
ld a, $4
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $8
ld [$ff00+$8c], a
xor a
ld [$ff00+$8d], a
jp Func_34a6 ; face object
OaksLabScript16: ; 1cf12 (7:4f12)
ld a, [$d730]
bit 0, a
ret nz
call EnableAutoTextBoxDrawing
call Func_2307
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
call OaksLabScript_1cefd
ld a, $16
ld [$ff00+$8c], a
call DisplayTextID
call DelayFrame
call OaksLabScript_1cefd
ld a, $17
ld [$ff00+$8c], a
call DisplayTextID
call DelayFrame
call OaksLabScript_1cefd
ld a, $18
ld [$ff00+$8c], a
call DisplayTextID
call DelayFrame
ld a, $19
ld [$ff00+$8c], a
call DisplayTextID
call Delay3
ld a, $2f
ld [$cc4d], a
ld a, $11
call Predef
ld a, $30
ld [$cc4d], a
ld a, $11
call Predef
call OaksLabScript_1cefd
ld a, $1a
ld [$ff00+$8c], a
call DisplayTextID
ld a, $1
ld [$ff00+$8c], a
ld a, $c
ld [$ff00+$8d], a
call Func_34a6 ; face object
call Delay3
ld a, $1b
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $d74b
set 5, [hl]
ld hl, $d74e
set 0, [hl]
ld a, $1
ld [$cc4d], a
ld a, $11
call Predef
ld a, $2
ld [$cc4d], a
ld a, $15
call Predef
ld a, [$d157]
ld b, $0
ld c, a
ld hl, $cc97
xor a
call FillMemory
ld [hl], $ff
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $1
ld [$ff00+$8c], a
ld de, $cc97
call MoveSprite
ld a, $11
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript17: ; 1cfd4 (7:4fd4)
ld a, [$d730]
bit 0, a
ret nz
call Func_2307
ld a, $2a
ld [$cc4d], a
ld a, $11
call Predef
ld hl, $d7eb
set 0, [hl]
res 1, [hl]
set 7, [hl]
ld a, $22
ld [$cc4d], a
ld a, $15
call Predef
ld a, $5
ld [W_PALLETTOWNCURSCRIPT], a
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $12
ld [W_OAKSLABCURSCRIPT], a
ret
OaksLabScript18: ; 1d009 (7:5009)
ret
OaksLabScript_1d00a: ; 1d00a (7:500a)
ld hl, wBagItems
ld bc, $0000
.asm_1d010
ld a, [hli]
cp $ff
ret z
cp OAKS_PARCEL
jr z, .GotParcel ; 0x1d016 $4
inc hl
inc c
jr .asm_1d010 ; 0x1d01a $f4
.GotParcel
ld hl, $d31d
ld a, c
ld [wWhichPokemon], a
ld a, $1
ld [$cf96], a
jp RemoveItemFromInventory
OaksLabScript_1d02b: ; 1d02b (7:502b)
ld a, $7c
ld [$ff00+$eb], a
ld a, $8
ld [$ff00+$ee], a
ld a, [$d361]
cp $3
jr nz, .asm_1d045 ; 0x1d038 $b
ld a, $4
ld [$cd37], a
ld a, $30
ld b, $b
jr .asm_1d068 ; 0x1d043 $23
.asm_1d045
cp $1
jr nz, .asm_1d054 ; 0x1d047 $b
ld a, $2
ld [$cd37], a
ld a, $30
ld b, $9
jr .asm_1d068 ; 0x1d052 $14
.asm_1d054
ld a, $3
ld [$cd37], a
ld b, $a
ld a, [$d362]
cp $4
jr nz, .asm_1d066 ; 0x1d060 $4
ld a, $40
jr .asm_1d068 ; 0x1d064 $2
.asm_1d066
ld a, $20
.asm_1d068
ld [$ff00+$ec], a
ld a, b
ld [$ff00+$ed], a
ld a, $1
ld [$cf13], a
call Func_32f9
ret
OaksLabScript_1d076: ; 1d076 (7:5076)
ld hl, OaksLabTextPointers + $36 ; $50b8 ; starts at OaksLabText28
ld a, l
ld [W_MAPTEXTPTR], a
ld a, h
ld [W_MAPTEXTPTR+1], a
ret
OaksLabTextPointers: ; 1d082 (7:5082)
dw OaksLabText1
dw OaksLabText2
dw OaksLabText3
dw OaksLabText4
dw OaksLabText5
dw OaksLabText6
dw OaksLabText7
dw OaksLabText8
dw OaksLabText9
dw OaksLabText10
dw OaksLabText11
dw OaksLabText12
dw OaksLabText13
dw OaksLabText14
dw OaksLabText15
dw OaksLabText16
dw OaksLabText17
dw OaksLabText18
dw OaksLabText19
dw OaksLabText20
dw OaksLabText21
dw OaksLabText22
dw OaksLabText23
dw OaksLabText24
dw OaksLabText25
dw OaksLabText26
dw OaksLabText27
dw OaksLabText28
dw OaksLabText29
dw OaksLabText30
dw OaksLabText31
dw OaksLabText32
dw OaksLabText33
dw OaksLabText34
dw OaksLabText35
dw OaksLabText36
dw OaksLabText37
dw OaksLabText38
OaksLabText28: ; 1d0ce (7:50ce)
OaksLabText1: ; 1d0ce (7:50ce)
db $08 ; asm
ld a, [$d74b]
bit 0, a
jr nz, .asm_1d0de ; 0x1d0d4
ld hl, OaksLabGaryText1
call PrintText
jr .asm_1d0f0 ; 0x1d0dc
.asm_1d0de ; 0x1d0de
bit 2, a
jr nz, .asm_1d0ea ; 0x1d0e0
ld hl, OaksLabText40
call PrintText
jr .asm_1d0f0 ; 0x1d0e8
.asm_1d0ea ; 0x1d0ea
ld hl, OaksLabText41
call PrintText
.asm_1d0f0 ; 0x1d0f0
jp TextScriptEnd
OaksLabGaryText1: ; 1d0f3 (7:50f3)
TX_FAR _OaksLabGaryText1
db "@"
OaksLabText40: ; 1d0f8 (7:50f8)
TX_FAR _OaksLabText40
db "@"
OaksLabText41: ; 1d0fd (7:50fd)
TX_FAR _OaksLabText41
db "@"
OaksLabText29: ; 1d102 (7:5102)
OaksLabText2: ; 1d102 (7:5102)
db $8
ld a, $b1
ld [$cd3d], a
ld a, $3
ld [$cd3e], a
ld a, $b0
ld b, $2
jr OaksLabScript_1d133 ; 0x1d111 $20
OaksLabText30: ; 1d113 (7:5113)
OaksLabText3: ; 1d113 (7:5113)
db $8
ld a, $99
ld [$cd3d], a
ld a, $4
ld [$cd3e], a
ld a, $b1
ld b, $3
jr OaksLabScript_1d133 ; 0x1d122 $f
OaksLabText31: ; 1d124 (7:5124)
OaksLabText4: ; 1d124 (7:5124)
db $8
ld a, $b0
ld [$cd3d], a
ld a, $2
ld [$cd3e], a
ld a, $99
ld b, $4
OaksLabScript_1d133: ; 1d133 (7:5133)
ld [$cf91], a
ld [$d11e], a
ld a, b
ld [$cf13], a
ld a, [$d74b]
bit 2, a
jp nz, OaksLabScript_1d22d
bit 1, a
jr nz, OaksLabScript_1d157 ; 0x1d147 $e
ld hl, OaksLabText39
call PrintText
jp TextScriptEnd
OaksLabText39: ; 1d152 (7:5152)
TX_FAR _OaksLabText39
db "@"
OaksLabScript_1d157: ; 1d157 (7:5157)
ld a, $5
ld [$ff00+$8c], a
ld a, $9
ld [$ff00+$8b], a
call Func_34fc
ld [hl], $0
; manually fixed some disassembler issues around here
ld a, $1
ld [$FF8c], a
ld a, $9
ld [$ff00+$8b], a
call Func_34fc
ld [hl], $c
ld hl, $d730
set 6, [hl]
ld a, $46
call Predef
ld hl, $d730
res 6, [hl]
call ReloadMapData
ld c, $a
call DelayFrames
ld a, [$cf13]
cp $2
jr z, OaksLabLookAtCharmander
cp $3
jr z, OaksLabLookAtSquirtle
jr OaksLabLookAtBulbasaur
OaksLabLookAtCharmander ; 0x1d195
ld hl, OaksLabCharmanderText
jr OaksLabMonChoiceMenu
OaksLabCharmanderText: ; 1d19a (7:519a)
TX_FAR _OaksLabCharmanderText ; 0x94e06
db "@"
OaksLabLookAtSquirtle: ; 1d19f (7:519f)
ld hl, OaksLabSquirtleText
jr OaksLabMonChoiceMenu
OaksLabSquirtleText: ; 1d1a4 (7:51a4)
TX_FAR _OaksLabSquirtleText ; 0x94e2f
db "@"
OaksLabLookAtBulbasaur: ; 1d1a9 (7:51a9)
ld hl, OaksLabBulbasaurText
jr OaksLabMonChoiceMenu
OaksLabBulbasaurText: ; 1d1ae (7:51ae)
TX_FAR _OaksLabBulbasaurText ; 0x94e57
db "@"
OaksLabMonChoiceMenu: ; 1d1b3 (7:51b3)
call PrintText
ld a, $1
ld [$cc3c], a
call YesNoChoice ; yes/no menu
ld a, [$cc26]
and a
jr nz, OaksLabMonChoiceEnd
ld a, [$cf91]
ld [$d717], a
ld [$d11e], a
call GetMonName
ld a, [$cf13]
cp $2
jr nz, asm_1d1db ; 0x1d1d5 $4
ld a, $2b
jr asm_1d1e5 ; 0x1d1d9 $a
asm_1d1db: ; 1d1db (7:51db)
cp $3
jr nz, asm_1d1e3 ; 0x1d1dd $4
ld a, $2c
jr asm_1d1e5 ; 0x1d1e1 $2
asm_1d1e3: ; 1d1e3 (7:51e3)
ld a, $2d
asm_1d1e5: ; 1d1e5 (7:51e5)
ld [$cc4d], a
ld a, $11
call Predef
ld a, $1
ld [$cc3c], a
ld hl, OaksLabMonEnergeticText
call PrintText
ld hl, OaksLabReceivedMonText
call PrintText
xor a
ld [$cc49], a
ld a, $5
ld [$d127], a
ld a, [$cf91]
ld [$d11e], a
call AddPokemonToParty
ld hl, $d72e
set 3, [hl]
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
ld a, $8
ld [W_OAKSLABCURSCRIPT], a
OaksLabMonChoiceEnd: ; 1d21f (7:521f)
jp TextScriptEnd
OaksLabMonEnergeticText: ; 1d222 (7:5222)
TX_FAR _OaksLabMonEnergeticText
db "@"
OaksLabReceivedMonText: ; 1d227 (7:5227)
TX_FAR _OaksLabReceivedMonText ; 0x94ea0
db $11, "@"
OaksLabScript_1d22d: ; 1d22d (7:522d)
ld a, $5
ld [$ff00+$8c], a
ld a, $9
ld [$ff00+$8b], a
call Func_34fc
ld [hl], $0
ld hl, OaksLabLastMonText ; $5243
call PrintText
jp TextScriptEnd
OaksLabLastMonText: ; 1d243 (7:5243)
TX_FAR _OaksLabLastMonText
db "@"
OaksLabText32: ; 1d248 (7:5248)
OaksLabText5: ; 1d248 (7:5248)
db $08 ; asm
ld a, [$d747]
bit 6, a
jr nz, .asm_50e81 ; 0x1d24e
ld hl, $d2f7
ld b, $13
call CountSetBits
ld a, [$d11e]
cp $2
jr c, .asm_b28b0 ; 0x1d25d
ld a, [$d74b]
bit 5, a
jr z, .asm_b28b0 ; 0x1d264
.asm_50e81 ; 0x1d266
ld hl, UnnamedText_1d31d
call PrintText
ld a, $1
ld [$cc3c], a
ld a, $56
call Predef
jp .asm_0f042
.asm_b28b0 ; 0x1d279
ld b,POKE_BALL
call IsItemInBag
jr nz, .asm_17c30 ; 0x1d27e
ld a, [$d7eb]
bit 5, a
jr nz, .asm_f1adc ; 0x1d285
ld a, [$d74b]
bit 5, a
jr nz, .asm_333a2 ; 0x1d28c
bit 3, a
jr nz, .asm_76269 ; 0x1d290
ld a, [$d72e]
bit 3, a
jr nz, .asm_4a5e0 ; 0x1d297
ld hl, UnnamedText_1d2f0
call PrintText
jr .asm_0f042 ; 0x1d29f
.asm_4a5e0 ; 0x1d2a1
ld hl, UnnamedText_1d2f5
call PrintText
jr .asm_0f042 ; 0x1d2a7
.asm_76269 ; 0x1d2a9
ld b, OAKS_PARCEL
call IsItemInBag
jr nz, .asm_a8fcf ; 0x1d2ae
ld hl, UnnamedText_1d2fa
call PrintText
jr .asm_0f042 ; 0x1d2b6
.asm_a8fcf ; 0x1d2b8
ld hl, OaksLabDeliverParcelText
call PrintText
call OaksLabScript_1d00a
ld a, $f
ld [W_OAKSLABCURSCRIPT], a
jr .asm_0f042 ; 0x1d2c6
.asm_333a2 ; 0x1d2c8
ld hl, OaksLabAroundWorldText
call PrintText
jr .asm_0f042 ; 0x1d2ce
.asm_f1adc ; 0x1d2d0
ld hl, $d74b
bit 4, [hl]
set 4, [hl]
jr nz, .asm_17c30 ; 0x1d2d7
ld bc, (POKE_BALL << 8) | 5
call GiveItem
ld hl, OaksLabGivePokeballsText
call PrintText
jr .asm_0f042 ; 0x1d2e5
.asm_17c30 ; 0x1d2e7
ld hl, OaksLabPleaseVisitText
call PrintText
.asm_0f042 ; 0x1d2ed
jp TextScriptEnd
UnnamedText_1d2f0: ; 1d2f0 (7:52f0)
TX_FAR _UnnamedText_1d2f0
db "@"
UnnamedText_1d2f5: ; 1d2f5 (7:52f5)
TX_FAR _UnnamedText_1d2f5
db "@"
UnnamedText_1d2fa: ; 1d2fa (7:52fa)
TX_FAR _UnnamedText_1d2fa
db "@"
OaksLabDeliverParcelText: ; 1d2ff (7:52ff)
TX_FAR _OaksLabDeliverParcelText1 ; 0x94f69
db $11
TX_FAR _OaksLabDeliverParcelText2
db "@"
OaksLabAroundWorldText: ; 1d309 (7:5309)
TX_FAR _OaksLabAroundWorldText
db "@"
OaksLabGivePokeballsText: ; 1d30e (7:530e)
TX_FAR _OaksLabGivePokeballsText1 ; 0x9506d
db $11
TX_FAR _OaksLabGivePokeballsText2
db "@"
OaksLabPleaseVisitText: ; 1d318 (7:5318)
TX_FAR _OaksLabPleaseVisitText
db "@"
UnnamedText_1d31d: ; 1d31d (7:531d)
TX_FAR _UnnamedText_1d31d
db "@"
OaksLabText34: ; 1d322 (7:5322)
OaksLabText33: ; 1d322 (7:5322)
OaksLabText7: ; 1d322 (7:5322)
OaksLabText6: ; 1d322 (7:5322)
db $08 ; asm
ld hl, UnnamedText_1d32c
call PrintText
jp TextScriptEnd
UnnamedText_1d32c: ; 1d32c (7:532c)
TX_FAR _UnnamedText_1d32c
db "@"
OaksLabText35: ; 1d331 (7:5331)
OaksLabText8: ; 1d331 (7:5331)
TX_FAR _OaksLabText8
db "@"
OaksLabText36: ; 1d336 (7:5336)
OaksLabText9: ; 1d336 (7:5336)
db $08 ; asm
ld hl, UnnamedText_1d340
call PrintText
jp TextScriptEnd
UnnamedText_1d340: ; 1d340 (7:5340)
TX_FAR _UnnamedText_1d340
db "@"
OaksLabText17: ; 1d345 (7:5345)
db $8
ld hl, OaksLabRivalWaitingText
call PrintText
jp TextScriptEnd
OaksLabRivalWaitingText: ; 1d34f (7:534f)
TX_FAR _OaksLabRivalWaitingText
db "@"
OaksLabText18: ; 1d354 (7:5354)
db $8
ld hl, OaksLabChooseMonText
call PrintText
jp TextScriptEnd
OaksLabChooseMonText: ; 1d35e (7:535e)
TX_FAR _OaksLabChooseMonText
db "@"
OaksLabText19: ; 1d363 (7:5363)
db $8
ld hl, OaksLabRivalInterjectionText
call PrintText
jp TextScriptEnd
OaksLabRivalInterjectionText: ; 1d36d (7:536d)
TX_FAR _OaksLabRivalInterjectionText
db "@"
OaksLabText20: ; 1d372 (7:5372)
db $8
ld hl, OaksLabBePatientText
call PrintText
jp TextScriptEnd
OaksLabBePatientText: ; 1d37c (7:537c)
TX_FAR _OaksLabBePatientText
db "@"
OaksLabText12: ; 1d381 (7:5381)
db $8
ld hl, OaksLabLeavingText
call PrintText
jp TextScriptEnd
OaksLabLeavingText: ; 1d38b (7:538b)
TX_FAR _OaksLabLeavingText
db "@"
OaksLabText13: ; 1d390 (7:5390)
db $8
ld hl, OaksLabRivalPickingMonText
call PrintText
jp TextScriptEnd
OaksLabRivalPickingMonText: ; 1d39a (7:539a)
TX_FAR _OaksLabRivalPickingMonText
db "@"
OaksLabText14: ; 1d39f (7:539f)
db $8
ld hl, OaksLabRivalReceivedMonText
call PrintText
jp TextScriptEnd
OaksLabRivalReceivedMonText: ; 1d3a9 (7:53a9)
TX_FAR _OaksLabRivalReceivedMonText ; 0x95461
db $11, "@"
OaksLabText15: ; 1d3af (7:53af)
db $8
ld hl, OaksLabRivalChallengeText
call PrintText
jp TextScriptEnd
OaksLabRivalChallengeText: ; 1d3b9 (7:53b9)
TX_FAR _OaksLabRivalChallengeText
db "@"
UnnamedText_1d3be: ; 1d3be (7:53be)
TX_FAR _UnnamedText_1d3be
db "@"
UnnamedText_1d3c3: ; 1d3c3 (7:53c3)
TX_FAR _UnnamedText_1d3c3
db "@"
OaksLabText16: ; 1d3c8 (7:53c8)
db $8
ld hl, OaksLabRivalToughenUpText
call PrintText
jp TextScriptEnd
OaksLabRivalToughenUpText: ; 1d3d2 (7:53d2)
TX_FAR _OaksLabRivalToughenUpText
db "@"
OaksLabText21: ; 1d3d7 (7:53d7)
TX_FAR _OaksLabText21
db "@"
OaksLabText22: ; 1d3dc (7:53dc)
TX_FAR _OaksLabText22
db "@"
OaksLabText23: ; 1d3e1 (7:53e1)
TX_FAR _OaksLabText23
db "@"
OaksLabText24: ; 1d3e6 (7:53e6)
TX_FAR _OaksLabText24
db "@"
OaksLabText25: ; 1d3eb (7:53eb)
TX_FAR _OaksLabText25
db $11, "@"
OaksLabText26: ; 1d3f1 (7:53f1)
TX_FAR _OaksLabText26
db "@"
OaksLabText27: ; 1d3f6 (7:53f6)
TX_FAR _OaksLabText27
db "@"
OaksLabText38: ; 1d3fb (7:53fb)
OaksLabText37: ; 1d3fb (7:53fb)
OaksLabText11: ; 1d3fb (7:53fb)
OaksLabText10: ; 1d3fb (7:53fb)
db $08 ; asm
ld hl, UnnamedText_1d405
call PrintText
jp TextScriptEnd
UnnamedText_1d405: ; 1d405 (7:5405)
TX_FAR _UnnamedText_1d405
db "@"
OaksLabObject: ; 0x1d40a (size=88)
db $3 ; border tile
db $2 ; warps
db $b, $4, $2, $ff
db $b, $5, $2, $ff
db $0 ; signs
db $b ; people
db SPRITE_BLUE, $3 + 4, $4 + 4, $ff, $ff, $41, SONY1 + $C8, $1 ; trainer
db SPRITE_BALL, $3 + 4, $6 + 4, $ff, $ff, $2 ; person
db SPRITE_BALL, $3 + 4, $7 + 4, $ff, $ff, $3 ; person
db SPRITE_BALL, $3 + 4, $8 + 4, $ff, $ff, $4 ; person
db SPRITE_OAK, $2 + 4, $5 + 4, $ff, $d0, $5 ; person
db SPRITE_BOOK_MAP_DEX, $1 + 4, $2 + 4, $ff, $ff, $6 ; person
db SPRITE_BOOK_MAP_DEX, $1 + 4, $3 + 4, $ff, $ff, $7 ; person
db SPRITE_OAK, $a + 4, $5 + 4, $ff, $d1, $8 ; person
db SPRITE_GIRL, $9 + 4, $1 + 4, $fe, $1, $9 ; person
db SPRITE_OAK_AIDE, $a + 4, $2 + 4, $ff, $ff, $a ; person
db SPRITE_OAK_AIDE, $a + 4, $8 + 4, $ff, $ff, $b ; person
; warp-to
EVENT_DISP $5, $b, $4
EVENT_DISP $5, $b, $5
ViridianMart_h: ; 0x1d462 to 0x1d46e (12 bytes) (bank=7) (id=42)
db $02 ; tileset
db VIRIDIAN_MART_HEIGHT, VIRIDIAN_MART_WIDTH ; dimensions (y, x)
dw ViridianMartBlocks, ViridianMartTextPointers, ViridianMartScript ; blocks, texts, scripts
db $00 ; connections
dw ViridianMartObject ; objects
ViridianMartScript: ; 1d46e (7:546e)
call ViridianMartScript_1d47d
call EnableAutoTextBoxDrawing
ld hl, ViridianMartScriptPointers
ld a, [W_VIRIDIANMARKETCURSCRIPT]
jp CallFunctionInTable
ViridianMartScript_1d47d: ; 1d47d (7:547d)
ld a, [$d74e]
bit 0, a
jr nz, .asm_1d489 ; 0x1d482 $5
ld hl, ViridianMartTextPointers ; $54e0
jr .asm_1d48c ; 0x1d487 $3
.asm_1d489
ld hl, ViridianMartTextPointers + $a ; $54ea ; starts at ViridianMartText6
.asm_1d48c
ld a, l
ld [W_MAPTEXTPTR], a
ld a, h
ld [W_MAPTEXTPTR+1], a
ret
ViridianMartScriptPointers: ; 1d495 (7:5495)
dw ViridianMartScript0
dw ViridianMartScript1
dw ViridianMartScript2
ViridianMartScript0: ; 1d49b (7:549b)
call UpdateSprites
ld a, $4
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $ccd3
ld de, RLEMovement1d4bb
call DecodeRLEList
dec a
ld [$cd38], a
call Func_3486
ld a, $1
ld [W_VIRIDIANMARKETCURSCRIPT], a
ret
RLEMovement1d4bb: ; 1d4bb (7:54bb)
db $20
TX_RAM $0240
db $ff
ViridianMartScript1: ; 1d4c0 (7:54c0)
ld a, [$cd38]
and a
ret nz
call Delay3
ld a, $5
ld [$ff00+$8c], a
call DisplayTextID
ld bc, (OAKS_PARCEL << 8) + 1
call GiveItem
ld hl, $d74e
set 1, [hl]
ld a, $2
ld [W_VIRIDIANMARKETCURSCRIPT], a
; fallthrough
ViridianMartScript2: ; 1d4df (7:54df)
ret
ViridianMartTextPointers: ; 1d4e0 (7:54e0)
dw ViridianMartText1
dw ViridianMartText2
dw ViridianMartText3
dw ViridianMartText4
dw ViridianMartText5
dw ViridianMartText6
dw ViridianMartText2
dw ViridianMartText3
ViridianMartText1: ; 1d4f0 (7:54f0)
TX_FAR _ViridianMartText1
db "@"
ViridianMartText4: ; 1d4f5 (7:54f5)
TX_FAR _ViridianMartText4
db "@"
ViridianMartText5: ; 1d4fa (7:54fa)
TX_FAR ViridianMartParcelQuestText
db $11
db "@"
ViridianMartText2: ; 1d500 (7:5500)
TX_FAR _ViridianMartText2
db "@"
ViridianMartText3: ; 1d505 (7:5505)
TX_FAR _ViridianMartText3
db "@"
ViridianMartObject: ; 0x1d50a (size=38)
db $0 ; border tile
db $2 ; warps
db $7, $3, $1, $ff
db $7, $4, $1, $ff
db $0 ; signs
db $3 ; people
db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
db SPRITE_BUG_CATCHER, $5 + 4, $5 + 4, $fe, $1, $2 ; person
db SPRITE_BLACK_HAIR_BOY_1, $3 + 4, $3 + 4, $ff, $ff, $3 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
ViridianMartBlocks: ; 1d530 (7:5530)
INCBIN "maps/viridianmart.blk"
School_h: ; 0x1d540 to 0x1d54c (12 bytes) (bank=7) (id=43)
db $08 ; tileset
db VIRIDIAN_SCHOOL_HEIGHT, VIRIDIAN_SCHOOL_WIDTH ; dimensions (y, x)
dw SchoolBlocks, SchoolTextPointers, SchoolScript ; blocks, texts, scripts
db $00 ; connections
dw SchoolObject ; objects
SchoolScript: ; 1d54c (7:554c)
jp EnableAutoTextBoxDrawing
SchoolTextPointers: ; 1d54f (7:554f)
dw SchoolText1
dw SchoolText2
SchoolText1: ; 1d553 (7:5553)
TX_FAR _SchoolText1
db "@"
SchoolText2: ; 1d558 (7:5558)
TX_FAR _SchoolText2
db "@"
SchoolObject: ; 0x1d55d (size=32)
db $a ; border tile
db $2 ; warps
db $7, $2, $2, $ff
db $7, $3, $2, $ff
db $0 ; signs
db $2 ; people
db SPRITE_BRUNETTE_GIRL, $5 + 4, $3 + 4, $ff, $d1, $1 ; person
db SPRITE_LASS, $1 + 4, $4 + 4, $ff, $d0, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
ViridianHouse_h: ; 0x1d57d to 0x1d589 (12 bytes) (bank=7) (id=44)
db $08 ; tileset
db VIRIDIAN_HOUSE_HEIGHT, VIRIDIAN_HOUSE_WIDTH ; dimensions (y, x)
dw ViridianHouseBlocks, ViridianHouseTextPointers, ViridianHouseScript ; blocks, texts, scripts
db $00 ; connections
dw ViridianHouseObject ; objects
db $0
ViridianHouseScript: ; 1d58a (7:558a)
jp EnableAutoTextBoxDrawing
ViridianHouseTextPointers: ; 1d58d (7:558d)
dw ViridianHouseText1
dw ViridianHouseText2
dw ViridianHouseText3
dw ViridianHouseText4
ViridianHouseText1: ; 1d595 (7:5595)
TX_FAR _ViridianHouseText1
db "@"
ViridianHouseText2: ; 1d59a (7:559a)
TX_FAR _ViridianHouseText2
db "@"
ViridianHouseText3: ; 1d59f (7:559f)
db $08 ; asm
ld hl, UnnamedText_1d5b1
call PrintText
ld a, SPEAROW
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
UnnamedText_1d5b1: ; 1d5b1 (7:55b1)
TX_FAR _UnnamedText_1d5b1
db "@"
ViridianHouseText4: ; 1d5b6 (7:55b6)
TX_FAR _ViridianHouseText4
db "@"
ViridianHouseObject: ; 0x1d5bb (size=44)
db $a ; border tile
db $2 ; warps
db $7, $2, $3, $ff
db $7, $3, $3, $ff
db $0 ; signs
db $4 ; people
db SPRITE_BALDING_GUY, $3 + 4, $5 + 4, $ff, $ff, $1 ; person
db SPRITE_LITTLE_GIRL, $4 + 4, $1 + 4, $fe, $1, $2 ; person
db SPRITE_BIRD, $5 + 4, $5 + 4, $fe, $2, $3 ; person
db SPRITE_CLIPBOARD, $0 + 4, $4 + 4, $ff, $ff, $4 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
PewterHouse1_h: ; 0x1d5e7 to 0x1d5f3 (12 bytes) (bank=7) (id=55)
db $08 ; tileset
db PEWTER_HOUSE_1_HEIGHT, PEWTER_HOUSE_1_WIDTH ; dimensions (y, x)
dw PewterHouse1Blocks, PewterHouse1TextPointers, PewterHouse1Script ; blocks, texts, scripts
db $00 ; connections
dw PewterHouse1Object ; objects
PewterHouse1Script: ; 1d5f3 (7:55f3)
jp EnableAutoTextBoxDrawing
PewterHouse1TextPointers: ; 1d5f6 (7:55f6)
dw PewterHouse1Text1
dw PewterHouse1Text2
dw PewterHouse1Text3
PewterHouse1Text1: ; 1d5fc (7:55fc)
TX_FAR _PewterHouse1Text1
db $08 ; asm
ld a, NIDORAN_M
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
PewterHouse1Text2: ; 1d60c (7:560c)
TX_FAR _PewterHouse1Text2
db "@"
PewterHouse1Text3: ; 1d611 (7:5611)
TX_FAR _PewterHouse1Text3
db "@"
PewterHouse1Object: ; 0x1d616 (size=38)
db $a ; border tile
db $2 ; warps
db $7, $2, $3, $ff
db $7, $3, $3, $ff
db $0 ; signs
db $3 ; people
db SPRITE_SLOWBRO, $5 + 4, $4 + 4, $ff, $d2, $1 ; person
db SPRITE_YOUNG_BOY, $5 + 4, $3 + 4, $ff, $d3, $2 ; person
db SPRITE_FAT_BALD_GUY, $2 + 4, $1 + 4, $ff, $ff, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
PewterHouse2_h: ; 0x1d63c to 0x1d648 (12 bytes) (bank=7) (id=57)
db $08 ; tileset
db PEWTER_HOUSE_2_HEIGHT, PEWTER_HOUSE_2_WIDTH ; dimensions (y, x)
dw PewterHouse2Blocks, PewterHouse2TextPointers, PewterHouse2Script ; blocks, texts, scripts
db $00 ; connections
dw PewterHouse2Object ; objects
PewterHouse2Script: ; 1d648 (7:5648)
jp EnableAutoTextBoxDrawing
PewterHouse2TextPointers: ; 1d64b (7:564b)
dw PewterHouse2Text1
dw PewterHouse2Text2
PewterHouse2Text1: ; 1d64f (7:564f)
TX_FAR _PewterHouse2Text1
db "@"
PewterHouse2Text2: ; 1d654 (7:5654)
TX_FAR _PewterHouse2Text2
db "@"
PewterHouse2Object: ; 0x1d659 (size=32)
db $a ; border tile
db $2 ; warps
db $7, $2, $5, $ff
db $7, $3, $5, $ff
db $0 ; signs
db $2 ; people
db SPRITE_GAMBLER, $3 + 4, $2 + 4, $ff, $d3, $1 ; person
db SPRITE_BUG_CATCHER, $5 + 4, $4 + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
CeruleanHouseTrashed_h: ; 0x1d679 to 0x1d685 (12 bytes) (bank=7) (id=62)
db $08 ; tileset
db TRASHED_HOUSE_HEIGHT, TRASHED_HOUSE_WIDTH ; dimensions (y, x)
dw CeruleanHouseTrashedBlocks, CeruleanHouseTrashedTextPointers, CeruleanHouseTrashedScript ; blocks, texts, scripts
db $00 ; connections
dw CeruleanHouseTrashedObject ; objects
CeruleanHouseTrashedScript: ; 1d685 (7:5685)
call EnableAutoTextBoxDrawing
ret
CeruleanHouseTrashedTextPointers: ; 1d689 (7:5689)
dw CeruleanHouseTrashedText1
dw CeruleanHouseTrashedText2
dw CeruleanHouseTrashedText3
CeruleanHouseTrashedText1: ; 1d68f (7:568f)
db $08 ; asm
ld b, $e4
ld a, $1c
call Predef
and b
jr z, .asm_f8734 ; 0x1d698
ld hl, UnnamedText_1d6b0
call PrintText
jr .asm_8dfe9 ; 0x1d6a0
.asm_f8734 ; 0x1d6a2
ld hl, UnnamedText_1d6ab
call PrintText
.asm_8dfe9 ; 0x1d6a8
jp TextScriptEnd
UnnamedText_1d6ab: ; 1d6ab (7:56ab)
TX_FAR _UnnamedText_1d6ab
db "@"
UnnamedText_1d6b0: ; 1d6b0 (7:56b0)
TX_FAR _UnnamedText_1d6b0
db "@"
CeruleanHouseTrashedText2: ; 1d6b5 (7:56b5)
TX_FAR _CeruleanHouseTrashedText2
db "@"
CeruleanHouseTrashedText3: ; 1d6ba (7:56ba)
TX_FAR _CeruleanHouseTrashedText3
db "@"
CeruleanHouseTrashedObject: ; 0x1d6bf (size=43)
db $a ; border tile
db $3 ; warps
db $7, $2, $0, $ff
db $7, $3, $0, $ff
db $0, $3, $7, $ff
db $1 ; signs
db $0, $3, $3 ; CeruleanHouseTrashedText3
db $2 ; people
db SPRITE_FISHER, $1 + 4, $2 + 4, $ff, $d0, $1 ; person
db SPRITE_GIRL, $6 + 4, $5 + 4, $fe, $2, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $0, $3
CeruleanHouse_h: ; 0x1d6ea to 0x1d6f6 (12 bytes) (bank=7) (id=63)
db $08 ; tileset
db CERULEAN_HOUSE_HEIGHT, CERULEAN_HOUSE_WIDTH ; dimensions (y, x)
dw CeruleanHouseBlocks, CeruleanHouseTextPointers, CeruleanHouseScript ; blocks, texts, scripts
db $00 ; connections
dw CeruleanHouseObject ; objects
CeruleanHouseScript: ; 1d6f6 (7:56f6)
jp EnableAutoTextBoxDrawing
CeruleanHouseTextPointers: ; 1d6f9 (7:56f9)
dw CeruleanHouseText1
dw CeruleanHouseText2
CeruleanHouseText1: ; 1d6fd (7:56fd)
TX_FAR _CeruleanHouseText1
db "@"
CeruleanHouseText2: ; 1d702 (7:5702)
db $08 ; asm
ld a, $6
ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
CeruleanHouseObject: ; 0x1d710 (size=32)
db $a ; border tile
db $2 ; warps
db $7, $2, $1, $ff
db $7, $3, $1, $ff
db $0 ; signs
db $2 ; people
db SPRITE_OLD_MEDIUM_WOMAN, $4 + 4, $5 + 4, $ff, $d2, $1 ; person
db SPRITE_GAMBLER, $2 + 4, $1 + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
BikeShop_h: ; 0x1d730 to 0x1d73c (12 bytes) (bank=7) (id=66)
db $15 ; tileset
db BIKE_SHOP_HEIGHT, BIKE_SHOP_WIDTH ; dimensions (y, x)
dw BikeShopBlocks, BikeShopTextPointers, BikeShopScript ; blocks, texts, scripts
db $00 ; connections
dw BikeShopObject ; objects
BikeShopScript: ; 1d73c (7:573c)
jp EnableAutoTextBoxDrawing
BikeShopTextPointers: ; 1d73f (7:573f)
dw BikeShopText1
dw BikeShopText2
dw BikeShopText3
BikeShopText1: ; 1d745 (7:5745)
db $08 ; asm
ld a, [$d75f]
bit 0, a
jr z, .asm_260d4 ; 0x1d74b
ld hl, UnnamedText_1d82f
call PrintText
jp .Done
.asm_260d4 ; 0x1d756
ld b, BIKE_VOUCHER
call IsItemInBag
jr z, .asm_41190 ; 0x1d75b
ld hl, UnnamedText_1d81f
call PrintText
ld bc, (BICYCLE << 8) | 1
call GiveItem
jr nc, .BagFull
ld a, BIKE_VOUCHER
ldh [$db], a
ld b, BANK(RemoveItemByID)
ld hl, RemoveItemByID
call Bankswitch
ld hl, $d75f
set 0, [hl]
ld hl, UnnamedText_1d824
call PrintText
jr .Done
.BagFull
ld hl, UnnamedText_1d834
call PrintText
jr .Done
.asm_41190 ; 0x1d78c
ld hl, UnnamedText_1d810
call PrintText
xor a
ld [$cc26], a
ld [$cc2a], a
ld a, $3
ld [$cc29], a
ld a, $1
ld [$cc28], a
ld a, $2
ld [$cc24], a
ld a, $1
ld [$cc25], a
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld b, $4
ld c, $f
call TextBoxBorder
call UpdateSprites
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
ld de, BikeShopMenuText
call PlaceString
FuncCoord 8, 3 ; $c3e4
ld hl, Coord
ld de, BikeShopMenuPrice
call PlaceString
ld hl, UnnamedText_1d815
call PrintText
call HandleMenuInput
bit 1, a
jr nz, .asm_b7579 ; 0x1d7dc
ld hl, $d730
res 6, [hl]
ld a, [$cc26]
and a
jr nz, .asm_b7579 ; 0x1d7e7
ld hl, UnnamedText_1d81a
call PrintText
.asm_b7579 ; 0x1d7ef
ld hl, UnnamedText_1d82a
call PrintText
.Done
jp TextScriptEnd
BikeShopMenuText: ; 1d7f8 (7:57f8)
db "BICYCLE"
next "CANCEL@"
BikeShopMenuPrice: ; 1d807 (7:5807)
db "¥1000000@"
UnnamedText_1d810: ; 1d810 (7:5810)
TX_FAR _UnnamedText_1d810
db "@"
UnnamedText_1d815: ; 1d815 (7:5815)
TX_FAR _UnnamedText_1d815
db "@"
UnnamedText_1d81a: ; 1d81a (7:581a)
TX_FAR _UnnamedText_1d81a
db "@"
UnnamedText_1d81f: ; 1d81f (7:581f)
TX_FAR _UnnamedText_1d81f
db "@"
UnnamedText_1d824: ; 1d824 (7:5824)
TX_FAR _UnnamedText_1d824 ; 0x98eb2
db $11, "@"
UnnamedText_1d82a: ; 1d82a (7:582a)
TX_FAR _UnnamedText_1d82a
db "@"
UnnamedText_1d82f: ; 1d82f (7:582f)
TX_FAR _UnnamedText_1d82f
db "@"
UnnamedText_1d834: ; 1d834 (7:5834)
TX_FAR _UnnamedText_1d834
db "@"
BikeShopText2: ; 1d839 (7:5839)
db $08 ; asm
ld hl, UnnamedText_1d843
call PrintText
jp TextScriptEnd
UnnamedText_1d843: ; 1d843 (7:5843)
TX_FAR _UnnamedText_1d843
db "@"
BikeShopText3: ; 1d848 (7:5848)
db $08 ; asm
ld a, [$d75f]
bit 0, a
ld hl, UnnamedText_1d861
jr nz, .asm_34d2d ; 0x1d851
ld hl, UnnamedText_1d85c
.asm_34d2d ; 0x1d856
call PrintText
jp TextScriptEnd
UnnamedText_1d85c: ; 1d85c (7:585c)
TX_FAR _UnnamedText_1d85c
db "@"
UnnamedText_1d861: ; 1d861 (7:5861)
TX_FAR _UnnamedText_1d861
db "@"
BikeShopObject: ; 0x1d866 (size=38)
db $e ; border tile
db $2 ; warps
db $7, $2, $4, $ff
db $7, $3, $4, $ff
db $0 ; signs
db $3 ; people
db SPRITE_BIKE_SHOP_GUY, $2 + 4, $6 + 4, $ff, $ff, $1 ; person
db SPRITE_MOM_GEISHA, $6 + 4, $5 + 4, $fe, $1, $2 ; person
db SPRITE_BUG_CATCHER, $3 + 4, $1 + 4, $ff, $d1, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
BikeShopBlocks: ; 1d88c (7:588c)
INCBIN "maps/bikeshop.blk"
LavenderHouse1_h: ; 0x1d89c to 0x1d8a8 (12 bytes) (bank=7) (id=149)
db $08 ; tileset
db LAVENDER_HOUSE_1_HEIGHT, LAVENDER_HOUSE_1_WIDTH ; dimensions (y, x)
dw LavenderHouse1Blocks, LavenderHouse1TextPointers, LavenderHouse1Script ; blocks, texts, scripts
db $00 ; connections
dw LavenderHouse1Object ; objects
LavenderHouse1Script: ; 1d8a8 (7:58a8)
call EnableAutoTextBoxDrawing
ret
LavenderHouse1TextPointers: ; 1d8ac (7:58ac)
dw LavenderHouse1Text1
dw LavenderHouse1Text2
dw LavenderHouse1Text3
dw LavenderHouse1Text4
dw LavenderHouse1Text5
dw LavenderHouse1Text6
LavenderHouse1Text1: ; 1d8b8 (7:58b8)
db $08 ; asm
ld a, [$d7e0]
bit 7, a
jr nz, .asm_72e5d ; 0x1d8be
ld hl, UnnamedText_1d8d1
call PrintText
jr .asm_6957f ; 0x1d8c6
.asm_72e5d ; 0x1d8c8
ld hl, UnnamedText_1d8d6
call PrintText
.asm_6957f ; 0x1d8ce
jp TextScriptEnd
UnnamedText_1d8d1: ; 1d8d1 (7:58d1)
TX_FAR _UnnamedText_1d8d1
db "@"
UnnamedText_1d8d6: ; 1d8d6 (7:58d6)
TX_FAR _UnnamedText_1d8d6
db "@"
LavenderHouse1Text2: ; 1d8db (7:58db)
db $08 ; asm
ld a, [$d7e0]
bit 7, a
jr nz, .asm_06470 ; 0x1d8e1
ld hl, UnnamedText_1d8f4
call PrintText
jr .asm_3d208 ; 0x1d8e9
.asm_06470 ; 0x1d8eb
ld hl, UnnamedText_1d8f9
call PrintText
.asm_3d208 ; 0x1d8f1
jp TextScriptEnd
UnnamedText_1d8f4: ; 1d8f4 (7:58f4)
TX_FAR _UnnamedText_1d8f4
db "@"
UnnamedText_1d8f9: ; 1d8f9 (7:58f9)
TX_FAR _UnnamedText_1d8f9
db "@"
LavenderHouse1Text3: ; 1d8fe (7:58fe)
TX_FAR _LavenderHouse1Text3
db $8
ld a, PSYDUCK
call PlayCry
jp TextScriptEnd
LavenderHouse1Text4: ; 1d90b (7:590b)
TX_FAR _LavenderHouse1Text4
db $8
ld a, NIDORINO
call PlayCry
jp TextScriptEnd
LavenderHouse1Text5: ; 1d918 (7:5918)
db $08 ; asm
ld a, [$d76c]
bit 0, a
jr nz, .asm_15ac2 ; 0x1d91e
ld hl, UnnamedText_1d94c
call PrintText
ld bc, (POKE_FLUTE << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedFluteText
call PrintText
ld hl, $d76c
set 0, [hl]
jr .asm_da749 ; 0x1d939
.BagFull
ld hl, FluteNoRoomText
call PrintText
jr .asm_da749 ; 0x1d941
.asm_15ac2 ; 0x1d943
ld hl, MrFujiAfterFluteText
call PrintText
.asm_da749 ; 0x1d949
jp TextScriptEnd
UnnamedText_1d94c: ; 1d94c (7:594c)
TX_FAR _UnnamedText_1d94c
db "@"
ReceivedFluteText: ; 1d951 (7:5951)
TX_FAR _ReceivedFluteText ; 0x99ffb
db $11
TX_FAR _FluteExplanationText ; 0x9a011
db "@"
FluteNoRoomText: ; 1d95b (7:595b)
TX_FAR _FluteNoRoomText
db "@"
MrFujiAfterFluteText: ; 1d960 (7:5960)
TX_FAR _MrFujiAfterFluteText
db "@"
LavenderHouse1Text6: ; 1d965 (7:5965)
TX_FAR _LavenderHouse1Text6
db "@"
LavenderHouse1Object: ; 0x1d96a (size=56)
db $a ; border tile
db $2 ; warps
db $7, $2, $2, $ff
db $7, $3, $2, $ff
db $0 ; signs
db $6 ; people
db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $3 + 4, $ff, $ff, $1 ; person
db SPRITE_LITTLE_GIRL, $3 + 4, $6 + 4, $ff, $d0, $2 ; person
db SPRITE_SLOWBRO, $4 + 4, $6 + 4, $ff, $d1, $3 ; person
db SPRITE_SLOWBRO, $3 + 4, $1 + 4, $ff, $ff, $4 ; person
db SPRITE_MR_FUJI, $1 + 4, $3 + 4, $ff, $ff, $5 ; person
db SPRITE_BOOK_MAP_DEX, $3 + 4, $3 + 4, $ff, $ff, $6 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
LavenderHouse2_h: ; 0x1d9a2 to 0x1d9ae (12 bytes) (bank=7) (id=151)
db $08 ; tileset
db LAVENDER_HOUSE_2_HEIGHT, LAVENDER_HOUSE_2_WIDTH ; dimensions (y, x)
dw LavenderHouse2Blocks, LavenderHouse2TextPointers, LavenderHouse2Script ; blocks, texts, scripts
db $00 ; connections
dw LavenderHouse2Object ; objects
LavenderHouse2Script: ; 1d9ae (7:59ae)
call EnableAutoTextBoxDrawing
ret
LavenderHouse2TextPointers: ; 1d9b2 (7:59b2)
dw LavenderHouse2Text1
dw LavenderHouse2Text2
LavenderHouse2Text1: ; 1d9b6 (7:59b6)
TX_FAR _LavenderHouse2Text1
db $8
ld a, CUBONE
call PlayCry
jp TextScriptEnd
LavenderHouse2Text2: ; 1d9c3 (7:59c3)
db $08 ; asm
ld a, [$d7e0]
bit 7, a
jr nz, .asm_65711 ; 0x1d9c9
ld hl, UnnamedText_1d9dc
call PrintText
jr .asm_64be1 ; 0x1d9d1
.asm_65711 ; 0x1d9d3
ld hl, UnnamedText_1d9e1
call PrintText
.asm_64be1 ; 0x1d9d9
jp TextScriptEnd
UnnamedText_1d9dc: ; 1d9dc (7:59dc)
TX_FAR _UnnamedText_1d9dc
db "@"
UnnamedText_1d9e1: ; 1d9e1 (7:59e1)
TX_FAR _UnnamedText_1d9e1
db "@"
LavenderHouse2Object: ; 0x1d9e6 (size=32)
db $a ; border tile
db $2 ; warps
db $7, $2, $4, $ff
db $7, $3, $4, $ff
db $0 ; signs
db $2 ; people
db SPRITE_SLOWBRO, $5 + 4, $3 + 4, $ff, $d1, $1 ; person
db SPRITE_BRUNETTE_GIRL, $4 + 4, $2 + 4, $ff, $d3, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
NameRater_h: ; 0x1da06 to 0x1da12 (12 bytes) (bank=7) (id=229)
db $08 ; tileset
db NAME_RATERS_HOUSE_HEIGHT, NAME_RATERS_HOUSE_WIDTH ; dimensions (y, x)
dw NameRaterBlocks, NameRaterTextPointers, NameRaterScript ; blocks, texts, scripts
db $00 ; connections
dw NameRaterObject ; objects
NameRaterScript: ; 1da12 (7:5a12)
jp EnableAutoTextBoxDrawing
Func_1da15: ; 1da15 (7:5a15)
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
ret
Func_1da20: ; 1da20 (7:5a20)
ld hl, W_PARTYMON1OT
ld bc, $000b
ld a, [wWhichPokemon]
call AddNTimes
ld de, W_PLAYERNAME
ld c, $b
call .asm_1da47
jr c, .asm_1da52 ; 0x1da34 $1c
ld hl, $d177
ld bc, $002c
ld a, [wWhichPokemon]
call AddNTimes
ld de, $d359
ld c, $2
.asm_1da47
ld a, [de]
cp [hl]
jr nz, .asm_1da52 ; 0x1da49 $7
inc hl
inc de
dec c
jr nz, .asm_1da47 ; 0x1da4e $f7
and a
ret
.asm_1da52
scf
ret
NameRaterTextPointers: ; 1da54 (7:5a54)
dw NameRaterText1
NameRaterText1: ; 1da56 (7:5a56)
db $8
call SaveScreenTilesToBuffer2
ld hl, UnnamedText_1dab3
call Func_1da15
jr nz, .asm_1daae ; 0x1da60 $4c
ld hl, UnnamedText_1dab8
call PrintText
xor a
ld [$d07d], a
ld [$cfcb], a
ld [$cc35], a
call DisplayPartyMenu
push af
call GBPalWhiteOutWithDelay3
call Func_3dbe
call LoadGBPal
pop af
jr c, .asm_1daae ; 0x1da80 $2c
call GetPartyMonName2
call Func_1da20
ld hl, UnnamedText_1dad1
jr c, .asm_1daa8 ; 0x1da8b $1b
ld hl, UnnamedText_1dabd
call Func_1da15
jr nz, .asm_1daae ; 0x1da93 $19
ld hl, UnnamedText_1dac2
call PrintText
ld b, BANK(Func_655c)
ld hl, Func_655c
call Bankswitch
jr c, .asm_1daae ; 0x1daa3 $9
ld hl, UnnamedText_1dac7
.asm_1daa8
call PrintText
jp TextScriptEnd
.asm_1daae
ld hl, UnnamedText_1dacc
jr .asm_1daa8 ; 0x1dab1 $f5
UnnamedText_1dab3: ; 1dab3 (7:5ab3)
TX_FAR _UnnamedText_1dab3
db "@"
UnnamedText_1dab8: ; 1dab8 (7:5ab8)
TX_FAR _UnnamedText_1dab8
db "@"
UnnamedText_1dabd: ; 1dabd (7:5abd)
TX_FAR _UnnamedText_1dabd
db "@"
UnnamedText_1dac2: ; 1dac2 (7:5ac2)
TX_FAR _UnnamedText_1dac2
db "@"
UnnamedText_1dac7: ; 1dac7 (7:5ac7)
TX_FAR _UnnamedText_1dac7
db "@"
UnnamedText_1dacc: ; 1dacc (7:5acc)
TX_FAR _UnnamedText_1dacc
db "@"
UnnamedText_1dad1: ; 1dad1 (7:5ad1)
TX_FAR _UnnamedText_1dad1
db "@"
NameRaterObject: ; 0x1dad6 (size=26)
db $a ; border tile
db $2 ; warps
db $7, $2, $5, $ff
db $7, $3, $5, $ff
db $0 ; signs
db $1 ; people
db SPRITE_MR_MASTERBALL, $3 + 4, $5 + 4, $ff, $d2, $1 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
VermilionHouse1_h: ; 0x1daf0 to 0x1dafc (12 bytes) (bank=7) (id=93)
db $08 ; tileset
db VERMILION_HOUSE_1_HEIGHT, VERMILION_HOUSE_1_WIDTH ; dimensions (y, x)
dw VermilionHouse1Blocks, VermilionHouse1TextPointers, VermilionHouse1Script ; blocks, texts, scripts
db $00 ; connections
dw VermilionHouse1Object ; objects
VermilionHouse1Script: ; 1dafc (7:5afc)
call EnableAutoTextBoxDrawing
ret
VermilionHouse1TextPointers: ; 1db00 (7:5b00)
dw VermilionHouse1Text1
dw VermilionHouse1Text2
dw VermilionHouse1Text3
VermilionHouse1Text1: ; 1db06 (7:5b06)
TX_FAR _VermilionHouse1Text1
db "@"
VermilionHouse1Text2: ; 1db0b (7:5b0b)
TX_FAR _VermilionHouse1Text2
db $08 ; asm
ld a, PIDGEY
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
VermilionHouse1Text3: ; 1db1b (7:5b1b)
TX_FAR _VermilionHouse1Text3
db "@"
VermilionHouse1Object: ; 0x1db20 (size=38)
db $a ; border tile
db $2 ; warps
db $7, $2, $4, $ff
db $7, $3, $4, $ff
db $0 ; signs
db $3 ; people
db SPRITE_BUG_CATCHER, $3 + 4, $5 + 4, $ff, $d2, $1 ; person
db SPRITE_BIRD, $5 + 4, $3 + 4, $fe, $2, $2 ; person
db SPRITE_PAPER_SHEET, $3 + 4, $4 + 4, $ff, $ff, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
VermilionDock_h: ; 0x1db46 to 0x1db52 (12 bytes) (bank=7) (id=94)
db $0e ; tileset
db VERMILION_DOCK_HEIGHT, VERMILION_DOCK_WIDTH ; dimensions (y, x)
dw VermilionDockBlocks, VermilionDockTextPointers, VermilionDockScript ; blocks, texts, scripts
db $00 ; connections
dw VermilionDockObject ; objects
VermilionDockScript: ; 1db52 (7:5b52)
call EnableAutoTextBoxDrawing
ld hl, $d803
bit 4, [hl]
jr nz, .asm_1db8d ; 0x1db5a $31
bit 0, [hl]
ret z
ld a, [$d42f]
cp $1
ret nz
bit 2, [hl]
jp z, VermilionDock_1db9b
set 4, [hl]
call Delay3
ld hl, $d730
set 7, [hl]
ld hl, $ccd3
ld a, $40
ld [hli], a
ld [hli], a
ld [hl], a
ld a, $3
ld [$cd38], a
xor a
ld [$c206], a
ld [$cd3b], a
dec a
ld [wJoypadForbiddenButtonsMask], a
ret
.asm_1db8d
bit 5, [hl]
ret nz
ld a, [$cd38]
and a
ret nz
ld [wJoypadForbiddenButtonsMask], a
set 5, [hl]
ret
VermilionDock_1db9b: ; 1db9b (7:5b9b)
set 2, [hl]
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld [$c0ee], a
call PlaySound
ld c, BANK(Music_Surfing)
ld a, MUSIC_SURFING
call PlayMusic
ld b, BANK(Func_79fc0)
ld hl, Func_79fc0
call Bankswitch
xor a
ld [$c102], a
ld c, $78
call DelayFrames
ld b, $9c
call CopyScreenTileBufferToVRAM
FuncCoord 0, 10 ; $c468
ld hl, Coord
ld bc, $0078
ld a, $14
call FillMemory
ld a, $1
ld [$ff00+$ba], a
call Delay3
xor a
ld [$ff00+$ba], a
ld [$cd3d], a
ld [$ff00+$49], a
ld a, $58
ld [$cd3e], a
ld hl, $d526
ld c, [hl]
inc hl
ld b, [hl]
push bc
push hl
ld a, $a9
call PlaySoundWaitForCurrent
ld a, $ff
ld [$cfcb], a
ld d, $0
ld e, $8
.asm_1dbfa
ld hl, $0002
add hl, bc
ld a, l
ld [$d526], a
ld a, h
ld [$d527], a
push hl
push de
call ScheduleEastColumnRedraw
call VermilionDock_1dc59
pop de
ld b, $10
.asm_1dc11
call VermilionDock_1dc42
ld c, $8
.asm_1dc16
call VermilionDock_1dc7c
dec c
jr nz, .asm_1dc16 ; 0x1dc1a $fa
inc d
dec b
jr nz, .asm_1dc11 ; 0x1dc1e $f1
pop bc
dec e
jr nz, .asm_1dbfa ; 0x1dc22 $d6
xor a
ld [$ff00+$4a], a
ld [$ff00+$b0], a
call VermilionDock_1dc94
ld a, $90
ld [$ff00+$b0], a
ld a, $1
ld [$cfcb], a
pop hl
pop bc
ld [hl], b
dec hl
ld [hl], c
call LoadPlayerSpriteGraphics
ld hl, $d3ae
dec [hl]
ret
VermilionDock_1dc42: ; 1dc42 (7:5c42)
push bc
push de
ld hl, $c311
ld a, [$cd3d]
swap a
ld c, a
ld de, $0004
.asm_1dc50
inc [hl]
inc [hl]
add hl, de
dec c
jr nz, .asm_1dc50 ; 0x1dc54 $fa
pop de
pop bc
ret
VermilionDock_1dc59: ; 1dc59 (7:5c59)
ld a, [$cd3e]
sub $10
ld [$cd3e], a
ld c, a
ld b, $64
ld a, [$cd3d]
inc a
ld [$cd3d], a
ld a, $1
ld de, VermilionDockOAMBlock
call WriteOAMBlock
ret
VermilionDockOAMBlock: ; 1dc74 (7:5c74)
db $fc, $10
db $fd, $10
db $fe, $10
db $ff, $10
VermilionDock_1dc7c: ; 1dc7c (7:5c7c)
ld h, d
ld l, $50
call .asm_1dc86
ld h, $0
ld l, $80
.asm_1dc86
ld a, [$ff00+$44]
cp l
jr nz, .asm_1dc86 ; 0x1dc89 $fb
ld a, h
ld [$ff00+$43], a
.asm_1dc8e
ld a, [$ff00+$44]
cp h
jr z, .asm_1dc8e ; 0x1dc91 $fb
ret
VermilionDock_1dc94: ; 1dc94 (7:5c94)
ld hl, $cc5b
ld bc, $00b4
ld a, $14
call FillMemory
ld hl, $9940
ld de, $cc5b
ld bc, $000c
call CopyVideoData
ld hl, $c754
ld a, $d
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld a, $a9
call PlaySound
ld c, $78
call DelayFrames
ret
VermilionDockTextPointers: ; 1dcbf (7:5cbf)
dw VermilionDockText1
VermilionDockText1: ; 1dcc1 (7:5cc1)
TX_FAR _VermilionDockText1
db "@"
VermilionDockObject: ; 0x1dcc6 (size=20)
db $f ; border tile
db $2 ; warps
db $0, $e, $5, $ff
db $2, $e, $1, SS_ANNE_1
db $0 ; signs
db $0 ; people
; warp-to
EVENT_DISP $e, $0, $e
EVENT_DISP $e, $2, $e ; SS_ANNE_1
VermilionDockBlocks: ; 1dcda (7:5cda)
INCBIN "maps/vermiliondock.blk"
CeladonMansion5_h: ; 0x1dd2e to 0x1dd3a (12 bytes) (bank=7) (id=132)
db $08 ; tileset
db CELADON_MANSION_5_HEIGHT, CELADON_MANSION_5_WIDTH ; dimensions (y, x)
dw CeladonMansion5Blocks, CeladonMansion5TextPointers, CeladonMansion5Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMansion5Object ; objects
CeladonMansion5Script: ; 1dd3a (7:5d3a)
jp EnableAutoTextBoxDrawing
CeladonMansion5TextPointers: ; 1dd3d (7:5d3d)
dw CeladonMansion5Text1
dw CeladonMansion5Text2
CeladonMansion5Text1: ; 1dd41 (7:5d41)
TX_FAR _CeladonMansion5Text1
db "@"
CeladonMansion5Text2: ; 1dd46 (7:5d46)
db $08 ; asm
ld bc,(EEVEE << 8) | 25
call GivePokemon
jr nc, .asm_24365 ; 0x1dd4d
ld a, $45
ld [$cc4d], a
ld a, $11
call Predef
.asm_24365 ; 0x1dd59
jp TextScriptEnd
CeladonMansion5Object: ; 0x1dd5c (size=32)
db $a ; border tile
db $2 ; warps
db $7, $2, $2, CELADON_MANSION_4
db $7, $3, $2, CELADON_MANSION_4
db $0 ; signs
db $2 ; people
db SPRITE_HIKER, $2 + 4, $2 + 4, $ff, $d0, $1 ; person
db SPRITE_BALL, $3 + 4, $4 + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2 ; CELADON_MANSION_4
EVENT_DISP $4, $7, $3 ; CELADON_MANSION_4
FuchsiaMart_h: ; 0x1dd7c to 0x1dd88 (12 bytes) (bank=7) (id=152)
db $02 ; tileset
db FUCHSIA_MART_HEIGHT, FUCHSIA_MART_WIDTH ; dimensions (y, x)
dw FuchsiaMartBlocks, FuchsiaMartTextPointers, FuchsiaMartScript ; blocks, texts, scripts
db $00 ; connections
dw FuchsiaMartObject ; objects
FuchsiaMartScript: ; 1dd88 (7:5d88)
jp EnableAutoTextBoxDrawing
FuchsiaMartTextPointers: ; 1dd8b (7:5d8b)
dw FuchsiaMartText1
dw FuchsiaMartText2
dw FuchsiaMartText3
FuchsiaMartText2: ; 1dd91 (7:5d91)
TX_FAR _FuchsiaMartText2
db "@"
FuchsiaMartText3: ; 1dd96 (7:5d96)
TX_FAR _FuchsiaMartText3
db "@"
FuchsiaMartObject: ; 0x1dd9b (size=38)
db $0 ; border tile
db $2 ; warps
db $7, $3, $0, $ff
db $7, $4, $0, $ff
db $0 ; signs
db $3 ; people
db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
db SPRITE_FAT_BALD_GUY, $2 + 4, $4 + 4, $ff, $ff, $2 ; person
db SPRITE_LASS, $5 + 4, $6 + 4, $fe, $1, $3 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
FuchsiaMartBlocks: ; 1ddc1 (7:5dc1)
INCBIN "maps/fuchsiamart.blk"
SaffronHouse1_h: ; 0x1ddd1 to 0x1dddd (12 bytes) (bank=7) (id=179)
db $08 ; tileset
db SAFFRON_HOUSE_1_HEIGHT, SAFFRON_HOUSE_1_WIDTH ; dimensions (y, x)
dw SaffronHouse1Blocks, SaffronHouse1TextPointers, SaffronHouse1Script ; blocks, texts, scripts
db $00 ; connections
dw SaffronHouse1Object ; objects
SaffronHouse1Script: ; 1dddd (7:5ddd)
jp EnableAutoTextBoxDrawing
SaffronHouse1TextPointers: ; 1dde0 (7:5de0)
dw SaffronHouse1Text1
dw SaffronHouse1Text2
dw SaffronHouse1Text3
dw SaffronHouse1Text4
SaffronHouse1Text1: ; 1dde8 (7:5de8)
TX_FAR _SaffronHouse1Text1
db "@"
SaffronHouse1Text2: ; 1dded (7:5ded)
TX_FAR _SaffronHouse1Text2
db $8
ld a, PIDGEY
call PlayCry
jp TextScriptEnd
SaffronHouse1Text3: ; 1ddfa (7:5dfa)
TX_FAR _SaffronHouse1Text3
db "@"
SaffronHouse1Text4: ; 1ddff (7:5dff)
TX_FAR _SaffronHouse1Text4
db "@"
SaffronHouse1Object: ; 0x1de04 (size=44)
db $a ; border tile
db $2 ; warps
db $7, $2, $3, $ff
db $7, $3, $3, $ff
db $0 ; signs
db $4 ; people
db SPRITE_BRUNETTE_GIRL, $3 + 4, $2 + 4, $ff, $d3, $1 ; person
db SPRITE_BIRD, $4 + 4, $0 + 4, $fe, $1, $2 ; person
db SPRITE_BUG_CATCHER, $1 + 4, $4 + 4, $ff, $d0, $3 ; person
db SPRITE_PAPER_SHEET, $3 + 4, $3 + 4, $ff, $ff, $4 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
SaffronHouse2_h: ; 0x1de30 to 0x1de3c (12 bytes) (bank=7) (id=183)
db $08 ; tileset
db SAFFRON_HOUSE_2_HEIGHT, SAFFRON_HOUSE_2_WIDTH ; dimensions (y, x)
dw SaffronHouse2Blocks, SaffronHouse2TextPointers, SaffronHouse2Script ; blocks, texts, scripts
db $00 ; connections
dw SaffronHouse2Object ; objects
SaffronHouse2Script: ; 1de3c (7:5e3c)
jp EnableAutoTextBoxDrawing
SaffronHouse2TextPointers: ; 1de3f (7:5e3f)
dw SaffronHouse2Text1
SaffronHouse2Text1: ; 1de41 (7:5e41)
db $08 ; asm
ld a, [$d7bd]
bit 0, a
jr nz, .asm_9e72b ; 0x1de47
ld hl, TM29PreReceiveText
call PrintText
ld bc,(TM_29 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedTM29Text
call PrintText
ld hl, $d7bd
set 0, [hl]
jr .asm_fe4e1 ; 0x1de62
.BagFull
ld hl, TM29NoRoomText
call PrintText
jr .asm_fe4e1 ; 0x1de6a
.asm_9e72b ; 0x1de6c
ld hl, TM29ExplanationText
call PrintText
.asm_fe4e1 ; 0x1de72
jp TextScriptEnd
TM29PreReceiveText: ; 1de75 (7:5e75)
TX_FAR _TM29PreReceiveText
db "@"
ReceivedTM29Text: ; 1de7a (7:5e7a)
TX_FAR _ReceivedTM29Text ; 0xa252a
db $0B, "@"
TM29ExplanationText: ; 1de80 (7:5e80)
TX_FAR _TM29ExplanationText
db "@"
TM29NoRoomText: ; 1de85 (7:5e85)
TX_FAR _TM29NoRoomText
db "@"
SaffronHouse2Object: ; 0x1de8a (size=26)
db $a ; border tile
db $2 ; warps
db $7, $2, $7, $ff
db $7, $3, $7, $ff
db $0 ; signs
db $1 ; people
db SPRITE_FISHER, $3 + 4, $5 + 4, $ff, $d2, $1 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
DiglettsCaveRoute2_h: ; 0x1dea4 to 0x1deb0 (12 bytes) (bank=7) (id=46)
db $11 ; tileset
db DIGLETTS_CAVE_EXIT_HEIGHT, DIGLETTS_CAVE_EXIT_WIDTH ; dimensions (y, x)
dw DiglettsCaveRoute2Blocks, DiglettsCaveRoute2TextPointers, DiglettsCaveRoute2Script ; blocks, texts, scripts
db $00 ; connections
dw DiglettsCaveRoute2Object ; objects
DiglettsCaveRoute2Script: ; 1deb0 (7:5eb0)
ld a, $d
ld [$d365], a
jp EnableAutoTextBoxDrawing
DiglettsCaveRoute2TextPointers: ; 1deb8 (7:5eb8)
dw DiglettsCaveRoute2Text1
DiglettsCaveRoute2Text1: ; 1deba (7:5eba)
TX_FAR _DiglettsCaveRoute2Text1
db "@"
DiglettsCaveRoute2Object: ; 0x1debf (size=34)
db $7d ; border tile
db $3 ; warps
db $7, $2, $0, $ff
db $7, $3, $0, $ff
db $4, $4, $0, DIGLETTS_CAVE
db $0 ; signs
db $1 ; people
db SPRITE_FISHER, $3 + 4, $3 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $4, $4 ; DIGLETTS_CAVE
Route2House_h: ; 0x1dee1 to 0x1deed (12 bytes) (bank=7) (id=48)
db $08 ; tileset
db ROUTE_2_HOUSE_HEIGHT, ROUTE_2_HOUSE_WIDTH ; dimensions (y, x)
dw Route2HouseBlocks, Route2HouseTextPointers, Route2HouseScript ; blocks, texts, scripts
db $00 ; connections
dw Route2HouseObject ; objects
Route2HouseScript: ; 1deed (7:5eed)
jp EnableAutoTextBoxDrawing
Route2HouseTextPointers: ; 1def0 (7:5ef0)
dw Route2HouseText1
dw Route2HouseText2
Route2HouseText1: ; 1def4 (7:5ef4)
TX_FAR _Route2HouseText1
db "@"
Route2HouseText2: ; 1def9 (7:5ef9)
db $08 ; asm
ld a, $1
ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
Route2HouseObject: ; 0x1df07 (size=32)
db $a ; border tile
db $2 ; warps
db $7, $2, $2, $ff
db $7, $3, $2, $ff
db $0 ; signs
db $2 ; people
db SPRITE_OAK_AIDE, $4 + 4, $2 + 4, $ff, $d3, $1 ; person
db SPRITE_GAMEBOY_KID_COPY, $1 + 4, $4 + 4, $ff, $d0, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
Route5Gate_h: ; 0x1df27 to 0x1df33 (12 bytes) (bank=7) (id=70)
db $0c ; tileset
db ROUTE_5_GATE_HEIGHT, ROUTE_5_GATE_WIDTH ; dimensions (y, x)
dw Route5GateBlocks, Route5GateTextPointers, Route5GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route5GateObject ; objects
Route5GateScript: ; 1df33 (7:5f33)
call EnableAutoTextBoxDrawing
ld a, [W_ROUTE5GATECURSCRIPT]
ld hl, Route5GateScriptPointers
jp CallFunctionInTable
Route5GateScriptPointers: ; 1df3f (7:5f3f)
dw Route5GateScript0
dw Route5GateScript1
Route5GateScript_1df43: ; 1df43 (7:5f43)
ld a, $40
ld [$ccd3], a
ld a, $1
ld [$cd38], a
jp Func_3486
Route5GateScript0: ; 1df50 (7:5f50)
ld a, [$d728]
bit 6, a
ret nz
ld hl, CoordsData_1df8f
call ArePlayerCoordsInArray
ret nc
ld a, $2
ld [$d528], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld b, BANK(RemoveGuardDrink)
ld hl, RemoveGuardDrink
call Bankswitch
ld a, [$ff00+$db]
and a
jr nz, .asm_1df82 ; 0x1df70 $10
ld a, $2
ld [$ff00+$8c], a
call DisplayTextID
call Route5GateScript_1df43
ld a, $1
ld [W_ROUTE5GATECURSCRIPT], a
ret
.asm_1df82
ld a, $3
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $d728
set 6, [hl]
ret
CoordsData_1df8f: ; 1df8f (7:5f8f)
db 3,3
db 3,4
db $ff
Route5GateScript1: ; 1df94 (7:5f94)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE5GATECURSCRIPT], a
ret
Route5GateTextPointers: ; 1dfa4 (7:5fa4)
dw Route5GateText1
dw Route5GateText2
dw Route5GateText3
Route8GateText1: ; 1dfaa (7:5faa)
Route7GateText1: ; 1dfaa (7:5faa)
Route6GateText1: ; 1dfaa (7:5faa)
Route5GateText1: ; 1dfaa (7:5faa)
db $8
ld a, [$d728]
bit 6, a
jr nz, .asm_88856 ; 0x1dfb0 $2c
ld b, BANK(RemoveGuardDrink)
ld hl, RemoveGuardDrink
call Bankswitch
ld a, [$ff00+$db]
and a
jr nz, .asm_768a2 ; 0x1dfbd $11
ld hl, UnnamedText_1dfe7
call PrintText
call Route5GateScript_1df43
ld a, $1
ld [W_ROUTE5GATECURSCRIPT], a
jp TextScriptEnd
.asm_768a2 ; 0x1dfd0
ld hl, UnnamedText_1dfec
call PrintText
ld hl, $d728
set 6, [hl]
jp TextScriptEnd
.asm_88856 ; 0x1dfde
ld hl, UnnamedText_1dff6
call PrintText
jp TextScriptEnd
Route8GateText2: ; 1dfe7 (7:5fe7)
Route7GateText2: ; 1dfe7 (7:5fe7)
Route6GateText2: ; 1dfe7 (7:5fe7)
Route5GateText2: ; 1dfe7 (7:5fe7)
UnnamedText_1dfe7: ; 1dfe7 (7:5fe7)
TX_FAR _UnnamedText_1dfe7
db "@"
Route8GateText3: ; 1dfec (7:5fec)
Route7GateText3: ; 1dfec (7:5fec)
Route6GateText3: ; 1dfec (7:5fec)
Route5GateText3: ; 1dfec (7:5fec)
UnnamedText_1dfec: ; 1dfec (7:5fec)
TX_FAR _UnnamedText_8aaa9 ; 0x8aaa9
db $11
TX_FAR _UnnamedText_1dff1 ; 0x8aaef
db "@"
UnnamedText_1dff6: ; 1dff6 (7:5ff6)
TX_FAR _UnnamedText_1dff6
db "@"
Route5GateObject: ; 0x1dffb (size=42)
db $a ; border tile
db $4 ; warps
db $5, $3, $2, $ff
db $5, $4, $2, $ff
db $0, $3, $1, $ff
db $0, $4, $0, $ff
db $0 ; signs
db $1 ; people
db SPRITE_GUARD, $3 + 4, $1 + 4, $ff, $d3, $1 ; person
; warp-to
EVENT_DISP $4, $5, $3
EVENT_DISP $4, $5, $4
EVENT_DISP $4, $0, $3
EVENT_DISP $4, $0, $4
Route5GateBlocks: ; 1e025 (7:6025)
INCBIN "maps/route5gate.blk"
Route6Gate_h: ; 0x1e031 to 0x1e03d (12 bytes) (bank=7) (id=73)
db $0c ; tileset
db ROUTE_6_GATE_HEIGHT, ROUTE_6_GATE_WIDTH ; dimensions (y, x)
dw Route6GateBlocks, Route6GateTextPointers, Route6GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route6GateObject ; objects
Route6GateScript: ; 1e03d (7:603d)
call EnableAutoTextBoxDrawing
ld hl, Route6GateScriptPointers
ld a, [W_ROUTE6GATECURSCRIPT]
call CallFunctionInTable
ret
Route6GateScriptPointers: ; 1e04a (7:604a)
dw Route6GateScript0
dw Route6GateScript1
Route6GateScript0: ; 1e04e (7:604e)
ld a, [$d728]
bit 6, a
ret nz
ld hl, CoordsData_1e08c
call ArePlayerCoordsInArray
ret nc
ld a, $1
ld [$d528], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld b, BANK(RemoveGuardDrink)
ld hl, RemoveGuardDrink
call Bankswitch
ld a, [$ff00+$db]
and a
jr nz, .asm_1e080 ; 0x1e06e $10
ld a, $2
ld [$ff00+$8c], a
call DisplayTextID
call Func_1e0a1
ld a, $1
ld [W_ROUTE6GATECURSCRIPT], a
ret
.asm_1e080
ld hl, $d728
set 6, [hl]
ld a, $3
ld [$ff00+$8c], a
jp DisplayTextID
CoordsData_1e08c: ; 1e08c (7:608c)
db $02,$03
db $02,$04,$FF
Route6GateScript1: ; 1e091 (7:6091)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE6GATECURSCRIPT], a
ret
Func_1e0a1: ; 1e0a1 (7:60a1)
ld hl, $d730
set 7, [hl]
ld a, $80
ld [$ccd3], a
ld a, $1
ld [$cd38], a
xor a
ld [$c206], a
ld [$cd3b], a
ret
Route6GateTextPointers: ; 1e0b8 (7:60b8)
dw Route6GateText1
dw Route6GateText2
dw Route6GateText3
Route6GateObject: ; 0x1e0be (size=42)
db $a ; border tile
db $4 ; warps
db $5, $3, $2, $ff
db $5, $4, $2, $ff
db $0, $3, $1, $ff
db $0, $4, $1, $ff
db $0 ; signs
db $1 ; people
db SPRITE_GUARD, $2 + 4, $6 + 4, $ff, $d2, $1 ; person
; warp-to
EVENT_DISP $4, $5, $3
EVENT_DISP $4, $5, $4
EVENT_DISP $4, $0, $3
EVENT_DISP $4, $0, $4
Route6GateBlocks: ; 1e0e8 (7:60e8)
INCBIN "maps/route6gate.blk"
Route7Gate_h: ; 0x1e0f4 to 0x1e100 (12 bytes) (bank=7) (id=76)
db $0c ; tileset
db ROUTE_7_GATE_HEIGHT, ROUTE_7_GATE_WIDTH ; dimensions (y, x)
dw Route7GateBlocks, Route7GateTextPointers, Route7GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route7GateObject ; objects
Route7GateScript: ; 1e100 (7:6100)
call EnableAutoTextBoxDrawing
ld a, [W_ROUTE7GATECURSCRIPT]
ld hl, Route7GateScriptPointers
call CallFunctionInTable
ret
Route7GateScriptPointers: ; 1e10d (7:610d)
dw Route7GateScript0
dw Route7GateScript1
Route7GateScript_1e111: ; 1e111 (7:6111)
ld hl, $d730
set 7, [hl]
ld a, $20
ld [$ccd3], a
ld a, $1
ld [$cd38], a
xor a
ld [$c206], a
ld [$cd3b], a
ret
Route7GateScript0: ; 1e128 (7:6128)
ld a, [$d728]
bit 6, a
ret nz
ld hl, CoordsData_1e167
call ArePlayerCoordsInArray
ret nc
ld a, $8
ld [$d528], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld b, BANK(RemoveGuardDrink)
ld hl, RemoveGuardDrink
call Bankswitch
ld a, [$ff00+$db]
and a
jr nz, .asm_1e15a ; 0x1e148 $10
ld a, $2
ld [$ff00+$8c], a
call DisplayTextID
call Route7GateScript_1e111
ld a, $1
ld [W_ROUTE7GATECURSCRIPT], a
ret
.asm_1e15a
ld a, $3
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $d728
set 6, [hl]
ret
CoordsData_1e167: ; 1e167 (7:6167)
db 3,3
db 4,3
db $ff
Route7GateScript1: ; 1e16c (7:616c)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE7GATECURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route7GateTextPointers: ; 1e17f (7:617f)
dw Route7GateText1
dw Route7GateText2
dw Route7GateText3
Route7GateObject: ; 0x1e185 (size=42)
db $a ; border tile
db $4 ; warps
db $3, $0, $3, $ff
db $4, $0, $3, $ff
db $3, $5, $0, $ff
db $4, $5, $1, $ff
db $0 ; signs
db $1 ; people
db SPRITE_GUARD, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
; warp-to
EVENT_DISP $3, $3, $0
EVENT_DISP $3, $4, $0
EVENT_DISP $3, $3, $5
EVENT_DISP $3, $4, $5
Route7GateBlocks: ; 1e1af (7:61af)
INCBIN "maps/route7gate.blk"
Route8Gate_h: ; 0x1e1bb to 0x1e1c7 (12 bytes) (bank=7) (id=79)
db $0c ; tileset
db ROUTE_8_GATE_HEIGHT, ROUTE_8_GATE_WIDTH ; dimensions (y, x)
dw Route8GateBlocks, Route8GateTextPointers, Route8GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route8GateObject ; objects
Route8GateScript: ; 1e1c7 (7:61c7)
call EnableAutoTextBoxDrawing
ld hl, Route8GateScriptPointers
ld a, [W_ROUTE8GATECURSCRIPT]
jp CallFunctionInTable
Route8GateScriptPointers: ; 1e1d3 (7:61d3)
dw Route8GateScript0
dw Route8GateScript1
Route8GateScript_1e1d7: ; 1e1d7 (7:61d7)
ld hl, $d730
set 7, [hl]
ld a, $10
ld [$ccd3], a
ld a, $1
ld [$cd38], a
xor a
ld [$c206], a
ld [$cd3b], a
ret
Route8GateScript0: ; 1e1ee (7:61ee)
ld a, [$d728]
bit 6, a
ret nz
ld hl, CoordsData_1e22c
call ArePlayerCoordsInArray
ret nc
ld a, $2
ld [$d528], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld b, BANK(RemoveGuardDrink)
ld hl, RemoveGuardDrink
call Bankswitch
ld a, [$ff00+$db]
and a
jr nz, .asm_1e220 ; 0x1e20e $10
ld a, $2
ld [$ff00+$8c], a
call DisplayTextID
call Route8GateScript_1e1d7
ld a, $1
ld [W_ROUTE8GATECURSCRIPT], a
ret
.asm_1e220
ld hl, $d728
set 6, [hl]
ld a, $3
ld [$ff00+$8c], a
jp DisplayTextID
CoordsData_1e22c: ; 1e22c (7:622c)
db 3,2
db 4,2
db $ff
Route8GateScript1: ; 1e231 (7:6231)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE8GATECURSCRIPT], a
ret
Route8GateTextPointers: ; 1e241 (7:6241)
dw Route8GateText1
dw Route8GateText2
dw Route8GateText3
Route8GateObject: ; 0x1e247 (size=42)
db $a ; border tile
db $4 ; warps
db $3, $0, $0, $ff
db $4, $0, $1, $ff
db $3, $5, $2, $ff
db $4, $5, $3, $ff
db $0 ; signs
db $1 ; people
db SPRITE_GUARD, $1 + 4, $2 + 4, $ff, $d0, $1 ; person
; warp-to
EVENT_DISP $3, $3, $0
EVENT_DISP $3, $4, $0
EVENT_DISP $3, $3, $5
EVENT_DISP $3, $4, $5
Route8GateBlocks: ; 1e271 (7:6271)
INCBIN "maps/route8gate.blk"
UndergroundPathEntranceRoute8_h: ; 0x1e27d to 0x1e289 (12 bytes) (bank=7) (id=80)
db $0c ; tileset
db PATH_ENTRANCE_ROUTE_8_HEIGHT, PATH_ENTRANCE_ROUTE_8_WIDTH ; dimensions (y, x)
dw UndergroundPathEntranceRoute8Blocks, UndergroundPathEntranceRoute8TextPointers, UndergroundPathEntranceRoute8Script ; blocks, texts, scripts
db $00 ; connections
dw UndergroundPathEntranceRoute8Object ; objects
UndergroundPathEntranceRoute8Script: ; 1e289 (7:6289)
ld a, $13
ld [$d365], a
jp EnableAutoTextBoxDrawing
UndergroundPathEntranceRoute8TextPointers: ; 1e291 (7:6291)
dw UndergroundPathEntranceRoute8Text1
UndergroundPathEntranceRoute8Text1: ; 1e293 (7:6293)
TX_FAR _UndergroundPathEntRoute8Text1
db "@"
UndergroundPathEntranceRoute8Object: ; 0x1e298 (size=34)
db $a ; border tile
db $3 ; warps
db $7, $3, $4, $ff
db $7, $4, $4, $ff
db $4, $4, $1, UNDERGROUND_PATH_WE
db $0 ; signs
db $1 ; people
db SPRITE_GIRL, $4 + 4, $3 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
EVENT_DISP $4, $4, $4 ; UNDERGROUND_PATH_WE
PowerPlant_h: ; 0x1e2ba to 0x1e2c6 (12 bytes) (bank=7) (id=83)
db $16 ; tileset
db POWER_PLANT_HEIGHT, POWER_PLANT_WIDTH ; dimensions (y, x)
dw PowerPlantBlocks, PowerPlantTextPointers, PowerPlantScript ; blocks, texts, scripts
db $00 ; connections
dw PowerPlantObject ; objects
PowerPlantScript: ; 1e2c6 (7:62c6)
call EnableAutoTextBoxDrawing
ld hl, PowerPlantTrainerHeaders
ld de, PowerPlantScriptPointers
ld a, [W_POWERPLANTCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_POWERPLANTCURSCRIPT], a
ret
PowerPlantScriptPointers: ; 1e2d9 (7:62d9)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
PowerPlantTextPointers: ; 1e2df (7:62df)
dw PowerPlantText1
dw PowerPlantText2
dw PowerPlantText3
dw PowerPlantText4
dw PowerPlantText5
dw PowerPlantText6
dw PowerPlantText7
dw PowerPlantText8
dw PowerPlantText9
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
PowerPlantTrainerHeaders: ; 1e2fb (7:62fb)
PowerPlantTrainerHeader0: ; 1e2fb (7:62fb)
db 1 ; flag's bit
db 0 ; view range
dw $d7d3 ; flag's byte
dw VoltorbBattleText ; TextBeforeBattle
dw VoltorbBattleText ; TextAfterBattle
dw VoltorbBattleText ; TextEndBattle
dw VoltorbBattleText ; TextEndBattle
PowerPlantTrainerHeader1: ; 1e307 (7:6307)
db 2 ; flag's bit
db 0 ; view range
dw $d7d3 ; flag's byte
dw VoltorbBattleText ; TextBeforeBattle
dw VoltorbBattleText ; TextAfterBattle
dw VoltorbBattleText ; TextEndBattle
dw VoltorbBattleText ; TextEndBattle
PowerPlantTrainerHeader2: ; 1e313 (7:6313)
db 3 ; flag's bit
db 0 ; view range
dw $d7d3 ; flag's byte
dw VoltorbBattleText ; TextBeforeBattle
dw VoltorbBattleText ; TextAfterBattle
dw VoltorbBattleText ; TextEndBattle
dw VoltorbBattleText ; TextEndBattle
PowerPlantTrainerHeader3: ; 1e31f (7:631f)
db 4 ; flag's bit
db 0 ; view range
dw $d7d3 ; flag's byte
dw VoltorbBattleText ; TextBeforeBattle
dw VoltorbBattleText ; TextAfterBattle
dw VoltorbBattleText ; TextEndBattle
dw VoltorbBattleText ; TextEndBattle
PowerPlantTrainerHeader4: ; 1e32b (7:632b)
db 5 ; flag's bit
db 0 ; view range
dw $d7d3 ; flag's byte
dw VoltorbBattleText ; TextBeforeBattle
dw VoltorbBattleText ; TextAfterBattle
dw VoltorbBattleText ; TextEndBattle
dw VoltorbBattleText ; TextEndBattle
PowerPlantTrainerHeader5: ; 1e337 (7:6337)
db 6 ; flag's bit
db 0 ; view range
dw $d7d3 ; flag's byte
dw VoltorbBattleText ; TextBeforeBattle
dw VoltorbBattleText ; TextAfterBattle
dw VoltorbBattleText ; TextEndBattle
dw VoltorbBattleText ; TextEndBattle
PowerPlantTrainerHeader6: ; 1e343 (7:6343)
db 7 ; flag's bit
db 0 ; view range
dw $d7d3 ; flag's byte
dw VoltorbBattleText ; TextBeforeBattle
dw VoltorbBattleText ; TextAfterBattle
dw VoltorbBattleText ; TextEndBattle
dw VoltorbBattleText ; TextEndBattle
PowerPlantTrainerHeader7: ; 1e34f (7:634f)
db 8 ; flag's bit
db 0 ; view range
dw $d7d3 ; flag's byte
dw VoltorbBattleText ; TextBeforeBattle
dw VoltorbBattleText ; TextAfterBattle
dw VoltorbBattleText ; TextEndBattle
dw VoltorbBattleText ; TextEndBattle
PowerPlantTrainerHeader8: ; 1e35b (7:635b)
db 9 ; flag's bit
db 0 ; view range
dw $d7d3 ; flag's byte
dw ZapdosBattleText ; TextBeforeBattle
dw ZapdosBattleText ; TextAfterBattle
dw ZapdosBattleText ; TextEndBattle
dw ZapdosBattleText ; TextEndBattle
db $ff
asm_234cc: ; 1e368 (7:6368)
call TalkToTrainer
ld a, [W_CURMAPSCRIPT]
ld [W_POWERPLANTCURSCRIPT], a
jp TextScriptEnd
PowerPlantText1: ; 1e374 (7:6374)
db $8 ; asm
ld hl, PowerPlantTrainerHeader0 ; $62fb
jr asm_234cc ; 0x1e378 $ee
PowerPlantText2: ; 1e37a (7:637a)
db $8 ; asm
ld hl, PowerPlantTrainerHeader1 ; $6307
jr asm_234cc ; 0x1e37e $e8
PowerPlantText3: ; 1e380 (7:6380)
db $8 ; asm
ld hl, PowerPlantTrainerHeader2 ; $6313
jr asm_234cc ; 0x1e384 $e2
PowerPlantText4: ; 1e386 (7:6386)
db $8 ; asm
ld hl, PowerPlantTrainerHeader3 ; $631f
jr asm_234cc ; 0x1e38a $dc
PowerPlantText5: ; 1e38c (7:638c)
db $8 ; asm
ld hl, PowerPlantTrainerHeader4 ; $632b
jr asm_234cc ; 0x1e390 $d6
PowerPlantText6: ; 1e392 (7:6392)
db $8 ; asm
ld hl, PowerPlantTrainerHeader5 ; $6337
jr asm_234cc ; 0x1e396 $d0
PowerPlantText7: ; 1e398 (7:6398)
db $8 ; asm
ld hl, PowerPlantTrainerHeader6 ; $6343
jr asm_234cc ; 0x1e39c $ca
PowerPlantText8: ; 1e39e (7:639e)
db $8 ; asm
ld hl, PowerPlantTrainerHeader7 ; $634f
jr asm_234cc ; 0x1e3a2 $c4
PowerPlantText9: ; 1e3a4 (7:63a4)
db $8 ; asm
ld hl, PowerPlantTrainerHeader8 ; $635b
jr asm_234cc ; 0x1e3a8 $be
VoltorbBattleText: ; 1e3aa (7:63aa)
TX_FAR _VoltorbBattleText ; 0x8c5e2
db "@"
ZapdosBattleText: ; 1e3af (7:63af)
TX_FAR _ZapdosBattleText ; 0x8c5ea
db $8
ld a, ZAPDOS
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
PowerPlantObject: ; 0x1e3bf (size=135)
db $2e ; border tile
db $3 ; warps
db $23, $4, $3, $ff
db $23, $5, $3, $ff
db $b, $0, $3, $ff
db $0 ; signs
db $e ; people
db SPRITE_BALL, $14 + 4, $9 + 4, $ff, $ff, $41, VOLTORB, 40 ; trainer
db SPRITE_BALL, $12 + 4, $20 + 4, $ff, $ff, $42, VOLTORB, 40 ; trainer
db SPRITE_BALL, $19 + 4, $15 + 4, $ff, $ff, $43, VOLTORB, 40 ; trainer
db SPRITE_BALL, $12 + 4, $19 + 4, $ff, $ff, $44, ELECTRODE, 43 ; trainer
db SPRITE_BALL, $22 + 4, $17 + 4, $ff, $ff, $45, VOLTORB, 40 ; trainer
db SPRITE_BALL, $1c + 4, $1a + 4, $ff, $ff, $46, VOLTORB, 40 ; trainer
db SPRITE_BALL, $e + 4, $15 + 4, $ff, $ff, $47, ELECTRODE, 43 ; trainer
db SPRITE_BALL, $20 + 4, $25 + 4, $ff, $ff, $48, VOLTORB, 40 ; trainer
db SPRITE_BIRD, $9 + 4, $4 + 4, $ff, $d1, $49, ZAPDOS, 50 ; trainer
db SPRITE_BALL, $19 + 4, $7 + 4, $ff, $ff, $8a, CARBOS ; item
db SPRITE_BALL, $3 + 4, $1c + 4, $ff, $ff, $8b, HP_UP ; item
db SPRITE_BALL, $3 + 4, $22 + 4, $ff, $ff, $8c, RARE_CANDY ; item
db SPRITE_BALL, $20 + 4, $1a + 4, $ff, $ff, $8d, TM_25 ; item
db SPRITE_BALL, $20 + 4, $14 + 4, $ff, $ff, $8e, TM_33 ; item
; warp-to
EVENT_DISP $14, $23, $4
EVENT_DISP $14, $23, $5
EVENT_DISP $14, $b, $0
PowerPlantBlocks: ; 1e446 (7:6446)
INCBIN "maps/powerplant.blk"
DiglettsCaveEntranceRoute11_h: ; 0x1e5ae to 0x1e5ba (12 bytes) (bank=7) (id=85)
db $11 ; tileset
db DIGLETTS_CAVE_ENTRANCE_HEIGHT, DIGLETTS_CAVE_ENTRANCE_WIDTH ; dimensions (y, x)
dw DiglettsCaveEntranceRoute11Blocks, DiglettsCaveEntranceRoute11TextPointers, DiglettsCaveEntranceRoute11Script ; blocks, texts, scripts
db $00 ; connections
dw DiglettsCaveEntranceRoute11Object ; objects
DiglettsCaveEntranceRoute11Script: ; 1e5ba (7:65ba)
call EnableAutoTextBoxDrawing
ld a, $16
ld [$d365], a
ret
DiglettsCaveEntranceRoute11TextPointers: ; 1e5c3 (7:65c3)
dw DiglettsCaveEntranceRoute11Text1
DiglettsCaveEntranceRoute11Text1: ; 1e5c5 (7:65c5)
TX_FAR _DiglettsCaveEntRoute11Text1
db "@"
DiglettsCaveEntranceRoute11Object: ; 0x1e5ca (size=34)
db $7d ; border tile
db $3 ; warps
db $7, $2, $4, $ff
db $7, $3, $4, $ff
db $4, $4, $1, DIGLETTS_CAVE
db $0 ; signs
db $1 ; people
db SPRITE_GAMBLER, $3 + 4, $2 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $4, $4 ; DIGLETTS_CAVE
Route16House_h: ; 0x1e5ec to 0x1e5f8 (12 bytes) (bank=7) (id=188)
db $08 ; tileset
db ROUTE_16_HOUSE_HEIGHT, ROUTE_16_HOUSE_WIDTH ; dimensions (y, x)
dw Route16HouseBlocks, Route16HouseTextPointers, Route16HouseScript ; blocks, texts, scripts
db $00 ; connections
dw Route16HouseObject ; objects
Route16HouseScript: ; 1e5f8 (7:65f8)
jp EnableAutoTextBoxDrawing
Route16HouseTextPointers: ; 1e5fb (7:65fb)
dw Route16HouseText1
dw Route16HouseText2
Route16HouseText1: ; 1e5ff (7:65ff)
db $08 ; asm
ld a, [$d7e0]
bit 6, a
ld hl, HM02ExplanationText
jr nz, .asm_13616 ; 0x1e608
ld hl, Route16HouseText3
call PrintText
ld bc, (HM_02 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, $d7e0
set 6, [hl]
ld hl, ReceivedHM02Text
jr .asm_13616 ; 0x1e620
.BagFull
ld hl, HM02NoRoomText
.asm_13616 ; 0x1e625
call PrintText
jp TextScriptEnd
Route16HouseText3: ; 1e62b (7:662b)
TX_FAR _Route16HouseText3
db "@"
ReceivedHM02Text: ; 1e630 (7:6630)
TX_FAR _ReceivedHM02Text ; 0x8ce66
db $11, "@"
HM02ExplanationText: ; 1e636 (7:6636)
TX_FAR _HM02ExplanationText
db "@"
HM02NoRoomText: ; 1e63b (7:663b)
TX_FAR _HM02NoRoomText
db "@"
Route16HouseText2: ; 1e640 (7:6640)
db $08 ; asm
ld hl, UnnamedText_1e652
call PrintText
ld a, FEAROW
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
UnnamedText_1e652: ; 1e652 (7:6652)
TX_FAR _UnnamedText_1e652
db "@"
Route16HouseObject: ; 0x1e657 (size=32)
db $a ; border tile
db $2 ; warps
db $7, $2, $8, $ff
db $7, $3, $8, $ff
db $0 ; signs
db $2 ; people
db SPRITE_BRUNETTE_GIRL, $3 + 4, $2 + 4, $ff, $d3, $1 ; person
db SPRITE_BIRD, $4 + 4, $6 + 4, $fe, $0, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
Route22Gate_h: ; 0x1e677 to 0x1e683 (12 bytes) (bank=7) (id=193)
db $0c ; tileset
db ROUTE_22_GATE_HEIGHT, ROUTE_22_GATE_WIDTH ; dimensions (y, x)
dw Route22GateBlocks, Route22GateTextPointers, Route22GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route22GateObject ; objects
Route22GateScript: ; 1e683 (7:6683)
call EnableAutoTextBoxDrawing
ld hl, Route22GateScriptPointers
ld a, [W_ROUTE22GATECURSCRIPT]
call CallFunctionInTable
ld a, [$d361]
cp $4
ld a, $22
jr c, .asm_1e69a ; 0x1e696 $2
ld a, $21
.asm_1e69a
ld [$d365], a
ret
Route22GateScriptPointers: ; 1e69e (7:669e)
dw Route22GateScript0
dw Route22GateScript1
dw Route22GateScript2
Route22GateScript0: ; 1e6a4 (7:66a4)
ld hl, Route22GateScriptCoords
call ArePlayerCoordsInArray
ret nc
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $1
ld [$ff00+$8c], a
jp DisplayTextID
Route22GateScriptCoords: ; 1e6b5 (7:66b5)
db 2,4
db 2,5
db $ff
Func_1e6ba: ; 1e6ba (7:66ba)
ld a, $1
ld [$cd38], a
ld a, $80
ld [$ccd3], a
ld [$c109], a
ld [wJoypadForbiddenButtonsMask], a
jp Func_3486
Route22GateScript1: ; 1e6cd (7:66cd)
ld a, [$cd38]
and a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
call Delay3
ld a, $0
ld [W_ROUTE22GATECURSCRIPT], a
Route22GateScript2: ; 1e6de (7:66de)
ret
Route22GateTextPointers: ; 1e6df (7:66df)
dw Route22GateText1
Route22GateText1: ; 1e6e1 (7:66e1)
db $8
ld a, [$d356]
bit 0, a
jr nz, .asm_8a809 ; 0x1e6e7 $d
ld hl, UnnamedText_1e704
call PrintText
call Func_1e6ba
ld a, $1
jr .asm_20f7e ; 0x1e6f4 $8
.asm_8a809 ; 0x1e6f6
ld hl, UnnamedText_1e71a
call PrintText
ld a, $2
.asm_20f7e ; 0x1e6fe
ld [W_ROUTE22GATECURSCRIPT], a
jp TextScriptEnd
UnnamedText_1e704: ; 1e704 (7:6704)
TX_FAR _UnnamedText_1e704 ; 0x8cfbb
db $8
ld a, $a5
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld hl, UnnamedText_1e715 ; $6715
ret
UnnamedText_1e715: ; 1e715 (7:6715)
TX_FAR _UnnamedText_1e715
db "@"
UnnamedText_1e71a: ; 1e71a (7:671a)
TX_FAR _UnnamedText_1e71a ; 0x8d03e
db $0B, "@"
Route22GateObject: ; 0x1e720 (size=42)
db $a ; border tile
db $4 ; warps
db $7, $4, $0, $ff
db $7, $5, $0, $ff
db $0, $4, $0, $ff
db $0, $5, $1, $ff
db $0 ; signs
db $1 ; people
db SPRITE_GUARD, $2 + 4, $6 + 4, $ff, $d2, $1 ; person
; warp-to
EVENT_DISP $5, $7, $4
EVENT_DISP $5, $7, $5
EVENT_DISP $5, $0, $4
EVENT_DISP $5, $0, $5
Route22GateBlocks: ; 1e74a (7:674a)
INCBIN "maps/route22gate.blk"
BillsHouse_h: ; 0x1e75e to 0x1e76a (12 bytes) (bank=7) (id=88)
db $10 ; tileset
db BILLS_HOUSE_HEIGHT, BILLS_HOUSE_WIDTH ; dimensions (y, x)
dw BillsHouseBlocks, BillsHouseTextPointers, BillsHouseScript ; blocks, texts, scripts
db $00 ; connections
dw BillsHouseObject ; objects
BillsHouseScript: ; 1e76a (7:676a)
call EnableAutoTextBoxDrawing
ld a, [W_BILLSHOUSECURSCRIPT]
ld hl, BillsHouseScriptPointers
jp CallFunctionInTable
BillsHouseScriptPointers: ; 1e776 (7:6776)
dw BillsHouseScript0
dw BillsHouseScript1
dw BillsHouseScript2
dw BillsHouseScript3
dw BillsHouseScript4
dw BillsHouseScript5
BillsHouseScript0: ; 1e782 (7:6782)
ret
BillsHouseScript1: ; 1e783 (7:6783)
ld a, [$c109]
and a
ld de, MovementData_1e79c
jr nz, .asm_1e78f ; 0x1e78a $3
ld de, MovementData_1e7a0
.asm_1e78f
ld a, $1
ld [$ff00+$8c], a
call MoveSprite
ld a, $2
ld [W_BILLSHOUSECURSCRIPT], a
ret
MovementData_1e79c: ; 1e79c (7:679c)
db $40,$40,$40,$FF
MovementData_1e7a0: ; 1e7a0 (7:67a0)
db $C0,$40,$40,$80,$40,$FF
BillsHouseScript2: ; 1e7a6 (7:67a6)
ld a, [$d730]
bit 0, a
ret nz
ld a, $61
ld [$cc4d], a
ld a, $11
call Predef
ld hl, $d7f2
set 6, [hl]
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $3
ld [W_BILLSHOUSECURSCRIPT], a
ret
BillsHouseScript3: ; 1e7c5 (7:67c5)
ld a, [$d7f2]
bit 3, a
ret z
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $2
ld [$cf13], a
ld a, $c
ld [$ff00+$eb], a
ld a, $40
ld [$ff00+$ec], a
ld a, $6
ld [$ff00+$ed], a
ld a, $5
ld [$ff00+$ee], a
call Func_32f9
ld a, $62
ld [$cc4d], a
ld a, $15
call Predef
ld c, $8
call DelayFrames
ld a, $2
ld [$ff00+$8c], a
ld de, MovementData_1e807
call MoveSprite
ld a, $4
ld [W_BILLSHOUSECURSCRIPT], a
ret
MovementData_1e807: ; 1e807 (7:6807)
db $00,$C0,$C0,$C0,$00,$FF
BillsHouseScript4: ; 1e80d (7:680d)
ld a, [$d730]
bit 0, a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d7f2
set 5, [hl]
ld hl, $d7f1
set 0, [hl]
ld a, $0
ld [W_BILLSHOUSECURSCRIPT], a
ret
BillsHouseScript5: ; 1e827 (7:6827)
ld a, $4
ld [$ff00+$8c], a
call DisplayTextID
ld a, $0
ld [W_BILLSHOUSECURSCRIPT], a
ret
BillsHouseTextPointers: ; 1e834 (7:6834)
dw BillsHouseText1
dw BillsHouseText2
dw BillsHouseText3
dw BillsHouseText4
BillsHouseText4: ; 1e83c (7:683c)
db $fd
BillsHouseText1: ; 1e83d (7:683d)
db $8
ld hl, UnnamedText_1e865
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, asm_6b196 ; 0x1e84b $d
asm_4d03c: ; 1e84d (7:684d)
ld hl, UnnamedText_1e86a
call PrintText
ld a, $1
ld [W_BILLSHOUSECURSCRIPT], a
jr asm_fd4e2 ; 0x1e858 $8
asm_6b196: ; 1e85a (7:685a)
ld hl, UnnamedText_1e86f
call PrintText
jr asm_4d03c ; 0x1e860 $eb
asm_fd4e2 ; 0x1e862
jp TextScriptEnd
UnnamedText_1e865: ; 1e865 (7:6865)
TX_FAR _UnnamedText_1e865 ; 0x8d267
db "@"
UnnamedText_1e86a: ; 1e86a (7:686a)
TX_FAR _UnnamedText_1e86a ; 0x8d345
db "@"
UnnamedText_1e86f: ; 1e86f (7:686f)
TX_FAR _UnnamedText_1e86f ; 0x8d391
db "@"
BillsHouseText2: ; 1e874 (7:6874)
db $08 ; asm
ld a, [$d7f2]
bit 4, a
jr nz, .asm_5491f ; 0x1e87a
ld hl, BillThankYouText
call PrintText
ld bc, (S_S__TICKET << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, SSTicketReceivedText
call PrintText
ld hl, $d7f2
set 4, [hl]
ld a, $7
ld [$cc4d], a
ld a, $15
call Predef
ld a, $9
ld [$cc4d], a
ld a, $11
call Predef
.asm_5491f ; 0x1e8a9
ld hl, UnnamedText_1e8cb
call PrintText
jr .asm_bd408 ; 0x1e8af
.BagFull
ld hl, SSTicketNoRoomText
call PrintText
.asm_bd408 ; 0x1e8b7
jp TextScriptEnd
BillThankYouText: ; 1e8ba (7:68ba)
TX_FAR _BillThankYouText
db "@"
SSTicketReceivedText: ; 1e8bf (7:68bf)
TX_FAR _SSTicketReceivedText ; 0x8d499
db $11, $6, "@"
SSTicketNoRoomText: ; 1e8c6 (7:68c6)
TX_FAR _SSTicketNoRoomText
db "@"
UnnamedText_1e8cb: ; 1e8cb (7:68cb)
TX_FAR _UnnamedText_1e8cb
db "@"
BillsHouseText3: ; 1e8d0 (7:68d0)
db $08 ; asm
ld hl, UnnamedText_1e8da
call PrintText
jp TextScriptEnd
UnnamedText_1e8da: ; 1e8da (7:68da)
TX_FAR _UnnamedText_1e8da
db "@"
BillsHouseObject: ; 0x1e8df (size=38)
db $d ; border tile
db $2 ; warps
db $7, $2, $0, $ff
db $7, $3, $0, $ff
db $0 ; signs
db $3 ; people
db SPRITE_SLOWBRO, $5 + 4, $6 + 4, $ff, $ff, $1 ; person
db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $4 + 4, $ff, $ff, $2 ; person
db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $6 + 4, $ff, $ff, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
BillsHouseBlocks: ; 1e905 (7:6905)
INCBIN "maps/billshouse.blk"
Func_1e915: ; 1e915 (7:6915)
call SaveScreenTilesToBuffer2
ld hl, UnnamedText_1e946 ; $6946
call PrintText
ld hl, UnnamedText_1e93b ; $693b
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_1e932
ld a, $56
call Predef ; indirect jump to DisplayDexRating (44169 (11:4169))
.asm_1e932
ld hl, UnnamedText_1e940 ; $6940
call PrintText
jp LoadScreenTilesFromBuffer2
UnnamedText_1e93b: ; 1e93b (7:693b)
TX_FAR _UnnamedText_1e93b
db "@"
UnnamedText_1e940: ; 1e940 (7:6940)
TX_FAR _UnnamedText_1e940
db $0d,"@"
UnnamedText_1e946: ; 1e946 (7:6946)
TX_FAR _UnnamedText_1e946
db "@"
Func_1e94b: ; 1e94b (7:694b)
call EnableAutoTextBoxDrawing
ld a, $39
jp Func_3ef5
NewBicycleText: ; 1e953 (7:6953)
TX_FAR _NewBicycleText
db "@"
Func_1e958: ; 1e958 (7:6958)
call EnableAutoTextBoxDrawing
ld a, $05
jp Func_3ef5
UnnamedText_1e960: ; 1e960 (7:6960)
TX_FAR _UnnamedText_1e960
db "@"
Func_1e965: ; 1e965 (7:6965)
call EnableAutoTextBoxDrawing
ld hl, $d2f7
ld b, $13
call CountSetBits
ld a, [$d11e]
cp $2
ld a, $6
jr c, .asm_1e97b
ld a, $7
.asm_1e97b
jp Func_3ef5
UnnamedText_1e97e: ; 1e97e (7:697e)
TX_FAR _UnnamedText_1e97e
db "@"
UnnamedText_1e983: ; 1e983 (7:6983)
TX_FAR _UnnamedText_1e983
db "@"
Func_1e988: ; 1e988 (7:6988)
ld hl, $d790
bit 7, [hl]
jr z, asm_1e9ab
ld a, [W_NUMSAFARIBALLS] ; $da47
and a
jr z, asm_1e9b0
jr asm_1e9ab
Func_1e997: ; 1e997 (7:6997)
ld a, [wSafariSteps] ; $d70d
ld b, a
ld a, [wSafariSteps + 1] ; $d70e
ld c, a
or b
jr z, asm_1e9b0
dec bc
ld a, b
ld [wSafariSteps], a ; $d70d
ld a, c
ld [wSafariSteps + 1], a ; $d70e
asm_1e9ab: ; 1e9ab (7:69ab)
xor a
ld [$da46], a
ret
asm_1e9b0: ; 1e9b0 (7:69b0)
call EnableAutoTextBoxDrawing
xor a
ld [wMusicHeaderPointer], a
dec a
call PlaySound
ld c, BANK(SFX_02_5f)
ld a, (SFX_02_5f - $4000) / 3
call PlayMusic
.asm_1e9c2
ld a, [$c02a]
cp $b9
jr nz, .asm_1e9c2
ld a, $d3
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
xor a
ld [$d528], a
ld a, $9c
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld a, $3
ld [$d42f], a
ld a, $5
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ld hl, $d790
set 6, [hl]
ld a, $1
ld [$da46], a
ret
Func_1e9ed: ; 1e9ed (7:69ed)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, UnnamedText_1e9f7 ; $69f7
jp PrintText
UnnamedText_1e9f7: ; 1e9f7 (7:69f7)
db $08 ; asm
ld a, [W_NUMSAFARIBALLS] ; $da47
and a
jr z, .asm_1ea04
ld hl, UnnamedText_1ea0d ; $6a0d
call PrintText
.asm_1ea04
ld hl, UnnamedText_1ea12 ; $6a12
call PrintText
jp TextScriptEnd
UnnamedText_1ea0d: ; 1ea0d (7:6a0d)
TX_FAR _UnnamedText_1ea0d
db "@"
UnnamedText_1ea12: ; 1ea12 (7:6a12)
TX_FAR _UnnamedText_1ea12
db "@"
Func_1eaa17: ; 1ea17 (7:6a17)
ld a, [$c109]
cp $4
ret nz
call EnableAutoTextBoxDrawing
ld a, $31
jp Func_3ef5
CinnabarGymQuiz: ; 1ea25 (7:6a25)
db $08 ; asm
xor a
ld [$da38], a
ld a, [wWhichTrade] ; $cd3d
push af
and $f
ld [$FF00+$db], a
pop af
and $f0
swap a
ld [$FF00+$dc], a
ld hl, CinnabarGymQuizIntroText ; $6a5b
call PrintText
ld a, [$FF00+$db]
dec a
add a
ld d, $0
ld e, a
ld hl, CinnabarQuizQuestions ; $6a60
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
ld a, $1
ld [$cc3c], a
call Func_1ea92
jp TextScriptEnd
CinnabarGymQuizIntroText: ; 1ea5b (7:6a5b)
TX_FAR _CinnabarGymQuizIntroText
db "@"
CinnabarQuizQuestions: ; 1ea60 (7:6a60)
dw CinnabarQuizQuestionsText1
dw CinnabarQuizQuestionsText2
dw CinnabarQuizQuestionsText3
dw CinnabarQuizQuestionsText4
dw CinnabarQuizQuestionsText5
dw CinnabarQuizQuestionsText6
CinnabarQuizQuestionsText1: ; 1ea6c (7:6a6c)
TX_FAR _CinnabarQuizQuestionsText1
db "@"
CinnabarQuizQuestionsText2: ; 1ea71 (7:6a71)
TX_FAR _CinnabarQuizQuestionsText2
db "@"
CinnabarQuizQuestionsText3: ; 1ea76 (7:6a76)
TX_FAR _CinnabarQuizQuestionsText3
db "@"
CinnabarQuizQuestionsText4: ; 1ea7b (7:6a7b)
TX_FAR _CinnabarQuizQuestionsText4
db "@"
CinnabarQuizQuestionsText5: ; 1ea80 (7:6a80)
TX_FAR _CinnabarQuizQuestionsText5
db "@"
CinnabarQuizQuestionsText6: ; 1ea85 (7:6a85)
TX_FAR _CinnabarQuizQuestionsText6
db "@"
Func_1ea8a: ; 1ea8a (7:6a8a)
ld hl, $d79c
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
Func_1ea92: ; 1ea92 (7:6a92)
call YesNoChoice
ld a, [$FF00+$dc]
ld c, a
ld a, [wCurrentMenuItem] ; $cc26
cp c
jr nz, .asm_1eab8
ld hl, $d126
set 5, [hl]
ld a, [$FF00+$db]
ld [$FF00+$e0], a
ld hl, CinnabarGymQuizCorrectText ; $6ae3
call PrintText
ld a, [$FF00+$e0]
ld c, a
ld b, $1
call Func_1ea8a
jp Func_1eb0a
.asm_1eab8
call WaitForSoundToFinish
ld a, $a5
call PlaySound
call WaitForSoundToFinish
ld hl, CinnabarGymQuizIncorrectText ; $6b05
call PrintText
ld a, [$FF00+$db]
add $2
ld c, a
ld b, $2
ld hl, $d79a
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
and a
ret nz
ld a, [$FF00+$db]
add $2
ld [$da38], a
ret
CinnabarGymQuizCorrectText: ; 1eae3 (7:6ae3)
db $0b
TX_FAR _CinnabarGymQuizCorrectText
db $06,$08
ld a, [$FF00+$e0]
ld c, a
ld b, $2
call Func_1ea8a
ld a, c
and a
jp nz, TextScriptEnd
call WaitForSoundToFinish
ld a, $ad
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
CinnabarGymQuizIncorrectText: ; 1eb05 (7:6b05)
TX_FAR _CinnabarGymQuizIncorrectText
db "@"
Func_1eb0a: ; 1eb0a (7:6b0a)
ld a, $6
ld [$FF00+$db], a
.asm_1eb0e
ld a, [$FF00+$db]
dec a
add a
add a
ld d, $0
ld e, a
ld hl, CinnabarGymGateCoords ; $6b48
add hl, de
ld a, [hli]
ld b, [hl]
ld c, a
inc hl
ld a, [hl]
ld [$d12f], a
push bc
ld a, [$FF00+$db]
ld [$FF00+$e0], a
ld c, a
ld b, $2
call Func_1ea8a
ld a, c
and a
jr nz, .asm_1eb36
ld a, [$d12f]
jr .asm_1eb38
.asm_1eb36
ld a, $e
.asm_1eb38
pop bc
ld [$d09f], a
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
ld hl, $ffdb
dec [hl]
jr nz, .asm_1eb0e
ret
CinnabarGymGateCoords: ; 1eb48 (7:6b48)
; format: x-coord, y-coord, direction, padding
; direction: $54 = horizontal gate, $5f = vertical gate
db $09,$03,$54,$00
db $06,$03,$54,$00
db $06,$06,$54,$00
db $03,$08,$5f,$00
db $02,$06,$54,$00
db $02,$03,$54,$00
Func_1eb60: ; 1eb60 (7:6b60)
call EnableAutoTextBoxDrawing
ld a, $30
call Func_3ef5
ret
UnnamedText_1eb69: ; 1eb69 (7:6b69)
TX_FAR _UnnamedText_1eb69
db "@"
Func_1eb6e: ; 1eb6e (7:6b6e)
call EnableAutoTextBoxDrawing
ld a, [$c109]
cp $4
ret nz
ld a, [$d7f2]
bit 7, a
jr nz, .asm_1ebd2
bit 3, a
jr nz, .asm_1eb86
bit 6, a
jr nz, .asm_1eb8b
.asm_1eb86
ld a, $2d
jp Func_3ef5
.asm_1eb8b
ld a, $1
ld [$cc3c], a
ld a, $2e
call Func_3ef5
ld c, $20
call DelayFrames
ld a, $8c
call PlaySound
call WaitForSoundToFinish
ld c, $50
call DelayFrames
ld a, $9c
call PlaySound
call WaitForSoundToFinish
ld c, $30
call DelayFrames
ld a, $8c
call PlaySound
call WaitForSoundToFinish
ld c, $20
call DelayFrames
ld a, $86
call PlaySound
call WaitForSoundToFinish
call Func_2307
ld hl, $d7f2
set 3, [hl]
ret
.asm_1ebd2
ld a, $1
ld [$cc3c], a
ld a, $2f
call Func_3ef5
ret
BillsHouseMonitorText: ; 1ebdd (7:6bdd)
TX_FAR _BillsHouseMonitorText
db "@"
BillsHouseInitiatedText: ; 1ebe2 (7:6be2)
TX_FAR _BillsHouseInitiatedText
db $06
db $08 ; asm
ld a, $ff
ld [$c0ee], a
call PlaySound
ld c, $10
call DelayFrames
ld a, $9d
call PlaySound
call WaitForSoundToFinish
ld c, $3c
call DelayFrames
jp TextScriptEnd
BillsHousePokemonList: ; 1ec05 (7:6c05)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, BillsHousePokemonListText1
call PrintText
xor a
ld [$d07c], a
ld [$cc26], a
ld [$cc2a], a
ld a, $3
ld [$cc29], a
ld a, $4
ld [$cc28], a
ld a, $2
ld [$cc24], a
ld a, $1
ld [$cc25], a
.asm_1ec2d
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld b, $a
ld c, $9
call TextBoxBorder
ld hl, $c3ca
ld de, BillsMonListText
call PlaceString
ld hl, BillsHousePokemonListText2
call PrintText
call SaveScreenTilesToBuffer2
call HandleMenuInput
bit 1, a
jr nz, .asm_1ec74
ld a, [$cc26]
add $66
cp EEVEE
jr z, .asm_1ec6c
cp FLAREON
jr z, .asm_1ec6c
cp JOLTEON
jr z, .asm_1ec6c
cp VAPOREON
jr z, .asm_1ec6c
jr .asm_1ec74
.asm_1ec6c
call DisplayPokedex
call LoadScreenTilesFromBuffer2
jr .asm_1ec2d
.asm_1ec74
ld hl, $d730
res 6, [hl]
call LoadScreenTilesFromBuffer2
jp TextScriptEnd
BillsHousePokemonListText1: ; 1ec7f (7:6c7f)
TX_FAR _BillsHousePokemonListText1
db "@"
BillsMonListText: ; 1ec84 (7:6c84)
db "EEVEE"
next "FLAREON"
next "JOLTEON"
next "VAPOREON"
next "CANCEL@"
BillsHousePokemonListText2: ; 1ecaa (7:6caa)
TX_FAR _BillsHousePokemonListText2
db "@"
Func_1ecaf: ; 1ecaf (7:6caf)
ld a, [$c109]
cp $4
ret nz
call EnableAutoTextBoxDrawing
ld a, $8
jp Func_3ef5
OakLabEmailText: ; 1ecbd (7:6cbd)
TX_FAR _OakLabEmailText
db "@"
SECTION "bank9",ROMX,BANK[$9]
RhydonPicFront: ; 24000 (9:4000)
INCBIN "pic/bmon/rhydon.pic"
RhydonPicBack: ; 24202 (9:4202)
INCBIN "pic/monback/rhydonb.pic"
KangaskhanPicFront: ; 2429a (9:429a)
INCBIN "pic/bmon/kangaskhan.pic"
KangaskhanPicBack: ; 244a6 (9:44a6)
INCBIN "pic/monback/kangaskhanb.pic"
NidoranMPicFront: ; 2453c (9:453c)
INCBIN "pic/bmon/nidoranm.pic"
NidoranMPicBack: ; 24623 (9:4623)
INCBIN "pic/monback/nidoranmb.pic"
ClefairyPicFront: ; 24682 (9:4682)
INCBIN "pic/bmon/clefairy.pic"
ClefairyPicBack: ; 24785 (9:4785)
INCBIN "pic/monback/clefairyb.pic"
SpearowPicFront: ; 247df (9:47df)
INCBIN "pic/bmon/spearow.pic"
SpearowPicBack: ; 248c2 (9:48c2)
INCBIN "pic/monback/spearowb.pic"
VoltorbPicFront: ; 24911 (9:4911)
INCBIN "pic/bmon/voltorb.pic"
VoltorbPicBack: ; 2499a (9:499a)
INCBIN "pic/monback/voltorbb.pic"
NidokingPicFront: ; 249f8 (9:49f8)
INCBIN "pic/bmon/nidoking.pic"
NidokingPicBack: ; 24c60 (9:4c60)
INCBIN "pic/monback/nidokingb.pic"
SlowbroPicFront: ; 24d0a (9:4d0a)
INCBIN "pic/bmon/slowbro.pic"
SlowbroPicBack: ; 24f87 (9:4f87)
INCBIN "pic/monback/slowbrob.pic"
IvysaurPicFront: ; 2502b (9:502b)
INCBIN "pic/bmon/ivysaur.pic"
IvysaurPicBack: ; 25157 (9:5157)
INCBIN "pic/monback/ivysaurb.pic"
ExeggutorPicFront: ; 251d6 (9:51d6)
INCBIN "pic/bmon/exeggutor.pic"
ExeggutorPicBack: ; 253f8 (9:53f8)
INCBIN "pic/monback/exeggutorb.pic"
LickitungPicFront: ; 254a7 (9:54a7)
INCBIN "pic/bmon/lickitung.pic"
LickitungPicBack: ; 2563e (9:563e)
INCBIN "pic/monback/lickitungb.pic"
ExeggcutePicFront: ; 256d7 (9:56d7)
INCBIN "pic/bmon/exeggcute.pic"
ExeggcutePicBack: ; 258f0 (9:58f0)
INCBIN "pic/monback/exeggcuteb.pic"
GrimerPicFront: ; 25973 (9:5973)
INCBIN "pic/bmon/grimer.pic"
GrimerPicBack: ; 25ab0 (9:5ab0)
INCBIN "pic/monback/grimerb.pic"
GengarPicFront: ; 25b76 (9:5b76)
INCBIN "pic/bmon/gengar.pic"
GengarPicBack: ; 25cc6 (9:5cc6)
INCBIN "pic/monback/gengarb.pic"
NidoranFPicFront: ; 25d28 (9:5d28)
INCBIN "pic/bmon/nidoranf.pic"
NidoranFPicBack: ; 25dc2 (9:5dc2)
INCBIN "pic/monback/nidoranfb.pic"
NidoqueenPicFront: ; 25e09 (9:5e09)
INCBIN "pic/bmon/nidoqueen.pic"
NidoqueenPicBack: ; 25fef (9:5fef)
INCBIN "pic/monback/nidoqueenb.pic"
CubonePicFront: ; 260a8 (9:60a8)
INCBIN "pic/bmon/cubone.pic"
CubonePicBack: ; 26196 (9:6196)
INCBIN "pic/monback/cuboneb.pic"
RhyhornPicFront: ; 26208 (9:6208)
INCBIN "pic/bmon/rhyhorn.pic"
RhyhornPicBack: ; 2640f (9:640f)
INCBIN "pic/monback/rhyhornb.pic"
LaprasPicFront: ; 264c1 (9:64c1)
INCBIN "pic/bmon/lapras.pic"
LaprasPicBack: ; 2667c (9:667c)
INCBIN "pic/monback/laprasb.pic"
ArcaninePicFront: ; 266ff (9:66ff)
INCBIN "pic/bmon/arcanine.pic"
ArcaninePicBack: ; 2693d (9:693d)
INCBIN "pic/monback/arcanineb.pic"
GyaradosPicFront: ; 269d4 (9:69d4)
INCBIN "pic/bmon/gyarados.pic"
GyaradosPicBack: ; 26c25 (9:6c25)
INCBIN "pic/monback/gyaradosb.pic"
ShellderPicFront: ; 26cb6 (9:6cb6)
INCBIN "pic/bmon/shellder.pic"
ShellderPicBack: ; 26dc3 (9:6dc3)
INCBIN "pic/monback/shellderb.pic"
TentacoolPicFront: ; 26e2a (9:6e2a)
INCBIN "pic/bmon/tentacool.pic"
TentacoolPicBack: ; 26f1c (9:6f1c)
INCBIN "pic/monback/tentacoolb.pic"
GastlyPicFront: ; 26f77 (9:6f77)
INCBIN "pic/bmon/gastly.pic"
GastlyPicBack: ; 27190 (9:7190)
INCBIN "pic/monback/gastlyb.pic"
ScytherPicFront: ; 2721c (9:721c)
INCBIN "pic/bmon/scyther.pic"
ScytherPicBack: ; 2743c (9:743c)
INCBIN "pic/monback/scytherb.pic"
StaryuPicFront: ; 274e0 (9:74e0)
INCBIN "pic/bmon/staryu.pic"
StaryuPicBack: ; 275ec (9:75ec)
INCBIN "pic/monback/staryub.pic"
BlastoisePicFront: ; 27637 (9:7637)
INCBIN "pic/bmon/blastoise.pic"
BlastoisePicBack: ; 27851 (9:7851)
INCBIN "pic/monback/blastoiseb.pic"
PinsirPicFront: ; 278da (9:78da)
INCBIN "pic/bmon/pinsir.pic"
PinsirPicBack: ; 27aaa (9:7aaa)
INCBIN "pic/monback/pinsirb.pic"
TangelaPicFront: ; 27b39 (9:7b39)
INCBIN "pic/bmon/tangela.pic"
TangelaPicBack: ; 27ce7 (9:7ce7)
INCBIN "pic/monback/tangelab.pic"
Func_27d6b: ; 27d6b (9:7d6b)
call Load16BitRegisters
push hl
call GetMonHeader
pop hl
push hl
ld a, [W_MONHTYPE1]
call Func_27d89
ld a, [W_MONHTYPE1]
ld b, a
ld a, [W_MONHTYPE2]
cp b
pop hl
jr z, asm_27d8c
ld bc, $28
add hl, bc
Func_27d89: ; 27d89 (9:7d89)
push hl
jr asm_27d9f
asm_27d8c: ; 27d8c (9:7d8c)
ld a, $7f
ld bc, $13
add hl, bc
ld bc, $6
jp FillMemory
Func_27d98: ; 27d98 (9:7d98)
call Load16BitRegisters
push hl
ld a, [W_PLAYERMOVETYPE] ; $cfd5
asm_27d9f: ; 27d9f (9:7d9f)
add a
ld hl, TypeNamePointers ; $7dae
ld e, a
ld d, $0
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
jp PlaceString
TypeNamePointers: ; 27dae (9:7dae)
dw Type00Name
dw Type01Name
dw Type02Name
dw Type03Name
dw Type04Name
dw Type05Name
dw Type06Name
dw Type07Name
dw Type08Name
dw Type00Name
dw Type00Name
dw Type00Name
dw Type00Name
dw Type00Name
dw Type00Name
dw Type00Name
dw Type00Name
dw Type00Name
dw Type00Name
dw Type00Name
dw Type14Name
dw Type15Name
dw Type16Name
dw Type17Name
dw Type18Name
dw Type19Name
dw Type1AName
Type00Name: ; 27de4 (9:7de4)
db "NORMAL@"
Type01Name: ; 27deb (9:7deb)
db "FIGHTING@"
Type02Name: ; 27df4 (9:7df4)
db "FLYING@"
Type03Name: ; 27dfb (9:7dfb)
db "POISON@"
Type14Name: ; 27e02 (9:7e02)
db "FIRE@"
Type15Name: ; 27e07 (9:7e07)
db "WATER@"
Type16Name: ; 27e0d (9:7e0d)
db "GRASS@"
Type17Name: ; 27e13 (9:7e13)
db "ELECTRIC@"
Type18Name: ; 27e1c (9:7e1c)
db "PSYCHIC@"
Type19Name: ; 27e24 (9:7e24)
db "ICE@"
Type04Name: ; 27e28 (9:7e28)
db "GROUND@"
Type05Name: ; 27e2f (9:7e2f)
db "ROCK@"
Type06Name: ; 27e34 (9:7e34)
db "BIRD@"
Type07Name: ; 27e39 (9:7e39)
db "BUG@"
Type08Name: ; 27e3d (9:7e3d)
db "GHOST@"
Type1AName: ; 27e43 (9:7e43)
db "DRAGON@"
SaveTrainerName: ; 27e4a (9:7e4a)
ld hl,TrainerNamePointers
ld a,[W_TRAINERCLASS]
dec a
ld c,a
ld b,0
add hl,bc
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
ld de,$CD6D
.CopyCharacter
ld a,[hli]
ld [de],a
inc de
cp "@"
jr nz,.CopyCharacter
ret
TrainerNamePointers: ; 27e64 (9:7e64)
; what is the point of these?
dw YoungsterName
dw BugCatcherName
dw LassName
dw W_TRAINERNAME
dw JrTrainerMName
dw JrTrainerFName
dw PokemaniacName
dw SuperNerdName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw BurglarName
dw EngineerName
dw JugglerXName
dw W_TRAINERNAME
dw SwimmerName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw BeautyName
dw W_TRAINERNAME
dw RockerName
dw JugglerName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw BlackbeltName
dw W_TRAINERNAME
dw ProfOakName
dw ChiefName
dw ScientistName
dw W_TRAINERNAME
dw RocketName
dw CooltrainerMName
dw CooltrainerFName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
YoungsterName: ; 27ec2 (9:7ec2)
db "YOUNGSTER@"
BugCatcherName: ; 27ecc (9:7ecc)
db "BUG CATCHER@"
LassName: ; 27ed8 (9:7ed8)
db "LASS@"
JrTrainerMName: ; 27edd (9:7edd)
db "JR.TRAINER♂@"
JrTrainerFName: ; 27ee9 (9:7ee9)
db "JR.TRAINER♀@"
PokemaniacName: ; 27ef5 (9:7ef5)
db "POKéMANIAC@"
SuperNerdName: ; 27f00 (9:7f00)
db "SUPER NERD@"
BurglarName: ; 27f0b (9:7f0b)
db "BURGLAR@"
EngineerName: ; 27f13 (9:7f13)
db "ENGINEER@"
JugglerXName: ; 27f1c (9:7f1c)
db "JUGGLER@"
SwimmerName: ; 27f24 (9:7f24)
db "SWIMMER@"
BeautyName: ; 27f2c (9:7f2c)
db "BEAUTY@"
RockerName: ; 27f33 (9:7f33)
db "ROCKER@"
JugglerName: ; 27f3a (9:7f3a)
db "JUGGLER@"
BlackbeltName: ; 27f42 (9:7f42)
db "BLACKBELT@"
ProfOakName: ; 27f4c (9:7f4c)
db "PROF.OAK@"
ChiefName: ; 27f55 (9:7f55)
db "CHIEF@"
ScientistName: ; 27f5b (9:7f5b)
db "SCIENTIST@"
RocketName: ; 27f65 (9:7f65)
db "ROCKET@"
CooltrainerMName: ; 27f6c (9:7f6c)
db "COOLTRAINER♂@"
CooltrainerFName: ; 27f79 (9:7f79)
db "COOLTRAINER♀@"
Func_27f86: ; 27f86 (9:7f86)
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_27f91
ld hl, W_ENEMYBATTSTATUS2 ; $d068
.asm_27f91
bit 2, [hl]
jr nz, .asm_27fa5
set 2, [hl]
ld hl, Func_3fba8
ld b, BANK(Func_3fba8)
call Bankswitch ; indirect jump to Func_3fba8 (3fba8 (f:7ba8))
ld hl, UnnamedText_27fb3 ; $7fb2
jp PrintText
.asm_27fa5
ld c, $32
call DelayFrames
ld hl, Func_3fb53
ld b, BANK(Func_3fb53)
jp Bankswitch ; indirect jump to Func_3fb53 (3fb53 (f:7b53))
UnnamedText_27fb3: ; 27fb3 (9:7fb3)
db $0a
TX_FAR _UnnamedText_27fb3
db "@"
SECTION "bankA",ROMX,BANK[$A]
GrowlithePicFront: ; 28000 (a:4000)
INCBIN "pic/bmon/growlithe.pic"
GrowlithePicBack: ; 28101 (a:4101)
INCBIN "pic/monback/growlitheb.pic"
OnixPicFront: ; 28164 (a:4164)
INCBIN "pic/bmon/onix.pic"
OnixPicBack: ; 28300 (a:4300)
INCBIN "pic/monback/onixb.pic"
FearowPicFront: ; 28383 (a:4383)
INCBIN "pic/bmon/fearow.pic"
FearowPicBack: ; 28529 (a:4529)
INCBIN "pic/monback/fearowb.pic"
PidgeyPicFront: ; 285a7 (a:45a7)
INCBIN "pic/bmon/pidgey.pic"
PidgeyPicBack: ; 2865b (a:465b)
INCBIN "pic/monback/pidgeyb.pic"
SlowpokePicFront: ; 286a0 (a:46a0)
INCBIN "pic/bmon/slowpoke.pic"
SlowpokePicBack: ; 287c2 (a:47c2)
INCBIN "pic/monback/slowpokeb.pic"
KadabraPicFront: ; 28830 (a:4830)
INCBIN "pic/bmon/kadabra.pic"
KadabraPicBack: ; 289b9 (a:49b9)
INCBIN "pic/monback/kadabrab.pic"
GravelerPicFront: ; 28a4c (a:4a4c)
INCBIN "pic/bmon/graveler.pic"
GravelerPicBack: ; 28c00 (a:4c00)
INCBIN "pic/monback/gravelerb.pic"
ChanseyPicFront: ; 28cae (a:4cae)
INCBIN "pic/bmon/chansey.pic"
ChanseyPicBack: ; 28e21 (a:4e21)
INCBIN "pic/monback/chanseyb.pic"
MachokePicFront: ; 28e85 (a:4e85)
INCBIN "pic/bmon/machoke.pic"
MachokePicBack: ; 29063 (a:5063)
INCBIN "pic/monback/machokeb.pic"
MrMimePicFront: ; 290f3 (a:50f3)
INCBIN "pic/bmon/mr.mime.pic"
MrMimePicBack: ; 29247 (a:5247)
INCBIN "pic/monback/mr.mimeb.pic"
HitmonleePicFront: ; 292bf (a:52bf)
INCBIN "pic/bmon/hitmonlee.pic"
HitmonleePicBack: ; 2945e (a:545e)
INCBIN "pic/monback/hitmonleeb.pic"
HitmonchanPicFront: ; 294bc (a:54bc)
INCBIN "pic/bmon/hitmonchan.pic"
HitmonchanPicBack: ; 29643 (a:5643)
INCBIN "pic/monback/hitmonchanb.pic"
ArbokPicFront: ; 296b4 (a:56b4)
INCBIN "pic/bmon/arbok.pic"
ArbokPicBack: ; 29911 (a:5911)
INCBIN "pic/monback/arbokb.pic"
ParasectPicFront: ; 299a8 (a:59a8)
INCBIN "pic/bmon/parasect.pic"
ParasectPicBack: ; 29b8c (a:5b8c)
INCBIN "pic/monback/parasectb.pic"
PsyduckPicFront: ; 29c0a (a:5c0a)
INCBIN "pic/bmon/psyduck.pic"
PsyduckPicBack: ; 29d3e (a:5d3e)
INCBIN "pic/monback/psyduckb.pic"
DrowzeePicFront: ; 29da9 (a:5da9)
INCBIN "pic/bmon/drowzee.pic"
DrowzeePicBack: ; 29f05 (a:5f05)
INCBIN "pic/monback/drowzeeb.pic"
GolemPicFront: ; 29f74 (a:5f74)
INCBIN "pic/bmon/golem.pic"
GolemPicBack: ; 2a0f2 (a:60f2)
INCBIN "pic/monback/golemb.pic"
MagmarPicFront: ; 2a161 (a:6161)
INCBIN "pic/bmon/magmar.pic"
MagmarPicBack: ; 2a2bf (a:62bf)
INCBIN "pic/monback/magmarb.pic"
ElectabuzzPicFront: ; 2a367 (a:6367)
INCBIN "pic/bmon/electabuzz.pic"
ElectabuzzPicBack: ; 2a4ef (a:64ef)
INCBIN "pic/monback/electabuzzb.pic"
MagnetonPicFront: ; 2a588 (a:6588)
INCBIN "pic/bmon/magneton.pic"
MagnetonPicBack: ; 2a723 (a:6723)
INCBIN "pic/monback/magnetonb.pic"
KoffingPicFront: ; 2a7a6 (a:67a6)
INCBIN "pic/bmon/koffing.pic"
KoffingPicBack: ; 2a974 (a:6974)
INCBIN "pic/monback/koffingb.pic"
MankeyPicFront: ; 2aa11 (a:6a11)
INCBIN "pic/bmon/mankey.pic"
MankeyPicBack: ; 2ab16 (a:6b16)
INCBIN "pic/monback/mankeyb.pic"
SeelPicFront: ; 2ab84 (a:6b84)
INCBIN "pic/bmon/seel.pic"
SeelPicBack: ; 2ace8 (a:6ce8)
INCBIN "pic/monback/seelb.pic"
DiglettPicFront: ; 2ad33 (a:6d33)
INCBIN "pic/bmon/diglett.pic"
DiglettPicBack: ; 2ae10 (a:6e10)
INCBIN "pic/monback/diglettb.pic"
TaurosPicFront: ; 2ae7e (a:6e7e)
INCBIN "pic/bmon/tauros.pic"
TaurosPicBack: ; 2b054 (a:7054)
INCBIN "pic/monback/taurosb.pic"
FarfetchdPicFront: ; 2b0e9 (a:70e9)
INCBIN "pic/bmon/farfetchd.pic"
FarfetchdPicBack: ; 2b2c6 (a:72c6)
INCBIN "pic/monback/farfetchdb.pic"
VenonatPicFront: ; 2b357 (a:7357)
INCBIN "pic/bmon/venonat.pic"
VenonatPicBack: ; 2b45c (a:745c)
INCBIN "pic/monback/venonatb.pic"
DragonitePicFront: ; 2b4aa (a:74aa)
INCBIN "pic/bmon/dragonite.pic"
DragonitePicBack: ; 2b67f (a:767f)
INCBIN "pic/monback/dragoniteb.pic"
DoduoPicFront: ; 2b72c (a:772c)
INCBIN "pic/bmon/doduo.pic"
DoduoPicBack: ; 2b80d (a:780d)
INCBIN "pic/monback/doduob.pic"
PoliwagPicFront: ; 2b875 (a:7875)
INCBIN "pic/bmon/poliwag.pic"
PoliwagPicBack: ; 2b947 (a:7947)
INCBIN "pic/monback/poliwagb.pic"
JynxPicFront: ; 2b98e (a:798e)
INCBIN "pic/bmon/jynx.pic"
JynxPicBack: ; 2bb42 (a:7b42)
INCBIN "pic/monback/jynxb.pic"
MoltresPicFront: ; 2bbac (a:7bac)
INCBIN "pic/bmon/moltres.pic"
MoltresPicBack: ; 2be02 (a:7e02)
INCBIN "pic/monback/moltresb.pic"
Func_2bea9: ; 2bea9 (a:7ea9)
ld hl, MoveHitTest
ld b, BANK(MoveHitTest)
call Bankswitch ; indirect jump to MoveHitTest (3e56b (f:656b))
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_2bee7
ld hl, W_ENEMYBATTSTATUS2 ; $d068
ld de, W_ENEMYMONTYPE1 ; $cfea (aliases: W_ENEMYMONTYPES)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_2bec8
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld de, W_PLAYERMONTYPE1 ; $d019 (aliases: W_PLAYERMONTYPES)
.asm_2bec8
ld a, [de]
cp $16
jr z, .asm_2bee7
inc de
ld a, [de]
cp $16
jr z, .asm_2bee7
bit 7, [hl]
jr nz, .asm_2bee7
set 7, [hl]
ld hl, Func_3fba8
ld b, BANK(Func_3fba8)
call Bankswitch ; indirect jump to Func_3fba8 (3fba8 (f:7ba8))
ld hl, UnnamedText_2bef2 ; $7ef2
jp PrintText
.asm_2bee7
ld c, $32
call DelayFrames
ld hl, UnnamedText_2bef7 ; $7ef7
jp PrintText
UnnamedText_2bef2: ; 2bef2 (a:7ef2)
TX_FAR _UnnamedText_2bef2
db "@"
UnnamedText_2bef7: ; 2bef7 (a:7ef7)
TX_FAR _UnnamedText_2bef7
db "@"
SECTION "bankB",ROMX,BANK[$B]
ArticunoPicFront: ; 2c000 (b:4000)
INCBIN "pic/bmon/articuno.pic"
ArticunoPicBack: ; 2c238 (b:4238)
INCBIN "pic/monback/articunob.pic"
ZapdosPicFront: ; 2c29d (b:429d)
INCBIN "pic/bmon/zapdos.pic"
ZapdosPicBack: ; 2c484 (b:4484)
INCBIN "pic/monback/zapdosb.pic"
DittoPicFront: ; 2c514 (b:4514)
INCBIN "pic/bmon/ditto.pic"
DittoPicBack: ; 2c5bd (b:45bd)
INCBIN "pic/monback/dittob.pic"
MeowthPicFront: ; 2c609 (b:4609)
INCBIN "pic/bmon/meowth.pic"
MeowthPicBack: ; 2c71f (b:471f)
INCBIN "pic/monback/meowthb.pic"
KrabbyPicFront: ; 2c777 (b:4777)
INCBIN "pic/bmon/krabby.pic"
KrabbyPicBack: ; 2c8b0 (b:48b0)
INCBIN "pic/monback/krabbyb.pic"
VulpixPicFront: ; 2c924 (b:4924)
INCBIN "pic/bmon/vulpix.pic"
VulpixPicBack: ; 2ca9a (b:4a9a)
INCBIN "pic/monback/vulpixb.pic"
NinetalesPicFront: ; 2caff (b:4aff)
INCBIN "pic/bmon/ninetales.pic"
NinetalesPicBack: ; 2ccfb (b:4cfb)
INCBIN "pic/monback/ninetalesb.pic"
PikachuPicFront: ; 2cd7d (b:4d7d)
INCBIN "pic/bmon/pikachu.pic"
PikachuPicBack: ; 2ce8b (b:4e8b)
INCBIN "pic/monback/pikachub.pic"
RaichuPicFront: ; 2cf03 (b:4f03)
INCBIN "pic/bmon/raichu.pic"
RaichuPicBack: ; 2d0c3 (b:50c3)
INCBIN "pic/monback/raichub.pic"
DratiniPicFront: ; 2d151 (b:5151)
INCBIN "pic/bmon/dratini.pic"
DratiniPicBack: ; 2d234 (b:5234)
INCBIN "pic/monback/dratinib.pic"
DragonairPicFront: ; 2d297 (b:5297)
INCBIN "pic/bmon/dragonair.pic"
DragonairPicBack: ; 2d3d9 (b:53d9)
INCBIN "pic/monback/dragonairb.pic"
KabutoPicFront: ; 2d464 (b:5464)
INCBIN "pic/bmon/kabuto.pic"
KabutoPicBack: ; 2d529 (b:5529)
INCBIN "pic/monback/kabutob.pic"
KabutopsPicFront: ; 2d583 (b:5583)
INCBIN "pic/bmon/kabutops.pic"
KabutopsPicBack: ; 2d73c (b:573c)
INCBIN "pic/monback/kabutopsb.pic"
HorseaPicFront: ; 2d7c1 (b:57c1)
INCBIN "pic/bmon/horsea.pic"
HorseaPicBack: ; 2d873 (b:5873)
INCBIN "pic/monback/horseab.pic"
SeadraPicFront: ; 2d8c4 (b:58c4)
INCBIN "pic/bmon/seadra.pic"
SeadraPicBack: ; 2da2b (b:5a2b)
INCBIN "pic/monback/seadrab.pic"
SandshrewPicFront: ; 2dac9 (b:5ac9)
INCBIN "pic/bmon/sandshrew.pic"
SandshrewPicBack: ; 2dbe7 (b:5be7)
INCBIN "pic/monback/sandshrewb.pic"
SandslashPicFront: ; 2dc6b (b:5c6b)
INCBIN "pic/bmon/sandslash.pic"
SandslashPicBack: ; 2de04 (b:5e04)
INCBIN "pic/monback/sandslashb.pic"
OmanytePicFront: ; 2de9d (b:5e9d)
INCBIN "pic/bmon/omanyte.pic"
OmanytePicBack: ; 2df76 (b:5f76)
INCBIN "pic/monback/omanyteb.pic"
OmastarPicFront: ; 2dfd3 (b:5fd3)
INCBIN "pic/bmon/omastar.pic"
OmastarPicBack: ; 2e18b (b:618b)
INCBIN "pic/monback/omastarb.pic"
JigglypuffPicFront: ; 2e22f (b:622f)
INCBIN "pic/bmon/jigglypuff.pic"
JigglypuffPicBack: ; 2e30f (b:630f)
INCBIN "pic/monback/jigglypuffb.pic"
WigglytuffPicFront: ; 2e348 (b:6348)
INCBIN "pic/bmon/wigglytuff.pic"
WigglytuffPicBack: ; 2e4bf (b:64bf)
INCBIN "pic/monback/wigglytuffb.pic"
EeveePicFront: ; 2e531 (b:6531)
INCBIN "pic/bmon/eevee.pic"
EeveePicBack: ; 2e625 (b:6625)
INCBIN "pic/monback/eeveeb.pic"
FlareonPicFront: ; 2e68d (b:668d)
INCBIN "pic/bmon/flareon.pic"
FlareonPicBack: ; 2e806 (b:6806)
INCBIN "pic/monback/flareonb.pic"
JolteonPicFront: ; 2e88f (b:688f)
INCBIN "pic/bmon/jolteon.pic"
JolteonPicBack: ; 2ea0a (b:6a0a)
INCBIN "pic/monback/jolteonb.pic"
VaporeonPicFront: ; 2eaae (b:6aae)
INCBIN "pic/bmon/vaporeon.pic"
VaporeonPicBack: ; 2ec02 (b:6c02)
INCBIN "pic/monback/vaporeonb.pic"
MachopPicFront: ; 2ec9f (b:6c9f)
INCBIN "pic/bmon/machop.pic"
MachopPicBack: ; 2eda2 (b:6da2)
INCBIN "pic/monback/machopb.pic"
ZubatPicFront: ; 2ee0c (b:6e0c)
INCBIN "pic/bmon/zubat.pic"
ZubatPicBack: ; 2ef17 (b:6f17)
INCBIN "pic/monback/zubatb.pic"
EkansPicFront: ; 2ef6b (b:6f6b)
INCBIN "pic/bmon/ekans.pic"
EkansPicBack: ; 2f06d (b:706d)
INCBIN "pic/monback/ekansb.pic"
ParasPicFront: ; 2f0b4 (b:70b4)
INCBIN "pic/bmon/paras.pic"
ParasPicBack: ; 2f177 (b:7177)
INCBIN "pic/monback/parasb.pic"
PoliwhirlPicFront: ; 2f1ed (b:71ed)
INCBIN "pic/bmon/poliwhirl.pic"
PoliwhirlPicBack: ; 2f35e (b:735e)
INCBIN "pic/monback/poliwhirlb.pic"
PoliwrathPicFront: ; 2f3c1 (b:73c1)
INCBIN "pic/bmon/poliwrath.pic"
PoliwrathPicBack: ; 2f52c (b:752c)
INCBIN "pic/monback/poliwrathb.pic"
WeedlePicFront: ; 2f57d (b:757d)
INCBIN "pic/bmon/weedle.pic"
WeedlePicBack: ; 2f624 (b:7624)
INCBIN "pic/monback/weedleb.pic"
KakunaPicFront: ; 2f677 (b:7677)
INCBIN "pic/bmon/kakuna.pic"
KakunaPicBack: ; 2f736 (b:7736)
INCBIN "pic/monback/kakunab.pic"
BeedrillPicFront: ; 2f788 (b:7788)
INCBIN "pic/bmon/beedrill.pic"
BeedrillPicBack: ; 2f980 (b:7980)
INCBIN "pic/monback/beedrillb.pic"
FossilKabutopsPic: ; 2f9e8 (b:79e8)
INCBIN "pic/bmon/fossilkabutops.pic"
DisplayEffectiveness: ; 2fb7b (b:7b7b)
ld a, [$D05B]
and a, $7F
cp a, $0A
ret z
ld hl, UnnamedText_2fb8e ; It's super effective!
jr nc, .done
ld hl, UnnamedText_2fb93 ; It's not very effective...
.done
jp PrintText
UnnamedText_2fb8e: ; 2fb8e (b:7b8e)
TX_FAR _UnnamedText_2fb8e
db "@"
UnnamedText_2fb93: ; 2fb93 (b:7b93)
TX_FAR _UnnamedText_2fb93
db "@"
TrainerInfoTextBoxTileGraphics: ; 2fb98 (b:7b98)
INCBIN "gfx/trainer_info.2bpp"
BlankLeaderNames: ; 2fc28 (b:7c28)
INCBIN "gfx/blank_leader_names.2bpp"
CircleTile: ; 2fd88 (b:7d88)
INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics: ; 2fd98 (b:7d98)
INCBIN "gfx/badge_numbers.2bpp"
Func_2fe18: ; 2fe18 (b:7e18)
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
call AddNTimes
ld a, [$d0e0]
ld b, a
ld c, $4
.asm_2fe2a
ld a, [hli]
cp b
jr z, .asm_2fe33
dec c
jr nz, .asm_2fe2a
and a
ret
.asm_2fe33
ld hl, UnnamedText_2fe3b ; $7e3b
call PrintText
scf
ret
UnnamedText_2fe3b: ; 2fe3b (b:7e3b)
TX_FAR _UnnamedText_2fe3b
db "@"
; scales both uncompressed sprite chunks by two in every dimension (creating 2x2 output pixels per input pixel)
; assumes that input sprite chunks are 4x4 tiles, and the rightmost and bottommost 4 pixels will be ignored
; resulting in a 7*7 tile output sprite chunk
ScaleSpriteByTwo: ; 2fe40 (b:7e40)
ld de, S_SPRITEBUFFER1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
ld hl, S_SPRITEBUFFER0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
call ScaleLastSpriteColumnByTwo ; last tile column is special case
call ScaleFirstThreeSpriteColumnsByTwo ; scale first 3 tile columns
ld de, S_SPRITEBUFFER2 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
ld hl, S_SPRITEBUFFER1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
call ScaleLastSpriteColumnByTwo ; last tile column is special case
ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55)
ld b, $3 ; 3 tile columns
.columnLoop
ld c, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
.columnInnerLoop
push bc
ld a, [de]
ld bc, -(7*8)+1 ; $ffc9, scale lower nybble and seek to previous output column
call ScalePixelsByTwo
ld a, [de]
dec de
swap a
ld bc, 7*8+1-2 ; $37, scale upper nybble and seek back to current output column and to the next 2 rows
call ScalePixelsByTwo
pop bc
dec c
jr nz, .columnInnerLoop
dec de
dec de
dec de
dec de
ld a, b
ld bc, -7*8 ; $ffc8, skip one output column (which has already been written along with the current one)
add hl, bc
ld b, a
dec b
jr nz, .columnLoop
ret
ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d)
ld a, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
ld [H_SPRITEINTERLACECOUNTER], a ; $FF00+$8b
ld bc, -1 ; $ffff
.columnInnerLoop
ld a, [de]
dec de
swap a ; only high nybble contains information
call ScalePixelsByTwo
ld a, [H_SPRITEINTERLACECOUNTER] ; $FF00+$8b
dec a
ld [H_SPRITEINTERLACECOUNTER], a ; $FF00+$8b
jr nz, .columnInnerLoop
dec de ; skip last 4 rows of new column
dec de
dec de
dec de
ret
; scales the given 4 bits in a (4x1 pixels) to 2 output bytes (8x2 pixels)
; hl: destination pointer
; bc: destination pointer offset (added after the two bytes have been written)
ScalePixelsByTwo: ; 2fe97 (b:7e97)
push hl
and $f
ld hl, DuplicateBitsTable
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, [hl]
pop hl
ld [hld], a ; write output byte twice to make it 2 pixels high
ld [hl], a
add hl, bc ; add offset
ret
; repeats each input bit twice
DuplicateBitsTable: ; 2fea8 (b:7ea8)
db $00, $03, $0c, $0f
db $30, $33, $3c, $3f
db $c0, $c3, $cc, $cf
db $f0, $f3, $fc, $ff
Func_2feb8 ; 2feb8 (b:7eb8)
xor a
ld hl, $cd6d
ld [hli], a
ld a, [$ff00+$f3]
and a
ld a, [$d022]
jr z, .asm_2fec8 ; 0x2fec3 $3
ld a, [$cff3]
.asm_2fec8
add a
ld [$ff00+$98], a
xor a
ld [$ff00+$95], a
ld [$ff00+$96], a
ld [$ff00+$97], a
ld a, $64
ld [$ff00+$99], a
ld b, $4
call Divide
ld a, [$ff00+$98]
ld [hli], a
ld a, [$ff00+$99]
ld [$ff00+$98], a
ld a, $a
ld [$ff00+$99], a
ld b, $4
call Divide
ld a, [$ff00+$98]
swap a
ld b, a
ld a, [$ff00+$99]
add b
ld [hl], a
ld de, $cce7
ld c, $3
ld a, $b
call Predef
ld hl, UnnamedText_2ff04 ; $7f04
jp PrintText
UnnamedText_2ff04: ; 2ff04 (b:7f04)
TX_FAR _UnnamedText_2ff04
db "@"
Func_2ff09 ; 2ff09 (b:7f09)
ld a, [$c102]
and $8
jr z, .asm_2ff2e
ld b, $45
ld a, $1c
call Predef
ld a, b
and a
ld b, $33
jr z, .asm_2ff26
ld hl, $d5a4
ld a, [hli]
or [hl]
jr nz, .asm_2ff2e
ld b, $32
.asm_2ff26
call EnableAutoTextBoxDrawing
ld a, b
call Func_3ef5
xor a
.asm_2ff2e
ld [$cd3d], a
ret
GameCornerCoinCaseText: ; 2ff32 (b:7f32)
TX_FAR _GameCornerCoinCaseText
db "@"
GameCornerNoCoinsText: ; 2ff37 (b:7f37)
TX_FAR _GameCornerNoCoinsText
db "@"
SECTION "bankC",ROMX,BANK[$C]
DodrioPicFront: ; 30000 (c:4000)
INCBIN "pic/bmon/dodrio.pic"
DodrioPicBack: ; 301a2 (c:41a2)
INCBIN "pic/monback/dodriob.pic"
PrimeapePicFront: ; 30247 (c:4247)
INCBIN "pic/bmon/primeape.pic"
PrimeapePicBack: ; 30408 (c:4408)
INCBIN "pic/monback/primeapeb.pic"
DugtrioPicFront: ; 30480 (c:4480)
INCBIN "pic/bmon/dugtrio.pic"
DugtrioPicBack: ; 3062a (c:462a)
INCBIN "pic/monback/dugtriob.pic"
VenomothPicFront: ; 306a9 (c:46a9)
INCBIN "pic/bmon/venomoth.pic"
VenomothPicBack: ; 30841 (c:4841)
INCBIN "pic/monback/venomothb.pic"
DewgongPicFront: ; 30899 (c:4899)
INCBIN "pic/bmon/dewgong.pic"
DewgongPicBack: ; 309e2 (c:49e2)
INCBIN "pic/monback/dewgongb.pic"
CaterpiePicFront: ; 30a49 (c:4a49)
INCBIN "pic/bmon/caterpie.pic"
CaterpiePicBack: ; 30ae1 (c:4ae1)
INCBIN "pic/monback/caterpieb.pic"
MetapodPicFront: ; 30b3a (c:4b3a)
INCBIN "pic/bmon/metapod.pic"
MetapodPicBack: ; 30bc8 (c:4bc8)
INCBIN "pic/monback/metapodb.pic"
ButterfreePicFront: ; 30c37 (c:4c37)
INCBIN "pic/bmon/butterfree.pic"
ButterfreePicBack: ; 30e0e (c:4e0e)
INCBIN "pic/monback/butterfreeb.pic"
MachampPicFront: ; 30e93 (c:4e93)
INCBIN "pic/bmon/machamp.pic"
MachampPicBack: ; 3108c (c:508c)
INCBIN "pic/monback/machampb.pic"
GolduckPicFront: ; 31108 (c:5108)
INCBIN "pic/bmon/golduck.pic"
GolduckPicBack: ; 312c2 (c:52c2)
INCBIN "pic/monback/golduckb.pic"
HypnoPicFront: ; 3135d (c:535d)
INCBIN "pic/bmon/hypno.pic"
HypnoPicBack: ; 31552 (c:5552)
INCBIN "pic/monback/hypnob.pic"
GolbatPicFront: ; 315e0 (c:55e0)
INCBIN "pic/bmon/golbat.pic"
GolbatPicBack: ; 3180a (c:580a)
INCBIN "pic/monback/golbatb.pic"
MewtwoPicFront: ; 3187f (c:587f)
INCBIN "pic/bmon/mewtwo.pic"
MewtwoPicBack: ; 31a85 (c:5a85)
INCBIN "pic/monback/mewtwob.pic"
SnorlaxPicFront: ; 31b19 (c:5b19)
INCBIN "pic/bmon/snorlax.pic"
SnorlaxPicBack: ; 31ce5 (c:5ce5)
INCBIN "pic/monback/snorlaxb.pic"
MagikarpPicFront: ; 31d31 (c:5d31)
INCBIN "pic/bmon/magikarp.pic"
MagikarpPicBack: ; 31ec3 (c:5ec3)
INCBIN "pic/monback/magikarpb.pic"
MukPicFront: ; 31f56 (c:5f56)
INCBIN "pic/bmon/muk.pic"
MukPicBack: ; 3215f (c:615f)
INCBIN "pic/monback/mukb.pic"
KinglerPicFront: ; 321ec (c:61ec)
INCBIN "pic/bmon/kingler.pic"
KinglerPicBack: ; 323de (c:63de)
INCBIN "pic/monback/kinglerb.pic"
CloysterPicFront: ; 3247f (c:647f)
INCBIN "pic/bmon/cloyster.pic"
CloysterPicBack: ; 326ab (c:66ab)
INCBIN "pic/monback/cloysterb.pic"
ElectrodePicFront: ; 32760 (c:6760)
INCBIN "pic/bmon/electrode.pic"
ElectrodePicBack: ; 32827 (c:6827)
INCBIN "pic/monback/electrodeb.pic"
ClefablePicFront: ; 3288c (c:688c)
INCBIN "pic/bmon/clefable.pic"
ClefablePicBack: ; 329b8 (c:69b8)
INCBIN "pic/monback/clefableb.pic"
WeezingPicFront: ; 32a44 (c:6a44)
INCBIN "pic/bmon/weezing.pic"
WeezingPicBack: ; 32c76 (c:6c76)
INCBIN "pic/monback/weezingb.pic"
PersianPicFront: ; 32d1e (c:6d1e)
INCBIN "pic/bmon/persian.pic"
PersianPicBack: ; 32f04 (c:6f04)
INCBIN "pic/monback/persianb.pic"
MarowakPicFront: ; 32f8f (c:6f8f)
INCBIN "pic/bmon/marowak.pic"
MarowakPicBack: ; 33101 (c:7101)
INCBIN "pic/monback/marowakb.pic"
HaunterPicFront: ; 3318a (c:718a)
INCBIN "pic/bmon/haunter.pic"
HaunterPicBack: ; 33345 (c:7345)
INCBIN "pic/monback/haunterb.pic"
AbraPicFront: ; 333cc (c:73cc)
INCBIN "pic/bmon/abra.pic"
AbraPicBack: ; 334cf (c:74cf)
INCBIN "pic/monback/abrab.pic"
AlakazamPicFront: ; 3355a (c:755a)
INCBIN "pic/bmon/alakazam.pic"
AlakazamPicBack: ; 33779 (c:7779)
INCBIN "pic/monback/alakazamb.pic"
PidgeottoPicFront: ; 3380a (c:780a)
INCBIN "pic/bmon/pidgeotto.pic"
PidgeottoPicBack: ; 3395b (c:795b)
INCBIN "pic/monback/pidgeottob.pic"
PidgeotPicFront: ; 339c2 (c:79c2)
INCBIN "pic/bmon/pidgeot.pic"
PidgeotPicBack: ; 33b79 (c:7b79)
INCBIN "pic/monback/pidgeotb.pic"
StarmiePicFront: ; 33c1c (c:7c1c)
INCBIN "pic/bmon/starmie.pic"
StarmiePicBack: ; 33dac (c:7dac)
INCBIN "pic/monback/starmieb.pic"
RedPicBack: ; 33e0a (c:7e0a)
INCBIN "pic/trainer/redb.pic"
OldManPic: ; 33e9a (c:7e9a)
INCBIN "pic/trainer/oldman.pic"
Func_33f2b: ; 33f2b (c:7f2b)
ld hl, $d063
ld a, [$ff00+$f3]
and a
jr z, .asm_33f36
ld hl, $d068
.asm_33f36
bit 1, [hl]
jr nz, .asm_33f4a
set 1, [hl]
ld hl, Func_3fba8
ld b, BANK(Func_3fba8)
call Bankswitch
ld hl, UnnamedText_33f52
jp PrintText
.asm_33f4a
ld hl, Func_3fb53
ld b, BANK(Func_3fb53)
jp Bankswitch
UnnamedText_33f52: ; 33f52 (c:7f52)
TX_FAR _UnnamedText_33f52
db "@"
Func_33f57: ; 33f57 (c:7f57)
ld hl, W_DAMAGE ; $d0d7
xor a
ld [hli], a
ld [hl], a
dec a
ld [$d05e], a
ld hl, $d02a
ld de, $cffb
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_33f72
ld hl, $cffb
ld de, $d02a
.asm_33f72
ld a, [de]
dec de
ld b, a
ld a, [hld]
sub b
ld a, [de]
ld b, a
ld a, [hl]
sbc b
jr c, .asm_33f8a
ld hl, W_DAMAGE ; $d0d7
ld a, $ff
ld [hli], a
ld [hl], a
ld a, $2
ld [$d05e], a
ret
.asm_33f8a
ld a, $1
ld [W_MOVEMISSED], a ; $d05f
ret
SECTION "bankD",ROMX,BANK[$D]
BulbasaurPicFront: ; 34000 (d:4000)
INCBIN "pic/bmon/bulbasaur.pic"
BulbasaurPicBack: ; 340e5 (d:40e5)
INCBIN "pic/monback/bulbasaurb.pic"
VenusaurPicFront: ; 34162 (d:4162)
INCBIN "pic/bmon/venusaur.pic"
VenusaurPicBack: ; 34397 (d:4397)
INCBIN "pic/monback/venusaurb.pic"
TentacruelPicFront: ; 34455 (d:4455)
INCBIN "pic/bmon/tentacruel.pic"
TentacruelPicBack: ; 345c3 (d:45c3)
INCBIN "pic/monback/tentacruelb.pic"
GoldeenPicFront: ; 3466f (d:466f)
INCBIN "pic/bmon/goldeen.pic"
GoldeenPicBack: ; 34796 (d:4796)
INCBIN "pic/monback/goldeenb.pic"
SeakingPicFront: ; 34803 (d:4803)
INCBIN "pic/bmon/seaking.pic"
SeakingPicBack: ; 34a03 (d:4a03)
INCBIN "pic/monback/seakingb.pic"
PonytaPicFront: ; 34ab1 (d:4ab1)
INCBIN "pic/bmon/ponyta.pic"
RapidashPicFront: ; 34c10 (d:4c10)
INCBIN "pic/bmon/rapidash.pic"
PonytaPicBack: ; 34e32 (d:4e32)
INCBIN "pic/monback/ponytab.pic"
RapidashPicBack: ; 34eba (d:4eba)
INCBIN "pic/monback/rapidashb.pic"
RattataPicFront: ; 34f6a (d:4f6a)
INCBIN "pic/bmon/rattata.pic"
RattataPicBack: ; 35041 (d:5041)
INCBIN "pic/monback/rattatab.pic"
RaticatePicFront: ; 3507a (d:507a)
INCBIN "pic/bmon/raticate.pic"
RaticatePicBack: ; 3520d (d:520d)
INCBIN "pic/monback/raticateb.pic"
NidorinoPicFront: ; 35282 (d:5282)
INCBIN "pic/bmon/nidorino.pic"
NidorinoPicBack: ; 353f0 (d:53f0)
INCBIN "pic/monback/nidorinob.pic"
NidorinaPicFront: ; 3548b (d:548b)
INCBIN "pic/bmon/nidorina.pic"
NidorinaPicBack: ; 355c8 (d:55c8)
INCBIN "pic/monback/nidorinab.pic"
GeodudePicFront: ; 3564f (d:564f)
INCBIN "pic/bmon/geodude.pic"
GeodudePicBack: ; 35729 (d:5729)
INCBIN "pic/monback/geodudeb.pic"
PorygonPicFront: ; 35784 (d:5784)
INCBIN "pic/bmon/porygon.pic"
PorygonPicBack: ; 358d1 (d:58d1)
INCBIN "pic/monback/porygonb.pic"
AerodactylPicFront: ; 35931 (d:5931)
INCBIN "pic/bmon/aerodactyl.pic"
AerodactylPicBack: ; 35aec (d:5aec)
INCBIN "pic/monback/aerodactylb.pic"
MagnemitePicFront: ; 35b87 (d:5b87)
INCBIN "pic/bmon/magnemite.pic"
MagnemitePicBack: ; 35c0d (d:5c0d)
INCBIN "pic/monback/magnemiteb.pic"
CharmanderPicFront: ; 35c5c (d:5c5c)
INCBIN "pic/bmon/charmander.pic"
CharmanderPicBack: ; 35d5c (d:5d5c)
INCBIN "pic/monback/charmanderb.pic"
SquirtlePicFront: ; 35db8 (d:5db8)
INCBIN "pic/bmon/squirtle.pic"
SquirtlePicBack: ; 35e8f (d:5e8f)
INCBIN "pic/monback/squirtleb.pic"
CharmeleonPicFront: ; 35f0c (d:5f0c)
INCBIN "pic/bmon/charmeleon.pic"
CharmeleonPicBack: ; 36048 (d:6048)
INCBIN "pic/monback/charmeleonb.pic"
WartortlePicFront: ; 360b1 (d:60b1)
INCBIN "pic/bmon/wartortle.pic"
WartortlePicBack: ; 361f1 (d:61f1)
INCBIN "pic/monback/wartortleb.pic"
CharizardPicFront: ; 36286 (d:6286)
INCBIN "pic/bmon/charizard.pic"
CharizardPicBack: ; 36495 (d:6495)
INCBIN "pic/monback/charizardb.pic"
FossilAerodactylPic: ; 36536 (d:6536)
INCBIN "pic/bmon/fossilaerodactyl.pic"
GhostPic: ; 366b5 (d:66b5)
INCBIN "pic/other/ghost.pic"
OddishPicFront: ; 3680b (d:680b)
INCBIN "pic/bmon/oddish.pic"
OddishPicBack: ; 368a9 (d:68a9)
INCBIN "pic/monback/oddishb.pic"
GloomPicFront: ; 36941 (d:6941)
INCBIN "pic/bmon/gloom.pic"
GloomPicBack: ; 36a78 (d:6a78)
INCBIN "pic/monback/gloomb.pic"
VileplumePicFront: ; 36b21 (d:6b21)
INCBIN "pic/bmon/vileplume.pic"
VileplumePicBack: ; 36c82 (d:6c82)
INCBIN "pic/monback/vileplumeb.pic"
BellsproutPicFront: ; 36d00 (d:6d00)
INCBIN "pic/bmon/bellsprout.pic"
BellsproutPicBack: ; 36dba (d:6dba)
INCBIN "pic/monback/bellsproutb.pic"
WeepinbellPicFront: ; 36e30 (d:6e30)
INCBIN "pic/bmon/weepinbell.pic"
WeepinbellPicBack: ; 36f6f (d:6f6f)
INCBIN "pic/monback/weepinbellb.pic"
VictreebelPicFront: ; 36fea (d:6fea)
INCBIN "pic/bmon/victreebel.pic"
VictreebelPicBack: ; 371b2 (d:71b2)
INCBIN "pic/monback/victreebelb.pic"
TitleScroll_WaitBall: ; 37244 (d:7244)
; Wait around for the TitleBall animation to play out.
; hi: speed
; lo: duration
db $05, $05, 0
TitleScroll_In: ; 37247 (d:7247)
; Scroll a TitleMon in from the right.
; hi: speed
; lo: duration
db $a2, $94, $84, $63, $52, $31, $11, 0
TitleScroll_Out: ; 3724f (d:724f)
; Scroll a TitleMon out to the left.
; hi: speed
; lo: duration
db $12, $22, $32, $42, $52, $62, $83, $93, 0
TitleScroll: ; 37258 (d:7258)
ld a, d
ld bc, TitleScroll_In
ld d, $88
ld e, 0 ; don't animate titleball
and a
jr nz, .ok
ld bc, TitleScroll_Out
ld d, $00
ld e, 0 ; don't animate titleball
.ok
_TitleScroll: ; 3726a (d:726a)
ld a, [bc]
and a
ret z
inc bc
push bc
ld b, a
and $f
ld c, a
ld a, b
and $f0
swap a
ld b, a
.loop
ld h, d
ld l, $48
call .ScrollBetween
ld h, $00
ld l, $88
call .ScrollBetween
ld a, d
add b
ld d, a
call GetTitleBallY
dec c
jr nz, .loop
pop bc
jr _TitleScroll
.ScrollBetween ; 37292 (d:7292)
.wait
ld a, [$FF00+$44] ; rLY
cp l
jr nz, .wait
ld a, h
ld [rSCX], a ; $FF00+$43
.wait2
ld a, [$FF00+$44] ; rLY
cp h
jr z, .wait2
ret
TitleBallYTable: ; 372a0 (d:72a0)
; OBJ y-positions for the Poke Ball held by Red in the title screen.
; This is really two 0-terminated lists. Initiated with an index of 1.
db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0
Func_372ac: ; 372ac (d:72ac)
; Animate the TitleBall if a starter just got scrolled out.
ld a, [wWhichTrade] ; $cd3d
cp CHARMANDER
jr z, .ok
cp SQUIRTLE
jr z, .ok
cp BULBASAUR
ret nz
.ok
ld e, 1 ; animate titleball
ld bc, TitleScroll_WaitBall
ld d, 0
jp _TitleScroll
GetTitleBallY: ; 372c4 (d:72c4)
; Get position e from TitleBallYTable
push de
push hl
xor a
ld d, a
ld hl, TitleBallYTable
add hl, de
ld a, [hl]
pop hl
pop de
and a
ret z
ld [$c328], a
inc e
ret
Func_372d6: ; 372d6 (d:72d6)
call LoadTextBoxTilePatterns
FuncCoord 3, 4 ; $c3f3
ld hl, Coord
ld b, $7
ld c, $c
call TextBoxBorder
FuncCoord 4, 5 ; $c408
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld de, W_GRASSRATE ; $d887
call PlaceString
FuncCoord 9, 8 ; $c449
ld hl, Coord
ld a, $69
ld [hli], a
ld [hl], $6a
xor a
ld [$cfcb], a
ld hl, Func_3a948
ld b, BANK(Func_3a948)
call Bankswitch ; indirect jump to Func_3a948 (3a948 (e:6948))
ld c, $96
jp DelayFrames
Func_3730e: ; 3730e (d:730e)
call SaveScreenTilesToBuffer2
ld a, BANK(DisplayTextIDInit)
ld [$cf0c], a
ld b, a
ld hl, DisplayTextIDInit
call Bankswitch
ld hl, PlaySlotMachineText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .skip
dec a
ld [$cfcb], a
ld hl, $cd4f
xor a
ld [hli], a
ld [hl], $2
ld a, $4c
call Predef
call GBPalWhiteOutWithDelay3
call Func_378a8
call LoadFontTilePatterns
ld b, $5
call GoPAL_SET
call GBPalNormal
ld a, $e4
ld [$ff48], a
ld hl, $d730
set 6, [hl]
xor a
ld [W_SUBANIMSUBENTRYADDR], a
ld hl, wTrainerSpriteOffset
ld bc, $0014
call FillMemory
call Func_37395
ld hl, $d730
res 6, [hl]
xor a
ld [W_SUBANIMSUBENTRYADDR], a
call GBPalWhiteOutWithDelay3
ld a, $1
ld [$cfcb], a
call GoPAL_SET_CF1C
call Func_3e08
call ReloadTilesetTilePatterns
.skip
call LoadScreenTilesFromBuffer2
call Delay3
call GBPalNormal
ld a, [$cc5e]
push af
jp CloseTextDisplay
PlaySlotMachineText: ; 37390 (d:7390)
TX_FAR _PlaySlotMachineText
db "@"
Func_37395: ; 37395 (d:7395)
call Func_37754
xor a
ld hl, $cd4a
ld [hli], a
ld [hl], a
call Func_3775f
ld hl, BetHowManySlotMachineText
call PrintText
call SaveScreenTilesToBuffer1
.loop
ld a, $3
ld [wMenuWatchedKeys], a
ld a, $2
ld [wMaxMenuItem], a
ld a, $c
ld [wTopMenuItemY], a
ld a, $f
ld [wTopMenuItemX], a
xor a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld [$cc37], a
ld hl, $c48a
ld b, $5
ld c, $4
call TextBoxBorder
ld hl, $c4a0
ld de, CoinMultiplierSlotMachineText
call PlaceString
call HandleMenuInput
and $2
jp nz, LoadScreenTilesFromBuffer1
ld a, [wCurrentMenuItem]
ld b, a
ld a, $3
sub b
ld [$cd50], a
ld hl, wPlayerCoins
ld c, a
ld a, [hli]
and a
jr nz, .skip1
ld a, [hl]
cp c
jr nc, .skip1
ld hl, NotEnoughCoinsSlotMachineText
call PrintText
jr .loop
.skip1
call LoadScreenTilesFromBuffer1
call Func_37741
call Func_377d5
call Func_37480
ld a, $4
ld hl, $cd4d
ld [hli], a
ld [hli], a
ld [hl], a
call WaitForSoundToFinish
ld a, $c0
call PlaySound
ld hl, StartSlotMachineText
call PrintText
call Func_374ad
call Func_37588
ld hl, wPlayerCoins
ld a, [hli]
or [hl]
jr nz, .skip2
ld hl, OutOfCoinsSlotMachineText
call PrintText
ld c, $3c
jp DelayFrames
.skip2
ld hl, OneMoreGoSlotMachineText
call PrintText
ld hl, $c49e
ld bc, $0d0f
xor a
ld [$d12c], a
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [wCurrentMenuItem]
and a
ret nz
call Func_377ce
jp Func_37395
CoinMultiplierSlotMachineText: ; 3745e (d:745e)
db "×3"
next "×2"
next "×1@"
OutOfCoinsSlotMachineText: ; 37467 (d:7467)
TX_FAR _OutOfCoinsSlotMachineText
db "@"
BetHowManySlotMachineText: ; 3746c (d:746c)
TX_FAR _BetHowManySlotMachineText
db "@"
StartSlotMachineText: ; 37471 (d:7471)
TX_FAR _StartSlotMachineText
db "@"
NotEnoughCoinsSlotMachineText: ; 37476 (d:7476)
TX_FAR _NotEnoughCoinsSlotMachineText
db "@"
OneMoreGoSlotMachineText: ; 3747b (d:747b)
TX_FAR _OneMoreGoSlotMachineText
db "@"
Func_37480: ; 37480 (d:7480)
ld hl, $cd4c
bit 7, [hl]
ret nz
ld a, [W_SUBANIMSUBENTRYADDR]
and a
jr nz, .skip1
call GenRandom
and a
jr z, .skip2
ld b, a
ld a, [$cc5b]
cp b
jr c, .skip3
ld a, $d2
cp b
jr c, .skip1
ld [hl], $0
ret
.skip1
set 6, [hl]
ret
.skip2
ld a, $3c
ld [W_SUBANIMSUBENTRYADDR], a
ret
.skip3
set 7, [hl]
ret
Func_374ad: ; 374ad (d:74ad)
ld c, $14
.loop1
push bc
call Func_37813
call Func_37823
call Func_37833
ld c, $2
call DelayFrames
pop bc
dec c
jr nz, .loop1
xor a
ld [wTrainerSpriteOffset], a
.loop2
call Func_37882
call Func_374df
call Func_374fb
call Func_37517
ret c
ld a, [$cf1b]
xor $1
inc a
ld c, a
call DelayFrames
jr .loop2
Func_374df: ; 374df (d:74df)
ld a, [wTrainerSpriteOffset]
cp $1
jr c, .skip
ld de, wTrainerEngageDistance
ld a, [de]
rra
jr nc, .skip
ld hl, $cd4d
ld a, [hl]
and a
ret z
dec [hl]
call Func_3752c
ret nz
.skip
jp Func_37813
Func_374fb: ; 374fb (d:74fb)
ld a, [wTrainerSpriteOffset]
cp $2
jr c, .skip
ld de, wTrainerFacingDirection
ld a, [de]
rra
jr nc, .skip
ld hl, $cd4e
ld a, [hl]
and a
ret z
dec [hl]
call Func_37552
ret z
.skip
jp Func_37823
Func_37517: ; 37517 (d:7517)
ld a, [wTrainerSpriteOffset]
cp $3
jr c, .skip
ld de, wTrainerScreenY
ld a, [de]
rra
jr nc, .skip
scf
ret
.skip
call Func_37833
and a
ret
Func_3752c: ; 3752c (d:752c)
call Func_376c0
ld hl, wTrainerScreenX
ld a, [$cd4c]
and $80
jr nz, .skip1
inc hl
ld a, [hl]
cp $a
jr nz, .skip2
ret
.skip1
ld c, $3
.loop
ld a, [hli]
cp $2
jr c, .skip2
dec c
jr nz, .loop
ret
.skip2
inc a
ld hl, $cd4d
ld [hl], $0
ret
Func_37552: ; 37552 (d:7552)
call Func_376b4
ld a, [$cd4c]
and $80
jr nz, .skip1
call Func_3756e
ret nz
jr .skip2
.skip1
call Func_3756e
ld a, [de]
cp $7
ret nc
.skip2
xor a
ld [$cd4e], a
ret
Func_3756e: ; 3756e (d:756e)
ld hl, wTrainerScreenX
ld de, $cd44
ld a, [de]
cp [hl]
ret z
inc de
ld a, [de]
cp [hl]
ret z
inc hl
cp [hl]
ret z
inc hl
cp [hl]
ret z
inc de
ld a, [de]
cp [hl]
ret z
dec de
dec de
ret
Func_37588: ; 37588 (d:7588)
call Func_376a8
ld a, [$cd50]
cp $2
jr z, .skip1
cp $1
jr z, .skip2
ld hl, wTrainerScreenX
ld de, $cd45
ld bc, $cd49
call Func_376a2
jp z, .skip5
ld hl, $cd43
ld de, $cd45
ld bc, $cd47
call Func_376a2
jr z, .skip5
.skip1
ld hl, $cd43
ld de, $cd46
ld bc, $cd49
call Func_376a2
jr z, .skip5
ld hl, wTrainerScreenX
ld de, $cd44
ld bc, $cd47
call Func_376a2
jr z, .skip5
.skip2
ld hl, $cd42
ld de, $cd45
ld bc, $cd48
call Func_376a2
jr z, .skip5
ld a, [$cd4c]
and $c0
jr z, .skip3
ld hl, $cd4f
dec [hl]
jr nz, .skip4
.skip3
ld hl, UnnamedText_3769d
call PrintText
.loop
xor a
ld [$c002], a
ret
.skip4
call Func_37833
call DelayFrame
call Func_37833
call DelayFrame
jp Func_37588
.skip5
ld a, [$cd4c]
and $c0
jr z, .skip4
and $80
jr nz, .skip6
ld a, [hl]
cp $7
jr c, .skip4
.skip6
ld a, [hl]
sub $2
ld [wTrainerScreenX], a
ld hl, SlotRewardPointers
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $cf4b
ld bc, $0004
call CopyData
pop hl
ld de, .asm_37638
push de
jp [hl]
.asm_37638
ld a, [$ff47]
xor $40
ld [$ff47], a
ld c, $5
call DelayFrames
dec b
jr nz, .asm_37638
ld hl, $cd4a
ld [hl], d
inc hl
ld [hl], e
call Func_3775f
ld hl, UnnamedText_37665
call PrintText
call WaitForTextScrollButtonPress
call Func_3776b
call Func_3775f
ld a, $e4
ld [$ff48], a
jp .loop
UnnamedText_37665: ; 37665 (d:7665)
db $08 ; asm
push bc
call Func_37728
ld hl, UnnamedText_37673
pop bc
inc bc
inc bc
inc bc
inc bc
ret
UnnamedText_37673: ; 37673 (d:7673)
TX_FAR _UnnamedText_37673
db "@"
SlotRewardPointers: ; 37678 (d:7678)
dw SlotReward300Func
dw SlotReward300Text
dw SlotReward100Func
dw SlotReward100Text
dw SlotReward8Func
dw SlotReward8Text
dw SlotReward15Func
dw SlotReward15Text
dw SlotReward15Func
dw SlotReward15Text
dw SlotReward15Func
dw SlotReward15Text
SlotReward300Text: ; 37690 (d:7690)
db "300@"
SlotReward100Text: ; 37694 (d:7694)
db "100@"
SlotReward8Text: ; 37698 (d:7698)
db "8@"
SlotReward15Text: ; 3769a (d:769a)
db "15@"
UnnamedText_3769d: ; 3769d (d:769d)
TX_FAR _UnnamedText_3769d
db "@"
Func_376a2: ; 376a2 (d:76a2)
ld a, [de]
cp [hl]
ret nz
ld a, [bc]
cp [hl]
ret
Func_376a8: ; 376a8 (d:76a8)
ld de, $cd47
ld hl, SlotMachineWheel3
ld a, [wTrainerScreenY]
call Func_376c9
Func_376b4: ; 376b4 (d:76b4)
ld de, $cd44
ld hl, SlotMachineWheel2
ld a, [wTrainerFacingDirection]
call Func_376c9
Func_376c0: ; 376c0 (d:76c0)
ld de, wTrainerScreenX
ld hl, SlotMachineWheel1
ld a, [wTrainerEngageDistance]
Func_376c9: ; 376c9 (d:76c9)
ld c, a
ld b, $0
add hl, bc
ld c, $3
.loop
ld a, [hli]
ld [de], a
inc de
inc hl
dec c
jr nz, .loop
ret
SlotReward8Func: ; 376d7 (d:76d7)
ld hl, W_SUBANIMSUBENTRYADDR
ld a, [hl]
and a
jr z, .skip
dec [hl]
.skip
ld b, $2
ld de, 8
ret
SlotReward15Func: ; 376e5 (d:76e5)
ld hl, W_SUBANIMSUBENTRYADDR
ld a, [hl]
and a
jr z, .skip
dec [hl]
.skip
ld b, $4
ld de, 15
ret
SlotReward100Func: ; 376f3 (d:76f3)
ld a, $94
call PlaySound
xor a
ld [$cd4c], a
ld b, $8
ld de, 100
ret
SlotReward300Func: ; 37702 (d:7702)
ld hl, UnnamedText_37722
call PrintText
ld a, $89
call PlaySound
call GenRandom
cp $80
ld a, $0
jr c, .skip
ld [$cd4c], a
.skip
ld [W_SUBANIMSUBENTRYADDR], a
ld b, $14
ld de, 300
ret
UnnamedText_37722: ; 37722 (d:7722)
TX_FAR _UnnamedText_37722
db $0a, "@"
Func_37728: ; 37728 (d:7728)
ld hl, $c4ba
ld a, [wTrainerScreenX]
add $25
ld [hli], a
inc a
ld [hld], a
inc a
ld de, $ffec
add hl, de
ld [hli], a
inc a
ld [hl], a
ld hl, $c4f2
ld [hl], $ee
ret
Func_37741: ; 37741 (d:7741)
ld hl, $cd4b
ld a, [$cd50]
ld [hld], a
xor a
ld [hli], a
ld de, $d5a5
ld c, $2
ld a, $c
call Predef
Func_37754: ; 37754 (d:7754)
ld hl, $c3b9
ld de, wPlayerCoins
ld c, $2
jp PrintBCDNumber
Func_3775f: ; 3775f (d:775f)
ld hl, $c3bf
ld de, $cd4a
ld bc, $8204
jp PrintNumber
Func_3776b: ; 3776b (d:776b)
ld a, $1
ld [$c002], a
call WaitForSoundToFinish
ld hl, $cd46
xor a
ld [hli], a
inc a
ld [hl], a
ld a, $5
ld [W_SUBANIMTRANSFORM], a
.loop
ld a, [$cd4b]
ld l, a
ld a, [$cd4a]
ld h, a
or l
ret z
ld de, $ffff
add hl, de
ld a, l
ld [$cd4b], a
ld a, h
ld [$cd4a], a
ld hl, $cd47
ld de, $d5a5
ld c, $2
ld a, $b
call Predef
call Func_37754
call Func_3775f
ld a, $bf
call PlaySound
ld a, [W_SUBANIMTRANSFORM]
dec a
jr nz, .skip1
ld a, [$ff48]
xor $40
ld [$ff48], a
ld a, $5
.skip1
ld [W_SUBANIMTRANSFORM], a
ld a, [wTrainerScreenX]
cp $7
ld c, $8
jr nc, .skip2
srl c
.skip2
call DelayFrames
jr .loop
Func_377ce: ; 377ce (d:77ce)
ld a, $23
ld [$d08a], a
jr Func_377e3
Func_377d5: ; 377d5 (d:77d5)
ld a, $14
ld [$d08a], a
ld a, [$cd50]
dec a
jr z, Func_377fb
dec a
jr z, Func_377ef
Func_377e3: ; 377e3 (d:77e3)
ld hl, $c3cb
call Func_377fe
ld hl, $c46b
call Func_377fe
Func_377ef: ; 377ef (d:77ef)
ld hl, $c3f3
call Func_377fe
ld hl, $c443
call Func_377fe
Func_377fb: ; 377fb (d:77fb)
ld hl, $c41b
Func_377fe: ; 377fe (d:77fe)
ld a, [$d08a]
ld [hl], a
ld bc, $000d
add hl, bc
ld [hl], a
ld bc, $0007
add hl, bc
inc a
ld [hl], a
ld bc, $000d
add hl, bc
ld [hl], a
ret
Func_37813: ; 37813 (d:7813)
ld bc, SlotMachineWheel1
ld de, wTrainerEngageDistance
ld hl, wOAMBuffer
ld a, $30
ld [W_BASECOORDX], a
jr Func_37841
Func_37823: ; 37823 (d:7823)
ld bc, SlotMachineWheel2
ld de, wTrainerFacingDirection
ld hl, $c330
ld a, $50
ld [W_BASECOORDX], a
jr Func_37841
Func_37833: ; 37833 (d:7833)
ld bc, SlotMachineWheel3
ld de, wTrainerScreenY
ld hl, $c360
ld a, $70
ld [W_BASECOORDX], a
Func_37841: ; 37841 (d:7841)
ld a, $58
ld [W_BASECOORDY], a
push de
ld a, [de]
ld d, b
add c
ld e, a
jr nc, Func_3784e
inc d
Func_3784e: ; 3784e (d:784e)
ld a, [W_BASECOORDY]
ld [hli], a
ld a, [W_BASECOORDX]
ld [hli], a
ld a, [de]
ld [hli], a
ld a, $80
ld [hli], a
ld a, [W_BASECOORDY]
ld [hli], a
ld a, [W_BASECOORDX]
add $8
ld [hli], a
ld a, [de]
inc a
ld [hli], a
ld a, $80
ld [hli], a
inc de
ld a, [W_BASECOORDY]
sub $8
ld [W_BASECOORDY], a
cp $28
jr nz, Func_3784e
pop de
ld a, [de]
inc a
cp $1e
jr nz, .skip
xor a
.skip
ld [de], a
ret
Func_37882: ; 37882 (d:7882)
call DelayFrame
call GetJoypadStateLowSensitivity
ld a, [$ffb5]
and $1
ret z
ld hl, wTrainerSpriteOffset
ld a, [hl]
dec a
ld de, $cd4d
jr z, .skip
dec a
ld de, $cd4e
jr z, .skip
.loop
inc [hl]
ld a, $be
jp PlaySound
.skip
ld a, [de]
and a
ret nz
jr .loop
Func_378a8: ; 378a8 (d:78a8)
call DisableLCD
ld hl, SlotMachineTiles2
ld de, $8000
ld bc, $01c0
ld a, BANK(SlotMachineTiles2)
call FarCopyData2
ld hl, SlotMachineTiles1
ld de, $9000
ld bc, $0250
ld a, BANK(SlotMachineTiles1)
call FarCopyData2
ld hl, SlotMachineTiles2
ld de, $9250
ld bc, $01c0
ld a, BANK(SlotMachineTiles2)
call FarCopyData2
ld hl, SlotMachineMap
ld de, wTileMap
ld bc, $00f0
call CopyData
call EnableLCD
ld hl, wTrainerEngageDistance
ld a, $1c
ld [hli], a
ld [hli], a
ld [hl], a
call Func_37813
call Func_37823
jp Func_37833
SlotMachineMap: ; 378f5 (d:78f5)
INCBIN "gfx/tilemaps/slotmachine.map"
SLOTS7 EQU $0200
SLOTSBAR EQU $0604
SLOTSCHERRY EQU $0A08
SLOTSFISH EQU $0E0C
SLOTSBIRD EQU $1210
SLOTSMOUSE EQU $1614
SlotMachineWheel1: ; 379e5 (d:79e5)
dw SLOTS7
dw SLOTSMOUSE
dw SLOTSFISH
dw SLOTSBAR
dw SLOTSCHERRY
dw SLOTS7
dw SLOTSFISH
dw SLOTSBIRD
dw SLOTSBAR
dw SLOTSCHERRY
dw SLOTS7
dw SLOTSMOUSE
dw SLOTSBIRD
dw SLOTSBAR
dw SLOTSCHERRY
dw SLOTS7
dw SLOTSMOUSE
dw SLOTSFISH
SlotMachineWheel2: ; 37a09 (d:7a09)
dw SLOTS7
dw SLOTSFISH
dw SLOTSCHERRY
dw SLOTSBIRD
dw SLOTSMOUSE
dw SLOTSBAR
dw SLOTSCHERRY
dw SLOTSFISH
dw SLOTSBIRD
dw SLOTSCHERRY
dw SLOTSBAR
dw SLOTSFISH
dw SLOTSBIRD
dw SLOTSCHERRY
dw SLOTSMOUSE
dw SLOTS7
dw SLOTSFISH
dw SLOTSCHERRY
SlotMachineWheel3: ; 37a2d (d:7a2d)
dw SLOTS7
dw SLOTSBIRD
dw SLOTSFISH
dw SLOTSCHERRY
dw SLOTSMOUSE
dw SLOTSBIRD
dw SLOTSFISH
dw SLOTSCHERRY
dw SLOTSMOUSE
dw SLOTSBIRD
dw SLOTSFISH
dw SLOTSCHERRY
dw SLOTSMOUSE
dw SLOTSBIRD
dw SLOTSBAR
dw SLOTS7
dw SLOTSBIRD
dw SLOTSFISH
SlotMachineTiles1: ; 37a51 (d:7a51)
IF _RED
INCBIN "gfx/red/slotmachine1.2bpp"
ENDC
IF _BLUE
INCBIN "gfx/blue/slotmachine1.2bpp"
ENDC
Func_37ca1: ; 37ca1 (d:7ca1)
ld hl, $ccd3
ld a, [$cd38]
dec a
ld [$cd38], a
ld d, 0
ld e, a
add hl, de
ld d, h
ld e, l
ld hl, PointerTable_37ce6
ld a, [$d12f]
add a
ld b, 0
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [W_YCOORD]
ld b, a
ld a, [W_XCOORD]
ld c, a
.asm_37cc7
ld a, [hli]
cp b
jr nz, .asm_37ce1
ld a, [hli]
cp c
jr nz, .asm_37ce2
ld a, [hli]
ld h, [hl]
ld l, a
.asm_37cd2
ld a, [hli]
cp $ff
ret z
ld [de], a
inc de
ld a, [$cd38]
inc a
ld [$cd38], a
jr .asm_37cd2
.asm_37ce1
inc hl
.asm_37ce2
inc hl
inc hl
jr .asm_37cc7
PointerTable_37ce6: ; 37ce6 (d:7ce6)
dw Unknown_37cea
dw Unknown_37d06
Unknown_37cea: ; 37cea (d:7cea)
db 18, 27
dw .down
db 16, 27
dw .up
db 17, 26
dw .left
db 17, 28
dw .right
.down
db $40, $40, $ff
.up
db $10, $20, $ff
.left
db $40, $10, $ff
.right
db $40, $20, $ff
Unknown_37d06: ; 37d06 (d:7d06)
db 16, 34
dw .one
db 17, 35
dw .two
db 18, 37
dw .three
db 19, 37
dw .four
db 17, 36
dw .five
.one
db $20, $80, $80, $10, $ff
.two
db $20, $80, $10, $20, $ff
.three
db $20, $20, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff
.four
db $20, $20, $40, $20, $ff
.five
db $20, $80, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff
_Multiply: ; 37d41 (d:7d41)
ld a, $8
ld b, a
xor a
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld [$FF00+$9b], a
ld [H_SAVEDNUMTOPRINT], a ; $FF00+$9c
ld [$FF00+$9d], a
ld [$FF00+$9e], a
.asm_37d4f
ld a, [H_REMAINDER] ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
srl a
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
jr nc, .asm_37d77
ld a, [$FF00+$9e]
ld c, a
ld a, [$FF00+$98]
add c
ld [$FF00+$9e], a
ld a, [$FF00+$9d]
ld c, a
ld a, [$FF00+$97]
adc c
ld [$FF00+$9d], a
ld a, [H_SAVEDNUMTOPRINT] ; $FF00+$9c
ld c, a
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
adc c
ld [H_SAVEDNUMTOPRINT], a ; $FF00+$9c
ld a, [$FF00+$9b]
ld c, a
ld a, [H_DIVIDEND] ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
adc c
ld [$FF00+$9b], a
.asm_37d77
dec b
jr z, .asm_37d94
ld a, [$FF00+$98]
sla a
ld [$FF00+$98], a
ld a, [$FF00+$97]
rl a
ld [$FF00+$97], a
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
rl a
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [H_DIVIDEND] ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
rl a
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
jr .asm_37d4f
.asm_37d94
ld a, [$FF00+$9e]
ld [$FF00+$98], a
ld a, [$FF00+$9d]
ld [$FF00+$97], a
ld a, [H_SAVEDNUMTOPRINT] ; $FF00+$9c
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [$FF00+$9b]
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ret
_Divide: ; 37da5 (d:7da5)
xor a
ld [$FF00+$9a], a
ld [$FF00+$9b], a
ld [H_SAVEDNUMTOPRINT], a ; $FF00+$9c
ld [$FF00+$9d], a
ld [$FF00+$9e], a
ld a, $9
ld e, a
.asm_37db3
ld a, [$FF00+$9a]
ld c, a
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
sub c
ld d, a
ld a, [H_REMAINDER] ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld c, a
ld a, [H_DIVIDEND] ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
sbc c
jr c, .asm_37dce
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, d
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [$FF00+$9e]
inc a
ld [$FF00+$9e], a
jr .asm_37db3
.asm_37dce
ld a, b
cp $1
jr z, .asm_37e18
ld a, [$FF00+$9e]
sla a
ld [$FF00+$9e], a
ld a, [$FF00+$9d]
rl a
ld [$FF00+$9d], a
ld a, [H_SAVEDNUMTOPRINT] ; $FF00+$9c
rl a
ld [H_SAVEDNUMTOPRINT], a ; $FF00+$9c
ld a, [$FF00+$9b]
rl a
ld [$FF00+$9b], a
dec e
jr nz, .asm_37e04
ld a, $8
ld e, a
ld a, [$FF00+$9a]
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
xor a
ld [$FF00+$9a], a
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [$FF00+$97]
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [$FF00+$98]
ld [$FF00+$97], a
.asm_37e04
ld a, e
cp $1
jr nz, .asm_37e0a
dec b
.asm_37e0a
ld a, [H_REMAINDER] ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
srl a
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, [$FF00+$9a]
rr a
ld [$FF00+$9a], a
jr .asm_37db3
.asm_37e18
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, [$FF00+$9e]
ld [$FF00+$98], a
ld a, [$FF00+$9d]
ld [$FF00+$97], a
ld a, [H_SAVEDNUMTOPRINT] ; $FF00+$9c
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [$FF00+$9b]
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ret
Func_37e2d: ; 37e2d (d:7e2d)
ld a, [wTrainerSpriteOffset]
cp $fd
jr z, .asm_37e66
cp $fe
jr z, .asm_37e6a
cp $ff
jr z, .asm_37e6e
ld b, BANK(Func_2ff09)
ld hl, Func_2ff09
call Bankswitch
ld a, [wTrainerSpriteOffset]
and a
ret z
ld a, [$cd05]
ld b, a
ld a, [wTrainerFacingDirection]
inc a
cp b
jr z, .asm_37e58
ld a, $fd
jr .asm_37e5a
.asm_37e58
ld a, $fa
.asm_37e5a
ld [$cc5b], a
ld a, [H_LOADEDROMBANK]
ld [$cc5e], a
call Func_3730e
ret
.asm_37e66
ld a, $28
jr .asm_37e70
.asm_37e6a
ld a, $29
jr .asm_37e70
.asm_37e6e
ld a, $2a
.asm_37e70
push af
call EnableAutoTextBoxDrawing
pop af
call Func_3ef5
ret
GameCornerOutOfOrderText: ; 37e79 (d:7e79)
TX_FAR _GameCornerOutOfOrderText
db "@"
GameCornerOutToLunchText: ; 37e7e (d:7e7e)
TX_FAR _GameCornerOutToLunchText
db "@"
GameCornerSomeonesKeysText: ; 37e83 (d:7e83)
TX_FAR _GameCornerSomeonesKeysText
db "@"
SECTION "bankE",ROMX,BANK[$E]
Moves: ; 38000 (e:4000)
; characteristics of each move
; animation, effect, power, type, accuracy, PP
db POUND ,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,35
db KARATE_CHOP ,NO_ADDITIONAL_EFFECT ,$32,NORMAL, $FF,25
db DOUBLESLAP ,TWO_TO_FIVE_ATTACKS_EFFECT,$0F,NORMAL, $D8,10
db COMET_PUNCH ,TWO_TO_FIVE_ATTACKS_EFFECT,$12,NORMAL, $D8,15
db MEGA_PUNCH ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $D8,20
db PAY_DAY ,PAY_DAY_EFFECT ,$28,NORMAL, $FF,20
db FIRE_PUNCH ,BURN_SIDE_EFFECT1 ,$4B,FIRE, $FF,15
db ICE_PUNCH ,FREEZE_SIDE_EFFECT ,$4B,ICE, $FF,15
db THUNDERPUNCH,PARALYZE_SIDE_EFFECT1 ,$4B,ELECTRIC,$FF,15
db SCRATCH ,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,35
db VICEGRIP ,NO_ADDITIONAL_EFFECT ,$37,NORMAL, $FF,30
db GUILLOTINE ,OHKO_EFFECT ,$01,NORMAL, $4C,5
db RAZOR_WIND ,CHARGE_EFFECT ,$50,NORMAL, $BF,10
db SWORDS_DANCE,ATTACK_UP2_EFFECT ,$00,NORMAL, $FF,30
db CUT ,NO_ADDITIONAL_EFFECT ,$32,NORMAL, $F2,30
db GUST ,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,35
db WING_ATTACK ,NO_ADDITIONAL_EFFECT ,$23,FLYING, $FF,35
db WHIRLWIND ,SWITCH_AND_TELEPORT_EFFECT,$00,NORMAL, $D8,20
db FLY ,FLY_EFFECT ,$46,FLYING, $F2,15
db BIND ,TRAPPING_EFFECT ,$0F,NORMAL, $BF,20
db SLAM ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $BF,20
db VINE_WHIP ,NO_ADDITIONAL_EFFECT ,$23,GRASS, $FF,10
db STOMP ,FLINCH_SIDE_EFFECT2 ,$41,NORMAL, $FF,20
db DOUBLE_KICK ,ATTACK_TWICE_EFFECT ,$1E,FIGHTING,$FF,30
db MEGA_KICK ,NO_ADDITIONAL_EFFECT ,$78,NORMAL, $BF,5
db JUMP_KICK ,JUMP_KICK_EFFECT ,$46,FIGHTING,$F2,25
db ROLLING_KICK,FLINCH_SIDE_EFFECT2 ,$3C,FIGHTING,$D8,15
db SAND_ATTACK ,ACCURACY_DOWN1_EFFECT ,$00,NORMAL, $FF,15
db HEADBUTT ,FLINCH_SIDE_EFFECT2 ,$46,NORMAL, $FF,15
db HORN_ATTACK ,NO_ADDITIONAL_EFFECT ,$41,NORMAL, $FF,25
db FURY_ATTACK ,TWO_TO_FIVE_ATTACKS_EFFECT,$0F,NORMAL, $D8,20
db HORN_DRILL ,OHKO_EFFECT ,$01,NORMAL, $4C,5
db TACKLE ,NO_ADDITIONAL_EFFECT ,$23,NORMAL, $F2,35
db BODY_SLAM ,PARALYZE_SIDE_EFFECT2 ,$55,NORMAL, $FF,15
db WRAP ,TRAPPING_EFFECT ,$0F,NORMAL, $D8,20
db TAKE_DOWN ,RECOIL_EFFECT ,$5A,NORMAL, $D8,20
db THRASH ,THRASH_PETAL_DANCE_EFFECT ,$5A,NORMAL, $FF,20
db DOUBLE_EDGE ,RECOIL_EFFECT ,$64,NORMAL, $FF,15
db TAIL_WHIP ,DEFENSE_DOWN1_EFFECT ,$00,NORMAL, $FF,30
db POISON_STING,POISON_SIDE_EFFECT1 ,$0F,POISON, $FF,35
db TWINEEDLE ,TWINEEDLE_EFFECT ,$19,BUG, $FF,20
db PIN_MISSILE ,TWO_TO_FIVE_ATTACKS_EFFECT,$0E,BUG, $D8,20
db LEER ,DEFENSE_DOWN1_EFFECT ,$00,NORMAL, $FF,30
db BITE ,FLINCH_SIDE_EFFECT1 ,$3C,NORMAL, $FF,25
db GROWL ,ATTACK_DOWN1_EFFECT ,$00,NORMAL, $FF,40
db ROAR ,SWITCH_AND_TELEPORT_EFFECT,$00,NORMAL, $FF,20
db SING ,SLEEP_EFFECT ,$00,NORMAL, $8C,15
db SUPERSONIC ,CONFUSION_EFFECT ,$00,NORMAL, $8C,20
db SONICBOOM ,SPECIAL_DAMAGE_EFFECT ,$01,NORMAL, $E5,20
db DISABLE ,DISABLE_EFFECT ,$00,NORMAL, $8C,20
db ACID ,DEFENSE_DOWN_SIDE_EFFECT ,$28,POISON, $FF,30
db EMBER ,BURN_SIDE_EFFECT1 ,$28,FIRE, $FF,25
db FLAMETHROWER,BURN_SIDE_EFFECT1 ,$5F,FIRE, $FF,15
db MIST ,MIST_EFFECT ,$00,ICE, $FF,30
db WATER_GUN ,NO_ADDITIONAL_EFFECT ,$28,WATER, $FF,25
db HYDRO_PUMP ,NO_ADDITIONAL_EFFECT ,$78,WATER, $CC,5
db SURF ,NO_ADDITIONAL_EFFECT ,$5F,WATER, $FF,15
db ICE_BEAM ,FREEZE_SIDE_EFFECT ,$5F,ICE, $FF,10
db BLIZZARD ,FREEZE_SIDE_EFFECT ,$78,ICE, $E5,5
db PSYBEAM ,CONFUSION_SIDE_EFFECT ,$41,PSYCHIC, $FF,20
db BUBBLEBEAM ,SPEED_DOWN_SIDE_EFFECT ,$41,WATER, $FF,20
db AURORA_BEAM ,ATTACK_DOWN_SIDE_EFFECT ,$41,ICE, $FF,20
db HYPER_BEAM ,HYPER_BEAM_EFFECT ,$96,NORMAL, $E5,5
db PECK ,NO_ADDITIONAL_EFFECT ,$23,FLYING, $FF,35
db DRILL_PECK ,NO_ADDITIONAL_EFFECT ,$50,FLYING, $FF,20
db SUBMISSION ,RECOIL_EFFECT ,$50,FIGHTING,$CC,25
db LOW_KICK ,FLINCH_SIDE_EFFECT2 ,$32,FIGHTING,$E5,20
db COUNTER ,NO_ADDITIONAL_EFFECT ,$01,FIGHTING,$FF,20
db SEISMIC_TOSS,SPECIAL_DAMAGE_EFFECT ,$01,FIGHTING,$FF,20
db STRENGTH ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $FF,15
db ABSORB ,DRAIN_HP_EFFECT ,$14,GRASS, $FF,20
db MEGA_DRAIN ,DRAIN_HP_EFFECT ,$28,GRASS, $FF,10
db LEECH_SEED ,LEECH_SEED_EFFECT ,$00,GRASS, $E5,10
db GROWTH ,SPECIAL_UP1_EFFECT ,$00,NORMAL, $FF,40
db RAZOR_LEAF ,NO_ADDITIONAL_EFFECT ,$37,GRASS, $F2,25
db SOLARBEAM ,CHARGE_EFFECT ,$78,GRASS, $FF,10
db POISONPOWDER,POISON_EFFECT ,$00,POISON, $BF,35
db STUN_SPORE ,PARALYZE_EFFECT ,$00,GRASS, $BF,30
db SLEEP_POWDER,SLEEP_EFFECT ,$00,GRASS, $BF,15
db PETAL_DANCE ,THRASH_PETAL_DANCE_EFFECT ,$46,GRASS, $FF,20
db STRING_SHOT ,SPEED_DOWN1_EFFECT ,$00,BUG, $F2,40
db DRAGON_RAGE ,SPECIAL_DAMAGE_EFFECT ,$01,DRAGON, $FF,10
db FIRE_SPIN ,TRAPPING_EFFECT ,$0F,FIRE, $B2,15
db THUNDERSHOCK,PARALYZE_SIDE_EFFECT1 ,$28,ELECTRIC,$FF,30
db THUNDERBOLT ,PARALYZE_SIDE_EFFECT1 ,$5F,ELECTRIC,$FF,15
db THUNDER_WAVE,PARALYZE_EFFECT ,$00,ELECTRIC,$FF,20
db THUNDER ,PARALYZE_SIDE_EFFECT1 ,$78,ELECTRIC,$B2,10
db ROCK_THROW ,NO_ADDITIONAL_EFFECT ,$32,ROCK, $A5,15
db EARTHQUAKE ,NO_ADDITIONAL_EFFECT ,$64,GROUND, $FF,10
db FISSURE ,OHKO_EFFECT ,$01,GROUND, $4C,5
db DIG ,CHARGE_EFFECT ,$64,GROUND, $FF,10
db TOXIC ,POISON_EFFECT ,$00,POISON, $D8,10
db CONFUSION ,CONFUSION_SIDE_EFFECT ,$32,PSYCHIC, $FF,25
db PSYCHIC_M ,SPECIAL_DOWN_SIDE_EFFECT ,$5A,PSYCHIC, $FF,10
db HYPNOSIS ,SLEEP_EFFECT ,$00,PSYCHIC, $99,20
db MEDITATE ,ATTACK_UP1_EFFECT ,$00,PSYCHIC, $FF,40
db AGILITY ,SPEED_UP2_EFFECT ,$00,PSYCHIC, $FF,30
db QUICK_ATTACK,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,30
db RAGE ,RAGE_EFFECT ,$14,NORMAL, $FF,20
db TELEPORT ,SWITCH_AND_TELEPORT_EFFECT,$00,PSYCHIC, $FF,20
db NIGHT_SHADE ,SPECIAL_DAMAGE_EFFECT ,$00,GHOST, $FF,15
db MIMIC ,MIMIC_EFFECT ,$00,NORMAL, $FF,10
db SCREECH ,DEFENSE_DOWN2_EFFECT ,$00,NORMAL, $D8,40
db DOUBLE_TEAM ,EVASION_UP1_EFFECT ,$00,NORMAL, $FF,15
db RECOVER ,HEAL_EFFECT ,$00,NORMAL, $FF,20
db HARDEN ,DEFENSE_UP1_EFFECT ,$00,NORMAL, $FF,30
db MINIMIZE ,EVASION_UP1_EFFECT ,$00,NORMAL, $FF,20
db SMOKESCREEN ,ACCURACY_DOWN1_EFFECT ,$00,NORMAL, $FF,20
db CONFUSE_RAY ,CONFUSION_EFFECT ,$00,GHOST, $FF,10
db WITHDRAW ,DEFENSE_UP1_EFFECT ,$00,WATER, $FF,40
db DEFENSE_CURL,DEFENSE_UP1_EFFECT ,$00,NORMAL, $FF,40
db BARRIER ,DEFENSE_UP2_EFFECT ,$00,PSYCHIC, $FF,30
db LIGHT_SCREEN,LIGHT_SCREEN_EFFECT ,$00,PSYCHIC, $FF,30
db HAZE ,HAZE_EFFECT ,$00,ICE, $FF,30
db REFLECT ,REFLECT_EFFECT ,$00,PSYCHIC, $FF,20
db FOCUS_ENERGY,FOCUS_ENERGY_EFFECT ,$00,NORMAL, $FF,30
db BIDE ,BIDE_EFFECT ,$00,NORMAL, $FF,10
db METRONOME ,METRONOME_EFFECT ,$00,NORMAL, $FF,10
db MIRROR_MOVE ,MIRROR_MOVE_EFFECT ,$00,FLYING, $FF,20
db SELFDESTRUCT,EXPLODE_EFFECT ,$82,NORMAL, $FF,5
db EGG_BOMB ,NO_ADDITIONAL_EFFECT ,$64,NORMAL, $BF,10
db LICK ,PARALYZE_SIDE_EFFECT2 ,$14,GHOST, $FF,30
db SMOG ,POISON_SIDE_EFFECT2 ,$14,POISON, $B2,20
db SLUDGE ,POISON_SIDE_EFFECT2 ,$41,POISON, $FF,20
db BONE_CLUB ,FLINCH_SIDE_EFFECT1 ,$41,GROUND, $D8,20
db FIRE_BLAST ,BURN_SIDE_EFFECT2 ,$78,FIRE, $D8,5
db WATERFALL ,NO_ADDITIONAL_EFFECT ,$50,WATER, $FF,15
db CLAMP ,TRAPPING_EFFECT ,$23,WATER, $BF,10
db SWIFT ,SWIFT_EFFECT ,$3C,NORMAL, $FF,20
db SKULL_BASH ,CHARGE_EFFECT ,$64,NORMAL, $FF,15
db SPIKE_CANNON,TWO_TO_FIVE_ATTACKS_EFFECT,$14,NORMAL, $FF,15
db CONSTRICT ,SPEED_DOWN_SIDE_EFFECT ,$0A,NORMAL, $FF,35
db AMNESIA ,SPECIAL_UP2_EFFECT ,$00,PSYCHIC, $FF,20
db KINESIS ,ACCURACY_DOWN1_EFFECT ,$00,PSYCHIC, $CC,15
db SOFTBOILED ,HEAL_EFFECT ,$00,NORMAL, $FF,10
db HI_JUMP_KICK,JUMP_KICK_EFFECT ,$55,FIGHTING,$E5,20
db GLARE ,PARALYZE_EFFECT ,$00,NORMAL, $BF,30
db DREAM_EATER ,DREAM_EATER_EFFECT ,$64,PSYCHIC, $FF,15
db POISON_GAS ,POISON_EFFECT ,$00,POISON, $8C,40
db BARRAGE ,TWO_TO_FIVE_ATTACKS_EFFECT,$0F,NORMAL, $D8,20
db LEECH_LIFE ,DRAIN_HP_EFFECT ,$14,BUG, $FF,15
db LOVELY_KISS ,SLEEP_EFFECT ,$00,NORMAL, $BF,10
db SKY_ATTACK ,CHARGE_EFFECT ,$8C,FLYING, $E5,5
db TRANSFORM ,TRANSFORM_EFFECT ,$00,NORMAL, $FF,10
db BUBBLE ,SPEED_DOWN_SIDE_EFFECT ,$14,WATER, $FF,30
db DIZZY_PUNCH ,NO_ADDITIONAL_EFFECT ,$46,NORMAL, $FF,10
db SPORE ,SLEEP_EFFECT ,$00,GRASS, $FF,15
db FLASH ,ACCURACY_DOWN1_EFFECT ,$00,NORMAL, $B2,20
db PSYWAVE ,SPECIAL_DAMAGE_EFFECT ,$01,PSYCHIC, $CC,15
db SPLASH ,SPLASH_EFFECT ,$00,NORMAL, $FF,40
db ACID_ARMOR ,DEFENSE_UP2_EFFECT ,$00,POISON, $FF,40
db CRABHAMMER ,NO_ADDITIONAL_EFFECT ,$5A,WATER, $D8,10
db EXPLOSION ,EXPLODE_EFFECT ,$AA,NORMAL, $FF,5
db FURY_SWIPES ,TWO_TO_FIVE_ATTACKS_EFFECT,$12,NORMAL, $CC,15
db BONEMERANG ,ATTACK_TWICE_EFFECT ,$32,GROUND, $E5,10
db REST ,HEAL_EFFECT ,$00,PSYCHIC, $FF,10
db ROCK_SLIDE ,NO_ADDITIONAL_EFFECT ,$4B,ROCK, $E5,10
db HYPER_FANG ,FLINCH_SIDE_EFFECT1 ,$50,NORMAL, $E5,15
db SHARPEN ,ATTACK_UP1_EFFECT ,$00,NORMAL, $FF,30
db CONVERSION ,CONVERSION_EFFECT ,$00,NORMAL, $FF,30
db TRI_ATTACK ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $FF,10
db SUPER_FANG ,SUPER_FANG_EFFECT ,$01,NORMAL, $E5,10
db SLASH ,NO_ADDITIONAL_EFFECT ,$46,NORMAL, $FF,20
db SUBSTITUTE ,SUBSTITUTE_EFFECT ,$00,NORMAL, $FF,10
db STRUGGLE ,RECOIL_EFFECT ,$32,NORMAL, $FF,10
BulbasaurBaseStats: ; 383de (e:43de)
db DEX_BULBASAUR ; pokedex id
db 45 ; base hp
db 49 ; base attack
db 49 ; base defense
db 45 ; base speed
db 65 ; base special
db GRASS ; species type 1
db POISON ; species type 2
db 45 ; catch rate
db 64 ; base exp yield
db $55 ; sprite dimensions
dw BulbasaurPicFront
dw BulbasaurPicBack
; attacks known at lvl 0
db TACKLE
db GROWL
db 0
db 0
db 3 ; growth rate
; learnset
db %10100100
db %00000011
db %00111000
db %11000000
db %00000011
db %00001000
db %00000110
db 0 ; padding
IvysaurBaseStats: ; 383fa (e:43fa)
db DEX_IVYSAUR ; pokedex id
db 60 ; base hp
db 62 ; base attack
db 63 ; base defense
db 60 ; base speed
db 80 ; base special
db GRASS ; species type 1
db POISON ; species type 2
db 45 ; catch rate
db 141 ; base exp yield
db $66 ; sprite dimensions
dw IvysaurPicFront
dw IvysaurPicBack
; attacks known at lvl 0
db TACKLE
db GROWL
db LEECH_SEED
db 0
db 3 ; growth rate
; learnset
db %10100100
db %00000011
db %00111000
db %11000000
db %00000011
db %00001000
db %00000110
db 0 ; padding
VenusaurBaseStats: ; 38416 (e:4416)
db DEX_VENUSAUR ; pokedex id
db 80 ; base hp
db 82 ; base attack
db 83 ; base defense
db 80 ; base speed
db 100 ; base special
db GRASS ; species type 1
db POISON ; species type 2
db 45 ; catch rate
db 208 ; base exp yield
db $77 ; sprite dimensions
dw VenusaurPicFront
dw VenusaurPicBack
; attacks known at lvl 0
db TACKLE
db GROWL
db LEECH_SEED
db VINE_WHIP
db 3 ; growth rate
; learnset
db %10100100
db %01000011
db %00111000
db %11000000
db %00000011
db %00001000
db %00000110
db 0 ; padding
CharmanderBaseStats: ; 38432 (e:4432)
db DEX_CHARMANDER ; pokedex id
db 39 ; base hp
db 52 ; base attack
db 43 ; base defense
db 65 ; base speed
db 50 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 45 ; catch rate
db 65 ; base exp yield
db $55 ; sprite dimensions
dw CharmanderPicFront
dw CharmanderPicBack
; attacks known at lvl 0
db SCRATCH
db GROWL
db 0
db 0
db 3 ; growth rate
; learnset
db %10110101
db %00000011
db %01001111
db %11001000
db %11100011
db %00001000
db %00100110
db 0 ; padding
CharmeleonBaseStats: ; 3844e (e:444e)
db DEX_CHARMELEON ; pokedex id
db 58 ; base hp
db 64 ; base attack
db 58 ; base defense
db 80 ; base speed
db 65 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 45 ; catch rate
db 142 ; base exp yield
db $66 ; sprite dimensions
dw CharmeleonPicFront
dw CharmeleonPicBack
; attacks known at lvl 0
db SCRATCH
db GROWL
db EMBER
db 0
db 3 ; growth rate
; learnset
db %10110101
db %00000011
db %01001111
db %11001000
db %11100011
db %00001000
db %00100110
db 0 ; padding
CharizardBaseStats: ; 3846a (e:446a)
db DEX_CHARIZARD ; pokedex id
db 78 ; base hp
db 84 ; base attack
db 78 ; base defense
db 100 ; base speed
db 85 ; base special
db FIRE ; species type 1
db FLYING ; species type 2
db 45 ; catch rate
db 209 ; base exp yield
db $77 ; sprite dimensions
dw CharizardPicFront
dw CharizardPicBack
; attacks known at lvl 0
db SCRATCH
db GROWL
db EMBER
db LEER
db 3 ; growth rate
; learnset
db %10110101
db %01000011
db %01001111
db %11001110
db %11100011
db %00001000
db %00100110
db 0 ; padding
SquirtleBaseStats: ; 38486 (e:4486)
db DEX_SQUIRTLE ; pokedex id
db 44 ; base hp
db 48 ; base attack
db 65 ; base defense
db 43 ; base speed
db 50 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 45 ; catch rate
db 66 ; base exp yield
db $55 ; sprite dimensions
dw SquirtlePicFront
dw SquirtlePicBack
; attacks known at lvl 0
db TACKLE
db TAIL_WHIP
db 0
db 0
db 3 ; growth rate
; learnset
db %10110001
db %00111111
db %00001111
db %11001000
db %10000011
db %00001000
db %00110010
db 0 ; padding
WartortleBaseStats: ; 384a2 (e:44a2)
db DEX_WARTORTLE ; pokedex id
db 59 ; base hp
db 63 ; base attack
db 80 ; base defense
db 58 ; base speed
db 65 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 45 ; catch rate
db 143 ; base exp yield
db $66 ; sprite dimensions
dw WartortlePicFront
dw WartortlePicBack
; attacks known at lvl 0
db TACKLE
db TAIL_WHIP
db BUBBLE
db 0
db 3 ; growth rate
; learnset
db %10110001
db %00111111
db %00001111
db %11001000
db %10000011
db %00001000
db %00110010
db 0 ; padding
BlastoiseBaseStats: ; 384be (e:44be)
db DEX_BLASTOISE ; pokedex id
db 79 ; base hp
db 83 ; base attack
db 100 ; base defense
db 78 ; base speed
db 85 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 45 ; catch rate
db 210 ; base exp yield
db $77 ; sprite dimensions
dw BlastoisePicFront
dw BlastoisePicBack
; attacks known at lvl 0
db TACKLE
db TAIL_WHIP
db BUBBLE
db WATER_GUN
db 3 ; growth rate
; learnset
db %10110001
db %01111111
db %00001111
db %11001110
db %10000011
db %00001000
db %00110010
db 0 ; padding
CaterpieBaseStats: ; 384da (e:44da)
db DEX_CATERPIE ; pokedex id
db 45 ; base hp
db 30 ; base attack
db 35 ; base defense
db 45 ; base speed
db 20 ; base special
db BUG ; species type 1
db BUG ; species type 2
db 255 ; catch rate
db 53 ; base exp yield
db $55 ; sprite dimensions
dw CaterpiePicFront
dw CaterpiePicBack
; attacks known at lvl 0
db TACKLE
db STRING_SHOT
db 0
db 0
db 0 ; growth rate
; learnset
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db 0 ; padding
MetapodBaseStats: ; 384f6 (e:44f6)
db DEX_METAPOD ; pokedex id
db 50 ; base hp
db 20 ; base attack
db 55 ; base defense
db 30 ; base speed
db 25 ; base special
db BUG ; species type 1
db BUG ; species type 2
db 120 ; catch rate
db 72 ; base exp yield
db $55 ; sprite dimensions
dw MetapodPicFront
dw MetapodPicBack
; attacks known at lvl 0
db HARDEN
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db 0 ; padding
ButterfreeBaseStats: ; 38512 (e:4512)
db DEX_BUTTERFREE ; pokedex id
db 60 ; base hp
db 45 ; base attack
db 50 ; base defense
db 70 ; base speed
db 80 ; base special
db BUG ; species type 1
db FLYING ; species type 2
db 45 ; catch rate
db 160 ; base exp yield
db $77 ; sprite dimensions
dw ButterfreePicFront
dw ButterfreePicBack
; attacks known at lvl 0
db CONFUSION
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %00101010
db %01000011
db %00111000
db %11110000
db %01000011
db %00101000
db %00000010
db 0 ; padding
WeedleBaseStats: ; 3852e (e:452e)
db DEX_WEEDLE ; pokedex id
db 40 ; base hp
db 35 ; base attack
db 30 ; base defense
db 50 ; base speed
db 20 ; base special
db BUG ; species type 1
db POISON ; species type 2
db 255 ; catch rate
db 52 ; base exp yield
db $55 ; sprite dimensions
dw WeedlePicFront
dw WeedlePicBack
; attacks known at lvl 0
db POISON_STING
db STRING_SHOT
db 0
db 0
db 0 ; growth rate
; learnset
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db 0 ; padding
KakunaBaseStats: ; 3854a (e:454a)
db DEX_KAKUNA ; pokedex id
db 45 ; base hp
db 25 ; base attack
db 50 ; base defense
db 35 ; base speed
db 25 ; base special
db BUG ; species type 1
db POISON ; species type 2
db 120 ; catch rate
db 71 ; base exp yield
db $55 ; sprite dimensions
dw KakunaPicFront
dw KakunaPicBack
; attacks known at lvl 0
db HARDEN
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db 0 ; padding
BeedrillBaseStats: ; 38566 (e:4566)
db DEX_BEEDRILL ; pokedex id
db 65 ; base hp
db 80 ; base attack
db 40 ; base defense
db 75 ; base speed
db 45 ; base special
db BUG ; species type 1
db POISON ; species type 2
db 45 ; catch rate
db 159 ; base exp yield
db $77 ; sprite dimensions
dw BeedrillPicFront
dw BeedrillPicBack
; attacks known at lvl 0
db FURY_ATTACK
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %00100100
db %01000011
db %00011000
db %11000000
db %11000011
db %00001000
db %00000110
db 0 ; padding
PidgeyBaseStats: ; 38582 (e:4582)
db DEX_PIDGEY ; pokedex id
db 40 ; base hp
db 45 ; base attack
db 40 ; base defense
db 56 ; base speed
db 35 ; base special
db NORMAL ; species type 1
db FLYING ; species type 2
db 255 ; catch rate
db 55 ; base exp yield
db $55 ; sprite dimensions
dw PidgeyPicFront
dw PidgeyPicBack
; attacks known at lvl 0
db GUST
db 0
db 0
db 0
db 3 ; growth rate
; learnset
db %00101010
db %00000011
db %00001000
db %11000000
db %01000011
db %00001100
db %00001010
db 0 ; padding
PidgeottoBaseStats: ; 3859e (e:459e)
db DEX_PIDGEOTTO ; pokedex id
db 63 ; base hp
db 60 ; base attack
db 55 ; base defense
db 71 ; base speed
db 50 ; base special
db NORMAL ; species type 1
db FLYING ; species type 2
db 120 ; catch rate
db 113 ; base exp yield
db $66 ; sprite dimensions
dw PidgeottoPicFront
dw PidgeottoPicBack
; attacks known at lvl 0
db GUST
db SAND_ATTACK
db 0
db 0
db 3 ; growth rate
; learnset
db %00101010
db %00000011
db %00001000
db %11000000
db %01000011
db %00001100
db %00001010
db 0 ; padding
PidgeotBaseStats: ; 385ba (e:45ba)
db DEX_PIDGEOT ; pokedex id
db 83 ; base hp
db 80 ; base attack
db 75 ; base defense
db 91 ; base speed
db 70 ; base special
db NORMAL ; species type 1
db FLYING ; species type 2
db 45 ; catch rate
db 172 ; base exp yield
db $77 ; sprite dimensions
dw PidgeotPicFront
dw PidgeotPicBack
; attacks known at lvl 0
db GUST
db SAND_ATTACK
db QUICK_ATTACK
db 0
db 3 ; growth rate
; learnset
db %00101010
db %01000011
db %00001000
db %11000000
db %01000011
db %00001100
db %00001010
db 0 ; padding
RattataBaseStats: ; 385d6 (e:45d6)
db DEX_RATTATA ; pokedex id
db 30 ; base hp
db 56 ; base attack
db 35 ; base defense
db 72 ; base speed
db 25 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 255 ; catch rate
db 57 ; base exp yield
db $55 ; sprite dimensions
dw RattataPicFront
dw RattataPicBack
; attacks known at lvl 0
db TACKLE
db TAIL_WHIP
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %00101111
db %10001000
db %11001001
db %11000010
db %00001000
db %00000010
db 0 ; padding
RaticateBaseStats: ; 385f2 (e:45f2)
db DEX_RATICATE ; pokedex id
db 55 ; base hp
db 81 ; base attack
db 60 ; base defense
db 97 ; base speed
db 50 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 90 ; catch rate
db 116 ; base exp yield
db $66 ; sprite dimensions
dw RaticatePicFront
dw RaticatePicBack
; attacks known at lvl 0
db TACKLE
db TAIL_WHIP
db QUICK_ATTACK
db 0
db 0 ; growth rate
; learnset
db %10100000
db %01111111
db %10001000
db %11001001
db %11000010
db %00001000
db %00000010
db 0 ; padding
SpearowBaseStats: ; 3860e (e:460e)
db DEX_SPEAROW ; pokedex id
db 40 ; base hp
db 60 ; base attack
db 30 ; base defense
db 70 ; base speed
db 31 ; base special
db NORMAL ; species type 1
db FLYING ; species type 2
db 255 ; catch rate
db 58 ; base exp yield
db $55 ; sprite dimensions
dw SpearowPicFront
dw SpearowPicBack
; attacks known at lvl 0
db PECK
db GROWL
db 0
db 0
db 0 ; growth rate
; learnset
db %00101010
db %00000011
db %00001000
db %11000000
db %01000010
db %00001100
db %00001010
db 0 ; padding
FearowBaseStats: ; 3862a (e:462a)
db DEX_FEAROW ; pokedex id
db 65 ; base hp
db 90 ; base attack
db 65 ; base defense
db 100 ; base speed
db 61 ; base special
db NORMAL ; species type 1
db FLYING ; species type 2
db 90 ; catch rate
db 162 ; base exp yield
db $77 ; sprite dimensions
dw FearowPicFront
dw FearowPicBack
; attacks known at lvl 0
db PECK
db GROWL
db LEER
db 0
db 0 ; growth rate
; learnset
db %00101010
db %01000011
db %00001000
db %11000000
db %01000010
db %00001100
db %00001010
db 0 ; padding
EkansBaseStats: ; 38646 (e:4646)
db DEX_EKANS ; pokedex id
db 35 ; base hp
db 60 ; base attack
db 44 ; base defense
db 55 ; base speed
db 40 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 255 ; catch rate
db 62 ; base exp yield
db $55 ; sprite dimensions
dw EkansPicFront
dw EkansPicBack
; attacks known at lvl 0
db WRAP
db LEER
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %00000011
db %00011000
db %11001110
db %10000010
db %10001000
db %00100010
db 0 ; padding
ArbokBaseStats: ; 38662 (e:4662)
db DEX_ARBOK ; pokedex id
db 60 ; base hp
db 85 ; base attack
db 69 ; base defense
db 80 ; base speed
db 65 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 90 ; catch rate
db 147 ; base exp yield
db $77 ; sprite dimensions
dw ArbokPicFront
dw ArbokPicBack
; attacks known at lvl 0
db WRAP
db LEER
db POISON_STING
db 0
db 0 ; growth rate
; learnset
db %10100000
db %01000011
db %00011000
db %11001110
db %10000010
db %10001000
db %00100010
db 0 ; padding
PikachuBaseStats: ; 3867e (e:467e)
db DEX_PIKACHU ; pokedex id
db 35 ; base hp
db 55 ; base attack
db 30 ; base defense
db 90 ; base speed
db 50 ; base special
db ELECTRIC ; species type 1
db ELECTRIC ; species type 2
db 190 ; catch rate
db 82 ; base exp yield
db $55 ; sprite dimensions
dw PikachuPicFront
dw PikachuPicBack
; attacks known at lvl 0
db THUNDERSHOCK
db GROWL
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %10000011
db %10001101
db %11000001
db %11000011
db %00011000
db %01000010
db 0 ; padding
RaichuBaseStats: ; 3869a (e:469a)
db DEX_RAICHU ; pokedex id
db 60 ; base hp
db 90 ; base attack
db 55 ; base defense
db 100 ; base speed
db 90 ; base special
db ELECTRIC ; species type 1
db ELECTRIC ; species type 2
db 75 ; catch rate
db 122 ; base exp yield
db $77 ; sprite dimensions
dw RaichuPicFront
dw RaichuPicBack
; attacks known at lvl 0
db THUNDERSHOCK
db GROWL
db THUNDER_WAVE
db 0
db 0 ; growth rate
; learnset
db %10110001
db %11000011
db %10001101
db %11000001
db %11000011
db %00011000
db %01000010
db 0 ; padding
SandshrewBaseStats: ; 386b6 (e:46b6)
db DEX_SANDSHREW ; pokedex id
db 50 ; base hp
db 75 ; base attack
db 85 ; base defense
db 40 ; base speed
db 30 ; base special
db GROUND ; species type 1
db GROUND ; species type 2
db 255 ; catch rate
db 93 ; base exp yield
db $55 ; sprite dimensions
dw SandshrewPicFront
dw SandshrewPicBack
; attacks known at lvl 0
db SCRATCH
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %10100100
db %00000011
db %00001101
db %11001110
db %11000010
db %10001000
db %00100110
db 0 ; padding
SandslashBaseStats: ; 386d2 (e:46d2)
db DEX_SANDSLASH ; pokedex id
db 75 ; base hp
db 100 ; base attack
db 110 ; base defense
db 65 ; base speed
db 55 ; base special
db GROUND ; species type 1
db GROUND ; species type 2
db 90 ; catch rate
db 163 ; base exp yield
db $66 ; sprite dimensions
dw SandslashPicFront
dw SandslashPicBack
; attacks known at lvl 0
db SCRATCH
db SAND_ATTACK
db 0
db 0
db 0 ; growth rate
; learnset
db %10100100
db %01000011
db %00001101
db %11001110
db %11000010
db %10001000
db %00100110
db 0 ; padding
NidoranFBaseStats: ; 386ee (e:46ee)
db DEX_NIDORAN_F ; pokedex id
db 55 ; base hp
db 47 ; base attack
db 52 ; base defense
db 41 ; base speed
db 40 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 235 ; catch rate
db 59 ; base exp yield
db $55 ; sprite dimensions
dw NidoranFPicFront
dw NidoranFPicBack
; attacks known at lvl 0
db GROWL
db TACKLE
db 0
db 0
db 3 ; growth rate
; learnset
db %10100000
db %00100011
db %10001000
db %11000001
db %10000011
db %00001000
db %00000010
db 0 ; padding
NidorinaBaseStats: ; 3870a (e:470a)
db DEX_NIDORINA ; pokedex id
db 70 ; base hp
db 62 ; base attack
db 67 ; base defense
db 56 ; base speed
db 55 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 120 ; catch rate
db 117 ; base exp yield
db $66 ; sprite dimensions
dw NidorinaPicFront
dw NidorinaPicBack
; attacks known at lvl 0
db GROWL
db TACKLE
db SCRATCH
db 0
db 3 ; growth rate
; learnset
db %11100000
db %00111111
db %10001000
db %11000001
db %10000011
db %00001000
db %00000010
db 0 ; padding
NidoqueenBaseStats: ; 38726 (e:4726)
db DEX_NIDOQUEEN ; pokedex id
db 90 ; base hp
db 82 ; base attack
db 87 ; base defense
db 76 ; base speed
db 75 ; base special
db POISON ; species type 1
db GROUND ; species type 2
db 45 ; catch rate
db 194 ; base exp yield
db $77 ; sprite dimensions
dw NidoqueenPicFront
dw NidoqueenPicBack
; attacks known at lvl 0
db TACKLE
db SCRATCH
db TAIL_WHIP
db BODY_SLAM
db 3 ; growth rate
; learnset
db %11110001
db %11111111
db %10001111
db %11000111
db %10100011
db %10001000
db %00110010
db 0 ; padding
NidoranMBaseStats: ; 38742 (e:4742)
db DEX_NIDORAN_M ; pokedex id
db 46 ; base hp
db 57 ; base attack
db 40 ; base defense
db 50 ; base speed
db 40 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 235 ; catch rate
db 60 ; base exp yield
db $55 ; sprite dimensions
dw NidoranMPicFront
dw NidoranMPicBack
; attacks known at lvl 0
db LEER
db TACKLE
db 0
db 0
db 3 ; growth rate
; learnset
db %11100000
db %00100011
db %10001000
db %11000001
db %10000011
db %00001000
db %00000010
db 0 ; padding
NidorinoBaseStats: ; 3875e (e:475e)
db DEX_NIDORINO ; pokedex id
db 61 ; base hp
db 72 ; base attack
db 57 ; base defense
db 65 ; base speed
db 55 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 120 ; catch rate
db 118 ; base exp yield
db $66 ; sprite dimensions
dw NidorinoPicFront
dw NidorinoPicBack
; attacks known at lvl 0
db LEER
db TACKLE
db HORN_ATTACK
db 0
db 3 ; growth rate
; learnset
db %11100000
db %00111111
db %10001000
db %11000001
db %10000011
db %00001000
db %00000010
db 0 ; padding
NidokingBaseStats: ; 3877a (e:477a)
db DEX_NIDOKING ; pokedex id
db 81 ; base hp
db 92 ; base attack
db 77 ; base defense
db 85 ; base speed
db 75 ; base special
db POISON ; species type 1
db GROUND ; species type 2
db 45 ; catch rate
db 195 ; base exp yield
db $77 ; sprite dimensions
dw NidokingPicFront
dw NidokingPicBack
; attacks known at lvl 0
db TACKLE
db HORN_ATTACK
db POISON_STING
db THRASH
db 3 ; growth rate
; learnset
db %11110001
db %11111111
db %10001111
db %11000111
db %10100011
db %10001000
db %00110010
db 0 ; padding
ClefairyBaseStats: ; 38796 (e:4796)
db DEX_CLEFAIRY ; pokedex id
db 70 ; base hp
db 45 ; base attack
db 48 ; base defense
db 35 ; base speed
db 60 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 150 ; catch rate
db 68 ; base exp yield
db $55 ; sprite dimensions
dw ClefairyPicFront
dw ClefairyPicBack
; attacks known at lvl 0
db POUND
db GROWL
db 0
db 0
db 4 ; growth rate
; learnset
db %10110001
db %00111111
db %10101111
db %11110001
db %10100111
db %00111000
db %01100011
db 0 ; padding
ClefableBaseStats: ; 387b2 (e:47b2)
db DEX_CLEFABLE ; pokedex id
db 95 ; base hp
db 70 ; base attack
db 73 ; base defense
db 60 ; base speed
db 85 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 25 ; catch rate
db 129 ; base exp yield
db $66 ; sprite dimensions
dw ClefablePicFront
dw ClefablePicBack
; attacks known at lvl 0
db SING
db DOUBLESLAP
db MINIMIZE
db METRONOME
db 4 ; growth rate
; learnset
db %10110001
db %01111111
db %10101111
db %11110001
db %10100111
db %00111000
db %01100011
db 0 ; padding
VulpixBaseStats: ; 387ce (e:47ce)
db DEX_VULPIX ; pokedex id
db 38 ; base hp
db 41 ; base attack
db 40 ; base defense
db 65 ; base speed
db 65 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 190 ; catch rate
db 63 ; base exp yield
db $66 ; sprite dimensions
dw VulpixPicFront
dw VulpixPicBack
; attacks known at lvl 0
db EMBER
db TAIL_WHIP
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %00000011
db %00001000
db %11001000
db %11100011
db %00001000
db %00000010
db 0 ; padding
NinetalesBaseStats: ; 387ea (e:47ea)
db DEX_NINETALES ; pokedex id
db 73 ; base hp
db 76 ; base attack
db 75 ; base defense
db 100 ; base speed
db 100 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 75 ; catch rate
db 178 ; base exp yield
db $77 ; sprite dimensions
dw NinetalesPicFront
dw NinetalesPicBack
; attacks known at lvl 0
db EMBER
db TAIL_WHIP
db QUICK_ATTACK
db ROAR
db 0 ; growth rate
; learnset
db %10100000
db %01000011
db %00001000
db %11001000
db %11100011
db %00001000
db %00000010
db 0 ; padding
JigglypuffBaseStats: ; 38806 (e:4806)
db DEX_JIGGLYPUFF ; pokedex id
db 115 ; base hp
db 45 ; base attack
db 20 ; base defense
db 20 ; base speed
db 25 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 170 ; catch rate
db 76 ; base exp yield
db $55 ; sprite dimensions
dw JigglypuffPicFront
dw JigglypuffPicBack
; attacks known at lvl 0
db SING
db 0
db 0
db 0
db 4 ; growth rate
; learnset
db %10110001
db %00111111
db %10101111
db %11110001
db %10100011
db %00111000
db %01100011
db 0 ; padding
WigglytuffBaseStats: ; 38822 (e:4822)
db DEX_WIGGLYTUFF ; pokedex id
db 140 ; base hp
db 70 ; base attack
db 45 ; base defense
db 45 ; base speed
db 50 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 50 ; catch rate
db 109 ; base exp yield
db $66 ; sprite dimensions
dw WigglytuffPicFront
dw WigglytuffPicBack
; attacks known at lvl 0
db SING
db DISABLE
db DEFENSE_CURL
db DOUBLESLAP
db 4 ; growth rate
; learnset
db %10110001
db %01111111
db %10101111
db %11110001
db %10100011
db %00111000
db %01100011
db 0 ; padding
ZubatBaseStats: ; 3883e (e:483e)
db DEX_ZUBAT ; pokedex id
db 40 ; base hp
db 45 ; base attack
db 35 ; base defense
db 55 ; base speed
db 40 ; base special
db POISON ; species type 1
db FLYING ; species type 2
db 255 ; catch rate
db 54 ; base exp yield
db $55 ; sprite dimensions
dw ZubatPicFront
dw ZubatPicBack
; attacks known at lvl 0
db LEECH_LIFE
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %00101010
db %00000011
db %00011000
db %11000000
db %01000010
db %00001000
db %00000010
db 0 ; padding
GolbatBaseStats: ; 3885a (e:485a)
db DEX_GOLBAT ; pokedex id
db 75 ; base hp
db 80 ; base attack
db 70 ; base defense
db 90 ; base speed
db 75 ; base special
db POISON ; species type 1
db FLYING ; species type 2
db 90 ; catch rate
db 171 ; base exp yield
db $77 ; sprite dimensions
dw GolbatPicFront
dw GolbatPicBack
; attacks known at lvl 0
db LEECH_LIFE
db SCREECH
db BITE
db 0
db 0 ; growth rate
; learnset
db %00101010
db %01000011
db %00011000
db %11000000
db %01000010
db %00001000
db %00000010
db 0 ; padding
OddishBaseStats: ; 38876 (e:4876)
db DEX_ODDISH ; pokedex id
db 45 ; base hp
db 50 ; base attack
db 55 ; base defense
db 30 ; base speed
db 75 ; base special
db GRASS ; species type 1
db POISON ; species type 2
db 255 ; catch rate
db 78 ; base exp yield
db $55 ; sprite dimensions
dw OddishPicFront
dw OddishPicBack
; attacks known at lvl 0
db ABSORB
db 0
db 0
db 0
db 3 ; growth rate
; learnset
db %00100100
db %00000011
db %00111000
db %11000000
db %00000011
db %00001000
db %00000110
db 0 ; padding
GloomBaseStats: ; 38892 (e:4892)
db DEX_GLOOM ; pokedex id
db 60 ; base hp
db 65 ; base attack
db 70 ; base defense
db 40 ; base speed
db 85 ; base special
db GRASS ; species type 1
db POISON ; species type 2
db 120 ; catch rate
db 132 ; base exp yield
db $66 ; sprite dimensions
dw GloomPicFront
dw GloomPicBack
; attacks known at lvl 0
db ABSORB
db POISONPOWDER
db STUN_SPORE
db 0
db 3 ; growth rate
; learnset
db %00100100
db %00000011
db %00111000
db %11000000
db %00000011
db %00001000
db %00000110
db 0 ; padding
VileplumeBaseStats: ; 388ae (e:48ae)
db DEX_VILEPLUME ; pokedex id
db 75 ; base hp
db 80 ; base attack
db 85 ; base defense
db 50 ; base speed
db 100 ; base special
db GRASS ; species type 1
db POISON ; species type 2
db 45 ; catch rate
db 184 ; base exp yield
db $77 ; sprite dimensions
dw VileplumePicFront
dw VileplumePicBack
; attacks known at lvl 0
db STUN_SPORE
db SLEEP_POWDER
db ACID
db PETAL_DANCE
db 3 ; growth rate
; learnset
db %10100100
db %01000011
db %00111000
db %11000000
db %00000011
db %00001000
db %00000110
db 0 ; padding
ParasBaseStats: ; 388ca (e:48ca)
db DEX_PARAS ; pokedex id
db 35 ; base hp
db 70 ; base attack
db 55 ; base defense
db 25 ; base speed
db 55 ; base special
db BUG ; species type 1
db GRASS ; species type 2
db 190 ; catch rate
db 70 ; base exp yield
db $55 ; sprite dimensions
dw ParasPicFront
dw ParasPicBack
; attacks known at lvl 0
db SCRATCH
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %10100100
db %00000011
db %00111000
db %11001000
db %10000011
db %00001000
db %00000110
db 0 ; padding
ParasectBaseStats: ; 388e6 (e:48e6)
db DEX_PARASECT ; pokedex id
db 60 ; base hp
db 95 ; base attack
db 80 ; base defense
db 30 ; base speed
db 80 ; base special
db BUG ; species type 1
db GRASS ; species type 2
db 75 ; catch rate
db 128 ; base exp yield
db $77 ; sprite dimensions
dw ParasectPicFront
dw ParasectPicBack
; attacks known at lvl 0
db SCRATCH
db STUN_SPORE
db LEECH_LIFE
db 0
db 0 ; growth rate
; learnset
db %10100100
db %01000011
db %00111000
db %11001000
db %10000011
db %00001000
db %00000110
db 0 ; padding
VenonatBaseStats: ; 38902 (e:4902)
db DEX_VENONAT ; pokedex id
db 60 ; base hp
db 55 ; base attack
db 50 ; base defense
db 45 ; base speed
db 40 ; base special
db BUG ; species type 1
db POISON ; species type 2
db 190 ; catch rate
db 75 ; base exp yield
db $55 ; sprite dimensions
dw VenonatPicFront
dw VenonatPicBack
; attacks known at lvl 0
db TACKLE
db DISABLE
db 0
db 0
db 0 ; growth rate
; learnset
db %00100000
db %00000011
db %00111000
db %11010000
db %00000011
db %00101000
db %00000010
db 0 ; padding
VenomothBaseStats: ; 3891e (e:491e)
db DEX_VENOMOTH ; pokedex id
db 70 ; base hp
db 65 ; base attack
db 60 ; base defense
db 90 ; base speed
db 90 ; base special
db BUG ; species type 1
db POISON ; species type 2
db 75 ; catch rate
db 138 ; base exp yield
db $77 ; sprite dimensions
dw VenomothPicFront
dw VenomothPicBack
; attacks known at lvl 0
db TACKLE
db DISABLE
db POISONPOWDER
db LEECH_LIFE
db 0 ; growth rate
; learnset
db %00101010
db %01000011
db %00111000
db %11110000
db %01000011
db %00101000
db %00000010
db 0 ; padding
DiglettBaseStats: ; 3893a (e:493a)
db DEX_DIGLETT ; pokedex id
db 10 ; base hp
db 55 ; base attack
db 25 ; base defense
db 95 ; base speed
db 45 ; base special
db GROUND ; species type 1
db GROUND ; species type 2
db 255 ; catch rate
db 81 ; base exp yield
db $55 ; sprite dimensions
dw DiglettPicFront
dw DiglettPicBack
; attacks known at lvl 0
db SCRATCH
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %00000011
db %00001000
db %11001110
db %00000010
db %10001000
db %00000010
db 0 ; padding
DugtrioBaseStats: ; 38956 (e:4956)
db DEX_DUGTRIO ; pokedex id
db 35 ; base hp
db 80 ; base attack
db 50 ; base defense
db 120 ; base speed
db 70 ; base special
db GROUND ; species type 1
db GROUND ; species type 2
db 50 ; catch rate
db 153 ; base exp yield
db $66 ; sprite dimensions
dw DugtrioPicFront
dw DugtrioPicBack
; attacks known at lvl 0
db SCRATCH
db GROWL
db DIG
db 0
db 0 ; growth rate
; learnset
db %10100000
db %01000011
db %00001000
db %11001110
db %00000010
db %10001000
db %00000010
db 0 ; padding
MeowthBaseStats: ; 38972 (e:4972)
db DEX_MEOWTH ; pokedex id
db 40 ; base hp
db 45 ; base attack
db 35 ; base defense
db 90 ; base speed
db 40 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 255 ; catch rate
db 69 ; base exp yield
db $55 ; sprite dimensions
dw MeowthPicFront
dw MeowthPicBack
; attacks known at lvl 0
db SCRATCH
db GROWL
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %10001111
db %10001000
db %11000001
db %11000010
db %00001000
db %00000010
db 0 ; padding
PersianBaseStats: ; 3898e (e:498e)
db DEX_PERSIAN ; pokedex id
db 65 ; base hp
db 70 ; base attack
db 60 ; base defense
db 115 ; base speed
db 65 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 90 ; catch rate
db 148 ; base exp yield
db $77 ; sprite dimensions
dw PersianPicFront
dw PersianPicBack
; attacks known at lvl 0
db SCRATCH
db GROWL
db BITE
db SCREECH
db 0 ; growth rate
; learnset
db %10100000
db %11001111
db %10001000
db %11000001
db %11000010
db %00001000
db %00000010
db 0 ; padding
PsyduckBaseStats: ; 389aa (e:49aa)
db DEX_PSYDUCK ; pokedex id
db 50 ; base hp
db 52 ; base attack
db 48 ; base defense
db 55 ; base speed
db 50 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 190 ; catch rate
db 80 ; base exp yield
db $55 ; sprite dimensions
dw PsyduckPicFront
dw PsyduckPicBack
; attacks known at lvl 0
db SCRATCH
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %10111111
db %00001111
db %11001000
db %11000010
db %00001000
db %00110010
db 0 ; padding
GolduckBaseStats: ; 389c6 (e:49c6)
db DEX_GOLDUCK ; pokedex id
db 80 ; base hp
db 82 ; base attack
db 78 ; base defense
db 85 ; base speed
db 80 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 75 ; catch rate
db 174 ; base exp yield
db $77 ; sprite dimensions
dw GolduckPicFront
dw GolduckPicBack
; attacks known at lvl 0
db SCRATCH
db TAIL_WHIP
db DISABLE
db 0
db 0 ; growth rate
; learnset
db %10110001
db %11111111
db %00001111
db %11001000
db %11000010
db %00001000
db %00110010
db 0 ; padding
MankeyBaseStats: ; 389e2 (e:49e2)
db DEX_MANKEY ; pokedex id
db 40 ; base hp
db 80 ; base attack
db 35 ; base defense
db 70 ; base speed
db 35 ; base special
db FIGHTING ; species type 1
db FIGHTING ; species type 2
db 190 ; catch rate
db 74 ; base exp yield
db $55 ; sprite dimensions
dw MankeyPicFront
dw MankeyPicBack
; attacks known at lvl 0
db SCRATCH
db LEER
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %10000011
db %10001111
db %11001001
db %11000110
db %10001000
db %00100010
db 0 ; padding
PrimeapeBaseStats: ; 389fe (e:49fe)
db DEX_PRIMEAPE ; pokedex id
db 65 ; base hp
db 105 ; base attack
db 60 ; base defense
db 95 ; base speed
db 60 ; base special
db FIGHTING ; species type 1
db FIGHTING ; species type 2
db 75 ; catch rate
db 149 ; base exp yield
db $77 ; sprite dimensions
dw PrimeapePicFront
dw PrimeapePicBack
; attacks known at lvl 0
db SCRATCH
db LEER
db KARATE_CHOP
db FURY_SWIPES
db 0 ; growth rate
; learnset
db %10110001
db %11000011
db %10001111
db %11001001
db %11000110
db %10001000
db %00100010
db 0 ; padding
GrowlitheBaseStats: ; 38a1a (e:4a1a)
db DEX_GROWLITHE ; pokedex id
db 55 ; base hp
db 70 ; base attack
db 45 ; base defense
db 60 ; base speed
db 50 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 190 ; catch rate
db 91 ; base exp yield
db $55 ; sprite dimensions
dw GrowlithePicFront
dw GrowlithePicBack
; attacks known at lvl 0
db BITE
db ROAR
db 0
db 0
db 5 ; growth rate
; learnset
db %10100000
db %00000011
db %01001000
db %11001000
db %11100011
db %00001000
db %00000010
db 0 ; padding
ArcanineBaseStats: ; 38a36 (e:4a36)
db DEX_ARCANINE ; pokedex id
db 90 ; base hp
db 110 ; base attack
db 80 ; base defense
db 95 ; base speed
db 80 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 75 ; catch rate
db 213 ; base exp yield
db $77 ; sprite dimensions
dw ArcaninePicFront
dw ArcaninePicBack
; attacks known at lvl 0
db ROAR
db EMBER
db LEER
db TAKE_DOWN
db 5 ; growth rate
; learnset
db %10100000
db %01000011
db %01001000
db %11101000
db %11100011
db %00001000
db %00000010
db 0 ; padding
PoliwagBaseStats: ; 38a52 (e:4a52)
db DEX_POLIWAG ; pokedex id
db 40 ; base hp
db 50 ; base attack
db 40 ; base defense
db 90 ; base speed
db 40 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 255 ; catch rate
db 77 ; base exp yield
db $55 ; sprite dimensions
dw PoliwagPicFront
dw PoliwagPicBack
; attacks known at lvl 0
db BUBBLE
db 0
db 0
db 0
db 3 ; growth rate
; learnset
db %10100000
db %00111111
db %00001000
db %11010000
db %10000010
db %00101000
db %00010010
db 0 ; padding
PoliwhirlBaseStats: ; 38a6e (e:4a6e)
db DEX_POLIWHIRL ; pokedex id
db 65 ; base hp
db 65 ; base attack
db 65 ; base defense
db 90 ; base speed
db 50 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 120 ; catch rate
db 131 ; base exp yield
db $66 ; sprite dimensions
dw PoliwhirlPicFront
dw PoliwhirlPicBack
; attacks known at lvl 0
db BUBBLE
db HYPNOSIS
db WATER_GUN
db 0
db 3 ; growth rate
; learnset
db %10110001
db %00111111
db %00001111
db %11010110
db %10000110
db %00101000
db %00110010
db 0 ; padding
PoliwrathBaseStats: ; 38a8a (e:4a8a)
db DEX_POLIWRATH ; pokedex id
db 90 ; base hp
db 85 ; base attack
db 95 ; base defense
db 70 ; base speed
db 70 ; base special
db WATER ; species type 1
db FIGHTING ; species type 2
db 45 ; catch rate
db 185 ; base exp yield
db $77 ; sprite dimensions
dw PoliwrathPicFront
dw PoliwrathPicBack
; attacks known at lvl 0
db HYPNOSIS
db WATER_GUN
db DOUBLESLAP
db BODY_SLAM
db 3 ; growth rate
; learnset
db %10110001
db %01111111
db %00001111
db %11010110
db %10000110
db %00101000
db %00110010
db 0 ; padding
AbraBaseStats: ; 38aa6 (e:4aa6)
db DEX_ABRA ; pokedex id
db 25 ; base hp
db 20 ; base attack
db 15 ; base defense
db 90 ; base speed
db 105 ; base special
db PSYCHIC ; species type 1
db PSYCHIC ; species type 2
db 200 ; catch rate
db 73 ; base exp yield
db $55 ; sprite dimensions
dw AbraPicFront
dw AbraPicBack
; attacks known at lvl 0
db TELEPORT
db 0
db 0
db 0
db 3 ; growth rate
; learnset
db %10110001
db %00000011
db %00001111
db %11110000
db %10000111
db %00111000
db %01000011
db 0 ; padding
KadabraBaseStats: ; 38ac2 (e:4ac2)
db DEX_KADABRA ; pokedex id
db 40 ; base hp
db 35 ; base attack
db 30 ; base defense
db 105 ; base speed
db 120 ; base special
db PSYCHIC ; species type 1
db PSYCHIC ; species type 2
db 100 ; catch rate
db 145 ; base exp yield
db $66 ; sprite dimensions
dw KadabraPicFront
dw KadabraPicBack
; attacks known at lvl 0
db TELEPORT
db CONFUSION
db DISABLE
db 0
db 3 ; growth rate
; learnset
db %10110001
db %00000011
db %00001111
db %11111000
db %10000111
db %00111000
db %01000011
db 0 ; padding
AlakazamBaseStats: ; 38ade (e:4ade)
db DEX_ALAKAZAM ; pokedex id
db 55 ; base hp
db 50 ; base attack
db 45 ; base defense
db 120 ; base speed
db 135 ; base special
db PSYCHIC ; species type 1
db PSYCHIC ; species type 2
db 50 ; catch rate
db 186 ; base exp yield
db $77 ; sprite dimensions
dw AlakazamPicFront
dw AlakazamPicBack
; attacks known at lvl 0
db TELEPORT
db CONFUSION
db DISABLE
db 0
db 3 ; growth rate
; learnset
db %10110001
db %01000011
db %00001111
db %11111000
db %10000111
db %00111000
db %01000011
db 0 ; padding
MachopBaseStats: ; 38afa (e:4afa)
db DEX_MACHOP ; pokedex id
db 70 ; base hp
db 80 ; base attack
db 50 ; base defense
db 35 ; base speed
db 35 ; base special
db FIGHTING ; species type 1
db FIGHTING ; species type 2
db 180 ; catch rate
db 88 ; base exp yield
db $55 ; sprite dimensions
dw MachopPicFront
dw MachopPicBack
; attacks known at lvl 0
db KARATE_CHOP
db 0
db 0
db 0
db 3 ; growth rate
; learnset
db %10110001
db %00000011
db %00001111
db %11001110
db %10100110
db %10001000
db %00100010
db 0 ; padding
MachokeBaseStats: ; 38b16 (e:4b16)
db DEX_MACHOKE ; pokedex id
db 80 ; base hp
db 100 ; base attack
db 70 ; base defense
db 45 ; base speed
db 50 ; base special
db FIGHTING ; species type 1
db FIGHTING ; species type 2
db 90 ; catch rate
db 146 ; base exp yield
db $77 ; sprite dimensions
dw MachokePicFront
dw MachokePicBack
; attacks known at lvl 0
db KARATE_CHOP
db LOW_KICK
db LEER
db 0
db 3 ; growth rate
; learnset
db %10110001
db %00000011
db %00001111
db %11001110
db %10100110
db %10001000
db %00100010
db 0 ; padding
MachampBaseStats: ; 38b32 (e:4b32)
db DEX_MACHAMP ; pokedex id
db 90 ; base hp
db 130 ; base attack
db 80 ; base defense
db 55 ; base speed
db 65 ; base special
db FIGHTING ; species type 1
db FIGHTING ; species type 2
db 45 ; catch rate
db 193 ; base exp yield
db $77 ; sprite dimensions
dw MachampPicFront
dw MachampPicBack
; attacks known at lvl 0
db KARATE_CHOP
db LOW_KICK
db LEER
db 0
db 3 ; growth rate
; learnset
db %10110001
db %01000011
db %00001111
db %11001110
db %10100110
db %10001000
db %00100010
db 0 ; padding
BellsproutBaseStats: ; 38b4e (e:4b4e)
db DEX_BELLSPROUT ; pokedex id
db 50 ; base hp
db 75 ; base attack
db 35 ; base defense
db 40 ; base speed
db 70 ; base special
db GRASS ; species type 1
db POISON ; species type 2
db 255 ; catch rate
db 84 ; base exp yield
db $55 ; sprite dimensions
dw BellsproutPicFront
dw BellsproutPicBack
; attacks known at lvl 0
db VINE_WHIP
db GROWTH
db 0
db 0
db 3 ; growth rate
; learnset
db %00100100
db %00000011
db %00111000
db %11000000
db %00000011
db %00001000
db %00000110
db 0 ; padding
WeepinbellBaseStats: ; 38b6a (e:4b6a)
db DEX_WEEPINBELL ; pokedex id
db 65 ; base hp
db 90 ; base attack
db 50 ; base defense
db 55 ; base speed
db 85 ; base special
db GRASS ; species type 1
db POISON ; species type 2
db 120 ; catch rate
db 151 ; base exp yield
db $66 ; sprite dimensions
dw WeepinbellPicFront
dw WeepinbellPicBack
; attacks known at lvl 0
db VINE_WHIP
db GROWTH
db WRAP
db 0
db 3 ; growth rate
; learnset
db %00100100
db %00000011
db %00111000
db %11000000
db %00000011
db %00001000
db %00000110
db 0 ; padding
VictreebelBaseStats: ; 38b86 (e:4b86)
db DEX_VICTREEBEL ; pokedex id
db 80 ; base hp
db 105 ; base attack
db 65 ; base defense
db 70 ; base speed
db 100 ; base special
db GRASS ; species type 1
db POISON ; species type 2
db 45 ; catch rate
db 191 ; base exp yield
db $77 ; sprite dimensions
dw VictreebelPicFront
dw VictreebelPicBack
; attacks known at lvl 0
db SLEEP_POWDER
db STUN_SPORE
db ACID
db RAZOR_LEAF
db 3 ; growth rate
; learnset
db %10100100
db %01000011
db %00111000
db %11000000
db %00000011
db %00001000
db %00000110
db 0 ; padding
TentacoolBaseStats: ; 38ba2 (e:4ba2)
db DEX_TENTACOOL ; pokedex id
db 40 ; base hp
db 40 ; base attack
db 35 ; base defense
db 70 ; base speed
db 100 ; base special
db WATER ; species type 1
db POISON ; species type 2
db 190 ; catch rate
db 105 ; base exp yield
db $55 ; sprite dimensions
dw TentacoolPicFront
dw TentacoolPicBack
; attacks known at lvl 0
db ACID
db 0
db 0
db 0
db 5 ; growth rate
; learnset
db %00100100
db %00111111
db %00011000
db %11000000
db %10000011
db %00001000
db %00010110
db 0 ; padding
TentacruelBaseStats: ; 38bbe (e:4bbe)
db DEX_TENTACRUEL ; pokedex id
db 80 ; base hp
db 70 ; base attack
db 65 ; base defense
db 100 ; base speed
db 120 ; base special
db WATER ; species type 1
db POISON ; species type 2
db 60 ; catch rate
db 205 ; base exp yield
db $66 ; sprite dimensions
dw TentacruelPicFront
dw TentacruelPicBack
; attacks known at lvl 0
db ACID
db SUPERSONIC
db WRAP
db 0
db 5 ; growth rate
; learnset
db %00100100
db %01111111
db %00011000
db %11000000
db %10000011
db %00001000
db %00010110
db 0 ; padding
GeodudeBaseStats: ; 38bda (e:4bda)
db DEX_GEODUDE ; pokedex id
db 40 ; base hp
db 80 ; base attack
db 100 ; base defense
db 20 ; base speed
db 30 ; base special
db ROCK ; species type 1
db GROUND ; species type 2
db 255 ; catch rate
db 86 ; base exp yield
db $55 ; sprite dimensions
dw GeodudePicFront
dw GeodudePicBack
; attacks known at lvl 0
db TACKLE
db 0
db 0
db 0
db 3 ; growth rate
; learnset
db %10100001
db %00000011
db %00001111
db %11001110
db %00101110
db %11001000
db %00100010
db 0 ; padding
GravelerBaseStats: ; 38bf6 (e:4bf6)
db DEX_GRAVELER ; pokedex id
db 55 ; base hp
db 95 ; base attack
db 115 ; base defense
db 35 ; base speed
db 45 ; base special
db ROCK ; species type 1
db GROUND ; species type 2
db 120 ; catch rate
db 134 ; base exp yield
db $66 ; sprite dimensions
dw GravelerPicFront
dw GravelerPicBack
; attacks known at lvl 0
db TACKLE
db DEFENSE_CURL
db 0
db 0
db 3 ; growth rate
; learnset
db %10100001
db %00000011
db %00001111
db %11001110
db %00101110
db %11001000
db %00100010
db 0 ; padding
GolemBaseStats: ; 38c12 (e:4c12)
db DEX_GOLEM ; pokedex id
db 80 ; base hp
db 110 ; base attack
db 130 ; base defense
db 45 ; base speed
db 55 ; base special
db ROCK ; species type 1
db GROUND ; species type 2
db 45 ; catch rate
db 177 ; base exp yield
db $66 ; sprite dimensions
dw GolemPicFront
dw GolemPicBack
; attacks known at lvl 0
db TACKLE
db DEFENSE_CURL
db 0
db 0
db 3 ; growth rate
; learnset
db %10110001
db %01000011
db %00001111
db %11001110
db %00101110
db %11001000
db %00100010
db 0 ; padding
PonytaBaseStats: ; 38c2e (e:4c2e)
db DEX_PONYTA ; pokedex id
db 50 ; base hp
db 85 ; base attack
db 55 ; base defense
db 90 ; base speed
db 65 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 190 ; catch rate
db 152 ; base exp yield
db $66 ; sprite dimensions
dw PonytaPicFront
dw PonytaPicBack
; attacks known at lvl 0
db EMBER
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %11100000
db %00000011
db %00001000
db %11000000
db %11100011
db %00001000
db %00000010
db 0 ; padding
RapidashBaseStats: ; 38c4a (e:4c4a)
db DEX_RAPIDASH ; pokedex id
db 65 ; base hp
db 100 ; base attack
db 70 ; base defense
db 105 ; base speed
db 80 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 60 ; catch rate
db 192 ; base exp yield
db $77 ; sprite dimensions
dw RapidashPicFront
dw RapidashPicBack
; attacks known at lvl 0
db EMBER
db TAIL_WHIP
db STOMP
db GROWL
db 0 ; growth rate
; learnset
db %11100000
db %01000011
db %00001000
db %11000000
db %11100011
db %00001000
db %00000010
db 0 ; padding
SlowpokeBaseStats: ; 38c66 (e:4c66)
db DEX_SLOWPOKE ; pokedex id
db 90 ; base hp
db 65 ; base attack
db 65 ; base defense
db 15 ; base speed
db 40 ; base special
db WATER ; species type 1
db PSYCHIC ; species type 2
db 190 ; catch rate
db 99 ; base exp yield
db $55 ; sprite dimensions
dw SlowpokePicFront
dw SlowpokePicBack
; attacks known at lvl 0
db CONFUSION
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %10111111
db %00001000
db %11111110
db %11100011
db %00111000
db %01110011
db 0 ; padding
SlowbroBaseStats: ; 38c82 (e:4c82)
db DEX_SLOWBRO ; pokedex id
db 95 ; base hp
db 75 ; base attack
db 110 ; base defense
db 30 ; base speed
db 80 ; base special
db WATER ; species type 1
db PSYCHIC ; species type 2
db 75 ; catch rate
db 164 ; base exp yield
db $77 ; sprite dimensions
dw SlowbroPicFront
dw SlowbroPicBack
; attacks known at lvl 0
db CONFUSION
db DISABLE
db HEADBUTT
db 0
db 0 ; growth rate
; learnset
db %10110001
db %11111111
db %00001111
db %11111110
db %11100011
db %00111000
db %01110011
db 0 ; padding
MagnemiteBaseStats: ; 38c9e (e:4c9e)
db DEX_MAGNEMITE ; pokedex id
db 25 ; base hp
db 35 ; base attack
db 70 ; base defense
db 45 ; base speed
db 95 ; base special
db ELECTRIC ; species type 1
db ELECTRIC ; species type 2
db 190 ; catch rate
db 89 ; base exp yield
db $55 ; sprite dimensions
dw MagnemitePicFront
dw MagnemitePicBack
; attacks known at lvl 0
db TACKLE
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %00100000
db %00000011
db %10001000
db %11100001
db %01000011
db %00011000
db %01000010
db 0 ; padding
MagnetonBaseStats: ; 38cba (e:4cba)
db DEX_MAGNETON ; pokedex id
db 50 ; base hp
db 60 ; base attack
db 95 ; base defense
db 70 ; base speed
db 120 ; base special
db ELECTRIC ; species type 1
db ELECTRIC ; species type 2
db 60 ; catch rate
db 161 ; base exp yield
db $66 ; sprite dimensions
dw MagnetonPicFront
dw MagnetonPicBack
; attacks known at lvl 0
db TACKLE
db SONICBOOM
db THUNDERSHOCK
db 0
db 0 ; growth rate
; learnset
db %00100000
db %01000011
db %10001000
db %11100001
db %01000011
db %00011000
db %01000010
db 0 ; padding
FarfetchdBaseStats: ; 38cd6 (e:4cd6)
db DEX_FARFETCH_D ; pokedex id
db 52 ; base hp
db 65 ; base attack
db 55 ; base defense
db 60 ; base speed
db 58 ; base special
db NORMAL ; species type 1
db FLYING ; species type 2
db 45 ; catch rate
db 94 ; base exp yield
db $66 ; sprite dimensions
dw FarfetchdPicFront
dw FarfetchdPicBack
; attacks known at lvl 0
db PECK
db SAND_ATTACK
db 0
db 0
db 0 ; growth rate
; learnset
db %10101110
db %00000011
db %00001000
db %11000000
db %11000011
db %00001000
db %00001110
db 0 ; padding
DoduoBaseStats: ; 38cf2 (e:4cf2)
db DEX_DODUO ; pokedex id
db 35 ; base hp
db 85 ; base attack
db 45 ; base defense
db 75 ; base speed
db 35 ; base special
db NORMAL ; species type 1
db FLYING ; species type 2
db 190 ; catch rate
db 96 ; base exp yield
db $55 ; sprite dimensions
dw DoduoPicFront
dw DoduoPicBack
; attacks known at lvl 0
db PECK
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %10101000
db %00000011
db %00001000
db %11000000
db %10000011
db %00001100
db %00001011
db 0 ; padding
DodrioBaseStats: ; 38d0e (e:4d0e)
db DEX_DODRIO ; pokedex id
db 60 ; base hp
db 110 ; base attack
db 70 ; base defense
db 100 ; base speed
db 60 ; base special
db NORMAL ; species type 1
db FLYING ; species type 2
db 45 ; catch rate
db 158 ; base exp yield
db $77 ; sprite dimensions
dw DodrioPicFront
dw DodrioPicBack
; attacks known at lvl 0
db PECK
db GROWL
db FURY_ATTACK
db 0
db 0 ; growth rate
; learnset
db %10101000
db %01000011
db %00001000
db %11000000
db %10000011
db %00001100
db %00001011
db 0 ; padding
SeelBaseStats: ; 38d2a (e:4d2a)
db DEX_SEEL ; pokedex id
db 65 ; base hp
db 45 ; base attack
db 55 ; base defense
db 45 ; base speed
db 70 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 190 ; catch rate
db 100 ; base exp yield
db $66 ; sprite dimensions
dw SeelPicFront
dw SeelPicBack
; attacks known at lvl 0
db HEADBUTT
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %11100000
db %10111111
db %00001000
db %11000000
db %10000010
db %00001000
db %00110010
db 0 ; padding
DewgongBaseStats: ; 38d46 (e:4d46)
db DEX_DEWGONG ; pokedex id
db 90 ; base hp
db 70 ; base attack
db 80 ; base defense
db 70 ; base speed
db 95 ; base special
db WATER ; species type 1
db ICE ; species type 2
db 75 ; catch rate
db 176 ; base exp yield
db $66 ; sprite dimensions
dw DewgongPicFront
dw DewgongPicBack
; attacks known at lvl 0
db HEADBUTT
db GROWL
db AURORA_BEAM
db 0
db 0 ; growth rate
; learnset
db %11100000
db %11111111
db %00001000
db %11000000
db %10000010
db %00001000
db %00110010
db 0 ; padding
GrimerBaseStats: ; 38d62 (e:4d62)
db DEX_GRIMER ; pokedex id
db 80 ; base hp
db 80 ; base attack
db 50 ; base defense
db 25 ; base speed
db 40 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 190 ; catch rate
db 90 ; base exp yield
db $55 ; sprite dimensions
dw GrimerPicFront
dw GrimerPicBack
; attacks known at lvl 0
db POUND
db DISABLE
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %00000000
db %10011000
db %11000001
db %00101010
db %01001000
db %00000010
db 0 ; padding
MukBaseStats: ; 38d7e (e:4d7e)
db DEX_MUK ; pokedex id
db 105 ; base hp
db 105 ; base attack
db 75 ; base defense
db 50 ; base speed
db 65 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 75 ; catch rate
db 157 ; base exp yield
db $77 ; sprite dimensions
dw MukPicFront
dw MukPicBack
; attacks known at lvl 0
db POUND
db DISABLE
db POISON_GAS
db 0
db 0 ; growth rate
; learnset
db %10100000
db %01000000
db %10011000
db %11000001
db %00101010
db %01001000
db %00000010
db 0 ; padding
ShellderBaseStats: ; 38d9a (e:4d9a)
db DEX_SHELLDER ; pokedex id
db 30 ; base hp
db 65 ; base attack
db 100 ; base defense
db 40 ; base speed
db 45 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 190 ; catch rate
db 97 ; base exp yield
db $55 ; sprite dimensions
dw ShellderPicFront
dw ShellderPicBack
; attacks known at lvl 0
db TACKLE
db WITHDRAW
db 0
db 0
db 5 ; growth rate
; learnset
db %00100000
db %00111111
db %00001000
db %11100000
db %01001011
db %01001000
db %00010011
db 0 ; padding
CloysterBaseStats: ; 38db6 (e:4db6)
db DEX_CLOYSTER ; pokedex id
db 50 ; base hp
db 95 ; base attack
db 180 ; base defense
db 70 ; base speed
db 85 ; base special
db WATER ; species type 1
db ICE ; species type 2
db 60 ; catch rate
db 203 ; base exp yield
db $77 ; sprite dimensions
dw CloysterPicFront
dw CloysterPicBack
; attacks known at lvl 0
db WITHDRAW
db SUPERSONIC
db CLAMP
db AURORA_BEAM
db 5 ; growth rate
; learnset
db %00100000
db %01111111
db %00001000
db %11100000
db %01001011
db %01001000
db %00010011
db 0 ; padding
GastlyBaseStats: ; 38dd2 (e:4dd2)
db DEX_GASTLY ; pokedex id
db 30 ; base hp
db 35 ; base attack
db 30 ; base defense
db 80 ; base speed
db 100 ; base special
db GHOST ; species type 1
db POISON ; species type 2
db 190 ; catch rate
db 95 ; base exp yield
db $77 ; sprite dimensions
dw GastlyPicFront
dw GastlyPicBack
; attacks known at lvl 0
db LICK
db CONFUSE_RAY
db NIGHT_SHADE
db 0
db 3 ; growth rate
; learnset
db %00100000
db %00000000
db %10011000
db %11010001
db %00001010
db %01101010
db %00000010
db 0 ; padding
HaunterBaseStats: ; 38dee (e:4dee)
db DEX_HAUNTER ; pokedex id
db 45 ; base hp
db 50 ; base attack
db 45 ; base defense
db 95 ; base speed
db 115 ; base special
db GHOST ; species type 1
db POISON ; species type 2
db 90 ; catch rate
db 126 ; base exp yield
db $66 ; sprite dimensions
dw HaunterPicFront
dw HaunterPicBack
; attacks known at lvl 0
db LICK
db CONFUSE_RAY
db NIGHT_SHADE
db 0
db 3 ; growth rate
; learnset
db %00100000
db %00000000
db %10011000
db %11010001
db %00001010
db %01101010
db %00000010
db 0 ; padding
GengarBaseStats: ; 38e0a (e:4e0a)
db DEX_GENGAR ; pokedex id
db 60 ; base hp
db 65 ; base attack
db 60 ; base defense
db 110 ; base speed
db 130 ; base special
db GHOST ; species type 1
db POISON ; species type 2
db 45 ; catch rate
db 190 ; base exp yield
db $66 ; sprite dimensions
dw GengarPicFront
dw GengarPicBack
; attacks known at lvl 0
db LICK
db CONFUSE_RAY
db NIGHT_SHADE
db 0
db 3 ; growth rate
; learnset
db %10110001
db %01000011
db %10011111
db %11010001
db %10001110
db %01101010
db %00100010
db 0 ; padding
OnixBaseStats: ; 38e26 (e:4e26)
db DEX_ONIX ; pokedex id
db 35 ; base hp
db 45 ; base attack
db 160 ; base defense
db 70 ; base speed
db 30 ; base special
db ROCK ; species type 1
db GROUND ; species type 2
db 45 ; catch rate
db 108 ; base exp yield
db $77 ; sprite dimensions
dw OnixPicFront
dw OnixPicBack
; attacks known at lvl 0
db TACKLE
db SCREECH
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %00000011
db %00001000
db %11001110
db %10001010
db %11001000
db %00100010
db 0 ; padding
DrowzeeBaseStats: ; 38e42 (e:4e42)
db DEX_DROWZEE ; pokedex id
db 60 ; base hp
db 48 ; base attack
db 45 ; base defense
db 42 ; base speed
db 90 ; base special
db PSYCHIC ; species type 1
db PSYCHIC ; species type 2
db 190 ; catch rate
db 102 ; base exp yield
db $66 ; sprite dimensions
dw DrowzeePicFront
dw DrowzeePicBack
; attacks known at lvl 0
db POUND
db HYPNOSIS
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %00000011
db %00001111
db %11110000
db %10000111
db %00111010
db %01000011
db 0 ; padding
HypnoBaseStats: ; 38e5e (e:4e5e)
db DEX_HYPNO ; pokedex id
db 85 ; base hp
db 73 ; base attack
db 70 ; base defense
db 67 ; base speed
db 115 ; base special
db PSYCHIC ; species type 1
db PSYCHIC ; species type 2
db 75 ; catch rate
db 165 ; base exp yield
db $77 ; sprite dimensions
dw HypnoPicFront
dw HypnoPicBack
; attacks known at lvl 0
db POUND
db HYPNOSIS
db DISABLE
db CONFUSION
db 0 ; growth rate
; learnset
db %10110001
db %01000011
db %00001111
db %11110000
db %10000111
db %00111010
db %01000011
db 0 ; padding
KrabbyBaseStats: ; 38e7a (e:4e7a)
db DEX_KRABBY ; pokedex id
db 30 ; base hp
db 105 ; base attack
db 90 ; base defense
db 50 ; base speed
db 25 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 225 ; catch rate
db 115 ; base exp yield
db $55 ; sprite dimensions
dw KrabbyPicFront
dw KrabbyPicBack
; attacks known at lvl 0
db BUBBLE
db LEER
db 0
db 0
db 0 ; growth rate
; learnset
db %10100100
db %00111111
db %00001000
db %11000000
db %00000010
db %00001000
db %00110110
db 0 ; padding
KinglerBaseStats: ; 38e96 (e:4e96)
db DEX_KINGLER ; pokedex id
db 55 ; base hp
db 130 ; base attack
db 115 ; base defense
db 75 ; base speed
db 50 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 60 ; catch rate
db 206 ; base exp yield
db $77 ; sprite dimensions
dw KinglerPicFront
dw KinglerPicBack
; attacks known at lvl 0
db BUBBLE
db LEER
db VICEGRIP
db 0
db 0 ; growth rate
; learnset
db %10100100
db %01111111
db %00001000
db %11000000
db %00000010
db %00001000
db %00110110
db 0 ; padding
VoltorbBaseStats: ; 38eb2 (e:4eb2)
db DEX_VOLTORB ; pokedex id
db 40 ; base hp
db 30 ; base attack
db 50 ; base defense
db 100 ; base speed
db 55 ; base special
db ELECTRIC ; species type 1
db ELECTRIC ; species type 2
db 190 ; catch rate
db 103 ; base exp yield
db $55 ; sprite dimensions
dw VoltorbPicFront
dw VoltorbPicBack
; attacks known at lvl 0
db TACKLE
db SCREECH
db 0
db 0
db 0 ; growth rate
; learnset
db %00100000
db %00000001
db %10001000
db %11100001
db %01001011
db %01011000
db %01000010
db 0 ; padding
ElectrodeBaseStats: ; 38ece (e:4ece)
db DEX_ELECTRODE ; pokedex id
db 60 ; base hp
db 50 ; base attack
db 70 ; base defense
db 140 ; base speed
db 80 ; base special
db ELECTRIC ; species type 1
db ELECTRIC ; species type 2
db 60 ; catch rate
db 150 ; base exp yield
db $55 ; sprite dimensions
dw ElectrodePicFront
dw ElectrodePicBack
; attacks known at lvl 0
db TACKLE
db SCREECH
db SONICBOOM
db 0
db 0 ; growth rate
; learnset
db %00100000
db %01000001
db %10001000
db %11100001
db %11001011
db %01011000
db %01000010
db 0 ; padding
ExeggcuteBaseStats: ; 38eea (e:4eea)
db DEX_EXEGGCUTE ; pokedex id
db 60 ; base hp
db 40 ; base attack
db 80 ; base defense
db 40 ; base speed
db 60 ; base special
db GRASS ; species type 1
db PSYCHIC ; species type 2
db 90 ; catch rate
db 98 ; base exp yield
db $77 ; sprite dimensions
dw ExeggcutePicFront
dw ExeggcutePicBack
; attacks known at lvl 0
db BARRAGE
db HYPNOSIS
db 0
db 0
db 5 ; growth rate
; learnset
db %00100000
db %00000011
db %00001000
db %11110000
db %00011011
db %01101000
db %00000010
db 0 ; padding
ExeggutorBaseStats: ; 38f06 (e:4f06)
db DEX_EXEGGUTOR ; pokedex id
db 95 ; base hp
db 95 ; base attack
db 85 ; base defense
db 55 ; base speed
db 125 ; base special
db GRASS ; species type 1
db PSYCHIC ; species type 2
db 45 ; catch rate
db 212 ; base exp yield
db $77 ; sprite dimensions
dw ExeggutorPicFront
dw ExeggutorPicBack
; attacks known at lvl 0
db BARRAGE
db HYPNOSIS
db 0
db 0
db 5 ; growth rate
; learnset
db %00100000
db %01000011
db %00111000
db %11110000
db %00011011
db %01101000
db %00100010
db 0 ; padding
CuboneBaseStats: ; 38f22 (e:4f22)
db DEX_CUBONE ; pokedex id
db 50 ; base hp
db 50 ; base attack
db 95 ; base defense
db 35 ; base speed
db 40 ; base special
db GROUND ; species type 1
db GROUND ; species type 2
db 190 ; catch rate
db 87 ; base exp yield
db $55 ; sprite dimensions
dw CubonePicFront
dw CubonePicBack
; attacks known at lvl 0
db BONE_CLUB
db GROWL
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %00111111
db %00001111
db %11001110
db %10100010
db %00001000
db %00100010
db 0 ; padding
MarowakBaseStats: ; 38f3e (e:4f3e)
db DEX_MAROWAK ; pokedex id
db 60 ; base hp
db 80 ; base attack
db 110 ; base defense
db 45 ; base speed
db 50 ; base special
db GROUND ; species type 1
db GROUND ; species type 2
db 75 ; catch rate
db 124 ; base exp yield
db $66 ; sprite dimensions
dw MarowakPicFront
dw MarowakPicBack
; attacks known at lvl 0
db BONE_CLUB
db GROWL
db LEER
db FOCUS_ENERGY
db 0 ; growth rate
; learnset
db %10110001
db %01111111
db %00001111
db %11001110
db %10100010
db %00001000
db %00100010
db 0 ; padding
HitmonleeBaseStats: ; 38f5a (e:4f5a)
db DEX_HITMONLEE ; pokedex id
db 50 ; base hp
db 120 ; base attack
db 53 ; base defense
db 87 ; base speed
db 35 ; base special
db FIGHTING ; species type 1
db FIGHTING ; species type 2
db 45 ; catch rate
db 139 ; base exp yield
db $77 ; sprite dimensions
dw HitmonleePicFront
dw HitmonleePicBack
; attacks known at lvl 0
db DOUBLE_KICK
db MEDITATE
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %00000011
db %00001111
db %11000000
db %11000110
db %00001000
db %00100010
db 0 ; padding
HitmonchanBaseStats: ; 38f76 (e:4f76)
db DEX_HITMONCHAN ; pokedex id
db 50 ; base hp
db 105 ; base attack
db 79 ; base defense
db 76 ; base speed
db 35 ; base special
db FIGHTING ; species type 1
db FIGHTING ; species type 2
db 45 ; catch rate
db 140 ; base exp yield
db $66 ; sprite dimensions
dw HitmonchanPicFront
dw HitmonchanPicBack
; attacks known at lvl 0
db COMET_PUNCH
db AGILITY
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %00000011
db %00001111
db %11000000
db %11000110
db %00001000
db %00100010
db 0 ; padding
LickitungBaseStats: ; 38f92 (e:4f92)
db DEX_LICKITUNG ; pokedex id
db 90 ; base hp
db 55 ; base attack
db 75 ; base defense
db 30 ; base speed
db 60 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 45 ; catch rate
db 127 ; base exp yield
db $77 ; sprite dimensions
dw LickitungPicFront
dw LickitungPicBack
; attacks known at lvl 0
db WRAP
db SUPERSONIC
db 0
db 0
db 0 ; growth rate
; learnset
db %10110101
db %01111111
db %10001111
db %11000111
db %10100010
db %00001000
db %00110110
db 0 ; padding
KoffingBaseStats: ; 38fae (e:4fae)
db DEX_KOFFING ; pokedex id
db 40 ; base hp
db 65 ; base attack
db 95 ; base defense
db 35 ; base speed
db 60 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 190 ; catch rate
db 114 ; base exp yield
db $66 ; sprite dimensions
dw KoffingPicFront
dw KoffingPicBack
; attacks known at lvl 0
db TACKLE
db SMOG
db 0
db 0
db 0 ; growth rate
; learnset
db %00100000
db %00000000
db %10001000
db %11000001
db %00101010
db %01001000
db %00000010
db 0 ; padding
WeezingBaseStats: ; 38fca (e:4fca)
db DEX_WEEZING ; pokedex id
db 65 ; base hp
db 90 ; base attack
db 120 ; base defense
db 60 ; base speed
db 85 ; base special
db POISON ; species type 1
db POISON ; species type 2
db 60 ; catch rate
db 173 ; base exp yield
db $77 ; sprite dimensions
dw WeezingPicFront
dw WeezingPicBack
; attacks known at lvl 0
db TACKLE
db SMOG
db SLUDGE
db 0
db 0 ; growth rate
; learnset
db %00100000
db %01000000
db %10001000
db %11000001
db %00101010
db %01001000
db %00000010
db 0 ; padding
RhyhornBaseStats: ; 38fe6 (e:4fe6)
db DEX_RHYHORN ; pokedex id
db 80 ; base hp
db 85 ; base attack
db 95 ; base defense
db 25 ; base speed
db 30 ; base special
db GROUND ; species type 1
db ROCK ; species type 2
db 120 ; catch rate
db 135 ; base exp yield
db $77 ; sprite dimensions
dw RhyhornPicFront
dw RhyhornPicBack
; attacks known at lvl 0
db HORN_ATTACK
db 0
db 0
db 0
db 5 ; growth rate
; learnset
db %11100000
db %00000011
db %10001000
db %11001111
db %10100010
db %10001000
db %00100010
db 0 ; padding
RhydonBaseStats: ; 39002 (e:5002)
db DEX_RHYDON ; pokedex id
db 105 ; base hp
db 130 ; base attack
db 120 ; base defense
db 40 ; base speed
db 45 ; base special
db GROUND ; species type 1
db ROCK ; species type 2
db 60 ; catch rate
db 204 ; base exp yield
db $77 ; sprite dimensions
dw RhydonPicFront
dw RhydonPicBack
; attacks known at lvl 0
db HORN_ATTACK
db STOMP
db TAIL_WHIP
db FURY_ATTACK
db 5 ; growth rate
; learnset
db %11110001
db %11111111
db %10001111
db %11001111
db %10100010
db %10001000
db %00110010
db 0 ; padding
ChanseyBaseStats: ; 3901e (e:501e)
db DEX_CHANSEY ; pokedex id
db 250 ; base hp
db 5 ; base attack
db 5 ; base defense
db 50 ; base speed
db 105 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 30 ; catch rate
db 255 ; base exp yield
db $66 ; sprite dimensions
dw ChanseyPicFront
dw ChanseyPicBack
; attacks known at lvl 0
db POUND
db DOUBLESLAP
db 0
db 0
db 4 ; growth rate
; learnset
db %10110001
db %01111111
db %10101111
db %11110001
db %10110111
db %00111001
db %01100011
db 0 ; padding
TangelaBaseStats: ; 3903a (e:503a)
db DEX_TANGELA ; pokedex id
db 65 ; base hp
db 55 ; base attack
db 115 ; base defense
db 60 ; base speed
db 100 ; base special
db GRASS ; species type 1
db GRASS ; species type 2
db 45 ; catch rate
db 166 ; base exp yield
db $66 ; sprite dimensions
dw TangelaPicFront
dw TangelaPicBack
; attacks known at lvl 0
db CONSTRICT
db BIND
db 0
db 0
db 0 ; growth rate
; learnset
db %10100100
db %01000011
db %00111000
db %11000000
db %10000010
db %00001000
db %00000110
db 0 ; padding
KangaskhanBaseStats: ; 39056 (e:5056)
db DEX_KANGASKHAN ; pokedex id
db 105 ; base hp
db 95 ; base attack
db 80 ; base defense
db 90 ; base speed
db 40 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 45 ; catch rate
db 175 ; base exp yield
db $77 ; sprite dimensions
dw KangaskhanPicFront
dw KangaskhanPicBack
; attacks known at lvl 0
db COMET_PUNCH
db RAGE
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %01111111
db %10001111
db %11000111
db %10100010
db %10001000
db %00110010
db 0 ; padding
HorseaBaseStats: ; 39072 (e:5072)
db DEX_HORSEA ; pokedex id
db 30 ; base hp
db 40 ; base attack
db 70 ; base defense
db 60 ; base speed
db 70 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 225 ; catch rate
db 83 ; base exp yield
db $55 ; sprite dimensions
dw HorseaPicFront
dw HorseaPicBack
; attacks known at lvl 0
db BUBBLE
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %00100000
db %00111111
db %00001000
db %11000000
db %11000010
db %00001000
db %00010010
db 0 ; padding
SeadraBaseStats: ; 3908e (e:508e)
db DEX_SEADRA ; pokedex id
db 55 ; base hp
db 65 ; base attack
db 95 ; base defense
db 85 ; base speed
db 95 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 75 ; catch rate
db 155 ; base exp yield
db $66 ; sprite dimensions
dw SeadraPicFront
dw SeadraPicBack
; attacks known at lvl 0
db BUBBLE
db SMOKESCREEN
db 0
db 0
db 0 ; growth rate
; learnset
db %00100000
db %01111111
db %00001000
db %11000000
db %11000010
db %00001000
db %00010010
db 0 ; padding
GoldeenBaseStats: ; 390aa (e:50aa)
db DEX_GOLDEEN ; pokedex id
db 45 ; base hp
db 67 ; base attack
db 60 ; base defense
db 63 ; base speed
db 50 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 225 ; catch rate
db 111 ; base exp yield
db $66 ; sprite dimensions
dw GoldeenPicFront
dw GoldeenPicBack
; attacks known at lvl 0
db PECK
db TAIL_WHIP
db 0
db 0
db 0 ; growth rate
; learnset
db %01100000
db %00111111
db %00001000
db %11000000
db %11000010
db %00001000
db %00010010
db 0 ; padding
SeakingBaseStats: ; 390c6 (e:50c6)
db DEX_SEAKING ; pokedex id
db 80 ; base hp
db 92 ; base attack
db 65 ; base defense
db 68 ; base speed
db 80 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 60 ; catch rate
db 170 ; base exp yield
db $77 ; sprite dimensions
dw SeakingPicFront
dw SeakingPicBack
; attacks known at lvl 0
db PECK
db TAIL_WHIP
db SUPERSONIC
db 0
db 0 ; growth rate
; learnset
db %01100000
db %01111111
db %00001000
db %11000000
db %11000010
db %00001000
db %00010010
db 0 ; padding
StaryuBaseStats: ; 390e2 (e:50e2)
db DEX_STARYU ; pokedex id
db 30 ; base hp
db 45 ; base attack
db 55 ; base defense
db 85 ; base speed
db 70 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 225 ; catch rate
db 106 ; base exp yield
db $66 ; sprite dimensions
dw StaryuPicFront
dw StaryuPicBack
; attacks known at lvl 0
db TACKLE
db 0
db 0
db 0
db 5 ; growth rate
; learnset
db %00100000
db %00111111
db %10001000
db %11110001
db %11000011
db %00111000
db %01010011
db 0 ; padding
StarmieBaseStats: ; 390fe (e:50fe)
db DEX_STARMIE ; pokedex id
db 60 ; base hp
db 75 ; base attack
db 85 ; base defense
db 115 ; base speed
db 100 ; base special
db WATER ; species type 1
db PSYCHIC ; species type 2
db 60 ; catch rate
db 207 ; base exp yield
db $66 ; sprite dimensions
dw StarmiePicFront
dw StarmiePicBack
; attacks known at lvl 0
db TACKLE
db WATER_GUN
db HARDEN
db 0
db 5 ; growth rate
; learnset
db %00100000
db %01111111
db %10001000
db %11110001
db %11000011
db %00111000
db %01010011
db 0 ; padding
MrMimeBaseStats: ; 3911a (e:511a)
db DEX_MR_MIME ; pokedex id
db 40 ; base hp
db 45 ; base attack
db 65 ; base defense
db 90 ; base speed
db 100 ; base special
db PSYCHIC ; species type 1
db PSYCHIC ; species type 2
db 45 ; catch rate
db 136 ; base exp yield
db $66 ; sprite dimensions
dw MrMimePicFront
dw MrMimePicBack
; attacks known at lvl 0
db CONFUSION
db BARRIER
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %01000011
db %10101111
db %11110001
db %10000111
db %00111000
db %01000010
db 0 ; padding
ScytherBaseStats: ; 39136 (e:5136)
db DEX_SCYTHER ; pokedex id
db 70 ; base hp
db 110 ; base attack
db 80 ; base defense
db 105 ; base speed
db 55 ; base special
db BUG ; species type 1
db FLYING ; species type 2
db 45 ; catch rate
db 187 ; base exp yield
db $77 ; sprite dimensions
dw ScytherPicFront
dw ScytherPicBack
; attacks known at lvl 0
db QUICK_ATTACK
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %00100100
db %01000011
db %00001000
db %11000000
db %11000010
db %00001000
db %00000110
db 0 ; padding
JynxBaseStats: ; 39152 (e:5152)
db DEX_JYNX ; pokedex id
db 65 ; base hp
db 50 ; base attack
db 35 ; base defense
db 95 ; base speed
db 95 ; base special
db ICE ; species type 1
db PSYCHIC ; species type 2
db 45 ; catch rate
db 137 ; base exp yield
db $66 ; sprite dimensions
dw JynxPicFront
dw JynxPicBack
; attacks known at lvl 0
db POUND
db LOVELY_KISS
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %01111111
db %00001111
db %11110000
db %10000111
db %00101000
db %00000010
db 0 ; padding
ElectabuzzBaseStats: ; 3916e (e:516e)
db DEX_ELECTABUZZ ; pokedex id
db 65 ; base hp
db 83 ; base attack
db 57 ; base defense
db 105 ; base speed
db 85 ; base special
db ELECTRIC ; species type 1
db ELECTRIC ; species type 2
db 45 ; catch rate
db 156 ; base exp yield
db $66 ; sprite dimensions
dw ElectabuzzPicFront
dw ElectabuzzPicBack
; attacks known at lvl 0
db QUICK_ATTACK
db LEER
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %01000011
db %10001111
db %11110001
db %11000111
db %00111000
db %01100010
db 0 ; padding
MagmarBaseStats: ; 3918a (e:518a)
db DEX_MAGMAR ; pokedex id
db 65 ; base hp
db 95 ; base attack
db 57 ; base defense
db 93 ; base speed
db 85 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 45 ; catch rate
db 167 ; base exp yield
db $66 ; sprite dimensions
dw MagmarPicFront
dw MagmarPicBack
; attacks known at lvl 0
db EMBER
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %10110001
db %01000011
db %00001111
db %11110000
db %10100110
db %00101000
db %00100010
db 0 ; padding
PinsirBaseStats: ; 391a6 (e:51a6)
db DEX_PINSIR ; pokedex id
db 65 ; base hp
db 125 ; base attack
db 100 ; base defense
db 85 ; base speed
db 55 ; base special
db BUG ; species type 1
db BUG ; species type 2
db 45 ; catch rate
db 200 ; base exp yield
db $77 ; sprite dimensions
dw PinsirPicFront
dw PinsirPicBack
; attacks known at lvl 0
db VICEGRIP
db 0
db 0
db 0
db 5 ; growth rate
; learnset
db %10100100
db %01000011
db %00001101
db %11000000
db %00000010
db %00001000
db %00100110
db 0 ; padding
TaurosBaseStats: ; 391c2 (e:51c2)
db DEX_TAUROS ; pokedex id
db 75 ; base hp
db 100 ; base attack
db 95 ; base defense
db 110 ; base speed
db 70 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 45 ; catch rate
db 211 ; base exp yield
db $77 ; sprite dimensions
dw TaurosPicFront
dw TaurosPicBack
; attacks known at lvl 0
db TACKLE
db 0
db 0
db 0
db 5 ; growth rate
; learnset
db %11100000
db %01110011
db %10001000
db %11000111
db %10100010
db %00001000
db %00100010
db 0 ; padding
MagikarpBaseStats: ; 391de (e:51de)
db DEX_MAGIKARP ; pokedex id
db 20 ; base hp
db 10 ; base attack
db 55 ; base defense
db 80 ; base speed
db 20 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 255 ; catch rate
db 20 ; base exp yield
db $66 ; sprite dimensions
dw MagikarpPicFront
dw MagikarpPicBack
; attacks known at lvl 0
db SPLASH
db 0
db 0
db 0
db 5 ; growth rate
; learnset
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db 0 ; padding
GyaradosBaseStats: ; 391fa (e:51fa)
db DEX_GYARADOS ; pokedex id
db 95 ; base hp
db 125 ; base attack
db 79 ; base defense
db 81 ; base speed
db 100 ; base special
db WATER ; species type 1
db FLYING ; species type 2
db 45 ; catch rate
db 214 ; base exp yield
db $77 ; sprite dimensions
dw GyaradosPicFront
dw GyaradosPicBack
; attacks known at lvl 0
db BITE
db DRAGON_RAGE
db LEER
db HYDRO_PUMP
db 5 ; growth rate
; learnset
db %10100000
db %01111111
db %11001000
db %11000001
db %10100011
db %00001000
db %00110010
db 0 ; padding
LaprasBaseStats: ; 39216 (e:5216)
db DEX_LAPRAS ; pokedex id
db 130 ; base hp
db 85 ; base attack
db 80 ; base defense
db 60 ; base speed
db 95 ; base special
db WATER ; species type 1
db ICE ; species type 2
db 45 ; catch rate
db 219 ; base exp yield
db $77 ; sprite dimensions
dw LaprasPicFront
dw LaprasPicBack
; attacks known at lvl 0
db WATER_GUN
db GROWL
db 0
db 0
db 5 ; growth rate
; learnset
db %11100000
db %01111111
db %11101000
db %11010001
db %10000011
db %00101000
db %00110010
db 0 ; padding
DittoBaseStats: ; 39232 (e:5232)
db DEX_DITTO ; pokedex id
db 48 ; base hp
db 48 ; base attack
db 48 ; base defense
db 48 ; base speed
db 48 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 35 ; catch rate
db 61 ; base exp yield
db $55 ; sprite dimensions
dw DittoPicFront
dw DittoPicBack
; attacks known at lvl 0
db TRANSFORM
db 0
db 0
db 0
db 0 ; growth rate
; learnset
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db 0 ; padding
EeveeBaseStats: ; 3924e (e:524e)
db DEX_EEVEE ; pokedex id
db 55 ; base hp
db 55 ; base attack
db 50 ; base defense
db 55 ; base speed
db 65 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 45 ; catch rate
db 92 ; base exp yield
db $55 ; sprite dimensions
dw EeveePicFront
dw EeveePicBack
; attacks known at lvl 0
db TACKLE
db SAND_ATTACK
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %00000011
db %00001000
db %11000000
db %11000011
db %00001000
db %00000010
db 0 ; padding
VaporeonBaseStats: ; 3926a (e:526a)
db DEX_VAPOREON ; pokedex id
db 130 ; base hp
db 65 ; base attack
db 60 ; base defense
db 65 ; base speed
db 110 ; base special
db WATER ; species type 1
db WATER ; species type 2
db 45 ; catch rate
db 196 ; base exp yield
db $66 ; sprite dimensions
dw VaporeonPicFront
dw VaporeonPicBack
; attacks known at lvl 0
db TACKLE
db SAND_ATTACK
db QUICK_ATTACK
db WATER_GUN
db 0 ; growth rate
; learnset
db %10100000
db %01111111
db %00001000
db %11000000
db %11000011
db %00001000
db %00010010
db 0 ; padding
JolteonBaseStats: ; 39286 (e:5286)
db DEX_JOLTEON ; pokedex id
db 65 ; base hp
db 65 ; base attack
db 60 ; base defense
db 130 ; base speed
db 110 ; base special
db ELECTRIC ; species type 1
db ELECTRIC ; species type 2
db 45 ; catch rate
db 197 ; base exp yield
db $66 ; sprite dimensions
dw JolteonPicFront
dw JolteonPicBack
; attacks known at lvl 0
db TACKLE
db SAND_ATTACK
db QUICK_ATTACK
db THUNDERSHOCK
db 0 ; growth rate
; learnset
db %10100000
db %01000011
db %10001000
db %11000001
db %11000011
db %00011000
db %01000010
db 0 ; padding
FlareonBaseStats: ; 392a2 (e:52a2)
db DEX_FLAREON ; pokedex id
db 65 ; base hp
db 130 ; base attack
db 60 ; base defense
db 65 ; base speed
db 110 ; base special
db FIRE ; species type 1
db FIRE ; species type 2
db 45 ; catch rate
db 198 ; base exp yield
db $66 ; sprite dimensions
dw FlareonPicFront
dw FlareonPicBack
; attacks known at lvl 0
db TACKLE
db SAND_ATTACK
db QUICK_ATTACK
db EMBER
db 0 ; growth rate
; learnset
db %10100000
db %01000011
db %00001000
db %11000000
db %11100011
db %00001000
db %00000010
db 0 ; padding
PorygonBaseStats: ; 392be (e:52be)
db DEX_PORYGON ; pokedex id
db 65 ; base hp
db 60 ; base attack
db 70 ; base defense
db 40 ; base speed
db 75 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 45 ; catch rate
db 130 ; base exp yield
db $66 ; sprite dimensions
dw PorygonPicFront
dw PorygonPicBack
; attacks known at lvl 0
db TACKLE
db SHARPEN
db CONVERSION
db 0
db 0 ; growth rate
; learnset
db %00100000
db %01110011
db %10001000
db %11110001
db %11000011
db %00111000
db %01000011
db 0 ; padding
OmanyteBaseStats: ; 392da (e:52da)
db DEX_OMANYTE ; pokedex id
db 35 ; base hp
db 40 ; base attack
db 100 ; base defense
db 35 ; base speed
db 90 ; base special
db ROCK ; species type 1
db WATER ; species type 2
db 45 ; catch rate
db 120 ; base exp yield
db $55 ; sprite dimensions
dw OmanytePicFront
dw OmanytePicBack
; attacks known at lvl 0
db WATER_GUN
db WITHDRAW
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %00111111
db %00001000
db %11000000
db %00000011
db %00001000
db %00010010
db 0 ; padding
OmastarBaseStats: ; 392f6 (e:52f6)
db DEX_OMASTAR ; pokedex id
db 70 ; base hp
db 60 ; base attack
db 125 ; base defense
db 55 ; base speed
db 115 ; base special
db ROCK ; species type 1
db WATER ; species type 2
db 45 ; catch rate
db 199 ; base exp yield
db $66 ; sprite dimensions
dw OmastarPicFront
dw OmastarPicBack
; attacks known at lvl 0
db WATER_GUN
db WITHDRAW
db HORN_ATTACK
db 0
db 0 ; growth rate
; learnset
db %11100000
db %01111111
db %00001101
db %11000000
db %10000011
db %00001000
db %00010010
db 0 ; padding
KabutoBaseStats: ; 39312 (e:5312)
db DEX_KABUTO ; pokedex id
db 30 ; base hp
db 80 ; base attack
db 90 ; base defense
db 55 ; base speed
db 45 ; base special
db ROCK ; species type 1
db WATER ; species type 2
db 45 ; catch rate
db 119 ; base exp yield
db $55 ; sprite dimensions
dw KabutoPicFront
dw KabutoPicBack
; attacks known at lvl 0
db SCRATCH
db HARDEN
db 0
db 0
db 0 ; growth rate
; learnset
db %10100000
db %00111111
db %00001000
db %11000000
db %00000011
db %00001000
db %00010010
db 0 ; padding
KabutopsBaseStats: ; 3932e (e:532e)
db DEX_KABUTOPS ; pokedex id
db 60 ; base hp
db 115 ; base attack
db 105 ; base defense
db 80 ; base speed
db 70 ; base special
db ROCK ; species type 1
db WATER ; species type 2
db 45 ; catch rate
db 201 ; base exp yield
db $66 ; sprite dimensions
dw KabutopsPicFront
dw KabutopsPicBack
; attacks known at lvl 0
db SCRATCH
db HARDEN
db ABSORB
db 0
db 0 ; growth rate
; learnset
db %10110110
db %01111111
db %00001101
db %11000000
db %10000011
db %00001000
db %00010010
db 0 ; padding
AerodactylBaseStats: ; 3934a (e:534a)
db DEX_AERODACTYL ; pokedex id
db 80 ; base hp
db 105 ; base attack
db 65 ; base defense
db 130 ; base speed
db 60 ; base special
db ROCK ; species type 1
db FLYING ; species type 2
db 45 ; catch rate
db 202 ; base exp yield
db $77 ; sprite dimensions
dw AerodactylPicFront
dw AerodactylPicBack
; attacks known at lvl 0
db WING_ATTACK
db AGILITY
db 0
db 0
db 5 ; growth rate
; learnset
db %00101010
db %01000011
db %01001000
db %11000000
db %01100011
db %00001100
db %00001010
db 0 ; padding
SnorlaxBaseStats: ; 39366 (e:5366)
db DEX_SNORLAX ; pokedex id
db 160 ; base hp
db 110 ; base attack
db 65 ; base defense
db 30 ; base speed
db 65 ; base special
db NORMAL ; species type 1
db NORMAL ; species type 2
db 25 ; catch rate
db 154 ; base exp yield
db $77 ; sprite dimensions
dw SnorlaxPicFront
dw SnorlaxPicBack
; attacks known at lvl 0
db HEADBUTT
db AMNESIA
db REST
db 0
db 5 ; growth rate
; learnset
db %10110001
db %11111111
db %10101111
db %11010111
db %10101111
db %10101000
db %00110010
db 0 ; padding
ArticunoBaseStats: ; 39382 (e:5382)
db DEX_ARTICUNO ; pokedex id
db 90 ; base hp
db 85 ; base attack
db 100 ; base defense
db 85 ; base speed
db 125 ; base special
db ICE ; species type 1
db FLYING ; species type 2
db 3 ; catch rate
db 215 ; base exp yield
db $77 ; sprite dimensions
dw ArticunoPicFront
dw ArticunoPicBack
; attacks known at lvl 0
db PECK
db ICE_BEAM
db 0
db 0
db 5 ; growth rate
; learnset
db %00101010
db %01111111
db %00001000
db %11000000
db %01000011
db %00001100
db %00001010
db 0 ; padding
ZapdosBaseStats: ; 3939e (e:539e)
db DEX_ZAPDOS ; pokedex id
db 90 ; base hp
db 90 ; base attack
db 85 ; base defense
db 100 ; base speed
db 125 ; base special
db ELECTRIC ; species type 1
db FLYING ; species type 2
db 3 ; catch rate
db 216 ; base exp yield
db $77 ; sprite dimensions
dw ZapdosPicFront
dw ZapdosPicBack
; attacks known at lvl 0
db THUNDERSHOCK
db DRILL_PECK
db 0
db 0
db 5 ; growth rate
; learnset
db %00101010
db %01000011
db %10001000
db %11000001
db %01000011
db %00011100
db %01001010
db 0 ; padding
MoltresBaseStats: ; 393ba (e:53ba)
db DEX_MOLTRES ; pokedex id
db 90 ; base hp
db 100 ; base attack
db 90 ; base defense
db 90 ; base speed
db 125 ; base special
db FIRE ; species type 1
db FLYING ; species type 2
db 3 ; catch rate
db 217 ; base exp yield
db $77 ; sprite dimensions
dw MoltresPicFront
dw MoltresPicBack
; attacks known at lvl 0
db PECK
db FIRE_SPIN
db 0
db 0
db 5 ; growth rate
; learnset
db %00101010
db %01000011
db %00001000
db %11000000
db %01100011
db %00001100
db %00001010
db 0 ; padding
DratiniBaseStats: ; 393d6 (e:53d6)
db DEX_DRATINI ; pokedex id
db 41 ; base hp
db 64 ; base attack
db 45 ; base defense
db 50 ; base speed
db 50 ; base special
db DRAGON ; species type 1
db DRAGON ; species type 2
db 45 ; catch rate
db 67 ; base exp yield
db $55 ; sprite dimensions
dw DratiniPicFront
dw DratiniPicBack
; attacks known at lvl 0
db WRAP
db LEER
db 0
db 0
db 5 ; growth rate
; learnset
db %10100000
db %00111111
db %11001000
db %11000001
db %11100011
db %00011000
db %00010010
db 0 ; padding
DragonairBaseStats: ; 393f2 (e:53f2)
db DEX_DRAGONAIR ; pokedex id
db 61 ; base hp
db 84 ; base attack
db 65 ; base defense
db 70 ; base speed
db 70 ; base special
db DRAGON ; species type 1
db DRAGON ; species type 2
db 45 ; catch rate
db 144 ; base exp yield
db $66 ; sprite dimensions
dw DragonairPicFront
dw DragonairPicBack
; attacks known at lvl 0
db WRAP
db LEER
db THUNDER_WAVE
db 0
db 5 ; growth rate
; learnset
db %11100000
db %00111111
db %11001000
db %11000001
db %11100011
db %00011000
db %00010010
db 0 ; padding
DragoniteBaseStats: ; 3940e (e:540e)
db DEX_DRAGONITE ; pokedex id
db 91 ; base hp
db 134 ; base attack
db 95 ; base defense
db 80 ; base speed
db 100 ; base special
db DRAGON ; species type 1
db FLYING ; species type 2
db 45 ; catch rate
db 218 ; base exp yield
db $77 ; sprite dimensions
dw DragonitePicFront
dw DragonitePicBack
; attacks known at lvl 0
db WRAP
db LEER
db THUNDER_WAVE
db AGILITY
db 5 ; growth rate
; learnset
db %11100010
db %01111111
db %11001000
db %11000001
db %11100011
db %00011000
db %00110010
db 0 ; padding
MewtwoBaseStats: ; 3942a (e:542a)
db DEX_MEWTWO ; pokedex id
db 106 ; base hp
db 110 ; base attack
db 90 ; base defense
db 130 ; base speed
db 154 ; base special
db PSYCHIC ; species type 1
db PSYCHIC ; species type 2
db 3 ; catch rate
db 220 ; base exp yield
db $77 ; sprite dimensions
dw MewtwoPicFront
dw MewtwoPicBack
; attacks known at lvl 0
db CONFUSION
db DISABLE
db SWIFT
db PSYCHIC_M
db 5 ; growth rate
; learnset
db %10110001
db %11111111
db %10101111
db %11110001
db %10101111
db %00111000
db %01100011
db 0 ; padding
CryData: ; 39446 (e:5446)
;$BaseCry, $Pitch, $Length
db $11, $00, $80; Rhydon
db $03, $00, $80; Kangaskhan
db $00, $00, $80; Nidoran♂
db $19, $CC, $01; Clefairy
db $10, $00, $80; Spearow
db $06, $ED, $80; Voltorb
db $09, $00, $80; Nidoking
db $1F, $00, $80; Slowbro
db $0F, $20, $80; Ivysaur
db $0D, $00, $80; Exeggutor
db $0C, $00, $80; Lickitung
db $0B, $00, $80; Exeggcute
db $05, $00, $80; Grimer
db $07, $00, $FF; Gengar
db $01, $00, $80; Nidoran♀
db $0A, $00, $80; Nidoqueen
db $19, $00, $80; Cubone
db $04, $00, $80; Rhyhorn
db $1B, $00, $80; Lapras
db $15, $00, $80; Arcanine
db $1E, $EE, $FF; Mew
db $17, $00, $80; Gyarados
db $18, $00, $80; Shellder
db $1A, $00, $80; Tentacool
db $1C, $00, $80; Gastly
db $16, $00, $80; Scyther
db $1E, $02, $20; Staryu
db $13, $00, $80; Blastoise
db $14, $00, $80; Pinsir
db $12, $00, $80; Tangela
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $1F, $20, $40; Growlithe
db $17, $FF, $C0; Onix
db $18, $40, $A0; Fearow
db $0E, $DF, $04; Pidgey
db $02, $00, $80; Slowpoke
db $1C, $A8, $C0; Kadabra
db $24, $00, $80; Graveler
db $14, $0A, $C0; Chansey
db $1F, $48, $60; Machoke
db $20, $08, $40; Mr.Mime
db $12, $80, $C0; Hitmonlee
db $0C, $EE, $C0; Hitmonchan
db $17, $E0, $10; Arbok
db $1E, $42, $FF; Parasect
db $21, $20, $60; Psyduck
db $0D, $88, $20; Drowzee
db $12, $E0, $40; Golem
db $00, $00, $00; MissingNo.
db $04, $FF, $30; Magmar
db $00, $00, $00; MissingNo.
db $06, $8F, $FF; Electabuzz
db $1C, $20, $C0; Magneton
db $12, $E6, $DD; Koffing
db $00, $00, $00; MissingNo.
db $0A, $DD, $60; Mankey
db $0C, $88, $C0; Seel
db $0B, $AA, $01; Diglett
db $1D, $11, $40; Tauros
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $10, $DD, $01; Farfetch'd
db $1A, $44, $40; Venonat
db $0F, $3C, $C0; Dragonite
db $00, $80, $10; MissingNo.
db $00, $00, $00; MissingNo.
db $1D, $E0, $80; MissingNo.
db $0B, $BB, $01; Doduo
db $0E, $FF, $FF; Poliwag
db $0D, $FF, $FF; Jynx
db $09, $F8, $40; Moltres
db $09, $80, $40; Articuno
db $18, $FF, $80; Zapdos
db $0E, $FF, $FF; Ditto
db $19, $77, $10; Meowth
db $20, $20, $E0; Krabby
db $22, $FF, $40; MissingNo.
db $00, $00, $00; MissingNo.
db $0E, $E0, $60; MissingNo.
db $24, $4F, $10; Vulpix
db $24, $88, $60; Ninetales
db $0F, $EE, $01; Pikachu
db $09, $EE, $08; Raichu
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $0F, $60, $40; Dratini
db $0F, $40, $80; Dragonair
db $16, $BB, $40; Kabuto
db $18, $EE, $01; Kabutops
db $19, $99, $10; Horsea
db $19, $3C, $01; Seadra
db $0F, $40, $C0; MissingNo.
db $0F, $20, $C0; MissingNo.
db $00, $20, $40; Sandshrew
db $00, $FF, $FF; Sandslash
db $1F, $F0, $01; Omanyte
db $1F, $FF, $40; Omastar
db $0E, $FF, $35; Jigglypuff
db $0E, $68, $60; Wigglytuff
db $1A, $88, $60; Eevee
db $1A, $10, $20; Flareon
db $1A, $3D, $80; Jolteon
db $1A, $AA, $FF; Vaporeon
db $1F, $EE, $01; Machop
db $1D, $E0, $80; Zubat
db $17, $12, $40; Ekans
db $1E, $20, $E0; Paras
db $0E, $77, $60; Poliwhirl
db $0E, $00, $FF; Poliwrath
db $15, $EE, $01; Weedle
db $13, $FF, $01; Kakuna
db $13, $60, $80; Beedrill
db $00, $00, $00; MissingNo.
db $0B, $99, $20; Dodrio
db $0A, $AF, $40; Primeape
db $0B, $2A, $10; Dugtrio
db $1A, $29, $80; Venomoth
db $0C, $23, $FF; Dewgong
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $16, $80, $20; Caterpie
db $1C, $CC, $01; Metapod
db $16, $77, $40; Butterfree
db $1F, $08, $C0; Machamp
db $11, $20, $10; MissingNo.
db $21, $FF, $40; Golduck
db $0D, $EE, $40; Hypno
db $1D, $FA, $80; Golbat
db $1E, $99, $FF; Mewtwo
db $05, $55, $01; Snorlax
db $17, $80, $00; Magikarp
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $07, $EF, $FF; Muk
db $0F, $40, $80; MissingNo.
db $20, $EE, $E0; Kingler
db $18, $6F, $E0; Cloyster
db $00, $00, $00; MissingNo.
db $06, $A8, $90; Electrode
db $19, $AA, $20; Clefable
db $12, $FF, $FF; Weezing
db $19, $99, $FF; Persian
db $08, $4F, $60; Marowak
db $00, $00, $00; MissingNo.
db $1C, $30, $40; Haunter
db $1C, $C0, $01; Abra
db $1C, $98, $FF; Alakazam
db $14, $28, $C0; Pidgeotto
db $14, $11, $FF; Pidgeot
db $1E, $00, $80; Starmie
db $0F, $80, $01; Bulbasaur
db $0F, $00, $C0; Venusaur
db $1A, $EE, $FF; Tentacruel
db $00, $00, $00; MissingNo.
db $16, $80, $40; Goldeen
db $16, $10, $FF; Seaking
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $25, $00, $80; Ponyta
db $25, $20, $C0; Rapidash
db $22, $00, $80; Rattata
db $22, $20, $FF; Raticate
db $00, $2C, $C0; Nidorino
db $01, $2C, $E0; Nidorina
db $24, $F0, $10; Geodude
db $25, $AA, $FF; Porygon
db $23, $20, $F0; Aerodactyl
db $00, $00, $00; MissingNo.
db $1C, $80, $60; Magnemite
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $04, $60, $40; Charmander
db $1D, $60, $40; Squirtle
db $04, $20, $40; Charmeleon
db $1D, $20, $40; Wartortle
db $04, $00, $80; Charizard
db $1D, $00, $80; MissingNo.
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $00, $00, $00; MissingNo.
db $08, $DD, $01; Oddish
db $08, $AA, $40; Gloom
db $23, $22, $FF; Vileplume
db $21, $55, $01; Bellsprout
db $25, $44, $20; Weepinbell
db $25, $66, $CC; Victreebel
Func_39680: ; 39680 (e:5680)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [$d060]
ld hl, $d026
jr z, .asm_39691
ld a, [$d065]
ld hl, $cff7
.asm_39691
ld c, $4
ld b, a
.asm_39694
srl b
call c, Func_3969f
inc hl
inc hl
dec c
ret z
jr .asm_39694
Func_3969f: ; 3969f (e:569f)
ld a, [hl]
add a
ld [hld], a
ld a, [hl]
rl a
ld [hli], a
ret
Func_396a7: ; 396a7 (e:56a7)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [$d061]
ld hl, W_PLAYERMONATK
jr z, .asm_396b8
ld a, [$d066]
ld hl, W_ENEMYMONATTACK
.asm_396b8
ld c, $4
ld b, a
.asm_396bb
srl b
call c, Func_396c6
inc hl
inc hl
dec c
ret z
jr .asm_396bb
Func_396c6: ; 396c6 (e:56c6)
ld a, [hl]
srl a
ld [hli], a
rr [hl]
or [hl]
jr nz, .asm_396d1
ld [hl], $1
.asm_396d1
dec hl
ret
Func_396d3: ; 396d3 (e:56d3)
xor a
ld [W_ENEMYMONID], a
ld b, $1
call GoPAL_SET
ld hl, Func_3f04b
ld b, BANK(Func_3f04b)
call Bankswitch ; indirect jump to Func_3f04b (3f04b (f:704b))
FuncCoord 19, 0 ; $c3b3
ld hl, Coord
ld c, $0
.asm_396e9
inc c
ld a, c
cp $7
ret z
ld d, $0
push bc
push hl
.asm_396f2
call Func_39707
inc hl
ld a, $7
add d
ld d, a
dec c
jr nz, .asm_396f2
ld c, $4
call DelayFrames
pop hl
pop bc
dec hl
jr .asm_396e9
Func_39707: ; 39707 (e:5707)
push hl
push de
push bc
ld e, $7
.asm_3970c
ld [hl], d
ld bc, $14
add hl, bc
inc d
dec e
jr nz, .asm_3970c
pop bc
pop de
pop hl
ret
; creates a set of moves that may be used and returns its address in hl
; unused slots are filled with 0, all used slots may be chosen with equal probability
AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
ld a, $a
ld hl, $cee9 ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
ld [hli], a ; move 1
ld [hli], a ; move 2
ld [hli], a ; move 3
ld [hl], a ; move 4
ld a, [W_ENEMYDISABLEDMOVE] ; forbid disabled move (if any)
swap a
and $f
jr z, .noMoveDisabled
ld hl, $cee9
dec a
ld c, a
ld b, $0
add hl, bc ; advance pointer to forbidden move
ld [hl], $50 ; forbid (highly discourage) disabled move
.noMoveDisabled
ld hl, TrainerClassMoveChoiceModifications ; 589B
ld a, [W_TRAINERCLASS]
ld b, a
.loopTrainerClasses
dec b
jr z, .readTrainerClassData
.loopTrainerClassData
ld a, [hli]
and a
jr nz, .loopTrainerClassData
jr .loopTrainerClasses
.readTrainerClassData
ld a, [hl]
and a
jp z, .useOriginalMoveSet
push hl
.nextMoveChoiceModification
pop hl
ld a, [hli]
and a
jr z, .loopFindMinimumEntries
push hl
ld hl, AIMoveChoiceModificationFunctionPointers ; $57a3
dec a
add a
ld c, a
ld b, $0
add hl, bc ; skip to pointer
ld a, [hli] ; read pointer into hl
ld h, [hl]
ld l, a
ld de, .nextMoveChoiceModification ; set return address
push de
jp [hl] ; execute modification function
.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
ld hl, $cee9 ; temp move selection array
ld de, W_ENEMYMONMOVES ; enemy moves
ld c, $4
.loopDecrementEntries
ld a, [de]
inc de
and a
jr z, .loopFindMinimumEntries
dec [hl]
jr z, .minimumEntriesFound
inc hl
dec c
jr z, .loopFindMinimumEntries
jr .loopDecrementEntries
.minimumEntriesFound
ld a, c
.loopUndoPartialIteration ; undo last (partial) loop iteration
inc [hl]
dec hl
inc a
cp $5
jr nz, .loopUndoPartialIteration
ld hl, $cee9 ; temp move selection array
ld de, W_ENEMYMONMOVES ; enemy moves
ld c, $4
.filterMinimalEntries ; all minimal entries now have value 1. All other slots will be disabled (move set to 0)
ld a, [de]
and a
jr nz, .moveExisting ; 0x3978a $1
ld [hl], a
.moveExisting
ld a, [hl]
dec a
jr z, .slotWithMinimalValue
xor a
ld [hli], a ; disable move slot
jr .next
.slotWithMinimalValue
ld a, [de]
ld [hli], a ; enable move slot
.next
inc de
dec c
jr nz, .filterMinimalEntries
ld hl, $cee9 ; use created temporary array as move set
ret
.useOriginalMoveSet
ld hl, W_ENEMYMONMOVES ; use original move set
ret
AIMoveChoiceModificationFunctionPointers: ; 397a3 (e:57a3)
dw AIMoveChoiceModification1
dw AIMoveChoiceModification2
dw AIMoveChoiceModification3
dw AIMoveChoiceModification4 ; unused, does nothing
; discourages moves that cause no damage but only a status ailment if player's mon already has one
AIMoveChoiceModification1: ; 397ab (e:57ab)
ld a, [W_PLAYERMONSTATUS]
and a
ret z ; return if no status ailment on player's mon
ld hl, $cee8 ; temp move selection array (-1 byte offest)
ld de, W_ENEMYMONMOVES ; enemy moves
ld b, $5
.nextMove
dec b
ret z ; processed all 4 moves
inc hl
ld a, [de]
and a
ret z ; no more moves in move set
inc de
call ReadMove
ld a, [W_ENEMYMOVEPOWER]
and a
jr nz, .nextMove
ld a, [W_ENEMYMOVEEFFECT]
push hl
push de
push bc
ld hl, StatusAilmentMoveEffects
ld de, $0001
call IsInArray
pop bc
pop de
pop hl
jr nc, .nextMove
ld a, [hl]
add $5 ; discourage move
ld [hl], a
jr .nextMove
StatusAilmentMoveEffects ; 57e2
db $01 ; some sleep effect?
db SLEEP_EFFECT
db POISON_EFFECT
db PARALYZE_EFFECT
db $FF
; slightly encourage moves with specific effects
AIMoveChoiceModification2: ; 397e7 (e:57e7)
ld a, [$ccd5]
cp $1
ret nz
ld hl, $cee8 ; temp move selection array (-1 byte offest)
ld de, W_ENEMYMONMOVES ; enemy moves
ld b, $5
.nextMove
dec b
ret z ; processed all 4 moves
inc hl
ld a, [de]
and a
ret z ; no more moves in move set
inc de
call ReadMove
ld a, [W_ENEMYMOVEEFFECT]
cp ATTACK_UP1_EFFECT
jr c, .nextMove
cp BIDE_EFFECT
jr c, .preferMove
cp ATTACK_UP2_EFFECT
jr c, .nextMove
cp POISON_EFFECT
jr c, .preferMove
jr .nextMove
.preferMove
dec [hl] ; slighly encourage this move
jr .nextMove
; encourages moves that are effective against the player's mon
AIMoveChoiceModification3: ; 39817 (e:5817)
ld hl, $cee8 ; temp move selection array (-1 byte offest)
ld de, W_ENEMYMONMOVES ; enemy moves
ld b, $5
.nextMove
dec b
ret z ; processed all 4 moves
inc hl
ld a, [de]
and a
ret z ; no more moves in move set
inc de
call ReadMove
push hl
push bc
push de
ld hl, AIGetTypeEffectiveness
ld b, BANK(AIGetTypeEffectiveness)
call Bankswitch
pop de
pop bc
pop hl
ld a, [$d11e]
cp $10
jr z, .nextMove
jr c, .notEffectiveMove
dec [hl] ; slighly encourage this move
jr .nextMove
.notEffectiveMove ; discourages non-effective moves if better moves are available
push hl
push de
push bc
ld a, [W_ENEMYMOVETYPE]
ld d, a
ld hl, W_ENEMYMONMOVES ; enemy moves
ld b, $5
ld c, $0
.loopMoves
dec b
jr z, .done
ld a, [hli]
and a
jr z, .done
call ReadMove
ld a, [W_ENEMYMOVEEFFECT]
cp SUPER_FANG_EFFECT
jr z, .betterMoveFound ; Super Fang is considered to be a better move
cp SPECIAL_DAMAGE_EFFECT
jr z, .betterMoveFound ; any special damage moves are considered to be better moves
cp FLY_EFFECT
jr z, .betterMoveFound ; Fly is considered to be a better move
ld a, [W_ENEMYMOVETYPE]
cp d
jr z, .loopMoves
ld a, [W_ENEMYMOVEPOWER]
and a
jr nz, .betterMoveFound ; damaging moves of a different type are considered to be better moves
jr .loopMoves
.betterMoveFound
ld c, a
.done
ld a, c
pop bc
pop de
pop hl
and a
jr z, .nextMove
inc [hl] ; slighly discourage this move
jr .nextMove
AIMoveChoiceModification4: ; 39883 (e:5883)
ret
ReadMove: ; 39884 (e:5884)
push hl
push de
push bc
dec a
ld hl,Moves
ld bc,6
call AddNTimes
ld de,$CFCC
call CopyData
pop bc
pop de
pop hl
ret
; move choice modification methods that are applied for each trainer class
; 0 is sentinel value
TrainerClassMoveChoiceModifications: ; 3989b (e:589b)
db 0 ; YOUNGSTER
db 1,0 ; BUG CATCHER
db 1,0 ; LASS
db 1,3,0 ; SAILOR
db 1,0 ; JR__TRAINER_M
db 1,0 ; JR__TRAINER_F
db 1,2,3,0; POKEMANIAC
db 1,2,0 ; SUPER_NERD
db 1,0 ; HIKER
db 1,0 ; BIKER
db 1,3,0 ; BURGLAR
db 1,0 ; ENGINEER
db 1,2,0 ; JUGGLER_X
db 1,3,0 ; FISHER
db 1,3,0 ; SWIMMER
db 0 ; CUE_BALL
db 1,0 ; GAMBLER
db 1,3,0 ; BEAUTY
db 1,2,0 ; PSYCHIC_TR
db 1,3,0 ; ROCKER
db 1,0 ; JUGGLER
db 1,0 ; TAMER
db 1,0 ; BIRD_KEEPER
db 1,0 ; BLACKBELT
db 1,0 ; SONY1
db 1,3,0 ; PROF_OAK
db 1,2,0 ; CHIEF
db 1,2,0 ; SCIENTIST
db 1,3,0 ; GIOVANNI
db 1,0 ; ROCKET
db 1,3,0 ; COOLTRAINER_M
db 1,3,0 ; COOLTRAINER_F
db 1,0 ; BRUNO
db 1,0 ; BROCK
db 1,3,0 ; MISTY
db 1,3,0 ; LT__SURGE
db 1,3,0 ; ERIKA
db 1,3,0 ; KOGA
db 1,3,0 ; BLAINE
db 1,3,0 ; SABRINA
db 1,2,0 ; GENTLEMAN
db 1,3,0 ; SONY2
db 1,3,0 ; SONY3
db 1,2,3,0; LORELEI
db 1,0 ; CHANNELER
db 1,0 ; AGATHA
db 1,3,0 ; LANCE
TrainerPicAndMoneyPointers: ; 39914 (e:5914)
; trainer pic pointers and base money.
; money received after battle = base money × level of highest-level enemy mon
dw YoungsterPic
db 0,$15,0
dw BugCatcherPic
db 0,$10,0
dw LassPic
db 0,$15,0
dw SailorPic
db 0,$30,0
dw JrTrainerMPic
db 0,$20,0
dw JrTrainerFPic
db 0,$20,0
dw PokemaniacPic
db 0,$50,0
dw SuperNerdPic
db 0,$25,0
dw HikerPic
db 0,$35,0
dw BikerPic
db 0,$20,0
dw BurglarPic
db 0,$90,0
dw EngineerPic
db 0,$50,0
dw JugglerPic
db 0,$35,0
dw FisherPic
db 0,$35,0
dw SwimmerPic
db 0,$05,0
dw CueBallPic
db 0,$25,0
dw GamblerPic
db 0,$70,0
dw BeautyPic
db 0,$70,0
dw PsychicPic
db 0,$10,0
dw RockerPic
db 0,$25,0
dw JugglerPic
db 0,$35,0
dw TamerPic
db 0,$40,0
dw BirdKeeperPic
db 0,$25,0
dw BlackbeltPic
db 0,$25,0
dw Rival1Pic
db 0,$35,0
dw ProfOakPic
db 0,$99,0
dw ChiefPic
db 0,$30,0
dw ScientistPic
db 0,$50,0
dw GiovanniPic
db 0,$99,0
dw RocketPic
db 0,$30,0
dw CooltrainerMPic
db 0,$35,0
dw CooltrainerFPic
db 0,$35,0
dw BrunoPic
db 0,$99,0
dw BrockPic
db 0,$99,0
dw MistyPic
db 0,$99,0
dw LtSurgePic
db 0,$99,0
dw ErikaPic
db 0,$99,0
dw KogaPic
db 0,$99,0
dw BlainePic
db 0,$99,0
dw SabrinaPic
db 0,$99,0
dw GentlemanPic
db 0,$70,0
dw Rival2Pic
db 0,$65,0
dw Rival3Pic
db 0,$99,0
dw LoreleiPic
db 0,$99,0
dw ChannelerPic
db 0,$30,0
dw AgathaPic
db 0,$99,0
dw LancePic
db 0,$99,0
TrainerNames: ; 399ff (e:59ff)
db "YOUNGSTER@"
db "BUG CATCHER@"
db "LASS@"
db "SAILOR@"
db "JR.TRAINER♂@"
db "JR.TRAINER♀@"
db "POKéMANIAC@"
db "SUPER NERD@"
db "HIKER@"
db "BIKER@"
db "BURGLAR@"
db "ENGINEER@"
db "JUGGLER@"
db "FISHERMAN@"
db "SWIMMER@"
db "CUE BALL@"
db "GAMBLER@"
db "BEAUTY@"
db "PSYCHIC@"
db "ROCKER@"
db "JUGGLER@"
db "TAMER@"
db "BIRD KEEPER@"
db "BLACKBELT@"
db "RIVAL1@"
db "PROF.OAK@"
db "CHIEF@"
db "SCIENTIST@"
db "GIOVANNI@"
db "ROCKET@"
db "COOLTRAINER♂@"
db "COOLTRAINER♀@"
db "BRUNO@"
db "BROCK@"
db "MISTY@"
db "LT.SURGE@"
db "ERIKA@"
db "KOGA@"
db "BLAINE@"
db "SABRINA@"
db "GENTLEMAN@"
db "RIVAL2@"
db "RIVAL3@"
db "LORELEI@"
db "CHANNELER@"
db "AGATHA@"
db "LANCE@"
Func_39b87: ; 39b87 (e:5b87)
ld hl, $d0dc
ld de, $d0e1
ld b, $0
.asm_39b8f
ld a, [hli]
and a
jr z, .asm_39bc1
push hl
ld [$d0b5], a
ld a, $2c
ld [$d0b7], a
ld a, MOVE_NAME
ld [W_LISTTYPE], a
call GetName
ld hl, $cd6d
.asm_39ba7
ld a, [hli]
cp $50
jr z, .asm_39bb0
ld [de], a
inc de
jr .asm_39ba7
.asm_39bb0
ld a, b
ld [$cd6c], a
inc b
ld a, $4e
ld [de], a
inc de
pop hl
ld a, b
cp $4
jr z, .asm_39bd1
jr .asm_39b8f
.asm_39bc1
ld a, "-"
ld [de], a
inc de
inc b
ld a, b
cp $4
jr z, .asm_39bd1
ld a, $4e
ld [de], a
inc de
jr .asm_39bc1
.asm_39bd1
ld a, "@"
ld [de], a
ret
Func_39bd5: ; 39bd5 (e:5bd5)
ld a, [$d11b]
cp $1
jr nz, .asm_39be6
ld hl, wEnemyPartyCount ; $d89c
ld de, W_ENEMYMON1OT ; $d9ac OT names of other player
ld a, $6
jr .asm_39c18
.asm_39be6
cp $4
jr nz, .calcAttackStat4
ld hl, W_NUMINPARTY ; $d163
ld de, W_PARTYMON1OT ; $d273
ld a, $5
jr .asm_39c18
.calcAttackStat4
cp $5
jr nz, .asm_39c02
ld hl, $cf7b
ld de, MonsterNames ; $421e
ld a, $1
jr .asm_39c18
.asm_39c02
cp $2
jr nz, .asm_39c10
ld hl, wNumBagItems ; $d31d
ld de, ItemNames ; $472b
ld a, $4
jr .asm_39c18
.asm_39c10
ld hl, $cf7b
ld de, ItemNames ; $472b
ld a, ITEM_NAME
.asm_39c18
ld [W_LISTTYPE], a
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
ld a, e
ld [$cf8d], a
ld a, d
ld [$cf8e], a
ld bc, ItemPrices ; $4608
ld a, c
ld [$cf8f], a
ld a, b
ld [$cf90], a
ret
Func_39c37: ; 39c37 (e:5c37)
ld hl, W_PARTYMON1 ; $d164
ld a, [$cc49]
and a
jr z, .asm_39c4b
dec a
jr z, .asm_39c48
ld hl, $da81
jr .asm_39c4b
.asm_39c48
ld hl, $d89d
.asm_39c4b
ld d, $0
add hl, de
ld a, [hl]
ld [$cf91], a
ret
ReadTrainer: ; 39c53 (e:5c53)
; don't change any moves in a link battle
ld a,[W_ISLINKBATTLE]
and a
ret nz
; set [wEnemyPartyCount] to 0, [$D89D] to FF
; XXX first is total enemy pokemon?
; XXX second is species of first pokemon?
ld hl,wEnemyPartyCount
xor a
ld [hli],a
dec a
ld [hl],a
; get the pointer to trainer data for this class
ld a,[W_CUROPPONENT]
sub $C9 ; convert value from pokemon to trainer
add a,a
ld hl,TrainerDataPointers
ld c,a
ld b,0
add hl,bc ; hl points to trainer class
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[W_TRAINERNO]
ld b,a
; At this point b contains the trainer number,
; and hl points to the trainer class.
; Our next task is to iterate through the trainers,
; decrementing b each time, until we get to the right one.
.outer
dec b
jr z,.IterateTrainer
.inner
ld a,[hli]
and a
jr nz,.inner
jr .outer
; if the first byte of trainer data is FF,
; - each pokemon has a specific level
; (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
; else the first byte is the level of every pokemon on the team
.IterateTrainer
ld a,[hli]
cp $FF ; is the trainer special?
jr z,.SpecialTrainer ; if so, check for special moves
ld [W_CURENEMYLVL],a
.LoopTrainerData
ld a,[hli]
and a ; have we reached the end of the trainer data?
jr z,.FinishUp
ld [$CF91],a ; write species somewhere (XXX why?)
ld a,1
ld [$CC49],a
push hl
call AddPokemonToParty
pop hl
jr .LoopTrainerData
.SpecialTrainer
; if this code is being run:
; - each pokemon has a specific level
; (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
ld a,[hli]
and a ; have we reached the end of the trainer data?
jr z,.AddLoneMove
ld [W_CURENEMYLVL],a
ld a,[hli]
ld [$CF91],a
ld a,1
ld [$CC49],a
push hl
call AddPokemonToParty
pop hl
jr .SpecialTrainer
.AddLoneMove
; does the trainer have a single monster with a different move
ld a,[W_LONEATTACKNO] ; Brock is 01, Misty is 02, Erika is 04, etc
and a
jr z,.AddTeamMove
dec a
add a,a
ld c,a
ld b,0
ld hl,LoneMoves
add hl,bc
ld a,[hli]
ld d,[hl]
ld hl,W_ENEMYMON1MOVE3
ld bc,W_ENEMYMON2MOVE3 - W_ENEMYMON1MOVE3
call AddNTimes
ld [hl],d
jr .FinishUp
.AddTeamMove
; check if our trainer's team has special moves
; get trainer class number
ld a,[$D059]
sub $C8
ld b,a
ld hl,TeamMoves
; iterate through entries in TeamMoves, checking each for our trainer class
.IterateTeamMoves
ld a,[hli]
cp b
jr z,.GiveTeamMoves ; is there a match?
inc hl ; if not, go to the next entry
inc a
jr nz,.IterateTeamMoves
; no matches found. is this trainer champion rival?
ld a,b
cp SONY3
jr z,.ChampionRival
jr .FinishUp ; nope
.GiveTeamMoves
ld a,[hl]
ld [$D95E],a
jr .FinishUp
.ChampionRival ; give moves to his team
; pidgeot
ld a,SKY_ATTACK
ld [W_ENEMYMON1MOVE3],a
; starter
ld a,[W_RIVALSTARTER]
cp BULBASAUR
ld b,MEGA_DRAIN
jr z,.GiveStarterMove
cp CHARMANDER
ld b,FIRE_BLAST
jr z,.GiveStarterMove
ld b,BLIZZARD ; must be squirtle
.GiveStarterMove
ld a,b
ld [W_ENEMYMON6MOVE3],a
.FinishUp ; XXX this needs documenting
xor a ; clear D079-D07B
ld de,$D079
ld [de],a
inc de
ld [de],a
inc de
ld [de],a
ld a,[W_CURENEMYLVL]
ld b,a
.LastLoop
ld hl,$D047
ld c,2
push bc
ld a,$B
call Predef
pop bc
inc de
inc de
dec b
jr nz,.LastLoop
ret
LoneMoves: ; 39d22 (e:5d22)
; these are used for gym leaders.
; this is not automatic! you have to write the number you want to W_LONEATTACKNO
; first. e.g., erika's script writes 4 to W_LONEATTACKNO to get mega drain,
; the fourth entry in the list.
; first byte: pokemon in the trainer's party that gets the move
; second byte: move
; unterminated
db 1,BIDE
db 1,BUBBLEBEAM
db 2,THUNDERBOLT
db 2,MEGA_DRAIN
db 3,TOXIC
db 3,PSYWAVE
db 3,FIRE_BLAST
db 4,FISSURE
TeamMoves: ; 39d32 (e:5d32)
; these are used for elite four.
; this is automatic, based on trainer class.
; don't be confused by LoneMoves above, the two data structures are
; _completely_ unrelated.
; first byte: trainer (all trainers in this class have this move)
; second byte: move
; ff-terminated
db LORELEI,BLIZZARD
db BRUNO,FISSURE
db AGATHA,TOXIC
db LANCE,BARRIER
db $FF
if _YELLOW
; different format from above.
; entry ≔ trainerclass, trainerid, moveset+, 0
; moveset ≔ partymon, partymon'smove, moveid
db BUG_CATCHER,$f
db 2,2,TACKLE
db 2,3,STRING_SHOT
db 0
db YOUNGSTER,$e
db 1,4,FISSURE
db 0
db BROCK,$1
db 2,3,BIND
db 2,4,BIDE
db 0
db MISTY,$1
db 2,4,BUBBLEBEAM
db 0
db LT__SURGE,$1
db 1,1,THUNDERBOLT
db 1,2,MEGA_PUNCH
db 1,3,MEGA_KICK
db 1,4,GROWL
db 0
db ERIKA,$1
db 1,3,MEGA_DRAIN
db 2,1,RAZOR_LEAF
db 3,1,PETAL_DANCE
db 0
db KOGA,$1
db 1,1,TOXIC
db 1,2,TACKLE
db 2,1,TOXIC
db 2,3,SUPERSONIC
db 3,1,TOXIC
db 3,2,DOUBLE_EDGE
db 4,1,LEECH_LIFE
db 4,2,DOUBLE_TEAM
db 4,3,PSYCHIC_M
db 4,4,TOXIC
db 0
db BLAINE,$1
db 1,1,FLAMETHROWER
db 1,4,CONFUSE_RAY
db 3,1,FLAMETHROWER
db 3,2,FIRE_BLAST
db 3,3,REFLECT
db 0
db SABRINA,$1
db 1,1,FLASH
db 2,1,KINESIS
db 2,4,PSYWAVE
db 3,1,PSYWAVE
db 0
db GIOVANNI,$3
db 1,3,FISSURE
db 2,2,DOUBLE_TEAM
db 3,1,EARTHQUAKE
db 3,3,THUNDER
db 4,1,EARTHQUAKE
db 4,2,LEER
db 4,3,THUNDER
db 5,1,ROCK_SLIDE
db 5,4,EARTHQUAKE
db 0
db LORELEI,$1
db 1,1,BUBBLEBEAM
db 2,3,ICE_BEAM
db 3,1,PSYCHIC_M
db 3,2,SURF
db 4,3,LOVELY_KISS
db 5,3,BLIZZARD
db 0
db BRUNO,$1
db 1,1,ROCK_SLIDE
db 1,2,SCREECH
db 1,4,DIG
db 2,3,FIRE_PUNCH
db 2,4,DOUBLE_TEAM
db 3,1,DOUBLE_KICK
db 3,2,MEGA_KICK
db 3,4,DOUBLE_TEAM
db 4,1,ROCK_SLIDE
db 4,2,SCREECH
db 4,4,EARTHQUAKE
db 5,2,KARATE_CHOP
db 5,3,STRENGTH
db 0
db AGATHA,$1
db 1,2,SUBSTITUTE
db 1,3,LICK
db 1,4,MEGA_DRAIN
db 2,2,TOXIC
db 2,4,LEECH_LIFE
db 3,2,LICK
db 4,1,WRAP
db 5,2,PSYCHIC_M
db 0
db LANCE,$1
db 1,1,DRAGON_RAGE
db 2,1,THUNDER_WAVE
db 2,3,THUNDERBOLT
db 3,1,BUBBLEBEAM
db 3,2,WRAP
db 3,3,ICE_BEAM
db 4,1,WING_ATTACK
db 4,2,SWIFT
db 4,3,FLY
db 5,1,BLIZZARD
db 5,2,FIRE_BLAST
db 5,3,THUNDER
db 0
db SONY3,$1
db 1,3,EARTHQUAKE
db 2,4,KINESIS
db 3,4,LEECH_SEED
db 4,1,ICE_BEAM
db 5,1,CONFUSE_RAY
db 5,4,FIRE_SPIN
db 6,3,QUICK_ATTACK
db 0
db SONY3,$2
db 1,3,EARTHQUAKE
db 2,4,KINESIS
db 3,4,LEECH_SEED
db 4,1,THUNDERBOLT
db 5,1,ICE_BEAM
db 6,2,REFLECT
db 6,3,QUICK_ATTACK
db 0
db SONY3,$3
db 1,3,EARTHQUAKE
db 2,4,KINESIS
db 3,4,LEECH_SEED
db 4,1,CONFUSE_RAY
db 4,4,FIRE_SPIN
db 5,1,THUNDERBOLT
db 6,1,AURORA_BEAM
db 6,3,QUICK_ATTACK
db 0
db $ff
endc
TrainerDataPointers: ; 39d3b (e:5d3b)
dw YoungsterData,BugCatcherData,LassData,SailorData,JrTrainerMData
dw JrTrainerFData,PokemaniacData,SuperNerdData,HikerData,BikerData
dw BurglarData,EngineerData,Juggler1Data,FisherData,SwimmerData
dw CueBallData,GamblerData,BeautyData,PsychicData,RockerData
dw JugglerData,TamerData,BirdKeeperData,BlackbeltData,Green1Data
dw ProfOakData,ChiefData,ScientistData,GiovanniData,RocketData
dw CooltrainerMData,CooltrainerFData,BrunoData,BrockData,MistyData
dw LtSurgeData,ErikaData,KogaData,BlaineData,SabrinaData
dw GentlemanData,Green2Data,Green3Data,LoreleiData,ChannelerData
dw AgathaData,LanceData
; if first byte != FF, then
; first byte is level (of all pokemon on this team)
; all the next bytes are pokemon species
; null-terminated
; if first byte == FF, then
; first byte is FF (obviously)
; every next two bytes are a level and species
; null-terminated
YoungsterData: ; 39d99 (e:5d99)
db 11,RATTATA,EKANS,0
db 14,SPEAROW,0
db 10,RATTATA,RATTATA,ZUBAT,0
db 14,RATTATA,EKANS,ZUBAT,0
db 15,RATTATA,SPEAROW,0
db 17,SLOWPOKE,0
db 14,EKANS,SANDSHREW,0
db 21,NIDORAN_M,0
db 21,EKANS,0
db 19,SANDSHREW,ZUBAT,0
db 17,RATTATA,RATTATA,RATICATE,0
db 18,NIDORAN_M,NIDORINO,0
db 17,SPEAROW,RATTATA,RATTATA,SPEAROW,0
if _YELLOW
db 24,SANDSHREW,0
endc
BugCatcherData: ; 39dce (e:5dce)
if _YELLOW
db 7,CATERPIE,CATERPIE,0
db 6,METAPOD,CATERPIE,METAPOD,0
db 10,CATERPIE,0
else
db 6,WEEDLE,CATERPIE,0
db 7,WEEDLE,KAKUNA,WEEDLE,0
db 9,WEEDLE,0
endc
db 10,CATERPIE,WEEDLE,CATERPIE,0
db 9,WEEDLE,KAKUNA,CATERPIE,METAPOD,0
db 11,CATERPIE,METAPOD,0
db 11,WEEDLE,KAKUNA,0
db 10,CATERPIE,METAPOD,CATERPIE,0
db 14,CATERPIE,WEEDLE,0
db 16,WEEDLE,CATERPIE,WEEDLE,0
db 20,BUTTERFREE,0
db 18,METAPOD,CATERPIE,VENONAT,0
db 19,BEEDRILL,BEEDRILL,0
db 20,CATERPIE,WEEDLE,VENONAT,0
if _YELLOW
db 8,CATERPIE,METAPOD,0
endc
LassData: ; 39e0c (e:5e0c)
db 9,PIDGEY,PIDGEY,0
db 10,RATTATA,NIDORAN_M,0
db 14,JIGGLYPUFF,0
db 31,PARAS,PARAS,PARASECT,0
db 11,ODDISH,BELLSPROUT,0
db 14,CLEFAIRY,0
db 16,PIDGEY,NIDORAN_F,0
db 14,PIDGEY,NIDORAN_F,0
db 15,NIDORAN_M,NIDORAN_F,0
db 13,ODDISH,PIDGEY,ODDISH,0
db 18,PIDGEY,NIDORAN_F,0
if _YELLOW
db 20,JIGGLYPUFF,0
else
db 18,RATTATA,PIKACHU,0
endc
db 23,NIDORAN_F,NIDORINA,0
db 24,MEOWTH,MEOWTH,MEOWTH,0
if _YELLOW
db 19,PIDGEY,RATTATA,NIDORAN_F,MEOWTH,NIDORAN_M,0
else
db 19,PIDGEY,RATTATA,NIDORAN_M,MEOWTH,PIKACHU,0
endc
db 22,CLEFAIRY,CLEFAIRY,0
db 23,BELLSPROUT,WEEPINBELL,0
db 23,ODDISH,GLOOM,0
if _YELLOW
db 6,NIDORAN_F,NIDORAN_M,0
endc
SailorData: ; 39e58 (e:5e58)
db 18,MACHOP,SHELLDER,0
db 17,MACHOP,TENTACOOL,0
db 21,SHELLDER,0
db 17,HORSEA,SHELLDER,TENTACOOL,0
db 18,TENTACOOL,STARYU,0
db 17,HORSEA,HORSEA,HORSEA,0
db 20,MACHOP,0
if _YELLOW
db 24,MAGNEMITE,0
else
db 21,PIKACHU,PIKACHU,0
endc
JrTrainerMData: ; 39e78 (e:5e78)
if _YELLOW
db 9,DIGLETT,SANDSHREW,0
else
db 11,DIGLETT,SANDSHREW,0
endc
db 14,RATTATA,EKANS,0
db 18,MANKEY,0
db 20,SQUIRTLE,0
db 16,SPEAROW,RATICATE,0
db 18,DIGLETT,DIGLETT,SANDSHREW,0
db 21,GROWLITHE,CHARMANDER,0
db 19,RATTATA,DIGLETT,EKANS,SANDSHREW,0
db 29,NIDORAN_M,NIDORINO,0
if _YELLOW
db 16,WEEPINBELL,0
endc
JrTrainerFData: ; 39e9d (e:5e9d)
db 19,GOLDEEN,0
if _YELLOW
db 16,ODDISH,BELLSPROUT,0
else
db 16,RATTATA,PIKACHU,0
endc
db 16,PIDGEY,PIDGEY,PIDGEY,0
db 22,BULBASAUR,0
db 18,ODDISH,BELLSPROUT,ODDISH,BELLSPROUT,0
db 23,MEOWTH,0
if _YELLOW
db 20,JIGGLYPUFF,CLEFAIRY,0
else
db 20,PIKACHU,CLEFAIRY,0
endc
db 21,PIDGEY,PIDGEOTTO,0
db 21,JIGGLYPUFF,PIDGEY,MEOWTH,0
db 22,ODDISH,BULBASAUR,0
db 24,BULBASAUR,IVYSAUR,0
if _YELLOW
db 24,PIDGEY,MEOWTH,RATTATA,PIDGEY,MEOWTH,0
else
db 24,PIDGEY,MEOWTH,RATTATA,PIKACHU,MEOWTH,0
endc
db 30,POLIWAG,POLIWAG,0
db 27,PIDGEY,MEOWTH,PIDGEY,PIDGEOTTO,0
db 28,GOLDEEN,POLIWAG,HORSEA,0
db 31,GOLDEEN,SEAKING,0
db 22,BELLSPROUT,CLEFAIRY,0
db 20,MEOWTH,ODDISH,PIDGEY,0
db 19,PIDGEY,RATTATA,RATTATA,BELLSPROUT,0
db 28,GLOOM,ODDISH,ODDISH,0
if _YELLOW
db 29,PIDGEY,PIDGEOTTO,0
else
db 29,PIKACHU,RAICHU,0
endc
db 33,CLEFAIRY,0
db 29,BELLSPROUT,ODDISH,TANGELA,0
db 30,TENTACOOL,HORSEA,SEEL,0
if _YELLOW
db 20,CUBONE,0
endc
PokemaniacData: ; 39f09 (e:5f09)
db 30,RHYHORN,LICKITUNG,0
db 20,CUBONE,SLOWPOKE,0
db 20,SLOWPOKE,SLOWPOKE,SLOWPOKE,0
db 22,CHARMANDER,CUBONE,0
db 25,SLOWPOKE,0
db 40,CHARMELEON,LAPRAS,LICKITUNG,0
db 23,CUBONE,SLOWPOKE,0
SuperNerdData: ; 39f26 (e:5f26)
db 11,MAGNEMITE,VOLTORB,0
db 12,GRIMER,VOLTORB,KOFFING,0
db 20,VOLTORB,KOFFING,VOLTORB,MAGNEMITE,0
db 22,GRIMER,MUK,GRIMER,0
db 26,KOFFING,0
db 22,KOFFING,MAGNEMITE,WEEZING,0
db 20,MAGNEMITE,MAGNEMITE,KOFFING,MAGNEMITE,0
db 24,MAGNEMITE,VOLTORB,0
db 36,VULPIX,VULPIX,NINETALES,0
db 34,PONYTA,CHARMANDER,VULPIX,GROWLITHE,0
db 41,RAPIDASH,0
db 37,GROWLITHE,VULPIX,0
HikerData: ; 39f5e (e:5f5e)
db 10,GEODUDE,GEODUDE,ONIX,0
db 15,MACHOP,GEODUDE,0
db 13,GEODUDE,GEODUDE,MACHOP,GEODUDE,0
db 17,ONIX,0
db 21,GEODUDE,ONIX,0
db 20,GEODUDE,MACHOP,GEODUDE,0
db 21,GEODUDE,ONIX,0
db 19,ONIX,GRAVELER,0
db 21,GEODUDE,GEODUDE,GRAVELER,0
db 25,GEODUDE,0
db 20,MACHOP,ONIX,0
db 19,GEODUDE,MACHOP,GEODUDE,GEODUDE,0
db 20,ONIX,ONIX,GEODUDE,0
db 21,GEODUDE,GRAVELER,0
BikerData: ; 39f9c (e:5f9c)
db 28,KOFFING,KOFFING,KOFFING,0
db 29,KOFFING,GRIMER,0
db 25,KOFFING,KOFFING,WEEZING,KOFFING,GRIMER,0
db 28,KOFFING,GRIMER,WEEZING,0
db 29,GRIMER,KOFFING,0
db 33,WEEZING,0
db 26,GRIMER,GRIMER,GRIMER,GRIMER,0
db 28,WEEZING,KOFFING,WEEZING,0
db 33,MUK,0
db 29,VOLTORB,VOLTORB,0
db 29,WEEZING,MUK,0
db 25,KOFFING,WEEZING,KOFFING,KOFFING,WEEZING,0
db 26,KOFFING,KOFFING,GRIMER,KOFFING,0
db 28,GRIMER,GRIMER,KOFFING,0
db 29,KOFFING,MUK,0
BurglarData: ; 39fe4 (e:5fe4)
db 29,GROWLITHE,VULPIX,0
db 33,GROWLITHE,0
db 28,VULPIX,CHARMANDER,PONYTA,0
db 36,GROWLITHE,VULPIX,NINETALES,0
db 41,PONYTA,0
db 37,VULPIX,GROWLITHE,0
db 34,CHARMANDER,CHARMELEON,0
db 38,NINETALES,0
db 34,GROWLITHE,PONYTA,0
EngineerData: ; 3a007 (e:6007)
db 21,VOLTORB,MAGNEMITE,0
db 21,MAGNEMITE,0
db 18,MAGNEMITE,MAGNEMITE,MAGNETON,0
Juggler1Data: ; 3a013 (e:6013)
; none
FisherData: ; 3a013 (e:6013)
db 17,GOLDEEN,TENTACOOL,GOLDEEN,0
db 17,TENTACOOL,STARYU,SHELLDER,0
db 22,GOLDEEN,POLIWAG,GOLDEEN,0
db 24,TENTACOOL,GOLDEEN,0
db 27,GOLDEEN,0
db 21,POLIWAG,SHELLDER,GOLDEEN,HORSEA,0
db 28,SEAKING,GOLDEEN,SEAKING,SEAKING,0
db 31,SHELLDER,CLOYSTER,0
db 27,MAGIKARP,MAGIKARP,MAGIKARP,MAGIKARP,MAGIKARP,MAGIKARP,0
db 33,SEAKING,GOLDEEN,0
db 24,MAGIKARP,MAGIKARP,0
SwimmerData: ; 3a049 (e:6049)
db 16,HORSEA,SHELLDER,0
db 30,TENTACOOL,SHELLDER,0
db 29,GOLDEEN,HORSEA,STARYU,0
db 30,POLIWAG,POLIWHIRL,0
db 27,HORSEA,TENTACOOL,TENTACOOL,GOLDEEN,0
db 29,GOLDEEN,SHELLDER,SEAKING,0
db 30,HORSEA,HORSEA,0
db 27,TENTACOOL,TENTACOOL,STARYU,HORSEA,TENTACRUEL,0
db 31,SHELLDER,CLOYSTER,0
db 35,STARYU,0
db 28,HORSEA,HORSEA,SEADRA,HORSEA,0
db 33,SEADRA,TENTACRUEL,0
db 37,STARMIE,0
db 33,STARYU,WARTORTLE,0
db 32,POLIWHIRL,TENTACOOL,SEADRA,0
CueBallData: ; 3a08d (e:608d)
db 28,MACHOP,MANKEY,MACHOP,0
db 29,MANKEY,MACHOP,0
db 33,MACHOP,0
db 29,MANKEY,PRIMEAPE,0
db 29,MACHOP,MACHOKE,0
db 33,MACHOKE,0
db 26,MANKEY,MANKEY,MACHOKE,MACHOP,0
db 29,PRIMEAPE,MACHOKE,0
db 31,TENTACOOL,TENTACOOL,TENTACRUEL,0
GamblerData: ; 3a0b3 (e:60b3)
db 18,POLIWAG,HORSEA,0
db 18,BELLSPROUT,ODDISH,0
db 18,VOLTORB,MAGNEMITE,0
db 18,GROWLITHE,VULPIX,0
db 22,POLIWAG,POLIWAG,POLIWHIRL,0
db 22,ONIX,GEODUDE,GRAVELER,0
db 24,GROWLITHE,VULPIX,0
BeautyData: ; 3a0d1 (e:60d1)
db 21,ODDISH,BELLSPROUT,ODDISH,BELLSPROUT,0
db 24,BELLSPROUT,BELLSPROUT,0
db 26,EXEGGCUTE,0
if _YELLOW
db 27,RATTATA,VULPIX,RATTATA,0
else
db 27,RATTATA,PIKACHU,RATTATA,0
endc
db 29,CLEFAIRY,MEOWTH,0
db 35,SEAKING,0
db 30,SHELLDER,SHELLDER,CLOYSTER,0
db 31,POLIWAG,SEAKING,0
db 29,PIDGEOTTO,WIGGLYTUFF,0
db 29,BULBASAUR,IVYSAUR,0
db 33,WEEPINBELL,BELLSPROUT,WEEPINBELL,0
db 27,POLIWAG,GOLDEEN,SEAKING,GOLDEEN,POLIWAG,0
db 30,GOLDEEN,SEAKING,0
db 29,STARYU,STARYU,STARYU,0
db 30,SEADRA,HORSEA,SEADRA,0
PsychicData: ; 3a115 (e:6115)
db 31,KADABRA,SLOWPOKE,MR_MIME,KADABRA,0
db 34,MR_MIME,KADABRA,0
db 33,SLOWPOKE,SLOWPOKE,SLOWBRO,0
db 38,SLOWBRO,0
RockerData: ; 3a127 (e:6127)
if _YELLOW
db 20,VOLTORB,VOLTORB,VOLTORB,0
else
db 20,VOLTORB,MAGNEMITE,VOLTORB,0
endc
db 29,VOLTORB,ELECTRODE,0
JugglerData: ; 3a130 (e:6130)
db 29,KADABRA,MR_MIME,0
db 41,DROWZEE,HYPNO,KADABRA,KADABRA,0
db 31,DROWZEE,DROWZEE,KADABRA,DROWZEE,0
db 34,DROWZEE,HYPNO,0
db 48,MR_MIME,0
db 33,HYPNO,0
db 38,HYPNO,0
db 34,DROWZEE,KADABRA,0
TamerData: ; 3a151 (e:6151)
db 34,SANDSLASH,ARBOK,0
db 33,ARBOK,SANDSLASH,ARBOK,0
db 43,RHYHORN,0
db 39,ARBOK,TAUROS,0
db 44,PERSIAN,GOLDUCK,0
db 42,RHYHORN,PRIMEAPE,ARBOK,TAUROS,0
BirdKeeperData: ; 3a16b (e:616b)
db 29,PIDGEY,PIDGEOTTO,0
db 25,SPEAROW,PIDGEY,PIDGEY,SPEAROW,SPEAROW,0
db 26,PIDGEY,PIDGEOTTO,SPEAROW,FEAROW,0
db 33,FARFETCH_D,0
db 29,SPEAROW,FEAROW,0
db 26,PIDGEOTTO,FARFETCH_D,DODUO,PIDGEY,0
db 28,DODRIO,DODUO,DODUO,0
db 29,SPEAROW,FEAROW,0
db 34,DODRIO,0
db 26,SPEAROW,SPEAROW,FEAROW,SPEAROW,0
db 30,FEAROW,FEAROW,PIDGEOTTO,0
db 39,PIDGEOTTO,PIDGEOTTO,PIDGEY,PIDGEOTTO,0
db 42,FARFETCH_D,FEAROW,0
db 28,PIDGEY,DODUO,PIDGEOTTO,0
db 26,PIDGEY,SPEAROW,PIDGEY,FEAROW,0
db 29,PIDGEOTTO,FEAROW,0
db 28,SPEAROW,DODUO,FEAROW,0
BlackbeltData: ; 3a1be (e:61be)
db 37,HITMONLEE,HITMONCHAN,0
db 31,MANKEY,MANKEY,PRIMEAPE,0
db 32,MACHOP,MACHOKE,0
db 36,PRIMEAPE,0
db 31,MACHOP,MANKEY,PRIMEAPE,0
db 40,MACHOP,MACHOKE,0
db 43,MACHOKE,0
db 38,MACHOKE,MACHOP,MACHOKE,0
db 43,MACHOKE,MACHOP,MACHOKE,0
Green1Data: ; 3a1e4 (e:61e4)
if _YELLOW
db 5,EEVEE,0
db $FF,9,SPEAROW,8,EEVEE,0
db $FF,18,SPEAROW,15,SANDSHREW,15,RATTATA,17,EEVEE,0
else
db 5,SQUIRTLE,0
db 5,BULBASAUR,0
db 5,CHARMANDER,0
db $FF,9,PIDGEY,8,SQUIRTLE,0
db $FF,9,PIDGEY,8,BULBASAUR,0
db $FF,9,PIDGEY,8,CHARMANDER,0
db $FF,18,PIDGEOTTO,15,ABRA,15,RATTATA,17,SQUIRTLE,0
db $FF,18,PIDGEOTTO,15,ABRA,15,RATTATA,17,BULBASAUR,0
db $FF,18,PIDGEOTTO,15,ABRA,15,RATTATA,17,CHARMANDER,0
endc
ProfOakData: ; 3a21d (e:621d)
db $FF,66,TAUROS,67,EXEGGUTOR,68,ARCANINE,69,BLASTOISE,70,GYARADOS,0
db $FF,66,TAUROS,67,EXEGGUTOR,68,ARCANINE,69,VENUSAUR,70,GYARADOS,0
db $FF,66,TAUROS,67,EXEGGUTOR,68,ARCANINE,69,CHARIZARD,70,GYARADOS,0
ChiefData: ; 3a241 (e:6241)
; none
ScientistData: ; 3a241 (e:6241)
db 34,KOFFING,VOLTORB,0
db 26,GRIMER,WEEZING,KOFFING,WEEZING,0
db 28,MAGNEMITE,VOLTORB,MAGNETON,0
db 29,ELECTRODE,WEEZING,0
db 33,ELECTRODE,0
db 26,MAGNETON,KOFFING,WEEZING,MAGNEMITE,0
db 25,VOLTORB,KOFFING,MAGNETON,MAGNEMITE,KOFFING,0
db 29,ELECTRODE,MUK,0
db 29,GRIMER,ELECTRODE,0
db 28,VOLTORB,KOFFING,MAGNETON,0
db 29,MAGNEMITE,KOFFING,0
db 33,MAGNEMITE,MAGNETON,VOLTORB,0
db 34,MAGNEMITE,ELECTRODE,0
GiovanniData: ; 3a27e (e:627e)
if _YELLOW
db $FF,25,ONIX,24,RHYHORN,29,PERSIAN,0
db $FF,37,NIDORINO,35,PERSIAN,37,RHYHORN,41,NIDOQUEEN,0
db $FF,50,DUGTRIO,53,PERSIAN,53,NIDOQUEEN,55,NIDOKING,55,RHYDON,0
else
db $FF,25,ONIX,24,RHYHORN,29,KANGASKHAN,0
db $FF,37,NIDORINO,35,KANGASKHAN,37,RHYHORN,41,NIDOQUEEN,0
db $FF,45,RHYHORN,42,DUGTRIO,44,NIDOQUEEN,45,NIDOKING,50,RHYDON,0
endc
RocketData: ; 3a29c (e:629c)
db 13,RATTATA,ZUBAT,0
db 11,SANDSHREW,RATTATA,ZUBAT,0
db 12,ZUBAT,EKANS,0
db 16,RATICATE,0
db 17,MACHOP,DROWZEE,0
db 15,EKANS,ZUBAT,0
db 20,RATICATE,ZUBAT,0
db 21,DROWZEE,MACHOP,0
db 21,RATICATE,RATICATE,0
db 20,GRIMER,KOFFING,KOFFING,0
db 19,RATTATA,RATICATE,RATICATE,RATTATA,0
db 22,GRIMER,KOFFING,0
db 17,ZUBAT,KOFFING,GRIMER,ZUBAT,RATICATE,0
db 20,RATTATA,RATICATE,DROWZEE,0
db 21,MACHOP,MACHOP,0
db 23,SANDSHREW,EKANS,SANDSLASH,0
db 23,EKANS,SANDSHREW,ARBOK,0
db 21,KOFFING,ZUBAT,0
db 25,ZUBAT,ZUBAT,GOLBAT,0
db 26,KOFFING,DROWZEE,0
db 23,ZUBAT,RATTATA,RATICATE,ZUBAT,0
db 26,DROWZEE,KOFFING,0
db 29,CUBONE,ZUBAT,0
db 25,GOLBAT,ZUBAT,ZUBAT,RATICATE,ZUBAT,0
db 28,RATICATE,HYPNO,RATICATE,0
db 29,MACHOP,DROWZEE,0
db 28,EKANS,ZUBAT,CUBONE,0
db 33,ARBOK,0
db 33,HYPNO,0
db 29,MACHOP,MACHOKE,0
db 28,ZUBAT,ZUBAT,GOLBAT,0
db 26,RATICATE,ARBOK,KOFFING,GOLBAT,0
db 29,CUBONE,CUBONE,0
db 29,SANDSHREW,SANDSLASH,0
db 26,RATICATE,ZUBAT,GOLBAT,RATTATA,0
db 28,WEEZING,GOLBAT,KOFFING,0
db 28,DROWZEE,GRIMER,MACHOP,0
db 28,GOLBAT,DROWZEE,HYPNO,0
db 33,MACHOKE,0
db 25,RATTATA,RATTATA,ZUBAT,RATTATA,EKANS,0
db 32,CUBONE,DROWZEE,MAROWAK,0
if _YELLOW
JessieJamesData:
db 14,EKANS,MEOWTH,KOFFING,0
db 25,KOFFING,MEOWTH,EKANS,0
db 27,MEOWTH,ARBOK,WEEZING,0
db 31,WEEZING,ARBOK,MEOWTH,0
db 16,KOFFING,0
db 27,KOFFING,0
db 29,WEEZING,0
db 33,WEEZING,0
endc
CooltrainerMData: ; 3a35a (e:635a)
db 39,NIDORINO,NIDOKING,0
db 43,EXEGGUTOR,CLOYSTER,ARCANINE,0
db 43,KINGLER,TENTACRUEL,BLASTOISE,0
db 45,KINGLER,STARMIE,0
db 42,IVYSAUR,WARTORTLE,CHARMELEON,CHARIZARD,0
db 44,IVYSAUR,WARTORTLE,CHARMELEON,0
db 49,NIDOKING,0
db 44,KINGLER,CLOYSTER,0
db 39,SANDSLASH,DUGTRIO,0
db 43,RHYHORN,0
CooltrainerFData: ; 3a385 (e:6385)
db 24,WEEPINBELL,GLOOM,IVYSAUR,0
db 43,BELLSPROUT,WEEPINBELL,VICTREEBEL,0
db 43,PARASECT,DEWGONG,CHANSEY,0
db 46,VILEPLUME,BUTTERFREE,0
db 44,PERSIAN,NINETALES,0
db 45,IVYSAUR,VENUSAUR,0
db 45,NIDORINA,NIDOQUEEN,0
db 43,PERSIAN,NINETALES,RAICHU,0
BrunoData: ; 3a3a9 (e:63a9)
db $FF,53,ONIX,55,HITMONCHAN,55,HITMONLEE,56,ONIX,58,MACHAMP,0
BrockData: ; 3a3b5 (e:63b5)
if _YELLOW
db $FF,10,GEODUDE,12,ONIX,0
else
db $FF,12,GEODUDE,14,ONIX,0
endc
MistyData: ; 3a3bb (e:63bb)
db $FF,18,STARYU,21,STARMIE,0
LtSurgeData: ; 3a3c1 (e:63c1)
if _YELLOW
db $FF,28,RAICHU,0
else
db $FF,21,VOLTORB,18,PIKACHU,24,RAICHU,0
endc
ErikaData: ; 3a3c9 (e:63c9)
if _YELLOW
db $FF,30,TANGELA,32,WEEPINBELL,32,GLOOM,0
else
db $FF,29,VICTREEBEL,24,TANGELA,29,VILEPLUME,0
endc
KogaData: ; 3a3d1 (e:63d1)
if _YELLOW
db $FF,44,VENONAT,46,VENONAT,48,VENONAT,50,VENOMOTH,0
else
db $FF,37,KOFFING,39,MUK,37,KOFFING,43,WEEZING,0
endc
BlaineData: ; 3a3db (e:63db)
if _YELLOW
db $FF,48,NINETALES,50,RAPIDASH,54,ARCANINE,0
else
db $FF,42,GROWLITHE,40,PONYTA,42,RAPIDASH,47,ARCANINE,0
endc
SabrinaData: ; 3a3e5 (e:63e5)
if _YELLOW
db $FF,50,ABRA,50,KADABRA,50,ALAKAZAM,0
else
db $FF,38,KADABRA,37,MR_MIME,38,VENOMOTH,43,ALAKAZAM,0
endc
GentlemanData: ; 3a3ef (e:63ef)
db 18,GROWLITHE,GROWLITHE,0
db 19,NIDORAN_M,NIDORAN_F,0
if _YELLOW
db 22,VOLTORB,MAGNEMITE,0
else
db 23,PIKACHU,0
endc
db 48,PRIMEAPE,0
db 17,GROWLITHE,PONYTA,0
Green2Data: ; 3a401 (e:6401)
if _YELLOW
db $FF,19,SPEAROW,16,RATTATA,18,SANDSHREW,20,EEVEE,0
db $FF,25,FEAROW,23,SHELLDER,22,VULPIX,20,SANDSHREW,25,EEVEE,0
db $FF,25,FEAROW,23,MAGNEMITE,22,SHELLDER,20,SANDSHREW,25,EEVEE,0
db $FF,25,FEAROW,23,VULPIX,22,MAGNEMITE,20,SANDSHREW,25,EEVEE,0
db $FF,38,SANDSLASH,35,NINETALES,37,CLOYSTER,35,KADABRA,40,JOLTEON,0
db $FF,38,SANDSLASH,35,CLOYSTER,37,MAGNETON,35,KADABRA,40,FLAREON,0
db $FF,38,SANDSLASH,35,MAGNETON,37,NINETALES,35,KADABRA,40,VAPOREON,0
db $FF,47,SANDSLASH,45,EXEGGCUTE,45,NINETALES,47,CLOYSTER,50,KADABRA,53,JOLTEON,0
db $FF,47,SANDSLASH,45,EXEGGCUTE,45,CLOYSTER,47,MAGNETON,50,KADABRA,53,FLAREON,0
db $FF,47,SANDSLASH,45,EXEGGCUTE,45,MAGNETON,47,NINETALES,50,KADABRA,53,VAPOREON,0
else
db $FF,19,PIDGEOTTO,16,RATICATE,18,KADABRA,20,WARTORTLE,0
db $FF,19,PIDGEOTTO,16,RATICATE,18,KADABRA,20,IVYSAUR,0
db $FF,19,PIDGEOTTO,16,RATICATE,18,KADABRA,20,CHARMELEON,0
db $FF,25,PIDGEOTTO,23,GROWLITHE,22,EXEGGCUTE,20,KADABRA,25,WARTORTLE,0
db $FF,25,PIDGEOTTO,23,GYARADOS,22,GROWLITHE,20,KADABRA,25,IVYSAUR,0
db $FF,25,PIDGEOTTO,23,EXEGGCUTE,22,GYARADOS,20,KADABRA,25,CHARMELEON,0
db $FF,37,PIDGEOT,38,GROWLITHE,35,EXEGGCUTE,35,ALAKAZAM,40,BLASTOISE,0
db $FF,37,PIDGEOT,38,GYARADOS,35,GROWLITHE,35,ALAKAZAM,40,VENUSAUR,0
db $FF,37,PIDGEOT,38,EXEGGCUTE,35,GYARADOS,35,ALAKAZAM,40,CHARIZARD,0
db $FF,47,PIDGEOT,45,RHYHORN,45,GROWLITHE,47,EXEGGCUTE,50,ALAKAZAM,53,BLASTOISE,0
db $FF,47,PIDGEOT,45,RHYHORN,45,GYARADOS,47,GROWLITHE,50,ALAKAZAM,53,VENUSAUR,0
db $FF,47,PIDGEOT,45,RHYHORN,45,EXEGGCUTE,47,GYARADOS,50,ALAKAZAM,53,CHARIZARD,0
endc
Green3Data: ; 3a491 (e:6491)
if _YELLOW
db $FF,61,SANDSLASH,59,ALAKAZAM,61,EXEGGUTOR,61,CLOYSTER,63,NINETALES,65,JOLTEON,0
db $FF,61,SANDSLASH,59,ALAKAZAM,61,EXEGGUTOR,61,MAGNETON,63,CLOYSTER,65,FLAREON,0
db $FF,61,SANDSLASH,59,ALAKAZAM,61,EXEGGUTOR,61,NINETALES,63,MAGNETON,65,VAPOREON,0
else
db $FF,61,PIDGEOT,59,ALAKAZAM,61,RHYDON,61,ARCANINE,63,EXEGGUTOR,65,BLASTOISE,0
db $FF,61,PIDGEOT,59,ALAKAZAM,61,RHYDON,61,GYARADOS,63,ARCANINE,65,VENUSAUR,0
db $FF,61,PIDGEOT,59,ALAKAZAM,61,RHYDON,61,EXEGGUTOR,63,GYARADOS,65,CHARIZARD,0
endc
LoreleiData: ; 3a4bb (e:64bb)
db $FF,54,DEWGONG,53,CLOYSTER,54,SLOWBRO,56,JYNX,56,LAPRAS,0
ChannelerData: ; 3a4c7 (e:64c7)
db 22,GASTLY,0
db 24,GASTLY,0
db 23,GASTLY,GASTLY,0
db 24,GASTLY,0
db 23,GASTLY,0
db 24,GASTLY,0
db 24,HAUNTER,0
db 22,GASTLY,0
db 24,GASTLY,0
db 23,GASTLY,GASTLY,0
db 24,GASTLY,0
db 22,GASTLY,0
db 24,GASTLY,0
db 23,HAUNTER,0
db 24,GASTLY,0
db 22,GASTLY,0
db 24,GASTLY,0
db 22,HAUNTER,0
db 22,GASTLY,GASTLY,GASTLY,0
db 24,GASTLY,0
db 24,GASTLY,0
db 34,GASTLY,HAUNTER,0
db 38,HAUNTER,0
db 33,GASTLY,GASTLY,HAUNTER,0
AgathaData: ; 3a516 (e:6516)
db $FF,56,GENGAR,56,GOLBAT,55,HAUNTER,58,ARBOK,60,GENGAR,0
LanceData: ; 3a522 (e:6522)
db $FF,58,GYARADOS,56,DRAGONAIR,56,DRAGONAIR,60,AERODACTYL,62,DRAGONITE,0
TrainerAI: ; 3a52e (e:652e)
;XXX called at 34964, 3c342, 3c398
and a
ld a,[W_ISINBATTLE]
dec a
ret z ; if not a trainer, we're done here
ld a,[W_ISLINKBATTLE]
cp 4
ret z
ld a,[W_TRAINERCLASS] ; what trainer class is this?
dec a
ld c,a
ld b,0
ld hl,TrainerAIPointers
add hl,bc
add hl,bc
add hl,bc
ld a,[wAICount]
and a
ret z ; if no AI uses left, we're done here
inc hl
inc a
jr nz,.getpointer
dec hl
ld a,[hli]
ld [wAICount],a
.getpointer
ld a,[hli]
ld h,[hl]
ld l,a
call GenRandom
jp [hl]
TrainerAIPointers: ; 3a55c (e:655c)
; one entry per trainer class
; first byte, number of times (per Pokémon) it can occur
; next two bytes, pointer to AI subroutine for trainer class
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,JugglerAI ; juggler_x
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,JugglerAI ; juggler
dbw 3,GenericAI
dbw 3,GenericAI
dbw 2,BlackbeltAI ; blackbelt
dbw 3,GenericAI
dbw 3,GenericAI
dbw 1,GenericAI ; chief
dbw 3,GenericAI
dbw 1,GiovanniAI ; giovanni
dbw 3,GenericAI
dbw 2,CooltrainerMAI ; cooltrainerm
dbw 1,CooltrainerFAI ; cooltrainerf
dbw 2,BrunoAI ; bruno
dbw 5,BrockAI ; brock
dbw 1,MistyAI ; misty
dbw 1,LtSurgeAI ; surge
dbw 1,ErikaAI ; erika
dbw 2,KogaAI ; koga
dbw 2,BlaineAI ; blaine
dbw 1,SabrinaAI ; sabrina
dbw 3,GenericAI
dbw 1,Sony2AI ; sony2
dbw 1,Sony3AI ; sony3
dbw 2,LoreleiAI ; lorelei
dbw 3,GenericAI
dbw 2,AgathaAI ; agatha
dbw 1,LanceAI ; lance
JugglerAI: ; 3a5e9 (e:65e9)
cp $40
ret nc
jp Func_3a72a
BlackbeltAI: ; 3a5ef (e:65ef)
cp $20
ret nc
jp AIUseXAttack
GiovanniAI: ; 3a5f5 (e:65f5)
cp $40
ret nc
jp AIUseGuardSpec
CooltrainerMAI: ; 3a5fb (e:65fb)
cp $40
ret nc
jp AIUseXAttack
CooltrainerFAI: ; 3a601 (e:6601)
cp $40
ld a,$A
call Func_3a7cf
jp c,AIUseHyperPotion
ld a,5
call Func_3a7cf
ret nc
jp Func_3a72a
BrockAI: ; 3a614 (e:6614)
; if his active monster has a status condition, use a full heal
ld a,[W_ENEMYMONSTATUS]
and a
ret z
jp AIUseFullHeal
MistyAI: ; 3a61c (e:661c)
cp $40
ret nc
jp AIUseXDefend
LtSurgeAI: ; 3a622 (e:6622)
cp $40
ret nc
jp AIUseXSpeed
ErikaAI: ; 3a628 (e:6628)
cp $80
ret nc
ld a,$A
call Func_3a7cf
ret nc
jp AIUseSuperPotion
KogaAI: ; 3a634 (e:6634)
cp $40
ret nc
jp AIUseXAttack
BlaineAI: ; 3a63a (e:663a)
cp $40
ret nc
jp AIUseSuperPotion
SabrinaAI: ; 3a640 (e:6640)
cp $40
ret nc
ld a,$A
call Func_3a7cf
ret nc
jp AIUseHyperPotion
Sony2AI: ; 3a64c (e:664c)
cp $20
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUsePotion
Sony3AI: ; 3a658 (e:6658)
cp $20
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUseFullRestore
LoreleiAI: ; 3a664 (e:6664)
cp $80
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUseSuperPotion
BrunoAI: ; 3a670 (e:6670)
cp $40
ret nc
jp AIUseXDefend
AgathaAI: ; 3a676 (e:6676)
cp $14
jp c,Func_3a72a
cp $80
ret nc
ld a,4
call Func_3a7cf
ret nc
jp AIUseSuperPotion
LanceAI: ; 3a687 (e:6687)
cp $80
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUseHyperPotion
GenericAI: ; 3a693 (e:6693)
and a ; clear carry
ret
; end of individual trainer AI routines
DecrementAICount: ; 3a695 (e:6695)
ld hl,wAICount
dec [hl]
scf
ret
Func_3a69b: ; 3a69b (e:669b)
ld a,$8E
jp PlaySoundWaitForCurrent
AIUseFullRestore: ; 3a6a0 (e:66a0)
call AICureStatus
ld a,FULL_RESTORE
ld [$CF05],a
ld de,wHPBarOldHP
ld hl,$CFE7
ld a,[hld]
ld [de],a
inc de
ld a,[hl]
ld [de],a
inc de
ld hl,$CFF5
ld a,[hld]
ld [de],a
inc de
ld [wHPBarMaxHP],a
ld [$CFE7],a
ld a,[hl]
ld [de],a
ld [wHPBarMaxHP+1],a
ld [W_ENEMYMONCURHP],a
jr Func_3a718
AIUsePotion: ; 3a6ca (e:66ca)
; enemy trainer heals his monster with a potion
ld a,POTION
ld b,20
jr AIRecoverHP
AIUseSuperPotion: ; 3a6d0 (e:66d0)
; enemy trainer heals his monster with a super potion
ld a,SUPER_POTION
ld b,50
jr AIRecoverHP
AIUseHyperPotion: ; 3a6d6 (e:66d6)
; enemy trainer heals his monster with a hyper potion
ld a,HYPER_POTION
ld b,200
; fallthrough
AIRecoverHP: ; 3a6da (e:66da)
; heal b HP and print "trainer used $(a) on pokemon!"
ld [$CF05],a
ld hl,$CFE7
ld a,[hl]
ld [wHPBarOldHP],a
add b
ld [hld],a
ld [wHPBarNewHP],a
ld a,[hl]
ld [wHPBarOldHP+1],a
ld [wHPBarNewHP+1],a
jr nc,.next
inc a
ld [hl],a
ld [wHPBarNewHP+1],a
.next
inc hl
ld a,[hld]
ld b,a
ld de,$CFF5
ld a,[de]
dec de
ld [wHPBarMaxHP],a
sub b
ld a,[hli]
ld b,a
ld a,[de]
ld [wHPBarMaxHP+1],a
sbc b
jr nc,Func_3a718
inc de
ld a,[de]
dec de
ld [hld],a
ld [wHPBarNewHP],a
ld a,[de]
ld [hl],a
ld [wHPBarNewHP+1],a
; fallthrough
Func_3a718: ; 3a718 (e:6718)
call AIPrintItemUse_
FuncCoord 2, 2 ; $c3ca
ld hl,Coord
xor a
ld [$CF94],a
ld a,$48
call Predef
jp DecrementAICount
Func_3a72a: ; 3a72a (e:672a)
ld a,[wEnemyPartyCount]
ld c,a
ld hl,W_ENEMYMON1HP
ld d,0 ; keep count of unfainted monsters
; count how many monsters haven't fainted yet
.loop
ld a,[hli]
ld b,a
ld a,[hld]
or b
jr z,.Fainted ; has monster fainted?
inc d
.Fainted
push bc
ld bc,$2C
add hl,bc
pop bc
dec c
jr nz,.loop
ld a,d ; how many available monsters are there?
cp 2 ; don't bother if only 1 or 2
jp nc,Func_3a74b
and a
ret
Func_3a74b: ; 3a74b (e:674b)
; prepare to withdraw the active monster: copy hp, number, and status to roster
ld a,[W_ENEMYMONNUMBER]
ld hl,W_ENEMYMON1HP
ld bc,$2C
call AddNTimes
ld d,h
ld e,l
ld hl,W_ENEMYMONCURHP
ld bc,4
call CopyData
ld hl, AIBattleWithdrawText
call PrintText
ld a,1
ld [$D11D],a
ld hl,EnemySendOut
ld b,BANK(EnemySendOut)
call Bankswitch
xor a
ld [$D11D],a
ld a,[W_ISLINKBATTLE]
cp 4
ret z
scf
ret
AIBattleWithdrawText: ; 3a781 (e:6781)
TX_FAR _AIBattleWithdrawText
db "@"
AIUseFullHeal: ; 3a786 (e:6786)
call Func_3a69b
call AICureStatus
ld a,FULL_HEAL
jp AIPrintItemUse
AICureStatus: ; 3a791 (e:6791)
; cures the status of enemy's active pokemon
ld a,[W_ENEMYMONNUMBER]
ld hl,$D8A8
ld bc,$2C
call AddNTimes
xor a
ld [hl],a ; clear status in enemy team roster
ld [W_ENEMYMONSTATUS],a ; clear status of active enemy
ld hl,$D069
res 0,[hl]
ret
AIUseXAccuracy: ; 0x3a7a8 unused
call Func_3a69b
ld hl,$D068
set 0,[hl]
ld a,X_ACCURACY
jp AIPrintItemUse
AIUseGuardSpec: ; 3a7b5 (e:67b5)
call Func_3a69b
ld hl,$D068
set 1,[hl]
ld a,GUARD_SPEC_
jp AIPrintItemUse
AIUseDireHit: ; 0x3a7c2 unused
call Func_3a69b
ld hl,$D068
set 2,[hl]
ld a,DIRE_HIT
jp AIPrintItemUse
Func_3a7cf: ; 3a7cf (e:67cf)
ld [H_DIVISOR],a
ld hl,$CFF4
ld a,[hli]
ld [H_DIVIDEND],a
ld a,[hl]
ld [H_DIVIDEND + 1],a
ld b,2
call Divide
ld a,[H_QUOTIENT + 3]
ld c,a
ld a,[H_QUOTIENT + 2]
ld b,a
ld hl,$CFE7
ld a,[hld]
ld e,a
ld a,[hl]
ld d,a
ld a,d
sub b
ret nz
ld a,e
sub c
ret
AIUseXAttack: ; 3a7f2 (e:67f2)
ld b,$A
ld a,X_ATTACK
jr AIIncreaseStat
AIUseXDefend: ; 3a7f8 (e:67f8)
ld b,$B
ld a,X_DEFEND
jr AIIncreaseStat
AIUseXSpeed: ; 3a7fe (e:67fe)
ld b,$C
ld a,X_SPEED
jr AIIncreaseStat
AIUseXSpecial: ; 3a804 (e:6804)
ld b,$D
ld a,X_SPECIAL
; fallthrough
AIIncreaseStat: ; 3a808 (e:6808)
ld [$CF05],a
push bc
call AIPrintItemUse_
pop bc
ld hl,$CFCD
ld a,[hld]
push af
ld a,[hl]
push af
push hl
ld a,$AF
ld [hli],a
ld [hl],b
ld hl, Func_3f428
ld b, BANK(Func_3f428)
call Bankswitch
pop hl
pop af
ld [hli],a
pop af
ld [hl],a
jp DecrementAICount
AIPrintItemUse: ; 3a82c (e:682c)
ld [$CF05],a
call AIPrintItemUse_
jp DecrementAICount
AIPrintItemUse_: ; 3a835 (e:6835)
; print "x used [$CF05] on z!"
ld a,[$CF05]
ld [$D11E],a
call GetItemName
ld hl, AIBattleUseItemText
jp PrintText
AIBattleUseItemText: ; 3a844 (e:6844)
TX_FAR _AIBattleUseItemText
db "@"
Func_3a849: ; 3a849 (e:6849)
DrawAllPokeballs: ; 0x3a849
call LoadPartyPokeballGfx
call SetupOwnPartyPokeballs
ld a, [W_ISINBATTLE] ; $d057
dec a
ret z ; return if wild pokémon
jp SetupEnemyPartyPokeballs
DrawEnemyPokeballs: ; 0x3a857
call LoadPartyPokeballGfx
jp SetupEnemyPartyPokeballs
LoadPartyPokeballGfx: ; 3a85d (e:685d)
ld de, PokeballTileGraphics ; $697e
ld hl, $8310
ld bc, (BANK(PokeballTileGraphics) << 8) + $04
jp CopyVideoData
SetupOwnPartyPokeballs: ; 3a869 (e:6869)
call Func_3a902
ld hl, W_PARTYMON1DATA
ld de, W_NUMINPARTY ; $d163
call SetupPokeballs
ld a, $60
ld hl, W_BASECOORDX ; $d081
ld [hli], a
ld [hl], a
ld a, $8
ld [$cd3e], a
ld hl, wOAMBuffer
jp Func_3a8e1
SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
call Func_3a919
ld hl, wEnemyMons
ld de, wEnemyPartyCount ; $d89c
call SetupPokeballs
ld hl, W_BASECOORDX ; $d081
ld a, $48
ld [hli], a
ld [hl], $20
ld a, $f8
ld [$cd3e], a
ld hl, $c318
jp Func_3a8e1
SetupPokeballs: ; 0x3a8a6
ld a, [de]
push af
ld de, wBuffer
ld c, $6 ; max num of partymons
ld a, $34 ; empty pokeball
.emptyloop
ld [de], a
inc de
dec c
jr nz, .emptyloop ; 0x3a8b2 $fb
pop af
ld de, wBuffer
.monloop
push af
call PickPokeball
inc de
pop af
dec a
jr nz, .monloop
ret
PickPokeball: ; 3a8c2 (e:68c2)
inc hl
ld a, [hli]
and a
jr nz, .alive
ld a, [hl]
and a
ld b, $33 ; crossed ball (fainted)
jr z, .done_fainted
.alive
inc hl
inc hl
ld a, [hl] ; status
and a
ld b, $32 ; black ball (status)
jr nz, .done
dec b ; regular ball
jr .done
.done_fainted
inc hl
inc hl
.done
ld a, b
ld [de], a
ld bc, $0028 ; rest of mon struct
add hl, bc
ret
Func_3a8e1: ; 3a8e1 (e:68e1)
ld de, $cee9
ld c, $6
.asm_3a8e6
ld a, [W_BASECOORDY] ; $d082
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, [de]
ld [hli], a
xor a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld b, a
ld a, [$cd3e]
add b
ld [W_BASECOORDX], a ; $d081
inc de
dec c
jr nz, .asm_3a8e6
ret
Func_3a902: ; 3a902 (e:6902)
ld hl, PlayerBattleHUDGraphicsTiles ; $6916
ld de, $cd3f
ld bc, $3
call CopyData
FuncCoord 18, 10 ; $c47a
ld hl, Coord
ld de, rIE ; $ffff
jr Func_3a930
PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
; The tile numbers for specific parts of the battle display for the player's pokemon
db $73 ; unused ($73 is hardcoded into the routine that uses these bytes)
db $77 ; lower-right corner tile of the HUD
db $6F ; lower-left triangle tile of the HUD
Func_3a919: ; 3a919 (e:6919)
ld hl, EnemyBattleHUDGraphicsTiles ; $692d
ld de, $cd3f
ld bc, $3
call CopyData
FuncCoord 1, 2 ; $c3c9
ld hl, Coord
ld de, $1
jr Func_3a930
EnemyBattleHUDGraphicsTiles: ; 3a92d (e:692d)
; The tile numbers for specific parts of the battle display for the enemy
db $73 ; unused ($73 is hardcoded in the routine that uses these bytes)
db $74 ; lower-left corner tile of the HUD
db $78 ; lower-right triangle tile of the HUD
Func_3a930: ; 3a930 (e:6930)
ld [hl], $73
ld bc, $14
add hl, bc
ld a, [$cd40]
ld [hl], a
ld a, $8
.asm_3a93c
add hl, de
ld [hl], $76
dec a
jr nz, .asm_3a93c
add hl, de
ld a, [$cd41]
ld [hl], a
ret
Func_3a948: ; 3a948 (e:6948)
call LoadPartyPokeballGfx
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld de, W_NUMINPARTY ; $d163
call SetupPokeballs
ld hl, W_BASECOORDX ; $d081
ld a, $50
ld [hli], a
ld [hl], $40
ld a, $8
ld [$cd3e], a
ld hl, wOAMBuffer
call Func_3a8e1
ld hl, wEnemyMons ; $d8a4
ld de, wEnemyPartyCount ; $d89c
call SetupPokeballs
ld hl, W_BASECOORDX ; $d081
ld a, $50
ld [hli], a
ld [hl], $68
ld hl, $c318
jp Func_3a8e1
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon)
PokeballTileGraphics:: ; 3a97e (e:697e)
INCBIN "gfx/pokeball.2bpp"
; tiles for gameboy and link cable graphics used for trading sequence animation
TradingAnimationGraphics: ; 3a9be (e:69be)
INCBIN "gfx/trade.2bpp"
; 4 tiles for actual wire transfer animation (pokeball wandering inside wire)
TradingAnimationGraphics2: ; 3acce (e:6cce)
INCBIN "gfx/trade2.2bpp"
Func_3ad0e: ; 3ad0e (e:6d0e)
ld hl, $ccd3
xor a
ld [hl], a
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
call Func_3b057
Func_3ad1c: ; 3ad1c (e:6d1c)
ld a, [$FF00+$d7]
push af
xor a
ld [$d121], a
dec a
ld [wWhichPokemon], a ; $cf92
push hl
push bc
push de
ld hl, W_NUMINPARTY ; $d163
push hl
asm_3ad2e: ; 3ad2e (e:6d2e)
ld hl, wWhichPokemon ; $cf92
inc [hl]
pop hl
inc hl
ld a, [hl]
cp $ff
jp z, Func_3aede
ld [$cee9], a
push hl
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld hl, $ccd3
ld b, $2
call Func_3b057
ld a, c
and a
jp z, asm_3ad2e
ld a, [$cee9]
dec a
ld b, $0
ld hl, EvosMovesPointerTable
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld a, [$cf91]
push af
xor a
ld [$cc49], a
call LoadMonData
pop af
ld [$cf91], a
pop hl
Func_3ad71: ; 3ad71 (e:6d71)
ld a, [hli]
and a
jr z, asm_3ad2e
ld b, a
cp $3
jr z, .asm_3ad91
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
jr z, asm_3ad2e
ld a, b
cp $2
jr z, .asm_3ada4
ld a, [$ccd4]
and a
jr nz, asm_3ad2e
ld a, b
cp $1
jr z, .asm_3adad
.asm_3ad91
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
jp nz, Func_3aed9
ld a, [hli]
ld b, a
ld a, [$cfb9]
cp b
jp c, asm_3ad2e
jr .asm_3adb6
.asm_3ada4
ld a, [hli]
ld b, a
ld a, [$cf91]
cp b
jp nz, Func_3aed9
.asm_3adad
ld a, [hli]
ld b, a
ld a, [$cfb9]
cp b
jp c, Func_3aeda
.asm_3adb6
ld [W_CURENEMYLVL], a ; $d127
ld a, $1
ld [$d121], a
push hl
ld a, [hl]
ld [$ceea], a
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
call CopyStringToCF4B
ld hl, UnnamedText_3af4d ; $6f4d
call PrintText
ld c, $32
call DelayFrames
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld hl, wTileMap
ld bc, $c14
call ClearScreenArea
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, $ff
ld [$cfcb], a
call CleanLCD_OAM
ld hl, Func_7bde9
ld b, BANK(Func_7bde9)
call Bankswitch ; indirect jump to Func_7bde9 (7bde9 (1e:7de9))
jp c, Func_3af2e
ld hl, UnnamedText_3af3e ; $6f3e
call PrintText
pop hl
ld a, [hl]
ld [$d0b5], a
ld [$cf98], a
ld [$ceea], a
ld a, MONSTER_NAME
ld [W_LISTTYPE], a
ld a, $e
ld [$d0b7], a
call GetName
push hl
ld hl, UnnamedText_3af43 ; $6f43
call Func_3c59
ld a, $89
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld c, $28
call DelayFrames
call ClearScreen
call Func_3aef7
ld a, [$d11e]
push af
ld a, [$d0b5]
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld hl, BulbasaurBaseStats ; $43de
ld bc, $1c
call AddNTimes
ld de, W_MONHEADER
call CopyData
ld a, [$d0b5]
ld [$d0b8], a
pop af
ld [$d11e], a
ld hl, $cfa8
ld de, $cfba
ld b, $1
call CalcStats
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
call AddNTimes
ld e, l
ld d, h
push hl
push bc
ld bc, $22
add hl, bc
ld a, [hli]
ld b, a
ld c, [hl]
ld hl, $cfbb
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
ld hl, $cf9a
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
dec hl
pop bc
call CopyData
ld a, [$d0b5]
ld [$d11e], a
xor a
ld [$cc49], a
call Func_3af5b
pop hl
ld a, $42
call Predef ; indirect jump to SetPartyMonTypes (5db5e (17:5b5e))
ld a, [W_ISINBATTLE] ; $d057
and a
call z, Func_3af52
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexOwned ; $d2f7
push bc
call Func_3b057
pop bc
ld hl, wPokedexSeen ; $d30a
call Func_3b057
pop de
pop hl
ld a, [$cf98]
ld [hl], a
push hl
ld l, e
ld h, d
jr Func_3aeda
Func_3aed9: ; 3aed9 (e:6ed9)
inc hl
Func_3aeda: ; 3aeda (e:6eda)
inc hl
jp Func_3ad71
Func_3aede: ; 3aede (e:6ede)
pop de
pop bc
pop hl
pop af
ld [$FF00+$d7], a
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
ret z
ld a, [W_ISINBATTLE] ; $d057
and a
ret nz
ld a, [$d121]
and a
call nz, Func_2307
ret
Func_3aef7: ; 3aef7 (e:6ef7)
ld a, [$d0b5]
push af
ld a, [$d0b8]
ld [$d0b5], a
call GetName
pop af
ld [$d0b5], a
ld hl, $cd6d
ld de, $cf4b
.asm_3af0e
ld a, [de]
inc de
cp [hl]
inc hl
ret nz
cp $50
jr nz, .asm_3af0e
ld a, [wWhichPokemon] ; $cf92
ld bc, $b
ld hl, W_PARTYMON1NAME ; $d2b5
call AddNTimes
push hl
call GetName
ld hl, $cd6d
pop de
jp CopyData
Func_3af2e: ; 3af2e (e:6f2e)
ld hl, UnnamedText_3af48 ; $6f48
call PrintText
call ClearScreen
pop hl
call Func_3af52
jp asm_3ad2e
UnnamedText_3af3e: ; 3af3e (e:6f3e)
TX_FAR _UnnamedText_3af3e
db "@"
UnnamedText_3af43: ; 3af43 (e:6f43)
TX_FAR _UnnamedText_3af43
db "@"
UnnamedText_3af48: ; 3af48 (e:6f48)
TX_FAR _UnnamedText_3af48
db "@"
UnnamedText_3af4d: ; 3af4d (e:6f4d)
TX_FAR _UnnamedText_3af4d
db "@"
Func_3af52: ; 3af52 (e:6f52)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
ret z
jp ReloadTilesetTilePatterns
Func_3af5b: ; 3af5b (e:6f5b)
ld hl, EvosMovesPointerTable
ld a, [$d11e]
ld [$cf91], a
dec a
ld bc, $0
ld hl, EvosMovesPointerTable
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
.asm_3af73
ld a, [hli]
and a
jr nz, .asm_3af73
.asm_3af77
ld a, [hli]
and a
jr z, .asm_3afb1
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
ld a, [hli]
jr nz, .asm_3af77
ld d, a
ld a, [$cc49]
and a
jr nz, .asm_3af96
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
.asm_3af96
ld b, $4
.asm_3af98
ld a, [hli]
cp d
jr z, .asm_3afb1
dec b
jr nz, .asm_3af98
ld a, d
ld [$d0e0], a
ld [$d11e], a
call GetMoveName
call CopyStringToCF4B
ld a, $1b
call Predef ; indirect jump to Func_6e43 (6e43 (1:6e43))
.asm_3afb1
ld a, [$cf91]
ld [$d11e], a
ret
; writes the moves a mon has at level [W_CURENEMYLVL] to [de]
; move slots are being filled up sequentially and shifted if all slots are full
; [$cee9]: (?)
WriteMonMoves: ; 3afb8 (e:6fb8)
call Load16BitRegisters
push hl
push de
push bc
ld hl, EvosMovesPointerTable
ld b, $0
ld a, [$cf91] ; cur mon ID
dec a
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
.skipEvoEntriesLoop
ld a, [hli]
and a
jr nz, .skipEvoEntriesLoop
jr .firstMove
.nextMove
pop de
.nextMove2
inc hl
.firstMove
ld a, [hli] ; read level of next move in learnset
and a
jp z, .done ; end of list
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
jp c, .done ; mon level < move level (assumption: learnset is sorted by level)
ld a, [$cee9]
and a
jr z, .skipMinLevelCheck
ld a, [wWhichTrade] ; $cd3d (min move level)
cp b
jr nc, .nextMove2 ; min level >= move level
.skipMinLevelCheck
push de
ld c, $4
.moveAlreadyLearnedCheckLoop
ld a, [de]
inc de
cp [hl]
jr z, .nextMove
dec c
jr nz, .moveAlreadyLearnedCheckLoop
pop de
push de
ld c, $4
.findEmptySlotLoop
ld a, [de]
and a
jr z, .writeMoveToSlot2
inc de
dec c
jr nz, .findEmptySlotLoop
pop de ; no empty move slots found
push de
push hl
ld h, d
ld l, e
call WriteMonMoves_ShiftMoveData ; shift all moves one up (deleting move 1)
ld a, [$cee9]
and a
jr z, .writeMoveToSlot
push de
ld bc, $12
add hl, bc
ld d, h
ld e, l
call WriteMonMoves_ShiftMoveData ; shift all move PP data one up
pop de
.writeMoveToSlot
pop hl
.writeMoveToSlot2
ld a, [hl]
ld [de], a
ld a, [$cee9]
and a
jr z, .nextMove
push hl ; write move PP value
ld a, [hl]
ld hl, $15
add hl, de
push hl
dec a
ld hl, Moves
ld bc, $6
call AddNTimes
ld de, $cee9
ld a, BANK(Moves)
call FarCopyData
ld a, [$ceee]
pop hl
ld [hl], a
pop hl
jr .nextMove
.done
pop bc
pop de
pop hl
ret
; shifts all move data one up (freeing 4th move slot)
WriteMonMoves_ShiftMoveData: ; 3b04e (e:704e)
ld c, $3
.asm_3b050
inc de
ld a, [de]
ld [hli], a
dec c
jr nz, .asm_3b050
ret
Func_3b057: ; 3b057 (e:7057)
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
EvosMovesPointerTable: ; 3b05c (e:705c)
dw Mon112_EvosMoves
dw Mon115_EvosMoves
dw Mon032_EvosMoves
dw Mon035_EvosMoves
dw Mon021_EvosMoves
dw Mon100_EvosMoves
dw Mon034_EvosMoves
dw Mon080_EvosMoves
dw Mon002_EvosMoves
dw Mon103_EvosMoves
dw Mon108_EvosMoves
dw Mon102_EvosMoves
dw Mon088_EvosMoves
dw Mon094_EvosMoves
dw Mon029_EvosMoves
dw Mon031_EvosMoves
dw Mon104_EvosMoves
dw Mon111_EvosMoves
dw Mon131_EvosMoves
dw Mon059_EvosMoves
dw Mon151_EvosMoves
dw Mon130_EvosMoves
dw Mon090_EvosMoves
dw Mon072_EvosMoves
dw Mon092_EvosMoves
dw Mon123_EvosMoves
dw Mon120_EvosMoves
dw Mon009_EvosMoves
dw Mon127_EvosMoves
dw Mon114_EvosMoves
dw Mon152_EvosMoves ;MissingNo
dw Mon153_EvosMoves ;MissingNo
dw Mon058_EvosMoves
dw Mon095_EvosMoves
dw Mon022_EvosMoves
dw Mon016_EvosMoves
dw Mon079_EvosMoves
dw Mon064_EvosMoves
dw Mon075_EvosMoves
dw Mon113_EvosMoves
dw Mon067_EvosMoves
dw Mon122_EvosMoves
dw Mon106_EvosMoves
dw Mon107_EvosMoves
dw Mon024_EvosMoves
dw Mon047_EvosMoves
dw Mon054_EvosMoves
dw Mon096_EvosMoves
dw Mon076_EvosMoves
dw Mon154_EvosMoves ;MissingNo
dw Mon126_EvosMoves
dw Mon155_EvosMoves ;MissingNo
dw Mon125_EvosMoves
dw Mon082_EvosMoves
dw Mon109_EvosMoves
dw Mon156_EvosMoves ;MissingNo
dw Mon056_EvosMoves
dw Mon086_EvosMoves
dw Mon050_EvosMoves
dw Mon128_EvosMoves
dw Mon157_EvosMoves ;MissingNo
dw Mon158_EvosMoves ;MissingNo
dw Mon159_EvosMoves ;MissingNo
dw Mon083_EvosMoves
dw Mon048_EvosMoves
dw Mon149_EvosMoves
dw Mon160_EvosMoves ;MissingNo
dw Mon161_EvosMoves ;MissingNo
dw Mon162_EvosMoves ;MissingNo
dw Mon084_EvosMoves
dw Mon060_EvosMoves
dw Mon124_EvosMoves
dw Mon146_EvosMoves
dw Mon144_EvosMoves
dw Mon145_EvosMoves
dw Mon132_EvosMoves
dw Mon052_EvosMoves
dw Mon098_EvosMoves
dw Mon163_EvosMoves ;MissingNo
dw Mon164_EvosMoves ;MissingNo
dw Mon165_EvosMoves ;MissingNo
dw Mon037_EvosMoves
dw Mon038_EvosMoves
dw Mon025_EvosMoves
dw Mon026_EvosMoves
dw Mon166_EvosMoves ;MissingNo
dw Mon167_EvosMoves ;MissingNo
dw Mon147_EvosMoves
dw Mon148_EvosMoves
dw Mon140_EvosMoves
dw Mon141_EvosMoves
dw Mon116_EvosMoves
dw Mon117_EvosMoves
dw Mon168_EvosMoves ;MissingNo
dw Mon169_EvosMoves ;MissingNo
dw Mon027_EvosMoves
dw Mon028_EvosMoves
dw Mon138_EvosMoves
dw Mon139_EvosMoves
dw Mon039_EvosMoves
dw Mon040_EvosMoves
dw Mon133_EvosMoves
dw Mon136_EvosMoves
dw Mon135_EvosMoves
dw Mon134_EvosMoves
dw Mon066_EvosMoves
dw Mon041_EvosMoves
dw Mon023_EvosMoves
dw Mon046_EvosMoves
dw Mon061_EvosMoves
dw Mon062_EvosMoves
dw Mon013_EvosMoves
dw Mon014_EvosMoves
dw Mon015_EvosMoves
dw Mon170_EvosMoves ;MissingNo
dw Mon085_EvosMoves
dw Mon057_EvosMoves
dw Mon051_EvosMoves
dw Mon049_EvosMoves
dw Mon087_EvosMoves
dw Mon171_EvosMoves ;MissingNo
dw Mon172_EvosMoves ;MissingNo
dw Mon010_EvosMoves
dw Mon011_EvosMoves
dw Mon012_EvosMoves
dw Mon068_EvosMoves
dw Mon173_EvosMoves ;MissingNo
dw Mon055_EvosMoves
dw Mon097_EvosMoves
dw Mon042_EvosMoves
dw Mon150_EvosMoves
dw Mon143_EvosMoves
dw Mon129_EvosMoves
dw Mon174_EvosMoves ;MissingNo
dw Mon175_EvosMoves ;MissingNo
dw Mon089_EvosMoves
dw Mon176_EvosMoves ;MissingNo
dw Mon099_EvosMoves
dw Mon091_EvosMoves
dw Mon177_EvosMoves ;MissingNo
dw Mon101_EvosMoves
dw Mon036_EvosMoves
dw Mon110_EvosMoves
dw Mon053_EvosMoves
dw Mon105_EvosMoves
dw Mon178_EvosMoves ;MissingNo
dw Mon093_EvosMoves
dw Mon063_EvosMoves
dw Mon065_EvosMoves
dw Mon017_EvosMoves
dw Mon018_EvosMoves
dw Mon121_EvosMoves
dw Mon001_EvosMoves
dw Mon003_EvosMoves
dw Mon073_EvosMoves
dw Mon179_EvosMoves ;MissingNo
dw Mon118_EvosMoves
dw Mon119_EvosMoves
dw Mon180_EvosMoves ;MissingNo
dw Mon181_EvosMoves ;MissingNo
dw Mon182_EvosMoves ;MissingNo
dw Mon183_EvosMoves ;MissingNo
dw Mon077_EvosMoves
dw Mon078_EvosMoves
dw Mon019_EvosMoves
dw Mon020_EvosMoves
dw Mon033_EvosMoves
dw Mon030_EvosMoves
dw Mon074_EvosMoves
dw Mon137_EvosMoves
dw Mon142_EvosMoves
dw Mon184_EvosMoves ;MissingNo
dw Mon081_EvosMoves
dw Mon185_EvosMoves ;MissingNo
dw Mon186_EvosMoves ;MissingNo
dw Mon004_EvosMoves
dw Mon007_EvosMoves
dw Mon005_EvosMoves
dw Mon008_EvosMoves
dw Mon006_EvosMoves
dw Mon187_EvosMoves ;MissingNo
dw Mon188_EvosMoves ;MissingNo
dw Mon189_EvosMoves ;MissingNo
dw Mon190_EvosMoves ;MissingNo
dw Mon043_EvosMoves
dw Mon044_EvosMoves
dw Mon045_EvosMoves
dw Mon069_EvosMoves
dw Mon070_EvosMoves
dw Mon071_EvosMoves
Mon112_EvosMoves: ; 3b1d8 (e:71d8)
;RHYDON
;Evolutions
db 0
;Learnset
db 30,STOMP
db 35,TAIL_WHIP
db 40,FURY_ATTACK
db 48,HORN_DRILL
db 55,LEER
db 64,TAKE_DOWN
db 0
Mon115_EvosMoves: ; 3b1e6 (e:71e6)
;KANGASKHAN
;Evolutions
db 0
;Learnset
db 26,BITE
db 31,TAIL_WHIP
db 36,MEGA_PUNCH
db 41,LEER
db 46,DIZZY_PUNCH
db 0
Mon032_EvosMoves: ; 3b1f2 (e:71f2)
;NIDORAN_M
;Evolutions
db EV_LEVEL,16,NIDORINO
db 0
;Learnset
db 8,HORN_ATTACK
db 14,POISON_STING
db 21,FOCUS_ENERGY
db 29,FURY_ATTACK
db 36,HORN_DRILL
db 43,DOUBLE_KICK
db 0
Mon035_EvosMoves: ; 3b203 (e:7203)
;CLEFAIRY
;Evolutions
db EV_ITEM,MOON_STONE,1,CLEFABLE
db 0
;Learnset
db 13,SING
db 18,DOUBLESLAP
db 24,MINIMIZE
db 31,METRONOME
db 39,DEFENSE_CURL
db 48,LIGHT_SCREEN
db 0
Mon021_EvosMoves: ; 3b215 (e:7215)
;SPEAROW
;Evolutions
db EV_LEVEL,20,FEAROW
db 0
;Learnset
db 9,LEER
db 15,FURY_ATTACK
db 22,MIRROR_MOVE
db 29,DRILL_PECK
db 36,AGILITY
db 0
Mon100_EvosMoves: ; 3b224 (e:7224)
;VOLTORB
;Evolutions
db EV_LEVEL,30,ELECTRODE
db 0
;Learnset
db 17,SONICBOOM
db 22,SELFDESTRUCT
db 29,LIGHT_SCREEN
db 36,SWIFT
db 43,EXPLOSION
db 0
Mon034_EvosMoves: ; 3b233 (e:7233)
;NIDOKING
;Evolutions
db 0
;Learnset
db 8,HORN_ATTACK
db 14,POISON_STING
db 23,THRASH
db 0
Mon080_EvosMoves: ; 3b23b (e:723b)
;SLOWBRO
;Evolutions
db 0
;Learnset
db 18,DISABLE
db 22,HEADBUTT
db 27,GROWL
db 33,WATER_GUN
db 37,WITHDRAW
db 44,AMNESIA
db 55,PSYCHIC_M
db 0
Mon002_EvosMoves: ; 3b24b (e:724b)
;IVYSAUR
;Evolutions
db EV_LEVEL,32,VENUSAUR
db 0
;Learnset
db 7,LEECH_SEED
db 13,VINE_WHIP
db 22,POISONPOWDER
db 30,RAZOR_LEAF
db 38,GROWTH
db 46,SLEEP_POWDER
db 54,SOLARBEAM
db 0
Mon103_EvosMoves: ; 3b25e (e:725e)
;EXEGGUTOR
;Evolutions
db 0
;Learnset
db 28,STOMP
db 0
Mon108_EvosMoves: ; 3b262 (e:7262)
;LICKITUNG
;Evolutions
db 0
;Learnset
db 7,STOMP
db 15,DISABLE
db 23,DEFENSE_CURL
db 31,SLAM
db 39,SCREECH
db 0
Mon102_EvosMoves: ; 3b26e (e:726e)
;EXEGGCUTE
;Evolutions
db EV_ITEM,LEAF_STONE ,1,EXEGGUTOR
db 0
;Learnset
db 25,REFLECT
db 28,LEECH_SEED
db 32,STUN_SPORE
db 37,POISONPOWDER
db 42,SOLARBEAM
db 48,SLEEP_POWDER
db 0
Mon088_EvosMoves: ; 3b280 (e:7280)
;GRIMER
;Evolutions
db EV_LEVEL,38,MUK
db 0
;Learnset
db 30,POISON_GAS
db 33,MINIMIZE
db 37,SLUDGE
db 42,HARDEN
db 48,SCREECH
db 55,ACID_ARMOR
db 0
Mon094_EvosMoves: ; 3b291 (e:7291)
;GENGAR
;Evolutions
db 0
;Learnset
db 29,HYPNOSIS
db 38,DREAM_EATER
db 0
Mon029_EvosMoves: ; 3b297 (e:7297)
;NIDORAN_F
;Evolutions
db EV_LEVEL,16,NIDORINA
db 0
;Learnset
db 8,SCRATCH
db 14,POISON_STING
db 21,TAIL_WHIP
db 29,BITE
db 36,FURY_SWIPES
db 43,DOUBLE_KICK
db 0
Mon031_EvosMoves: ; 3b2a8 (e:72a8)
;NIDOQUEEN
;Evolutions
db 0
;Learnset
db 8,SCRATCH
db 14,POISON_STING
db 23,BODY_SLAM
db 0
Mon104_EvosMoves: ; 3b2b0 (e:72b0)
;CUBONE
;Evolutions
db EV_LEVEL,28,MAROWAK
db 0
;Learnset
db 25,LEER
db 31,FOCUS_ENERGY
db 38,THRASH
db 43,BONEMERANG
db 46,RAGE
db 0
Mon111_EvosMoves: ; 3b2bf (e:72bf)
;RHYHORN
;Evolutions
db EV_LEVEL,42,RHYDON
db 0
;Learnset
db 30,STOMP
db 35,TAIL_WHIP
db 40,FURY_ATTACK
db 45,HORN_DRILL
db 50,LEER
db 55,TAKE_DOWN
db 0
Mon131_EvosMoves: ; 3b2d0 (e:72d0)
;LAPRAS
;Evolutions
db 0
;Learnset
db 16,SING
db 20,MIST
db 25,BODY_SLAM
db 31,CONFUSE_RAY
db 38,ICE_BEAM
db 46,HYDRO_PUMP
db 0
Mon059_EvosMoves: ; 3b2de (e:72de)
;ARCANINE
;Evolutions
db 0
;Learnset
db 0
Mon151_EvosMoves: ; 3b2e0 (e:72e0)
;MEW
;Evolutions
db 0
;Learnset
db 10,TRANSFORM
db 20,MEGA_PUNCH
db 30,METRONOME
db 40,PSYCHIC_M
db 0
Mon130_EvosMoves: ; 3b2ea (e:72ea)
;GYARADOS
;Evolutions
db 0
;Learnset
db 20,BITE
db 25,DRAGON_RAGE
db 32,LEER
db 41,HYDRO_PUMP
db 52,HYPER_BEAM
db 0
Mon090_EvosMoves: ; 3b2f6 (e:72f6)
;SHELLDER
;Evolutions
db EV_ITEM,WATER_STONE ,1,CLOYSTER
db 0
;Learnset
db 18,SUPERSONIC
db 23,CLAMP
db 30,AURORA_BEAM
db 39,LEER
db 50,ICE_BEAM
db 0
Mon072_EvosMoves: ; 3b306 (e:7306)
;TENTACOOL
;Evolutions
db EV_LEVEL,30,TENTACRUEL
db 0
;Learnset
db 7,SUPERSONIC
db 13,WRAP
db 18,POISON_STING
db 22,WATER_GUN
db 27,CONSTRICT
db 33,BARRIER
db 40,SCREECH
db 48,HYDRO_PUMP
db 0
Mon092_EvosMoves: ; 3b31b (e:731b)
;GASTLY
;Evolutions
db EV_LEVEL,25,HAUNTER
db 0
;Learnset
db 27,HYPNOSIS
db 35,DREAM_EATER
db 0
Mon123_EvosMoves: ; 3b324 (e:7324)
;SCYTHER
;Evolutions
db 0
;Learnset
db 17,LEER
db 20,FOCUS_ENERGY
db 24,DOUBLE_TEAM
db 29,SLASH
db 35,SWORDS_DANCE
db 42,AGILITY
db 0
Mon120_EvosMoves: ; 3b332 (e:7332)
;STARYU
;Evolutions
db EV_ITEM,WATER_STONE ,1,STARMIE
db 0
;Learnset
db 17,WATER_GUN
db 22,HARDEN
db 27,RECOVER
db 32,SWIFT
db 37,MINIMIZE
db 42,LIGHT_SCREEN
db 47,HYDRO_PUMP
db 0
Mon009_EvosMoves: ; 3b346 (e:7346)
;BLASTOISE
;Evolutions
db 0
;Learnset
db 8,BUBBLE
db 15,WATER_GUN
db 24,BITE
db 31,WITHDRAW
db 42,SKULL_BASH
db 52,HYDRO_PUMP
db 0
Mon127_EvosMoves: ; 3b354 (e:7354)
;PINSIR
;Evolutions
db 0
;Learnset
db 25,SEISMIC_TOSS
db 30,GUILLOTINE
db 36,FOCUS_ENERGY
db 43,HARDEN
db 49,SLASH
db 54,SWORDS_DANCE
db 0
Mon114_EvosMoves: ; 3b362 (e:7362)
;TANGELA
;Evolutions
db 0
;Learnset
db 29,ABSORB
db 32,POISONPOWDER
db 36,STUN_SPORE
db 39,SLEEP_POWDER
db 45,SLAM
db 49,GROWTH
db 0
Mon152_EvosMoves: ; 3b370 (e:7370)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon153_EvosMoves: ; 3b372 (e:7372)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon058_EvosMoves: ; 3b374 (e:7374)
;GROWLITHE
;Evolutions
db EV_ITEM,FIRE_STONE,1,ARCANINE
db 0
;Learnset
db 18,EMBER
db 23,LEER
db 30,TAKE_DOWN
db 39,AGILITY
db 50,FLAMETHROWER
db 0
Mon095_EvosMoves: ; 3b384 (e:7384)
;ONIX
;Evolutions
db 0
;Learnset
db 15,BIND
db 19,ROCK_THROW
db 25,RAGE
db 33,SLAM
db 43,HARDEN
db 0
Mon022_EvosMoves: ; 3b390 (e:7390)
;FEAROW
;Evolutions
db 0
;Learnset
db 9,LEER
db 15,FURY_ATTACK
db 25,MIRROR_MOVE
db 34,DRILL_PECK
db 43,AGILITY
db 0
Mon016_EvosMoves: ; 3b39c (e:739c)
;PIDGEY
;Evolutions
db EV_LEVEL,18,PIDGEOTTO
db 0
;Learnset
db 5,SAND_ATTACK
db 12,QUICK_ATTACK
db 19,WHIRLWIND
db 28,WING_ATTACK
db 36,AGILITY
db 44,MIRROR_MOVE
db 0
Mon079_EvosMoves: ; 3b3ad (e:73ad)
;SLOWPOKE
;Evolutions
db EV_LEVEL,37,SLOWBRO
db 0
;Learnset
db 18,DISABLE
db 22,HEADBUTT
db 27,GROWL
db 33,WATER_GUN
db 40,AMNESIA
db 48,PSYCHIC_M
db 0
Mon064_EvosMoves: ; 3b3be (e:73be)
;KADABRA
;Evolutions
db EV_TRADE,1,ALAKAZAM
db 0
;Learnset
db 16,CONFUSION
db 20,DISABLE
db 27,PSYBEAM
db 31,RECOVER
db 38,PSYCHIC_M
db 42,REFLECT
db 0
Mon075_EvosMoves: ; 3b3cf (e:73cf)
;GRAVELER
;Evolutions
db EV_TRADE,1,GOLEM
db 0
;Learnset
db 11,DEFENSE_CURL
db 16,ROCK_THROW
db 21,SELFDESTRUCT
db 29,HARDEN
db 36,EARTHQUAKE
db 43,EXPLOSION
db 0
Mon113_EvosMoves: ; 3b3e0 (e:73e0)
;CHANSEY
;Evolutions
db 0
;Learnset
db 24,SING
db 30,GROWL
db 38,MINIMIZE
db 44,DEFENSE_CURL
db 48,LIGHT_SCREEN
db 54,DOUBLE_EDGE
db 0
Mon067_EvosMoves: ; 3b3ee (e:73ee)
;MACHOKE
;Evolutions
db EV_TRADE,1,MACHAMP
db 0
;Learnset
db 20,LOW_KICK
db 25,LEER
db 36,FOCUS_ENERGY
db 44,SEISMIC_TOSS
db 52,SUBMISSION
db 0
Mon122_EvosMoves: ; 3b3fd (e:73fd)
;MR_MIME
;Evolutions
db 0
;Learnset
db 15,CONFUSION
db 23,LIGHT_SCREEN
db 31,DOUBLESLAP
db 39,MEDITATE
db 47,SUBSTITUTE
db 0
Mon106_EvosMoves: ; 3b409 (e:7409)
;HITMONLEE
;Evolutions
db 0
;Learnset
db 33,ROLLING_KICK
db 38,JUMP_KICK
db 43,FOCUS_ENERGY
db 48,HI_JUMP_KICK
db 53,MEGA_KICK
db 0
Mon107_EvosMoves: ; 3b415 (e:7415)
;HITMONCHAN
;Evolutions
db 0
;Learnset
db 33,FIRE_PUNCH
db 38,ICE_PUNCH
db 43,THUNDERPUNCH
db 48,MEGA_PUNCH
db 53,COUNTER
db 0
Mon024_EvosMoves: ; 3b421 (e:7421)
;ARBOK
;Evolutions
db 0
;Learnset
db 10,POISON_STING
db 17,BITE
db 27,GLARE
db 36,SCREECH
db 47,ACID
db 0
Mon047_EvosMoves: ; 3b42d (e:742d)
;PARASECT
;Evolutions
db 0
;Learnset
db 13,STUN_SPORE
db 20,LEECH_LIFE
db 30,SPORE
db 39,SLASH
db 48,GROWTH
db 0
Mon054_EvosMoves: ; 3b439 (e:7439)
;PSYDUCK
;Evolutions
db EV_LEVEL,33,GOLDUCK
db 0
;Learnset
db 28,TAIL_WHIP
db 31,DISABLE
db 36,CONFUSION
db 43,FURY_SWIPES
db 52,HYDRO_PUMP
db 0
Mon096_EvosMoves: ; 3b448 (e:7448)
;DROWZEE
;Evolutions
db EV_LEVEL,26,HYPNO
db 0
;Learnset
db 12,DISABLE
db 17,CONFUSION
db 24,HEADBUTT
db 29,POISON_GAS
db 32,PSYCHIC_M
db 37,MEDITATE
db 0
Mon076_EvosMoves: ; 3b459 (e:7459)
;GOLEM
;Evolutions
db 0
;Learnset
db 11,DEFENSE_CURL
db 16,ROCK_THROW
db 21,SELFDESTRUCT
db 29,HARDEN
db 36,EARTHQUAKE
db 43,EXPLOSION
db 0
Mon154_EvosMoves: ; 3b467 (e:7467)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon126_EvosMoves: ; 3b469 (e:7469)
;MAGMAR
;Evolutions
db 0
;Learnset
db 36,LEER
db 39,CONFUSE_RAY
db 43,FIRE_PUNCH
db 48,SMOKESCREEN
db 52,SMOG
db 55,FLAMETHROWER
db 0
Mon155_EvosMoves: ; 3b477 (e:7477)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon125_EvosMoves: ; 3b479 (e:7479)
;ELECTABUZZ
;Evolutions
db 0
;Learnset
db 34,THUNDERSHOCK
db 37,SCREECH
db 42,THUNDERPUNCH
db 49,LIGHT_SCREEN
db 54,THUNDER
db 0
Mon082_EvosMoves: ; 3b485 (e:7485)
;MAGNETON
;Evolutions
db 0
;Learnset
db 21,SONICBOOM
db 25,THUNDERSHOCK
db 29,SUPERSONIC
db 38,THUNDER_WAVE
db 46,SWIFT
db 54,SCREECH
db 0
Mon109_EvosMoves: ; 3b493 (e:7493)
;KOFFING
;Evolutions
db EV_LEVEL,35,WEEZING
db 0
;Learnset
db 32,SLUDGE
db 37,SMOKESCREEN
db 40,SELFDESTRUCT
db 45,HAZE
db 48,EXPLOSION
db 0
Mon156_EvosMoves: ; 3b4a2 (e:74a2)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon056_EvosMoves: ; 3b4a4 (e:74a4)
;MANKEY
;Evolutions
db EV_LEVEL,28,PRIMEAPE
db 0
;Learnset
db 15,KARATE_CHOP
db 21,FURY_SWIPES
db 27,FOCUS_ENERGY
db 33,SEISMIC_TOSS
db 39,THRASH
db 0
Mon086_EvosMoves: ; 3b4b3 (e:74b3)
;SEEL
;Evolutions
db EV_LEVEL,34,DEWGONG
db 0
;Learnset
db 30,GROWL
db 35,AURORA_BEAM
db 40,REST
db 45,TAKE_DOWN
db 50,ICE_BEAM
db 0
Mon050_EvosMoves: ; 3b4c2 (e:74c2)
;DIGLETT
;Evolutions
db EV_LEVEL,26,DUGTRIO
db 0
;Learnset
db 15,GROWL
db 19,DIG
db 24,SAND_ATTACK
db 31,SLASH
db 40,EARTHQUAKE
db 0
Mon128_EvosMoves: ; 3b4d1 (e:74d1)
;TAUROS
;Evolutions
db 0
;Learnset
db 21,STOMP
db 28,TAIL_WHIP
db 35,LEER
db 44,RAGE
db 51,TAKE_DOWN
db 0
Mon157_EvosMoves: ; 3b4dd (e:74dd)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon158_EvosMoves: ; 3b4df (e:74df)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon159_EvosMoves: ; 3b4e1 (e:74e1)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon083_EvosMoves: ; 3b4e3 (e:74e3)
;FARFETCH_D
;Evolutions
db 0
;Learnset
db 7,LEER
db 15,FURY_ATTACK
db 23,SWORDS_DANCE
db 31,AGILITY
db 39,SLASH
db 0
Mon048_EvosMoves: ; 3b4ef (e:74ef)
;VENONAT
;Evolutions
db EV_LEVEL,31,VENOMOTH
db 0
;Learnset
db 24,POISONPOWDER
db 27,LEECH_LIFE
db 30,STUN_SPORE
db 35,PSYBEAM
db 38,SLEEP_POWDER
db 43,PSYCHIC_M
db 0
Mon149_EvosMoves: ; 3b500 (e:7500)
;DRAGONITE
;Evolutions
db 0
;Learnset
db 10,THUNDER_WAVE
db 20,AGILITY
db 35,SLAM
db 45,DRAGON_RAGE
db 60,HYPER_BEAM
db 0
Mon160_EvosMoves: ; 3b50c (e:750c)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon161_EvosMoves: ; 3b50e (e:750e)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon162_EvosMoves: ; 3b510 (e:7510)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon084_EvosMoves: ; 3b512 (e:7512)
;DODUO
;Evolutions
db EV_LEVEL,31,DODRIO
db 0
;Learnset
db 20,GROWL
db 24,FURY_ATTACK
db 30,DRILL_PECK
db 36,RAGE
db 40,TRI_ATTACK
db 44,AGILITY
db 0
Mon060_EvosMoves: ; 3b523 (e:7523)
;POLIWAG
;Evolutions
db EV_LEVEL,25,POLIWHIRL
db 0
;Learnset
db 16,HYPNOSIS
db 19,WATER_GUN
db 25,DOUBLESLAP
db 31,BODY_SLAM
db 38,AMNESIA
db 45,HYDRO_PUMP
db 0
Mon124_EvosMoves: ; 3b534 (e:7534)
;JYNX
;Evolutions
db 0
;Learnset
db 18,LICK
db 23,DOUBLESLAP
db 31,ICE_PUNCH
db 39,BODY_SLAM
db 47,THRASH
db 58,BLIZZARD
db 0
Mon146_EvosMoves: ; 3b542 (e:7542)
;MOLTRES
;Evolutions
db 0
;Learnset
db 51,LEER
db 55,AGILITY
db 60,SKY_ATTACK
db 0
Mon144_EvosMoves: ; 3b54a (e:754a)
;ARTICUNO
;Evolutions
db 0
;Learnset
db 51,BLIZZARD
db 55,AGILITY
db 60,MIST
db 0
Mon145_EvosMoves: ; 3b552 (e:7552)
;ZAPDOS
;Evolutions
db 0
;Learnset
db 51,THUNDER
db 55,AGILITY
db 60,LIGHT_SCREEN
db 0
Mon132_EvosMoves: ; 3b55a (e:755a)
;DITTO
;Evolutions
db 0
;Learnset
db 0
Mon052_EvosMoves: ; 3b55c (e:755c)
;MEOWTH
;Evolutions
db EV_LEVEL,28,PERSIAN
db 0
;Learnset
db 12,BITE
db 17,PAY_DAY
db 24,SCREECH
db 33,FURY_SWIPES
db 44,SLASH
db 0
Mon098_EvosMoves: ; 3b56b (e:756b)
;KRABBY
;Evolutions
db EV_LEVEL,28,KINGLER
db 0
;Learnset
db 20,VICEGRIP
db 25,GUILLOTINE
db 30,STOMP
db 35,CRABHAMMER
db 40,HARDEN
db 0
Mon163_EvosMoves: ; 3b57a (e:757a)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon164_EvosMoves: ; 3b57c (e:757c)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon165_EvosMoves: ; 3b57e (e:757e)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon037_EvosMoves: ; 3b580 (e:7580)
;VULPIX
;Evolutions
db EV_ITEM,FIRE_STONE,1,NINETALES
db 0
;Learnset
db 16,QUICK_ATTACK
db 21,ROAR
db 28,CONFUSE_RAY
db 35,FLAMETHROWER
db 42,FIRE_SPIN
db 0
Mon038_EvosMoves: ; 3b590 (e:7590)
;NINETALES
;Evolutions
db 0
;Learnset
db 0
Mon025_EvosMoves: ; 3b592 (e:7592)
;PIKACHU
;Evolutions
db EV_ITEM,THUNDER_STONE ,1,RAICHU
db 0
;Learnset
db 9,THUNDER_WAVE
db 16,QUICK_ATTACK
db 26,SWIFT
db 33,AGILITY
db 43,THUNDER
db 0
Mon026_EvosMoves: ; 3b5a2 (e:75a2)
;RAICHU
;Evolutions
db 0
;Learnset
db 0
Mon166_EvosMoves: ; 3b5a4 (e:75a4)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon167_EvosMoves: ; 3b5a6 (e:75a6)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon147_EvosMoves: ; 3b5a8 (e:75a8)
;DRATINI
;Evolutions
db EV_LEVEL,30,DRAGONAIR
db 0
;Learnset
db 10,THUNDER_WAVE
db 20,AGILITY
db 30,SLAM
db 40,DRAGON_RAGE
db 50,HYPER_BEAM
db 0
Mon148_EvosMoves: ; 3b5b7 (e:75b7)
;DRAGONAIR
;Evolutions
db EV_LEVEL,55,DRAGONITE
db 0
;Learnset
db 10,THUNDER_WAVE
db 20,AGILITY
db 35,SLAM
db 45,DRAGON_RAGE
db 55,HYPER_BEAM
db 0
Mon140_EvosMoves: ; 3b5c6 (e:75c6)
;KABUTO
;Evolutions
db EV_LEVEL,40,KABUTOPS
db 0
;Learnset
db 34,ABSORB
db 39,SLASH
db 44,LEER
db 49,HYDRO_PUMP
db 0
Mon141_EvosMoves: ; 3b5d3 (e:75d3)
;KABUTOPS
;Evolutions
db 0
;Learnset
db 34,ABSORB
db 39,SLASH
db 46,LEER
db 53,HYDRO_PUMP
db 0
Mon116_EvosMoves: ; 3b5dd (e:75dd)
;HORSEA
;Evolutions
db EV_LEVEL,32,SEADRA
db 0
;Learnset
db 19,SMOKESCREEN
db 24,LEER
db 30,WATER_GUN
db 37,AGILITY
db 45,HYDRO_PUMP
db 0
Mon117_EvosMoves: ; 3b5ec (e:75ec)
;SEADRA
;Evolutions
db 0
;Learnset
db 19,SMOKESCREEN
db 24,LEER
db 30,WATER_GUN
db 41,AGILITY
db 52,HYDRO_PUMP
db 0
Mon168_EvosMoves: ; 3b5f8 (e:75f8)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon169_EvosMoves: ; 3b5fa (e:75fa)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon027_EvosMoves: ; 3b5fc (e:75fc)
;SANDSHREW
;Evolutions
db EV_LEVEL,22,SANDSLASH
db 0
;Learnset
db 10,SAND_ATTACK
db 17,SLASH
db 24,POISON_STING
db 31,SWIFT
db 38,FURY_SWIPES
db 0
Mon028_EvosMoves: ; 3b60b (e:760b)
;SANDSLASH
;Evolutions
db 0
;Learnset
db 10,SAND_ATTACK
db 17,SLASH
db 27,POISON_STING
db 36,SWIFT
db 47,FURY_SWIPES
db 0
Mon138_EvosMoves: ; 3b617 (e:7617)
;OMANYTE
;Evolutions
db EV_LEVEL,40,OMASTAR
db 0
;Learnset
db 34,HORN_ATTACK
db 39,LEER
db 46,SPIKE_CANNON
db 53,HYDRO_PUMP
db 0
Mon139_EvosMoves: ; 3b624 (e:7624)
;OMASTAR
;Evolutions
db 0
;Learnset
db 34,HORN_ATTACK
db 39,LEER
db 44,SPIKE_CANNON
db 49,HYDRO_PUMP
db 0
Mon039_EvosMoves: ; 3b62e (e:762e)
;JIGGLYPUFF
;Evolutions
db EV_ITEM,MOON_STONE,1,WIGGLYTUFF
db 0
;Learnset
db 9,POUND
db 14,DISABLE
db 19,DEFENSE_CURL
db 24,DOUBLESLAP
db 29,REST
db 34,BODY_SLAM
db 39,DOUBLE_EDGE
db 0
Mon040_EvosMoves: ; 3b642 (e:7642)
;WIGGLYTUFF
;Evolutions
db 0
;Learnset
db 0
Mon133_EvosMoves: ; 3b644 (e:7644)
;EEVEE
;Evolutions
db EV_ITEM,FIRE_STONE,1,FLAREON
db EV_ITEM,THUNDER_STONE ,1,JOLTEON
db EV_ITEM,WATER_STONE ,1,VAPOREON
db 0
;Learnset
db 27,QUICK_ATTACK
db 31,TAIL_WHIP
db 37,BITE
db 45,TAKE_DOWN
db 0
Mon136_EvosMoves: ; 3b65a (e:765a)
;FLAREON
;Evolutions
db 0
;Learnset
db 27,QUICK_ATTACK
db 31,EMBER
db 37,TAIL_WHIP
db 40,BITE
db 42,LEER
db 44,FIRE_SPIN
db 48,RAGE
db 54,FLAMETHROWER
db 0
Mon135_EvosMoves: ; 3b66c (e:766c)
;JOLTEON
;Evolutions
db 0
;Learnset
db 27,QUICK_ATTACK
db 31,THUNDERSHOCK
db 37,TAIL_WHIP
db 40,THUNDER_WAVE
db 42,DOUBLE_KICK
db 44,AGILITY
db 48,PIN_MISSILE
db 54,THUNDER
db 0
Mon134_EvosMoves: ; 3b67e (e:767e)
;VAPOREON
;Evolutions
db 0
;Learnset
db 27,QUICK_ATTACK
db 31,WATER_GUN
db 37,TAIL_WHIP
db 40,BITE
db 42,ACID_ARMOR
db 44,HAZE
db 48,MIST
db 54,HYDRO_PUMP
db 0
Mon066_EvosMoves: ; 3b690 (e:7690)
;MACHOP
;Evolutions
db EV_LEVEL,28,MACHOKE
db 0
;Learnset
db 20,LOW_KICK
db 25,LEER
db 32,FOCUS_ENERGY
db 39,SEISMIC_TOSS
db 46,SUBMISSION
db 0
Mon041_EvosMoves: ; 3b69f (e:769f)
;ZUBAT
;Evolutions
db EV_LEVEL,22,GOLBAT
db 0
;Learnset
db 10,SUPERSONIC
db 15,BITE
db 21,CONFUSE_RAY
db 28,WING_ATTACK
db 36,HAZE
db 0
Mon023_EvosMoves: ; 3b6ae (e:76ae)
;EKANS
;Evolutions
db EV_LEVEL,22,ARBOK
db 0
;Learnset
db 10,POISON_STING
db 17,BITE
db 24,GLARE
db 31,SCREECH
db 38,ACID
db 0
Mon046_EvosMoves: ; 3b6bd (e:76bd)
;PARAS
;Evolutions
db EV_LEVEL,24,PARASECT
db 0
;Learnset
db 13,STUN_SPORE
db 20,LEECH_LIFE
db 27,SPORE
db 34,SLASH
db 41,GROWTH
db 0
Mon061_EvosMoves: ; 3b6cc (e:76cc)
;POLIWHIRL
;Evolutions
db EV_ITEM,WATER_STONE ,1,POLIWRATH
db 0
;Learnset
db 16,HYPNOSIS
db 19,WATER_GUN
db 26,DOUBLESLAP
db 33,BODY_SLAM
db 41,AMNESIA
db 49,HYDRO_PUMP
db 0
Mon062_EvosMoves: ; 3b6de (e:76de)
;POLIWRATH
;Evolutions
db 0
;Learnset
db 16,HYPNOSIS
db 19,WATER_GUN
db 0
Mon013_EvosMoves: ; 3b6e4 (e:76e4)
;WEEDLE
;Evolutions
db EV_LEVEL,7,KAKUNA
db 0
;Learnset
db 0
Mon014_EvosMoves: ; 3b6e9 (e:76e9)
;KAKUNA
;Evolutions
db EV_LEVEL,10,BEEDRILL
db 0
;Learnset
db 0
Mon015_EvosMoves: ; 3b6ee (e:76ee)
;BEEDRILL
;Evolutions
db 0
;Learnset
db 12,FURY_ATTACK
db 16,FOCUS_ENERGY
db 20,TWINEEDLE
db 25,RAGE
db 30,PIN_MISSILE
db 35,AGILITY
db 0
Mon170_EvosMoves: ; 3b6fc (e:76fc)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon085_EvosMoves: ; 3b6fe (e:76fe)
;DODRIO
;Evolutions
db 0
;Learnset
db 20,GROWL
db 24,FURY_ATTACK
db 30,DRILL_PECK
db 39,RAGE
db 45,TRI_ATTACK
db 51,AGILITY
db 0
Mon057_EvosMoves: ; 3b70c (e:770c)
;PRIMEAPE
;Evolutions
db 0
;Learnset
db 15,KARATE_CHOP
db 21,FURY_SWIPES
db 27,FOCUS_ENERGY
db 37,SEISMIC_TOSS
db 46,THRASH
db 0
Mon051_EvosMoves: ; 3b718 (e:7718)
;DUGTRIO
;Evolutions
db 0
;Learnset
db 15,GROWL
db 19,DIG
db 24,SAND_ATTACK
db 35,SLASH
db 47,EARTHQUAKE
db 0
Mon049_EvosMoves: ; 3b724 (e:7724)
;VENOMOTH
;Evolutions
db 0
;Learnset
db 24,POISONPOWDER
db 27,LEECH_LIFE
db 30,STUN_SPORE
db 38,PSYBEAM
db 43,SLEEP_POWDER
db 50,PSYCHIC_M
db 0
Mon087_EvosMoves: ; 3b732 (e:7732)
;DEWGONG
;Evolutions
db 0
;Learnset
db 30,GROWL
db 35,AURORA_BEAM
db 44,REST
db 50,TAKE_DOWN
db 56,ICE_BEAM
db 0
Mon171_EvosMoves: ; 3b73e (e:773e)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon172_EvosMoves: ; 3b740 (e:7740)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon010_EvosMoves: ; 3b742 (e:7742)
;CATERPIE
;Evolutions
db EV_LEVEL,7,METAPOD
db 0
;Learnset
db 0
Mon011_EvosMoves: ; 3b747 (e:7747)
;METAPOD
;Evolutions
db EV_LEVEL,10,BUTTERFREE
db 0
;Learnset
db 0
Mon012_EvosMoves: ; 3b74c (e:774c)
;BUTTERFREE
;Evolutions
db 0
;Learnset
db 12,CONFUSION
db 15,POISONPOWDER
db 16,STUN_SPORE
db 17,SLEEP_POWDER
db 21,SUPERSONIC
db 26,WHIRLWIND
db 32,PSYBEAM
db 0
Mon068_EvosMoves: ; 3b75c (e:775c)
;MACHAMP
;Evolutions
db 0
;Learnset
db 20,LOW_KICK
db 25,LEER
db 36,FOCUS_ENERGY
db 44,SEISMIC_TOSS
db 52,SUBMISSION
db 0
Mon173_EvosMoves: ; 3b768 (e:7768)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon055_EvosMoves: ; 3b76a (e:776a)
;GOLDUCK
;Evolutions
db 0
;Learnset
db 28,TAIL_WHIP
db 31,DISABLE
db 39,CONFUSION
db 48,FURY_SWIPES
db 59,HYDRO_PUMP
db 0
Mon097_EvosMoves: ; 3b776 (e:7776)
;HYPNO
;Evolutions
db 0
;Learnset
db 12,DISABLE
db 17,CONFUSION
db 24,HEADBUTT
db 33,POISON_GAS
db 37,PSYCHIC_M
db 43,MEDITATE
db 0
Mon042_EvosMoves: ; 3b784 (e:7784)
;GOLBAT
;Evolutions
db 0
;Learnset
db 10,SUPERSONIC
db 15,BITE
db 21,CONFUSE_RAY
db 32,WING_ATTACK
db 43,HAZE
db 0
Mon150_EvosMoves: ; 3b790 (e:7790)
;MEWTWO
;Evolutions
db 0
;Learnset
db 63,BARRIER
db 66,PSYCHIC_M
db 70,RECOVER
db 75,MIST
db 81,AMNESIA
db 0
Mon143_EvosMoves: ; 3b79c (e:779c)
;SNORLAX
;Evolutions
db 0
;Learnset
db 35,BODY_SLAM
db 41,HARDEN
db 48,DOUBLE_EDGE
db 56,HYPER_BEAM
db 0
Mon129_EvosMoves: ; 3b7a6 (e:77a6)
;MAGIKARP
;Evolutions
db EV_LEVEL,20,GYARADOS
db 0
;Learnset
db 15,TACKLE
db 0
Mon174_EvosMoves: ; 3b7ad (e:77ad)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon175_EvosMoves: ; 3b7af (e:77af)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon089_EvosMoves: ; 3b7b1 (e:77b1)
;MUK
;Evolutions
db 0
;Learnset
db 30,POISON_GAS
db 33,MINIMIZE
db 37,SLUDGE
db 45,HARDEN
db 53,SCREECH
db 60,ACID_ARMOR
db 0
Mon176_EvosMoves: ; 3b7bf (e:77bf)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon099_EvosMoves: ; 3b7c1 (e:77c1)
;KINGLER
;Evolutions
db 0
;Learnset
db 20,VICEGRIP
db 25,GUILLOTINE
db 34,STOMP
db 42,CRABHAMMER
db 49,HARDEN
db 0
Mon091_EvosMoves: ; 3b7cd (e:77cd)
;CLOYSTER
;Evolutions
db 0
;Learnset
db 50,SPIKE_CANNON
db 0
Mon177_EvosMoves: ; 3b7d1 (e:77d1)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon101_EvosMoves: ; 3b7d3 (e:77d3)
;ELECTRODE
;Evolutions
db 0
;Learnset
db 17,SONICBOOM
db 22,SELFDESTRUCT
db 29,LIGHT_SCREEN
db 40,SWIFT
db 50,EXPLOSION
db 0
Mon036_EvosMoves: ; 3b7df (e:77df)
;CLEFABLE
;Evolutions
db 0
;Learnset
db 0
Mon110_EvosMoves: ; 3b7e1 (e:77e1)
;WEEZING
;Evolutions
db 0
;Learnset
db 32,SLUDGE
db 39,SMOKESCREEN
db 43,SELFDESTRUCT
db 49,HAZE
db 53,EXPLOSION
db 0
Mon053_EvosMoves: ; 3b7ed (e:77ed)
;PERSIAN
;Evolutions
db 0
;Learnset
db 12,BITE
db 17,PAY_DAY
db 24,SCREECH
db 37,FURY_SWIPES
db 51,SLASH
db 0
Mon105_EvosMoves: ; 3b7f9 (e:77f9)
;MAROWAK
;Evolutions
db 0
;Learnset
db 25,LEER
db 33,FOCUS_ENERGY
db 41,THRASH
db 48,BONEMERANG
db 55,RAGE
db 0
Mon178_EvosMoves: ; 3b805 (e:7805)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon093_EvosMoves: ; 3b807 (e:7807)
;HAUNTER
;Evolutions
db EV_TRADE,1,GENGAR
db 0
;Learnset
db 29,HYPNOSIS
db 38,DREAM_EATER
db 0
Mon063_EvosMoves: ; 3b810 (e:7810)
;ABRA
;Evolutions
db EV_LEVEL,16,KADABRA
db 0
;Learnset
db 0
Mon065_EvosMoves: ; 3b815 (e:7815)
;ALAKAZAM
;Evolutions
db 0
;Learnset
db 16,CONFUSION
db 20,DISABLE
db 27,PSYBEAM
db 31,RECOVER
db 38,PSYCHIC_M
db 42,REFLECT
db 0
Mon017_EvosMoves: ; 3b823 (e:7823)
;PIDGEOTTO
;Evolutions
db EV_LEVEL,36,PIDGEOT
db 0
;Learnset
db 5,SAND_ATTACK
db 12,QUICK_ATTACK
db 21,WHIRLWIND
db 31,WING_ATTACK
db 40,AGILITY
db 49,MIRROR_MOVE
db 0
Mon018_EvosMoves: ; 3b834 (e:7834)
;PIDGEOT
;Evolutions
db 0
;Learnset
db 5,SAND_ATTACK
db 12,QUICK_ATTACK
db 21,WHIRLWIND
db 31,WING_ATTACK
db 44,AGILITY
db 54,MIRROR_MOVE
db 0
Mon121_EvosMoves: ; 3b842 (e:7842)
;STARMIE
;Evolutions
db 0
;Learnset
db 0
Mon001_EvosMoves: ; 3b844 (e:7844)
;BULBASAUR
;Evolutions
db EV_LEVEL,16,IVYSAUR
db 0
;Learnset
db 7,LEECH_SEED
db 13,VINE_WHIP
db 20,POISONPOWDER
db 27,RAZOR_LEAF
db 34,GROWTH
db 41,SLEEP_POWDER
db 48,SOLARBEAM
db 0
Mon003_EvosMoves: ; 3b857 (e:7857)
;VENUSAUR
;Evolutions
db 0
;Learnset
db 7,LEECH_SEED
db 13,VINE_WHIP
db 22,POISONPOWDER
db 30,RAZOR_LEAF
db 43,GROWTH
db 55,SLEEP_POWDER
db 65,SOLARBEAM
db 0
Mon073_EvosMoves: ; 3b867 (e:7867)
;TENTACRUEL
;Evolutions
db 0
;Learnset
db 7,SUPERSONIC
db 13,WRAP
db 18,POISON_STING
db 22,WATER_GUN
db 27,CONSTRICT
db 35,BARRIER
db 43,SCREECH
db 50,HYDRO_PUMP
db 0
Mon179_EvosMoves: ; 3b879 (e:7879)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon118_EvosMoves: ; 3b87b (e:787b)
;GOLDEEN
;Evolutions
db EV_LEVEL,33,SEAKING
db 0
;Learnset
db 19,SUPERSONIC
db 24,HORN_ATTACK
db 30,FURY_ATTACK
db 37,WATERFALL
db 45,HORN_DRILL
db 54,AGILITY
db 0
Mon119_EvosMoves: ; 3b88c (e:788c)
;SEAKING
;Evolutions
db 0
;Learnset
db 19,SUPERSONIC
db 24,HORN_ATTACK
db 30,FURY_ATTACK
db 39,WATERFALL
db 48,HORN_DRILL
db 54,AGILITY
db 0
Mon180_EvosMoves: ; 3b89a (e:789a)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon181_EvosMoves: ; 3b89c (e:789c)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon182_EvosMoves: ; 3b89e (e:789e)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon183_EvosMoves: ; 3b8a0 (e:78a0)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon077_EvosMoves: ; 3b8a2 (e:78a2)
;PONYTA
;Evolutions
db EV_LEVEL,40,RAPIDASH
db 0
;Learnset
db 30,TAIL_WHIP
db 32,STOMP
db 35,GROWL
db 39,FIRE_SPIN
db 43,TAKE_DOWN
db 48,AGILITY
db 0
Mon078_EvosMoves: ; 3b8b3 (e:78b3)
;RAPIDASH
;Evolutions
db 0
;Learnset
db 30,TAIL_WHIP
db 32,STOMP
db 35,GROWL
db 39,FIRE_SPIN
db 47,TAKE_DOWN
db 55,AGILITY
db 0
Mon019_EvosMoves: ; 3b8c1 (e:78c1)
;RATTATA
;Evolutions
db EV_LEVEL,20,RATICATE
db 0
;Learnset
db 7,QUICK_ATTACK
db 14,HYPER_FANG
db 23,FOCUS_ENERGY
db 34,SUPER_FANG
db 0
Mon020_EvosMoves: ; 3b8ce (e:78ce)
;RATICATE
;Evolutions
db 0
;Learnset
db 7,QUICK_ATTACK
db 14,HYPER_FANG
db 27,FOCUS_ENERGY
db 41,SUPER_FANG
db 0
Mon033_EvosMoves: ; 3b8d8 (e:78d8)
;NIDORINO
;Evolutions
db EV_ITEM,MOON_STONE,1,NIDOKING
db 0
;Learnset
db 8,HORN_ATTACK
db 14,POISON_STING
db 23,FOCUS_ENERGY
db 32,FURY_ATTACK
db 41,HORN_DRILL
db 50,DOUBLE_KICK
db 0
Mon030_EvosMoves: ; 3b8ea (e:78ea)
;NIDORINA
;Evolutions
db EV_ITEM,MOON_STONE,1,NIDOQUEEN
db 0
;Learnset
db 8,SCRATCH
db 14,POISON_STING
db 23,TAIL_WHIP
db 32,BITE
db 41,FURY_SWIPES
db 50,DOUBLE_KICK
db 0
Mon074_EvosMoves: ; 3b8fc (e:78fc)
;GEODUDE
;Evolutions
db EV_LEVEL,25,GRAVELER
db 0
;Learnset
db 11,DEFENSE_CURL
db 16,ROCK_THROW
db 21,SELFDESTRUCT
db 26,HARDEN
db 31,EARTHQUAKE
db 36,EXPLOSION
db 0
Mon137_EvosMoves: ; 3b90d (e:790d)
;PORYGON
;Evolutions
db 0
;Learnset
db 23,PSYBEAM
db 28,RECOVER
db 35,AGILITY
db 42,TRI_ATTACK
db 0
Mon142_EvosMoves: ; 3b917 (e:7917)
;AERODACTYL
;Evolutions
db 0
;Learnset
db 33,SUPERSONIC
db 38,BITE
db 45,TAKE_DOWN
db 54,HYPER_BEAM
db 0
Mon184_EvosMoves: ; 3b921 (e:7921)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon081_EvosMoves: ; 3b923 (e:7923)
;MAGNEMITE
;Evolutions
db EV_LEVEL,30,MAGNETON
db 0
;Learnset
db 21,SONICBOOM
db 25,THUNDERSHOCK
db 29,SUPERSONIC
db 35,THUNDER_WAVE
db 41,SWIFT
db 47,SCREECH
db 0
Mon185_EvosMoves: ; 3b934 (e:7934)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon186_EvosMoves: ; 3b936 (e:7936)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon004_EvosMoves: ; 3b938 (e:7938)
;CHARMANDER
;Evolutions
db EV_LEVEL,16,CHARMELEON
db 0
;Learnset
db 9,EMBER
db 15,LEER
db 22,RAGE
db 30,SLASH
db 38,FLAMETHROWER
db 46,FIRE_SPIN
db 0
Mon007_EvosMoves: ; 3b949 (e:7949)
;SQUIRTLE
;Evolutions
db EV_LEVEL,16,WARTORTLE
db 0
;Learnset
db 8,BUBBLE
db 15,WATER_GUN
db 22,BITE
db 28,WITHDRAW
db 35,SKULL_BASH
db 42,HYDRO_PUMP
db 0
Mon005_EvosMoves: ; 3b95a (e:795a)
;CHARMELEON
;Evolutions
db EV_LEVEL,36,CHARIZARD
db 0
;Learnset
db 9,EMBER
db 15,LEER
db 24,RAGE
db 33,SLASH
db 42,FLAMETHROWER
db 56,FIRE_SPIN
db 0
Mon008_EvosMoves: ; 3b96b (e:796b)
;WARTORTLE
;Evolutions
db EV_LEVEL,36,BLASTOISE
db 0
;Learnset
db 8,BUBBLE
db 15,WATER_GUN
db 24,BITE
db 31,WITHDRAW
db 39,SKULL_BASH
db 47,HYDRO_PUMP
db 0
Mon006_EvosMoves: ; 3b97c (e:797c)
;CHARIZARD
;Evolutions
db 0
;Learnset
db 9,EMBER
db 15,LEER
db 24,RAGE
db 36,SLASH
db 46,FLAMETHROWER
db 55,FIRE_SPIN
db 0
Mon187_EvosMoves: ; 3b98a (e:798a)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon188_EvosMoves: ; 3b98c (e:798c)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon189_EvosMoves: ; 3b98e (e:798e)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon190_EvosMoves: ; 3b990 (e:7990)
;MISSINGNO
;Evolutions
db 0
;Learnset
db 0
Mon043_EvosMoves: ; 3b992 (e:7992)
;ODDISH
;Evolutions
db EV_LEVEL,21,GLOOM
db 0
;Learnset
db 15,POISONPOWDER
db 17,STUN_SPORE
db 19,SLEEP_POWDER
db 24,ACID
db 33,PETAL_DANCE
db 46,SOLARBEAM
db 0
Mon044_EvosMoves: ; 3b9a3 (e:79a3)
;GLOOM
;Evolutions
db EV_ITEM,LEAF_STONE ,1,VILEPLUME
db 0
;Learnset
db 15,POISONPOWDER
db 17,STUN_SPORE
db 19,SLEEP_POWDER
db 28,ACID
db 38,PETAL_DANCE
db 52,SOLARBEAM
db 0
Mon045_EvosMoves: ; 3b9b5 (e:79b5)
;VILEPLUME
;Evolutions
db 0
;Learnset
db 15,POISONPOWDER
db 17,STUN_SPORE
db 19,SLEEP_POWDER
db 0
Mon069_EvosMoves: ; 3b9bd (e:79bd)
;BELLSPROUT
;Evolutions
db EV_LEVEL,21,WEEPINBELL
db 0
;Learnset
db 13,WRAP
db 15,POISONPOWDER
db 18,SLEEP_POWDER
db 21,STUN_SPORE
db 26,ACID
db 33,RAZOR_LEAF
db 42,SLAM
db 0
Mon070_EvosMoves: ; 3b9d0 (e:79d0)
;WEEPINBELL
;Evolutions
db EV_ITEM,LEAF_STONE ,1,VICTREEBEL
db 0
;Learnset
db 13,WRAP
db 15,POISONPOWDER
db 18,SLEEP_POWDER
db 23,STUN_SPORE
db 29,ACID
db 38,RAZOR_LEAF
db 49,SLAM
db 0
Mon071_EvosMoves: ; 3b9e4 (e:79e4)
;VICTREEBEL
;Evolutions
db 0
;Learnset
db 13,WRAP
db 15,POISONPOWDER
db 18,SLEEP_POWDER
db 0
Func_3b9ec: ; 3b9ec (e:79ec)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld de, W_PLAYERMONCURHP ; $d015
ld hl, W_PLAYERMONMAXHP ; $d023
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr z, .asm_3ba03
ld de, W_ENEMYMONCURHP ; $cfe6
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3ba03
ld b, a
ld a, [de]
cp [hl]
inc de
inc hl
ld a, [de]
sbc [hl]
jp z, Func_3ba97
ld a, b
cp $9c
jr nz, .asm_3ba37
push hl
push de
push af
ld c, $32
call DelayFrames
ld hl, W_PLAYERMONSTATUS ; $d018
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3ba25
ld hl, W_ENEMYMONSTATUS ; $cfe9
.asm_3ba25
ld a, [hl]
and a
ld [hl], $2
ld hl, UnnamedText_3baa2 ; $7aa2
jr z, .asm_3ba31
ld hl, UnnamedText_3baa7 ; $7aa7
.asm_3ba31
call PrintText
pop af
pop de
pop hl
.asm_3ba37
ld a, [hld]
ld [wHPBarMaxHP], a
ld c, a
ld a, [hl]
ld [wHPBarMaxHP+1], a
ld b, a
jr z, .asm_3ba47
srl b
rr c
.asm_3ba47
ld a, [de]
ld [wHPBarOldHP], a
add c
ld [de], a
ld [wHPBarNewHP], a
dec de
ld a, [de]
ld [wHPBarOldHP+1], a
adc b
ld [de], a
ld [wHPBarNewHP+1], a
inc hl
inc de
ld a, [de]
dec de
sub [hl]
dec hl
ld a, [de]
sbc [hl]
jr c, .asm_3ba6f
ld a, [hli]
ld [de], a
ld [wHPBarNewHP+1], a
inc de
ld a, [hl]
ld [de], a
ld [wHPBarNewHP], a
.asm_3ba6f
ld hl, Func_3fba8 ; $7ba8
call BankswitchEtoF
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, $1
jr z, .asm_3ba83
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
xor a
.asm_3ba83
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld hl, Func_3cd5a ; $4d5a
call BankswitchEtoF
ld hl, UnnamedText_3baac ; $7aac
jp PrintText
Func_3ba97: ; 3ba97 (e:7a97)
ld c, $32
call DelayFrames
ld hl, Func_3fb53
jp BankswitchEtoF
UnnamedText_3baa2: ; 3baa2 (e:7aa2)
TX_FAR _UnnamedText_3baa2
db "@"
UnnamedText_3baa7: ; 3baa7 (e:7aa7)
TX_FAR _UnnamedText_3baa7
db "@"
UnnamedText_3baac: ; 3baac (e:7aac)
TX_FAR _UnnamedText_3baac
db "@"
Func_3bab1: ; 3bab1 (e:7ab1)
ld hl, W_PLAYERMONID
ld de, $cfe5
ld bc, W_ENEMYBATTSTATUS3 ; $d069
ld a, [W_ENEMYBATTSTATUS1] ; $d067
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr nz, .asm_3bad1
ld hl, $cfe5
ld de, W_PLAYERMONID
ld bc, W_PLAYERBATTSTATUS3 ; $d064
ld [wPlayerMoveListIndex], a ; $cc2e
ld a, [W_PLAYERBATTSTATUS1] ; $d062
.asm_3bad1
bit 6, a
jp nz, Func_3bb8c
push hl
push de
push bc
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3bae4
ld hl, W_ENEMYBATTSTATUS2 ; $d068
.asm_3bae4
bit 4, [hl]
push af
ld hl, Func_79747
ld b, BANK(Func_79747)
call nz, Bankswitch
ld a, [W_OPTIONS] ; $d355
add a
ld hl, Func_3fba8 ; $7ba8
ld b, BANK(Func_3fba8)
jr nc, .asm_3baff
ld hl, AnimationTransformMon
ld b, BANK(AnimationTransformMon)
.asm_3baff
call Bankswitch
ld hl, Func_79771
ld b, BANK(Func_79771)
pop af
call nz, Bankswitch
pop bc
ld a, [bc]
set 3, a
ld [bc], a
pop de
pop hl
push hl
ld a, [hl]
ld [de], a
ld bc, $5
add hl, bc
inc de
inc de
inc de
inc de
inc de
inc bc
inc bc
call CopyData
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3bb32
ld a, [de]
ld [$cceb], a
inc de
ld a, [de]
ld [$ccec], a
dec de
.asm_3bb32
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
inc hl
inc hl
inc hl
inc de
inc de
inc de
ld bc, $8
call CopyData
ld bc, $ffef
add hl, bc
ld b, $4
.asm_3bb4a
ld a, [hli]
and a
jr z, .asm_3bb57
ld a, $5
ld [de], a
inc de
dec b
jr nz, .asm_3bb4a
jr .asm_3bb5d
.asm_3bb57
xor a
ld [de], a
inc de
dec b
jr nz, .asm_3bb57
.asm_3bb5d
pop hl
ld a, [hl]
ld [$d11e], a
call GetMonName
ld hl, $cd26
ld de, $cd12
call Func_3bb7d
ld hl, wEnemyMonStatMods ; $cd2e
ld de, wPlayerMonStatMods ; $cd1a
call Func_3bb7d
ld hl, UnnamedText_3bb92 ; $7b92
jp PrintText
Func_3bb7d: ; 3bb7d (e:7b7d)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3bb86
push hl
ld h, d
ld l, e
pop de
.asm_3bb86
ld bc, $8
jp CopyData
Func_3bb8c: ; 3bb8c (e:7b8c)
ld hl, Func_3fb53 ; $7b53
jp BankswitchEtoF
UnnamedText_3bb92: ; 3bb92 (e:7b92)
TX_FAR _UnnamedText_3bb92
db "@"
Func_3bb97: ; 3bb97 (e:7b97)
ld hl, W_PLAYERBATTSTATUS3 ; $d064
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3bba8
ld hl, W_ENEMYBATTSTATUS3 ; $d069
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3bba8
ld a, [de]
cp $40
jr nz, .asm_3bbb8
bit 1, [hl]
jr nz, .asm_3bbcc
set 1, [hl]
ld hl, UnnamedText_3bbd7 ; $7bd7
jr .asm_3bbc1
.asm_3bbb8
bit 2, [hl]
jr nz, .asm_3bbcc
set 2, [hl]
ld hl, UnnamedText_3bbdc ; $7bdc
.asm_3bbc1
push hl
ld hl, Func_3fba8 ; $7ba8
call BankswitchEtoF
pop hl
jp PrintText
.asm_3bbcc
ld c, $32
call DelayFrames
ld hl, Func_3fb53 ; $7b53
jp BankswitchEtoF
UnnamedText_3bbd7: ; 3bbd7 (e:7bd7)
TX_FAR _UnnamedText_3bbd7
db "@"
UnnamedText_3bbdc: ; 3bbdc (e:7bdc)
TX_FAR _UnnamedText_3bbdc
db "@"
BankswitchEtoF: ; 3bbe1 (e:7be1)
ld b, $f
jp Bankswitch
SECTION "bankF",ROMX,BANK[$F]
; These are move effects (second value from the Moves table in bank $E).
EffectsArray1: ; 3c000 (f:4000)
db $18,$19,$1C,$2E,$2F,$31,$38,$39,$40,$41,$42,$43,$4F,$52,$54,$55,$FF
EffectsArray2: ; 3c011 (f:4011)
; moves that do damage but not through normal calculations
; e.g., Super Fang, Psywave
db $28,$29,$FF
EffectsArray3: ; 3c014 (f:4014)
; non-damaging, stataffecting or statuscausing moves?
; e.g., Meditate, Bide, Hypnosis
db $01,$0A,$0B,$0C,$0D,$0E,$0F,$12,$13,$14,$15,$16,$17,$1A,$20,$32,$33,$34,$35,$36,$37,$3A,$3B,$3C,$3D,$3E,$3F,$FF
EffectsArray4: ; 3c030 (f:4030)
db $03,$07,$08,$10,$1D,$1E,$2C,$30,$4D,$51,$FF
EffectsArray5: ; 3c03b (f:403b)
db $03,$07,$08,$10,$11,$1D,$1E,$27,$28,$29,$2B,$2C,$2D,$30 ; fallthru
EffectsArray5B: ; 3c049 (f:4049)
; moves that prevent the player from switching moves?
db $1B,$2A,$FF
Func_3c04c: ; 3c04c (f:404c)
call Func_3ec92
ld a, $1
ld [$d125], a
call DisplayTextBoxID
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld bc, $307
call ClearScreenArea
call DisableLCD
call LoadFontTilePatterns
call Func_3ee58
ld hl, $9800
ld bc, $400
.asm_3c06f
ld a, $7f
ld [hli], a
dec bc
ld a, b
or c
jr nz, .asm_3c06f
ld hl, wTileMap
ld de, $9800
ld b, $12
.asm_3c07f
ld c, $14
.asm_3c081
ld a, [hli]
ld [de], a
inc e
dec c
jr nz, .asm_3c081
ld a, $c
add e
ld e, a
jr nc, .asm_3c08e
inc d
.asm_3c08e
dec b
jr nz, .asm_3c07f
call EnableLCD
ld a, $90
ld [$FF00+$b0], a
ld [rWY], a ; $FF00+$4a
xor a
ld [$FF00+$d7], a
ld [$FF00+$af], a
dec a
ld [$cfcb], a
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld b, $70
ld c, $90
ld a, c
ld [$FF00+$ae], a
call DelayFrame
ld a, $e4
ld [rBGP], a ; $FF00+$47
ld [rOBP0], a ; $FF00+$48
ld [rOBP1], a ; $FF00+$49
.asm_3c0bb
ld h, b
ld l, $40
call Func_3c110
inc b
inc b
ld h, $0
ld l, $60
call Func_3c110
call Func_3c0ff
ld a, c
ld [$FF00+$ae], a
dec c
dec c
jr nz, .asm_3c0bb
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, $31
ld [$FF00+$e1], a
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld a, $1
call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
xor a
ld [$FF00+$b0], a
ld [rWY], a ; $FF00+$4a
inc a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Delay3
ld b, $1
call GoPAL_SET
call ResetLCD_OAM
ld hl, Func_58d99
ld b, BANK(Func_58d99)
jp Bankswitch ; indirect jump to Func_58d99 (58d99 (16:4d99))
Func_3c0ff: ; 3c0ff (f:40ff)
push bc
ld hl, $c301
ld c, $15
ld de, $4
.asm_3c108
dec [hl]
dec [hl]
add hl, de
dec c
jr nz, .asm_3c108
pop bc
ret
Func_3c110: ; 3c110 (f:4110)
ld a, [$FF00+$44]
cp l
jr nz, Func_3c110
ld a, h
ld [rSCX], a ; $FF00+$43
.asm_3c118
ld a, [$FF00+$44]
cp h
jr z, .asm_3c118
ret
Func_3c11e: ; 3c11e (f:411e)
xor a
ld [W_PLAYERMONSALIVEFLAGS], a
ld [$ccf5], a
ld [$cd6a], a
inc a
ld [$d11d], a
ld hl, W_ENEMYMON1HP ; $d8a5
ld bc, $2b
ld d, $3
.asm_3c134
inc d
ld a, [hli]
or [hl]
jr nz, .asm_3c13c
add hl, bc
jr .asm_3c134
.asm_3c13c
ld a, d
ld [$cc3e], a
ld a, [W_ISINBATTLE] ; $d057
dec a
call nz, Func_3c92a
ld c, $28
call DelayFrames
call SaveScreenTilesToBuffer1
.asm_3c14f
call AnyPokemonAliveCheck
ld a, d
and a
jp z, HandlePlayerBlackOut
call LoadScreenTilesFromBuffer1
ld a, [W_BATTLETYPE] ; $d05a
and a
jp z, Func_3c1ad
.asm_3c161
call InitBattleMenu
ret c
ld a, [$cd6a]
and a
jr z, .asm_3c161
ld a, [W_NUMSAFARIBALLS] ; $da47
and a
jr nz, .asm_3c17a
call LoadScreenTilesFromBuffer1
ld hl, UnnamedText_3c1a8 ; $41a8
jp PrintText
.asm_3c17a
ld hl, Func_4277
ld b, BANK(Func_4277)
call Bankswitch ; indirect jump to Func_4277 (4277 (1:4277))
ld a, [$cffb]
add a
ld b, a
jp c, asm_3c202
ld a, [$cce9]
and a
jr z, .asm_3c194
srl b
srl b
.asm_3c194
ld a, [$cce8]
and a
jr z, .asm_3c1a0
sla b
jr nc, .asm_3c1a0
ld b, $ff
.asm_3c1a0
call GenRandom
cp b
jr nc, .asm_3c14f
jr asm_3c202
UnnamedText_3c1a8: ; 3c1a8 (f:41a8)
TX_FAR _UnnamedText_3c1a8
db "@"
Func_3c1ad: ; 3c1ad (f:41ad)
xor a
ld [wWhichPokemon], a ; $cf92
.asm_3c1b1
call Func_3ca97
jr nz, .asm_3c1bc
ld hl, wWhichPokemon ; $cf92
inc [hl]
jr .asm_3c1b1
.asm_3c1bc
ld a, [wWhichPokemon] ; $cf92
ld [wPlayerMonNumber], a ; $cc2f
inc a
ld hl, W_NUMINPARTY ; $d163
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$cf91], a
ld [$cfd9], a
call LoadScreenTilesFromBuffer1
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld a, $9
call Func_3c8df
call SaveScreenTilesToBuffer1
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
push bc
ld hl, W_PLAYERMONSALIVEFLAGS
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, $ccf5
pop bc
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
call Func_3cba6
call LoadScreenTilesFromBuffer1
call Func_3cc91
jr MainInBattleLoop
asm_3c202: ; 3c202 (f:4202)
call LoadScreenTilesFromBuffer1
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ld hl, UnnamedText_3c229 ; $4229
jr nz, .asm_3c216
xor a
ld [$cf0b], a
ld hl, UnnamedText_3c22e ; $422e
.asm_3c216
call PrintText
ld a, $97
call PlaySoundWaitForCurrent
xor a
ld [H_WHOSETURN], a ; $FF00+$f3
ld hl, AnimationSlideEnemyMonOut
ld b, BANK(AnimationSlideEnemyMonOut)
jp Bankswitch ; indirect jump to AnimationSlideEnemyMonOut (792b9 (1e:52b9))
UnnamedText_3c229: ; 3c229 (f:4229)
TX_FAR _UnnamedText_3c229
db "@"
UnnamedText_3c22e: ; 3c22e (f:422e)
TX_FAR _UnnamedText_3c22e
db "@"
MainInBattleLoop: ; 3c233 (f:4233)
call ReadPlayerMonCurHPAndStatus
ld hl, W_PLAYERMONCURHP
ld a, [hli]
or [hl]
jp z, HandlePlayerMonFainted ; test if current player mon is fainted
ld hl, $cfe6
ld a, [hli]
or [hl]
jp z, Func_3c525
call SaveScreenTilesToBuffer1
xor a
ld [$d11d], a
ld a, [$d063]
and $60
jr nz, .asm_3c2a6 ; 0x3c252 $52
ld hl, $d067
res 3, [hl]
ld hl, $d062
res 3, [hl]
ld a, [hl]
and $12
jr nz, .asm_3c2a6 ; 0x3c261 $43
call InitBattleMenu ; show battle menu
ret c
ld a, [$d078]
and a
ret nz
ld a, [$d018]
and $27
jr nz, .asm_3c2a6 ; 0x3c271 $33
ld a, [$d062]
and $21
jr nz, .asm_3c2a6 ; 0x3c278 $2c
ld a, [$d067]
bit 5, a
jr z, .asm_3c288 ; 0x3c27f $7
ld a, $ff
ld [$ccdc], a
jr .asm_3c2a6 ; 0x3c286 $1e
.asm_3c288
ld a, [$cd6a]
and a
jr nz, .asm_3c2a6 ; 0x3c28c $18
ld [$ccdb], a
inc a
ld [$d07c], a
xor a
ld [$cc35], a
call MoveSelectionMenu
push af
call LoadScreenTilesFromBuffer1
call Func_3cd5a
pop af
jr nz, MainInBattleLoop
.asm_3c2a6
call SelectEnemyMove
ld a, [W_ISLINKBATTLE]
cp $4
jr nz, .noLinkBattle
ld a, [$cc3e]
cp $f
jp z, asm_3c202
cp $e
jr z, .noLinkBattle
cp $d
jr z, .noLinkBattle
sub $4
jr c, .noLinkBattle
ld a, [$d062]
bit 5, a
jr z, .asm_3c2dd ; 0x3c2c9 $12
ld a, [$cc2e]
ld hl, W_PLAYERMONMOVES
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
cp $76
jr nz, .asm_3c2dd ; 0x3c2d8 $3
ld [wPlayerSelectedMove], a
.asm_3c2dd
ld hl, Func_3a74b
ld b, BANK(Func_3a74b)
call Bankswitch
.noLinkBattle
ld a, [wPlayerSelectedMove]
cp QUICK_ATTACK
jr nz, .playerDidNotUseQuickAttack
ld a, [wEnemySelectedMove]
cp QUICK_ATTACK
jr z, .compareSpeed ; both used Quick Attack
jp .playerMovesFirst ; player used Quick Attack
.playerDidNotUseQuickAttack
ld a, [wEnemySelectedMove]
cp QUICK_ATTACK
jr z, .enemyMovesFirst
ld a, [wPlayerSelectedMove]
cp COUNTER
jr nz, .playerDidNotUseCounter
ld a, [wEnemySelectedMove]
cp COUNTER
jr z, .compareSpeed ; both used Counter
jr .enemyMovesFirst ; player used Counter
.playerDidNotUseCounter
ld a, [wEnemySelectedMove]
cp COUNTER
jr z, .playerMovesFirst
.compareSpeed
ld de, W_PLAYERMONSPEED ; player speed value
ld hl, W_ENEMYMONSPEED ; enemy speed value
ld c, $2
call StringCmp ; compare speed values
jr z, .speedEqual
jr nc, .playerMovesFirst
jr .enemyMovesFirst
.speedEqual
ld a, [$ff00+$aa]
cp $2
jr z, .invertOutcome
call GenRandomInBattle
cp $80
jr c, .playerMovesFirst
jr .enemyMovesFirst
.invertOutcome
call GenRandomInBattle
cp $80
jr c, .enemyMovesFirst
jr .playerMovesFirst
.enemyMovesFirst
ld a, $1
ld [H_WHOSETURN], a
ld hl, TrainerAI
ld b, BANK(TrainerAI)
call Bankswitch
jr c, .AIActionUsedEnemyFirst
call Func_3e6bc ; execute enemy move
ld a, [$d078]
and a
ret nz
ld a, b
and a
jp z, HandlePlayerMonFainted
.AIActionUsedEnemyFirst
call HandlePoisonBurnLeechSeed
jp z, Func_3c525
call Func_3cd5a
call Func_3d65e ; execute player move
ld a, [$d078]
and a
ret nz
ld a, b
and a
jp z, Func_3c525
call HandlePoisonBurnLeechSeed
jp z, HandlePlayerMonFainted
call Func_3cd5a
call Func_3c50f
jp MainInBattleLoop
.playerMovesFirst
call Func_3d65e ; execute player move
ld a, [$d078]
and a
ret nz
ld a, b
and a
jp z, Func_3c525
call HandlePoisonBurnLeechSeed
jp z, HandlePlayerMonFainted
call Func_3cd5a
ld a, $1
ld [H_WHOSETURN], a
ld hl, TrainerAI
ld b, BANK(TrainerAI)
call Bankswitch
jr c, .AIActionUsedPlayerFirst
call Func_3e6bc ; execute enemy move
ld a, [$d078]
and a
ret nz
ld a, b
and a
jp z, HandlePlayerMonFainted
.AIActionUsedPlayerFirst
call HandlePoisonBurnLeechSeed
jp z, Func_3c525
call Func_3cd5a
call Func_3c50f
jp MainInBattleLoop
HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
ld hl, W_PLAYERMONCURHP ; $d015
ld de, W_PLAYERMONSTATUS ; $d018
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .playersTurn
ld hl, W_ENEMYMONCURHP ; $cfe6
ld de, W_ENEMYMONSTATUS ; $cfe9
.playersTurn
ld a, [de]
and BRN | PSN
jr z, .notBurnedOrPoisoned
push hl
ld hl, HurtByPoisonText
ld a, [de]
and BRN
jr z, .poisoned
ld hl, HurtByBurnText
.poisoned
call PrintText
xor a
ld [$cc5b], a
ld a,BURN_PSN_ANIM
call PlayMoveAnimation ; play burn/poison animation
pop hl
call HandlePoisonBurnLeechSeed_DecreaseOwnHP
.notBurnedOrPoisoned
ld de, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .playersTurn2
ld de, W_ENEMYBATTSTATUS2 ; $d068
.playersTurn2
ld a, [de]
add a
jr nc, .notLeechSeeded
push hl
ld a, [H_WHOSETURN] ; $FF00+$f3
push af
xor $1
ld [H_WHOSETURN], a ; $FF00+$f3
xor a
ld [$cc5b], a
ld a,ABSORB
call PlayMoveAnimation ; play leech seed animation (from opposing mon)
pop af
ld [H_WHOSETURN], a ; $FF00+$f3
pop hl
call HandlePoisonBurnLeechSeed_DecreaseOwnHP
call HandlePoisonBurnLeechSeed_IncreaseEnemyHP
push hl
ld hl, HurtByLeechSeedText
call PrintText
pop hl
.notLeechSeeded
ld a, [hli]
or [hl]
ret nz ; test if fainted
call Func_3cd5a
ld c, $14
call DelayFrames
xor a
ret
HurtByPoisonText: ; 3c42e (f:442e)
TX_FAR _HurtByPoisonText
db "@"
HurtByBurnText: ; 3c433 (f:4433)
TX_FAR _HurtByBurnText
db "@"
HurtByLeechSeedText: ; 3c438 (f:4438)
TX_FAR _HurtByLeechSeedText
db "@"
; decreases the mon's current HP by 1/16 of the Max HP (multiplied by number of toxic ticks if active)
; note that the toxic ticks are considered even if the damage is not poison (hence the Leech Seed glitch)
; hl: HP pointer
; bc (out): total damage
HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d)
push hl
push hl
ld bc, $e ; skip to max HP
add hl, bc
ld a, [hli] ; load max HP
ld [wHPBarMaxHP+1], a
ld b, a
ld a, [hl]
ld [wHPBarMaxHP], a
ld c, a
srl b
rr c
srl b
rr c
srl c
srl c ; c = max HP/16 (assumption: HP < 1024)
ld a, c
and a
jr nz, .nonZeroDamage
inc c ; damage is at least 1
.nonZeroDamage
ld hl, W_PLAYERBATTSTATUS3 ; $d064
ld de, W_PLAYERTOXICCOUNTER ; $d06c
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .playersTurn
ld hl, W_ENEMYBATTSTATUS3 ; $d069
ld de, W_ENEMYTOXICCOUNTER ; $d071
.playersTurn
bit 0, [hl]
jr z, .noToxic
ld a, [de] ; increment toxic counter
inc a
ld [de], a
ld hl, $0000
.toxicTicksLoop
add hl, bc
dec a
jr nz, .toxicTicksLoop
ld b, h ; bc = damage * toxic counter
ld c, l
.noToxic
pop hl
inc hl
ld a, [hl] ; subtract total damage from current HP
ld [wHPBarOldHP], a
sub c
ld [hld], a
ld [wHPBarNewHP], a
ld a, [hl]
ld [wHPBarOldHP+1], a
sbc b
ld [hl], a
ld [wHPBarNewHP+1], a
jr nc, .noOverkill
xor a ; overkill: zero HP
ld [hli], a
ld [hl], a
ld [wHPBarNewHP], a
ld [wHPBarNewHP+1], a
.noOverkill
call UpdateCurMonHPBar
pop hl
ret
; adds bc to enemy HP
HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3)
push hl
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .playersTurn
ld hl, W_PLAYERMONMAXHP ; $d023
.playersTurn
ld a, [hli]
ld [wHPBarMaxHP+1], a
ld a, [hl]
ld [wHPBarMaxHP], a
ld de, $fff2
add hl, de ; skip back fomr max hp to current hp
ld a, [hl]
ld [wHPBarOldHP], a ; add bc to current HP
add c
ld [hld], a
ld [wHPBarNewHP], a
ld a, [hl]
ld [wHPBarOldHP+1], a
adc b
ld [hli], a
ld [wHPBarNewHP+1], a
ld a, [wHPBarMaxHP]
ld c, a
ld a, [hld]
sub c
ld a, [wHPBarMaxHP+1]
ld b, a
ld a, [hl]
sbc b
jr c, .noOverfullHeal
ld a, b ; overfull heal, set HP to max HP
ld [hli], a
ld [wHPBarNewHP+1], a
ld a, c
ld [hl], a
ld [wHPBarNewHP], a
.noOverfullHeal
ld a, [H_WHOSETURN] ; $FF00+$f3
xor $1
ld [H_WHOSETURN], a ; $FF00+$f3
call UpdateCurMonHPBar
ld a, [H_WHOSETURN] ; $FF00+$f3
xor $1
ld [H_WHOSETURN], a ; $FF00+$f3
pop hl
ret
UpdateCurMonHPBar: ; 3c4f6 (f:44f6)
FuncCoord 10, 9 ; $c45e
ld hl, Coord ; tile pointer to player HP bar
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, $1
jr z, .playersTurn
FuncCoord 2, 2 ; $c3ca
ld hl, Coord ; tile pointer to enemy HP bar
xor a
.playersTurn
push bc
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
pop bc
ret
Func_3c50f: ; 3c50f (f:450f)
ld a, [$d06a]
and a
jr nz, .asm_3c51a
ld hl, W_PLAYERBATTSTATUS1 ; $d062
res 5, [hl]
.asm_3c51a
ld a, [$d06f]
and a
ret nz
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 5, [hl]
ret
Func_3c525: ; 3c525 (f:4525)
xor a
ld [$ccf0], a
call FaintEnemyPokemon
call AnyPokemonAliveCheck
ld a, d
and a
jp z, HandlePlayerBlackOut
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
or [hl]
call nz, Func_3cd60
ld a, [W_ISINBATTLE] ; $d057
dec a
ret z
call Func_3c64f
jp z, TrainerBattleVictory
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
or [hl]
jr nz, .asm_3c555
call Func_3c79b
ret c
call Func_3c7d8
.asm_3c555
ld a, $1
ld [$cd6a], a
call Func_3c664
jp z, asm_3c202
xor a
ld [$cd6a], a
jp MainInBattleLoop
FaintEnemyPokemon ; 0x3c567
call ReadPlayerMonCurHPAndStatus
ld a, [W_ISINBATTLE] ; $d057
dec a
jr z, .wild
ld a, [W_ENEMYMONNUMBER] ; $cfe8
ld hl, W_ENEMYMON1HP
ld bc, $2c ; mon struct len
call AddNTimes
xor a
ld [hli], a
ld [hl], a
.wild
ld hl, W_PLAYERBATTSTATUS1 ; $d062
res 2, [hl]
xor a
ld [W_NUMHITS], a ; $d074
ld hl, $d065 ; enemy statuses
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [W_ENEMYDISABLEDMOVE], a ; $d072
ld [$ccef], a
ld [$ccf3], a
ld hl, $ccf1
ld [hli], a
ld [hl], a
FuncCoord 12, 5 ; $c410
ld hl, Coord
FuncCoord 12, 6 ; $c424
ld de, Coord
call Func_3c893
ld hl, wTileMap
ld bc, $40b
call ClearScreenArea
ld a, [W_ISINBATTLE] ; $d057
dec a
jr z, .wild_win
xor a
ld [$c0f1], a
ld [$c0f2], a
ld a, $9e ; SFX_FALL?
call PlaySoundWaitForCurrent
.sfxwait
ld a, [$c02a]
cp $9e
jr z, .sfxwait
ld a, $95 ; SFX_DROP
call PlaySound
call WaitForSoundToFinish
jr .sfxplayed
.wild_win
call Func_3c643
ld a, MUSIC_DEFEATED_WILD_MON
call Func_3c6ee
.sfxplayed
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
or [hl]
jr nz, .playermonnotfaint
ld a, [$ccf0]
and a
jr nz, .playermonnotfaint
call Func_3c741
.playermonnotfaint
call AnyPokemonAliveCheck
ld a, d
and a
ret z
ld hl, EnemyMonFainted ; $463e
call PrintText
call Func_3ee94
call SaveScreenTilesToBuffer1
xor a
ld [$cf0b], a
ld b, EXP__ALL
call IsItemInBag
push af
jr z, .no_exp_all
ld hl, $d002
ld b, $7
.exp_all_loop
srl [hl]
inc hl
dec b
jr nz, .exp_all_loop
.no_exp_all
xor a
ld [$cc5b], a
ld hl, Func_5524f
ld b, BANK(Func_5524f)
call Bankswitch ; indirect jump to Func_5524f (5524f (15:524f))
pop af
ret z
ld a, $1
ld [$cc5b], a
ld a, [W_NUMINPARTY] ; $d163
ld b, $0
.asm_3c62c
scf
rl b
dec a
jr nz, .asm_3c62c
ld a, b
ld [W_PLAYERMONSALIVEFLAGS], a
ld hl, Func_5524f
ld b, BANK(Func_5524f)
jp Bankswitch ; indirect jump to Func_5524f (5524f (15:524f))
EnemyMonFainted: ; 0x3c63e
TX_FAR _EnemyMonFainted
db "@"
Func_3c643: ; 3c643 (f:4643)
xor a
ld [$d083], a
ld [$c02a], a
inc a
ld [$ccf6], a
ret
Func_3c64f: ; 3c64f (f:464f)
ld a, [wEnemyPartyCount] ; $d89c
ld b, a
xor a
ld hl, W_ENEMYMON1HP ; $d8a5
ld de, $2c
.asm_3c65a
or [hl]
inc hl
or [hl]
dec hl
add hl, de
dec b
jr nz, .asm_3c65a
and a
ret
Func_3c664: ; 3c664 (f:4664)
ld hl, $cf1e
ld e, $30
call Func_3ce90
ld hl, DrawEnemyPokeballs
ld b, BANK(DrawEnemyPokeballs)
call Bankswitch ; indirect jump to Func_3a857 (3a857 (e:6857))
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3c687
call Func_3d605
ld a, [$cc3e]
cp $f
ret z
call LoadScreenTilesFromBuffer1
.asm_3c687
call EnemySendOut
xor a
ld [W_ENEMYMOVENUM], a ; $cfcc
ld [$cd6a], a
ld [$ccd5], a
inc a
ret
TrainerBattleVictory: ; 3c696 (f:4696)
call Func_3c643
ld b, MUSIC_DEFEATED_GYM_LEADER
ld a, [W_GYMLEADERNO] ; $d05c
and a
jr nz, .gymleader
ld b, MUSIC_DEFEATED_TRAINER
.gymleader
ld a, [W_TRAINERCLASS] ; $d031
cp SONY3 ; final battle against rival
jr nz, .notrival
ld b, MUSIC_DEFEATED_GYM_LEADER
ld hl, W_FLAGS_D733
set 1, [hl]
.notrival
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ld a, b
call nz, Func_3c6ee
ld hl, TrainerDefeatedText ; $46e9
call PrintText
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ret z
call Func_3ed12
ld c, $28
call DelayFrames
call Func_3381
ld hl, MoneyForWinningText ; $46e4
call PrintText
ld de, wPlayerMoney + 2 ; $d349
ld hl, $d07b
ld c, $3
ld a, $b
jp Predef ; indirect jump to Func_f81d (f81d (3:781d))
MoneyForWinningText: ; 3c6e4 (f:46e4)
TX_FAR _MoneyForWinningText
db "@"
TrainerDefeatedText: ; 3c6e9 (f:46e9)
TX_FAR _TrainerDefeatedText
db "@"
Func_3c6ee: ; 3c6ee (f:46ee)
push af
ld a, $ff
ld [$c0ee], a
call PlaySoundWaitForCurrent
ld c, BANK(Music_DefeatedTrainer)
pop af
call PlayMusic
jp Delay3
HandlePlayerMonFainted: ; 3c700 (f:4700)
ld a, $1
ld [$ccf0], a
call Func_3c741
call AnyPokemonAliveCheck ; test if any more mons are alive
ld a, d
and a
jp z, HandlePlayerBlackOut
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
or [hl]
jr nz, .enemyMonNotFainted
call FaintEnemyPokemon
ld a, [W_ISINBATTLE] ; $d057
dec a
ret z ; if wild encounter, battle is over
call Func_3c64f
jp z, TrainerBattleVictory
.enemyMonNotFainted
call Func_3c79b
ret c
call Func_3c7d8
jp nz, MainInBattleLoop
ld a, $1
ld [$cd6a], a
call Func_3c664
jp z, asm_3c202
xor a
ld [$cd6a], a
jp MainInBattleLoop
Func_3c741: ; 3c741 (f:4741)
ld a, [wPlayerMonNumber] ; $cc2f
ld c, a
ld hl, W_PLAYERMONSALIVEFLAGS ; clear fainted mon's alive flag
ld b, $0
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 2, [hl] ; reset "attacking multiple times" flag
ld a, [$d083]
bit 7, a ; skip sound flag (red bar (?))
jr z, .skipWaitForSound
ld a, $ff
ld [$d083], a
call WaitForSoundToFinish
.skipWaitForSound
ld hl, $cd05
ld [hli], a
ld [hl], a
ld [W_PLAYERMONSTATUS], a ; $d018
call ReadPlayerMonCurHPAndStatus
FuncCoord 9, 7 ; $c435
ld hl, Coord
ld bc, $50b
call ClearScreenArea
FuncCoord 1, 10 ; $c469
ld hl, Coord
FuncCoord 1, 11 ; $c47d
ld de, Coord
call Func_3c893
ld a, $1
ld [$cf0b], a
ld a, [$ccf0]
and a
ret z
ld a, [W_PLAYERMONID]
call PlayCry
ld hl, PlayerMonFaintedText
jp PrintText
PlayerMonFaintedText: ; 3c796 (f:4796)
TX_FAR _PlayerMonFaintedText
db "@"
Func_3c79b: ; 3c79b (f:479b)
call Func_3ee94
call SaveScreenTilesToBuffer1
ld a, [W_ISINBATTLE] ; $d057
and a
dec a
ret nz
ld hl, UnnamedText_3c7d3 ; $47d3
call PrintText
.asm_3c7ad
FuncCoord 13, 9 ; $c461
ld hl, Coord
ld bc, $a0e
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [$d12e]
cp $2
jr z, .asm_3c7c4
and a
ret
.asm_3c7c4
ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_3c7ad
ld hl, W_PARTYMON1_SPEED ; $d193
ld de, W_ENEMYMONSPEED
jp Func_3cab9
UnnamedText_3c7d3: ; 3c7d3 (f:47d3)
TX_FAR _UnnamedText_3c7d3
db "@"
Func_3c7d8: ; 3c7d8 (f:47d8)
ld a, $2
ld [$d07d], a
call DisplayPartyMenu
.asm_3c7e0
jr nc, .asm_3c7e7
.asm_3c7e2
call GoBackToPartyMenu
jr .asm_3c7e0
.asm_3c7e7
call Func_3ca97
jr z, .asm_3c7e2
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3c7fa
inc a
ld [$cd6a], a
call Func_3d605
.asm_3c7fa
xor a
ld [$cd6a], a
call CleanLCD_OAM
ld a, [wWhichPokemon] ; $cf92
ld [wPlayerMonNumber], a ; $cc2f
ld c, a
ld hl, W_PLAYERMONSALIVEFLAGS
ld b, $1
push bc
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop bc
ld hl, $ccf5
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
call Func_3cba6
call GBPalWhiteOut
call Func_3ee5b
call LoadScreenTilesFromBuffer1
call GoPAL_SET_CF1C
call GBPalNormal
call Func_3cc91
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
or [hl]
ret
; called when player is out of usable mons.
; prints approriate lose message, sets carry flag if player blacked out (special case for initial rival fight)
HandlePlayerBlackOut: ; 3c837 (f:4837)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .notSony1Battle
ld a, [W_CUROPPONENT] ; $d059
cp $c8 + SONY1
jr nz, .notSony1Battle
ld hl, wTileMap ; sony 1 battle
ld bc, $815
call ClearScreenArea
call Func_3ed12
ld c, $28
call DelayFrames
ld hl, Sony1WinText
call PrintText
ld a, [W_CURMAP]
cp OAKS_LAB
ret z ; starter battle in oak's lab: don't black out
.notSony1Battle
ld b, $0
call GoPAL_SET
ld hl, PlayerBlackedOutText2
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .noLinkBattle
ld hl, LinkBattleLostText
.noLinkBattle
call PrintText
ld a, [$d732]
res 5, a
ld [$d732], a
call ClearScreen
scf
ret
Sony1WinText: ; 3c884 (f:4884)
TX_FAR _Sony1WinText
db "@"
PlayerBlackedOutText2: ; 3c889 (f:4889)
TX_FAR _PlayerBlackedOutText2
db "@"
LinkBattleLostText: ; 3c88e (f:488e)
TX_FAR _LinkBattleLostText
db "@"
Func_3c893: ; 3c893 (f:4893)
ld a, [$d730]
push af
set 6, a
ld [$d730], a
ld b, $7
.asm_3c89e
push bc
push de
push hl
ld b, $6
.asm_3c8a3
push bc
push hl
push de
ld bc, $7
call CopyData
pop de
pop hl
ld bc, $ffec
add hl, bc
push hl
ld h, d
ld l, e
add hl, bc
ld d, h
ld e, l
pop hl
pop bc
dec b
jr nz, .asm_3c8a3
ld bc, $14
add hl, bc
ld de, SevenSpacesText ; $48d7
call PlaceString
ld c, $2
call DelayFrames
pop hl
pop de
pop bc
dec b
jr nz, .asm_3c89e
pop af
ld [$d730], a
ret
SevenSpacesText: ; 3c8d7 (f:48d7)
db " @"
Func_3c8df: ; 3c8df (f:48df)
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld c, a
.asm_3c8e2
push bc
push hl
ld b, $7
.asm_3c8e6
push hl
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
ld c, a
.asm_3c8ea
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
cp $8
jr z, .asm_3c8f5
ld a, [hld]
ld [hli], a
inc hl
jr .asm_3c8f8
.asm_3c8f5
ld a, [hli]
ld [hld], a
dec hl
.asm_3c8f8
dec c
jr nz, .asm_3c8ea
pop hl
ld de, $14
add hl, de
dec b
jr nz, .asm_3c8e6
ld c, $2
call DelayFrames
pop hl
pop bc
dec c
jr nz, .asm_3c8e2
ret
; XXX this needs cleaning up. it's what runs when a juggler switches pokemon
EnemySendOut: ; 3c90e (f:490e)
ld hl,W_PLAYERMONSALIVEFLAGS
xor a
ld [hl],a
ld a,[$CC2F]
ld c,a
ld b,1
push bc
ld a,$10
call Predef
ld hl,$CCF5
xor a
ld [hl],a
pop bc
ld a,$10
call Predef
Func_3c92a: ; 3c92a (f:492a)
xor a
ld hl,$D065
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
ld [hl],a
ld [$D072],a
ld [$CCEF],a
ld [$CCF3],a
ld hl,$CCF1
ld [hli],a
ld [hl],a
dec a
ld [wAICount],a
ld hl,W_PLAYERBATTSTATUS1
res 5,[hl]
FuncCoord 18, 0 ; $c3b2
ld hl,Coord
ld a,8
call Func_3c8df
call Func_3ee94
call SaveScreenTilesToBuffer1
ld a,[$D12B]
cp 4
jr nz,.next
ld a,[$CC3E]
sub 4
ld [wWhichPokemon],a
jr .next3
.next
ld b,$FF
.next2
inc b
ld a,[$CFE8]
cp b
jr z,.next2
ld hl,$D8A4
ld a,b
ld [wWhichPokemon],a
push bc
ld bc,$2C
call AddNTimes
pop bc
inc hl
ld a,[hli]
ld c,a
ld a,[hl]
or c
jr z,.next2
.next3
ld a,[wWhichPokemon]
ld hl,$D8C5
ld bc,$2C
call AddNTimes
ld a,[hl]
ld [$D127],a
ld a,[wWhichPokemon]
inc a
ld hl,$D89C
ld c,a
ld b,0
add hl,bc
ld a,[hl]
ld [W_ENEMYMONID],a
ld [$CF91],a
call Func_3eb01
ld hl,$CFE6
ld a,[hli]
ld [$CCE3],a
ld a,[hl]
ld [$CCE4],a
ld a,1
ld [$CC26],a
ld a,[$D11D]
dec a
jr z,.next4
ld a,[W_NUMINPARTY]
dec a
jr z,.next4
ld a,[$D12B]
cp 4
jr z,.next4
ld a,[$D355]
bit 6,a
jr nz,.next4
ld hl, TrainerAboutToUseText
call PrintText
FuncCoord 0, 7 ; $c42c
ld hl,Coord
ld bc,$0801
ld a,$14
ld [$D125],a
call DisplayTextBoxID
ld a,[$CC26]
and a
jr nz,.next4
ld a,2
ld [$D07D],a
call DisplayPartyMenu
.next9
ld a,1
ld [$CC26],a
jr c,.next7
ld hl,$CC2F
ld a,[wWhichPokemon]
cp [hl]
jr nz,.next6
ld hl,UnnamedText_3d1f5 ; $51f5
call PrintText
.next8
call GoBackToPartyMenu
jr .next9
.next6
call Func_3ca97
jr z,.next8
xor a
ld [$CC26],a
.next7
call GBPalWhiteOut
call Func_3ee5b
call LoadScreenTilesFromBuffer1
.next4
call CleanLCD_OAM
ld hl,wTileMap
ld bc,$040B
call ClearScreenArea
ld b,1
call GoPAL_SET
call GBPalNormal
ld hl,TrainerSentOutText
call PrintText
ld a,[W_ENEMYMONID]
ld [$CF91],a
ld [$D0B5],a
call GetMonHeader
ld de,$9000
call LoadMonFrontSprite
ld a,$CF
ld [$FFE1],a
FuncCoord 15, 6 ; $c427
ld hl,Coord
ld a,2
call Predef
ld a,[W_ENEMYMONID]
call PlayCry
call Func_3cdec
ld a,[$CC26]
and a
ret nz
xor a
ld [W_PLAYERMONSALIVEFLAGS],a
ld [$CCF5],a
call SaveScreenTilesToBuffer1
jp Func_3d1ba
TrainerAboutToUseText: ; 3ca79 (f:4a79)
TX_FAR _TrainerAboutToUseText
db "@"
TrainerSentOutText: ; 3ca7e (f:4a7e)
TX_FAR _TrainerSentOutText
db "@"
; tests if the player has any pokemon that are not fainted
; sets d = 0 if all fainted, d != 0 if some mons are still alive
AnyPokemonAliveCheck: ; 3ca83 (f:4a83)
ld a, [W_NUMINPARTY] ; $d163
ld e, a
xor a
ld hl, W_PARTYMON1_HP ; $d16c
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA - 1
.partyMonsLoop
or [hl]
inc hl
or [hl]
add hl, bc
dec e
jr nz, .partyMonsLoop
ld d, a
ret
Func_3ca97: ; 3ca97 (f:4a97)
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_HP ; $d16c
ld bc, $2c
call AddNTimes
ld a, [hli]
or [hl]
ret nz
ld a, [$d11d]
and a
jr nz, .asm_3cab2
ld hl, UnnamedText_3cab4 ; $4ab4
call PrintText
.asm_3cab2
xor a
ret
UnnamedText_3cab4: ; 3cab4 (f:4ab4)
TX_FAR _UnnamedText_3cab4
db "@"
Func_3cab9: ; 3cab9 (f:4ab9)
call Func_3d83a
jp z, .asm_3cb5c
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jp z, .asm_3cb5c
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jp z, .asm_3cb5c
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .asm_3cb4c
ld a, [$d120]
inc a
ld [$d120], a
ld a, [hli]
ld [$FF00+$97], a
ld a, [hl]
ld [$FF00+$98], a
ld a, [de]
ld [$FF00+$8d], a
inc de
ld a, [de]
ld [$FF00+$8e], a
call LoadScreenTilesFromBuffer1
ld de, $ff97
ld hl, $ff8d
ld c, $2
call StringCmp
jr nc, .asm_3cb5c
xor a
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, $20
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, [$FF00+$97]
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [$FF00+$98]
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [$FF00+$8d]
ld b, a
ld a, [$FF00+$8e]
srl b
rr a
srl b
rr a
and a
jr z, .asm_3cb5c
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $2
call Divide
ld a, [$FF00+$97]
and a
jr nz, .asm_3cb5c
ld a, [$d120]
ld c, a
.asm_3cb2b
dec c
jr z, .asm_3cb39
ld b, $1e
ld a, [$FF00+$98]
add b
ld [$FF00+$98], a
jr c, .asm_3cb5c
jr .asm_3cb2b
.asm_3cb39
call GenRandomInBattle
ld b, a
ld a, [$FF00+$98]
cp b
jr nc, .asm_3cb5c
ld a, $1
ld [$cd6a], a
ld hl, UnnamedText_3cb97 ; $4b97
jr .asm_3cb4f
.asm_3cb4c
ld hl, UnnamedText_3cb9c ; $4b9c
.asm_3cb4f
call PrintText
ld a, $1
ld [$d11f], a
call SaveScreenTilesToBuffer1
and a
ret
.asm_3cb5c
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ld a, $2
jr nz, .asm_3cb81
call SaveScreenTilesToBuffer1
xor a
ld [$cd6a], a
ld a, $f
ld [wPlayerMoveListIndex], a ; $cc2e
call Func_3d605
call LoadScreenTilesFromBuffer1
ld a, [$cc3e]
cp $f
ld a, $2
jr z, .asm_3cb81
dec a
.asm_3cb81
ld [$cf0b], a
ld a, $97
call PlaySoundWaitForCurrent
ld hl, UnnamedText_3cba1 ; $4ba1
call PrintText
call WaitForSoundToFinish
call SaveScreenTilesToBuffer1
scf
ret
UnnamedText_3cb97: ; 3cb97 (f:4b97)
TX_FAR _UnnamedText_3cb97
db "@"
UnnamedText_3cb9c: ; 3cb9c (f:4b9c)
TX_FAR _UnnamedText_3cb9c
db "@"
UnnamedText_3cba1: ; 3cba1 (f:4ba1)
TX_FAR _UnnamedText_3cba1
db "@"
Func_3cba6: ; 3cba6 (f:4ba6)
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
call AddNTimes
ld de, W_PLAYERMONID
ld bc, $c
call CopyData
ld bc, $f
add hl, bc
ld de, W_PLAYERMONIVS
ld bc, $2
call CopyData
ld de, W_PLAYERMONPP ; $d02d
ld bc, $4
call CopyData
ld de, W_PLAYERMONLEVEL ; $d022
ld bc, $b
call CopyData
ld a, [$cfd9]
ld [$d0b5], a
call GetMonHeader
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [wPlayerMonNumber] ; $cc2f
call SkipFixedLengthTextEntries
ld de, W_PLAYERMONNAME
ld bc, $b
call CopyData
ld hl, W_PLAYERMONLEVEL ; $d022
ld de, $cd0f
ld bc, $b
call CopyData
call Func_3ed1a
call Func_3ee19
ld a, $7
ld b, $8
ld hl, wPlayerMonAttackMod ; $cd1a
.asm_3cc0e
ld [hli], a
dec b
jr nz, .asm_3cc0e
ret
Func_3cc13: ; 3cc13 (f:4c13)
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
ld hl, wEnemyMons ; $d8a4
call AddNTimes
ld de, $cfe5
ld bc, $c
call CopyData
ld bc, $f
add hl, bc
ld de, $cff1
ld bc, $2
call CopyData
ld de, W_ENEMYMONPP ; $cffe
ld bc, $4
call CopyData
ld de, W_ENEMYMONLEVEL ; $cff3
ld bc, $b
call CopyData
ld a, [$cfe5]
ld [$d0b5], a
call GetMonHeader
ld hl, $d9ee
ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
ld de, W_ENEMYMONNAME
ld bc, $b
call CopyData
ld hl, W_ENEMYMONLEVEL ; $cff3
ld de, $cd23
ld bc, $b
call CopyData
call Func_3ed1e
ld hl, W_MONHBASESTATS
ld de, $d002
ld b, $5
.asm_3cc79
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .asm_3cc79
ld a, $7
ld b, $8
ld hl, wEnemyMonStatMods ; $cd2e
.asm_3cc86
ld [hli], a
dec b
jr nz, .asm_3cc86
ld a, [wWhichPokemon] ; $cf92
ld [W_ENEMYMONNUMBER], a ; $cfe8
ret
Func_3cc91: ; 3cc91 (f:4c91)
ld hl, Func_58e59
ld b, BANK(Func_58e59)
call Bankswitch ; indirect jump to Func_58e59 (58e59 (16:4e59))
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
or [hl]
jp z, Func_3cca4
call Func_3cdec
Func_3cca4: ; 3cca4 (f:4ca4)
call Func_3cd60
ld a, $4
call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
xor a
ld [$FF00+$e1], a
ld hl, $cc2d
ld [hli], a
ld [hl], a
ld [$cc5b], a
ld [$d05b], a
ld [W_PLAYERMOVENUM], a ; $cfd2
ld hl, $ccf1
ld [hli], a
ld [hl], a
ld hl, $d060
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [W_PLAYERDISABLEDMOVE], a ; $d06d
ld [$ccee], a
ld [$ccf7], a
ld b, $1
call GoPAL_SET
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 5, [hl]
ld a, $1
ld [H_WHOSETURN], a ; $FF00+$f3
ld a, POOF_ANIM
call PlayMoveAnimation
FuncCoord 4, 11 ; $c480
ld hl, Coord
ld a, $2
call Predef ; indirect jump to Func_3f073 (3f073 (f:7073))
ld a, [$cf91]
call PlayCry
call Func_3ee94
jp SaveScreenTilesToBuffer1
Func_3ccfa: ; 3ccfa (f:4cfa)
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld bc, $707
call ClearScreenArea
FuncCoord 3, 7 ; $c42f
ld hl, Coord
ld bc, $505
xor a
ld [$cd6c], a
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld a, $5
call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
ld c, $4
call DelayFrames
call Func_3cd3a
FuncCoord 4, 9 ; $c458
ld hl, Coord
ld bc, $303
ld a, $1
ld [$cd6c], a
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld a, $5
call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
call Delay3
call Func_3cd3a
ld a, $4c
FuncCoord 5, 11 ; $c481
ld [Coord], a
Func_3cd3a: ; 3cd3a (f:4d3a)
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld bc, $707
jp ClearScreenArea
; reads player's current mon's HP into W_PLAYERMONCURHP
ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43)
ld a, [wPlayerMonNumber] ; $cc2f
ld hl, W_PARTYMON1_HP ; $d16c
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA
call AddNTimes
ld d, h
ld e, l
ld hl, W_PLAYERMONCURHP ; $d015
ld bc, $4 ; 2 bytes HP, 1 byte unknown (unused?), 1 byte status
jp CopyData
Func_3cd5a: ; 3cd5a (f:4d5a)
call Func_3cd60
jp Func_3cdec
Func_3cd60: ; 3cd60 (f:4d60)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
FuncCoord 9, 7 ; $c435
ld hl, Coord
ld bc, $50b
call ClearScreenArea
ld hl, Func_3a902
ld b, BANK(Func_3a902)
call Bankswitch ; indirect jump to Func_3a902 (3a902 (e:6902))
FuncCoord 18, 9 ; $c466
ld hl, Coord
ld [hl], $73
ld de, W_PLAYERMONNAME
FuncCoord 10, 7 ; $c436
ld hl, Coord
call Func_3ce9c
call PlaceString
ld hl, W_PLAYERMONID
ld de, $cf98
ld bc, $c
call CopyData
ld hl, W_PLAYERMONLEVEL ; $d022
ld de, $cfb9
ld bc, $b
call CopyData
FuncCoord 14, 8 ; $c44e
ld hl, Coord
push hl
inc hl
ld de, $cf9c
call PrintStatusConditionNotFainted
pop hl
jr nz, .asm_3cdae
call PrintLevel
.asm_3cdae
ld a, [$cf98]
ld [$cf91], a
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, $5f
call Predef ; indirect jump to Func_128ef (128ef (4:68ef))
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld hl, $cf1d
call Func_3ce90
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
or [hl]
jr z, .asm_3cdd9
ld a, [$ccf6]
and a
ret nz
ld a, [$cf1d]
cp $2
jr z, .asm_3cde6
.asm_3cdd9
ld hl, $d083
bit 7, [hl]
ld [hl], $0
ret z
xor a
ld [$c02a], a
ret
.asm_3cde6
ld hl, $d083
set 7, [hl]
ret
Func_3cdec: ; 3cdec (f:4dec)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld hl, wTileMap
ld bc, $40c
call ClearScreenArea
ld hl, Func_3a919
ld b, BANK(Func_3a919)
call Bankswitch ; indirect jump to Func_3a919 (3a919 (e:6919))
ld de, W_ENEMYMONNAME
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
call Func_3ce9c
call PlaceString
FuncCoord 4, 1 ; $c3b8
ld hl, Coord
push hl
inc hl
ld de, W_ENEMYMONSTATUS ; $cfe9
call PrintStatusConditionNotFainted
pop hl
jr nz, .asm_3ce23
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [$cfb9], a
call PrintLevel
.asm_3ce23
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
ld [$FF00+$97], a
ld a, [hld]
ld [$FF00+$98], a
or [hl]
jr nz, .asm_3ce36
ld c, a
ld e, a
ld d, $6
jp Func_3ce7f
.asm_3ce36
xor a
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, $30
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [hli]
ld b, a
ld a, [hl]
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, b
and a
jr z, .asm_3ce6a
ld a, [H_REMAINDER] ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
srl b
rr a
srl b
rr a
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, [$FF00+$97]
ld b, a
srl b
ld a, [$FF00+$98]
rr a
srl b
rr a
ld [$FF00+$98], a
ld a, b
ld [$FF00+$97], a
.asm_3ce6a
ld a, [$FF00+$97]
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [$FF00+$98]
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, $2
ld b, a
call Divide
ld a, [$FF00+$98]
ld e, a
ld a, $6
ld d, a
ld c, a
Func_3ce7f: ; 3ce7f (f:4e7f)
xor a
ld [wListMenuID], a ; $cf94
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
call DrawHPBar
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld hl, $cf1e
Func_3ce90: ; 3ce90 (f:4e90)
ld b, [hl]
call Func_3df9
ld a, [hl]
cp b
ret z
ld b, $1
jp GoPAL_SET
Func_3ce9c: ; 3ce9c (f:4e9c)
push de
inc hl
inc hl
ld b, $2
.asm_3cea1
inc de
ld a, [de]
cp $50
jr z, .asm_3ceb1
inc de
ld a, [de]
cp $50
jr z, .asm_3ceb1
dec hl
dec b
jr nz, .asm_3cea1
.asm_3ceb1
pop de
ret
InitBattleMenu: ; 3ceb3 (f:4eb3)
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a, [W_BATTLETYPE] ; $d05a
and a
jr nz, .nonstandardbattle
call Func_3cd5a ; redraw names and HP bars?
call Func_3ee94
call SaveScreenTilesToBuffer1
.nonstandardbattle
ld a, [W_BATTLETYPE] ; $d05a
cp $2 ; safari
ld a, $b ; safari menu id
jr nz, .menuselected
ld a, $1b ; regular menu id
.menuselected
ld [$d125], a
call DisplayTextBoxID
ld a, [W_BATTLETYPE] ; $d05a
dec a
jp nz, RegularBattleMenu ; regular battle
; the following happens for the old man tutorial
ld hl, W_PLAYERNAME ; $d158
ld de, W_GRASSRATE ; $d887
ld bc, $b
call CopyData ; temporarily save the player name in unused space,
; which is supposed to get overwritten when entering a
; map with wild pokémon. due to an oversight, the data
; may not get overwritten (cinnabar) and the infamous
; missingno. glitch can show up.
ld hl, OldManName ; $4f12
ld de, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
; the following simulates the keystrokes by drawing menus on screen
FuncCoord 9, 14 ; $c4c1
ld hl, Coord
ld [hl], "▶"
ld c, $50
call DelayFrames
ld [hl], $7f
FuncCoord 9, 16 ; $c4e9
ld hl, Coord
ld [hl], "▶"
ld c, $32
call DelayFrames
ld [hl], $ec
ld a, $2
jp Func_3cfe8
OldManName: ; 3cf12 (f:4f12)
db "OLD MAN@"
RegularBattleMenu: ; 3cf1a (f:4f1a)
ld a, [$cc2d]
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
sub $2
jr c, .leftcolumn
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
jr .rightcolumn
.leftcolumn
ld a, [W_BATTLETYPE] ; $d05a
cp $2
ld a, " "
jr z, .safaribattle
FuncCoord 15, 14 ; $c4c7
ld [Coord], a
FuncCoord 15, 16 ; $c4ef
ld [Coord], a
ld b, $9
jr .notsafari
.safaribattle
FuncCoord 13, 14 ; $c4c5
ld [Coord], a
FuncCoord 13, 16 ; $c4ed
ld [Coord], a
FuncCoord 7, 14 ; $c4bf
ld hl, Coord
ld de, W_NUMSAFARIBALLS ; $da47
ld bc, $102
call PrintNumber
ld b, $1
.notsafari
ld hl, wTopMenuItemY ; $cc24
ld a, $e
ld [hli], a
ld a, b
ld [hli], a
inc hl
inc hl
ld a, $1
ld [hli], a
ld [hl], $11
call HandleMenuInput
bit 4, a
jr nz, .rightcolumn
jr .selection
.rightcolumn
ld a, [W_BATTLETYPE] ; $d05a
cp $2
ld a, " "
jr z, .safarirightcolumn
FuncCoord 9, 14 ; $c4c1
ld [Coord], a
FuncCoord 9, 16 ; $c4e9
ld [Coord], a
ld b, $f
jr .notsafarirightcolumn
.safarirightcolumn
FuncCoord 1, 14 ; $c4b9
ld [Coord], a
FuncCoord 1, 16 ; $c4e1
ld [Coord], a
FuncCoord 7, 14 ; $c4bf
ld hl, Coord
ld de, W_NUMSAFARIBALLS ; $da47
ld bc, $102
call PrintNumber
ld b, $d
.notsafarirightcolumn
ld hl, wTopMenuItemY ; $cc24
ld a, $e
ld [hli], a
ld a, b
ld [hli], a
inc hl
inc hl
ld a, $1
ld [hli], a
ld a, $21
ld [hli], a
call HandleMenuInput
bit 5, a
jr nz, .leftcolumn
ld a, [wCurrentMenuItem] ; $cc26
add $2 ; if we're in the right column, the actual id is +2
ld [wCurrentMenuItem], a ; $cc26
.selection
call PlaceUnfilledArrowMenuCursor
ld a, [W_BATTLETYPE] ; $d05a
cp $2
ld a, [wCurrentMenuItem] ; $cc26
ld [$cc2d], a
jr z, .asm_3cfd0
cp $1
jr nz, .asm_3cfcb
inc a
jr .asm_3cfd0
.asm_3cfcb
cp $2 ; what
jr nz, .asm_3cfd0
dec a
.asm_3cfd0
and a
jr nz, Func_3cfe8
; first option was selected...
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr z, .safari1
xor a
ld [$d120], a
jp LoadScreenTilesFromBuffer1 ; restore saved screen and return??
.safari1 ; safari first option??
ld a, $8
ld [$cf91], a
jr asm_3d05f
Func_3cfe8: ; 3cfe8 (f:4fe8)
cp $2
jp nz, Func_3d0ca
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3cffd
ld hl, ItemsCantBeUsedHere
call PrintText
jp InitBattleMenu
.asm_3cffd ; bag?
call SaveScreenTilesToBuffer2 ; copy bg?
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr nz, asm_3d00e
ld a, $15
ld [$cf91], a
jr asm_3d05f
asm_3d00e: ; 3d00e (f:500e)
call LoadScreenTilesFromBuffer1
ld a, [W_BATTLETYPE] ; $d05a
and a
jr nz, .asm_3d01a
call Func_3cd5a
.asm_3d01a
ld a, [W_BATTLETYPE] ; $d05a
dec a
jr nz, Func_3d031
ld hl, OldManItemList
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
jr Func_3d03c
OldManItemList: ; 3d02d (f:502d)
db $01, POKE_BALL, 50, $ff
Func_3d031
ld hl, wNumBagItems ; $d31d
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
Func_3d03c
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
ld a, [$cc2c]
ld [wCurrentMenuItem], a ; $cc26
call DisplayListMenuID
ld a, [wCurrentMenuItem] ; $cc26
ld [$cc2c], a
ld a, $0
ld [$cc37], a
ld [$cc35], a
jp c, InitBattleMenu
asm_3d05f: ; 3d05f (f:505f)
ld a, [$cf91]
ld [$d11e], a
call GetItemName
call CopyStringToCF4B ; copy name
xor a
ld [$d152], a
call UseItem
call Func_3ee5b
call CleanLCD_OAM
xor a
ld [wCurrentMenuItem], a ; $cc26
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr z, .asm_3d09c
ld a, [$cd6a]
and a
jp z, asm_3d00e
ld a, [W_PLAYERBATTSTATUS1] ; $d062
bit 5, a
jr z, .asm_3d09c
ld hl, $d06a
dec [hl]
jr nz, .asm_3d09c
ld hl, W_PLAYERBATTSTATUS1 ; $d062
res 5, [hl]
.asm_3d09c
ld a, [$d11c]
and a
jr nz, .asm_3d0b7
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr z, .asm_3d0b2
call LoadScreenTilesFromBuffer1
call Func_3cd5a ; redraw name and hp bar?
call Delay3
.asm_3d0b2
call GBPalNormal
and a
ret
.asm_3d0b7
call GBPalNormal
xor a
ld [$d11c], a
ld a, $2
ld [$cf0b], a
scf
ret
ItemsCantBeUsedHere: ; 3d0c5 (f:50c5)
TX_FAR ItemsCantBeUsedHere_
db "@"
Func_3d0ca: ; 3d0ca (f:50ca)
dec a
jp nz, Func_3d1fa
call SaveScreenTilesToBuffer2
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr nz, Func_3d0e0
ld a, $16
ld [$cf91], a
jp asm_3d05f
Func_3d0e0: ; 3d0e0 (f:50e0)
call LoadScreenTilesFromBuffer1
xor a
ld [$d07d], a
ld [$cc35], a
call DisplayPartyMenu
asm_3d0ed: ; 3d0ed (f:50ed)
jp nc, Func_3d119
asm_3d0f0: ; 3d0f0 (f:50f0)
call CleanLCD_OAM
call GBPalWhiteOut
call Func_3ee5b
call LoadScreenTilesFromBuffer2
call GoPAL_SET_CF1C
call GBPalNormal
jp InitBattleMenu
Func_3d105: ; 3d105 (f:5105)
FuncCoord 11, 11 ; $c487
ld hl, Coord
ld bc, $81
ld a, $7f
call FillMemory
xor a
ld [$d07d], a
call GoBackToPartyMenu
jr asm_3d0ed
Func_3d119: ; 3d119 (f:5119)
ld a, $c
ld [$d125], a
call DisplayTextBoxID
ld hl, wTopMenuItemY ; $cc24
ld a, $c
ld [hli], a
ld [hli], a
xor a
ld [hli], a
inc hl
ld a, $2
ld [hli], a
ld a, $3
ld [hli], a
xor a
ld [hl], a
call HandleMenuInput
bit 1, a
jr nz, Func_3d105
call PlaceUnfilledArrowMenuCursor
ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, asm_3d0f0
and a
jr z, .asm_3d18a
xor a
ld [$cc49], a
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
call CleanLCD_OAM
ld a, $36
call Predef ; indirect jump to StatusScreen (12953 (4:6953))
ld a, $37
call Predef ; indirect jump to StatusScreen2 (12b57 (4:6b57))
ld a, [W_ENEMYBATTSTATUS2] ; $d068
bit 4, a
ld hl, AnimationSubstitute
jr nz, .asm_3d182
ld a, [$ccf3]
and a
ld hl, AnimationMinimizeMon
jr nz, .asm_3d182
ld a, [$cfe5]
ld [$cf91], a
ld [$d0b5], a
call GetMonHeader
ld de, $9000
call LoadMonFrontSprite
jr .asm_3d187
.asm_3d182
ld b, $1e
call Bankswitch
.asm_3d187
jp Func_3d0e0
.asm_3d18a
ld a, [wPlayerMonNumber] ; $cc2f
ld d, a
ld a, [wWhichPokemon] ; $cf92
cp d
jr nz, .asm_3d19d
ld hl, UnnamedText_3d1f5 ; $51f5
call PrintText
jp Func_3d105
.asm_3d19d
call Func_3ca97
jp z, Func_3d105
ld a, $1
ld [$cd6a], a
call GBPalWhiteOut
call CleanLCD_OAM
call Func_3ee5b
call LoadScreenTilesFromBuffer1
call GoPAL_SET_CF1C
call GBPalNormal
Func_3d1ba: ; 3d1ba (f:51ba)
ld hl, Func_58ed1
ld b, BANK(Func_58ed1)
call Bankswitch ; indirect jump to Func_58ed1 (58ed1 (16:4ed1))
ld c, $32
call DelayFrames
call Func_3ccfa
ld a, [wWhichPokemon] ; $cf92
ld [wPlayerMonNumber], a ; $cc2f
ld c, a
ld b, $1
push bc
ld hl, W_PLAYERMONSALIVEFLAGS
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop bc
ld hl, $ccf5
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
call Func_3cba6
call Func_3cc91
call SaveScreenTilesToBuffer1
ld a, $2
ld [wCurrentMenuItem], a ; $cc26
and a
ret
UnnamedText_3d1f5: ; 3d1f5 (f:51f5)
TX_FAR _UnnamedText_3d1f5
db "@"
Func_3d1fa: ; 3d1fa (f:51fa)
call LoadScreenTilesFromBuffer1
ld a, $3
ld [wCurrentMenuItem], a ; $cc26
ld hl, W_PLAYERMONSPEED
ld de, W_ENEMYMONSPEED
call Func_3cab9
ld a, $0
ld [$d11f], a
ret c
ld a, [$cd6a]
and a
ret nz
jp InitBattleMenu
MoveSelectionMenu: ; 3d219 (f:5219)
ld a, [wMoveMenuType]
dec a
jr z, .mimicmenu
dec a
jr z, .relearnmenu
jr .regularmenu
.loadmoves
ld de, $d0dc
ld bc, $4
call CopyData
ld hl, Func_39b87
ld b, BANK(Func_39b87)
call Bankswitch ; indirect jump to Func_39b87 (39b87 (e:5b87))
ret
.writemoves
ld de, $d0e1
ld a, [$FF00+$f6]
set 2, a
ld [$FF00+$f6], a
call PlaceString
ld a, [$FF00+$f6]
res 2, a
ld [$FF00+$f6], a
ret
.regularmenu
call Func_3d3f5
ret z
ld hl, W_PLAYERMONMOVES
call .loadmoves
FuncCoord 4, 12 ; $c494
ld hl, Coord
ld b, $4
ld c, $e
di
call TextBoxBorder
FuncCoord 4, 12 ; $c494
ld hl, Coord
ld [hl], $7a
FuncCoord 10, 12 ; $c49a
ld hl, Coord
ld [hl], $7e
ei
FuncCoord 6, 13 ; $c4aa
ld hl, Coord
call .writemoves
ld b, $5
ld a, $c
jr .menuset
.mimicmenu
ld hl, W_ENEMYMONMOVES
call .loadmoves
FuncCoord 0, 7 ; $c42c
ld hl, Coord
ld b, $4
ld c, $e
call TextBoxBorder
FuncCoord 2, 8 ; $c442
ld hl, Coord
call .writemoves
ld b, $1
ld a, $7
jr .menuset
.relearnmenu
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
call AddNTimes
call .loadmoves
FuncCoord 4, 7 ; $c430
ld hl, Coord
ld b, $4
ld c, $e
call TextBoxBorder
FuncCoord 6, 8 ; $c446
ld hl, Coord
call .writemoves
ld b, $5
ld a, $7
.menuset
ld hl, wTopMenuItemY ; $cc24
ld [hli], a
ld a, b
ld [hli], a ; wTopMenuItemX
ld a, [wMoveMenuType]
cp $1
jr z, .selectedmoveknown
ld a, $1
jr nc, .selectedmoveknown
ld a, [wPlayerMoveListIndex] ; $cc2e
inc a
.selectedmoveknown
ld [hli], a ; wCurrentMenuItem
inc hl ; wTileBehindCursor untouched
ld a, [$cd6c]
inc a
inc a
ld [hli], a ; wMaxMenuItem
ld a, [wMoveMenuType]
dec a
ld b, $c1 ; can't use B
jr z, .matchedkeyspicked
dec a
ld b, $c3
jr z, .matchedkeyspicked
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .matchedkeyspicked
ld a, [W_FLAGS_D733]
bit 0, a
ld b, $c7
jr z, .matchedkeyspicked
ld b, $ff
.matchedkeyspicked
ld a, b
ld [hli], a ; wMenuWatchedKeys
ld a, [wMoveMenuType]
cp $1
jr z, .movelistindex1
ld a, [wPlayerMoveListIndex] ; $cc2e
inc a
.movelistindex1
ld [hl], a ; wLastMenuItem
Func_3d2fe: ; 3d2fe (f:52fe)
ld a, [wMoveMenuType]
and a
jr z, .battleselect
dec a
jr nz, .select
FuncCoord 1, 14 ; $c4b9
ld hl, Coord
ld de, WhichTechniqueString ; $53b8
call PlaceString
jr .select
.battleselect
ld a, [W_FLAGS_D733]
bit 0, a
jr nz, .select
call Func_3d4b6
ld a, [$cc35]
and a
jr z, .select
FuncCoord 5, 13 ; $c4a9
ld hl, Coord
dec a
ld bc, $14
call AddNTimes
ld [hl], $ec
.select
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
bit 6, a
jp nz, Func_3d3c9 ; up
bit 7, a
jp nz, Func_3d3dd ; down
bit 2, a
jp nz, Func_3d435 ; select
bit 1, a ; B, but was it reset above?
push af
xor a
ld [$cc35], a
ld a, [wCurrentMenuItem] ; $cc26
dec a
ld [wCurrentMenuItem], a ; $cc26
ld b, a
ld a, [wMoveMenuType]
dec a ; if not mimic
jr nz, .nob
pop af
ret
.nob
dec a
ld a, b
ld [wPlayerMoveListIndex], a ; $cc2e
jr nz, .moveselected
pop af
ret
.moveselected
pop af
ret nz
ld hl, W_PLAYERMONPP ; $d02d
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
and $3f
jr z, .nopp
ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
swap a
and $f
dec a
cp c
jr z, .disabled
ld a, [W_PLAYERBATTSTATUS3] ; $d064
bit 3, a ; transformed
jr nz, .dummy ; game freak derp
.dummy
ld a, [wCurrentMenuItem] ; $cc26
ld hl, W_PLAYERMONMOVES
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [wPlayerSelectedMove], a ; $ccdc
xor a
ret
.disabled
ld hl, MoveDisabledText
jr .print
.nopp
ld hl, MoveNoPPText
.print
call PrintText
call LoadScreenTilesFromBuffer1
jp MoveSelectionMenu
MoveNoPPText: ; 3d3ae (f:53ae)
TX_FAR _MoveNoPPText
db "@"
MoveDisabledText: ; 3d3b3 (f:53b3)
TX_FAR _MoveDisabledText
db "@"
WhichTechniqueString: ; 3d3b8 (f:53b8)
db "WHICH TECHNIQUE?@"
Func_3d3c9: ; 3d3c9 (f:53c9)
ld a, [wCurrentMenuItem] ; $cc26
and a
jp nz, Func_3d2fe
call EraseMenuCursor
ld a, [$cd6c]
inc a
ld [wCurrentMenuItem], a ; $cc26
jp Func_3d2fe
Func_3d3dd: ; 3d3dd (f:53dd)
ld a, [wCurrentMenuItem] ; $cc26
ld b, a
ld a, [$cd6c]
inc a
inc a
cp b
jp nz, Func_3d2fe
call EraseMenuCursor
ld a, $1
ld [wCurrentMenuItem], a ; $cc26
jp Func_3d2fe
Func_3d3f5: ; 3d3f5 (f:53f5)
ld a, $a5
ld [wPlayerSelectedMove], a ; $ccdc
ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
and a
ld hl, W_PLAYERMONPP ; $d02d
jr nz, .asm_3d40e
ld a, [hli]
or [hl]
inc hl
or [hl]
inc hl
or [hl]
and $3f
ret nz
jr .asm_3d423
.asm_3d40e
swap a
and $f
ld b, a
ld d, $5
xor a
.asm_3d416
dec d
jr z, .asm_3d421
ld c, [hl]
inc hl
dec b
jr z, .asm_3d416
or c
jr .asm_3d416
.asm_3d421
and a
ret nz
.asm_3d423
ld hl, UnnamedText_3d430 ; $5430
call PrintText
ld c, $3c
call DelayFrames
xor a
ret
UnnamedText_3d430: ; 3d430 (f:5430)
TX_FAR _UnnamedText_3d430
db "@"
Func_3d435: ; 3d435 (f:5435)
ld a, [$cc35]
and a
jr z, asm_3d4ad
ld hl, W_PLAYERMONMOVES
call Func_3d493
ld hl, W_PLAYERMONPP ; $d02d
call Func_3d493
ld hl, W_PLAYERDISABLEDMOVE ; $d06d
ld a, [hl]
swap a
and $f
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
cp b
jr nz, .asm_3d463
ld a, [hl]
and $f
ld b, a
ld a, [$cc35]
swap a
add b
ld [hl], a
jr .asm_3d474
.asm_3d463
ld a, [$cc35]
cp b
jr nz, .asm_3d474
ld a, [hl]
and $f
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
swap a
add b
ld [hl], a
.asm_3d474
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld a, [wPlayerMonNumber] ; $cc2f
ld bc, $2c
call AddNTimes
push hl
call Func_3d493
pop hl
ld bc, $15
add hl, bc
call Func_3d493
xor a
ld [$cc35], a
jp MoveSelectionMenu
Func_3d493: ; 3d493 (f:5493)
push hl
ld a, [$cc35]
dec a
ld c, a
ld b, $0
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [wCurrentMenuItem] ; $cc26
dec a
ld c, a
ld b, $0
add hl, bc
ld a, [de]
ld b, [hl]
ld [hl], a
ld a, b
ld [de], a
ret
asm_3d4ad: ; 3d4ad (f:54ad)
ld a, [wCurrentMenuItem] ; $cc26
ld [$cc35], a
jp MoveSelectionMenu
Func_3d4b6: ; 3d4b6 (f:54b6)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
FuncCoord 0, 8 ; $c440
ld hl, Coord
ld b, $3
ld c, $9
call TextBoxBorder
ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
and a
jr z, .asm_3d4df
swap a
and $f
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
cp b
jr nz, .asm_3d4df
FuncCoord 1, 10 ; $c469
ld hl, Coord
ld de, DisabledText ; $5555
call PlaceString
jr .asm_3d54e
.asm_3d4df
ld hl, wCurrentMenuItem ; $cc26
dec [hl]
xor a
ld [H_WHOSETURN], a ; $FF00+$f3
ld hl, W_PLAYERMONMOVES
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [wPlayerSelectedMove], a ; $ccdc
ld a, [wPlayerMonNumber] ; $cc2f
ld [wWhichPokemon], a ; $cf92
ld a, $4
ld [$cc49], a
ld hl, GetMaxPP
ld b, BANK(GetMaxPP)
call Bankswitch ; indirect jump to GetMaxPP (e677 (3:6677))
ld hl, wCurrentMenuItem ; $cc26
ld c, [hl]
inc [hl]
ld b, $0
ld hl, W_PLAYERMONPP ; $d02d
add hl, bc
ld a, [hl]
and $3f
ld [$cd6d], a
FuncCoord 1, 9 ; $c455
ld hl, Coord
ld de, TypeText ; $555f
call PlaceString
FuncCoord 7, 11 ; $c483
ld hl, Coord
ld [hl], "/"
FuncCoord 5, 9 ; $c459
ld hl, Coord
ld [hl], "/"
FuncCoord 5, 11 ; $c481
ld hl, Coord
ld de, $cd6d
ld bc, $102
call PrintNumber
FuncCoord 8, 11 ; $c484
ld hl, Coord
ld de, $d11e
ld bc, $102
call PrintNumber
call GetCurrentMove
FuncCoord 2, 10 ; $c46a
ld hl, Coord
ld a, $5d
call Predef ; indirect jump to Func_27d98 (27d98 (9:7d98))
.asm_3d54e
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
jp Delay3
DisabledText: ; 3d555 (f:5555)
db "disabled!@"
TypeText: ; 3d55f (f:555f)
db "TYPE@"
SelectEnemyMove: ; 3d564 (f:5564)
ld a, [W_ISLINKBATTLE]
sub $4
jr nz, .noLinkBattle
call SaveScreenTilesToBuffer1
call Func_3d605
call LoadScreenTilesFromBuffer1
ld a, [$cc3e]
cp $e
jp z, .asm_3d601
cp $d
jr z, .unableToMove
cp $4
ret nc
ld [$cce2], a
ld c, a
ld hl, W_ENEMYMONMOVES
ld b, $0
add hl, bc
ld a, [hl]
jr .done
.noLinkBattle
ld a, [W_ENEMYBATTSTATUS2]
and $60 ; need to recharge or using rage
ret nz
ld hl, W_ENEMYBATTSTATUS1
ld a, [hl]
and $12 ; using multi-turn move or bide
ret nz
ld a, [W_ENEMYMONSTATUS]
and SLP | FRZ ; sleeping or frozen
ret nz
ld a, [W_ENEMYBATTSTATUS1]
and $21 ; using fly/dig or thrash/petal dance
ret nz
ld a, [W_PLAYERBATTSTATUS1]
bit 5, a ; caught in player's multi-turn move (e.g. wrap)
jr z, .notCaughtInWrap
.unableToMove
ld a, $ff
jr .done
.notCaughtInWrap
ld hl, W_ENEMYMONMOVES+1 ; 2nd enemy move
ld a, [hld]
and a
jr nz, .atLeastTwoMovesAvailable
ld a, [W_ENEMYDISABLEDMOVE]
and a
ld a, STRUGGLE ; struggle if the only move is disabled
jr nz, .done
.atLeastTwoMovesAvailable
ld a, [W_ISINBATTLE]
dec a
jr z, .chooseRandomMove ; wild encounter
ld hl, AIEnemyTrainerChooseMoves
ld b, BANK(AIEnemyTrainerChooseMoves)
call Bankswitch
.chooseRandomMove
push hl
call GenRandomInBattle ; get random
ld b, $1
cp $3f ; select move 1 in [0,3e] (63/256 chance)
jr c, .moveChosen
inc hl
inc b
cp $7f ; select move 1 in [3f,7e] (64/256 chance)
jr c, .moveChosen
inc hl
inc b
cp $be ; select move 1 in [7f,bd] (63/256 chance)
jr c, .moveChosen
inc hl
inc b ; select move 4 in [be,ff] (66/256 chance)
.moveChosen
ld a, b
dec a
ld [wEnemyMoveListIndex], a
ld a, [W_ENEMYDISABLEDMOVE]
swap a
and $f
cp b
ld a, [hl]
pop hl
jr z, .chooseRandomMove ; move disabled, try again
and a
jr z, .chooseRandomMove ; move non-existant, try again
.done
ld [wEnemySelectedMove], a
ret
.asm_3d601
ld a, $a5
jr .done
Func_3d605: ; 3d605 (f:5605)
ld a, $ff
ld [$cc3e], a
ld a, [wPlayerMoveListIndex] ; $cc2e
cp $f
jr z, .asm_3d630
ld a, [$cd6a]
and a
jr nz, .asm_3d629
ld a, [wPlayerSelectedMove] ; $ccdc
cp $a5
ld b, $e
jr z, .asm_3d62f
dec b
inc a
jr z, .asm_3d62f
ld a, [wPlayerMoveListIndex] ; $cc2e
jr .asm_3d630
.asm_3d629
ld a, [wWhichPokemon] ; $cf92
add $4
ld b, a
.asm_3d62f
ld a, b
.asm_3d630
ld [$cc42], a
ld hl, Func_4c05
ld b, BANK(Func_4c05)
call Bankswitch ; indirect jump to Func_4c05 (4c05 (1:4c05))
.asm_3d63b
call Func_22c3
call DelayFrame
ld a, [$cc3e]
inc a
jr z, .asm_3d63b
ld b, $a
.asm_3d649
call DelayFrame
call Func_22c3
dec b
jr nz, .asm_3d649
ld b, $a
.asm_3d654
call DelayFrame
call Func_22ed
dec b
jr nz, .asm_3d654
ret
Func_3d65e: ; 3d65e (f:565e)
xor a
ld [H_WHOSETURN], a ; $FF00+$f3
ld a, [wPlayerSelectedMove] ; $ccdc
inc a
jp z, Func_3d80a
xor a
ld [W_MOVEMISSED], a ; $d05f
ld [$cced], a
ld [$ccf4], a
ld a, $a
ld [$d05b], a
ld a, [$cd6a]
and a
jp nz, Func_3d80a
call Func_3d811
jp z, Func_3d80a
call Func_3d854
jr nz, .asm_3d68a
jp [hl]
.asm_3d68a
call GetCurrentMove
ld hl, W_PLAYERBATTSTATUS1 ; $d062
bit 4, [hl]
jr nz, asm_3d6a9
call Func_3dc88
jp z, Func_3d80a
Func_3d69a: ; 3d69a (f:569a)
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
cp $27
jp z, Func_3f132
cp $2b
jp z, Func_3f132
jr asm_3d6b0
; in-battle stuff
asm_3d6a9: ; 3d6a9 (f:56a9)
ld hl,W_PLAYERBATTSTATUS1
res 4,[hl]
res 6,[hl]
asm_3d6b0: ; 3d6b0 (f:56b0)
call Func_3daf5
ld hl,DecrementPP
ld de,$CCDC ; pointer to the move just used
ld b,BANK(DecrementPP)
call Bankswitch
ld a,[W_PLAYERMOVEEFFECT] ; effect of the move just used
ld hl,EffectsArray1
ld de,1
call IsInArray
jp c,Func_3f132
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray5B
ld de,1
call IsInArray
call c,Func_3f132
asm_3d6dc: ; 3d6dc (f:56dc)
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray2
ld de,1
call IsInArray
jp c,.asm_3d702
call CriticalHitTest
call HandleCounterMove
jr z,asm_3d705
call CalculateDamage
call MoreCalculateDamage
jp z,asm_3d74b
call AdjustDamageForMoveType
call Func_3e687
.asm_3d702
call MoveHitTest
asm_3d705
ld a,[W_MOVEMISSED]
and a
jr z,asm_3d714
ld a,[W_PLAYERMOVEEFFECT]
sub a,7
jr z,asm_3d71e
jr asm_3d74b ; 574B
asm_3d714
ld a,[W_PLAYERMOVEEFFECT]
and a
ld a,4
jr z,asm_3d71e
ld a,5
asm_3d71e
push af
ld a,[W_PLAYERBATTSTATUS2]
bit 4,a
ld hl,Func_79747
ld b,BANK(Func_79747)
call nz,Bankswitch
pop af
ld [$CC5B],a
ld a,[W_PLAYERMOVENUM]
call PlayMoveAnimation
call Func_3eed3
call Func_3cd60
ld a,[W_PLAYERBATTSTATUS2]
bit 4,a
ld hl,Func_79771
ld b,BANK(Func_79771)
call nz,Bankswitch
jr asm_3d766
asm_3d74b
ld c,$1E
call DelayFrames
ld a,[W_PLAYERMOVEEFFECT]
cp a,$2B
jr z,.next5
cp a,$27 ; XXX SLP | FRZ ?
jr z,.next5
jr asm_3d766
.next5
xor a
ld [$CC5B],a
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
asm_3d766
ld a,[W_PLAYERMOVEEFFECT]
cp a,9
jr nz,.next6 ; 577A
call MirrorMoveCopyMove
jp z,Func_3d80a
xor a
ld [$CCED],a
jp Func_3d69a
.next6
cp a,$53
jr nz,.next7 ; 5784
call MetronomePickMove
jp Func_3d69a
.next7
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray3
ld de,1
call IsInArray
jp c,Func_3f132
ld a,[W_MOVEMISSED]
and a
jr z,.next8 ; 57A6
call Func_3dbe2
ld a,[W_PLAYERMOVEEFFECT]
cp a,7
jr z,.next9 ; 57B9
jp Func_3d80a
.next8
call ApplyAttackToEnemyPokemon
call Func_3dc5c
ld hl, DisplayEffectiveness ; MyFunction
ld b, BANK(DisplayEffectiveness) ; BANK(MyFunction)
call Bankswitch
ld a,1
ld [$CCF4],a
.next9
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray4
ld de,1
call IsInArray
call c,Func_3f132
ld hl,$CFE6
ld a,[hli]
ld b,[hl]
or b
ret z
call HandleBuildingRage
ld hl,W_PLAYERBATTSTATUS1
bit 2,[hl]
jr z,.next10 ; 57EF
ld a,[$D06A]
dec a
ld [$D06A],a
jp nz,asm_3d714
res 2,[hl]
ld hl,MultiHitText
call PrintText
xor a
ld [W_NUMHITS],a ; reset
.next10
ld a,[W_PLAYERMOVEEFFECT]
and a
jp z,Func_3d80a
ld hl,EffectsArray5
ld de,1
call IsInArray
call nc,Func_3f132
jp Func_3d80a
MultiHitText: ; 3d805 (f:5805)
TX_FAR _MultiHitText
db "@"
Func_3d80a: ; 3d80a (f:580a)
xor a
ld [$CD6A],a
ld b,1
ret
Func_3d811: ; 3d811 (f:5811)
; print the ghost battle messages
call Func_3d83a
ret nz
ld a,[H_WHOSETURN]
and a
jr nz,.Ghost
ld a,[W_PLAYERMONSTATUS] ; players turn
and a,SLP | FRZ
ret nz
ld hl,ScaredText
call PrintText
xor a
ret
.Ghost ; ghosts turn
ld hl,GetOutText
call PrintText
xor a
ret
ScaredText: ; 3d830 (f:5830)
TX_FAR _ScaredText
db "@"
GetOutText: ; 3d835 (f:5835)
TX_FAR _GetOutText
db "@"
Func_3d83a: ; 3d83a (f:583a)
ld a,[W_ISINBATTLE]
dec a
ret nz
ld a,[W_CURMAP]
cp a,POKEMONTOWER_1
jr c,.next
cp a,LAVENDER_HOUSE_1
jr nc,.next
ld b,SILPH_SCOPE
call IsItemInBag ; $3493
ret z
.next
ld a,1
and a
ret
Func_3d854: ; 3d854 (f:5854)
ld hl,W_PLAYERMONSTATUS
ld a,[hl]
and a,SLP
jr z,.FrozenCheck ; to 5884
dec a
ld [W_PLAYERMONSTATUS],a ; decrement sleep count
and a
jr z,.WakeUp ; to 5874
xor a
ld [$CC5B],a
ld a,SLP_ANIM - 1
call PlayMoveAnimation
ld hl,FastAsleepText
call PrintText
jr .sleepDone
.WakeUp
ld hl,WokeUpText
call PrintText
.sleepDone
xor a
ld [$CCF1],a
ld hl,Func_3d80a
jp Func_3da37
.FrozenCheck
bit 5,[hl] ; frozen?
jr z,.HeldInPlaceCheck ; to 5898
ld hl,FrozenText
call PrintText
xor a
ld [$CCF1],a
ld hl,Func_3d80a
jp Func_3da37
.HeldInPlaceCheck
ld a,[W_ENEMYBATTSTATUS1]
bit 5,a
jp z,FlinchedCheck
ld hl,CantMoveText
call PrintText
ld hl,Func_3d80a
jp Func_3da37
FlinchedCheck: ; 3d8ac (f:58ac)
ld hl,W_PLAYERBATTSTATUS1
bit 3,[hl]
jp z,HyperBeamCheck
res 3,[hl]
ld hl,FlinchedText
call PrintText
ld hl,Func_3d80a
jp Func_3da37
HyperBeamCheck: ; 3d8c2 (f:58c2)
ld hl,W_PLAYERBATTSTATUS2
bit 5,[hl]
jr z,.next ; 58D7
res 5,[hl]
ld hl,MustRechargeText
call PrintText
ld hl,Func_3d80a ; $580a
jp Func_3da37
.next
ld hl,$D06D
ld a,[hl]
and a
jr z,.next2 ; 58EE
dec a
ld [hl],a
and a,$F
jr nz,.next2
ld [hl],a
ld [$CCEE],a
ld hl,DisabledNoMoreText
call PrintText
.next2
ld a,[W_PLAYERBATTSTATUS1]
add a
jr nc,.next3 ; 5929
ld hl,$D06B
dec [hl]
jr nz,.next4 ; 5907
ld hl,W_PLAYERBATTSTATUS1
res 7,[hl]
ld hl,ConfusedNoMoreText
call PrintText
jr .next3
.next4
ld hl,IsConfusedText
call PrintText
xor a
ld [$CC5B],a
ld a,CONF_ANIM - 1
call PlayMoveAnimation
call GenRandomInBattle
cp a,$80
jr c,.next3
ld hl,W_PLAYERBATTSTATUS1
ld a,[hl]
and a,$80
ld [hl],a
call Func_3daad
jr .next5 ; 5952
.next3
ld a,[$CCEE]
and a
jr z,.ParalysisCheck ; 593E
ld hl,$CCDC
cp [hl]
jr nz,.ParalysisCheck
call Func_3da88
ld hl,Func_3d80a ; $580a
jp Func_3da37
.ParalysisCheck
ld hl,W_PLAYERMONSTATUS
bit 6,[hl]
jr z,.next7 ; 5975
call GenRandomInBattle ; random number
cp a,$3F
jr nc,.next7
ld hl,FullyParalyzedText
call PrintText
.next5
ld hl,W_PLAYERBATTSTATUS1
ld a,[hl]
and a,$CC
ld [hl],a
ld a,[W_PLAYERMOVEEFFECT]
cp a,$2B
jr z,.next8 ; 5966
cp a,$27
jr z,.next8
jr .next9 ; 596F
.next8
xor a
ld [$CC5B],a
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
.next9
ld hl,Func_3d80a ; $580a
jp Func_3da37
.next7
ld hl,W_PLAYERBATTSTATUS1
bit 0,[hl]
jr z,.next10 ; 59D0
xor a
ld [W_PLAYERMOVENUM],a
ld hl,$D0D7
ld a,[hli]
ld b,a
ld c,[hl]
ld hl,$D075
ld a,[hl]
add c
ld [hld],a
ld a,[hl]
adc b
ld [hl],a
ld hl,$D06A
dec [hl]
jr z,.next11 ; 599B
ld hl,Func_3d80a ; $580a
jp Func_3da37
.next11
ld hl,W_PLAYERBATTSTATUS1
res 0,[hl]
ld hl,UnleashedEnergyText
call PrintText
ld a,1
ld [$CFD4],a
ld hl,$D075
ld a,[hld]
add a
ld b,a
ld [$D0D8],a
ld a,[hl]
rl a
ld [$D0D7],a
or b
jr nz,.next12 ; 59C2
ld a,1
ld [W_MOVEMISSED],a
.next12
xor a
ld [hli],a
ld [hl],a
ld a,$75
ld [W_PLAYERMOVENUM],a
ld hl,asm_3d705 ; $5705
jp Func_3da37
.next10
bit 1,[hl]
jr z,.next13 ; 59FF
ld a,$25
ld [W_PLAYERMOVENUM],a
ld hl,ThrashingAboutText
call PrintText
ld hl,$D06A
dec [hl]
ld hl,asm_3d6dc ; $56dc
jp nz,Func_3da37
push hl
ld hl,W_PLAYERBATTSTATUS1
res 1,[hl]
set 7,[hl]
call GenRandomInBattle ; random number
and a,3
inc a
inc a
ld [$D06B],a
pop hl
jp Func_3da37
.next13
bit 5,[hl]
jp z,Func_3da1a
ld hl,AttackContinuesText
call PrintText
ld a,[$D06A]
dec a
ld [$D06A],a
ld hl,asm_3d714 ; $5714
jp nz,Func_3da37
jp Func_3da37
Func_3da1a: ; 3da1a (f:5a1a)
ld a, [W_PLAYERBATTSTATUS2] ; $d063
bit 6, a
jp z, Func_3da39
ld a, $63
ld [$d11e], a
call GetMoveName
call CopyStringToCF4B
xor a
ld [W_PLAYERMOVEEFFECT], a ; $cfd3
ld hl, asm_3d6b0 ; $56b0
jp Func_3da37
Func_3da37: ; 3da37 (f:5a37)
xor a
ret
Func_3da39: ; 3da39 (f:5a39)
ld a, $1
and a
ret
FastAsleepText: ; 3da3d (f:5a3d)
TX_FAR _FastAsleepText
db "@"
WokeUpText: ; 3da42 (f:5a42)
TX_FAR _WokeUpText
db "@"
FrozenText: ; 3da47 (f:5a47)
TX_FAR _FrozenText
db "@"
FullyParalyzedText: ; 3da4c (f:5a4c)
TX_FAR _FullyParalyzedText
db "@"
FlinchedText: ; 3da51 (f:5a51)
TX_FAR _FlinchedText
db "@"
MustRechargeText: ; 3da56 (f:5a56)
TX_FAR _MustRechargeText
db "@"
DisabledNoMoreText: ; 3da5b (f:5a5b)
TX_FAR _DisabledNoMoreText
db "@"
IsConfusedText: ; 3da60 (f:5a60)
TX_FAR _IsConfusedText
db "@"
HurtItselfText: ; 3da65 (f:5a65)
TX_FAR _HurtItselfText
db "@"
ConfusedNoMoreText: ; 3da6a (f:5a6a)
TX_FAR _ConfusedNoMoreText
db "@"
SavingEnergyText: ; 3da6f (f:5a6f)
TX_FAR _SavingEnergyText
db "@"
UnleashedEnergyText: ; 3da74 (f:5a74)
TX_FAR _UnleashedEnergyText
db "@"
ThrashingAboutText: ; 3da79 (f:5a79)
TX_FAR _ThrashingAboutText
db "@"
AttackContinuesText: ; 3da7e (f:5a7e)
TX_FAR _AttackContinuesText
db "@"
CantMoveText: ; 3da83 (f:5a83)
TX_FAR _CantMoveText
db "@"
Func_3da88: ; 3da88 (f:5a88)
ld hl, wPlayerSelectedMove ; $ccdc
ld de, W_PLAYERBATTSTATUS1 ; $d062
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3da97
inc hl
ld de, W_ENEMYBATTSTATUS1 ; $d067
.asm_3da97
ld a, [de]
res 4, a
ld [de], a
ld a, [hl]
ld [$d11e], a
call GetMoveName
ld hl, UnnamedText_3daa8 ; $5aa8
jp PrintText
UnnamedText_3daa8: ; 3daa8 (f:5aa8)
TX_FAR _UnnamedText_3daa8
db "@"
Func_3daad: ; 3daad (f:5aad)
ld hl, HurtItselfText ; $5a65
call PrintText
ld hl, W_ENEMYMONDEFENSE ; $cff8
ld a, [hli]
push af
ld a, [hld]
push af
ld a, [W_PLAYERMONDEF]
ld [hli], a
ld a, [$d028]
ld [hl], a
ld hl, W_PLAYERMOVEEFFECT ; $cfd3
push hl
ld a, [hl]
push af
xor a
ld [hli], a
ld [$d05e], a
ld a, $28
ld [hli], a
xor a
ld [hl], a
call CalculateDamage
call MoreCalculateDamage
pop af
pop hl
ld [hl], a
ld hl, $cff9
pop af
ld [hld], a
pop af
ld [hl], a
xor a
ld [$cc5b], a
inc a
ld [H_WHOSETURN], a ; $FF00+$f3
call PlayMoveAnimation
call Func_3cd60
xor a
ld [H_WHOSETURN], a ; $FF00+$f3
jp ApplyDamageToPlayerPokemon
Func_3daf5: ; 3daf5 (f:5af5)
ld hl, UnnamedText_3dafb ; $5afb
jp PrintText
UnnamedText_3dafb: ; 3dafb (f:5afb)
TX_FAR _UnnamedText_3dafb
db $08 ; asm
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [W_PLAYERMOVENUM] ; $cfd2
ld hl, $ccf1
jr z, .asm_3db11
ld a, [W_ENEMYMOVENUM] ; $cfcc
ld hl, $ccf2
.asm_3db11
ld [hl], a
ld [$d11e], a
call Func_3db85
ld a, [$cced]
and a
ld hl, UnnamedText_3db34 ; $5b34
ret nz
ld a, [$d11e]
cp $3
ld hl, UnnamedText_3db34 ; $5b34
ret c
ld hl, UnnamedText_3db2d ; $5b2d
ret
UnnamedText_3db2d: ; 3db2d (f:5b2d)
TX_FAR _UnnamedText_3db2d
db $08 ; asm
jr Func_3db39
UnnamedText_3db34: ; 3db34 (f:5b34)
TX_FAR _UnnamedText_3db34
db $08 ; asm
Func_3db39: ; 3db39 (f:5b39)
ld a, [$cced]
and a
jr z, Func_3db48
ld hl, UnnamedText_3db43 ; $5b43
ret
UnnamedText_3db43: ; 3db43 (f:5b43)
TX_FAR _UnnamedText_3db43
db $08 ; asm
Func_3db48: ; 3db48 (f:5b48)
ld hl, UnnamedText_3db4c ; $5b4c
ret
UnnamedText_3db4c: ; 3db4c (f:5b4c)
TX_FAR _UnnamedText_3db4c
db $08 ; asm
ld hl, TextPointerTable_3db62
ld a, [$d11e]
add a
push bc
ld b, $0
ld c, a
add hl, bc
pop bc
ld a, [hli]
ld h, [hl]
ld l, a
ret
TextPointerTable_3db62: ; 3db62 (f:5b62)
dw UnnamedText_3db6c
dw UnnamedText_3db71
dw UnnamedText_3db76
dw UnnamedText_3db7b
dw UnnamedText_3db80
UnnamedText_3db6c: ; 3db6c (f:5b6c)
TX_FAR _UnnamedText_3db6c
db "@"
UnnamedText_3db71: ; 3db71 (f:5b71)
TX_FAR _UnnamedText_3db71
db "@"
UnnamedText_3db76: ; 3db76 (f:5b76)
TX_FAR _UnnamedText_3db76
db "@"
UnnamedText_3db7b: ; 3db7b (f:5b7b)
TX_FAR _UnnamedText_3db7b
db "@"
UnnamedText_3db80: ; 3db80 (f:5b80)
TX_FAR _UnnamedText_3db80
db "@"
Func_3db85: ; 3db85 (f:5b85)
push bc
ld a, [$d11e] ; move number
ld c, a
ld b, $0
ld hl, UnknownMovesList_3dba3 ; $5ba3
.asm_3db8f
ld a, [hli]
cp $ff
jr z, .asm_3db9d
cp c
jr z, .asm_3db9d
and a
jr nz, .asm_3db8f
inc b
jr .asm_3db8f
.asm_3db9d
ld a, b
ld [$d11e], a
pop bc
ret
UnknownMovesList_3dba3: ; 3dba3 (f:5ba3)
db SWORDS_DANCE, GROWTH
db $00
db RECOVER, BIDE, SELFDESTRUCT, AMNESIA
db $00
db MEDITATE, AGILITY, TELEPORT, MIMIC, DOUBLE_TEAM, BARRAGE
db $00
db POUND, SCRATCH, VICEGRIP, WING_ATTACK, FLY, BIND, SLAM, HORN_ATTACK, BODY_SLAM
db WRAP, THRASH, TAIL_WHIP, LEER, BITE, GROWL, ROAR, SING, PECK, COUNTER
db STRENGTH, ABSORB, STRING_SHOT, EARTHQUAKE, FISSURE, DIG, TOXIC, SCREECH, HARDEN
db MINIMIZE, WITHDRAW, DEFENSE_CURL, METRONOME, LICK, CLAMP, CONSTRICT, POISON_GAS
db LEECH_LIFE, BUBBLE, FLASH, SPLASH, ACID_ARMOR, FURY_SWIPES, REST, SHARPEN, SLASH, SUBSTITUTE
db $00
db $FF ; terminator
Func_3dbe2: ; 3dbe2 (f:5be2)
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3dbed
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3dbed
ld hl, UnnamedText_3dc57 ; $5c57
ld a, [$d05b]
and $7f
jr z, .asm_3dc04
ld hl, UnnamedText_3dc42 ; $5c42
ld a, [$d05e]
cp $ff
jr nz, .asm_3dc04
ld hl, UnnamedText_3dc4c ; $5c4c
.asm_3dc04
push de
call PrintText
xor a
ld [$d05e], a
pop de
ld a, [de]
cp $2d
ret nz
ld hl, W_DAMAGE ; $d0d7
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
srl a
rr b
ld [hl], b
dec hl
ld [hli], a
or b
jr nz, .asm_3dc2a
inc a
ld [hl], a
.asm_3dc2a
ld hl, UnnamedText_3dc47 ; $5c47
call PrintText
ld b, $4
ld a, $24
call Predef ; indirect jump to Func_48125 (48125 (12:4125))
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr nz, .asm_3dc3f
jp ApplyDamageToPlayerPokemon
.asm_3dc3f
jp ApplyDamageToEnemyPokemon
UnnamedText_3dc42: ; 3dc42 (f:5c42)
TX_FAR _UnnamedText_3dc42
db "@"
UnnamedText_3dc47: ; 3dc47 (f:5c47)
TX_FAR _UnnamedText_3dc47
db "@"
UnnamedText_3dc4c: ; 3dc4c (f:5c4c)
TX_FAR _UnnamedText_3dc4c
db "@"
Func_3dc51: ; 3dc51 (f:5c51)
ld hl, UnnamedText_3dc57 ; $5c57
jp PrintText
UnnamedText_3dc57: ; 3dc57 (f:5c57)
TX_FAR _UnnamedText_3dc57
db "@"
Func_3dc5c: ; 3dc5c (f:5c5c)
ld a, [$d05e]
and a
jr z, .asm_3dc75
dec a
add a
ld hl, TextPointerTable_3dc7a ; $5c7a
ld b, $0
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
xor a
ld [$d05e], a
.asm_3dc75
ld c, $14
jp DelayFrames
TextPointerTable_3dc7a: ; 3dc7a (f:5c7a)
dw UnnamedText_3dc7e
dw UnnamedText_3dc83
UnnamedText_3dc7e: ; 3dc7e (f:5c7e)
TX_FAR _UnnamedText_3dc7e
db "@"
UnnamedText_3dc83: ; 3dc83 (f:5c83)
TX_FAR _UnnamedText_3dc83
db "@"
Func_3dc88: ; 3dc88 (f:5c88)
xor a
ld [$cced], a
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3dc97
ld a, $1
and a
ret
.asm_3dc97
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
ld a, [wPlayerMonNumber] ; $cc2f
call AddNTimes
ld a, [wPlayerID] ; $d359
cp [hl]
jr nz, .asm_3dcb1
inc hl
ld a, [wPlayerID + 1] ; $d35a
cp [hl]
jp z, Func_3ddb0
.asm_3dcb1
ld hl, W_OBTAINEDBADGES ; $d356
bit 7, [hl]
ld a, $65
jr nz, .asm_3dcce
bit 5, [hl]
ld a, $46
jr nz, .asm_3dcce
bit 3, [hl]
ld a, $32
jr nz, .asm_3dcce
bit 1, [hl]
ld a, $1e
jr nz, .asm_3dcce
ld a, $a
.asm_3dcce
ld b, a
ld c, a
ld a, [W_PLAYERMONLEVEL] ; $d022
ld d, a
add b
ld b, a
jr nc, .asm_3dcda
ld b, $ff
.asm_3dcda
ld a, c
cp d
jp nc, Func_3ddb0
.asm_3dcdf
call GenRandomInBattle
swap a
cp b
jr nc, .asm_3dcdf
cp c
jp c, Func_3ddb0
.asm_3dceb
call GenRandomInBattle
cp b
jr nc, .asm_3dceb
cp c
jr c, .asm_3dd3f
ld a, d
sub c
ld b, a
call GenRandomInBattle
swap a
sub b
jr c, .asm_3dd0e
cp b
jr nc, .asm_3dd20
ld hl, UnnamedText_3ddc0 ; $5dc0
call PrintText
call Func_3daad
jp Func_3ddb4
.asm_3dd0e
call GenRandomInBattle
add a
swap a
and $7
jr z, .asm_3dd0e
ld [W_PLAYERMONSTATUS], a ; $d018
ld hl, UnnamedText_3ddbb ; $5dbb
jr .asm_3dd3a
.asm_3dd20
call GenRandomInBattle
and $3
ld hl, UnnamedText_3ddb6 ; $5db6
and a
jr z, .asm_3dd3a
ld hl, UnnamedText_3ddc0 ; $5dc0
dec a
jr z, .asm_3dd3a
ld hl, UnnamedText_3ddc5 ; $5dc5
dec a
jr z, .asm_3dd3a
ld hl, UnnamedText_3ddca ; $5dca
.asm_3dd3a
call PrintText
jr Func_3ddb4
.asm_3dd3f
ld a, [$d01d]
and a
jr z, .asm_3dd20
ld a, [$ccee]
and a
jr nz, .asm_3dd20
ld a, [wPlayerSelectedMove] ; $ccdc
cp $a5
jr z, .asm_3dd20
ld hl, W_PLAYERMONPP ; $d02d
push hl
ld a, [hli]
and $3f
ld b, a
ld a, [hli]
and $3f
add b
ld b, a
ld a, [hli]
and $3f
add b
ld b, a
ld a, [hl]
and $3f
add b
pop hl
push af
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
and $3f
ld b, a
pop af
cp b
jr z, .asm_3dd20
ld a, $1
ld [$cced], a
ld a, [wMaxMenuItem] ; $cc28
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
.asm_3dd86
call GenRandomInBattle
and $3
cp b
jr nc, .asm_3dd86
cp c
jr z, .asm_3dd86
ld [wCurrentMenuItem], a ; $cc26
ld hl, W_PLAYERMONPP ; $d02d
ld e, a
ld d, $0
add hl, de
ld a, [hl]
and a
jr z, .asm_3dd86
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
ld hl, W_PLAYERMONMOVES
add hl, bc
ld a, [hl]
ld [wPlayerSelectedMove], a ; $ccdc
call GetCurrentMove
Func_3ddb0: ; 3ddb0 (f:5db0)
ld a, $1
and a
ret
Func_3ddb4: ; 3ddb4 (f:5db4)
xor a
ret
UnnamedText_3ddb6: ; 3ddb6 (f:5db6)
TX_FAR _UnnamedText_3ddb6
db "@"
UnnamedText_3ddbb: ; 3ddbb (f:5dbb)
TX_FAR _UnnamedText_3ddbb
db "@"
UnnamedText_3ddc0: ; 3ddc0 (f:5dc0)
TX_FAR _UnnamedText_3ddc0
db "@"
UnnamedText_3ddc5: ; 3ddc5 (f:5dc5)
TX_FAR _UnnamedText_3ddc5
db "@"
UnnamedText_3ddca: ; 3ddca (f:5dca)
TX_FAR _UnnamedText_3ddca
db "@"
CalculateDamage: ; 3ddcf (f:5dcf)
xor a
ld hl, W_DAMAGE ;damage to eventually inflict, intitialise to zero
ldi [hl], a
ld [hl], a
ld hl, W_PLAYERMOVEPOWER
ld a, [hli] ;*read attack base power
and a
ld d, a ;*D = attack base, used later
ret z ;return if attack is zero
ld a, [hl] ;*test attacking type
cp a, $14 ;types >= $14 are all special
jr nc, .specialAttack
.physicalAttack
ld hl, W_ENEMYMONDEFENSE ;opponent defense
ld a, [hli] ;*BC = opponent defense used later
ld b, a
ld c, [hl]
ld a, [W_ENEMYBATTSTATUS3] ;test for reflect
bit 2, a
jr z, .next
.doubleDefense
sla c ;x2 defense if bit2 of D069 is set
rl b
.next
ld hl, W_PLAYERMONATK ;attack pointer
ld a, [$d05e]
and a
jr z, .next3
ld c, 3
call Func_3df1c
ld a, [$ff00+$97]
ld b, a
ld a, [$ff00+$98]
ld c, a
push bc
ld hl, $d18f
ld a, [wPlayerMonNumber]
ld bc, $002c
call AddNTimes
pop bc
jr .next3
.specialAttack
ld hl, W_ENEMYMONSPECIAL ;opponent special
ld a, [hli] ;*BC = opponent special defense used later
ld b, a
ld c, [hl]
ld a, [W_ENEMYBATTSTATUS3] ;test for lightscreen
bit 1, a
jr z, .next2
.doubleSpecialDefense
sla c ;x2 special defense if bit1 of D069 set
rl b
.next2
ld hl, W_PLAYERMONSPECIAL
ld a, [$d05e] ;XXX
and a
jr z, .next3 ;skip portion of code that pulls up inactive pokemon
.loadOtherPoke
ld c, 5
call Func_3df1c
ld a, [$ff00+$97]
ld b, a
ld a, [$ff00+$98]
ld c, a
push bc
ld hl, $d195
ld a, [wPlayerMonNumber]
ld bc, $002c
call AddNTimes
pop bc
.next3
ld a, [hli] ;HL: when this was taken
ld l, [hl]
ld h, a ;*HL = attacker attack
or b ;is either attack or defense high byte nonzero?
jr z, .next4
srl b ;[defense] BC /= 4 [this is just so it fits into a single byte, 10bits max]
rr c
srl b
rr c
srl h ;[attack] HL /= 4 [to apply equal scaling]
rr l
srl h
rr l
ld a, l
or h
jr nz, .next4 ;is HL result zero?
inc l ;minimum HL = 1
.next4
ld b, l ;*B = attack [possibly scaled] [C contains defense]
ld a, [$d022] ;*E = level
ld e, a
ld a, [$d05e] ;critical hit?
and a
jr z, .next5
sla e ;double level if it was a critical hit
.next5
ld a, 1 ;return Z = 0
and a
ret
Func_3de75: ; 3de75 (f:5e75)
ld hl, W_DAMAGE ; $d0d7
xor a
ld [hli], a
ld [hl], a
ld hl, W_ENEMYMOVEPOWER ; $cfce
ld a, [hli]
ld d, a
and a
ret z
ld a, [hl]
cp $14
jr nc, .asm_3debc
ld hl, W_PLAYERMONDEF
ld a, [hli]
ld b, a
ld c, [hl]
ld a, [W_PLAYERBATTSTATUS3] ; $d064
bit 2, a
jr z, .asm_3de98
sla c
rl b
.asm_3de98
ld hl, W_ENEMYMONATTACK
ld a, [$d05e]
and a
jr z, .asm_3deef
ld hl, W_PARTYMON1_DEFENSE ; $d191
ld a, [wPlayerMonNumber] ; $cc2f
ld bc, $2c
call AddNTimes
ld a, [hli]
ld b, a
ld c, [hl]
push bc
ld c, $2
call Func_3df1c
ld hl, $ff97
pop bc
jr .asm_3deef
.asm_3debc
ld hl, W_PLAYERMONSPECIAL
ld a, [hli]
ld b, a
ld c, [hl]
ld a, [W_PLAYERBATTSTATUS3] ; $d064
bit 1, a
jr z, .asm_3decd
sla c
rl b
.asm_3decd
ld hl, W_ENEMYMONSPECIAL ; $cffc
ld a, [$d05e]
and a
jr z, .asm_3deef
ld hl, W_PARTYMON1_SPECIAL ; $d195
ld a, [wPlayerMonNumber] ; $cc2f
ld bc, $2c
call AddNTimes
ld a, [hli]
ld b, a
ld c, [hl]
push bc
ld c, $5
call Func_3df1c
ld hl, $ff97
pop bc
.asm_3deef
ld a, [hli]
ld l, [hl]
ld h, a
or b
jr z, .asm_3df0a
srl b
rr c
srl b
rr c
srl h
rr l
srl h
rr l
ld a, l
or h
jr nz, .asm_3df0a
inc l
.asm_3df0a
ld b, l
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld e, a
ld a, [$d05e]
and a
jr z, .asm_3df17
sla e
.asm_3df17
ld a, $1
and a
and a
ret
Func_3df1c: ; 3df1c (f:5f1c)
push de
push bc
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3df40
ld hl, $d8c6
dec c
sla c
ld b, $0
add hl, bc
ld a, [W_ENEMYMONNUMBER] ; $cfe8
ld bc, $2c
call AddNTimes
ld a, [hli]
ld [$FF00+$97], a
ld a, [hl]
ld [$FF00+$98], a
pop bc
pop de
ret
.asm_3df40
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [W_CURENEMYLVL], a ; $d127
ld a, [$cfe5]
ld [$d0b5], a
call GetMonHeader
ld hl, $cff1
ld de, $cfaf
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
pop bc
ld b, $0
ld hl, $cfa4
call CalcStat
pop de
ret
MoreCalculateDamage: ; 3df65 (f:5f65)
; input:
; b: attack
; c: opponent defense
; d: base power
; e: level
ld a, [$ff00+$f3] ; whose turn?
and a
ld a, [W_PLAYERMOVEEFFECT]
jr z, .effect
ld a, [$cfcd]
.effect
; EXPLODE_EFFECT halves defense.
cp a, EXPLODE_EFFECT
jr nz, .ok
srl c
jr nz, .ok
inc c ; ...with a minimum value of 1 (used as a divisor later on)
.ok
; Multi-hit attacks may or may not have 0 bp.
cp a, TWO_TO_FIVE_ATTACKS_EFFECT
jr z, .skipbp
cp a, $1e
jr z, .skipbp
; Calculate OHKO damage based on remaining HP.
cp a, OHKO_EFFECT
jp z, Func_3e016
; Don't calculate damage for moves that don't do any.
ld a, d ; base power
and a
ret z
.skipbp
xor a
ld hl, H_DIVIDEND
ldi [hl], a
ldi [hl], a
ld [hl], a
; Multiply level by 2
ld a, e ; level
add a
jr nc, .nc
push af
ld a, 1
ld [hl], a
pop af
.nc
inc hl
ldi [hl], a
; Divide by 5
ld a, 5
ldd [hl], a
push bc
ld b, 4
call Divide
pop bc
; Add 2
inc [hl]
inc [hl]
inc hl ; multiplier
; Multiply by attack base power
ld [hl], d
call Multiply
; Multiply by attack stat
ld [hl], b
call Multiply
; Divide by defender's defense stat
ld [hl], c
ld b, 4
call Divide
; Divide by 50
ld [hl], 50
ld b, 4
call Divide
ld hl, W_DAMAGE
ld b, [hl]
ld a, [H_QUOTIENT + 3]
add b
ld [H_QUOTIENT + 3], a
jr nc, .asm_3dfd0
ld a, [H_QUOTIENT + 2]
inc a
ld [H_QUOTIENT + 2], a
and a
jr z, .asm_3e004
.asm_3dfd0
ld a, [H_QUOTIENT]
ld b, a
ld a, [H_QUOTIENT + 1]
or a
jr nz, .asm_3e004
ld a, [H_QUOTIENT + 2]
cp 998 / $100
jr c, .asm_3dfe8
cp 998 / $100 + 1
jr nc, .asm_3e004
ld a, [H_QUOTIENT + 3]
cp 998 % $100
jr nc, .asm_3e004
.asm_3dfe8
inc hl
ld a, [H_QUOTIENT + 3]
ld b, [hl]
add b
ld [hld], a
ld a, [H_QUOTIENT + 2]
ld b, [hl]
adc b
ld [hl], a
jr c, .asm_3e004
ld a, [hl]
cp 998 / $100
jr c, .asm_3e00a
cp 998 / $100 + 1
jr nc, .asm_3e004
inc hl
ld a, [hld]
cp 998 % $100
jr c, .asm_3e00a
.asm_3e004
ld a, 997 / $100
ld [hli], a
ld a, 997 % $100
ld [hld], a
.asm_3e00a
inc hl
ld a, [hl]
add 2
ld [hld], a
jr nc, .done
inc [hl]
.done
ld a, 1
and a
ret
Func_3e016: ; 3e016 (f:6016)
call Func_3f132
ld a, [W_MOVEMISSED] ; $d05f
dec a
ret
UnusedHighCriticalMoves: ; 3e01e (f:601e)
db KARATE_CHOP
db RAZOR_LEAF
db CRABHAMMER
db SLASH
db $FF
; 3e023
; determines if attack is a critical hit
; azure heights claims "the fastest pokémon (who are,not coincidentally,
; among the most popular) tend to CH about 20 to 25% of the time."
CriticalHitTest: ; 3e023 (f:6023)
xor a
ld [$d05e], a
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [$cfe5]
jr nz, .asm_3e032
ld a, [W_PLAYERMONID]
.asm_3e032
ld [$d0b5], a
call GetMonHeader
ld a, [W_MONHBASESPEED]
ld b, a
srl b ; (effective (base speed/2))
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld hl, W_PLAYERMOVEPOWER ; $cfd4
ld de, W_PLAYERBATTSTATUS2 ; $d063
jr z, .calcCriticalHitProbability
ld hl, W_ENEMYMOVEPOWER ; $cfce
ld de, W_ENEMYBATTSTATUS2 ; $d068
.calcCriticalHitProbability ; 0x3e04f
ld a, [hld] ; read base power from RAM
and a
ret z ; do nothing if zero
dec hl
ld c, [hl] ; read move id
ld a, [de]
bit 2, a ; test for focus energy
jr nz, .focusEnergyUsed ; bug: using focus energy causes a shift to the right instead of left,
; resulting in 1/4 the usual crit chance
sla b ; (effective (base speed/2)*2)
jr nc, .noFocusEnergyUsed
ld b, $ff ; cap at 255/256
jr .noFocusEnergyUsed
.focusEnergyUsed
srl b
.noFocusEnergyUsed
ld hl, HighCriticalMoves ; table of high critical hit moves
.Loop
ld a, [hli] ; read move from move table
cp c ; does it match the move about to be used?
jr z, .HighCritical ; if so, the move about to be used is a high critical hit ratio move
inc a ; move on to the next move, FF terminates loop
jr nz, .Loop ; check the next move in HighCriticalMoves
srl b ; /2 for regular move (effective (base speed / 2))
jr .SkipHighCritical ; continue as a normal move
.HighCritical
sla b ; *2 for high critical hit moves
jr nc, .noCarry
ld b, $ff ; cap at 255/256
.noCarry
sla b ; *4 for high critical move (effective (base speed/2)*8))
jr nc, .SkipHighCritical
ld b, $ff
.SkipHighCritical
call GenRandomInBattle ; generates a random value, in "a"
rlc a
rlc a
rlc a
cp b ; check a against calculated crit rate
ret nc ; no critical hit if no borrow
ld a, $1
ld [$d05e], a ; set critical hit flag
ret
; high critical hit moves
HighCriticalMoves: ; 3e08e (f:608e)
db KARATE_CHOP
db RAZOR_LEAF
db CRABHAMMER
db SLASH
db $FF
; function to determine if Counter hits and if so, how much damage it does
HandleCounterMove: ; 3e093 (f:6093)
ld a,[H_WHOSETURN] ; whose turn
and a
; player's turn
ld hl,wEnemySelectedMove
ld de,W_ENEMYMOVEPOWER
ld a,[wPlayerSelectedMove]
jr z,.next
; enemy's turn
ld hl,wPlayerSelectedMove
ld de,W_PLAYERMOVEPOWER
ld a,[wEnemySelectedMove]
.next
cp a,COUNTER
ret nz ; return if not using Counter
ld a,$01
ld [W_MOVEMISSED],a ; initialize the move missed variable to true (it is set to false below if the move hits)
ld a,[hl]
cp a,COUNTER
ret z ; if the target also used Counter, miss
ld a,[de]
and a
ret z ; if the move the target used has 0 power, miss
; check if the move the target used was Normal or Fighting type
inc de
ld a,[de]
and a ; normal type
jr z,.counterableType
cp a,FIGHTING
jr z,.counterableType
; if the move wasn't Normal or Fighting type, miss
xor a
ret
.counterableType
ld hl,W_DAMAGE
ld a,[hli]
or [hl]
ret z ; Counter misses if the target did no damage to the Counter user
; double the damage that the target did to the Counter user
ld a,[hl]
add a
ldd [hl],a
ld a,[hl]
adc a
ld [hl],a
jr nc,.noCarry
; damage is capped at 0xFFFF
ld a,$ff
ld [hli],a
ld [hl],a
.noCarry
xor a
ld [W_MOVEMISSED],a
call MoveHitTest ; do the normal move hit test in addition to Counter's special rules
xor a
ret
ApplyAttackToEnemyPokemon: ; 3e0df (f:60df)
ld a,[W_PLAYERMOVEEFFECT]
cp a,OHKO_EFFECT
jr z,ApplyDamageToEnemyPokemon
cp a,SUPER_FANG_EFFECT
jr z,.superFangEffect
cp a,SPECIAL_DAMAGE_EFFECT
jr z,.specialDamage
ld a,[W_PLAYERMOVEPOWER]
and a
jp z,ApplyAttackToEnemyPokemonDone
jr ApplyDamageToEnemyPokemon
.superFangEffect
; set the damage to half the target's HP
ld hl,W_ENEMYMONCURHP
ld de,W_DAMAGE
ld a,[hli]
srl a
ld [de],a
inc de
ld b,a
ld a,[hl]
rr a
ld [de],a
or b
jr nz,ApplyDamageToEnemyPokemon
; make sure Super Fang's damage is always at least 1
ld a,$01
ld [de],a
jr ApplyDamageToEnemyPokemon
.specialDamage
ld hl,W_PLAYERMONLEVEL
ld a,[hl]
ld b,a
ld a,[W_PLAYERMOVENUM]
cp a,SEISMIC_TOSS
jr z,.storeDamage
cp a,NIGHT_SHADE
jr z,.storeDamage
ld b,SONICBOOM_DAMAGE
cp a,SONICBOOM
jr z,.storeDamage
ld b,DRAGON_RAGE_DAMAGE
cp a,DRAGON_RAGE
jr z,.storeDamage
; Psywave
ld a,[hl]
ld b,a
srl a
add b
ld b,a ; b = level * 1.5
; loop until a random number in the range [1, b) is found
.loop
call GenRandomInBattle ; random number
and a
jr z,.loop
cp b
jr nc,.loop
ld b,a
.storeDamage
ld hl,W_DAMAGE
xor a
ld [hli],a
ld a,b
ld [hl],a
ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
ld hl,W_DAMAGE
ld a,[hli]
ld b,a
ld a,[hl]
or b
jr z,ApplyAttackToEnemyPokemonDone ; we're done if damage is 0
ld a,[W_ENEMYBATTSTATUS2]
bit 4,a ; does the enemy have a substitute?
jp nz,AttackSubstitute
; subtract the damage from the pokemon's current HP
; also, save the current HP at wHPBarOldHP
ld a,[hld]
ld b,a
ld a,[W_ENEMYMONCURHP + 1]
ld [wHPBarOldHP],a
sub b
ld [W_ENEMYMONCURHP + 1],a
ld a,[hl]
ld b,a
ld a,[W_ENEMYMONCURHP]
ld [wHPBarOldHP+1],a
sbc b
ld [W_ENEMYMONCURHP],a
jr nc,.animateHpBar
; if more damage was done than the current HP, zero the HP and set the damage
; equal to how much HP the pokemon had before the attack
ld a,[wHPBarOldHP+1]
ld [hli],a
ld a,[wHPBarOldHP]
ld [hl],a
xor a
ld hl,W_ENEMYMONCURHP
ld [hli],a
ld [hl],a
.animateHpBar
ld hl,W_ENEMYMONMAXHP
ld a,[hli]
ld [wHPBarMaxHP+1],a
ld a,[hl]
ld [wHPBarMaxHP],a
ld hl,W_ENEMYMONCURHP
ld a,[hli]
ld [wHPBarNewHP+1],a
ld a,[hl]
ld [wHPBarNewHP],a
FuncCoord 2, 2 ; $c3ca
ld hl,Coord
xor a
ld [$cf94],a
ld a,$48
call Predef ; animate the HP bar shortening
ApplyAttackToEnemyPokemonDone: ; 3e19d (f:619d)
jp Func_3cd5a ; redraw pokemon names and HP bars
ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0)
ld a,[W_ENEMYMOVEEFFECT]
cp a,OHKO_EFFECT
jr z,ApplyDamageToPlayerPokemon
cp a,SUPER_FANG_EFFECT
jr z,.superFangEffect
cp a,SPECIAL_DAMAGE_EFFECT
jr z,.specialDamage
ld a,[W_ENEMYMOVEPOWER]
and a
jp z,ApplyAttackToPlayerPokemonDone
jr ApplyDamageToPlayerPokemon
.superFangEffect
; set the damage to half the target's HP
ld hl,W_PLAYERMONCURHP
ld de,W_DAMAGE
ld a,[hli]
srl a
ld [de],a
inc de
ld b,a
ld a,[hl]
rr a
ld [de],a
or b
jr nz,ApplyDamageToPlayerPokemon
; make sure Super Fang's damage is always at least 1
ld a,$01
ld [de],a
jr ApplyDamageToPlayerPokemon
.specialDamage
ld hl,W_ENEMYMONLEVEL
ld a,[hl]
ld b,a
ld a,[W_ENEMYMOVENUM]
cp a,SEISMIC_TOSS
jr z,.storeDamage
cp a,NIGHT_SHADE
jr z,.storeDamage
ld b,SONICBOOM_DAMAGE
cp a,SONICBOOM
jr z,.storeDamage
ld b,DRAGON_RAGE_DAMAGE
cp a,DRAGON_RAGE
jr z,.storeDamage
; Psywave
ld a,[hl]
ld b,a
srl a
add b
ld b,a ; b = attacker's level * 1.5
; loop until a random number in the range [0, b) is found
; this differs from the range when the player attacks, which is [1, b)
; it's possible for the enemy to do 0 damage with Psywave, but the player always does at least 1 damage
.loop
call GenRandomInBattle ; random number
cp b
jr nc,.loop
ld b,a
.storeDamage
ld hl,W_DAMAGE
xor a
ld [hli],a
ld a,b
ld [hl],a
ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
ld hl,W_DAMAGE
ld a,[hli]
ld b,a
ld a,[hl]
or b
jr z,ApplyAttackToPlayerPokemonDone ; we're done if damage is 0
ld a,[W_PLAYERBATTSTATUS2]
bit 4,a ; does the player have a substitute?
jp nz,AttackSubstitute
; subtract the damage from the pokemon's current HP
; also, save the current HP at wHPBarOldHP and the new HP at wHPBarNewHP
ld a,[hld]
ld b,a
ld a,[W_PLAYERMONCURHP + 1]
ld [wHPBarOldHP],a
sub b
ld [W_PLAYERMONCURHP + 1],a
ld [wHPBarNewHP],a
ld b,[hl]
ld a,[W_PLAYERMONCURHP]
ld [wHPBarOldHP+1],a
sbc b
ld [W_PLAYERMONCURHP],a
ld [wHPBarNewHP+1],a
jr nc,.animateHpBar
; if more damage was done than the current HP, zero the HP and set the damage
; equal to how much HP the pokemon had before the attack
ld a,[wHPBarOldHP+1]
ld [hli],a
ld a,[wHPBarOldHP]
ld [hl],a
xor a
ld hl,W_PLAYERMONCURHP
ld [hli],a
ld [hl],a
ld hl,wHPBarNewHP
ld [hli],a
ld [hl],a
.animateHpBar
ld hl,W_PLAYERMONMAXHP
ld a,[hli]
ld [wHPBarMaxHP+1],a
ld a,[hl]
ld [wHPBarMaxHP],a
FuncCoord 10, 9 ; $c45e
ld hl,Coord
ld a,$01
ld [$cf94],a
ld a,$48
call Predef ; animate the HP bar shortening
ApplyAttackToPlayerPokemonDone
jp Func_3cd5a ; redraw pokemon names and HP bars
AttackSubstitute: ; 3e25e (f:625e)
ld hl,SubstituteTookDamageText
call PrintText
; values for player turn
ld de,wEnemySubstituteHP
ld bc,W_ENEMYBATTSTATUS2
ld a,[H_WHOSETURN]
and a
jr z,.applyDamageToSubstitute
; values for enemy turn
ld de,wPlayerSubstituteHP
ld bc,W_PLAYERBATTSTATUS2
.applyDamageToSubstitute
ld hl,W_DAMAGE
ld a,[hli]
and a
jr nz,.substituteBroke ; damage > 0xFF always breaks substitutes
; subtract damage from HP of substitute
ld a,[de]
sub [hl]
ld [de],a
ret nc
.substituteBroke
ld h,b
ld l,c
res 4,[hl] ; unset the substitute bit
ld hl,SubstituteBrokeText
call PrintText
; flip whose turn it is for the next function call
ld a,[H_WHOSETURN]
xor a,$01
ld [H_WHOSETURN],a
ld hl, Func_79747
ld b, BANK(Func_79747) ; animate the substitute breaking
call Bankswitch ; substitute
; flip the turn back to the way it was
ld a,[H_WHOSETURN]
xor a,$01
ld [H_WHOSETURN],a
ld hl,W_PLAYERMOVEEFFECT ; value for player's turn
and a
jr z,.nullifyEffect
ld hl,W_ENEMYMOVEEFFECT ; value for enemy's turn
.nullifyEffect
xor a
ld [hl],a ; zero the effect of the attacker's move
jp Func_3cd5a ; redraw pokemon names and HP bars
SubstituteTookDamageText: ; 3e2ac (f:62ac)
TX_FAR _SubstituteTookDamageText
db "@"
SubstituteBrokeText: ; 3e2b1 (f:62b1)
TX_FAR _SubstituteBrokeText
db "@"
; this function raises the attack modifier of a pokemon using Rage when that pokemon is attacked
HandleBuildingRage: ; 3e2b6 (f:62b6)
; values for the player turn
ld hl,W_ENEMYBATTSTATUS2
ld de,wEnemyMonStatMods
ld bc,W_ENEMYMOVENUM
ld a,[H_WHOSETURN]
and a
jr z,.next
; values for the enemy turn
ld hl,W_PLAYERBATTSTATUS2
ld de,wPlayerMonStatMods
ld bc,W_PLAYERMOVENUM
.next
bit 6,[hl] ; is the pokemon being attacked under the effect of Rage?
ret z ; return if not
ld a,[de]
cp a,$0d ; maximum stat modifier value
ret z ; return if attack modifier is already maxed
ld a,[H_WHOSETURN]
xor a,$01 ; flip turn for the stat modifier raising function
ld [H_WHOSETURN],a
; change the target pokemon's move to $00 and the effect to the one
; that causes the attack modifier to go up one stage
ld h,b
ld l,c
ld [hl],$00 ; null move number
inc hl
ld [hl],ATTACK_UP1_EFFECT
push hl
ld hl,BuildingRageText
call PrintText
call Func_3f428 ; stat modifier raising function
pop hl
xor a
ldd [hl],a ; null move effect
ld a,RAGE
ld [hl],a ; restore the target pokemon's move number to Rage
ld a,[H_WHOSETURN]
xor a,$01 ; flip turn back to the way it was
ld [H_WHOSETURN],a
ret
BuildingRageText: ; 3e2f8 (f:62f8)
TX_FAR _BuildingRageText
db "@"
; copy last move for Mirror Move
; sets zero flag on failure and unsets zero flag on success
MirrorMoveCopyMove: ; 3e2fd (f:62fd)
ld a,[H_WHOSETURN]
and a
; values for player turn
ld a,[$ccf2]
ld hl,wPlayerSelectedMove
ld de,W_PLAYERMOVENUM
jr z,.next
; values for enemy turn
ld a,[$ccf1]
ld de,W_ENEMYMOVENUM
ld hl,wEnemySelectedMove
.next
ld [hl],a
cp a,MIRROR_MOVE ; did the target pokemon also use Mirror Move?
jr z,.mirrorMoveFailed
and a ; null move?
jr nz,ReloadMoveData
.mirrorMoveFailed
; Mirror Move fails on itself and null moves
ld hl,MirrorMoveFailedText
call PrintText
xor a
ret
MirrorMoveFailedText: ; 3e324 (f:6324)
TX_FAR _MirrorMoveFailedText
db "@"
; function used to reload move data for moves like Mirror Move and Metronome
ReloadMoveData: ; 3e329 (f:6329)
ld [$d11e],a
dec a
ld hl,Moves
ld bc,$0006
call AddNTimes
ld a,BANK(Moves)
call FarCopyData ; copy the move's stats
call IncrementMovePP
; the follow two function calls are used to reload the move name
call GetMoveName
call CopyStringToCF4B
ld a,$01
and a
ret
; function that picks a random move for metronome
MetronomePickMove: ; 3e348 (f:6348)
xor a
ld [$cc5b],a
ld a,METRONOME
call PlayMoveAnimation ; play Metronome's animation
; values for player turn
ld de,W_PLAYERMOVENUM
ld hl,wPlayerSelectedMove
ld a,[H_WHOSETURN]
and a
jr z,.pickMoveLoop
; values for enemy turn
ld de,W_ENEMYMOVENUM
ld hl,wEnemySelectedMove
; loop to pick a random number in the range [1, $a5) to be the move used by Metronome
.pickMoveLoop
call GenRandomInBattle ; random number
and a
jr z,.pickMoveLoop
cp a,$a5 ; max normal move number + 1 (this is Struggle's move number)
jr nc,.pickMoveLoop
cp a,METRONOME
jr z,.pickMoveLoop
ld [hl],a
jr ReloadMoveData
; this function increments the current move's PP
; it's used to prevent moves that run another move within the same turn
; (like Mirror Move and Metronome) from losing 2 PP
IncrementMovePP: ; 3e373 (f:6373)
ld a,[H_WHOSETURN]
and a
; values for player turn
ld hl,W_PLAYERMONPP
ld de,W_PARTYMON1_MOVE1PP
ld a,[wPlayerMoveListIndex]
jr z,.next
; values for enemy turn
ld hl,W_ENEMYMONPP
ld de,$d8c1 ; enemy party pokemon 1 PP
ld a,[wEnemyMoveListIndex]
.next
ld b,$00
ld c,a
add hl,bc
inc [hl] ; increment PP in the currently battling pokemon memory location
ld h,d
ld l,e
add hl,bc
ld a,[H_WHOSETURN]
and a
ld a,[wPlayerMonNumber] ; value for player turn
jr z,.next2
ld a,[W_ENEMYMONNUMBER] ; value for enemy turn
.next2
ld bc,$002c
call AddNTimes
inc [hl] ; increment PP in the party memory location
ret
; function to adjust the base damage of an attack to account for type effectiveness
AdjustDamageForMoveType: ; 3e3a5 (f:63a5)
; values for player turn
ld hl,W_PLAYERMONTYPES
ld a,[hli]
ld b,a ; b = type 1 of attacker
ld c,[hl] ; c = type 2 of attacker
ld hl,W_ENEMYMONTYPES
ld a,[hli]
ld d,a ; d = type 1 of defender
ld e,[hl] ; e = type 2 of defender
ld a,[W_PLAYERMOVETYPE]
ld [$d11e],a
ld a,[H_WHOSETURN]
and a
jr z,.next
; values for enemy turn
ld hl,W_ENEMYMONTYPES
ld a,[hli]
ld b,a ; b = type 1 of attacker
ld c,[hl] ; c = type 2 of attacker
ld hl,W_PLAYERMONTYPES
ld a,[hli]
ld d,a ; d = type 1 of defender
ld e,[hl] ; e = type 2 of defender
ld a,[W_ENEMYMOVETYPE]
ld [$d11e],a
.next
ld a,[$d11e] ; move type
cp b ; does the move type match type 1 of the attacker?
jr z,.sameTypeAttackBonus
cp c ; does the move type match type 2 of the attacker?
jr z,.sameTypeAttackBonus
jr .skipSameTypeAttackBonus
.sameTypeAttackBonus
; if the move type matches one of the attacker's types
ld hl,W_DAMAGE + 1
ld a,[hld]
ld h,[hl]
ld l,a ; hl = damage
ld b,h
ld c,l ; bc = damage
srl b
rr c ; bc = floor(0.5 * damage)
add hl,bc ; hl = floor(1.5 * damage)
; store damage
ld a,h
ld [W_DAMAGE],a
ld a,l
ld [W_DAMAGE + 1],a
ld hl,$d05b
set 7,[hl]
.skipSameTypeAttackBonus
ld a,[$d11e]
ld b,a ; b = move type
ld hl,TypeEffects
.loop
ld a,[hli] ; a = "attacking type" of the current type pair
cp a,$ff
jr z,.done
cp b ; does move type match "attacking type"?
jr nz,.nextTypePair
ld a,[hl] ; a = "defending type" of the current type pair
cp d ; does type 1 of defender match "defending type"?
jr z,.matchingPairFound
cp e ; does type 2 of defender match "defending type"?
jr z,.matchingPairFound
jr .nextTypePair
.matchingPairFound
; if the move type matches the "attacking type" and one of the defender's types matches the "defending type"
push hl
push bc
inc hl
ld a,[$d05b]
and a,$80
ld b,a
ld a,[hl] ; a = damage multiplier
ld [H_MULTIPLIER],a
add b
ld [$d05b],a
xor a
ld [H_MULTIPLICAND],a
ld hl,W_DAMAGE
ld a,[hli]
ld [H_MULTIPLICAND + 1],a
ld a,[hld]
ld [H_MULTIPLICAND + 2],a
call Multiply
ld a,10
ld [H_DIVISOR],a
ld b,$04
call Divide
ld a,[H_QUOTIENT + 2]
ld [hli],a
ld b,a
ld a,[H_QUOTIENT + 3]
ld [hl],a
or b ; is damage 0?
jr nz,.skipTypeImmunity
.typeImmunity
; if damage is 0, make the move miss
inc a
ld [W_MOVEMISSED],a
.skipTypeImmunity
pop bc
pop hl
.nextTypePair
inc hl
inc hl
jp .loop
.done
ret
; function to tell how effective the type of an enemy attack is on the player's current pokemon
; this doesn't take into account the effects that dual types can have
; (e.g. 4x weakness / resistance, weaknesses and resistances canceling)
; the result is stored in [$D11E]
; ($05 is not very effective, $10 is neutral, $14 is super effective)
; as far is can tell, this is only used once in some AI code to help decide which move to use
AIGetTypeEffectiveness: ; 3e449 (f:6449)
ld a,[W_ENEMYMOVETYPE]
ld d,a ; d = type of enemy move
ld hl,W_PLAYERMONTYPES
ld b,[hl] ; b = type 1 of player's pokemon
inc hl
ld c,[hl] ; c = type 2 of player's pokemon
ld a,$10
ld [$d11e],a ; initialize [$D11E] to neutral effectiveness
ld hl,TypeEffects
.loop
ld a,[hli]
cp a,$ff
ret z
cp d ; match the type of the move
jr nz,.nextTypePair1
ld a,[hli]
cp b ; match with type 1 of pokemon
jr z,.done
cp c ; or match with type 2 of pokemon
jr z,.done
jr .nextTypePair2
.nextTypePair1
inc hl
.nextTypePair2
inc hl
jr .loop
.done
ld a,[hl]
ld [$d11e],a ; store damage multiplier
ret
TypeEffects: ; 3e474 (f:6474)
; format: attacking type, defending type, damage multiplier
; the multiplier is a (decimal) fixed-point number:
; 20 is ×2.0
; 05 is ×0.5
; 00 is ×0
db WATER,FIRE,20
db FIRE,GRASS,20
db FIRE,ICE,20
db GRASS,WATER,20
db ELECTRIC,WATER,20
db WATER,ROCK,20
db GROUND,FLYING,00
db WATER,WATER,05
db FIRE,FIRE,05
db ELECTRIC,ELECTRIC,05
db ICE,ICE,05
db GRASS,GRASS,05
db PSYCHIC,PSYCHIC,05
db FIRE,WATER,05
db GRASS,FIRE,05
db WATER,GRASS,05
db ELECTRIC,GRASS,05
db NORMAL,ROCK,05
db NORMAL,GHOST,00
db GHOST,GHOST,20
db FIRE,BUG,20
db FIRE,ROCK,05
db WATER,GROUND,20
db ELECTRIC,GROUND,00
db ELECTRIC,FLYING,20
db GRASS,GROUND,20
db GRASS,BUG,05
db GRASS,POISON,05
db GRASS,ROCK,20
db GRASS,FLYING,05
db ICE,WATER,05
db ICE,GRASS,20
db ICE,GROUND,20
db ICE,FLYING,20
db FIGHTING,NORMAL,20
db FIGHTING,POISON,05
db FIGHTING,FLYING,05
db FIGHTING,PSYCHIC,05
db FIGHTING,BUG,05
db FIGHTING,ROCK,20
db FIGHTING,ICE,20
db FIGHTING,GHOST,00
db POISON,GRASS,20
db POISON,POISON,05
db POISON,GROUND,05
db POISON,BUG,20
db POISON,ROCK,05
db POISON,GHOST,05
db GROUND,FIRE,20
db GROUND,ELECTRIC,20
db GROUND,GRASS,05
db GROUND,BUG,05
db GROUND,ROCK,20
db GROUND,POISON,20
db FLYING,ELECTRIC,05
db FLYING,FIGHTING,20
db FLYING,BUG,20
db FLYING,GRASS,20
db FLYING,ROCK,05
db PSYCHIC,FIGHTING,20
db PSYCHIC,POISON,20
db BUG,FIRE,05
db BUG,GRASS,20
db BUG,FIGHTING,05
db BUG,FLYING,05
db BUG,PSYCHIC,20
db BUG,GHOST,05
db BUG,POISON,20
db ROCK,FIRE,20
db ROCK,FIGHTING,05
db ROCK,GROUND,05
db ROCK,FLYING,20
db ROCK,BUG,20
db ROCK,ICE,20
db GHOST,NORMAL,00
db GHOST,PSYCHIC,00
db FIRE,DRAGON,05
db WATER,DRAGON,05
db ELECTRIC,DRAGON,05
db GRASS,DRAGON,05
db ICE,DRAGON,20
db DRAGON,DRAGON,20
db $FF
; some tests that need to pass for a move to hit
MoveHitTest: ; 3e56b (f:656b)
; player's turn
ld hl,W_ENEMYBATTSTATUS1
ld de,W_PLAYERMOVEEFFECT
ld bc,W_ENEMYMONSTATUS
ld a,[H_WHOSETURN]
and a
jr z,.dreamEaterCheck
; enemy's turn
ld hl,W_PLAYERBATTSTATUS1
ld de,W_ENEMYMOVEEFFECT
ld bc,W_PLAYERMONSTATUS
.dreamEaterCheck
ld a,[de]
cp a,DREAM_EATER_EFFECT
jr nz,.swiftCheck
ld a,[bc]
and a,$07 ; is the target pokemon sleeping?
jp z,.moveMissed
.swiftCheck
ld a,[de]
cp a,SWIFT_EFFECT
ret z ; Swift never misses (interestingly, Azure Heights lists this is a myth, but it appears to be true)
call CheckTargetSubstitute ; substitute check (note that this overwrites a)
jr z,.checkForDigOrFlyStatus
; this code is buggy. it's supposed to prevent HP draining moves from working on substitutes.
; since $7b79 overwrites a with either $00 or $01, it never works.
cp a,DRAIN_HP_EFFECT ; $03
jp z,.moveMissed
cp a,DREAM_EATER_EFFECT ; $08
jp z,.moveMissed
.checkForDigOrFlyStatus
bit 6,[hl]
jp nz,.moveMissed
ld a,[H_WHOSETURN]
and a
jr nz,.enemyTurn
.playerTurn
; this checks if the move effect is disallowed by mist
ld a,[W_PLAYERMOVEEFFECT]
cp a,$12
jr c,.skipEnemyMistCheck
cp a,$1a
jr c,.enemyMistCheck
cp a,$3a
jr c,.skipEnemyMistCheck
cp a,$42
jr c,.enemyMistCheck
jr .skipEnemyMistCheck
.enemyMistCheck
; if move effect is from $12 to $19 inclusive or $3a to $41 inclusive
; i.e. the following moves
; GROWL, TAIL WHIP, LEER, STRING SHOT, SAND-ATTACK, SMOKESCREEN, KINESIS,
; FLASH, CONVERSION, HAZE*, SCREECH, LIGHT SCREEN*, REFLECT*
; the moves that are marked with an asterisk are not affected since this
; function is not called when those moves are used
; XXX are there are any others like those three?
ld a,[W_ENEMYBATTSTATUS2]
bit 1,a
jp nz,.moveMissed
.skipEnemyMistCheck
ld a,[W_PLAYERBATTSTATUS2]
bit 0,a ; is the player using X Accuracy?
ret nz ; if so, always hit regardless of accuracy/evasion
jr .calcHitChance
.enemyTurn
ld a,[W_ENEMYMOVEEFFECT]
cp a,$12
jr c,.skipPlayerMistCheck
cp a,$1a
jr c,.playerMistCheck
cp a,$3a
jr c,.skipPlayerMistCheck
cp a,$42
jr c,.playerMistCheck
jr .skipPlayerMistCheck
.playerMistCheck
; similar to enemy mist check
ld a,[W_PLAYERBATTSTATUS2]
bit 1,a
jp nz,.moveMissed
.skipPlayerMistCheck
ld a,[W_ENEMYBATTSTATUS2]
bit 0,a ; is the enemy using X Accuracy?
ret nz ; if so, always hit regardless of accuracy/evasion
.calcHitChance
call CalcHitChance ; scale the move accuracy according to attacker's accuracy and target's evasion
ld a,[W_PLAYERMOVEACCURACY]
ld b,a
ld a,[H_WHOSETURN]
and a
jr z,.doAccuracyCheck
ld a,[W_ENEMYMOVEACCURACY]
ld b,a
.doAccuracyCheck
; if the random number generated is greater than or equal to the scaled accuracy, the move misses
; note that this means that even the highest accuracy is still just a 255/256 chance, not 100%
call GenRandomInBattle ; random number
cp b
jr nc,.moveMissed
ret
.moveMissed
xor a
ld hl,W_DAMAGE ; zero the damage
ld [hli],a
ld [hl],a
inc a
ld [W_MOVEMISSED],a
ld a,[H_WHOSETURN]
and a
jr z,.playerTurn2
.enemyTurn2
ld hl,W_ENEMYBATTSTATUS1
res 5,[hl] ; end multi-turn attack e.g. wrap
ret
.playerTurn2
ld hl,W_PLAYERBATTSTATUS1
res 5,[hl] ; end multi-turn attack e.g. wrap
ret
; values for player turn
CalcHitChance: ; 3e624 (f:6624)
ld hl,W_PLAYERMOVEACCURACY
ld a,[H_WHOSETURN]
and a
ld a,[wPlayerMonAccuracyMod]
ld b,a
ld a,[wEnemyMonEvasionMod]
ld c,a
jr z,.next
; values for enemy turn
ld hl,W_ENEMYMOVEACCURACY
ld a,[wEnemyMonAccuracyMod]
ld b,a
ld a,[wPlayerMonEvasionMod]
ld c,a
.next
ld a,$0e
sub c
ld c,a ; c = 14 - EVASIONMOD (this "reflects" the value over 7, so that an increase in the target's evasion decreases the hit chance instead of increasing the hit chance)
; zero the high bytes of the multiplicand
xor a
ld [H_MULTIPLICAND],a
ld [H_MULTIPLICAND + 1],a
ld a,[hl]
ld [H_MULTIPLICAND + 2],a ; set multiplicand to move accuracy
push hl
ld d,$02 ; loop has two iterations
; loop to do the calculations, the first iteration multiplies by the accuracy ratio and the second iteration multiplies by the evasion ratio
.loop
push bc
ld hl, StatModifierRatios ; $76cb ; stat modifier ratios
dec b
sla b
ld c,b
ld b,$00
add hl,bc ; hl = address of stat modifier ratio
pop bc
ld a,[hli]
ld [H_MULTIPLIER],a ; set multiplier to the numerator of the ratio
call Multiply
ld a,[hl]
ld [H_DIVISOR],a ; set divisor to the the denominator of the ratio (the dividend is the product of the previous multiplication)
ld b,$04 ; number of bytes in the dividend
call Divide
ld a,[H_QUOTIENT + 3]
ld b,a
ld a,[H_QUOTIENT + 2]
or b
jp nz,.nextCalculation
; make sure the result is always at least one
ld [H_QUOTIENT + 2],a
ld a,$01
ld [H_QUOTIENT + 3],a
.nextCalculation
ld b,c
dec d
jr nz,.loop
ld a,[H_QUOTIENT + 2]
and a ; is the calculated hit chance over 0xFF?
ld a,[H_QUOTIENT + 3]
jr z,.storeAccuracy
; if calculated hit chance over 0xFF
ld a,$ff ; set the hit chance to 0xFF
.storeAccuracy
pop hl
ld [hl],a ; store the hit chance in the move accuracy variable
ret
Func_3e687: ; 3e687 (f:6687)
ld hl, W_DAMAGE ; $d0d7
ld a, [hli]
and a
jr nz, .asm_3e692
ld a, [hl]
cp $2
ret c
.asm_3e692
xor a
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
dec hl
ld a, [hli]
ld [$FF00+$97], a
ld a, [hl]
ld [$FF00+$98], a
.asm_3e69c
call GenRandomInBattle
rrca
cp $d9
jr c, .asm_3e69c
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, $ff
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
ld a, [$FF00+$97]
ld hl, W_DAMAGE ; $d0d7
ld [hli], a
ld a, [$FF00+$98]
ld [hl], a
ret
Func_3e6bc: ; 3e6bc (f:66bc)
ld a, [wEnemySelectedMove] ; $ccdd
inc a
jp z, Func_3e88c
call Func_3d811
jp z, Func_3e88c
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3e6dc
ld b, $1
ld a, [$cc3e]
cp $e
jr z, .asm_3e6dc
cp $4
ret nc
.asm_3e6dc
ld hl, $ccd5
inc [hl]
xor a
ld [W_MOVEMISSED], a ; $d05f
ld [$ccf4], a
ld a, $a
ld [$d05b], a
call Func_3e88f
jr nz, .asm_3e6f2
jp [hl]
.asm_3e6f2
ld hl, W_ENEMYBATTSTATUS1 ; $d067
bit 4, [hl]
jr nz, asm_3e70b
call GetCurrentMove
Func_3e6fc: ; 3e6fc (f:66fc)
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $27
jp z, Func_3f132
cp $2b
jp z, Func_3f132
jr asm_3e72b
asm_3e70b: ; 3e70b (f:670b)
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 4, [hl]
res 6, [hl]
ld a, [W_ENEMYMOVENUM] ; $cfcc
ld [$d0b5], a
ld a, $2c
ld [$d0b7], a
ld a, MOVE_NAME
ld [W_LISTTYPE], a
call GetName
ld de, $cd6d
call CopyStringToCF4B
asm_3e72b: ; 3e72b (f:672b)
xor a
ld [$cced], a
call Func_3daf5
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray1 ; $4000
ld de, $1
call IsInArray
jp c, Func_3f132
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray5B ; $4049
ld de, $1
call IsInArray
call c, Func_3f132
asm_3e750: ; 3e750 (f:6750)
call Func_3ec81
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray2 ; $4011
ld de, $1
call IsInArray
jp c, Func_3e77f
call CriticalHitTest
call HandleCounterMove
jr z, asm_3e782
call Func_3ec81
call Func_3de75
call Func_3ec81
call MoreCalculateDamage
jp z, Func_3e7d1
call AdjustDamageForMoveType
call Func_3e687
Func_3e77f: ; 3e77f (f:677f)
call MoveHitTest
asm_3e782: ; 3e782 (f:6782)
ld a, [W_MOVEMISSED] ; $d05f
and a
jr z, .asm_3e791
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $7
jr z, asm_3e7a0
jr Func_3e7d1
.asm_3e791
call Func_3ec81
Func_3e794: ; 3e794 (f:6794)
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
and a
ld a, $1
jr z, asm_3e7a4
ld a, $2
jr asm_3e7a4
asm_3e7a0: ; 3e7a0 (f:67a0)
call Func_3ec81
xor a
asm_3e7a4: ; 3e7a4 (f:67a4)
push af
ld a, [W_ENEMYBATTSTATUS2] ; $d068
bit 4, a
ld hl, Func_79747
ld b, BANK(Func_79747)
call nz, Bankswitch
pop af
ld [$cc5b], a
ld a, [W_ENEMYMOVENUM] ; $cfcc
call PlayMoveAnimation
call Func_3eed3
call Func_3cdec
ld a, [W_ENEMYBATTSTATUS2] ; $d068
bit 4, a
ld hl, Func_79771
ld b, BANK(Func_79771)
call nz, Bankswitch
jr asm_3e7ef
Func_3e7d1: ; 3e7d1 (f:67d1)
call Func_3ec81
ld c, $1e
call DelayFrames
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $2b
jr z, .asm_3e7e6
cp $27
jr z, .asm_3e7e6
jr asm_3e7ef
.asm_3e7e6
xor a
ld [$cc5b], a
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
asm_3e7ef: ; 3e7ef (f:67ef)
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $9
jr nz, .asm_3e7ff
call MirrorMoveCopyMove
jp z, Func_3e88c
jp Func_3e6fc
.asm_3e7ff
cp $53
jr nz, .asm_3e809
call MetronomePickMove
jp Func_3e6fc
.asm_3e809
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray3 ; $4014
ld de, $1
call IsInArray
jp c, Func_3f132
ld a, [W_MOVEMISSED] ; $d05f
and a
jr z, .asm_3e82b
call Func_3dbe2
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $7
jr z, .asm_3e83e
jp Func_3e88c
.asm_3e82b
call ApplyAttackToPlayerPokemon
call Func_3dc5c
ld hl, DisplayEffectiveness
ld b, BANK(DisplayEffectiveness)
call Bankswitch ; indirect jump to DisplayEffectiveness (2fb7b (b:7b7b))
ld a, $1
ld [$ccf4], a
.asm_3e83e
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray4 ; $4030
ld de, $1
call IsInArray
call c, Func_3f132
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
ld b, [hl]
or b
ret z
call HandleBuildingRage
ld hl, W_ENEMYBATTSTATUS1 ; $d067
bit 2, [hl]
jr z, .asm_3e873
push hl
ld hl, $d06f
dec [hl]
pop hl
jp nz, Func_3e794
res 2, [hl]
ld hl, UnnamedText_3e887 ; $6887
call PrintText
xor a
ld [$cd05], a
.asm_3e873
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
and a
jr z, Func_3e88c
ld hl, EffectsArray5 ; $403b
ld de, $1
call IsInArray
call nc, Func_3f132
jr Func_3e88c
UnnamedText_3e887: ; 3e887 (f:6887)
TX_FAR _UnnamedText_3e887
db "@"
Func_3e88c: ; 3e88c (f:688c)
ld b, $1
ret
Func_3e88f: ; 3e88f (f:688f)
ld hl, W_ENEMYMONSTATUS ; $cfe9
ld a, [hl]
and $7
jr z, .asm_3e8bf
dec a
ld [W_ENEMYMONSTATUS], a ; $cfe9
and a
jr z, .asm_3e8af
ld hl, FastAsleepText ; $5a3d
call PrintText
xor a
ld [$cc5b], a
ld a,SLP_ANIM
call PlayMoveAnimation
jr .asm_3e8b5
.asm_3e8af
ld hl, WokeUpText ; $5a42
call PrintText
.asm_3e8b5
xor a
ld [$ccf2], a
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3e8bf
bit 5, [hl]
jr z, .asm_3e8d3
ld hl, FrozenText ; $5a47
call PrintText
xor a
ld [$ccf2], a
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3e8d3
ld a, [W_PLAYERBATTSTATUS1] ; $d062
bit 5, a
jp z, Func_3e8e7
ld hl, CantMoveText ; $5a83
call PrintText
ld hl, Func_3e88c ; $688c
jp Func_3eab8
Func_3e8e7: ; 3e8e7 (f:68e7)
ld hl, W_ENEMYBATTSTATUS1 ; $d067
bit 3, [hl]
jp z, Func_3e8fd
res 3, [hl]
ld hl, FlinchedText ; $5a51
call PrintText
ld hl, Func_3e88c ; $688c
jp Func_3eab8
Func_3e8fd: ; 3e8fd (f:68fd)
ld hl, W_ENEMYBATTSTATUS2 ; $d068
bit 5, [hl]
jr z, .asm_3e912
res 5, [hl]
ld hl, MustRechargeText ; $5a56
call PrintText
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3e912
ld hl, W_ENEMYDISABLEDMOVE ; $d072
ld a, [hl]
and a
jr z, .asm_3e929
dec a
ld [hl], a
and $f
jr nz, .asm_3e929
ld [hl], a
ld [$ccef], a
ld hl, DisabledNoMoreText ; $5a5b
call PrintText
.asm_3e929
ld a, [W_ENEMYBATTSTATUS1] ; $d067
add a
jp nc, Func_3e9aa
ld hl, $d070
dec [hl]
jr nz, .asm_3e944
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 7, [hl]
ld hl, ConfusedNoMoreText ; $5a6a
call PrintText
jp Func_3e9aa
.asm_3e944
ld hl, IsConfusedText ; $5a60
call PrintText
xor a
ld [$cc5b], a
ld a,CONF_ANIM
call PlayMoveAnimation
call GenRandomInBattle
cp $80
jr c, Func_3e9aa
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld a, [hl]
and $80
ld [hl], a
ld hl, HurtItselfText ; $5a65
call PrintText
ld hl, W_PLAYERMONDEF
ld a, [hli]
push af
ld a, [hld]
push af
ld a, [W_ENEMYMONDEFENSE] ; $cff8
ld [hli], a
ld a, [$cff9]
ld [hl], a
ld hl, W_ENEMYMOVEEFFECT ; $cfcd
push hl
ld a, [hl]
push af
xor a
ld [hli], a
ld [$d05e], a
ld a, $28
ld [hli], a
xor a
ld [hl], a
call Func_3de75
call MoreCalculateDamage
pop af
pop hl
ld [hl], a
ld hl, $d028
pop af
ld [hld], a
pop af
ld [hl], a
xor a
ld [$cc5b], a
ld [H_WHOSETURN], a ; $FF00+$f3
ld a, POUND
call PlayMoveAnimation
ld a, $1
ld [H_WHOSETURN], a ; $FF00+$f3
call ApplyDamageToEnemyPokemon
jr asm_3e9d3
Func_3e9aa: ; 3e9aa (f:69aa)
ld a, [$ccef]
and a
jr z, .asm_3e9bf
ld hl, wEnemySelectedMove ; $ccdd
cp [hl]
jr nz, .asm_3e9bf
call Func_3da88
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3e9bf
ld hl, W_ENEMYMONSTATUS ; $cfe9
bit 6, [hl]
jr z, asm_3e9f6
call GenRandomInBattle
cp $3f
jr nc, asm_3e9f6
ld hl, FullyParalyzedText ; $5a4c
call PrintText
asm_3e9d3: ; 3e9d3 (f:69d3)
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld a, [hl]
and $cc
ld [hl], a
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $2b
jr z, .asm_3e9e7
cp $27
jr z, .asm_3e9e7
jr .asm_3e9f0
.asm_3e9e7
xor a
ld [$cc5b], a
ld a, STATUS_AFFECTED_ANIM
call PlayMoveAnimation
.asm_3e9f0
ld hl, Func_3e88c ; $688c
jp Func_3eab8
asm_3e9f6: ; 3e9f6 (f:69f6)
ld hl, W_ENEMYBATTSTATUS1 ; $d067
bit 0, [hl]
jr z, .asm_3ea54
xor a
ld [W_ENEMYMOVENUM], a ; $cfcc
ld hl, W_DAMAGE ; $d0d7
ld a, [hli]
ld b, a
ld c, [hl]
ld hl, $cd06
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
ld hl, $d06f
dec [hl]
jr z, .asm_3ea1c
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3ea1c
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 0, [hl]
ld hl, UnleashedEnergyText ; $5a74
call PrintText
ld a, $1
ld [W_ENEMYMOVEPOWER], a ; $cfce
ld hl, $cd06
ld a, [hld]
add a
ld b, a
ld [$d0d8], a
ld a, [hl]
rl a
ld [W_DAMAGE], a ; $d0d7
or b
jr nz, .asm_3ea43
ld a, $1
ld [W_MOVEMISSED], a ; $d05f
.asm_3ea43
xor a
ld [hli], a
ld [hl], a
ld a, $75
ld [W_ENEMYMOVENUM], a ; $cfcc
call Func_3ec81
ld hl, asm_3e782 ; $6782
jp Func_3eab8
.asm_3ea54
bit 1, [hl]
jr z, .asm_3ea83
ld a, $25
ld [W_ENEMYMOVENUM], a ; $cfcc
ld hl, ThrashingAboutText ; $5a79
call PrintText
ld hl, $d06f
dec [hl]
ld hl, asm_3e750 ; $6750
jp nz, Func_3eab8
push hl
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 1, [hl]
set 7, [hl]
call GenRandomInBattle
and $3
inc a
inc a
ld [$d070], a
pop hl
jp Func_3eab8
.asm_3ea83
bit 5, [hl]
jp z, Func_3ea9b
ld hl, AttackContinuesText ; $5a7e
call PrintText
ld hl, $d06f
dec [hl]
ld hl, Func_3e794 ; $6794
jp nz, Func_3eab8
jp Func_3eab8
Func_3ea9b: ; 3ea9b (f:6a9b)
ld a, [W_ENEMYBATTSTATUS2] ; $d068
bit 6, a
jp z, Func_3eaba
ld a, $63
ld [$d11e], a
call GetMoveName
call CopyStringToCF4B
xor a
ld [W_ENEMYMOVEEFFECT], a ; $cfcd
ld hl, asm_3e72b ; $672b
jp Func_3eab8
Func_3eab8: ; 3eab8 (f:6ab8)
xor a
ret
Func_3eaba: ; 3eaba (f:6aba)
ld a, $1
and a
ret
GetCurrentMove: ; 3eabe (f:6abe)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jp z, .player
ld de, W_ENEMYMOVENUM ; $cfcc
ld a, [wEnemySelectedMove] ; $ccdd
jr .selected
.player
ld de, W_PLAYERMOVENUM ; $cfd2
ld a, [W_FLAGS_D733]
bit 0, a
ld a, [$ccd9]
jr nz, .selected
ld a, [wPlayerSelectedMove] ; $ccdc
.selected
ld [$d0b5], a
dec a
ld hl, Moves ; $4000
ld bc, $6
call AddNTimes
ld a, BANK(Moves)
call FarCopyData
ld a, $2c
ld [$d0b7], a
ld a, $2
ld [W_LISTTYPE], a ; list type 2 = move name
call GetName
ld de, $cd6d
jp CopyStringToCF4B
Func_3eb01: ; 3eb01 (f:6b01)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jp z, Func_3cc13
ld a, [W_ENEMYMONID]
ld [$cfe5], a
ld [$d0b5], a
call GetMonHeader
ld a, [W_ENEMYBATTSTATUS3] ; $d069
bit 3, a
ld hl, $cceb
ld a, [hli]
ld b, [hl]
jr nz, .asm_3eb33
ld a, [W_ISINBATTLE] ; $d057
cp $2
ld a, $98
ld b, $88
jr z, .asm_3eb33
call GenRandomInBattle
ld b, a
call GenRandomInBattle
.asm_3eb33
ld hl, $cff1
ld [hli], a
ld [hl], b
ld de, W_ENEMYMONLEVEL ; $cff3
ld a, [W_CURENEMYLVL] ; $d127
ld [de], a
inc de
ld b, $0
ld hl, W_ENEMYMONCURHP ; $cfe6
push hl
call CalcStats
pop hl
ld a, [W_ISINBATTLE] ; $d057
cp $2
jr z, .asm_3eb65
ld a, [W_ENEMYBATTSTATUS3] ; $d069
bit 3, a
jr nz, .asm_3eb86
ld a, [W_ENEMYMONMAXHP] ; $cff4
ld [hli], a
ld a, [W_ENEMYMONMAXHP+1]
ld [hli], a
xor a
inc hl
ld [hl], a
jr .asm_3eb86
.asm_3eb65
ld hl, W_ENEMYMON1HP ; $d8a5 (aliases: W_WATERMONS)
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
ld a, [hli]
ld [W_ENEMYMONCURHP], a ; $cfe6
ld a, [hli]
ld [$cfe7], a
ld a, [wWhichPokemon] ; $cf92
ld [W_ENEMYMONNUMBER], a ; $cfe8
inc hl
ld a, [hl]
ld [W_ENEMYMONSTATUS], a ; $cfe9
jr .asm_3eb86
.asm_3eb86
ld hl, W_MONHTYPES
ld de, W_ENEMYMONTYPES ; $cfea
ld a, [hli] ; copy type 1
ld [de], a
inc de
ld a, [hli] ; copy type 2
ld [de], a
inc de
ld a, [hli] ; copy catch rate
ld [de], a
inc de
ld a, [W_ISINBATTLE] ; $d057
cp $2
jr nz, .asm_3ebb0
ld hl, $d8ac
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
ld bc, $4
call CopyData
jr .asm_3ebca
.asm_3ebb0
ld hl, W_MONHMOVES
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
dec de
dec de
dec de
xor a
ld [$cee9], a
ld a, $3e
call Predef ; indirect jump to WriteMonMoves (3afb8 (e:6fb8))
.asm_3ebca
ld hl, W_ENEMYMONMOVES
ld de, $cffd
ld a, $5e
call Predef ; indirect jump to LoadMovePPs (f473 (3:7473))
ld hl, W_MONHBASESTATS
ld de, $d002
ld b, $5
.asm_3ebdd
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .asm_3ebdd
ld hl, W_MONHCATCHRATE
ld a, [hli]
ld [de], a
inc de
ld a, [hl] ; base exp
ld [de], a
ld a, [W_ENEMYMONID]
ld [$d11e], a
call GetMonName
ld hl, $cd6d
ld de, W_ENEMYMONNAME
ld bc, $b
call CopyData
ld a, [W_ENEMYMONID]
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexSeen ; $d30a
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, W_ENEMYMONLEVEL ; $cff3
ld de, $cd23
ld bc, $b
call CopyData
ld a, $7
ld b, $8
ld hl, wEnemyMonStatMods ; $cd2e
.asm_3ec2d
ld [hli], a
dec b
jr nz, .asm_3ec2d
ret
Func_3ec32: ; 3ec32 (f:6c32)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3ec4d
xor a
ld [wMenuJoypadPollCount], a ; $cc34
ld hl, Func_372d6
ld b, BANK(Func_372d6)
call Bankswitch ; indirect jump to Func_372d6 (372d6 (d:72d6))
ld a, $1
ld [$cfcb], a
call ClearScreen
.asm_3ec4d
call DelayFrame
ld a, $30
call Predef ; indirect jump to Func_7096d (7096d (1c:496d))
ld hl, Func_3ee58
ld b, BANK(Func_3ee58)
call Bankswitch ; indirect jump to Func_3ee58 (3ee58 (f:6e58))
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, $ff
ld [$cfcb], a
call CleanLCD_OAM
call ClearScreen
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld [$FF00+$b0], a
ld [rWY], a ; $FF00+$4a
ld [$FF00+$d7], a
ld hl, $d060
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [W_PLAYERDISABLEDMOVE], a ; $d06d
ret
Func_3ec81: ; 3ec81 (f:6c81)
push bc
ld a, [W_PLAYERMONLEVEL] ; $d022
ld b, a
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [W_PLAYERMONLEVEL], a ; $d022
ld a, b
ld [W_ENEMYMONLEVEL], a ; $cff3
pop bc
ret
Func_3ec92: ; 3ec92 (f:6c92)
ld a, [W_BATTLETYPE] ; $d05a
dec a
ld de, RedPicBack ; $7e0a
jr nz, .asm_3ec9e
ld de, OldManPic ; $7e9a
.asm_3ec9e
ld a, BANK(RedPicBack)
call UncompressSpriteFromDE
ld a, $3
call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
ld hl, wOAMBuffer
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld b, $7
ld e, $a0
.asm_3ecb2
ld c, $3
ld d, $38
.asm_3ecb6
ld [hl], d
inc hl
ld [hl], e
ld a, $8
add d
ld d, a
inc hl
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
ld [hli], a
inc a
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
inc hl
dec c
jr nz, .asm_3ecb6
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
add $4
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld a, $8
add e
ld e, a
dec b
jr nz, .asm_3ecb2
ld de, $9310
call InterlaceMergeSpriteBuffers
ld a, $a
ld [$0], a
xor a
ld [$4000], a
ld hl, $8000
ld de, S_SPRITEBUFFER1
ld a, [H_LOADEDROMBANK]
ld b, a
ld c, $31
call CopyVideoData
xor a
ld [$0], a
ld a, $31
ld [$FF00+$e1], a
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld a, $1
jp Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
Func_3ed02: ; 3ed02 (f:6d02)
ld hl, Func_39680
ld b, BANK(Func_39680)
call Bankswitch ; indirect jump to Func_39680 (39680 (e:5680))
ld hl, Func_396a7
ld b, BANK(Func_396a7)
jp Bankswitch ; indirect jump to Func_396a7 (396a7 (e:56a7))
Func_3ed12: ; 3ed12 (f:6d12)
ld hl, Func_396d3
ld b, BANK(Func_396d3)
jp Bankswitch ; indirect jump to Func_396d3 (396d3 (e:56d3))
Func_3ed1a: ; 3ed1a (f:6d1a)
ld a, $1
jr asm_3ed1f
Func_3ed1e: ; 3ed1e (f:6d1e)
xor a
asm_3ed1f: ; 3ed1f (f:6d1f)
ld [H_WHOSETURN], a ; $FF00+$f3
call Func_3ed27
jp Func_3ed64
Func_3ed27: ; 3ed27 (f:6d27)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3ed48
ld a, [W_PLAYERMONSTATUS] ; $d018
and $40
ret z
ld hl, $d02a
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ed46
ld b, $1
.asm_3ed46
ld [hl], b
ret
.asm_3ed48
ld a, [W_ENEMYMONSTATUS] ; $cfe9
and $40
ret z
ld hl, $cffb
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ed62
ld b, $1
.asm_3ed62
ld [hl], b
ret
Func_3ed64: ; 3ed64 (f:6d64)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3ed81
ld a, [W_PLAYERMONSTATUS] ; $d018
and $10
ret z
ld hl, $d026
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ed7f
ld b, $1
.asm_3ed7f
ld [hl], b
ret
.asm_3ed81
ld a, [W_ENEMYMONSTATUS] ; $cfe9
and $10
ret z
ld hl, $cff7
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ed97
ld b, $1
.asm_3ed97
ld [hl], b
ret
Func_3ed99: ; 3ed99 (f:6d99)
ld c, $0
.asm_3ed9b
call Func_3eda5
inc c
ld a, c
cp $4
jr nz, .asm_3ed9b
ret
Func_3eda5: ; 3eda5 (f:6da5)
push bc
push bc
ld a, [$d11e]
and a
ld a, c
ld hl, W_PLAYERMONATK
ld de, $cd12
ld bc, wPlayerMonAttackMod ; $cd1a
jr z, .asm_3edc0
ld hl, W_ENEMYMONATTACK
ld de, $cd26
ld bc, wEnemyMonStatMods ; $cd2e
.asm_3edc0
add c
ld c, a
jr nc, .asm_3edc5
inc b
.asm_3edc5
ld a, [bc]
pop bc
ld b, a
push bc
sla c
ld b, $0
add hl, bc
ld a, c
add e
ld e, a
jr nc, .asm_3edd4
inc d
.asm_3edd4
pop bc
push hl
ld hl, StatModifierRatios ; $76cb
dec b
sla b
ld c, b
ld b, $0
add hl, bc
xor a
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [de]
ld [$FF00+$97], a
inc de
ld a, [de]
ld [$FF00+$98], a
ld a, [hli]
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, [hl]
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
pop hl
ld a, [$FF00+$98]
sub $e7
ld a, [$FF00+$97]
sbc $3
jp c, Func_3ee0c
ld a, $3
ld [$FF00+$97], a
ld a, $e7
ld [$FF00+$98], a
Func_3ee0c: ; 3ee0c (f:6e0c)
ld a, [$FF00+$97]
ld [hli], a
ld b, a
ld a, [$FF00+$98]
ld [hl], a
or b
jr nz, .asm_3ee17
inc [hl]
.asm_3ee17
pop bc
ret
Func_3ee19: ; 3ee19 (f:6e19)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ret z
ld a, [W_OBTAINEDBADGES] ; $d356
ld b, a
ld hl, W_PLAYERMONATK
ld c, $4
.asm_3ee28
srl b
call c, Func_3ee35
inc hl
inc hl
srl b
dec c
jr nz, .asm_3ee28
ret
Func_3ee35: ; 3ee35 (f:6e35)
ld a, [hli]
ld d, a
ld e, [hl]
srl d
rr e
srl d
rr e
srl d
rr e
ld a, [hl]
add e
ld [hld], a
ld a, [hl]
adc d
ld [hli], a
ld a, [hld]
sub $e7
ld a, [hl]
sbc $3
ret c
ld a, $3
ld [hli], a
ld a, $e7
ld [hld], a
ret
Func_3ee58: ; 3ee58 (f:6e58)
call LoadHpBarAndStatusTilePatterns
Func_3ee5b: ; 3ee5b (f:6e5b)
ld a, [rLCDC] ; $FF00+$40
add a
jr c, .asm_3ee7c
ld hl, BattleHudTiles1 ; $6080
ld de, $96d0
ld bc, $18
ld a, BANK(BattleHudTiles1)
call FarCopyDataDouble
ld hl, BattleHudTiles2 ; $6098
ld de, $9730
ld bc, $30
ld a, BANK(BattleHudTiles2)
jp FarCopyDataDouble
.asm_3ee7c
ld de, BattleHudTiles1 ; $6080
ld hl, $96d0
ld bc, (BANK(BattleHudTiles1) << 8) + $03
call CopyVideoDataDouble
ld de, BattleHudTiles2 ; $6098
ld hl, $9730
ld bc, (BANK(BattleHudTiles2) << 8) + $06
jp CopyVideoDataDouble
Func_3ee94: ; 3ee94 (f:6e94)
ld hl, TerminatorText_3ee9a ; $6e9a
jp PrintText
TerminatorText_3ee9a: ; 3ee9a (f:6e9a)
db "@"
; generates a random number unless in link battle
; stores random number in A
GenRandomInBattle: ; 3ee9b (f:6e9b)
ld a, [W_ISLINKBATTLE]
cp $4
jp nz, GenRandom
push hl
push bc
ld a, [$ccde]
ld c, a
ld b, $0
ld hl, $d148
add hl, bc
inc a
ld [$ccde], a
cp $9
ld a, [hl]
pop bc
pop hl
ret c
push hl
push bc
push af
xor a
ld [$ccde], a
ld hl, $d148
ld b, $9
.asm_3eec5
ld a, [hl]
ld c, a
add a
add a
add c
inc a
ld [hli], a
dec b
jr nz, .asm_3eec5 ; 0x3eecd $f6
pop af
pop bc
pop hl
ret
Func_3eed3: ; 3eed3 (f:6ed3)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld hl, W_ENEMYMONTYPE1 ; $cfea (aliases: W_ENEMYMONTYPES)
ld de, W_ENEMYBATTSTATUS1 ; $d067
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr z, .asm_3eeea
ld hl, W_PLAYERMONTYPE1 ; $d019 (aliases: W_PLAYERMONTYPES)
ld de, W_ENEMYBATTSTATUS1 ; $d067
ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3eeea
cp $78
jr z, .asm_3eef1
cp $99
ret nz
.asm_3eef1
ld a, [de]
bit 6, a
ret nz
ld a, [hli]
cp $8
ret z
ld a, [hl]
cp $8
ret z
ld a, [W_MOVEMISSED] ; $d05f
and a
ret nz
ld a, $5
ld [$cc5b], a
PlayMoveAnimation: ; 3ef07 (f:6f07)
ld [$D07C],a
call Delay3
PREDEF_JUMP MoveAnimationPredef ; predef 8
Func_3ef12: ; 3ef12 (f:6f12)
ld a, [W_CUROPPONENT] ; $d059
and a
jr z, asm_3ef23
Func_3ef18: ; 3ef18 (f:6f18)
ld a, [W_CUROPPONENT] ; $d059
ld [$cf91], a
ld [W_ENEMYMONID], a
jr asm_3ef3d
asm_3ef23: ; 3ef23 (f:6f23)
ld a, [$d732]
bit 1, a
jr z, .asm_3ef2f
ld a, [H_CURRENTPRESSEDBUTTONS]
bit 1, a
ret nz
.asm_3ef2f
ld a, [$d13c]
and a
ret nz
ld hl, Func_13870
ld b, BANK(Func_13870)
call Bankswitch ; indirect jump to Func_13870 (13870 (4:7870))
ret nz
asm_3ef3d: ; 3ef3d (f:6f3d)
ld a, [$d35d]
push af
ld hl, $d358
ld a, [hl]
push af
res 1, [hl]
ld hl, Func_525af
ld b, BANK(Func_525af)
call Bankswitch ; indirect jump to Func_525af (525af (14:65af))
ld a, [W_ENEMYMONID]
sub $c8
jp c, Func_3ef8b
ld [W_TRAINERCLASS], a ; $d031
call Func_3566
ld hl, ReadTrainer
ld b, BANK(ReadTrainer)
call Bankswitch ; indirect jump to ReadTrainer (39c53 (e:5c53))
call Func_3ec32
call Func_3f04b
xor a
ld [W_ENEMYMONID], a
ld [$FF00+$e1], a
dec a
ld [wAICount], a ; $ccdf
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
ld a, $1
call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
ld a, $ff
ld [W_ENEMYMONNUMBER], a ; $cfe8
ld a, $2
ld [W_ISINBATTLE], a ; $d057
jp Func_3efeb
Func_3ef8b: ; 3ef8b (f:6f8b)
ld a, $1
ld [W_ISINBATTLE], a ; $d057
call Func_3eb01
call Func_3ec32
ld a, [W_CUROPPONENT] ; $d059
cp MAROWAK
jr z, .isGhost
call Func_3d83a
jr nz, .isNoGhost
.isGhost
ld hl, W_MONHSPRITEDIM
ld a, $66
ld [hli], a ; write sprite dimensions
ld bc, GhostPic ; $66b5
ld a, c
ld [hli], a ; write front sprite pointer
ld [hl], b
ld hl, W_ENEMYMONNAME ; set name to "GHOST"
ld a, "G"
ld [hli], a
ld a, "H"
ld [hli], a
ld a, "O"
ld [hli], a
ld a, "S"
ld [hli], a
ld a, "T"
ld [hli], a
ld [hl], "@"
ld a, [$cf91]
push af
ld a, MON_GHOST
ld [$cf91], a
ld de, $9000
call LoadMonFrontSprite ; load ghost sprite
pop af
ld [$cf91], a
jr .spriteLoaded
.isNoGhost
ld de, $9000
call LoadMonFrontSprite ; load mon sprite
.spriteLoaded
xor a
ld [W_TRAINERCLASS], a ; $d031
ld [$FF00+$e1], a
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
ld a, $1
call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
Func_3efeb: ; 3efeb (f:6feb)
ld b, $0
call GoPAL_SET
call Func_3c04c
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld hl, TerminatorText_3f04a
call PrintText
call SaveScreenTilesToBuffer1
call ClearScreen
ld a, $98
ld [$FF00+$bd], a
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Delay3
ld a, $9c
ld [$FF00+$bd], a
call LoadScreenTilesFromBuffer1
FuncCoord 9, 7 ; $c435
ld hl, Coord
ld bc, $50a
call ClearScreenArea
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
ld bc, $40a
call ClearScreenArea
call CleanLCD_OAM
ld a, [W_ISINBATTLE] ; $d057
dec a
call z, Func_3cdec
call Func_3c11e
ld hl, Func_137aa
ld b, BANK(Func_137aa)
call Bankswitch ; indirect jump to Func_137aa (137aa (4:77aa))
pop af
ld [$d358], a
pop af
ld [$d35d], a
ld a, [$d0d4]
ld [$FF00+$d7], a
scf
ret
TerminatorText_3f04a: ; 3f04a (f:704a)
db "@"
Func_3f04b: ; 3f04b (f:704b)
ld a, [$d033]
ld e, a
ld a, [$d034]
ld d, a
ld a, [W_ISLINKBATTLE] ; $d12b
and a
ld a, $13
jr z, .asm_3f05d
ld a, $4
.asm_3f05d
call UncompressSpriteFromDE
ld de, $9000
ld a, $77
ld c, a
jp LoadUncompressedSpriteData
Func_3f069: ; 3f069 (f:7069)
xor a
ld [$c0f1], a
ld [$c0f2], a
jp PlaySound
Func_3f073: ; 3f073 (f:7073)
ld a, [$cc4f]
ld h, a
ld a, [$cc50]
ld l, a
ld a, [$FF00+$e1]
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld b, $4c
ld a, [W_ISINBATTLE] ; $d057
and a
jr z, .asm_3f0bc
add b
ld [hl], a
call Delay3
ld bc, $ffd7
add hl, bc
ld a, $1
ld [$cd6c], a
ld bc, $303
ld a, $5
call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
ld c, $4
call DelayFrames
ld bc, $ffd7
add hl, bc
xor a
ld [$cd6c], a
ld bc, $505
ld a, $5
call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
ld c, $5
call DelayFrames
ld bc, $ffd7
jr .asm_3f0bf
.asm_3f0bc
ld bc, $ff85
.asm_3f0bf
add hl, bc
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
add $31
jr asm_3f0d0
Func_3f0c6: ; 3f0c6 (f:70c6)
ld a, [$cc4f]
ld h, a
ld a, [$cc50]
ld l, a
ld a, [$FF00+$e1]
asm_3f0d0: ; 3f0d0 (f:70d0)
ld bc, $707
ld de, $14
push af
ld a, [W_SPRITEFLIPPED]
and a
jr nz, .asm_3f0ed
pop af
.asm_3f0de
push bc
push hl
.asm_3f0e0
ld [hl], a
add hl, de
inc a
dec c
jr nz, .asm_3f0e0
pop hl
inc hl
pop bc
dec b
jr nz, .asm_3f0de
ret
.asm_3f0ed
push bc
ld b, $0
dec c
add hl, bc
pop bc
pop af
.asm_3f0f4
push bc
push hl
.asm_3f0f6
ld [hl], a
add hl, de
inc a
dec c
jr nz, .asm_3f0f6
pop hl
dec hl
pop bc
dec b
jr nz, .asm_3f0f4
ret
; loads back sprite of mon to $8000
; assumes the corresponding mon header is already loaded
LoadMonBackSprite: ; 3f103 (f:7103)
ld a, [$cfd9]
ld [$cf91], a
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld b, $7
ld c, $8
call ClearScreenArea
ld hl, W_MONHBACKSPRITE - W_MONHEADER
call UncompressMonSprite
ld a, $3
call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
ld de, $9310
call InterlaceMergeSpriteBuffers ; combine the two buffers to a single 2bpp sprite
ld hl, $8000
ld de, $9310
ld c, (2*SPRITEBUFFERSIZE)/16 ; count of 16-byte chunks to be copied
ld a, [H_LOADEDROMBANK]
ld b, a
jp CopyVideoData
Func_3f132: ; 3f132 (f:7132)
call JumpMoveEffect
ld b, $1
ret
JumpMoveEffect: ; 3f138 (f:7138)
ld a, [$ff00+$f3] ;whose turn?
and a
ld a, [W_PLAYERMOVEEFFECT]
jr z, .next1
ld a, [W_ENEMYMOVEEFFECT]
.next1
dec a ;subtract 1, there is no special effect for 00
add a ;x2, 16bit pointers
ld hl, MoveEffectPointerTable
ld b, 0
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl] ;jump to special effect handler
MoveEffectPointerTable: ; 3f150 (f:7150)
dw Func_3f1fc
dw Func_3f24f
dw Func_3f2e9
dw FreezeBurnParalyzeEffect
dw FreezeBurnParalyzeEffect
dw FreezeBurnParalyzeEffect
dw Func_3f2f1
dw Func_3f2e9
dw $0000
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3fb0e
dw $0000
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3fb16
dw Func_3fb1e
dw Func_3f6e5
dw Func_3f717
dw Func_3f739
dw Func_3f811
dw Func_3f811
dw Func_3f85b
dw Func_3f1fc
dw Func_3f24f
dw FreezeBurnParalyzeEffect
dw FreezeBurnParalyzeEffect
dw FreezeBurnParalyzeEffect
dw Func_3f85b
dw Func_3f884
dw Func_3f88c
dw $0000
dw $0000
dw Func_3f917
dw Func_3f88c
dw Func_3f811
dw $0000
dw Func_3f941
dw Func_3f949
dw Func_3f951
dw Func_3f961
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3fb26
dw Func_3fb2e
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3fb36
dw Func_3fb36
dw Func_3f24f
dw Func_3f9b1
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f959
dw Func_3f811
dw $0000
dw Func_3f9b9
dw Func_3f9c1
dw Func_3f9df
dw Func_3f9ed
dw $0000
dw Func_3fa7c
dw Func_3fa84
dw Func_3fa8a
Func_3f1fc: ; 3f1fc (f:71fc)
ld de, W_ENEMYMONSTATUS ; $cfe9
ld bc, W_ENEMYBATTSTATUS2 ; $d068
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jp z, Func_3f20e
ld de, W_PLAYERMONSTATUS ; $d018
ld bc, W_PLAYERBATTSTATUS2 ; $d063
Func_3f20e: ; 3f20e (f:720e)
ld a, [bc]
bit 5, a
res 5, a
ld [bc], a
jr nz, .asm_3f231
ld a, [de]
ld b, a
and $7
jr z, .asm_3f222
ld hl, UnnamedText_3f24a ; $724a
jp PrintText
.asm_3f222
ld a, b
and a
jr nz, .asm_3f242
push de
call MoveHitTest
pop de
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_3f242
.asm_3f231
call GenRandomInBattle
and $7
jr z, .asm_3f231
ld [de], a
call Func_3fb89
ld hl, UnnamedText_3f245 ; $7245
jp PrintText
.asm_3f242
jp Func_3fb5e
UnnamedText_3f245: ; 3f245 (f:7245)
TX_FAR _UnnamedText_3f245
db "@"
UnnamedText_3f24a: ; 3f24a (f:724a)
TX_FAR _UnnamedText_3f24a
db "@"
Func_3f24f: ; 3f24f (f:724f)
ld hl, W_ENEMYMONSTATUS ; $cfe9
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f260
ld hl, W_PLAYERMONSTATUS ; $d018
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f260
call CheckTargetSubstitute
jr nz, .asm_3f2d3
ld a, [hli]
ld b, a
and a
jr nz, .asm_3f2d3
ld a, [hli]
cp $3
jr z, .asm_3f2d3
ld a, [hld]
cp $3
jr z, .asm_3f2d3
ld a, [de]
cp $2
ld b, $34
jr z, .asm_3f290
cp $21
ld b, $67
jr z, .asm_3f290
push hl
push de
call MoveHitTest
pop de
pop hl
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_3f2d7
jr .asm_3f295
.asm_3f290
call GenRandomInBattle
cp b
ret nc
.asm_3f295
dec hl
set 3, [hl]
push de
dec de
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld b, $c7
ld hl, W_PLAYERBATTSTATUS3 ; $d064
ld a, [de]
ld de, W_PLAYERTOXICCOUNTER ; $d06c
jr nz, .asm_3f2b0
ld b, $a9
ld hl, W_ENEMYBATTSTATUS3 ; $d069
ld de, W_ENEMYTOXICCOUNTER ; $d071
.asm_3f2b0
cp $5c
jr nz, .asm_3f2bd
set 0, [hl]
xor a
ld [de], a
ld hl, UnnamedText_3f2e4 ; $72e4
jr .asm_3f2c0
.asm_3f2bd
ld hl, UnnamedText_3f2df ; $72df
.asm_3f2c0
pop de
ld a, [de]
cp $42
jr z, .asm_3f2cd
ld a, b
call Func_3fb96
jp PrintText
.asm_3f2cd
call Func_3fb89
jp PrintText
.asm_3f2d3
ld a, [de]
cp $42
ret nz
.asm_3f2d7
ld c, $32
call DelayFrames
jp Func_3fb5e
UnnamedText_3f2df: ; 3f2df (f:72df)
TX_FAR _UnnamedText_3f2df
db "@"
UnnamedText_3f2e4: ; 3f2e4 (f:72e4)
TX_FAR _UnnamedText_3f2e4
db "@"
Func_3f2e9: ; 3f2e9 (f:72e9)
ld hl, Func_783f
ld b, BANK(Func_783f)
jp Bankswitch ; indirect jump to Func_783f (783f (1:783f))
Func_3f2f1: ; 3f2f1 (f:72f1)
ld hl, W_PLAYERMONCURHP ; $d015
ld de, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f302
ld hl, W_ENEMYMONCURHP ; $cfe6
ld de, W_ENEMYBATTSTATUS2 ; $d068
.asm_3f302
xor a
ld [hli], a
ld [hli], a
inc hl
ld [hl], a
ld a, [de]
res 7, a
ld [de], a
ret
FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
xor a
ld [$cc5b], a
call CheckTargetSubstitute ;test bit 4 of d063/d068 flags [target has substitute flag]
ret nz ;return if they have a substitute, can't effect them
ld a, [$ff00+$f3] ;whose turn?
and a
jp nz, opponentAttacker
ld a, [W_ENEMYMONSTATUS]
and a
jp nz, CheckDefrost
;opponent has no existing status
ld a, [W_PLAYERMOVETYPE]
ld b, a
ld a, [W_ENEMYMONTYPE1]
cp b
ret z ;return if they match [can't freeze an ice type etc.]
ld a, [W_ENEMYMONTYPE2]
cp b
ret z ;return..
ld a, [W_PLAYERMOVEEFFECT]
cp a, 7 ;10% status effects are 04, 05, 06 so 07 will set carry for those
ld b, $1a ;[1A-1]/100 or [26-1]/256 = 9.8%~ chance
jr c, .next1 ;branch ahead if this is a 10% chance effect..
ld b, $4d ;..or use [4D-1]/100 or [76-1]/256 = 29.7%~ chance
sub a, $1e ;subtract $1E to map to equivalent 10% chance effects
.next1
push af ;push effect...
call GenRandomInBattle ;get random 8bit value for probability test
cp b ;success?
pop bc ;...pop effect into C
ret nc ;do nothing if random value is >= 1A or 4D [no status applied]
;the test passed
ld a, b ;what type of effect is this?
cp a, BURN_SIDE_EFFECT1
jr z, .burn
cp a, FREEZE_SIDE_EFFECT
jr z, .freeze
ld a, PAR
ld [W_ENEMYMONSTATUS], a
call Func_3ed27 ;quarter speed of affected monster
ld a, $a9
call Func_3fbb9 ;animation
jp Func_3fb6e ;print paralysis text
.burn
ld a, BRN
ld [W_ENEMYMONSTATUS], a
call Func_3ed64
ld a, $a9
call Func_3fbb9 ;animation
ld hl, UnnamedText_3f3d8
jp PrintText
.freeze
call Func_3f9cf ;resets bit 5 of the D063/D068 flags
ld a, FRZ
ld [W_ENEMYMONSTATUS], a
ld a, $a9
call Func_3fbb9 ;animation
ld hl, UnnamedText_3f3dd
jp PrintText
opponentAttacker: ; 3f382 (f:7382)
ld a, [W_PLAYERMONSTATUS] ;this appears to the same as above with addresses swapped for opponent
and a
jp nz, CheckDefrost
ld a, [W_ENEMYMOVETYPE]
ld b, a
ld a, [W_PLAYERMONTYPE1]
cp b
ret z
ld a, [W_PLAYERMONTYPE2]
cp b
ret z
ld a, [W_ENEMYMOVEEFFECT]
cp a, 7
ld b, $1a
jr c, .next1
ld b, $4d
sub a, $1e
.next1
push af
call GenRandomInBattle
cp b
pop bc
ret nc
ld a, b
cp a, BURN_SIDE_EFFECT1
jr z, .burn
cp a, FREEZE_SIDE_EFFECT
jr z, .freeze
ld a, PAR
ld [W_PLAYERMONSTATUS], a
call Func_3ed27
jp Func_3fb6e
.burn
ld a, BRN
ld [W_PLAYERMONSTATUS], a
call Func_3ed64
ld hl, UnnamedText_3f3d8
jp PrintText
.freeze
ld a, FRZ
ld [W_PLAYERMONSTATUS], a
ld hl, UnnamedText_3f3dd
jp PrintText
UnnamedText_3f3d8: ; 3f3d8 (f:73d8)
TX_FAR _UnnamedText_3f3d8
db "@"
UnnamedText_3f3dd: ; 3f3dd (f:73dd)
TX_FAR _UnnamedText_3f3dd
db "@"
CheckDefrost: ; 3f3e2 (f:73e2)
and a, FRZ ;are they frozen?
ret z ;return if so
;not frozen
ld a, [$ff00+$f3] ;whose turn?
and a
jr nz, .opponent
;player [attacker]
ld a, [W_PLAYERMOVETYPE]
sub a, FIRE
ret nz ;return if it isn't fire
;type is fire
ld [W_ENEMYMONSTATUS], a ;set opponent status to 00 ["defrost" a frozen monster]
ld hl, $d8a8 ;status of first opponent monster in their roster
ld a, [W_ENEMYMONNUMBER]
ld bc, $002c ;$2C bytes per roster entry
call AddNTimes
xor a
ld [hl], a ;clear status in roster
ld hl, UnnamedText_3f423
jr .common
.opponent
ld a, [W_ENEMYMOVETYPE] ;same as above with addresses swapped
sub a, $14
ret nz
ld [W_PLAYERMONSTATUS], a
ld hl, $d16f
ld a, [wPlayerMonNumber]
ld bc, $002c
call AddNTimes
xor a
ld [hl], a
ld hl, UnnamedText_3f423
.common
jp PrintText
UnnamedText_3f423: ; 3f423 (f:7423)
TX_FAR _UnnamedText_3f423
db "@"
Func_3f428: ; 3f428 (f:7428)
ld hl, wPlayerMonStatMods ; $cd1a
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f439
ld hl, wEnemyMonStatMods ; $cd2e
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f439
ld a, [de]
sub $a
cp $8
jr c, .asm_3f442
sub $28
.asm_3f442
ld c, a
ld b, $0
add hl, bc
ld b, [hl]
inc b
ld a, $d
cp b
jp c, Func_3f522
ld a, [de]
cp $12
jr c, .asm_3f45a
inc b
ld a, $d
cp b
jr nc, .asm_3f45a
ld b, a
.asm_3f45a
ld [hl], b
ld a, c
cp $4
jr nc, asm_3f4ca
push hl
ld hl, $d026
ld de, $cd12
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f472
ld hl, $cff7
ld de, $cd26
.asm_3f472
push bc
sla c
ld b, $0
add hl, bc
ld a, c
add e
ld e, a
jr nc, .asm_3f47e
inc d
.asm_3f47e
pop bc
ld a, [hld]
sub $e7
jr nz, .asm_3f48a
ld a, [hl]
sbc $3
jp z, Func_3f520
.asm_3f48a
push hl
push bc
ld hl, StatModifierRatios ; $76cb
dec b
sla b
ld c, b
ld b, $0
add hl, bc
pop bc
xor a
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [de]
ld [$FF00+$97], a
inc de
ld a, [de]
ld [$FF00+$98], a
ld a, [hli]
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, [hl]
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
pop hl
ld a, [$FF00+$98]
sub $e7
ld a, [$FF00+$97]
sbc $3
jp c, Func_3f4c3
ld a, $3
ld [$FF00+$97], a
ld a, $e7
ld [$FF00+$98], a
Func_3f4c3: ; 3f4c3 (f:74c3)
ld a, [$FF00+$97]
ld [hli], a
ld a, [$FF00+$98]
ld [hl], a
pop hl
asm_3f4ca: ; 3f4ca (f:74ca)
ld b, c
inc b
call Func_3f688
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld de, W_PLAYERMOVENUM ; $cfd2
ld bc, $ccf7
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f4e6
ld hl, W_ENEMYBATTSTATUS2 ; $d068
ld de, W_ENEMYMOVENUM ; $cfcc
ld bc, $ccf3
.asm_3f4e6
ld a, [de]
cp $6b
jr nz, .asm_3f4f9
bit 4, [hl]
push af
push bc
ld hl, Func_79747
ld b, BANK(Func_79747)
push de
call nz, Bankswitch
pop de
.asm_3f4f9
call Func_3fba8
ld a, [de]
cp $6b
jr nz, .asm_3f50e
pop bc
ld a, $1
ld [bc], a
ld hl, Func_79771
ld b, BANK(Func_79771)
pop af
call nz, Bankswitch
.asm_3f50e
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
call z, Func_3ee19
ld hl, UnnamedText_3f528 ; $7528
call PrintText
call Func_3ed27
jp Func_3ed64
Func_3f520: ; 3f520 (f:7520)
pop hl
dec [hl]
Func_3f522: ; 3f522 (f:7522)
ld hl, UnnamedText_3fb3e ; $7b3e
jp PrintText
UnnamedText_3f528: ; 3f528 (f:7528)
TX_FAR _UnnamedText_3f528
db $08 ; asm
ld hl, UnnamedText_3f542 ; $7542
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
jr z, .asm_3f53b
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_3f53b
cp $12
ret nc
ld hl, UnnamedText_3f547 ; $7547
ret
UnnamedText_3f542: ; 3f542 (f:7542)
db $0a
TX_FAR _UnnamedText_3f542
UnnamedText_3f547: ; 3f547 (f:7547)
TX_FAR _UnnamedText_3f547
db "@"
Func_3f54c: ; 3f54c (f:754c)
ld hl, wEnemyMonStatMods ; $cd2e
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld bc, W_ENEMYBATTSTATUS1 ; $d067
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f572
ld hl, wPlayerMonStatMods ; $cd1a
ld de, W_ENEMYMOVEEFFECT ; $cfcd
ld bc, W_PLAYERBATTSTATUS1 ; $d062
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .asm_3f572
call GenRandomInBattle
cp $40
jp c, Func_3f65a
.asm_3f572
call CheckTargetSubstitute
jp nz, Func_3f65a
ld a, [de]
cp $44
jr c, .asm_3f58a
call GenRandomInBattle
cp $55
jp nc, Func_3f650
ld a, [de]
sub $44
jr .asm_3f5a9
.asm_3f58a
push hl
push de
push bc
call MoveHitTest
pop bc
pop de
pop hl
ld a, [W_MOVEMISSED] ; $d05f
and a
jp nz, Func_3f65a
ld a, [bc]
bit 6, a
jp nz, Func_3f65a
ld a, [de]
sub $12
cp $8
jr c, .asm_3f5a9
sub $28
.asm_3f5a9
ld c, a
ld b, $0
add hl, bc
ld b, [hl]
dec b
jp z, Func_3f650
ld a, [de]
cp $24
jr c, .asm_3f5bf
cp $44
jr nc, .asm_3f5bf
dec b
jr nz, .asm_3f5bf
inc b
.asm_3f5bf
ld [hl], b
ld a, c
cp $4
jr nc, asm_3f62c
push hl
push de
ld hl, $cff7
ld de, $cd26
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f5d8
ld hl, $d026
ld de, $cd12
.asm_3f5d8
push bc
sla c
ld b, $0
add hl, bc
ld a, c
add e
ld e, a
jr nc, .asm_3f5e4
inc d
.asm_3f5e4
pop bc
ld a, [hld]
sub $1
jr nz, .asm_3f5ef
ld a, [hl]
and a
jp z, Func_3f64d
.asm_3f5ef
push hl
push bc
ld hl, StatModifierRatios ; $76cb
dec b
sla b
ld c, b
ld b, $0
add hl, bc
pop bc
xor a
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [de]
ld [$FF00+$97], a
inc de
ld a, [de]
ld [$FF00+$98], a
ld a, [hli]
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, [hl]
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
pop hl
ld a, [$FF00+$98]
ld b, a
ld a, [$FF00+$97]
or b
jp nz, Func_3f624
ld [$FF00+$97], a
ld a, $1
ld [$FF00+$98], a
Func_3f624: ; 3f624 (f:7624)
ld a, [$FF00+$97]
ld [hli], a
ld a, [$FF00+$98]
ld [hl], a
pop de
pop hl
asm_3f62c: ; 3f62c (f:762c)
ld b, c
inc b
push de
call Func_3f688
pop de
ld a, [de]
cp $44
jr nc, .asm_3f63b
call Func_3fb89
.asm_3f63b
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
call nz, Func_3ee19
ld hl, UnnamedText_3f661 ; $7661
call PrintText
call Func_3ed27
jp Func_3ed64
Func_3f64d: ; 3f64d (f:764d)
pop de
pop hl
inc [hl]
Func_3f650: ; 3f650 (f:7650)
ld a, [de]
cp $44
ret nc
ld hl, UnnamedText_3fb3e ; $7b3e
jp PrintText
Func_3f65a: ; 3f65a (f:765a)
ld a, [de]
cp $44
ret nc
jp Func_3fb4e
UnnamedText_3f661: ; 3f661 (f:7661)
TX_FAR _UnnamedText_3f661
db $08 ; asm
ld hl, UnnamedText_3f683 ; $7683
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
jr z, .asm_3f674
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_3f674
cp $1a
ret c
cp $44
ret nc
ld hl, UnnamedText_3f67e ; $767e
ret
UnnamedText_3f67e: ; 3f67e (f:767e)
db $0a
TX_FAR _UnnamedText_3f67e
UnnamedText_3f683: ; 3f683 (f:7683)
TX_FAR _UnnamedText_3f683
db "@"
Func_3f688: ; 3f688 (f:7688)
ld hl, StatsTextStrings ; $769f
ld c, $50
.asm_3f68d
dec b
jr z, .asm_3f696
.asm_3f690
ld a, [hli]
cp c
jr z, .asm_3f68d
jr .asm_3f690
.asm_3f696
ld de, $cf4b
ld bc, $a
jp CopyData
StatsTextStrings: ; 3f69f (f:769f)
db "ATTACK@"
db "DEFENSE@"
db "SPEED@"
db "SPECIAL@"
db "ACCURACY@"
db "EVADE@"
StatModifierRatios: ; 3f6cb (f:76cb)
; first byte is numerator, second byte is denominator
db 25, 100 ; 0.25
db 28, 100 ; 0.28
db 33, 100 ; 0.33
db 40, 100 ; 0.40
db 50, 100 ; 0.50
db 66, 100 ; 0.66
db 1, 1 ; 1.00
db 15, 10 ; 1.50
db 2, 1 ; 2.00
db 25, 10 ; 2.50
db 3, 1 ; 3.00
db 35, 10 ; 3.50
db 4, 1 ; 4.00
Func_3f6e5: ; 3f6e5 (f:76e5)
ld hl, W_PLAYERBATTSTATUS1
ld de, W_NUMHITS
ld bc, $d06a
ld a, [H_WHOSETURN]
and a
jr z, .asm_3f6fc
ld hl, W_ENEMYBATTSTATUS1
ld de, $cd05
ld bc, $d06f
.asm_3f6fc
set 0, [hl]
xor a
ld [de], a
inc de
ld [de], a
ld [W_PLAYERMOVEEFFECT], a
ld [W_ENEMYMOVEEFFECT], a
call GenRandomInBattle
and $1
inc a
inc a
ld [bc], a
ld a, [H_WHOSETURN]
add $ae
jp Func_3fb96
Func_3f717: ; 3f717 (f:7717)
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, $d06a
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f728
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, $d06f
.asm_3f728
set 1, [hl]
call GenRandomInBattle
and $1
inc a
inc a
ld [de], a
ld a, [H_WHOSETURN] ; $FF00+$f3
add $b0
jp Func_3fb96
Func_3f739: ; 3f739 (f:7739)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr nz, .asm_3f791
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .asm_3f77e
ld a, [W_CURENEMYLVL] ; $d127
ld b, a
ld a, [W_PLAYERMONLEVEL] ; $d022
cp b
jr nc, .asm_3f76e
add b
ld c, a
inc c
.asm_3f751
call GenRandomInBattle
cp c
jr nc, .asm_3f751
srl b
srl b
cp b
jr nc, .asm_3f76e
ld c, $32
call DelayFrames
ld a, [W_PLAYERMOVENUM] ; $cfd2
cp $64
jp nz, Func_3fb5e
jp Func_3fb53
.asm_3f76e
call ReadPlayerMonCurHPAndStatus
xor a
ld [$cc5b], a
inc a
ld [$d078], a
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr .asm_3f7e4
.asm_3f77e
ld c, $32
call DelayFrames
ld hl, UnnamedText_3fb69 ; $7b69
ld a, [W_PLAYERMOVENUM] ; $cfd2
cp $64
jp nz, PrintText
jp Func_3fb53
.asm_3f791
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .asm_3f7d1
ld a, [W_PLAYERMONLEVEL] ; $d022
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
jr nc, .asm_3f7c1
add b
ld c, a
inc c
.asm_3f7a4
call GenRandomInBattle
cp c
jr nc, .asm_3f7a4
srl b
srl b
cp b
jr nc, .asm_3f7c1
ld c, $32
call DelayFrames
ld a, [W_ENEMYMOVENUM] ; $cfcc
cp $64
jp nz, Func_3fb5e
jp Func_3fb53
.asm_3f7c1
call ReadPlayerMonCurHPAndStatus
xor a
ld [$cc5b], a
inc a
ld [$d078], a
ld a, [W_ENEMYMOVENUM] ; $cfcc
jr .asm_3f7e4
.asm_3f7d1
ld c, $32
call DelayFrames
ld hl, UnnamedText_3fb69 ; $7b69
ld a, [W_ENEMYMOVENUM] ; $cfcc
cp $64
jp nz, PrintText
jp Func_3fb4e
.asm_3f7e4
push af
call Func_3fbb9
ld c, $14
call DelayFrames
pop af
ld hl, UnnamedText_3f802 ; $7802
cp $64
jr z, .asm_3f7ff
ld hl, UnnamedText_3f807 ; $7807
cp $2e
jr z, .asm_3f7ff
ld hl, UnnamedText_3f80c ; $780c
.asm_3f7ff
jp PrintText
UnnamedText_3f802: ; 3f802 (f:7802)
TX_FAR _UnnamedText_3f802
db "@"
UnnamedText_3f807: ; 3f807 (f:7807)
TX_FAR _UnnamedText_3f807
db "@"
UnnamedText_3f80c: ; 3f80c (f:780c)
TX_FAR _UnnamedText_3f80c
db "@"
Func_3f811: ; 3f811 (f:7811)
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, $d06a
ld bc, W_NUMHITS ; $d074
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f828
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, $d06f
ld bc, $cd05
.asm_3f828
bit 2, [hl]
ret nz
set 2, [hl]
ld hl, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f838
ld hl, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f838
ld a, [hl]
cp $4d
jr z, .asm_3f856
cp $2c
ld a, $2
jr z, .asm_3f853
call GenRandomInBattle
and $3
cp $2
jr c, .asm_3f851
call GenRandomInBattle
and $3
.asm_3f851
inc a
inc a
.asm_3f853
ld [de], a
ld [bc], a
ret
.asm_3f856
ld a, $2
ld [hl], a
jr .asm_3f853
Func_3f85b: ; 3f85b (f:785b)
call CheckTargetSubstitute
ret nz
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f870
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f870
ld a, [de]
cp $1f
ld b, $1a
jr z, .asm_3f879
ld b, $4d
.asm_3f879
call GenRandomInBattle
cp b
ret nc
set 3, [hl]
call Func_3f9cf
ret
Func_3f884: ; 3f884 (f:7884)
ld hl, Func_33f57
ld b, BANK(Func_33f57)
jp Bankswitch ; indirect jump to Func_33f57 (33f57 (c:7f57))
Func_3f88c: ; 3f88c (f:788c)
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld b, $ae
jr z, .asm_3f8a1
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, W_ENEMYMOVEEFFECT ; $cfcd
ld b, $af
.asm_3f8a1
set 4, [hl]
ld a, [de]
dec de
cp $2b
jr nz, .asm_3f8ad
set 6, [hl]
ld b, $64
.asm_3f8ad
ld a, [de]
cp $5b
jr nz, .asm_3f8b6
set 6, [hl]
ld b, $c0
.asm_3f8b6
xor a
ld [$cc5b], a
ld a, b
call Func_3fbb9
ld a, [de]
ld [wWhichTrade], a ; $cd3d
ld hl, UnnamedText_3f8c8 ; $78c8
jp PrintText
UnnamedText_3f8c8: ; 3f8c8 (f:78c8)
TX_FAR _UnnamedText_3f8c8
db $08 ; asm
ld a, [wWhichTrade] ; $cd3d
cp $d
ld hl, UnnamedText_3f8f9 ; $78f9
jr z, .asm_3f8f8
cp $4c
ld hl, UnnamedText_3f8fe ; $78fe
jr z, .asm_3f8f8
cp $82
ld hl, UnnamedText_3f903 ; $7903
jr z, .asm_3f8f8
cp $8f
ld hl, UnnamedText_3f908 ; $7908
jr z, .asm_3f8f8
cp $13
ld hl, UnnamedText_3f90d ; $790d
jr z, .asm_3f8f8
cp $5b
ld hl, UnnamedText_3f912 ; $7912
.asm_3f8f8
ret
UnnamedText_3f8f9: ; 3f8f9 (f:78f9)
TX_FAR _UnnamedText_3f8f9
db "@"
UnnamedText_3f8fe: ; 3f8fe (f:78fe)
TX_FAR _UnnamedText_3f8fe
db "@"
UnnamedText_3f903: ; 3f903 (f:7903)
TX_FAR _UnnamedText_3f903
db "@"
UnnamedText_3f908: ; 3f908 (f:7908)
TX_FAR _UnnamedText_3f908
db "@"
UnnamedText_3f90d: ; 3f90d (f:790d)
TX_FAR _UnnamedText_3f90d
db "@"
UnnamedText_3f912: ; 3f912 (f:7912)
TX_FAR _UnnamedText_3f912
db "@"
Func_3f917: ; 3f917 (f:7917)
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, $d06a
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f928
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, $d06f
.asm_3f928
bit 5, [hl]
ret nz
call Func_3f9cf
set 5, [hl]
call GenRandomInBattle
and $3
cp $2
jr c, .asm_3f93e
call GenRandomInBattle
and $3
.asm_3f93e
inc a
ld [de], a
ret
Func_3f941: ; 3f941 (f:7941)
ld hl, Func_33f2b
ld b, BANK(Func_33f2b)
jp Bankswitch
Func_3f949: ; 3f949 (f:7949)
ld hl, Func_27f86
ld b, BANK(Func_27f86)
jp Bankswitch
Func_3f951: ; 3f951 (f:7951)
ld hl, Func_1392c
ld b, BANK(Func_1392c)
jp Bankswitch
Func_3f959: ; 3f959 (f:7959)
call GenRandomInBattle
cp $19
ret nc
jr Func_3f96f
Func_3f961: ; 3f961 (f:7961)
call CheckTargetSubstitute
jr nz, Func_3f9a6
call MoveHitTest
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, Func_3f9a6
Func_3f96f: ; 3f96f (f:796f)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld bc, $d070
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
jr z, .asm_3f986
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld bc, $d06b
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_3f986
bit 7, [hl]
jr nz, Func_3f9a6
set 7, [hl]
push af
call GenRandomInBattle
and $3
inc a
inc a
ld [bc], a
pop af
cp $4c
call nz, Func_3fb89
ld hl, UnnamedText_3f9a1 ; $79a1
jp PrintText
UnnamedText_3f9a1: ; 3f9a1 (f:79a1)
TX_FAR _UnnamedText_3f9a1
db "@"
Func_3f9a6: ; 3f9a6 (f:79a6)
cp $4c
ret z
ld c, $32
call DelayFrames
jp Func_3fb4e
Func_3f9b1: ; 3f9b1 (f:79b1)
ld hl, Func_52601
ld b, BANK(Func_52601)
jp Bankswitch ; indirect jump to Func_52601 (52601 (14:6601))
Func_3f9b9: ; 3f9b9 (f:79b9)
ld hl, SubstituteEffectHandler
ld b, BANK(SubstituteEffectHandler)
jp Bankswitch
Func_3f9c1: ; 3f9c1 (f:79c1)
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f9cc
ld hl, W_ENEMYBATTSTATUS2 ; $d068
.asm_3f9cc
set 5, [hl]
ret
Func_3f9cf: ; 3f9cf (f:79cf)
push hl
ld hl, W_ENEMYBATTSTATUS2 ; $d068
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3f9db
ld hl, W_PLAYERBATTSTATUS2 ; $d063
.asm_3f9db
res 5, [hl]
pop hl
ret
Func_3f9df: ; 3f9df (f:79df)
ld hl, W_PLAYERBATTSTATUS2
ld a, [H_WHOSETURN]
and a
jr z, .player
ld hl, W_ENEMYBATTSTATUS2
.player
set 6, [hl]
ret
Func_3f9ed: ; 3f9ed (f:79ed)
ld c, $32
call DelayFrames
call MoveHitTest
ld a, [W_MOVEMISSED]
and a
jr nz, .asm_3fa74
ld a, [H_WHOSETURN]
and a
ld hl, W_PLAYERMONMOVES
ld a, [W_PLAYERBATTSTATUS1]
jr nz, .asm_3fa13
ld a, [W_ISLINKBATTLE]
cp $4
jr nz, .asm_3fa3a
ld hl, W_ENEMYMONMOVES
ld a, [W_ENEMYBATTSTATUS1]
.asm_3fa13
bit 6, a
jr nz, .asm_3fa74
.asm_3fa17
push hl
call GenRandomInBattle
and $3
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
pop hl
and a
jr z, .asm_3fa17
ld d, a
ld a, [H_WHOSETURN]
and a
ld hl, W_PLAYERMONMOVES
ld a, [wPlayerMoveListIndex]
jr z, .asm_3fa5f
ld hl, W_ENEMYMONMOVES
ld a, [wEnemyMoveListIndex]
jr .asm_3fa5f
.asm_3fa3a
ld a, [W_ENEMYBATTSTATUS1]
bit 6, a
jr nz, .asm_3fa74
ld a, [wCurrentMenuItem]
push af
ld a, $1
ld [wMoveMenuType], a
call MoveSelectionMenu
call LoadScreenTilesFromBuffer1
ld hl, W_ENEMYMONMOVES
ld a, [wCurrentMenuItem]
ld c, a
ld b, $0
add hl, bc
ld d, [hl]
pop af
ld hl, W_PLAYERMONMOVES
.asm_3fa5f
ld c, a
ld b, $0
add hl, bc
ld a, d
ld [hl], a
ld [$d11e], a
call GetMoveName
call Func_3fba8
ld hl, UnnamedText_3fa77
jp PrintText
.asm_3fa74
jp Func_3fb53
UnnamedText_3fa77: ; 3fa77 (f:7a77)
TX_FAR _UnnamedText_3fa77
db "@"
Func_3fa7c: ; 3fa7c (f:7a7c)
ld hl, Func_2bea9
ld b, BANK(Func_2bea9)
jp Bankswitch ; indirect jump to Func_2bea9 (2bea9 (a:7ea9))
Func_3fa84: ; 3fa84 (f:7a84)
call Func_3fba8
jp Func_3fb43
Func_3fa8a: ; 3fa8a (f:7a8a)
call MoveHitTest
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_3fb06
ld de, W_ENEMYDISABLEDMOVE ; $d072
ld hl, W_ENEMYMONMOVES
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_3faa4
ld de, W_PLAYERDISABLEDMOVE ; $d06d
ld hl, W_PLAYERMONMOVES
.asm_3faa4
ld a, [de]
and a
jr nz, .asm_3fb06
.asm_3faa8
push hl
call GenRandomInBattle
and $3
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
pop hl
and a
jr z, .asm_3faa8
ld [$d11e], a
push hl
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld hl, W_PLAYERMONPP ; $d02d
jr nz, .asm_3facf
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
pop hl
jr nz, .asm_3fae1
push hl
ld hl, W_ENEMYMONPP ; $cffe
.asm_3facf
push hl
ld a, [hli]
or [hl]
inc hl
or [hl]
inc hl
or [hl]
and $3f
pop hl
jr z, .asm_3fb05
add hl, bc
ld a, [hl]
pop hl
and a
jr z, .asm_3faa8
.asm_3fae1
call GenRandomInBattle
and $7
inc a
inc c
swap c
add c
ld [de], a
call Func_3fb89
ld hl, $ccee
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr nz, .asm_3faf8
inc hl
.asm_3faf8
ld a, [$d11e]
ld [hl], a
call GetMoveName
ld hl, UnnamedText_3fb09 ; $7b09
jp PrintText
.asm_3fb05
pop hl
.asm_3fb06
jp Func_3fb53
UnnamedText_3fb09: ; 3fb09 (f:7b09)
TX_FAR _UnnamedText_3fb09
db "@"
Func_3fb0e: ; 3fb0e (f:7b0e)
ld hl, Func_2feb8
ld b, BANK(Func_2feb8)
jp Bankswitch
Func_3fb16: ; 3fb16 (f:7b16)
ld hl, Func_139a3
ld b, BANK(Func_139a3)
jp Bankswitch
Func_3fb1e: ; 3fb1e (f:7b1e)
ld hl, Func_139da
ld b, BANK(Func_139da)
jp Bankswitch
Func_3fb26: ; 3fb26 (f:7b26)
ld hl, Func_3b9ec
ld b, BANK(Func_3b9ec)
jp Bankswitch
Func_3fb2e: ; 3fb2e (f:7b2e)
ld hl, Func_3bab1
ld b, BANK(Func_3bab1)
jp Bankswitch
Func_3fb36: ; 3fb36 (f:7b36)
ld hl, Func_3bb97
ld b, BANK(Func_3bb97)
jp Bankswitch
UnnamedText_3fb3e: ; 3fb3e (f:7b3e)
TX_FAR _UnnamedText_3fb3e
db "@"
Func_3fb43: ; 3fb43 (f:7b43)
ld hl, UnnamedText_3fb49
jp PrintText
UnnamedText_3fb49: ; 3fb49 (f:7b49)
TX_FAR _UnnamedText_3fb49
db "@"
Func_3fb4e: ; 3fb4e (f:7b4e)
ld a, [$ccf4]
and a
ret nz
Func_3fb53: ; 3fb53 (f:7b53)
ld hl, UnnamedText_3fb59 ; $7b59
jp PrintText
UnnamedText_3fb59: ; 3fb59 (f:7b59)
TX_FAR _UnnamedText_3fb59
db "@"
Func_3fb5e: ; 3fb5e (f:7b5e)
ld hl, UnnamedText_3fb64 ; $7b64
jp PrintText
UnnamedText_3fb64: ; 3fb64 (f:7b64)
TX_FAR _UnnamedText_3fb64
db "@"
UnnamedText_3fb69: ; 3fb69 (f:7b69)
TX_FAR _UnnamedText_3fb69
db "@"
Func_3fb6e: ; 3fb6e (f:7b6e)
ld hl, UnnamedText_3fb74 ; $7b74
jp PrintText
UnnamedText_3fb74: ; 3fb74 (f:7b74)
TX_FAR _UnnamedText_3fb74
db "@"
CheckTargetSubstitute: ; 3fb79 (f:7b79)
push hl
ld hl, $d068
ld a, [$ff00+$f3] ;whose turn?
and a
jr z, .next1
ld hl, $d063
.next1
bit 4, [hl] ;test bit 4 in d063/d068 flags
pop hl
ret
Func_3fb89: ; 3fb89 (f:7b89)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr z, .asm_3fb94
ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3fb94
and a
ret z
Func_3fb96: ; 3fb96 (f:7b96)
ld [W_ANIMATIONID], a ; $d07c
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, $6
jr z, .asm_3fba2
ld a, $3
.asm_3fba2
ld [$cc5b], a
jp Func_3fbbc
Func_3fba8: ; 3fba8 (f:7ba8)
xor a
ld [$cc5b], a
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr z, .asm_3fbb7
ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3fbb7
and a
ret z
Func_3fbb9: ; 3fbb9 (f:7bb9)
ld [W_ANIMATIONID], a ; $d07c
Func_3fbbc: ; 3fbbc (f:7bbc)
push hl
push de
push bc
ld a, $8
call Predef ; indirect jump to MoveAnimation (78d5e (1e:4d5e))
pop bc
pop de
pop hl
ret
SECTION "bank10",ROMX,BANK[$10]
DisplayPokedexMenu_: ; 40000 (10:4000)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[wListScrollOffset]
push af
xor a
ld [wCurrentMenuItem],a
ld [wListScrollOffset],a
ld [wLastMenuItem],a
inc a
ld [$d11e],a
ld [$ffb7],a
.setUpGraphics
ld b,$08
call GoPAL_SET
ld hl,LoadPokedexTilePatterns
ld b,BANK(LoadPokedexTilePatterns)
call Bankswitch
.doPokemonListMenu
ld hl,wTopMenuItemY
ld a,3
ld [hli],a ; top menu item Y
xor a
ld [hli],a ; top menu item X
inc a
ld [$cc37],a
inc hl
inc hl
ld a,6
ld [hli],a ; max menu item ID
ld [hl],%00110011 ; menu watched keys (Left, Right, B button, A button)
call HandlePokedexListMenu
jr c,.goToSideMenu ; if the player chose a pokemon from the list
.exitPokedex
xor a
ld [$cc37],a
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
ld [$ffb7],a
ld [$cd3a],a
ld [$cd3b],a
pop af
ld [wListScrollOffset],a
call GBPalWhiteOutWithDelay3
call GoPAL_SET_CF1C
jp ReloadMapData
.goToSideMenu
call HandlePokedexSideMenu
dec b
jr z,.exitPokedex ; if the player chose Quit
dec b
jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
jp .setUpGraphics ; if pokemon data or area was shown
; handles the menu on the lower right in the pokedex screen
; OUTPUT:
; b = reason for exiting menu
; 00: showed pokemon data or area
; 01: the player chose Quit
; 02: the pokemon has not been seen yet or the player pressed the B button
HandlePokedexSideMenu: ; 4006d (10:406d)
call PlaceUnfilledArrowMenuCursor
ld a,[wCurrentMenuItem]
push af
ld b,a
ld a,[wLastMenuItem]
push af
ld a,[wListScrollOffset]
push af
add b
inc a
ld [$d11e],a
ld a,[$d11e]
push af
ld a,[$cd3d]
push af
ld hl,wPokedexSeen
call IsPokemonBitSet
ld b,2
jr z,.exitSideMenu
call PokedexToIndex
ld hl,wTopMenuItemY
ld a,10
ld [hli],a ; top menu item Y
ld a,15
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
ld a,3
ld [hli],a ; max menu item ID
ld [hli],a ; menu watched keys (A button and B button)
xor a
ld [hli],a ; old menu item ID
ld [$cc37],a
.handleMenuInput
call HandleMenuInput
bit 1,a ; was the B button pressed?
ld b,2
jr nz,.buttonBPressed
ld a,[wCurrentMenuItem]
and a
jr z,.choseData
dec a
jr z,.choseCry
dec a
jr z,.choseArea
.choseQuit
ld b,1
.exitSideMenu
pop af
ld [$cd3d],a
pop af
ld [$d11e],a
pop af
ld [wListScrollOffset],a
pop af
ld [wLastMenuItem],a
pop af
ld [wCurrentMenuItem],a
push bc
FuncCoord 0,3
ld hl,Coord
ld de,20
ld bc,$7f0d ; 13 blank tiles
call DrawTileLine ; cover up the menu cursor in the pokemon list
pop bc
ret
.buttonBPressed
push bc
FuncCoord 15,10
ld hl,Coord
ld de,20
ld bc,$7f07 ; 7 blank tiles
call DrawTileLine ; cover up the menu cursor in the side menu
pop bc
jr .exitSideMenu
.choseData
call ShowPokedexDataInternal
ld b,0
jr .exitSideMenu
; play pokemon cry
.choseCry
ld a,[$d11e]
call GetCryData ; get cry data
call PlaySound ; play sound
jr .handleMenuInput
.choseArea
ld a,$4a
call Predef ; display pokemon areas
ld b,0
jr .exitSideMenu
; handles the list of pokemon on the left of the pokedex screen
; sets carry flag if player presses A, unsets carry flag if player presses B
HandlePokedexListMenu: ; 40111 (10:4111)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
; draw the horizontal line separating the seen and owned amounts from the menu
FuncCoord 15,8
ld hl,Coord
ld a,$7a ; horizontal line tile
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
FuncCoord 14,0
ld hl,Coord
ld [hl],$71 ; vertical line tile
FuncCoord 14,1
ld hl,Coord
call DrawPokedexVerticalLine
FuncCoord 14,9
ld hl,Coord
call DrawPokedexVerticalLine
ld hl,wPokedexSeen
ld b,19
call CountSetBits
ld de,$d11e
FuncCoord 16,3
ld hl,Coord
ld bc,$0103
call PrintNumber ; print number of seen pokemon
ld hl,wPokedexOwned
ld b,19
call CountSetBits
ld de,$d11e
FuncCoord 16,6
ld hl,Coord
ld bc,$0103
call PrintNumber ; print number of owned pokemon
FuncCoord 16,2
ld hl,Coord
ld de,PokedexSeenText
call PlaceString
FuncCoord 16,5
ld hl,Coord
ld de,PokedexOwnText
call PlaceString
FuncCoord 1,1
ld hl,Coord
ld de,PokedexContentsText
call PlaceString
FuncCoord 16,10
ld hl,Coord
ld de,PokedexMenuItemsText
call PlaceString
; find the highest pokedex number among the pokemon the player has seen
ld hl,wPokedexSeen + 18
ld b,153
.maxSeenPokemonLoop
ld a,[hld]
ld c,8
.maxSeenPokemonInnerLoop
dec b
sla a
jr c,.storeMaxSeenPokemon
dec c
jr nz,.maxSeenPokemonInnerLoop
jr .maxSeenPokemonLoop
.storeMaxSeenPokemon
ld a,b
ld [$cd3d],a ; max seen pokemon
.loop
xor a
ld [H_AUTOBGTRANSFERENABLED],a
FuncCoord 4,2
ld hl,Coord
ld bc,$0e0a
call ClearScreenArea
FuncCoord 1,3
ld hl,Coord
ld a,[wListScrollOffset]
ld [$d11e],a
ld d,7
ld a,[$cd3d]
cp a,7
jr nc,.printPokemonLoop
ld d,a
dec a
ld [wMaxMenuItem],a
; loop to print pokemon pokedex numbers and names
; if the player has owned the pokemon, it puts a pokeball beside the name
.printPokemonLoop
ld a,[$d11e]
inc a
ld [$d11e],a
push af
push de
push hl
ld de,-20
add hl,de
ld de,$d11e
ld bc,$8103
call PrintNumber ; print the pokedex number
ld de,20
add hl,de
dec hl
push hl
ld hl,wPokedexOwned
call IsPokemonBitSet
pop hl
ld a," "
jr z,.writeTile
ld a,$72 ; pokeball tile
.writeTile
ld [hl],a ; put a pokeball next to pokemon that the player has owned
push hl
ld hl,wPokedexSeen
call IsPokemonBitSet
jr nz,.getPokemonName ; if the player has seen the pokemon
ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
jr .skipGettingName
.dashedLine ; for unseen pokemon in the list
db "----------@"
.getPokemonName
call PokedexToIndex
call GetMonName
.skipGettingName
pop hl
inc hl
call PlaceString
pop hl
ld bc,2 * 20
add hl,bc
pop de
pop af
ld [$d11e],a
dec d
jr nz,.printPokemonLoop
ld a,01
ld [H_AUTOBGTRANSFERENABLED],a
call Delay3
call GBPalNormal
call HandleMenuInput
bit 1,a ; was the B button pressed?
jp nz,.buttonBPressed
.checkIfUpPressed
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed
.upPressed ; scroll up one row
ld a,[wListScrollOffset]
and a
jp z,.loop
dec a
ld [wListScrollOffset],a
jp .loop
.checkIfDownPressed
bit 7,a ; was Down pressed?
jr z,.checkIfRightPressed
.downPressed ; scroll down one row
ld a,[$cd3d]
cp a,7
jp c,.loop
sub a,7
ld b,a
ld a,[wListScrollOffset]
cp b
jp z,.loop
inc a
ld [wListScrollOffset],a
jp .loop
.checkIfRightPressed
bit 4,a ; was Right pressed?
jr z,.checkIfLeftPressed
.rightPressed ; scroll down 7 rows
ld a,[$cd3d]
cp a,7
jp c,.loop
sub a,6
ld b,a
ld a,[wListScrollOffset]
add a,7
ld [wListScrollOffset],a
cp b
jp c,.loop
dec b
ld a,b
ld [wListScrollOffset],a
jp .loop
.checkIfLeftPressed ; scroll up 7 rows
bit 5,a ; was Left pressed?
jr z,.buttonAPressed
.leftPressed
ld a,[wListScrollOffset]
sub a,7
ld [wListScrollOffset],a
jp nc,.loop
xor a
ld [wListScrollOffset],a
jp .loop
.buttonAPressed
scf
ret
.buttonBPressed
and a
ret
DrawPokedexVerticalLine: ; 4028e (10:428e)
ld c,9 ; height of line
ld de,20 ; width of screen
ld a,$71 ; vertical line tile
.loop
ld [hl],a
add hl,de
xor a,1 ; toggle between vertical line tile and box tile
dec c
jr nz,.loop
ret
PokedexSeenText: ; 4029d (10:429d)
db "SEEN@"
PokedexOwnText: ; 402a2 (10:42a2)
db "OWN@"
PokedexContentsText: ; 402a6 (10:42a6)
db "CONTENTS@"
PokedexMenuItemsText: ; 402af (10:42af)
db "DATA"
next "CRY"
next "AREA"
next "QUIT@"
; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
; [$d11e] = pokedex number
; hl = address of bit field
IsPokemonBitSet: ; 402c2 (10:42c2)
ld a,[$d11e]
dec a
ld c,a
ld b,2
ld a,$10
call Predef
ld a,c
and a
ret
; function to display pokedex data from outside the pokedex
ShowPokedexData: ; 402d1 (10:42d1)
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld hl, LoadPokedexTilePatterns
ld b, BANK(LoadPokedexTilePatterns)
call Bankswitch ; load pokedex tiles
; function to display pokedex data from inside the pokedex
ShowPokedexDataInternal: ; 402e2 (10:42e2)
ld hl,$d72c
set 1,[hl]
ld a,$33 ; 3/7 volume
ld [$ff24],a
call GBPalWhiteOut ; zero all palettes
call ClearScreen
ld a,[$d11e] ; pokemon ID
ld [$cf91],a
push af
ld b,04
call GoPAL_SET
pop af
ld [$d11e],a
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
FuncCoord 0,0
ld hl,Coord
ld de,1
ld bc,$6414
call DrawTileLine ; draw top border
FuncCoord 0,17
ld hl,Coord
ld b,$6f
call DrawTileLine ; draw bottom border
FuncCoord 0,1
ld hl,Coord
ld de,20
ld bc,$6610
call DrawTileLine ; draw left border
FuncCoord 19,1
ld hl,Coord
ld b,$67
call DrawTileLine ; draw right border
FuncCoord 0,0
ld a,$63 ; upper left corner tile
ld [Coord],a
FuncCoord 19,0
ld a,$65 ; upper right corner tile
ld [Coord],a
FuncCoord 0,17
ld a,$6c ; lower left corner tile
ld [Coord],a
FuncCoord 19,17
ld a,$6e ; lower right corner tile
ld [Coord],a
FuncCoord 0,9
ld hl,Coord
ld de,PokedexDataDividerLine
call PlaceString ; draw horizontal divider line
FuncCoord 9,6
ld hl,Coord
ld de,HeightWeightText
call PlaceString
call GetMonName
FuncCoord 9,2
ld hl,Coord
call PlaceString
ld hl,PokedexEntryPointers
ld a,[$d11e]
dec a
ld e,a
ld d,0
add hl,de
add hl,de
ld a,[hli]
ld e,a
ld d,[hl] ; de = address of pokedex entry
FuncCoord 9,4
ld hl,Coord
call PlaceString ; print species name
ld h,b
ld l,c
push de
ld a,[$d11e]
push af
call IndexToPokedex
FuncCoord 2,8
ld hl,Coord
ld a, "№"
ld [hli],a
ld a,$f2
ld [hli],a
ld de,$d11e
ld bc,$8103
call PrintNumber ; print pokedex number
ld hl,wPokedexOwned
call IsPokemonBitSet
pop af
ld [$d11e],a
ld a,[$cf91]
ld [$d0b5],a
pop de
push af
push bc
push de
push hl
call Delay3
call GBPalNormal
call GetMonHeader ; load pokemon picture location
FuncCoord 1,1
ld hl,Coord
call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
ld a,[$cf91]
call PlayCry ; play pokemon cry
pop hl
pop de
pop bc
pop af
ld a,c
and a
jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
inc de ; de = address of feet (height)
ld a,[de] ; reads feet, but a is overwritten without being used
FuncCoord 12,6
ld hl,Coord
ld bc,$0102
call PrintNumber ; print feet (height)
ld a,$60 ; feet symbol tile (one tick)
ld [hl],a
inc de
inc de ; de = address of inches (height)
FuncCoord 15,6
ld hl,Coord
ld bc,$8102
call PrintNumber ; print inches (height)
ld a,$61 ; inches symbol tile (two ticks)
ld [hl],a
; now print the weight (note that weight is stored in tenths of pounds internally)
inc de
inc de
inc de ; de = address of upper byte of weight
push de
; put weight in big-endian order at $ff8b
ld hl,$ff8b
ld a,[hl] ; save existing value of [$ff8b]
push af
ld a,[de] ; a = upper byte of weight
ld [hli],a ; store upper byte of weight in [$ff8b]
ld a,[hl] ; save existing value of [$ff8c]
push af
dec de
ld a,[de] ; a = lower byte of weight
ld [hl],a ; store lower byte of weight in [$ff8c]
FuncCoord 11,8
ld de,$ff8b
ld hl,Coord
ld bc,$0205 ; no leading zeroes, right-aligned, 2 bytes, 5 digits
call PrintNumber ; print weight
FuncCoord 14,8
ld hl,Coord
ld a,[$ff8c]
sub a,10
ld a,[$ff8b]
sbc a,0
jr nc,.next
ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
.next
inc hl
ld a,[hli]
ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
ld [hl],$f2 ; decimal point tile
pop af
ld [$ff8c],a ; restore original value of [$ff8c]
pop af
ld [$ff8b],a ; restore original value of [$ff8b]
pop hl
inc hl ; hl = address of pokedex description text
FuncCoord 1,11
ld bc,Coord
ld a,2
ld [$fff4],a
call TextCommandProcessor ; print pokedex description text
xor a
ld [$fff4],a
.waitForButtonPress
call GetJoypadStateLowSensitivity
ld a,[$ffb5]
and a,%00000011 ; A button and B button
jr z,.waitForButtonPress
pop af
ld [$ffd7],a
call GBPalWhiteOut
call ClearScreen
call GoPAL_SET_CF1C
call LoadTextBoxTilePatterns
call GBPalNormal
ld hl,$d72c
res 1,[hl]
ld a,$77 ; max volume
ld [$ff24],a
ret
HeightWeightText: ; 40448 (10:4448)
db "HT ?",$60,"??",$61,$4E,"WT ???lb@"
; XXX does anything point to this?
Unknown_4045D: ; 4045d (10:445d)
db $54,$50
; horizontal line that divides the pokedex text description from the rest of the data
PokedexDataDividerLine: ; 4045f (10:445f)
db $68,$69,$6B,$69,$6B
db $69,$6B,$69,$6B,$6B
db $6B,$6B,$69,$6B,$69
db $6B,$69,$6B,$69,$6A
db $50
; draws a line of tiles
; INPUT:
; b = tile ID
; c = number of tile ID's to write
; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
; hl = destination address
DrawTileLine: ; 40474 (10:4474)
push bc
push de
.loop
ld [hl],b
add hl,de
dec c
jr nz,.loop
pop de
pop bc
ret
PokedexEntryPointers: ; 4047e (10:447e)
dw RhydonDexEntry
dw KangaskhanDexEntry
dw NidoranMDexEntry
dw ClefairyDexEntry
dw SpearowDexEntry
dw VoltorbDexEntry
dw NidokingDexEntry
dw SlowbroDexEntry
dw IvysaurDexEntry
dw ExeggutorDexEntry
dw LickitungDexEntry
dw ExeggcuteDexEntry
dw GrimerDexEntry
dw GengarDexEntry
dw NidoranFDexEntry
dw NidoqueenDexEntry
dw CuboneDexEntry
dw RhyhornDexEntry
dw LaprasDexEntry
dw ArcanineDexEntry
dw MewDexEntry
dw GyaradosDexEntry
dw ShellderDexEntry
dw TentacoolDexEntry
dw GastlyDexEntry
dw ScytherDexEntry
dw StaryuDexEntry
dw BlastoiseDexEntry
dw PinsirDexEntry
dw TangelaDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw GrowlitheDexEntry
dw OnixDexEntry
dw FearowDexEntry
dw PidgeyDexEntry
dw SlowpokeDexEntry
dw KadabraDexEntry
dw GravelerDexEntry
dw ChanseyDexEntry
dw MachokeDexEntry
dw MrMimeDexEntry
dw HitmonleeDexEntry
dw HitmonchanDexEntry
dw ArbokDexEntry
dw ParasectDexEntry
dw PsyduckDexEntry
dw DrowzeeDexEntry
dw GolemDexEntry
dw MissingNoDexEntry
dw MagmarDexEntry
dw MissingNoDexEntry
dw ElectabuzzDexEntry
dw MagnetonDexEntry
dw KoffingDexEntry
dw MissingNoDexEntry
dw MankeyDexEntry
dw SeelDexEntry
dw DiglettDexEntry
dw TaurosDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw FarfetchdDexEntry
dw VenonatDexEntry
dw DragoniteDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw DoduoDexEntry
dw PoliwagDexEntry
dw JynxDexEntry
dw MoltresDexEntry
dw ArticunoDexEntry
dw ZapdosDexEntry
dw DittoDexEntry
dw MeowthDexEntry
dw KrabbyDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw VulpixDexEntry
dw NinetalesDexEntry
dw PikachuDexEntry
dw RaichuDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw DratiniDexEntry
dw DragonairDexEntry
dw KabutoDexEntry
dw KabutopsDexEntry
dw HorseaDexEntry
dw SeadraDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw SandshrewDexEntry
dw SandslashDexEntry
dw OmanyteDexEntry
dw OmastarDexEntry
dw JigglypuffDexEntry
dw WigglytuffDexEntry
dw EeveeDexEntry
dw FlareonDexEntry
dw JolteonDexEntry
dw VaporeonDexEntry
dw MachopDexEntry
dw ZubatDexEntry
dw EkansDexEntry
dw ParasDexEntry
dw PoliwhirlDexEntry
dw PoliwrathDexEntry
dw WeedleDexEntry
dw KakunaDexEntry
dw BeedrillDexEntry
dw MissingNoDexEntry
dw DodrioDexEntry
dw PrimeapeDexEntry
dw DugtrioDexEntry
dw VenomothDexEntry
dw DewgongDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw CaterpieDexEntry
dw MetapodDexEntry
dw ButterfreeDexEntry
dw MachampDexEntry
dw MissingNoDexEntry
dw GolduckDexEntry
dw HypnoDexEntry
dw GolbatDexEntry
dw MewtwoDexEntry
dw SnorlaxDexEntry
dw MagikarpDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw MukDexEntry
dw MissingNoDexEntry
dw KinglerDexEntry
dw CloysterDexEntry
dw MissingNoDexEntry
dw ElectrodeDexEntry
dw ClefableDexEntry
dw WeezingDexEntry
dw PersianDexEntry
dw MarowakDexEntry
dw MissingNoDexEntry
dw HaunterDexEntry
dw AbraDexEntry
dw AlakazamDexEntry
dw PidgeottoDexEntry
dw PidgeotDexEntry
dw StarmieDexEntry
dw BulbasaurDexEntry
dw VenusaurDexEntry
dw TentacruelDexEntry
dw MissingNoDexEntry
dw GoldeenDexEntry
dw SeakingDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw PonytaDexEntry
dw RapidashDexEntry
dw RattataDexEntry
dw RaticateDexEntry
dw NidorinoDexEntry
dw NidorinaDexEntry
dw GeodudeDexEntry
dw PorygonDexEntry
dw AerodactylDexEntry
dw MissingNoDexEntry
dw MagnemiteDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw CharmanderDexEntry
dw SquirtleDexEntry
dw CharmeleonDexEntry
dw WartortleDexEntry
dw CharizardDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw MissingNoDexEntry
dw OddishDexEntry
dw GloomDexEntry
dw VileplumeDexEntry
dw BellsproutDexEntry
dw WeepinbellDexEntry
dw VictreebelDexEntry
; string: species name
; height in feet, inches
; weight in pounds
; text entry
RhydonDexEntry: ; 405fa (10:45fa)
db "DRILL@"
db 6,3
dw 2650
TX_FAR _RhydonDexEntry
db "@"
KangaskhanDexEntry: ; 40609 (10:4609)
db "PARENT@"
db 7,3
dw 1760
TX_FAR _KangaskhanDexEntry
db "@"
NidoranMDexEntry: ; 40619 (10:4619)
db "POISON PIN@"
db 1,8
dw 200
TX_FAR _NidoranMDexEntry
db "@"
ClefairyDexEntry: ; 4062d (10:462d)
db "FAIRY@"
db 2,0
dw 170
TX_FAR _ClefairyDexEntry
db "@"
SpearowDexEntry: ; 4063c (10:463c)
db "TINY BIRD@"
db 1,0
dw 40
TX_FAR _SpearowDexEntry
db "@"
VoltorbDexEntry: ; 4064f (10:464f)
db "BALL@"
db 1,8
dw 230
TX_FAR _VoltorbDexEntry
db "@"
NidokingDexEntry: ; 4065d (10:465d)
db "DRILL@"
db 4,7
dw 1370
TX_FAR _NidokingDexEntry
db "@"
SlowbroDexEntry: ; 4066c (10:466c)
db "HERMITCRAB@"
db 5,3
dw 1730
TX_FAR _SlowbroDexEntry
db "@"
IvysaurDexEntry: ; 40680 (10:4680)
db "SEED@"
db 3,3
dw 290
TX_FAR _IvysaurDexEntry
db "@"
ExeggutorDexEntry: ; 4068e (10:468e)
db "COCONUT@"
db 6,7
dw 2650
TX_FAR _ExeggutorDexEntry
db "@"
LickitungDexEntry: ; 4069f (10:469f)
db "LICKING@"
db 3,11
dw 1440
TX_FAR _LickitungDexEntry
db "@"
ExeggcuteDexEntry: ; 406b0 (10:46b0)
db "EGG@"
db 1,4
dw 60
TX_FAR _ExeggcuteDexEntry
db "@"
GrimerDexEntry: ; 406bd (10:46bd)
db "SLUDGE@"
db 2,11
dw 660
TX_FAR _GrimerDexEntry
db "@"
GengarDexEntry: ; 406cd (10:46cd)
db "SHADOW@"
db 4,11
dw 890
TX_FAR _GengarDexEntry
db "@"
NidoranFDexEntry: ; 406dd (10:46dd)
db "POISON PIN@"
db 1,4
dw 150
TX_FAR _NidoranFDexEntry
db "@"
NidoqueenDexEntry: ; 406f1 (10:46f1)
db "DRILL@"
db 4,3
dw 1320
TX_FAR _NidoqueenDexEntry
db "@"
CuboneDexEntry: ; 40700 (10:4700)
db "LONELY@"
db 1,4
dw 140
TX_FAR _CuboneDexEntry
db "@"
RhyhornDexEntry: ; 40710 (10:4710)
db "SPIKES@"
db 3,3
dw 2540
TX_FAR _RhyhornDexEntry
db "@"
LaprasDexEntry: ; 40720 (10:4720)
db "TRANSPORT@"
db 8,2
dw 4850
TX_FAR _LaprasDexEntry
db "@"
ArcanineDexEntry: ; 40733 (10:4733)
db "LEGENDARY@"
db 6,3
dw 3420
TX_FAR _ArcanineDexEntry
db "@"
MewDexEntry: ; 40746 (10:4746)
db "NEW SPECIE@"
db 1,4
dw 90
TX_FAR _MewDexEntry
db "@"
GyaradosDexEntry: ; 4075a (10:475a)
db "ATROCIOUS@"
db 21,4
dw 5180
TX_FAR _GyaradosDexEntry
db "@"
ShellderDexEntry: ; 4076d (10:476d)
db "BIVALVE@"
db 1,0
dw 90
TX_FAR _ShellderDexEntry
db "@"
TentacoolDexEntry: ; 4077e (10:477e)
db "JELLYFISH@"
db 2,11
dw 1000
TX_FAR _TentacoolDexEntry
db "@"
GastlyDexEntry: ; 40791 (10:4791)
db "GAS@"
db 4,3
dw 2
TX_FAR _GastlyDexEntry
db "@"
ScytherDexEntry: ; 4079e (10:479e)
db "MANTIS@"
db 4,11
dw 1230
TX_FAR _ScytherDexEntry
db "@"
StaryuDexEntry: ; 407ae (10:47ae)
db "STARSHAPE@"
db 2,7
dw 760
TX_FAR _StaryuDexEntry
db "@"
BlastoiseDexEntry: ; 407c1 (10:47c1)
db "SHELLFISH@"
db 5,3
dw 1890
TX_FAR _BlastoiseDexEntry
db "@"
PinsirDexEntry: ; 407d4 (10:47d4)
db "STAGBEETLE@"
db 4,11
dw 1210
TX_FAR _PinsirDexEntry
db "@"
TangelaDexEntry: ; 407e8 (10:47e8)
db "VINE@"
db 3,3
dw 770
TX_FAR _TangelaDexEntry
db "@"
GrowlitheDexEntry: ; 407f6 (10:47f6)
db "PUPPY@"
db 2,4
dw 420
TX_FAR _GrowlitheDexEntry
db "@"
OnixDexEntry: ; 40805 (10:4805)
db "ROCK SNAKE@"
db 28,10
dw 4630
TX_FAR _OnixDexEntry
db "@"
FearowDexEntry: ; 40819 (10:4819)
db "BEAK@"
db 3,11
dw 840
TX_FAR _FearowDexEntry
db "@"
PidgeyDexEntry: ; 40827 (10:4827)
db "TINY BIRD@"
db 1,0
dw 40
TX_FAR _PidgeyDexEntry
db "@"
SlowpokeDexEntry: ; 4083a (10:483a)
db "DOPEY@"
db 3,11
dw 790
TX_FAR _SlowpokeDexEntry
db "@"
KadabraDexEntry: ; 40849 (10:4849)
db "PSI@"
db 4,3
dw 1250
TX_FAR _KadabraDexEntry
db "@"
GravelerDexEntry: ; 40856 (10:4856)
db "ROCK@"
db 3,3
dw 2320
TX_FAR _GravelerDexEntry
db "@"
ChanseyDexEntry: ; 40864 (10:4864)
db "EGG@"
db 3,7
dw 760
TX_FAR _ChanseyDexEntry
db "@"
MachokeDexEntry: ; 40871 (10:4871)
db "SUPERPOWER@"
db 4,11
dw 1550
TX_FAR _MachokeDexEntry
db "@"
MrMimeDexEntry: ; 40885 (10:4885)
db "BARRIER@"
db 4,3
dw 1200
TX_FAR _MrMimeDexEntry
db "@"
HitmonleeDexEntry: ; 40896 (10:4896)
db "KICKING@"
db 4,11
dw 1100
TX_FAR _HitmonleeDexEntry
db "@"
HitmonchanDexEntry: ; 408a7 (10:48a7)
db "PUNCHING@"
db 4,7
dw 1110
TX_FAR _HitmonchanDexEntry
db "@"
ArbokDexEntry: ; 408b9 (10:48b9)
db "COBRA@"
db 11,6
dw 1430
TX_FAR _ArbokDexEntry
db "@"
ParasectDexEntry: ; 408c8 (10:48c8)
db "MUSHROOM@"
db 3,3
dw 650
TX_FAR _ParasectDexEntry
db "@"
PsyduckDexEntry: ; 408da (10:48da)
db "DUCK@"
db 2,7
dw 430
TX_FAR _PsyduckDexEntry
db "@"
DrowzeeDexEntry: ; 408e8 (10:48e8)
db "HYPNOSIS@"
db 3,3
dw 710
TX_FAR _DrowzeeDexEntry
db "@"
GolemDexEntry: ; 408fa (10:48fa)
db "MEGATON@"
db 4,7
dw 6620
TX_FAR _GolemDexEntry
db "@"
MagmarDexEntry: ; 4090b (10:490b)
db "SPITFIRE@"
db 4,3
dw 980
TX_FAR _MagmarDexEntry
db "@"
ElectabuzzDexEntry: ; 4091d (10:491d)
db "ELECTRIC@"
db 3,7
dw 660
TX_FAR _ElectabuzzDexEntry
db "@"
MagnetonDexEntry: ; 4092f (10:492f)
db "MAGNET@"
db 3,3
dw 1320
TX_FAR _MagnetonDexEntry
db "@"
KoffingDexEntry: ; 4093f (10:493f)
db "POISON GAS@"
db 2,0
dw 20
TX_FAR _KoffingDexEntry
db "@"
MankeyDexEntry: ; 40953 (10:4953)
db "PIG MONKEY@"
db 1,8
dw 620
TX_FAR _MankeyDexEntry
db "@"
SeelDexEntry: ; 40967 (10:4967)
db "SEA LION@"
db 3,7
dw 1980
TX_FAR _SeelDexEntry
db "@"
DiglettDexEntry: ; 40979 (10:4979)
db "MOLE@"
db 0,8
dw 20
TX_FAR _DiglettDexEntry
db "@"
TaurosDexEntry: ; 40987 (10:4987)
db "WILD BULL@"
db 4,7
dw 1950
TX_FAR _TaurosDexEntry
db "@"
FarfetchdDexEntry: ; 4099a (10:499a)
db "WILD DUCK@"
db 2,7
dw 330
TX_FAR _FarfetchdDexEntry
db "@"
VenonatDexEntry: ; 409ad (10:49ad)
db "INSECT@"
db 3,3
dw 660
TX_FAR _VenonatDexEntry
db "@"
DragoniteDexEntry: ; 409bd (10:49bd)
db "DRAGON@"
db 7,3
dw 4630
TX_FAR _DragoniteDexEntry
db "@"
DoduoDexEntry: ; 409cd (10:49cd)
db "TWIN BIRD@"
db 4,7
dw 860
TX_FAR _DoduoDexEntry
db "@"
PoliwagDexEntry: ; 409e0 (10:49e0)
db "TADPOLE@"
db 2,0
dw 270
TX_FAR _PoliwagDexEntry
db "@"
JynxDexEntry: ; 409f1 (10:49f1)
db "HUMANSHAPE@"
db 4,7
dw 900
TX_FAR _JynxDexEntry
db "@"
MoltresDexEntry: ; 40a05 (10:4a05)
db "FLAME@"
db 6,7
dw 1320
TX_FAR _MoltresDexEntry
db "@"
ArticunoDexEntry: ; 40a14 (10:4a14)
db "FREEZE@"
db 5,7
dw 1220
TX_FAR _ArticunoDexEntry
db "@"
ZapdosDexEntry: ; 40a24 (10:4a24)
db "ELECTRIC@"
db 5,3
dw 1160
TX_FAR _ZapdosDexEntry
db "@"
DittoDexEntry: ; 40a36 (10:4a36)
db "TRANSFORM@"
db 1,0
dw 90
TX_FAR _DittoDexEntry
db "@"
MeowthDexEntry: ; 40a49 (10:4a49)
db "SCRATCHCAT@"
db 1,4
dw 90
TX_FAR _MeowthDexEntry
db "@"
KrabbyDexEntry: ; 40a5d (10:4a5d)
db "RIVER CRAB@"
db 1,4
dw 140
TX_FAR _KrabbyDexEntry
db "@"
VulpixDexEntry: ; 40a71 (10:4a71)
db "FOX@"
db 2,0
dw 220
TX_FAR _VulpixDexEntry
db "@"
NinetalesDexEntry: ; 40a7e (10:4a7e)
db "FOX@"
db 3,7
dw 440
TX_FAR _NinetalesDexEntry
db "@"
PikachuDexEntry: ; 40a8b (10:4a8b)
db "MOUSE@"
db 1,4
dw 130
TX_FAR _PikachuDexEntry
db "@"
RaichuDexEntry: ; 40a9a (10:4a9a)
db "MOUSE@"
db 2,7
dw 660
TX_FAR _RaichuDexEntry
db "@"
DratiniDexEntry: ; 40aa9 (10:4aa9)
db "DRAGON@"
db 5,11
dw 70
TX_FAR _DratiniDexEntry
db "@"
DragonairDexEntry: ; 40ab9 (10:4ab9)
db "DRAGON@"
db 13,1
dw 360
TX_FAR _DragonairDexEntry
db "@"
KabutoDexEntry: ; 40ac9 (10:4ac9)
db "SHELLFISH@"
db 1,8
dw 250
TX_FAR _KabutoDexEntry
db "@"
KabutopsDexEntry: ; 40adc (10:4adc)
db "SHELLFISH@"
db 4,3
dw 890
TX_FAR _KabutopsDexEntry
db "@"
HorseaDexEntry: ; 40aef (10:4aef)
db "DRAGON@"
db 1,4
dw 180
TX_FAR _HorseaDexEntry
db "@"
SeadraDexEntry: ; 40aff (10:4aff)
db "DRAGON@"
db 3,11
dw 550
TX_FAR _SeadraDexEntry
db "@"
SandshrewDexEntry: ; 40b0f (10:4b0f)
db "MOUSE@"
db 2,0
dw 260
TX_FAR _SandshrewDexEntry
db "@"
SandslashDexEntry: ; 40b1e (10:4b1e)
db "MOUSE@"
db 3,3
dw 650
TX_FAR _SandslashDexEntry
db "@"
OmanyteDexEntry: ; 40b2d (10:4b2d)
db "SPIRAL@"
db 1,4
dw 170
TX_FAR _OmanyteDexEntry
db "@"
OmastarDexEntry: ; 40b3d (10:4b3d)
db "SPIRAL@"
db 3,3
dw 770
TX_FAR _OmastarDexEntry
db "@"
JigglypuffDexEntry: ; 40b4d (10:4b4d)
db "BALLOON@"
db 1,8
dw 120
TX_FAR _JigglypuffDexEntry
db "@"
WigglytuffDexEntry: ; 40b5e (10:4b5e)
db "BALLOON@"
db 3,3
dw 260
TX_FAR _WigglytuffDexEntry
db "@"
EeveeDexEntry: ; 40b6f (10:4b6f)
db "EVOLUTION@"
db 1,0
dw 140
TX_FAR _EeveeDexEntry
db "@"
FlareonDexEntry: ; 40b82 (10:4b82)
db "FLAME@"
db 2,11
dw 550
TX_FAR _FlareonDexEntry
db "@"
JolteonDexEntry: ; 40b91 (10:4b91)
db "LIGHTNING@"
db 2,7
dw 540
TX_FAR _JolteonDexEntry
db "@"
VaporeonDexEntry: ; 40ba4 (10:4ba4)
db "BUBBLE JET@"
db 3,3
dw 640
TX_FAR _VaporeonDexEntry
db "@"
MachopDexEntry: ; 40bb8 (10:4bb8)
db "SUPERPOWER@"
db 2,7
dw 430
TX_FAR _MachopDexEntry
db "@"
ZubatDexEntry: ; 40bcc (10:4bcc)
db "BAT@"
db 2,7
dw 170
TX_FAR _ZubatDexEntry
db "@"
EkansDexEntry: ; 40bd9 (10:4bd9)
db "SNAKE@"
db 6,7
dw 150
TX_FAR _EkansDexEntry
db "@"
ParasDexEntry: ; 40be8 (10:4be8)
db "MUSHROOM@"
db 1,0
dw 120
TX_FAR _ParasDexEntry
db "@"
PoliwhirlDexEntry: ; 40bfa (10:4bfa)
db "TADPOLE@"
db 3,3
dw 440
TX_FAR _PoliwhirlDexEntry
db "@"
PoliwrathDexEntry: ; 40c0b (10:4c0b)
db "TADPOLE@"
db 4,3
dw 1190
TX_FAR _PoliwrathDexEntry
db "@"
WeedleDexEntry: ; 40c1c (10:4c1c)
db "HAIRY BUG@"
db 1,0
dw 70
TX_FAR _WeedleDexEntry
db "@"
KakunaDexEntry: ; 40c2f (10:4c2f)
db "COCOON@"
db 2,0
dw 220
TX_FAR _KakunaDexEntry
db "@"
BeedrillDexEntry: ; 40c3f (10:4c3f)
db "POISON BEE@"
db 3,3
dw 650
TX_FAR _BeedrillDexEntry
db "@"
DodrioDexEntry: ; 40c53 (10:4c53)
db "TRIPLEBIRD@"
db 5,11
dw 1880
TX_FAR _DodrioDexEntry
db "@"
PrimeapeDexEntry: ; 40c67 (10:4c67)
db "PIG MONKEY@"
db 3,3
dw 710
TX_FAR _PrimeapeDexEntry
db "@"
DugtrioDexEntry: ; 40c7b (10:4c7b)
db "MOLE@"
db 2,4
dw 730
TX_FAR _DugtrioDexEntry
db "@"
VenomothDexEntry: ; 40c89 (10:4c89)
db "POISONMOTH@"
db 4,11
dw 280
TX_FAR _VenomothDexEntry
db "@"
DewgongDexEntry: ; 40c9d (10:4c9d)
db "SEA LION@"
db 5,7
dw 2650
TX_FAR _DewgongDexEntry
db "@"
CaterpieDexEntry: ; 40caf (10:4caf)
db "WORM@"
db 1,0
dw 60
TX_FAR _CaterpieDexEntry
db "@"
MetapodDexEntry: ; 40cbd (10:4cbd)
db "COCOON@"
db 2,4
dw 220
TX_FAR _MetapodDexEntry
db "@"
ButterfreeDexEntry: ; 40ccd (10:4ccd)
db "BUTTERFLY@"
db 3,7
dw 710
TX_FAR _ButterfreeDexEntry
db "@"
MachampDexEntry: ; 40ce0 (10:4ce0)
db "SUPERPOWER@"
db 5,3
dw 2870
TX_FAR _MachampDexEntry
db "@"
GolduckDexEntry: ; 40cf4 (10:4cf4)
db "DUCK@"
db 5,7
dw 1690
TX_FAR _GolduckDexEntry
db "@"
HypnoDexEntry: ; 40d02 (10:4d02)
db "HYPNOSIS@"
db 5,3
dw 1670
TX_FAR _HypnoDexEntry
db "@"
GolbatDexEntry: ; 40d14 (10:4d14)
db "BAT@"
db 5,3
dw 1210
TX_FAR _GolbatDexEntry
db "@"
MewtwoDexEntry: ; 40d21 (10:4d21)
db "GENETIC@"
db 6,7
dw 2690
TX_FAR _MewtwoDexEntry
db "@"
SnorlaxDexEntry: ; 40d32 (10:4d32)
db "SLEEPING@"
db 6,11
dw 10140
TX_FAR _SnorlaxDexEntry
db "@"
MagikarpDexEntry: ; 40d44 (10:4d44)
db "FISH@"
db 2,11
dw 220
TX_FAR _MagikarpDexEntry
db "@"
MukDexEntry: ; 40d52 (10:4d52)
db "SLUDGE@"
db 3,11
dw 660
TX_FAR _MukDexEntry
db "@"
KinglerDexEntry: ; 40d62 (10:4d62)
db "PINCER@"
db 4,3
dw 1320
TX_FAR _KinglerDexEntry
db "@"
CloysterDexEntry: ; 40d72 (10:4d72)
db "BIVALVE@"
db 4,11
dw 2920
TX_FAR _CloysterDexEntry
db "@"
ElectrodeDexEntry: ; 40d83 (10:4d83)
db "BALL@"
db 3,11
dw 1470
TX_FAR _ElectrodeDexEntry
db "@"
ClefableDexEntry: ; 40d91 (10:4d91)
db "FAIRY@"
db 4,3
dw 880
TX_FAR _ClefableDexEntry
db "@"
WeezingDexEntry: ; 40da0 (10:4da0)
db "POISON GAS@"
db 3,11
dw 210
TX_FAR _WeezingDexEntry
db "@"
PersianDexEntry: ; 40db4 (10:4db4)
db "CLASSY CAT@"
db 3,3
dw 710
TX_FAR _PersianDexEntry
db "@"
MarowakDexEntry: ; 40dc8 (10:4dc8)
db "BONEKEEPER@"
db 3,3
dw 990
TX_FAR _MarowakDexEntry
db "@"
HaunterDexEntry: ; 40ddc (10:4ddc)
db "GAS@"
db 5,3
dw 2
TX_FAR _HaunterDexEntry
db "@"
AbraDexEntry: ; 40de9 (10:4de9)
db "PSI@"
db 2,11
dw 430
TX_FAR _AbraDexEntry
db "@"
AlakazamDexEntry: ; 40df6 (10:4df6)
db "PSI@"
db 4,11
dw 1060
TX_FAR _AlakazamDexEntry
db "@"
PidgeottoDexEntry: ; 40e03 (10:4e03)
db "BIRD@"
db 3,7
dw 660
TX_FAR _PidgeottoDexEntry
db "@"
PidgeotDexEntry: ; 40e11 (10:4e11)
db "BIRD@"
db 4,11
dw 870
TX_FAR _PidgeotDexEntry
db "@"
StarmieDexEntry: ; 40e1f (10:4e1f)
db "MYSTERIOUS@"
db 3,7
dw 1760
TX_FAR _StarmieDexEntry
db "@"
BulbasaurDexEntry: ; 40e33 (10:4e33)
db "SEED@"
db 2,4
dw 150
TX_FAR _BulbasaurDexEntry
db "@"
VenusaurDexEntry: ; 40e41 (10:4e41)
db "SEED@"
db 6,7
dw 2210
TX_FAR _VenusaurDexEntry
db "@"
TentacruelDexEntry: ; 40e4f (10:4e4f)
db "JELLYFISH@"
db 5,3
dw 1210
TX_FAR _TentacruelDexEntry
db "@"
GoldeenDexEntry: ; 40e62 (10:4e62)
db "GOLDFISH@"
db 2,0
dw 330
TX_FAR _GoldeenDexEntry
db "@"
SeakingDexEntry: ; 40e74 (10:4e74)
db "GOLDFISH@"
db 4,3
dw 860
TX_FAR _SeakingDexEntry
db "@"
PonytaDexEntry: ; 40e86 (10:4e86)
db "FIRE HORSE@"
db 3,3
dw 660
TX_FAR _PonytaDexEntry
db "@"
RapidashDexEntry: ; 40e9a (10:4e9a)
db "FIRE HORSE@"
db 5,7
dw 2090
TX_FAR _RapidashDexEntry
db "@"
RattataDexEntry: ; 40eae (10:4eae)
db "RAT@"
db 1,0
dw 80
TX_FAR _RattataDexEntry
db "@"
RaticateDexEntry: ; 40ebb (10:4ebb)
db "RAT@"
db 2,4
dw 410
TX_FAR _RaticateDexEntry
db "@"
NidorinoDexEntry: ; 40ec8 (10:4ec8)
db "POISON PIN@"
db 2,11
dw 430
TX_FAR _NidorinoDexEntry
db "@"
NidorinaDexEntry: ; 40edc (10:4edc)
db "POISON PIN@"
db 2,7
dw 440
TX_FAR _NidorinaDexEntry
db "@"
GeodudeDexEntry: ; 40ef0 (10:4ef0)
db "ROCK@"
db 1,4
dw 440
TX_FAR _GeodudeDexEntry
db "@"
PorygonDexEntry: ; 40efe (10:4efe)
db "VIRTUAL@"
db 2,7
dw 800
TX_FAR _PorygonDexEntry
db "@"
AerodactylDexEntry: ; 40f0f (10:4f0f)
db "FOSSIL@"
db 5,11
dw 1300
TX_FAR _AerodactylDexEntry
db "@"
MagnemiteDexEntry: ; 40f1f (10:4f1f)
db "MAGNET@"
db 1,0
dw 130
TX_FAR _MagnemiteDexEntry
db "@"
CharmanderDexEntry: ; 40f2f (10:4f2f)
db "LIZARD@"
db 2,0
dw 190
TX_FAR _CharmanderDexEntry
db "@"
SquirtleDexEntry: ; 40f3f (10:4f3f)
db "TINYTURTLE@"
db 1,8
dw 200
TX_FAR _SquirtleDexEntry
db "@"
CharmeleonDexEntry: ; 40f53 (10:4f53)
db "FLAME@"
db 3,7
dw 420
TX_FAR _CharmeleonDexEntry
db "@"
WartortleDexEntry: ; 40f62 (10:4f62)
db "TURTLE@"
db 3,3
dw 500
TX_FAR _WartortleDexEntry
db "@"
CharizardDexEntry: ; 40f72 (10:4f72)
db "FLAME@"
db 5,7
dw 2000
TX_FAR _CharizardDexEntry
db "@"
OddishDexEntry: ; 40f81 (10:4f81)
db "WEED@"
db 1,8
dw 120
TX_FAR _OddishDexEntry
db "@"
GloomDexEntry: ; 40f8f (10:4f8f)
db "WEED@"
db 2,7
dw 190
TX_FAR _GloomDexEntry
db "@"
VileplumeDexEntry: ; 40f9d (10:4f9d)
db "FLOWER@"
db 3,11
dw 410
TX_FAR _VileplumeDexEntry
db "@"
BellsproutDexEntry: ; 40fad (10:4fad)
db "FLOWER@"
db 2,4
dw 90
TX_FAR _BellsproutDexEntry
db "@"
WeepinbellDexEntry: ; 40fbd (10:4fbd)
db "FLYCATCHER@"
db 3,3
dw 140
TX_FAR _WeepinbellDexEntry
db "@"
VictreebelDexEntry: ; 40fd1 (10:4fd1)
db "FLYCATCHER@"
db 5,7
dw 340
TX_FAR _VictreebelDexEntry
db "@"
MissingNoDexEntry: ; 40fe5 (10:4fe5)
db "???@"
db 10 ; 1.0 m
db 100 ; 10.0 kg
db 0,"コメント さくせいちゅう@" ; コメント作成中 (Comment to be written)
PokedexToIndex: ; 40ff9 (10:4ff9)
; converts the Pokédex number at $D11E to an index
push bc
push hl
ld a,[$D11E]
ld b,a
ld c,0
ld hl,PokedexOrder
.loop ; go through the list until we find an entry with a matching dex number
inc c
ld a,[hli]
cp b
jr nz,.loop
ld a,c
ld [$D11E],a
pop hl
pop bc
ret
IndexToPokedex: ; 41010 (10:5010)
; converts the indexédex number at $D11E to a Pokédex number
push bc
push hl
ld a,[$D11E]
dec a
ld hl,PokedexOrder
ld b,0
ld c,a
add hl,bc
ld a,[hl]
ld [$D11E],a
pop hl
pop bc
ret
PokedexOrder: ; 41024 (10:5024)
db DEX_RHYDON
db DEX_KANGASKHAN
db DEX_NIDORAN_M
db DEX_CLEFAIRY
db DEX_SPEAROW
db DEX_VOLTORB
db DEX_NIDOKING
db DEX_SLOWBRO
db DEX_IVYSAUR
db DEX_EXEGGUTOR
db DEX_LICKITUNG
db DEX_EXEGGCUTE
db DEX_GRIMER
db DEX_GENGAR
db DEX_NIDORAN_F
db DEX_NIDOQUEEN
db DEX_CUBONE
db DEX_RHYHORN
db DEX_LAPRAS
db DEX_ARCANINE
db DEX_MEW
db DEX_GYARADOS
db DEX_SHELLDER
db DEX_TENTACOOL
db DEX_GASTLY
db DEX_SCYTHER
db DEX_STARYU
db DEX_BLASTOISE
db DEX_PINSIR
db DEX_TANGELA
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_GROWLITHE
db DEX_ONIX
db DEX_FEAROW
db DEX_PIDGEY
db DEX_SLOWPOKE
db DEX_KADABRA
db DEX_GRAVELER
db DEX_CHANSEY
db DEX_MACHOKE
db DEX_MR_MIME
db DEX_HITMONLEE
db DEX_HITMONCHAN
db DEX_ARBOK
db DEX_PARASECT
db DEX_PSYDUCK
db DEX_DROWZEE
db DEX_GOLEM
db 0 ; MISSINGNO.
db DEX_MAGMAR
db 0 ; MISSINGNO.
db DEX_ELECTABUZZ
db DEX_MAGNETON
db DEX_KOFFING
db 0 ; MISSINGNO.
db DEX_MANKEY
db DEX_SEEL
db DEX_DIGLETT
db DEX_TAUROS
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_FARFETCH_D
db DEX_VENONAT
db DEX_DRAGONITE
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_DODUO
db DEX_POLIWAG
db DEX_JYNX
db DEX_MOLTRES
db DEX_ARTICUNO
db DEX_ZAPDOS
db DEX_DITTO
db DEX_MEOWTH
db DEX_KRABBY
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_VULPIX
db DEX_NINETALES
db DEX_PIKACHU
db DEX_RAICHU
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_DRATINI
db DEX_DRAGONAIR
db DEX_KABUTO
db DEX_KABUTOPS
db DEX_HORSEA
db DEX_SEADRA
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_SANDSHREW
db DEX_SANDSLASH
db DEX_OMANYTE
db DEX_OMASTAR
db DEX_JIGGLYPUFF
db DEX_WIGGLYTUFF
db DEX_EEVEE
db DEX_FLAREON
db DEX_JOLTEON
db DEX_VAPOREON
db DEX_MACHOP
db DEX_ZUBAT
db DEX_EKANS
db DEX_PARAS
db DEX_POLIWHIRL
db DEX_POLIWRATH
db DEX_WEEDLE
db DEX_KAKUNA
db DEX_BEEDRILL
db 0 ; MISSINGNO.
db DEX_DODRIO
db DEX_PRIMEAPE
db DEX_DUGTRIO
db DEX_VENOMOTH
db DEX_DEWGONG
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_CATERPIE
db DEX_METAPOD
db DEX_BUTTERFREE
db DEX_MACHAMP
db 0 ; MISSINGNO.
db DEX_GOLDUCK
db DEX_HYPNO
db DEX_GOLBAT
db DEX_MEWTWO
db DEX_SNORLAX
db DEX_MAGIKARP
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_MUK
db 0 ; MISSINGNO.
db DEX_KINGLER
db DEX_CLOYSTER
db 0 ; MISSINGNO.
db DEX_ELECTRODE
db DEX_CLEFABLE
db DEX_WEEZING
db DEX_PERSIAN
db DEX_MAROWAK
db 0 ; MISSINGNO.
db DEX_HAUNTER
db DEX_ABRA
db DEX_ALAKAZAM
db DEX_PIDGEOTTO
db DEX_PIDGEOT
db DEX_STARMIE
db DEX_BULBASAUR
db DEX_VENUSAUR
db DEX_TENTACRUEL
db 0 ; MISSINGNO.
db DEX_GOLDEEN
db DEX_SEAKING
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_PONYTA
db DEX_RAPIDASH
db DEX_RATTATA
db DEX_RATICATE
db DEX_NIDORINO
db DEX_NIDORINA
db DEX_GEODUDE
db DEX_PORYGON
db DEX_AERODACTYL
db 0 ; MISSINGNO.
db DEX_MAGNEMITE
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_CHARMANDER
db DEX_SQUIRTLE
db DEX_CHARMELEON
db DEX_WARTORTLE
db DEX_CHARIZARD
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db 0 ; MISSINGNO.
db DEX_ODDISH
db DEX_GLOOM
db DEX_VILEPLUME
db DEX_BELLSPROUT
db DEX_WEEPINBELL
db DEX_VICTREEBEL
Func_410e2: ; 410e2 (10:50e2)
ld a, [wWhichTrade] ; $cd3d
ld [$cd5e], a
ld a, [wTrainerEngageDistance]
ld [$cd5f], a
ld de, PointerIDs_41138 ; $5138
jr Func_41102
Func_410f3: ; 410f3 (10:50f3)
ld a, [wTrainerEngageDistance]
ld [$cd5e], a
ld a, [wTrainerSpriteOffset]
ld [$cd5f], a
ld de, PointerIDs_41149
Func_41102: ; 41102 (10:5102)
ld a, [W_OPTIONS] ; $d355
push af
ld a, [$FF00+$af]
push af
ld a, [$FF00+$ae]
push af
xor a
ld [W_OPTIONS], a ; $d355
ld [$FF00+$af], a
ld [$FF00+$ae], a
push de
.asm_41115
pop de
ld a, [de]
cp $ff
jr z, .asm_4112d
inc de
push de
ld hl, PointerTable_4115f ; $515f
add a
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, .asm_41115 ; $5115
push de
jp [hl]
.asm_4112d
pop af
ld [$FF00+$ae], a
pop af
ld [$FF00+$af], a
pop af
ld [W_OPTIONS], a ; $d355
ret
; these bytes refer to the $00th through $10th pointer of PointerTable_4115f
PointerIDs_41138: ; 41138 (10:5138)
db $00,$01,$02,$03,$05,$07,$08,$09,$0A,$0B,$06,$08,$02,$04,$07,$0E,$FF
PointerIDs_41149: ; 41149 (10:5149)
db $00,$08,$0D,$0B,$10,$05,$10,$08,$02,$04,$0F,$01,$02,$03,$10,$06,$10,$07,$08,$09,$0E,$FF
PointerTable_4115f: ; 4115f (10:515f)
dw Func_411a1
dw Func_41245
dw Func_41298
dw Func_412d2
dw Func_41336
dw Func_41376
dw Func_413c6
dw Func_41181
dw Func_415c8
dw Func_415fe
dw Func_41611
dw Func_4162d
dw Func_4164c
dw Func_4165a
dw Func_4123b
dw Func_415df
dw Func_41217
Func_41181: ; 41181 (10:5181)
ld c, $64
jp DelayFrames
Func_41186: ; 41186 (10:5186)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
Delay50: ; 41191 (10:5191)
ld c, $50
jp DelayFrames
Func_41196: ; 41196 (10:5196)
ld hl, wTileMap
ld bc, $168
ld a, $7f
jp FillMemory
Func_411a1: ; 411a1 (10:51a1)
call Func_41196
call DisableLCD
ld hl, TradingAnimationGraphics ; $69be
ld de, $9310
ld bc, $310
ld a, BANK(TradingAnimationGraphics)
call FarCopyData2
ld hl, TradingAnimationGraphics2 ; $6cce
ld de, $87c0
ld bc, $40
ld a, BANK(TradingAnimationGraphics2)
call FarCopyData2
ld hl, $9800
ld bc, $800
ld a, $7f
call FillMemory
call CleanLCD_OAM
ld a, $ff
ld [$cfcb], a
ld hl, $d730
set 6, [hl]
ld a, [$cf1b]
and a
ld a, $e4
jr z, .asm_411e5
ld a, $f0
.asm_411e5
ld [rOBP0], a ; $FF00+$48
call EnableLCD
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, [wWhichTrade] ; $cd3d
ld [$d11e], a
call GetMonName
ld hl, $cd6d
ld de, $cf4b
ld bc, $b
call CopyData
ld a, [$cd3e]
ld [$d11e], a
jp GetMonName
Func_4120b: ; 4120b (10:520b)
ld a, $d0
ld [rOBP1], a ; $FF00+$49
ld b, BANK(Func_7176c)
ld hl, Func_7176c
jp Bankswitch ; indirect jump to Func_7176c (7176c (1c:576c))
Func_41217: ; 41217 (10:5217)
ld hl, W_PLAYERNAME
ld de, wHPBarMaxHP
ld bc, $000b
call CopyData
ld hl, W_GRASSRATE
ld de, W_PLAYERNAME
ld bc, $000b
call CopyData
ld hl, wHPBarMaxHP
ld de, W_GRASSRATE
ld bc, $000b
jp CopyData
Func_4123b: ; 4123b (10:523b)
xor a
call LoadGBPal
ld hl, $d730
res 6, [hl]
ret
Func_41245: ; 41245 (10:5245)
ld a, $ab
ld [rLCDC], a ; $FF00+$40
ld a, $50
ld [$FF00+$b0], a
ld a, $86
ld [rWX], a ; $FF00+$4b
ld [$FF00+$ae], a
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
FuncCoord 4, 0 ; $c3a4
ld hl, Coord
ld b, $6
ld c, $a
call TextBoxBorder
call Func_42769
ld b, $98
call CopyScreenTileBufferToVRAM
call ClearScreen
ld a, [wWhichTrade] ; $cd3d
call Func_415a4
ld a, $7e
.asm_41273
push af
call DelayFrame
pop af
ld [rWX], a ; $FF00+$4b
ld [$FF00+$ae], a
dec a
dec a
and a
jr nz, .asm_41273
call Delay50
ld a, $ad
call Func_41676
ld a, $aa
call Func_41676
ld a, [wWhichTrade] ; $cd3d
call PlayCry
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
Func_41298: ; 41298 (10:5298)
call Func_41196
ld b, $98
call CopyScreenTileBufferToVRAM
ld b, $8
call GoPAL_SET
ld hl, $9c8c
call Func_414ae
ld a, $a0
ld [$FF00+$ae], a
call DelayFrame
ld a, $8b
ld [rLCDC], a ; $FF00+$40
FuncCoord 6, 2 ; $c3ce
ld hl, Coord
ld b, $7
call Func_41842
call Func_41186
ld a, $8d
call PlaySound
ld c, $14
.asm_412c8
ld a, [$FF00+$ae]
add $4
ld [$FF00+$ae], a
dec c
jr nz, .asm_412c8
ret
Func_412d2: ; 412d2 (10:52d2)
ld a, $ab
call Func_41676
ld c, $a
call DelayFrames
ld a, $e4
ld [rOBP0], a ; $FF00+$48
xor a
ld [$d09f], a
ld bc, $2060
.asm_412e7
push bc
xor a
ld de, UnknownOAM_4132e ; $532e
call WriteOAMBlock
ld a, [$d09f]
xor $1
ld [$d09f], a
add $7e
ld hl, $c302
ld de, $4
ld c, e
.asm_41300
ld [hl], a
add hl, de
dec c
jr nz, .asm_41300
call Delay3
pop bc
ld a, c
add $4
ld c, a
cp $a0
jr nc, .asm_41318
ld a, $8c
call PlaySound
jr .asm_412e7
.asm_41318
call CleanLCD_OAM
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call ClearScreen
ld b, $98
call CopyScreenTileBufferToVRAM
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
UnknownOAM_4132e: ; 4132e (10:532e)
db $7E,$00,$7E,$20
db $7E,$40,$7E,$60
Func_41336: ; 41336 (10:5336)
ld a, $ac
call Func_41676
call Func_415c8
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld b, $6
ld c, $a
call TextBoxBorder
call Func_427a7
call Func_41186
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, [$cd3e]
call Func_415a4
ld a, $ad
call Func_41676
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, [$cd3e]
call PlayCry
call Func_41181
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld bc, $80c
call ClearScreenArea
jp Func_4164c
Func_41376: ; 41376 (10:5376)
call Func_41411
ld a, $1
ld [$d08a], a
ld a, $e4
ld [rOBP0], a ; $FF00+$48
ld a, $54
ld [W_BASECOORDX], a ; $d081
ld a, $1c
ld [W_BASECOORDY], a ; $d082
ld a, [$cd5e]
ld [$cd5d], a
call Func_41505
call Func_4142d
call Func_41186
call Func_4149f
ld hl, $9c8c
call Func_414ae
ld b, $6
call Func_414c5
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Func_4149f
ld b, $4
call Func_414c5
call Func_4145c
ld b, $6
call Func_414c5
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Func_41525
jp CleanLCD_OAM
Func_413c6: ; 413c6 (10:53c6)
call Func_41411
xor a
ld [$d08a], a
ld a, $64
ld [W_BASECOORDX], a ; $d081
ld a, $44
ld [W_BASECOORDY], a ; $d082
ld a, [$cd5f]
ld [$cd5d], a
call Func_41505
call Func_4145c
call Func_41186
call Func_4149f
ld hl, $9c94
call Func_414ae
call Func_41525
ld b, $6
call Func_414c5
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Func_4149f
ld b, $4
call Func_414c5
call Func_4142d
ld b, $6
call Func_414c5
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
jp CleanLCD_OAM
Func_41411: ; 41411 (10:5411)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call ClearScreen
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Func_4120b
call DelayFrame
ld a, $ab
ld [rLCDC], a ; $FF00+$40
xor a
ld [$FF00+$ae], a
ld a, $90
ld [$FF00+$b0], a
ret
Func_4142d: ; 4142d (10:542d)
call Func_41196
FuncCoord 11, 4 ; $c3fb
ld hl, Coord
ld a, $5d
ld [hli], a
ld a, $5e
ld c, $8
.asm_4143a
ld [hli], a
dec c
jr nz, .asm_4143a
FuncCoord 5, 3 ; $c3e1
ld hl, Coord
ld b, $6
call Func_41842
FuncCoord 4, 12 ; $c494
ld hl, Coord
ld b, $2
ld c, $7
call TextBoxBorder
FuncCoord 5, 14 ; $c4bd
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
jp DelayFrame
Func_4145c: ; 4145c (10:545c)
call Func_41196
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld a, $5e
ld c, $e
.asm_41466
ld [hli], a
dec c
jr nz, .asm_41466
ld a, $5f
ld [hl], a
ld de, $14
add hl, de
ld a, $61
ld [hl], a
add hl, de
ld [hl], a
add hl, de
ld [hl], a
add hl, de
ld [hl], a
add hl, de
ld a, $60
ld [hld], a
ld a, $5d
ld [hl], a
FuncCoord 7, 8 ; $c447
ld hl, Coord
ld b, $6
call Func_41842
FuncCoord 6, 0 ; $c3a6
ld hl, Coord
ld b, $2
ld c, $7
call TextBoxBorder
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
ld de, W_GRASSRATE ; $d887
call PlaceString
jp DelayFrame
Func_4149f: ; 4149f (10:549f)
call Func_41196
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld a, $5e
ld c, $14
.asm_414a9
ld [hli], a
dec c
jr nz, .asm_414a9
ret
Func_414ae: ; 414ae (10:54ae)
push hl
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
call ScheduleRowRedrawHelper
pop hl
ld a, h
ld [$FF00+$d2], a
ld a, l
ld [H_SCREENEDGEREDRAWADDR], a ; $FF00+$d1
ld a, $2
ld [H_SCREENEDGEREDRAW], a ; $FF00+$d0
ld c, $a
jp DelayFrames
Func_414c5: ; 414c5 (10:54c5)
ld a, [$d08a]
ld e, a
ld d, $8
.asm_414cb
ld a, e
dec a
jr z, .asm_414d5
ld a, [$FF00+$ae]
sub $2
jr .asm_414d9
.asm_414d5
ld a, [$FF00+$ae]
add $2
.asm_414d9
ld [$FF00+$ae], a
call DelayFrame
dec d
jr nz, .asm_414cb
call Func_414e8
dec b
jr nz, Func_414c5
ret
Func_414e8: ; 414e8 (10:54e8)
push de
push bc
push hl
ld a, [rBGP] ; $FF00+$47
xor $3c
ld [rBGP], a ; $FF00+$47
ld hl, $c302
ld de, $4
ld c, $14
.asm_414f9
ld a, [hl]
xor $40
ld [hl], a
add hl, de
dec c
jr nz, .asm_414f9
pop hl
pop bc
pop de
ret
Func_41505: ; 41505 (10:5505)
ld b, BANK(Func_71882)
ld hl, Func_71882
call Bankswitch ; indirect jump to Func_71882 (71882 (1c:5882))
call Func_41558
Func_41510: ; 41510 (10:5510)
ld hl, wOAMBuffer
ld c, $14
.asm_41515
ld a, [W_BASECOORDY] ; $d082
add [hl]
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
add [hl]
ld [hli], a
inc hl
inc hl
dec c
jr nz, .asm_41515
ret
Func_41525: ; 41525 (10:5525)
ld a, [$d08a]
and a
jr z, .asm_41536
ld bc, $400
call .asm_4153f
ld bc, $a
jr .asm_4153f
.asm_41536
ld bc, $f6
call .asm_4153f
ld bc, $fc00
.asm_4153f
ld a, b
ld [W_BASECOORDX], a ; $d081
ld a, c
ld [W_BASECOORDY], a ; $d082
ld d, $4
.asm_41549
call Func_41510
call Func_414e8
ld c, $8
call DelayFrames
dec d
jr nz, .asm_41549
ret
Func_41558: ; 41558 (10:5558)
ld hl, OAMPointers_41574 ; $5574
ld c, $4
xor a
.asm_4155e
push bc
ld e, [hl]
inc hl
ld d, [hl]
inc hl
ld c, [hl]
inc hl
ld b, [hl]
inc hl
push hl
inc a
push af
call WriteOAMBlock
pop af
pop hl
pop bc
dec c
jr nz, .asm_4155e
ret
OAMPointers_41574: ; 41574 (10:5574)
dw UnknownOAM_41584
db $08,$08
dw UnknownOAM_4158c
db $18,$08
dw UnknownOAM_41594
db $08,$18
dw UnknownOAM_4159c
db $18,$18
UnknownOAM_41584: ; 41584 (10:5584)
db $38,$10,$39,$10
db $3A,$10,$3B,$10
UnknownOAM_4158c: ; 4158c (10:558c)
db $39,$30,$38,$30
db $3B,$30,$3A,$30
UnknownOAM_41594: ; 41594 (10:5594)
db $3A,$50,$3B,$50
db $38,$50,$39,$50
UnknownOAM_4159c: ; 4159c (10:559c)
db $3B,$70,$3A,$70
db $39,$70,$38,$70
Func_415a4: ; 415a4 (10:55a4)
ld [$cf91], a
ld [$d0b5], a
ld [$cf1d], a
ld b, $b
ld c, $0
call GoPAL_SET
ld a, [H_AUTOBGTRANSFERENABLED] ; $FF00+$ba
xor $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call GetMonHeader
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
call LoadFlippedFrontSpriteByMonIndex
ld c, $a
jp DelayFrames
Func_415c8: ; 415c8 (10:55c8)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call ClearScreen
ld a, $e3
ld [rLCDC], a ; $FF00+$40
ld a, $7
ld [rWX], a ; $FF00+$4b
xor a
ld [$FF00+$b0], a
ld a, $90
ld [$FF00+$ae], a
ret
Func_415df: ; 415df (10:55df)
ld c, $32
call DelayFrames
.asm_415e4
call DelayFrame
ld a, [rWX] ; $FF00+$4b
inc a
inc a
ld [rWX], a ; $FF00+$4b
cp $a1
jr nz, .asm_415e4
call Func_41196
ld c, $a
call DelayFrames
ld a, $7
ld [rWX], a ; $FF00+$4b
ret
Func_415fe: ; 415fe (10:55fe)
ld hl, UnnamedText_4160c ; $560c
call PrintText
ld c, $c8
call DelayFrames
jp Func_415df
UnnamedText_4160c: ; 4160c (10:560c)
TX_FAR _UnnamedText_4160c
db "@"
Func_41611: ; 41611 (10:5611)
ld hl, UnnamedText_41623 ; $5623
call PrintText
call Delay50
ld hl, UnnamedText_41628 ; $5628
call PrintText
jp Delay50
UnnamedText_41623: ; 41623 (10:5623)
TX_FAR _UnnamedText_41623
db "@"
UnnamedText_41628: ; 41628 (10:5628)
TX_FAR _UnnamedText_41628
db "@"
Func_4162d: ; 4162d (10:562d)
ld hl, UnnamedText_41642 ; $5642
call PrintText
call Delay50
ld hl, UnnamedText_41647 ; $5647
call PrintText
call Delay50
jp Func_415df
UnnamedText_41642: ; 41642 (10:5642)
TX_FAR _UnnamedText_41642
db "@"
UnnamedText_41647: ; 41647 (10:5647)
TX_FAR _UnnamedText_41647
db "@"
Func_4164c: ; 4164c (10:564c)
ld hl, UnnamedText_41655 ; $5655
call PrintText
jp Delay50
UnnamedText_41655: ; 41655 (10:5655)
TX_FAR _UnnamedText_41655
db "@"
Func_4165a: ; 4165a (10:565a)
ld hl, UnnamedText_4166c
call PrintText
call Delay50
ld hl, UnnamedText_41671
call PrintText
jp Delay50
UnnamedText_4166c: ; 4166c (10:566c)
TX_FAR _UnnamedText_4166c
db "@"
UnnamedText_41671: ; 41671 (10:5671)
TX_FAR _UnnamedText_41671
db "@"
Func_41676: ; 41676 (10:5676)
ld [W_ANIMATIONID], a ; $d07c
xor a
ld [$cc5b], a
ld a, $8
jp Predef ; indirect jump to MoveAnimation (78d5e (1e:4d5e))
PlayIntro: ; 41682 (10:5682)
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call Func_4188a
call PlayIntroScene
call GBFadeOut2
xor a
ld [$FF00+$ae], a
ld [H_AUTOBGTRANSFERENABLED], a
call CleanLCD_OAM
call DelayFrame
ret
PlayIntroScene: ; 4169d (10:569d)
ld b, $7
call GoPAL_SET
ld a, %11100100
ld [rBGP], a
ld [rOBP0], a
ld [rOBP1], a
xor a
ld [$FF00+$ae], a
ld b, $3
call Func_4183f
ld a, 0
ld [W_BASECOORDX], a
ld a, 80
ld [W_BASECOORDY], a
ld bc, $606
call Func_417c7
ld de, $28ff
call Func_4180e
ret c
; hip
ld a, $b9
call PlaySound
xor a
ld [$d09f], a
ld de, IntroNidorinoAnimation1
call AnimateIntroNidorino
; hop
ld a, $ba
call PlaySound
ld de, IntroNidorinoAnimation2
call AnimateIntroNidorino
ld c, $a
call CheckForUserInterruption
ret c
; hip
ld a, $b9
call PlaySound
ld de, IntroNidorinoAnimation1
call AnimateIntroNidorino
; hop
ld a, $ba
call PlaySound
ld de, IntroNidorinoAnimation2
call AnimateIntroNidorino
ld c, $1e
call CheckForUserInterruption
ret c
; raise
ld b, $4
call Func_4183f
ld a, $bb
call PlaySound
ld de, $401
call Func_4180e
ld c, $1e
call CheckForUserInterruption
ret c
; slash
ld b, $5
call Func_4183f
ld a, $bc
call PlaySound
ld de, $800
call Func_4180e
; hip
ld a, $b9
call PlaySound
ld a, $24
ld [$d09f], a
ld de, IntroNidorinoAnimation3
call AnimateIntroNidorino
ld c, $1e
call CheckForUserInterruption
ret c
ld de, $401
call Func_4180e
ld b, $3
call Func_4183f
ld c, $3c
call CheckForUserInterruption
ret c
; hip
ld a, $b9
call PlaySound
xor a
ld [$d09f], a
ld de, IntroNidorinoAnimation4 ; $5931
call AnimateIntroNidorino
; hop
ld a, $ba
call PlaySound
ld de, IntroNidorinoAnimation5 ; $593c
call AnimateIntroNidorino
ld c, $14
call CheckForUserInterruption
ret c
ld a, $24
ld [$d09f], a
ld de, IntroNidorinoAnimation6 ; $5947
call AnimateIntroNidorino
ld c, $1e
call CheckForUserInterruption
ret c
; lunge
ld a, $b8
call PlaySound
ld a, $48
ld [$d09f], a
ld de, IntroNidorinoAnimation7 ; $5950
jp AnimateIntroNidorino
AnimateIntroNidorino: ; 41793 (10:5793)
ld a, [de]
cp $50
ret z
ld [W_BASECOORDY], a ; $d082
inc de
ld a, [de]
ld [W_BASECOORDX], a ; $d081
push de
ld c, $24
call Func_417ae
ld c, 5
call DelayFrames
pop de
inc de
jr AnimateIntroNidorino
Func_417ae: ; 417ae (10:57ae)
ld hl, wOAMBuffer
ld a, [$d09f]
ld d, a
.asm_417b5
ld a, [W_BASECOORDY] ; $d082
add [hl]
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
add [hl]
ld [hli], a
ld a, d
ld [hli], a
inc hl
inc d
dec c
jr nz, .asm_417b5
ret
Func_417c7: ; 417c7 (10:57c7)
ld hl, wOAMBuffer
ld d, $0
.asm_417cc
push bc
ld a, [W_BASECOORDY] ; $d082
ld e, a
.asm_417d1
ld a, e
add $8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, d
ld [hli], a
ld a, $80
ld [hli], a
inc d
dec c
jr nz, .asm_417d1
ld a, [W_BASECOORDX] ; $d081
add $8
ld [W_BASECOORDX], a ; $d081
pop bc
dec b
jr nz, .asm_417cc
ret
Func_417f0: ; 417f0 (10:57f0)
ld hl, $9c00
ld bc, $240
jr asm_417fe
Func_417f8: ; 417f8 (10:57f8)
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld bc, $c8
asm_417fe: ; 417fe (10:57fe)
ld [hl], $0
inc hl
dec bc
ld a, b
or c
jr nz, asm_417fe
ret
Func_41807: ; 41807 (10:5807)
ld a, $1
.asm_41809
ld [hli], a
dec c
jr nz, .asm_41809
ret
Func_4180e: ; 4180e (10:580e)
ld a, e
cp $ff
jr z, .asm_4181d
cp $1
jr z, .asm_4182d
ld a, [$FF00+$ae]
dec a
dec a
jr .asm_41831
.asm_4181d
push de
ld a, $2
ld [W_BASECOORDX], a ; $d081
xor a
ld [W_BASECOORDY], a ; $d082
ld c, $24
call Func_417ae
pop de
.asm_4182d
ld a, [$FF00+$ae]
inc a
inc a
.asm_41831
ld [$FF00+$ae], a
push de
ld c, $2
call CheckForUserInterruption
pop de
ret c
dec d
jr nz, Func_4180e
ret
Func_4183f: ; 4183f (10:583f)
FuncCoord 13, 7 ; $c439
ld hl, Coord
Func_41842: ; 41842 (10:5842)
ld c, $0
ld a, $31
jp Predef ; indirect jump to Func_79dda
Func_41849: ; 41849 (10:5849)
ld a, $33
call Predef
ld a, b
jp PlaySound ; indirect jump to Func_79869
Func_41852: ; 41852 (10:5852)
ld hl, FightIntroBackMon ; $5a99
ld de, $9000
ld bc, $600
ld a, BANK(FightIntroBackMon)
call FarCopyData2
ld hl, GameFreakIntro ; $5959
ld de, $9600
ld bc, $140
ld a, BANK(GameFreakIntro)
call FarCopyData2
ld hl, GameFreakIntro ; $5959
ld de, $8800
ld bc, $140
ld a, BANK(GameFreakIntro)
call FarCopyData2
ld hl, FightIntroFrontMon ; $6099
ld de, $8000
ld bc, $6c0
ld a, BANK(FightIntroFrontMon)
jp FarCopyData2
Func_4188a: ; 4188a (10:588a)
ld b, $c
call GoPAL_SET
ld b, BANK(Func_4538)
ld hl, Func_4538
call Bankswitch ; indirect jump to Func_4538 (4538 (1:4538))
ld a, $e4
ld [rBGP], a ; $FF00+$47
ld c, $b4
call DelayFrames
call ClearScreen
call DisableLCD
xor a
ld [W_CUROPPONENT], a ; $d059
call Func_418e9
call Func_41852
call EnableLCD
ld hl, rLCDC ; $ff40
res 5, [hl]
set 3, [hl]
ld c, $40
call DelayFrames
ld b, BANK(Func_70044)
ld hl, Func_70044
call Bankswitch ; indirect jump to Func_70044 (70044 (1c:4044))
push af
pop af
jr c, .asm_418d0
ld c, $28
call DelayFrames
.asm_418d0
ld a, Bank(Func_7d8ea)
ld [$c0ef], a
ld [$c0f0], a
ld a, $dc
ld [$c0ee], a
call PlaySound
call Func_417f8
call CleanLCD_OAM
jp Delay3
Func_418e9: ; 418e9 (10:58e9)
call Func_417f0
ld hl, wTileMap
ld c, $50
call Func_41807
FuncCoord 0, 14 ; $c4b8
ld hl, Coord
ld c, $50
call Func_41807
ld hl, $9c00
ld c, $80
call Func_41807
ld hl, $9dc0
ld c, $80
jp Func_41807
Func_4190c: ; 4190c (10:590c)
ret
IntroNidorinoAnimation0: ; 4190d (10:590d)
db 0, 0
db $50
IntroNidorinoAnimation1: ; 41910 (10:5910)
; This is a sequence of pixel movements for part of the Nidorino animation. This
; list describes how Nidorino should hop.
; First byte is y movement, second byte is x movement
db 0, 0
db -2, 2
db -1, 2
db 1, 2
db 2, 2
db $50 ; list terminator
IntroNidorinoAnimation2: ; 4191b (10:591b)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -2, -2
db -1, -2
db 1, -2
db 2, -2
db $50 ; list terminator
IntroNidorinoAnimation3: ; 41926 (10:5926)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -12, 6
db -8, 6
db 8, 6
db 12, 6
db $50 ; list terminator
IntroNidorinoAnimation4: ; 41931 (10:5931)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -8, -4
db -4, -4
db 4, -4
db 8, -4
db $50 ; list terminator
IntroNidorinoAnimation5: ; 4193c (10:593c)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -8, 4
db -4, 4
db 4, 4
db 8, 4
db $50 ; list terminator
IntroNidorinoAnimation6: ; 41947 (10:5947)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db 2, 0
db 2, 0
db 0, 0
db $50 ; list terminator
IntroNidorinoAnimation7: ; 41950 (10:5950)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db -8, -16
db -7, -14
db -6, -12
db -4, -10
db $50 ; list terminator
GameFreakIntro: ; 41959 (10:5959)
INCBIN "gfx/gamefreak_intro.2bpp"
FightIntroBackMon: ; 41a99 (10:5a99)
INCBIN "gfx/intro_fight.2bpp"
FightIntroFrontMon: ; 42099 (10:6099)
IF _RED
INCBIN "gfx/red/introfight.2bpp"
ENDC
IF _BLUE
INCBIN "gfx/blue/introfight.2bpp"
ENDC
; XXX what do these do
Func_42769: ; 42769 (10:6769)
FuncCoord 5,0
ld hl,Coord
ld de,OTString67E5
call PlaceString
ld a,[$CD3D]
ld [$D11E],a
ld a,$3A
call Predef
FuncCoord 9, 0 ; $c3a9
ld hl,Coord
ld de,$D11E
ld bc,$8103
call PrintNumber
FuncCoord 5,2
ld hl,Coord
ld de,$CF4B
call PlaceString
FuncCoord 8,4
ld hl,Coord
ld de,$CD41
call PlaceString
FuncCoord 8, 6 ; $c420
ld hl,Coord
ld de,$CD4C
ld bc,$8205
jp PrintNumber
Func_427a7: ; 427a7 (10:67a7)
FuncCoord 5,10
ld hl,Coord
ld de,OTString67E5
call PlaceString
ld a,[$CD3E]
ld [$D11E],a
ld a,$3A
call Predef
FuncCoord 9, 10 ; $c471
ld hl,Coord
ld de,$D11E
ld bc,$8103
call PrintNumber
FuncCoord 5,12
ld hl,Coord
ld de,$CD6D
call PlaceString
FuncCoord 8,14
ld hl,Coord
ld de,$CD4E
call PlaceString
FuncCoord 8, 16 ; $c4e8
ld hl,Coord
ld de,$CD59
ld bc,$8205
jp PrintNumber
OTString67E5: ; 427e5 (10:67e5)
db "──",$74,$F2,$4E
db $4E
db "OT/",$4E
db $73,"№",$F2,"@"
SECTION "bank11",ROMX,BANK[$11]
LavenderTown_h: ; 0x44000 to 0x4402d (45 bytes) (bank=11) (id=4)
db $00 ; tileset
db LAVENDER_TOWN_HEIGHT, LAVENDER_TOWN_WIDTH ; dimensions (y, x)
dw LavenderTownBlocks, LavenderTownTextPointers, LavenderTownScript ; blocks, texts, scripts
db NORTH | SOUTH | WEST ; connections
NORTH_MAP_CONNECTION ROUTE_10, ROUTE_10_WIDTH, ROUTE_10_HEIGHT, 0, 0, ROUTE_10_WIDTH, Route10Blocks
SOUTH_MAP_CONNECTION ROUTE_12, ROUTE_12_WIDTH, 0, 0, ROUTE_12_WIDTH, Route12Blocks, LAVENDER_TOWN_WIDTH, LAVENDER_TOWN_HEIGHT
WEST_MAP_CONNECTION ROUTE_8, ROUTE_8_WIDTH, 0, 0, ROUTE_8_HEIGHT, Route8Blocks, LAVENDER_TOWN_WIDTH
dw LavenderTownObject ; objects
LavenderTownObject: ; 0x4402d (size=88)
db $2c ; border tile
db $6 ; warps
db $5, $3, $0, LAVENDER_POKECENTER
db $5, $e, $0, POKEMONTOWER_1
db $9, $7, $0, LAVENDER_HOUSE_1
db $d, $f, $0, LAVENDER_MART
db $d, $3, $0, LAVENDER_HOUSE_2
db $d, $7, $0, NAME_RATERS_HOUSE
db $6 ; signs
db $9, $b, $4 ; LavenderTownText4
db $3, $9, $5 ; LavenderTownText5
db $d, $10, $6 ; MartSignText
db $5, $4, $7 ; PokeCenterSignText
db $9, $5, $8 ; LavenderTownText8
db $7, $11, $9 ; LavenderTownText9
db $3 ; people
db SPRITE_LITTLE_GIRL, $9 + 4, $f + 4, $fe, $0, $1 ; person
db SPRITE_BLACK_HAIR_BOY_1, $a + 4, $9 + 4, $ff, $ff, $2 ; person
db SPRITE_BLACK_HAIR_BOY_2, $7 + 4, $8 + 4, $fe, $2, $3 ; person
; warp-to
EVENT_DISP $a, $5, $3 ; LAVENDER_POKECENTER
EVENT_DISP $a, $5, $e ; POKEMONTOWER_1
EVENT_DISP $a, $9, $7 ; LAVENDER_HOUSE_1
EVENT_DISP $a, $d, $f ; LAVENDER_MART
EVENT_DISP $a, $d, $3 ; LAVENDER_HOUSE_2
EVENT_DISP $a, $d, $7 ; NAME_RATERS_HOUSE
LavenderTownBlocks: ; 44085 (11:4085)
INCBIN "maps/lavendertown.blk"
ViridianPokecenterBlocks: ; 440df (11:40df)
INCBIN "maps/viridianpokecenter.blk"
SafariZoneRestHouse1Blocks: ; 440fb (11:40fb)
SafariZoneRestHouse2Blocks: ; 440fb (11:40fb)
SafariZoneRestHouse3Blocks: ; 440fb (11:40fb)
SafariZoneRestHouse4Blocks: ; 440fb (11:40fb)
INCBIN "maps/safarizoneresthouse1.blk"
LavenderTownScript: ; 4410b (11:410b)
jp EnableAutoTextBoxDrawing
LavenderTownTextPointers: ; 4410e (11:410e)
dw LavenderTownText1
dw LavenderTownText2
dw LavenderTownText3
dw LavenderTownText4
dw LavenderTownText5
dw MartSignText
dw PokeCenterSignText
dw LavenderTownText8
dw LavenderTownText9
LavenderTownText1: ; 44120 (11:4120)
db $08 ; asm
ld hl, UnnamedText_4413c
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
ld hl, UnnamedText_44146
jr nz, .asm_40831 ; 0x44131
ld hl, UnnamedText_44141
.asm_40831 ; 0x44136
call PrintText
jp TextScriptEnd
UnnamedText_4413c: ; 4413c (11:413c)
TX_FAR _UnnamedText_4413c
db "@"
UnnamedText_44141: ; 44141 (11:4141)
TX_FAR _UnnamedText_44141
db "@"
UnnamedText_44146: ; 44146 (11:4146)
TX_FAR _UnnamedText_44146
db "@"
LavenderTownText2: ; 4414b (11:414b)
TX_FAR _LavenderTownText2
db "@"
LavenderTownText3: ; 44150 (11:4150)
TX_FAR _LavenderTownText3
db "@"
LavenderTownText4: ; 44155 (11:4155)
TX_FAR _LavenderTownText4
db "@"
LavenderTownText5: ; 4415a (11:415a)
TX_FAR _LavenderTownText5
db "@"
LavenderTownText8: ; 4415f (11:415f)
TX_FAR _LavenderTownText8
db "@"
LavenderTownText9: ; 44164 (11:4164)
TX_FAR _LavenderTownText9
db "@"
DisplayDexRating: ; 44169 (11:4169)
ld hl, wPokedexSeen
ld b, $13
call CountSetBits
ld a, [$D11E] ; result of CountSetBits (seen count)
ld [$FFDB], a
ld hl, wPokedexOwned
ld b, $13
call CountSetBits
ld a, [$D11E] ; result of CountSetBits (own count)
ld [$FFDC], a
ld hl, DexRatingsTable
.findRating
ld a, [hli]
ld b, a
ld a, [$FFDC] ; number of pokemon owned
cp b
jr c, .foundRating
inc hl
inc hl
jr .findRating
.foundRating
ld a, [hli]
ld h, [hl]
ld l, a ; load text pointer into hl
ld a, [$D747]
bit 3, a
res 3, a
ld [$D747], a
jr nz, .label3
push hl
ld hl, UnnamedText_441cc
call PrintText
pop hl
call PrintText
ld b, BANK(Func_7d13b)
ld hl, Func_7d13b
call Bankswitch
jp WaitForTextScrollButtonPress ; wait for button press
.label3
ld de, $CC5B
ld a, [$FFDB]
ld [de], a
inc de
ld a, [$FFDC]
ld [de], a
inc de
.label4
ld a, [hli]
cp a, $50
jr z, .label5
ld [de], a
inc de
jr .label4
.label5
ld [de], a
ret
UnnamedText_441cc: ; 441cc (11:41cc)
TX_FAR _UnnamedText_441cc
db "@"
DexRatingsTable: ; 441d1 (11:41d1)
db 10
dw UnnamedText_44201
db 20
dw UnnamedText_44206
db 30
dw UnnamedText_4420b
db 40
dw UnnamedText_44210
db 50
dw UnnamedText_44215
db 60
dw UnnamedText_4421a
db 70
dw UnnamedText_4421f
db 80
dw UnnamedText_44224
db 90
dw UnnamedText_44229
db 100
dw UnnamedText_4422e
db 110
dw UnnamedText_44233
db 120
dw UnnamedText_44238
db 130
dw UnnamedText_4423d
db 140
dw UnnamedText_44242
db 150
dw UnnamedText_44247
db 152
dw UnnamedText_4424c
UnnamedText_44201: ; 44201 (11:4201)
TX_FAR _UnnamedText_44201
db "@"
UnnamedText_44206: ; 44206 (11:4206)
TX_FAR _UnnamedText_44206
db "@"
UnnamedText_4420b: ; 4420b (11:420b)
TX_FAR _UnnamedText_4420b
db "@"
UnnamedText_44210: ; 44210 (11:4210)
TX_FAR _UnnamedText_44210
db "@"
UnnamedText_44215: ; 44215 (11:4215)
TX_FAR _UnnamedText_44215
db "@"
UnnamedText_4421a: ; 4421a (11:421a)
TX_FAR _UnnamedText_4421a
db "@"
UnnamedText_4421f: ; 4421f (11:421f)
TX_FAR _UnnamedText_4421f
db "@"
UnnamedText_44224: ; 44224 (11:4224)
TX_FAR _UnnamedText_44224
db "@"
UnnamedText_44229: ; 44229 (11:4229)
TX_FAR _UnnamedText_44229
db "@"
UnnamedText_4422e: ; 4422e (11:422e)
TX_FAR _UnnamedText_4422e
db "@"
UnnamedText_44233: ; 44233 (11:4233)
TX_FAR _UnnamedText_44233
db "@"
UnnamedText_44238: ; 44238 (11:4238)
TX_FAR _UnnamedText_44238
db "@"
UnnamedText_4423d: ; 4423d (11:423d)
TX_FAR _UnnamedText_4423d
db "@"
UnnamedText_44242: ; 44242 (11:4242)
TX_FAR _UnnamedText_44242
db "@"
UnnamedText_44247: ; 44247 (11:4247)
TX_FAR _UnnamedText_44247
db "@"
UnnamedText_4424c: ; 4424c (11:424c)
TX_FAR _UnnamedText_4424c
db "@"
ViridianPokecenter_h: ; 0x44251 to 0x4425d (12 bytes) (bank=11) (id=41)
db $06 ; tileset
db VIRIDIAN_POKECENTER_HEIGHT, VIRIDIAN_POKECENTER_WIDTH ; dimensions (y, x)
dw ViridianPokecenterBlocks, ViridianPokecenterTextPointers, ViridianPokeCenterScript ; blocks, texts, scripts
db $00 ; connections
dw ViridianPokecenterObject ; objects
ViridianPokeCenterScript: ; 4425d (11:425d)
call Func_22fa
jp EnableAutoTextBoxDrawing
ViridianPokecenterTextPointers: ; 44263 (11:4263)
dw ViridianPokeCenterText1
dw ViridianPokeCenterText2
dw ViridianPokeCenterText3
dw ViridianPokeCenterText4
ViridianPokeCenterText1: ; 4426b (11:426b)
db $ff
ViridianPokeCenterText2: ; 4426c (11:426c)
TX_FAR _ViridianPokeCenterText1
db "@"
ViridianPokeCenterText3: ; 44271 (11:4271)
TX_FAR _ViridianPokeCenterText3
db "@"
ViridianPokeCenterText4: ; 44276 (11:4276)
db $f6
ViridianPokecenterObject: ; 0x44277 (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $0, $ff
db $7, $4, $0, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_GENTLEMAN, $5 + 4, $a + 4, $fe, $1, $2 ; person
db SPRITE_BLACK_HAIR_BOY_1, $3 + 4, $4 + 4, $ff, $ff, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
Mansion1_h: ; 0x442a3 to 0x442af (12 bytes) (bank=11) (id=165)
db $16 ; tileset
db MANSION_1_HEIGHT, MANSION_1_WIDTH ; dimensions (y, x)
dw Mansion1Blocks, Mansion1TextPointers, Mansion1Script ; blocks, texts, scripts
db $00 ; connections
dw Mansion1Object ; objects
Mansion1Script: ; 442af (11:42af)
call Mansion1Subscript1
call EnableAutoTextBoxDrawing
ld hl, Mansion1TrainerHeaders
ld de, Mansion1ScriptPointers
ld a, [W_MANSION1CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_MANSION1CURSCRIPT], a
ret
Mansion1Subscript1: ; 442c5 (11:42c5)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d796]
bit 0, a
jr nz, .asm_442ec ; 0x442d2 $18
ld bc, $060c
call Func_4430b
ld bc, $0308
call Func_44304
ld bc, $080a
call Func_44304
ld bc, $0d0d
jp Func_44304
.asm_442ec
ld bc, $060c
call Func_44304
ld bc, $0308
call Func_4430b
ld bc, $080a
call Func_4430b
ld bc, $0d0d
jp Func_4430b
Func_44304: ; 44304 (11:4304)
ld a, $2d
ld [$d09f], a
jr asm_44310
Func_4430b: ; 4430b (11:430b)
ld a, $e
ld [$d09f], a
asm_44310: ; 44310 (11:4310)
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
ret
Func_44316: ; 44316 (11:4316)
ld a, [$c109]
cp $4
ret nz
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $4
ld [H_SPRITEHEIGHT], a
jp DisplayTextID
Mansion1ScriptPointers: ; 44326 (11:4326)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Mansion1TextPointers: ; 4432c (11:432c)
dw Mansion1Text1
dw Predef5CText
dw Predef5CText
dw Mansion1Text4
Mansion1TrainerHeaders: ; 44334 (11:4334)
Mansion1TrainerHeader0: ; 44334 (11:4334)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d798 ; flag's byte
dw Mansion1BattleText2 ; 0x434b TextBeforeBattle
dw Mansion1AfterBattleText2 ; 0x4355 TextAfterBattle
dw Mansion1EndBattleText2 ; 0x4350 TextEndBattle
dw Mansion1EndBattleText2 ; 0x4350 TextEndBattle
db $ff
Mansion1Text1: ; 44341 (11:4341)
db $08 ; asm
ld hl, Mansion1TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Mansion1BattleText2: ; 4434b (11:434b)
TX_FAR _Mansion1BattleText2
db "@"
Mansion1EndBattleText2: ; 44350 (11:4350)
TX_FAR _Mansion1EndBattleText2
db "@"
Mansion1AfterBattleText2: ; 44355 (11:4355)
TX_FAR _Mansion1AfterBattleText2
db "@"
Mansion1Text4: ; 4435a (11:435a)
db $8
ld hl, MansionSwitchText
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_4438c ; 0x44368 $22
ld a, $1
ld [$cc3c], a
ld hl, $d126
set 5, [hl]
ld hl, MansionSwitchPressedText
call PrintText
ld a, $ad
call PlaySound
ld hl, $d796
bit 0, [hl]
set 0, [hl]
jr z, .asm_44392 ; 0x44386 $a
res 0, [hl]
jr .asm_44392 ; 0x4438a $6
.asm_4438c
ld hl, MansionSwitchNotPressedText
call PrintText
.asm_44392
jp TextScriptEnd
MansionSwitchText: ; 44395 (11:4395)
TX_FAR _MansionSwitchText
db "@"
MansionSwitchPressedText: ; 4439a (11:439a)
TX_FAR _MansionSwitchPressedText
db "@"
MansionSwitchNotPressedText: ; 4439f (11:439f)
TX_FAR _MansionSwitchNotPressedText
db "@"
Mansion1Object: ; 0x443a4 (size=90)
db $2e ; border tile
db $8 ; warps
db $1b, $4, $0, $ff
db $1b, $5, $0, $ff
db $1b, $6, $0, $ff
db $1b, $7, $0, $ff
db $a, $5, $0, MANSION_2
db $17, $15, $0, MANSION_4
db $1b, $1a, $0, $ff
db $1b, $1b, $0, $ff
db $0 ; signs
db $3 ; people
db SPRITE_OAK_AIDE, $11 + 4, $11 + 4, $ff, $d2, $41, SCIENTIST + $C8, $4 ; trainer
db SPRITE_BALL, $3 + 4, $e + 4, $ff, $ff, $82, ESCAPE_ROPE ; item
db SPRITE_BALL, $15 + 4, $12 + 4, $ff, $ff, $83, CARBOS ; item
; warp-to
EVENT_DISP $f, $1b, $4
EVENT_DISP $f, $1b, $5
EVENT_DISP $f, $1b, $6
EVENT_DISP $f, $1b, $7
EVENT_DISP $f, $a, $5 ; MANSION_2
EVENT_DISP $f, $17, $15 ; MANSION_4
EVENT_DISP $f, $1b, $1a
EVENT_DISP $f, $1b, $1b
Mansion1Blocks: ; 443fe (11:43fe)
INCBIN "maps/mansion1.blk"
RockTunnel1_h: ; 0x444d0 to 0x444dc (12 bytes) (bank=11) (id=82)
db $11 ; tileset
db ROCK_TUNNEL_1_HEIGHT, ROCK_TUNNEL_1_WIDTH ; dimensions (y, x)
dw RockTunnel1Blocks, RockTunnel1TextPointers, RockTunnel1Script ; blocks, texts, scripts
db $00 ; connections
dw RockTunnel1Object ; objects
RockTunnel1Script: ; 444dc (11:44dc)
call EnableAutoTextBoxDrawing
ld hl, RockTunnel1TrainerHeaders
ld de, RockTunnel1ScriptPointers
ld a, [W_ROCKTUNNEL1CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROCKTUNNEL1CURSCRIPT], a
ret
RockTunnel1ScriptPointers: ; 444ef (11:44ef)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
RockTunnel1TextPointers: ; 444f5 (11:44f5)
dw RockTunnel1Text1
dw RockTunnel1Text2
dw RockTunnel1Text3
dw RockTunnel1Text4
dw RockTunnel1Text5
dw RockTunnel1Text6
dw RockTunnel1Text7
dw RockTunnel1Text8
RockTunnel1TrainerHeaders: ; 44505 (11:4505)
RockTunnel1TrainerHeader1: ; 44505 (11:4505)
db $1 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d2 ; flag's byte
dw RockTunnel1BattleText1 ; 0x4588 TextBeforeBattle
dw RockTunnel1AfterBattleText1 ; 0x4592 TextAfterBattle
dw RockTunnel1EndBattleText1 ; 0x458d TextEndBattle
dw RockTunnel1EndBattleText1 ; 0x458d TextEndBattle
RockTunnel1TrainerHeader2: ; 44511 (11:4511)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d2 ; flag's byte
dw RockTunnel1BattleText2 ; 0x4597 TextBeforeBattle
dw RockTunnel1AfterBattleText2 ; 0x45a1 TextAfterBattle
dw RockTunnel1EndBattleText2 ; 0x459c TextEndBattle
dw RockTunnel1EndBattleText2 ; 0x459c TextEndBattle
RockTunnel1TrainerHeader3: ; 4451d (11:451d)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d2 ; flag's byte
dw RockTunnel1BattleText3 ; 0x45a6 TextBeforeBattle
dw RockTunnel1AfterBattleText3 ; 0x45b0 TextAfterBattle
dw RockTunnel1EndBattleText3 ; 0x45ab TextEndBattle
dw RockTunnel1EndBattleText3 ; 0x45ab TextEndBattle
RockTunnel1TrainerHeader4: ; 44529 (11:4529)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d2 ; flag's byte
dw RockTunnel1BattleText4 ; 0x45b5 TextBeforeBattle
dw RockTunnel1AfterBattleText4 ; 0x45bf TextAfterBattle
dw RockTunnel1EndBattleText4 ; 0x45ba TextEndBattle
dw RockTunnel1EndBattleText4; 0x45ba TextEndBattle
RockTunnel1TrainerHeader5: ; 44535 (11:4535)
db $5 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d2 ; flag's byte
dw RockTunnel1BattleText5 ; 0x45c4 TextBeforeBattle
dw RockTunnel1AfterBattleText5 ; 0x45ce TextAfterBattle
dw RockTunnel1EndBattleText5 ; 0x45c9 TextEndBattle
dw RockTunnel1EndBattleText5 ; 0x45c9 TextEndBattle
RockTunnel1TrainerHeader6: ; 44541 (11:4541)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d2 ; flag's byte
dw RockTunnel1BattleText6 ; 0x45d3 TextBeforeBattle
dw RockTunnel1AfterBattleText6 ; 0x45dd TextAfterBattle
dw RockTunnel1EndBattleText6 ; 0x45d8 TextEndBattle
dw RockTunnel1EndBattleText6 ; 0x45d8 TextEndBattle
RockTunnel1TrainerHeader7: ; 4454d (11:454d)
db $7 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d2 ; flag's byte
dw RockTunnel1BattleText7; 0x45e2 TextBeforeBattle
dw RockTunnel1AfterBattleText7 ; 0x45ec TextAfterBattle
dw RockTunnel1EndBattleText7 ; 0x45e7 TextEndBattle
dw RockTunnel1EndBattleText7 ; 0x45e7 TextEndBattle
db $ff
RockTunnel1Text1: ; 4455a (11:455a)
db $8
ld hl, RockTunnel1TrainerHeader1 ; $4505
jr asm_0c916 ; 0x4455e $22
RockTunnel1Text2: ; 44560 (11:4560)
db $8
ld hl, RockTunnel1TrainerHeader2 ; $4511
jr asm_0c916 ; 0x44564 $1c
RockTunnel1Text3: ; 44566 (11:4566)
db $8
ld hl, RockTunnel1TrainerHeader3 ; $451d
jr asm_0c916 ; 0x4456a $16
RockTunnel1Text4: ; 4456c (11:456c)
db $8
ld hl, RockTunnel1TrainerHeader4 ; $4529
jr asm_0c916 ; 0x44570 $10
RockTunnel1Text5: ; 44572 (11:4572)
db $8
ld hl, RockTunnel1TrainerHeader5 ; $4535
jr asm_0c916 ; 0x44576 $a
RockTunnel1Text6: ; 44578 (11:4578)
db $8
ld hl, RockTunnel1TrainerHeader6 ; $4541
jr asm_0c916 ; 0x4457c $4
RockTunnel1Text7: ; 4457e (11:457e)
db $8
ld hl, RockTunnel1TrainerHeader7 ; $454d
asm_0c916: ; 44582 (11:4582)
call TalkToTrainer
jp TextScriptEnd
RockTunnel1BattleText1: ; 44588 (11:4588)
TX_FAR _RockTunnel1BattleText1
db "@"
RockTunnel1EndBattleText1: ; 4458d (11:458d)
TX_FAR _RockTunnel1EndBattleText1
db "@"
RockTunnel1AfterBattleText1: ; 44592 (11:4592)
TX_FAR _RockTunnel1AfterBattleText1
db "@"
RockTunnel1BattleText2: ; 44597 (11:4597)
TX_FAR _RockTunnel1BattleText2
db "@"
RockTunnel1EndBattleText2: ; 4459c (11:459c)
TX_FAR _RockTunnel1EndBattleText2
db "@"
RockTunnel1AfterBattleText2: ; 445a1 (11:45a1)
TX_FAR _RockTunnel1AfterBattleText2
db "@"
RockTunnel1BattleText3: ; 445a6 (11:45a6)
TX_FAR _RockTunnel1BattleText3
db "@"
RockTunnel1EndBattleText3: ; 445ab (11:45ab)
TX_FAR _RockTunnel1EndBattleText3
db "@"
RockTunnel1AfterBattleText3: ; 445b0 (11:45b0)
TX_FAR _RockTunnel1AfterBattleText3
db "@"
RockTunnel1BattleText4: ; 445b5 (11:45b5)
TX_FAR _RockTunnel1BattleText4
db "@"
RockTunnel1EndBattleText4: ; 445ba (11:45ba)
TX_FAR _RockTunnel1EndBattleText4
db "@"
RockTunnel1AfterBattleText4: ; 445bf (11:45bf)
TX_FAR _RockTunnel1AfterBattleText4
db "@"
RockTunnel1BattleText5: ; 445c4 (11:45c4)
TX_FAR _RockTunnel1BattleText5
db "@"
RockTunnel1EndBattleText5: ; 445c9 (11:45c9)
TX_FAR _RockTunnel1EndBattleText5
db "@"
RockTunnel1AfterBattleText5: ; 445ce (11:45ce)
TX_FAR _RockTunnel1AfterBattleText5
db "@"
RockTunnel1BattleText6: ; 445d3 (11:45d3)
TX_FAR _RockTunnel1BattleText6
db "@"
RockTunnel1EndBattleText6: ; 445d8 (11:45d8)
TX_FAR _RockTunnel1EndBattleText6
db "@"
RockTunnel1AfterBattleText6: ; 445dd (11:45dd)
TX_FAR _RockTunnel1AfterBattleText6
db "@"
RockTunnel1BattleText7: ; 445e2 (11:45e2)
TX_FAR _RockTunnel1BattleText7
db "@"
RockTunnel1EndBattleText7: ; 445e7 (11:45e7)
TX_FAR _RockTunnel1EndBattleText7
db "@"
RockTunnel1AfterBattleText7: ; 445ec (11:45ec)
TX_FAR _RockTunnel1AfterBattleText7
db "@"
RockTunnel1Text8: ; 445f1 (11:45f1)
TX_FAR _RockTunnel1Text8
db "@"
RockTunnel1Object: ; 0x445f6 (size=127)
db $3 ; border tile
db $8 ; warps
db $3, $f, $1, $ff
db $0, $f, $1, $ff
db $21, $f, $2, $ff
db $23, $f, $2, $ff
db $3, $25, $0, ROCK_TUNNEL_2
db $3, $5, $1, ROCK_TUNNEL_2
db $b, $11, $2, ROCK_TUNNEL_2
db $11, $25, $3, ROCK_TUNNEL_2
db $1 ; signs
db $1d, $b, $8 ; RockTunnel1Text8
db $7 ; people
db SPRITE_HIKER, $5 + 4, $7 + 4, $ff, $d0, $41, HIKER + $C8, $c ; trainer
db SPRITE_HIKER, $10 + 4, $5 + 4, $ff, $d0, $42, HIKER + $C8, $d ; trainer
db SPRITE_HIKER, $f + 4, $11 + 4, $ff, $d2, $43, HIKER + $C8, $e ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $17 + 4, $ff, $d2, $44, POKEMANIAC + $C8, $7 ; trainer
db SPRITE_LASS, $15 + 4, $25 + 4, $ff, $d2, $45, JR__TRAINER_F + $C8, $11 ; trainer
db SPRITE_LASS, $18 + 4, $16 + 4, $ff, $d0, $46, JR__TRAINER_F + $C8, $12 ; trainer
db SPRITE_LASS, $18 + 4, $20 + 4, $ff, $d3, $47, JR__TRAINER_F + $C8, $13 ; trainer
; warp-to
EVENT_DISP $14, $3, $f
EVENT_DISP $14, $0, $f
EVENT_DISP $14, $21, $f
EVENT_DISP $14, $23, $f
EVENT_DISP $14, $3, $25 ; ROCK_TUNNEL_2
EVENT_DISP $14, $3, $5 ; ROCK_TUNNEL_2
EVENT_DISP $14, $b, $11 ; ROCK_TUNNEL_2
EVENT_DISP $14, $11, $25 ; ROCK_TUNNEL_2
RockTunnel1Blocks: ; 44675 (11:4675)
INCBIN "maps/rocktunnel1.blk"
SeafoamIslands1_h: ; 0x447dd to 0x447e9 (12 bytes) (bank=11) (id=192)
db $11 ; tileset
db SEAFOAM_ISLANDS_1_HEIGHT, SEAFOAM_ISLANDS_1_WIDTH ; dimensions (y, x)
dw SeafoamIslands1Blocks, SeafoamIslands1TextPointers, SeafoamIslands1Script ; blocks, texts, scripts
db $00 ; connections
dw SeafoamIslands1Object ; objects
SeafoamIslands1Script: ; 447e9 (11:47e9)
call EnableAutoTextBoxDrawing
ld hl, $d7e7
set 0, [hl]
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_4483b ; 0x447f8 $41
ld hl, Seafoam1HolesCoords
call CheckBoulderCoords
ret nc
ld hl, $d7e8
ld a, [$cd3d]
cp $1
jr nz, .asm_44819 ; 0x44809 $e
set 6, [hl]
ld a, $d7
ld [$d079], a
ld a, $d9
ld [$d07a], a
jr .asm_44825 ; 0x44817 $c
.asm_44819
set 7, [hl]
ld a, $d8
ld [$d079], a
ld a, $da
ld [$d07a], a
.asm_44825
ld a, [$d079]
ld [$cc4d], a
ld a, $11
call Predef
ld a, [$d07a]
ld [$cc4d], a
ld a, $15
jp Predef
.asm_4483b
ld a, $9f
ld [$d71d], a
ld hl, Seafoam1HolesCoords
jp Func_46981
Seafoam1HolesCoords: ; 44846 (11:4846)
db $06,$11
db $06,$18
db $ff
SeafoamIslands1TextPointers: ; 4484b (11:484b)
dw BoulderText
dw BoulderText
SeafoamIslands1Object: ; 0x4484f (size=72)
db $7d ; border tile
db $7 ; warps
db $11, $4, $0, $ff
db $11, $5, $0, $ff
db $11, $1a, $1, $ff
db $11, $1b, $1, $ff
db $5, $7, $1, SEAFOAM_ISLANDS_2
db $3, $19, $6, SEAFOAM_ISLANDS_2
db $f, $17, $4, SEAFOAM_ISLANDS_2
db $0 ; signs
db $2 ; people
db SPRITE_BOULDER, $a + 4, $12 + 4, $ff, $10, $1 ; person
db SPRITE_BOULDER, $7 + 4, $1a + 4, $ff, $10, $2 ; person
; warp-to
EVENT_DISP $f, $11, $4
EVENT_DISP $f, $11, $5
EVENT_DISP $f, $11, $1a
EVENT_DISP $f, $11, $1b
EVENT_DISP $f, $5, $7 ; SEAFOAM_ISLANDS_2
EVENT_DISP $f, $3, $19 ; SEAFOAM_ISLANDS_2
EVENT_DISP $f, $f, $17 ; SEAFOAM_ISLANDS_2
; holes
EVENT_DISP $f, $6, $11
EVENT_DISP $f, $6, $18
SeafoamIslands1Blocks: ; 4489f (11:489f)
INCBIN "maps/seafoamislands1.blk"
SSAnne3_h: ; 0x44926 to 0x44932 (12 bytes) (bank=11) (id=97)
db $0d ; tileset
db SS_ANNE_3_HEIGHT, SS_ANNE_3_WIDTH ; dimensions (y, x)
dw SSAnne3Blocks, SSAnne3TextPointers, SSAnne3Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne3Object ; objects
SSAnne3Script: ; 44932 (11:4932)
jp EnableAutoTextBoxDrawing
SSAnne3TextPointers: ; 44935 (11:4935)
dw SSAnne3Text1
SSAnne3Text1: ; 44937 (11:4937)
TX_FAR _SSAnne3Text1
db "@"
SSAnne3Object: ; 0x4493c (size=26)
db $c ; border tile
db $2 ; warps
db $3, $0, $0, SS_ANNE_5
db $3, $13, $7, SS_ANNE_2
db $0 ; signs
db $1 ; people
db SPRITE_SAILOR, $3 + 4, $9 + 4, $fe, $2, $1 ; person
; warp-to
EVENT_DISP $a, $3, $0 ; SS_ANNE_5
EVENT_DISP $a, $3, $13 ; SS_ANNE_2
SSAnne3Blocks: ; 44956 (11:4956)
INCBIN "maps/ssanne3.blk"
VictoryRoad3_h: ; 0x44974 to 0x44980 (12 bytes) (bank=11) (id=198)
db $11 ; tileset
db VICTORY_ROAD_3_HEIGHT, VICTORY_ROAD_3_WIDTH ; dimensions (y, x)
dw VictoryRoad3Blocks, VictoryRoad3TextPointers, VictoryRoad3Script ; blocks, texts, scripts
db $00 ; connections
dw VictoryRoad3Object ; objects
VictoryRoad3Script: ; 44980 (11:4980)
call VictoryRoad3Script_44996
call EnableAutoTextBoxDrawing
ld hl, VictoryRoad3TrainerHeaders
ld de, VictoryRoad3ScriptPointers
ld a, [W_VICTORYROAD3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_VICTORYROAD3CURSCRIPT], a
ret
VictoryRoad3Script_44996: ; 44996 (11:4996)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, $d813
bit 0, [hl]
ret z
ld a, $1d
ld [$d09f], a
ld bc, $503
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
VictoryRoad3ScriptPointers: ; 449b1 (11:49b1)
dw VictoryRoad3Script0
dw Func_324c
dw EndTrainerBattle
VictoryRoad3Script0: ; 449b7 (11:49b7)
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jp z, .asm_449fe
ld hl, .coordsData_449f9 ; $49f9
call CheckBoulderCoords
jp nc, .asm_449fe
ld a, [wWhichTrade] ; $cd3d
cp $1
jr nz, .asm_449dc
ld hl, $d126
set 5, [hl]
ld hl, $d813
set 0, [hl]
ret
.asm_449dc
ld hl, $d813
bit 6, [hl]
set 6, [hl]
jr nz, .asm_449fe
ld a, $7a
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld a, $60
ld [$cc4d], a
ld a, $15
jp Predef ; indirect jump to AddMissableObject (f1c8 (3:71c8))
.coordsData_449f9: ; 449f9 (11:49f9)
db $05,$03
db $0F,$17
db $FF
.asm_449fe
ld a, $c2
ld [$d71d], a
ld hl, .coordsData_449f9 ; $49f9
call Func_46981
ld a, [wWhichTrade] ; $cd3d
cp $1
jr nz, .asm_44a1b
ld hl, $d72d
res 4, [hl]
ld hl, $d732
res 4, [hl]
ret
.asm_44a1b
ld a, [$d72d]
bit 4, a
jp z, CheckFightingMapTrainers
ret
VictoryRoad3TextPointers: ; 44a24 (11:4a24)
dw VictoryRoad3Text1
dw VictoryRoad3Text2
dw VictoryRoad3Text3
dw VictoryRoad3Text4
dw Predef5CText
dw Predef5CText
dw BoulderText
dw BoulderText
dw BoulderText
dw BoulderText
VictoryRoad3TrainerHeaders: ; 44a38 (11:4a38)
VictoryRoad3TrainerHeader0: ; 44a38 (11:4a38)
db $1 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d813 ; flag's byte
dw VictoryRoad3BattleText2 ; 0x4a91 TextBeforeBattle
dw VictoryRoad3AfterBattleText2 ; 0x4a9b TextAfterBattle
dw VictoryRoad3EndBattleText2 ; 0x4a96 TextEndBattle
dw VictoryRoad3EndBattleText2 ; 0x4a96 TextEndBattle
VictoryRoad3TrainerHeader2: ; 44a44 (11:4a44)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d813 ; flag's byte
dw VictoryRoad3BattleText3 ; 0x4aa0 TextBeforeBattle
dw VictoryRoad3AfterBattleText3 ; 0x4aaa TextAfterBattle
dw VictoryRoad3EndBattleText3 ; 0x4aa5 TextEndBattle
dw VictoryRoad3EndBattleText3 ; 0x4aa5 TextEndBattle
VictoryRoad3TrainerHeader3: ; 44a50 (11:4a50)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d813 ; flag's byte
dw VictoryRoad3BattleText4 ; 0x4aaf TextBeforeBattle
dw VictoryRoad3AfterBattleText4 ; 0x4ab9 TextAfterBattle
dw VictoryRoad3EndBattleText4 ; 0x4ab4 TextEndBattle
dw VictoryRoad3EndBattleText4 ; 0x4ab4 TextEndBattle
VictoryRoad3TrainerHeader4: ; 44a5c (11:4a5c)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d813 ; flag's byte
dw VictoryRoad3BattleText5 ; 0x4abe TextBeforeBattle
dw VictoryRoad3AfterBattleText5 ; 0x4ac8 TextAfterBattle
dw VictoryRoad3EndBattleText5 ; 0x4ac3 TextEndBattle
dw VictoryRoad3EndBattleText5 ; 0x4ac3 TextEndBattle
db $ff
VictoryRoad3Text1: ; 44a69 (11:4a69)
db $08 ; asm
ld hl, VictoryRoad3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
VictoryRoad3Text2: ; 44a73 (11:4a73)
db $08 ; asm
ld hl, VictoryRoad3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
VictoryRoad3Text3: ; 44a7d (11:4a7d)
db $08 ; asm
ld hl, VictoryRoad3TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
VictoryRoad3Text4: ; 44a87 (11:4a87)
db $08 ; asm
ld hl, VictoryRoad3TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
VictoryRoad3BattleText2: ; 44a91 (11:4a91)
TX_FAR _VictoryRoad3BattleText2
db "@"
VictoryRoad3EndBattleText2: ; 44a96 (11:4a96)
TX_FAR _VictoryRoad3EndBattleText2
db "@"
VictoryRoad3AfterBattleText2: ; 44a9b (11:4a9b)
TX_FAR _VictoryRoad3AfterBattleText2
db "@"
VictoryRoad3BattleText3: ; 44aa0 (11:4aa0)
TX_FAR _VictoryRoad3BattleText3
db "@"
VictoryRoad3EndBattleText3: ; 44aa5 (11:4aa5)
TX_FAR _VictoryRoad3EndBattleText3
db "@"
VictoryRoad3AfterBattleText3: ; 44aaa (11:4aaa)
TX_FAR _VictoryRoad3AfterBattleText3
db "@"
VictoryRoad3BattleText4: ; 44aaf (11:4aaf)
TX_FAR _VictoryRoad3BattleText4
db "@"
VictoryRoad3EndBattleText4: ; 44ab4 (11:4ab4)
TX_FAR _VictoryRoad3EndBattleText4
db "@"
VictoryRoad3AfterBattleText4: ; 44ab9 (11:4ab9)
TX_FAR _VictoryRoad3AfterBattleText4
db "@"
VictoryRoad3BattleText5: ; 44abe (11:4abe)
TX_FAR _VictoryRoad3BattleText5
db "@"
VictoryRoad3EndBattleText5: ; 44ac3 (11:4ac3)
TX_FAR _VictoryRoad3EndBattleText5
db "@"
VictoryRoad3AfterBattleText5: ; 44ac8 (11:4ac8)
TX_FAR _VictoryRoad3AfterBattleText5
db "@"
VictoryRoad3Object: ; 0x44acd (size=106)
db $7d ; border tile
db $4 ; warps
db $7, $17, $3, VICTORY_ROAD_2
db $8, $1a, $5, VICTORY_ROAD_2
db $f, $1b, $4, VICTORY_ROAD_2
db $0, $2, $6, VICTORY_ROAD_2
db $0 ; signs
db $a ; people
db SPRITE_BLACK_HAIR_BOY_1, $5 + 4, $1c + 4, $ff, $d2, $41, COOLTRAINER_M + $C8, $2 ; trainer
db SPRITE_LASS, $d + 4, $7 + 4, $ff, $d3, $42, COOLTRAINER_F + $C8, $2 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $e + 4, $6 + 4, $ff, $d2, $43, COOLTRAINER_M + $C8, $3 ; trainer
db SPRITE_LASS, $3 + 4, $d + 4, $ff, $d3, $44, COOLTRAINER_F + $C8, $3 ; trainer
db SPRITE_BALL, $5 + 4, $1a + 4, $ff, $ff, $85, MAX_REVIVE ; item
db SPRITE_BALL, $7 + 4, $7 + 4, $ff, $ff, $86, TM_47 ; item
db SPRITE_BOULDER, $3 + 4, $16 + 4, $ff, $10, $7 ; person
db SPRITE_BOULDER, $c + 4, $d + 4, $ff, $10, $8 ; person
db SPRITE_BOULDER, $a + 4, $18 + 4, $ff, $10, $9 ; person
db SPRITE_BOULDER, $f + 4, $16 + 4, $ff, $10, $a ; person
; warp-to
EVENT_DISP $f, $7, $17 ; VICTORY_ROAD_2
EVENT_DISP $f, $8, $1a ; VICTORY_ROAD_2
EVENT_DISP $f, $f, $1b ; VICTORY_ROAD_2
EVENT_DISP $f, $0, $2 ; VICTORY_ROAD_2
VictoryRoad3Blocks: ; 44b37 (11:4b37)
INCBIN "maps/victoryroad3.blk"
RocketHideout1_h: ; 0x44bbe to 0x44bca (12 bytes) (bank=11) (id=199)
db $16 ; tileset
db ROCKET_HIDEOUT_1_HEIGHT, ROCKET_HIDEOUT_1_WIDTH ; dimensions (y, x)
dw RocketHideout1Blocks, RocketHideout1TextPointers, RocketHideout1Script ; blocks, texts, scripts
db $00 ; connections
dw RocketHideout1Object ; objects
RocketHideout1Script: ; 44bca (11:4bca)
call Func_44be0
call EnableAutoTextBoxDrawing
ld hl, RocketHideout1TrainerHeaders
ld de, RocketHideout1ScriptPointers
ld a, [W_ROCKETHIDEOUT1CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROCKETHIDEOUT1CURSCRIPT], a
ret
Func_44be0: ; 44be0 (11:4be0)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d815]
bit 7, a
jr nz, .asm_44c01
bit 5, a
jr nz, .asm_44bf7
ld a, $54
jr .asm_44c03
.asm_44bf7
ld a, $ad
call PlaySound
ld hl, $d815
bit 7, [hl]
.asm_44c01
ld a, $e
.asm_44c03
ld [$d09f], a
ld bc, $080c
ld a, $17
jp Predef
RocketHideout1ScriptPointers: ; 44c0e (11:4c0e)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
RocketHideout1TextPointers: ; 44c14 (11:4c14)
dw RocketHideout1Text1
dw RocketHideout1Text2
dw RocketHideout1Text3
dw RocketHideout1Text4
dw RocketHideout1Text5
dw Predef5CText
dw Predef5CText
RocketHideout1TrainerHeaders: ; 44c22 (11:4c22)
RocketHideout1TrainerHeader0: ; 44c22 (11:4c22)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d815 ; flag's byte
dw RocketHideout1BattleText2 ; 0x4ca1 TextBeforeBattle
dw RocketHideout1AfterBattleTxt2 ; 0x4cab TextAfterBattle
dw RocketHideout1EndBattleText2 ; 0x4ca6 TextEndBattle
dw RocketHideout1EndBattleText2 ; 0x4ca6 TextEndBattle
RocketHideout1TrainerHeader2: ; 44c2e (11:4c2e)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d815 ; flag's byte
dw RocketHideout1BattleText3 ; 0x4cb0 TextBeforeBattle
dw RocketHideout1AfterBattleTxt3 ; 0x4cba TextAfterBattle
dw RocketHideout1EndBattleText3 ; 0x4cb5 TextEndBattle
dw RocketHideout1EndBattleText3 ; 0x4cb5 TextEndBattle
RocketHideout1TrainerHeader3: ; 44c3a (11:4c3a)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d815 ; flag's byte
dw RocketHideout1BattleText4 ; 0x4cbf TextBeforeBattle
dw RocketHideout1AfterBattleTxt4 ; 0x4cc9 TextAfterBattle
dw RocketHideout1EndBattleText4 ; 0x4cc4 TextEndBattle
dw RocketHideout1EndBattleText4 ; 0x4cc4 TextEndBattle
RocketHideout1TrainerHeader4: ; 44c46 (11:4c46)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d815 ; flag's byte
dw RocketHideout1BattleText5 ; 0x4cce TextBeforeBattle
dw RocketHideout1AfterBattleTxt5 ; 0x4cd8 TextAfterBattle
dw RocketHideout1EndBattleText5 ; 0x4cd3 TextEndBattle
dw RocketHideout1EndBattleText5 ; 0x4cd3 TextEndBattle
RocketHideout1TrainerHeader5: ; 44c52 (11:4c52)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d815 ; flag's byte
dw RocketHideout1BattleText6 ; 0x4cdd TextBeforeBattle
dw RocketHideout1AfterBattleTxt6 ; 0x4ce2 TextAfterBattle
dw RocketHideout1EndBattleText6 ; 0x4c91 TextEndBattle
dw RocketHideout1EndBattleText6 ; 0x4c91 TextEndBattle
db $ff
RocketHideout1Text1: ; 44c5f (11:4c5f)
db $08 ; asm
ld hl, RocketHideout1TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
RocketHideout1Text2: ; 44c69 (11:4c69)
db $08 ; asm
ld hl, RocketHideout1TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
RocketHideout1Text3: ; 44c73 (11:4c73)
db $08 ; asm
ld hl, RocketHideout1TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
RocketHideout1Text4: ; 44c7d (11:4c7d)
db $08 ; asm
ld hl, RocketHideout1TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
RocketHideout1Text5: ; 44c87 (11:4c87)
db $08 ; asm
ld hl, RocketHideout1TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
RocketHideout1EndBattleText6: ; 44c91 (11:4c91)
TX_FAR _RocketHideout1EndBattleText6 ; 0x81f2a
db $8
ld hl, $d815
set 5, [hl]
ld hl, UnnamedText_44c9f
ret
UnnamedText_44c9f: ; 44c9f (11:4c9f)
db $6, $50
RocketHideout1BattleText2: ; 44ca1 (11:4ca1)
TX_FAR _RocketHideout1BattleText2
db "@"
RocketHideout1EndBattleText2: ; 44ca6 (11:4ca6)
TX_FAR _RocketHideout1EndBattleText2
db "@"
RocketHideout1AfterBattleTxt2: ; 44cab (11:4cab)
TX_FAR _RocketHideout1AfterBattleTxt2
db "@"
RocketHideout1BattleText3: ; 44cb0 (11:4cb0)
TX_FAR _RocketHideout1BattleText3
db "@"
RocketHideout1EndBattleText3: ; 44cb5 (11:4cb5)
TX_FAR _RocketHideout1EndBattleText3
db "@"
RocketHideout1AfterBattleTxt3: ; 44cba (11:4cba)
TX_FAR _RocketHideout1AfterBattleTxt3
db "@"
RocketHideout1BattleText4: ; 44cbf (11:4cbf)
TX_FAR _RocketHideout1BattleText4
db "@"
RocketHideout1EndBattleText4: ; 44cc4 (11:4cc4)
TX_FAR _RocketHideout1EndBattleText4
db "@"
RocketHideout1AfterBattleTxt4: ; 44cc9 (11:4cc9)
TX_FAR _RocketHideout1AfterBattleTxt4
db "@"
RocketHideout1BattleText5: ; 44cce (11:4cce)
TX_FAR _RocketHideout1BattleText5
db "@"
RocketHideout1EndBattleText5: ; 44cd3 (11:4cd3)
TX_FAR _RocketHideout1EndBattleText5
db "@"
RocketHideout1AfterBattleTxt5: ; 44cd8 (11:4cd8)
TX_FAR _RocketHideout1AfterBattleTxt5
db "@"
RocketHideout1BattleText6: ; 44cdd (11:4cdd)
TX_FAR _RocketHideout1BattleText6
db "@"
RocketHideout1AfterBattleTxt6: ; 44ce2 (11:4ce2)
TX_FAR _RocketHideout1AfterBattleTxt6
db "@"
RocketHideout1Object: ; 0x44ce7 (size=98)
db $2e ; border tile
db $5 ; warps
db $2, $17, $0, ROCKET_HIDEOUT_2
db $2, $15, $2, GAME_CORNER
db $13, $18, $0, ROCKET_HIDEOUT_ELEVATOR
db $18, $15, $3, ROCKET_HIDEOUT_2
db $13, $19, $1, ROCKET_HIDEOUT_ELEVATOR
db $0 ; signs
db $7 ; people
db SPRITE_ROCKET, $8 + 4, $1a + 4, $ff, $d2, $41, ROCKET + $C8, $8 ; trainer
db SPRITE_ROCKET, $6 + 4, $c + 4, $ff, $d3, $42, ROCKET + $C8, $9 ; trainer
db SPRITE_ROCKET, $11 + 4, $12 + 4, $ff, $d0, $43, ROCKET + $C8, $a ; trainer
db SPRITE_ROCKET, $19 + 4, $f + 4, $ff, $d3, $44, ROCKET + $C8, $b ; trainer
db SPRITE_ROCKET, $12 + 4, $1c + 4, $ff, $d2, $45, ROCKET + $C8, $c ; trainer
db SPRITE_BALL, $e + 4, $b + 4, $ff, $ff, $86, ESCAPE_ROPE ; item
db SPRITE_BALL, $11 + 4, $9 + 4, $ff, $ff, $87, HYPER_POTION ; item
; warp-to
EVENT_DISP $f, $2, $17 ; ROCKET_HIDEOUT_2
EVENT_DISP $f, $2, $15 ; GAME_CORNER
EVENT_DISP $f, $13, $18 ; ROCKET_HIDEOUT_ELEVATOR
EVENT_DISP $f, $18, $15 ; ROCKET_HIDEOUT_2
EVENT_DISP $f, $13, $19 ; ROCKET_HIDEOUT_ELEVATOR
RocketHideout1Blocks: ; 44d49 (11:4d49)
INCBIN "maps/rockethideout1.blk"
RocketHideout2_h: ; 0x44e1b to 0x44e27 (12 bytes) (bank=11) (id=200)
db $16 ; tileset
db ROCKET_HIDEOUT_2_HEIGHT, ROCKET_HIDEOUT_2_WIDTH ; dimensions (y, x)
dw RocketHideout2Blocks, RocketHideout2TextPointers, RocketHideout2Script ; blocks, texts, scripts
db $00 ; connections
dw RocketHideout2Object ; objects
RocketHideout2Script: ; 44e27 (11:4e27)
call EnableAutoTextBoxDrawing
ld hl, RocketHideout2TrainerHeaders
ld de, RocketHideout2ScriptPointers
ld a, [W_ROCKETHIDEOUT2CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROCKETHIDEOUT2CURSCRIPT], a
ret
RocketHideout2ScriptPointers: ; 44e3a (11:4e3a)
dw RocketHideout2Script0
dw Func_324c
dw EndTrainerBattle
dw RocketHideout2Script3
RocketHideout2Script0: ; 44e42 (11:4e42)
ld a, [W_YCOORD]
ld b, a
ld a, [W_XCOORD]
ld c, a
ld hl, RocketHideout2ArrowTilePlayerMovement
call Func_3442
cp $ff
jp z, CheckFightingMapTrainers
ld hl, $d736
set 7, [hl]
call Func_3486
ld a, $a7
call PlaySound
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld a, $3
ld [W_CURMAPSCRIPT], a
ret
;format:
;db y,x
;dw pointer to movement
RocketHideout2ArrowTilePlayerMovement: ; 44e6d (11:4e6d)
db $9,$4
dw RocketHideout2ArrowMovement1
db $b,$4
dw RocketHideout2ArrowMovement2
db $f,$4
dw RocketHideout2ArrowMovement3
db $10,$4
dw RocketHideout2ArrowMovement4
db $13,$4
dw RocketHideout2ArrowMovement1
db $16,$4
dw RocketHideout2ArrowMovement5
db $e,$5
dw RocketHideout2ArrowMovement6
db $16,$6
dw RocketHideout2ArrowMovement7
db $18,$6
dw RocketHideout2ArrowMovement8
db $9,$8
dw RocketHideout2ArrowMovement9
db $c,$8
dw RocketHideout2ArrowMovement10
db $f,$8
dw RocketHideout2ArrowMovement8
db $13,$8
dw RocketHideout2ArrowMovement9
db $17,$8
dw RocketHideout2ArrowMovement11
db $e,$9
dw RocketHideout2ArrowMovement12
db $16,$9
dw RocketHideout2ArrowMovement12
db $9,$a
dw RocketHideout2ArrowMovement13
db $a,$a
dw RocketHideout2ArrowMovement14
db $f,$a
dw RocketHideout2ArrowMovement15
db $11,$a
dw RocketHideout2ArrowMovement16
db $13,$a
dw RocketHideout2ArrowMovement17
db $19,$a
dw RocketHideout2ArrowMovement2
db $e,$b
dw RocketHideout2ArrowMovement18
db $10,$b
dw RocketHideout2ArrowMovement19
db $12,$b
dw RocketHideout2ArrowMovement12
db $9,$c
dw RocketHideout2ArrowMovement20
db $b,$c
dw RocketHideout2ArrowMovement21
db $d,$c
dw RocketHideout2ArrowMovement22
db $11,$c
dw RocketHideout2ArrowMovement23
db $a,$d
dw RocketHideout2ArrowMovement24
db $c,$d
dw RocketHideout2ArrowMovement25
db $10,$d
dw RocketHideout2ArrowMovement26
db $12,$d
dw RocketHideout2ArrowMovement27
db $13,$d
dw RocketHideout2ArrowMovement28
db $16,$d
dw RocketHideout2ArrowMovement29
db $17,$d
dw RocketHideout2ArrowMovement30
db $11,$e
dw RocketHideout2ArrowMovement31
db $10,$f
dw RocketHideout2ArrowMovement12
db $e,$10
dw RocketHideout2ArrowMovement32
db $10,$10
dw RocketHideout2ArrowMovement33
db $12,$10
dw RocketHideout2ArrowMovement34
db $a,$11
dw RocketHideout2ArrowMovement35
db $b,$11
dw RocketHideout2ArrowMovement36
db $FF
;format: direction, count
;right: $10
;left: $20
;up: $40
;down: $80
;each list is read starting from the $FF and working backwards
RocketHideout2ArrowMovement1: ; 44f1a (11:4f1a)
db $20,$02
db $FF
RocketHideout2ArrowMovement2: ; 44f1d (11:4f1d)
db $10,$04
db $FF
RocketHideout2ArrowMovement3: ; 44f20 (11:4f20)
db $40,$04
db $10,$04
db $FF
RocketHideout2ArrowMovement4: ; 44f25 (11:4f25)
db $40,$04
db $10,$04
db $40,$01
db $FF
RocketHideout2ArrowMovement5: ; 44f2c (11:4f2c)
db $20,$02
db $40,$03
db $FF
RocketHideout2ArrowMovement6: ; 44f31 (11:4f31)
db $80,$02
db $10,$04
db $FF
RocketHideout2ArrowMovement7: ; 44f36 (11:4f36)
db $40,$02
db $FF
RocketHideout2ArrowMovement8: ; 44f39 (11:4f39)
db $40,$04
db $FF
RocketHideout2ArrowMovement9: ; 44f3c (11:4f3c)
db $20,$06
db $FF
RocketHideout2ArrowMovement10: ; 44f3f (11:4f3f)
db $40,$01
db $FF
RocketHideout2ArrowMovement11: ; 44f42 (11:4f42)
db $20,$06
db $40,$04
db $FF
RocketHideout2ArrowMovement12: ; 44f47 (11:4f47)
db $80,$02
db $FF
RocketHideout2ArrowMovement13: ; 44f4a (11:4f4a)
db $20,$08
db $FF
RocketHideout2ArrowMovement14: ; 44f4d (11:4f4d)
db $20,$08
db $40,$01
db $FF
RocketHideout2ArrowMovement15: ; 44f52 (11:4f52)
db $20,$08
db $40,$06
db $FF
RocketHideout2ArrowMovement16: ; 44f57 (11:4f57)
db $40,$02
db $10,$04
db $FF
RocketHideout2ArrowMovement17: ; 44f5c (11:4f5c)
db $40,$02
db $10,$04
db $40,$02
db $FF
RocketHideout2ArrowMovement18: ; 44f63 (11:4f63)
db $80,$02
db $10,$04
db $80,$02
db $FF
RocketHideout2ArrowMovement19: ; 44f6a (11:4f6a)
db $80,$02
db $10,$04
db $FF
RocketHideout2ArrowMovement20: ; 44f6f (11:4f6f)
db $20,$0A
db $FF
RocketHideout2ArrowMovement21: ; 44f72 (11:4f72)
db $20,$0A
db $40,$02
db $FF
RocketHideout2ArrowMovement22: ; 44f77 (11:4f77)
db $20,$0A
db $40,$04
db $FF
RocketHideout2ArrowMovement23: ; 44f7c (11:4f7c)
db $40,$02
db $10,$02
db $FF
RocketHideout2ArrowMovement24: ; 44f81 (11:4f81)
db $10,$01
db $80,$02
db $FF
RocketHideout2ArrowMovement25: ; 44f86 (11:4f86)
db $10,$01
db $FF
RocketHideout2ArrowMovement26: ; 44f89 (11:4f89)
db $80,$02
db $10,$02
db $FF
RocketHideout2ArrowMovement27: ; 44f8e (11:4f8e)
db $80,$02
db $20,$02
db $FF
RocketHideout2ArrowMovement28: ; 44f93 (11:4f93)
db $40,$02
db $10,$04
db $40,$02
db $20,$03
db $FF
RocketHideout2ArrowMovement29: ; 44f9c (11:4f9c)
db $80,$02
db $20,$04
db $FF
RocketHideout2ArrowMovement30: ; 44fa1 (11:4fa1)
db $20,$06
db $40,$04
db $20,$05
db $FF
RocketHideout2ArrowMovement31: ; 44fa8 (11:4fa8)
db $40,$02
db $FF
RocketHideout2ArrowMovement32: ; 44fab (11:4fab)
db $40,$01
db $FF
RocketHideout2ArrowMovement33: ; 44fae (11:4fae)
db $40,$03
db $FF
RocketHideout2ArrowMovement34: ; 44fb1 (11:4fb1)
db $40,$05
db $FF
RocketHideout2ArrowMovement35: ; 44fb4 (11:4fb4)
db $10,$01
db $80,$02
db $20,$04
db $FF
RocketHideout2ArrowMovement36: ; 44fbb (11:4fbb)
db $20,$0A
db $40,$02
db $20,$05
db $FF
RocketHideout2Script3: ; 44fc2 (11:4fc2)
ld a, [$cd38]
and a
jr nz, Func_44fd7
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
res 7, [hl]
ld a, $0
ld [W_CURMAPSCRIPT], a
ret
Func_44fd7: ; 44fd7 (11:4fd7)
ld a, [$c102]
srl a
srl a
ld hl, SpinnerPlayerFacingDirections ; $5083
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$c102], a
ld a, [W_CURMAPTILESET] ; $d367
cp $16
ld hl, SpinnerArrowTilePointers1 ; $5023
jr z, .asm_44ff6
ld hl, SpinnerArrowTilePointers2 ; $5053
.asm_44ff6
ld a, [$cd38]
bit 0, a
jr nz, .asm_45001
ld de, $18
add hl, de
.asm_45001
ld a, $4
ld bc, $0
.asm_45006
push af
push hl
push bc
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call CopyVideoData
pop bc
ld a, $6
add c
ld c, a
pop hl
pop af
dec a
jr nz, .asm_45006
ret
SpinnerArrowTilePointers1: ; 45023 (11:5023)
dw SpinnerArrowAnimTiles ;address from within tileset graphics
db 1 ;number of tiles to copy?
db BANK(SpinnerArrowAnimTiles) ;bank of tileset graphics
dw $9200 ;where to load in VRAM
dw SpinnerArrowAnimTiles + $10
db 1
db BANK(SpinnerArrowAnimTiles)
dw $9210
dw SpinnerArrowAnimTiles + $20
db 1
db BANK(SpinnerArrowAnimTiles)
dw $9300
dw SpinnerArrowAnimTiles + $30
db 1
db BANK(SpinnerArrowAnimTiles)
dw $9310
dw Tset16_GFX + $200
db 1
db BANK(Tset16_GFX)
dw $9200
dw Tset16_GFX + $210
db 1
db BANK(Tset16_GFX)
dw $9210
dw Tset16_GFX + $300
db 1
db BANK(Tset16_GFX)
dw $9300
dw Tset16_GFX + $310
db 1
db BANK(Tset16_GFX)
dw $9310
SpinnerArrowTilePointers2: ; 45053 (11:5053)
dw SpinnerArrowAnimTiles + $10
db 1
db BANK(SpinnerArrowAnimTiles)
dw $93C0
dw SpinnerArrowAnimTiles + $30
db 1
db BANK(SpinnerArrowAnimTiles)
dw $93D0
dw SpinnerArrowAnimTiles
db 1
db BANK(SpinnerArrowAnimTiles)
dw $94C0
dw SpinnerArrowAnimTiles + $20
db 1
db BANK(SpinnerArrowAnimTiles)
dw $94D0
dw Tset05_GFX + $3C0
db 1
db BANK(Tset16_GFX)
dw $93C0
dw Tset05_GFX + $3D0
db 1
db BANK(Tset16_GFX)
dw $93D0
dw Tset05_GFX + $4C0
db 1
db BANK(Tset16_GFX)
dw $94C0
dw Tset05_GFX + $4D0
db 1
db BANK(Tset16_GFX)
dw $94D0
SpinnerPlayerFacingDirections: ; 45083 (11:5083)
; This isn't the order of the facing directions. Rather, it's a list of
; the facing directions that come next. For example, when the player is
; facing down (00), the next facing direction is left (08).
db $08 ; down -> left
db $0C ; up -> right
db $04 ; left -> up
db $00 ; right -> down
; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ
SpinnerArrowAnimTiles: ; 45087 (11:5087)
INCBIN "gfx/spinner_arrow.2bpp"
RocketHideout2TextPointers: ; 450c7 (11:50c7)
dw RocketHideout2Text1
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
RocketHideout2TrainerHeaders: ; 450d1 (11:50d1)
RocketHideout2TrainerHeader0: ; 450d1 (11:50d1)
db $1 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d817 ; flag's byte
dw RocketHideout2BattleText2 ; 0x50e8 TextBeforeBattle
dw RocketHideout2AfterBattleTxt2 ; 0x50f2 TextAfterBattle
dw RocketHideout2EndBattleText2 ; 0x50ed TextEndBattle
dw RocketHideout2EndBattleText2 ; 0x50ed TextEndBattle
db $ff
RocketHideout2Text1: ; 450de (11:50de)
db $08 ; asm
ld hl, RocketHideout2TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
RocketHideout2BattleText2: ; 450e8 (11:50e8)
TX_FAR _RocketHideout2BattleText2
db "@"
RocketHideout2EndBattleText2: ; 450ed (11:50ed)
TX_FAR _RocketHideout2EndBattleText2
db "@"
RocketHideout2AfterBattleTxt2: ; 450f2 (11:50f2)
TX_FAR _RocketHideout2AfterBattleTxt2
db "@"
RocketHideout2Object: ; 0x450f7 (size=80)
db $2e ; border tile
db $5 ; warps
db $8, $1b, $0, ROCKET_HIDEOUT_1
db $8, $15, $0, ROCKET_HIDEOUT_3
db $13, $18, $0, ROCKET_HIDEOUT_ELEVATOR
db $16, $15, $3, ROCKET_HIDEOUT_1
db $13, $19, $1, ROCKET_HIDEOUT_ELEVATOR
db $0 ; signs
db $5 ; people
db SPRITE_ROCKET, $c + 4, $14 + 4, $ff, $d0, $41, ROCKET + $C8, $d ; trainer
db SPRITE_BALL, $b + 4, $1 + 4, $ff, $ff, $82, MOON_STONE ; item
db SPRITE_BALL, $8 + 4, $10 + 4, $ff, $ff, $83, NUGGET ; item
db SPRITE_BALL, $c + 4, $6 + 4, $ff, $ff, $84, TM_07 ; item
db SPRITE_BALL, $15 + 4, $3 + 4, $ff, $ff, $85, SUPER_POTION ; item
; warp-to
EVENT_DISP $f, $8, $1b ; ROCKET_HIDEOUT_1
EVENT_DISP $f, $8, $15 ; ROCKET_HIDEOUT_3
EVENT_DISP $f, $13, $18 ; ROCKET_HIDEOUT_ELEVATOR
EVENT_DISP $f, $16, $15 ; ROCKET_HIDEOUT_1
EVENT_DISP $f, $13, $19 ; ROCKET_HIDEOUT_ELEVATOR
RocketHideout2Blocks: ; 45147 (11:5147)
INCBIN "maps/rockethideout2.blk"
RocketHideout3_h: ; 0x45219 to 0x45225 (12 bytes) (bank=11) (id=201)
db $16 ; tileset
db ROCKET_HIDEOUT_3_HEIGHT, ROCKET_HIDEOUT_3_WIDTH ; dimensions (y, x)
dw RocketHideout3Blocks, RocketHideout3TextPointers, RocketHideout3Script ; blocks, texts, scripts
db $00 ; connections
dw RocketHideout3Object ; objects
RocketHideout3Script: ; 45225 (11:5225)
call EnableAutoTextBoxDrawing
ld hl, RocketHideout3TrainerHeaders
ld de, RocketHideout3ScriptPointers
ld a, [W_ROCKETHIDEOUT3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROCKETHIDEOUT3CURSCRIPT], a
ret
RocketHideout3ScriptPointers: ; 45238 (11:5238)
dw RocketHideout3Script0
dw Func_324c
dw EndTrainerBattle
dw RocketHideout3Script3
RocketHideout3Script0: ; 45240 (11:5240)
ld a, [W_YCOORD]
ld b, a
ld a, [W_XCOORD]
ld c, a
ld hl, RocketHideout3ArrowTilePlayerMovement
call Func_3442
cp $ff
jp z, CheckFightingMapTrainers
ld hl, $d736
set 7, [hl]
call Func_3486
ld a, $a7
call PlaySound
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld a, $3
ld [W_CURMAPSCRIPT], a
ret
;format:
;db y,x
;dw pointer to movement
RocketHideout3ArrowTilePlayerMovement: ; 4526b (11:526b)
db $d,$a
dw RocketHideout3ArrowMovement6
db $13,$a
dw RocketHideout3ArrowMovement1
db $12,$b
dw RocketHideout3ArrowMovement2
db $b,$c
dw RocketHideout3ArrowMovement3
db $11,$c
dw RocketHideout3ArrowMovement4
db $14,$c
dw RocketHideout3ArrowMovement5
db $10,$d
dw RocketHideout3ArrowMovement6
db $b,$e
dw RocketHideout3ArrowMovement7
db $f,$e
dw RocketHideout3ArrowMovement6
db $11,$e
dw RocketHideout3ArrowMovement8
db $13,$e
dw RocketHideout3ArrowMovement9
db $10,$f
dw RocketHideout3ArrowMovement7
db $12,$f
dw RocketHideout3ArrowMovement10
db $d,$10
dw RocketHideout3ArrowMovement11
db $c,$11
dw RocketHideout3ArrowMovement10
db $10,$12
dw RocketHideout3ArrowMovement12
db $FF
;format: direction, count
;right: $10
;left: $20
;up: $40
;down: $80
;each list is read starting from the $FF and working backwards
RocketHideout3ArrowMovement1: ; 452ac (11:52ac)
db $10,$04
db $40,$04
db $10,$04
db $FF
RocketHideout3ArrowMovement2: ; 452b3 (11:52b3)
db $80,$04
db $10,$04
db $FF
RocketHideout3ArrowMovement3: ; 452b8 (11:52b8)
db $20,$02
db $FF
RocketHideout3ArrowMovement4: ; 452bb (11:52bb)
db $10,$04
db $40,$02
db $10,$02
db $FF
RocketHideout3ArrowMovement5: ; 452c2 (11:52c2)
db $10,$04
db $40,$02
db $10,$02
db $40,$03
db $FF
RocketHideout3ArrowMovement6: ; 452cb (11:52cb)
db $10,$04
db $FF
RocketHideout3ArrowMovement7: ; 452ce (11:52ce)
db $10,$02
db $FF
RocketHideout3ArrowMovement8: ; 452d1 (11:52d1)
db $10,$04
db $40,$02
db $FF
RocketHideout3ArrowMovement9: ; 452d6 (11:52d6)
db $10,$04
db $40,$04
db $FF
RocketHideout3ArrowMovement10: ; 452db (11:52db)
db $80,$04
db $FF
RocketHideout3ArrowMovement11: ; 452de (11:52de)
db $40,$02
db $FF
RocketHideout3ArrowMovement12: ; 452e1 (11:52e1)
db $40,$01
db $FF
RocketHideout3Script3 ; 452e4 (11:452e4)
ld a, [$cd38]
and a
jp nz, Func_44fd7
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
res 7, [hl]
ld a, $0
ld [W_CURMAPSCRIPT], a
ret
RocketHideout3TextPointers: ; 452fa (11:52fa)
dw RocketHideout3Text1
dw RocketHideout3Text2
dw Predef5CText
dw Predef5CText
RocketHideout3TrainerHeaders: ; 45302 (11:5302)
RocketHideout3TrainerHeader0: ; 45302 (11:5302)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d819 ; flag's byte
dw RocketHideout3BattleText2 ; 0x5325 TextBeforeBattle
dw RocketHideout3AfterBattleTxt2 ; 0x532f TextAfterBattle
dw RocketHideout3EndBattleText2 ; 0x532a TextEndBattle
dw RocketHideout3EndBattleText2 ; 0x532a TextEndBattle
RocketHideout3TrainerHeader2: ; 4530e (11:530e)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d819 ; flag's byte
dw RocketHideout3BattleTxt ; 0x533e TextBeforeBattle
dw RocketHideout3AfterBattleText3 ; 0x5348 TextAfterBattle
dw RocketHideout3EndBattleText3 ; 0x5343 TextEndBattle
dw RocketHideout3EndBattleText3 ; 0x5343 TextEndBattle
db $ff
RocketHideout3Text1: ; 4531b (11:531b)
db $08 ; asm
ld hl, RocketHideout3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
RocketHideout3BattleText2: ; 45325 (11:5325)
TX_FAR _RocketHideout3BattleText2
db "@"
RocketHideout3EndBattleText2: ; 4532a (11:532a)
TX_FAR _RocketHideout3EndBattleText2
db "@"
RocketHideout3AfterBattleTxt2: ; 4532f (11:532f)
TX_FAR _RocketHideout3AfterBattleTxt2
db "@"
RocketHideout3Text2: ; 45334 (11:5334)
db $08 ; asm
ld hl, RocketHideout3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
RocketHideout3BattleTxt: ; 4533e (11:533e)
TX_FAR _RocketHideout3BattleTxt
db "@"
RocketHideout3EndBattleText3: ; 45343 (11:5343)
TX_FAR _RocketHideout3EndBattleText3
db "@"
RocketHideout3AfterBattleText3: ; 45348 (11:5348)
TX_FAR _RocketHide3AfterBattleText3
db "@"
RocketHideout3Object: ; 0x4534d (size=50)
db $2e ; border tile
db $2 ; warps
db $6, $19, $1, ROCKET_HIDEOUT_2
db $12, $13, $0, ROCKET_HIDEOUT_4
db $0 ; signs
db $4 ; people
db SPRITE_ROCKET, $16 + 4, $a + 4, $ff, $d3, $41, ROCKET + $C8, $e ; trainer
db SPRITE_ROCKET, $c + 4, $1a + 4, $ff, $d1, $42, ROCKET + $C8, $f ; trainer
db SPRITE_BALL, $11 + 4, $1a + 4, $ff, $ff, $83, TM_10 ; item
db SPRITE_BALL, $e + 4, $14 + 4, $ff, $ff, $84, RARE_CANDY ; item
; warp-to
EVENT_DISP $f, $6, $19 ; ROCKET_HIDEOUT_2
EVENT_DISP $f, $12, $13 ; ROCKET_HIDEOUT_4
RocketHideout3Blocks: ; 4537f (11:537f)
INCBIN "maps/rockethideout3.blk"
RocketHideout4_h: ; 0x45451 to 0x4545d (12 bytes) (bank=11) (id=202)
db $16 ; tileset
db ROCKET_HIDEOUT_4_HEIGHT, ROCKET_HIDEOUT_4_WIDTH ; dimensions (y, x)
dw RocketHideout4Blocks, RocketHideout4TextPointers, RocketHideout4Script ; blocks, texts, scripts
db $00 ; connections
dw RocketHideout4Object ; objects
RocketHideout4Script: ; 4545d (11:545d)
call Func_45473
call EnableAutoTextBoxDrawing
ld hl, RocketHideout4TrainerHeader0
ld de, RocketHideout4ScriptPointers
ld a, [W_ROCKETHIDEOUT4CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROCKETHIDEOUT4CURSCRIPT], a
ret
Func_45473: ; 45473 (11:5473)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d81b]
bit 5, a
jr nz, .asm_45496
and $c
cp $c
jr z, .asm_4548c
ld a, $2d
jr .asm_45498
.asm_4548c
ld a, $ad
call PlaySound
ld hl, $d81b
set 5, [hl]
.asm_45496
ld a, $e
.asm_45498
ld [$d09f], a
ld bc, $050c
ld a, $17
jp Predef
Func_454a3: ; 454a3 (11:54a3)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_ROCKETHIDEOUT4CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
RocketHideout4ScriptPointers: ; 454ae (11:54ae)c
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
dw RocketHideout4Script3
RocketHideout4Script3: ; 454b6 (11:54b6)
ld a, [W_ISINBATTLE]
cp $ff
jp z, Func_454a3
call UpdateSprites
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d81b
set 7, [hl]
ld a, $a
ld [H_SPRITEHEIGHT], a
call DisplayTextID
call GBFadeIn1
ld a, $83
ld [$cc4d], a
ld a, $11
call Predef
ld a, $87
ld [$cc4d], a
ld a, $15
call Predef
call UpdateSprites
call GBFadeOut1
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d126
set 5, [hl]
ld a, $0
ld [W_ROCKETHIDEOUT4CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
RocketHideout4TextPointers: ; 45501 (11:5501)
dw RocketHideout4Text1
dw RocketHideout4Text2
dw RocketHideout4Text3
dw RocketHideout4Text4
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw RocketHideout4Text10
RocketHideout4TrainerHeaders: ; 45515 (11:5515)
RocketHideout4TrainerHeader0: ; 45515 (11:5515)
db $2 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d81b ; flag's byte
dw RocketHideout4BattleText2 ; 0x5593 TextBeforeBattle
dw RocketHideout4AfterBattleText2 ; 0x559d TextAfterBattle
dw RocketHideout4EndBattleText2 ; 0x5598 TextEndBattle
dw RocketHideout4EndBattleText2 ; 0x5598 TextEndBattle
RocketHideout4TrainerHeader2: ; 45521 (11:5521)
db $3 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d81b ; flag's byte
dw RocketHideout4BattleText3 ; 0x55ac TextBeforeBattle
dw RocketHideout4AfterBattleText3 ; 0x55b6 TextAfterBattle
dw RocketHideout4EndBattleText3 ; 0x55b1 TextEndBattle
dw RocketHideout4EndBattleText3 ; 0x55b1 TextEndBattle
RocketHideout4TrainerHeader3: ; 4552d (11:552d)
db $4 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d81b ; flag's byte
dw RocketHideout4BattleText4 ; 0x55c5 TextBeforeBattle
dw RocketHideout4AfterBattleText4 ; 0x55cf TextAfterBattle
dw RocketHideout4EndBattleText4 ; 0x55ca TextEndBattle
dw RocketHideout4EndBattleText4 ; 0x55ca TextEndBattle
db $ff
RocketHideout4Text1: ; 4553a (11:553a)
db $08 ; asm
ld a, [$d81b]
bit 7, a
jp nz, .asm_545571
ld hl, UnnamedText_4557a
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_4557f
ld de, UnnamedText_4557f
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
xor a
ldh [$b4], a
ld a, $3
ld [W_ROCKETHIDEOUT4CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
jr .asm_209f0 ; 0x4556f
.asm_545571
ld hl, RocketHideout4Text10
call PrintText
.asm_209f0 ; 0x45577
jp TextScriptEnd
UnnamedText_4557a: ; 4557a (11:557a)
TX_FAR _UnnamedText_4557a
db "@"
UnnamedText_4557f: ; 4557f (11:557f)
TX_FAR _UnnamedText_4557f
db "@"
RocketHideout4Text10: ; 45584 (11:5584)
TX_FAR _UnnamedText_45584
db "@"
RocketHideout4Text2: ; 45589 (11:5589)
db $08 ; asm
ld hl, RocketHideout4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
RocketHideout4BattleText2: ; 45593 (11:5593)
TX_FAR _RocketHideout4BattleText2
db "@"
RocketHideout4EndBattleText2: ; 45598 (11:5598)
TX_FAR _RocketHideout4EndBattleText2
db "@"
RocketHideout4AfterBattleText2: ; 4559d (11:559d)
TX_FAR _RocketHide4AfterBattleText2
db "@"
RocketHideout4Text3: ; 455a2 (11:55a2)
db $08 ; asm
ld hl, RocketHideout4TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
RocketHideout4BattleText3: ; 455ac (11:55ac)
TX_FAR _RocketHideout4BattleText3
db "@"
RocketHideout4EndBattleText3: ; 455b1 (11:55b1)
TX_FAR _RocketHideout4EndBattleText3
db "@"
RocketHideout4AfterBattleText3: ; 455b6 (11:55b6)
TX_FAR _RocketHide4AfterBattleText3
db "@"
RocketHideout4Text4: ; 455bb (11:55bb)
db $08 ; asm
ld hl, RocketHideout4TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
RocketHideout4BattleText4: ; 455c5 (11:55c5)
TX_FAR _RocketHideout4BattleText4
db "@"
RocketHideout4EndBattleText4: ; 455ca (11:55ca)
TX_FAR _RocketHideout4EndBattleText4
db "@"
RocketHideout4AfterBattleText4: ; 455cf (11:55cf)
db $8
ld hl, UnnamedText_455ec ; $55ec
call PrintText
ld hl, $d81b
bit 6, [hl]
set 6, [hl]
jr nz, .asm_455e9 ; 0x455dd $a
ld a, $88
ld [$cc4d], a
ld a, $15
call Predef
.asm_455e9
jp TextScriptEnd
UnnamedText_455ec: ; 455ec (11:55ec)
TX_FAR _UnnamedText_455ec
db "@"
RocketHideout4Object: ; 0x455f1 (size=95)
db $2e ; border tile
db $3 ; warps
db $a, $13, $1, ROCKET_HIDEOUT_3
db $f, $18, $0, ROCKET_HIDEOUT_ELEVATOR
db $f, $19, $1, ROCKET_HIDEOUT_ELEVATOR
db $0 ; signs
db $9 ; people
db SPRITE_GIOVANNI, $3 + 4, $19 + 4, $ff, $d0, $41, GIOVANNI + $C8, $1 ; trainer
db SPRITE_ROCKET, $c + 4, $17 + 4, $ff, $d0, $42, ROCKET + $C8, $10 ; trainer
db SPRITE_ROCKET, $c + 4, $1a + 4, $ff, $d0, $43, ROCKET + $C8, $11 ; trainer
db SPRITE_ROCKET, $2 + 4, $b + 4, $ff, $d0, $44, ROCKET + $C8, $12 ; trainer
db SPRITE_BALL, $c + 4, $a + 4, $ff, $ff, $85, HP_UP ; item
db SPRITE_BALL, $4 + 4, $9 + 4, $ff, $ff, $86, TM_02 ; item
db SPRITE_BALL, $14 + 4, $c + 4, $ff, $ff, $87, IRON ; item
db SPRITE_BALL, $2 + 4, $19 + 4, $ff, $ff, $88, SILPH_SCOPE ; item
db SPRITE_BALL, $2 + 4, $a + 4, $ff, $ff, $89, LIFT_KEY ; item
; warp-to
EVENT_DISP $f, $a, $13 ; ROCKET_HIDEOUT_3
EVENT_DISP $f, $f, $18 ; ROCKET_HIDEOUT_ELEVATOR
EVENT_DISP $f, $f, $19 ; ROCKET_HIDEOUT_ELEVATOR
RocketHideout4Blocks: ; 45650 (11:5650)
INCBIN "maps/rockethideout4.blk"
RocketHideoutElevator_h: ; 0x45704 to 0x45710 (12 bytes) (bank=11) (id=203)
db $12 ; tileset
db ROCKET_HIDEOUT_ELEVATOR_HEIGHT, ROCKET_HIDEOUT_ELEVATOR_WIDTH ; dimensions (y, x)
dw RocketHideoutElevatorBlocks, RocketHideoutElevatorTextPointers, RocketHideoutElevatorScript ; blocks, texts, scripts
db $00 ; connections
dw RocketHideoutElevatorObject ; objects
RocketHideoutElevatorScript: ; 45710 (11:5710)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
push hl
call nz, RocketHideoutElevatorScript_4572c
pop hl
bit 7, [hl]
res 7, [hl]
call nz, Func_4575f
xor a
ld [$cf0c], a
inc a
ld [$cc3c], a
ret
RocketHideoutElevatorScript_4572c: ; 4572c (11:572c)
ld hl, $d3af
ld a, [$d73b]
ld b, a
ld a, [$d73c]
ld c, a
call RocketHideoutElevatorScript_4573a
RocketHideoutElevatorScript_4573a: ; 4573a (11:573a)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
RocketHideoutElevatorScript_45741: ; 45741 (11:5741)
ld hl, RocketHideoutElavatorFloors ; $5754
call LoadItemList
ld hl, RocketHideoutElevatorWarpMaps ; $5759
ld de, $cc5b
ld bc, $0006
call CopyData
ret
RocketHideoutElavatorFloors: ; 45754 (11:5754)
db $03 ; num elements in list
db $55, $54, $61 ; "B1F", "B2F", "B4F"
db $FF ; terminator
RocketHideoutElevatorWarpMaps: ; 45759 (11:5759)
; first byte is warp number
; second byte is map number
; These specify where the player goes after getting out of the elevator.
db $04, ROCKET_HIDEOUT_1
db $04, ROCKET_HIDEOUT_2
db $02, ROCKET_HIDEOUT_4
Func_4575f: ; 4575f (11:575f)
call Delay3
ld b, BANK(Func_7bf15)
ld hl, Func_7bf15
call Bankswitch
ret
RocketHideoutElevatorTextPointers: ; 4576b (11:576b)
dw RocketHideoutElevatorText1
RocketHideoutElevatorText1: ; 4576d (11:576d)
db $08 ; asm
ld b, LIFT_KEY
call IsItemInBag
jr z, .asm_8d8f0 ; 0x45773
call RocketHideoutElevatorScript_45741
ld hl, RocketHideoutElevatorWarpMaps ; $5759
ld a, $61
call Predef
jr .asm_46c43 ; 0x45780
.asm_8d8f0 ; 0x45782
ld hl, UnnamedText_4578b
call PrintText
.asm_46c43 ; 0x45788
jp TextScriptEnd
UnnamedText_4578b: ; 4578b (11:578b)
TX_FAR _UnnamedText_4578b ; 0x82438
db $d, "@"
RocketHideoutElevatorObject: ; 0x45791 (size=23)
db $f ; border tile
db $2 ; warps
db $1, $2, $2, ROCKET_HIDEOUT_1
db $1, $3, $4, ROCKET_HIDEOUT_1
db $1 ; signs
db $1, $1, $1 ; RocketHideoutElevatorText1
db $0 ; people
; warp-to
EVENT_DISP $3, $1, $2 ; ROCKET_HIDEOUT_1
EVENT_DISP $3, $1, $3 ; ROCKET_HIDEOUT_1
RocketHideoutElevatorBlocks: ; 457a8 (11:57a8)
INCBIN "maps/rockethideoutelevator.blk"
SilphCoElevator_h: ; 0x457b4 to 0x457c0 (12 bytes) (bank=11) (id=236)
db $12 ; tileset
db SILPH_CO_ELEVATOR_HEIGHT, SILPH_CO_ELEVATOR_WIDTH ; dimensions (y, x)
dw SilphCoElevatorBlocks, SilphCoElevatorTextPointers, SilphCoElevatorScript ; blocks, texts, scripts
db $00 ; connections
dw SilphCoElevatorObject ; objects
SilphCoElevatorScript: ; 457c0 (11:57c0)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
push hl
call nz, SilphCoElevatorScript_457dc
pop hl
bit 7, [hl]
res 7, [hl]
call nz, Func_45827
xor a
ld [$cf0c], a
inc a
ld [$cc3c], a
ret
SilphCoElevatorScript_457dc: ; 457dc (11:57dc)
ld hl, $d3af
ld a, [$d73b]
ld b, a
ld a, [$d73c]
ld c, a
call SilphCoElevatorScript_457ea
SilphCoElevatorScript_457ea: ; 457ea (11:57ea)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
SilphCoElevatorScript_457f1: ; 457f1 (11:57f1)
ld hl, SilphCoElavatorFloors ; $5804
call LoadItemList
ld hl, SilphCoElevatorWarpMaps ; $5811
ld de, $cc5b
ld bc, $16
call CopyData
ret
SilphCoElavatorFloors: ; 45804 (11:45804)
db $0B ; num elements in list
db $56, $57, $58, $59, $5A, $5B, $5C, $5D, $5E, $5F, $60 ; "1F", "2F", "3F", "4F", ... , "11F"
db $FF ; terminator
SilphCoElevatorWarpMaps: ; 45811 (11:45811)
; first byte is warp number
; second byte is map number
; These specify where the player goes after getting out of the elevator.
db $03, SILPH_CO_1F
db $02, SILPH_CO_2F
db $02, SILPH_CO_3F
db $02, SILPH_CO_4F
db $02, SILPH_CO_5F
db $02, SILPH_CO_6F
db $02, SILPH_CO_7F
db $02, SILPH_CO_8F
db $02, SILPH_CO_9F
db $02, SILPH_CO_10F
db $01, SILPH_CO_11F
Func_45827: ; 45827 (11:5827)
call Delay3
ld b, BANK(Func_7bf15)
ld hl, Func_7bf15
call Bankswitch ; indirect jump to Func_7bf15 (7bf15 (1e:7f15))
ret
SilphCoElevatorTextPointers: ; 45833 (11:5833)
dw SilphCoElevatorText1
SilphCoElevatorText1: ; 45835 (11:5835)
db $08 ; asm
call SilphCoElevatorScript_457f1
ld hl, SilphCoElevatorWarpMaps ; $5811
ld a, $61
call Predef
jp TextScriptEnd
SilphCoElevatorObject: ; 0x45844 (size=23)
db $f ; border tile
db $2 ; warps
db $3, $1, $0, $ed
db $3, $2, $0, $ed
db $1 ; signs
db $0, $3, $1 ; SilphCoElevatorText1
db $0 ; people
; warp-to
EVENT_DISP $2, $3, $1
EVENT_DISP $2, $3, $2
SilphCoElevatorBlocks: ; 4585b (11:585b)
INCBIN "maps/silphcoelevator.blk"
SafariZoneEast_h: ; 0x4585f to 0x4586b (12 bytes) (bank=11) (id=217)
db $03 ; tileset
db SAFARI_ZONE_EAST_HEIGHT, SAFARI_ZONE_EAST_WIDTH ; dimensions (y, x)
dw SafariZoneEastBlocks, SafariZoneEastTextPointers, SafariZoneEastScript ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneEastObject ; objects
SafariZoneEastScript: ; 4586b (11:586b)
jp EnableAutoTextBoxDrawing
SafariZoneEastTextPointers: ; 4586e (11:586e)
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw SafariZoneEastText5
dw SafariZoneEastText6
dw SafariZoneEastText7
SafariZoneEastText5: ; 4587c (11:587c)
TX_FAR _SafariZoneEastText5
db "@"
SafariZoneEastText6: ; 45881 (11:5881)
TX_FAR _SafariZoneEastText6
db "@"
SafariZoneEastText7: ; 45886 (11:5886)
TX_FAR _SafariZoneEastText7
db "@"
SafariZoneEastObject: ; 0x4588b (size=81)
db $0 ; border tile
db $5 ; warps
db $4, $0, $6, SAFARI_ZONE_NORTH
db $5, $0, $7, SAFARI_ZONE_NORTH
db $16, $0, $6, SAFARI_ZONE_CENTER
db $17, $0, $6, SAFARI_ZONE_CENTER
db $9, $19, $0, SAFARI_ZONE_REST_HOUSE_3
db $3 ; signs
db $a, $1a, $5 ; SafariZoneEastText5
db $4, $6, $6 ; SafariZoneEastText6
db $17, $5, $7 ; SafariZoneEastText7
db $4 ; people
db SPRITE_BALL, $a + 4, $15 + 4, $ff, $ff, $81, FULL_RESTORE ; item
db SPRITE_BALL, $7 + 4, $3 + 4, $ff, $ff, $82, MAX_POTION ; item
db SPRITE_BALL, $d + 4, $14 + 4, $ff, $ff, $83, CARBOS ; item
db SPRITE_BALL, $c + 4, $f + 4, $ff, $ff, $84, TM_37 ; item
; warp-to
EVENT_DISP $f, $4, $0 ; SAFARI_ZONE_NORTH
EVENT_DISP $f, $5, $0 ; SAFARI_ZONE_NORTH
EVENT_DISP $f, $16, $0 ; SAFARI_ZONE_CENTER
EVENT_DISP $f, $17, $0 ; SAFARI_ZONE_CENTER
EVENT_DISP $f, $9, $19 ; SAFARI_ZONE_REST_HOUSE_3
SafariZoneEastBlocks: ; 458dc (11:58dc)
INCBIN "maps/safarizoneeast.blk"
SafariZoneNorth_h: ; 0x4599f to 0x459ab (12 bytes) (bank=11) (id=218)
db $03 ; tileset
db SAFARI_ZONE_NORTH_HEIGHT, SAFARI_ZONE_NORTH_WIDTH ; dimensions (y, x)
dw SafariZoneNorthBlocks, SafariZoneNorthTextPointers, SafariZoneNorthScript ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneNorthObject ; objects
SafariZoneNorthScript: ; 459ab (11:59ab)
jp EnableAutoTextBoxDrawing
SafariZoneNorthTextPointers: ; 459ae (11:59ae)
dw Predef5CText
dw Predef5CText
dw SafariZoneNorthText3
dw SafariZoneNorthText4
dw SafariZoneNorthText5
dw SafariZoneNorthText6
dw SafariZoneNorthText7
SafariZoneNorthText3: ; 459bc (11:59bc)
TX_FAR _SafariZoneNorthText3
db "@"
SafariZoneNorthText4: ; 459c1 (11:59c1)
TX_FAR _SafariZoneNorthText4
db "@"
SafariZoneNorthText5: ; 459c6 (11:59c6)
TX_FAR _SafariZoneNorthText5
db "@"
SafariZoneNorthText6: ; 459cb (11:59cb)
TX_FAR _SafariZoneNorthText6
db "@"
SafariZoneNorthText7: ; 459d0 (11:59d0)
TX_FAR _SafariZoneNorthText7
db "@"
SafariZoneNorthObject: ; 0x459d5 (size=105)
db $0 ; border tile
db $9 ; warps
db $23, $2, $0, SAFARI_ZONE_WEST
db $23, $3, $1, SAFARI_ZONE_WEST
db $23, $8, $2, SAFARI_ZONE_WEST
db $23, $9, $3, SAFARI_ZONE_WEST
db $23, $14, $4, SAFARI_ZONE_CENTER
db $23, $15, $5, SAFARI_ZONE_CENTER
db $1e, $27, $0, SAFARI_ZONE_EAST
db $1f, $27, $1, SAFARI_ZONE_EAST
db $3, $23, $0, SAFARI_ZONE_REST_HOUSE_4
db $5 ; signs
db $4, $24, $3 ; SafariZoneNorthText3
db $19, $4, $4 ; SafariZoneNorthText4
db $1f, $d, $5 ; SafariZoneNorthText5
db $21, $13, $6 ; SafariZoneNorthText6
db $1c, $1a, $7 ; SafariZoneNorthText7
db $2 ; people
db SPRITE_BALL, $1 + 4, $19 + 4, $ff, $ff, $81, PROTEIN ; item
db SPRITE_BALL, $7 + 4, $13 + 4, $ff, $ff, $82, TM_40 ; item
; warp-to
EVENT_DISP $14, $23, $2 ; SAFARI_ZONE_WEST
EVENT_DISP $14, $23, $3 ; SAFARI_ZONE_WEST
EVENT_DISP $14, $23, $8 ; SAFARI_ZONE_WEST
EVENT_DISP $14, $23, $9 ; SAFARI_ZONE_WEST
EVENT_DISP $14, $23, $14 ; SAFARI_ZONE_CENTER
EVENT_DISP $14, $23, $15 ; SAFARI_ZONE_CENTER
EVENT_DISP $14, $1e, $27 ; SAFARI_ZONE_EAST
EVENT_DISP $14, $1f, $27 ; SAFARI_ZONE_EAST
EVENT_DISP $14, $3, $23 ; SAFARI_ZONE_REST_HOUSE_4
SafariZoneNorthBlocks: ; 45a3e (11:5a3e)
INCBIN "maps/safarizonenorth.blk"
SafariZoneCenter_h: ; 0x45ba6 to 0x45bb2 (12 bytes) (bank=11) (id=220)
db $03 ; tileset
db SAFARI_ZONE_CENTER_HEIGHT, SAFARI_ZONE_CENTER_WIDTH ; dimensions (y, x)
dw SafariZoneCenterBlocks, SafariZoneCenterTextPointers, SafariZoneCenterScript ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneCenterObject ; objects
SafariZoneCenterScript: ; 45bb2 (11:5bb2)
jp EnableAutoTextBoxDrawing
SafariZoneCenterTextPointers: ; 45bb5 (11:5bb5)
dw Predef5CText
dw SafariZoneCenterText2
dw SafariZoneCenterText3
SafariZoneCenterText2: ; 45bbb (11:5bbb)
TX_FAR _SafariZoneCenterText2
db "@"
SafariZoneCenterText3: ; 45bc0 (11:5bc0)
TX_FAR _SafariZoneCenterText3
db "@"
SafariZoneCenterObject: ; 0x45bc5 (size=89)
db $0 ; border tile
db $9 ; warps
db $19, $e, $2, SAFARIZONEENTRANCE
db $19, $f, $3, SAFARIZONEENTRANCE
db $a, $0, $4, SAFARI_ZONE_WEST
db $b, $0, $5, SAFARI_ZONE_WEST
db $0, $e, $4, SAFARI_ZONE_NORTH
db $0, $f, $5, SAFARI_ZONE_NORTH
db $a, $1d, $2, SAFARI_ZONE_EAST
db $b, $1d, $3, SAFARI_ZONE_EAST
db $13, $11, $0, SAFARI_ZONE_REST_HOUSE_1
db $2 ; signs
db $14, $12, $2 ; SafariZoneCenterText2
db $16, $e, $3 ; SafariZoneCenterText3
db $1 ; people
db SPRITE_BALL, $a + 4, $e + 4, $ff, $ff, $81, NUGGET ; item
; warp-to
EVENT_DISP $f, $19, $e ; SAFARIZONEENTRANCE
EVENT_DISP $f, $19, $f ; SAFARIZONEENTRANCE
EVENT_DISP $f, $a, $0 ; SAFARI_ZONE_WEST
EVENT_DISP $f, $b, $0 ; SAFARI_ZONE_WEST
EVENT_DISP $f, $0, $e ; SAFARI_ZONE_NORTH
EVENT_DISP $f, $0, $f ; SAFARI_ZONE_NORTH
EVENT_DISP $f, $a, $1d ; SAFARI_ZONE_EAST
EVENT_DISP $f, $b, $1d ; SAFARI_ZONE_EAST
EVENT_DISP $f, $13, $11 ; SAFARI_ZONE_REST_HOUSE_1
SafariZoneCenterBlocks: ; 45c1e (11:5c1e)
INCBIN "maps/safarizonecenter.blk"
SafariZoneRestHouse1_h: ; 0x45ce1 to 0x45ced (12 bytes) (bank=11) (id=221)
db $0c ; tileset
db SAFARI_ZONE_REST_HOUSE_1_HEIGHT, SAFARI_ZONE_REST_HOUSE_1_WIDTH ; dimensions (y, x)
dw SafariZoneRestHouse1Blocks, SafariZoneRestHouse1TextPointers, SafariZoneRestHouse1Script ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneRestHouse1Object ; objects
SafariZoneRestHouse1Script: ; 45ced (11:5ced)
jp EnableAutoTextBoxDrawing
SafariZoneRestHouse1TextPointers: ; 45cf0 (11:5cf0)
dw SafariZoneRestHouse1Text1
dw SafariZoneRestHouse1Text2
SafariZoneRestHouse1Text1: ; 45cf4 (11:5cf4)
TX_FAR _SafariZoneRestHouse1Text1
db "@"
SafariZoneRestHouse1Text2: ; 45cf9 (11:5cf9)
TX_FAR _SafariZoneRestHouse1Text2
db "@"
SafariZoneRestHouse1Object: ; 0x45cfe (size=32)
db $a ; border tile
db $2 ; warps
db $7, $2, $8, SAFARI_ZONE_CENTER
db $7, $3, $8, SAFARI_ZONE_CENTER
db $0 ; signs
db $2 ; people
db SPRITE_GIRL, $2 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_OAK_AIDE, $4 + 4, $1 + 4, $fe, $1, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_CENTER
EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_CENTER
SafariZoneRestHouse2_h: ; 0x45d1e to 0x45d2a (12 bytes) (bank=11) (id=223)
db $0c ; tileset
db SAFARI_ZONE_REST_HOUSE_2_HEIGHT, SAFARI_ZONE_REST_HOUSE_2_WIDTH ; dimensions (y, x)
dw SafariZoneRestHouse2Blocks, SafariZoneRestHouse2TextPointers, SafariZoneRestHouse2Script ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneRestHouse2Object ; objects
SafariZoneRestHouse2Script: ; 45d2a (11:5d2a)
call EnableAutoTextBoxDrawing
ret
SafariZoneRestHouse2TextPointers: ; 45d2e (11:5d2e)
dw SafariZoneRestHouse2Text1
dw SafariZoneRestHouse2Text2
dw SafariZoneRestHouse2Text3
SafariZoneRestHouse2Text1: ; 45d34 (11:5d34)
TX_FAR _SafariZoneRestHouse2Text1
db "@"
SafariZoneRestHouse2Text2: ; 45d39 (11:5d39)
TX_FAR _SafariZoneRestHouse2Text2
db "@"
SafariZoneRestHouse2Text3: ; 45d3e (11:5d3e)
TX_FAR _SafariZoneRestHouse2Text3
db "@"
SafariZoneRestHouse2Object: ; 0x45d43 (size=38)
db $a ; border tile
db $2 ; warps
db $7, $2, $7, SAFARI_ZONE_WEST
db $7, $3, $7, SAFARI_ZONE_WEST
db $0 ; signs
db $3 ; people
db SPRITE_OAK_AIDE, $4 + 4, $4 + 4, $fe, $0, $1 ; person
db SPRITE_BLACK_HAIR_BOY_1, $2 + 4, $0 + 4, $ff, $d3, $2 ; person
db SPRITE_ERIKA, $2 + 4, $6 + 4, $ff, $d0, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_WEST
EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_WEST
SafariZoneRestHouse3_h: ; 0x45d69 to 0x45d75 (12 bytes) (bank=11) (id=224)
db $0c ; tileset
db SAFARI_ZONE_REST_HOUSE_3_HEIGHT, SAFARI_ZONE_REST_HOUSE_3_WIDTH ; dimensions (y, x)
dw SafariZoneRestHouse3Blocks, SafariZoneRestHouse3TextPointers, SafariZoneRestHouse3Script ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneRestHouse3Object ; objects
SafariZoneRestHouse3Script: ; 45d75 (11:5d75)
call EnableAutoTextBoxDrawing
ret
SafariZoneRestHouse3TextPointers: ; 45d79 (11:5d79)
dw SafariZoneRestHouse3Text1
dw SafariZoneRestHouse3Text2
dw SafariZoneRestHouse3Text3
SafariZoneRestHouse3Text1: ; 45d7f (11:5d7f)
TX_FAR _SafariZoneRestHouse3Text1
db "@"
SafariZoneRestHouse3Text2: ; 45d84 (11:5d84)
TX_FAR _SafariZoneRestHouse3Text2
db "@"
SafariZoneRestHouse3Text3: ; 45d89 (11:5d89)
TX_FAR _SafariZoneRestHouse3Text3
db "@"
SafariZoneRestHouse3Object: ; 0x45d8e (size=38)
db $a ; border tile
db $2 ; warps
db $7, $2, $4, SAFARI_ZONE_EAST
db $7, $3, $4, SAFARI_ZONE_EAST
db $0 ; signs
db $3 ; people
db SPRITE_OAK_AIDE, $3 + 4, $1 + 4, $fe, $1, $1 ; person
db SPRITE_ROCKER, $2 + 4, $4 + 4, $ff, $ff, $2 ; person
db SPRITE_LAPRAS_GIVER, $2 + 4, $5 + 4, $ff, $ff, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_EAST
EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_EAST
SafariZoneRestHouse4_h: ; 0x45db4 to 0x45dc0 (12 bytes) (bank=11) (id=225)
db $0c ; tileset
db SAFARI_ZONE_REST_HOUSE_4_HEIGHT, SAFARI_ZONE_REST_HOUSE_4_WIDTH ; dimensions (y, x)
dw SafariZoneRestHouse4Blocks, SafariZoneRestHouse4TextPointers, SafariZoneRestHouse4Script ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneRestHouse4Object ; objects
SafariZoneRestHouse4Script: ; 45dc0 (11:5dc0)
call EnableAutoTextBoxDrawing
ret
SafariZoneRestHouse4TextPointers: ; 45dc4 (11:5dc4)
dw SafariZoneRestHouse4Text1
dw SafariZoneRestHouse4Text2
dw SafariZoneRestHouse4Text3
SafariZoneRestHouse4Text1: ; 45dca (11:5dca)
TX_FAR _SafariZoneRestHouse4Text1
db "@"
SafariZoneRestHouse4Text2: ; 45dcf (11:5dcf)
TX_FAR _SafariZoneRestHouse4Text2
db "@"
SafariZoneRestHouse4Text3: ; 45dd4 (11:5dd4)
TX_FAR _SafariZoneRestHouse4Text3
db "@"
SafariZoneRestHouse4Object: ; 0x45dd9 (size=38)
db $a ; border tile
db $2 ; warps
db $7, $2, $8, SAFARI_ZONE_NORTH
db $7, $3, $8, SAFARI_ZONE_NORTH
db $0 ; signs
db $3 ; people
db SPRITE_OAK_AIDE, $3 + 4, $6 + 4, $fe, $2, $1 ; person
db SPRITE_WHITE_PLAYER, $4 + 4, $3 + 4, $ff, $ff, $2 ; person
db SPRITE_GENTLEMAN, $5 + 4, $1 + 4, $fe, $1, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_NORTH
EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_NORTH
UnknownDungeon2_h: ; 0x45dff to 0x45e0b (12 bytes) (bank=11) (id=226)
db $11 ; tileset
db UNKNOWN_DUNGEON_2_HEIGHT, UNKNOWN_DUNGEON_2_WIDTH ; dimensions (y, x)
dw UnknownDungeon2Blocks, UnknownDungeon2TextPointers, UnknownDungeon2Script ; blocks, texts, scripts
db $00 ; connections
dw UnknownDungeon2Object ; objects
UnknownDungeon2Script: ; 45e0b (11:5e0b)
jp EnableAutoTextBoxDrawing
UnknownDungeon2TextPointers: ; 45e0e (11:5e0e)
dw Predef5CText
dw Predef5CText
dw Predef5CText
UnknownDungeon2Object: ; 0x45e14 (size=73)
db $7d ; border tile
db $6 ; warps
db $1, $1d, $2, UNKNOWN_DUNGEON_1
db $6, $16, $3, UNKNOWN_DUNGEON_1
db $7, $13, $4, UNKNOWN_DUNGEON_1
db $1, $9, $5, UNKNOWN_DUNGEON_1
db $3, $1, $6, UNKNOWN_DUNGEON_1
db $b, $3, $7, UNKNOWN_DUNGEON_1
db $0 ; signs
db $3 ; people
db SPRITE_BALL, $9 + 4, $1d + 4, $ff, $ff, $81, PP_UP ; item
db SPRITE_BALL, $f + 4, $4 + 4, $ff, $ff, $82, ULTRA_BALL ; item
db SPRITE_BALL, $6 + 4, $d + 4, $ff, $ff, $83, FULL_RESTORE ; item
; warp-to
EVENT_DISP $f, $1, $1d ; UNKNOWN_DUNGEON_1
EVENT_DISP $f, $6, $16 ; UNKNOWN_DUNGEON_1
EVENT_DISP $f, $7, $13 ; UNKNOWN_DUNGEON_1
EVENT_DISP $f, $1, $9 ; UNKNOWN_DUNGEON_1
EVENT_DISP $f, $3, $1 ; UNKNOWN_DUNGEON_1
EVENT_DISP $f, $b, $3 ; UNKNOWN_DUNGEON_1
UnknownDungeon2Blocks: ; 45e5d (11:5e5d)
INCBIN "maps/unknowndungeon2.blk"
UnknownDungeon3_h: ; 0x45ee4 to 0x45ef0 (12 bytes) (bank=11) (id=227)
db $11 ; tileset
db UNKNOWN_DUNGEON_3_HEIGHT, UNKNOWN_DUNGEON_3_WIDTH ; dimensions (y, x)
dw UnknownDungeon3Blocks, UnknownDungeon3TextPointers, UnknownDungeon3Script ; blocks, texts, scripts
db $00 ; connections
dw UnknownDungeon3Object ; objects
UnknownDungeon3Script: ; 45ef0 (11:5ef0)
call EnableAutoTextBoxDrawing
ld hl, UnknownDungeon3TrainerHeaders
ld de, UnknownDungeon3ScriptPointers
ld a, [W_UNKNOWNDUNGEON3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_UNKNOWNDUNGEON3CURSCRIPT], a
ret
UnknownDungeon3ScriptPointers: ; 45f03 (11:5f03)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
UnknownDungeon3TextPointers: ; 45f09 (11:5f09)
dw UnknownDungeon3Text1
dw Predef5CText
dw Predef5CText
UnknownDungeon3TrainerHeaders: ; 45f0f (11:5f0f)
UnknownDungeon3TrainerHeader0: ; 45f0f (11:5f0f)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d85f ; flag's byte
dw UnknownDungeon3MewtwoText ; 0x5f26 TextBeforeBattle
dw UnknownDungeon3MewtwoText ; 0x5f26 TextAfterBattle
dw UnknownDungeon3MewtwoText ; 0x5f26 TextEndBattle
dw UnknownDungeon3MewtwoText ; 0x5f26 TextEndBattle
db $ff
UnknownDungeon3Text1: ; 45f1c (11:5f1c)
db $08 ; asm
ld hl, UnknownDungeon3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
UnknownDungeon3MewtwoText: ; 45f26 (11:5f26)
TX_FAR _UnknownDungeon3MewtwoText ; 0x85c72
db $8
ld a, MEWTWO
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
UnknownDungeon3Object: ; 0x45f36 (size=34)
db $7d ; border tile
db $1 ; warps
db $6, $3, $8, UNKNOWN_DUNGEON_1
db $0 ; signs
db $3 ; people
db SPRITE_SLOWBRO, $d + 4, $1b + 4, $ff, $d0, $41, MEWTWO, 70 ; trainer
db SPRITE_BALL, $9 + 4, $10 + 4, $ff, $ff, $82, ULTRA_BALL ; item
db SPRITE_BALL, $1 + 4, $12 + 4, $ff, $ff, $83, MAX_REVIVE ; item
; warp-to
EVENT_DISP $f, $6, $3 ; UNKNOWN_DUNGEON_1
UnknownDungeon3Blocks: ; 45f58 (11:5f58)
INCBIN "maps/unknowndungeon3.blk"
RockTunnel2_h: ; 0x45fdf to 0x45feb (12 bytes) (bank=11) (id=232)
db $11 ; tileset
db ROCK_TUNNEL_2_HEIGHT, ROCK_TUNNEL_2_WIDTH ; dimensions (y, x)
dw RockTunnel2Blocks, RockTunnel2TextPointers, RockTunnel2Script ; blocks, texts, scripts
db $00 ; connections
dw RockTunnel2Object ; objects
RockTunnel2Script: ; 45feb (11:5feb)
call EnableAutoTextBoxDrawing
ld hl, RockTunnel2TrainerHeaders
ld de, RockTunnel2ScriptPointers
ld a, [W_ROCKTUNNEL2CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROCKTUNNEL2CURSCRIPT], a
ret
RockTunnel2ScriptPointers: ; 45ffe (11:5ffe)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
RockTunnel2TextPointers: ; 46004 (11:6004)
dw RockTunnel2Text1
dw RockTunnel2Text2
dw RockTunnel2Text3
dw RockTunnel2Text4
dw RockTunnel2Text5
dw RockTunnel2Text6
dw RockTunnel2Text7
dw RockTunnel2Text8
RockTunnel2TrainerHeaders: ; 46014 (11:6014)
RockTunnel2TrainerHeader0: ; 46014 (11:6014)
db $1 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d87d ; flag's byte
dw RockTunnel2BattleText2 ; 0x60c5 TextBeforeBattle
dw RockTunnel2AfterBattleText2 ; 0x60cf TextAfterBattle
dw RockTunnel2EndBattleText2 ; 0x60ca TextEndBattle
dw RockTunnel2EndBattleText2 ; 0x60ca TextEndBattle
RockTunnel2TrainerHeader2: ; 46020 (11:6020)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d87d ; flag's byte
dw RockTunnel2BattleText3 ; 0x60d4 TextBeforeBattle
dw RockTunnel2AfterBattleText3 ; 0x60de TextAfterBattle
dw RockTunnel2EndBattleText3 ; 0x60d9 TextEndBattle
dw RockTunnel2EndBattleText3 ; 0x60d9 TextEndBattle
RockTunnel2TrainerHeader3: ; 4602c (11:602c)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d87d ; flag's byte
dw RockTunnel2BattleText4 ; 0x60e3 TextBeforeBattle
dw RockTunnel2AfterBattleText4 ; 0x60ed TextAfterBattle
dw RockTunnel2EndBattleText4 ; 0x60e8 TextEndBattle
dw RockTunnel2EndBattleText4 ; 0x60e8 TextEndBattle
RockTunnel2TrainerHeader4: ; 46038 (11:6038)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d87d ; flag's byte
dw RockTunnel2BattleText5 ; 0x60f2 TextBeforeBattle
dw RockTunnel2AfterBattleText5 ; 0x60fc TextAfterBattle
dw RockTunnel2EndBattleText5 ; 0x60f7 TextEndBattle
dw RockTunnel2EndBattleText5 ; 0x60f7 TextEndBattle
RockTunnel2TrainerHeader5: ; 46044 (11:6044)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d87d ; flag's byte
dw RockTunnel2BattleText6 ; 0x6101 TextBeforeBattle
dw RockTunnel2AfterBattleText6 ; 0x610b TextAfterBattle
dw RockTunnel2EndBattleText6 ; 0x6106 TextEndBattle
dw RockTunnel2EndBattleText6 ; 0x6106 TextEndBattle
RockTunnel2TrainerHeader6: ; 46050 (11:6050)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d87d ; flag's byte
dw RockTunnel2BattleText7 ; 0x6110 TextBeforeBattle
dw RockTunnel2AfterBattleText7 ; 0x611a TextAfterBattle
dw RockTunnel2EndBattleText7 ; 0x6115 TextEndBattle
dw RockTunnel2EndBattleText7 ; 0x6115 TextEndBattle
RockTunnel2TrainerHeader7: ; 4605c (11:605c)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d87d ; flag's byte
dw RockTunnel2BattleText8 ; 0x611f TextBeforeBattle
dw RockTunnel2AfterBattleText8 ; 0x6129 TextAfterBattle
dw RockTunnel2EndBattleText8 ; 0x6124 TextEndBattle
dw RockTunnel2EndBattleText8 ; 0x6124 TextEndBattle
RockTunnel2TrainerHeader8: ; 46068 (11:6068)
db $8 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d87d ; flag's byte
dw RockTunnel2BattleText9 ; 0x612e TextBeforeBattle
dw RockTunnel2AfterBattleText9 ; 0x6138 TextAfterBattle
dw RockTunnel2EndBattleText9 ; 0x6133 TextEndBattle
dw RockTunnel2EndBattleText9 ; 0x6133 TextEndBattle
db $ff
RockTunnel2Text1: ; 46075 (11:6075)
db $08 ; asm
ld hl, RockTunnel2TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text2: ; 4607f (11:607f)
db $08 ; asm
ld hl, RockTunnel2TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text3: ; 46089 (11:6089)
db $08 ; asm
ld hl, RockTunnel2TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text4: ; 46093 (11:6093)
db $08 ; asm
ld hl, RockTunnel2TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text5: ; 4609d (11:609d)
db $08 ; asm
ld hl, RockTunnel2TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text6: ; 460a7 (11:60a7)
db $08 ; asm
ld hl, RockTunnel2TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text7: ; 460b1 (11:60b1)
db $08 ; asm
ld hl, RockTunnel2TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text8: ; 460bb (11:60bb)
db $08 ; asm
ld hl, RockTunnel2TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
RockTunnel2BattleText2: ; 460c5 (11:60c5)
TX_FAR _RockTunnel2BattleText2
db "@"
RockTunnel2EndBattleText2: ; 460ca (11:60ca)
TX_FAR _RockTunnel2EndBattleText2
db "@"
RockTunnel2AfterBattleText2: ; 460cf (11:60cf)
TX_FAR _RockTunnel2AfterBattleText2
db "@"
RockTunnel2BattleText3: ; 460d4 (11:60d4)
TX_FAR _RockTunnel2BattleText3
db "@"
RockTunnel2EndBattleText3: ; 460d9 (11:60d9)
TX_FAR _RockTunnel2EndBattleText3
db "@"
RockTunnel2AfterBattleText3: ; 460de (11:60de)
TX_FAR _RockTunnel2AfterBattleText3
db "@"
RockTunnel2BattleText4: ; 460e3 (11:60e3)
TX_FAR _RockTunnel2BattleText4
db "@"
RockTunnel2EndBattleText4: ; 460e8 (11:60e8)
TX_FAR _RockTunnel2EndBattleText4
db "@"
RockTunnel2AfterBattleText4: ; 460ed (11:60ed)
TX_FAR _RockTunnel2AfterBattleText4
db "@"
RockTunnel2BattleText5: ; 460f2 (11:60f2)
TX_FAR _RockTunnel2BattleText5
db "@"
RockTunnel2EndBattleText5: ; 460f7 (11:60f7)
TX_FAR _RockTunnel2EndBattleText5
db "@"
RockTunnel2AfterBattleText5: ; 460fc (11:60fc)
TX_FAR _RockTunnel2AfterBattleText5
db "@"
RockTunnel2BattleText6: ; 46101 (11:6101)
TX_FAR _RockTunnel2BattleText6
db "@"
RockTunnel2EndBattleText6: ; 46106 (11:6106)
TX_FAR _RockTunnel2EndBattleText6
db "@"
RockTunnel2AfterBattleText6: ; 4610b (11:610b)
TX_FAR _RockTunnel2AfterBattleText6
db "@"
RockTunnel2BattleText7: ; 46110 (11:6110)
TX_FAR _RockTunnel2BattleText7
db "@"
RockTunnel2EndBattleText7: ; 46115 (11:6115)
TX_FAR _RockTunnel2EndBattleText7
db "@"
RockTunnel2AfterBattleText7: ; 4611a (11:611a)
TX_FAR _RockTunnel2AfterBattleText7
db "@"
RockTunnel2BattleText8: ; 4611f (11:611f)
TX_FAR _RockTunnel2BattleText8
db "@"
RockTunnel2EndBattleText8: ; 46124 (11:6124)
TX_FAR _RockTunnel2EndBattleText8
db "@"
RockTunnel2AfterBattleText8: ; 46129 (11:6129)
TX_FAR _RockTunnel2AfterBattleText8
db "@"
RockTunnel2BattleText9: ; 4612e (11:612e)
TX_FAR _RockTunnel2BattleText9
db "@"
RockTunnel2EndBattleText9: ; 46133 (11:6133)
TX_FAR _RockTunnel2EndBattleText9
db "@"
RockTunnel2AfterBattleText9: ; 46138 (11:6138)
TX_FAR _RockTunnel2AfterBattleText9
db "@"
RockTunnel2Object: ; 0x4613d (size=100)
db $3 ; border tile
db $4 ; warps
db $19, $21, $4, ROCK_TUNNEL_1
db $3, $1b, $5, ROCK_TUNNEL_1
db $b, $17, $6, ROCK_TUNNEL_1
db $3, $3, $7, ROCK_TUNNEL_1
db $0 ; signs
db $8 ; people
db SPRITE_LASS, $d + 4, $b + 4, $ff, $d0, $41, JR__TRAINER_F + $C8, $9 ; trainer
db SPRITE_HIKER, $a + 4, $6 + 4, $ff, $d0, $42, HIKER + $C8, $9 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $3 + 4, $ff, $d0, $43, POKEMANIAC + $C8, $3 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $15 + 4, $14 + 4, $ff, $d3, $44, POKEMANIAC + $C8, $4 ; trainer
db SPRITE_HIKER, $a + 4, $1e + 4, $ff, $d0, $45, HIKER + $C8, $a ; trainer
db SPRITE_LASS, $1c + 4, $e + 4, $ff, $d3, $46, JR__TRAINER_F + $C8, $a ; trainer
db SPRITE_HIKER, $5 + 4, $21 + 4, $ff, $d3, $47, HIKER + $C8, $b ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $1e + 4, $1a + 4, $ff, $d0, $48, POKEMANIAC + $C8, $5 ; trainer
; warp-to
EVENT_DISP $14, $19, $21 ; ROCK_TUNNEL_1
EVENT_DISP $14, $3, $1b ; ROCK_TUNNEL_1
EVENT_DISP $14, $b, $17 ; ROCK_TUNNEL_1
EVENT_DISP $14, $3, $3 ; ROCK_TUNNEL_1
RockTunnel2Blocks: ; 461a1 (11:61a1)
INCBIN "maps/rocktunnel2.blk"
SeafoamIslands2_h: ; 0x46309 to 0x46315 (12 bytes) (bank=11) (id=159)
db $11 ; tileset
db SEAFOAM_ISLANDS_2_HEIGHT, SEAFOAM_ISLANDS_2_WIDTH ; dimensions (y, x)
dw SeafoamIslands2Blocks, SeafoamIslands2TextPointers, SeafoamIslands2Script ; blocks, texts, scripts
db $00 ; connections
dw SeafoamIslands2Object ; objects
SeafoamIslands2Script: ; 46315 (11:6315)
call EnableAutoTextBoxDrawing
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_46362 ; 0x4631f $41
ld hl, Seafoam2HolesCoords
call CheckBoulderCoords
ret nc
ld hl, $d87f
ld a, [$cd3d]
cp $1
jr nz, .asm_46340 ; 0x46330 $e
set 0, [hl]
ld a, $d9
ld [$d079], a
ld a, $db
ld [$d07a], a
jr .asm_4634c ; 0x4633e $c
.asm_46340
set 1, [hl]
ld a, $da
ld [$d079], a
ld a, $dc
ld [$d07a], a
.asm_4634c
ld a, [$d079]
ld [$cc4d], a
ld a, $11
call Predef
ld a, [$d07a]
ld [$cc4d], a
ld a, $15
jp Predef
.asm_46362
ld a, $a0
ld [$d71d], a
ld hl, Seafoam2HolesCoords
jp Func_46981
Seafoam2HolesCoords: ; 4636d (11:636d)
db $06,$12
db $06,$17
db $ff
SeafoamIslands2TextPointers: ; 46372 (11:6372)
dw BoulderText
dw BoulderText
SeafoamIslands2Object: ; 0x46376 (size=72)
db $7d ; border tile
db $7 ; warps
db $2, $4, $0, SEAFOAM_ISLANDS_3
db $5, $7, $4, SEAFOAM_ISLANDS_1
db $7, $d, $2, SEAFOAM_ISLANDS_3
db $f, $13, $3, SEAFOAM_ISLANDS_3
db $f, $17, $6, SEAFOAM_ISLANDS_1
db $b, $19, $5, SEAFOAM_ISLANDS_3
db $3, $19, $5, SEAFOAM_ISLANDS_1
db $0 ; signs
db $2 ; people
db SPRITE_BOULDER, $6 + 4, $11 + 4, $ff, $10, $1 ; person
db SPRITE_BOULDER, $6 + 4, $16 + 4, $ff, $10, $2 ; person
; warp-to
EVENT_DISP $f, $2, $4 ; SEAFOAM_ISLANDS_3
EVENT_DISP $f, $5, $7 ; SEAFOAM_ISLANDS_1
EVENT_DISP $f, $7, $d ; SEAFOAM_ISLANDS_3
EVENT_DISP $f, $f, $13 ; SEAFOAM_ISLANDS_3
EVENT_DISP $f, $f, $17 ; SEAFOAM_ISLANDS_1
EVENT_DISP $f, $b, $19 ; SEAFOAM_ISLANDS_3
EVENT_DISP $f, $3, $19 ; SEAFOAM_ISLANDS_1
SeafoamIslands2Blocks: ; 463be (11:63be)
INCBIN "maps/seafoamislands2.blk"
SeafoamIslands3_h: ; 0x46445 to 0x46451 (12 bytes) (bank=11) (id=160)
db $11 ; tileset
db SEAFOAM_ISLANDS_3_HEIGHT, SEAFOAM_ISLANDS_3_WIDTH ; dimensions (y, x)
dw SeafoamIslands3Blocks, SeafoamIslands3TextPointers, SeafoamIslands3Script ; blocks, texts, scripts
db $00 ; connections
dw SeafoamIslands3Object ; objects
SeafoamIslands3Script: ; 46451 (11:6451)
call EnableAutoTextBoxDrawing
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_4649e ; 0x4645b $41
ld hl, Seafoam3HolesCoords
call CheckBoulderCoords
ret nc
ld hl, $d880
ld a, [$cd3d]
cp $1
jr nz, .asm_4647c ; 0x4646c $e
set 0, [hl]
ld a, $db
ld [$d079], a
ld a, $df
ld [$d07a], a
jr .asm_46488 ; 0x4647a $c
.asm_4647c
set 1, [hl]
ld a, $dc
ld [$d079], a
ld a, $e0
ld [$d07a], a
.asm_46488
ld a, [$d079]
ld [$cc4d], a
ld a, $11
call Predef
ld a, [$d07a]
ld [$cc4d], a
ld a, $15
jp Predef
.asm_4649e
ld a, $a1
ld [$d71d], a
ld hl, Seafoam3HolesCoords
jp Func_46981
Seafoam3HolesCoords: ; 464a9 (11:64a9)
db $06,$13
db $06,$16
db $ff
SeafoamIslands3TextPointers: ; 464ae (11:64ae)
dw BoulderText
dw BoulderText
SeafoamIslands3Object: ; 0x464b2 (size=72)
db $7d ; border tile
db $7 ; warps
db $3, $5, $0, SEAFOAM_ISLANDS_2
db $d, $5, $0, SEAFOAM_ISLANDS_4
db $7, $d, $2, SEAFOAM_ISLANDS_2
db $f, $13, $3, SEAFOAM_ISLANDS_2
db $3, $19, $3, SEAFOAM_ISLANDS_4
db $b, $19, $5, SEAFOAM_ISLANDS_2
db $e, $19, $4, SEAFOAM_ISLANDS_4
db $0 ; signs
db $2 ; people
db SPRITE_BOULDER, $6 + 4, $12 + 4, $ff, $10, $1 ; person
db SPRITE_BOULDER, $6 + 4, $17 + 4, $ff, $10, $2 ; person
; warp-to
EVENT_DISP $f, $3, $5 ; SEAFOAM_ISLANDS_2
EVENT_DISP $f, $d, $5 ; SEAFOAM_ISLANDS_4
EVENT_DISP $f, $7, $d ; SEAFOAM_ISLANDS_2
EVENT_DISP $f, $f, $13 ; SEAFOAM_ISLANDS_2
EVENT_DISP $f, $3, $19 ; SEAFOAM_ISLANDS_4
EVENT_DISP $f, $b, $19 ; SEAFOAM_ISLANDS_2
EVENT_DISP $f, $e, $19 ; SEAFOAM_ISLANDS_4
SeafoamIslands3Blocks: ; 464fa (11:64fa)
INCBIN "maps/seafoamislands3.blk"
SeafoamIslands4_h: ; 0x46581 to 0x4658d (12 bytes) (bank=11) (id=161)
db $11 ; tileset
db SEAFOAM_ISLANDS_4_HEIGHT, SEAFOAM_ISLANDS_4_WIDTH ; dimensions (y, x)
dw SeafoamIslands4Blocks, SeafoamIslands4TextPointers, SeafoamIslands4Script ; blocks, texts, scripts
db $00 ; connections
dw SeafoamIslands4Object ; objects
SeafoamIslands4Script: ; 4658d (11:658d)
call EnableAutoTextBoxDrawing
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_465dc ; 0x46597 $43
ld hl, Seafoam4HolesCoords
call CheckBoulderCoords
ret nc
ld hl, $d881
ld a, [$cd3d]
cp $1
jr nz, .asm_465b8 ; 0x465a8 $e
set 0, [hl]
ld a, $dd
ld [$d079], a
ld a, $e1
ld [$d07a], a
jr .asm_465c4 ; 0x465b6 $c
.asm_465b8
set 1, [hl]
ld a, $de
ld [$d079], a
ld a, $e2
ld [$d07a], a
.asm_465c4
ld a, [$d079]
ld [$cc4d], a
ld a, $11
call Predef
ld a, [$d07a]
ld [$cc4d], a
ld a, $15
call Predef
jr .asm_465ed ; 0x465da $11
.asm_465dc
ld a, $a2
ld [$d71d], a
ld hl, Seafoam4HolesCoords
call Func_46981
ld a, [$d732]
bit 4, a
ret nz
.asm_465ed
ld hl, SeafoamIslands4ScriptPointers
ld a, [W_SEAFOAMISLANDS4CURSCRIPT]
jp CallFunctionInTable
Seafoam4HolesCoords: ; 465f6 (11:65f6)
db $10,$03
db $10,$06
db $ff
SeafoamIslands4ScriptPointers: ; 465fb (11:65fb)
dw SeafoamIslands4Script0
dw SeafoamIslands4Script1
dw SeafoamIslands4Script2
dw SeafoamIslands4Script3
SeafoamIslands4Script0: ; 46603 (11:6603)
ld a, [$d880]
and $3
cp $3
ret z
ld a, [$d361]
cp $8
ret nz
ld a, [$d362]
cp $f
ret nz
ld hl, $ccd3
ld de, RLEMovement46632
call DecodeRLEList
dec a
ld [$cd38], a
call Func_3486
ld hl, W_FLAGS_D733
set 2, [hl]
ld a, $1
ld [W_SEAFOAMISLANDS4CURSCRIPT], a
ret
RLEMovement46632: ; 46632 (11:6632)
db $80,6
db $10,5
db $80,3
db $ff
SeafoamIslands4Script1: ; 46639 (11:6639)
ld a, [$cd38]
and a
ret nz
ld a, $0
ld [W_SEAFOAMISLANDS4CURSCRIPT], a
ret
SeafoamIslands4Script2: ; 46644 (11:6644)
ld a, [$d880]
and $3
cp $3
ret z
ld a, [W_XCOORD]
cp $12
jr z, .asm_4665e
cp $13
ld a, $0
jr nz, .asm_4667b
ld de, RLEData_4667f
jr .asm_46661
.asm_4665e
ld de, RLEData_46688
.asm_46661
ld hl, $ccd3
call DecodeRLEList
dec a
ld [$cd38], a
xor a
ld [$c206], a
ld hl, $d730
set 7, [hl]
ld hl, W_FLAGS_D733
set 2, [hl]
ld a, $3
.asm_4667b
ld [W_SEAFOAMISLANDS4CURSCRIPT], a
ret
RLEData_4667f: ; 4667f (11:667f)
db $80,$06,$10,$02,$80,$04,$20,$01,$FF
RLEData_46688: ; 46688 (11:6688)
db $80,$06,$10,$02,$80,$04,$FF
SeafoamIslands4Script3: ; 4668f (11:668f)
ld a, [$cd38]
and a
ret nz
ld a, $0
ld [W_SEAFOAMISLANDS4CURSCRIPT], a
ret
SeafoamIslands4TextPointers: ; 4669a (11:669a)
dw BoulderText
dw BoulderText
dw BoulderText
dw BoulderText
dw BoulderText
dw BoulderText
SeafoamIslands4Object: ; 0x466a6 (size=96)
db $7d ; border tile
db $7 ; warps
db $c, $5, $1, SEAFOAM_ISLANDS_3
db $6, $8, $2, SEAFOAM_ISLANDS_5
db $4, $19, $3, SEAFOAM_ISLANDS_5
db $3, $19, $4, SEAFOAM_ISLANDS_3
db $e, $19, $6, SEAFOAM_ISLANDS_3
db $11, $14, $0, SEAFOAM_ISLANDS_5
db $11, $15, $1, SEAFOAM_ISLANDS_5
db $0 ; signs
db $6 ; people
db SPRITE_BOULDER, $e + 4, $5 + 4, $ff, $10, $1 ; person
db SPRITE_BOULDER, $f + 4, $3 + 4, $ff, $10, $2 ; person
db SPRITE_BOULDER, $e + 4, $8 + 4, $ff, $10, $3 ; person
db SPRITE_BOULDER, $e + 4, $9 + 4, $ff, $10, $4 ; person
db SPRITE_BOULDER, $6 + 4, $12 + 4, $ff, $ff, $5 ; person
db SPRITE_BOULDER, $6 + 4, $13 + 4, $ff, $ff, $6 ; person
; warp-to
EVENT_DISP $f, $c, $5 ; SEAFOAM_ISLANDS_3
EVENT_DISP $f, $6, $8 ; SEAFOAM_ISLANDS_5
EVENT_DISP $f, $4, $19 ; SEAFOAM_ISLANDS_5
EVENT_DISP $f, $3, $19 ; SEAFOAM_ISLANDS_3
EVENT_DISP $f, $e, $19 ; SEAFOAM_ISLANDS_3
EVENT_DISP $f, $11, $14 ; SEAFOAM_ISLANDS_5
EVENT_DISP $f, $11, $15 ; SEAFOAM_ISLANDS_5
SeafoamIslands4Blocks: ; 46706 (11:6706)
INCBIN "maps/seafoamislands4.blk"
SeafoamIslands5_h: ; 0x4678d to 0x46799 (12 bytes) (bank=11) (id=162)
db $11 ; tileset
db SEAFOAM_ISLANDS_5_HEIGHT, SEAFOAM_ISLANDS_5_WIDTH ; dimensions (y, x)
dw SeafoamIslands5Blocks, SeafoamIslands5TextPointers, SeafoamIslands5Script ; blocks, texts, scripts
db $00 ; connections
dw SeafoamIslands5Object ; objects
SeafoamIslands5Script: ; 46799 (11:6799)
call EnableAutoTextBoxDrawing
ld a, [W_SEAFOAMISLANDS5CURSCRIPT]
ld hl, SeafoamIslands5ScriptPointers
jp CallFunctionInTable
SeafoamIslands5Script_467a5: ; 467a5 (11:67a5)
xor a
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
ld [wJoypadForbiddenButtonsMask], a
ret
SeafoamIslands5ScriptPointers: ; 467ad (11:67ad)
dw SeafoamIslands5Script0
dw SeafoamIslands5Script1
dw SeafoamIslands5Script2
dw SeafoamIslands5Script3
dw SeafoamIslands5Script4
SeafoamIslands5Script4: ; 467b7 (11:67b7)
ld a, [W_ISINBATTLE]
cp $ff
jr z, SeafoamIslands5Script_467a5
call EndTrainerBattle
ld a, $0
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
ret
SeafoamIslands5Script0: ; 467c7 (11:67c7)
ld a, [$d880]
and $3
cp $3
ret z
ld hl, CoordsData_467fe
call ArePlayerCoordsInArray
ret nc
ld a, [$cd3d]
cp $3
jr nc, .asm_467e6
ld a, $40
ld [$ccd4], a
ld a, $2
jr .asm_467e8
.asm_467e6
ld a, $1
.asm_467e8
ld [$cd38], a
ld a, $40
ld [$ccd3], a
call Func_3486
ld hl, W_FLAGS_D733
res 2, [hl]
ld a, $1
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
ret
CoordsData_467fe: ; 467fe (11:67fe)
db $11,$14
db $11,$15
db $10,$14
db $10,$15
db $FF
SeafoamIslands5Script1: ; 46807 (11:6807)
ld a, [$cd38]
and a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
ret
SeafoamIslands5Script2: ; 46816 (11:6816)
ld a, [$d881]
and $3
cp $3
ld a, $0
jr z, .asm_46849
ld hl, CoordsData_4684d
call ArePlayerCoordsInArray
ld a, $0
jr nc, .asm_46849
ld a, [$cd3d]
cp $1
jr nz, .asm_46837
ld de, RLEMovementData_46859
jr .asm_4683a
.asm_46837
ld de, RLEMovementData_46852
.asm_4683a
ld hl, $ccd3
call DecodeRLEList
dec a
ld [$cd38], a
call Func_3486
ld a, $3
.asm_46849
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
ret
CoordsData_4684d: ; 4684d (11:684d)
db $0E,$04
db $0E,$05
db $FF
RLEMovementData_46852: ; 46852 (11:6852)
db $40,$03
db $10,$02
db $40,$01
db $FF
RLEMovementData_46859: ; 46859 (11:6859)
db $40,$03
db $10,$03
db $40,$01
db $FF
SeafoamIslands5Script3: ; 46860 (11:6860)
ld a, [$cd38]
ld b, a
cp $1
call z, SeaFoamIslands5Script_46872
ld a, b
and a
ret nz
ld a, $0
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
ret
SeaFoamIslands5Script_46872: ; 46872 (11:6872)
xor a
ld [$d700], a
ld [$d11a], a
jp ForceBikeOrSurf
SeafoamIslands5TextPointers: ; 4687c (11:687c)
dw BoulderText
dw BoulderText
dw SeafoamIslands5Text3
dw SeafoamIslands5Text4
dw SeafoamIslands5Text5
SeafoamIslands5TrainerHeaders: ; 46886 (11:6886)
SeafoamIslands5TrainerHeader0: ; 46886 (11:6886)
db $2 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d882 ; flag's byte
dw SeafoamIslands5BattleText2 ; 0x68a2 TextBeforeBattle
dw SeafoamIslands5BattleText2 ; 0x68a2 TextAfterBattle
dw SeafoamIslands5BattleText2 ; 0x68a2 TextEndBattle
dw SeafoamIslands5BattleText2 ; 0x68a2 TextEndBattle
db $ff
SeafoamIslands5Text3: ; 46893 (11:6893)
db $08 ; asm
ld hl, SeafoamIslands5TrainerHeader0
call TalkToTrainer
ld a, $4
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
jp TextScriptEnd
SeafoamIslands5BattleText2: ; 468a2 (11:68a2)
TX_FAR _SeafoamIslands5BattleText2 ; 0x88075
db $8
ld a, ARTICUNO
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
SeafoamIslands5Text4: ; 468b2 (11:68b2)
TX_FAR _SeafoamIslands5Text4
db "@"
SeafoamIslands5Text5: ; 468b7 (11:68b7)
TX_FAR _SeafoamIslands5Text5
db "@"
SeafoamIslands5Object: ; 0x468bc (size=62)
db $7d ; border tile
db $4 ; warps
db $11, $14, $5, SEAFOAM_ISLANDS_4
db $11, $15, $6, SEAFOAM_ISLANDS_4
db $7, $b, $1, SEAFOAM_ISLANDS_4
db $4, $19, $2, SEAFOAM_ISLANDS_4
db $2 ; signs
db $f, $9, $4 ; SeafoamIslands5Text4
db $1, $17, $5 ; SeafoamIslands5Text5
db $3 ; people
db SPRITE_BOULDER, $f + 4, $4 + 4, $ff, $ff, $1 ; person
db SPRITE_BOULDER, $f + 4, $5 + 4, $ff, $ff, $2 ; person
db SPRITE_BIRD, $1 + 4, $6 + 4, $ff, $d0, $43, ARTICUNO, 50 ; trainer
; warp-to
EVENT_DISP $f, $11, $14 ; SEAFOAM_ISLANDS_4
EVENT_DISP $f, $11, $15 ; SEAFOAM_ISLANDS_4
EVENT_DISP $f, $7, $b ; SEAFOAM_ISLANDS_4
EVENT_DISP $f, $4, $19 ; SEAFOAM_ISLANDS_4
SeafoamIslands5Blocks: ; 468fa (11:68fa)
INCBIN "maps/seafoamislands5.blk"
Func_46981: ; 46981 (11:6981)
xor a
ld [$d71e], a
ld a, [$d72d]
bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
ld a, [wWhichTrade] ; $cd3d
ld [$d71e], a
ld hl, $d72d
set 4, [hl]
ld hl, $d732
set 4, [hl]
ret
Func_469a0: ; 469a0 (11:69a0)
ld hl, $ffeb
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld de, $0
ld hl, HiddenObjectMaps ; $6a40
.asm_469ae
ld a, [hli]
ld b, a
cp $ff
jr z, .asm_469fc
ld a, [W_CURMAP] ; $d35e
cp b
jr z, .asm_469be
inc de
inc de
jr .asm_469ae
.asm_469be
ld hl, HiddenObjectPointers ; $6a96
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
.asm_469ce
ld a, [hli]
cp $ff
jr z, .asm_469fc
ld [$cd40], a
ld b, a
ld a, [hli]
ld [$cd41], a
ld c, a
call Func_46a01
ld a, [$FF00+$ea]
and a
jr z, .asm_469f0
inc hl
inc hl
inc hl
inc hl
push hl
ld hl, $cd3f
inc [hl]
pop hl
jr .asm_469ce
.asm_469f0
ld a, [hli]
ld [wWhichTrade], a ; $cd3d
ld a, [hli]
ld [$cd3e], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
.asm_469fc
ld a, $ff
ld [$FF00+$ee], a
ret
Func_46a01: ; 46a01 (11:6a01)
ld a, [$c109]
cp $4
jr z, .asm_46a16
cp $8
jr z, .asm_46a25
cp $c
jr z, .asm_46a2b
ld a, [W_YCOORD] ; $d361
inc a
jr .asm_46a1a
.asm_46a16
ld a, [W_YCOORD] ; $d361
dec a
.asm_46a1a
cp b
jr nz, .asm_46a3b
ld a, [W_XCOORD] ; $d362
cp c
jr nz, .asm_46a3b
jr .asm_46a38
.asm_46a25
ld a, [W_XCOORD] ; $d362
dec a
jr .asm_46a2f
.asm_46a2b
ld a, [W_XCOORD] ; $d362
inc a
.asm_46a2f
cp c
jr nz, .asm_46a3b
ld a, [W_YCOORD] ; $d361
cp b
jr nz, .asm_46a3b
.asm_46a38
xor a
jr .asm_46a3d
.asm_46a3b
ld a, $ff
.asm_46a3d
ld [$FF00+$ea], a
ret
HiddenObjectMaps: ; 46a40 (11:6a40)
db REDS_HOUSE_2F
db BLUES_HOUSE
db OAKS_LAB
db VIRIDIAN_POKECENTER
db VIRIDIAN_MART
db VIRIDIAN_SCHOOL
db VIRIDIAN_GYM
db MUSEUM_1F
db PEWTER_GYM
db PEWTER_MART
db PEWTER_POKECENTER
db CERULEAN_POKECENTER
db CERULEAN_GYM
db CERULEAN_MART
db LAVENDER_POKECENTER
db VERMILION_POKECENTER
db VERMILION_GYM
db CELADON_MANSION_2
db CELADON_POKECENTER
db CELADON_GYM
db GAME_CORNER
db CELADON_HOTEL
db FUCHSIA_POKECENTER
db FUCHSIA_GYM
db CINNABAR_GYM
db CINNABAR_POKECENTER
db SAFFRON_GYM
db MT_MOON_POKECENTER
db ROCK_TUNNEL_POKECENTER
db BATTLE_CENTER
db TRADE_CENTER
db VIRIDIAN_FOREST
db MT_MOON_3
db INDIGO_PLATEAU
db ROUTE_25
db ROUTE_9
db SS_ANNE_6
db SS_ANNE_10
db ROCKET_HIDEOUT_1
db ROCKET_HIDEOUT_3
db ROCKET_HIDEOUT_4
db SAFFRON_POKECENTER
db POKEMONTOWER_5
db ROUTE_13
db SAFARIZONEENTRANCE
db SAFARI_ZONE_WEST
db SILPH_CO_5F
db SILPH_CO_9F
db COPYCATS_HOUSE_2F
db UNKNOWN_DUNGEON_1
db UNKNOWN_DUNGEON_3
db POWER_PLANT
db SEAFOAM_ISLANDS_3
db SEAFOAM_ISLANDS_5
db MANSION_1
db MANSION_3
db ROUTE_23
db VICTORY_ROAD_2
db $6F
db BILLS_HOUSE
db VIRIDIAN_CITY
db SAFARI_ZONE_REST_HOUSE_2
db SAFARI_ZONE_REST_HOUSE_3
db SAFARI_ZONE_REST_HOUSE_4
db $B9
db LAVENDER_HOUSE_1
db CELADON_MANSION_5
db FIGHTINGDOJO
db ROUTE_10
db INDIGO_PLATEAU_LOBBY
db CINNABAR_LAB_4
db BIKE_SHOP
db ROUTE_11
db ROUTE_12
db MANSION_2
db MANSION_4
db SILPH_CO_11F
db ROUTE_17
db UNDERGROUND_PATH_NS
db UNDERGROUND_PATH_WE
db CELADON_CITY
db SEAFOAM_ISLANDS_4
db VERMILION_CITY
db CERULEAN_CITY
db ROUTE_4
db $FF
HiddenObjectPointers: ; 46a96 (11:6a96)
; each of these pointers is for the corresponding map in HiddenObjectMaps
dw RedsHouse2FHiddenObjects
dw BluesHouseHiddenObjects
dw OaksLabHiddenObjects
dw ViridianPokecenterHiddenObjects
dw ViridianMartHiddenObjects
dw ViridianSchoolHiddenObjects
dw ViridianGymHiddenObjects
dw Museum1FHiddenObjects
dw PewterGymHiddenObjects
dw PewterMartHiddenObjects
dw PewterPokecenterHiddenObjects
dw CeruleanPokecenterHiddenObjects
dw CeruleanGymHiddenObjects
dw CeruleanMartHiddenObjects
dw LavenderPokecenterHiddenObjects
dw VermilionPokecenterHiddenObjects
dw VermilionGymHiddenObjects
dw CeladonMansion2HiddenObjects
dw CeladonPokecenterHiddenObjects
dw CeladonGymHiddenObjects
dw GameCornerHiddenObjects
dw CeladonHotelHiddenObjects
dw FuchsiaPokecenterHiddenObjects
dw FuchsiaGymHiddenObjects
dw CinnabarGymHiddenObjects
dw CinnabarPokecenterHiddenObjects
dw SaffronGymHiddenObjects
dw MtMoonPokecenterHiddenObjects
dw RockTunnelPokecenterHiddenObjects
dw BattleCenterHiddenObjects
dw TradeCenterHiddenObjects
dw ViridianForestHiddenObjects
dw MtMoon3HiddenObjects
dw IndigoPlateauHiddenObjects
dw Route25HiddenObjects
dw Route9HiddenObjects
dw SSAnne6HiddenObjects
dw SSAnne10HiddenObjects
dw RocketHideout1HiddenObjects
dw RocketHideout3HiddenObjects
dw RocketHideout4HiddenObjects
dw SaffronPokecenterHiddenObjects
dw PokemonTower5HiddenObjects
dw Route13HiddenObjects
dw SafariZoneEntranceHiddenObjects
dw SafariZoneWestHiddenObjects
dw SilphCo5FHiddenObjects
dw SilphCo9FHiddenObjects
dw CopycatsHouse2FHiddenObjects
dw UnknownDungeon1HiddenObjects
dw UnknownDungeon3HiddenObjects
dw PowerPlantHiddenObjects
dw SeafoamIslands3HiddenObjects
dw SeafoamIslands5HiddenObjects
dw Mansion1HiddenObjects
dw Mansion3HiddenObjects
dw Route23HiddenObjects
dw VictoryRoad2HiddenObjects
dw Unused6FHiddenObjects
dw BillsHouseHiddenObjects
dw ViridianCityHiddenObjects
dw SafariZoneRestHouse2HiddenObjects
dw SafariZoneRestHouse3HiddenObjects
dw SafariZoneRestHouse4HiddenObjects
dw UnusedB9HiddenObjects
dw LavenderHouse1HiddenObjects
dw CeladonMansion5HiddenObjects
dw FightingDojoHiddenObjects
dw Route10HiddenObjects
dw IndigoPlateauLobbyHiddenObjects
dw CinnabarLab4HiddenObjects
dw BikeShopHiddenObjects
dw Route11HiddenObjects
dw Route12HiddenObjects
dw Mansion2HiddenObjects
dw Mansion4HiddenObjects
dw SilphCo11FHiddenObjects
dw Route17HiddenObjects
dw UndergroundPathNsHiddenObjects
dw UndergroundPathWeHiddenObjects
dw CeladonCityHiddenObjects
dw SeafoamIslands4HiddenObjects
dw VermilionCityHiddenObjects
dw CeruleanCityHiddenObjects
dw Route4HiddenObjects
BattleCenterHiddenObjects: ; 46b40 (11:6b40)
db $04,$05,$d0 ; XXX, y, x
dbw Bank(Func_21845), Func_21845
db $04,$04,$d0 ; XXX, y, x
dbw Bank(Func_21825), Func_21825
db $FF
TradeCenterHiddenObjects: ; 46b4d (11:6b4d)
db $04,$05,$d0 ; XXX, y, x
dbw Bank(Func_21845), Func_21845
db $04,$04,$d0 ; XXX, y, x
dbw Bank(Func_21825), Func_21825
db $FF
RedsHouse2FHiddenObjects: ; 46b5a (11:6b5a)
db $01,$00,$04 ; XXX, y, x
dbw Bank(Func_5db86), Func_5db86
db $05,$03,$d0 ; XXX, y, x
dbw Bank(Func_5db79), Func_5db79
db $FF
BluesHouseHiddenObjects: ; 46b67 (11:6b67)
db $01,$00,$04 ; XXX, y, x
dbw Bank(Func_62509), Func_62509
db $01,$01,$04 ; XXX, y, x
dbw Bank(Func_62509), Func_62509
db $01,$07,$04 ; XXX, y, x
dbw Bank(Func_62509), Func_62509
db $FF
OaksLabHiddenObjects: ; 46b7a (11:6b7a)
db $00,$04,$04 ; XXX, y, x
dbw Bank(Func_1e958), Func_1e958
db $00,$05,$04 ; XXX, y, x
dbw Bank(Func_1e965), Func_1e965
db $01,$00,$04 ; XXX, y, x
dbw Bank(Func_1ecaf), Func_1ecaf
db $01,$01,$04 ; XXX, y, x
dbw Bank(Func_1ecaf), Func_1ecaf
db $FF
ViridianPokecenterHiddenObjects: ; 46b93 (11:6b93)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
ViridianMartHiddenObjects: ; 46ba0 (11:6ba0)
db $FF
ViridianSchoolHiddenObjects: ; 46ba1 (11:6ba1)
db $04,$03,$20 ; XXX, y, x
dbw Bank(Func_52996), Func_52996
db $00,$03,$21 ; XXX, y, x
dbw Bank(Func_5dc1a), Func_5dc1a
db $FF
ViridianGymHiddenObjects: ; 46bae (11:6bae)
db $0f,$0f,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $0f,$12,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $FF
Museum1FHiddenObjects: ; 46bbb (11:6bbb)
db $03,$02,$04 ; XXX, y, x
dbw Bank(AerodactylFossil), AerodactylFossil
db $06,$02,$04 ; XXX, y, x
dbw Bank(KabutopsFossil), KabutopsFossil
db $FF
PewterGymHiddenObjects: ; 46bc8 (11:6bc8)
db $0a,$03,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $0a,$06,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $FF
PewterMartHiddenObjects: ; 46bd5 (11:6bd5)
db $FF
PewterPokecenterHiddenObjects: ; 46bd6 (11:6bd6)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
CeruleanPokecenterHiddenObjects: ; 46be3 (11:6be3)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
CeruleanGymHiddenObjects: ; 46bf0 (11:6bf0)
db $0b,$03,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $0b,$06,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $FF
CeruleanMartHiddenObjects: ; 46bfd (11:6bfd)
db $FF
LavenderPokecenterHiddenObjects: ; 46bfe (11:6bfe)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
VermilionPokecenterHiddenObjects: ; 46c0b (11:6c0b)
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $04,$00,$04 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $FF
VermilionGymHiddenObjects: ; 46c18 (11:6c18)
db $0e,$03,$04 ; XXX, y, x
dbw BANK(GymStatues), GymStatues
db $0e,$06,$04 ; XXX, y, x
dbw BANK(GymStatues), GymStatues
db $01,$06,$00 ; XXX, y, x
dbw Bank(Func_5ddef), Func_5ddef
db $07,$01,$00 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $09,$01,$01 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $0b,$01,$02 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $07,$03,$03 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $09,$03,$04 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $0b,$03,$05 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $07,$05,$06 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $09,$05,$07 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $0b,$05,$08 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $07,$07,$09 ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $09,$07,$0a ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $0b,$07,$0b ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $07,$09,$0c ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $09,$09,$0d ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $0b,$09,$0e ; XXX, y, x
dbw Bank(GymTrashScript), GymTrashScript
db $FF
CeladonMansion2HiddenObjects: ; 46c85 (11:6c85)
db $05,$00,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
CeladonPokecenterHiddenObjects: ; 46c8c (11:6c8c)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
CeladonGymHiddenObjects: ; 46c99 (11:6c99)
db $0f,$03,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $0f,$06,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $FF
GameCornerHiddenObjects: ; 46ca6 (11:6ca6)
db $0f,$12,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0e,$12,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0d,$12,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0c,$12,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0b,$12,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0a,$12,$ff ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0a,$0d,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0b,$0d,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0c,$0d,$fe ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0d,$0d,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0e,$0d,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0f,$0d,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0f,$0c,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0e,$0c,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0d,$0c,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0c,$0c,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0b,$0c,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0a,$0c,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0a,$07,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0b,$07,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0c,$07,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0d,$07,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0e,$07,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0f,$07,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0f,$06,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0e,$06,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0d,$06,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0c,$06,$fd ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0b,$06,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0a,$06,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0a,$01,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0b,$01,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0c,$01,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0d,$01,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0e,$01,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $0f,$01,$d0 ; XXX, y, x
dbw Bank(Func_37e2d), Func_37e2d
db $08,$00,COIN+10
dbw BANK(HiddenCoins),HiddenCoins
db $10,$01,COIN+10
dbw BANK(HiddenCoins),HiddenCoins
db $0b,$03,COIN+20
dbw BANK(HiddenCoins),HiddenCoins
db $0e,$03,COIN+10
dbw BANK(HiddenCoins),HiddenCoins
db $0c,$04,COIN+10
dbw BANK(HiddenCoins),HiddenCoins
db $0c,$09,COIN+20
dbw BANK(HiddenCoins),HiddenCoins
db $0f,$09,COIN+10
dbw BANK(HiddenCoins),HiddenCoins
db $0e,$10,COIN+10
dbw BANK(HiddenCoins),HiddenCoins
db $10,$0a,COIN+10
dbw BANK(HiddenCoins),HiddenCoins
db $07,$0b,COIN+40
dbw BANK(HiddenCoins),HiddenCoins
db $08,$0f,COIN+100
dbw BANK(HiddenCoins),HiddenCoins
db $0f,$0c,COIN+10
dbw BANK(HiddenCoins),HiddenCoins
db $FF
CeladonHotelHiddenObjects: ; 46dc7 (11:6dc7)
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $FF
FuchsiaPokecenterHiddenObjects: ; 46dd4 (11:6dd4)
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $04,$00,$04 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $FF
FuchsiaGymHiddenObjects: ; 46de1 (11:6de1)
db $0f,$03,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $0f,$06,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $FF
CinnabarGymHiddenObjects: ; 46dee (11:6dee)
db $0d,$11,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $07,$0f,$01 ; XXX, y, x
dbw Bank(Func_1eaa17), Func_1eaa17
db $01,$0a,$12 ; XXX, y, x
dbw Bank(Func_1eaa17), Func_1eaa17
db $07,$09,$13 ; XXX, y, x
dbw Bank(Func_1eaa17), Func_1eaa17
db $0d,$09,$14 ; XXX, y, x
dbw Bank(Func_1eaa17), Func_1eaa17
db $0d,$01,$05 ; XXX, y, x
dbw Bank(Func_1eaa17), Func_1eaa17
db $07,$01,$16 ; XXX, y, x
dbw Bank(Func_1eaa17), Func_1eaa17
db $FF
CinnabarPokecenterHiddenObjects: ; 46e19 (11:6e19)
db $04,$00,$04 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
SaffronGymHiddenObjects: ; 46e26 (11:6e26)
db $0f,$09,$04 ; XXX, y, x
dbw BANK(GymStatues),GymStatues
db $FF
MtMoonPokecenterHiddenObjects: ; 46e2d (11:6e2d)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
RockTunnelPokecenterHiddenObjects: ; 46e3a (11:6e3a)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
ViridianForestHiddenObjects: ; 46e47 (11:6e47)
db $12,$01,POTION
dbw BANK(HiddenItems),HiddenItems
db $2a,$10,ANTIDOTE
dbw BANK(HiddenItems),HiddenItems
db $FF
MtMoon3HiddenObjects: ; 46e54 (11:6e54)
db $0c,$12,MOON_STONE
dbw BANK(HiddenItems),HiddenItems
db $09,$21,ETHER
dbw BANK(HiddenItems),HiddenItems
db $FF
IndigoPlateauHiddenObjects: ; 46e61 (11:6e61)
db $0d,$08,$ff ; XXX, y, x
dbw Bank(Func_52a2f), Func_52a2f
db $0d,$0b,$00 ; XXX, y, x
dbw Bank(Func_52a2f), Func_52a2f
db $FF
Route25HiddenObjects: ; 46e6e (11:6e6e)
db $03,$26,ETHER
dbw BANK(HiddenItems),HiddenItems
db $01,$0a,ELIXER
dbw BANK(HiddenItems),HiddenItems
db $FF
Route9HiddenObjects: ; 46e7b (11:6e7b)
db $07,$0e,ETHER
dbw BANK(HiddenItems),HiddenItems
db $FF
SSAnne6HiddenObjects: ; 46e82 (11:6e82)
db $05,$0d,$00 ; XXX, y, x
dbw Bank(Func_5ddef), Func_5ddef
db $07,$0d,$00 ; XXX, y, x
dbw Bank(Func_5ddef), Func_5ddef
db $09,$0d,GREAT_BALL
dbw BANK(HiddenItems),HiddenItems
db $FF
SSAnne10HiddenObjects: ; 46e95 (11:6e95)
db $01,$03,HYPER_POTION
dbw BANK(HiddenItems),HiddenItems
db $FF
Route10HiddenObjects: ; 46e9c (11:6e9c)
db $11,$09,SUPER_POTION
dbw BANK(HiddenItems),HiddenItems
db $35,$10,MAX_ETHER
dbw BANK(HiddenItems),HiddenItems
db $FF
RocketHideout1HiddenObjects: ; 46ea9 (11:6ea9)
db $0f,$15,PP_UP
dbw BANK(HiddenItems),HiddenItems
db $FF
RocketHideout3HiddenObjects: ; 46eb0 (11:6eb0)
db $11,$1b,NUGGET
dbw BANK(HiddenItems),HiddenItems
db $FF
RocketHideout4HiddenObjects: ; 46eb7 (11:6eb7)
db $01,$19,SUPER_POTION
dbw BANK(HiddenItems),HiddenItems
db $FF
SaffronPokecenterHiddenObjects: ; 46ebe (11:6ebe)
db $04,$00,$04 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
PokemonTower5HiddenObjects: ; 46ecb (11:6ecb)
db $0c,$04,ELIXER
dbw BANK(HiddenItems),HiddenItems
db $FF
Route13HiddenObjects: ; 46ed2 (11:6ed2)
db $0e,$01,PP_UP
dbw BANK(HiddenItems),HiddenItems
db $0d,$10,CALCIUM
dbw BANK(HiddenItems),HiddenItems
db $FF
SafariZoneEntranceHiddenObjects: ; 46edf (11:6edf)
db $01,$0a,NUGGET
dbw BANK(HiddenItems),HiddenItems
db $FF
SafariZoneWestHiddenObjects: ; 46ee6 (11:6ee6)
db $05,$06,REVIVE
dbw BANK(HiddenItems),HiddenItems
db $FF
SilphCo5FHiddenObjects: ; 46eed (11:6eed)
db $03,$0c,ELIXER
dbw BANK(HiddenItems),HiddenItems
db $FF
SilphCo9FHiddenObjects: ; 46ef4 (11:6ef4)
db $0f,$02,MAX_POTION
dbw BANK(HiddenItems),HiddenItems
db $FF
CopycatsHouse2FHiddenObjects: ; 46efb (11:6efb)
db $01,$01,NUGGET
dbw BANK(HiddenItems),HiddenItems
db $FF
UnknownDungeon1HiddenObjects: ; 46f02 (11:6f02)
db $0b,$0e,RARE_CANDY
dbw BANK(HiddenItems),HiddenItems
db $FF
UnknownDungeon3HiddenObjects: ; 46f09 (11:6f09)
db $03,$1b,ULTRA_BALL
dbw BANK(HiddenItems),HiddenItems
db $FF
PowerPlantHiddenObjects: ; 46f10 (11:6f10)
db $10,$11,MAX_ELIXER
dbw BANK(HiddenItems),HiddenItems
db $01,$0c,PP_UP
dbw BANK(HiddenItems),HiddenItems
db $FF
SeafoamIslands3HiddenObjects: ; 46f1d (11:6f1d)
db $0f,$0f,NUGGET
dbw BANK(HiddenItems),HiddenItems
db $FF
SeafoamIslands5HiddenObjects: ; 46f24 (11:6f24)
db $11,$19,ULTRA_BALL
dbw BANK(HiddenItems),HiddenItems
db $FF
Mansion1HiddenObjects: ; 46f2b (11:6f2b)
db $10,$08,MOON_STONE
dbw BANK(HiddenItems),HiddenItems
db $05,$02,$04 ; XXX, y, x
dbw BANK(Func_44316),Func_44316
db $FF
Mansion2HiddenObjects: ; 46f38 (11:6f38)
db $0b,$02,$04 ; XXX, y, x
dbw Bank(Func_52037), Func_52037
db $FF
Mansion3HiddenObjects: ; 46f3f (11:6f3f)
db $09,$01,MAX_REVIVE
dbw BANK(HiddenItems),HiddenItems
db $05,$0a,$04 ; XXX, y, x
dbw Bank(Func_5227a), Func_5227a
db $FF
Mansion4HiddenObjects: ; 46f4c (11:6f4c)
db $09,$01,RARE_CANDY
dbw BANK(HiddenItems),HiddenItems
db $03,$14,$04 ; XXX, y, x
dbw Bank(Func_52420), Func_52420
db $19,$12,$04 ; XXX, y, x
dbw Bank(Func_52420), Func_52420
db $FF
Route23HiddenObjects: ; 46f5f (11:6f5f)
db $2c,$09,FULL_RESTORE
dbw BANK(HiddenItems),HiddenItems
db $46,$13,ULTRA_BALL
dbw BANK(HiddenItems),HiddenItems
db $5a,$08,MAX_ETHER
dbw BANK(HiddenItems),HiddenItems
db $FF
VictoryRoad2HiddenObjects: ; 46f72 (11:6f72)
db $02,$05,ULTRA_BALL
dbw BANK(HiddenItems),HiddenItems
db $07,$1a,FULL_RESTORE
dbw BANK(HiddenItems),HiddenItems
db $FF
Unused6FHiddenObjects: ; 46f7f (11:6f7f)
db $0b,$0e,MAX_ELIXER
dbw BANK(HiddenItems),HiddenItems
db $FF
BillsHouseHiddenObjects: ; 46f86 (11:6f86)
db $04,$01,$04 ; XXX, y, x
dbw Bank(Func_1eb6e), Func_1eb6e
db $FF
ViridianCityHiddenObjects: ; 46f8d (11:6f8d)
db $04,$0e,POTION
dbw BANK(HiddenItems),HiddenItems
db $FF
SafariZoneRestHouse2HiddenObjects: ; 46f94 (11:6f94)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
SafariZoneRestHouse3HiddenObjects: ; 46fa1 (11:6fa1)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
SafariZoneRestHouse4HiddenObjects: ; 46fae (11:6fae)
db $04,$00,$08 ; XXX, y, x
dbw Bank(Func_6245d), Func_6245d
db $03,$0d,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
UnusedB9HiddenObjects: ; 46fbb (11:6fbb)
db $02,$01,$04 ; XXX, y, x
dbw Bank(Func_5db8f), Func_5db8f
db $FF
LavenderHouse1HiddenObjects: ; 46fc2 (11:6fc2)
db $01,$00,$00 ; XXX, y, x
dbw Bank(Func_1eb60), Func_1eb60
db $01,$01,$00 ; XXX, y, x
dbw Bank(Func_1eb60), Func_1eb60
db $01,$07,$00 ; XXX, y, x
dbw Bank(Func_1eb60), Func_1eb60
db $FF
CeladonMansion5HiddenObjects: ; 46fd5 (11:6fd5)
db $00,$03,$34 ; XXX, y, x
dbw Bank(Func_5dc1a), Func_5dc1a
db $00,$04,$34 ; XXX, y, x
dbw Bank(Func_5dc1a), Func_5dc1a
db $04,$03,$35 ; XXX, y, x
dbw Bank(Func_52996), Func_52996
db $FF
FightingDojoHiddenObjects: ; 46fe8 (11:6fe8)
db $09,$03,$04 ; XXX, y, x
dbw Bank(Func_52a22), Func_52a22
db $09,$06,$04 ; XXX, y, x
dbw Bank(Func_52a22), Func_52a22
db $00,$04,$04 ; XXX, y, x
dbw Bank(Func_52a08), Func_52a08
db $00,$05,$04 ; XXX, y, x
dbw Bank(Func_52a15), Func_52a15
db $FF
IndigoPlateauLobbyHiddenObjects: ; 47001 (11:7001)
db $07,$0f,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
CinnabarLab4HiddenObjects: ; 47008 (11:7008)
db $04,$00,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $04,$02,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
BikeShopHiddenObjects: ; 47015 (11:7015)
db $00,$01,$d0 ; XXX, y, x
dbw Bank(Func_1e94b), Func_1e94b
db $01,$02,$d0 ; XXX, y, x
dbw Bank(Func_1e94b), Func_1e94b
db $02,$01,$d0 ; XXX, y, x
dbw Bank(Func_1e94b), Func_1e94b
db $02,$03,$d0 ; XXX, y, x
dbw Bank(Func_1e94b), Func_1e94b
db $04,$00,$d0 ; XXX, y, x
dbw Bank(Func_1e94b), Func_1e94b
db $05,$01,$d0 ; XXX, y, x
dbw Bank(Func_1e94b), Func_1e94b
db $FF
Route11HiddenObjects: ; 4703a (11:703a)
db $05,$30,ESCAPE_ROPE
dbw BANK(HiddenItems),HiddenItems
db $FF
Route12HiddenObjects: ; 47041 (11:7041)
db $3f,$02,HYPER_POTION
dbw BANK(HiddenItems),HiddenItems
db $FF
SilphCo11FHiddenObjects: ; 47048 (11:7048)
db $0c,$0a,$04 ; XXX, y, x
dbw Bank(Func_62516), Func_62516
db $FF
Route17HiddenObjects: ; 4704f (11:704f)
db $0e,$0f,RARE_CANDY
dbw BANK(HiddenItems),HiddenItems
db $2d,$08,FULL_RESTORE
dbw BANK(HiddenItems),HiddenItems
db $48,$11,PP_UP
dbw BANK(HiddenItems),HiddenItems
db $5b,$04,MAX_REVIVE
dbw BANK(HiddenItems),HiddenItems
db $79,$08,MAX_ELIXER
dbw BANK(HiddenItems),HiddenItems
db $FF
UndergroundPathNsHiddenObjects: ; 4706e (11:706e)
db $04,$03,FULL_RESTORE
dbw BANK(HiddenItems),HiddenItems
db $22,$04,X_SPECIAL
dbw BANK(HiddenItems),HiddenItems
db $FF
UndergroundPathWeHiddenObjects: ; 4707b (11:707b)
db $02,$0c,NUGGET
dbw BANK(HiddenItems),HiddenItems
db $05,$15,ELIXER
dbw BANK(HiddenItems),HiddenItems
db $FF
CeladonCityHiddenObjects: ; 47088 (11:7088)
db $0f,$30,PP_UP
dbw BANK(HiddenItems),HiddenItems
db $FF
SeafoamIslands4HiddenObjects: ; 4708f (11:708f)
db $10,$09,MAX_ELIXER
dbw BANK(HiddenItems),HiddenItems
db $FF
VermilionCityHiddenObjects: ; 47096 (11:7096)
db $0b,$0e,MAX_ETHER
dbw BANK(HiddenItems),HiddenItems
db $FF
CeruleanCityHiddenObjects: ; 4709d (11:709d)
db $08,$0f,RARE_CANDY
dbw BANK(HiddenItems),HiddenItems
db $FF
Route4HiddenObjects: ; 470a4 (11:70a4)
db $03,$28,GREAT_BALL
dbw BANK(HiddenItems),HiddenItems
db $FF
SECTION "bank12",ROMX,BANK[$12]
Route7_h: ; 0x48000 to 0x48022 (34 bytes) (bank=12) (id=18)
db $00 ; tileset
db ROUTE_7_HEIGHT, ROUTE_7_WIDTH ; dimensions (y, x)
dw Route7Blocks, Route7TextPointers, Route7Script ; blocks, texts, scripts
db WEST | EAST ; connections
WEST_MAP_CONNECTION CELADON_CITY, CELADON_CITY_WIDTH, -3, 1, CELADON_CITY_HEIGHT - 3, CeladonCityBlocks, ROUTE_7_WIDTH
EAST_MAP_CONNECTION SAFFRON_CITY, SAFFRON_CITY_WIDTH, -3, 1, SAFFRON_CITY_HEIGHT - 3, SaffronCityBlocks, ROUTE_7_WIDTH
dw Route7Object ; objects
Route7Object: ; 0x48022 (size=47)
db $f ; border tile
db $5 ; warps
db $9, $12, $2, ROUTE_7_GATE
db $a, $12, $3, ROUTE_7_GATE
db $9, $b, $0, ROUTE_7_GATE
db $a, $b, $1, ROUTE_7_GATE
db $d, $5, $0, PATH_ENTRANCE_ROUTE_7
db $1 ; signs
db $d, $3, $1 ; Route7Text1
db $0 ; people
; warp-to
EVENT_DISP $a, $9, $12 ; ROUTE_7_GATE
EVENT_DISP $a, $a, $12 ; ROUTE_7_GATE
EVENT_DISP $a, $9, $b ; ROUTE_7_GATE
EVENT_DISP $a, $a, $b ; ROUTE_7_GATE
EVENT_DISP $a, $d, $5 ; PATH_ENTRANCE_ROUTE_7
Route7Blocks: ; 48051 (12:4051)
INCBIN "maps/route7.blk"
CeladonPokecenterBlocks: ; 480ab (12:40ab)
RockTunnelPokecenterBlocks: ; 480ab (12:40ab)
MtMoonPokecenterBlocks: ; 480ab (12:40ab)
INCBIN "maps/mtmoonpokecenter.blk"
Route18GateBlocks: ; 480c7 (12:40c7)
Route15GateBlocks: ; 480c7 (12:40c7)
Route11GateBlocks: ; 480c7 (12:40c7)
INCBIN "maps/route11gate.blk"
Route18GateUpstairsBlocks: ; 480db (12:40db)
Route16GateUpstairsBlocks: ; 480db (12:40db)
Route12GateUpstairsBlocks: ; 480db (12:40db)
Route15GateUpstairsBlocks: ; 480db (12:40db)
Route11GateUpstairsBlocks: ; 480db (12:40db)
INCBIN "maps/route11gateupstairs.blk"
Func_480eb: ; 480eb (12:40eb)
call Load16BitRegisters
ld a, [rBGP] ; $FF00+$47
or b
ld [rBGP], a ; $FF00+$47
ld c, $4
call DelayFrames
ld a, [rBGP] ; $FF00+$47
and $fc
ld [rBGP], a ; $FF00+$47
ret
Func_480ff: ; 480ff (12:40ff)
call Load16BitRegisters
ld a, $1
ld [$d0a0], a
xor a
.asm_48108
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
call Func_48119
call Func_48119
dec b
ld a, b
jr nz, .asm_48108
xor a
ld [$d0a0], a
ret
Func_48119: ; 48119 (12:4119)
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
xor b
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld [rWY], a ; $FF00+$4a
ld c, $3
jp DelayFrames
Func_48125: ; 48125 (12:4125)
call Load16BitRegisters
xor a
.asm_48129
ld [$FF00+$97], a
call Func_4813f
ld c, $1
call DelayFrames
call Func_4813f
dec b
ld a, b
jr nz, .asm_48129
ld a, $7
ld [rWX], a ; $FF00+$4b
ret
Func_4813f: ; 4813f (12:413f)
ld a, [$FF00+$97]
xor b
ld [$FF00+$97], a
bit 7, a
jr z, .asm_48149
xor a
.asm_48149
add $7
ld [rWX], a ; $FF00+$4b
ld c, $4
jp DelayFrames
Route7Script: ; 48152 (12:4152)
jp EnableAutoTextBoxDrawing
Route7TextPointers: ; 48155 (12:4155)
dw Route7Text1
Route7Text1: ; 48157 (12:4157)
TX_FAR _Route7Text1
db "@"
RedsHouse1F_h: ; 4815c (12:415c)
db $01 ; tileset
db REDS_HOUSE_1F_HEIGHT, REDS_HOUSE_1F_WIDTH ; dimensions
dw RedsHouse1FBlocks, RedsHouse1FTextPointers, RedsHouse1FScript
db 0 ; no connections
dw RedsHouse1FObject
RedsHouse1FScript: ; 48168 (12:4168)
jp EnableAutoTextBoxDrawing
RedsHouse1FTextPointers: ; 4816b (12:416b)
dw RedsHouse1FText1
dw RedsHouse1FText2
RedsHouse1FText1: ; 4816f (12:416f) ; 416F Mom
db 8
ld a, [$D72E]
bit 3, a
jr nz, .heal ; if player has received a Pokémon from Oak, heal team
ld hl, MomWakeUpText
call PrintText
jr .done
.heal
call MomHealPokemon
.done
jp TextScriptEnd
MomWakeUpText: ; 48185 (12:4185)
TX_FAR _MomWakeUpText
db "@"
MomHealPokemon: ; 4818a (12:418a)
ld hl, MomHealText1
call PrintText
call GBFadeOut2
call ReloadMapData
PREDEF HealPartyPredef
ld a, $E8
ld [$C0EE], a
call PlaySound ; play sound?
.next
ld a, [$C026]
cp $E8
jr z, .next
ld a, [$D35B]
ld [$C0EE], a
call PlaySound
call GBFadeIn2
ld hl, MomHealText2
jp PrintText
MomHealText1: ; 481bc (12:41bc)
TX_FAR _MomHealText1
db "@"
MomHealText2: ; 481c1 (12:41c1)
TX_FAR _MomHealText2
db "@"
RedsHouse1FText2: ; 0x481c6 TV
db 8
ld a,[$C109]
cp 4
ld hl,TVWrongSideText
jr nz,.done ; if player is not facing up
ld hl,StandByMeText
.done
call PrintText
jp TextScriptEnd
StandByMeText: ; 481da (12:41da)
TX_FAR _StandByMeText
db "@"
TVWrongSideText: ; 481df (12:41df)
TX_FAR _TVWrongSideText
db "@"
RedsHouse1FObject: ; 481e4 (12:41e4)
db $0A ; border tile
db 3 ; warps
db 7,2,0,$FF ; exit1
db 7,3,0,$FF ; exit2
db 1,7,0,$26 ; staircase
db 1 ; signs
db 1,3,2 ; TV
db 1 ; people
db $33,4+4,5+4,$FF,$D2,1 ; Mom
; warp-to
EVENT_DISP REDS_HOUSE_1F_WIDTH, 7, 2
EVENT_DISP REDS_HOUSE_1F_WIDTH, 7, 3
EVENT_DISP REDS_HOUSE_1F_WIDTH, 1, 7
RedsHouse1FBlocks: ; 48209 (12:4209)
INCBIN "maps/redshouse1f.blk"
CeladonMart3_h: ; 0x48219 to 0x48225 (12 bytes) (bank=12) (id=124)
db $12 ; tileset
db CELADON_MART_3_HEIGHT, CELADON_MART_3_WIDTH ; dimensions (y, x)
dw CeladonMart3Blocks, CeladonMart3TextPointers, CeladonMart3Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMart3Object ; objects
CeladonMart3Script: ; 48225 (12:4225)
jp EnableAutoTextBoxDrawing
CeladonMart3TextPointers: ; 48228 (12:4228)
dw CeladonMart3Text1
dw CeladonMart3Text2
dw CeladonMart3Text3
dw CeladonMart3Text4
dw CeladonMart3Text5
dw CeladonMart3Text6
dw CeladonMart3Text7
dw CeladonMart3Text8
dw CeladonMart3Text9
dw CeladonMart3Text10
dw CeladonMart3Text11
dw CeladonMart3Text12
dw CeladonMart3Text13
dw CeladonMart3Text14
dw CeladonMart3Text15
dw CeladonMart3Text16
dw CeladonMart3Text17
CeladonMart3Text1: ; 4824a (12:424a)
db $08 ; asm
ld a, [$d778]
bit 7, a
jr nz, .asm_a5463 ; 0x48250
ld hl, TM18PreReceiveText
call PrintText
ld bc, (TM_18 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, $d778
set 7, [hl]
ld hl, ReceivedTM18Text
jr .asm_81359 ; 0x48268
.BagFull
ld hl, TM18NoRoomText
jr .asm_81359 ; 0x4826d
.asm_a5463 ; 0x4826f
ld hl, TM18ExplanationText
.asm_81359 ; 0x48272
call PrintText
jp TextScriptEnd
TM18PreReceiveText: ; 48278 (12:4278)
TX_FAR _TM18PreReceiveText
db "@"
ReceivedTM18Text: ; 4827d (12:427d)
TX_FAR _ReceivedTM18Text ; 0x9c85a
db $0B, "@"
TM18ExplanationText: ; 48283 (12:4283)
TX_FAR _TM18ExplanationText
db "@"
TM18NoRoomText: ; 48288 (12:4288)
TX_FAR _TM18NoRoomText
db "@"
CeladonMart3Text2: ; 4828d (12:428d)
TX_FAR _CeladonMart3Text2
db "@"
CeladonMart3Text3: ; 48292 (12:4292)
TX_FAR _CeladonMart3Text3
db "@"
CeladonMart3Text4: ; 48297 (12:4297)
TX_FAR _CeladonMart3Text4
db "@"
CeladonMart3Text5: ; 4829c (12:429c)
TX_FAR _CeladonMart3Text5
db "@"
CeladonMart3Text12
CeladonMart3Text10: ; 482a1 (12:42a1)
CeladonMart3Text8: ; 482a1 (12:42a1)
CeladonMart3Text6: ; 482a1 (12:42a1)
TX_FAR _CeladonMart3Text6
db "@"
CeladonMart3Text7: ; 482a6 (12:42a6)
TX_FAR _CeladonMart3Text7
db "@"
CeladonMart3Text9: ; 482ab (12:42ab)
TX_FAR _CeladonMart3Text9
db "@"
CeladonMart3Text11: ; 482b0 (12:42b0)
TX_FAR _CeladonMart3Text11
db "@"
CeladonMart3Text13: ; 482b5 (12:42b5)
TX_FAR _CeladonMart3Text13
db "@"
CeladonMart3Text14: ; 482ba (12:42ba)
TX_FAR _CeladonMart3Text14
db "@"
CeladonMart3Text17: ; 482bf (12:42bf)
CeladonMart3Text16: ; 482bf (12:42bf)
CeladonMart3Text15: ; 482bf (12:42bf)
TX_FAR _CeladonMart3Text15
db "@"
CeladonMart3Object: ; 0x482c4 (size=94)
db $f ; border tile
db $3 ; warps
db $1, $c, $0, CELADON_MART_4
db $1, $10, $1, CELADON_MART_2
db $1, $1, $0, CELADON_MART_ELEVATOR
db $c ; signs
db $4, $2, $6 ; CeladonMart3Text6
db $4, $3, $7 ; CeladonMart3Text7
db $4, $5, $8 ; CeladonMart3Text8
db $4, $6, $9 ; CeladonMart3Text9
db $6, $2, $a ; CeladonMart3Text10
db $6, $3, $b ; CeladonMart3Text11
db $6, $5, $c ; CeladonMart3Text12
db $6, $6, $d ; CeladonMart3Text13
db $1, $e, $e ; CeladonMart3Text14
db $1, $4, $f ; CeladonMart3Text15
db $1, $6, $10 ; CeladonMart3Text16
db $1, $a, $11 ; CeladonMart3Text17
db $5 ; people
db SPRITE_MART_GUY, $5 + 4, $10 + 4, $ff, $ff, $1 ; person
db SPRITE_GAMEBOY_KID_COPY, $6 + 4, $b + 4, $ff, $d3, $2 ; person
db SPRITE_GAMEBOY_KID_COPY, $2 + 4, $7 + 4, $ff, $d0, $3 ; person
db SPRITE_GAMEBOY_KID_COPY, $2 + 4, $8 + 4, $ff, $d0, $4 ; person
db SPRITE_YOUNG_BOY, $5 + 4, $2 + 4, $ff, $d1, $5 ; person
; warp-to
EVENT_DISP $a, $1, $c ; CELADON_MART_4
EVENT_DISP $a, $1, $10 ; CELADON_MART_2
EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR
CeladonMart3Blocks: ; 48322 (12:4322)
INCBIN "maps/celadonmart3.blk"
CeladonMart4_h: ; 0x4834a to 0x48356 (12 bytes) (bank=12) (id=125)
db $12 ; tileset
db CELADON_MART_4_HEIGHT, CELADON_MART_4_WIDTH ; dimensions (y, x)
dw CeladonMart4Blocks, CeladonMart4TextPointers, CeladonMart4Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMart4Object ; objects
CeladonMart4Script: ; 48356 (12:4356)
jp EnableAutoTextBoxDrawing
CeladonMart4TextPointers: ; 48359 (12:4359)
dw CeladonMart4Text1
dw CeladonMart4Text2
dw CeladonMart4Text3
dw CeladonMart4Text4
CeladonMart4Text2: ; 48361 (12:4361)
TX_FAR _CeladonMart4Text2
db "@"
CeladonMart4Text3: ; 48366 (12:4366)
TX_FAR _CeladonMart4Text3
db "@"
CeladonMart4Text4: ; 4836b (12:436b)
TX_FAR _CeladonMart4Text4
db "@"
CeladonMart4Object: ; 0x48370 (size=49)
db $f ; border tile
db $3 ; warps
db $1, $c, $0, CELADON_MART_3
db $1, $10, $1, CELADON_MART_5
db $1, $1, $0, CELADON_MART_ELEVATOR
db $1 ; signs
db $1, $e, $4 ; CeladonMart4Text4
db $3 ; people
db SPRITE_MART_GUY, $7 + 4, $5 + 4, $ff, $ff, $1 ; person
db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $f + 4, $fe, $2, $2 ; person
db SPRITE_BUG_CATCHER, $2 + 4, $5 + 4, $fe, $2, $3 ; person
; warp-to
EVENT_DISP $a, $1, $c ; CELADON_MART_3
EVENT_DISP $a, $1, $10 ; CELADON_MART_5
EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR
CeladonMart4Blocks: ; 483a1 (12:43a1)
INCBIN "maps/celadonmart4.blk"
CeladonMartRoof_h: ; 0x483c9 to 0x483d5 (12 bytes) (bank=12) (id=126)
db $12 ; tileset
db CELADON_MART_ROOF_HEIGHT, CELADON_MART_ROOF_WIDTH ; dimensions (y, x)
dw CeladonMartRoofBlocks, CeladonMartRoofTextPointers, CeladonMartRoofScript ; blocks, texts, scripts
db $00 ; connections
dw CeladonMartRoofObject ; objects
CeladonMartRoofScript: ; 483d5 (12:43d5)
jp EnableAutoTextBoxDrawing
CeladonMartRoofScript_483d8: ; 483d8 (12:43d8)
xor a
ld [$cd37], a
ld de, $cc5b
ld hl, CeladonMartRoofDrinkList ; $4408
.asm_483e2
ld a, [hli]
and a
jr z, .asm_48404
push hl
push de
ld [$d11e], a
ld b, a
ld a, $1c
call Predef ; indirect jump to Func_f8a5 (f8a5 (3:78a5))
pop de
pop hl
ld a, b
and a
jr z, .asm_483e2
ld a, [$d11e]
ld [de], a
inc de
push hl
ld hl, $cd37
inc [hl]
pop hl
jr .asm_483e2
.asm_48404
ld a, $ff
ld [de], a
ret
CeladonMartRoofDrinkList: ; 48408 (12:4408)
db FRESH_WATER
db SODA_POP
db LEMONADE
db $00
CeladonMartRoofScript_4840c: ; 4840c (12:440c)
ld hl, $d730
set 6, [hl]
ld hl, UnnamedText_484ee ; $44ee
call PrintText
xor a
ld [wCurrentMenuItem], a ; $cc26
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, [$cd37]
dec a
ld [wMaxMenuItem], a ; $cc28
ld a, $2
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld a, [$cd37]
dec a
ld bc, $2
ld hl, $3
call AddNTimes
dec l
ld b, l
ld c, $c
ld hl, wTileMap
call TextBoxBorder
call UpdateSprites
call CeladonMartRoofScript_48532
ld hl, $d730
res 6, [hl]
call HandleMenuInput
bit 1, a
ret nz
ld hl, $cc5b
ld a, [wCurrentMenuItem] ; $cc26
ld d, $0
ld e, a
add hl, de
ld a, [hl]
ld [$FF00+$db], a
cp FRESH_WATER
jr z, .asm_484b6
cp SODA_POP
jr z, .asm_48492
ld a, [$d778]
bit 6, a
jr nz, .asm_484e0
ld hl, UnnamedText_48515 ; $4515
call PrintText
call RemoveItemByIDBank12
ld bc, (TM_49 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedTM49Text ; $451b
call PrintText
ld hl, $d778
set 6, [hl]
ret
.asm_48492
ld a, [$d778]
bit 5, a
jr nz, .asm_484e0
ld hl, UnnamedText_48504 ; $4504
call PrintText
call RemoveItemByIDBank12
ld bc, (TM_48 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, UnnamedText_4850a ; $450a
call PrintText
ld hl, $d778
set 5, [hl]
ret
.asm_484b6
ld a, [$d778]
bit 4, a
jr nz, .asm_484e0
ld hl, UnnamedText_484f3 ; $44f3
call PrintText
call RemoveItemByIDBank12
ld bc, (TM_13 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, UnnamedText_484f9 ; $44f9
call PrintText
ld hl, $d778
set 4, [hl]
ret
.BagFull
ld hl, UnnamedText_48526 ; $4526
jp PrintText
.asm_484e0
ld hl, UnnamedText_4852c ; $452c
jp PrintText
RemoveItemByIDBank12: ; 484e6 (12:44e6)
ld b, BANK(RemoveItemByID)
ld hl, RemoveItemByID
jp Bankswitch ; indirect jump to RemoveItemByID (17f37 (5:7f37))
UnnamedText_484ee: ; 484ee (12:44ee)
TX_FAR _UnnamedText_484ee
db "@"
UnnamedText_484f3: ; 484f3 (12:44f3)
TX_FAR _UnnamedText_484f3
db $0d
db "@"
UnnamedText_484f9: ; 484f9 (12:44f9)
TX_FAR _UnnamedText_484f9
db $0b
TX_FAR _UnnamedText_484fe
db $0d
db "@"
UnnamedText_48504: ; 48504 (12:4504)
TX_FAR _UnnamedText_48504
db $0d
db "@"
UnnamedText_4850a: ; 4850a (12:450a)
TX_FAR _UnnamedText_4850a
db $0b
TX_FAR _UnnamedText_4850f
db $0d
db "@"
UnnamedText_48515: ; 48515 (12:4515)
TX_FAR _UnnamedText_48515
db $0d
db "@"
ReceivedTM49Text: ; 4851b (12:451b)
TX_FAR _ReceivedTM49Text
db $0b
TX_FAR _UnnamedText_48520
db $0d
db "@"
UnnamedText_48526: ; 48526 (12:4526)
TX_FAR _UnnamedText_48526
db $0d
db "@"
UnnamedText_4852c: ; 4852c (12:452c)
TX_FAR _UnnamedText_4852c
db $0d
db "@"
CeladonMartRoofScript_48532: ; 48532 (12:4532)
ld hl, $cc5b
xor a
ld [$FF00+$db], a
.asm_48538
ld a, [hli]
cp $ff
ret z
push hl
ld [$d11e], a
call GetItemName
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
ld a, [$FF00+$db]
ld bc, $28
call AddNTimes
ld de, $cd6d
call PlaceString
ld hl, $ffdb
inc [hl]
pop hl
jr .asm_48538
CeladonMartRoofTextPointers: ; 4855b (12:455b)
dw CeladonMartRoofText1
dw CeladonMartRoofText2
dw CeladonMartRoofText5
dw CeladonMartRoofText5
dw CeladonMartRoofText5
dw CeladonMartRoofText6
CeladonMartRoofText1: ; 48567 (12:4567)
TX_FAR _CeladonMartRoofText1
db "@"
CeladonMartRoofText2: ; 4856c (12:456c)
db $08 ; asm
call CeladonMartRoofScript_483d8
ld a, [$cd37]
and a
jr z, .asm_914b9 ; 0x48574
ld a, $1
ld [$cc3c], a
ld hl, CeladonMartRoofText4
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_05aa4 ; 0x48588
call CeladonMartRoofScript_4840c
jr .asm_05aa4 ; 0x4858d
.asm_914b9 ; 0x4858f
ld hl, CeladonMartRoofText3
call PrintText
.asm_05aa4 ; 0x48595
jp TextScriptEnd
CeladonMartRoofText3: ; 48598 (12:4598)
TX_FAR _UnnamedText_48598
db "@"
CeladonMartRoofText4: ; 4859d (12:459d)
TX_FAR _CeladonMartRoofText4
db "@"
CeladonMartRoofText5: ; 485a2 (12:45a2)
db $f5
CeladonMartRoofText6: ; 485a3 (12:45a3)
TX_FAR _CeladonMartRoofText6
db "@"
CeladonMartRoofObject: ; 0x485a8 (size=36)
db $42 ; border tile
db $1 ; warps
db $2, $f, $0, CELADON_MART_5
db $4 ; signs
db $1, $a, $3 ; CeladonMartRoofText3
db $1, $b, $4 ; CeladonMartRoofText4
db $2, $c, $5 ; CeladonMartRoofText5
db $2, $d, $6 ; CeladonMartRoofText6
db $2 ; people
db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $a + 4, $ff, $d2, $1 ; person
db SPRITE_LITTLE_GIRL, $5 + 4, $5 + 4, $fe, $0, $2 ; person
; warp-to
EVENT_DISP $a, $2, $f ; CELADON_MART_5
CeladonMartRoofBlocks: ; 485cc (12:45cc)
INCBIN "maps/celadonmartroof.blk"
CeladonMartElevator_h: ; 0x485f4 to 0x48600 (12 bytes) (bank=12) (id=127)
db $12 ; tileset
db CELADON_MART_ELEVATOR_HEIGHT, CELADON_MART_ELEVATOR_WIDTH ; dimensions (y, x)
dw CeladonMartElevatorBlocks, CeladonMartElevatorTextPointers, CeladonMartElevatorScript ; blocks, texts, scripts
db $00 ; connections
dw CeladonMartElevatorObject ; objects
CeladonMartElevatorScript: ; 48600 (12:4600)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
push hl
call nz, CeladonMartElevatorScript_4861c
pop hl
bit 7, [hl]
res 7, [hl]
call nz, Func_48654
xor a
ld [$cf0c], a
inc a
ld [$cc3c], a
ret
CeladonMartElevatorScript_4861c: ; 4861c (12:461c)
ld hl, $d3af
ld a, [$d73b]
ld b, a
ld a, [$d73c]
ld c, a
call CeladonMartElevatorScript_4862a
CeladonMartElevatorScript_4862a: ; 4862a (12:462a)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
CeladonMartElevatorScript_48631: ; 48631 (12:4631)
ld hl, CeladonMartElavatorFloors ; $4643
call LoadItemList
ld hl, CeldaonMartElevatorWarpMaps ; $464a
ld de, $cc5b
ld bc, $000a
jp CopyData
CeladonMartElavatorFloors: ; 48643 (12:4643)
db $05 ; num elements in list
db $56, $57, $58, $59, $5A ; "1F", "2F", "3F", "4F, "5F"
db $FF ; terminator
CeldaonMartElevatorWarpMaps: ; 4864a (12:464a)
; first byte is warp number
; second byte is map number
; These specify where the player goes after getting out of the elevator.
db $05, CELADON_MART_1
db $02, CELADON_MART_2
db $02, CELADON_MART_3
db $02, CELADON_MART_4
db $02, CELADON_MART_5
Func_48654: ; 48654 (12:4654)
ld b, BANK(Func_7bf15)
ld hl, Func_7bf15
jp Bankswitch
CeladonMartElevatorTextPointers: ; 4865c (12:465c)
dw CeladonMartElevatorText1
CeladonMartElevatorText1: ; 4865e (12:465e)
db $08 ; asm
call CeladonMartElevatorScript_48631
ld hl, CeldaonMartElevatorWarpMaps ; $464a
ld a, $61
call Predef
jp TextScriptEnd
CeladonMartElevatorObject: ; 0x4866d (size=23)
db $f ; border tile
db $2 ; warps
db $3, $1, $5, CELADON_MART_1
db $3, $2, $5, CELADON_MART_1
db $1 ; signs
db $0, $3, $1 ; CeladonMartElevatorText1
db $0 ; people
; warp-to
EVENT_DISP $2, $3, $1 ; CELADON_MART_1
EVENT_DISP $2, $3, $2 ; CELADON_MART_1
CeladonMartElevatorBlocks: ; 48684 (12:4684)
INCBIN "maps/celadonmartelevator.blk"
CeladonMansion1_h: ; 0x48688 to 0x48694 (12 bytes) (bank=12) (id=128)
db $13 ; tileset
db CELADON_MANSION_1_HEIGHT, CELADON_MANSION_1_WIDTH ; dimensions (y, x)
dw CeladonMansion1Blocks, CeladonMansion1TextPointers, CeladonMansion1Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMansion1Object ; objects
CeladonMansion1Script: ; 48694 (12:4694)
jp EnableAutoTextBoxDrawing
CeladonMansion1TextPointers: ; 48697 (12:4697)
dw CeladonMansion1Text1
dw CeladonMansion1Text2
dw CeladonMansion1Text3
dw CeladonMansion1Text4
dw CeladonMansion1Text5
Func_486a1: ; 486a1 (12:46a1)
call PlayCry
jp TextScriptEnd
CeladonMansion1Text1: ; 486a7 (12:46a7)
TX_FAR _CeladonMansion1Text1
db $08 ; asm
ld a, $4d
jp Func_486a1
CeladonMansion1Text2: ; 486b1 (12:46b1)
TX_FAR _CeladonMansion1Text2
db "@"
CeladonMansion1Text3: ; 486b6 (12:46b6)
TX_FAR _CeladonMansion1Text3
db $8
ld a, $4
jp Func_486a1
CeladonMansion1Text4: ; 486c0 (12:46c0)
TX_FAR _CeladonMansion1Text4
db $8
ld a, $f
jp Func_486a1
CeladonMansion1Text5: ; 486ca (12:46ca)
TX_FAR _CeladonMansion1Text5
db "@"
CeladonMansion1Object: ; 0x486cf (size=71)
db $f ; border tile
db $5 ; warps
db $b, $4, $2, $ff
db $b, $5, $2, $ff
db $0, $4, $4, $ff
db $1, $7, $1, CELADON_MANSION_2
db $1, $2, $2, CELADON_MANSION_2
db $1 ; signs
db $9, $4, $5 ; CeladonMansion1Text5
db $4 ; people
db SPRITE_SLOWBRO, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
db SPRITE_OLD_MEDIUM_WOMAN, $5 + 4, $1 + 4, $ff, $d0, $2 ; person
db SPRITE_CLEFAIRY, $8 + 4, $1 + 4, $fe, $2, $3 ; person
db SPRITE_SLOWBRO, $4 + 4, $4 + 4, $fe, $1, $4 ; person
; warp-to
EVENT_DISP $4, $b, $4
EVENT_DISP $4, $b, $5
EVENT_DISP $4, $0, $4
EVENT_DISP $4, $1, $7 ; CELADON_MANSION_2
EVENT_DISP $4, $1, $2 ; CELADON_MANSION_2
CeladonMansion1Blocks: ; 48716 (12:4716)
INCBIN "maps/celadonmansion1.blk"
CeladonMansion2_h: ; 0x4872e to 0x4873a (12 bytes) (bank=12) (id=129)
db $13 ; tileset
db CELADON_MANSION_2_HEIGHT, CELADON_MANSION_2_WIDTH ; dimensions (y, x)
dw CeladonMansion2Blocks, CeladonMansion2TextPointers, CeladonMansion2Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMansion2Object ; objects
CeladonMansion2Script: ; 4873a (12:473a)
call EnableAutoTextBoxDrawing
ret
CeladonMansion2TextPointers: ; 4873e (12:473e)
dw CeladonMansion2Text1
CeladonMansion2Text1: ; 48740 (12:4740)
TX_FAR _CeladonMansion2Text1
db "@"
CeladonMansion2Object: ; 0x48745 (size=39)
db $f ; border tile
db $4 ; warps
db $1, $6, $0, CELADON_MANSION_3
db $1, $7, $3, CELADON_MANSION_1
db $1, $2, $4, CELADON_MANSION_1
db $1, $4, $3, CELADON_MANSION_3
db $1 ; signs
db $9, $4, $1 ; CeladonMansion2Text1
db $0 ; people
; warp-to
EVENT_DISP $4, $1, $6 ; CELADON_MANSION_3
EVENT_DISP $4, $1, $7 ; CELADON_MANSION_1
EVENT_DISP $4, $1, $2 ; CELADON_MANSION_1
EVENT_DISP $4, $1, $4 ; CELADON_MANSION_3
CeladonMansion2Blocks: ; 4876c (12:476c)
INCBIN "maps/celadonmansion2.blk"
CeladonMansion3_h: ; 0x48784 to 0x48790 (12 bytes) (bank=12) (id=130)
db $13 ; tileset
db CELADON_MANSION_3_HEIGHT, CELADON_MANSION_3_WIDTH ; dimensions (y, x)
dw CeladonMansion3Blocks, CeladonMansion3TextPointers, CeladonMansion3Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMansion3Object ; objects
CeladonMansion3Script: ; 48790 (12:4790)
jp EnableAutoTextBoxDrawing
CeladonMansion3TextPointers: ; 48793 (12:4793)
dw ProgrammerText
dw GraphicArtistText
dw WriterText
dw DirectorText
dw GameFreakPCText1
dw GameFreakPCText2
dw GameFreakPCText3
dw GameFreakSignText
ProgrammerText: ; 487a3 (12:47a3)
TX_FAR _ProgrammerText
db "@"
GraphicArtistText: ; 487a8 (12:47a8)
TX_FAR _GraphicArtistText
db "@"
WriterText: ; 487ad (12:47ad)
TX_FAR _WriterText
db "@"
DirectorText: ; 487b2 (12:47b2)
db $08 ; asm
; check pokédex
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [$d11e]
cp 150
jr nc, .CompletedDex
ld hl, .GameDesigner
jr .done
.CompletedDex
ld hl, .CompletedDexText
.done
call PrintText
jp TextScriptEnd
.GameDesigner ; 487d0 (12:47d0)
TX_FAR _GameDesignerText
db "@"
.CompletedDexText
TX_FAR _CompletedDexText ; 0x9d0ad
db $6
db $8 ; asm
ld hl, DisplayDiploma
ld b, BANK(DisplayDiploma)
call Bankswitch
ld a, $1
ld [$cc3c], a
jp TextScriptEnd
GameFreakPCText1: ; 487eb (12:47eb)
TX_FAR _CeladonMansion3Text5
db "@"
GameFreakPCText2: ; 487f0 (12:47f0)
TX_FAR _CeladonMansion3Text6
db "@"
GameFreakPCText3: ; 487f5 (12:47f5)
TX_FAR _CeladonMansion3Text7
db "@"
GameFreakSignText: ; 487fa (12:47fa)
TX_FAR _CeladonMansion3Text8
db "@"
CeladonMansion3Object: ; 0x487ff (size=72)
db $f ; border tile
db $4 ; warps
db $1, $6, $0, CELADON_MANSION_2
db $1, $7, $0, CELADON_MANSION_4
db $1, $2, $1, CELADON_MANSION_4
db $1, $4, $3, CELADON_MANSION_2
db $4 ; signs
db $3, $1, $5 ; CeladonMansion3Text5
db $3, $4, $6 ; CeladonMansion3Text6
db $6, $1, $7 ; CeladonMansion3Text7
db $9, $4, $8 ; CeladonMansion3Text8
db $4 ; people
db SPRITE_BIKE_SHOP_GUY, $4 + 4, $0 + 4, $ff, $d1, $1 ; person
db SPRITE_MART_GUY, $4 + 4, $3 + 4, $ff, $d1, $2 ; person
db SPRITE_BLACK_HAIR_BOY_2, $7 + 4, $0 + 4, $ff, $d1, $3 ; person
db SPRITE_LAPRAS_GIVER, $3 + 4, $2 + 4, $ff, $ff, $4 ; person
; warp-to
EVENT_DISP $4, $1, $6 ; CELADON_MANSION_2
EVENT_DISP $4, $1, $7 ; CELADON_MANSION_4
EVENT_DISP $4, $1, $2 ; CELADON_MANSION_4
EVENT_DISP $4, $1, $4 ; CELADON_MANSION_2
CeladonMansion3Blocks: ; 48847 (12:4847)
INCBIN "maps/celadonmansion3.blk"
CeladonMansion4_h: ; 0x4885f to 0x4886b (12 bytes) (bank=12) (id=131)
db $13 ; tileset
db CELADON_MANSION_4_HEIGHT, CELADON_MANSION_4_WIDTH ; dimensions (y, x)
dw CeladonMansion4Blocks, CeladonMansion4TextPointers, CeladonMansion4Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMansion4Object ; objects
CeladonMansion4Script: ; 4886b (12:486b)
jp EnableAutoTextBoxDrawing
CeladonMansion4TextPointers: ; 4886e (12:486e)
dw CeladonMansion4Text1
CeladonMansion4Text1: ; 48870 (12:4870)
TX_FAR _CeladonMansion4Text1
db "@"
CeladonMansion4Object: ; 0x48875 (size=31)
db $9 ; border tile
db $3 ; warps
db $1, $6, $1, CELADON_MANSION_3
db $1, $2, $2, CELADON_MANSION_3
db $7, $2, $0, CELADON_MANSION_5
db $1 ; signs
db $7, $3, $1 ; CeladonMansion4Text1
db $0 ; people
; warp-to
EVENT_DISP $4, $1, $6 ; CELADON_MANSION_3
EVENT_DISP $4, $1, $2 ; CELADON_MANSION_3
EVENT_DISP $4, $7, $2 ; CELADON_MANSION_5
CeladonMansion4Blocks: ; 48894 (12:4894)
INCBIN "maps/celadonmansion4.blk"
CeladonPokecenter_h: ; 0x488ac to 0x488b8 (12 bytes) (bank=12) (id=133)
db $06 ; tileset
db CELADON_POKECENTER_HEIGHT, CELADON_POKECENTER_WIDTH ; dimensions (y, x)
dw CeladonPokecenterBlocks, CeladonPokecenterTextPointers, CeladonPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw CeladonPokecenterObject ; objects
CeladonPokecenterScript: ; 488b8 (12:48b8)
call Func_22fa
jp EnableAutoTextBoxDrawing
CeladonPokecenterTextPointers: ; 488be (12:48be)
dw CeladonPokecenterText1
dw CeladonPokecenterText2
dw CeladonPokecenterText3
dw CeladonPokecenterText4
CeladonPokecenterText4: ; 488c6 (12:48c6)
db $f6
CeladonPokecenterText1: ; 488c7 (12:48c7)
db $ff
CeladonPokecenterText2: ; 488c8 (12:48c8)
TX_FAR _CeladonPokecenterText2
db "@"
CeladonPokecenterText3: ; 488cd (12:48cd)
TX_FAR _CeladonPokecenterText3
db "@"
CeladonPokecenterObject: ; 0x488d2 (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $5, $ff
db $7, $4, $5, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_GENTLEMAN, $3 + 4, $7 + 4, $fe, $2, $2 ; person
db SPRITE_FOULARD_WOMAN, $5 + 4, $a + 4, $fe, $0, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
CeladonGym_h: ; 0x488fe to 0x4890a (12 bytes) (bank=12) (id=134)
db $07 ; tileset
db CELADON_GYM_HEIGHT, CELADON_GYM_WIDTH ; dimensions (y, x)
dw CeladonGymBlocks, CeladonGymTextPointers, CeladonGymScript ; blocks, texts, scripts
db $00 ; connections
dw CeladonGymObject ; objects
CeladonGymScript: ; 4890a (12:490a)
ld hl, $d126
bit 6, [hl]
res 6, [hl]
call nz, CeladonGymScript_48927
call EnableAutoTextBoxDrawing
ld hl, CeladonGymTrainerHeaders
ld de, CeladonGymScriptPointers
ld a, [W_CELADONGYMCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_CELADONGYMCURSCRIPT], a
ret
CeladonGymScript_48927: ; 48927 (12:4927)
ld hl, Gym4CityName ; $4930
ld de, Gym4LeaderName ; $493d
jp LoadGymLeaderAndCityName
Gym4CityName: ; 48930 (12:4930)
db "CELADON CITY@"
Gym4LeaderName: ; 4893d (12:493d)
db "ERIKA@"
Func_48943: ; 48943 (12:4943)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_CELADONGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CeladonGymScriptPointers: ; 4894e (12:494e)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
dw CeladonGymScript3
CeladonGymScript3: ; 48956 (12:4956)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_48943
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
Func_48963: ; 48963 (12:4963)
ld a, $9
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d77c
set 1, [hl]
ld bc, (TM_21 << 8) | 1
call GiveItem
jr nc, .BagFull
ld a, $a
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d77c
set 0, [hl]
jr .asm_4898c
.BagFull
ld a, $b
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
.asm_4898c
ld hl, W_OBTAINEDBADGES ; $d356
set 3, [hl]
ld hl, $d72a
set 3, [hl]
ld a, [$d77c]
or $fc
ld [$d77c], a
ld hl, $d77d
set 0, [hl]
jp Func_48943
CeladonGymTextPointers: ; 489a6 (12:49a6)
dw CeladonGymText1
dw CeladonGymText2
dw CeladonGymText3
dw CeladonGymText4
dw CeladonGymText5
dw CeladonGymText6
dw CeladonGymText7
dw CeladonGymText8
dw CeladonGymText9
dw TM21Text
dw TM21NoRoomText
CeladonGymTrainerHeaders: ; 489bc (12:49bc)
CeladonGymTrainerHeader0: ; 489bc (12:49bc)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d77c ; flag's byte
dw CeladonGymBattleText2 ; 0x4a8b TextBeforeBattle
dw CeladonGymAfterBattleText2 ; 0x4a95 TextAfterBattle
dw CeladonGymEndBattleText2 ; 0x4a90 TextEndBattle
dw CeladonGymEndBattleText2 ; 0x4a90 TextEndBattle
CeladonGymTrainerHeader2: ; 489c8 (12:49c8)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d77c ; flag's byte
dw CeladonGymBattleText3 ; 0x4aa4 TextBeforeBattle
dw CeladonGymAfterBattleText3 ; 0x4aae TextAfterBattle
dw CeladonGymEndBattleText3 ; 0x4aa9 TextEndBattle
dw CeladonGymEndBattleText3 ; 0x4aa9 TextEndBattle
CeladonGymTrainerHeader3: ; 489d4 (12:49d4)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d77c ; flag's byte
dw CeladonGymBattleText4 ; 0x4abd TextBeforeBattle
dw CeladonGymAfterBattleText4 ; 0x4ac7 TextAfterBattle
dw CeladonGymEndBattleText4 ; 0x4ac2 TextEndBattle
dw CeladonGymEndBattleText4 ; 0x4ac2 TextEndBattle
CeladonGymTrainerHeader4: ; 489e0 (12:49e0)
db $5 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d77c ; flag's byte
dw CeladonGymBattleText5 ; 0x4ad6 TextBeforeBattle
dw CeladonGymAfterBattleText5 ; 0x4ae0 TextAfterBattle
dw CeladonGymEndBattleText5 ; 0x4adb TextEndBattle
dw CeladonGymEndBattleText5 ; 0x4adb TextEndBattle
CeladonGymTrainerHeader5: ; 489ec (12:49ec)
db $6 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d77c ; flag's byte
dw CeladonGymBattleText6 ; 0x4aef TextBeforeBattle
dw CeladonGymAfterBattleText6 ; 0x4af9 TextAfterBattle
dw CeladonGymEndBattleText6 ; 0x4af4 TextEndBattle
dw CeladonGymEndBattleText6 ; 0x4af4 TextEndBattle
CeladonGymTrainerHeader6: ; 489f8 (12:49f8)
db $7 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d77c ; flag's byte
dw CeladonGymBattleText7 ; 0x4b08 TextBeforeBattle
dw CeladonGymAfterBattleText7 ; 0x4b12 TextAfterBattle
dw CeladonGymEndBattleText7 ; 0x4b0d TextEndBattle
dw CeladonGymEndBattleText7 ; 0x4b0d TextEndBattle
CeladonGymTrainerHeader7: ; 48a04 (12:4a04)
db $8 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d77c ; flag's byte
dw CeladonGymBattleText8 ; 0x4b21 TextBeforeBattle
dw CeladonGymAfterBattleText8 ; 0x4b2b TextAfterBattle
dw CeladonGymEndBattleText8 ; 0x4b26 TextEndBattle
dw CeladonGymEndBattleText8 ; 0x4b26 TextEndBattle
db $ff
CeladonGymText1: ; 48a11 (12:4a11)
db $08 ; asm
ld a, [$d77c]
bit 1, a
jr z, .asm_16064 ; 0x48a17
bit 0, a
jr nz, .asm_3b22c ; 0x48a1b
call z, Func_48963
call DisableWaitingAfterTextDisplay
jr .asm_96252 ; 0x48a23
.asm_3b22c ; 0x48a25
ld hl, UnnamedText_48a68
call PrintText
jr .asm_96252 ; 0x48a2b
.asm_16064 ; 0x48a2d
ld hl, UnnamedText_48a5e
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_48a63
ld de, UnnamedText_48a63
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $4
ld [$d05c], a
ld a, $3
ld [W_CELADONGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
.asm_96252 ; 0x48a5b
jp TextScriptEnd
UnnamedText_48a5e: ; 48a5e (12:4a5e)
TX_FAR _UnnamedText_48a5e
db "@"
UnnamedText_48a63: ; 48a63 (12:4a63)
TX_FAR _UnnamedText_48a63
db "@"
UnnamedText_48a68: ; 48a68 (12:4a68)
TX_FAR _UnnamedText_48a68
db "@"
CeladonGymText9: ; 48a6d (12:4a6d)
UnnamedText_48a6d: ; 48a6d (12:4a6d)
TX_FAR _UnnamedText_48a6d
db "@"
TM21Text: ; 48a72 (12:4a72)
TX_FAR _ReceivedTM21Text ; 0x9d50c
db $0B
TX_FAR _TM21ExplanationText ; 0x9d520
db "@"
TM21NoRoomText: ; 48a7c (12:4a7c)
TX_FAR _TM21NoRoomText
db "@"
CeladonGymText2: ; 48a81 (12:4a81)
db $08 ; asm
ld hl, CeladonGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText2: ; 48a8b (12:4a8b)
TX_FAR _CeladonGymBattleText2
db "@"
CeladonGymEndBattleText2: ; 48a90 (12:4a90)
TX_FAR _CeladonGymEndBattleText2
db "@"
CeladonGymAfterBattleText2: ; 48a95 (12:4a95)
TX_FAR _CeladonGymAfterBattleText2
db "@"
CeladonGymText3: ; 48a9a (12:4a9a)
db $08 ; asm
ld hl, CeladonGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText3: ; 48aa4 (12:4aa4)
TX_FAR _CeladonGymBattleText3
db "@"
CeladonGymEndBattleText3: ; 48aa9 (12:4aa9)
TX_FAR _CeladonGymEndBattleText3
db "@"
CeladonGymAfterBattleText3: ; 48aae (12:4aae)
TX_FAR _CeladonGymAfterBattleText3
db "@"
CeladonGymText4: ; 48ab3 (12:4ab3)
db $08 ; asm
ld hl, CeladonGymTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText4: ; 48abd (12:4abd)
TX_FAR _CeladonGymBattleText4
db "@"
CeladonGymEndBattleText4: ; 48ac2 (12:4ac2)
TX_FAR _CeladonGymEndBattleText4
db "@"
CeladonGymAfterBattleText4: ; 48ac7 (12:4ac7)
TX_FAR _CeladonGymAfterBattleText4
db "@"
CeladonGymText5: ; 48acc (12:4acc)
db $08 ; asm
ld hl, CeladonGymTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText5: ; 48ad6 (12:4ad6)
TX_FAR _CeladonGymBattleText5
db "@"
CeladonGymEndBattleText5: ; 48adb (12:4adb)
TX_FAR _CeladonGymEndBattleText5
db "@"
CeladonGymAfterBattleText5: ; 48ae0 (12:4ae0)
TX_FAR _CeladonGymAfterBattleText5
db "@"
CeladonGymText6: ; 48ae5 (12:4ae5)
db $08 ; asm
ld hl, CeladonGymTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText6: ; 48aef (12:4aef)
TX_FAR _CeladonGymBattleText6
db "@"
CeladonGymEndBattleText6: ; 48af4 (12:4af4)
TX_FAR _CeladonGymEndBattleText6
db "@"
CeladonGymAfterBattleText6: ; 48af9 (12:4af9)
TX_FAR _CeladonGymAfterBattleText6
db "@"
CeladonGymText7: ; 48afe (12:4afe)
db $08 ; asm
ld hl, CeladonGymTrainerHeader6
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText7: ; 48b08 (12:4b08)
TX_FAR _CeladonGymBattleText7
db "@"
CeladonGymEndBattleText7: ; 48b0d (12:4b0d)
TX_FAR _CeladonGymEndBattleText7
db "@"
CeladonGymAfterBattleText7: ; 48b12 (12:4b12)
TX_FAR _CeladonGymAfterBattleText7
db "@"
CeladonGymText8: ; 48b17 (12:4b17)
db $08 ; asm
ld hl, CeladonGymTrainerHeader7
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText8: ; 48b21 (12:4b21)
TX_FAR _CeladonGymBattleText8
db "@"
CeladonGymEndBattleText8: ; 48b26 (12:4b26)
TX_FAR _CeladonGymEndBattleText8
db "@"
CeladonGymAfterBattleText8: ; 48b2b (12:4b2b)
TX_FAR _CeladonGymAfterBattleText8
db "@"
CeladonGymObject: ; 0x48b30 (size=84)
db $3 ; border tile
db $2 ; warps
db $11, $4, $6, $ff
db $11, $5, $6, $ff
db $0 ; signs
db $8 ; people
db SPRITE_ERIKA, $3 + 4, $4 + 4, $ff, $d0, $41, ERIKA + $C8, $1 ; trainer
db SPRITE_LASS, $b + 4, $2 + 4, $ff, $d3, $42, LASS + $C8, $11 ; trainer
db SPRITE_FOULARD_WOMAN, $a + 4, $7 + 4, $ff, $d2, $43, BEAUTY + $C8, $1 ; trainer
db SPRITE_LASS, $5 + 4, $9 + 4, $ff, $d0, $44, JR__TRAINER_F + $C8, $b ; trainer
db SPRITE_FOULARD_WOMAN, $5 + 4, $1 + 4, $ff, $d0, $45, BEAUTY + $C8, $2 ; trainer
db SPRITE_LASS, $3 + 4, $6 + 4, $ff, $d0, $46, LASS + $C8, $12 ; trainer
db SPRITE_FOULARD_WOMAN, $3 + 4, $3 + 4, $ff, $d0, $47, BEAUTY + $C8, $3 ; trainer
db SPRITE_LASS, $3 + 4, $5 + 4, $ff, $d0, $48, COOLTRAINER_F + $C8, $1 ; trainer
; warp-to
EVENT_DISP $5, $11, $4
EVENT_DISP $5, $11, $5
CeladonGymBlocks: ; 48b84 (12:4b84)
INCBIN "maps/celadongym.blk"
CeladonGameCorner_h: ; 0x48bb1 to 0x48bbd (12 bytes) (bank=12) (id=135)
db $12 ; tileset
db GAME_CORNER_HEIGHT, GAME_CORNER_WIDTH ; dimensions (y, x)
dw CeladonGameCornerBlocks, CeladonGameCornerTextPointers, CeladonGameCornerScript ; blocks, texts, scripts
db $00 ; connections
dw CeladonGameCornerObject ; objects
CeladonGameCornerScript: ; 48bbd (12:4bbd)
call CeladonGameCornerScript_48bcf
call Func_48bec
call EnableAutoTextBoxDrawing
ld hl, CeladonGameCornerScriptPointers
ld a, [W_CELADONGAMECORNERCURSCRIPT]
jp CallFunctionInTable
CeladonGameCornerScript_48bcf: ; 48bcf (12:4bcf)
ld hl, $d126
bit 6, [hl]
res 6, [hl]
ret z
call GenRandom
ld a, [$ffd3]
cp $7
jr nc, .asm_48be2
ld a, $8
.asm_48be2
srl a
srl a
srl a
ld [$cd05], a
ret
Func_48bec: ; 48bec (12:4bec)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d77e]
bit 1, a
ret nz
ld a, $2a
ld [$d09f], a
ld bc, $0208
ld a, $17
jp Predef
CeladonGameCornerScript_48c07: ; 48c07 (12:4c07)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_CELADONGAMECORNERCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CeladonGameCornerScriptPointers: ; 48c12 (12:4c12)
dw CeladonGameCornerScript0
dw CeladonGameCornerScript1
dw CeladonGameCornerScript2
CeladonGameCornerScript0: ; 48c18 (12:4c18)
ret
CeladonGameCornerScript1: ; 48c19 (12:4c19)
ld a, [W_ISINBATTLE]
cp $ff
jp z, CeladonGameCornerScript_48c07
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $d
ld [H_SPRITEHEIGHT], a
call DisplayTextID
ld a, $b
ld [H_SPRITEHEIGHT], a
call SetSpriteMovementBytesToFF
ld de, MovementData_48c5a
ld a, [$d361]
cp $6
jr nz, .asm_48c43
ld de, MovementData_48c63
jr .asm_48c4d
.asm_48c43
ld a, [$d362]
cp $8
jr nz, .asm_48c4d
ld de, MovementData_48c63
.asm_48c4d
ld a, $b
ld [H_DOWNARROWBLINKCNT2], a
call MoveSprite
ld a, $2
ld [W_CELADONGAMECORNERCURSCRIPT], a
ret
MovementData_48c5a: ; 48c5a (12:4c5a)
db $00,$C0,$C0,$40,$C0,$C0,$C0,$C0,$FF
MovementData_48c63: ; 48c63 (12:4c63)
db $C0,$C0,$C0,$C0,$C0,$FF
CeladonGameCornerScript2: ; 48c69 (12:4c69)
ld a, [$d730]
bit 0, a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $46
ld [$cc4d], a
ld a, $11
call Predef
ld hl, $d126
set 5, [hl]
set 6, [hl]
ld a, $0
ld [W_CELADONGAMECORNERCURSCRIPT], a
ret
CeladonGameCornerTextPointers: ; 48c8a (12:4c8a)
dw CeladonGameCornerText1
dw CeladonGameCornerText2
dw CeladonGameCornerText3
dw CeladonGameCornerText4
dw CeladonGameCornerText5
dw CeladonGameCornerText6
dw CeladonGameCornerText7
dw CeladonGameCornerText8
dw CeladonGameCornerText9
dw CeladonGameCornerText10
dw CeladonGameCornerText11
dw CeladonGameCornerText12
dw CeladonGameCornerText13
CeladonGameCornerText1: ; 48ca4 (12:4ca4)
TX_FAR _CeladonGameCornerText1
db "@"
CeladonGameCornerText2: ; 48ca9 (12:4ca9)
db $08 ; asm
call Func_48f1e
ld hl, UnnamedText_48d22
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_c650b ; 0x48cba
ld b,COIN_CASE
call IsItemInBag
jr z, .asm_ed086 ; 0x48cc1
call Has9990Coins
jr nc, .asm_31338 ; 0x48cc6
xor a
ldh [$9f], a
ldh [$a1], a
ld a, $10
ldh [$a0], a
call HasEnoughMoney
jr nc, .asm_b6ef0 ; 0x48cd4
ld hl, UnnamedText_48d31 ; $4d31
jr .asm_e2afd ; 0x48cd9
.asm_b6ef0 ; 0x48cdb
xor a
ldh [$9f], a
ldh [$a1], a
ld a, $10
ldh [$a0], a
ld hl, $ffa1
ld de, $d349
ld c, $3
ld a, $c
call Predef
xor a
ldh [$9f], a
ldh [$a0], a
ld a, $50
ldh [$a1], a
ld de, $d5a5
ld hl, $ffa1
ld c, $2
ld a, $b
call Predef
call Func_48f1e
ld hl, UnnamedText_48d27
jr .asm_e2afd ; 0x48d0d
.asm_c650b ; 0x48d0f
ld hl, UnnamedText_48d2c
jr .asm_e2afd ; 0x48d12
.asm_31338 ; 0x48d14
ld hl, UnnamedText_48d36
jr .asm_e2afd ; 0x48d17
.asm_ed086 ; 0x48d19
ld hl, UnnamedText_48d3b
.asm_e2afd ; 0x48d1c
call PrintText
jp TextScriptEnd
UnnamedText_48d22: ; 48d22 (12:4d22)
TX_FAR _UnnamedText_48d22
db "@"
UnnamedText_48d27: ; 48d27 (12:4d27)
TX_FAR _UnnamedText_48d27
db "@"
UnnamedText_48d2c: ; 48d2c (12:4d2c)
TX_FAR _UnnamedText_48d2c
db "@"
UnnamedText_48d31: ; 48d31 (12:4d31)
TX_FAR _UnnamedText_48d31
db "@"
UnnamedText_48d36: ; 48d36 (12:4d36)
TX_FAR _UnnamedText_48d36
db "@"
UnnamedText_48d3b: ; 48d3b (12:4d3b)
TX_FAR _UnnamedText_48d3b
db "@"
CeladonGameCornerText3: ; 48d40 (12:4d40)
TX_FAR _CeladonGameCornerText3
db "@"
CeladonGameCornerText4: ; 48d45 (12:4d45)
TX_FAR _CeladonGameCornerText4
db "@"
CeladonGameCornerText5: ; 48d4a (12:4d4a)
db $08 ; asm
ld a, [$d77e]
bit 2, a
jr nz, .asm_d0957 ; 0x48d50
ld hl, UnnamedText_48d9c
call PrintText
ld b, COIN_CASE
call IsItemInBag
jr z, .asm_5aef9 ; 0x48d5d
call Has9990Coins
jr nc, .asm_98546 ; 0x48d62
xor a
ldh [$9f], a
ldh [$a0], a
ld a, $10
ldh [$a1], a
ld de, $d5a5
ld hl, $ffa1
ld c, $2
ld a, $b
call Predef
ld hl, $d77e
set 2, [hl]
ld a, $1
ld [$cc3c], a
ld hl, Received10CoinsText
jr .asm_c7d1a ; 0x48d87
.asm_d0957 ; 0x48d89
ld hl, UnnamedText_48dac
jr .asm_c7d1a ; 0x48d8c
.asm_98546 ; 0x48d8e
ld hl, UnnamedText_48da7
jr .asm_c7d1a ; 0x48d91
.asm_5aef9 ; 0x48d93
ld hl, UnnamedText_48f19
.asm_c7d1a ; 0x48d96
call PrintText
jp TextScriptEnd
UnnamedText_48d9c: ; 48d9c (12:4d9c)
TX_FAR _UnnamedText_48d9c
db "@"
Received10CoinsText: ; 48da1 (12:4da1)
TX_FAR _Received10CoinsText ; 0x9daa9
db $0B, "@"
UnnamedText_48da7: ; 48da7 (12:4da7)
TX_FAR _UnnamedText_48da7
db "@"
UnnamedText_48dac: ; 48dac (12:4dac)
TX_FAR _UnnamedText_48dac
db "@"
CeladonGameCornerText6: ; 48db1 (12:4db1)
TX_FAR _CeladonGameCornerText6
db "@"
CeladonGameCornerText7: ; 48db6 (12:4db6)
db $08 ; asm
ld a, [$d77c]
bit 1, a
ld hl, UnnamedText_48dca ; $4dca
jr z, .asm_be3fd ; 0x48dbf
ld hl, UnnamedText_48dcf ; $4dcf
.asm_be3fd ; 0x48dc4
call PrintText
jp TextScriptEnd
UnnamedText_48dca: ; 48dca (12:4dca)
TX_FAR _UnnamedText_48dca
db "@"
UnnamedText_48dcf: ; 48dcf (12:4dcf)
TX_FAR _UnnamedText_48dcf
db "@"
CeladonGameCornerText8: ; 48dd4 (12:4dd4)
TX_FAR _CeladonGameCornerText8
db "@"
CeladonGameCornerText9: ; 48dd9 (12:4dd9)
db $08 ; asm
ld a, [$d77e]
bit 4, a
jr nz, .asm_ed8bc ; 0x48ddf
ld hl, UnnamedText_48e26
call PrintText
ld b, COIN_CASE
call IsItemInBag
jr z, .asm_df794 ; 0x48dec
call Has9990Coins
jr nc, .asm_f17c3 ; 0x48df1
xor a
ldh [$9f], a
ldh [$a0], a
ld a, $20
ldh [$a1], a
ld de, $d5a5
ld hl, $ffa1
ld c, $2
ld a, $b
call Predef
ld hl, $d77e
set 4, [hl]
ld hl, Received20CoinsText
jr .asm_0ddc2 ; 0x48e11
.asm_ed8bc ; 0x48e13
ld hl, UnnamedText_48e36
jr .asm_0ddc2 ; 0x48e16
.asm_f17c3 ; 0x48e18
ld hl, UnnamedText_48e31
jr .asm_0ddc2 ; 0x48e1b
.asm_df794 ; 0x48e1d
ld hl, UnnamedText_48f19
.asm_0ddc2 ; 0x48e20
call PrintText
jp TextScriptEnd
UnnamedText_48e26: ; 48e26 (12:4e26)
TX_FAR _UnnamedText_48e26
db "@"
Received20CoinsText: ; 48e2b (12:4e2b)
TX_FAR _Received20CoinsText ; 0x9dc4f
db $0B, "@"
UnnamedText_48e31: ; 48e31 (12:4e31)
TX_FAR _UnnamedText_48e31
db "@"
UnnamedText_48e36: ; 48e36 (12:4e36)
TX_FAR _UnnamedText_48e36
db "@"
CeladonGameCornerText10: ; 48e3b (12:4e3b)
db $08 ; asm
ld a, [$d77e]
bit 3, a
jr nz, .asm_ff080 ; 0x48e41
ld hl, UnnamedText_48e88 ; $4e88
call PrintText
ld b,COIN_CASE
call IsItemInBag
jr z, .asm_4fb0c ; 0x48e4e
call Has9990Coins
jr z, .asm_9505a ; 0x48e53
xor a
ldh [$9f], a
ldh [$a0], a
ld a, $20
ldh [$a1], a
ld de, $d5a5
ld hl, $ffa1
ld c, $2
ld a, $b
call Predef
ld hl, $d77e
set 3, [hl]
ld hl, UnnamedText_48e8d
jr .asm_78d65 ; 0x48e73
.asm_ff080 ; 0x48e75
ld hl, UnnamedText_48e98
jr .asm_78d65 ; 0x48e78
.asm_9505a ; 0x48e7a
ld hl, UnnamedText_48e93
jr .asm_78d65 ; 0x48e7d
.asm_4fb0c ; 0x48e7f
ld hl, UnnamedText_48f19
.asm_78d65 ; 0x48e82
call PrintText
jp TextScriptEnd
UnnamedText_48e88: ; 48e88 (12:4e88)
TX_FAR _UnnamedText_48e88
db "@"
UnnamedText_48e8d: ; 48e8d (12:4e8d)
TX_FAR _UnnamedText_48e8d ; 0x9dceb
db $0B, "@"
UnnamedText_48e93: ; 48e93 (12:4e93)
TX_FAR _UnnamedText_48e93
db "@"
UnnamedText_48e98: ; 48e98 (12:4e98)
TX_FAR _UnnamedText_48e98
db "@"
CeladonGameCornerText11: ; 48e9d (12:4e9d)
db $08 ; asm
ld hl, UnnamedText_48ece
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_48ed3
ld de, UnnamedText_48ed3
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
xor a
ldh [$b4], a
ldh [$b3], a
ldh [$b2], a
ld a, $1
ld [W_CELADONGAMECORNERCURSCRIPT], a
jp TextScriptEnd
UnnamedText_48ece: ; 48ece (12:4ece)
TX_FAR _UnnamedText_48ece
db "@"
UnnamedText_48ed3: ; 48ed3 (12:4ed3)
TX_FAR _UnnamedText_48ed3
db "@"
CeladonGameCornerText13: ; 48ed8 (12:4ed8)
TX_FAR _UnnamedText_48ed8
db "@"
CeladonGameCornerText12: ; 48edd (12:4edd)
db $08 ; asm
ld a, $1
ld [$cc3c], a
ld hl, UnnamedText_48f09
call PrintText
call WaitForSoundToFinish
ld a, $ad
call PlaySound
call WaitForSoundToFinish
ld hl, $d77e
set 1, [hl]
ld a, $43
ld [$d09f], a
ld bc, $0208
ld a, $17
call Predef
jp TextScriptEnd
UnnamedText_48f09: ; 48f09 (12:4f09)
TX_FAR _UnnamedText_48f09 ; 0x9ddb0
db $8
ld a, $9d
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
UnnamedText_48f19: ; 48f19 (12:4f19)
TX_FAR _UnnamedText_48f19
db "@"
Func_48f1e: ; 48f1e (12:4f1e)
ld hl, $d730
set 6, [hl]
FuncCoord 11, 0 ; $c3ab
ld hl, Coord
ld b, $5
ld c, $7
call TextBoxBorder
call UpdateSprites
FuncCoord 12, 1 ; $c3c0
ld hl, Coord
ld b, $4
ld c, $7
call ClearScreenArea
FuncCoord 12, 2 ; $c3d4
ld hl, Coord
ld de, GameCornerMoneyText ; $4f7a
call PlaceString
FuncCoord 12, 3 ; $c3e8
ld hl, Coord
ld de, GameCornerBlankText1 ; $4f85
call PlaceString
FuncCoord 12, 3 ; $c3e8
ld hl, Coord
ld de, $d347
ld c, $a3
call PrintBCDNumber
FuncCoord 12, 4 ; $c3fc
ld hl, Coord
ld de, GameCornerCoinText ; $4f80
call PlaceString
FuncCoord 12, 5 ; $c410
ld hl, Coord
ld de, GameCornerBlankText2 ; $4f8d
call PlaceString
FuncCoord 15, 5 ; $c413
ld hl, Coord
ld de, $d5a4
ld c, $82
call PrintBCDNumber
ld hl, $d730
res 6, [hl]
ret
GameCornerMoneyText: ; 48f7a (12:4f7a)
db "MONEY@"
GameCornerCoinText: ; 48f80 (12:4f80)
db "COIN@"
GameCornerBlankText1: ; 48f85 (12:4f85)
db " @"
GameCornerBlankText2: ; 48f8d (12:4f8d)
db " @"
Has9990Coins: ; 48f95 (12:4f95)
ld a, $99
ld [$ff00+$a0], a
ld a, $90
ld [$ff00+$a1], a
jp HasEnoughCoins
CeladonGameCornerObject: ; 0x48fa0 (size=99)
db $f ; border tile
db $3 ; warps
db $11, $f, $7, $ff
db $11, $10, $7, $ff
db $4, $11, $1, ROCKET_HIDEOUT_1
db $1 ; signs
db $4, $9, $c ; CeladonGameCornerText12
db $b ; people
db SPRITE_FOULARD_WOMAN, $6 + 4, $2 + 4, $ff, $d0, $1 ; person
db SPRITE_MART_GUY, $6 + 4, $5 + 4, $ff, $d0, $2 ; person
db SPRITE_FAT_BALD_GUY, $a + 4, $2 + 4, $ff, $d2, $3 ; person
db SPRITE_FOULARD_WOMAN, $d + 4, $2 + 4, $ff, $d2, $4 ; person
db SPRITE_FISHER, $b + 4, $5 + 4, $ff, $d3, $5 ; person
db SPRITE_MOM_GEISHA, $b + 4, $8 + 4, $ff, $d2, $6 ; person
db SPRITE_GYM_HELPER, $e + 4, $8 + 4, $ff, $d2, $7 ; person
db SPRITE_GAMBLER, $f + 4, $b + 4, $ff, $d3, $8 ; person
db SPRITE_MART_GUY, $b + 4, $e + 4, $ff, $d2, $9 ; person
db SPRITE_GENTLEMAN, $d + 4, $11 + 4, $ff, $d3, $a ; person
db SPRITE_ROCKET, $5 + 4, $9 + 4, $ff, $d1, $4b, ROCKET + $C8, $7 ; trainer
; warp-to
EVENT_DISP $a, $11, $f
EVENT_DISP $a, $11, $10
EVENT_DISP $a, $4, $11 ; ROCKET_HIDEOUT_1
CeladonGameCornerBlocks: ; 49003 (12:5003)
INCBIN "maps/celadongamecorner.blk"
CeladonMart5_h: ; 0x4905d to 0x49069 (12 bytes) (bank=12) (id=136)
db $12 ; tileset
db CELADON_MART_5_HEIGHT, CELADON_MART_5_WIDTH ; dimensions (y, x)
dw CeladonMart5Blocks, CeladonMart5TextPointers, CeladonMart5Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMart5Object ; objects
CeladonMart5Script: ; 49069 (12:5069)
jp EnableAutoTextBoxDrawing
CeladonMart5TextPointers: ; 4906c (12:506c)
dw CeladonMart5Text1
dw CeladonMart5Text2
dw CeladonMart5Text3
dw CeladonMart5Text4
dw CeladonMart5Text5
CeladonMart5Text1: ; 49076 (12:5076)
TX_FAR _CeladonMart5Text1
db "@"
CeladonMart5Text2: ; 4907b (12:507b)
TX_FAR _CeladonMart5Text2
db "@"
CeladonMart5Text5: ; 49080 (12:5080)
TX_FAR _CeladonMart5Text5
db "@"
CeladonMart5Object: ; 0x49085 (size=55)
db $f ; border tile
db $3 ; warps
db $1, $c, $0, CELADON_MART_ROOF
db $1, $10, $1, CELADON_MART_4
db $1, $1, $0, CELADON_MART_ELEVATOR
db $1 ; signs
db $1, $e, $5 ; CeladonMart5Text5
db $4 ; people
db SPRITE_GENTLEMAN, $5 + 4, $e + 4, $fe, $1, $1 ; person
db SPRITE_SAILOR, $6 + 4, $2 + 4, $ff, $ff, $2 ; person
db SPRITE_MART_GUY, $3 + 4, $5 + 4, $ff, $d0, $3 ; person
db SPRITE_MART_GUY, $3 + 4, $6 + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $a, $1, $c ; CELADON_MART_ROOF
EVENT_DISP $a, $1, $10 ; CELADON_MART_4
EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR
CeladonMart5Blocks: ; 490bc (12:50bc)
INCBIN "maps/celadonmart5.blk"
CeladonPrizeRoom_h: ; 0x490e4 to 0x490f0 (12 bytes) (bank=12) (id=137)
db $12 ; tileset
db CELADONPRIZE_ROOM_HEIGHT, CELADONPRIZE_ROOM_WIDTH ; dimensions (y, x)
dw CeladonPrizeRoomBlocks, CeladonPrizeRoomTextPointers, CeladonPrizeRoomScript ; blocks, texts, scripts
db $00 ; connections
dw CeladonPrizeRoomObject ; objects
CeladonPrizeRoomScript: ; 490f0 (12:50f0)
jp EnableAutoTextBoxDrawing
CeladonPrizeRoomTextPointers: ; 490f3 (12:50f3)
dw CeladonPrizeRoomText1
dw CeladonPrizeRoomText2
dw CeladonPrizeRoomText3
dw CeladonPrizeRoomText3
dw CeladonPrizeRoomText3
CeladonPrizeRoomText1: ; 490fd (12:50fd)
TX_FAR _CeladonPrizeRoomText1
db "@"
CeladonPrizeRoomText2: ; 49102 (12:5102)
TX_FAR _CeladonPrizeRoomText2
db "@"
CeladonPrizeRoomText3: ; 49107 (12:5107)
db $f7
CeladonPrizeRoomObject: ; 0x49108 (size=41)
db $f ; border tile
db $2 ; warps
db $7, $4, $9, $ff
db $7, $5, $9, $ff
db $3 ; signs
db $2, $2, $3 ; CeladonPrizeRoomText3
db $2, $4, $4 ; CeladonPrizeRoomText4
db $2, $6, $5 ; CeladonPrizeRoomText5
db $2 ; people
db SPRITE_BALDING_GUY, $4 + 4, $1 + 4, $ff, $ff, $1 ; person
db SPRITE_GAMBLER, $3 + 4, $7 + 4, $fe, $2, $2 ; person
; warp-to
EVENT_DISP $5, $7, $4
EVENT_DISP $5, $7, $5
CeladonPrizeRoomBlocks: ; 49131 (12:5131)
INCBIN "maps/celadonprizeroom.blk"
CeladonDiner_h: ; 0x49145 to 0x49151 (12 bytes) (bank=12) (id=138)
db $12 ; tileset
db CELADON_DINER_HEIGHT, CELADON_DINER_WIDTH ; dimensions (y, x)
dw CeladonDinerBlocks, CeladonDinerTextPointers, CeladonDinerScript ; blocks, texts, scripts
db $00 ; connections
dw CeladonDinerObject ; objects
CeladonDinerScript: ; 49151 (12:5151)
call EnableAutoTextBoxDrawing
ret
CeladonDinerTextPointers: ; 49155 (12:5155)
dw CeladonDinerText1
dw CeladonDinerText2
dw CeladonDinerText3
dw CeladonDinerText4
dw CeladonDinerText5
CeladonDinerText1: ; 4915f (12:515f)
TX_FAR _CeladonDinerText1
db "@"
CeladonDinerText2: ; 49164 (12:5164)
TX_FAR _CeladonDinerText2
db "@"
CeladonDinerText3: ; 49169 (12:5169)
TX_FAR _CeladonDinerText3
db "@"
CeladonDinerText4: ; 4916e (12:516e)
TX_FAR _CeladonDinerText4
db "@"
CeladonDinerText5: ; 49173 (12:5173)
db $08 ; asm
ld a, [$d783]
bit 0, a
jr nz, .asm_eb14d ; 0x49179
ld hl, UnnamedText_491a7
call PrintText
ld bc, (COIN_CASE << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, $d783
set 0, [hl]
ld hl, ReceivedCoinCaseText
call PrintText
jr .asm_68b61 ; 0x49194
.BagFull
ld hl, CoinCaseNoRoomText
call PrintText
jr .asm_68b61 ; 0x4919c
.asm_eb14d ; 0x4919e
ld hl, UnnamedText_491b7
call PrintText
.asm_68b61 ; 0x491a4
jp TextScriptEnd
UnnamedText_491a7: ; 491a7 (12:51a7)
TX_FAR _UnnamedText_491a7
db "@"
ReceivedCoinCaseText: ; 491ac (12:51ac)
TX_FAR _ReceivedCoinCaseText ; 0x9e07a
db $11, "@"
CoinCaseNoRoomText: ; 491b2 (12:51b2)
TX_FAR _CoinCaseNoRoomText
db "@"
UnnamedText_491b7: ; 491b7 (12:51b7)
TX_FAR _UnnamedText_491b7
db "@"
CeladonDinerObject: ; 0x491bc (size=50)
db $f ; border tile
db $2 ; warps
db $7, $3, $a, $ff
db $7, $4, $a, $ff
db $0 ; signs
db $5 ; people
db SPRITE_COOK, $5 + 4, $8 + 4, $fe, $2, $1 ; person
db SPRITE_MOM_GEISHA, $2 + 4, $7 + 4, $ff, $ff, $2 ; person
db SPRITE_FAT_BALD_GUY, $4 + 4, $1 + 4, $ff, $d0, $3 ; person
db SPRITE_FISHER2, $3 + 4, $5 + 4, $ff, $d3, $4 ; person
db SPRITE_GYM_HELPER, $1 + 4, $0 + 4, $ff, $d0, $5 ; person
; warp-to
EVENT_DISP $5, $7, $3
EVENT_DISP $5, $7, $4
CeladonDinerBlocks: ; 491ee (12:51ee)
INCBIN "maps/celadondiner.blk"
CeladonHouse_h: ; 0x49202 to 0x4920e (12 bytes) (bank=12) (id=139)
db $13 ; tileset
db CELADON_HOUSE_HEIGHT, CELADON_HOUSE_WIDTH ; dimensions (y, x)
dw CeladonHouseBlocks, CeladonHouseTextPointers, CeladonHouseScript ; blocks, texts, scripts
db $00 ; connections
dw CeladonHouseObject ; objects
CeladonHouseScript: ; 4920e (12:520e)
call EnableAutoTextBoxDrawing
ret
CeladonHouseTextPointers: ; 49212 (12:5212)
dw CeladonHouseText1
dw CeladonHouseText2
dw CeladonHouseText3
CeladonHouseText1: ; 49218 (12:5218)
TX_FAR _CeladonHouseText1
db "@"
CeladonHouseText2: ; 4921d (12:521d)
TX_FAR _CeladonHouseText2
db "@"
CeladonHouseText3: ; 49222 (12:5222)
TX_FAR _CeladonHouseText3
db "@"
CeladonHouseObject: ; 0x49227 (size=38)
db $f ; border tile
db $2 ; warps
db $7, $2, $b, $ff
db $7, $3, $b, $ff
db $0 ; signs
db $3 ; people
db SPRITE_OLD_PERSON, $2 + 4, $4 + 4, $ff, $d0, $1 ; person
db SPRITE_ROCKET, $4 + 4, $1 + 4, $fe, $0, $2 ; person
db SPRITE_SAILOR, $6 + 4, $5 + 4, $ff, $d2, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
CeladonHouseBlocks: ; 4924d (12:524d)
INCBIN "maps/celadonhouse.blk"
CeladonHotel_h: ; 0x4925d to 0x49269 (12 bytes) (bank=12) (id=140)
db $06 ; tileset
db CELADONHOTEL_HEIGHT, CELADONHOTEL_WIDTH ; dimensions (y, x)
dw CeladonHotelBlocks, CeladonHotelTextPointers, CeladonHotelScript ; blocks, texts, scripts
db $00 ; connections
dw CeladonHotelObject ; objects
CeladonHotelScript: ; 49269 (12:5269)
jp EnableAutoTextBoxDrawing
CeladonHotelTextPointers: ; 4926c (12:526c)
dw CeladonHotelText1
dw CeladonHotelText2
dw CeladonHotelText3
CeladonHotelText1: ; 49272 (12:5272)
TX_FAR _CeladonHotelText1
db "@"
CeladonHotelText2: ; 49277 (12:5277)
TX_FAR _CeladonHotelText2
db "@"
CeladonHotelText3: ; 4927c (12:527c)
TX_FAR _CeladonHotelText3
db "@"
CeladonHotelObject: ; 0x49281 (size=38)
db $0 ; border tile
db $2 ; warps
db $7, $3, $c, $ff
db $7, $4, $c, $ff
db $0 ; signs
db $3 ; people
db SPRITE_OLD_MEDIUM_WOMAN, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_FOULARD_WOMAN, $4 + 4, $2 + 4, $ff, $ff, $2 ; person
db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $8 + 4, $fe, $2, $3 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
CeladonHotelBlocks: ; 492a7 (12:52a7)
INCBIN "maps/celadonhotel.blk"
MtMoonPokecenter_h: ; 0x492c3 to 0x492cf (12 bytes) (bank=12) (id=68)
db $06 ; tileset
db MT_MOON_POKECENTER_HEIGHT, MT_MOON_POKECENTER_WIDTH ; dimensions (y, x)
dw MtMoonPokecenterBlocks, MtMoonPokecenterTextPointers, MtMoonPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw MtMoonPokecenterObject ; objects
MtMoonPokecenterScript: ; 492cf (12:52cf)
call Func_22fa
jp EnableAutoTextBoxDrawing
MtMoonPokecenterTextPointers: ; 492d5 (12:52d5)
dw MtMoonPokecenterText1
dw MtMoonPokecenterText2
dw MtMoonPokecenterText3
dw MtMoonPokecenterText4
dw MtMoonPokecenterText5
dw MtMoonPokecenterText6
MtMoonPokecenterText1: ; 492e1 (12:52e1)
db $ff
MtMoonPokecenterText2: ; 492e2 (12:52e2)
TX_FAR _MtMoonPokecenterText1
db "@"
MtMoonPokecenterText3: ; 492e7 (12:52e7)
TX_FAR _MtMoonPokecenterText3
db "@"
MtMoonPokecenterText4: ; 492ec (12:52ec)
db $08 ; asm
ld a, [$d7c6]
add a
jp c, .asm_49353
ld hl, UnnamedText_4935c
call PrintText
ld a, $13
ld [$d125], a
call DisplayTextBoxID
call YesNoChoice
ld a, [$cc26]
and a
jp nz, .asm_4934e
ldh [$9f], a
ldh [$a1], a
ld a, $5
ldh [$a0], a
call HasEnoughMoney
jr nc, .asm_faa09 ; 0x49317
ld hl, UnnamedText_49366
jr .asm_49356 ; 0x4931c
.asm_faa09 ; 0x4931e
ld bc,(MAGIKARP << 8) | 5
call GivePokemon
jr nc, .asm_49359 ; 0x49324
xor a
ld [wWhichTrade], a
ld [$cd3f], a
ld a, $5
ld [$cd3e], a
ld hl, $cd3f
ld de, $d349
ld c, $3
ld a, $c
call Predef
ld a, $13
ld [$d125], a
call DisplayTextBoxID
ld hl, $d7c6
set 7, [hl]
jr .asm_49359 ; 0x4934c
.asm_4934e ; 0x4934e
ld hl, UnnamedText_49361
jr .asm_49356 ; 0x49351
.asm_49353 ; 0x49353
ld hl, UnnamedText_4936b
.asm_49356 ; 0x49356
call PrintText
.asm_49359 ; 0x49359
jp TextScriptEnd
UnnamedText_4935c: ; 4935c (12:535c)
TX_FAR _UnnamedText_4935c
db "@"
UnnamedText_49361: ; 49361 (12:5361)
TX_FAR _UnnamedText_49361
db "@"
UnnamedText_49366: ; 49366 (12:5366)
TX_FAR _UnnamedText_49366
db "@"
UnnamedText_4936b: ; 4936b (12:536b)
TX_FAR _UnnamedText_4936b
db "@"
MtMoonPokecenterText5: ; 49370 (12:5370)
TX_FAR _MtMoonPokecenterText5
db "@"
MtMoonPokecenterText6: ; 49375 (12:5375)
db $f6
MtMoonPokecenterObject: ; 0x49376 (size=56)
db $0 ; border tile
db $2 ; warps
db $7, $3, $0, $ff
db $7, $4, $0, $ff
db $0 ; signs
db $6 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_BUG_CATCHER, $3 + 4, $4 + 4, $ff, $d1, $2 ; person
db SPRITE_GENTLEMAN, $3 + 4, $7 + 4, $ff, $d1, $3 ; person
db SPRITE_FAT_BALD_GUY, $6 + 4, $a + 4, $fe, $2, $4 ; person
db SPRITE_CLIPBOARD, $2 + 4, $7 + 4, $ff, $ff, $5 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $6 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
RockTunnelPokecenter_h: ; 0x493ae to 0x493ba (12 bytes) (id=81)
db $06 ; tileset
db ROCK_TUNNEL_POKECENTER_HEIGHT, ROCK_TUNNEL_POKECENTER_WIDTH ; dimensions (y, x)
dw RockTunnelPokecenterBlocks, RockTunnelPokecenterTextPointers, RockTunnelPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw RockTunnelPokecenterObject ; objects
RockTunnelPokecenterScript: ; 493ba (12:53ba)
call Func_22fa
jp EnableAutoTextBoxDrawing
RockTunnelPokecenterTextPointers: ; 493c0 (12:53c0)
dw RockTunnelPokecenterText1
dw RockTunnelPokecenterText2
dw RockTunnelPokecenterText3
dw RockTunnelPokecenterText4
RockTunnelPokecenterText1: ; 493c8 (12:53c8)
db $ff
RockTunnelPokecenterText2: ; 493c9 (12:53c9)
TX_FAR _RockTunnelPokecenterText1
db "@"
RockTunnelPokecenterText3: ; 493ce (12:53ce)
TX_FAR _RockTunnelPokecenterText3
db "@"
RockTunnelPokecenterText4: ; 493d3 (12:53d3)
db $f6
RockTunnelPokecenterObject: ; 0x493d4 (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $0, $ff
db $7, $4, $0, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_GENTLEMAN, $3 + 4, $7 + 4, $fe, $2, $2 ; person
db SPRITE_FISHER2, $5 + 4, $2 + 4, $ff, $ff, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
Route11Gate_h: ; 0x49400 to 0x4940c (12 bytes) (id=84)
db $0c ; tileset
db ROUTE_11_GATE_1F_HEIGHT, ROUTE_11_GATE_1F_WIDTH ; dimensions (y, x)
dw Route11GateBlocks, Route11GateTextPointers, Route11GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route11GateObject ; objects
Route11GateScript: ; 4940c (12:540c)
jp EnableAutoTextBoxDrawing
Route11GateTextPointers: ; 4940f (12:540f)
dw Route11GateText1
Route11GateText1: ; 49411 (12:5411)
TX_FAR _Route11GateText1
db "@"
Route11GateObject: ; 0x49416 (size=50)
db $a ; border tile
db $5 ; warps
db $4, $0, $0, $ff
db $5, $0, $1, $ff
db $4, $7, $2, $ff
db $5, $7, $3, $ff
db $8, $6, $0, ROUTE_11_GATE_2F
db $0 ; signs
db $1 ; people
db SPRITE_GUARD, $1 + 4, $4 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $4, $4, $0
EVENT_DISP $4, $5, $0
EVENT_DISP $4, $4, $7
EVENT_DISP $4, $5, $7
EVENT_DISP $4, $8, $6 ; ROUTE_11_GATE_2F
Route11GateUpstairs_h: ; 0x49448 to 0x49454 (12 bytes) (id=86)
db $0c ; tileset
db ROUTE_11_GATE_2F_HEIGHT, ROUTE_11_GATE_2F_WIDTH ; dimensions (y, x)
dw Route11GateUpstairsBlocks, Route11GateUpstairsTextPointers, Route11GateUpstairsScript ; blocks, texts, scripts
db $00 ; connections
dw Route11GateUpstairsObject ; objects
Route11GateUpstairsScript: ; 49454 (12:5454)
jp DisableAutoTextBoxDrawing
Route11GateUpstairsTextPointers: ; 49457 (12:5457)
dw Route11GateUpstairsText1
dw Route11GateUpstairsText2
dw Route11GateUpstairsText3
dw Route11GateUpstairsText4
Route11GateUpstairsText1: ; 4945f (12:545f)
db $08 ; asm
xor a
ld [wWhichTrade], a
ld a, $54
call Predef
asm_49469: ; 49469 (12:5469)
jp TextScriptEnd
Route11GateUpstairsText2: ; 4946c (12:546c)
db $8
ld a, [$d7d6]
add a
jr c, .asm_4949b ; 0x49471 $28
ld a, $1e
ld [$ff00+$db], a
ld a, $47
ld [$ff00+$dc], a
ld [$d11e], a
call GetItemName
ld h, d
ld l, e
ld de, $cc5b
ld bc, $000d
call CopyData
ld a, $62
call Predef
ld a, [$ff00+$db]
dec a
jr nz, .asm_494a1 ; 0x49494 $b
ld hl, $d7d6
set 7, [hl]
.asm_4949b
ld hl, UnnamedText_494a3
call PrintText
.asm_494a1
jr asm_49469 ; 0x494a1 $c6
UnnamedText_494a3: ; 494a3 (12:54a3)
TX_FAR _UnnamedText_494a3
db "@"
Route11GateUpstairsText3: ; 494a8 (12:54a8)
db $08 ; asm
ld a, [$c109]
cp $4
jp nz, Func_55c9
ld a, [$d7d8]
bit 7, a
ld hl, UnnamedText_494c4
jr z, .asm_5ac80 ; 0x494b9
ld hl, UnnamedText_494c9
.asm_5ac80 ; 0x494be
call PrintText
jp TextScriptEnd
UnnamedText_494c4: ; 494c4 (12:54c4)
TX_FAR _UnnamedText_494c4
db "@"
UnnamedText_494c9: ; 494c9 (12:54c9)
TX_FAR _UnnamedText_494c9
db "@"
Route11GateUpstairsText4: ; 494ce (12:54ce)
db $8
ld hl, UnnamedText_494d5 ; $54d5
jp Func_55c9
UnnamedText_494d5: ; 494d5 (12:54d5)
TX_FAR _UnnamedText_494d5
db "@"
Route11GateUpstairsObject: ; 0x494da (size=30)
db $a ; border tile
db $1 ; warps
db $7, $7, $4, ROUTE_11_GATE_1F
db $2 ; signs
db $2, $1, $3 ; Route11GateUpstairsText3
db $2, $6, $4 ; Route11GateUpstairsText4
db $2 ; people
db SPRITE_BUG_CATCHER, $2 + 4, $4 + 4, $fe, $2, $1 ; person
db SPRITE_OAK_AIDE, $6 + 4, $2 + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $4, $7, $7 ; ROUTE_11_GATE_1F
Route12Gate_h: ; 0x494f8 to 0x49504 (12 bytes) (id=87)
db $0c ; tileset
db ROUTE_12_GATE_HEIGHT, ROUTE_12_GATE_WIDTH ; dimensions (y, x)
dw Route12GateBlocks, Route12GateTextPointers, Route12GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route12GateObject ; objects
Route12GateScript: ; 49504 (12:5504)
jp EnableAutoTextBoxDrawing
Route12GateTextPointers: ; 49507 (12:5507)
dw Route12GateText1
Route12GateText1: ; 49509 (12:5509)
TX_FAR _Route12GateText1
db "@"
Route12GateObject: ; 0x4950e (size=50)
db $a ; border tile
db $5 ; warps
db $0, $4, $0, $ff
db $0, $5, $1, $ff
db $7, $4, $2, $ff
db $7, $5, $2, $ff
db $6, $8, $0, ROUTE_12_GATE_2F
db $0 ; signs
db $1 ; people
db SPRITE_GUARD, $3 + 4, $1 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $5, $0, $4
EVENT_DISP $5, $0, $5
EVENT_DISP $5, $7, $4
EVENT_DISP $5, $7, $5
EVENT_DISP $5, $6, $8 ; ROUTE_12_GATE_2F
Route12GateBlocks: ; 49540 (12:5540)
INCBIN "maps/route12gate.blk"
Route12GateUpstairs_h: ; 0x49554 to 0x49560 (12 bytes) (id=195)
db $0c ; tileset
db ROUTE_12_GATE_2F_HEIGHT, ROUTE_12_GATE_2F_WIDTH ; dimensions (y, x)
dw Route12GateUpstairsBlocks, Route12GateUpstairsTextPointers, Route12GateUpstairsScript ; blocks, texts, scripts
db $00 ; connections
dw Route12GateUpstairsObject ; objects
Route12GateUpstairsScript: ; 49560 (12:5560)
jp DisableAutoTextBoxDrawing
Route12GateUpstairsTextPointers: ; 49563 (12:5563)
dw Route12GateUpstairsText1
dw Route12GateUpstairsText2
dw Route12GateUpstairsText3
Route12GateUpstairsText1: ; 49569 (12:5569)
db $08 ; asm
ld a, [$d7d7]
rrca
jr c, .asm_0ad3c ; 0x4956e
ld hl, TM39PreReceiveText
call PrintText
ld bc, (TM_39 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedTM39Text
call PrintText
ld hl, $d7d7
set 0, [hl]
jr .asm_4ba56 ; 0x49589
.BagFull
ld hl, TM39NoRoomText
call PrintText
jr .asm_4ba56 ; 0x49591
.asm_0ad3c ; 0x49593
ld hl, TM39ExplanationText
call PrintText
.asm_4ba56 ; 0x49599
jp TextScriptEnd
TM39PreReceiveText: ; 4959c (12:559c)
TX_FAR _TM39PreReceiveText
db "@"
ReceivedTM39Text: ; 495a1 (12:55a1)
TX_FAR _ReceivedTM39Text ; 0x8c8c6
db $0B, "@"
TM39ExplanationText: ; 495a7 (12:55a7)
TX_FAR _TM39ExplanationText
db "@"
TM39NoRoomText: ; 495ac (12:55ac)
TX_FAR _TM39NoRoomText
db "@"
Route12GateUpstairsText2: ; 495b1 (12:55b1)
db $08 ; asm
ld hl, UnnamedText_495b8
jp Func_55c9
UnnamedText_495b8: ; 495b8 (12:55b8)
TX_FAR _UnnamedText_495b8 ; 0x8c95a
db "@"
Route12GateUpstairsText3: ; 495bd (12:55bd)
db $8
ld hl, UnnamedText_495c4
jp Func_55c9
UnnamedText_495c4: ; 495c4 (12:55c4)
TX_FAR _UnnamedText_495c4
db "@"
Func_55c9: ; 495c9 (12:55c9)
ld a, [$c109]
cp $4
jr z, .asm_495d4 ; 0x495ce $4
ld a, $1
jr .asm_495d8 ; 0x495d2 $4
.asm_495d4
call PrintText
xor a
.asm_495d8
ld [$cc3c], a
jp TextScriptEnd
Route12GateUpstairsObject: ; 0x495de (size=24)
db $a ; border tile
db $1 ; warps
db $7, $7, $4, ROUTE_12_GATE
db $2 ; signs
db $2, $1, $2 ; Route12GateUpstairsText2
db $2, $6, $3 ; Route12GateUpstairsText3
db $1 ; people
db SPRITE_BRUNETTE_GIRL, $4 + 4, $3 + 4, $fe, $1, $1 ; person
; warp-to
EVENT_DISP $4, $7, $7 ; ROUTE_12_GATE
Route15Gate_h: ; 0x495f6 to 0x49602 (12 bytes) (id=184)
db $0c ; tileset
db ROUTE_15_GATE_1F_HEIGHT, ROUTE_15_GATE_1F_WIDTH ; dimensions (y, x)
dw Route15GateBlocks, Route15GateTextPointers, Route15GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route15GateObject ; objects
Route15GateScript: ; 49602 (12:5602)
jp EnableAutoTextBoxDrawing
Route15GateTextPointers: ; 49605 (12:5605)
dw Route15GateText1
Route15GateText1: ; 49607 (12:5607)
TX_FAR _Route15GateText1
db "@"
Route15GateObject: ; 0x4960c (size=50)
db $a ; border tile
db $5 ; warps
db $4, $0, $0, $ff
db $5, $0, $1, $ff
db $4, $7, $2, $ff
db $5, $7, $3, $ff
db $8, $6, $0, ROUTE_15_GATE_2F
db $0 ; signs
db $1 ; people
db SPRITE_GUARD, $1 + 4, $4 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $4, $4, $0
EVENT_DISP $4, $5, $0
EVENT_DISP $4, $4, $7
EVENT_DISP $4, $5, $7
EVENT_DISP $4, $8, $6
Route15GateUpstairs_h: ; 4963e (12:563e)
db $0c ; tileset
db ROUTE_15_GATE_2F_HEIGHT, ROUTE_15_GATE_2F_WIDTH ; dimensions (y, x)
dw Route15GateUpstairsBlocks, Route15GateUpstairsTextPointers, Route15GateUpstairsScript ; blocks, texts, scripts
db $00 ; connections
dw Route15GateUpstairsObject ; objects
Route15GateUpstairsScript: ; 4964a (12:564a)
jp DisableAutoTextBoxDrawing
Route15GateUpstairsTextPointers: ; 4964d (12:564d)
dw Route15GateUpstairsText1
dw Route15GateUpstairsText2
Route15GateUpstairsText1: ; 49651 (12:5651)
db $8
ld a, [$d7dd]
bit 0, a
jr nz, .asm_49683 ; 0x49657 $2a
ld a, $32
ld [$ff00+$db], a
ld a, $4b
ld [$ff00+$dc], a
ld [$d11e], a
call GetItemName
ld hl, $cd6d
ld de, $cc5b
ld bc, $000d
call CopyData
ld a, $62
call Predef
ld a, [$ff00+$db]
cp $1
jr nz, .asm_49689 ; 0x4967c $b
ld hl, $d7dd
set 0, [hl]
.asm_49683
ld hl, UnnamedText_4968c
call PrintText
.asm_49689
jp TextScriptEnd
UnnamedText_4968c: ; 4968c (12:568c)
TX_FAR _UnnamedText_4968c
db "@"
Route15GateUpstairsText2: ; 49691 (12:5691)
db $8
ld hl, UnnamedText_49698
jp Func_55c9
UnnamedText_49698: ; 49698 (12:5698)
TX_FAR _UnnamedText_49698
db "@"
Route15GateUpstairsObject: ; 4969d (12:569d)
db $a ; border tile
db $1 ; warps
db $7, $7, $4, ROUTE_15_GATE_1F
db $1 ; signs
db $2, $6, $2 ; Route15GateUpstairsText2
db $1 ; people
db SPRITE_OAK_AIDE, $2 + 4, $4 + 4, $ff, $d0, $1
; warp-to
EVENT_DISP $4, $7, $7 ; ROUTE_15_GATE_1F
Route16GateMap_h: ; 0x496b2 to 0x496be (12 bytes) (id=186)
db $0c ; tileset
db ROUTE_16_GATE_1F_HEIGHT, ROUTE_16_GATE_1F_WIDTH ; dimensions (y, x)
dw Route16GateMapBlocks, Route16GateMapTextPointers, Route16GateMapScript ; blocks, texts, scripts
db $00 ; connections
dw Route16GateMapObject ; objects
Route16GateMapScript: ; 496be (12:56be)
ld hl, $d732
res 5, [hl]
call EnableAutoTextBoxDrawing
ld a, [W_ROUTE16GATECURSCRIPT]
ld hl, Route16GateMapScriptPointers
jp CallFunctionInTable
Route16GateMapScriptPointers: ; 496cf (12:56cf)
dw Route16GateMapScript0
dw Route16GateMapScript1
dw Route16GateMapScript2
dw Route16GateMapScript3
Route16GateMapScript0: ; 496d7 (12:56d7)
call Func_49755
ret nz
ld hl, CoordsData_49714
call ArePlayerCoordsInArray
ret nc
ld a, $3
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, [$cd3d]
cp $1
jr z, .asm_4970e ; 0x496f1 $1b
ld a, [$cd3d]
dec a
ld [$cd38], a
ld b, $0
ld c, a
ld a, $40
ld hl, $ccd3
call FillMemory
call Func_3486
ld a, $1
ld [W_ROUTE16GATECURSCRIPT], a
ret
.asm_4970e
ld a, $2
ld [W_ROUTE16GATECURSCRIPT], a
ret
CoordsData_49714: ; 49714 (12:5714)
db $07,$04
db $08,$04
db $09,$04
db $0A,$04
db $FF
Route16GateMapScript1: ; 4971d (12:571d)
ld a, [$cd38]
and a
ret nz
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
Route16GateMapScript2: ; 49727 (12:5727)
ld a, $1
ld [H_SPRITEHEIGHT], a
call DisplayTextID
ld a, $1
ld [$cd38], a
ld a, $10
ld [$ccd3], a
call Func_3486
ld a, $3
ld [W_ROUTE16GATECURSCRIPT], a
ret
Route16GateMapScript3: ; 49741 (12:5741)
ld a, [$cd38]
and a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d730
res 7, [hl]
ld a, $0
ld [W_ROUTE16GATECURSCRIPT], a
ret
Func_49755: ; 49755 (12:5755)
ld b, $6
jp IsItemInBag
Route16GateMapTextPointers: ; 4975a (12:575a)
dw Route16GateMapText1
dw Route16GateMapText2
dw Route16GateMapText3
Route16GateMapText1: ; 49760 (12:5760)
db $08 ; asm
call Func_49755
jr z, .asm_0bdf3 ; 0x49764
ld hl, UnnamedText_4977c
call PrintText
jr .asm_56c9d ; 0x4976c
.asm_0bdf3 ; 0x4976e
ld hl, UnnamedText_49777
call PrintText
.asm_56c9d ; 0x49774
jp TextScriptEnd
UnnamedText_49777: ; 49777 (12:5777)
TX_FAR _UnnamedText_49777
db "@"
UnnamedText_4977c: ; 4977c (12:577c)
TX_FAR _UnnamedText_4977c
db "@"
Route16GateMapText3: ; 49781 (12:5781)
TX_FAR _UnnamedText_49781
db "@"
Route16GateMapText2: ; 49786 (12:5786)
TX_FAR _Route16GateMapText2
db "@"
Route16GateMapObject: ; 0x4978b (size=88)
db $a ; border tile
db $9 ; warps
db $8, $0, $0, $ff
db $9, $0, $1, $ff
db $8, $7, $2, $ff
db $9, $7, $2, $ff
db $2, $0, $4, $ff
db $3, $0, $5, $ff
db $2, $7, $6, $ff
db $3, $7, $7, $ff
db $c, $6, $0, ROUTE_16_GATE_2F
db $0 ; signs
db $2 ; people
db SPRITE_GUARD, $5 + 4, $4 + 4, $ff, $d0, $1 ; person
db SPRITE_GAMBLER, $3 + 4, $4 + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $4, $8, $0
EVENT_DISP $4, $9, $0
EVENT_DISP $4, $8, $7
EVENT_DISP $4, $9, $7
EVENT_DISP $4, $2, $0
EVENT_DISP $4, $3, $0
EVENT_DISP $4, $2, $7
EVENT_DISP $4, $3, $7
EVENT_DISP $4, $c, $6 ; ROUTE_16_GATE_2F
Route16GateMapBlocks: ; 497e3 (12:57e3)
INCBIN "maps/route16gatemap.blk"
Route16GateUpstairs_h: ; 0x497ff to 0x4980b (12 bytes) (id=187)
db $0c ; tileset
db ROUTE_16_GATE_2F_HEIGHT, ROUTE_16_GATE_2F_WIDTH ; dimensions (y, x)
dw Route16GateUpstairsBlocks, Route16GateUpstairsTextPointers, Route16GateUpstairsScript ; blocks, texts, scripts
db $00 ; connections
dw Route16GateUpstairsObject ; objects
Route16GateUpstairsScript: ; 4980b (12:580b)
jp DisableAutoTextBoxDrawing
Route16GateUpstairsTextPointers: ; 4980e (12:580e)
dw Route16GateUpstairsText1
dw Route16GateUpstairsText2
dw Route16GateUpstairsText3
dw Route16GateUpstairsText4
Route16GateUpstairsText1: ; 49816 (12:5816)
db $08 ; asm
ld hl, UnnamedText_49820
call PrintText
jp TextScriptEnd
UnnamedText_49820: ; 49820 (12:5820)
TX_FAR _UnnamedText_49820
db "@"
Route16GateUpstairsText2: ; 49825 (12:5825)
db $08 ; asm
ld hl, UnnamedText_4982f
call PrintText
jp TextScriptEnd
UnnamedText_4982f: ; 4982f (12:582f)
TX_FAR _UnnamedText_4982f
db "@"
Route16GateUpstairsText3: ; 49834 (12:5834)
db $8
ld hl, UnnamedText_4983b
jp Func_55c9
UnnamedText_4983b: ; 4983b (12:583b)
TX_FAR _UnnamedText_4983b
db "@"
Route16GateUpstairsText4: ; 49840 (12:5840)
db $8
ld hl, UnnamedText_49847 ; $5847
jp Func_55c9
UnnamedText_49847: ; 49847 (12:5847)
TX_FAR _UnnamedText_49847
db "@"
Route16GateUpstairsObject: ; 0x4984c (size=30)
db $a ; border tile
db $1 ; warps
db $7, $7, $8, ROUTE_16_GATE_1F
db $2 ; signs
db $2, $1, $3 ; Route16GateUpstairsText3
db $2, $6, $4 ; Route16GateUpstairsText4
db $2 ; people
db SPRITE_YOUNG_BOY, $2 + 4, $4 + 4, $ff, $ff, $1 ; person
db SPRITE_LITTLE_GIRL, $5 + 4, $2 + 4, $fe, $2, $2 ; person
; warp-to
EVENT_DISP $4, $7, $7 ; ROUTE_16_GATE_1F
Route18Gate_h: ; 0x4986a to 0x49876 (12 bytes) (id=190)
db $0c ; tileset
db ROUTE_18_GATE_1F_HEIGHT, ROUTE_18_GATE_1F_WIDTH ; dimensions (y, x)
dw Route18GateBlocks, Route18GateTextPointers, Route18GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route18GateObject ; objects
Route18GateScript: ; 49876 (12:5876)
ld hl, $d732
res 5, [hl]
call EnableAutoTextBoxDrawing
ld a, [W_ROUTE18GATECURSCRIPT]
ld hl, Route18GateScriptPointers
jp CallFunctionInTable
Route18GateScriptPointers: ; 49887 (12:5887)
dw Route18GateScript0
dw Route18GateScript1
dw Route18GateScript2
dw Route18GateScript3
Route18GateScript0: ; 4988f (12:588f)
call Func_49755
ret nz
ld hl, CoordsData_498cc
call ArePlayerCoordsInArray
ret nc
ld a, $2
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, [$cd3d]
cp $1
jr z, .asm_498c6 ; 0x498a9 $1b
ld a, [$cd3d]
dec a
ld [$cd38], a
ld b, $0
ld c, a
ld a, $40
ld hl, $ccd3
call FillMemory
call Func_3486
ld a, $1
ld [W_ROUTE18GATECURSCRIPT], a
ret
.asm_498c6
ld a, $2
ld [W_ROUTE18GATECURSCRIPT], a
ret
CoordsData_498cc: ; 498cc (12:58cc)
db $03,$04
db $04,$04
db $05,$04
db $06,$04
db $FF
Route18GateScript1: ; 498d5 (12:58d5)
ld a, [$cd38]
and a
ret nz
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
Route18GateScript2: ; 498df (12:58df)
ld a, $1
ld [H_SPRITEHEIGHT], a
call DisplayTextID
ld a, $1
ld [$cd38], a
ld a, $10
ld [$ccd3], a
call Func_3486
ld a, $3
ld [W_ROUTE18GATECURSCRIPT], a
ret
Route18GateScript3: ; 498f9 (12:58f9)
ld a, [$cd38]
and a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d730
res 7, [hl]
ld a, $0
ld [W_ROUTE18GATECURSCRIPT], a
ret
Route18GateTextPointers: ; 4990d (12:590d)
dw Route18GateText1
dw Route18GateText2
Route18GateText1: ; 49911 (12:5911)
db $08 ; asm
call Func_49755
jr z, .asm_3c84d ; 0x49915
ld hl, UnnamedText_4992d
call PrintText
jr .asm_a8410 ; 0x4991d
.asm_3c84d ; 0x4991f
ld hl, UnnamedText_49928
call PrintText
.asm_a8410 ; 0x49925
jp TextScriptEnd
UnnamedText_49928: ; 49928 (12:5928)
TX_FAR _UnnamedText_49928
db "@"
UnnamedText_4992d: ; 4992d (12:592d)
TX_FAR _UnnamedText_4992d
db "@"
Route18GateText2: ; 49932 (12:5932)
TX_FAR _UnnamedText_49932
db "@"
Route18GateObject: ; 0x49937 (size=50)
db $a ; border tile
db $5 ; warps
db $4, $0, $0, $ff
db $5, $0, $1, $ff
db $4, $7, $2, $ff
db $5, $7, $3, $ff
db $8, $6, $0, ROUTE_18_GATE_2F
db $0 ; signs
db $1 ; people
db SPRITE_GUARD, $1 + 4, $4 + 4, $ff, $d0, $1 ; person
; warp-to
EVENT_DISP $4, $4, $0
EVENT_DISP $4, $5, $0
EVENT_DISP $4, $4, $7
EVENT_DISP $4, $5, $7
EVENT_DISP $4, $8, $6 ; ROUTE_18_GATE_2F
Route18GateUpstairs_h: ; 0x49969 to 0x49975 (12 bytes) (id=191)
db $0c ; tileset
db ROUTE_18_GATE_2F_HEIGHT, ROUTE_18_GATE_2F_WIDTH ; dimensions (y, x)
dw Route18GateUpstairsBlocks, Route18GateUpstairsTextPointers, Route18GateUpstairsScript ; blocks, texts, scripts
db $00 ; connections
dw Route18GateUpstairsObject ; objects
Route18GateUpstairsScript: ; 49975 (12:5975)
jp DisableAutoTextBoxDrawing
Route18GateUpstairsTextPointers: ; 49978 (12:5978)
dw Route18GateUpstairsText1
dw Route18GateUpstairsText2
dw Route18GateUpstairsText3
Route18GateUpstairsText1: ; 4997e (12:597e)
db $08 ; asm
ld a, $5
ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
Route18GateUpstairsText2: ; 4998c (12:598c)
db $8
ld hl, UnnamedText_49993 ; $5993
jp Func_55c9
UnnamedText_49993: ; 49993 (12:5993)
TX_FAR _UnnamedText_49993
db "@"
Route18GateUpstairsText3: ; 49998 (12:5998)
db $8
ld hl, UnnamedText_4999f ; $599f
jp Func_55c9
UnnamedText_4999f: ; 4999f (12:599f)
TX_FAR _UnnamedText_4999f
db "@"
Route18GateUpstairsObject: ; 0x499a4 (size=24)
db $a ; border tile
db $1 ; warps
db $7, $7, $4, ROUTE_18_GATE_1F
db $2 ; signs
db $2, $1, $2 ; Route18GateUpstairsText2
db $2, $6, $3 ; Route18GateUpstairsText3
db $1 ; people
db SPRITE_BUG_CATCHER, $2 + 4, $4 + 4, $fe, $2, $1 ; person
; warp-to
EVENT_DISP $4, $7, $7 ; ROUTE_18_GATE_1F
MtMoon1_h: ; 0x499bc to 0x499c8 (12 bytes) (id=59)
db $11 ; tileset
db MT_MOON_1_HEIGHT, MT_MOON_1_WIDTH ; dimensions (y, x)
dw MtMoon1Blocks, MtMoon1TextPointers, MtMoon1Script ; blocks, texts, scripts
db $00 ; connections
dw MtMoon1Object ; objects
MtMoon1Script: ; 499c8 (12:59c8)
call EnableAutoTextBoxDrawing
ld hl, MtMoon1TrainerHeader0
ld de, MtMoon1ScriptPointers
ld a, [W_MTMOON1CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_MTMOON1CURSCRIPT], a
ret
MtMoon1ScriptPointers: ; 499db (12:59db)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
MtMoon1TextPointers: ; 499e1 (12:59e1)
dw MtMoon1Text1
dw MtMoon1Text2
dw MtMoon1Text3
dw MtMoon1Text4
dw MtMoon1Text5
dw MtMoon1Text6
dw MtMoon1Text7
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw MtMoon1Text14
MtMoon1TrainerHeaders: ; 499fd (12:59fd)
MtMoon1TrainerHeader0: ; 499fd (12:59fd)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7f5 ; flag's byte
dw MtMoon1BattleText2 ; 0x5a98 TextBeforeBattle
dw MtMoon1AfterBattleText2 ; 0x5aa2 TextAfterBattle
dw MtMoon1EndBattleText2 ; 0x5a9d TextEndBattle
dw MtMoon1EndBattleText2 ; 0x5a9d TextEndBattle
MtMoon1TrainerHeader2: ; 49a09 (12:5a09)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7f5 ; flag's byte
dw MtMoon1BattleText3 ; 0x5aa7 TextBeforeBattle
dw MtMoon1AfterBattleText3 ; 0x5ab1 TextAfterBattle
dw MtMoon1EndBattleText3 ; 0x5aac TextEndBattle
dw MtMoon1EndBattleText3 ; 0x5aac TextEndBattle
MtMoon1TrainerHeader3: ; 49a15 (12:5a15)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7f5 ; flag's byte
dw MtMoon1BattleText4 ; 0x5ab6 TextBeforeBattle
dw MtMoon1AfterBattleText4 ; 0x5ac0 TextAfterBattle
dw MtMoon1EndBattleText4 ; 0x5abb TextEndBattle
dw MtMoon1EndBattleText4 ; 0x5abb TextEndBattle
MtMoon1TrainerHeader4: ; 49a21 (12:5a21)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7f5 ; flag's byte
dw MtMoon1BattleText5 ; 0x5ac5 TextBeforeBattle
dw MtMoon1AfterBattleText5 ; 0x5acf TextAfterBattle
dw MtMoon1EndBattleText5 ; 0x5aca TextEndBattle
dw MtMoon1EndBattleText5 ; 0x5aca TextEndBattle
MtMoon1TrainerHeader5: ; 49a2d (12:5a2d)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7f5 ; flag's byte
dw MtMoon1BattleText6 ; 0x5ad4 TextBeforeBattle
dw MtMoon1AfterBattleText6 ; 0x5ade TextAfterBattle
dw MtMoon1EndBattleText6 ; 0x5ad9 TextEndBattle
dw MtMoon1EndBattleText6 ; 0x5ad9 TextEndBattle
MtMoon1TrainerHeader6: ; 49a39 (12:5a39)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7f5 ; flag's byte
dw MtMoon1BattleText7 ; 0x5ae3 TextBeforeBattle
dw MtMoon1AfterBattleText7 ; 0x5aed TextAfterBattle
dw MtMoon1EndBattleText7 ; 0x5ae8 TextEndBattle
dw MtMoon1EndBattleText7 ; 0x5ae8 TextEndBattle
MtMoon1TrainerHeader7: ; 49a45 (12:5a45)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7f5 ; flag's byte
dw MtMoon1BattleText8 ; 0x5af2 TextBeforeBattle
dw MtMoon1AfterBattleText8 ; 0x5afc TextAfterBattle
dw MtMoon1EndBattleText8 ; 0x5af7 TextEndBattle
dw MtMoon1EndBattleText8 ; 0x5af7 TextEndBattle
db $ff
MtMoon1Text1: ; 49a52 (12:5a52)
db $08 ; asm
ld hl, MtMoon1TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
MtMoon1Text2: ; 49a5c (12:5a5c)
db $08 ; asm
ld hl, MtMoon1TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
MtMoon1Text3: ; 49a66 (12:5a66)
db $08 ; asm
ld hl, MtMoon1TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
MtMoon1Text4: ; 49a70 (12:5a70)
db $08 ; asm
ld hl, MtMoon1TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
MtMoon1Text5: ; 49a7a (12:5a7a)
db $08 ; asm
ld hl, MtMoon1TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
MtMoon1Text6: ; 49a84 (12:5a84)
db $08 ; asm
ld hl, MtMoon1TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
MtMoon1Text7: ; 49a8e (12:5a8e)
db $08 ; asm
ld hl, MtMoon1TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
MtMoon1BattleText2: ; 49a98 (12:5a98)
TX_FAR _MtMoon1BattleText2
db "@"
MtMoon1EndBattleText2: ; 49a9d (12:5a9d)
TX_FAR _MtMoon1EndBattleText2
db "@"
MtMoon1AfterBattleText2: ; 49aa2 (12:5aa2)
TX_FAR _MtMoon1AfterBattleText2
db "@"
MtMoon1BattleText3: ; 49aa7 (12:5aa7)
TX_FAR _MtMoon1BattleText3
db "@"
MtMoon1EndBattleText3: ; 49aac (12:5aac)
TX_FAR _MtMoon1EndBattleText3
db "@"
MtMoon1AfterBattleText3: ; 49ab1 (12:5ab1)
TX_FAR _MtMoon1AfterBattleText3
db "@"
MtMoon1BattleText4: ; 49ab6 (12:5ab6)
TX_FAR _MtMoon1BattleText4
db "@"
MtMoon1EndBattleText4: ; 49abb (12:5abb)
TX_FAR _MtMoon1EndBattleText4
db "@"
MtMoon1AfterBattleText4: ; 49ac0 (12:5ac0)
TX_FAR _MtMoon1AfterBattleText4
db "@"
MtMoon1BattleText5: ; 49ac5 (12:5ac5)
TX_FAR _MtMoon1BattleText5
db "@"
MtMoon1EndBattleText5: ; 49aca (12:5aca)
TX_FAR _MtMoon1EndBattleText5
db "@"
MtMoon1AfterBattleText5: ; 49acf (12:5acf)
TX_FAR _MtMoon1AfterBattleText5
db "@"
MtMoon1BattleText6: ; 49ad4 (12:5ad4)
TX_FAR _MtMoon1BattleText6
db "@"
MtMoon1EndBattleText6: ; 49ad9 (12:5ad9)
TX_FAR _MtMoon1EndBattleText6
db "@"
MtMoon1AfterBattleText6: ; 49ade (12:5ade)
TX_FAR _MtMoon1AfterBattleText6
db "@"
MtMoon1BattleText7: ; 49ae3 (12:5ae3)
TX_FAR _MtMoon1BattleText7
db "@"
MtMoon1EndBattleText7: ; 49ae8 (12:5ae8)
TX_FAR _MtMoon1EndBattleText7
db "@"
MtMoon1AfterBattleText7: ; 49aed (12:5aed)
TX_FAR _MtMoon1AfterBattleText7
db "@"
MtMoon1BattleText8: ; 49af2 (12:5af2)
TX_FAR _MtMoon1BattleText8
db "@"
MtMoon1EndBattleText8: ; 49af7 (12:5af7)
TX_FAR _MtMoon1EndBattleText8
db "@"
MtMoon1AfterBattleText8: ; 49afc (12:5afc)
TX_FAR _MtMoon1AfterBattleText8
db "@"
MtMoon1Text14: ; 49b01 (12:5b01)
TX_FAR _MtMoon1Text14
db "@"
MtMoon1Object: ; 0x49b06 (size=145)
db $3 ; border tile
db $5 ; warps
db $23, $e, $1, $ff
db $23, $f, $1, $ff
db $5, $5, $0, MT_MOON_2
db $b, $11, $2, MT_MOON_2
db $f, $19, $3, MT_MOON_2
db $1 ; signs
db $17, $f, $e ; MtMoon1Text14
db $d ; people
db SPRITE_HIKER, $6 + 4, $5 + 4, $ff, $d0, $41, HIKER + $C8, $1 ; trainer
db SPRITE_BUG_CATCHER, $10 + 4, $c + 4, $ff, $d3, $42, YOUNGSTER + $C8, $3 ; trainer
db SPRITE_LASS, $4 + 4, $1e + 4, $ff, $d0, $43, LASS + $C8, $5 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $1f + 4, $18 + 4, $ff, $d1, $44, SUPER_NERD + $C8, $1 ; trainer
db SPRITE_LASS, $17 + 4, $10 + 4, $ff, $d0, $45, LASS + $C8, $6 ; trainer
db SPRITE_BUG_CATCHER, $16 + 4, $7 + 4, $ff, $d0, $46, BUG_CATCHER + $C8, $7 ; trainer
db SPRITE_BUG_CATCHER, $1b + 4, $1e + 4, $ff, $d3, $47, BUG_CATCHER + $C8, $8 ; trainer
db SPRITE_BALL, $14 + 4, $2 + 4, $ff, $ff, $88, POTION ; item
db SPRITE_BALL, $2 + 4, $2 + 4, $ff, $ff, $89, MOON_STONE ; item
db SPRITE_BALL, $1f + 4, $23 + 4, $ff, $ff, $8a, RARE_CANDY ; item
db SPRITE_BALL, $17 + 4, $24 + 4, $ff, $ff, $8b, ESCAPE_ROPE ; item
db SPRITE_BALL, $21 + 4, $14 + 4, $ff, $ff, $8c, POTION ; item
db SPRITE_BALL, $20 + 4, $5 + 4, $ff, $ff, $8d, TM_12 ; item
; warp-to
EVENT_DISP $14, $23, $e
EVENT_DISP $14, $23, $f
EVENT_DISP $14, $5, $5 ; MT_MOON_2
EVENT_DISP $14, $b, $11 ; MT_MOON_2
EVENT_DISP $14, $f, $19 ; MT_MOON_2
MtMoon1Blocks: ; 49b97 (12:5b97)
INCBIN "maps/mtmoon1.blk"
MtMoon3_h: ; 0x49cff to 0x49d0b (12 bytes) (id=61)
db $11 ; tileset
db MT_MOON_3_HEIGHT, MT_MOON_3_WIDTH ; dimensions (y, x)
dw MtMoon3Blocks, MtMoon3TextPointers, MtMoon3Script ; blocks, texts, scripts
db $00 ; connections
dw MtMoon3Object ; objects
MtMoon3Script: ; 49d0b (12:5d0b)
call EnableAutoTextBoxDrawing
ld hl, MtMoon3TrainerHeader0 ; $5e48
ld de, MtMoon3ScriptPointers
ld a, [W_MTMOON3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_MTMOON3CURSCRIPT], a
ld a, [$d7f6]
bit 1, a
ret z
ld hl, CoordsData_49d37
call ArePlayerCoordsInArray
jr nc, .asm_49d31 ; 0x49d29 $6
ld hl, $d72e
set 4, [hl]
ret
.asm_49d31
ld hl, $d72e
res 4, [hl]
ret
CoordsData_49d37: ; 49d37 (12:5d37)
db $05,$0B
db $05,$0C
db $05,$0D
db $05,$0E
db $06,$0B
db $06,$0C
db $06,$0D
db $06,$0E
db $07,$0B
db $07,$0C
db $07,$0D
db $07,$0E
db $08,$0B
db $08,$0C
db $08,$0D
db $08,$0E
db $FF
Func_49d58: ; 49d58 (12:5d58)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
MtMoon3ScriptPointers: ; 49d63 (12:5d63)
dw MtMoon3Script0
dw Func_324c
dw EndTrainerBattle
dw MtMoon3Script3
dw MtMoon3Script4
dw MtMoon3Script5
MtMoon3Script0: ; 49d6f (12:5d6f)
ld a, [$d7f6]
bit 1, a
jp nz, Func_49d91
ld a, [W_YCOORD] ; $d361
cp $8
jp nz, Func_49d91
ld a, [W_XCOORD] ; $d362
cp $d
jp nz, Func_49d91
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp DisplayTextID
Func_49d91: ; 49d91 (12:5d91)
ld a, [$d7f6]
and $c0
jp z, CheckFightingMapTrainers
ret
MtMoon3Script3: ; 49d9a (12:5d9a)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_49d58
call UpdateSprites
call Delay3
ld hl, $d7f6
set 1, [hl]
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
MtMoon3Script4: ; 49dba (12:5dba)
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call SetSpriteMovementBytesToFF
ld hl, CoordsData_49dea
call ArePlayerCoordsInArray
jr c, .asm_49dd7
ld hl, CoordsData_49df1
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
ld de, MovementData_49df9
jr .asm_49dda
.asm_49dd7
ld de, MovementData_49df8
.asm_49dda
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call MoveSprite
ld a, $5
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CoordsData_49dea: ; 49dea (12:5dea)
db $07,$0C
db $06,$0B
db $05,$0C
db $FF
CoordsData_49df1: ; 49df1 (12:5df1)
db $07,$0D
db $06,$0E
db $05,$0E
db $FF
MovementData_49df8: ; 49df8 (12:5df8)
db $C0
MovementData_49df9: ; 49df9 (12:5df9)
db $40,$FF
MtMoon3Script5: ; 49dfb (12:5dfb)
ld a, [$d730]
bit 0, a
ret nz
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$cc3c], a
ld a, $a
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, [$d7f6]
bit 6, a
jr z, .asm_49e1d
ld a, $6e
jr .asm_49e1f
.asm_49e1d
ld a, $6d
.asm_49e1f
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
MtMoon3TextPointers: ; 49e34 (12:5e34)
dw MtMoon3Text1
dw MtMoon3Text2
dw MtMoon3Text3
dw MtMoon3Text4
dw MtMoon3Text5
dw MtMoon3Text6
dw MtMoon3Text7
dw Predef5CText
dw Predef5CText
dw UnnamedText_49f99
MtMoon3TrainerHeaders: ; 49e48 (12:5e48)
MtMoon3TrainerHeader0: ; 49e48 (12:5e48)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7f6 ; flag's byte
dw MtMoon3BattleText2 ; 0x5f9f TextBeforeBattle
dw MtMoon3AfterBattleText2 ; 0x5fa9 TextAfterBattle
dw MtMoon3EndBattleText2 ; 0x5fa4 TextEndBattle
dw MtMoon3EndBattleText2 ; 0x5fa4 TextEndBattle
MtMoon3TrainerHeader2: ; 49e54 (12:5e54)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7f6 ; flag's byte
dw MtMoon3BattleText3 ; 0x5fae TextBeforeBattle
dw MtMoon3AfterBattleText3 ; 0x5fb8 TextAfterBattle
dw MtMoon3EndBattleText3 ; 0x5fb3 TextEndBattle
dw MtMoon3EndBattleText3 ; 0x5fb3 TextEndBattle
MtMoon3TrainerHeader3: ; 49e60 (12:5e60)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7f6 ; flag's byte
dw MtMoon3BattleText4 ; 0x5fbd TextBeforeBattle
dw MtMoon3AfterBattleText4 ; 0x5fc7 TextAfterBattle
dw MtMoon3EndBattleText4 ; 0x5fc2 TextEndBattle
dw MtMoon3EndBattleText4 ; 0x5fc2 TextEndBattle
MtMoon3TrainerHeader4: ; 49e6c (12:5e6c)
db $5 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7f6 ; flag's byte
dw MtMoon3BattleText5 ; 0x5fcc TextBeforeBattle
dw MtMoon3AfterBattleText5 ; 0x5fd6 TextAfterBattle
dw MtMoon3EndBattleText5 ; 0x5fd1 TextEndBattle
dw MtMoon3EndBattleText5 ; 0x5fd1 TextEndBattle
db $ff
MtMoon3Text1: ; 49e79 (12:5e79)
db $08 ; asm
ld a, [$d7f6]
bit 1, a
jr z, .asm_be1e0 ; 0x49e7f
and $c0
jr nz, .asm_f8cd4 ; 0x49e83
ld hl, UnnamedText_49f8f
call PrintText
jr .asm_f1fba ; 0x49e8b
.asm_be1e0 ; 0x49e8d
ld hl, UnnamedText_49f85
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_49f8a
ld de, UnnamedText_49f8a
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $3
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
jr .asm_f1fba ; 0x49eb6
.asm_f8cd4 ; 0x49eb8
ld hl, UnnamedText_49f94
call PrintText
.asm_f1fba ; 0x49ebe
jp TextScriptEnd
MtMoon3Text2: ; 49ec1 (12:5ec1)
db $08 ; asm
ld hl, MtMoon3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
MtMoon3Text3: ; 49ecb (12:5ecb)
db $08 ; asm
ld hl, MtMoon3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
MtMoon3Text4: ; 49ed5 (12:5ed5)
db $08 ; asm
ld hl, MtMoon3TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
MtMoon3Text5: ; 49edf (12:5edf)
db $08 ; asm
ld hl, MtMoon3TrainerHeader4 ; $5e6c
call TalkToTrainer
jp TextScriptEnd
MtMoon3Text6: ; 49ee9 (12:5ee9)
db $08 ; asm
ld a, $1
ld [$cc3c], a
ld hl, UnnamedText_49f24
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_1fa5e ; 0x49efc
ld bc,(DOME_FOSSIL << 8) | 1
call GiveItem
jp nc, Func_49f76
call Func_49f69
ld a, $6d
ld [$cc4d], a
ld a, $11
call Predef
ld hl, $d7f6
set 6, [hl]
ld a, $4
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
.asm_1fa5e ; 0x49f21
jp TextScriptEnd
UnnamedText_49f24: ; 49f24 (12:5f24)
TX_FAR _UnnamedText_49f24
db "@"
MtMoon3Text7: ; 49f29 (12:5f29)
db $08 ; asm
ld a, $1
ld [$cc3c], a
ld hl, UnnamedText_49f64
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_8e988 ; 0x49f3c
ld bc, (HELIX_FOSSIL << 8) | 1
call GiveItem
jp nc, Func_49f76
call Func_49f69
ld a, $6e
ld [$cc4d], a
ld a, $11
call Predef
ld hl, $d7f6
set 7, [hl]
ld a, $4
ld [W_MTMOON3CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
.asm_8e988 ; 0x49f61
jp TextScriptEnd
UnnamedText_49f64: ; 49f64 (12:5f64)
TX_FAR _UnnamedText_49f64
db "@"
Func_49f69: ; 49f69 (12:5f69)
ld hl, UnnamedText_49f6f
jp PrintText
UnnamedText_49f6f: ; 49f6f (12:5f6f)
TX_FAR _UnnamedText_49f6f ; 0x80995
db $11, $d, "@"
Func_49f76: ; 49f76 (12:5f76)
ld hl, UnnamedText_49f7f
call PrintText
jp TextScriptEnd
UnnamedText_49f7f: ; 49f7f (12:5f7f)
TX_FAR _UnnamedText_49f7f ; 0x809a8
db $d, "@"
UnnamedText_49f85: ; 49f85 (12:5f85)
TX_FAR _UnnamedText_49f85
db "@"
UnnamedText_49f8a: ; 49f8a (12:5f8a)
TX_FAR _UnnamedText_49f8a
db "@"
UnnamedText_49f8f: ; 49f8f (12:5f8f)
TX_FAR _UnnamedText_49f8f
db "@"
UnnamedText_49f94: ; 49f94 (12:5f94)
TX_FAR _UnnamedText_49f94
db "@"
UnnamedText_49f99: ; 49f99 (12:5f99)
TX_FAR _UnnamedText_49f99
db $11, "@"
MtMoon3BattleText2: ; 49f9f (12:5f9f)
TX_FAR _MtMoon3BattleText2
db "@"
MtMoon3EndBattleText2: ; 49fa4 (12:5fa4)
TX_FAR _MtMoon3EndBattleText2
db "@"
MtMoon3AfterBattleText2: ; 49fa9 (12:5fa9)
TX_FAR _MtMoon3AfterBattleText2
db "@"
MtMoon3BattleText3: ; 49fae (12:5fae)
TX_FAR _MtMoon3BattleText3
db "@"
MtMoon3EndBattleText3: ; 49fb3 (12:5fb3)
TX_FAR _MtMoon3EndBattleText3
db "@"
MtMoon3AfterBattleText3: ; 49fb8 (12:5fb8)
TX_FAR _MtMoon3AfterBattleText3
db "@"
MtMoon3BattleText4: ; 49fbd (12:5fbd)
TX_FAR _MtMoon3BattleText4
db "@"
MtMoon3EndBattleText4: ; 49fc2 (12:5fc2)
TX_FAR _MtMoon3EndBattleText4
db "@"
MtMoon3AfterBattleText4: ; 49fc7 (12:5fc7)
TX_FAR _MtMoon3AfterBattleText4
db "@"
MtMoon3BattleText5: ; 49fcc (12:5fcc)
TX_FAR _MtMoon3BattleText5
db "@"
MtMoon3EndBattleText5: ; 49fd1 (12:5fd1)
TX_FAR _MtMoon3EndBattleText5
db "@"
MtMoon3AfterBattleText5: ; 49fd6 (12:5fd6)
TX_FAR _MtMoon3AfterBattleText5
db "@"
MtMoon3Object: ; 0x49fdb (size=102)
db $3 ; border tile
db $4 ; warps
db $9, $19, $1, MT_MOON_2
db $11, $15, $4, MT_MOON_2
db $1b, $f, $5, MT_MOON_2
db $7, $5, $6, MT_MOON_2
db $0 ; signs
db $9 ; people
db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $c + 4, $ff, $d3, $41, SUPER_NERD + $C8, $2 ; trainer
db SPRITE_ROCKET, $10 + 4, $b + 4, $ff, $d0, $42, ROCKET + $C8, $1 ; trainer
db SPRITE_ROCKET, $16 + 4, $f + 4, $ff, $d0, $43, ROCKET + $C8, $2 ; trainer
db SPRITE_ROCKET, $b + 4, $1d + 4, $ff, $d1, $44, ROCKET + $C8, $3 ; trainer
db SPRITE_ROCKET, $11 + 4, $1d + 4, $ff, $d2, $45, ROCKET + $C8, $4 ; trainer
db SPRITE_OMANYTE, $6 + 4, $c + 4, $ff, $ff, $6 ; person
db SPRITE_OMANYTE, $6 + 4, $d + 4, $ff, $ff, $7 ; person
db SPRITE_BALL, $15 + 4, $19 + 4, $ff, $ff, $88, HP_UP ; item
db SPRITE_BALL, $5 + 4, $1d + 4, $ff, $ff, $89, TM_01 ; item
; warp-to
EVENT_DISP $14, $9, $19 ; MT_MOON_2
EVENT_DISP $14, $11, $15 ; MT_MOON_2
EVENT_DISP $14, $1b, $f ; MT_MOON_2
EVENT_DISP $14, $7, $5 ; MT_MOON_2
MtMoon3Blocks: ; 4a041 (12:6041)
INCBIN "maps/mtmoon3.blk"
SafariZoneWest_h: ; 0x4a1a9 to 0x4a1b5 (12 bytes) (id=219)
db $03 ; tileset
db SAFARI_ZONE_WEST_HEIGHT, SAFARI_ZONE_WEST_WIDTH ; dimensions (y, x)
dw SafariZoneWestBlocks, SafariZoneWestTextPointers, SafariZoneWestScript ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneWestObject ; objects
SafariZoneWestScript: ; 4a1b5 (12:61b5)
jp EnableAutoTextBoxDrawing
SafariZoneWestTextPointers: ; 4a1b8 (12:61b8)
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw SafariZoneWestText5
dw SafariZoneWestText6
dw SafariZoneWestText7
dw SafariZoneWestText8
SafariZoneWestText5: ; 4a1c8 (12:61c8)
TX_FAR _SafariZoneWestText5
db "@"
SafariZoneWestText6: ; 4a1cd (12:61cd)
TX_FAR _SafariZoneWestText6
db "@"
SafariZoneWestText7: ; 4a1d2 (12:61d2)
TX_FAR _SafariZoneWestText7
db "@"
SafariZoneWestText8: ; 4a1d7 (12:61d7)
TX_FAR _SafariZoneWestText8
db "@"
SafariZoneWestObject: ; 0x4a1dc (size=108)
db $0 ; border tile
db $8 ; warps
db $0, $14, $0, SAFARI_ZONE_NORTH
db $0, $15, $1, SAFARI_ZONE_NORTH
db $0, $1a, $2, SAFARI_ZONE_NORTH
db $0, $1b, $3, SAFARI_ZONE_NORTH
db $16, $1d, $2, SAFARI_ZONE_CENTER
db $17, $1d, $3, SAFARI_ZONE_CENTER
db $3, $3, $0, SAFARI_ZONE_SECRET_HOUSE
db $b, $b, $0, SAFARI_ZONE_REST_HOUSE_2
db $4 ; signs
db $c, $c, $5 ; SafariZoneWestText5
db $3, $11, $6 ; SafariZoneWestText6
db $4, $1a, $7 ; SafariZoneWestText7
db $16, $18, $8 ; SafariZoneWestText8
db $4 ; people
db SPRITE_BALL, $14 + 4, $8 + 4, $ff, $ff, $81, MAX_POTION ; item
db SPRITE_BALL, $7 + 4, $9 + 4, $ff, $ff, $82, TM_32 ; item
db SPRITE_BALL, $12 + 4, $12 + 4, $ff, $ff, $83, MAX_REVIVE ; item
db SPRITE_BALL, $7 + 4, $13 + 4, $ff, $ff, $84, GOLD_TEETH ; item
; warp-to
EVENT_DISP $f, $0, $14 ; SAFARI_ZONE_NORTH
EVENT_DISP $f, $0, $15 ; SAFARI_ZONE_NORTH
EVENT_DISP $f, $0, $1a ; SAFARI_ZONE_NORTH
EVENT_DISP $f, $0, $1b ; SAFARI_ZONE_NORTH
EVENT_DISP $f, $16, $1d ; SAFARI_ZONE_CENTER
EVENT_DISP $f, $17, $1d ; SAFARI_ZONE_CENTER
EVENT_DISP $f, $3, $3 ; SAFARI_ZONE_SECRET_HOUSE
EVENT_DISP $f, $b, $b ; SAFARI_ZONE_REST_HOUSE_2
SafariZoneWestBlocks: ; 4a248 (12:6248)
INCBIN "maps/safarizonewest.blk"
SafariZoneSecretHouse_h: ; 0x4a30b to 0x4a317 (12 bytes) (id=222)
db $14 ; tileset
db SAFARI_ZONE_SECRET_HOUSE_HEIGHT, SAFARI_ZONE_SECRET_HOUSE_WIDTH ; dimensions (y, x)
dw SafariZoneSecretHouseBlocks, SafariZoneSecretHouseTextPointers, SafariZoneSecretHouseScript ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneSecretHouseObject ; objects
SafariZoneSecretHouseScript: ; 4a317 (12:6317)
jp EnableAutoTextBoxDrawing
SafariZoneSecretHouseTextPointers: ; 4a31a (12:631a)
dw SafariZoneSecretHouseText1
SafariZoneSecretHouseText1: ; 4a31c (12:631c)
db $08 ; asm
ld a, [$d857]
bit 0, a
jr nz, .asm_20a9b ; 0x4a322
ld hl, UnnamedText_4a350
call PrintText
ld bc, (HM_03 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedHM03Text
call PrintText
ld hl, $d857
set 0, [hl]
jr .asm_8f1fc ; 0x4a33d
.BagFull
ld hl, HM03NoRoomText
call PrintText
jr .asm_8f1fc ; 0x4a345
.asm_20a9b ; 0x4a347
ld hl, HM03ExplanationText
call PrintText
.asm_8f1fc ; 0x4a34d
jp TextScriptEnd
UnnamedText_4a350: ; 4a350 (12:6350)
TX_FAR _UnnamedText_4a350
db "@"
ReceivedHM03Text: ; 4a355 (12:6355)
TX_FAR _ReceivedHM03Text ; 0x85943
db $0B, "@"
HM03ExplanationText: ; 4a35b (12:635b)
TX_FAR _HM03ExplanationText
db "@"
HM03NoRoomText: ; 4a360 (12:6360)
TX_FAR _HM03NoRoomText
db "@"
SafariZoneSecretHouseObject: ; 0x4a365 (size=26)
db $17 ; border tile
db $2 ; warps
db $7, $2, $6, SAFARI_ZONE_WEST
db $7, $3, $6, SAFARI_ZONE_WEST
db $0 ; signs
db $1 ; people
db SPRITE_FISHER, $3 + 4, $3 + 4, $ff, $d0, $1 ; person
; warp-to
EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_WEST
EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_WEST
SafariZoneSecretHouseBlocks: ; 4a37f (12:637f)
INCBIN "maps/safarizonesecrethouse.blk"
SECTION "bank13",ROMX,BANK[$13]
YoungsterPic: ; 4c000 (13:4000)
INCBIN "pic/trainer/youngster.pic"
BugCatcherPic: ; 4c0c6 (13:40c6)
INCBIN "pic/trainer/bugcatcher.pic"
LassPic: ; 4c200 (13:4200)
INCBIN "pic/trainer/lass.pic"
SailorPic: ; 4c2db (13:42db)
INCBIN "pic/trainer/sailor.pic"
JrTrainerMPic: ; 4c450 (13:4450)
INCBIN "pic/trainer/jr.trainerm.pic"
JrTrainerFPic: ; 4c588 (13:4588)
INCBIN "pic/trainer/jr.trainerf.pic"
PokemaniacPic: ; 4c6c9 (13:46c9)
INCBIN "pic/trainer/pokemaniac.pic"
SuperNerdPic: ; 4c7f1 (13:47f1)
INCBIN "pic/trainer/supernerd.pic"
HikerPic: ; 4c8e7 (13:48e7)
INCBIN "pic/trainer/hiker.pic"
BikerPic: ; 4cabe (13:4abe)
INCBIN "pic/trainer/biker.pic"
BurglarPic: ; 4cc91 (13:4c91)
INCBIN "pic/trainer/burglar.pic"
EngineerPic: ; 4ce0a (13:4e0a)
INCBIN "pic/trainer/engineer.pic"
FisherPic: ; 4cf87 (13:4f87)
INCBIN "pic/trainer/fisher.pic"
SwimmerPic: ; 4d133 (13:5133)
INCBIN "pic/trainer/swimmer.pic"
CueBallPic: ; 4d24f (13:524f)
INCBIN "pic/trainer/cueball.pic"
GamblerPic: ; 4d421 (13:5421)
INCBIN "pic/trainer/gambler.pic"
BeautyPic: ; 4d5df (13:55df)
INCBIN "pic/trainer/beauty.pic"
PsychicPic: ; 4d728 (13:5728)
INCBIN "pic/trainer/psychic.pic"
RockerPic: ; 4d843 (13:5843)
INCBIN "pic/trainer/rocker.pic"
JugglerPic: ; 4d97d (13:597d)
INCBIN "pic/trainer/juggler.pic"
TamerPic: ; 4db4e (13:5b4e)
INCBIN "pic/trainer/tamer.pic"
BirdKeeperPic: ; 4dcdb (13:5cdb)
INCBIN "pic/trainer/birdkeeper.pic"
BlackbeltPic: ; 4de76 (13:5e76)
INCBIN "pic/trainer/blackbelt.pic"
Rival1Pic: ; 4e049 (13:6049)
INCBIN "pic/trainer/rival1.pic"
ProfOakPic: ; 4e15f (13:615f)
INCBIN "pic/trainer/prof.oak.pic"
ChiefPic: ; 4e27d (13:627d)
ScientistPic: ; 4e27d (13:627d)
INCBIN "pic/trainer/scientist.pic"
GiovanniPic: ; 4e3be (13:63be)
INCBIN "pic/trainer/giovanni.pic"
RocketPic: ; 4e49f (13:649f)
INCBIN "pic/trainer/rocket.pic"
CooltrainerMPic: ; 4e635 (13:6635)
INCBIN "pic/trainer/cooltrainerm.pic"
CooltrainerFPic: ; 4e7be (13:67be)
INCBIN "pic/trainer/cooltrainerf.pic"
BrunoPic: ; 4e943 (13:6943)
INCBIN "pic/trainer/bruno.pic"
BrockPic: ; 4eb3e (13:6b3e)
INCBIN "pic/trainer/brock.pic"
MistyPic: ; 4ec40 (13:6c40)
INCBIN "pic/trainer/misty.pic"
LtSurgePic: ; 4ed30 (13:6d30)
INCBIN "pic/trainer/lt.surge.pic"
ErikaPic: ; 4eeb5 (13:6eb5)
INCBIN "pic/trainer/erika.pic"
KogaPic: ; 4efd6 (13:6fd6)
INCBIN "pic/trainer/koga.pic"
BlainePic: ; 4f150 (13:7150)
INCBIN "pic/trainer/blaine.pic"
SabrinaPic: ; 4f252 (13:7252)
INCBIN "pic/trainer/sabrina.pic"
GentlemanPic: ; 4f3d0 (13:73d0)
INCBIN "pic/trainer/gentleman.pic"
Rival2Pic: ; 4f4cf (13:74cf)
INCBIN "pic/trainer/rival2.pic"
Rival3Pic: ; 4f623 (13:7623)
INCBIN "pic/trainer/rival3.pic"
LoreleiPic: ; 4f779 (13:7779)
INCBIN "pic/trainer/lorelei.pic"
ChannelerPic: ; 4f8a4 (13:78a4)
INCBIN "pic/trainer/channeler.pic"
AgathaPic: ; 4fa71 (13:7a71)
INCBIN "pic/trainer/agatha.pic"
LancePic: ; 4fba2 (13:7ba2)
INCBIN "pic/trainer/lance.pic"
BattleCenterM_h: ; 0x4fd04 to 0x4fd10 (12 bytes) (id=239)
db $15 ; tileset
db BATTLE_CENTER_HEIGHT, BATTLE_CENTER_WIDTH ; dimensions (y, x)
dw BattleCenterMBlocks, BattleCenterMTextPointers, BattleCenterMScript ; blocks, texts, scripts
db $00 ; connections
dw BattleCenterMObject ; objects
BattleCenterMScript: ; 4fd10 (13:7d10)
call EnableAutoTextBoxDrawing
ld a, [$ff00+$aa]
cp $2
ld a, $8
jr z, .asm_4fd1d ; 0x4fd19 $2
ld a, $c
.asm_4fd1d
ld [$ff00+$8d], a
ld a, $1
ld [$ff00+$8c], a
call Func_34ae
ld hl, $d72d
bit 0, [hl]
set 0, [hl]
ret nz
ld hl, $c214
ld a, $8
ld [hli], a
ld a, $a
ld [hl], a
ld a, $8
ld [$c119], a
ld a, [$ff00+$aa]
cp $2
ret z
ld a, $7
ld [$c215], a
ld a, $c
ld [$c119], a
ret
BattleCenterMTextPointers: ; 4fd4c (13:7d4c)
dw BattleCenterMText1
BattleCenterMText1: ; 4fd4e (13:7d4e)
TX_FAR _BattleCenterMText1
db "@"
BattleCenterMObject: ; 0x4fd53 (size=10)
db $e ; border tile
db $0 ; warps
db $0 ; signs
db $1 ; people
db SPRITE_RED, $2 + 4, $2 + 4, $ff, $0, $1 ; person
BattleCenterMBlocks: ; 4fd5d (13:7d5d)
INCBIN "maps/battlecenterm.blk"
TradeCenterM_h: ; 0x4fd71 to 0x4fd7d (12 bytes) (id=240)
db $15 ; tileset
db TRADE_CENTER_HEIGHT, TRADE_CENTER_WIDTH ; dimensions (y, x)
dw TradeCenterMBlocks, TradeCenterMTextPointers, TradeCenterMScript ; blocks, texts, scripts
db $00 ; connections
dw TradeCenterMObject ; objects
TradeCenterMScript: ; 4fd7d (13:7d7d)
jp BattleCenterMScript
TradeCenterMTextPointers: ; 4fd80 (13:7d80)
dw TradeCenterMText1
TradeCenterMText1: ; 4fd82 (13:7d82)
TX_FAR _TradeCenterMText1
db "@"
TradeCenterMObject: ; 0x4fd87 (size=10)
db $e ; border tile
db $0 ; warps
db $0 ; signs
db $1 ; people
db SPRITE_RED, $2 + 4, $2 + 4, $ff, $0, $1 ; person
TradeCenterMBlocks: ; 4fd91 (13:7d91)
INCBIN "maps/tradecenterm.blk"
Func_4fda5: ; 4fda5 (13:7da5)
call EnableAutoTextBoxDrawing
xor a
ld [$ccd3], a
ld a, [W_NUMINPARTY] ; $d163
cp $6
jr c, .asm_4fe01
ld a, [W_NUMINBOX] ; $da80
cp $14
jr nc, .asm_4fdf9
xor a
ld [W_ENEMYBATTSTATUS3], a ; $d069
ld a, [$cf91]
ld [W_ENEMYMONID], a
ld hl, Func_3eb01
ld b, BANK(Func_3eb01)
call Bankswitch ; indirect jump to Func_3eb01 (3eb01 (f:6b01))
call Func_4fe11
ld hl, Func_e7a4
ld b, BANK(Func_e7a4)
call Bankswitch ; indirect jump to Func_e7a4 (e7a4 (3:67a4))
ld hl, $cf4b
ld a, [$d5a0]
and $7f
cp $9
jr c, .asm_4fdec
sub $9
ld [hl], $f7
inc hl
add $f6
jr .asm_4fdee
.asm_4fdec
add $f7
.asm_4fdee
ld [hli], a
ld [hl], $50
ld hl, UnnamedText_4fe3f ; $7e3f
call PrintText
scf
ret
.asm_4fdf9
ld hl, UnnamedText_4fe44 ; $7e44
call PrintText
and a
ret
.asm_4fe01
call Func_4fe11
call AddPokemonToParty
ld a, $1
ld [$cc3c], a
ld [$ccd3], a
scf
ret
Func_4fe11: ; 4fe11 (13:7e11)
ld a, [$cf91]
push af
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld c, a
ld hl, wPokedexOwned ; $d2f7
ld b, $1
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop af
ld [$d11e], a
call GetMonName
ld hl, UnnamedText_4fe39 ; $7e39
jp PrintText
UnnamedText_4fe39: ; 4fe39 (13:7e39)
TX_FAR _UnnamedText_4fe39
db $0b
db "@"
UnnamedText_4fe3f: ; 4fe3f (13:7e3f)
TX_FAR _UnnamedText_4fe3f
db "@"
UnnamedText_4fe44: ; 4fe44 (13:7e44)
TX_FAR _UnnamedText_4fe44
db "@"
GetPredefPointer: ; 4fe49 (13:7e49)
; stores hl in $CC4F,$CC50
; stores de in $CC51,$CC52
; stores bc in $CC53,$CC54
; grabs a byte "n" from $CC4E,
; and gets the nth (3-byte) pointer in PredefPointers
; stores the bank of said pointer in [$D0B7]
; stores the pointer in hl and returns
; ld $CC4F,hl
ld a,h
ld [$CC4F],a
ld a,l
ld [$CC50],a
; ld $CC51,de
ld hl,$CC51
ld a,d
ld [hli],a
ld a,e
ld [hli],a
; ld $CC53,bc
ld a,b
ld [hli],a
ld [hl],c
ld hl,PredefPointers
ld de,0
; de = 3 * [$CC4E]
ld a,[$CC4E]
ld e,a
add a,a
add a,e
ld e,a
jr nc,.next
inc d
.next
add hl,de
ld d,h
ld e,l
; get bank of predef routine
ld a,[de]
ld [$D0B7],a
; get pointer
inc de
ld a,[de]
ld l,a
inc de
ld a,[de]
ld h,a
ret
PredefPointers: ; 4fe79 (13:7e79)
; these are pointers to ASM routines.
; they appear to be used in overworld map scripts.
dbw BANK(Func_3cd60),Func_3cd60
dbw BANK(Func_3f0c6),Func_3f0c6
dbw BANK(Func_3f073),Func_3f073
dbw BANK(ScaleSpriteByTwo), ScaleSpriteByTwo
db BANK(LoadMonBackSprite) ; dbw macro gives an error for some reason
dw LoadMonBackSprite
dbw BANK(Func_79aba),Func_79aba
dbw BANK(Func_f132),Func_f132
HealPartyPredef: ; 4fe8e (13:7e8e)
dbw BANK(HealParty),HealParty
MoveAnimationPredef: ; 4fe91 (13:7e91)
dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation
dbw BANK(Func_f71e),Func_f71e
dbw BANK(Func_f71e),Func_f71e
dbw BANK(Func_f81d),Func_f81d
dbw BANK(Func_f836),Func_f836
dbw BANK(Func_f71e),Func_f71e
dbw BANK(Func_f71e),Func_f71e
db BANK(InitializePlayerData)
dw InitializePlayerData
dbw BANK(HandleBitArray),HandleBitArray
db BANK(RemoveMissableObject)
dw RemoveMissableObject
db BANK(IsMissableObjectHidden)
dw IsMissableObjectHidden
dbw BANK(Func_c69c),Func_c69c
db BANK(AnyPokemonAliveCheck)
dw AnyPokemonAliveCheck
db BANK(AddMissableObject)
dw AddMissableObject
db BANK(AddMissableObject)
dw AddMissableObject
dbw BANK(Func_ee9e),Func_ee9e
db BANK(InitializePlayerData)
dw InitializePlayerData
dbw BANK(Func_c754),Func_c754
dbw BANK(Func_3af5b),Func_3af5b
dbw BANK(Func_6e43),Func_6e43
dbw BANK(Func_f8a5),Func_f8a5; 1C, used in Pokémon Tower
dbw $03,Func_3eb5 ; for these two, the bank number is actually 0
dbw $03,GiveItem
dbw BANK(Func_480eb),Func_480eb
dbw BANK(Func_f8ba),Func_f8ba
dbw BANK(Func_480ff),Func_480ff
dbw BANK(Func_f929),Func_f929
dbw BANK(Func_f9a0),Func_f9a0
dbw BANK(Func_48125),Func_48125
dbw BANK(UpdateHPBar),UpdateHPBar
dbw BANK(Func_f9dc),Func_f9dc
dbw BANK(Func_5ab0),Func_5ab0
dbw BANK(Func_3ed02),Func_3ed02
db BANK(DisplayPokedexMenu_)
dw DisplayPokedexMenu_
dbw BANK(Func_3ad1c),Func_3ad1c
dbw BANK(SaveSAVtoSRAM0),SaveSAVtoSRAM0
dbw BANK(Func_3ef18),Func_3ef18
dbw BANK(Func_5a5f),Func_5a5f
dbw BANK(DrawBadges), DrawBadges
dbw BANK(Func_410f3),Func_410f3
dbw BANK(Func_7096d),Func_7096d
dbw BANK(Func_79dda),Func_79dda
dbw BANK(PlayIntro),PlayIntro
dbw BANK(Func_79869),Func_79869
dbw BANK(Func_70b5d),Func_70b5d
dbw BANK(Func_c586),Func_c586
dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
dbw BANK(StatusScreen2),StatusScreen2 ; 38
dbw BANK(Func_410e2),Func_410e2
db BANK(CheckEngagePlayer)
dw CheckEngagePlayer
dbw BANK(IndexToPokedex),IndexToPokedex
dbw BANK(Predef3B),Predef3B; 3B display pic?
dbw BANK(Func_ef54),Func_ef54
dbw BANK(ShowPokedexData),ShowPokedexData
dbw BANK(WriteMonMoves),WriteMonMoves
dbw BANK(SaveSAV),SaveSAV
dbw BANK(Func_7202b),Func_7202b
dbw BANK(Func_f113),Func_f113
dbw BANK(SetPartyMonTypes),SetPartyMonTypes
db BANK(TestMonMoveCompatibility)
dw TestMonMoveCompatibility
dbw BANK(TMToMove),TMToMove
dbw BANK(Func_71ddf),Func_71ddf
dbw BANK(Func_5c0dc),Func_5c0dc; 46 load dex screen
db BANK(_AddPokemonToParty)
dw _AddPokemonToParty
dbw BANK(UpdateHPBar),UpdateHPBar
dbw BANK(Func_3cdec),Func_3cdec
dbw BANK(Func_70f60),Func_70f60
dbw BANK(Func_27d6b),Func_27d6b
dbw BANK(Func_17c47),Func_17c47; 4C player exclamation
dbw BANK(Func_5aaf),Func_5aaf; return immediately
db BANK(AskForMonNickname)
dw AskForMonNickname
dbw BANK(Func_37ca1),Func_37ca1
dbw BANK(SaveSAVtoSRAM2),SaveSAVtoSRAM2
dbw BANK(LoadSAVCheckSum2),LoadSAVCheckSum2
dbw BANK(LoadSAV),LoadSAV
dbw BANK(SaveSAVtoSRAM1),SaveSAVtoSRAM1
dbw BANK(Predef54),Predef54 ; 54 initiate trade
dbw BANK(Func_7405c),Func_7405c
dbw BANK(DisplayDexRating),DisplayDexRating
db $1E ; uses wrong bank number
dw _DoFlyOrTeleportAwayGraphics
db $1E ; uses wrong bank number
dw Func_70510
dbw BANK(Func_c5be),Func_c5be
dbw BANK(Func_c60b),Func_c60b
dbw BANK(Func_cd99),Func_cd99
dbw BANK(PickupItem),PickupItem
dbw BANK(Func_27d98),Func_27d98
dbw BANK(LoadMovePPs),LoadMovePPs
DrawHPBarPredef: ; 4ff96 (13:7f96)
dbw BANK(Func_128ef),Func_128ef ; 5F draw HP bar
dbw BANK(Func_128f6),Func_128f6
dbw BANK(Func_1c9c6),Func_1c9c6
dbw BANK(Func_59035),Func_59035
SECTION "bank14",ROMX,BANK[$14]
Route22_h: ; 0x50000 to 0x50022 (34 bytes) (id=33)
db $00 ; tileset
db ROUTE_22_HEIGHT, ROUTE_22_WIDTH ; dimensions (y, x)
dw Route22Blocks, Route22TextPointers, Route22Script ; blocks, texts, scripts
db NORTH | EAST ; connections
NORTH_MAP_CONNECTION ROUTE_23, ROUTE_23_WIDTH, ROUTE_23_HEIGHT, 0, 0, ROUTE_23_WIDTH, Route23Blocks
EAST_MAP_CONNECTION VIRIDIAN_CITY, VIRIDIAN_CITY_WIDTH, -3, 1, VIRIDIAN_CITY_HEIGHT - 3, ViridianCityBlocks, ROUTE_22_WIDTH
dw Route22Object ; objects
Route22Object: ; 0x50022 (size=27)
db $2c ; border tile
db $1 ; warps
db $5, $8, $0, ROUTE_22_GATE
db $1 ; signs
db $b, $7, $3 ; Route22Text3
db $2 ; people
db SPRITE_BLUE, $5 + 4, $19 + 4, $ff, $ff, $1 ; person
db SPRITE_BLUE, $5 + 4, $19 + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $14, $5, $8 ; ROUTE_22_GATE
Route22Blocks: ; 5003d (14:403d)
INCBIN "maps/route22.blk"
Route20_h: ; 0x500f1 to 0x50113 (34 bytes) (id=31)
db $00 ; tileset
db ROUTE_20_HEIGHT, ROUTE_20_WIDTH ; dimensions (y, x)
dw Route20Blocks, Route20TextPointers, Route20Script ; blocks, texts, scripts
db WEST | EAST ; connections
WEST_MAP_CONNECTION CINNABAR_ISLAND, CINNABAR_ISLAND_WIDTH, 0, 0, CINNABAR_ISLAND_HEIGHT, CinnabarIslandBlocks, ROUTE_20_WIDTH
EAST_MAP_CONNECTION ROUTE_19, ROUTE_19_WIDTH, -3, 15, ROUTE_19_HEIGHT - 15, Route19Blocks, ROUTE_20_WIDTH
dw Route20Object ; objects
Route20Object: ; 0x50113 (size=106)
db $43 ; border tile
db $2 ; warps
db $5, $30, $0, SEAFOAM_ISLANDS_1
db $9, $3a, $2, SEAFOAM_ISLANDS_1
db $2 ; signs
db $7, $33, $b ; Route20Text11
db $b, $39, $c ; Route20Text12
db $a ; people
db SPRITE_SWIMMER, $8 + 4, $57 + 4, $ff, $d1, $41, SWIMMER + $C8, $9 ; trainer
db SPRITE_SWIMMER, $b + 4, $44 + 4, $ff, $d1, $42, BEAUTY + $C8, $f ; trainer
db SPRITE_SWIMMER, $a + 4, $2d + 4, $ff, $d0, $43, BEAUTY + $C8, $6 ; trainer
db SPRITE_SWIMMER, $e + 4, $37 + 4, $ff, $d3, $44, JR__TRAINER_F + $C8, $18 ; trainer
db SPRITE_SWIMMER, $d + 4, $26 + 4, $ff, $d0, $45, SWIMMER + $C8, $a ; trainer
db SPRITE_SWIMMER, $d + 4, $57 + 4, $ff, $d1, $46, SWIMMER + $C8, $b ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $9 + 4, $22 + 4, $ff, $d1, $47, BIRD_KEEPER + $C8, $b ; trainer
db SPRITE_SWIMMER, $7 + 4, $19 + 4, $ff, $d1, $48, BEAUTY + $C8, $7 ; trainer
db SPRITE_SWIMMER, $c + 4, $18 + 4, $ff, $d0, $49, JR__TRAINER_F + $C8, $10 ; trainer
db SPRITE_SWIMMER, $8 + 4, $f + 4, $ff, $d1, $4a, BEAUTY + $C8, $8 ; trainer
; warp-to
EVENT_DISP $32, $5, $30 ; SEAFOAM_ISLANDS_1
EVENT_DISP $32, $9, $3a ; SEAFOAM_ISLANDS_1
Route20Blocks: ; 5017d (14:417d)
INCBIN "maps/route20.blk"
Route23_h: ; 0x5033f to 0x50361 (34 bytes) (id=34)
db $17 ; tileset
db ROUTE_23_HEIGHT, ROUTE_23_WIDTH ; dimensions (y, x)
dw Route23Blocks, Route23TextPointers, Route23Script ; blocks, texts, scripts
db NORTH | SOUTH ; connections
NORTH_MAP_CONNECTION INDIGO_PLATEAU, INDIGO_PLATEAU_WIDTH, INDIGO_PLATEAU_HEIGHT, 0, 0, INDIGO_PLATEAU_WIDTH, IndigoPlateauBlocks
SOUTH_MAP_CONNECTION ROUTE_22, ROUTE_22_WIDTH, 0, 0, ROUTE_22_WIDTH - 7, Route22Blocks, ROUTE_23_WIDTH, ROUTE_23_HEIGHT
dw Route23Object ; objects
Route23Object: ; 0x50361 (size=81)
db $f ; border tile
db $4 ; warps
db $8b, $7, $2, ROUTE_22_GATE
db $8b, $8, $3, ROUTE_22_GATE
db $1f, $4, $0, VICTORY_ROAD_1
db $1f, $e, $1, VICTORY_ROAD_2
db $1 ; signs
db $21, $3, $8 ; Route23Text8
db $7 ; people
db SPRITE_GUARD, $23 + 4, $4 + 4, $ff, $d0, $1 ; person
db SPRITE_GUARD, $38 + 4, $a + 4, $ff, $d0, $2 ; person
db SPRITE_SWIMMER, $55 + 4, $8 + 4, $ff, $d0, $3 ; person
db SPRITE_SWIMMER, $60 + 4, $b + 4, $ff, $d0, $4 ; person
db SPRITE_GUARD, $69 + 4, $c + 4, $ff, $d0, $5 ; person
db SPRITE_GUARD, $77 + 4, $8 + 4, $ff, $d0, $6 ; person
db SPRITE_GUARD, $88 + 4, $8 + 4, $ff, $d0, $7 ; person
; warp-to
EVENT_DISP $a, $8b, $7 ; ROUTE_22_GATE
EVENT_DISP $a, $8b, $8 ; ROUTE_22_GATE
EVENT_DISP $a, $1f, $4 ; VICTORY_ROAD_1
EVENT_DISP $a, $1f, $e ; VICTORY_ROAD_2
Route23Blocks: ; 503b2 (14:43b2)
INCBIN "maps/route23.blk"
Route24_h: ; 0x50682 to 0x506a4 (34 bytes) (id=35)
db $00 ; tileset
db ROUTE_24_HEIGHT, ROUTE_24_WIDTH ; dimensions (y, x)
dw Route24Blocks, Route24TextPointers, Route24Script ; blocks, texts, scripts
db SOUTH | EAST ; connections
SOUTH_MAP_CONNECTION CERULEAN_CITY, CERULEAN_CITY_WIDTH, -3, 2, CERULEAN_CITY_WIDTH - 4, CeruleanCityBlocks, ROUTE_24_WIDTH, ROUTE_24_HEIGHT
EAST_MAP_CONNECTION ROUTE_25, ROUTE_25_WIDTH, 0, 0, ROUTE_25_HEIGHT, Route25Blocks, ROUTE_24_WIDTH
dw Route24Object ; objects
Route24Object: ; 0x506a4 (size=67)
db $2c ; border tile
db $0 ; warps
db $0 ; signs
db $8 ; people
db SPRITE_BLACK_HAIR_BOY_1, $f + 4, $b + 4, $ff, $d2, $41, ROCKET + $C8, $6 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $14 + 4, $5 + 4, $ff, $d1, $42, JR__TRAINER_M + $C8, $2 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $13 + 4, $b + 4, $ff, $d2, $43, JR__TRAINER_M + $C8, $3 ; trainer
db SPRITE_LASS, $16 + 4, $a + 4, $ff, $d3, $44, LASS + $C8, $7 ; trainer
db SPRITE_BUG_CATCHER, $19 + 4, $b + 4, $ff, $d2, $45, YOUNGSTER + $C8, $4 ; trainer
db SPRITE_LASS, $1c + 4, $a + 4, $ff, $d3, $46, LASS + $C8, $8 ; trainer
db SPRITE_BUG_CATCHER, $1f + 4, $b + 4, $ff, $d2, $47, BUG_CATCHER + $C8, $9 ; trainer
db SPRITE_BALL, $5 + 4, $a + 4, $ff, $ff, $88, TM_45 ; item
Route24Blocks: ; 506e7 (14:46e7)
INCBIN "maps/route24.blk"
Route25_h: ; 0x5079b to 0x507b2 (23 bytes) (id=36)
db $00 ; tileset
db ROUTE_25_HEIGHT, ROUTE_25_WIDTH ; dimensions (y, x)
dw Route25Blocks, Route25TextPointers, Route25Script ; blocks, texts, scripts
db WEST ; connections
WEST_MAP_CONNECTION ROUTE_24, ROUTE_24_WIDTH, 0, 0, ROUTE_24_HEIGHT - 6, Route24Blocks, ROUTE_25_WIDTH
dw Route25Object ; objects
Route25Object: ; 0x507b2 (size=94)
db $2c ; border tile
db $1 ; warps
db $3, $2d, $0, BILLS_HOUSE
db $1 ; signs
db $3, $2b, $b ; Route25Text11
db $a ; people
db SPRITE_BUG_CATCHER, $2 + 4, $e + 4, $ff, $d0, $41, YOUNGSTER + $C8, $5 ; trainer
db SPRITE_BUG_CATCHER, $5 + 4, $12 + 4, $ff, $d1, $42, YOUNGSTER + $C8, $6 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $4 + 4, $18 + 4, $ff, $d0, $43, JR__TRAINER_M + $C8, $2 ; trainer
db SPRITE_LASS, $8 + 4, $12 + 4, $ff, $d3, $44, LASS + $C8, $9 ; trainer
db SPRITE_BUG_CATCHER, $3 + 4, $20 + 4, $ff, $d2, $45, YOUNGSTER + $C8, $7 ; trainer
db SPRITE_LASS, $4 + 4, $25 + 4, $ff, $d0, $46, LASS + $C8, $a ; trainer
db SPRITE_HIKER, $4 + 4, $8 + 4, $ff, $d3, $47, HIKER + $C8, $2 ; trainer
db SPRITE_HIKER, $9 + 4, $17 + 4, $ff, $d1, $48, HIKER + $C8, $3 ; trainer
db SPRITE_HIKER, $7 + 4, $d + 4, $ff, $d3, $49, HIKER + $C8, $4 ; trainer
db SPRITE_BALL, $2 + 4, $16 + 4, $ff, $ff, $8a, TM_19 ; item
; warp-to
EVENT_DISP $1e, $3, $2d ; BILLS_HOUSE
Route25Blocks: ; 50810 (14:4810)
INCBIN "maps/route25.blk"
IndigoPlateau_h: ; 0x5091e to 0x50935 (23 bytes) (id=9)
db $17 ; tileset
db INDIGO_PLATEAU_HEIGHT, INDIGO_PLATEAU_WIDTH ; dimensions (y, x)
dw IndigoPlateauBlocks, IndigoPlateauTextPointers, IndigoPlateauScript ; blocks, texts, scripts
db SOUTH ; connections
SOUTH_MAP_CONNECTION ROUTE_23, ROUTE_23_WIDTH, 0, 0, ROUTE_23_WIDTH, Route23Blocks, INDIGO_PLATEAU_WIDTH, INDIGO_PLATEAU_HEIGHT
dw IndigoPlateauObject ; objects
IndigoPlateauScript: ; 50935 (14:4935)
ret
IndigoPlateauTextPointers: ; 50936 (14:4936)
IndigoPlateauObject: ; 0x50936 (size=20)
db $e ; border tile
db $2 ; warps
db $5, $9, $0, INDIGO_PLATEAU_LOBBY
db $5, $a, $0, INDIGO_PLATEAU_LOBBY
db $0 ; signs
db $0 ; people
; warp-to
EVENT_DISP $a, $5, $9 ; INDIGO_PLATEAU_LOBBY
EVENT_DISP $a, $5, $a ; INDIGO_PLATEAU_LOBBY
IndigoPlateauBlocks: ; 5094a (14:494a)
INCBIN "maps/indigoplateau.blk"
SaffronCity_h: ; 0x509a4 to 0x509dc (56 bytes) (id=10)
db $00 ; tileset
db SAFFRON_CITY_HEIGHT, SAFFRON_CITY_WIDTH ; dimensions (y, x)
dw SaffronCityBlocks, SaffronCityTextPointers, SaffronCityScript ; blocks, texts, scripts
db NORTH | SOUTH | WEST | EAST ; connections
NORTH_MAP_CONNECTION ROUTE_5, ROUTE_5_WIDTH, ROUTE_5_HEIGHT, 5, 0, ROUTE_5_WIDTH, Route5Blocks
SOUTH_MAP_CONNECTION ROUTE_6, ROUTE_6_WIDTH, 5, 0, ROUTE_6_WIDTH, Route6Blocks, SAFFRON_CITY_WIDTH, SAFFRON_CITY_HEIGHT
WEST_MAP_CONNECTION ROUTE_7, ROUTE_7_WIDTH, 4, 0, ROUTE_7_HEIGHT, Route7Blocks, SAFFRON_CITY_WIDTH
EAST_MAP_CONNECTION ROUTE_8, ROUTE_8_WIDTH, 4, 0, ROUTE_8_HEIGHT, Route8Blocks, SAFFRON_CITY_WIDTH
dw SaffronCityObject ; objects
SaffronCityObject: ; 0x509dc (size=188)
db $f ; border tile
db $8 ; warps
db $5, $7, $0, COPYCATS_HOUSE_1F
db $3, $1a, $0, FIGHTINGDOJO
db $3, $22, $0, SAFFRON_GYM
db $b, $d, $0, SAFFRON_HOUSE_1
db $b, $19, $0, SAFFRON_MART
db $15, $12, $0, SILPH_CO_1F
db $1d, $9, $0, SAFFRON_POKECENTER
db $1d, $1d, $0, SAFFRON_HOUSE_2
db $a ; signs
db $5, $11, $10 ; SaffronCityText16
db $5, $1b, $11 ; SaffronCityText17
db $5, $23, $12 ; SaffronCityText18
db $b, $1a, $13 ; MartSignText
db $13, $27, $14 ; SaffronCityText20
db $15, $5, $15 ; SaffronCityText21
db $15, $f, $16 ; SaffronCityText22
db $1d, $a, $17 ; PokeCenterSignText
db $1d, $1b, $18 ; SaffronCityText24
db $13, $1, $19 ; SaffronCityText25
db $f ; people
db SPRITE_ROCKET, $6 + 4, $7 + 4, $ff, $ff, $1 ; person
db SPRITE_ROCKET, $8 + 4, $14 + 4, $fe, $2, $2 ; person
db SPRITE_ROCKET, $4 + 4, $22 + 4, $ff, $ff, $3 ; person
db SPRITE_ROCKET, $c + 4, $d + 4, $ff, $ff, $4 ; person
db SPRITE_ROCKET, $19 + 4, $b + 4, $fe, $2, $5 ; person
db SPRITE_ROCKET, $d + 4, $20 + 4, $fe, $2, $6 ; person
db SPRITE_ROCKET, $1e + 4, $12 + 4, $fe, $2, $7 ; person
db SPRITE_OAK_AIDE, $e + 4, $8 + 4, $fe, $0, $8 ; person
db SPRITE_LAPRAS_GIVER, $17 + 4, $17 + 4, $ff, $ff, $9 ; person
db SPRITE_ERIKA, $1e + 4, $11 + 4, $fe, $2, $a ; person
db SPRITE_GENTLEMAN, $c + 4, $1e + 4, $ff, $d0, $b ; person
db SPRITE_BIRD, $c + 4, $1f + 4, $ff, $d0, $c ; person
db SPRITE_ROCKER, $8 + 4, $12 + 4, $ff, $d1, $d ; person
db SPRITE_ROCKET, $16 + 4, $12 + 4, $ff, $d0, $e ; person
db SPRITE_ROCKET, $16 + 4, $13 + 4, $ff, $d0, $f ; person
; warp-to
EVENT_DISP $14, $5, $7 ; COPYCATS_HOUSE_1F
EVENT_DISP $14, $3, $1a ; FIGHTINGDOJO
EVENT_DISP $14, $3, $22 ; SAFFRON_GYM
EVENT_DISP $14, $b, $d ; SAFFRON_HOUSE_1
EVENT_DISP $14, $b, $19 ; SAFFRON_MART
EVENT_DISP $14, $15, $12 ; SILPH_CO_1F
EVENT_DISP $14, $1d, $9 ; SAFFRON_POKECENTER
EVENT_DISP $14, $1d, $1d ; SAFFRON_HOUSE_2
SaffronCityBlocks: ; 50a98 (14:4a98)
INCBIN "maps/saffroncity.blk"
SaffronCityScript: ; 50c00 (14:4c00)
jp EnableAutoTextBoxDrawing
SaffronCityTextPointers: ; 50c03 (14:4c03)
dw SaffronCityText1
dw SaffronCityText2
dw SaffronCityText3
dw SaffronCityText4
dw SaffronCityText5
dw SaffronCityText6
dw SaffronCityText7
dw SaffronCityText8
dw SaffronCityText9
dw SaffronCityText10
dw SaffronCityText11
dw SaffronCityText12
dw SaffronCityText13
dw SaffronCityText14
dw SaffronCityText15
dw SaffronCityText16
dw SaffronCityText17
dw SaffronCityText18
dw MartSignText
dw SaffronCityText20
dw SaffronCityText21
dw SaffronCityText22
dw PokeCenterSignText
dw SaffronCityText24
dw SaffronCityText25
SaffronCityText1: ; 50c35 (14:4c35)
TX_FAR _SaffronCityText1
db "@"
SaffronCityText2: ; 50c3a (14:4c3a)
TX_FAR _SaffronCityText2
db "@"
SaffronCityText3: ; 50c3f (14:4c3f)
TX_FAR _SaffronCityText3
db "@"
SaffronCityText4: ; 50c44 (14:4c44)
TX_FAR _SaffronCityText4
db "@"
SaffronCityText5: ; 50c49 (14:4c49)
TX_FAR _SaffronCityText5
db "@"
SaffronCityText6: ; 50c4e (14:4c4e)
TX_FAR _SaffronCityText6
db "@"
SaffronCityText7: ; 50c53 (14:4c53)
TX_FAR _SaffronCityText7
db "@"
SaffronCityText8: ; 50c58 (14:4c58)
TX_FAR _SaffronCityText8
db "@"
SaffronCityText9: ; 50c5d (14:4c5d)
TX_FAR _SaffronCityText9
db "@"
SaffronCityText10: ; 50c62 (14:4c62)
TX_FAR _SaffronCityText10
db "@"
SaffronCityText11: ; 50c67 (14:4c67)
TX_FAR _SaffronCityText11
db "@"
SaffronCityText12: ; 50c6c (14:4c6c)
TX_FAR _SaffronCityText12
db $15, "@"
SaffronCityText13: ; 50c72 (14:4c72)
TX_FAR _SaffronCityText13
db "@"
SaffronCityText14: ; 50c77 (14:4c77)
TX_FAR _SaffronCityText14
db "@"
SaffronCityText15: ; 50c7c (14:4c7c)
TX_FAR _SaffronCityText15
db "@"
SaffronCityText16: ; 50c81 (14:4c81)
TX_FAR _SaffronCityText16
db "@"
SaffronCityText17: ; 50c86 (14:4c86)
TX_FAR _SaffronCityText17
db "@"
SaffronCityText18: ; 50c8b (14:4c8b)
TX_FAR _SaffronCityText18
db "@"
SaffronCityText20: ; 50c90 (14:4c90)
TX_FAR _SaffronCityText20
db "@"
SaffronCityText21: ; 50c95 (14:4c95)
TX_FAR _SaffronCityText21
db "@"
SaffronCityText22: ; 50c9a (14:4c9a)
TX_FAR _SaffronCityText22
db "@"
SaffronCityText24: ; 50c9f (14:4c9f)
TX_FAR _SaffronCityText24
db "@"
SaffronCityText25: ; 50ca4 (14:4ca4)
TX_FAR _SaffronCityText25
db "@"
Route20Script: ; 50ca9 (14:4ca9)
ld hl, $d7e7
bit 0, [hl]
res 0, [hl]
call nz, Func_50cc6
call EnableAutoTextBoxDrawing
ld hl, Route20TrainerHeader0 ; $4d3a
ld de, Route20ScriptPointers
ld a, [W_ROUTE20CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE20CURSCRIPT], a
ret
Func_50cc6: ; 50cc6 (14:4cc6)
ld a, [$d880]
and $3
cp $3
jr z, .asm_50cef
ld a, $d7
call Func_50d0c
ld a, $d8
call Func_50d0c
ld hl, .MissableObjectIDs ; $4ce8
.asm_50cdc
ld a, [hli]
cp $ff
jr z, .asm_50cef
push hl
call Func_50d14
pop hl
jr .asm_50cdc
.MissableObjectIDs: ; 50ce8 (14:4ce8)
db $D9,$DA,$DB,$DC,$DF,$E0,$FF
.asm_50cef
ld a, [$d881]
and $3
cp $3
ret z
ld a, $dd
call Func_50d0c
ld a, $de
call Func_50d0c
ld a, $e1
call Func_50d14
ld a, $e2
call Func_50d14
ret
Func_50d0c: ; 50d0c (14:4d0c)
ld [$cc4d], a
ld a, $15
jp Predef ; indirect jump to AddMissableObject (f1c8 (3:71c8))
Func_50d14: ; 50d14 (14:4d14)
ld [$cc4d], a
ld a, $11
jp Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
Route20ScriptPointers: ; 50d1c (14:4d1c)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route20TextPointers: ; 50d22 (14:4d22)
dw Route20Text1
dw Route20Text2
dw Route20Text3
dw Route20Text4
dw Route20Text5
dw Route20Text6
dw Route20Text7
dw Route20Text8
dw Route20Text9
dw Route20Text10
dw Route20Text11
dw Route20Text12
Route20TrainerHeaders: ; 50d3a (14:4d3a)
Route20TrainerHeader0: ; 50d3a (14:4d3a)
db $1 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText1 ; 0x4e17 TextBeforeBattle
dw Route20AfterBattleText1 ; 0x4e21 TextAfterBattle
dw Route20EndBattleText1 ; 0x4e1c TextEndBattle
dw Route20EndBattleText1 ; 0x4e1c TextEndBattle
Route20TrainerHeader2: ; 50d46 (14:4d46)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText2 ; 0x4e26 TextBeforeBattle
dw Route20AfterBattleText2 ; 0x4e30 TextAfterBattle
dw Route20EndBattleText2 ; 0x4e2b TextEndBattle
dw Route20EndBattleText2 ; 0x4e2b TextEndBattle
Route20TrainerHeader3: ; 50d52 (14:4d52)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText3 ; 0x4e35 TextBeforeBattle
dw Route20AfterBattleText3 ; 0x4e3f TextAfterBattle
dw Route20EndBattleText3 ; 0x4e3a TextEndBattle
dw Route20EndBattleText3 ; 0x4e3a TextEndBattle
Route20TrainerHeader4: ; 50d5e (14:4d5e)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText4 ; 0x4e44 TextBeforeBattle
dw Route20AfterBattleText4 ; 0x4e4e TextAfterBattle
dw Route20EndBattleText4 ; 0x4e49 TextEndBattle
dw Route20EndBattleText4 ; 0x4e49 TextEndBattle
Route20TrainerHeader5: ; 50d6a (14:4d6a)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText5 ; 0x4e53 TextBeforeBattle
dw Route20AfterBattleText5 ; 0x4e5d TextAfterBattle
dw Route20EndBattleText5 ; 0x4e58 TextEndBattle
dw Route20EndBattleText5 ; 0x4e58 TextEndBattle
Route20TrainerHeader6: ; 50d76 (14:4d76)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText6 ; 0x4e62 TextBeforeBattle
dw Route20AfterBattleText6 ; 0x4e6c TextAfterBattle
dw Route20EndBattleText6 ; 0x4e67 TextEndBattle
dw Route20EndBattleText6 ; 0x4e67 TextEndBattle
Route20TrainerHeader7: ; 50d82 (14:4d82)
db $7 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText7 ; 0x4e71 TextBeforeBattle
dw Route20AfterBattleText7 ; 0x4e7b TextAfterBattle
dw Route20EndBattleText7 ; 0x4e76 TextEndBattle
dw Route20EndBattleText7 ; 0x4e76 TextEndBattle
Route20TrainerHeader8: ; 50d8e (14:4d8e)
db $8 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText8 ; 0x4e80 TextBeforeBattle
dw Route20AfterBattleText8 ; 0x4e8a TextAfterBattle
dw Route20EndBattleText8 ; 0x4e85 TextEndBattle
dw Route20EndBattleText8 ; 0x4e85 TextEndBattle
Route20TrainerHeader9: ; 50d9a (14:4d9a)
db $9 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText9 ; 0x4e8f TextBeforeBattle
dw Route20AfterBattleText9 ; 0x4e99 TextAfterBattle
dw Route20EndBattleText9 ; 0x4e94 TextEndBattle
dw Route20EndBattleText9 ; 0x4e94 TextEndBattle
Route20TrainerHeader10: ; 50da6 (14:4da6)
db $a ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e7 ; flag's byte
dw Route20BattleText10 ; 0x4e9e TextBeforeBattle
dw Route20AfterBattleText10 ; 0x4ea8 TextAfterBattle
dw Route20EndBattleText10 ; 0x4ea3 TextEndBattle
dw Route20EndBattleText10 ; 0x4ea3 TextEndBattle
db $ff
Route20Text1: ; 50db3 (14:4db3)
db $08 ; asm
ld hl, Route20TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route20Text2: ; 50dbd (14:4dbd)
db $08 ; asm
ld hl, Route20TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route20Text3: ; 50dc7 (14:4dc7)
db $08 ; asm
ld hl, Route20TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route20Text4: ; 50dd1 (14:4dd1)
db $08 ; asm
ld hl, Route20TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route20Text5: ; 50ddb (14:4ddb)
db $08 ; asm
ld hl, Route20TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route20Text6: ; 50de5 (14:4de5)
db $08 ; asm
ld hl, Route20TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route20Text7: ; 50def (14:4def)
db $08 ; asm
ld hl, Route20TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route20Text8: ; 50df9 (14:4df9)
db $08 ; asm
ld hl, Route20TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route20Text9: ; 50e03 (14:4e03)
db $08 ; asm
ld hl, Route20TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route20Text10: ; 50e0d (14:4e0d)
db $08 ; asm
ld hl, Route20TrainerHeader10
call TalkToTrainer
jp TextScriptEnd
Route20BattleText1: ; 50e17 (14:4e17)
TX_FAR _Route20BattleText1
db "@"
Route20EndBattleText1: ; 50e1c (14:4e1c)
TX_FAR _Route20EndBattleText1
db "@"
Route20AfterBattleText1: ; 50e21 (14:4e21)
TX_FAR _Route20AfterBattleText1
db "@"
Route20BattleText2: ; 50e26 (14:4e26)
TX_FAR _Route20BattleText2
db "@"
Route20EndBattleText2: ; 50e2b (14:4e2b)
TX_FAR _Route20EndBattleText2
db "@"
Route20AfterBattleText2: ; 50e30 (14:4e30)
TX_FAR _Route20AfterBattleText2
db "@"
Route20BattleText3: ; 50e35 (14:4e35)
TX_FAR _Route20BattleText3
db "@"
Route20EndBattleText3: ; 50e3a (14:4e3a)
TX_FAR _Route20EndBattleText3
db "@"
Route20AfterBattleText3: ; 50e3f (14:4e3f)
TX_FAR _Route20AfterBattleText3
db "@"
Route20BattleText4: ; 50e44 (14:4e44)
TX_FAR _Route20BattleText4
db "@"
Route20EndBattleText4: ; 50e49 (14:4e49)
TX_FAR _Route20EndBattleText4
db "@"
Route20AfterBattleText4: ; 50e4e (14:4e4e)
TX_FAR _Route20AfterBattleText4
db "@"
Route20BattleText5: ; 50e53 (14:4e53)
TX_FAR _Route20BattleText5
db "@"
Route20EndBattleText5: ; 50e58 (14:4e58)
TX_FAR _Route20EndBattleText5
db "@"
Route20AfterBattleText5: ; 50e5d (14:4e5d)
TX_FAR _Route20AfterBattleText5
db "@"
Route20BattleText6: ; 50e62 (14:4e62)
TX_FAR _Route20BattleText6
db "@"
Route20EndBattleText6: ; 50e67 (14:4e67)
TX_FAR _Route20EndBattleText6
db "@"
Route20AfterBattleText6: ; 50e6c (14:4e6c)
TX_FAR _Route20AfterBattleText6
db "@"
Route20BattleText7: ; 50e71 (14:4e71)
TX_FAR _Route20BattleText7
db "@"
Route20EndBattleText7: ; 50e76 (14:4e76)
TX_FAR _Route20EndBattleText7
db "@"
Route20AfterBattleText7: ; 50e7b (14:4e7b)
TX_FAR _Route20AfterBattleText7
db "@"
Route20BattleText8: ; 50e80 (14:4e80)
TX_FAR _Route20BattleText8
db "@"
Route20EndBattleText8: ; 50e85 (14:4e85)
TX_FAR _Route20EndBattleText8
db "@"
Route20AfterBattleText8: ; 50e8a (14:4e8a)
TX_FAR _Route20AfterBattleText8
db "@"
Route20BattleText9: ; 50e8f (14:4e8f)
TX_FAR _Route20BattleText9
db "@"
Route20EndBattleText9: ; 50e94 (14:4e94)
TX_FAR _Route20EndBattleText9
db "@"
Route20AfterBattleText9: ; 50e99 (14:4e99)
TX_FAR _Route20AfterBattleText9
db "@"
Route20BattleText10: ; 50e9e (14:4e9e)
TX_FAR _Route20BattleText10
db "@"
Route20EndBattleText10: ; 50ea3 (14:4ea3)
TX_FAR _Route20EndBattleText10
db "@"
Route20AfterBattleText10: ; 50ea8 (14:4ea8)
TX_FAR _Route20AfterBattleText10
db "@"
Route20Text12: ; 50ead (14:4ead)
Route20Text11: ; 50ead (14:4ead)
TX_FAR _Route20Text11
db "@"
Route22Script: ; 50eb2 (14:4eb2)
call EnableAutoTextBoxDrawing
ld hl, Route22ScriptPointers
ld a, [W_ROUTE22CURSCRIPT]
jp CallFunctionInTable
Route22ScriptPointers: ; 50ebe (14:4ebe)
dw Route22Script0
dw Route22Script1
dw Route22Script2
dw Route22Script3
dw Route22Script4
dw Route22Script5
dw Route22Script6
dw Route22Script7
Func_50ece: ; 50ece (14:4ece)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE22CURSCRIPT], a
Route22Script7: ; 50ed5 (14:4ed5)
ret
Func_50ed6: ; 50ed6 (14:4ed6)
ld a, [W_RIVALSTARTER] ; $d715
ld b, a
.asm_50eda
ld a, [hli]
cp b
jr z, .asm_50ee1
inc hl
jr .asm_50eda
.asm_50ee1
ld a, [hl]
ld [W_TRAINERNO], a ; $d05d
ret
Func_50ee6: ; 50ee6 (14:4ee6)
ld de, MovementData_50efb ; $4efb
ld a, [$cf0d]
cp $1
jr z, .asm_50ef1
inc de
.asm_50ef1
call MoveSprite
ld a, $c
ld [$FF00+$8d], a
jp Func_34a6
MovementData_50efb: ; 50efb (14:4efb)
db $C0,$C0,$C0,$C0,$FF
Route22Script0: ; 50f00 (14:4f00)
ld a, [$d7eb]
bit 7, a
ret z
ld hl, .CoordsData_50f2d ; $4f2d
call ArePlayerCoordsInArray
ret nc
ld a, [$cd3d]
ld [$cf0d], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $2
ld [$d528], a
ld a, [$d7eb]
bit 0, a
jr nz, .asm_50f32 ; 0x50f25 $b
bit 1, a
jp nz, Func_5104e
ret
.CoordsData_50f2d
db $04, $1D
db $05, $1D
db $FF
.asm_50f32
ld a, $1
ld [$cd4f], a
xor a
ld [$cd50], a
ld a, $4c
call Predef
ld a, [$d700]
and a
jr z, .asm_50f4e ; 0x50f44 $8
ld a, $ff
ld [$c0ee], a
call PlaySound
.asm_50f4e
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, $1
ld [$ff00+$8c], a
call Func_50ee6
ld a, $1
ld [W_ROUTE22CURSCRIPT], a
ret
Route22Script1: ; 50f62 (14:4f62)
ld a, [$d730]
bit 0, a
ret nz
ld a, [$cf0d]
cp $1
jr nz, .asm_50f78 ; 0x50f6d $9
ld a, $4
ld [$d528], a
ld a, $4
jr .asm_50f7a ; 0x50f76 $2
.asm_50f78
ld a, $c
.asm_50f7a
ld [$ff00+$8d], a
ld a, $1
ld [$ff00+$8c], a
call Func_34a6
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_511b7
ld de, UnnamedText_511bc
call PreBattleSaveRegisters
ld a, $e1
ld [$d059], a
ld hl, StarterMons_50faf ; $4faf
call Func_50ed6
ld a, $2
ld [W_ROUTE22CURSCRIPT], a
ret
StarterMons_50faf: ; 50faf (14:4faf)
db SQUIRTLE,$04
db BULBASAUR,$05
db CHARMANDER,$06
Route22Script2: ; 50fb5 (14:4fb5)
ld a, [$d057]
cp $ff
jp z, Func_50ece
ld a, [$c109]
and a
jr nz, .asm_50fc7 ; 0x50fc1 $4
ld a, $4
jr .asm_50fc9 ; 0x50fc5 $2
.asm_50fc7
ld a, $c
.asm_50fc9
ld [$ff00+$8d], a
ld a, $1
ld [$ff00+$8c], a
call Func_34a6
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d7eb
set 5, [hl]
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, [$cf0d]
cp $1
jr nz, .asm_50fff ; 0x50ff8 $5
call Func_51008
jr .asm_51002 ; 0x50ffd $3
.asm_50fff
call Func_5100d
.asm_51002
ld a, $3
ld [W_ROUTE22CURSCRIPT], a
ret
Func_51008: ; 51008 (14:5008)
ld de, MovementData_51017 ; $5017
jr asm_51010
Func_5100d: ; 5100d (14:500d)
ld de, MovementData_5101f ; $501f
asm_51010
ld a, $1
ld [H_SPRITEHEIGHT], a
jp MoveSprite
MovementData_51017: ; 51017 (14:5017)
db $C0,$C0,$00,$00,$00,$00,$00,$FF
MovementData_5101f: ; 5101f (14:501f)
db $40,$C0,$C0,$C0,$00,$00,$00,$00,$00,$00,$FF
Route22Script3: ; 5102a (14:502a)
ld a, [$d730]
bit 0, a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $22
ld [$cc4d], a
ld a, $11
call Predef
call Func_2307
ld hl, $d7eb
res 0, [hl]
res 7, [hl]
ld a, $0
ld [W_ROUTE22CURSCRIPT], a
ret
Func_5104e: ; 5104e (14:504e)
ld a, $2
ld [$cd4f], a
xor a
ld [$cd50], a
ld a, $4c
call Predef ; indirect jump to Func_17c47 (17c47 (5:7c47))
ld a, [$d700]
and a
jr z, .skipYVisibilityTesta
ld a, $ff
ld [$c0ee], a
call PlaySound
.skipYVisibilityTesta
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Music_RivalAlternateTempo)
ld hl, Music_RivalAlternateTempo
call Bankswitch ; indirect jump to Music_RivalAlternateTempo (9b65 (2:5b65))
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call Func_50ee6
ld a, $4
ld [W_ROUTE22CURSCRIPT], a
ret
Route22Script4: ; 51087 (14:5087)
ld a, [$d730]
bit 0, a
ret nz
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
ld a, [$cf0d]
cp $1
jr nz, .asm_510a1
ld a, $4
ld [$d528], a
ld a, $4
jr .asm_510a8
.asm_510a1
ld a, $2
ld [$d528], a
ld a, $c
.asm_510a8
ld [$FF00+$8d], a
call Func_34a6
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_511cb ; $51cb
ld de, UnnamedText_511d0 ; $51d0
call PreBattleSaveRegisters
ld a, $f2
ld [W_CUROPPONENT], a ; $d059
ld hl, StarterMons_510d9 ; $50d9
call Func_50ed6
ld a, $5
ld [W_ROUTE22CURSCRIPT], a
ret
StarterMons_510d9: ; 510d9 (14:50d9)
db SQUIRTLE,$0a
db BULBASAUR,$0b
db CHARMANDER,$0c
Route22Script5: ; 510df (14:50df)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_50ece
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
ld a, [$cf0d]
cp $1
jr nz, .asm_510fb
ld a, $4
ld [$d528], a
ld a, $4
jr .asm_51102
.asm_510fb
ld a, $2
ld [$d528], a
ld a, $c
.asm_51102
ld [$FF00+$8d], a
call Func_34a6
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d7eb
set 6, [hl]
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Music_RivalAlternateStartAndTempo)
ld hl, Music_RivalAlternateStartAndTempo
call Bankswitch ; indirect jump to Music_RivalAlternateStartAndTempo (9b75 (2:5b75))
ld a, [$cf0d]
cp $1
jr nz, .asm_51134
call Func_5113d
jr .asm_51137
.asm_51134
call Func_51142
.asm_51137
ld a, $6
ld [W_ROUTE22CURSCRIPT], a
ret
Func_5113d: ; 5113d (14:513d)
ld de, MovementData_5114c ; $514c
jr asm_51145
Func_51142: ; 51142 (14:5142)
ld de, MovementData_5114d ; $514d
asm_51145: ; 51145 (14:5145)
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp MoveSprite
MovementData_5114c: ; 5114c (14:514c)
db $80
MovementData_5114d: ; 5114d (14:514d)
db $80,$80,$80,$FF
Route22Script6: ; 51151 (14:5151)
ld a, [$d730]
bit 0, a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $23
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
call Func_2307
ld hl, $d7eb
res 1, [hl]
res 7, [hl]
ld a, $7
ld [W_ROUTE22CURSCRIPT], a
ret
Route22TextPointers: ; 51175 (14:5175)
dw Route22Text1
dw Route22Text2
dw Route22Text3
Route22Text1: ; 5117b (14:517b)
db $08 ; asm
ld a, [$d7eb]
bit 5, a
jr z, .asm_a88cf ; 0x51181
ld hl, UnnamedText_511b2
call PrintText
jr .asm_48088 ; 0x51189
.asm_a88cf ; 0x5118b
ld hl, UnnamedText_511ad
call PrintText
.asm_48088 ; 0x51191
jp TextScriptEnd
Route22Text2: ; 51194 (14:5194)
db $08 ; asm
ld a, [$d7eb]
bit 6, a
jr z, .asm_58c0a ; 0x5119a
ld hl, UnnamedText_511c6
call PrintText
jr .asm_673ee ; 0x511a2
.asm_58c0a ; 0x511a4
ld hl, UnnamedText_511c1
call PrintText
.asm_673ee ; 0x511aa
jp TextScriptEnd
UnnamedText_511ad: ; 511ad (14:51ad)
TX_FAR _UnnamedText_511ad
db "@"
UnnamedText_511b2: ; 511b2 (14:51b2)
TX_FAR _UnnamedText_511b2
db "@"
UnnamedText_511b7: ; 511b7 (14:51b7)
TX_FAR _UnnamedText_511b7
db "@"
UnnamedText_511bc: ; 511bc (14:51bc)
TX_FAR _UnnamedText_511bc
db "@"
UnnamedText_511c1: ; 511c1 (14:51c1)
TX_FAR _UnnamedText_511c1
db "@"
UnnamedText_511c6: ; 511c6 (14:51c6)
TX_FAR _UnnamedText_511c6
db "@"
UnnamedText_511cb: ; 511cb (14:51cb)
TX_FAR _UnnamedText_511cb
db "@"
UnnamedText_511d0: ; 511d0 (14:51d0)
TX_FAR _UnnamedText_511d0
db "@"
Route22Text3: ; 511d5 (14:51d5)
TX_FAR _Route22Text3
db "@"
Route23Script: ; 511da (14:51da)
call Func_511e9
call EnableAutoTextBoxDrawing
ld hl, Route23ScriptPointers
ld a, [W_ROUTE23CURSCRIPT]
jp CallFunctionInTable
Func_511e9: ; 511e9 (14:51e9)
ld hl, $d126
bit 6, [hl]
res 6, [hl]
ret z
ld hl, $d7ee
res 0, [hl]
res 7, [hl]
ld hl, $d813
res 0, [hl]
res 6, [hl]
ld a, $7a
ld [$cc4d], a
ld a, $15
call Predef ; indirect jump to AddMissableObject (f1c8 (3:71c8))
ld a, $60
ld [$cc4d], a
ld a, $11
jp Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
Route23ScriptPointers: ; 51213 (14:5213)
dw Route23Script0
dw Route23Script1
dw Route23Script2
Route23Script0: ; 51219 (14:5219)
ld hl, YCoordsData_51255 ; $5255
ld a, [W_YCOORD]
ld b, a
ld e, $0
ld c, $7
.asm_51224
ld a, [hli]
cp $ff
ret z
inc e
dec c
cp b
jr nz, .asm_51224 ; 0x5122b $f7
cp $23
jr nz, .asm_51237 ; 0x5122f $6
ld a, [W_XCOORD]
cp $e
ret nc
.asm_51237
ld a, e
ld [$ff00+$8c], a
ld a, c
ld [$cd3d], a
ld b, $2
ld hl, $d7ed
ld a, $10
call Predef
ld a, c
and a
ret nz
call Func_5125d
call DisplayTextID
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ret
YCoordsData_51255: ; 51255 (14:5255)
db $23,$38,$55,$60,$69,$77,$88,$FF
Func_5125d: ; 5125d (14:525d)
ld hl, BadgeTextPointers ; $5276
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld b, $0
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $cd6d
.asm_5126e
ld a, [hli]
ld [de], a
inc de
cp $50
jr nz, .asm_5126e
ret
BadgeTextPointers: ; 51276 (14:5276)
dw CascadeBadgeText
dw ThunderBadgeText
dw RainbowBadgeText
dw SoulBadgeText
dw MarshBadgeText
dw VolcanoBadgeText
dw EarthBadgeText
EarthBadgeText: ; 51284 (14:5284)
db "EARTHBADGE@"
VolcanoBadgeText: ; 5128f (14:528f)
db "VOLCANOBADGE@"
MarshBadgeText: ; 5129c (14:529c)
db "MARSHBADGE@"
SoulBadgeText: ; 512a7 (14:52a7)
db "SOULBADGE@"
RainbowBadgeText: ; 512b1 (14:52b1)
db "RAINBOWBADGE@"
ThunderBadgeText: ; 512be (14:52be)
db "THUNDERBADGE@"
CascadeBadgeText: ; 512cb (14:52cb)
db "CASCADEBADGE@"
Func_512d8: ; 512d8 (14:52d8)
ld a, $1
ld [$cd38], a
ld a, $80
ld [$ccd3], a
xor a
ld [$c109], a
ld [wJoypadForbiddenButtonsMask], a
jp Func_3486
Route23Script1: ; 512ec (14:52ec)
ld a, [$cd38]
and a
ret nz
Route23Script2: ; 512f1 (14:52f1)
ld a, $0
ld [W_ROUTE23CURSCRIPT], a
ret
Route23TextPointers: ; 512f7 (14:52f7)
dw Route23Text1
dw Route23Text2
dw Route23Text3
dw Route23Text4
dw Route23Text5
dw Route23Text6
dw Route23Text7
dw Route23Text8
Route23Text1: ; 51307 (14:5307)
db $08 ; asm
ld a, $6
call Func_51346
jp TextScriptEnd
Route23Text2: ; 51310 (14:5310)
db $08 ; asm
ld a, $5
call Func_51346
jp TextScriptEnd
Route23Text3: ; 51319 (14:5319)
db $08 ; asm
ld a, $4
call Func_51346
jp TextScriptEnd
Route23Text4: ; 51322 (14:5322)
db $08 ; asm
ld a, $3
call Func_51346
jp TextScriptEnd
Route23Text5: ; 5132b (14:532b)
db $08 ; asm
ld a, $2
call Func_51346
jp TextScriptEnd
Route23Text6: ; 51334 (14:5334)
db $08 ; asm
ld a, $1
call Func_51346
jp TextScriptEnd
Route23Text7: ; 5133d (14:533d)
db $8
ld a, $0
call Func_51346
jp TextScriptEnd
Func_51346: ; 51346 (14:5346)
ld [wWhichTrade], a ; $cd3d
call Func_5125d
ld a, [wWhichTrade] ; $cd3d
inc a
ld c, a
ld b, $2
ld hl, W_OBTAINEDBADGES ; $d356
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
and a
jr nz, .asm_5136e
ld hl, VictoryRoadGuardText1 ; $538e
call PrintText
call Func_512d8
ld a, $1
ld [W_ROUTE23CURSCRIPT], a
ret
.asm_5136e
ld hl, VictoryRoadGuardText2 ; $539e
call PrintText
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld b, $1
ld hl, $d7ed
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, $2
ld [W_ROUTE23CURSCRIPT], a
ret
Func_51388: ; 51388 (14:5388)
ld hl, VictoryRoadGuardText2
jp PrintText
VictoryRoadGuardText1: ; 5138e (14:538e)
TX_FAR _VictoryRoadGuardText1
db $08 ; asm
ld a, $a5
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
jp TextScriptEnd
VictoryRoadGuardText2: ; 5139e (14:539e)
TX_FAR _VictoryRoadGuardText2
db $b
TX_FAR _UnnamedText_513a3
db "@"
Route23Text8: ; 513a8 (14:53a8)
TX_FAR _Route23Text8
db "@"
Route24Script: ; 513ad (14:53ad)
call EnableAutoTextBoxDrawing
ld hl, Route24TrainerHeaders
ld de, Route24ScriptPointers
ld a, [W_ROUTE24CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE24CURSCRIPT], a
ret
Func_513c0: ; 513c0 (14:53c0)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE24CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route24ScriptPointers: ; 513cb (14:53cb)
dw Route24Script0
dw Func_324c
dw EndTrainerBattle
dw Route24Script3
dw Route24Script4
Route24Script0: ; 513d5 (14:53d5)
ld a, [$d7ef]
bit 0, a
jp nz, CheckFightingMapTrainers
ld hl, CoordsData_5140e ; $540e
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d7f0
bit 1, [hl]
res 1, [hl]
ret z
ld a, $80
ld [$ccd3], a
ld a, $1
ld [$cd38], a
call Func_3486
ld a, $4
ld [W_ROUTE24CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CoordsData_5140e: ; 5140e (14:540e)
db $0F,$0A,$FF
Route24Script4: ; 51411 (14:5411)
ld a, [$cd38]
and a
ret nz
call Delay3
ld a, $0
ld [W_ROUTE24CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route24Script3: ; 51422 (14:5422)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_513c0
call UpdateSprites
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d7ef
set 1, [hl]
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_ROUTE24CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route24TextPointers: ; 5144b (14:544b)
dw Route24Text1
dw Route24Text2
dw Route24Text3
dw Route24Text4
dw Route24Text5
dw Route24Text6
dw Route24Text7
dw Predef5CText
Route24TrainerHeaders: ; 5145b (14:545b)
Route24TrainerHeader0: ; 5145b (14:545b)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7ef ; flag's byte
dw Route24BattleText1 ; 0x5571 TextBeforeBattle
dw Route24AfterBattleText1 ; 0x557b TextAfterBattle
dw Route24EndBattleText1 ; 0x5576 TextEndBattle
dw Route24EndBattleText1 ; 0x5576 TextEndBattle
Route24TrainerHeader2: ; 51467 (14:5467)
db $3 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d7ef ; flag's byte
dw Route24BattleText2 ; 0x5580 TextBeforeBattle
dw Route24AfterBattleText2 ; 0x558a TextAfterBattle
dw Route24EndBattleText2 ; 0x5585 TextEndBattle
dw Route24EndBattleText2 ; 0x5585 TextEndBattle
Route24TrainerHeader3: ; 51473 (14:5473)
db $4 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d7ef ; flag's byte
dw Route24BattleText3 ; 0x558f TextBeforeBattle
dw Route24AfterBattleText3 ; 0x5599 TextAfterBattle
dw Route24EndBattleText3 ; 0x5594 TextEndBattle
dw Route24EndBattleText3 ; 0x5594 TextEndBattle
Route24TrainerHeader4: ; 5147f (14:547f)
db $5 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d7ef ; flag's byte
dw Route24BattleText4 ; 0x559e TextBeforeBattle
dw Route24AfterBattleText4 ; 0x55a8 TextAfterBattle
dw Route24EndBattleText4 ; 0x55a3 TextEndBattle
dw Route24EndBattleText4 ; 0x55a3 TextEndBattle
Route24TrainerHeader5: ; 5148b (14:548b)
db $6 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d7ef ; flag's byte
dw Route24BattleText5 ; 0x55ad TextBeforeBattle
dw Route24AfterBattleText5 ; 0x55b7 TextAfterBattle
dw Route24EndBattleText5 ; 0x55b2 TextEndBattle
dw Route24EndBattleText5 ; 0x55b2 TextEndBattle
Route24TrainerHeader6: ; 51497 (14:5497)
db $7 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d7ef ; flag's byte
dw Route24BattleText6 ; 0x55bc TextBeforeBattle
dw Route24AfterBattleText6 ; 0x55c6 TextAfterBattle
dw Route24EndBattleText6 ; 0x55c1 TextEndBattle
dw Route24EndBattleText6 ; 0x55c1 TextEndBattle
db $ff
Route24Text1: ; 514a4 (14:54a4)
db $8
ld hl, $d7f0
res 1, [hl]
ld a, [$d7ef]
bit 0, a
jr nz, .asm_a03f5 ; 0x514af $48
ld hl, UnnamedText_51510
call PrintText
ld bc, (NUGGET << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, $d7ef
set 0, [hl]
ld hl, UnnamedText_5151a
call PrintText
ld hl, UnnamedText_51526
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_5152b
ld de, UnnamedText_5152b
call PreBattleSaveRegisters
ld a, [$ff00+$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $3
ld [W_ROUTE24CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
jp TextScriptEnd
.asm_a03f5 ; 0x514f9
ld hl, UnnamedText_51530
call PrintText
jp TextScriptEnd
.BagFull
ld hl, UnnamedText_51521
call PrintText
ld hl, $d7f0
set 1, [hl]
jp TextScriptEnd
UnnamedText_51510: ; 51510 (14:5510)
TX_FAR _UnnamedText_51510 ; 0x92721
db $0B
TX_FAR _UnnamedText_51515 ; 0x92755
db "@"
UnnamedText_5151a: ; 5151a (14:551a)
TX_FAR _UnnamedText_5151a ; 0x92779
db $0B, $6, "@"
UnnamedText_51521: ; 51521 (14:5521)
TX_FAR _UnnamedText_51521
db "@"
UnnamedText_51526: ; 51526 (14:5526)
TX_FAR _UnnamedText_51526
db "@"
UnnamedText_5152b: ; 5152b (14:552b)
TX_FAR _UnnamedText_5152b
db "@"
UnnamedText_51530: ; 51530 (14:5530)
TX_FAR _UnnamedText_51530
db "@"
Route24Text2: ; 51535 (14:5535)
db $08 ; asm
ld hl, Route24TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route24Text3: ; 5153f (14:553f)
db $08 ; asm
ld hl, Route24TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route24Text4: ; 51549 (14:5549)
db $08 ; asm
ld hl, Route24TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route24Text5: ; 51553 (14:5553)
db $08 ; asm
ld hl, Route24TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route24Text6: ; 5155d (14:555d)
db $08 ; asm
ld hl, Route24TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route24Text7: ; 51567 (14:5567)
db $08 ; asm
ld hl, Route24TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route24BattleText1: ; 51571 (14:5571)
TX_FAR _Route24BattleText1
db "@"
Route24EndBattleText1: ; 51576 (14:5576)
TX_FAR _Route24EndBattleText1
db "@"
Route24AfterBattleText1: ; 5157b (14:557b)
TX_FAR _Route24AfterBattleText1
db "@"
Route24BattleText2: ; 51580 (14:5580)
TX_FAR _Route24BattleText2
db "@"
Route24EndBattleText2: ; 51585 (14:5585)
TX_FAR _Route24EndBattleText2
db "@"
Route24AfterBattleText2: ; 5158a (14:558a)
TX_FAR _Route24AfterBattleText2
db "@"
Route24BattleText3: ; 5158f (14:558f)
TX_FAR _Route24BattleText3
db "@"
Route24EndBattleText3: ; 51594 (14:5594)
TX_FAR _Route24EndBattleText3
db "@"
Route24AfterBattleText3: ; 51599 (14:5599)
TX_FAR _Route24AfterBattleText3
db "@"
Route24BattleText4: ; 5159e (14:559e)
TX_FAR _Route24BattleText4
db "@"
Route24EndBattleText4: ; 515a3 (14:55a3)
TX_FAR _Route24EndBattleText4
db "@"
Route24AfterBattleText4: ; 515a8 (14:55a8)
TX_FAR _Route24AfterBattleText4
db "@"
Route24BattleText5: ; 515ad (14:55ad)
TX_FAR _Route24BattleText5
db "@"
Route24EndBattleText5: ; 515b2 (14:55b2)
TX_FAR _Route24EndBattleText5
db "@"
Route24AfterBattleText5: ; 515b7 (14:55b7)
TX_FAR _Route24AfterBattleText5
db "@"
Route24BattleText6: ; 515bc (14:55bc)
TX_FAR _Route24BattleText6
db "@"
Route24EndBattleText6: ; 515c1 (14:55c1)
TX_FAR _Route24EndBattleText6
db "@"
Route24AfterBattleText6: ; 515c6 (14:55c6)
TX_FAR _Route24AfterBattleText6
db "@"
Route25Script: ; 515cb (14:55cb)
call Route25Script_515e1
call EnableAutoTextBoxDrawing
ld hl, Route25TrainerHeaders
ld de, Route25ScriptPointers
ld a, [W_ROUTE25CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE25CURSCRIPT], a
ret
Route25Script_515e1: ; 515e1 (14:55e1)
ld hl, $d126
bit 6, [hl]
res 6, [hl]
ret z
ld hl, $d7f2
bit 7, [hl]
ret nz
bit 5, [hl]
jr nz, .asm_515ff
res 6, [hl]
ld a, $61
ld [$cc4d], a
ld a, $15
jp Predef ; indirect jump to AddMissableObject (f1c8 (3:71c8))
.asm_515ff
bit 4, [hl]
ret z
set 7, [hl]
ld a, $24
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld a, $62
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld a, $63
ld [$cc4d], a
ld a, $15
jp Predef ; indirect jump to AddMissableObject (f1c8 (3:71c8))
Route25ScriptPointers: ; 51622 (14:5622)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route25TextPointers: ; 51628 (14:5628)
dw Route25Text1
dw Route25Text2
dw Route25Text3
dw Route25Text4
dw Route25Text5
dw Route25Text6
dw Route25Text7
dw Route25Text8
dw Route25Text9
dw Predef5CText
dw Route25Text11
Route25TrainerHeaders: ; 5163e (14:563e)
Route25TrainerHeader0: ; 5163e (14:563e)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7f1 ; flag's byte
dw Route25BattleText1 ; 0x5705 TextBeforeBattle
dw Route25AfterBattleText1 ; 0x570f TextAfterBattle
dw Route25EndBattleText1 ; 0x570a TextEndBattle
dw Route25EndBattleText1 ; 0x570a TextEndBattle
Route25TrainerHeader2: ; 5164a (14:564a)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7f1 ; flag's byte
dw Route25BattleText2 ; 0x5714 TextBeforeBattle
dw Route25AfterBattleText2 ; 0x571e TextAfterBattle
dw Route25EndBattleText2 ; 0x5719 TextEndBattle
dw Route25EndBattleText2 ; 0x5719 TextEndBattle
Route25TrainerHeader3: ; 51656 (14:5656)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7f1 ; flag's byte
dw Route25BattleText3 ; 0x5723 TextBeforeBattle
dw Route25AfterBattleText3 ; 0x572d TextAfterBattle
dw Route25EndBattleText3 ; 0x5728 TextEndBattle
dw Route25EndBattleText3 ; 0x5728 TextEndBattle
Route25TrainerHeader4: ; 51662 (14:5662)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7f1 ; flag's byte
dw Route25BattleText4 ; 0x5732 TextBeforeBattle
dw Route25AfterBattleText4 ; 0x573c TextAfterBattle
dw Route25EndBattleText4 ; 0x5737 TextEndBattle
dw Route25EndBattleText4 ; 0x5737 TextEndBattle
Route25TrainerHeader5: ; 5166e (14:566e)
db $5 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7f1 ; flag's byte
dw Route25BattleText5 ; 0x5741 TextBeforeBattle
dw Route25AfterBattleText5 ; 0x574b TextAfterBattle
dw Route25EndBattleText5 ; 0x5746 TextEndBattle
dw Route25EndBattleText5 ; 0x5746 TextEndBattle
Route25TrainerHeader6: ; 5167a (14:567a)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7f1 ; flag's byte
dw Route25BattleText6 ; 0x5750 TextBeforeBattle
dw Route25AfterBattleText6 ; 0x575a TextAfterBattle
dw Route25EndBattleText6 ; 0x5755 TextEndBattle
dw Route25EndBattleText6 ; 0x5755 TextEndBattle
Route25TrainerHeader7: ; 51686 (14:5686)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7f1 ; flag's byte
dw Route25BattleText7 ; 0x575f TextBeforeBattle
dw Route25AfterBattleText7 ; 0x5769 TextAfterBattle
dw Route25EndBattleText7 ; 0x5764 TextEndBattle
dw Route25EndBattleText7 ; 0x5764 TextEndBattle
Route25TrainerHeader8: ; 51692 (14:5692)
db $8 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7f1 ; flag's byte
dw Route25BattleText8 ; 0x576e TextBeforeBattle
dw Route25AfterBattleText8 ; 0x5778 TextAfterBattle
dw Route25EndBattleText8 ; 0x5773 TextEndBattle
dw Route25EndBattleText8 ; 0x5773 TextEndBattle
Route25TrainerHeader9: ; 5169e (14:569e)
db $9 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7f1 ; flag's byte
dw Route25BattleText9 ; 0x577d TextBeforeBattle
dw Route25AfterBattleText9 ; 0x5787 TextAfterBattle
dw Route25EndBattleText9 ; 0x5782 TextEndBattle
dw Route25EndBattleText9 ; 0x5782 TextEndBattle
db $ff
Route25Text1: ; 516ab (14:56ab)
db $08 ; asm
ld hl, Route25TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route25Text2: ; 516b5 (14:56b5)
db $08 ; asm
ld hl, Route25TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route25Text3: ; 516bf (14:56bf)
db $08 ; asm
ld hl, Route25TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route25Text4: ; 516c9 (14:56c9)
db $08 ; asm
ld hl, Route25TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route25Text5: ; 516d3 (14:56d3)
db $08 ; asm
ld hl, Route25TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route25Text6: ; 516dd (14:56dd)
db $08 ; asm
ld hl, Route25TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route25Text7: ; 516e7 (14:56e7)
db $08 ; asm
ld hl, Route25TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route25Text8: ; 516f1 (14:56f1)
db $08 ; asm
ld hl, Route25TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route25Text9: ; 516fb (14:56fb)
db $08 ; asm
ld hl, Route25TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route25BattleText1: ; 51705 (14:5705)
TX_FAR _Route25BattleText1
db "@"
Route25EndBattleText1: ; 5170a (14:570a)
TX_FAR _Route25EndBattleText1
db "@"
Route25AfterBattleText1: ; 5170f (14:570f)
TX_FAR _Route25AfterBattleText1
db "@"
Route25BattleText2: ; 51714 (14:5714)
TX_FAR _Route25BattleText2
db "@"
Route25EndBattleText2: ; 51719 (14:5719)
TX_FAR _Route25EndBattleText2
db "@"
Route25AfterBattleText2: ; 5171e (14:571e)
TX_FAR _Route25AfterBattleText2
db "@"
Route25BattleText3: ; 51723 (14:5723)
TX_FAR _Route25BattleText3
db "@"
Route25EndBattleText3: ; 51728 (14:5728)
TX_FAR _Route25EndBattleText3
db "@"
Route25AfterBattleText3: ; 5172d (14:572d)
TX_FAR _Route25AfterBattleText3
db "@"
Route25BattleText4: ; 51732 (14:5732)
TX_FAR _Route25BattleText4
db "@"
Route25EndBattleText4: ; 51737 (14:5737)
TX_FAR _Route25EndBattleText4
db "@"
Route25AfterBattleText4: ; 5173c (14:573c)
TX_FAR _Route25AfterBattleText4
db "@"
Route25BattleText5: ; 51741 (14:5741)
TX_FAR _Route25BattleText5
db "@"
Route25EndBattleText5: ; 51746 (14:5746)
TX_FAR _Route25EndBattleText5
db "@"
Route25AfterBattleText5: ; 5174b (14:574b)
TX_FAR _Route25AfterBattleText5
db "@"
Route25BattleText6: ; 51750 (14:5750)
TX_FAR _Route25BattleText6
db "@"
Route25EndBattleText6: ; 51755 (14:5755)
TX_FAR _Route25EndBattleText6
db "@"
Route25AfterBattleText6: ; 5175a (14:575a)
TX_FAR _Route25AfterBattleText6
db "@"
Route25BattleText7: ; 5175f (14:575f)
TX_FAR _Route25BattleText7
db "@"
Route25EndBattleText7: ; 51764 (14:5764)
TX_FAR _Route25EndBattleText7
db "@"
Route25AfterBattleText7: ; 51769 (14:5769)
TX_FAR _Route25AfterBattleText7
db "@"
Route25BattleText8: ; 5176e (14:576e)
TX_FAR _Route25BattleText8
db "@"
Route25EndBattleText8: ; 51773 (14:5773)
TX_FAR _Route25EndBattleText8
db "@"
Route25AfterBattleText8: ; 51778 (14:5778)
TX_FAR _Route25AfterBattleText8
db "@"
Route25BattleText9: ; 5177d (14:577d)
TX_FAR _Route25BattleText9
db "@"
Route25EndBattleText9: ; 51782 (14:5782)
TX_FAR _Route25EndBattleText9
db "@"
Route25AfterBattleText9: ; 51787 (14:5787)
TX_FAR _Route25AfterBattleText9
db "@"
Route25Text11: ; 5178c (14:578c)
TX_FAR _Route25Text11
db "@"
VictoryRoad2_h: ; 0x51791 to 0x5179d (12 bytes) (id=194)
db $11 ; tileset
db VICTORY_ROAD_2_HEIGHT, VICTORY_ROAD_2_WIDTH ; dimensions (y, x)
dw VictoryRoad2Blocks, VictoryRoad2TextPointers, VictoryRoad2Script ; blocks, texts, scripts
db $00 ; connections
dw VictoryRoad2Object ; objects
VictoryRoad2Script: ; 5179d (14:579d)
ld hl, $d126
bit 6, [hl]
res 6, [hl]
call nz, VictoryRoad2Script_517c4
ld hl, $d126
bit 5, [hl]
res 5, [hl]
call nz, Func_517c9
call EnableAutoTextBoxDrawing
ld hl, VictoryRoad2TrainerHeaders
ld de, VictoryRoad2ScriptPointers
ld a, [W_VICTORYROAD2CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_VICTORYROAD2CURSCRIPT], a
ret
VictoryRoad2Script_517c4: ; 517c4 (14:57c4)
ld hl, $d869
res 7, [hl]
Func_517c9: ; 517c9 (14:57c9)
ld a, [$d7ee]
bit 0, a
jr z, .asm_517da
push af
ld a, $15
ld bc, $403
call Func_517e2
pop af
.asm_517da
bit 7, a
ret z
ld a, $1d
ld bc, $70b
Func_517e2: ; 517e2 (14:57e2)
ld [$d09f], a
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
ret
VictoryRoad2ScriptPointers: ; 517eb (14:57eb)
dw VictoryRoad2Script0
dw Func_324c
dw EndTrainerBattle
VictoryRoad2Script0: ; 517f1 (14:57f1)
ld hl, CoordsData_51816 ; $5816
call CheckBoulderCoords
jp nc, CheckFightingMapTrainers
ld hl, $d7ee
ld a, [wWhichTrade] ; $cd3d
cp $2
jr z, .asm_5180b
bit 0, [hl]
set 0, [hl]
ret nz
jr .asm_51810
.asm_5180b
bit 7, [hl]
set 7, [hl]
ret nz
.asm_51810
ld hl, $d126
set 5, [hl]
ret
CoordsData_51816: ; 51816 (14:5816)
db $10,$01
db $10,$09
db $FF
VictoryRoad2TextPointers: ; 5181b (14:581b)
dw VictoryRoad2Text1
dw VictoryRoad2Text2
dw VictoryRoad2Text3
dw VictoryRoad2Text4
dw VictoryRoad2Text5
dw VictoryRoad2Text6
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw BoulderText
dw BoulderText
dw BoulderText
VictoryRoad2TrainerHeaders: ; 51835 (14:5835)
VictoryRoad2TrainerHeader0: ; 51835 (14:5835)
db $1 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7ee ; flag's byte
dw VictoryRoad2BattleText1 ; 0x58ca TextBeforeBattle
dw VictoryRoad2AfterBattleText1 ; 0x58d4 TextAfterBattle
dw VictoryRoad2EndBattleText1 ; 0x58cf TextEndBattle
dw VictoryRoad2EndBattleText1 ; 0x58cf TextEndBattle
VictoryRoad2TrainerHeader2: ; 51841 (14:5841)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7ee ; flag's byte
dw VictoryRoad2BattleText2 ; 0x58d9 TextBeforeBattle
dw VictoryRoad2AfterBattleText2 ; 0x58e3 TextAfterBattle
dw VictoryRoad2EndBattleText2 ; 0x58de TextEndBattle
dw VictoryRoad2EndBattleText2 ; 0x58de TextEndBattle
VictoryRoad2TrainerHeader3: ; 5184d (14:584d)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7ee ; flag's byte
dw VictoryRoad2BattleText3 ; 0x58e8 TextBeforeBattle
dw VictoryRoad2AfterBattleText3 ; 0x58f2 TextAfterBattle
dw VictoryRoad2EndBattleText3 ; 0x58ed TextEndBattle
dw VictoryRoad2EndBattleText3 ; 0x58ed TextEndBattle
VictoryRoad2TrainerHeader4: ; 51859 (14:5859)
db $4 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d7ee ; flag's byte
dw VictoryRoad2BattleText4 ; 0x58f7 TextBeforeBattle
dw VictoryRoad2AfterBattleText4 ; 0x5901 TextAfterBattle
dw VictoryRoad2EndBattleText4 ; 0x58fc TextEndBattle
dw VictoryRoad2EndBattleText4 ; 0x58fc TextEndBattle
VictoryRoad2TrainerHeader5: ; 51865 (14:5865)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7ee ; flag's byte
dw VictoryRoad2BattleText5 ; 0x5906 TextBeforeBattle
dw VictoryRoad2AfterBattleText5 ; 0x5910 TextAfterBattle
dw VictoryRoad2EndBattleText5 ; 0x590b TextEndBattle
dw VictoryRoad2EndBattleText5 ; 0x590b TextEndBattle
VictoryRoad2TrainerHeader6: ; 51871 (14:5871)
db $6 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d7ee ; flag's byte
dw VictoryRoad2BattleText6 ; 0x58ba TextBeforeBattle
dw VictoryRoad2BattleText6 ; 0x58ba TextAfterBattle
dw VictoryRoad2BattleText6 ; 0x58ba TextEndBattle
dw VictoryRoad2BattleText6 ; 0x58ba TextEndBattle
db $ff
VictoryRoad2Text1: ; 5187e (14:587e)
db $08 ; asm
ld hl, VictoryRoad2TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2Text2: ; 51888 (14:5888)
db $08 ; asm
ld hl, VictoryRoad2TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2Text3: ; 51892 (14:5892)
db $08 ; asm
ld hl, VictoryRoad2TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2Text4: ; 5189c (14:589c)
db $08 ; asm
ld hl, VictoryRoad2TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2Text5: ; 518a6 (14:58a6)
db $08 ; asm
ld hl, VictoryRoad2TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2Text6: ; 518b0 (14:58b0)
db $08 ; asm
ld hl, VictoryRoad2TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
VictoryRoad2BattleText6: ; 518ba (14:58ba)
TX_FAR _VictoryRoad2BattleText6 ; 0x8d06e
db $8
ld a, MOLTRES
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
VictoryRoad2BattleText1: ; 518ca (14:58ca)
TX_FAR _VictoryRoad2BattleText1
db "@"
VictoryRoad2EndBattleText1: ; 518cf (14:58cf)
TX_FAR _VictoryRoad2EndBattleText1
db "@"
VictoryRoad2AfterBattleText1: ; 518d4 (14:58d4)
TX_FAR _VictoryRoad2AfterBattleText1
db "@"
VictoryRoad2BattleText2: ; 518d9 (14:58d9)
TX_FAR _VictoryRoad2BattleText2
db "@"
VictoryRoad2EndBattleText2: ; 518de (14:58de)
TX_FAR _VictoryRoad2EndBattleText2
db "@"
VictoryRoad2AfterBattleText2: ; 518e3 (14:58e3)
TX_FAR _VictoryRoad2AfterBattleText2
db "@"
VictoryRoad2BattleText3: ; 518e8 (14:58e8)
TX_FAR _VictoryRoad2BattleText3
db "@"
VictoryRoad2EndBattleText3: ; 518ed (14:58ed)
TX_FAR _VictoryRoad2EndBattleText3
db "@"
VictoryRoad2AfterBattleText3: ; 518f2 (14:58f2)
TX_FAR _VictoryRoad2AfterBattleText3
db "@"
VictoryRoad2BattleText4: ; 518f7 (14:58f7)
TX_FAR _VictoryRoad2BattleText4
db "@"
VictoryRoad2EndBattleText4: ; 518fc (14:58fc)
TX_FAR _VictoryRoad2EndBattleText4
db "@"
VictoryRoad2AfterBattleText4: ; 51901 (14:5901)
TX_FAR _VictoryRoad2AfterBattleText4
db "@"
VictoryRoad2BattleText5: ; 51906 (14:5906)
TX_FAR _VictoryRoad2BattleText5
db "@"
VictoryRoad2EndBattleText5: ; 5190b (14:590b)
TX_FAR _VictoryRoad2EndBattleText5
db "@"
VictoryRoad2AfterBattleText5: ; 51910 (14:5910)
TX_FAR _VictoryRoad2AfterBattleText5
db "@"
VictoryRoad2Object: ; 0x51915 (size=154)
db $7d ; border tile
db $7 ; warps
db $8, $0, $2, VICTORY_ROAD_1
db $7, $1d, $3, $ff
db $8, $1d, $3, $ff
db $7, $17, $0, VICTORY_ROAD_3
db $e, $19, $2, VICTORY_ROAD_3
db $7, $1b, $1, VICTORY_ROAD_3
db $1, $1, $3, VICTORY_ROAD_3
db $0 ; signs
db $d ; people
db SPRITE_HIKER, $9 + 4, $c + 4, $ff, $d2, $41, BLACKBELT + $C8, $9 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $d + 4, $15 + 4, $ff, $d2, $42, JUGGLER + $C8, $2 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $8 + 4, $13 + 4, $ff, $d0, $43, TAMER + $C8, $5 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $4 + 4, $ff, $d0, $44, POKEMANIAC + $C8, $6 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $3 + 4, $1a + 4, $ff, $d2, $45, JUGGLER + $C8, $5 ; trainer
db SPRITE_BIRD, $5 + 4, $b + 4, $ff, $d1, $46, MOLTRES, 50 ; trainer
db SPRITE_BALL, $5 + 4, $1b + 4, $ff, $ff, $87, TM_17 ; item
db SPRITE_BALL, $9 + 4, $12 + 4, $ff, $ff, $88, FULL_HEAL ; item
db SPRITE_BALL, $b + 4, $9 + 4, $ff, $ff, $89, TM_05 ; item
db SPRITE_BALL, $0 + 4, $b + 4, $ff, $ff, $8a, GUARD_SPEC_ ; item
db SPRITE_BOULDER, $e + 4, $4 + 4, $ff, $10, $b ; person
db SPRITE_BOULDER, $5 + 4, $5 + 4, $ff, $10, $c ; person
db SPRITE_BOULDER, $10 + 4, $17 + 4, $ff, $10, $d ; person
; warp-to
EVENT_DISP $f, $8, $0 ; VICTORY_ROAD_1
EVENT_DISP $f, $7, $1d
EVENT_DISP $f, $8, $1d
EVENT_DISP $f, $7, $17 ; VICTORY_ROAD_3
EVENT_DISP $f, $e, $19 ; VICTORY_ROAD_3
EVENT_DISP $f, $7, $1b ; VICTORY_ROAD_3
EVENT_DISP $f, $1, $1 ; VICTORY_ROAD_3
VictoryRoad2Blocks: ; 519af (14:59af)
INCBIN "maps/victoryroad2.blk"
MtMoon2_h: ; 0x51a36 to 0x51a42 (12 bytes) (id=60)
db $11 ; tileset
db MT_MOON_2_HEIGHT, MT_MOON_2_WIDTH ; dimensions (y, x)
dw MtMoon2Blocks, MtMoon2TextPointers, MtMoon2Script ; blocks, texts, scripts
db $00 ; connections
dw MtMoon2Object ; objects
MtMoon2Script: ; 51a42 (14:5a42)
call EnableAutoTextBoxDrawing
ret
MtMoon2TextPointers: ; 51a46 (14:5a46)
dw MtMoonText1
MtMoonText1: ; 51a48 (14:5a48)
TX_FAR _UnnamedText_51a48
db "@"
MtMoon2Object: ; 0x51a4d (size=68)
db $3 ; border tile
db $8 ; warps
db $5, $5, $2, MT_MOON_1
db $b, $11, $0, MT_MOON_3
db $9, $19, $3, MT_MOON_1
db $f, $19, $4, MT_MOON_1
db $11, $15, $1, MT_MOON_3
db $1b, $d, $2, MT_MOON_3
db $3, $17, $3, MT_MOON_3
db $3, $1b, $2, $ff
db $0 ; signs
db $0 ; people
; warp-to
EVENT_DISP $e, $5, $5 ; MT_MOON_1
EVENT_DISP $e, $b, $11 ; MT_MOON_3
EVENT_DISP $e, $9, $19 ; MT_MOON_1
EVENT_DISP $e, $f, $19 ; MT_MOON_1
EVENT_DISP $e, $11, $15 ; MT_MOON_3
EVENT_DISP $e, $1b, $d ; MT_MOON_3
EVENT_DISP $e, $3, $17 ; MT_MOON_3
EVENT_DISP $e, $3, $1b
MtMoon2Blocks: ; 51a91 (14:5a91)
INCBIN "maps/mtmoon2.blk"
SilphCo7_h: ; 0x51b55 to 0x51b61 (12 bytes) (id=212)
db $16 ; tileset
db SILPH_CO_7F_HEIGHT, SILPH_CO_7F_WIDTH ; dimensions (y, x)
dw SilphCo7Blocks, SilphCo7TextPointers, SilphCo7Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo7Object ; objects
SilphCo7Script: ; 51b61 (14:5b61)
call SilphCo7Script_51b77
call EnableAutoTextBoxDrawing
ld hl, SilphCo7TrainerHeaders
ld de, SilphCo7ScriptPointers
ld a, [W_SILPHCO7CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO7CURSCRIPT], a
ret
SilphCo7Script_51b77: ; 51b77 (14:5b77)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, DataTable_51bc1 ; $5bc1
call Func_51bc8
call Func_51bf4
ld a, [$d830]
bit 4, a
jr nz, .asm_51b9e
push af
ld a, $54
ld [$d09f], a
ld bc, $305
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
pop af
.asm_51b9e
bit 5, a
jr nz, .asm_51bb1
push af
ld a, $54
ld [$d09f], a
ld bc, $20a
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
pop af
.asm_51bb1
bit 6, a
ret nz
ld a, $54
ld [$d09f], a
ld bc, $60a
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
DataTable_51bc1: ; 51bc1 (14:5bc1)
db $03,$05,$02,$0A,$06,$0A,$FF
Func_51bc8: ; 51bc8 (14:5bc8)
push hl
ld hl, $d73f
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ld [$FF00+$e0], a
pop hl
.asm_51bd4
ld a, [hli]
cp $ff
jr z, .asm_51bf0
push hl
ld hl, $ffe0
inc [hl]
pop hl
cp b
jr z, .asm_51be5
inc hl
jr .asm_51bd4
.asm_51be5
ld a, [hli]
cp c
jr nz, .asm_51bd4
ld hl, $d73f
xor a
ld [hli], a
ld [hl], a
ret
.asm_51bf0
xor a
ld [$FF00+$e0], a
ret
Func_51bf4: ; 51bf4 (14:5bf4)
ld hl, $d830
ld a, [$FF00+$e0]
and a
ret z
cp $1
jr nz, .asm_51c02
set 4, [hl]
ret
.asm_51c02
cp $2
jr nz, .asm_51c09
set 5, [hl]
ret
.asm_51c09
set 6, [hl]
ret
Func_51c0c: ; 51c0c (14:5c0c)
xor a
ld [wJoypadForbiddenButtonsMask], a
Func_51c10: ; 51c10 (14:5c10)
ld [W_SILPHCO7CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
SilphCo7ScriptPointers: ; 51c17 (14:5c17)
dw SilphCo7Script0
dw Func_324c
dw EndTrainerBattle
dw SilphCo7Script3
dw SilphCo7Script4
dw SilphCo7Script5
SilphCo7Script0: ; 51c23 (14:5c23)
ld a, [$d82f]
bit 0, a
jp nz, CheckFightingMapTrainers
ld hl, CoordsData_51c78
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $4
ld [$d528], a
ld a, $ff
ld [$c0ee], a
call PlaySound
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, $9
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $9
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call SetSpriteMovementBytesToFF
ld de, MovementData_51c7d
ld a, [wWhichTrade] ; $cd3d
ld [$cf0d], a
cp $1
jr z, .asm_51c6c
inc de
.asm_51c6c
ld a, $9
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call MoveSprite
ld a, $3
jp Func_51c10
CoordsData_51c78: ; 51c78 (14:5c78)
db $02,$03
db $03,$03
db $FF
MovementData_51c7d: ; 51c7d (14:5c7d)
db $40,$40,$40,$40,$FF
SilphCo7Script3: ; 51c82 (14:5c82)
ld a, [$d730]
bit 0, a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $d
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
call Delay3
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, SilphCo7Text14 ; $5ec8
ld de, UnnamedText_51ecd ; $5ecd
call PreBattleSaveRegisters
ld a, $f2
ld [W_CUROPPONENT], a ; $d059
ld a, [W_RIVALSTARTER] ; $d715
cp $b1
jr nz, .asm_51cb6
ld a, $7
jr .asm_51cc0
.asm_51cb6
cp $99
jr nz, .asm_51cbe
ld a, $8
jr .asm_51cc0
.asm_51cbe
ld a, $9
.asm_51cc0
ld [W_TRAINERNO], a ; $d05d
ld a, $4
jp Func_51c10
SilphCo7Script4: ; 51cc8 (14:5cc8)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_51c0c
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d82f
set 0, [hl]
ld a, $4
ld [$d528], a
ld a, $9
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
ld a, $4
ld [$FF00+$8d], a
call Func_34a6
ld a, $f
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch ; indirect jump to Music_RivalAlternateStart (9b47 (2:5b47))
ld de, MovementData_51d1d
ld a, [$cf0d]
cp $1
jr nz, .asm_51d0e
ld de, MovementData_51d1a
.asm_51d0e
ld a, $9
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call MoveSprite
ld a, $5
jp Func_51c10
MovementData_51d1a: ; 51d1a (14:5d1a)
db $C0,$C0,$FF
MovementData_51d1d: ; 51d1d (14:5d1d)
db $80,$40,$40,$C0,$C0,$C0,$00,$FF
SilphCo7Script5: ; 51d25 (14:5d25)
ld a, [$d730]
bit 0, a
ret nz
ld a, $a7
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
call Func_2307
xor a
ld [wJoypadForbiddenButtonsMask], a
jp Func_51c10
SilphCo7TextPointers: ; 51d3f (14:5d3f)
dw SilphCo7Text1
dw SilphCo7Text2
dw SilphCo7Text3
dw SilphCo7Text4
dw SilphCo7Text5
dw SilphCo7Text6
dw SilphCo7Text7
dw SilphCo7Text8
dw SilphCo7Text9
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw SilphCo7Text13
dw SilphCo7Text14
dw SilphCo7Text15
SilphCo7TrainerHeaders: ; 51d5d (14:5d5d)
SilphCo7TrainerHeader0: ; 51d5d (14:5d5d)
db $5 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d82f ; flag's byte
dw SilphCo7BattleText1 ; 0x5e5a TextBeforeBattle
dw SilphCo7AfterBattleText1 ; 0x5e64 TextAfterBattle
dw SilphCo7EndBattleText1 ; 0x5e5f TextEndBattle
dw SilphCo7EndBattleText1 ; 0x5e5f TextEndBattle
SilphCo7TrainerHeader2: ; 51d69 (14:5d69)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d82f ; flag's byte
dw SilphCo7BattleText2 ; 0x5e73 TextBeforeBattle
dw SilphCo7AfterBattleText2 ; 0x5e7d TextAfterBattle
dw SilphCo7EndBattleText2 ; 0x5e78 TextEndBattle
dw SilphCo7EndBattleText2 ; 0x5e78 TextEndBattle
SilphCo7TrainerHeader3: ; 51d75 (14:5d75)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d82f ; flag's byte
dw SilphCo7BattleText3 ; 0x5e8c TextBeforeBattle
dw SilphCo7AfterBattleText3 ; 0x5e96 TextAfterBattle
dw SilphCo7EndBattleText3 ; 0x5e91 TextEndBattle
dw SilphCo7EndBattleText3 ; 0x5e91 TextEndBattle
SilphCo7TrainerHeader4: ; 51d81 (14:5d81)
db $8 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d82f ; flag's byte
dw SilphCo7BattleText4 ; 0x5ea5 TextBeforeBattle
dw SilphCo7AfterBattleText4 ; 0x5eaf TextAfterBattle
dw SilphCo7EndBattleText4 ; 0x5eaa TextEndBattle
dw SilphCo7EndBattleText4 ; 0x5eaa TextEndBattle
db $ff
SilphCo7Text1: ; 51d8e (14:5d8e)
db $08 ; asm
ld a, [$d72e]
bit 0, a
jr z, .asm_d7e17 ; 0x51d94
ld a, [$d838]
bit 7, a
jr nz, .asm_688b4 ; 0x51d9b
ld hl, UnnamedText_51ddd
call PrintText
jr .asm_b3069 ; 0x51da3
.asm_d7e17 ; 0x51da5
ld hl, UnnamedText_51dd3
call PrintText
ld bc, (LAPRAS << 8) | 15
call GivePokemon
jr nc, .asm_b3069 ; 0x51db1
ld a, [$ccd3]
and a
call z, WaitForTextScrollButtonPress
call EnableAutoTextBoxDrawing
ld hl, UnnamedText_51dd8
call PrintText
ld hl, $d72e
set 0, [hl]
jr .asm_b3069 ; 0x51dc8
.asm_688b4 ; 0x51dca
ld hl, UnnamedText_51de2
call PrintText
.asm_b3069 ; 0x51dd0
jp TextScriptEnd
UnnamedText_51dd3: ; 51dd3 (14:5dd3)
TX_FAR _UnnamedText_51dd3
db "@"
UnnamedText_51dd8: ; 51dd8 (14:5dd8)
TX_FAR _UnnamedText_51dd8
db "@"
UnnamedText_51ddd: ; 51ddd (14:5ddd)
TX_FAR _UnnamedText_51ddd
db "@"
UnnamedText_51de2: ; 51de2 (14:5de2)
TX_FAR _UnnamedText_51de2
db "@"
SilphCo7Text2: ; 51de7 (14:5de7)
db $8
ld a, [$d838]
bit 7, a
jr nz, .asm_892ce ; 0x51ded $8
ld hl, UnnamedText_51e00
call PrintText
jr .asm_e4d89 ; 0x51df5 $6
.asm_892ce ; 0x51df7
ld hl, UnnamedText_51e05
call PrintText
.asm_e4d89 ; 0x51dfd
jp TextScriptEnd
UnnamedText_51e00: ; 51e00 (14:5e00)
TX_FAR _UnnamedText_51e00
db "@"
UnnamedText_51e05: ; 51e05 (14:5e05)
TX_FAR _UnnamedText_51e05
db "@"
SilphCo7Text3: ; 51e0a (14:5e0a)
db $08 ; asm
ld a, [$d838]
bit 7, a
jr nz, .asm_254aa ; 0x51e10
ld hl, UnnamedText_51e23
call PrintText
jr .asm_6472b ; 0x51e18
.asm_254aa ; 0x51e1a
ld hl, UnnamedText_51e28
call PrintText
.asm_6472b ; 0x51e20
jp TextScriptEnd
UnnamedText_51e23: ; 51e23 (14:5e23)
TX_FAR _UnnamedText_51e23
db "@"
UnnamedText_51e28: ; 51e28 (14:5e28)
TX_FAR _UnnamedText_51e28
db "@"
SilphCo7Text4: ; 51e2d (14:5e2d)
db $08 ; asm
ld a, [$d838]
bit 7, a
jr nz, .asm_0f7ee ; 0x51e33
ld hl, UnnamedText_51e46
call PrintText
jr .selectLowNybble2 ; 0x51e3b
.asm_0f7ee ; 0x51e3d
ld hl, UnnamedText_51e4b
call PrintText
.selectLowNybble2 ; 0x51e43
jp TextScriptEnd
UnnamedText_51e46: ; 51e46 (14:5e46)
TX_FAR _UnnamedText_51e46
db "@"
UnnamedText_51e4b: ; 51e4b (14:5e4b)
TX_FAR _UnnamedText_51e4b
db "@"
SilphCo7Text5: ; 51e50 (14:5e50)
db $08 ; asm
ld hl, SilphCo7TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo7BattleText1: ; 51e5a (14:5e5a)
TX_FAR _SilphCo7BattleText1
db "@"
SilphCo7EndBattleText1: ; 51e5f (14:5e5f)
TX_FAR _SilphCo7EndBattleText1
db "@"
SilphCo7AfterBattleText1: ; 51e64 (14:5e64)
TX_FAR _SilphCo7AfterBattleText1
db "@"
SilphCo7Text6: ; 51e69 (14:5e69)
db $08 ; asm
ld hl, SilphCo7TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo7BattleText2: ; 51e73 (14:5e73)
TX_FAR _SilphCo7BattleText2
db "@"
SilphCo7EndBattleText2: ; 51e78 (14:5e78)
TX_FAR _SilphCo7EndBattleText2
db "@"
SilphCo7AfterBattleText2: ; 51e7d (14:5e7d)
TX_FAR _SilphCo7AfterBattleText2
db "@"
SilphCo7Text7: ; 51e82 (14:5e82)
db $08 ; asm
ld hl, SilphCo7TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphCo7BattleText3: ; 51e8c (14:5e8c)
TX_FAR _SilphCo7BattleText3
db "@"
SilphCo7EndBattleText3: ; 51e91 (14:5e91)
TX_FAR _SilphCo7EndBattleText3
db "@"
SilphCo7AfterBattleText3: ; 51e96 (14:5e96)
TX_FAR _SilphCo7AfterBattleText3
db "@"
SilphCo7Text8: ; 51e9b (14:5e9b)
db $08 ; asm
ld hl, SilphCo7TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SilphCo7BattleText4: ; 51ea5 (14:5ea5)
TX_FAR _SilphCo7BattleText4
db "@"
SilphCo7EndBattleText4: ; 51eaa (14:5eaa)
TX_FAR _SilphCo7EndBattleText4
db "@"
SilphCo7AfterBattleText4: ; 51eaf (14:5eaf)
TX_FAR _SilphCo7AfterBattleText4
db "@"
SilphCo7Text9: ; 51eb4 (14:5eb4)
db $08 ; asm
ld hl, UnnamedText_51ebe
call PrintText
jp TextScriptEnd
UnnamedText_51ebe: ; 51ebe (14:5ebe)
TX_FAR _UnnamedText_51ebe
db "@"
SilphCo7Text13: ; 51ec3 (14:5ec3)
TX_FAR _UnnamedText_51ec3
db "@"
SilphCo7Text14: ; 51ec8 (14:5ec8)
TX_FAR _UnnamedText_51ec8
db "@"
UnnamedText_51ecd: ; 51ecd (14:5ecd)
TX_FAR _UnnamedText_51ecd
db "@"
SilphCo7Text15: ; 51ed2 (14:5ed2)
TX_FAR _UnnamedText_51ed2
db "@"
SilphCo7Object: ; 0x51ed7 (size=128)
db $2e ; border tile
db $6 ; warps
db $0, $10, $1, SILPH_CO_8F
db $0, $16, $0, SILPH_CO_6F
db $0, $12, $0, SILPH_CO_ELEVATOR
db $7, $5, $3, SILPH_CO_11F
db $3, $5, $8, SILPH_CO_3F
db $f, $15, $3, SILPH_CO_5F
db $0 ; signs
db $b ; people
db SPRITE_LAPRAS_GIVER, $5 + 4, $1 + 4, $ff, $ff, $1 ; person
db SPRITE_LAPRAS_GIVER, $d + 4, $d + 4, $ff, $d1, $2 ; person
db SPRITE_LAPRAS_GIVER, $a + 4, $7 + 4, $ff, $ff, $3 ; person
db SPRITE_ERIKA, $8 + 4, $a + 4, $ff, $ff, $4 ; person
db SPRITE_ROCKET, $1 + 4, $d + 4, $ff, $d0, $45, ROCKET + $C8, $20 ; trainer
db SPRITE_OAK_AIDE, $d + 4, $2 + 4, $ff, $d0, $46, SCIENTIST + $C8, $8 ; trainer
db SPRITE_ROCKET, $2 + 4, $14 + 4, $ff, $d2, $47, ROCKET + $C8, $21 ; trainer
db SPRITE_ROCKET, $e + 4, $13 + 4, $ff, $d3, $48, ROCKET + $C8, $22 ; trainer
db SPRITE_BLUE, $7 + 4, $3 + 4, $ff, $d1, $9 ; person
db SPRITE_BALL, $9 + 4, $1 + 4, $ff, $ff, $8a, CALCIUM ; item
db SPRITE_BALL, $b + 4, $18 + 4, $ff, $ff, $8b, TM_03 ; item
; warp-to
EVENT_DISP $d, $0, $10 ; SILPH_CO_8F
EVENT_DISP $d, $0, $16 ; SILPH_CO_6F
EVENT_DISP $d, $0, $12 ; SILPH_CO_ELEVATOR
EVENT_DISP $d, $7, $5 ; SILPH_CO_11F
EVENT_DISP $d, $3, $5 ; SILPH_CO_3F
EVENT_DISP $d, $f, $15 ; SILPH_CO_5F
SilphCo7Blocks: ; 51f57 (14:5f57)
INCBIN "maps/silphco7.blk"
Mansion2_h: ; 0x51fcc to 0x51fd8 (12 bytes) (id=214)
db $16 ; tileset
db MANSION_2_HEIGHT, MANSION_2_WIDTH ; dimensions (y, x)
dw Mansion2Blocks, Mansion2TextPointers, Mansion2Script ; blocks, texts, scripts
db $00 ; connections
dw Mansion2Object ; objects
Mansion2Script: ; 51fd8 (14:5fd8)
call Mansion2Script_51fee
call EnableAutoTextBoxDrawing
ld hl, Mansion2TrainerHeaders
ld de, Mansion2ScriptPointers
ld a, [W_MANSION2CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_MANSION2CURSCRIPT], a
ret
Mansion2Script_51fee: ; 51fee (14:5fee)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d796]
bit 0, a
jr nz, .asm_52016
ld a, $e
ld bc, $204
call Func_5202f
ld a, $54
ld bc, $409
call Func_5202f
ld a, $5f
ld bc, $b03
call Func_5202f
ret
.asm_52016
ld a, $5f
ld bc, $204
call Func_5202f
ld a, $e
ld bc, $409
call Func_5202f
ld a, $e
ld bc, $b03
call Func_5202f
ret
Func_5202f: ; 5202f (14:602f)
ld [$d09f], a
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
Func_52037: ; 52037 (14:6037)
ld a, [$c109]
cp $4
ret nz
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $5
ld [H_SPRITEHEIGHT], a
jp DisplayTextID
Mansion2ScriptPointers: ; 52047 (14:6047)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Mansion2TextPointers: ; 5204d (14:604d)
dw Mansion2Text1
dw Predef5CText
dw Mansion2Text3
dw Mansion2Text4
dw Mansion2Text5
Mansion2TrainerHeaders: ; 52057 (14:6057)
Mansion2TrainerHeader0: ; 52057 (14:6057)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d847 ; flag's byte
dw Mansion2BattleText1 ; 0x606e TextBeforeBattle
dw Mansion2AfterBattleText1 ; 0x6078 TextAfterBattle
dw Mansion2EndBattleText1 ; 0x6073 TextEndBattle
dw Mansion2EndBattleText1 ; 0x6073 TextEndBattle
db $ff
Mansion2Text1: ; 52064 (14:6064)
db $08 ; asm
ld hl, Mansion2TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Mansion2BattleText1: ; 5206e (14:606e)
TX_FAR _Mansion2BattleText1
db "@"
Mansion2EndBattleText1: ; 52073 (14:6073)
TX_FAR _Mansion2EndBattleText1
db "@"
Mansion2AfterBattleText1: ; 52078 (14:6078)
TX_FAR _Mansion2AfterBattleText1
db "@"
Mansion2Text3: ; 5207d (14:607d)
TX_FAR _Mansion2Text3
db "@"
Mansion2Text4: ; 52082 (14:6082)
TX_FAR _Mansion2Text4
db "@"
Mansion3Text6: ; 52087 (14:6087)
Mansion2Text5: ; 52087 (14:6087)
db $8
ld hl, UnnamedText_520c2
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_520b9 ; 0x52095 $22
ld a, $1
ld [$cc3c], a
ld hl, $d126
set 5, [hl]
ld hl, UnnamedText_520c7
call PrintText
ld a, $ad
call PlaySound
ld hl, $d796
bit 0, [hl]
set 0, [hl]
jr z, .asm_520bf ; 0x520b3 $a
res 0, [hl]
jr .asm_520bf ; 0x520b7 $6
.asm_520b9
ld hl, UnnamedText_520cc
call PrintText
.asm_520bf
jp TextScriptEnd
UnnamedText_520c2: ; 520c2 (14:60c2)
TX_FAR _UnnamedText_520c2
db "@"
UnnamedText_520c7: ; 520c7 (14:60c7)
TX_FAR _UnnamedText_520c7
db "@"
UnnamedText_520cc: ; 520cc (14:60cc)
TX_FAR _UnnamedText_520cc
db "@"
Mansion2Object: ; 0x520d1 (size=63)
db $1 ; border tile
db $4 ; warps
db $a, $5, $4, MANSION_1
db $a, $7, $0, MANSION_3
db $e, $19, $2, MANSION_3
db $1, $6, $1, MANSION_3
db $0 ; signs
db $4 ; people
db SPRITE_BLACK_HAIR_BOY_2, $11 + 4, $3 + 4, $fe, $2, $41, BURGLAR + $C8, $7 ; trainer
db SPRITE_BALL, $7 + 4, $1c + 4, $ff, $ff, $82, CALCIUM ; item
db SPRITE_BOOK_MAP_DEX, $2 + 4, $12 + 4, $ff, $ff, $3 ; person
db SPRITE_BOOK_MAP_DEX, $16 + 4, $3 + 4, $ff, $ff, $4 ; person
; warp-to
EVENT_DISP $f, $a, $5 ; MANSION_1
EVENT_DISP $f, $a, $7 ; MANSION_3
EVENT_DISP $f, $e, $19 ; MANSION_3
EVENT_DISP $f, $1, $6 ; MANSION_3
Mansion2Blocks: ; 52110 (14:6110)
INCBIN "maps/mansion2.blk"
Mansion3_h: ; 0x521e2 to 0x521ee (12 bytes) (id=215)
db $16 ; tileset
db MANSION_3_HEIGHT, MANSION_3_WIDTH ; dimensions (y, x)
dw Mansion3Blocks, Mansion3TextPointers, Mansion3Script ; blocks, texts, scripts
db $00 ; connections
dw Mansion3Object ; objects
Mansion3Script: ; 521ee (14:61ee)
call Mansion3Script_52204
call EnableAutoTextBoxDrawing
ld hl, Mansion3TrainerHeader0
ld de, Mansion3ScriptPointers
ld a, [W_MANSION3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_MANSION3CURSCRIPT], a
ret
Mansion3Script_52204: ; 52204 (14:6204)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d796]
bit 0, a
jr nz, .asm_52224
ld a, $e
ld bc, $207
call Func_5202f
ld a, $5f
ld bc, $507
call Func_5202f
ret
.asm_52224
ld a, $5f
ld bc, $207
call Func_5202f
ld a, $e
ld bc, $507
call Func_5202f
ret
Mansion3ScriptPointers: ; 52235 (14:6235)
dw Mansion3Script0
dw Func_324c
dw EndTrainerBattle
Mansion3Script0: ; 5223b (14:623b)
ld hl, CoordsData_52254
call Func_5225b
ld a, [$d71e]
and a
jp z, CheckFightingMapTrainers
cp $3
ld a, $a5
jr nz, .asm_52250
ld a, $d6
.asm_52250
ld [$d71d], a
ret
CoordsData_52254: ; 52254 (14:6254)
db $0E,$10
db $0E,$11
db $0E,$13
db $FF
Func_5225b: ; 5225b (14:625b)
xor a
ld [$d71e], a
ld a, [$d72d]
bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
ld a, [wWhichTrade] ; $cd3d
ld [$d71e], a
ld hl, $d72d
set 4, [hl]
ld hl, $d732
set 4, [hl]
ret
Func_5227a: ; 5227a (14:627a)
ld a, [$c109]
cp $4
ret nz
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp DisplayTextID
Mansion3TextPointers: ; 5228a (14:628a)
dw Mansion3Text1
dw Mansion3Text2
dw Predef5CText
dw Predef5CText
dw Mansion3Text5
dw Mansion3Text6
Mansion3TrainerHeaders: ; 52296 (14:6296)
Mansion3TrainerHeader0: ; 52296 (14:6296)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d849 ; flag's byte
dw Mansion3BattleText1 ; 0x62c3 TextBeforeBattle
dw Mansion3AfterBattleText1 ; 0x62cd TextAfterBattle
dw Mansion3EndBattleText1 ; 0x62c8 TextEndBattle
dw Mansion3EndBattleText1 ; 0x62c8 TextEndBattle
Mansion3TrainerHeader2: ; 522a2 (14:62a2)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d849 ; flag's byte
dw Mansion3BattleText2 ; 0x62d2 TextBeforeBattle
dw Mansion3AfterBattleText2 ; 0x62dc TextAfterBattle
dw Mansion3EndBattleText2 ; 0x62d7 TextEndBattle
dw Mansion3EndBattleText2 ; 0x62d7 TextEndBattle
db $ff
Mansion3Text1: ; 522af (14:62af)
db $08 ; asm
ld hl, Mansion3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Mansion3Text2: ; 522b9 (14:62b9)
db $08 ; asm
ld hl, Mansion3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Mansion3BattleText1: ; 522c3 (14:62c3)
TX_FAR _Mansion3BattleText1
db "@"
Mansion3EndBattleText1: ; 522c8 (14:62c8)
TX_FAR _Mansion3EndBattleText1
db "@"
Mansion3AfterBattleText1: ; 522cd (14:62cd)
TX_FAR _Mansion3AfterBattleText1
db "@"
Mansion3BattleText2: ; 522d2 (14:62d2)
TX_FAR _Mansion3BattleText2
db "@"
Mansion3EndBattleText2: ; 522d7 (14:62d7)
TX_FAR _Mansion3EndBattleText2
db "@"
Mansion3AfterBattleText2: ; 522dc (14:62dc)
TX_FAR _Mansion3AfterBattleText2
db "@"
Mansion3Text5: ; 522e1 (14:62e1)
TX_FAR _Mansion3Text5
db "@"
Mansion3Object: ; 0x522e6 (size=64)
db $1 ; border tile
db $3 ; warps
db $a, $7, $1, MANSION_2
db $1, $6, $3, MANSION_2
db $e, $19, $2, MANSION_2
db $0 ; signs
db $5 ; people
db SPRITE_BLACK_HAIR_BOY_2, $b + 4, $5 + 4, $fe, $2, $41, BURGLAR + $C8, $8 ; trainer
db SPRITE_OAK_AIDE, $b + 4, $14 + 4, $ff, $d2, $42, SCIENTIST + $C8, $c ; trainer
db SPRITE_BALL, $10 + 4, $1 + 4, $ff, $ff, $83, MAX_POTION ; item
db SPRITE_BALL, $5 + 4, $19 + 4, $ff, $ff, $84, IRON ; item
db SPRITE_BOOK_MAP_DEX, $c + 4, $6 + 4, $ff, $ff, $5 ; person
; warp-to
EVENT_DISP $f, $a, $7 ; MANSION_2
EVENT_DISP $f, $1, $6 ; MANSION_2
EVENT_DISP $f, $e, $19 ; MANSION_2
Mansion3Blocks: ; 52326 (14:6326)
INCBIN "maps/mansion3.blk"
Mansion4_h: ; 0x523ad to 0x523b9 (12 bytes) (id=216)
db $16 ; tileset
db MANSION_4_HEIGHT, MANSION_4_WIDTH ; dimensions (y, x)
dw Mansion4Blocks, Mansion4TextPointers, Mansion4Script ; blocks, texts, scripts
db $00 ; connections
dw Mansion4Object ; objects
Mansion4Script: ; 523b9 (14:63b9)
call Mansion4Script_523cf
call EnableAutoTextBoxDrawing
ld hl, Mansion4TrainerHeader0
ld de, Mansion4ScriptPointers
ld a, [W_MANSION4CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_MANSION4CURSCRIPT], a
ret
Mansion4Script_523cf: ; 523cf (14:63cf)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d796]
bit 0, a
jr nz, .asm_523ff
ld a, $e
ld bc, $80d
call Func_5202f
ld a, $e
ld bc, $b06
call Func_5202f
ld a, $5f
ld bc, $304
call Func_5202f
ld a, $54
ld bc, $808
call Func_5202f
ret
.asm_523ff
ld a, $2d
ld bc, $80d
call Func_5202f
ld a, $5f
ld bc, $b06
call Func_5202f
ld a, $e
ld bc, $304
call Func_5202f
ld a, $e
ld bc, $808
call Func_5202f
ret
Func_52420: ; 52420 (14:6420)
ld a, [$c109]
cp $4
ret nz
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $9
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp DisplayTextID
Mansion4ScriptPointers: ; 52430 (14:6430)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Mansion4TextPointers: ; 52436 (14:6436)
dw Mansion4Text1
dw Mansion4Text2
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Mansion4Text7
dw Predef5CText
dw Mansion3Text6
Mansion4TrainerHeaders: ; 52448 (14:6448)
Mansion4TrainerHeader0: ; 52448 (14:6448)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d84b ; flag's byte
dw Mansion4BattleText1 ; 0x6475 TextBeforeBattle
dw Mansion4AfterBattleText1 ; 0x647f TextAfterBattle
dw Mansion4EndBattleText1 ; 0x647a TextEndBattle
dw Mansion4EndBattleText1 ; 0x647a TextEndBattle
Mansion4TrainerHeader2: ; 52454 (14:6454)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d84b ; flag's byte
dw Mansion4BattleText2 ; 0x6484 TextBeforeBattle
dw Mansion4AfterBattleText2 ; 0x648e TextAfterBattle
dw Mansion4EndBattleText2 ; 0x6489 TextEndBattle
dw Mansion4EndBattleText2 ; 0x6489 TextEndBattle
db $ff
Mansion4Text1: ; 52461 (14:6461)
db $08 ; asm
ld hl, Mansion4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Mansion4Text2: ; 5246b (14:646b)
db $08 ; asm
ld hl, Mansion4TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Mansion4BattleText1: ; 52475 (14:6475)
TX_FAR _Mansion4BattleText1
db "@"
Mansion4EndBattleText1: ; 5247a (14:647a)
TX_FAR _Mansion4EndBattleText1
db "@"
Mansion4AfterBattleText1: ; 5247f (14:647f)
TX_FAR _Mansion4AfterBattleText1
db "@"
Mansion4BattleText2: ; 52484 (14:6484)
TX_FAR _Mansion4BattleText2
db "@"
Mansion4EndBattleText2: ; 52489 (14:6489)
TX_FAR _Mansion4EndBattleText2
db "@"
Mansion4AfterBattleText2: ; 5248e (14:648e)
TX_FAR _Mansion4AfterBattleText2
db "@"
Mansion4Text7: ; 52493 (14:6493)
TX_FAR _Mansion4Text7
db "@"
Mansion4Object: ; 0x52498 (size=69)
db $1 ; border tile
db $1 ; warps
db $16, $17, $5, MANSION_1
db $0 ; signs
db $8 ; people
db SPRITE_BLACK_HAIR_BOY_2, $17 + 4, $10 + 4, $ff, $ff, $41, BURGLAR + $C8, $9 ; trainer
db SPRITE_OAK_AIDE, $b + 4, $1b + 4, $ff, $d0, $42, SCIENTIST + $C8, $d ; trainer
db SPRITE_BALL, $2 + 4, $a + 4, $ff, $ff, $83, RARE_CANDY ; item
db SPRITE_BALL, $16 + 4, $1 + 4, $ff, $ff, $84, FULL_RESTORE ; item
db SPRITE_BALL, $19 + 4, $13 + 4, $ff, $ff, $85, TM_14 ; item
db SPRITE_BALL, $4 + 4, $5 + 4, $ff, $ff, $86, TM_22 ; item
db SPRITE_BOOK_MAP_DEX, $14 + 4, $10 + 4, $ff, $ff, $7 ; person
db SPRITE_BALL, $d + 4, $5 + 4, $ff, $ff, $88, SECRET_KEY ; item
; warp-to
EVENT_DISP $f, $16, $17 ; MANSION_1
Mansion4Blocks: ; 524dd (14:64dd)
INCBIN "maps/mansion4.blk"
Func_525af: ; 525af (14:65af)
ld a, [$FF00+$d7]
ld [$d0d4], a
xor a
ld [$cd6a], a
ld [$cf0b], a
ld hl, $cc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; $cc36
ld [$d05e], a
ld [W_PLAYERMONID], a
ld [W_PLAYERMONSALIVEFLAGS], a
ld [wPlayerMonNumber], a ; $cc2f
ld [$d078], a
ld [$d35d], a
ld hl, $cf1d
ld [hli], a
ld [hl], a
ld hl, $ccd3
ld b, $3c
.asm_525e1
ld [hli], a
dec b
jr nz, .asm_525e1
inc a
ld [$ccd9], a
ld a, [W_CURMAP] ; $d35e
cp SAFARI_ZONE_EAST
jr c, .asm_525f9
cp SAFARI_ZONE_REST_HOUSE_1
jr nc, .asm_525f9
ld a, $2
ld [W_BATTLETYPE], a ; $d05a
.asm_525f9
ld hl, PlayBattleMusic
ld b, BANK(PlayBattleMusic)
jp Bankswitch ; indirect jump to PlayBattleMusic (90c6 (2:50c6))
Func_52601: ; 52601 (14:6601)
ld hl, W_ENEMYMONSTATUS ; $cfe9
ld de, W_PLAYERMOVETYPE ; $cfd5
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jp z, Func_52613
ld hl, W_PLAYERMONSTATUS ; $d018
ld de, W_ENEMYMOVETYPE ; $cfcf
Func_52613: ; 52613 (14:6613)
ld a, [hl]
and a
jr nz, .asm_52659
ld a, [de]
cp $17
jr nz, .asm_5262a
ld b, h
ld c, l
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
.asm_5262a
push hl
ld hl, MoveHitTest
ld b, BANK(MoveHitTest)
call Bankswitch ; indirect jump to MoveHitTest (3e56b (f:656b))
pop hl
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_52659
set 6, [hl]
ld hl, Func_3ed27
ld b, BANK(Func_3ed27)
call Bankswitch ; indirect jump to Func_3ed27 (3ed27 (f:6d27))
ld c, $1e
call DelayFrames
ld hl, Func_3fba8
ld b, BANK(Func_3fba8)
call Bankswitch ; indirect jump to Func_3fba8 (3fba8 (f:7ba8))
ld hl, Func_3fb6e
ld b, BANK(Func_3fb6e)
jp Bankswitch ; indirect jump to Func_3fb6e (3fb6e (f:7b6e))
.asm_52659
ld c, $32
call DelayFrames
ld hl, Func_3fb5e
ld b, BANK(Func_3fb5e)
jp Bankswitch ; indirect jump to Func_3fb5e (3fb5e (f:7b5e))
.asm_52666
ld c, $32
call DelayFrames
ld hl, Func_3dc51
ld b, BANK(Func_3dc51)
jp Bankswitch ; indirect jump to Func_3dc51 (3dc51 (f:5c51))
Func_52673: ; 52673 (14:6673)
ld hl, SilphCoMapList
ld a, [W_CURMAP]
ld b, a
.asm_5267a
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_5267a
ld a, $35
call Predef ; indirect jump to Func_c586 (c586 (3:4586))
ld a, [$cfc6]
cp $18
jr z, .asm_5269c
cp $24
jr z, .asm_5269c
ld b, a
ld a, [W_CURMAP]
cp SILPH_CO_11F
ret nz
ld a, b
cp $5e
ret nz
.asm_5269c
ld b, $30
call IsItemInBag
jr z, .asm_526dc
call Func_526fd
push de
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call Func_3ef5
pop de
srl d
ld a, d
ld b, a
ld [$d73f], a
srl e
ld a, e
ld c, a
ld [$d740], a
ld a, [W_CURMAP] ; $d35e
cp SILPH_CO_11F
jr nz, .asm_526c8
ld a, $3
jr .asm_526ca
.asm_526c8
ld a, $e
.asm_526ca
ld [$d09f], a
ld a, $17
call Predef ; indirect jump to Func_ee9e
ld hl, $d126
set 5, [hl]
ld a, $ad
jp PlaySound
.asm_526dc
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp Func_3ef5
SilphCoMapList: ; 526e3 (14:66e3)
db SILPH_CO_2F
db SILPH_CO_3F
db SILPH_CO_4F
db SILPH_CO_5F
db SILPH_CO_6F
db SILPH_CO_7F
db SILPH_CO_8F
db SILPH_CO_9F
db SILPH_CO_10F
db SILPH_CO_11F
db $FF
CardKeySuccessText: ; 526ee (14:66ee)
TX_FAR _CardKeySuccessText1
db $0b
TX_FAR _CardKeySuccessText2
db "@"
CardKeyFailText: ; 526f8 (14:66f8)
TX_FAR _CardKeyFailText
db "@"
Func_526fd: ; 526fd (14:66fd)
ld a, [W_YCOORD] ; $d361
ld d, a
ld a, [W_XCOORD] ; $d362
ld e, a
ld a, [$c109]
and a
jr nz, .asm_5270d
inc d
ret
.asm_5270d
cp $4
jr nz, .asm_52713
dec d
ret
.asm_52713
cp $8
jr nz, .asm_52719
dec e
ret
.asm_52719
inc e
ret
CeladonPrizeMenu: ; 5271b (14:671b)
ld b,COIN_CASE
call IsItemInBag
jr nz,.havingCoinCase
ld hl,RequireCoinCaseTextPtr
jp PrintText
.havingCoinCase
ld hl,$D730
set 6,[hl]
ld hl,ExchangeCoinsForPrizesTextPtr
call PrintText
; the following are the menu settings
xor a
ld [$CC26],a
ld [$CC2A],a
ld a,$03
ld [$CC29],a
ld a,$03
ld [$CC28],a
ld a,$04
ld [$CC24],a
ld a,$01
ld [$CC25],a
call PrintPrizePrice ; 687A
FuncCoord 0,2
ld hl,Coord
ld b,$08
ld c,$10
call TextBoxBorder
call GetPrizeMenuId ;678E
call UpdateSprites
ld hl,WhichPrizeTextPtr
call PrintText
call HandleMenuInput ; menu choice handler
bit 1,a ; keypress = B (Cancel)
jr nz,.NoChoice
ld a,[$CC26]
cp a,$03 ; "NO,THANKS" choice
jr z,.NoChoice
call HandlePrizeChoice ; 14:68C6
.NoChoice
ld hl,$D730
res 6,[hl]
ret
RequireCoinCaseTextPtr: ; 5277e (14:677e)
TX_FAR _RequireCoinCaseText ; 22:628E
db $0D
db "@"
ExchangeCoinsForPrizesTextPtr: ; 52784 (14:6784)
TX_FAR _ExchangeCoinsForPrizesText ; 22:62A9
db "@"
WhichPrizeTextPtr: ; 52789 (14:6789)
TX_FAR _WhichPrizeText ; 22:62CD
db "@"
GetPrizeMenuId: ; 5278e (14:678e)
; determine which one among the three
; prize-texts has been selected
; using the text ID (stored in [$FF8C])
; load the three prizes at $D13D-$D13F
; load the three prices at $D141-$D146
; display the three prizes' names
; (distinguishing between Pokemon names
; and Items (specifically TMs) names)
ld a,[$FF8C]
sub a,$03 ; prize-texts' id are 3, 4 and 5
ld [$D12F],a ; prize-texts' id (relative, i.e. 0, 1 or 2)
add a
add a
ld d,$00
ld e,a
ld hl,PrizeDifferentMenuPtrs
add hl,de
ld a,[hli]
ld d,[hl]
ld e,a
inc hl
push hl
ld hl,W_PRIZE1
call CopyString ; XXX what does this do
pop hl
ld a,[hli]
ld h,[hl]
ld l,a
ld de,$D141
ld bc,$0006
call CopyData
ld a,[$D12F]
cp a,$02 ;is TM_menu?
jr nz,.putMonName
ld a,[W_PRIZE1]
ld [$D11E],a
call GetItemName
FuncCoord 2,4
ld hl,Coord
call PlaceString
ld a,[W_PRIZE2]
ld [$D11E],a
call GetItemName
FuncCoord 2,6
ld hl,Coord
call PlaceString
ld a,[W_PRIZE3]
ld [$D11E],a
call GetItemName
FuncCoord 2,8
ld hl,Coord
call PlaceString
jr .putNoThanksText
.putMonName ; 14:67EC
ld a,[W_PRIZE1]
ld [$D11E],a
call GetMonName
FuncCoord 2,4
ld hl,Coord
call PlaceString
ld a,[W_PRIZE2]
ld [$D11E],a
call GetMonName
FuncCoord 2,6
ld hl,Coord
call PlaceString
ld a,[W_PRIZE3]
ld [$D11E],a
call GetMonName
FuncCoord 2,8
ld hl,Coord
call PlaceString
.putNoThanksText ; 14:6819
FuncCoord 2,10
ld hl,Coord
ld de,NoThanksText
call PlaceString
; put prices on the right side of the textbox
ld de,$D141
FuncCoord 13,5
ld hl,Coord
; reg. c:
; [low nybble] number of bytes
; [bit 765 = %100] space-padding (not zero-padding)
ld c,(1 << 7 | 2)
; Function $15CD displays BCD value (same routine
; used by text-command $02)
call PrintBCDNumber ; Print_BCD
ld de,$D143
FuncCoord 13,7
ld hl,Coord
ld c,(%1 << 7 | 2)
call PrintBCDNumber
ld de,$D145
FuncCoord 13,9
ld hl,Coord
ld c,(1 << 7 | 2)
jp PrintBCDNumber
PrizeDifferentMenuPtrs: ; 52843 (14:6843)
dw PrizeMenuMon1Entries
dw PrizeMenuMon1Cost
dw PrizeMenuMon2Entries
dw PrizeMenuMon2Cost
dw PrizeMenuTMsEntries
dw PrizeMenuTMsCost
NoThanksText: ; 5284f (14:684f)
db "NO THANKS@"
PrizeMenuMon1Entries: ; 52859 (14:6859)
db ABRA
db CLEFAIRY
IF _RED
db NIDORINA
ENDC
IF _BLUE
db NIDORINO
ENDC
db "@"
PrizeMenuMon1Cost: ; 5285d (14:685d)
IF _RED
db $01,$80
db $05,$00
ENDC
IF _BLUE
db $01,$20
db $07,$50
ENDC
db $12,$00
db "@"
PrizeMenuMon2Entries: ; 52864 (14:6864)
IF _RED
db DRATINI
db SCYTHER
ENDC
IF _BLUE
db PINSIR
db DRATINI
ENDC
db PORYGON
db "@"
PrizeMenuMon2Cost: ; 52868 (14:6868)
IF _RED
db $28,$00
db $55,$00
db $99,$99
ENDC
IF _BLUE
db $25,$00
db $46,$00
db $65,$00
ENDC
db "@"
PrizeMenuTMsEntries: ; 5286f (14:686f)
db TM_23
db TM_15
db TM_50
db "@"
PrizeMenuTMsCost: ; 52873 (14:6873)
db $33,$00 ; 3300 Coins
db $55,$00 ; 5500 Coins
db $77,$00 ; 7700 Coins
db "@"
PrintPrizePrice: ; 5287a (14:687a)
FuncCoord 11,0
ld hl,Coord
ld b,$01
ld c,$07
call TextBoxBorder
call UpdateSprites ; XXX save OAM?
FuncCoord 12,0
ld hl,Coord
ld de,.CoinText
call PlaceString
FuncCoord 13,1
ld hl,Coord
ld de,.SixSpacesText
call PlaceString
FuncCoord 13,1
ld hl,Coord
ld de,wPlayerCoins
ld c,%10000010
call PrintBCDNumber
ret
.CoinText ; 14:68A5
db "COIN@"
.SixSpacesText ; 14:68AA
db " @"
LoadCoinsToSubtract: ; 528b1 (14:68b1)
ld a,[$D139] ; backup of selected menu_entry
add a
ld d,$00
ld e,a
ld hl,$D141 ; first prize's price
add hl,de ; get selected prize's price
xor a
ld [$FF9F],a
ld a,[hli]
ld [$FFA0],a
ld a,[hl]
ld [$FFA1],a
ret
HandlePrizeChoice: ; 528c6 (14:68c6)
ld a,[$CC26] ; selected menu_entry
ld [$D139],a
ld d,$00
ld e,a
ld hl,W_PRIZE1
add hl,de
ld a,[hl]
ld [$D11E],a
ld a,[$D12F]
cp a,$02 ; is prize a TM?
jr nz,.GetMonName
call GetItemName
jr .GivePrize
.GetMonName ; 14:68E3
call GetMonName
.GivePrize ; 14:68E6
ld hl,SoYouWantPrizeTextPtr
call PrintText
call YesNoChoice ; yes/no textbox
ld a,[$CC26] ; yes/no answer (Y=0, N=1)
and a
jr nz,.PrintOhFineThen
call LoadCoinsToSubtract
call HasEnoughCoins
jr c,.NotEnoughCoins
ld a,[$D12F]
cp a,$02
jr nz,.GiveMon
ld a,[$D11E]
ld b,a
ld a,1
ld c,a
call GiveItem ; GiveItem
jr nc,.BagFull
jr .SubtractCoins
.GiveMon ; 14:6912
ld a,[$D11E]
ld [$CF91],a
push af
call GetPrizeMonLevel ; 14:6977
ld c,a
pop af
ld b,a
call GivePokemon
push af
ld a,[$CCD3] ; XXX is there room?
and a
call z,WaitForTextScrollButtonPress
pop af
ret nc
.SubtractCoins ; 14:692C
call LoadCoinsToSubtract
ld hl,$FFA1
ld de,wPlayerCoins + 1
ld c,$02 ; how many bytes
ld a,$0C
call Predef ; subtract coins (BCD daa operations)
jp PrintPrizePrice
.BagFull
ld hl,PrizeRoomBagIsFullTextPtr
jp PrintText
.NotEnoughCoins ; 14:6945
ld hl,SorryNeedMoreCoinsTextPtr
jp PrintText
.PrintOhFineThen ; 14:694B
ld hl,OhFineThenTextPtr
jp PrintText
UnknownData52951: ; 52951 (14:6951)
; XXX what's this?
db $00,$01,$00,$01,$00,$01,$00,$00,$01
HereYouGoTextPtr: ; 5295a (14:695a)
TX_FAR _HereYouGoText ; 22:62E7
db $0D
db "@"
SoYouWantPrizeTextPtr: ; 52960 (14:6960)
TX_FAR _SoYouWantPrizeText ; 22:62F6
db "@"
SorryNeedMoreCoinsTextPtr: ; 52965 (14:6965)
TX_FAR _SorryNeedMoreCoins ; 22:630B
db $0D
db "@"
PrizeRoomBagIsFullTextPtr: ; 5296b (14:696b)
TX_FAR _OopsYouDontHaveEnoughRoomText ; 22:6329
db $0D
db "@"
OhFineThenTextPtr: ; 52971 (14:6971)
TX_FAR _OhFineThenText; 22:634C
db $0D ; wait keypress (A/B) without blink
db "@"
GetPrizeMonLevel: ; 52977 (14:6977)
ld a,[$CF91]
ld b,a
ld hl,PrizeMonLevelDictionary
.loop ; 14:697E
ld a,[hli]
cp b
jr z,.matchFound
inc hl
jr .loop
.matchFound ; 14:6985
ld a,[hl]
ld [$D127],a
ret
PrizeMonLevelDictionary: ; 5298a (14:698a)
IF _RED
db ABRA,9
db CLEFAIRY,8
db NIDORINA,17
db DRATINI,18
db SCYTHER,25
db PORYGON,26
ENDC
IF _BLUE
db ABRA,6
db CLEFAIRY,12
db NIDORINO,17
db PINSIR,20
db DRATINI,24
db PORYGON,18
ENDC
Func_52996: ; 52996 (14:6996)
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cc3c], a
ld a, [wTrainerSpriteOffset]
jp Func_3ef5
TMNotebook: ; 529a4 (14:69a4)
TX_FAR TMNotebookText
db $0d
db "@"
ViridianSchoolNotebook: ; 529aa (14:69aa)
db $08 ; asm
ld hl, ViridianSchoolNotebookText1
call PrintText
call TurnPageSchoolNotebook
jr nz, .doneReading
ld hl, ViridianSchoolNotebookText2
call PrintText
call TurnPageSchoolNotebook
jr nz, .doneReading
ld hl, ViridianSchoolNotebookText3
call PrintText
call TurnPageSchoolNotebook
jr nz, .doneReading
ld hl, ViridianSchoolNotebookText4
call PrintText
ld hl, ViridianSchoolNotebookText5
call PrintText
.doneReading
jp TextScriptEnd
TurnPageSchoolNotebook: ; 529db (14:69db)
ld hl, TurnPageText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
ret
TurnPageText: ; 529e9 (14:69e9)
TX_FAR _TurnPageText
db "@"
ViridianSchoolNotebookText5: ; 529ee (14:69ee)
TX_FAR _ViridianSchoolNotebookText5
db $0d
db "@"
ViridianSchoolNotebookText1: ; 529f4 (14:69f4)
TX_FAR _ViridianSchoolNotebookText1
db "@"
ViridianSchoolNotebookText2: ; 529f9 (14:69f9)
TX_FAR _ViridianSchoolNotebookText2
db "@"
ViridianSchoolNotebookText3: ; 529fe (14:69fe)
TX_FAR _ViridianSchoolNotebookText3
db "@"
ViridianSchoolNotebookText4: ; 52a03 (14:6a03)
TX_FAR _ViridianSchoolNotebookText4
db "@"
Func_52a08: ; 52a08 (14:6a08)
call EnableAutoTextBoxDrawing
ld a, $37
jp Func_3ef5
UnnamedText_52a10: ; 52a10 (14:6a10)
TX_FAR _UnnamedText_52a10
db "@"
Func_52a15: ; 52a15 (14:6a15)
call EnableAutoTextBoxDrawing
ld a, $38
jp Func_3ef5
UnnamedText_52a1d: ; 52a1d (14:6a1d)
TX_FAR _UnnamedText_52a1d
db "@"
Func_52a22: ; 52a22 (14:6a22)
call EnableAutoTextBoxDrawing
ld a, $36
jp Func_3ef5
FightingDojoText: ; 52a2a (14:6a2a)
TX_FAR _FightingDojoText
db "@"
Func_52a2f: ; 52a2f (14:6a2f)
ld a, [$c109]
cp $4
ret nz
call EnableAutoTextBoxDrawing
ld a, $27
jp Func_3ef5
IndigoPlateauHQText: ; 52a3d (14:6a3d)
TX_FAR _IndigoPlateauHQText
db "@"
SECTION "bank15",ROMX,BANK[$15]
Route2_h: ; 54000 (15:4000)
db 00 ; Tileset
db ROUTE_2_HEIGHT,ROUTE_2_WIDTH ;Height,Width blocks (1 block = 4x4 tiles)
dw Route2Blocks, Route2TextPointers, Route2Script
db NORTH | SOUTH ;Connection Byte
NORTH_MAP_CONNECTION PEWTER_CITY, PEWTER_CITY_WIDTH, PEWTER_CITY_HEIGHT, -3, 2, PEWTER_CITY_WIDTH - 4, PewterCityBlocks
SOUTH_MAP_CONNECTION VIRIDIAN_CITY, VIRIDIAN_CITY_WIDTH, -3, 2, VIRIDIAN_CITY_WIDTH - 4, ViridianCityBlocks, ROUTE_2_WIDTH, ROUTE_2_HEIGHT
dw Route2Object ;Object Data Pointer
Route2Object: ; 0x54022 (size=72)
db $f ; border tile
db $6 ; warps
db $9, $c, $0, DIGLETTS_CAVE_EXIT
db $b, $3, $1, VIRIDIAN_FOREST_EXIT
db $13, $f, $0, ROUTE_2_HOUSE
db $23, $10, $1, ROUTE_2_GATE
db $27, $f, $2, ROUTE_2_GATE
db $2b, $3, $2, VIRIDIAN_FOREST_ENTRANCE
db $2 ; signs
db $41, $5, $3 ; Route2Text3
db $b, $b, $4 ; Route2Text4
db $2 ; people
db SPRITE_BALL, $36 + 4, $d + 4, $ff, $ff, $81, MOON_STONE ; item
db SPRITE_BALL, $2d + 4, $d + 4, $ff, $ff, $82, HP_UP ; item
; warp-to
EVENT_DISP $a, $9, $c ; DIGLETTS_CAVE_EXIT
EVENT_DISP $a, $b, $3 ; VIRIDIAN_FOREST_EXIT
EVENT_DISP $a, $13, $f ; ROUTE_2_HOUSE
EVENT_DISP $a, $23, $10 ; ROUTE_2_GATE
EVENT_DISP $a, $27, $f ; ROUTE_2_GATE
EVENT_DISP $a, $2b, $3 ; VIRIDIAN_FOREST_ENTRANCE
; unused
EVENT_DISP $4, $7, $2
db $12, $c7, $9, $7
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $2
Route2Blocks: ; 5407e (15:407e)
INCBIN "maps/route2.blk"
Route3_h: ; 0x541e6 to 0x54208 (34 bytes) (id=14)
db $00 ; tileset
db ROUTE_3_HEIGHT, ROUTE_3_WIDTH ; dimensions (y, x)
dw Route3Blocks, Route3TextPointers, Route3Script ; blocks, texts, scripts
db NORTH | WEST ; connections
NORTH_MAP_CONNECTION ROUTE_4, ROUTE_4_WIDTH, ROUTE_4_HEIGHT, 25, 0, ROUTE_4_WIDTH - 32, Route4Blocks
WEST_MAP_CONNECTION PEWTER_CITY, PEWTER_CITY_WIDTH, -3, 1, PEWTER_CITY_HEIGHT - 3, PewterCityBlocks, ROUTE_3_WIDTH
dw Route3Object ; objects
Route3Object: ; 0x54208 (size=77)
db $2c ; border tile
db $0 ; warps
db $1 ; signs
db $9, $3b, $a ; Route3Text10
db $9 ; people
db SPRITE_BLACK_HAIR_BOY_2, $b + 4, $39 + 4, $ff, $ff, $1 ; person
db SPRITE_BUG_CATCHER, $6 + 4, $a + 4, $ff, $d3, $42, BUG_CATCHER + $C8, $4 ; trainer
db SPRITE_BUG_CATCHER, $4 + 4, $e + 4, $ff, $d0, $43, YOUNGSTER + $C8, $1 ; trainer
db SPRITE_LASS, $9 + 4, $10 + 4, $ff, $d2, $44, LASS + $C8, $1 ; trainer
db SPRITE_BUG_CATCHER, $5 + 4, $13 + 4, $ff, $d0, $45, BUG_CATCHER + $C8, $5 ; trainer
db SPRITE_LASS, $4 + 4, $17 + 4, $ff, $d2, $46, LASS + $C8, $2 ; trainer
db SPRITE_BUG_CATCHER, $9 + 4, $16 + 4, $ff, $d2, $47, YOUNGSTER + $C8, $2 ; trainer
db SPRITE_BUG_CATCHER, $6 + 4, $18 + 4, $ff, $d3, $48, BUG_CATCHER + $C8, $6 ; trainer
db SPRITE_LASS, $a + 4, $21 + 4, $ff, $d1, $49, LASS + $C8, $3 ; trainer
Route3Blocks: ; 54255 (15:4255)
INCBIN "maps/route3.blk"
Route4_h: ; 0x54390 to 0x543b2 (34 bytes) (id=15)
db $00 ; tileset
db ROUTE_4_HEIGHT, ROUTE_4_WIDTH ; dimensions (y, x)
dw Route4Blocks, Route4TextPointers, Route4Script; blocks, texts, scripts
db SOUTH | EAST ; connections
SOUTH_MAP_CONNECTION ROUTE_3, ROUTE_3_WIDTH, -3, 22, ROUTE_3_WIDTH - 22, Route3Blocks, ROUTE_4_WIDTH, ROUTE_4_HEIGHT
EAST_MAP_CONNECTION CERULEAN_CITY, CERULEAN_CITY_WIDTH, -3, 1, CERULEAN_CITY_HEIGHT - 3, CeruleanCityBlocks, ROUTE_4_WIDTH
dw Route4Object ; objects
Route4Object: ; 0x543b2 (size=58)
db $2c ; border tile
db $3 ; warps
db $5, $b, $0, MT_MOON_POKECENTER
db $5, $12, $0, MT_MOON_1
db $5, $18, $7, MT_MOON_2
db $3 ; signs
db $5, $c, $4 ; PokeCenterSignText
db $7, $11, $5 ; Route4Text5
db $7, $1b, $6 ; Route4Text6
db $3 ; people
db SPRITE_LASS, $8 + 4, $9 + 4, $fe, $0, $1 ; person
db SPRITE_LASS, $3 + 4, $3f + 4, $ff, $d3, $42, LASS + $C8, $4 ; trainer
db SPRITE_BALL, $3 + 4, $39 + 4, $ff, $ff, $83, TM_04 ; item
; warp-to
EVENT_DISP $2d, $5, $b ; MT_MOON_POKECENTER
EVENT_DISP $2d, $5, $12 ; MT_MOON_1
EVENT_DISP $2d, $5, $18 ; MT_MOON_2
Route4Blocks: ; 543ec (15:43ec)
INCBIN "maps/route4.blk"
Route5_h: ; 0x54581 to 0x545a3 (34 bytes) (id=16)
db $00 ; tileset
db ROUTE_5_HEIGHT, ROUTE_5_WIDTH ; dimensions (y, x)
dw Route5Blocks, Route5TextPointers, Route5Script ; blocks, texts, scripts
db NORTH | SOUTH ; connections
NORTH_MAP_CONNECTION CERULEAN_CITY, CERULEAN_CITY_WIDTH, CERULEAN_CITY_HEIGHT, -3, 2, CERULEAN_CITY_WIDTH - 4, CeruleanCityBlocks
SOUTH_MAP_CONNECTION SAFFRON_CITY, SAFFRON_CITY_WIDTH, -3, 2, SAFFRON_CITY_WIDTH - 4, SaffronCityBlocks, ROUTE_5_WIDTH, ROUTE_5_HEIGHT
dw Route5Object ; objects
Route5Object: ; 0x545a3 (size=47)
db $a ; border tile
db $5 ; warps
db $1d, $a, $3, ROUTE_5_GATE
db $1d, $9, $2, ROUTE_5_GATE
db $21, $a, $0, ROUTE_5_GATE
db $1b, $11, $0, PATH_ENTRANCE_ROUTE_5
db $15, $a, $0, DAYCAREM
db $1 ; signs
db $1d, $11, $1 ; Route5Text1
db $0 ; people
; warp-to
EVENT_DISP $a, $1d, $a ; ROUTE_5_GATE
EVENT_DISP $a, $1d, $9 ; ROUTE_5_GATE
EVENT_DISP $a, $21, $a ; ROUTE_5_GATE
EVENT_DISP $a, $1b, $11 ; PATH_ENTRANCE_ROUTE_5
EVENT_DISP $a, $15, $a ; DAYCAREM
Route5Blocks: ; 545d2 (15:45d2)
INCBIN "maps/route5.blk"
Route9_h: ; 0x54686 to 0x546a8 (34 bytes) (id=20)
db $00 ; tileset
db ROUTE_9_HEIGHT, ROUTE_9_WIDTH ; dimensions (y, x)
dw Route9Blocks, Route9TextPointers, Route9Script ; blocks, texts, scripts
db WEST | EAST ; connections
WEST_MAP_CONNECTION CERULEAN_CITY, CERULEAN_CITY_WIDTH, -3, 1, CERULEAN_CITY_HEIGHT - 3, CeruleanCityBlocks, ROUTE_9_WIDTH
EAST_MAP_CONNECTION ROUTE_10, ROUTE_10_WIDTH, 0, 0, ROUTE_10_HEIGHT - 24, Route10Blocks, ROUTE_9_WIDTH
dw Route9Object ; objects
Route9Object: ; 0x546a8 (size=86)
db $2c ; border tile
db $0 ; warps
db $1 ; signs
db $7, $19, $b ; Route9Text11
db $a ; people
db SPRITE_LASS, $a + 4, $d + 4, $ff, $d2, $41, JR__TRAINER_F + $C8, $5 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $18 + 4, $ff, $d2, $42, JR__TRAINER_M + $C8, $7 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $1f + 4, $ff, $d3, $43, JR__TRAINER_M + $C8, $8 ; trainer
db SPRITE_LASS, $8 + 4, $30 + 4, $ff, $d3, $44, JR__TRAINER_F + $C8, $6 ; trainer
db SPRITE_HIKER, $f + 4, $10 + 4, $ff, $d2, $45, HIKER + $C8, $b ; trainer
db SPRITE_HIKER, $3 + 4, $2b + 4, $ff, $d2, $46, HIKER + $C8, $6 ; trainer
db SPRITE_BUG_CATCHER, $2 + 4, $16 + 4, $ff, $d0, $47, BUG_CATCHER + $C8, $d ; trainer
db SPRITE_HIKER, $f + 4, $2d + 4, $ff, $d3, $48, HIKER + $C8, $5 ; trainer
db SPRITE_BUG_CATCHER, $8 + 4, $28 + 4, $ff, $d3, $49, BUG_CATCHER + $C8, $e ; trainer
db SPRITE_BALL, $f + 4, $a + 4, $ff, $ff, $8a, TM_30 ; item
Route9Blocks: ; 546fe (15:46fe)
INCBIN "maps/route9.blk"
Route13_h: ; 0x5480c to 0x5482e (34 bytes) (id=24)
db $00 ; tileset
db ROUTE_13_HEIGHT, ROUTE_13_WIDTH ; dimensions (y, x)
dw Route13Blocks, Route13TextPointers, Route13Script ; blocks, texts, scripts
db NORTH | WEST ; connections
NORTH_MAP_CONNECTION ROUTE_12, ROUTE_12_WIDTH, ROUTE_12_HEIGHT, 20, 0, ROUTE_12_WIDTH, Route12Blocks
WEST_MAP_CONNECTION ROUTE_14, ROUTE_14_WIDTH, 0, 0, ROUTE_14_HEIGHT - 15, Route14Blocks, ROUTE_13_WIDTH
dw Route13Object ; objects
Route13Object: ; 0x5482e (size=93)
db $43 ; border tile
db $0 ; warps
db $3 ; signs
db $d, $f, $b ; Route13Text11
db $5, $21, $c ; Route13Text12
db $b, $1f, $d ; Route13Text13
db $a ; people
db SPRITE_BLACK_HAIR_BOY_1, $a + 4, $31 + 4, $ff, $d3, $41, BIRD_KEEPER + $C8, $1 ; trainer
db SPRITE_LASS, $a + 4, $30 + 4, $ff, $d0, $42, JR__TRAINER_F + $C8, $c ; trainer
db SPRITE_LASS, $9 + 4, $1b + 4, $ff, $d0, $43, JR__TRAINER_F + $C8, $d ; trainer
db SPRITE_LASS, $a + 4, $17 + 4, $ff, $d2, $44, JR__TRAINER_F + $C8, $e ; trainer
db SPRITE_LASS, $5 + 4, $32 + 4, $ff, $d0, $45, JR__TRAINER_F + $C8, $f ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $4 + 4, $c + 4, $ff, $d3, $46, BIRD_KEEPER + $C8, $2 ; trainer
db SPRITE_FOULARD_WOMAN, $6 + 4, $21 + 4, $ff, $d0, $47, BEAUTY + $C8, $4 ; trainer
db SPRITE_FOULARD_WOMAN, $6 + 4, $20 + 4, $ff, $d0, $48, BEAUTY + $C8, $5 ; trainer
db SPRITE_BIKER, $7 + 4, $a + 4, $ff, $d1, $49, BIKER + $C8, $1 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $d + 4, $7 + 4, $ff, $d1, $4a, BIRD_KEEPER + $C8, $3 ; trainer
Route13Blocks: ; 5488b (15:488b)
INCBIN "maps/route13.blk"
Route14_h: ; 0x54999 to 0x549bb (34 bytes) (id=25)
db $00 ; tileset
db ROUTE_14_HEIGHT, ROUTE_14_WIDTH ; dimensions (y, x)
dw Route14Blocks, Route14TextPointers, Route14Script ; blocks, texts, scripts
db WEST | EAST ; connections
WEST_MAP_CONNECTION ROUTE_15, ROUTE_15_WIDTH, 18, 0, ROUTE_15_HEIGHT, Route15Blocks, ROUTE_14_WIDTH
EAST_MAP_CONNECTION ROUTE_13, ROUTE_13_WIDTH, 0, 0, ROUTE_13_HEIGHT, Route13Blocks, ROUTE_14_WIDTH
dw Route14Object ; objects
Route14Object: ; 0x549bb (size=87)
db $43 ; border tile
db $0 ; warps
db $1 ; signs
db $d, $11, $b ; Route14Text11
db $a ; people
db SPRITE_BLACK_HAIR_BOY_1, $4 + 4, $4 + 4, $ff, $d0, $41, BIRD_KEEPER + $C8, $e ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $6 + 4, $f + 4, $ff, $d0, $42, BIRD_KEEPER + $C8, $f ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $b + 4, $c + 4, $ff, $d0, $43, BIRD_KEEPER + $C8, $10 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $f + 4, $e + 4, $ff, $d1, $44, BIRD_KEEPER + $C8, $11 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $1f + 4, $f + 4, $ff, $d2, $45, BIRD_KEEPER + $C8, $4 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $31 + 4, $6 + 4, $ff, $d1, $46, BIRD_KEEPER + $C8, $5 ; trainer
db SPRITE_BIKER, $27 + 4, $5 + 4, $ff, $d0, $47, BIKER + $C8, $d ; trainer
db SPRITE_BIKER, $1e + 4, $4 + 4, $ff, $d3, $48, BIKER + $C8, $e ; trainer
db SPRITE_BIKER, $1e + 4, $f + 4, $ff, $d2, $49, BIKER + $C8, $f ; trainer
db SPRITE_BIKER, $1f + 4, $4 + 4, $ff, $d3, $4a, BIKER + $C8, $2 ; trainer
Route14Blocks: ; 54a12 (15:4a12)
INCBIN "maps/route14.blk"
Route17_h: ; 0x54b20 to 0x54b42 (34 bytes) (id=28)
db $00 ; tileset
db ROUTE_17_HEIGHT, ROUTE_17_WIDTH ; dimensions (y, x)
dw Route17Blocks, Route17TextPointers, Route17Script ; blocks, texts, scripts
db NORTH | SOUTH ; connections
NORTH_MAP_CONNECTION ROUTE_16, ROUTE_16_WIDTH, ROUTE_16_HEIGHT, 0, 0, ROUTE_16_WIDTH - 7, Route16Blocks
SOUTH_MAP_CONNECTION ROUTE_18, ROUTE_18_WIDTH, 0, 0, ROUTE_18_WIDTH - 12, Route18Blocks, ROUTE_17_WIDTH, ROUTE_17_HEIGHT
dw Route17Object ; objects
Route17Object: ; 0x54b42 (size=102)
db $43 ; border tile
db $0 ; warps
db $6 ; signs
db $33, $9, $b ; Route17Text11
db $3f, $9, $c ; Route17Text12
db $4b, $9, $d ; Route17Text13
db $57, $9, $e ; Route17Text14
db $6f, $9, $f ; Route17Text15
db $8d, $9, $10 ; Route17Text16
db $a ; people
db SPRITE_BIKER, $13 + 4, $c + 4, $ff, $d2, $41, CUE_BALL + $C8, $4 ; trainer
db SPRITE_BIKER, $10 + 4, $b + 4, $ff, $d3, $42, CUE_BALL + $C8, $5 ; trainer
db SPRITE_BIKER, $12 + 4, $4 + 4, $ff, $d1, $43, BIKER + $C8, $8 ; trainer
db SPRITE_BIKER, $20 + 4, $7 + 4, $ff, $d2, $44, BIKER + $C8, $9 ; trainer
db SPRITE_BIKER, $22 + 4, $e + 4, $ff, $d3, $45, BIKER + $C8, $a ; trainer
db SPRITE_BIKER, $3a + 4, $11 + 4, $ff, $d2, $46, CUE_BALL + $C8, $6 ; trainer
db SPRITE_BIKER, $44 + 4, $2 + 4, $ff, $d3, $47, CUE_BALL + $C8, $7 ; trainer
db SPRITE_BIKER, $62 + 4, $e + 4, $ff, $d3, $48, CUE_BALL + $C8, $8 ; trainer
db SPRITE_BIKER, $62 + 4, $5 + 4, $ff, $d2, $49, BIKER + $C8, $b ; trainer
db SPRITE_BIKER, $76 + 4, $a + 4, $ff, $d0, $4a, BIKER + $C8, $c ; trainer
Route17Blocks: ; 54ba8 (15:4ba8)
INCBIN "maps/route17.blk"
Route19_h: ; 0x54e78 to 0x54e9a (34 bytes) (id=30)
db $00 ; tileset
db ROUTE_19_HEIGHT, ROUTE_19_WIDTH ; dimensions (y, x)
dw Route19Blocks, Route19TextPointers, Route19Script ; blocks, texts, scripts
db NORTH | WEST ; connections
NORTH_MAP_CONNECTION FUCHSIA_CITY, FUCHSIA_CITY_WIDTH, FUCHSIA_CITY_HEIGHT, -3, 2, FUCHSIA_CITY_WIDTH - 4, FuchsiaCityBlocks
WEST_MAP_CONNECTION ROUTE_20, ROUTE_20_WIDTH, 18, 0, ROUTE_20_HEIGHT, Route20Blocks, ROUTE_19_WIDTH
dw Route19Object ; objects
Route19Object: ; 0x54e9a (size=87)
db $43 ; border tile
db $0 ; warps
db $1 ; signs
db $9, $b, $b ; Route19Text11
db $a ; people
db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $8 + 4, $ff, $d2, $41, SWIMMER + $C8, $2 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $d + 4, $ff, $d2, $42, SWIMMER + $C8, $3 ; trainer
db SPRITE_SWIMMER, $19 + 4, $d + 4, $ff, $d2, $43, SWIMMER + $C8, $4 ; trainer
db SPRITE_SWIMMER, $1b + 4, $4 + 4, $ff, $d3, $44, SWIMMER + $C8, $5 ; trainer
db SPRITE_SWIMMER, $1f + 4, $10 + 4, $ff, $d1, $45, SWIMMER + $C8, $6 ; trainer
db SPRITE_SWIMMER, $b + 4, $9 + 4, $ff, $d0, $46, SWIMMER + $C8, $7 ; trainer
db SPRITE_SWIMMER, $2b + 4, $8 + 4, $ff, $d2, $47, BEAUTY + $C8, $c ; trainer
db SPRITE_SWIMMER, $2b + 4, $b + 4, $ff, $d3, $48, BEAUTY + $C8, $d ; trainer
db SPRITE_SWIMMER, $2a + 4, $9 + 4, $ff, $d1, $49, SWIMMER + $C8, $8 ; trainer
db SPRITE_SWIMMER, $2c + 4, $a + 4, $ff, $d0, $4a, BEAUTY + $C8, $e ; trainer
Route19Blocks: ; 54ef1 (15:4ef1)
INCBIN "maps/route19.blk"
Route21_h: ; 0x54fff to 0x55021 (34 bytes) (id=32)
db $00 ; tileset
db ROUTE_21_HEIGHT, ROUTE_21_WIDTH ; dimensions (y, x)
dw Route21Blocks, Route21TextPointers, Route21Script ; blocks, texts, scripts
db NORTH | SOUTH ; connections
NORTH_MAP_CONNECTION PALLET_TOWN, PALLET_TOWN_WIDTH, PALLET_TOWN_HEIGHT, 0, 0, PALLET_TOWN_WIDTH, PalletTownBlocks
SOUTH_MAP_CONNECTION CINNABAR_ISLAND, CINNABAR_ISLAND_WIDTH, 0, 0, CINNABAR_ISLAND_WIDTH, CinnabarIslandBlocks, ROUTE_21_WIDTH, ROUTE_21_HEIGHT
dw Route21Object ; objects
Route21Object: ; 0x55021 (size=76)
db $43 ; border tile
db $0 ; warps
db $0 ; signs
db $9 ; people
db SPRITE_FISHER2, $18 + 4, $4 + 4, $ff, $d2, $41, FISHER + $C8, $7 ; trainer
db SPRITE_FISHER2, $19 + 4, $6 + 4, $ff, $d0, $42, FISHER + $C8, $9 ; trainer
db SPRITE_SWIMMER, $1f + 4, $a + 4, $ff, $d1, $43, SWIMMER + $C8, $c ; trainer
db SPRITE_SWIMMER, $1e + 4, $c + 4, $ff, $d3, $44, CUE_BALL + $C8, $9 ; trainer
db SPRITE_SWIMMER, $3f + 4, $10 + 4, $ff, $d0, $45, SWIMMER + $C8, $d ; trainer
db SPRITE_SWIMMER, $47 + 4, $5 + 4, $ff, $d3, $46, SWIMMER + $C8, $e ; trainer
db SPRITE_SWIMMER, $47 + 4, $f + 4, $ff, $d2, $47, SWIMMER + $C8, $f ; trainer
db SPRITE_FISHER2, $38 + 4, $e + 4, $ff, $d2, $48, FISHER + $C8, $8 ; trainer
db SPRITE_FISHER2, $39 + 4, $11 + 4, $ff, $d3, $49, FISHER + $C8, $a ; trainer
Route21Blocks: ; 5506d (15:506d)
INCBIN "maps/route21.blk"
VermilionHouse2Blocks: ; 5522f (15:522f)
Route12HouseBlocks: ; 5522f (15:522f)
DayCareMBlocks: ; 5522f (15:522f)
INCBIN "maps/daycarem.blk"
FuchsiaHouse3Blocks: ; 5523f (15:523f)
INCBIN "maps/fuchsiahouse3.blk"
Func_5524f: ; 5524f (15:524f)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ret z
call Func_5546c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
xor a
ld [wWhichPokemon], a ; $cf92
Func_5525f: ; 5525f (15:525f)
inc hl
ld a, [hli]
or [hl]
jp z, Func_55436
push hl
ld hl, W_PLAYERMONSALIVEFLAGS
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $2
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
and a
pop hl
jp z, Func_55436
ld de, $10
add hl, de
ld d, h
ld e, l
ld hl, $d002
ld c, $5
.asm_55285
ld a, [hli]
ld b, a
ld a, [de]
add b
ld [de], a
jr nc, .asm_5529a
dec de
ld a, [de]
inc a
jr z, .asm_55295
ld [de], a
inc de
jr .asm_5529a
.asm_55295
ld a, $ff
ld [de], a
inc de
ld [de], a
.asm_5529a
dec c
jr z, .asm_552a1
inc de
inc de
jr .asm_55285
.asm_552a1
xor a
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld [$FF00+$97], a
ld a, [$d008]
ld [$FF00+$98], a
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, $7
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
ld hl, $fff2
add hl, de
ld b, [hl]
inc hl
ld a, [wPlayerID] ; $d359
cp b
jr nz, .asm_552d1
ld b, [hl]
ld a, [wPlayerID + 1] ; $d35a
cp b
ld a, $0
jr z, .asm_552d6
.asm_552d1
call Func_5549f
ld a, $1
.asm_552d6
ld [$cf4d], a
ld a, [W_ISINBATTLE] ; $d057
dec a
call nz, Func_5549f
inc hl
inc hl
inc hl
ld b, [hl]
ld a, [$FF00+$98]
ld [$cf4c], a
add b
ld [hld], a
ld b, [hl]
ld a, [$FF00+$97]
ld [$cf4b], a
adc b
ld [hl], a
jr nc, .asm_552f8
dec hl
inc [hl]
inc hl
.asm_552f8
inc hl
push hl
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $0
ld hl, W_PARTYMON1 ; $d164
add hl, bc
ld a, [hl]
ld [$d0b5], a
call GetMonHeader
ld d, $64
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch ; indirect jump to CalcExperience (58f6a (16:4f6a))
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld b, a
ld a, [$FF00+$97]
ld c, a
ld a, [$FF00+$98]
ld d, a
pop hl
ld a, [hld]
sub d
ld a, [hld]
sbc c
ld a, [hl]
sbc b
jr c, .asm_5532e
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, d
ld [hld], a
dec hl
.asm_5532e
push hl
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, UnnamedText_554b2 ; $54b2
call PrintText
xor a
ld [$cc49], a
call LoadMonData
pop hl
ld bc, $13
add hl, bc
push hl
ld b, BANK(Func_58f43)
ld hl, Func_58f43
call Bankswitch ; indirect jump to Func_58f43 (58f43 (16:4f43))
pop hl
ld a, [hl]
cp d
jp z, Func_55436
ld a, [W_CURENEMYLVL] ; $d127
push af
push hl
ld a, d
ld [W_CURENEMYLVL], a ; $d127
ld [hl], a
ld bc, $ffdf
add hl, bc
ld a, [hl]
ld [$d0b5], a
ld [$d11e], a
call GetMonHeader
ld bc, $23
add hl, bc
push hl
ld a, [hld]
ld c, a
ld b, [hl]
push bc
ld d, h
ld e, l
ld bc, $ffee
add hl, bc
ld b, $1
call CalcStats
pop bc
pop hl
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
ld de, $ffe0
add hl, de
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
ld a, [wPlayerMonNumber] ; $cc2f
ld b, a
ld a, [wWhichPokemon] ; $cf92
cp b
jr nz, .asm_553f7
ld de, W_PLAYERMONCURHP ; $d015
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld bc, $1f
add hl, bc
push hl
ld de, W_PLAYERMONLEVEL ; $d022
ld bc, $b
call CopyData
pop hl
ld a, [W_PLAYERBATTSTATUS3] ; $d064
bit 3, a
jr nz, .asm_553c8
ld de, $cd0f
ld bc, $b
call CopyData
.asm_553c8
xor a
ld [$d11e], a
ld hl, Func_3ed99
ld b, BANK(Func_3ed99)
call Bankswitch ; indirect jump to Func_3ed99 (3ed99 (f:6d99))
ld hl, Func_3ed1a
ld b, BANK(Func_3ed1a)
call Bankswitch ; indirect jump to Func_3ed1a (3ed1a (f:6d1a))
ld hl, Func_3ee19
ld b, BANK(Func_3ee19)
call Bankswitch ; indirect jump to Func_3ee19 (3ee19 (f:6e19))
ld hl, Func_3cd60
ld b, BANK(Func_3cd60)
call Bankswitch ; indirect jump to Func_3cd60 (3cd60 (f:4d60))
ld hl, Func_3ee94
ld b, BANK(Func_3ee94)
call Bankswitch ; indirect jump to Func_3ee94 (3ee94 (f:6e94))
call SaveScreenTilesToBuffer1
.asm_553f7
ld hl, UnnamedText_554dd ; $54dd
call PrintText
xor a
ld [$cc49], a
call LoadMonData
ld d, $1
ld hl, PrintStatsBox
ld b, BANK(PrintStatsBox)
call Bankswitch ; indirect jump to PrintStatsBox (12ae4 (4:6ae4))
call WaitForTextScrollButtonPress
call LoadScreenTilesFromBuffer1
xor a
ld [$cc49], a
ld a, [$d0b5]
ld [$d11e], a
ld a, $1a
call Predef ; indirect jump to Func_3af5b (3af5b (e:6f5b))
ld hl, $ccd3
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop hl
pop af
ld [W_CURENEMYLVL], a ; $d127
Func_55436: ; 55436 (15:5436)
ld a, [W_NUMINPARTY] ; $d163
ld b, a
ld a, [wWhichPokemon] ; $cf92
inc a
cp b
jr z, .asm_55450
ld [wWhichPokemon], a ; $cf92
ld bc, $2c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
call AddNTimes
jp Func_5525f
.asm_55450
ld hl, W_PLAYERMONSALIVEFLAGS
xor a
ld [hl], a
ld a, [wPlayerMonNumber] ; $cc2f
ld c, a
ld b, $1
push bc
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, $ccf5
xor a
ld [hl], a
pop bc
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
Func_5546c: ; 5546c (15:546c)
ld a, [W_PLAYERMONSALIVEFLAGS]
ld b, a
xor a
ld c, $8
ld d, $0
.asm_55475
xor a
srl b
adc d
ld d, a
dec c
jr nz, .asm_55475
cp $2
ret c
ld [$d11e], a
ld hl, $d002
ld c, $7
.asm_55488
xor a
ld [H_DIVIDEND], a ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [hl]
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld a, [$d11e]
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $2
call Divide
ld a, [$FF00+$98]
ld [hli], a
dec c
jr nz, .asm_55488
ret
Func_5549f: ; 5549f (15:549f)
ld a, [$FF00+$97]
ld b, a
ld a, [$FF00+$98]
ld c, a
srl b
rr c
add c
ld [$FF00+$98], a
ld a, [$FF00+$97]
adc b
ld [$FF00+$97], a
ret
UnnamedText_554b2: ; 554b2 (15:54b2)
TX_FAR _UnnamedText_554b2
db $08 ; asm
ld a, [$cc5b]
ld hl, UnnamedText_554cb
and a
ret nz
ld hl, UnnamedText_554d8
ld a, [$cf4d]
and a
ret z
ld hl, UnnamedText_554d4
ret
UnnamedText_554cb: ; 554cb (15:54cb)
TX_FAR _UnnamedText_554cb
db $08 ; asm
ld hl, UnnamedText_554d8
ret
UnnamedText_554d4: ; 554d4 (15:54d4)
TX_FAR _UnnamedText_554d4
UnnamedText_554d8: ; 554d8 (15:54d8)
TX_FAR _UnnamedText_554d8
db "@"
UnnamedText_554dd: ; 554dd (15:54dd)
TX_FAR UnnamedText_89c01
db $0b
db "@"
Route2Script: ; 554e3 (15:54e3)
jp EnableAutoTextBoxDrawing
Route2TextPointers: ; 554e6 (15:54e6)
dw Predef5CText
dw Predef5CText
dw Route2Text3
dw Route2Text4
Route2Text3: ; 554ee (15:54ee)
TX_FAR _Route2Text3
db "@"
Route2Text4: ; 554f3 (15:54f3)
TX_FAR _Route2Text4
db "@"
Route3Script: ; 554f8 (15:54f8)
call EnableAutoTextBoxDrawing
ld hl, Route3TrainerHeader0
ld de, Route3ScriptPointers
ld a, [W_ROUTE3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE3CURSCRIPT], a
ret
Route3ScriptPointers: ; 5550b (15:550b)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route3TextPointers: ; 55511 (15:5511)
dw Route3Text1
dw Route3Text2
dw Route3Text3
dw Route3Text4
dw Route3Text5
dw Route3Text6
dw Route3Text7
dw Route3Text8
dw Route3Text9
dw Route3Text10
Route3TrainerHeaders: ; 55525 (15:5525)
Route3TrainerHeader0: ; 55525 (15:5525)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7c3 ; flag's byte
dw Route3BattleText1 ; 0x5595 TextBeforeBattle
dw Route3AfterBattleText1 ; 0x559f TextAfterBattle
dw Route3EndBattleText1 ; 0x559a TextEndBattle
dw Route3EndBattleText1 ; 0x559a TextEndBattle
Route3TrainerHeader2: ; 55531 (15:5531)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7c3 ; flag's byte
dw Route3BattleText2 ; 0x55ae TextBeforeBattle
dw Route3AfterBattleText2 ; 0x55b8 TextAfterBattle
dw Route3EndBattleText2 ; 0x55b3 TextEndBattle
dw Route3EndBattleText2 ; 0x55b3 TextEndBattle
Route3TrainerHeader3: ; 5553d (15:553d)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7c3 ; flag's byte
dw Route3BattleText3 ; 0x55c7 TextBeforeBattle
dw Route3AfterBattleText3 ; 0x55d1 TextAfterBattle
dw Route3EndBattleText3 ; 0x55cc TextEndBattle
dw Route3EndBattleText3 ; 0x55cc TextEndBattle
Route3TrainerHeader4: ; 55549 (15:5549)
db $5 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d7c3 ; flag's byte
dw Route3BattleText4 ; 0x55e0 TextBeforeBattle
dw Route3AfterBattleText4 ; 0x55ea TextAfterBattle
dw Route3EndBattleText4 ; 0x55e5 TextEndBattle
dw Route3EndBattleText4 ; 0x55e5 TextEndBattle
Route3TrainerHeader5: ; 55555 (15:5555)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7c3 ; flag's byte
dw Route3BattleText5 ; 0x55f9 TextBeforeBattle
dw Route3AfterBattleText5 ; 0x5603 TextAfterBattle
dw Route3EndBattleText5 ; 0x55fe TextEndBattle
dw Route3EndBattleText5 ; 0x55fe TextEndBattle
Route3TrainerHeader6: ; 55561 (15:5561)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7c3 ; flag's byte
dw Route3BattleText6 ; 0x5612 TextBeforeBattle
dw Route3AfterBattleText6 ; 0x561c TextAfterBattle
dw Route3EndBattleText6 ; 0x5617 TextEndBattle
dw Route3EndBattleText6 ; 0x5617 TextEndBattle
Route3TrainerHeader7: ; 5556d (15:556d)
db $8 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7c3 ; flag's byte
dw Route3BattleText7 ; 0x562b TextBeforeBattle
dw Route3AfterBattleText7 ; 0x5635 TextAfterBattle
dw Route3EndBattleText7 ; 0x5630 TextEndBattle
dw Route3EndBattleText7 ; 0x5630 TextEndBattle
Route3TrainerHeader8: ; 55579 (15:5579)
db $9 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7c3 ; flag's byte
dw Route3BattleText8 ; 0x5644 TextBeforeBattle
dw Route3AfterBattleText8 ; 0x564e TextAfterBattle
dw Route3EndBattleText8 ; 0x5649 TextEndBattle
dw Route3EndBattleText8 ; 0x5649 TextEndBattle
db $ff
Route3Text1: ; 55586 (15:5586)
TX_FAR _Route3Text1
db "@"
Route3Text2: ; 5558b (15:558b)
db $08 ; asm
ld hl, Route3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route3BattleText1: ; 55595 (15:5595)
TX_FAR _Route3BattleText1
db "@"
Route3EndBattleText1: ; 5559a (15:559a)
TX_FAR _Route3EndBattleText1
db "@"
Route3AfterBattleText1: ; 5559f (15:559f)
TX_FAR _Route3AfterBattleText1
db "@"
Route3Text3: ; 555a4 (15:55a4)
db $08 ; asm
ld hl, Route3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route3BattleText2: ; 555ae (15:55ae)
TX_FAR _Route3BattleText2
db "@"
Route3EndBattleText2: ; 555b3 (15:55b3)
TX_FAR _Route3EndBattleText2
db "@"
Route3AfterBattleText2: ; 555b8 (15:55b8)
TX_FAR _Route3AfterBattleText2
db "@"
Route3Text4: ; 555bd (15:55bd)
db $08 ; asm
ld hl, Route3TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route3BattleText3: ; 555c7 (15:55c7)
TX_FAR _Route3BattleText3
db "@"
Route3EndBattleText3: ; 555cc (15:55cc)
TX_FAR _Route3EndBattleText3
db "@"
Route3AfterBattleText3: ; 555d1 (15:55d1)
TX_FAR _Route3AfterBattleText3
db "@"
Route3Text5: ; 555d6 (15:55d6)
db $08 ; asm
ld hl, Route3TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route3BattleText4: ; 555e0 (15:55e0)
TX_FAR _Route3BattleText4
db "@"
Route3EndBattleText4: ; 555e5 (15:55e5)
TX_FAR _Route3EndBattleText4
db "@"
Route3AfterBattleText4: ; 555ea (15:55ea)
TX_FAR _Route3AfterBattleText4
db "@"
Route3Text6: ; 555ef (15:55ef)
db $08 ; asm
ld hl, Route3TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route3BattleText5: ; 555f9 (15:55f9)
TX_FAR _Route3BattleText5
db "@"
Route3EndBattleText5: ; 555fe (15:55fe)
TX_FAR _Route3EndBattleText5
db "@"
Route3AfterBattleText5: ; 55603 (15:5603)
TX_FAR _Route3AfterBattleText5
db "@"
Route3Text7: ; 55608 (15:5608)
db $08 ; asm
ld hl, Route3TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route3BattleText6: ; 55612 (15:5612)
TX_FAR _Route3BattleText6
db "@"
Route3EndBattleText6: ; 55617 (15:5617)
TX_FAR _Route3EndBattleText6
db "@"
Route3AfterBattleText6: ; 5561c (15:561c)
TX_FAR _Route3AfterBattleText6
db "@"
Route3Text8: ; 55621 (15:5621)
db $08 ; asm
ld hl, Route3TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route3BattleText7: ; 5562b (15:562b)
TX_FAR _Route3BattleText7
db "@"
Route3EndBattleText7: ; 55630 (15:5630)
TX_FAR _Route3EndBattleText7
db "@"
Route3AfterBattleText7: ; 55635 (15:5635)
TX_FAR _Route3AfterBattleText7
db "@"
Route3Text9: ; 5563a (15:563a)
db $08 ; asm
ld hl, Route3TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route3BattleText8: ; 55644 (15:5644)
TX_FAR _Route3BattleText8
db "@"
Route3EndBattleText8: ; 55649 (15:5649)
TX_FAR _Route3EndBattleText8
db "@"
Route3AfterBattleText8: ; 5564e (15:564e)
TX_FAR _Route3AfterBattleText8
db "@"
Route3Text10: ; 55653 (15:5653)
TX_FAR _Route3Text10
db "@"
Route4Script: ; 55658 (15:5658)
call EnableAutoTextBoxDrawing
ld hl, Route4TrainerHeaders
ld de, Route4ScriptPointers
ld a, [W_ROUTE4CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE4CURSCRIPT], a
ret
Route4ScriptPointers: ; 5566b (15:566b)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route4TextPointers: ; 55671 (15:5671)
dw Route4Text1
dw Route4Text2
dw Predef5CText
dw PokeCenterSignText
dw Route4Text5
dw Route4Text6
Route4TrainerHeaders: ; 5567d (15:567d)
Route4TrainerHeader0: ; 5567d (15:567d)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7c5 ; flag's byte
dw Route4BattleText1 ; 0x5699 TextBeforeBattle
dw Route4AfterBattleText1 ; 0x56a3 TextAfterBattle
dw Route4EndBattleText1 ; 0x569e TextEndBattle
dw Route4EndBattleText1 ; 0x569e TextEndBattle
db $ff
Route4Text1: ; 5568a (15:568a)
TX_FAR _Route4Text1
db "@"
Route4Text2: ; 5568f (15:568f)
db $08 ; asm
ld hl, Route4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route4BattleText1: ; 55699 (15:5699)
TX_FAR _Route4BattleText1
db "@"
Route4EndBattleText1: ; 5569e (15:569e)
TX_FAR _Route4EndBattleText1
db "@"
Route4AfterBattleText1: ; 556a3 (15:56a3)
TX_FAR _Route4AfterBattleText1
db "@"
Route4Text5: ; 556a8 (15:56a8)
TX_FAR _Route4Text5
db "@"
Route4Text6: ; 556ad (15:56ad)
TX_FAR _Route4Text6
db "@"
Route5Script: ; 556b2 (15:56b2)
jp EnableAutoTextBoxDrawing
Route5TextPointers: ; 556b5 (15:56b5)
dw Route5Text1
Route5Text1: ; 556b7 (15:56b7)
TX_FAR _Route5Text1
db "@"
Route9Script: ; 556bc (15:56bc)
call EnableAutoTextBoxDrawing
ld hl, Route9TrainerHeaders
ld de, Route9ScriptPointers
ld a, [W_ROUTE9CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE9CURSCRIPT], a
ret
Route9ScriptPointers: ; 556cf (15:56cf)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route9TextPointers: ; 556d5 (15:56d5)
dw Route9Text1
dw Route9Text2
dw Route9Text3
dw Route9Text4
dw Route9Text5
dw Route9Text6
dw Route9Text7
dw Route9Text8
dw Route9Text9
dw Predef5CText
dw Route9Text11
Route9TrainerHeaders: ; 556eb (15:56eb)
Route9TrainerHeader0: ; 556eb (15:56eb)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7cf ; flag's byte
dw Route9BattleText1 ; 0x5792 TextBeforeBattle
dw Route9AfterBattleText1 ; 0x579c TextAfterBattle
dw Route9EndBattleText1 ; 0x5797 TextEndBattle
dw Route9EndBattleText1 ; 0x5797 TextEndBattle
Route9TrainerHeader2: ; 556f7 (15:56f7)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7cf ; flag's byte
dw Route9BattleText2 ; 0x57a1 TextBeforeBattle
dw Route9AfterBattleText2 ; 0x57ab TextAfterBattle
dw Route9EndBattleText2 ; 0x57a6 TextEndBattle
dw Route9EndBattleText2 ; 0x57a6 TextEndBattle
Route9TrainerHeader3: ; 55703 (15:5703)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7cf ; flag's byte
dw Route9BattleText3 ; 0x57b0 TextBeforeBattle
dw Route9AfterBattleText3 ; 0x57ba TextAfterBattle
dw Route9EndBattleText3 ; 0x57b5 TextEndBattle
dw Route9EndBattleText3 ; 0x57b5 TextEndBattle
Route9TrainerHeader4: ; 5570f (15:570f)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7cf ; flag's byte
dw Route9BattleText4 ; 0x57bf TextBeforeBattle
dw Route9AfterBattleText4 ; 0x57c9 TextAfterBattle
dw Route9EndBattleText4 ; 0x57c4 TextEndBattle
dw Route9EndBattleText4 ; 0x57c4 TextEndBattle
Route9TrainerHeader5: ; 5571b (15:571b)
db $5 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7cf ; flag's byte
dw Route9BattleText5 ; 0x57ce TextBeforeBattle
dw Route9AfterBattleText5 ; 0x57d8 TextAfterBattle
dw Route9EndBattleText5 ; 0x57d3 TextEndBattle
dw Route9EndBattleText5 ; 0x57d3 TextEndBattle
Route9TrainerHeader6: ; 55727 (15:5727)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7cf ; flag's byte
dw Route9BattleText6 ; 0x57dd TextBeforeBattle
dw Route9AfterBattleText6 ; 0x57e7 TextAfterBattle
dw Route9EndBattleText6 ; 0x57e2 TextEndBattle
dw Route9EndBattleText6 ; 0x57e2 TextEndBattle
Route9TrainerHeader7: ; 55733 (15:5733)
db $7 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7cf ; flag's byte
dw Route9BattleText7 ; 0x57ec TextBeforeBattle
dw Route9AfterBattleText7 ; 0x57f6 TextAfterBattle
dw Route9EndBattleText7 ; 0x57f1 TextEndBattle
dw Route9EndBattleText7 ; 0x57f1 TextEndBattle
Route9TrainerHeader8: ; 5573f (15:573f)
db $8 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7cf ; flag's byte
dw Route9BattleText8 ; 0x57fb TextBeforeBattle
dw Route9AfterBattleText8 ; 0x5805 TextAfterBattle
dw Route9EndBattleText8 ; 0x5800 TextEndBattle
dw Route9EndBattleText8 ; 0x5800 TextEndBattle
Route9TrainerHeader9: ; 5574b (15:574b)
db $9 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7cf ; flag's byte
dw Route9BattleText9 ; 0x580a TextBeforeBattle
dw Route9AfterBattleText9 ; 0x5814 TextAfterBattle
dw Route9EndBattleText9 ; 0x580f TextEndBattle
dw Route9EndBattleText9 ; 0x580f TextEndBattle
db $ff
Route9Text1: ; 55758 (15:5758)
db $8 ; asm
ld hl, Route9TrainerHeader0
jr asm_8be3d ; 0x5575c $2e
Route9Text2: ; 5575e (15:575e)
db $8 ; asm
ld hl, Route9TrainerHeader2
jr asm_8be3d ; 0x55762 $28
Route9Text3: ; 55764 (15:5764)
db $8 ; asm
ld hl, Route9TrainerHeader3
jr asm_8be3d ; 0x55768 $22
Route9Text4: ; 5576a (15:576a)
db $8 ; asm
ld hl, Route9TrainerHeader4
jr asm_8be3d ; 0x5576e $1c
Route9Text5: ; 55770 (15:5770)
db $8 ; asm
ld hl, Route9TrainerHeader5
jr asm_8be3d ; 0x55774 $16
Route9Text6: ; 55776 (15:5776)
db $8 ; asm
ld hl, Route9TrainerHeader6
jr asm_8be3d ; 0x5577a $10
Route9Text7: ; 5577c (15:577c)
db $8 ; asm
ld hl, Route9TrainerHeader7
jr asm_8be3d ; 0x55780 $a
Route9Text8: ; 55782 (15:5782)
db $8 ; asm
ld hl, Route9TrainerHeader8
jr asm_8be3d ; 0x55786 $4
Route9Text9: ; 55788 (15:5788)
db $8 ; asm
ld hl, Route9TrainerHeader9
asm_8be3d: ; 5578c (15:578c)
call TalkToTrainer
jp TextScriptEnd
Route9BattleText1: ; 55792 (15:5792)
TX_FAR _Route9BattleText1
db "@"
Route9EndBattleText1: ; 55797 (15:5797)
TX_FAR _Route9EndBattleText1
db "@"
Route9AfterBattleText1: ; 5579c (15:579c)
TX_FAR _Route9AfterBattleText1
db "@"
Route9BattleText2: ; 557a1 (15:57a1)
TX_FAR _Route9BattleText2
db "@"
Route9EndBattleText2: ; 557a6 (15:57a6)
TX_FAR _Route9EndBattleText2
db "@"
Route9AfterBattleText2: ; 557ab (15:57ab)
TX_FAR _Route9AfterBattleText2
db "@"
Route9BattleText3: ; 557b0 (15:57b0)
TX_FAR _Route9BattleText3
db "@"
Route9EndBattleText3: ; 557b5 (15:57b5)
TX_FAR _Route9EndBattleText3
db "@"
Route9AfterBattleText3: ; 557ba (15:57ba)
TX_FAR _Route9AfterBattleText3
db "@"
Route9BattleText4: ; 557bf (15:57bf)
TX_FAR _Route9BattleText4
db "@"
Route9EndBattleText4: ; 557c4 (15:57c4)
TX_FAR _Route9EndBattleText4
db "@"
Route9AfterBattleText4: ; 557c9 (15:57c9)
TX_FAR _Route9AfterBattleText4
db "@"
Route9BattleText5: ; 557ce (15:57ce)
TX_FAR _Route9BattleText5
db "@"
Route9EndBattleText5: ; 557d3 (15:57d3)
TX_FAR _Route9EndBattleText5
db "@"
Route9AfterBattleText5: ; 557d8 (15:57d8)
TX_FAR _Route9AfterBattleText5
db "@"
Route9BattleText6: ; 557dd (15:57dd)
TX_FAR _Route9BattleText6
db "@"
Route9EndBattleText6: ; 557e2 (15:57e2)
TX_FAR _Route9EndBattleText6
db "@"
Route9AfterBattleText6: ; 557e7 (15:57e7)
TX_FAR _Route9AfterBattleText6
db "@"
Route9BattleText7: ; 557ec (15:57ec)
TX_FAR _Route9BattleText7
db "@"
Route9EndBattleText7: ; 557f1 (15:57f1)
TX_FAR _Route9EndBattleText7
db "@"
Route9AfterBattleText7: ; 557f6 (15:57f6)
TX_FAR _Route9AfterBattleText7
db "@"
Route9BattleText8: ; 557fb (15:57fb)
TX_FAR _Route9BattleText8
db "@"
Route9EndBattleText8: ; 55800 (15:5800)
TX_FAR _Route9EndBattleText8
db "@"
Route9AfterBattleText8: ; 55805 (15:5805)
TX_FAR _Route9AfterBattleText8
db "@"
Route9BattleText9: ; 5580a (15:580a)
TX_FAR _Route9BattleText9
db "@"
Route9EndBattleText9: ; 5580f (15:580f)
TX_FAR _Route9EndBattleText9
db "@"
Route9AfterBattleText9: ; 55814 (15:5814)
TX_FAR _Route9AfterBattleText9
db "@"
Route9Text11: ; 55819 (15:5819)
TX_FAR _Route9Text11
db "@"
Route13Script: ; 5581e (15:581e)
call EnableAutoTextBoxDrawing
ld hl, Route13TrainerHeaders
ld de, Route13ScriptPointers
ld a, [W_ROUTE13CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE13CURSCRIPT], a
ret
Route13ScriptPointers: ; 55831 (15:5831)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route13TextPointers: ; 55837 (15:5837)
dw Route13Text1
dw Route13Text2
dw Route13Text3
dw Route13Text4
dw Route13Text5
dw Route13Text6
dw Route13Text7
dw Route13Text8
dw Route13Text9
dw Route13Text10
dw Route13Text11
dw Route13Text12
dw Route13Text13
Route13TrainerHeaders: ; 55851 (15:5851)
Route13TrainerHeader0: ; 55851 (15:5851)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText2 ; 0x58d4 TextBeforeBattle
dw Route13AfterBattleText2 ; 0x58de TextAfterBattle
dw Route13EndBattleText2 ; 0x58d9 TextEndBattle
dw Route13EndBattleText2 ; 0x58d9 TextEndBattle
Route13TrainerHeader2: ; 5585d (15:585d)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText3 ; 0x58ed TextBeforeBattle
dw Route13AfterBattleText3 ; 0x58f7 TextAfterBattle
dw Route13EndBattleText3 ; 0x58f2 TextEndBattle
dw Route13EndBattleText3 ; 0x58f2 TextEndBattle
Route13TrainerHeader3: ; 55869 (15:5869)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText4 ; 0x5906 TextBeforeBattle
dw Route13AfterBattleText4 ; 0x5910 TextAfterBattle
dw Route13EndBattleText4 ; 0x590b TextEndBattle
dw Route13EndBattleText4 ; 0x590b TextEndBattle
Route13TrainerHeader4: ; 55875 (15:5875)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText5 ; 0x591f TextBeforeBattle
dw Route13AfterBattleText5 ; 0x5929 TextAfterBattle
dw Route13EndBattleText5 ; 0x5924 TextEndBattle
dw Route13EndBattleText5 ; 0x5924 TextEndBattle
Route13TrainerHeader5: ; 55881 (15:5881)
db $5 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText6 ; 0x5938 TextBeforeBattle
dw Route13AfterBattleText6 ; 0x5942 TextAfterBattle
dw Route13EndBattleText6 ; 0x593d TextEndBattle
dw Route13EndBattleText6 ; 0x593d TextEndBattle
Route13TrainerHeader6: ; 5588d (15:588d)
db $6 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText7 ; 0x5951 TextBeforeBattle
dw Route13AfterBattleText7 ; 0x595b TextAfterBattle
dw Route13EndBattleText7 ; 0x5956 TextEndBattle
dw Route13EndBattleText7 ; 0x5956 TextEndBattle
Route13TrainerHeader7: ; 55899 (15:5899)
db $7 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText8 ; 0x596a TextBeforeBattle
dw Route13AfterBattleText8 ; 0x5974 TextAfterBattle
dw Route13EndBattleText8 ; 0x596f TextEndBattle
dw Route13EndBattleText8 ; 0x596f TextEndBattle
Route13TrainerHeader8: ; 558a5 (15:58a5)
db $8 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText9 ; 0x5983 TextBeforeBattle
dw Route13AfterBattleText9 ; 0x598d TextAfterBattle
dw Route13EndBattleText9 ; 0x5988 TextEndBattle
dw Route13EndBattleText9 ; 0x5988 TextEndBattle
Route13TrainerHeader9: ; 558b1 (15:58b1)
db $9 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText10 ; 0x599c TextBeforeBattle
dw Route13AfterBattleText10 ; 0x59a6 TextAfterBattle
dw Route13EndBattleText10 ; 0x59a1 TextEndBattle
dw Route13EndBattleText10 ; 0x59a1 TextEndBattle
Route13TrainerHeader10: ; 558bd (15:58bd)
db $a ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d9 ; flag's byte
dw Route13BattleText11 ; 0x59b5 TextBeforeBattle
dw Route13AfterBattleText11 ; 0x59bf TextAfterBattle
dw Route13EndBattleText11 ; 0x59ba TextEndBattle
dw Route13EndBattleText11 ; 0x59ba TextEndBattle
db $ff
Route13Text1: ; 558ca (15:58ca)
db $08 ; asm
ld hl, Route13TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route13BattleText2: ; 558d4 (15:58d4)
TX_FAR _Route13BattleText2
db "@"
Route13EndBattleText2: ; 558d9 (15:58d9)
TX_FAR _Route13EndBattleText2
db "@"
Route13AfterBattleText2: ; 558de (15:58de)
TX_FAR _Route13AfterBattleText2
db "@"
Route13Text2: ; 558e3 (15:58e3)
db $08 ; asm
ld hl, Route13TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route13BattleText3: ; 558ed (15:58ed)
TX_FAR _Route13BattleText3
db "@"
Route13EndBattleText3: ; 558f2 (15:58f2)
TX_FAR _Route13EndBattleText3
db "@"
Route13AfterBattleText3: ; 558f7 (15:58f7)
TX_FAR _Route13AfterBattleText3
db "@"
Route13Text3: ; 558fc (15:58fc)
db $08 ; asm
ld hl, Route13TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route13BattleText4: ; 55906 (15:5906)
TX_FAR _Route13BattleText4
db "@"
Route13EndBattleText4: ; 5590b (15:590b)
TX_FAR _Route13EndBattleText4
db "@"
Route13AfterBattleText4: ; 55910 (15:5910)
TX_FAR _Route13AfterBattleText4
db "@"
Route13Text4: ; 55915 (15:5915)
db $08 ; asm
ld hl, Route13TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route13BattleText5: ; 5591f (15:591f)
TX_FAR _Route13BattleText5
db "@"
Route13EndBattleText5: ; 55924 (15:5924)
TX_FAR _Route13EndBattleText5
db "@"
Route13AfterBattleText5: ; 55929 (15:5929)
TX_FAR _Route13AfterBattleText5
db "@"
Route13Text5: ; 5592e (15:592e)
db $08 ; asm
ld hl, Route13TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route13BattleText6: ; 55938 (15:5938)
TX_FAR _Route13BattleText6
db "@"
Route13EndBattleText6: ; 5593d (15:593d)
TX_FAR _Route13EndBattleText6
db "@"
Route13AfterBattleText6: ; 55942 (15:5942)
TX_FAR _Route13AfterBattleText6
db "@"
Route13Text6: ; 55947 (15:5947)
db $08 ; asm
ld hl, Route13TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route13BattleText7: ; 55951 (15:5951)
TX_FAR _Route13BattleText7
db "@"
Route13EndBattleText7: ; 55956 (15:5956)
TX_FAR _Route13EndBattleText7
db "@"
Route13AfterBattleText7: ; 5595b (15:595b)
TX_FAR _Route13AfterBattleText7
db "@"
Route13Text7: ; 55960 (15:5960)
db $08 ; asm
ld hl, Route13TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route13BattleText8: ; 5596a (15:596a)
TX_FAR _Route13BattleText8
db "@"
Route13EndBattleText8: ; 5596f (15:596f)
TX_FAR _Route13EndBattleText8
db "@"
Route13AfterBattleText8: ; 55974 (15:5974)
TX_FAR _Route13AfterBattleText8
db "@"
Route13Text8: ; 55979 (15:5979)
db $08 ; asm
ld hl, Route13TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route13BattleText9: ; 55983 (15:5983)
TX_FAR _Route13BattleText9
db "@"
Route13EndBattleText9: ; 55988 (15:5988)
TX_FAR _Route13EndBattleText9
db "@"
Route13AfterBattleText9: ; 5598d (15:598d)
TX_FAR _Route13AfterBattleText9
db "@"
Route13Text9: ; 55992 (15:5992)
db $08 ; asm
ld hl, Route13TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route13BattleText10: ; 5599c (15:599c)
TX_FAR _Route13BattleText10
db "@"
Route13EndBattleText10: ; 559a1 (15:59a1)
TX_FAR _Route13EndBattleText10
db "@"
Route13AfterBattleText10: ; 559a6 (15:59a6)
TX_FAR _Route13AfterBattleText10
db "@"
Route13Text10: ; 559ab (15:59ab)
db $08 ; asm
ld hl, Route13TrainerHeader10
call TalkToTrainer
jp TextScriptEnd
Route13BattleText11: ; 559b5 (15:59b5)
TX_FAR _Route13BattleText11
db "@"
Route13EndBattleText11: ; 559ba (15:59ba)
TX_FAR _Route13EndBattleText11
db "@"
Route13AfterBattleText11: ; 559bf (15:59bf)
TX_FAR _Route13AfterBattleText11
db "@"
Route13Text11: ; 559c4 (15:59c4)
TX_FAR _Route13Text11
db "@"
Route13Text12: ; 559c9 (15:59c9)
TX_FAR _Route13Text12
db "@"
Route13Text13: ; 559ce (15:59ce)
TX_FAR _Route13Text13
db "@"
Route14Script: ; 559d3 (15:59d3)
call EnableAutoTextBoxDrawing
ld hl, Route14TrainerHeaders
ld de, Route14ScriptPointers
ld a, [W_ROUTE14CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE14CURSCRIPT], a
ret
Route14ScriptPointers: ; 559e6 (15:59e6)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route14TextPointers: ; 559ec (15:59ec)
dw Route14Text1
dw Route14Text2
dw Route14Text3
dw Route14Text4
dw Route14Text5
dw Route14Text6
dw Route14Text7
dw Route14Text8
dw Route14Text9
dw Route14Text10
dw Route14Text11
Route14TrainerHeaders: ; 55a02 (15:5a02)
Route14TrainerHeader0: ; 55a02 (15:5a02)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText1 ; 0x5a85 TextBeforeBattle
dw Route14AfterBattleText1 ; 0x5a8f TextAfterBattle
dw Route14EndBattleText1 ; 0x5a8a TextEndBattle
dw Route14EndBattleText1 ; 0x5a8a TextEndBattle
Route14TrainerHeader1: ; 55a0e (15:5a0e)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText2 ; 0x5a9e TextBeforeBattle
dw Route14AfterBattleText2 ; 0x5aa8 TextAfterBattle
dw Route14EndBattleText2 ; 0x5aa3 TextEndBattle
dw Route14EndBattleText2 ; 0x5aa3 TextEndBattle
Route14TrainerHeader2: ; 55a1a (15:5a1a)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText3 ; 0x5ab7 TextBeforeBattle
dw Route14AfterBattleText3 ; 0x5ac1 TextAfterBattle
dw Route14EndBattleText3 ; 0x5abc TextEndBattle
dw Route14EndBattleText3 ; 0x5abc TextEndBattle
Route14TrainerHeader3: ; 55a26 (15:5a26)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText4 ; 0x5ad0 TextBeforeBattle
dw Route14AfterBattleText4 ; 0x5ada TextAfterBattle
dw Route14EndBattleText4 ; 0x5ad5 TextEndBattle
dw Route14EndBattleText4 ; 0x5ad5 TextEndBattle
Route14TrainerHeader4: ; 55a32 (15:5a32)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText5 ; 0x5ae9 TextBeforeBattle
dw Route14AfterBattleText5 ; 0x5af3 TextAfterBattle
dw Route14EndBattleText5 ; 0x5aee TextEndBattle
dw Route14EndBattleText5 ; 0x5aee TextEndBattle
Route14TrainerHeader5: ; 55a3e (15:5a3e)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText6 ; 0x5b02 TextBeforeBattle
dw Route14AfterBattleText6 ; 0x5b0c TextAfterBattle
dw Route14EndBattleText6 ; 0x5b07 TextEndBattle
dw Route14EndBattleText6 ; 0x5b07 TextEndBattle
Route14TrainerHeader6: ; 55a4a (15:5a4a)
db $7 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText7 ; 0x5b1b TextBeforeBattle
dw Route14AfterBattleText7 ; 0x5b25 TextAfterBattle
dw Route14EndBattleText7 ; 0x5b20 TextEndBattle
dw Route14EndBattleText7 ; 0x5b20 TextEndBattle
Route14TrainerHeader7: ; 55a56 (15:5a56)
db $8 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText8 ; 0x5b34 TextBeforeBattle
dw Route14AfterBattleText8 ; 0x5b3e TextAfterBattle
dw Route14EndBattleText8 ; 0x5b39 TextEndBattle
dw Route14EndBattleText8 ; 0x5b39 TextEndBattle
Route14TrainerHeader8: ; 55a62 (15:5a62)
db $9 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText9 ; 0x5b4d TextBeforeBattle
dw Route14AfterBattleText9 ; 0x5b57 TextAfterBattle
dw Route14EndBattleText9 ; 0x5b52 TextEndBattle
dw Route14EndBattleText9 ; 0x5b52 TextEndBattle
Route14TrainerHeader9: ; 55a6e (15:5a6e)
db $a ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7db ; flag's byte
dw Route14BattleText10 ; 0x5b66 TextBeforeBattle
dw Route14AfterBattleText10 ; 0x5b70 TextAfterBattle
dw Route14EndBattleText10 ; 0x5b6b TextEndBattle
dw Route14EndBattleText10 ; 0x5b6b TextEndBattle
db $ff
Route14Text1: ; 55a7b (15:5a7b)
db $08 ; asm
ld hl, Route14TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route14BattleText1: ; 55a85 (15:5a85)
TX_FAR _Route14BattleText1
db "@"
Route14EndBattleText1: ; 55a8a (15:5a8a)
TX_FAR _Route14EndBattleText1
db "@"
Route14AfterBattleText1: ; 55a8f (15:5a8f)
TX_FAR _Route14AfterBattleText1
db "@"
Route14Text2: ; 55a94 (15:5a94)
db $08 ; asm
ld hl, Route14TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route14BattleText2: ; 55a9e (15:5a9e)
TX_FAR _Route14BattleText2
db "@"
Route14EndBattleText2: ; 55aa3 (15:5aa3)
TX_FAR _Route14EndBattleText2
db "@"
Route14AfterBattleText2: ; 55aa8 (15:5aa8)
TX_FAR _Route14AfterBattleText2
db "@"
Route14Text3: ; 55aad (15:5aad)
db $08 ; asm
ld hl, Route14TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route14BattleText3: ; 55ab7 (15:5ab7)
TX_FAR _Route14BattleText3
db "@"
Route14EndBattleText3: ; 55abc (15:5abc)
TX_FAR _Route14EndBattleText3
db "@"
Route14AfterBattleText3: ; 55ac1 (15:5ac1)
TX_FAR _Route14AfterBattleText3
db "@"
Route14Text4: ; 55ac6 (15:5ac6)
db $08 ; asm
ld hl, Route14TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route14BattleText4: ; 55ad0 (15:5ad0)
TX_FAR _Route14BattleText4
db "@"
Route14EndBattleText4: ; 55ad5 (15:5ad5)
TX_FAR _Route14EndBattleText4
db "@"
Route14AfterBattleText4: ; 55ada (15:5ada)
TX_FAR _Route14AfterBattleText4
db "@"
Route14Text5: ; 55adf (15:5adf)
db $08 ; asm
ld hl, Route14TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route14BattleText5: ; 55ae9 (15:5ae9)
TX_FAR _Route14BattleText5
db "@"
Route14EndBattleText5: ; 55aee (15:5aee)
TX_FAR _Route14EndBattleText5
db "@"
Route14AfterBattleText5: ; 55af3 (15:5af3)
TX_FAR _Route14AfterBattleText5
db "@"
Route14Text6: ; 55af8 (15:5af8)
db $08 ; asm
ld hl, Route14TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route14BattleText6: ; 55b02 (15:5b02)
TX_FAR _Route14BattleText6
db "@"
Route14EndBattleText6: ; 55b07 (15:5b07)
TX_FAR _Route14EndBattleText6
db "@"
Route14AfterBattleText6: ; 55b0c (15:5b0c)
TX_FAR _Route14AfterBattleText6
db "@"
Route14Text7: ; 55b11 (15:5b11)
db $08 ; asm
ld hl, Route14TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route14BattleText7: ; 55b1b (15:5b1b)
TX_FAR _Route14BattleText7
db "@"
Route14EndBattleText7: ; 55b20 (15:5b20)
TX_FAR _Route14EndBattleText7
db "@"
Route14AfterBattleText7: ; 55b25 (15:5b25)
TX_FAR _Route14AfterBattleText7
db "@"
Route14Text8: ; 55b2a (15:5b2a)
db $08 ; asm
ld hl, Route14TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route14BattleText8: ; 55b34 (15:5b34)
TX_FAR _Route14BattleText8
db "@"
Route14EndBattleText8: ; 55b39 (15:5b39)
TX_FAR _Route14EndBattleText8
db "@"
Route14AfterBattleText8: ; 55b3e (15:5b3e)
TX_FAR _Route14AfterBattleText8
db "@"
Route14Text9: ; 55b43 (15:5b43)
db $08 ; asm
ld hl, Route14TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route14BattleText9: ; 55b4d (15:5b4d)
TX_FAR _Route14BattleText9
db "@"
Route14EndBattleText9: ; 55b52 (15:5b52)
TX_FAR _Route14EndBattleText9
db "@"
Route14AfterBattleText9: ; 55b57 (15:5b57)
TX_FAR _Route14AfterBattleText9
db "@"
Route14Text10: ; 55b5c (15:5b5c)
db $08 ; asm
ld hl, Route14TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route14BattleText10: ; 55b66 (15:5b66)
TX_FAR _Route14BattleText10
db "@"
Route14EndBattleText10: ; 55b6b (15:5b6b)
TX_FAR _Route14EndBattleText10
db "@"
Route14AfterBattleText10: ; 55b70 (15:5b70)
TX_FAR _Route14AfterBattleText10
db "@"
Route14Text11: ; 55b75 (15:5b75)
TX_FAR _Route14Text11
db "@"
Route17Script: ; 55b7a (15:5b7a)
call EnableAutoTextBoxDrawing
ld hl, Route17TrainerHeaders
ld de, Route17ScriptPointers
ld a, [W_ROUTE17CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE17CURSCRIPT], a
ret
Route17ScriptPointers: ; 55b8d (15:5b8d)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route17TextPointers: ; 55b93 (15:5b93)
dw Route17Text1
dw Route17Text2
dw Route17Text3
dw Route17Text4
dw Route17Text5
dw Route17Text6
dw Route17Text7
dw Route17Text8
dw Route17Text9
dw Route17Text10
dw Route17Text11
dw Route17Text12
dw Route17Text13
dw Route17Text14
dw Route17Text15
dw Route17Text16
Route17TrainerHeaders: ; 55bb3 (15:5bb3)
Route17TrainerHeader0: ; 55bb3 (15:5bb3)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText1 ; 0x5c36 TextBeforeBattle
dw Route17AfterBattleText1 ; 0x5c40 TextAfterBattle
dw Route17EndBattleText1 ; 0x5c3b TextEndBattle
dw Route17EndBattleText1 ; 0x5c3b TextEndBattle
Route17TrainerHeader1: ; 55bbf (15:5bbf)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText2 ; 0x5c4f TextBeforeBattle
dw Route17AfterBattleText2 ; 0x5c59 TextAfterBattle
dw Route17EndBattleText2 ; 0x5c54 TextEndBattle
dw Route17EndBattleText2 ; 0x5c54 TextEndBattle
Route17TrainerHeader2: ; 55bcb (15:5bcb)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText3 ; 0x5c68 TextBeforeBattle
dw Route17AfterBattleText3 ; 0x5c72 TextAfterBattle
dw Route17EndBattleText3 ; 0x5c6d TextEndBattle
dw Route17EndBattleText3 ; 0x5c6d TextEndBattle
Route17TrainerHeader3: ; 55bd7 (15:5bd7)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText4 ; 0x5c81 TextBeforeBattle
dw Route17AfterBattleText4 ; 0x5c8b TextAfterBattle
dw Route17EndBattleText4 ; 0x5c86 TextEndBattle
dw Route17EndBattleText4 ; 0x5c86 TextEndBattle
Route17TrainerHeader4: ; 55be3 (15:5be3)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText5 ; 0x5c9a TextBeforeBattle
dw Route17AfterBattleText5 ; 0x5ca4 TextAfterBattle
dw Route17EndBattleText5 ; 0x5c9f TextEndBattle
dw Route17EndBattleText5 ; 0x5c9f TextEndBattle
Route17TrainerHeader5: ; 55bef (15:5bef)
db $6 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText6 ; 0x5cb3 TextBeforeBattle
dw Route17AfterBattleText6 ; 0x5cbd TextAfterBattle
dw Route17EndBattleText6 ; 0x5cb8 TextEndBattle
dw Route17EndBattleText6 ; 0x5cb8 TextEndBattle
Route17TrainerHeader6: ; 55bfb (15:5bfb)
db $7 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText7 ; 0x5ccc TextBeforeBattle
dw Route17AfterBattleText7 ; 0x5cd6 TextAfterBattle
dw Route17EndBattleText7 ; 0x5cd1 TextEndBattle
dw Route17EndBattleText7 ; 0x5cd1 TextEndBattle
Route17TrainerHeader7: ; 55c07 (15:5c07)
db $8 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText8 ; 0x5ce5 TextBeforeBattle
dw Route17AfterBattleText8 ; 0x5cef TextAfterBattle
dw Route17EndBattleText8 ; 0x5cea TextEndBattle
dw Route17EndBattleText8 ; 0x5cea TextEndBattle
Route17TrainerHeader8: ; 55c13 (15:5c13)
db $9 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText9 ; 0x5cfe TextBeforeBattle
dw Route17AfterBattleText9 ; 0x5d08 TextAfterBattle
dw Route17EndBattleText9 ; 0x5d03 TextEndBattle
dw Route17EndBattleText9 ; 0x5d03 TextEndBattle
Route17TrainerHeader9: ; 55c1f (15:5c1f)
db $a ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e1 ; flag's byte
dw Route17BattleText10 ; 0x5d17 TextBeforeBattle
dw Route17AfterBattleText10 ; 0x5d21 TextAfterBattle
dw Route17EndBattleText10 ; 0x5d1c TextEndBattle
dw Route17EndBattleText10 ; 0x5d1c TextEndBattle
db $ff
Route17Text1: ; 55c2c (15:5c2c)
db $08 ; asm
ld hl, Route17TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route17BattleText1: ; 55c36 (15:5c36)
TX_FAR _Route17BattleText1
db "@"
Route17EndBattleText1: ; 55c3b (15:5c3b)
TX_FAR _Route17EndBattleText1
db "@"
Route17AfterBattleText1: ; 55c40 (15:5c40)
TX_FAR _Route17AfterBattleText1
db "@"
Route17Text2: ; 55c45 (15:5c45)
db $08 ; asm
ld hl, Route17TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route17BattleText2: ; 55c4f (15:5c4f)
TX_FAR _Route17BattleText2
db "@"
Route17EndBattleText2: ; 55c54 (15:5c54)
TX_FAR _Route17EndBattleText2
db "@"
Route17AfterBattleText2: ; 55c59 (15:5c59)
TX_FAR _Route17AfterBattleText2
db "@"
Route17Text3: ; 55c5e (15:5c5e)
db $08 ; asm
ld hl, Route17TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route17BattleText3: ; 55c68 (15:5c68)
TX_FAR _Route17BattleText3
db "@"
Route17EndBattleText3: ; 55c6d (15:5c6d)
TX_FAR _Route17EndBattleText3
db "@"
Route17AfterBattleText3: ; 55c72 (15:5c72)
TX_FAR _Route17AfterBattleText3
db "@"
Route17Text4: ; 55c77 (15:5c77)
db $08 ; asm
ld hl, Route17TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route17BattleText4: ; 55c81 (15:5c81)
TX_FAR _Route17BattleText4
db "@"
Route17EndBattleText4: ; 55c86 (15:5c86)
TX_FAR _Route17EndBattleText4
db "@"
Route17AfterBattleText4: ; 55c8b (15:5c8b)
TX_FAR _Route17AfterBattleText4
db "@"
Route17Text5: ; 55c90 (15:5c90)
db $08 ; asm
ld hl, Route17TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route17BattleText5: ; 55c9a (15:5c9a)
TX_FAR _Route17BattleText5
db "@"
Route17EndBattleText5: ; 55c9f (15:5c9f)
TX_FAR _Route17EndBattleText5
db "@"
Route17AfterBattleText5: ; 55ca4 (15:5ca4)
TX_FAR _Route17AfterBattleText5
db "@"
Route17Text6: ; 55ca9 (15:5ca9)
db $08 ; asm
ld hl, Route17TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route17BattleText6: ; 55cb3 (15:5cb3)
TX_FAR _Route17BattleText6
db "@"
Route17EndBattleText6: ; 55cb8 (15:5cb8)
TX_FAR _Route17EndBattleText6
db "@"
Route17AfterBattleText6: ; 55cbd (15:5cbd)
TX_FAR _Route17AfterBattleText6
db "@"
Route17Text7: ; 55cc2 (15:5cc2)
db $08 ; asm
ld hl, Route17TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route17BattleText7: ; 55ccc (15:5ccc)
TX_FAR _Route17BattleText7
db "@"
Route17EndBattleText7: ; 55cd1 (15:5cd1)
TX_FAR _Route17EndBattleText7
db "@"
Route17AfterBattleText7: ; 55cd6 (15:5cd6)
TX_FAR _Route17AfterBattleText7
db "@"
Route17Text8: ; 55cdb (15:5cdb)
db $08 ; asm
ld hl, Route17TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route17BattleText8: ; 55ce5 (15:5ce5)
TX_FAR _Route17BattleText8
db "@"
Route17EndBattleText8: ; 55cea (15:5cea)
TX_FAR _Route17EndBattleText8
db "@"
Route17AfterBattleText8: ; 55cef (15:5cef)
TX_FAR _Route17AfterBattleText8
db "@"
Route17Text9: ; 55cf4 (15:5cf4)
db $08 ; asm
ld hl, Route17TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route17BattleText9: ; 55cfe (15:5cfe)
TX_FAR _Route17BattleText9
db "@"
Route17EndBattleText9: ; 55d03 (15:5d03)
TX_FAR _Route17EndBattleText9
db "@"
Route17AfterBattleText9: ; 55d08 (15:5d08)
TX_FAR _Route17AfterBattleText9
db "@"
Route17Text10: ; 55d0d (15:5d0d)
db $08 ; asm
ld hl, Route17TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route17BattleText10: ; 55d17 (15:5d17)
TX_FAR _Route17BattleText10
db "@"
Route17EndBattleText10: ; 55d1c (15:5d1c)
TX_FAR _Route17EndBattleText10
db "@"
Route17AfterBattleText10: ; 55d21 (15:5d21)
TX_FAR _Route17AfterBattleText10
db "@"
Route17Text11: ; 55d26 (15:5d26)
TX_FAR _Route17Text11
db "@"
Route17Text12: ; 55d2b (15:5d2b)
TX_FAR _Route17Text12
db "@"
Route17Text13: ; 55d30 (15:5d30)
TX_FAR _Route17Text13
db "@"
Route17Text14: ; 55d35 (15:5d35)
TX_FAR _Route17Text14
db "@"
Route17Text15: ; 55d3a (15:5d3a)
TX_FAR _Route17Text15
db "@"
Route17Text16: ; 55d3f (15:5d3f)
TX_FAR _Route17Text16
db "@"
Route19Script: ; 55d44 (15:5d44)
call EnableAutoTextBoxDrawing
ld hl, Route19TrainerHeaders
ld de, Route19ScriptPointers
ld a, [W_ROUTE19CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE19CURSCRIPT], a
ret
Route19ScriptPointers: ; 55d57 (15:5d57)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route19TextPointers: ; 55d5d (15:5d5d)
dw Route19Text1
dw Route19Text2
dw Route19Text3
dw Route19Text4
dw Route19Text5
dw Route19Text6
dw Route19Text7
dw Route19Text8
dw Route19Text9
dw Route19Text10
dw Route19Text11
Route19TrainerHeaders: ; 55d73 (15:5d73)
Route19TrainerHeader0: ; 55d73 (15:5d73)
db $1 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText1 ; 0x5e50 TextBeforeBattle
dw Route19AfterBattleText1 ; 0x5e5a TextAfterBattle
dw Route19EndBattleText1 ; 0x5e55 TextEndBattle
dw Route19EndBattleText1 ; 0x5e55 TextEndBattle
Route19TrainerHeader1: ; 55d7f (15:5d7f)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText2 ; 0x5e5f TextBeforeBattle
dw Route19AfterBattleText2 ; 0x5e69 TextAfterBattle
dw Route19EndBattleText2 ; 0x5e64 TextEndBattle
dw Route19EndBattleText2 ; 0x5e64 TextEndBattle
Route19TrainerHeader2: ; 55d8b (15:5d8b)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText3 ; 0x5e6e TextBeforeBattle
dw Route19AfterBattleText3 ; 0x5e78 TextAfterBattle
dw Route19EndBattleText3 ; 0x5e73 TextEndBattle
dw Route19EndBattleText3 ; 0x5e73 TextEndBattle
Route19TrainerHeader3: ; 55d97 (15:5d97)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText4 ; 0x5e7d TextBeforeBattle
dw Route19AfterBattleText4 ; 0x5e87 TextAfterBattle
dw Route19EndBattleText4 ; 0x5e82 TextEndBattle
dw Route19EndBattleText4 ; 0x5e82 TextEndBattle
Route19TrainerHeader4: ; 55da3 (15:5da3)
db $5 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText5 ; 0x5e8c TextBeforeBattle
dw Route19AfterBattleText5 ; 0x5e96 TextAfterBattle
dw Route19EndBattleText5 ; 0x5e91 TextEndBattle
dw Route19EndBattleText5 ; 0x5e91 TextEndBattle
Route19TrainerHeader5: ; 55daf (15:5daf)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText6 ; 0x5e9b TextBeforeBattle
dw Route19AfterBattleText6 ; 0x5ea5 TextAfterBattle
dw Route19EndBattleText6 ; 0x5ea0 TextEndBattle
dw Route19EndBattleText6 ; 0x5ea0 TextEndBattle
Route19TrainerHeader6: ; 55dbb (15:5dbb)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText7 ; 0x5eaa TextBeforeBattle
dw Route19AfterBattleText7 ; 0x5eb4 TextAfterBattle
dw Route19EndBattleText7 ; 0x5eaf TextEndBattle
dw Route19EndBattleText7 ; 0x5eaf TextEndBattle
Route19TrainerHeader7: ; 55dc7 (15:5dc7)
db $8 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText8 ; 0x5eb9 TextBeforeBattle
dw Route19AfterBattleText8 ; 0x5ec3 TextAfterBattle
dw Route19EndBattleText8 ; 0x5ebe TextEndBattle
dw Route19EndBattleText8 ; 0x5ebe TextEndBattle
Route19TrainerHeader8: ; 55dd3 (15:5dd3)
db $9 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText9 ; 0x5ec8 TextBeforeBattle
dw Route19AfterBattleText9 ; 0x5ed2 TextAfterBattle
dw Route19EndBattleText9 ; 0x5ecd TextEndBattle
dw Route19EndBattleText9 ; 0x5ecd TextEndBattle
Route19TrainerHeader9: ; 55ddf (15:5ddf)
db $a ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e5 ; flag's byte
dw Route19BattleText10 ; 0x5ed7 TextBeforeBattle
dw Route19AfterBattleText10 ; 0x5ee1 TextAfterBattle
dw Route19EndBattleText10 ; 0x5edc TextEndBattle
dw Route19EndBattleText10 ; 0x5edc TextEndBattle
db $ff
Route19Text1: ; 55dec (15:5dec)
db $08 ; asm
ld hl, Route19TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route19Text2: ; 55df6 (15:5df6)
db $08 ; asm
ld hl, Route19TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route19Text3: ; 55e00 (15:5e00)
db $08 ; asm
ld hl, Route19TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route19Text4: ; 55e0a (15:5e0a)
db $08 ; asm
ld hl, Route19TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route19Text5: ; 55e14 (15:5e14)
db $08 ; asm
ld hl, Route19TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route19Text6: ; 55e1e (15:5e1e)
db $08 ; asm
ld hl, Route19TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route19Text7: ; 55e28 (15:5e28)
db $08 ; asm
ld hl, Route19TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route19Text8: ; 55e32 (15:5e32)
db $08 ; asm
ld hl, Route19TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route19Text9: ; 55e3c (15:5e3c)
db $08 ; asm
ld hl, Route19TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route19Text10: ; 55e46 (15:5e46)
db $08 ; asm
ld hl, Route19TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route19BattleText1: ; 55e50 (15:5e50)
TX_FAR _Route19BattleText1
db "@"
Route19EndBattleText1: ; 55e55 (15:5e55)
TX_FAR _Route19EndBattleText1
db "@"
Route19AfterBattleText1: ; 55e5a (15:5e5a)
TX_FAR _Route19AfterBattleText1
db "@"
Route19BattleText2: ; 55e5f (15:5e5f)
TX_FAR _Route19BattleText2
db "@"
Route19EndBattleText2: ; 55e64 (15:5e64)
TX_FAR _Route19EndBattleText2
db "@"
Route19AfterBattleText2: ; 55e69 (15:5e69)
TX_FAR _Route19AfterBattleText2
db "@"
Route19BattleText3: ; 55e6e (15:5e6e)
TX_FAR _Route19BattleText3
db "@"
Route19EndBattleText3: ; 55e73 (15:5e73)
TX_FAR _Route19EndBattleText3
db "@"
Route19AfterBattleText3: ; 55e78 (15:5e78)
TX_FAR _Route19AfterBattleText3
db "@"
Route19BattleText4: ; 55e7d (15:5e7d)
TX_FAR _Route19BattleText4
db "@"
Route19EndBattleText4: ; 55e82 (15:5e82)
TX_FAR _Route19EndBattleText4
db "@"
Route19AfterBattleText4: ; 55e87 (15:5e87)
TX_FAR _Route19AfterBattleText4
db "@"
Route19BattleText5: ; 55e8c (15:5e8c)
TX_FAR _Route19BattleText5
db "@"
Route19EndBattleText5: ; 55e91 (15:5e91)
TX_FAR _Route19EndBattleText5
db "@"
Route19AfterBattleText5: ; 55e96 (15:5e96)
TX_FAR _Route19AfterBattleText5
db "@"
Route19BattleText6: ; 55e9b (15:5e9b)
TX_FAR _Route19BattleText6
db "@"
Route19EndBattleText6: ; 55ea0 (15:5ea0)
TX_FAR _Route19EndBattleText6
db "@"
Route19AfterBattleText6: ; 55ea5 (15:5ea5)
TX_FAR _Route19AfterBattleText6
db "@"
Route19BattleText7: ; 55eaa (15:5eaa)
TX_FAR _Route19BattleText7
db "@"
Route19EndBattleText7: ; 55eaf (15:5eaf)
TX_FAR _Route19EndBattleText7
db "@"
Route19AfterBattleText7: ; 55eb4 (15:5eb4)
TX_FAR _Route19AfterBattleText7
db "@"
Route19BattleText8: ; 55eb9 (15:5eb9)
TX_FAR _Route19BattleText8
db "@"
Route19EndBattleText8: ; 55ebe (15:5ebe)
TX_FAR _Route19EndBattleText8
db "@"
Route19AfterBattleText8: ; 55ec3 (15:5ec3)
TX_FAR _Route19AfterBattleText8
db "@"
Route19BattleText9: ; 55ec8 (15:5ec8)
TX_FAR _Route19BattleText9
db "@"
Route19EndBattleText9: ; 55ecd (15:5ecd)
TX_FAR _Route19EndBattleText9
db "@"
Route19AfterBattleText9: ; 55ed2 (15:5ed2)
TX_FAR _Route19AfterBattleText9
db "@"
Route19BattleText10: ; 55ed7 (15:5ed7)
TX_FAR _Route19BattleText10
db "@"
Route19EndBattleText10: ; 55edc (15:5edc)
TX_FAR _Route19EndBattleText10
db "@"
Route19AfterBattleText10: ; 55ee1 (15:5ee1)
TX_FAR _Route19AfterBattleText10
db "@"
Route19Text11: ; 55ee6 (15:5ee6)
TX_FAR _Route19Text11
db "@"
Route21Script: ; 55eeb (15:5eeb)
call EnableAutoTextBoxDrawing
ld hl, Route21TrainerHeaders
ld de, Route21ScriptPointers
ld a, [W_ROUTE21CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE21CURSCRIPT], a
ret
Route21ScriptPointers: ; 55efe (15:5efe)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route21TextPointers: ; 55f04 (15:5f04)
dw Route21Text1
dw Route21Text2
dw Route21Text3
dw Route21Text4
dw Route21Text5
dw Route21Text6
dw Route21Text7
dw Route21Text8
dw Route21Text9
Route21TrainerHeaders: ; 55f16 (15:5f16)
Route21TrainerHeader0: ; 55f16 (15:5f16)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d7e9 ; flag's byte
dw Route21BattleText1 ; 0x5fdd TextBeforeBattle
dw Route21AfterBattleText1 ; 0x5fe7 TextAfterBattle
dw Route21EndBattleText1 ; 0x5fe2 TextEndBattle
dw Route21EndBattleText1 ; 0x5fe2 TextEndBattle
Route21TrainerHeader1: ; 55f22 (15:5f22)
db $2 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d7e9 ; flag's byte
dw Route21BattleText2 ; 0x5fec TextBeforeBattle
dw Route21AfterBattleText2 ; 0x5ff6 TextAfterBattle
dw Route21EndBattleText2 ; 0x5ff1 TextEndBattle
dw Route21EndBattleText2 ; 0x5ff1 TextEndBattle
Route21TrainerHeader2: ; 55f2e (15:5f2e)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e9 ; flag's byte
dw Route21BattleText3 ; 0x5ffb TextBeforeBattle
dw Route21AfterBattleText3 ; 0x6005 TextAfterBattle
dw Route21EndBattleText3 ; 0x6000 TextEndBattle
dw Route21EndBattleText3 ; 0x6000 TextEndBattle
Route21TrainerHeader3: ; 55f3a (15:5f3a)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e9 ; flag's byte
dw Route21BattleText4 ; 0x600a TextBeforeBattle
dw Route21AfterBattleText4 ; 0x6014 TextAfterBattle
dw Route21EndBattleText4 ; 0x600f TextEndBattle
dw Route21EndBattleText4 ; 0x600f TextEndBattle
Route21TrainerHeader4: ; 55f46 (15:5f46)
db $5 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e9 ; flag's byte
dw Route21BattleText5 ; 0x6019 TextBeforeBattle
dw Route21AfterBattleText5 ; 0x6023 TextAfterBattle
dw Route21EndBattleText5 ; 0x601e TextEndBattle
dw Route21EndBattleText5 ; 0x601e TextEndBattle
Route21TrainerHeader5: ; 55f52 (15:5f52)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e9 ; flag's byte
dw Route21BattleText6 ; 0x6028 TextBeforeBattle
dw Route21AfterBattleText6 ; 0x6032 TextAfterBattle
dw Route21EndBattleText6 ; 0x602d TextEndBattle
dw Route21EndBattleText6 ; 0x602d TextEndBattle
Route21TrainerHeader6: ; 55f5e (15:5f5e)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e9 ; flag's byte
dw Route21BattleText7 ; 0x6037 TextBeforeBattle
dw Route21AfterBattleText7 ; 0x6041 TextAfterBattle
dw Route21EndBattleText7 ; 0x603c TextEndBattle
dw Route21EndBattleText7 ; 0x603c TextEndBattle
Route21TrainerHeader7: ; 55f6a (15:5f6a)
db $8 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d7e9 ; flag's byte
dw Route21BattleText8 ; 0x6046 TextBeforeBattle
dw Route21AfterBattleText8 ; 0x6050 TextAfterBattle
dw Route21EndBattleText8 ; 0x604b TextEndBattle
dw Route21EndBattleText8 ; 0x604b TextEndBattle
Route21TrainerHeader8: ; 55f76 (15:5f76)
db $9 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d7e9 ; flag's byte
dw Route21BattleText9 ; 0x6055 TextBeforeBattle
dw Route21AfterBattleText9 ; 0x605f TextAfterBattle
dw Route21EndBattleText9 ; 0x605a TextEndBattle
dw Route21EndBattleText9 ; 0x605a TextEndBattle
db $ff
Route21Text1: ; 55f83 (15:5f83)
db $08 ; asm
ld hl, Route21TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route21Text2: ; 55f8d (15:5f8d)
db $08 ; asm
ld hl, Route21TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route21Text3: ; 55f97 (15:5f97)
db $08 ; asm
ld hl, Route21TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route21Text4: ; 55fa1 (15:5fa1)
db $08 ; asm
ld hl, Route21TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route21Text5: ; 55fab (15:5fab)
db $08 ; asm
ld hl, Route21TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route21Text6: ; 55fb5 (15:5fb5)
db $08 ; asm
ld hl, Route21TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route21Text7: ; 55fbf (15:5fbf)
db $08 ; asm
ld hl, Route21TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route21Text8: ; 55fc9 (15:5fc9)
db $08 ; asm
ld hl, Route21TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route21Text9: ; 55fd3 (15:5fd3)
db $08 ; asm
ld hl, Route21TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route21BattleText1: ; 55fdd (15:5fdd)
TX_FAR _Route21BattleText1
db "@"
Route21EndBattleText1: ; 55fe2 (15:5fe2)
TX_FAR _Route21EndBattleText1
db "@"
Route21AfterBattleText1: ; 55fe7 (15:5fe7)
TX_FAR _Route21AfterBattleText1
db "@"
Route21BattleText2: ; 55fec (15:5fec)
TX_FAR _Route21BattleText2
db "@"
Route21EndBattleText2: ; 55ff1 (15:5ff1)
TX_FAR _Route21EndBattleText2
db "@"
Route21AfterBattleText2: ; 55ff6 (15:5ff6)
TX_FAR _Route21AfterBattleText2
db "@"
Route21BattleText3: ; 55ffb (15:5ffb)
TX_FAR _Route21BattleText3
db "@"
Route21EndBattleText3: ; 56000 (15:6000)
TX_FAR _Route21EndBattleText3
db "@"
Route21AfterBattleText3: ; 56005 (15:6005)
TX_FAR _Route21AfterBattleText3
db "@"
Route21BattleText4: ; 5600a (15:600a)
TX_FAR _Route21BattleText4
db "@"
Route21EndBattleText4: ; 5600f (15:600f)
TX_FAR _Route21EndBattleText4
db "@"
Route21AfterBattleText4: ; 56014 (15:6014)
TX_FAR _Route21AfterBattleText4
db "@"
Route21BattleText5: ; 56019 (15:6019)
TX_FAR _Route21BattleText5
db "@"
Route21EndBattleText5: ; 5601e (15:601e)
TX_FAR _Route21EndBattleText5
db "@"
Route21AfterBattleText5: ; 56023 (15:6023)
TX_FAR _Route21AfterBattleText5
db "@"
Route21BattleText6: ; 56028 (15:6028)
TX_FAR _Route21BattleText6
db "@"
Route21EndBattleText6: ; 5602d (15:602d)
TX_FAR _Route21EndBattleText6
db "@"
Route21AfterBattleText6: ; 56032 (15:6032)
TX_FAR _Route21AfterBattleText6
db "@"
Route21BattleText7: ; 56037 (15:6037)
TX_FAR _Route21BattleText7
db "@"
Route21EndBattleText7: ; 5603c (15:603c)
TX_FAR _Route21EndBattleText7
db "@"
Route21AfterBattleText7: ; 56041 (15:6041)
TX_FAR _Route21AfterBattleText7
db "@"
Route21BattleText8: ; 56046 (15:6046)
TX_FAR _Route21BattleText8
db "@"
Route21EndBattleText8: ; 5604b (15:604b)
TX_FAR _Route21EndBattleText8
db "@"
Route21AfterBattleText8: ; 56050 (15:6050)
TX_FAR _Route21AfterBattleText8
db "@"
Route21BattleText9: ; 56055 (15:6055)
TX_FAR _Route21BattleText9
db "@"
Route21EndBattleText9: ; 5605a (15:605a)
TX_FAR _Route21EndBattleText9
db "@"
Route21AfterBattleText9: ; 5605f (15:605f)
TX_FAR _Route21AfterBattleText9
db "@"
VermilionHouse2_h: ; 0x56064 to 0x56070 (12 bytes) (id=163)
db $08 ; tileset
db VERMILION_HOUSE_2_HEIGHT, VERMILION_HOUSE_2_WIDTH ; dimensions (y, x)
dw VermilionHouse2Blocks, VermilionHouse2TextPointers, VermilionHouse2Script ; blocks, texts, scripts
db $00 ; connections
dw VermilionHouse2Object ; objects
VermilionHouse2Script: ; 56070 (15:6070)
jp EnableAutoTextBoxDrawing
VermilionHouse2TextPointers: ; 56073 (15:6073)
dw VermilionHouse2Text1
VermilionHouse2Text1: ; 56075 (15:6075)
db $08 ; asm
ld a, [$d728]
bit 3, a
jr nz, asm_03ef5 ; 0x5607b
ld hl, UnnamedText_560b1
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, asm_eb1b7 ; 0x5608a
ld bc, (OLD_ROD << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, $d728
set 3, [hl]
ld hl, UnnamedText_560b6
jr asm_5dd95 ; 0x5609c
.BagFull
ld hl, UnnamedText_560ca
jr asm_5dd95 ; 0x560a1
asm_eb1b7 ; 0x560a3
ld hl, UnnamedText_560c0
jr asm_5dd95 ; 0x560a6
asm_03ef5 ; 0x560a8
ld hl, UnnamedText_560c5
asm_5dd95 ; 0x560ab
call PrintText
jp TextScriptEnd
UnnamedText_560b1: ; 560b1 (15:60b1)
TX_FAR _UnnamedText_560b1
db "@"
UnnamedText_560b6: ; 560b6 (15:60b6)
TX_FAR _UnnamedText_560b6 ; 0x9c554
db $0B
TX_FAR _UnnamedText_560bb ; 0x9c5a4
db "@"
UnnamedText_560c0: ; 560c0 (15:60c0)
TX_FAR _UnnamedText_560c0
db "@"
UnnamedText_560c5: ; 560c5 (15:60c5)
TX_FAR _UnnamedText_560c5
db "@"
UnnamedText_560ca: ; 560ca (15:60ca)
TX_FAR _UnnamedText_560ca
db "@"
VermilionHouse2Object: ; 0x560cf (size=26)
db $a ; border tile
db $2 ; warps
db $7, $2, $8, $ff
db $7, $3, $8, $ff
db $0 ; signs
db $1 ; people
db SPRITE_FISHER, $4 + 4, $2 + 4, $ff, $d3, $1 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
CeladonMart2_h: ; 0x560e9 to 0x560f5 (12 bytes) (id=123)
db $12 ; tileset
db CELADON_MART_2_HEIGHT, CELADON_MART_2_WIDTH ; dimensions (y, x)
dw CeladonMart2Blocks, CeladonMart2TextPointers, CeladonMart2Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMart2Object ; objects
CeladonMart2Script: ; 560f5 (15:60f5)
jp EnableAutoTextBoxDrawing
CeladonMart2TextPointers: ; 560f8 (15:60f8)
dw CeladonMart2Text1
dw CeladonMart2Text2
dw CeladonMart2Text3
dw CeladonMart2Text4
dw CeladonMart2Text5
CeladonMart2Text3: ; 56102 (15:6102)
TX_FAR _CeladonMart2Text3
db "@"
CeladonMart2Text4: ; 56107 (15:6107)
TX_FAR _CeladonMart2Text4
db "@"
CeladonMart2Text5: ; 5610c (15:610c)
TX_FAR _CeladonMart2Text5
db "@"
CeladonMart2Object: ; 0x56111 (size=55)
db $f ; border tile
db $3 ; warps
db $1, $c, $4, CELADON_MART_1
db $1, $10, $1, CELADON_MART_3
db $1, $1, $0, CELADON_MART_ELEVATOR
db $1 ; signs
db $1, $e, $5 ; CeladonMart2Text5
db $4 ; people
db SPRITE_MART_GUY, $3 + 4, $5 + 4, $ff, $d0, $1 ; person
db SPRITE_MART_GUY, $3 + 4, $6 + 4, $ff, $d0, $2 ; person
db SPRITE_FAT_BALD_GUY, $5 + 4, $13 + 4, $ff, $ff, $3 ; person
db SPRITE_GIRL, $4 + 4, $e + 4, $fe, $1, $4 ; person
; warp-to
EVENT_DISP $a, $1, $c ; CELADON_MART_1
EVENT_DISP $a, $1, $10 ; CELADON_MART_3
EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR
CeladonMart2Blocks: ; 56148 (15:6148)
INCBIN "maps/celadonmart2.blk"
FuchsiaHouse3_h: ; 0x56170 to 0x5617c (12 bytes) (id=164)
db $0d ; tileset
db FUCHSIA_HOUSE_3_HEIGHT, FUCHSIA_HOUSE_3_WIDTH ; dimensions (y, x)
dw FuchsiaHouse3Blocks, FuchsiaHouse3TextPointers, FuchsiaHouse3Script ; blocks, texts, scripts
db $00 ; connections
dw FuchsiaHouse3Object ; objects
FuchsiaHouse3Script: ; 5617c (15:617c)
jp EnableAutoTextBoxDrawing
FuchsiaHouse3TextPointers: ; 5617f (15:617f)
dw FuchsiaHouse3Text1
FuchsiaHouse3Text1: ; 56181 (15:6181)
db $08 ; asm
ld a, [$d728]
bit 4, a
jr nz, .after
ld hl, UnnamedText_561bd
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .refused
ld bc, (GOOD_ROD << 8) | 1
call GiveItem
jr nc, .full
ld hl, $d728
set 4, [hl]
ld hl, UnnamedText_561c2
jr .talk
.full
ld hl, UnnamedText_5621c
jr .talk
.refused
ld hl, UnnamedText_56212
jr .talk
.after
ld hl, UnnamedText_56217
.talk
call PrintText
jp TextScriptEnd
UnnamedText_561bd: ; 561bd (15:61bd)
TX_FAR _UnnamedText_561bd
db "@"
UnnamedText_561c2: ; 561c2 (15:61c2)
TX_FAR _UnnamedText_561c2 ; 0xa06e8
db $0B
db "@"
UnnamedText_561c8: ; 561c8
para "つり こそ"
line "おとこの ロマン だ!"
para "へぼいつりざおは"
line "コイキングしか つれ なんだが"
line "この いいつりざおなら"
line "もっと いいもんが つれるんじゃ!"
done
UnnamedText_56212: ; 56212 (15:6212)
TX_FAR _UnnamedText_56212
db "@"
UnnamedText_56217: ; 56217 (15:6217)
TX_FAR _UnnamedText_56217
db "@"
UnnamedText_5621c: ; 5621c (15:621c)
TX_FAR _UnnamedText_5621c
db "@"
FuchsiaHouse3Object: ; 0x56221 (size=34)
db $c ; border tile
db $3 ; warps
db $0, $2, $8, $ff
db $7, $2, $7, $ff
db $7, $3, $7, $ff
db $0 ; signs
db $1 ; people
db SPRITE_FISHER, $3 + 4, $5 + 4, $ff, $d3, $1 ; person
; warp-to
EVENT_DISP $4, $0, $2
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
DayCareM_h: ; 0x56243 to 0x5624f (12 bytes) (id=72)
db $08 ; tileset
db DAYCAREM_HEIGHT, DAYCAREM_WIDTH ; dimensions (y, x)
dw DayCareMBlocks, DayCareMTextPointers, DayCareMScript ; blocks, texts, scripts
db $00 ; connections
dw DayCareMObject ; objects
DayCareMScript: ; 5624f (15:624f)
jp EnableAutoTextBoxDrawing
DayCareMTextPointers: ; 56252 (15:6252)
dw DayCareMText1
DayCareMText1: ; 56254 (15:6254)
db $8
call SaveScreenTilesToBuffer2
ld a, [W_DAYCARE_IN_USE]
and a
jp nz, Func_562e1
ld hl, UnnamedText_5640f
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
ld hl, UnnamedText_5643b
jp nz, Func_56409
ld a, [$d163]
dec a
ld hl, UnnamedText_56445
jp z, Func_56409
ld hl, UnnamedText_56414
call PrintText
xor a
ld [$cfcb], a
ld [$d07d], a
ld [$cc35], a
call DisplayPartyMenu
push af
call GBPalWhiteOutWithDelay3
call Func_3dbe
call LoadGBPal
pop af
ld hl, UnnamedText_56437
jp c, Func_56409
ld hl, Func_2171b
ld b, BANK(Func_2171b)
call Bankswitch
ld hl, UnnamedText_5644a
jp c, Func_56409
xor a
ld [$cc2b], a
ld a, [wWhichPokemon]
ld hl, $d2b5
call GetPartyMonName
ld hl, UnnamedText_56419
call PrintText
ld a, $1
ld [W_DAYCARE_IN_USE], a
ld a, $3
ld [$cf95], a
call Func_3a68
xor a
ld [$cf95], a
call RemovePokemon
ld a, [$cf91]
call PlayCry
ld hl, UnnamedText_5641e
jp Func_56409
Func_562e1: ; 562e1 (15:62e1)
xor a
ld hl, W_DAYCAREMONNAME
call GetPartyMonName
ld a, $3
ld [$cc49], a
call LoadMonData
ld hl, Func_58f43
ld b, BANK(Func_58f43)
call Bankswitch
ld a, d
cp $64
jr c, .asm_56315
ld d, $64
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch
ld hl, $da6d
ld a, [H_NUMTOPRINT]
ld [hli], a
ld a, [$ff97]
ld [hli], a
ld a, [$ff98]
ld [hl], a
ld d, $64
.asm_56315
xor a
ld [wTrainerEngageDistance], a
ld hl, $da62
ld a, [hl]
ld [wTrainerSpriteOffset], a
cp d
ld [hl], d
ld hl, UnnamedText_56432
jr z, .asm_56333
ld a, [wTrainerSpriteOffset]
ld b, a
ld a, d
sub b
ld [wTrainerEngageDistance], a
ld hl, UnnamedText_56423
.asm_56333
call PrintText
ld a, [W_NUMINPARTY]
cp $6
ld hl, UnnamedText_56440
jp z, .asm_56403
ld de, wTrainerFacingDirection
xor a
ld [de], a
inc de
ld [de], a
ld hl, wTrainerScreenX
ld a, $1
ld [hli], a
ld [hl], $0
ld a, [wTrainerEngageDistance]
inc a
ld b, a
ld c, $2
.asm_56357
push hl
push de
push bc
ld a, $b
call Predef
pop bc
pop de
pop hl
dec b
jr nz, .asm_56357
ld hl, UnnamedText_56428
call PrintText
ld a, $13
ld [$d125], a
call DisplayTextBoxID
call YesNoChoice
ld hl, UnnamedText_56437
ld a, [wCurrentMenuItem]
and a
jp nz, .asm_56403
ld hl, wTrainerFacingDirection
ld [$ff9f], a
ld a, [hli]
ld [$ffa0], a
ld a, [hl]
ld [$ffa1], a
call HasEnoughMoney
jr nc, .asm_56396
ld hl, UnnamedText_56454
jp .asm_56403
.asm_56396
xor a
ld [W_DAYCARE_IN_USE], a
ld hl, wTrainerEngageDistance
ld [hli], a
inc hl
ld de, $d349
ld c, $3
ld a, $c
call Predef
ld a, $b2
call PlaySoundWaitForCurrent
ld a, $13
ld [$d125], a
call DisplayTextBoxID
ld hl, UnnamedText_5644f
call PrintText
ld a, $2
ld [$cf95], a
call Func_3a68
ld a, [W_DAYCAREMONDATA]
ld [$cf91], a
ld a, [W_NUMINPARTY]
dec a
push af
ld bc, $002c
push bc
ld hl, W_PARTYMON1_MOVE1
call AddNTimes
ld d, h
ld e, l
ld a, $1
ld [wHPBarMaxHP], a
ld a, $3e
call Predef
pop bc
pop af
ld hl, W_PARTYMON1_HP
call AddNTimes
ld d, h
ld e, l
ld bc, $0021
add hl, bc
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld a, [$cf91]
call PlayCry
ld hl, UnnamedText_5642d
jr Func_56409
.asm_56403
ld a, [wTrainerSpriteOffset]
ld [$da62], a
Func_56409: ; 56409 (15:6409)
call PrintText
jp TextScriptEnd
UnnamedText_5640f: ; 5640f (15:640f)
TX_FAR _UnnamedText_5640f
db "@"
UnnamedText_56414: ; 56414 (15:6414)
TX_FAR _UnnamedText_56414
db "@"
UnnamedText_56419: ; 56419 (15:6419)
TX_FAR _UnnamedText_56419
db "@"
UnnamedText_5641e: ; 5641e (15:641e)
TX_FAR _UnnamedText_5641e
db "@"
UnnamedText_56423: ; 56423 (15:6423)
TX_FAR _UnnamedText_56423
db "@"
UnnamedText_56428: ; 56428 (15:6428)
TX_FAR _UnnamedText_56428
db "@"
UnnamedText_5642d: ; 5642d (15:642d)
TX_FAR _UnnamedText_5642d
db "@"
UnnamedText_56432: ; 56432 (15:6432)
TX_FAR _UnnamedText_56432
db "@"
UnnamedText_56437: ; 56437 (15:6437)
TX_FAR _UnnamedText_56437 ; 0x8c000
UnnamedText_5643b: ; 5643b (15:643b)
TX_FAR _UnnamedText_5643b ; 0x8c013
db "@"
UnnamedText_56440: ; 56440 (15:6440)
TX_FAR _UnnamedText_56440
db "@"
UnnamedText_56445: ; 56445 (15:6445)
TX_FAR _UnnamedText_56445
db "@"
UnnamedText_5644a: ; 5644a (15:644a)
TX_FAR _UnnamedText_5644a
db "@"
UnnamedText_5644f: ; 5644f (15:644f)
TX_FAR _UnnamedText_5644f
db "@"
UnnamedText_56454: ; 56454 (15:6454)
TX_FAR _UnnamedText_56454
db "@"
DayCareMObject: ; 0x56459 (size=26)
db $a ; border tile
db $2 ; warps
db $7, $2, $4, $ff
db $7, $3, $4, $ff
db $0 ; signs
db $1 ; people
db SPRITE_GENTLEMAN, $3 + 4, $2 + 4, $ff, $d3, $1 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
Route12House_h: ; 0x56473 to 0x5647f (12 bytes) (id=189)
db $08 ; tileset
db ROUTE_12_HOUSE_HEIGHT, ROUTE_12_HOUSE_WIDTH ; dimensions (y, x)
dw Route12HouseBlocks, Route12HouseTextPointers, Route12HouseScript ; blocks, texts, scripts
db $00 ; connections
dw Route12HouseObject ; objects
Route12HouseScript: ; 5647f (15:647f)
jp EnableAutoTextBoxDrawing
Route12HouseTextPointers: ; 56482 (15:6482)
dw Route12HouseText1
Route12HouseText1: ; 56484 (15:6484)
db $08 ; asm
ld a, [$d728]
bit 5, a
jr nz, asm_b4cad ; 0x5648a
ld hl, UnnamedText_564c0
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, asm_a2d76 ; 0x56499
ld bc, (SUPER_ROD << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, $d728
set 5, [hl]
ld hl, UnnamedText_564c5
jr asm_df984 ; 0x564ab
.BagFull
ld hl, UnnamedText_564d9
jr asm_df984 ; 0x564b0
asm_a2d76 ; 0x564b2
ld hl, UnnamedText_564cf
jr asm_df984 ; 0x564b5
asm_b4cad ; 0x564b7
ld hl, UnnamedText_564d4
asm_df984 ; 0x564ba
call PrintText
jp TextScriptEnd
UnnamedText_564c0: ; 564c0 (15:64c0)
TX_FAR _UnnamedText_564c0
db "@"
UnnamedText_564c5: ; 564c5 (15:64c5)
TX_FAR _UnnamedText_564c5 ; 0x8ca00
db $0B
TX_FAR _UnnamedText_564ca ; 0x8ca4f
db "@"
UnnamedText_564cf: ; 564cf (15:64cf)
TX_FAR _UnnamedText_564cf
db "@"
UnnamedText_564d4: ; 564d4 (15:64d4)
TX_FAR _UnnamedText_564d4
db "@"
UnnamedText_564d9: ; 564d9 (15:64d9)
TX_FAR _UnnamedText_564d9
db "@"
Route12HouseObject: ; 0x564de (size=26)
db $a ; border tile
db $2 ; warps
db $7, $2, $3, $ff
db $7, $3, $3, $ff
db $0 ; signs
db $1 ; people
db SPRITE_FISHER, $4 + 4, $2 + 4, $ff, $d3, $1 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
SilphCo8_h: ; 0x564f8 to 0x56504 (12 bytes) (id=213)
db $16 ; tileset
db SILPH_CO_8F_HEIGHT, SILPH_CO_8F_WIDTH ; dimensions (y, x)
dw SilphCo8Blocks, SilphCo8TextPointers, SilphCo8Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo8Object ; objects
SilphCo8Script: ; 56504 (15:6504)
call SilphCo8Script_5651a
call EnableAutoTextBoxDrawing
ld hl, SilphCo8TrainerHeader0
ld de, SilphCo8ScriptPointers
ld a, [W_SILPHCO8CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO8CURSCRIPT], a
ret
SilphCo8Script_5651a: ; 5651a (15:651a)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, DataTable_5653e ; $653e
call Func_56541
call Func_5656d
ld a, [$d832]
bit 0, a
ret nz
ld a, $5f
ld [$d09f], a
ld bc, $403
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
DataTable_5653e: ; 5653e (15:653e)
db $04,$03,$FF
Func_56541: ; 56541 (15:6541)
push hl
ld hl, $d73f
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ld [$FF00+$e0], a
pop hl
.asm_5654d
ld a, [hli]
cp $ff
jr z, .asm_56569
push hl
ld hl, $ffe0
inc [hl]
pop hl
cp b
jr z, .asm_5655e
inc hl
jr .asm_5654d
.asm_5655e
ld a, [hli]
cp c
jr nz, .asm_5654d
ld hl, $d73f
xor a
ld [hli], a
ld [hl], a
ret
.asm_56569
xor a
ld [$FF00+$e0], a
ret
Func_5656d: ; 5656d (15:656d)
ld a, [$FF00+$e0]
and a
ret z
ld hl, $d832
set 0, [hl]
ret
SilphCo8ScriptPointers: ; 56577 (15:6577)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SilphCo8TextPointers: ; 5657d (15:657d)
dw SilphCo8Text1
dw SilphCo8Text2
dw SilphCo8Text3
dw SilphCo8Text4
SilphCo8TrainerHeaders: ; 56585 (15:6585)
SilphCo8TrainerHeader0: ; 56585 (15:6585)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d831 ; flag's byte
dw SilphCo8BattleText1 ; 0x65e6 TextBeforeBattle
dw SilphCo8AfterBattleText1 ; 0x65f0 TextAfterBattle
dw SilphCo8EndBattleText1 ; 0x65eb TextEndBattle
dw SilphCo8EndBattleText1 ; 0x65eb TextEndBattle
SilphCo8TrainerHeader1: ; 56591 (15:6591)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d831 ; flag's byte
dw SilphCo8BattleText2 ; 0x65f5 TextBeforeBattle
dw SilphCo8AfterBattleText2 ; 0x65ff TextAfterBattle
dw SilphCo8EndBattleText2 ; 0x65fa TextEndBattle
dw SilphCo8EndBattleText2 ; 0x65fa TextEndBattle
SilphCo8TrainerHeader2: ; 5659d (15:659d)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d831 ; flag's byte
dw SilphCo8BattleText3 ; 0x6604 TextBeforeBattle
dw SilphCo8AfterBattleText3 ; 0x660e TextAfterBattle
dw SilphCo8EndBattleText3 ; 0x6609 TextEndBattle
dw SilphCo8EndBattleText3 ; 0x6609 TextEndBattle
db $ff
SilphCo8Text1: ; 565aa (15:65aa)
db $08 ; asm
ld a, [$d838]
bit 7, a
ld hl, UnnamedText_565c3
jr nz, asm_a468f ; 0x565b3
ld hl, UnnamedText_565be
asm_a468f ; 0x565b8
call PrintText
jp TextScriptEnd
UnnamedText_565be: ; 565be (15:65be)
TX_FAR _UnnamedText_565be
db "@"
UnnamedText_565c3: ; 565c3 (15:65c3)
TX_FAR _UnnamedText_565c3
db "@"
SilphCo8Text2: ; 565c8 (15:65c8)
db $08 ; asm
ld hl, SilphCo8TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo8Text3: ; 565d2 (15:65d2)
db $08 ; asm
ld hl, SilphCo8TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo8Text4: ; 565dc (15:65dc)
db $08 ; asm
ld hl, SilphCo8TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo8BattleText1: ; 565e6 (15:65e6)
TX_FAR _SilphCo8BattleText1
db "@"
SilphCo8EndBattleText1: ; 565eb (15:65eb)
TX_FAR _SilphCo8EndBattleText1
db "@"
SilphCo8AfterBattleText1: ; 565f0 (15:65f0)
TX_FAR _SilphCo8AfterBattleText1
db "@"
SilphCo8BattleText2: ; 565f5 (15:65f5)
TX_FAR _SilphCo8BattleText2
db "@"
SilphCo8EndBattleText2: ; 565fa (15:65fa)
TX_FAR _SilphCo8EndBattleText2
db "@"
SilphCo8AfterBattleText2: ; 565ff (15:65ff)
TX_FAR _SilphCo8AfterBattleText2
db "@"
SilphCo8BattleText3: ; 56604 (15:6604)
TX_FAR _SilphCo8BattleText3
db "@"
SilphCo8EndBattleText3: ; 56609 (15:6609)
TX_FAR _SilphCo8EndBattleText3
db "@"
SilphCo8AfterBattleText3: ; 5660e (15:660e)
TX_FAR _SilphCo8AfterBattleText3
db "@"
SilphCo8Object: ; 0x56613 (size=90)
db $2e ; border tile
db $7 ; warps
db $0, $10, $1, SILPH_CO_9F
db $0, $e, $0, SILPH_CO_7F
db $0, $12, $0, SILPH_CO_ELEVATOR
db $b, $3, $6, SILPH_CO_8F
db $f, $3, $4, SILPH_CO_2F
db $5, $b, $5, SILPH_CO_2F
db $9, $b, $3, SILPH_CO_8F
db $0 ; signs
db $4 ; people
db SPRITE_LAPRAS_GIVER, $2 + 4, $4 + 4, $ff, $ff, $1 ; person
db SPRITE_ROCKET, $2 + 4, $13 + 4, $ff, $d2, $42, ROCKET + $C8, $23 ; trainer
db SPRITE_OAK_AIDE, $2 + 4, $a + 4, $ff, $d0, $43, SCIENTIST + $C8, $9 ; trainer
db SPRITE_ROCKET, $f + 4, $c + 4, $ff, $d3, $44, ROCKET + $C8, $24 ; trainer
; warp-to
EVENT_DISP $d, $0, $10 ; SILPH_CO_9F
EVENT_DISP $d, $0, $e ; SILPH_CO_7F
EVENT_DISP $d, $0, $12 ; SILPH_CO_ELEVATOR
EVENT_DISP $d, $b, $3 ; SILPH_CO_8F
EVENT_DISP $d, $f, $3 ; SILPH_CO_2F
EVENT_DISP $d, $5, $b ; SILPH_CO_2F
EVENT_DISP $d, $9, $b ; SILPH_CO_8F
SilphCo8Blocks: ; 5666d (15:666d)
INCBIN "maps/silphco8.blk"
DisplayDiploma: ; 566e2 (15:66e2)
call SaveScreenTilesToBuffer2
call GBPalWhiteOutWithDelay3
call ClearScreen
xor a
ld [$cfcb], a
ld hl, $d730
set 6, [hl]
call DisableLCD
ld hl, CircleTile ; $7d88
ld de, $9700
ld bc, $0010
ld a, BANK(CircleTile)
call FarCopyData2
ld hl, wTileMap
ld bc, $1012
ld a, $27
call Predef
ld hl, DiplomaTextPointersAndCoords ; $6784
ld c, $5
.asm_56715
push bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, [hl]
ld l, a
call PlaceString
pop hl
inc hl
pop bc
dec c
jr nz, .asm_56715 ; 0x56725 $ee
FuncCoord 10, 4 ; $c3fa
ld hl, Coord
ld de, W_PLAYERNAME
call PlaceString
ld b, BANK(Func_44dd)
ld hl, Func_44dd
call Bankswitch
ld hl, $c301
ld bc, $8028
.asm_5673e
ld a, [hl]
add $21
ld [hli], a
inc hl
ld a, b
ld [hli], a
inc hl
dec c
jr nz, .asm_5673e ; 0x56747 $f5
call EnableLCD
ld b, BANK(Func_5ae6)
ld hl, Func_5ae6
call Bankswitch
ld b, $8
call GoPAL_SET
call Delay3
call GBPalNormal
ld a, $90
ld [$ff00+$48], a
call WaitForTextScrollButtonPress
ld hl, $d730
res 6, [hl]
call GBPalWhiteOutWithDelay3
call Func_3dbe
call Delay3
jp GBPalNormal
Func_56777: ; 56777 (15:6777)
ld hl, W_PLAYERNAME
ld bc, $ff00
.asm_5677d
ld a, [hli]
cp $50
ret z
dec c
jr .asm_5677d ; 0x56782 $f9
DiplomaTextPointersAndCoords: ; 56784 (15:6784)
dw DiplomaText
dw $c3cd
dw DiplomaPlayer
dw $c3f3
dw DiplomaEmptyText
dw $c3ff
dw DiplomaCongrats
dw $c41a
dw DiplomaGameFreak
dw $c4e9
DiplomaText:
db $70,"Diploma",$70,"@"
DiplomaPlayer:
db "Player@"
DiplomaEmptyText:
db "@"
DiplomaCongrats:
db "Congrats! This"
next "diploma certifies"
next "that you have"
next "completed your"
next "#DEX.@"
DiplomaGameFreak:
db "GAME FREAK@"
Func_567f9: ; 567f9 (15:67f9)
ld hl, wSpriteStateData1
ld de, $4
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call Func_56903
ld a, [hli]
ld [$FF00+$eb], a
inc hl
ld a, [hl]
ld [$FF00+$ec], a
ld de, $fe
add hl, de
ld a, [hli]
ld [$FF00+$ed], a
ld a, [hl]
ld [$FF00+$ee], a
ret
Func_56819: ; 56819 (15:6819)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call Func_56903
ld a, [hli]
ld [$d130], a
inc hl
ld a, [hl]
ld [$d131], a
ld de, $00fe
add hl, de
ld a, [hli]
ld [$d132], a
ld a, [hl]
ld [$d133], a
ret
Func_5683d: ; 5683d (15:683d)
ld hl, wSpriteStateData1
ld de, $4
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call Func_56903
ld a, [$FF00+$eb]
ld [hli], a
inc hl
ld a, [$FF00+$ec]
ld [hl], a
ld de, $fe
add hl, de
ld a, [$FF00+$ed]
ld [hli], a
ld a, [$FF00+$ee]
ld [hl], a
ret
Func_5685d: ; 5685d (15:685d)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call Func_56903
ld a, [$d130]
ld [hli], a
inc hl
ld a, [$d131]
ld [hl], a
ld de, $00fe
add hl, de
ld a, [$d132]
ld [hli], a
ld a, [$d133]
ld [hl], a
ret
TrainerWalkUpToPlayer: ; 56881 (15:6881)
ld a, [$cf13]
swap a
ld [wTrainerSpriteOffset], a ; $cd3d
call ReadTrainerScreenPosition
ld a, [wTrainerFacingDirection]
and a
jr z, .facingDown
cp $4
jr z, .facingUp
cp $8
jr z, .facingLeft
jr .facingRight
.facingDown
ld a, [wTrainerScreenY]
ld b, a
ld a, $3c ; (fixed) player screen Y pos
call CalcDifference
cp $10 ; trainer is right above player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
xor a
ld b, a ; a = direction to go to
jr .writeWalkScript
.facingUp
ld a, [wTrainerScreenY]
ld b, a
ld a, $3c ; (fixed) player screen Y pos
call CalcDifference
cp $10 ; trainer is right below player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $40 ; a = direction to go to
jr .writeWalkScript
.facingRight
ld a, [wTrainerScreenX]
ld b, a
ld a, $40 ; (fixed) player screen X pos
call CalcDifference
cp $10 ; trainer is directly left of player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $c0 ; a = direction to go to
jr .writeWalkScript
.facingLeft
ld a, [$cd41]
ld b, a
ld a, $40 ; (fixed) player screen X pos
call CalcDifference
cp $10 ; trainer is directly right of player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $80 ; a = direction to go to
.writeWalkScript
ld hl, $cc97
ld de, $cc97
call FillMemory ; write the necessary steps to reach player
ld [hl], $ff ; write end of list sentinel
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp MoveSprite_
Func_56903: ; 56903 (15:6903)
push de
add hl, de
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
swap a
ld d, $0
ld e, a
add hl, de
pop de
ret
; tests if this trainer is in the right position to engage the player and do so if she is.
CheckEngagePlayer: ; 5690f (15:690f)
push hl
push de
ld a, [wTrainerSpriteOffset] ; $cd3d
add $2
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x2: sprite image index
sub $ff
jr nz, .spriteOnScreen ; test if sprite is on screen
jp .noEngage
.spriteOnScreen
ld a, [wTrainerSpriteOffset] ; $cd3d
add $9
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x9: facing direction
ld [$cd3f], a
call ReadTrainerScreenPosition
ld a, [$cd40] ; sprite screen Y pos
ld b, a
ld a, $3c
cp b
jr z, .linedUpY
ld a, [$cd41] ; sprite screen X pos
ld b, a
ld a, $40
cp b
jr z, .linedUpX
xor a
jp .noEngage
.linedUpY
ld a, [$cd41] ; sprite screen X pos
ld b, a
ld a, $40 ; (fixed) player X position
call CalcDifference ; calc distance
jr z, .noEngage ; exact same position as player
call CheckSpriteCanSeePlayer
jr c, .engage
xor a
jr .noEngage
.linedUpX
ld a, [$cd40] ; sprite screen Y pos
ld b, a
ld a, $3c ; (fixed) player Y position
call CalcDifference ; calc distance
jr z, .noEngage ; exact same position as player
call CheckSpriteCanSeePlayer
jr c, .engage
xor a
jp .noEngage
.engage
call CheckPlayerIsInFrontOfSprite
ld a, [wTrainerSpriteOffset] ; $cd3d
and a
jr z, .noEngage
ld hl, wFlags_0xcd60
set 0, [hl]
call EngageMapTrainer
ld a, $ff
.noEngage: ; 56988 (15:6988)
ld [wTrainerSpriteOffset], a ; $cd3d
pop de
pop hl
ret
; reads trainer's Y position to $cd40 and X position to $cd41
ReadTrainerScreenPosition: ; 5698e (15:698e)
ld a, [wTrainerSpriteOffset] ; $cd3d
add $4
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl]
ld [$cd40], a
ld a, [wTrainerSpriteOffset] ; $cd3d
add $6
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl]
ld [$cd41], a
ret
; checks if the sprite is properly lined up with the player with respect to the direction it's looking. Also checks the distance between player and sprite
; note that this does not necessarily mean the sprite is seeing the player, he could be behind it's back
; a: distance player to sprite
CheckSpriteCanSeePlayer: ; 569af (15:69af)
ld b, a
ld a, [wTrainerEngageDistance] ; sprite line of sight (engage distance)
cp b
jr nc, .checkIfLinedUp
jr .notInLine ; player too far away
.checkIfLinedUp
ld a, [$cd3f] ; sprite facing direction
cp $0 ; down
jr z, .checkXCoord
cp $4 ; up
jr z, .checkXCoord
cp $8 ; left
jr z, .checkYCoord
cp $c ; right
jr z, .checkYCoord
jr .notInLine
.checkXCoord
ld a, [$cd41] ; sprite screen X position
ld b, a
cp $40
jr z, .inLine
jr .notInLine
.checkYCoord
ld a, [$cd40] ; sprite screen Y position
ld b, a
cp $3c
jr nz, .notInLine
.inLine
scf
ret
.notInLine
and a
ret
; tests if the player is in front of the sprite (rather than behind it)
CheckPlayerIsInFrontOfSprite: ; 569e3 (15:69e3)
ld a, [W_CURMAP] ; $d35e
cp POWER_PLANT
jp z, .engage ; XXX not sure why bypass this for power plant (maybe to get voltorb fake items to work?)
ld a, [wTrainerSpriteOffset] ; $cd3d
add $4
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x4 (sprite screen Y pos)
cp $fc
jr nz, .notOnTopmostTile ; special case if sprite is on topmost tile (Y = $fc (-4)), make it come down a block
ld a, $c
.notOnTopmostTile
ld [$cd40], a
ld a, [wTrainerSpriteOffset] ; $cd3d
add $6
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x6 (sprite screen X pos)
ld [$cd41], a
ld a, [$cd3f] ; facing direction
cp $0
jr nz, .notFacingDown
ld a, [$cd40] ; sprite screen Y pos
cp $3c
jr c, .engage ; sprite above player
jr .noEngage ; sprite below player
.notFacingDown
cp $4
jr nz, .notFacingUp
ld a, [$cd40] ; sprite screen Y pos
cp $3c
jr nc, .engage ; sprite below player
jr .noEngage ; sprite above player
.notFacingUp
cp $8
jr nz, .notFacingLeft
ld a, [$cd41] ; sprite screen X pos
cp $40
jr nc, .engage ; sprite right of player
jr .noEngage ; sprite left of player
.notFacingLeft
ld a, [$cd41] ; sprite screen X pos
cp $40
jr nc, .noEngage ; sprite right of player
.engage
ld a, $ff
jr .done
.noEngage
xor a
.done
ld [wTrainerSpriteOffset], a ; $cd3d
ret
SECTION "bank16",ROMX,BANK[$16]
Route6_h: ; 0x58000 to 0x58022 (34 bytes) (id=17)
db $00 ; tileset
db ROUTE_6_HEIGHT, ROUTE_6_WIDTH ; dimensions (y, x)
dw Route6Blocks, Route6TextPointers, Route6Script ; blocks, texts, scripts
db NORTH | SOUTH ; connections
NORTH_MAP_CONNECTION SAFFRON_CITY, SAFFRON_CITY_WIDTH, SAFFRON_CITY_HEIGHT, -3, 2, SAFFRON_CITY_WIDTH - 4, SaffronCityBlocks
SOUTH_MAP_CONNECTION VERMILION_CITY, VERMILION_CITY_WIDTH, -3, 2, VERMILION_CITY_WIDTH - 4, VermilionCityBlocks, ROUTE_6_WIDTH, ROUTE_6_HEIGHT
dw Route6Object ; objects
Route6Object: ; 0x58022 (size=87)
db $f ; border tile
db $4 ; warps
db $1, $9, $2, ROUTE_6_GATE
db $1, $a, $2, ROUTE_6_GATE
db $7, $a, $0, ROUTE_6_GATE
db $d, $11, $0, PATH_ENTRANCE_ROUTE_6
db $1 ; signs
db $f, $13, $7 ; Route6Text7
db $6 ; people
db SPRITE_BLACK_HAIR_BOY_1, $15 + 4, $a + 4, $ff, $d3, $41, JR__TRAINER_M + $C8, $4 ; trainer
db SPRITE_LASS, $15 + 4, $b + 4, $ff, $d2, $42, JR__TRAINER_F + $C8, $2 ; trainer
db SPRITE_BUG_CATCHER, $f + 4, $0 + 4, $ff, $d3, $43, BUG_CATCHER + $C8, $a ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $1f + 4, $b + 4, $ff, $d2, $44, JR__TRAINER_M + $C8, $5 ; trainer
db SPRITE_LASS, $1e + 4, $b + 4, $ff, $d2, $45, JR__TRAINER_F + $C8, $3 ; trainer
db SPRITE_BUG_CATCHER, $1a + 4, $13 + 4, $ff, $d2, $46, BUG_CATCHER + $C8, $b ; trainer
; warp-to
EVENT_DISP $a, $1, $9 ; ROUTE_6_GATE
EVENT_DISP $a, $1, $a ; ROUTE_6_GATE
EVENT_DISP $a, $7, $a ; ROUTE_6_GATE
EVENT_DISP $a, $d, $11 ; PATH_ENTRANCE_ROUTE_6
Route6Blocks: ; 58079 (16:4079)
INCBIN "maps/route6.blk"
Route8_h: ; 0x5812d to 0x5814f (34 bytes) (id=19)
db $00 ; tileset
db ROUTE_8_HEIGHT, ROUTE_8_WIDTH ; dimensions (y, x)
dw Route8Blocks, Route8TextPointers, Route8Script ; blocks, texts, scripts
db WEST | EAST ; connections
WEST_MAP_CONNECTION SAFFRON_CITY, SAFFRON_CITY_WIDTH, -3, 1, SAFFRON_CITY_HEIGHT - 3, SaffronCityBlocks, ROUTE_8_WIDTH
EAST_MAP_CONNECTION LAVENDER_TOWN, LAVENDER_TOWN_WIDTH, 0, 0, LAVENDER_TOWN_HEIGHT, LavenderTownBlocks, ROUTE_8_WIDTH
dw Route8Object ; objects
Route8Object: ; 0x5814f (size=119)
db $2c ; border tile
db $5 ; warps
db $9, $1, $0, ROUTE_8_GATE
db $a, $1, $1, ROUTE_8_GATE
db $9, $8, $2, ROUTE_8_GATE
db $a, $8, $3, ROUTE_8_GATE
db $3, $d, $0, PATH_ENTRANCE_ROUTE_8
db $1 ; signs
db $3, $11, $a ; Route8Text10
db $9 ; people
db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $8 + 4, $ff, $d3, $41, SUPER_NERD + $C8, $3 ; trainer
db SPRITE_GAMBLER, $9 + 4, $d + 4, $ff, $d1, $42, GAMBLER + $C8, $5 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $6 + 4, $2a + 4, $ff, $d1, $43, SUPER_NERD + $C8, $4 ; trainer
db SPRITE_LASS, $3 + 4, $1a + 4, $ff, $d2, $44, LASS + $C8, $d ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $1a + 4, $ff, $d3, $45, SUPER_NERD + $C8, $5 ; trainer
db SPRITE_LASS, $5 + 4, $1a + 4, $ff, $d2, $46, LASS + $C8, $e ; trainer
db SPRITE_LASS, $6 + 4, $1a + 4, $ff, $d3, $47, LASS + $C8, $f ; trainer
db SPRITE_GAMBLER, $d + 4, $2e + 4, $ff, $d0, $48, GAMBLER + $C8, $7 ; trainer
db SPRITE_LASS, $c + 4, $33 + 4, $ff, $d2, $49, LASS + $C8, $10 ; trainer
; warp-to
EVENT_DISP $1e, $9, $1 ; ROUTE_8_GATE
EVENT_DISP $1e, $a, $1 ; ROUTE_8_GATE
EVENT_DISP $1e, $9, $8 ; ROUTE_8_GATE
EVENT_DISP $1e, $a, $8 ; ROUTE_8_GATE
EVENT_DISP $1e, $3, $d ; PATH_ENTRANCE_ROUTE_8
Route8Blocks: ; 581c6 (16:41c6)
INCBIN "maps/route8.blk"
Route10_h: ; 0x582d4 to 0x582f6 (34 bytes) (id=21)
db $00 ; tileset
db ROUTE_10_HEIGHT, ROUTE_10_WIDTH ; dimensions (y, x)
dw Route10Blocks, Route10TextPointers, Route10Script ; blocks, texts, scripts
db SOUTH | WEST ; connections
SOUTH_MAP_CONNECTION LAVENDER_TOWN, LAVENDER_TOWN_WIDTH, 0, 0, LAVENDER_TOWN_WIDTH, LavenderTownBlocks, ROUTE_10_WIDTH, ROUTE_10_HEIGHT
WEST_MAP_CONNECTION ROUTE_9, ROUTE_9_WIDTH, 0, 0, ROUTE_9_HEIGHT, Route9Blocks, ROUTE_10_WIDTH
dw Route10Object ; objects
Route10Object: ; 0x582f6 (size=96)
db $2c ; border tile
db $4 ; warps
db $13, $b, $0, ROCK_TUNNEL_POKECENTER
db $11, $8, $0, ROCK_TUNNEL_1
db $35, $8, $2, ROCK_TUNNEL_1
db $27, $6, $0, POWER_PLANT
db $4 ; signs
db $13, $7, $7 ; Route10Text7
db $13, $c, $8 ; PokeCenterSignText
db $37, $9, $9 ; Route10Text9
db $29, $5, $a ; Route10Text10
db $6 ; people
db SPRITE_BLACK_HAIR_BOY_2, $2c + 4, $a + 4, $ff, $d2, $41, POKEMANIAC + $C8, $1 ; trainer
db SPRITE_HIKER, $39 + 4, $3 + 4, $ff, $d1, $42, HIKER + $C8, $7 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $40 + 4, $e + 4, $ff, $d2, $43, POKEMANIAC + $C8, $2 ; trainer
db SPRITE_LASS, $19 + 4, $7 + 4, $ff, $d2, $44, JR__TRAINER_F + $C8, $7 ; trainer
db SPRITE_HIKER, $3d + 4, $3 + 4, $ff, $d0, $45, HIKER + $C8, $8 ; trainer
db SPRITE_LASS, $36 + 4, $7 + 4, $ff, $d0, $46, JR__TRAINER_F + $C8, $8 ; trainer
; warp-to
EVENT_DISP $a, $13, $b ; ROCK_TUNNEL_POKECENTER
EVENT_DISP $a, $11, $8 ; ROCK_TUNNEL_1
EVENT_DISP $a, $35, $8 ; ROCK_TUNNEL_1
EVENT_DISP $a, $27, $6 ; POWER_PLANT
Route10Blocks: ; 58356 (16:4356)
INCBIN "maps/route10.blk"
Route11_h: ; 0x584be to 0x584e0 (34 bytes) (id=22)
db $00 ; tileset
db ROUTE_11_HEIGHT, ROUTE_11_WIDTH ; dimensions (y, x)
dw Route11Blocks, Route11TextPointers, Route11Script ; blocks, texts, scripts
db WEST | EAST ; connections
WEST_MAP_CONNECTION VERMILION_CITY, VERMILION_CITY_WIDTH, -3, 1, VERMILION_CITY_HEIGHT - 3, VermilionCityBlocks, ROUTE_11_WIDTH
EAST_MAP_CONNECTION ROUTE_12, ROUTE_12_WIDTH, -3, 24, ROUTE_12_HEIGHT - 39, Route12Blocks, ROUTE_11_WIDTH
dw Route11Object ; objects
Route11Object: ; 0x584e0 (size=127)
db $f ; border tile
db $5 ; warps
db $8, $31, $0, ROUTE_11_GATE_1F
db $9, $31, $1, ROUTE_11_GATE_1F
db $8, $3a, $2, ROUTE_11_GATE_1F
db $9, $3a, $3, ROUTE_11_GATE_1F
db $5, $4, $0, DIGLETTS_CAVE_ENTRANCE
db $1 ; signs
db $5, $1, $b ; Route11Text11
db $a ; people
db SPRITE_GAMBLER, $e + 4, $a + 4, $ff, $d0, $41, GAMBLER + $C8, $1 ; trainer
db SPRITE_GAMBLER, $9 + 4, $1a + 4, $ff, $d0, $42, GAMBLER + $C8, $2 ; trainer
db SPRITE_BUG_CATCHER, $5 + 4, $d + 4, $ff, $d2, $43, YOUNGSTER + $C8, $9 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $b + 4, $24 + 4, $ff, $d0, $44, ENGINEER + $C8, $2 ; trainer
db SPRITE_BUG_CATCHER, $4 + 4, $16 + 4, $ff, $d1, $45, YOUNGSTER + $C8, $a ; trainer
db SPRITE_GAMBLER, $7 + 4, $2d + 4, $ff, $d0, $46, GAMBLER + $C8, $3 ; trainer
db SPRITE_GAMBLER, $3 + 4, $21 + 4, $ff, $d1, $47, GAMBLER + $C8, $4 ; trainer
db SPRITE_BUG_CATCHER, $5 + 4, $2b + 4, $ff, $d3, $48, YOUNGSTER + $C8, $b ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $10 + 4, $2d + 4, $ff, $d2, $49, ENGINEER + $C8, $3 ; trainer
db SPRITE_BUG_CATCHER, $c + 4, $16 + 4, $ff, $d1, $4a, YOUNGSTER + $C8, $c ; trainer
; warp-to
EVENT_DISP $1e, $8, $31 ; ROUTE_11_GATE_1F
EVENT_DISP $1e, $9, $31 ; ROUTE_11_GATE_1F
EVENT_DISP $1e, $8, $3a ; ROUTE_11_GATE_1F
EVENT_DISP $1e, $9, $3a ; ROUTE_11_GATE_1F
EVENT_DISP $1e, $5, $4 ; DIGLETTS_CAVE_ENTRANCE
Route11Blocks: ; 5855f (16:455f)
INCBIN "maps/route11.blk"
Route12_h: ; 0x5866d to 0x5869a (45 bytes) (id=23)
db $00 ; tileset
db ROUTE_12_HEIGHT, ROUTE_12_WIDTH ; dimensions (y, x)
dw Route12Blocks, Route12TextPointers, Route12Script ; blocks, texts, scripts
db NORTH | SOUTH | WEST ; connections
NORTH_MAP_CONNECTION LAVENDER_TOWN, LAVENDER_TOWN_WIDTH, LAVENDER_TOWN_HEIGHT, 0, 0, LAVENDER_TOWN_WIDTH, LavenderTownBlocks
SOUTH_MAP_CONNECTION ROUTE_13, ROUTE_13_WIDTH, -3, 17, ROUTE_13_WIDTH - 17, Route13Blocks, ROUTE_12_WIDTH, ROUTE_12_HEIGHT
WEST_MAP_CONNECTION ROUTE_11, ROUTE_11_WIDTH, 27, 0, ROUTE_11_HEIGHT, Route11Blocks, ROUTE_12_WIDTH
dw Route12Object ; objects
Route12Object: ; 0x5869a (size=118)
db $43 ; border tile
db $4 ; warps
db $f, $a, $0, ROUTE_12_GATE
db $f, $b, $1, ROUTE_12_GATE
db $15, $a, $2, ROUTE_12_GATE
db $4d, $b, $0, ROUTE_12_HOUSE
db $2 ; signs
db $d, $d, $b ; Route12Text11
db $3f, $b, $c ; Route12Text12
db $a ; people
db SPRITE_SNORLAX, $3e + 4, $a + 4, $ff, $d0, $1 ; person
db SPRITE_FISHER2, $1f + 4, $e + 4, $ff, $d2, $42, FISHER + $C8, $3 ; trainer
db SPRITE_FISHER2, $27 + 4, $5 + 4, $ff, $d1, $43, FISHER + $C8, $4 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $5c + 4, $b + 4, $ff, $d2, $44, JR__TRAINER_M + $C8, $9 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $4c + 4, $e + 4, $ff, $d1, $45, ROCKER + $C8, $2 ; trainer
db SPRITE_FISHER2, $28 + 4, $c + 4, $ff, $d2, $46, FISHER + $C8, $5 ; trainer
db SPRITE_FISHER2, $34 + 4, $9 + 4, $ff, $d3, $47, FISHER + $C8, $6 ; trainer
db SPRITE_FISHER2, $57 + 4, $6 + 4, $ff, $d0, $48, FISHER + $C8, $b ; trainer
db SPRITE_BALL, $23 + 4, $e + 4, $ff, $ff, $89, TM_16 ; item
db SPRITE_BALL, $59 + 4, $5 + 4, $ff, $ff, $8a, IRON ; item
; warp-to
EVENT_DISP $a, $f, $a ; ROUTE_12_GATE
EVENT_DISP $a, $f, $b ; ROUTE_12_GATE
EVENT_DISP $a, $15, $a ; ROUTE_12_GATE
EVENT_DISP $a, $4d, $b ; ROUTE_12_HOUSE
Route12Blocks: ; 58710 (16:4710)
INCBIN "maps/route12.blk"
Route15_h: ; 0x5892c to 0x5894e (34 bytes) (id=26)
db $00 ; tileset
db ROUTE_15_HEIGHT, ROUTE_15_WIDTH ; dimensions (y, x)
dw Route15Blocks, Route15TextPointers, Route15Script ; blocks, texts, scripts
db WEST | EAST ; connections
WEST_MAP_CONNECTION FUCHSIA_CITY, FUCHSIA_CITY_WIDTH, -3, 1, FUCHSIA_CITY_HEIGHT - 3, FuchsiaCityBlocks, ROUTE_15_WIDTH
EAST_MAP_CONNECTION ROUTE_14, ROUTE_14_WIDTH, -3, 15, ROUTE_14_HEIGHT - 15, Route14Blocks, ROUTE_15_WIDTH
dw Route15Object ; objects
Route15Object: ; 0x5894e (size=126)
db $43 ; border tile
db $4 ; warps
db $8, $7, $0, ROUTE_15_GATE_1F
db $9, $7, $1, ROUTE_15_GATE_1F
db $8, $e, $2, ROUTE_15_GATE_1F
db $9, $e, $3, ROUTE_15_GATE_1F
db $1 ; signs
db $9, $27, $c ; Route15Text12
db $b ; people
db SPRITE_LASS, $b + 4, $29 + 4, $ff, $d0, $41, JR__TRAINER_F + $C8, $14 ; trainer
db SPRITE_LASS, $a + 4, $35 + 4, $ff, $d2, $42, JR__TRAINER_F + $C8, $15 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $d + 4, $1f + 4, $ff, $d1, $43, BIRD_KEEPER + $C8, $6 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $d + 4, $23 + 4, $ff, $d1, $44, BIRD_KEEPER + $C8, $7 ; trainer
db SPRITE_FOULARD_WOMAN, $b + 4, $35 + 4, $ff, $d0, $45, BEAUTY + $C8, $9 ; trainer
db SPRITE_FOULARD_WOMAN, $a + 4, $29 + 4, $ff, $d3, $46, BEAUTY + $C8, $a ; trainer
db SPRITE_BIKER, $a + 4, $30 + 4, $ff, $d0, $47, BIKER + $C8, $3 ; trainer
db SPRITE_BIKER, $a + 4, $2e + 4, $ff, $d0, $48, BIKER + $C8, $4 ; trainer
db SPRITE_LASS, $5 + 4, $25 + 4, $ff, $d3, $49, JR__TRAINER_F + $C8, $16 ; trainer
db SPRITE_LASS, $d + 4, $12 + 4, $ff, $d1, $4a, JR__TRAINER_F + $C8, $17 ; trainer
db SPRITE_BALL, $5 + 4, $12 + 4, $ff, $ff, $8b, TM_20 ; item
; warp-to
EVENT_DISP $1e, $8, $7 ; ROUTE_15_GATE_1F
EVENT_DISP $1e, $9, $7 ; ROUTE_15_GATE_1F
EVENT_DISP $1e, $8, $e ; ROUTE_15_GATE_1F
EVENT_DISP $1e, $9, $e ; ROUTE_15_GATE_1F
Route15Blocks: ; 589cc (16:49cc)
INCBIN "maps/route15.blk"
Route16_h: ; 0x58ada to 0x58afc (34 bytes) (id=27)
db $00 ; tileset
db ROUTE_16_HEIGHT, ROUTE_16_WIDTH ; dimensions (y, x)
dw Route16Blocks, Route16TextPointers, Route16Script ; blocks, texts, scripts
db SOUTH | EAST ; connections
SOUTH_MAP_CONNECTION ROUTE_17, ROUTE_17_WIDTH, 0, 0, ROUTE_17_WIDTH, Route17Blocks, ROUTE_16_WIDTH, ROUTE_16_HEIGHT
EAST_MAP_CONNECTION CELADON_CITY, CELADON_CITY_WIDTH, -3, 1, CELADON_CITY_HEIGHT - 3, CeladonCityBlocks, ROUTE_16_WIDTH
dw Route16Object ; objects
Route16Object: ; 0x58afc (size=136)
db $f ; border tile
db $9 ; warps
db $a, $11, $0, ROUTE_16_GATE_1F
db $b, $11, $1, ROUTE_16_GATE_1F
db $a, $18, $2, ROUTE_16_GATE_1F
db $b, $18, $3, ROUTE_16_GATE_1F
db $4, $11, $4, ROUTE_16_GATE_1F
db $5, $11, $5, ROUTE_16_GATE_1F
db $4, $18, $6, ROUTE_16_GATE_1F
db $5, $18, $7, ROUTE_16_GATE_1F
db $5, $7, $0, ROUTE_16_HOUSE
db $2 ; signs
db $b, $1b, $8 ; Route16Text8
db $11, $5, $9 ; Route16Text9
db $7 ; people
db SPRITE_BIKER, $c + 4, $11 + 4, $ff, $d2, $41, BIKER + $C8, $5 ; trainer
db SPRITE_BIKER, $d + 4, $e + 4, $ff, $d3, $42, CUE_BALL + $C8, $1 ; trainer
db SPRITE_BIKER, $c + 4, $b + 4, $ff, $d1, $43, CUE_BALL + $C8, $2 ; trainer
db SPRITE_BIKER, $b + 4, $9 + 4, $ff, $d2, $44, BIKER + $C8, $6 ; trainer
db SPRITE_BIKER, $a + 4, $6 + 4, $ff, $d3, $45, CUE_BALL + $C8, $3 ; trainer
db SPRITE_BIKER, $c + 4, $3 + 4, $ff, $d3, $46, BIKER + $C8, $7 ; trainer
db SPRITE_SNORLAX, $a + 4, $1a + 4, $ff, $d0, $7 ; person
; warp-to
EVENT_DISP $14, $a, $11 ; ROUTE_16_GATE_1F
EVENT_DISP $14, $b, $11 ; ROUTE_16_GATE_1F
EVENT_DISP $14, $a, $18 ; ROUTE_16_GATE_1F
EVENT_DISP $14, $b, $18 ; ROUTE_16_GATE_1F
EVENT_DISP $14, $4, $11 ; ROUTE_16_GATE_1F
EVENT_DISP $14, $5, $11 ; ROUTE_16_GATE_1F
EVENT_DISP $14, $4, $18 ; ROUTE_16_GATE_1F
EVENT_DISP $14, $5, $18 ; ROUTE_16_GATE_1F
EVENT_DISP $14, $5, $7 ; ROUTE_16_HOUSE
Route16Blocks: ; 58b84 (16:4b84)
INCBIN "maps/route16.blk"
Route18_h: ; 0x58c38 to 0x58c5a (34 bytes) (id=29)
db $00 ; tileset
db ROUTE_18_HEIGHT, ROUTE_18_WIDTH ; dimensions (y, x)
dw Route18Blocks, Route18TextPointers, Route18Script ; blocks, texts, scripts
db NORTH | EAST ; connections
NORTH_MAP_CONNECTION ROUTE_17, ROUTE_17_WIDTH, ROUTE_17_HEIGHT, 0, 0, ROUTE_17_WIDTH, Route17Blocks
EAST_MAP_CONNECTION FUCHSIA_CITY, FUCHSIA_CITY_WIDTH, -3, 1, FUCHSIA_CITY_HEIGHT - 3, FuchsiaCityBlocks, ROUTE_18_WIDTH
dw Route18Object ; objects
Route18Object: ; 0x58c5a (size=66)
db $43 ; border tile
db $4 ; warps
db $8, $21, $0, ROUTE_18_GATE_1F
db $9, $21, $1, ROUTE_18_GATE_1F
db $8, $28, $2, ROUTE_18_GATE_1F
db $9, $28, $3, ROUTE_18_GATE_1F
db $2 ; signs
db $7, $2b, $4 ; Route18Text4
db $5, $21, $5 ; Route18Text5
db $3 ; people
db SPRITE_BLACK_HAIR_BOY_1, $b + 4, $24 + 4, $ff, $d3, $41, BIRD_KEEPER + $C8, $8 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $f + 4, $28 + 4, $ff, $d2, $42, BIRD_KEEPER + $C8, $9 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $d + 4, $2a + 4, $ff, $d2, $43, BIRD_KEEPER + $C8, $a ; trainer
; warp-to
EVENT_DISP $19, $8, $21 ; ROUTE_18_GATE_1F
EVENT_DISP $19, $9, $21 ; ROUTE_18_GATE_1F
EVENT_DISP $19, $8, $28 ; ROUTE_18_GATE_1F
EVENT_DISP $19, $9, $28 ; ROUTE_18_GATE_1F
Route18Blocks: ; 58c9c (16:4c9c)
INCBIN "maps/route18.blk"
INCBIN "maps/unusedblocks58d7d.blk"
Func_58d99: ; 58d99 (16:4d99)
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .asm_58dbe
ld a, [W_CURMAP] ; $d35e
cp POKEMONTOWER_3
jr c, .asm_58daa
cp LAVENDER_HOUSE_1
jr c, .asm_58dd8
.asm_58daa
ld a, [W_ENEMYMONID]
call PlayCry
ld hl, UnnamedText_58e3b ; $4e3b
ld a, [W_MOVEMISSED] ; $d05f
and a
jr z, .asm_58dbc
ld hl, UnnamedText_58e40 ; $4e40
.asm_58dbc
jr .asm_58dc9
.asm_58dbe
call Func_58e29
ld c, $14
call DelayFrames
ld hl, UnnamedText_58e4a ; $4e4a
.asm_58dc9
push hl
ld hl, Func_3a849
ld b, BANK(Func_3a849)
call Bankswitch ; indirect jump to Func_3a849 (3a849 (e:6849))
pop hl
call PrintText
jr asm_58e3a
.asm_58dd8
ld b, $48
call IsItemInBag
ld a, [W_ENEMYMONID]
ld [$cf91], a
cp $91
jr z, .asm_58e03
ld a, b
and a
jr z, .asm_58df5
ld hl, Func_3eb01
ld b, BANK(Func_3eb01)
call Bankswitch ; indirect jump to Func_3eb01 (3eb01 (f:6b01))
jr .asm_58daa
.asm_58df5
ld hl, UnnamedText_58e45 ; $4e45
call PrintText
ld hl, UnnamedText_58e54 ; $4e54
call PrintText
jr asm_58e3a
.asm_58e03
ld a, b
and a
jr z, .asm_58df5
ld hl, UnnamedText_58e45 ; $4e45
call PrintText
ld hl, UnnamedText_58e4f ; $4e4f
call PrintText
ld hl, Func_3eb01
ld b, BANK(Func_3eb01)
call Bankswitch ; indirect jump to Func_3eb01 (3eb01 (f:6b01))
ld hl, Func_708ca
ld b, BANK(Func_708ca)
call Bankswitch ; indirect jump to Func_708ca (708ca (1c:48ca))
ld hl, UnnamedText_58e3b ; $4e3b
call PrintText
Func_58e29: ; 58e29 (16:4e29)
xor a
ld [$c0f1], a
ld a, $80
ld [$c0f2], a
ld a, $e9
call PlaySound
jp WaitForSoundToFinish
asm_58e3a: ; 58e3a (16:4e3a)
ret
UnnamedText_58e3b: ; 58e3b (16:4e3b)
TX_FAR _UnnamedText_58e3b
db "@"
UnnamedText_58e40: ; 58e40 (16:4e40)
TX_FAR _UnnamedText_58e40
db "@"
UnnamedText_58e45: ; 58e45 (16:4e45)
TX_FAR _UnnamedText_58e45
db "@"
UnnamedText_58e4a: ; 58e4a (16:4e4a)
TX_FAR _UnnamedText_58e4a
db "@"
UnnamedText_58e4f: ; 58e4f (16:4e4f)
TX_FAR _UnnamedText_58e4f
db "@"
UnnamedText_58e54: ; 58e54 (16:4e54)
TX_FAR _UnnamedText_58e54
db "@"
Func_58e59: ; 58e59 (16:4e59)
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
or [hl]
ld hl, UnnamedText_58eae ; $4eae
jr z, .asm_58eab
xor a
ld [H_NUMTOPRINT], a ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
ld [$cce3], a
ld [$FF00+$97], a
ld a, [hl]
ld [$cce4], a
ld [$FF00+$98], a
ld a, $19
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, $4
ld [H_REMAINDER], a ; $FF00+$99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Divide
ld a, [$FF00+$98]
ld hl, UnnamedText_58eae ; $4eae
cp $46
jr nc, .asm_58eab
ld hl, UnnamedText_58eb5 ; $4eb5
cp $28
jr nc, .asm_58eab
ld hl, UnnamedText_58ebc ; $4ebc
cp $a
jr nc, .asm_58eab
ld hl, UnnamedText_58ec3 ; $4ec3
.asm_58eab
jp PrintText
UnnamedText_58eae: ; 58eae (16:4eae)
TX_FAR _UnnamedText_58eae
db $08 ; asm
jr Func_58ec8
UnnamedText_58eb5: ; 58eb5 (16:4eb5)
TX_FAR _UnnamedText_58eb5
db $08 ; asm
jr Func_58ec8
UnnamedText_58ebc: ; 58ebc (16:4ebc)
TX_FAR _UnnamedText_58ebc
db $08 ; asm
jr Func_58ec8
UnnamedText_58ec3: ; 58ec3 (16:4ec3)
TX_FAR _UnnamedText_58ec3
db $08 ; asm
Func_58ec8
ld hl, UnnamedText_58ecc ; $4ecc
ret
UnnamedText_58ecc: ; 58ecc (16:4ecc)
TX_FAR _UnnamedText_58ecc
db "@"
Func_58ed1: ; 58ed1 (16:4ed1)
ld hl, UnnamedText_58ed7 ; $4ed7
jp PrintText
UnnamedText_58ed7: ; 58ed7 (16:4ed7)
TX_FAR _UnnamedText_58ed7
db $08 ; asm
push de
push bc
ld hl, $cfe7
ld de, $cce4
ld b, [hl]
dec hl
ld a, [de]
sub b
ld [$ff98], a
dec de
ld b, [hl]
ld a, [de]
sbc b
ld [$ff97], a
ld a, $19
ld [H_POWEROFTEN], a
call Multiply
ld hl, W_ENEMYMONMAXHP
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, $4
ld [H_POWEROFTEN], a
call Divide
pop bc
pop de
ld a, [$ff98]
ld hl, UnnamedText_58f25
and a
ret z
ld hl, UnnamedText_58f3e
cp $1e
ret c
ld hl, UnnamedText_58f2c
cp $46
ret c
ld hl, UnnamedText_58f33
ret
UnnamedText_58f25: ; 58f25 (16:4f25)
TX_FAR _UnnamedText_58f25
db $08 ; asm
jr Func_58f3a
UnnamedText_58f2c: ; 58f2c (16:4f2c)
TX_FAR _UnnamedText_58f2c
db $08 ; asm
jr Func_58f3a
UnnamedText_58f33: ; 58f33 (16:4f33)
TX_FAR _UnnamedText_58f33
db $08 ; asm
jr Func_58f3a
Func_58f3a: ; 58f3a (16:4f3a)
ld hl, UnnamedText_58f3e
ret
UnnamedText_58f3e: ; 58f3e (16:4f3e)
TX_FAR _UnnamedText_58f3e
db "@"
Func_58f43: ; 58f43 (16:4f43)
ld a, [$cf98]
ld [$d0b5], a
call GetMonHeader
ld d, $1
.asm_58f4e
inc d
call CalcExperience
push hl
ld hl, $cfa8
ld a, [$FF00+$98]
ld c, a
ld a, [hld]
sub c
ld a, [$FF00+$97]
ld c, a
ld a, [hld]
sbc c
ld a, [H_NUMTOPRINT] ; $FF00+$96 (aliases: H_MULTIPLICAND)
ld c, a
ld a, [hl]
sbc c
pop hl
jr nc, .asm_58f4e
dec d
ret
; calculates the amount of experience needed for level d
CalcExperience: ; 58f6a (16:4f6a)
ld a, [W_MONHGROWTHRATE]
add a
add a
ld c, a
ld b, $0
ld hl, GrowthRateTable
add hl, bc
call CalcDSquared
ld a, d
ld [H_MULTIPLIER], a ; $FF00+$99
call Multiply
ld a, [hl]
and $f0
swap a
ld [H_MULTIPLIER], a ; $FF00+$99
call Multiply
ld a, [hli]
and $f
ld [H_DIVISOR], a ; $FF00+$99
ld b, $4
call Divide
ld a, [H_MULTIPLICAND] ; $FF00+$96 (aliases: H_NUMTOPRINT)
push af
ld a, [H_MULTIPLICAND+1]
push af
ld a, [H_MULTIPLICAND+2]
push af
call CalcDSquared
ld a, [hl]
and $7f
ld [H_MULTIPLIER], a ; $FF00+$99
call Multiply
ld a, [H_MULTIPLICAND] ; $FF00+$96 (aliases: H_NUMTOPRINT)
push af
ld a, [H_MULTIPLICAND+1]
push af
ld a, [H_MULTIPLICAND+2]
push af
ld a, [hli]
push af
xor a
ld [H_MULTIPLICAND], a ; $FF00+$96
ld [H_MULTIPLICAND+1], a
ld a, d
ld [H_MULTIPLICAND+2], a
ld a, [hli]
ld [H_MULTIPLIER], a
call Multiply
ld b, [hl]
ld a, [H_MULTIPLICAND+2]
sub b
ld [H_MULTIPLICAND+2], a
ld b, $0
ld a, [H_MULTIPLICAND+1]
sbc b
ld [H_MULTIPLICAND+1], a
ld a, [H_MULTIPLICAND] ; $FF00+$96
sbc b
ld [H_MULTIPLICAND], a ; $FF00+$96
pop af
and $80
jr nz, .subtractSquaredTerm ; check sign
pop bc
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
pop bc
ld a, [H_MULTIPLICAND+1]
adc b
ld [H_MULTIPLICAND+1], a
pop bc
ld a, [H_MULTIPLICAND]
adc b
ld [H_MULTIPLICAND], a
jr .addCubedTerm
.subtractSquaredTerm
pop bc
ld a, [H_MULTIPLICAND+2]
sub b
ld [H_MULTIPLICAND+2], a
pop bc
ld a, [H_MULTIPLICAND+1]
sbc b
ld [H_MULTIPLICAND+1], a
pop bc
ld a, [H_MULTIPLICAND]
sbc b
ld [H_MULTIPLICAND], a
.addCubedTerm
pop bc
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
pop bc
ld a, [H_MULTIPLICAND+1]
adc b
ld [H_MULTIPLICAND+1], a
pop bc
ld a, [H_MULTIPLICAND]
adc b
ld [H_MULTIPLICAND], a
ret
; calculates d*d
CalcDSquared: ; 59010 (16:5010)
xor a
ld [H_MULTIPLICAND], a ; $FF00+$96 (aliases: H_NUMTOPRINT)
ld [H_MULTIPLICAND+1], a
ld a, d
ld [H_MULTIPLICAND+2], a
ld [H_MULTIPLIER], a ; $FF00+$99 (aliases: H_DIVISOR, H_REMAINDER, H_POWEROFTEN)
jp Multiply
; each entry has the following scheme:
; %AAAABBBB %SCCCCCCC %DDDDDDDD %EEEEEEEE
; resulting in
; (a*n^3)/b + sign*c*n^2 + d*n - e
; where sign = -1 <=> S=1
GrowthRateTable: ; 5901d (16:501d)
db $11,$00,$00,$00 ; medium fast n^3
db $34,$0A,$00,$1E ; (unused?) 3/4 n^3 + 10 n^2 - 30
db $34,$14,$00,$46 ; (unused?) 3/4 n^3 + 20 n^2 - 70
db $65,$8F,$64,$8C ; medium slow: 6/5 n^3 - 15 n^2 + 100 n - 140
db $45,$00,$00,$00 ; fast: 4/5 n^3
db $54,$00,$00,$00 ; slow: 5/4 n^3
Func_59035 ; 0x59035
ld hl, UnnamedText_59091 ; $5091
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_59086 ; 0x59042 $42
ld hl, $d2f7
ld b, $13
call CountSetBits
ld a, [$d11e]
ld [$ff00+$dd], a
ld b, a
ld a, [$ff00+$db]
cp b
jr z, .asm_59059 ; 0x59055 $2
jr nc, .asm_5907c ; 0x59057 $23
.asm_59059
ld hl, UnnamedText_590a0 ; $50a0
call PrintText
ld a, [$ff00+$dc]
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld hl, UnnamedText_590a5 ; $50a5
call PrintText
ld a, $1
jr .asm_5908e ; 0x59071 $1b
.BagFull
ld hl, UnnamedText_590ab ; $50ab
call PrintText
xor a
jr .asm_5908e ; 0x5907a $12
.asm_5907c
ld hl, UnnamedText_59096 ; $5096
call PrintText
ld a, $80
jr .asm_5908e ; 0x59084 $8
.asm_59086
ld hl, UnnamedText_5909b ; $509b
call PrintText
ld a, $ff
.asm_5908e
ld [$ff00+$db], a
ret
UnnamedText_59091: ; 59091 (16:5091)
TX_FAR _UnnamedText_59091
db "@"
UnnamedText_59096: ; 59096 (16:5096)
TX_FAR _UnnamedText_59096
db "@"
UnnamedText_5909b: ; 5909b (16:509b)
TX_FAR _UnnamedText_5909b
db "@"
UnnamedText_590a0: ; 590a0 (16:50a0)
TX_FAR _UnnamedText_590a0
db "@"
UnnamedText_590a5: ; 590a5 (16:50a5)
TX_FAR _UnnamedText_590a5
db $0b
db "@"
UnnamedText_590ab: ; 590ab (16:50ab)
TX_FAR _UnnamedText_590ab
db "@"
Route6Script: ; 590b0 (16:50b0)
call EnableAutoTextBoxDrawing
ld hl, Route6TrainerHeaders
ld de, Route6ScriptPointers
ld a, [W_ROUTE6CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE6CURSCRIPT], a
ret
Route6ScriptPointers: ; 590c3 (16:50c3)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route6TextPointers: ; 590c9 (16:50c9)
dw Route6Text1
dw Route6Text2
dw Route6Text3
dw Route6Text4
dw Route6Text5
dw Route6Text6
dw Route6Text7
Route6TrainerHeaders: ; 590d7 (16:50d7)
Route6TrainerHeader0: ; 590d7 (16:50d7)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d7c9 ; flag's byte
dw Route6BattleText1 ; 0x512a TextBeforeBattle
dw Route6AfterBattleText1 ; 0x5134 TextAfterBattle
dw Route6EndBattleText1 ; 0x512f TextEndBattle
dw Route6EndBattleText1 ; 0x512f TextEndBattle
Route6TrainerHeader1: ; 590e3 (16:50e3)
db $2 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d7c9 ; flag's byte
dw Route6BattleText2 ; 0x5143 TextBeforeBattle
dw Route6AfterBattleText1 ; 0x5134 TextAfterBattle
dw Route6EndBattleText2 ; 0x5148 TextEndBattle
dw Route6EndBattleText2 ; 0x5148 TextEndBattle
Route6TrainerHeader2: ; 590ef (16:50ef)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7c9 ; flag's byte
dw Route6BattleText3 ; 0x5157 TextBeforeBattle
dw Route6AfterBattleText3 ; 0x5161 TextAfterBattle
dw Route6EndBattleText3 ; 0x515c TextEndBattle
dw Route6EndBattleText3 ; 0x515c TextEndBattle
Route6TrainerHeader3: ; 590fb (16:50fb)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7c9 ; flag's byte
dw Route6BattleText4 ; 0x5170 TextBeforeBattle
dw Route6AfterBattleText4 ; 0x517a TextAfterBattle
dw Route6EndBattleText4 ; 0x5175 TextEndBattle
dw Route6EndBattleText4 ; 0x5175 TextEndBattle
Route6TrainerHeader4: ; 59107 (16:5107)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7c9 ; flag's byte
dw Route6BattleText5 ; 0x5189 TextBeforeBattle
dw Route6AfterBattleText5 ; 0x5193 TextAfterBattle
dw Route6EndBattleText5 ; 0x518e TextEndBattle
dw Route6EndBattleText5 ; 0x518e TextEndBattle
Route6TrainerHeader5: ; 59113 (16:5113)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7c9 ; flag's byte
dw Route6BattleText6 ; 0x51a2 TextBeforeBattle
dw Route6AfterBattleText6 ; 0x51ac TextAfterBattle
dw Route6EndBattleText6 ; 0x51a7 TextEndBattle
dw Route6EndBattleText6 ; 0x51a7 TextEndBattle
db $ff
Route6Text1: ; 59120 (16:5120)
db $8
ld hl, Route6TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route6BattleText1: ; 5912a (16:512a)
TX_FAR _Route6BattleText1
db "@"
Route6EndBattleText1: ; 5912f (16:512f)
TX_FAR _Route6EndBattleText1
db "@"
Route6AfterBattleText1: ; 59134 (16:5134)
TX_FAR _Route6AfterBattleText1
db "@"
Route6Text2: ; 59139 (16:5139)
db $08 ; asm
ld hl, Route6TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route6BattleText2: ; 59143 (16:5143)
TX_FAR _Route6BattleText2
db "@"
Route6EndBattleText2: ; 59148 (16:5148)
TX_FAR _Route6EndBattleText2
db "@"
Route6Text3: ; 5914d (16:514d)
db $08 ; asm
ld hl, Route6TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route6BattleText3: ; 59157 (16:5157)
TX_FAR _Route6BattleText3
db "@"
Route6EndBattleText3: ; 5915c (16:515c)
TX_FAR _Route6EndBattleText3
db "@"
Route6AfterBattleText3: ; 59161 (16:5161)
TX_FAR _Route6AfterBattleText3
db "@"
Route6Text4: ; 59166 (16:5166)
db $08 ; asm
ld hl, Route6TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route6BattleText4: ; 59170 (16:5170)
TX_FAR _Route6BattleText4
db "@"
Route6EndBattleText4: ; 59175 (16:5175)
TX_FAR _Route6EndBattleText4
db "@"
Route6AfterBattleText4: ; 5917a (16:517a)
TX_FAR _Route6AfterBattleText4
db "@"
Route6Text5: ; 5917f (16:517f)
db $08 ; asm
ld hl, Route6TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route6BattleText5: ; 59189 (16:5189)
TX_FAR _Route6BattleText5
db "@"
Route6EndBattleText5: ; 5918e (16:518e)
TX_FAR _Route6EndBattleText5
db "@"
Route6AfterBattleText5: ; 59193 (16:5193)
TX_FAR _Route6AfterBattleText5
db "@"
Route6Text6: ; 59198 (16:5198)
db $08 ; asm
ld hl, Route6TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route6BattleText6: ; 591a2 (16:51a2)
TX_FAR _Route6BattleText6
db "@"
Route6EndBattleText6: ; 591a7 (16:51a7)
TX_FAR _Route6EndBattleText6
db "@"
Route6AfterBattleText6: ; 591ac (16:51ac)
TX_FAR _Route6AfterBattleText6
db "@"
Route6Text7: ; 591b1 (16:51b1)
TX_FAR _Route6Text7
db "@"
Route8Script: ; 591b6 (16:51b6)
call EnableAutoTextBoxDrawing
ld hl, Route8TrainerHeaders
ld de, Route8ScriptPointers
ld a, [W_ROUTE8CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE8CURSCRIPT], a
ret
Route8ScriptPointers: ; 591c9 (16:51c9)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route8TextPointers: ; 591cf (16:51cf)
dw Route8Text1
dw Route8Text2
dw Route8Text3
dw Route8Text4
dw Route8Text5
dw Route8Text6
dw Route8Text7
dw Route8Text8
dw Route8Text9
dw Route8Text10
Route8TrainerHeaders: ; 591e3 (16:51e3)
Route8TrainerHeader0: ; 591e3 (16:51e3)
db $1 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7cd ; flag's byte
dw Route8BattleText1 ; 0x525a TextBeforeBattle
dw Route8AfterBattleText1 ; 0x5264 TextAfterBattle
dw Route8EndBattleText1 ; 0x525f TextEndBattle
dw Route8EndBattleText1 ; 0x525f TextEndBattle
Route8TrainerHeader1: ; 591ef (16:51ef)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7cd ; flag's byte
dw Route8BattleText2 ; 0x5273 TextBeforeBattle
dw Route8AfterBattleText2 ; 0x527d TextAfterBattle
dw Route8EndBattleText2 ; 0x5278 TextEndBattle
dw Route8EndBattleText2 ; 0x5278 TextEndBattle
Route8TrainerHeader2: ; 591fb (16:51fb)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7cd ; flag's byte
dw Route8BattleText3 ; 0x528c TextBeforeBattle
dw Route8AfterBattleText3 ; 0x5296 TextAfterBattle
dw Route8EndBattleText3 ; 0x5291 TextEndBattle
dw Route8EndBattleText3 ; 0x5291 TextEndBattle
Route8TrainerHeader3: ; 59207 (16:5207)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7cd ; flag's byte
dw Route8BattleText4 ; 0x52a5 TextBeforeBattle
dw Route8AfterBattleText4 ; 0x52af TextAfterBattle
dw Route8EndBattleText4 ; 0x52aa TextEndBattle
dw Route8EndBattleText4 ; 0x52aa TextEndBattle
Route8TrainerHeader4: ; 59213 (16:5213)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7cd ; flag's byte
dw Route8BattleText5 ; 0x52be TextBeforeBattle
dw Route8AfterBattleText5 ; 0x52c8 TextAfterBattle
dw Route8EndBattleText5 ; 0x52c3 TextEndBattle
dw Route8EndBattleText5 ; 0x52c3 TextEndBattle
Route8TrainerHeader5: ; 5921f (16:521f)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7cd ; flag's byte
dw Route8BattleText6 ; 0x52d7 TextBeforeBattle
dw Route8AfterBattleText6 ; 0x52e1 TextAfterBattle
dw Route8EndBattleText6 ; 0x52dc TextEndBattle
dw Route8EndBattleText6 ; 0x52dc TextEndBattle
Route8TrainerHeader6: ; 5922b (16:522b)
db $7 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7cd ; flag's byte
dw Route8BattleText7 ; 0x52f0 TextBeforeBattle
dw Route8AfterBattleText7 ; 0x52fa TextAfterBattle
dw Route8EndBattleText7 ; 0x52f5 TextEndBattle
dw Route8EndBattleText7 ; 0x52f5 TextEndBattle
Route8TrainerHeader7: ; 59237 (16:5237)
db $8 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7cd ; flag's byte
dw Route8BattleText8 ; 0x5309 TextBeforeBattle
dw Route8AfterBattleText8 ; 0x5313 TextAfterBattle
dw Route8EndBattleText8 ; 0x530e TextEndBattle
dw Route8EndBattleText8 ; 0x530e TextEndBattle
Route8TrainerHeader8: ; 59243 (16:5243)
db $9 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7cd ; flag's byte
dw Route8BattleText9 ; 0x5322 TextBeforeBattle
dw Route8AfterBattleText9 ; 0x532c TextAfterBattle
dw Route8EndBattleText9 ; 0x5327 TextEndBattle
dw Route8EndBattleText9 ; 0x5327 TextEndBattle
db $ff
Route8Text1: ; 59250 (16:5250)
db $8
ld hl, Route8TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route8BattleText1: ; 5925a (16:525a)
TX_FAR _Route8BattleText1
db "@"
Route8EndBattleText1: ; 5925f (16:525f)
TX_FAR _Route8EndBattleText1
db "@"
Route8AfterBattleText1: ; 59264 (16:5264)
TX_FAR _Route8AfterBattleText1
db "@"
Route8Text2: ; 59269 (16:5269)
db $08 ; asm
ld hl, Route8TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route8BattleText2: ; 59273 (16:5273)
TX_FAR _Route8BattleText2
db "@"
Route8EndBattleText2: ; 59278 (16:5278)
TX_FAR _Route8EndBattleText2
db "@"
Route8AfterBattleText2: ; 5927d (16:527d)
TX_FAR _Route8AfterBattleText2
db "@"
Route8Text3: ; 59282 (16:5282)
db $08 ; asm
ld hl, Route8TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route8BattleText3: ; 5928c (16:528c)
TX_FAR _Route8BattleText3
db "@"
Route8EndBattleText3: ; 59291 (16:5291)
TX_FAR _Route8EndBattleText3
db "@"
Route8AfterBattleText3: ; 59296 (16:5296)
TX_FAR _Route8AfterBattleText3
db "@"
Route8Text4: ; 5929b (16:529b)
db $08 ; asm
ld hl, Route8TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route8BattleText4: ; 592a5 (16:52a5)
TX_FAR _Route8BattleText4
db "@"
Route8EndBattleText4: ; 592aa (16:52aa)
TX_FAR _Route8EndBattleText4
db "@"
Route8AfterBattleText4: ; 592af (16:52af)
TX_FAR _Route8AfterBattleText4
db "@"
Route8Text5: ; 592b4 (16:52b4)
db $08 ; asm
ld hl, Route8TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route8BattleText5: ; 592be (16:52be)
TX_FAR _Route8BattleText5
db "@"
Route8EndBattleText5: ; 592c3 (16:52c3)
TX_FAR _Route8EndBattleText5
db "@"
Route8AfterBattleText5: ; 592c8 (16:52c8)
TX_FAR _Route8AfterBattleText5
db "@"
Route8Text6: ; 592cd (16:52cd)
db $08 ; asm
ld hl, Route8TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route8BattleText6: ; 592d7 (16:52d7)
TX_FAR _Route8BattleText6
db "@"
Route8EndBattleText6: ; 592dc (16:52dc)
TX_FAR _Route8EndBattleText6
db "@"
Route8AfterBattleText6: ; 592e1 (16:52e1)
TX_FAR _Route8AfterBattleText6
db "@"
Route8Text7: ; 592e6 (16:52e6)
db $08 ; asm
ld hl, Route8TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route8BattleText7: ; 592f0 (16:52f0)
TX_FAR _Route8BattleText7
db "@"
Route8EndBattleText7: ; 592f5 (16:52f5)
TX_FAR _Route8EndBattleText7
db "@"
Route8AfterBattleText7: ; 592fa (16:52fa)
TX_FAR _Route8AfterBattleText7
db "@"
Route8Text8: ; 592ff (16:52ff)
db $08 ; asm
ld hl, Route8TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route8BattleText8: ; 59309 (16:5309)
TX_FAR _Route8BattleText8
db "@"
Route8EndBattleText8: ; 5930e (16:530e)
TX_FAR _Route8EndBattleText8
db "@"
Route8AfterBattleText8: ; 59313 (16:5313)
TX_FAR _Route8AfterBattleText8
db "@"
Route8Text9: ; 59318 (16:5318)
db $08 ; asm
ld hl, Route8TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route8BattleText9: ; 59322 (16:5322)
TX_FAR _Route8BattleText9
db "@"
Route8EndBattleText9: ; 59327 (16:5327)
TX_FAR _Route8EndBattleText9
db "@"
Route8AfterBattleText9: ; 5932c (16:532c)
TX_FAR _Route8AfterBattleText9
db "@"
Route8Text10: ; 59331 (16:5331)
TX_FAR _Route8Text10
db "@"
Route10Script: ; 59336 (16:5336)
call EnableAutoTextBoxDrawing
ld hl, Route10TrainerHeaders
ld de, Route10ScriptPointers
ld a, [W_ROUTE10CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE10CURSCRIPT], a
ret
Route10ScriptPointers: ; 59349 (16:5349)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route10TextPointers: ; 5934f (16:534f)
dw Route10Text1
dw Route10Text2
dw Route10Text3
dw Route10Text4
dw Route10Text5
dw Route10Text6
dw Route10Text7
dw PokeCenterSignText
dw Route10Text9
dw Route10Text10
Route10TrainerHeaders: ; 59363 (16:5363)
Route10TrainerHeader0: ; 59363 (16:5363)
db $1 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d1 ; flag's byte
dw Route10BattleText1 ; 0x53b6 TextBeforeBattle
dw Route10AfterBattleText1 ; 0x53c0 TextAfterBattle
dw Route10EndBattleText1 ; 0x53bb TextEndBattle
dw Route10EndBattleText1 ; 0x53bb TextEndBattle
Route10TrainerHeader1: ; 5936f (16:536f)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d1 ; flag's byte
dw Route10BattleText2 ; 0x53cf TextBeforeBattle
dw Route10AfterBattleText2 ; 0x53d9 TextAfterBattle
dw Route10EndBattleText2 ; 0x53d4 TextEndBattle
dw Route10EndBattleText2 ; 0x53d4 TextEndBattle
Route10TrainerHeader2: ; 5937b (16:537b)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d1 ; flag's byte
dw Route10BattleText3 ; 0x53e8 TextBeforeBattle
dw Route10AfterBattleText3 ; 0x53f2 TextAfterBattle
dw Route10EndBattleText3 ; 0x53ed TextEndBattle
dw Route10EndBattleText3 ; 0x53ed TextEndBattle
Route10TrainerHeader3: ; 59387 (16:5387)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d1 ; flag's byte
dw Route10BattleText4 ; 0x5401 TextBeforeBattle
dw Route10AfterBattleText4 ; 0x540b TextAfterBattle
dw Route10EndBattleText4 ; 0x5406 TextEndBattle
dw Route10EndBattleText4 ; 0x5406 TextEndBattle
Route10TrainerHeader4: ; 59393 (16:5393)
db $5 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d1 ; flag's byte
dw Route10BattleText5 ; 0x541a TextBeforeBattle
dw Route10AfterBattleText5 ; 0x5424 TextAfterBattle
dw Route10EndBattleText5 ; 0x541f TextEndBattle
dw Route10EndBattleText5 ; 0x541f TextEndBattle
Route10TrainerHeader5: ; 5939f (16:539f)
db $6 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d1 ; flag's byte
dw Route10BattleText6 ; 0x5433 TextBeforeBattle
dw Route10AfterBattleText6 ; 0x543d TextAfterBattle
dw Route10EndBattleText6 ; 0x5438 TextEndBattle
dw Route10EndBattleText6 ; 0x5438 TextEndBattle
db $ff
Route10Text1: ; 593ac (16:53ac)
db $08 ; asm
ld hl, Route10TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route10BattleText1: ; 593b6 (16:53b6)
TX_FAR _Route10BattleText1
db "@"
Route10EndBattleText1: ; 593bb (16:53bb)
TX_FAR _Route10EndBattleText1
db "@"
Route10AfterBattleText1: ; 593c0 (16:53c0)
TX_FAR _Route10AfterBattleText1
db "@"
Route10Text2: ; 593c5 (16:53c5)
db $08 ; asm
ld hl, Route10TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route10BattleText2: ; 593cf (16:53cf)
TX_FAR _Route10BattleText2
db "@"
Route10EndBattleText2: ; 593d4 (16:53d4)
TX_FAR _Route10EndBattleText2
db "@"
Route10AfterBattleText2: ; 593d9 (16:53d9)
TX_FAR _Route10AfterBattleText2
db "@"
Route10Text3: ; 593de (16:53de)
db $08 ; asm
ld hl, Route10TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route10BattleText3: ; 593e8 (16:53e8)
TX_FAR _Route10BattleText3
db "@"
Route10EndBattleText3: ; 593ed (16:53ed)
TX_FAR _Route10EndBattleText3
db "@"
Route10AfterBattleText3: ; 593f2 (16:53f2)
TX_FAR _Route10AfterBattleText3
db "@"
Route10Text4: ; 593f7 (16:53f7)
db $08 ; asm
ld hl, Route10TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route10BattleText4: ; 59401 (16:5401)
TX_FAR _Route10BattleText4
db "@"
Route10EndBattleText4: ; 59406 (16:5406)
TX_FAR _Route10EndBattleText4
db "@"
Route10AfterBattleText4: ; 5940b (16:540b)
TX_FAR _Route10AfterBattleText4
db "@"
Route10Text5: ; 59410 (16:5410)
db $08 ; asm
ld hl, Route10TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route10BattleText5: ; 5941a (16:541a)
TX_FAR _Route10BattleText5
db "@"
Route10EndBattleText5: ; 5941f (16:541f)
TX_FAR _Route10EndBattleText5
db "@"
Route10AfterBattleText5: ; 59424 (16:5424)
TX_FAR _Route10AfterBattleText5
db "@"
Route10Text6: ; 59429 (16:5429)
db $08 ; asm
ld hl, Route10TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route10BattleText6: ; 59433 (16:5433)
TX_FAR _Route10BattleText6
db "@"
Route10EndBattleText6: ; 59438 (16:5438)
TX_FAR _Route10EndBattleText6
db "@"
Route10AfterBattleText6: ; 5943d (16:543d)
TX_FAR _Route10AfterBattleText6
db "@"
Route10Text9: ; 59442 (16:5442)
Route10Text7: ; 59442 (16:5442)
TX_FAR _Route10Text7 ; _Route10Text9
db "@"
Route10Text10: ; 59447 (16:5447)
TX_FAR _Route10Text10
db "@"
Route11Script: ; 5944c (16:544c)
call EnableAutoTextBoxDrawing
ld hl, Route11TrainerHeaders
ld de, Route11ScriptPointers
ld a, [W_ROUTE11CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE11CURSCRIPT], a
ret
Route11ScriptPointers: ; 5945f (16:545f)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route11TextPointers: ; 59465 (16:5465)
dw Route11Text1
dw Route11Text2
dw Route11Text3
dw Route11Text4
dw Route11Text5
dw Route11Text6
dw Route11Text7
dw Route11Text8
dw Route11Text9
dw Route11Text10
dw Route11Text11
Route11TrainerHeaders: ; 5947b (16:547b)
Route11TrainerHeader0: ; 5947b (16:547b)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText1 ; 0x54fe TextBeforeBattle
dw Route11AfterBattleText1 ; 0x5508 TextAfterBattle
dw Route11EndBattleText1 ; 0x5503 TextEndBattle
dw Route11EndBattleText1 ; 0x5503 TextEndBattle
Route11TrainerHeader1: ; 59487 (16:5487)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText2 ; 0x5517 TextBeforeBattle
dw Route11AfterBattleText2 ; 0x5521 TextAfterBattle
dw Route11EndBattleText2 ; 0x551c TextEndBattle
dw Route11EndBattleText2 ; 0x551c TextEndBattle
Route11TrainerHeader2: ; 59493 (16:5493)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText3 ; 0x5530 TextBeforeBattle
dw Route11AfterBattleText3 ; 0x553a TextAfterBattle
dw Route11EndBattleText3 ; 0x5535 TextEndBattle
dw Route11EndBattleText3 ; 0x5535 TextEndBattle
Route11TrainerHeader3: ; 5949f (16:549f)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText4 ; 0x5549 TextBeforeBattle
dw Route11AfterBattleText4 ; 0x5553 TextAfterBattle
dw Route11EndBattleText4 ; 0x554e TextEndBattle
dw Route11EndBattleText4 ; 0x554e TextEndBattle
Route11TrainerHeader4: ; 594ab (16:54ab)
db $5 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText5 ; 0x5562 TextBeforeBattle
dw Route11AfterBattleText5 ; 0x556c TextAfterBattle
dw Route11EndBattleText5 ; 0x5567 TextEndBattle
dw Route11EndBattleText5 ; 0x5567 TextEndBattle
Route11TrainerHeader5: ; 594b7 (16:54b7)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText6 ; 0x557b TextBeforeBattle
dw Route11AfterBattleText6 ; 0x5585 TextAfterBattle
dw Route11EndBattleText6 ; 0x5580 TextEndBattle
dw Route11EndBattleText6 ; 0x5580 TextEndBattle
Route11TrainerHeader6: ; 594c3 (16:54c3)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText7 ; 0x5594 TextBeforeBattle
dw Route11AfterBattleText7 ; 0x559e TextAfterBattle
dw Route11EndBattleText7 ; 0x5599 TextEndBattle
dw Route11EndBattleText7 ; 0x5599 TextEndBattle
Route11TrainerHeader7: ; 594cf (16:54cf)
db $8 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText8 ; 0x55ad TextBeforeBattle
dw Route11AfterBattleText8 ; 0x55b7 TextAfterBattle
dw Route11EndBattleText8 ; 0x55b2 TextEndBattle
dw Route11EndBattleText8 ; 0x55b2 TextEndBattle
Route11TrainerHeader8: ; 594db (16:54db)
db $9 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText9 ; 0x55c6 TextBeforeBattle
dw Route11AfterBattleText9 ; 0x55d0 TextAfterBattle
dw Route11EndBattleText9 ; 0x55cb TextEndBattle
dw Route11EndBattleText9 ; 0x55cb TextEndBattle
Route11TrainerHeader9: ; 594e7 (16:54e7)
db $a ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d5 ; flag's byte
dw Route11BattleText10 ; 0x55df TextBeforeBattle
dw Route11AfterBattleText10 ; 0x55e9 TextAfterBattle
dw Route11EndBattleText10 ; 0x55e4 TextEndBattle
dw Route11EndBattleText10 ; 0x55e4 TextEndBattle
db $ff
Route11Text1: ; 594f4 (16:54f4)
db $8
ld hl, Route11TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route11BattleText1: ; 594fe (16:54fe)
TX_FAR _Route11BattleText1
db "@"
Route11EndBattleText1: ; 59503 (16:5503)
TX_FAR _Route11EndBattleText1
db "@"
Route11AfterBattleText1: ; 59508 (16:5508)
TX_FAR _Route11AfterBattleText1
db "@"
Route11Text2: ; 5950d (16:550d)
db $08 ; asm
ld hl, Route11TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route11BattleText2: ; 59517 (16:5517)
TX_FAR _Route11BattleText2
db "@"
Route11EndBattleText2: ; 5951c (16:551c)
TX_FAR _Route11EndBattleText2
db "@"
Route11AfterBattleText2: ; 59521 (16:5521)
TX_FAR _Route11AfterBattleText2
db "@"
Route11Text3: ; 59526 (16:5526)
db $08 ; asm
ld hl, Route11TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route11BattleText3: ; 59530 (16:5530)
TX_FAR _Route11BattleText3
db "@"
Route11EndBattleText3: ; 59535 (16:5535)
TX_FAR _Route11EndBattleText3
db "@"
Route11AfterBattleText3: ; 5953a (16:553a)
TX_FAR _Route11AfterBattleText3
db "@"
Route11Text4: ; 5953f (16:553f)
db $08 ; asm
ld hl, Route11TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route11BattleText4: ; 59549 (16:5549)
TX_FAR _Route11BattleText4
db "@"
Route11EndBattleText4: ; 5954e (16:554e)
TX_FAR _Route11EndBattleText4
db "@"
Route11AfterBattleText4: ; 59553 (16:5553)
TX_FAR _Route11AfterBattleText4
db "@"
Route11Text5: ; 59558 (16:5558)
db $08 ; asm
ld hl, Route11TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route11BattleText5: ; 59562 (16:5562)
TX_FAR _Route11BattleText5
db "@"
Route11EndBattleText5: ; 59567 (16:5567)
TX_FAR _Route11EndBattleText5
db "@"
Route11AfterBattleText5: ; 5956c (16:556c)
TX_FAR _Route11AfterBattleText5
db "@"
Route11Text6: ; 59571 (16:5571)
db $08 ; asm
ld hl, Route11TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route11BattleText6: ; 5957b (16:557b)
TX_FAR _Route11BattleText6
db "@"
Route11EndBattleText6: ; 59580 (16:5580)
TX_FAR _Route11EndBattleText6
db "@"
Route11AfterBattleText6: ; 59585 (16:5585)
TX_FAR _Route11AfterBattleText6
db "@"
Route11Text7: ; 5958a (16:558a)
db $08 ; asm
ld hl, Route11TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route11BattleText7: ; 59594 (16:5594)
TX_FAR _Route11BattleText7
db "@"
Route11EndBattleText7: ; 59599 (16:5599)
TX_FAR _Route11EndBattleText7
db "@"
Route11AfterBattleText7: ; 5959e (16:559e)
TX_FAR _Route11AfterBattleText7
db "@"
Route11Text8: ; 595a3 (16:55a3)
db $08 ; asm
ld hl, Route11TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route11BattleText8: ; 595ad (16:55ad)
TX_FAR _Route11BattleText8
db "@"
Route11EndBattleText8: ; 595b2 (16:55b2)
TX_FAR _Route11EndBattleText8
db "@"
Route11AfterBattleText8: ; 595b7 (16:55b7)
TX_FAR _Route11AfterBattleText8
db "@"
Route11Text9: ; 595bc (16:55bc)
db $08 ; asm
ld hl, Route11TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route11BattleText9: ; 595c6 (16:55c6)
TX_FAR _Route11BattleText9
db "@"
Route11EndBattleText9: ; 595cb (16:55cb)
TX_FAR _Route11EndBattleText9
db "@"
Route11AfterBattleText9: ; 595d0 (16:55d0)
TX_FAR _Route11AfterBattleText9
db "@"
Route11Text10: ; 595d5 (16:55d5)
db $08 ; asm
ld hl, Route11TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route11BattleText10: ; 595df (16:55df)
TX_FAR _Route11BattleText10
db "@"
Route11EndBattleText10: ; 595e4 (16:55e4)
TX_FAR _Route11EndBattleText10
db "@"
Route11AfterBattleText10: ; 595e9 (16:55e9)
TX_FAR _Route11AfterBattleText10
db "@"
Route11Text11: ; 595ee (16:55ee)
TX_FAR _Route11Text11
db "@"
Route12Script: ; 595f3 (16:55f3)
call EnableAutoTextBoxDrawing
ld hl, Route12TrainerHeaders
ld de, Route12ScriptPointers
ld a, [W_ROUTE12CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE12CURSCRIPT], a
ret
Route12Script_59606: ; 59606 (16:5606)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE12CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route12ScriptPointers: ; 59611 (16:5611)
dw Route12Script0
dw Func_324c
dw EndTrainerBattle
dw Route12Script3
Route12Script0: ; 59619 (16:5619)
ld hl, $d7d8
bit 7, [hl]
jp nz, CheckFightingMapTrainers
bit 6, [hl]
res 6, [hl]
jp z, CheckFightingMapTrainers
ld a, $d
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $84
ld [W_CUROPPONENT], a ; $d059
ld a, $1e
ld [W_CURENEMYLVL], a ; $d127
ld a, $1d
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld a, $3
ld [W_ROUTE12CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route12Script3: ; 5964c (16:564c)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jr z, Route12Script_59606
call UpdateSprites
ld a, [$cf0b]
cp $2
jr z, .asm_59664
ld a, $e
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
.asm_59664
ld hl, $d7d8
set 7, [hl]
call Delay3
ld a, $0
ld [W_ROUTE12CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route12TextPointers: ; 59675 (16:5675)
dw Route12Text1
dw Route12Text2
dw Route12Text3
dw Route12Text4
dw Route12Text5
dw Route12Text6
dw Route12Text7
dw Route12Text8
dw Predef5CText
dw Predef5CText
dw Route12Text11
dw Route12Text12
dw Route12Text13
dw Route12Text14
Route12TrainerHeaders: ; 59691 (16:5691)
Route12TrainerHeader0: ; 59691 (16:5691)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d7 ; flag's byte
dw Route12BattleText1 ; 0x56ff TextBeforeBattle
dw Route12AfterBattleText1 ; 0x5709 TextAfterBattle
dw Route12EndBattleText1 ; 0x5704 TextEndBattle
dw Route12EndBattleText1 ; 0x5704 TextEndBattle
Route12TrainerHeader1: ; 5969d (16:569d)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d7 ; flag's byte
dw Route12BattleText2 ; 0x5718 TextBeforeBattle
dw Route12AfterBattleText2 ; 0x5722 TextAfterBattle
dw Route12EndBattleText2 ; 0x571d TextEndBattle
dw Route12EndBattleText2 ; 0x571d TextEndBattle
Route12TrainerHeader2: ; 596a9 (16:56a9)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d7 ; flag's byte
dw Route12BattleText3 ; 0x5731 TextBeforeBattle
dw Route12AfterBattleText3 ; 0x573b TextAfterBattle
dw Route12EndBattleText3 ; 0x5736 TextEndBattle
dw Route12EndBattleText3 ; 0x5736 TextEndBattle
Route12TrainerHeader3: ; 596b5 (16:56b5)
db $5 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d7 ; flag's byte
dw Route12BattleText4 ; 0x574a TextBeforeBattle
dw Route12AfterBattleText4 ; 0x5754 TextAfterBattle
dw Route12EndBattleText4 ; 0x574f TextEndBattle
dw Route12EndBattleText4 ; 0x574f TextEndBattle
Route12TrainerHeader4: ; 596c1 (16:56c1)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d7 ; flag's byte
dw Route12BattleText5 ; 0x5763 TextBeforeBattle
dw Route12AfterBattleText5 ; 0x576d TextAfterBattle
dw Route12EndBattleText5 ; 0x5768 TextEndBattle
dw Route12EndBattleText5 ; 0x5768 TextEndBattle
Route12TrainerHeader5: ; 596cd (16:56cd)
db $7 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7d7 ; flag's byte
dw Route12BattleText6 ; 0x577c TextBeforeBattle
dw Route12AfterBattleText6 ; 0x5786 TextAfterBattle
dw Route12EndBattleText6 ; 0x5781 TextEndBattle
dw Route12EndBattleText6 ; 0x5781 TextEndBattle
Route12TrainerHeader6: ; 596d9 (16:56d9)
db $8 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d7d7 ; flag's byte
dw Route12BattleText7 ; 0x5795 TextBeforeBattle
dw Route12AfterBattleText7 ; 0x579f TextAfterBattle
dw Route12EndBattleText7 ; 0x579a TextEndBattle
dw Route12EndBattleText7 ; 0x579a TextEndBattle
db $ff
Route12Text1: ; 596e6 (16:56e6)
TX_FAR _Route12Text1
db "@"
Route12Text13: ; 596eb (16:56eb)
UnnamedText_596eb: ; 596eb (16:56eb)
TX_FAR _UnnamedText_596eb
db "@"
Route12Text14: ; 596f0 (16:56f0)
UnnamedText_596f0: ; 596f0 (16:56f0)
TX_FAR _UnnamedText_596f0
db "@"
Route12Text2: ; 596f5 (16:56f5)
db $08 ; asm
ld hl, Route12TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route12BattleText1: ; 596ff (16:56ff)
TX_FAR _Route12BattleText1
db "@"
Route12EndBattleText1: ; 59704 (16:5704)
TX_FAR _Route12EndBattleText1
db "@"
Route12AfterBattleText1: ; 59709 (16:5709)
TX_FAR _Route12AfterBattleText1
db "@"
Route12Text3: ; 5970e (16:570e)
db $08 ; asm
ld hl, Route12TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route12BattleText2: ; 59718 (16:5718)
TX_FAR _Route12BattleText2
db "@"
Route12EndBattleText2: ; 5971d (16:571d)
TX_FAR _Route12EndBattleText2
db "@"
Route12AfterBattleText2: ; 59722 (16:5722)
TX_FAR _Route12AfterBattleText2
db "@"
Route12Text4: ; 59727 (16:5727)
db $08 ; asm
ld hl, Route12TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route12BattleText3: ; 59731 (16:5731)
TX_FAR _Route12BattleText3
db "@"
Route12EndBattleText3: ; 59736 (16:5736)
TX_FAR _Route12EndBattleText3
db "@"
Route12AfterBattleText3: ; 5973b (16:573b)
TX_FAR _Route12AfterBattleText3
db "@"
Route12Text5: ; 59740 (16:5740)
db $08 ; asm
ld hl, Route12TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route12BattleText4: ; 5974a (16:574a)
TX_FAR _Route12BattleText4
db "@"
Route12EndBattleText4: ; 5974f (16:574f)
TX_FAR _Route12EndBattleText4
db "@"
Route12AfterBattleText4: ; 59754 (16:5754)
TX_FAR _Route12AfterBattleText4
db "@"
Route12Text6: ; 59759 (16:5759)
db $08 ; asm
ld hl, Route12TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route12BattleText5: ; 59763 (16:5763)
TX_FAR _Route12BattleText5
db "@"
Route12EndBattleText5: ; 59768 (16:5768)
TX_FAR _Route12EndBattleText5
db "@"
Route12AfterBattleText5: ; 5976d (16:576d)
TX_FAR _Route12AfterBattleText5
db "@"
Route12Text7: ; 59772 (16:5772)
db $08 ; asm
ld hl, Route12TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route12BattleText6: ; 5977c (16:577c)
TX_FAR _Route12BattleText6
db "@"
Route12EndBattleText6: ; 59781 (16:5781)
TX_FAR _Route12EndBattleText6
db "@"
Route12AfterBattleText6: ; 59786 (16:5786)
TX_FAR _Route12AfterBattleText6
db "@"
Route12Text8: ; 5978b (16:578b)
db $08 ; asm
ld hl, Route12TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route12BattleText7: ; 59795 (16:5795)
TX_FAR _Route12BattleText7
db "@"
Route12EndBattleText7: ; 5979a (16:579a)
TX_FAR _Route12EndBattleText7
db "@"
Route12AfterBattleText7: ; 5979f (16:579f)
TX_FAR _Route12AfterBattleText7
db "@"
Route12Text11: ; 597a4 (16:57a4)
TX_FAR _Route12Text11
db "@"
Route12Text12: ; 597a9 (16:57a9)
TX_FAR _Route12Text12
db "@"
Route15Script: ; 597ae (16:57ae)
call EnableAutoTextBoxDrawing
ld hl, Route15TrainerHeaders
ld de, Route15ScriptPointers
ld a, [W_ROUTE15CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE15CURSCRIPT], a
ret
Route15ScriptPointers: ; 597c1 (16:57c1)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route15TextPointers: ; 597c7 (16:57c7)
dw Route15Text1
dw Route15Text2
dw Route15Text3
dw Route15Text4
dw Route15Text5
dw Route15Text6
dw Route15Text7
dw Route15Text8
dw Route15Text9
dw Route15Text10
dw Predef5CText
dw Route15Text12
Route15TrainerHeaders: ; 597df (16:57df)
Route15TrainerHeader0: ; 597df (16:57df)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText1 ; 0x5898 TextBeforeBattle
dw Route15AfterBattleText1 ; 0x58a2 TextAfterBattle
dw Route15EndBattleText1 ; 0x589d TextEndBattle
dw Route15EndBattleText1 ; 0x589d TextEndBattle
Route15TrainerHeader1: ; 597eb (16:57eb)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText2 ; 0x58a7 TextBeforeBattle
dw Route15AfterBattleText2 ; 0x58b1 TextAfterBattle
dw Route15EndBattleText2 ; 0x58ac TextEndBattle
dw Route15EndBattleText2 ; 0x58ac TextEndBattle
Route15TrainerHeader2: ; 597f7 (16:57f7)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText3 ; 0x58b6 TextBeforeBattle
dw Route15AfterBattleText3 ; 0x58c0 TextAfterBattle
dw Route15EndBattleText3 ; 0x58bb TextEndBattle
dw Route15EndBattleText3 ; 0x58bb TextEndBattle
Route15TrainerHeader3: ; 59803 (16:5803)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText4 ; 0x58c5 TextBeforeBattle
dw Route15AfterBattleText4 ; 0x58cf TextAfterBattle
dw Route15EndBattleText4 ; 0x58ca TextEndBattle
dw Route15EndBattleText4 ; 0x58ca TextEndBattle
Route15TrainerHeader4: ; 5980f (16:580f)
db $5 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText5 ; 0x58d4 TextBeforeBattle
dw Route15AfterBattleText5 ; 0x58de TextAfterBattle
dw Route15EndBattleText5 ; 0x58d9 TextEndBattle
dw Route15EndBattleText5 ; 0x58d9 TextEndBattle
Route15TrainerHeader5: ; 5981b (16:581b)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText6 ; 0x58e3 TextBeforeBattle
dw Route15AfterBattleText6 ; 0x58ed TextAfterBattle
dw Route15EndBattleText6 ; 0x58e8 TextEndBattle
dw Route15EndBattleText6 ; 0x58e8 TextEndBattle
Route15TrainerHeader6: ; 59827 (16:5827)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText7 ; 0x58f2 TextBeforeBattle
dw Route15AfterBattleText7 ; 0x58fc TextAfterBattle
dw Route15EndBattleText7 ; 0x58f7 TextEndBattle
dw Route15EndBattleText7 ; 0x58f7 TextEndBattle
Route15TrainerHeader7: ; 59833 (16:5833)
db $8 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText8 ; 0x5901 TextBeforeBattle
dw Route15AfterBattleText8 ; 0x590b TextAfterBattle
dw Route15EndBattleText8 ; 0x5906 TextEndBattle
dw Route15EndBattleText8 ; 0x5906 TextEndBattle
Route15TrainerHeader8: ; 5983f (16:583f)
db $9 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText9 ; 0x5910 TextBeforeBattle
dw Route15AfterBattleText9 ; 0x591a TextAfterBattle
dw Route15EndBattleText9 ; 0x5915 TextEndBattle
dw Route15EndBattleText9 ; 0x5915 TextEndBattle
Route15TrainerHeader9: ; 5984b (16:584b)
db $a ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7dd ; flag's byte
dw Route15BattleText10 ; 0x591f TextBeforeBattle
dw Route15AfterBattleText10 ; 0x5929 TextAfterBattle
dw Route15EndBattleText10 ; 0x5924 TextEndBattle
dw Route15EndBattleText10 ; 0x5924 TextEndBattle
db $ff
Route15Text1: ; 59858 (16:5858)
db $8 ; asm
ld hl, Route15TrainerHeader0
jr asm_33cb7 ; 0x5985c $34
Route15Text2: ; 5985e (16:585e)
db $8 ; asm
ld hl, Route15TrainerHeader1
jr asm_33cb7 ; 0x59862 $2e
Route15Text3: ; 59864 (16:5864)
db $8 ; asm
ld hl, Route15TrainerHeader2
jr asm_33cb7 ; 0x59868 $28
Route15Text4: ; 5986a (16:586a)
db $8 ; asm
ld hl, Route15TrainerHeader3
jr asm_33cb7 ; 0x5986e $22
Route15Text5: ; 59870 (16:5870)
db $8 ; asm
ld hl, Route15TrainerHeader4
jr asm_33cb7 ; 0x59874 $1c
Route15Text6: ; 59876 (16:5876)
db $8 ; asm
ld hl, Route15TrainerHeader5
jr asm_33cb7 ; 0x5987a $16
Route15Text7: ; 5987c (16:587c)
db $8 ; asm
ld hl, Route15TrainerHeader6
jr asm_33cb7 ; 0x59880 $10
Route15Text8: ; 59882 (16:5882)
db $8 ; asm
ld hl, Route15TrainerHeader7
jr asm_33cb7 ; 0x59886 $a
Route15Text9: ; 59888 (16:5888)
db $8 ; asm
ld hl, Route15TrainerHeader8
jr asm_33cb7 ; 0x5988c $4
Route15Text10: ; 5988e (16:588e)
db $8 ; asm
ld hl, Route15TrainerHeader9
asm_33cb7: ; 59892 (16:5892)
call TalkToTrainer
jp TextScriptEnd
Route15BattleText1: ; 59898 (16:5898)
TX_FAR _Route15BattleText1
db "@"
Route15EndBattleText1: ; 5989d (16:589d)
TX_FAR _Route15EndBattleText1
db "@"
Route15AfterBattleText1: ; 598a2 (16:58a2)
TX_FAR _Route15AfterBattleText1
db "@"
Route15BattleText2: ; 598a7 (16:58a7)
TX_FAR _Route15BattleText2
db "@"
Route15EndBattleText2: ; 598ac (16:58ac)
TX_FAR _Route15EndBattleText2
db "@"
Route15AfterBattleText2: ; 598b1 (16:58b1)
TX_FAR _Route15AfterBattleText2
db "@"
Route15BattleText3: ; 598b6 (16:58b6)
TX_FAR _Route15BattleText3
db "@"
Route15EndBattleText3: ; 598bb (16:58bb)
TX_FAR _Route15EndBattleText3
db "@"
Route15AfterBattleText3: ; 598c0 (16:58c0)
TX_FAR _Route15AfterBattleText3
db "@"
Route15BattleText4: ; 598c5 (16:58c5)
TX_FAR _Route15BattleText4
db "@"
Route15EndBattleText4: ; 598ca (16:58ca)
TX_FAR _Route15EndBattleText4
db "@"
Route15AfterBattleText4: ; 598cf (16:58cf)
TX_FAR _Route15AfterBattleText4
db "@"
Route15BattleText5: ; 598d4 (16:58d4)
TX_FAR _Route15BattleText5
db "@"
Route15EndBattleText5: ; 598d9 (16:58d9)
TX_FAR _Route15EndBattleText5
db "@"
Route15AfterBattleText5: ; 598de (16:58de)
TX_FAR _Route15AfterBattleText5
db "@"
Route15BattleText6: ; 598e3 (16:58e3)
TX_FAR _Route15BattleText6
db "@"
Route15EndBattleText6: ; 598e8 (16:58e8)
TX_FAR _Route15EndBattleText6
db "@"
Route15AfterBattleText6: ; 598ed (16:58ed)
TX_FAR _Route15AfterBattleText6
db "@"
Route15BattleText7: ; 598f2 (16:58f2)
TX_FAR _Route15BattleText7
db "@"
Route15EndBattleText7: ; 598f7 (16:58f7)
TX_FAR _Route15EndBattleText7
db "@"
Route15AfterBattleText7: ; 598fc (16:58fc)
TX_FAR _Route15AfterBattleText7
db "@"
Route15BattleText8: ; 59901 (16:5901)
TX_FAR _Route15BattleText8
db "@"
Route15EndBattleText8: ; 59906 (16:5906)
TX_FAR _Route15EndBattleText8
db "@"
Route15AfterBattleText8: ; 5990b (16:590b)
TX_FAR _Route15AfterBattleText8
db "@"
Route15BattleText9: ; 59910 (16:5910)
TX_FAR _Route15BattleText9
db "@"
Route15EndBattleText9: ; 59915 (16:5915)
TX_FAR _Route15EndBattleText9
db "@"
Route15AfterBattleText9: ; 5991a (16:591a)
TX_FAR _Route15AfterBattleText9
db "@"
Route15BattleText10: ; 5991f (16:591f)
TX_FAR _Route15BattleText10
db "@"
Route15EndBattleText10: ; 59924 (16:5924)
TX_FAR _Route15EndBattleText10
db "@"
Route15AfterBattleText10: ; 59929 (16:5929)
TX_FAR _Route15AfterBattleText10
db "@"
Route15Text12: ; 5992e (16:592e)
TX_FAR _Route15Text12
db "@"
Route16Script: ; 59933 (16:5933)
call EnableAutoTextBoxDrawing
ld hl, Route16TrainerHeaders
ld de, Route16ScriptPointers
ld a, [W_ROUTE16CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE16CURSCRIPT], a
ret
Func_59946: ; 59946 (16:5946)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_ROUTE16CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route16ScriptPointers: ; 59951 (16:5951)
dw Route16Script0
dw Func_324c
dw EndTrainerBattle
dw Route16Script3
Route16Script0: ; 59959 (16:5959)
ld hl, $d7e0
bit 1, [hl]
jp nz, CheckFightingMapTrainers
bit 0, [hl]
res 0, [hl]
jp z, CheckFightingMapTrainers
ld a, $a
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $84
ld [W_CUROPPONENT], a ; $d059
ld a, $1e
ld [W_CURENEMYLVL], a ; $d127
ld a, $21
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
call UpdateSprites
ld a, $3
ld [W_ROUTE16CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route16Script3: ; 5998f (16:598f)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_59946
call UpdateSprites
ld a, [$cf0b]
cp $2
jr z, .asm_599a8
ld a, $b
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
.asm_599a8
ld hl, $d7e0
set 1, [hl]
call Delay3
ld a, $0
ld [W_ROUTE16CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Route16TextPointers: ; 599b9 (16:59b9)
dw Route16Text1
dw Route16Text2
dw Route16Text3
dw Route16Text4
dw Route16Text5
dw Route16Text6
dw Route16Text7
dw Route16Text8
dw Route16Text9
dw Route16Text10
dw Route16Text11
Route16TrainerHeaders: ; 599cf (16:59cf)
Route16TrainerHeader0: ; 599cf (16:59cf)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7df ; flag's byte
dw Route16BattleText1 ; 0x5a22 TextBeforeBattle
dw Route16AfterBattleText1 ; 0x5a2c TextAfterBattle
dw Route16EndBattleText1 ; 0x5a27 TextEndBattle
dw Route16EndBattleText1 ; 0x5a27 TextEndBattle
Route16TrainerHeader1: ; 599db (16:59db)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7df ; flag's byte
dw Route16BattleText2 ; 0x5a3b TextBeforeBattle
dw Route16AfterBattleText2 ; 0x5a45 TextAfterBattle
dw Route16EndBattleText2 ; 0x5a40 TextEndBattle
dw Route16EndBattleText2 ; 0x5a40 TextEndBattle
Route16TrainerHeader2: ; 599e7 (16:59e7)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7df ; flag's byte
dw Route16BattleText3 ; 0x5a54 TextBeforeBattle
dw Route16AfterBattleText3 ; 0x5a5e TextAfterBattle
dw Route16EndBattleText3 ; 0x5a59 TextEndBattle
dw Route16EndBattleText3 ; 0x5a59 TextEndBattle
Route16TrainerHeader3: ; 599f3 (16:59f3)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7df ; flag's byte
dw Route16BattleText4 ; 0x5a6d TextBeforeBattle
dw Route16AfterBattleText4 ; 0x5a77 TextAfterBattle
dw Route16EndBattleText4 ; 0x5a72 TextEndBattle
dw Route16EndBattleText4 ; 0x5a72 TextEndBattle
Route16TrainerHeader4: ; 599ff (16:59ff)
db $5 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d7df ; flag's byte
dw Route16BattleText5 ; 0x5a86 TextBeforeBattle
dw Route16AfterBattleText5 ; 0x5a90 TextAfterBattle
dw Route16EndBattleText5 ; 0x5a8b TextEndBattle
dw Route16EndBattleText5 ; 0x5a8b TextEndBattle
Route16TrainerHeader5: ; 59a0b (16:5a0b)
db $6 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7df ; flag's byte
dw Route16BattleText6 ; 0x5a9f TextBeforeBattle
dw Route16AfterBattleText6 ; 0x5aa9 TextAfterBattle
dw Route16EndBattleText6 ; 0x5aa4 TextEndBattle
dw Route16EndBattleText6 ; 0x5aa4 TextEndBattle
db $ff
Route16Text1: ; 59a18 (16:5a18)
db $08 ; asm
ld hl, Route16TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route16BattleText1: ; 59a22 (16:5a22)
TX_FAR _Route16BattleText1
db "@"
Route16EndBattleText1: ; 59a27 (16:5a27)
TX_FAR _Route16EndBattleText1
db "@"
Route16AfterBattleText1: ; 59a2c (16:5a2c)
TX_FAR _Route16AfterBattleText1
db "@"
Route16Text2: ; 59a31 (16:5a31)
db $08 ; asm
ld hl, Route16TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route16BattleText2: ; 59a3b (16:5a3b)
TX_FAR _Route16BattleText2
db "@"
Route16EndBattleText2: ; 59a40 (16:5a40)
TX_FAR _Route16EndBattleText2
db "@"
Route16AfterBattleText2: ; 59a45 (16:5a45)
TX_FAR _Route16AfterBattleText2
db "@"
Route16Text3: ; 59a4a (16:5a4a)
db $08 ; asm
ld hl, Route16TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route16BattleText3: ; 59a54 (16:5a54)
TX_FAR _Route16BattleText3
db "@"
Route16EndBattleText3: ; 59a59 (16:5a59)
TX_FAR _Route16EndBattleText3
db "@"
Route16AfterBattleText3: ; 59a5e (16:5a5e)
TX_FAR _Route16AfterBattleText3
db "@"
Route16Text4: ; 59a63 (16:5a63)
db $08 ; asm
ld hl, Route16TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route16BattleText4: ; 59a6d (16:5a6d)
TX_FAR _Route16BattleText4
db "@"
Route16EndBattleText4: ; 59a72 (16:5a72)
TX_FAR _Route16EndBattleText4
db "@"
Route16AfterBattleText4: ; 59a77 (16:5a77)
TX_FAR _Route16AfterBattleText4
db "@"
Route16Text5: ; 59a7c (16:5a7c)
db $08 ; asm
ld hl, Route16TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route16BattleText5: ; 59a86 (16:5a86)
TX_FAR _Route16BattleText5
db "@"
Route16EndBattleText5: ; 59a8b (16:5a8b)
TX_FAR _Route16EndBattleText5
db "@"
Route16AfterBattleText5: ; 59a90 (16:5a90)
TX_FAR _Route16AfterBattleText5
db "@"
Route16Text6: ; 59a95 (16:5a95)
db $08 ; asm
ld hl, Route16TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route16BattleText6: ; 59a9f (16:5a9f)
TX_FAR _Route16BattleText6
db "@"
Route16EndBattleText6: ; 59aa4 (16:5aa4)
TX_FAR _Route16EndBattleText6
db "@"
Route16AfterBattleText6: ; 59aa9 (16:5aa9)
TX_FAR _Route16AfterBattleText6
db "@"
Route16Text7: ; 59aae (16:5aae)
TX_FAR _Route16Text7
db "@"
Route16Text10: ; 59ab3 (16:5ab3)
TX_FAR _UnnamedText_59ab3
db "@"
Route16Text11: ; 59ab8 (16:5ab8)
TX_FAR _UnnamedText_59ab8
db "@"
Route16Text8: ; 59abd (16:5abd)
TX_FAR _Route16Text8
db "@"
Route16Text9: ; 59ac2 (16:5ac2)
TX_FAR _Route16Text9
db "@"
Route18Script: ; 59ac7 (16:5ac7)
call EnableAutoTextBoxDrawing
ld hl, Route18TrainerHeaders
ld de, Route18ScriptPointers
ld a, [W_ROUTE18CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROUTE18CURSCRIPT], a
ret
Route18ScriptPointers: ; 59ada (16:5ada)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
Route18TextPointers: ; 59ae0 (16:5ae0)
dw Route18Text1
dw Route18Text2
dw Route18Text3
dw Route18Text4
dw Route18Text5
Route18TrainerHeaders: ; 59aea (16:5aea)
Route18TrainerHeader0: ; 59aea (16:5aea)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e3 ; flag's byte
dw Route18BattleText1 ; 0x5b19 TextBeforeBattle
dw Route18AfterBattleText1 ; 0x5b23 TextAfterBattle
dw Route18EndBattleText1 ; 0x5b1e TextEndBattle
dw Route18EndBattleText1 ; 0x5b1e TextEndBattle
Route18TrainerHeader1: ; 59af6 (16:5af6)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7e3 ; flag's byte
dw Route18BattleText2 ; 0x5b32 TextBeforeBattle
dw Route18AfterBattleText2 ; 0x5b3c TextAfterBattle
dw Route18EndBattleText2 ; 0x5b37 TextEndBattle
dw Route18EndBattleText2 ; 0x5b37 TextEndBattle
Route18TrainerHeader2: ; 59b02 (16:5b02)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7e3 ; flag's byte
dw Route18BattleText3 ; 0x5b4b TextBeforeBattle
dw Route18AfterBattleText3 ; 0x5b55 TextAfterBattle
dw Route18EndBattleText3 ; 0x5b50 TextEndBattle
dw Route18EndBattleText3 ; 0x5b50 TextEndBattle
db $ff
Route18Text1: ; 59b0f (16:5b0f)
db $08 ; asm
ld hl, Route18TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route18BattleText1: ; 59b19 (16:5b19)
TX_FAR _Route18BattleText1
db "@"
Route18EndBattleText1: ; 59b1e (16:5b1e)
TX_FAR _Route18EndBattleText1
db "@"
Route18AfterBattleText1: ; 59b23 (16:5b23)
TX_FAR _Route18AfterBattleText1
db "@"
Route18Text2: ; 59b28 (16:5b28)
db $08 ; asm
ld hl, Route18TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route18BattleText2: ; 59b32 (16:5b32)
TX_FAR _Route18BattleText2
db "@"
Route18EndBattleText2: ; 59b37 (16:5b37)
TX_FAR _Route18EndBattleText2
db "@"
Route18AfterBattleText2: ; 59b3c (16:5b3c)
TX_FAR _Route18AfterBattleText2
db "@"
Route18Text3: ; 59b41 (16:5b41)
db $08 ; asm
ld hl, Route18TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route18BattleText3: ; 59b4b (16:5b4b)
TX_FAR _Route18BattleText3
db "@"
Route18EndBattleText3: ; 59b50 (16:5b50)
TX_FAR _Route18EndBattleText3
db "@"
Route18AfterBattleText3: ; 59b55 (16:5b55)
TX_FAR _Route18AfterBattleText3
db "@"
Route18Text4: ; 59b5a (16:5b5a)
TX_FAR _Route18Text4
db "@"
Route18Text5: ; 59b5f (16:5b5f)
TX_FAR _Route18Text5
db "@"
FanClub_h: ; 0x59b64 to 0x59b70 (12 bytes) (id=90)
db $10 ; tileset
db POKEMON_FAN_CLUB_HEIGHT, POKEMON_FAN_CLUB_WIDTH ; dimensions (y, x)
dw FanClubBlocks, FanClubTextPointers, FanClubScript ; blocks, texts, scripts
db $00 ; connections
dw FanClubObject ; objects
FanClubScript: ; 59b70 (16:5b70)
jp EnableAutoTextBoxDrawing
Func_59b73: ; 59b73 (16:5b73)
ld a, [$d771]
bit 1, a
ret nz
ld b, $6
call IsItemInBag
ret nz
ld b, $2d
jp IsItemInBag
FanClubTextPointers: ; 59b84 (16:5b84)
dw FanClubText1
dw FanClubText2
dw FanClubText3
dw FanClubText4
dw FanClubText5
dw FanClubText6
dw FanClubText7
dw FanClubText8
FanClubText1: ; 59b94 (16:5b94)
db $08 ; asm
ld a, [$d771]
bit 7, a
jr nz, asm_67b22 ; 0x59b9a
ld hl, UnnamedText_59bb7
call PrintText
ld hl, $d771
set 6, [hl]
jr asm_64f01 ; 0x59ba7
asm_67b22 ; 0x59ba9
ld hl, UnnamedText_59bbc
call PrintText
ld hl, $d771
res 7, [hl]
asm_64f01 ; 0x59bb4
jp TextScriptEnd
UnnamedText_59bb7: ; 59bb7 (16:5bb7)
TX_FAR _UnnamedText_59bb7
db "@"
UnnamedText_59bbc: ; 59bbc (16:5bbc)
TX_FAR _UnnamedText_59bbc
db "@"
FanClubText2: ; 59bc1 (16:5bc1)
db $08 ; asm
ld a, [$d771]
bit 6, a
jr nz, asm_5cd59 ; 0x59bc7
ld hl, UnnamedText_59be4
call PrintText
ld hl, $d771
set 7, [hl]
jr asm_59625 ; 0x59bd4
asm_5cd59 ; 0x59bd6
ld hl, UnnamedText_59be9
call PrintText
ld hl, $d771
res 6, [hl]
asm_59625 ; 0x59be1
jp TextScriptEnd
UnnamedText_59be4: ; 59be4 (16:5be4)
TX_FAR _UnnamedText_59be4
db "@"
UnnamedText_59be9: ; 59be9 (16:5be9)
TX_FAR _UnnamedText_59be9
db "@"
FanClubText3: ; 59bee (16:5bee)
db $8
ld hl, UnnamedText_59c00
call PrintText
ld a, PIKACHU
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
UnnamedText_59c00: ; 59c00 (16:5c00)
TX_FAR _UnnamedText_59c00
db "@"
FanClubText4: ; 59c05 (16:5c05)
db $08 ; asm
ld hl, UnnamedText_59c17
call PrintText
ld a, SEEL
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
UnnamedText_59c17: ; 59c17 (16:5c17)
TX_FAR _UnnamedText_59c17
db "@"
FanClubText5: ; 59c1c (16:5c1c)
db $08 ; asm
call Func_59b73
jr nz, asm_38bb3 ; 0x59c20
ld hl, UnnamedText_59c65
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, asm_2c8d7 ; 0x59c2f
ld hl, UnnamedText_59c6a
call PrintText
ld bc, (BIKE_VOUCHER << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedBikeVoucherText
call PrintText
ld hl, $d771
set 1, [hl]
jr asm_d3c26 ; 0x59c4a
.BagFull
ld hl, UnnamedText_59c83
call PrintText
jr asm_d3c26 ; 0x59c52
asm_2c8d7 ; 0x59c54
ld hl, UnnamedText_59c79
call PrintText
jr asm_d3c26 ; 0x59c5a
asm_38bb3 ; 0x59c5c
ld hl, UnnamedText_59c7e
call PrintText
asm_d3c26 ; 0x59c62
jp TextScriptEnd
UnnamedText_59c65: ; 59c65 (16:5c65)
TX_FAR _UnnamedText_59c65
db "@"
UnnamedText_59c6a: ; 59c6a (16:5c6a)
TX_FAR _UnnamedText_59c6a
db "@"
ReceivedBikeVoucherText: ; 59c6f (16:5c6f)
TX_FAR _ReceivedBikeVoucherText ; 0x9a82e
db $11
TX_FAR _UnnamedText_59c74 ; 0x9a844
db "@"
UnnamedText_59c79: ; 59c79 (16:5c79)
TX_FAR _UnnamedText_59c79
db "@"
UnnamedText_59c7e: ; 59c7e (16:5c7e)
TX_FAR _UnnamedText_59c7e
db "@"
UnnamedText_59c83: ; 59c83 (16:5c83)
TX_FAR _UnnamedText_59c83
db "@"
FanClubText6: ; 59c88 (16:5c88)
TX_FAR _FanClubText6
db "@"
FanClubText7: ; 59c8d (16:5c8d)
TX_FAR _FanClubText7
db "@"
FanClubText8: ; 59c92 (16:5c92)
TX_FAR _FanClubText8
db "@"
FanClubObject: ; 0x59c97 (size=62)
db $d ; border tile
db $2 ; warps
db $7, $2, $1, $ff
db $7, $3, $1, $ff
db $2 ; signs
db $0, $1, $7 ; FanClubText7
db $0, $6, $8 ; FanClubText8
db $6 ; people
db SPRITE_FISHER2, $3 + 4, $6 + 4, $ff, $d2, $1 ; person
db SPRITE_GIRL, $3 + 4, $1 + 4, $ff, $d3, $2 ; person
db SPRITE_CLEFAIRY, $4 + 4, $6 + 4, $ff, $d2, $3 ; person
db SPRITE_SEEL, $4 + 4, $1 + 4, $ff, $d3, $4 ; person
db SPRITE_GENTLEMAN, $1 + 4, $3 + 4, $ff, $d0, $5 ; person
db SPRITE_CABLE_CLUB_WOMAN, $1 + 4, $5 + 4, $ff, $d0, $6 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
FanClubBlocks: ; 59cd5 (16:5cd5)
INCBIN "maps/fanclub.blk"
SilphCo2_h: ; 0x59ce5 to 0x59cf1 (12 bytes) (id=207)
db $16 ; tileset
db SILPH_CO_2F_HEIGHT, SILPH_CO_2F_WIDTH ; dimensions (y, x)
dw SilphCo2Blocks, SilphCo2TextPointers, SilphCo2Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo2Object ; objects
SilphCo2Script: ; 59cf1 (16:5cf1)
call SilphCo2Script_59d07
call EnableAutoTextBoxDrawing
ld hl, SilphCo2TrainerHeaders
ld de, SilphCo2ScriptPointers
ld a, [W_SILPHCO2CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO2CURSCRIPT], a
ret
SilphCo2Script_59d07: ; 59d07 (16:5d07)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, DataTable_59d3e
call Func_59d43
call Func_59d6f
ld a, [$d826]
bit 5, a
jr nz, .asm_59d2e
push af
ld a, $54
ld [$d09f], a
ld bc, $0202
ld a, $17
call Predef
pop af
.asm_59d2e
bit 6, a
ret nz
ld a, $54
ld [$d09f], a
ld bc, $0502
ld a, $17
jp Predef
DataTable_59d3e: ; 59d3e (16:5d3e)
db $02,$02,$05,$02,$FF
Func_59d43: ; 59d43 (16:5d43)
push hl
ld hl, $d73f
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ld [$FF00+$e0], a
pop hl
.asm_59d4f
ld a, [hli]
cp $ff
jr z, .asm_59d6b
push hl
ld hl, $ffe0
inc [hl]
pop hl
cp b
jr z, .asm_59d60
inc hl
jr .asm_59d4f
.asm_59d60
ld a, [hli]
cp c
jr nz, .asm_59d4f
ld hl, $d73f
xor a
ld [hli], a
ld [hl], a
ret
.asm_59d6b
xor a
ld [$FF00+$e0], a
ret
Func_59d6f: ; 59d6f (16:5d6f)
ld hl, $d826
ld a, [$ffe0]
and a
ret z
cp $1
jr nz, .asm_59d7d
set 5, [hl]
ret
.asm_59d7d
set 6, [hl]
ret
SilphCo2ScriptPointers: ; 59d80 (16:5d80)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SilphCo2TextPointers: ; 59d86 (16:5d86)
dw SilphCo2Text1
dw SilphCo2Text2
dw SilphCo2Text3
dw SilphCo2Text4
dw SilphCo2Text5
SilphCo2TrainerHeaders: ; 59d90 (16:5d90)
SilphCo2TrainerHeader0: ; 59d90 (16:5d90)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d825 ; flag's byte
dw SilphCo2BattleText1 ; 0x5e2a TextBeforeBattle
dw SilphCo2AfterBattleText1 ; 0x5e34 TextAfterBattle
dw SilphCo2EndBattleText1 ; 0x5e2f TextEndBattle
dw SilphCo2EndBattleText1 ; 0x5e2f TextEndBattle
SilphCo2TrainerHeader1: ; 59d9c (16:5d9c)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d825 ; flag's byte
dw SilphCo2BattleText2 ; 0x5e39 TextBeforeBattle
dw SilphCo2AfterBattleText2 ; 0x5e43 TextAfterBattle
dw SilphCo2EndBattleText2 ; 0x5e3e TextEndBattle
dw SilphCo2EndBattleText2 ; 0x5e3e TextEndBattle
SilphCo2TrainerHeader2: ; 59da8 (16:5da8)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d825 ; flag's byte
dw SilphCo2BattleText3 ; 0x5e48 TextBeforeBattle
dw SilphCo2AfterBattleText3 ; 0x5e52 TextAfterBattle
dw SilphCo2EndBattleText3 ; 0x5e4d TextEndBattle
dw SilphCo2EndBattleText3 ; 0x5e4d TextEndBattle
SilphCo2TrainerHeader3: ; 59db4 (16:5db4)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d825 ; flag's byte
dw SilphCo2BattleText4 ; 0x5e57 TextBeforeBattle
dw SilphCo2AfterBattleText4 ; 0x5e61 TextAfterBattle
dw SilphCo2EndBattleText4 ; 0x5e5c TextEndBattle
dw SilphCo2EndBattleText4 ; 0x5e5c TextEndBattle
db $ff
SilphCo2Text1: ; 59dc1 (16:5dc1)
db $08 ; asm
ld a, [$d826]
bit 7, a
jr nz, asm_b8a0d ; 0x59dc7
ld hl, UnnamedText_59ded
call PrintText
ld bc, (TM_36 << 8) | 1
call GiveItem
ld hl, TM36NoRoomText
jr nc, asm_2c1e0 ; 0x59dd8
ld hl, $d826
set 7, [hl]
ld hl, ReceivedTM36Text
jr asm_2c1e0 ; 0x59de2
asm_b8a0d ; 0x59de4
ld hl, TM36ExplanationText
asm_2c1e0 ; 0x59de7
call PrintText
jp TextScriptEnd
UnnamedText_59ded: ; 59ded (16:5ded)
TX_FAR _UnnamedText_59ded
db "@"
ReceivedTM36Text: ; 59df2 (16:5df2)
TX_FAR _ReceivedTM36Text ; 0x824ba
db $0B, "@"
TM36ExplanationText: ; 59df8 (16:5df8)
TX_FAR _TM36ExplanationText
db "@"
TM36NoRoomText: ; 59dfd (16:5dfd)
TX_FAR _TM36NoRoomText
db "@"
SilphCo2Text2: ; 59e02 (16:5e02)
db $08 ; asm
ld hl, SilphCo2TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo2Text3: ; 59e0c (16:5e0c)
db $08 ; asm
ld hl, SilphCo2TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo2Text4: ; 59e16 (16:5e16)
db $08 ; asm
ld hl, SilphCo2TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo2Text5: ; 59e20 (16:5e20)
db $08 ; asm
ld hl, SilphCo2TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphCo2BattleText1: ; 59e2a (16:5e2a)
TX_FAR _SilphCo2BattleText1
db "@"
SilphCo2EndBattleText1: ; 59e2f (16:5e2f)
TX_FAR _SilphCo2EndBattleText1
db "@"
SilphCo2AfterBattleText1: ; 59e34 (16:5e34)
TX_FAR _SilphCo2AfterBattleText1
db "@"
SilphCo2BattleText2: ; 59e39 (16:5e39)
TX_FAR _SilphCo2BattleText2
db "@"
SilphCo2EndBattleText2: ; 59e3e (16:5e3e)
TX_FAR _SilphCo2EndBattleText2
db "@"
SilphCo2AfterBattleText2: ; 59e43 (16:5e43)
TX_FAR _SilphCo2AfterBattleText2
db "@"
SilphCo2BattleText3: ; 59e48 (16:5e48)
TX_FAR _SilphCo2BattleText3
db "@"
SilphCo2EndBattleText3: ; 59e4d (16:5e4d)
TX_FAR _SilphCo2EndBattleText3
db "@"
SilphCo2AfterBattleText3: ; 59e52 (16:5e52)
TX_FAR _SilphCo2AfterBattleText3
db "@"
SilphCo2BattleText4: ; 59e57 (16:5e57)
TX_FAR _SilphCo2BattleText4
db "@"
SilphCo2EndBattleText4: ; 59e5c (16:5e5c)
TX_FAR _SilphCo2EndBattleText4
db "@"
SilphCo2AfterBattleText4: ; 59e61 (16:5e61)
TX_FAR _SilphCo2AfterBattleText4
db "@"
SilphCo2Object: ; 0x59e66 (size=98)
db $2e ; border tile
db $7 ; warps
db $0, $18, $2, SILPH_CO_1F
db $0, $1a, $0, SILPH_CO_3F
db $0, $14, $0, SILPH_CO_ELEVATOR
db $3, $3, $6, SILPH_CO_3F
db $3, $d, $4, SILPH_CO_8F
db $f, $1b, $5, SILPH_CO_8F
db $f, $9, $4, SILPH_CO_6F
db $0 ; signs
db $5 ; people
db SPRITE_ERIKA, $1 + 4, $a + 4, $ff, $d1, $1 ; person
db SPRITE_OAK_AIDE, $c + 4, $5 + 4, $ff, $d0, $42, SCIENTIST + $C8, $2 ; trainer
db SPRITE_OAK_AIDE, $d + 4, $18 + 4, $ff, $d2, $43, SCIENTIST + $C8, $3 ; trainer
db SPRITE_ROCKET, $b + 4, $10 + 4, $ff, $d1, $44, ROCKET + $C8, $17 ; trainer
db SPRITE_ROCKET, $7 + 4, $18 + 4, $ff, $d1, $45, ROCKET + $C8, $18 ; trainer
; warp-to
EVENT_DISP $f, $0, $18 ; SILPH_CO_1F
EVENT_DISP $f, $0, $1a ; SILPH_CO_3F
EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
EVENT_DISP $f, $3, $3 ; SILPH_CO_3F
EVENT_DISP $f, $3, $d ; SILPH_CO_8F
EVENT_DISP $f, $f, $1b ; SILPH_CO_8F
EVENT_DISP $f, $f, $9 ; SILPH_CO_6F
SilphCo2Blocks: ; 59ec8 (16:5ec8)
INCBIN "maps/silphco2.blk"
SilphCo3_h: ; 0x59f4f to 0x59f5b (12 bytes) (id=208)
db $16 ; tileset
db SILPH_CO_3F_HEIGHT, SILPH_CO_3F_WIDTH ; dimensions (y, x)
dw SilphCo3Blocks, SilphCo3TextPointers, SilphCo3Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo3Object ; objects
SilphCo3Script: ; 59f5b (16:5f5b)
call SilphCo3Script_59f71
call EnableAutoTextBoxDrawing
ld hl, SilphCo3TrainerHeaders
ld de, SilphCo3ScriptPointers
ld a, [W_SILPHCO3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO3CURSCRIPT], a
ret
SilphCo3Script_59f71: ; 59f71 (16:5f71)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, DataTable_59fa8 ; $5fa8
call Func_59d43
call Func_59fad
ld a, [$d828]
bit 0, a
jr nz, .asm_59f98
push af
ld a, $5f
ld [$d09f], a
ld bc, $404
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
pop af
.asm_59f98
bit 1, a
ret nz
ld a, $5f
ld [$d09f], a
ld bc, $408
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
DataTable_59fa8: ; 59fa8 (16:5fa8)
db $04,$04,$04,$08,$FF
Func_59fad: ; 59fad (16:5fad)
ld hl, $d828
ld a, [$FF00+$e0]
and a
ret z
cp $1
jr nz, .asm_59fbb
set 0, [hl]
ret
.asm_59fbb
set 1, [hl]
ret
SilphCo3ScriptPointers: ; 59fbe (16:5fbe)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SilphCo3TextPointers: ; 59fc4 (16:5fc4)
dw SilphCo3Text1
dw SilphCo3Text2
dw SilphCo3Text3
dw Predef5CText
SilphCo3TrainerHeaders: ; 59fcc (16:5fcc)
SilphCo3TrainerHeader0: ; 59fcc (16:5fcc)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d827 ; flag's byte
dw SilphCo3BattleText1 ; 0x600d TextBeforeBattle
dw SilphCo3AfterBattleText1 ; 0x6017 TextAfterBattle
dw SilphCo3EndBattleText1 ; 0x6012 TextEndBattle
dw SilphCo3EndBattleText1 ; 0x6012 TextEndBattle
SilphCo3TrainerHeader1: ; 59fd8 (16:5fd8)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d827 ; flag's byte
dw SilphCo3BattleText2 ; 0x6026 TextBeforeBattle
dw SilphCo3AfterBattleText2 ; 0x6030 TextAfterBattle
dw SilphCo3EndBattleText2 ; 0x602b TextEndBattle
dw SilphCo3EndBattleText2 ; 0x602b TextEndBattle
db $ff
SilphCo3Text1: ; 59fe5 (16:5fe5)
db $08 ; asm
ld a, [$d838]
bit 7, a
ld hl, UnnamedText_59ffe
jr nz, asm_8c56f ; 0x59fee
ld hl, UnnamedText_59ff9
asm_8c56f ; 0x59ff3
call PrintText
jp TextScriptEnd
UnnamedText_59ff9: ; 59ff9 (16:5ff9)
TX_FAR _UnnamedText_59ff9
db "@"
UnnamedText_59ffe: ; 59ffe (16:5ffe)
TX_FAR _UnnamedText_59ffe
db "@"
SilphCo3Text2: ; 5a003 (16:6003)
db $08 ; asm
ld hl, SilphCo3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo3BattleText1: ; 5a00d (16:600d)
TX_FAR _SilphCo3BattleText1
db "@"
SilphCo3EndBattleText1: ; 5a012 (16:6012)
TX_FAR _SilphCo3EndBattleText1
db "@"
SilphCo3AfterBattleText1: ; 5a017 (16:6017)
TX_FAR _SilphCo3AfterBattleText1
db "@"
SilphCo3Text3: ; 5a01c (16:601c)
db $08 ; asm
ld hl, SilphCo3TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo3BattleText2: ; 5a026 (16:6026)
TX_FAR _SilphCo3BattleText2
db "@"
SilphCo3EndBattleText2: ; 5a02b (16:602b)
TX_FAR _SilphCo3EndBattleText2
db "@"
SilphCo3AfterBattleText2: ; 5a030 (16:6030)
TX_FAR _SilphCo3AfterBattleText2
db "@"
SilphCo3Object: ; 0x5a035 (size=113)
db $2e ; border tile
db $a ; warps
db $0, $1a, $1, SILPH_CO_2F
db $0, $18, $0, SILPH_CO_4F
db $0, $14, $0, SILPH_CO_ELEVATOR
db $b, $17, $9, SILPH_CO_3F
db $3, $3, $5, SILPH_CO_5F
db $f, $3, $6, SILPH_CO_5F
db $3, $1b, $3, SILPH_CO_2F
db $b, $3, $3, SILPH_CO_9F
db $b, $b, $4, SILPH_CO_7F
db $f, $1b, $3, SILPH_CO_3F
db $0 ; signs
db $4 ; people
db SPRITE_LAPRAS_GIVER, $8 + 4, $18 + 4, $ff, $ff, $1 ; person
db SPRITE_ROCKET, $7 + 4, $14 + 4, $ff, $d2, $42, ROCKET + $C8, $19 ; trainer
db SPRITE_OAK_AIDE, $9 + 4, $7 + 4, $ff, $d0, $43, SCIENTIST + $C8, $4 ; trainer
db SPRITE_BALL, $5 + 4, $8 + 4, $ff, $ff, $84, HYPER_POTION ; item
; warp-to
EVENT_DISP $f, $0, $1a ; SILPH_CO_2F
EVENT_DISP $f, $0, $18 ; SILPH_CO_4F
EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
EVENT_DISP $f, $b, $17 ; SILPH_CO_3F
EVENT_DISP $f, $3, $3 ; SILPH_CO_5F
EVENT_DISP $f, $f, $3 ; SILPH_CO_5F
EVENT_DISP $f, $3, $1b ; SILPH_CO_2F
EVENT_DISP $f, $b, $3 ; SILPH_CO_9F
EVENT_DISP $f, $b, $b ; SILPH_CO_7F
EVENT_DISP $f, $f, $1b ; SILPH_CO_3F
SilphCo3Blocks: ; 5a0a6 (16:60a6)
INCBIN "maps/silphco3.blk"
SilphCo10_h: ; 0x5a12d to 0x5a139 (12 bytes) (id=234)
db $16 ; tileset
db SILPH_CO_10F_HEIGHT, SILPH_CO_10F_WIDTH ; dimensions (y, x)
dw SilphCo10Blocks, SilphCo10TextPointers, SilphCo10Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo10Object ; objects
SilphCo10Script: ; 5a139 (16:6139)
call SilphCo10Script_5a14f
call EnableAutoTextBoxDrawing
ld hl, SilphCo10TrainerHeaders
ld de, SilphCo10ScriptPointers
ld a, [W_SILPHCO10CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO10CURSCRIPT], a
ret
SilphCo10Script_5a14f: ; 5a14f (16:614f)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, DataTable_5a173 ; $6173
call Func_59d43
call Func_5a176
ld a, [$d836]
bit 0, a
ret nz
ld a, $54
ld [$d09f], a
ld bc, $405
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
DataTable_5a173: ; 5a173 (16:6173)
db $04,$05,$FF
Func_5a176: ; 5a176 (16:6176)
ld a, [$FF00+$e0]
and a
ret z
ld hl, $d836
set 0, [hl]
ret
SilphCo10ScriptPointers: ; 5a180 (16:6180)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SilphCo10TextPointers: ; 5a186 (16:6186)
dw SilphCo10Text1
dw SilphCo10Text2
dw SilphCo10Text3
dw Predef5CText
dw Predef5CText
dw Predef5CText
SilphCo10TrainerHeaders: ; 5a192 (16:6192)
SilphCo10TrainerHeader0: ; 5a192 (16:6192)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d835 ; flag's byte
dw SilphCo10BattleText1 ; 0x61dd TextBeforeBattle
dw SilphCo10AfterBattleText1 ; 0x61e7 TextAfterBattle
dw SilphCo10EndBattleText1 ; 0x61e2 TextEndBattle
dw SilphCo10EndBattleText1 ; 0x61e2 TextEndBattle
SilphCo10TrainerHeader1: ; 5a19e (16:619e)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d835 ; flag's byte
dw SilphCo10BattleText2 ; 0x61ec TextBeforeBattle
dw SilphCo10AfterBattleText2 ; 0x61f6 TextAfterBattle
dw SilphCo10EndBattleText2 ; 0x61f1 TextEndBattle
dw SilphCo10EndBattleText2 ; 0x61f1 TextEndBattle
db $ff
SilphCo10Text1: ; 5a1ab (16:61ab)
db $08 ; asm
ld hl, SilphCo10TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo10Text2: ; 5a1b5 (16:61b5)
db $08 ; asm
ld hl, SilphCo10TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo10Text3: ; 5a1bf (16:61bf)
db $08 ; asm
ld a, [$d838]
bit 7, a
ld hl, UnnamedText_5a1d8
jr nz, .asm_cf85f
ld hl, UnnamedText_5a1d3
.asm_cf85f
call PrintText
jp TextScriptEnd
UnnamedText_5a1d3: ; 5a1d3 (16:61d3)
TX_FAR _UnnamedText_5a1d3
db "@"
UnnamedText_5a1d8: ; 5a1d8 (16:61d8)
TX_FAR _UnnamedText_5a1d8
db "@"
SilphCo10BattleText1: ; 5a1dd (16:61dd)
TX_FAR _SilphCo10BattleText1
db "@"
SilphCo10EndBattleText1: ; 5a1e2 (16:61e2)
TX_FAR _SilphCo10EndBattleText1
db "@"
SilphCo10AfterBattleText1: ; 5a1e7 (16:61e7)
TX_FAR _SilphCo10AfterBattleText1
db "@"
SilphCo10BattleText2: ; 5a1ec (16:61ec)
TX_FAR _SilphCo10BattleText2
db "@"
SilphCo10EndBattleText2: ; 5a1f1 (16:61f1)
TX_FAR _SilphCo10EndBattleText2
db "@"
SilphCo10AfterBattleText2: ; 5a1f6 (16:61f6)
TX_FAR _SilphCo10AfterBattleText2
db "@"
SilphCo10Object: ; 0x5a1fb (size=95)
db $2e ; border tile
db $6 ; warps
db $0, $8, $0, SILPH_CO_9F
db $0, $a, $0, SILPH_CO_11F
db $0, $c, $0, SILPH_CO_ELEVATOR
db $b, $9, $3, SILPH_CO_4F
db $f, $d, $5, SILPH_CO_4F
db $7, $d, $6, SILPH_CO_4F
db $0 ; signs
db $6 ; people
db SPRITE_ROCKET, $9 + 4, $1 + 4, $ff, $d3, $41, ROCKET + $C8, $27 ; trainer
db SPRITE_OAK_AIDE, $2 + 4, $a + 4, $ff, $d2, $42, SCIENTIST + $C8, $b ; trainer
db SPRITE_ERIKA, $f + 4, $9 + 4, $fe, $0, $3 ; person
db SPRITE_BALL, $c + 4, $2 + 4, $ff, $ff, $84, TM_26 ; item
db SPRITE_BALL, $e + 4, $4 + 4, $ff, $ff, $85, RARE_CANDY ; item
db SPRITE_BALL, $b + 4, $5 + 4, $ff, $ff, $86, CARBOS ; item
; warp-to
EVENT_DISP $8, $0, $8 ; SILPH_CO_9F
EVENT_DISP $8, $0, $a ; SILPH_CO_11F
EVENT_DISP $8, $0, $c ; SILPH_CO_ELEVATOR
EVENT_DISP $8, $b, $9 ; SILPH_CO_4F
EVENT_DISP $8, $f, $d ; SILPH_CO_4F
EVENT_DISP $8, $7, $d ; SILPH_CO_4F
SilphCo10Blocks: ; 5a25a (16:625a)
INCBIN "maps/silphco10.blk"
Lance_h: ; 0x5a2a2 to 0x5a2ae (12 bytes) (id=113)
db $05 ; tileset
db LANCES_ROOM_HEIGHT, LANCES_ROOM_WIDTH ; dimensions (y, x)
dw LanceBlocks, LanceTextPointers, LanceScript ; blocks, texts, scripts
db $00 ; connections
dw LanceObject ; objects
LanceScript: ; 5a2ae (16:62ae)
call LanceScript_5a2c4
call EnableAutoTextBoxDrawing
ld hl, LanceTrainerHeaders
ld de, LanceScriptPointers
ld a, [W_LANCECURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_LANCECURSCRIPT], a
ret
LanceScript_5a2c4: ; 5a2c4 (16:62c4)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d866]
bit 7, a
jr nz, .asm_5a2da
ld a, $31
ld b, $32
jp Func_5a2de
.asm_5a2da
ld a, $72
ld b, $73
Func_5a2de: ; 5a2de (16:62de)
push bc
ld [$d09f], a
ld bc, $602
call Func_5a2f0
pop bc
ld a, b
ld [$d09f], a
ld bc, $603
Func_5a2f0: ; 5a2f0 (16:62f0)
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
Func_5a2f5: ; 5a2f5 (16:62f5)
xor a
ld [W_LANCECURSCRIPT], a
ret
LanceScriptPointers: ; 5a2fa (16:62fa)
dw LanceScript0
dw Func_324c
dw LanceScript2
dw LanceScript3
dw LanceScript4
LanceScript4: ; 5a304 (16:6304)
ret
LanceScript0: ; 5a305 (16:6305)
ld a, [$d866]
bit 6, a
ret nz
ld hl, CoordsData_5a33e
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, [wWhichTrade] ; $cd3d
cp $3
jr nc, .asm_5a325
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp DisplayTextID
.asm_5a325
cp $5
jr z, Func_5a35b
ld hl, $d866
bit 7, [hl]
set 7, [hl]
ret nz
ld hl, $d126
set 5, [hl]
ld a, $ad
call PlaySound
jp LanceScript_5a2c4
CoordsData_5a33e: ; 5a33e (16:633e)
db $01,$05
db $02,$06
db $0B,$05
db $0B,$06
db $10,$18
db $FF
LanceScript2: ; 5a349 (16:6349)
call EndTrainerBattle
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_5a2f5
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp DisplayTextID
Func_5a35b: ; 5a35b (16:635b)
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld hl, $ccd3
ld de, RLEList_5a379
call DecodeRLEList
dec a
ld [$cd38], a
call Func_3486
ld a, $3
ld [W_LANCECURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
RLEList_5a379: ; 5a379 (16:6379)
db $40, $0C
db $20, $0C
db $80, $07
db $20, $06
db $FF
LanceScript3: ; 5a382 (16:6382)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_LANCECURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
LanceTextPointers: ; 5a395 (16:6395)
dw LanceText1
LanceTrainerHeaders: ; 5a397 (16:6397)
LanceTrainerHeader0: ; 5a397 (16:6397)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d866 ; flag's byte
dw LanceBeforeBattleText ; 0x63ae TextBeforeBattle
dw LanceAfterBattleText ; 0x63b8 TextAfterBattle
dw LanceEndBattleText ; 0x63b3 TextEndBattle
dw LanceEndBattleText ; 0x63b3 TextEndBattle
db $ff
LanceText1: ; 5a3a4 (16:63a4)
db $08 ; asm
ld hl, LanceTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
LanceBeforeBattleText: ; 5a3ae (16:63ae)
TX_FAR _LanceBeforeBattleText
db "@"
LanceEndBattleText: ; 5a3b3 (16:63b3)
TX_FAR _LanceEndBattleText
db "@"
LanceAfterBattleText: ; 5a3b8 (16:63b8)
TX_FAR _LanceAfterBattleText ; 0x85e9e
db $8
ld hl, $d866
set 6, [hl]
jp TextScriptEnd
LanceObject: ; 0x5a3c5 (size=36)
db $3 ; border tile
db $3 ; warps
db $10, $18, $2, AGATHAS_ROOM
db $0, $5, $0, CHAMPIONS_ROOM
db $0, $6, $0, CHAMPIONS_ROOM
db $0 ; signs
db $1 ; people
db SPRITE_LANCE, $1 + 4, $6 + 4, $ff, $d0, $41, LANCE + $C8, $1 ; trainer
; warp-to
EVENT_DISP $d, $10, $18 ; AGATHAS_ROOM
EVENT_DISP $d, $0, $5 ; CHAMPIONS_ROOM
EVENT_DISP $d, $0, $6 ; CHAMPIONS_ROOM
LanceBlocks: ; 5a3e9 (16:63e9)
INCBIN "maps/lance.blk"
HallofFameRoom_h: ; 0x5a492 to 0x5a49e (12 bytes) (id=118)
db $07 ; tileset
db HALL_OF_FAME_HEIGHT, HALL_OF_FAME_WIDTH ; dimensions (y, x)
dw HallofFameRoomBlocks, HallofFameRoomTextPointers, HallofFameRoomScript ; blocks, texts, scripts
db $00 ; connections
dw HallofFameRoomObject ; objects
HallofFameRoomScript: ; 5a49e (16:649e)
call EnableAutoTextBoxDrawing
ld hl, HallofFameRoomScriptPointers
ld a, [W_HALLOFFAMEROOMCURSCRIPT]
jp CallFunctionInTable
Func_5a4aa: ; 5a4aa (16:64aa)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_HALLOFFAMEROOMCURSCRIPT], a
ret
HallofFameRoomScriptPointers: ; 5a4b2 (16:64b2)
dw HallofFameRoomScript0
dw HallofFameRoomScript1
dw HallofFameRoomScript2
dw HallofFameRoomScript3
HallofFameRoomScript3: ; 5a4ba (16:64ba)
ret
HallofFameRoomScript2: ; 5a4bb (16:64bb)
call Delay3
ld a, [$d358]
push af
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $55
call Predef
pop af
ld [$d358], a
ld hl, W_FLAGS_D733
res 1, [hl]
inc hl
set 0, [hl]
xor a
ld hl, W_LORELEICURSCRIPT
ld [hli], a
ld [hli], a
ld [hl], a
ld [W_LANCECURSCRIPT], a
ld [W_HALLOFFAMEROOMCURSCRIPT], a
ld hl, $d863
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
xor a
ld [W_HALLOFFAMEROOMCURSCRIPT], a
ld a, $0
ld [$d719], a
ld b, BANK(SaveSAVtoSRAM)
ld hl, SaveSAVtoSRAM
call Bankswitch
ld b, $5
.asm_5a4ff
ld c, $78
call DelayFrames
dec b
jr nz, .asm_5a4ff ; 0x5a505 $f8
call WaitForTextScrollButtonPress
jp InitGame
HallofFameRoomScript0: ; 5a50d (16:650d)
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld hl, $ccd3
ld de, RLEMovement5a528
call DecodeRLEList
dec a
ld [$cd38], a
call Func_3486
ld a, $1
ld [W_HALLOFFAMEROOMCURSCRIPT], a
ret
RLEMovement5a528: ; 5a528 (16:6528)
db $40,$5
db $ff
HallofFameRoomScript1: ; 5a52b (16:652b)
ld a, [$cd38]
and a
ret nz
ld a, $1
ld [$d528], a
ld a, $1
ld [$ff00+$8c], a
call SetSpriteMovementBytesToFF
ld a, $8
ld [$ff00+$8d], a
call Func_34a6
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
inc a
ld [$d528], a
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld a, $8
ld [$cc4d], a
ld a, $11
call Predef
ld a, $2
ld [W_HALLOFFAMEROOMCURSCRIPT], a
ret
HallofFameRoomTextPointers: ; 5a56a (16:656a)
dw HallofFameRoomText1
HallofFameRoomText1: ; 5a56c (16:656c)
TX_FAR _HallofFameRoomText1
db "@"
HallofFameRoomObject: ; 0x5a571 (size=26)
db $3 ; border tile
db $2 ; warps
db $7, $4, $2, CHAMPIONS_ROOM
db $7, $5, $3, CHAMPIONS_ROOM
db $0 ; signs
db $1 ; people
db SPRITE_OAK, $2 + 4, $5 + 4, $ff, $d0, $1 ; person
; warp-to
EVENT_DISP $5, $7, $4 ; CHAMPIONS_ROOM
EVENT_DISP $5, $7, $5 ; CHAMPIONS_ROOM
HallofFameRoomBlocks: ; 5a58b (16:658b)
INCBIN "maps/halloffameroom.blk"
RemoveGuardDrink: ; 5a59f (16:659f)
ld hl, GuardDrinksList
.drinkLoop
ld a, [hli]
ld [$FF00+$db], a
and a
ret z
push hl
ld b, a
call IsItemInBag
pop hl
jr z, .drinkLoop
ld b, BANK(RemoveItemByID)
ld hl, RemoveItemByID
jp Bankswitch ; indirect jump to RemoveItemByID (17f37 (5:7f37))
GuardDrinksList: ; 5a5b7 (16:65b7)
db FRESH_WATER, SODA_POP, LEMONADE, $00
SECTION "bank17",ROMX,BANK[$17]
SaffronMartBlocks: ; 5c000 (17:4000)
LavenderMartBlocks: ; 5c000 (17:4000)
CeruleanMartBlocks: ; 5c000 (17:4000)
VermilionMartBlocks: ; 5c000 (17:4000)
INCBIN "maps/vermilionmart.blk"
CopycatsHouseF2Blocks: ; 5c010 (17:4010)
RedsHouse2FBlocks: ; 0x5c010 16?
INCBIN "maps/redshouse2f.blk"
MuseumF1Blocks: ; 5c020 (17:4020)
INCBIN "maps/museumf1.blk"
MuseumF2Blocks: ; 5c048 (17:4048)
INCBIN "maps/museumf2.blk"
SaffronPokecenterBlocks: ; 5c064 (17:4064)
VermilionPokecenterBlocks: ; 5c064 (17:4064)
LavenderPokecenterBlocks: ; 5c064 (17:4064)
PewterPokecenterBlocks: ; 5c064 (17:4064)
INCBIN "maps/pewterpokecenter.blk"
UndergroundTunnelEntranceRoute7Blocks: ; 5c080 (17:4080)
UndergroundTunnelEntranceRoute7CopyBlocks: ; 5c080 (17:4080)
UndergroundTunnelEntranceRoute6Blocks: ; 5c080 (17:4080)
UndergroundTunnelEntranceRoute5Blocks: ; 5c080 (17:4080)
INCBIN "maps/undergroundtunnelentranceroute5.blk"
Route2GateBlocks: ; 5c090 (17:4090)
ViridianForestEntranceBlocks: ; 5c090 (17:4090)
ViridianForestexitBlocks: ; 5c090 (17:4090)
INCBIN "maps/viridianforestexit.blk"
RedsHouse2F_h: ; 5c0a4 (17:40a4)
db $04 ; tileset
db REDS_HOUSE_2F_HEIGHT, REDS_HOUSE_2F_WIDTH ; dimensions
dw RedsHouse2FBlocks, RedsHouse2FTextPointers, RedsHouse2FScript
db $00 ; no connections
dw RedsHouse2FObject
RedsHouse2FScript: ; 5c0b0 (17:40b0)
call EnableAutoTextBoxDrawing
ld hl,RedsHouse2FScriptPointers
ld a,[W_REDSHOUSE2CURSCRIPT]
jp CallFunctionInTable
RedsHouse2FScriptPointers: ; 5c0bc (17:40bc)
dw RedsHouse2FScript0
dw RedsHouse2FScript1
RedsHouse2FScript0: ; 5c0c0 (17:40c0)
xor a
ld [H_CURRENTPRESSEDBUTTONS],a
ld a,8
ld [$D528],a
ld a,1
ld [W_REDSHOUSE2CURSCRIPT],a
ret
RedsHouse2FScript1: ; 5c0ce (17:40ce)
ret
RedsHouse2FTextPointers: ; 5c0cf (17:40cf)
db "@"
RedsHouse2FObject: ; 0x5c0d0 ?
db $0A ; border tile
db 1 ; warps
db 1, 7, 2, REDS_HOUSE_1F
db 0 ; signs
db 0 ; people
; warp-to
EVENT_DISP REDS_HOUSE_2F_WIDTH, 1, 7
Func_5c0dc: ; 5c0dc (17:40dc)
ld a, $4b
ld [wPokedexOwned], a ; $d2f7
ld a, $3d
call Predef ; indirect jump to ShowPokedexData (402d1 (10:42d1))
xor a
ld [wPokedexOwned], a ; $d2f7
ret
MuseumF1_h: ; 0x5c0eb to 0x5c0f7 (12 bytes) (id=52)
db $0a ; tileset
db MUSEUM_1F_HEIGHT, MUSEUM_1F_WIDTH ; dimensions (y, x)
dw MuseumF1Blocks, MuseumF1TextPointers, MuseumF1Script ; blocks, texts, scripts
db $00 ; connections
dw MuseumF1Object ; objects
MuseumF1Script: ; 5c0f7 (17:40f7)
ld a, $1
ld [$cf0c], a
xor a
ld [$cc3c], a
ld hl, MuseumF1ScriptPointers
ld a, [W_MUSEUMF1CURSCRIPT]
jp CallFunctionInTable
MuseumF1ScriptPointers: ; 5c109 (17:4109)
dw MuseumF1Script0
dw MuseumF1Script1
MuseumF1Script0: ; 5c10d (17:410d)
ld a, [$d361]
cp $4
ret nz
ld a, [$d362]
cp $9
jr z, .asm_5c120 ; 0x5c118 $6
ld a, [$d362]
cp $a
ret nz
.asm_5c120
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $1
ld [$ff00+$8c], a
jp DisplayTextID
MuseumF1Script1: ; 5c12a (17:412a)
ret
MuseumF1TextPointers: ; 5c12b (17:412b)
dw MuseumF1Text1
dw MuseumF1Text2
dw MuseumF1Text3
dw MuseumF1Text4
dw MuseumF1Text5
MuseumF1Text1: ; 5c135 (17:4135)
db $8
ld a, [$d361]
cp $4
jr nz, asm_8774b ; 0x5c13b $a
ld a, [$d362]
cp $d
jp z, Func_5c1f9
jr asm_b8709 ; 0x5c145 $1c
asm_8774b: ; 5c147 (17:4147)
cp $3
jr nz, asm_d49e7 ; 0x5c149 $8
ld a, [$d362]
cp $c
jp z, Func_5c1f9
asm_d49e7: ; 5c153 (17:4153)
ld a, [$d754]
bit 0, a
jr nz, asm_31a16 ; 0x5c158 $10
ld hl, UnnamedText_5c23d
call PrintText
jp asm_d1145
asm_b8709: ; 5c163 (17:4163)
ld a, [$d754]
bit 0, a
jr z, asm_3ded4 ; 0x5c168 $9
asm_31a16: ; 5c16a (17:416a)
ld hl, UnnamedText_5c242
call PrintText
jp asm_d1145
asm_3ded4: ; 5c173 (17:4173)
ld a, $13
ld [$d125], a
call DisplayTextBoxID
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld hl, UnnamedText_5c21f
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, asm_de133 ; 0x5c18b $4d
xor a
ld [$ff00+$9f], a
ld [$ff00+$a0], a
ld a, $50
ld [$ff00+$a1], a
call HasEnoughMoney
jr nc, asm_0f3e3 ; 0x5c199 $9
ld hl, UnnamedText_5c229
call PrintText
jp asm_de133
asm_0f3e3: ; 5c1a4 (17:41a4)
ld hl, UnnamedText_5c224
call PrintText
ld hl, $d754
set 0, [hl]
xor a
ld [$cd3d], a
ld [$cd3e], a
ld a, $50
ld [$cd3f], a
ld hl, $cd3f
ld de, $d349
ld c, $3
ld a, $c
call Predef
ld a, $13
ld [$d125], a
call DisplayTextBoxID
ld a, $b2
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
jr asm_0b094 ; 0x5c1d8 $18
asm_de133: ; 5c1da (17:41da)
ld hl, UnnamedText_5c21a ; $421a
call PrintText
ld a, $1
ld [$cd38], a
ld a, $80
ld [$ccd3], a
call Func_3486
call UpdateSprites
jr asm_d1145 ; 0x5c1f0 $25
asm_0b094: ; 5c1f2 (17:41f2)
ld a, $1
ld [W_MUSEUMF1CURSCRIPT], a
jr asm_d1145 ; 0x5c1f7 $1e
Func_5c1f9: ; 5c1f9 (17:41f9)
ld hl, UnnamedText_5c22e
call PrintText
call YesNoChoice
ld a, [$cc26]
cp $0
jr nz, asm_d1144
ld hl, UnnamedText_5c233
call PrintText
jr asm_d1145 ; 0x5c20f $6
asm_d1144: ; 5c211 (17:4211)
ld hl, UnnamedText_5c238
call PrintText
asm_d1145: ; 5c217 (17:4217)
jp TextScriptEnd
UnnamedText_5c21a: ; 5c21a (17:421a)
TX_FAR _UnnamedText_5c21a
db "@"
UnnamedText_5c21f: ; 5c21f (17:421f)
TX_FAR _UnnamedText_5c21f
db "@"
UnnamedText_5c224: ; 5c224 (17:4224)
TX_FAR _UnnamedText_5c224
db "@"
UnnamedText_5c229: ; 5c229 (17:4229)
TX_FAR _UnnamedText_5c229
db "@"
UnnamedText_5c22e: ; 5c22e (17:422e)
TX_FAR _UnnamedText_5c22e
db "@"
UnnamedText_5c233: ; 5c233 (17:4233)
TX_FAR _UnnamedText_5c233
db "@"
UnnamedText_5c238: ; 5c238 (17:4238)
TX_FAR _UnnamedText_5c238
db "@"
UnnamedText_5c23d: ; 5c23d (17:423d)
TX_FAR _UnnamedText_5c23d
db "@"
UnnamedText_5c242: ; 5c242 (17:4242)
TX_FAR _UnnamedText_5c242
db "@"
MuseumF1Text2: ; 5c247 (17:4247)
db $08 ; asm
ld hl, UnnamedText_5c251
call PrintText
jp TextScriptEnd
UnnamedText_5c251: ; 5c251 (17:4251)
TX_FAR _UnnamedText_5c251
db "@"
MuseumF1Text3: ; 5c256 (17:4256)
db $08 ; asm
ld a, [$d754]
bit 1, a
jr nz, .asm_16599 ; 0x5c25c
ld hl, UnnamedText_5c28e
call PrintText
ld bc, (OLD_AMBER << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, $d754
set 1, [hl]
ld a, $34
ld [$cc4d], a
ld a, $11
call Predef
ld hl, ReceivedOldAmberText
jr .asm_52e0f ; 0x5c27e
.BagFull
ld hl, UnnamedText_5c29e
jr .asm_52e0f ; 0x5c283
.asm_16599 ; 0x5c285
ld hl, UnnamedText_5c299
.asm_52e0f ; 0x5c288
call PrintText
jp TextScriptEnd
UnnamedText_5c28e: ; 5c28e (17:428e)
TX_FAR _UnnamedText_5c28e
db "@"
ReceivedOldAmberText: ; 5c293 (17:4293)
TX_FAR _ReceivedOldAmberText ; 0x96790
db $0B, "@"
UnnamedText_5c299: ; 5c299 (17:4299)
TX_FAR _UnnamedText_5c299
db "@"
UnnamedText_5c29e: ; 5c29e (17:429e)
TX_FAR _UnnamedText_5c29e
db "@"
MuseumF1Text4: ; 5c2a3 (17:42a3)
db $08 ; asm
ld hl, UnnamedText_5c2ad
call PrintText
jp TextScriptEnd
UnnamedText_5c2ad: ; 5c2ad (17:42ad)
TX_FAR _UnnamedText_5c2ad
db "@"
MuseumF1Text5: ; 5c2b2 (17:42b2)
db $08 ; asm
ld hl, UnnamedText_5c2bc
call PrintText
jp TextScriptEnd
UnnamedText_5c2bc: ; 5c2bc (17:42bc)
TX_FAR _UnnamedText_5c2bc
db "@"
MuseumF1Object: ; 0x5c2c1 (size=74)
db $a ; border tile
db $5 ; warps
db $7, $a, $0, $ff
db $7, $b, $0, $ff
db $7, $10, $1, $ff
db $7, $11, $1, $ff
db $7, $7, $0, MUSEUM_2F
db $0 ; signs
db $5 ; people
db SPRITE_OAK_AIDE, $4 + 4, $c + 4, $ff, $d2, $1 ; person
db SPRITE_GAMBLER, $4 + 4, $1 + 4, $ff, $ff, $2 ; person
db SPRITE_OAK_AIDE, $2 + 4, $f + 4, $ff, $d0, $3 ; person
db SPRITE_OAK_AIDE, $4 + 4, $11 + 4, $ff, $ff, $4 ; person
db SPRITE_OLD_AMBER, $2 + 4, $10 + 4, $ff, $ff, $5 ; person
; warp-to
EVENT_DISP $a, $7, $a
EVENT_DISP $a, $7, $b
EVENT_DISP $a, $7, $10
EVENT_DISP $a, $7, $11
EVENT_DISP $a, $7, $7 ; MUSEUM_2F
MuseumF2_h: ; 0x5c30b to 0x5c317 (12 bytes) (id=53)
db $0a ; tileset
db MUSEUM_2F_HEIGHT, MUSEUM_2F_WIDTH ; dimensions (y, x)
dw MuseumF2Blocks, MuseumF2TextPointers, MuseumF2Script ; blocks, texts, scripts
db $00 ; connections
dw MuseumF2Object ; objects
MuseumF2Script: ; 5c317 (17:4317)
jp EnableAutoTextBoxDrawing
MuseumF2TextPointers: ; 5c31a (17:431a)
dw MuseumF2Text1
dw MuseumF2Text2
dw MuseumF2Text3
dw MuseumF2Text4
dw MuseumF2Text5
dw MuseumF2Text6
dw MuseumF2Text7
MuseumF2Text1: ; 5c328 (17:4328)
TX_FAR _MuseumF2Text1
db "@"
MuseumF2Text2: ; 5c32d (17:432d)
TX_FAR _MuseumF2Text2
db "@"
MuseumF2Text3: ; 5c332 (17:4332)
TX_FAR _MuseumF2Text3
db "@"
MuseumF2Text4: ; 5c337 (17:4337)
TX_FAR _MuseumF2Text4
db "@"
MuseumF2Text5: ; 5c33c (17:433c)
TX_FAR _MuseumF2Text5
db "@"
MuseumF2Text6: ; 5c341 (17:4341)
TX_FAR _MuseumF2Text6
db "@"
MuseumF2Text7: ; 5c346 (17:4346)
TX_FAR _MuseumF2Text7
db "@"
MuseumF2Object: ; 0x5c34b (size=48)
db $a ; border tile
db $1 ; warps
db $7, $7, $4, MUSEUM_1F
db $2 ; signs
db $2, $b, $6 ; MuseumF2Text6
db $5, $2, $7 ; MuseumF2Text7
db $5 ; people
db SPRITE_BUG_CATCHER, $7 + 4, $1 + 4, $fe, $2, $1 ; person
db SPRITE_OLD_PERSON, $5 + 4, $0 + 4, $ff, $d0, $2 ; person
db SPRITE_OAK_AIDE, $5 + 4, $7 + 4, $ff, $d0, $3 ; person
db SPRITE_BRUNETTE_GIRL, $5 + 4, $b + 4, $ff, $ff, $4 ; person
db SPRITE_HIKER, $5 + 4, $c + 4, $ff, $d0, $5 ; person
; warp-to
EVENT_DISP $7, $7, $7 ; MUSEUM_1F
PewterGym_h: ; 0x5c37b to 0x5c387 (12 bytes) (id=54)
db $07 ; tileset
db PEWTER_GYM_HEIGHT, PEWTER_GYM_WIDTH ; dimensions (y, x)
dw PewterGymBlocks, PewterGymTextPointers, PewterGymScript ; blocks, texts, scripts
db $00 ; connections
dw PewterGymObject ; objects
PewterGymScript: ; 5c387 (17:4387)
ld hl, $d126
bit 6, [hl]
res 6, [hl]
call nz, PewterGymScript_5c3a4
call EnableAutoTextBoxDrawing
ld hl, PewterGymTrainerHeaders
ld de, PewterGymScriptPointers
ld a, [W_PEWTERGYMCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_PEWTERGYMCURSCRIPT], a
ret
PewterGymScript_5c3a4: ; 5c3a4 (17:43a4)
ld hl, Gym1CityName ; $43ad
ld de, Gym1LeaderName ; $43b9
jp LoadGymLeaderAndCityName
Gym1CityName: ; 5c3ad (17:43ad)
db "PEWTER CITY@"
Gym1LeaderName: ; 5c3b9 (17:43b9)
db "BROCK@"
Func_5c3bf: ; 5c3bf (17:43bf)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_PEWTERGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
PewterGymScriptPointers: ; 5c3ca (17:43ca)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
dw PewterGymScript3
PewterGymScript3: ; 5c3d2 (17:43d2)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_5c3bf
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
Func_5c3df: ; 5c3df (17:43df)
ld a, $4
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d755
set 7, [hl]
ld bc, (TM_34 << 8) | 1
call GiveItem
jr nc, .BagFull
ld a, $5
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d755
set 6, [hl]
jr .asm_5c408
.BagFull
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
.asm_5c408
ld hl, W_OBTAINEDBADGES ; $d356
set 0, [hl]
ld hl, $d72a
set 0, [hl]
ld a, $4
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld a, $22
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld hl, $d7eb
res 0, [hl]
res 7, [hl]
ld hl, $d755
set 2, [hl]
jp Func_5c3bf
PewterGymTextPointers: ; 5c435 (17:4435)
dw PewterGymText1
dw PewterGymText2
dw PewterGymText3
dw PewterGymText4
dw PewterGymText5
dw PewterGymText6
PewterGymTrainerHeaders: ; 5c441 (17:4441)
PewterGymTrainerHeader0: ; 5c441 (17:4441)
db $2 ; flag's bit
db ($5 << 4) ; trainer's view range
dw $d755 ; flag's byte
dw PewterGymBattleText1 ; 0x44d0 TextBeforeBattle
dw PewterGymAfterBattleText1 ; 0x44da TextAfterBattle
dw PewterGymEndBattleText1 ; 0x44d5 TextEndBattle
dw PewterGymEndBattleText1 ; 0x44d5 TextEndBattle
db $ff
PewterGymText1: ; 5c44e (17:444e)
db $08 ; asm
ld a, [$d755]
bit 7, a
jr z, .asm_4a735 ; 0x5c454
bit 6, a
jr nz, .asm_ff7d0 ; 0x5c458
call z, Func_5c3df
call DisableWaitingAfterTextDisplay
jr .asm_e0ffb ; 0x5c460
.asm_ff7d0 ; 0x5c462
ld hl, UnnamedText_5c4a3
call PrintText
jr .asm_e0ffb ; 0x5c468
.asm_4a735 ; 0x5c46a
ld hl, UnnamedText_5c49e
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_5c4bc
ld de, UnnamedText_5c4bc
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $1
ld [$d05c], a
xor a
ldh [$b4], a
ld a, $3
ld [W_PEWTERGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
.asm_e0ffb ; 0x5c49b
jp TextScriptEnd
UnnamedText_5c49e: ; 5c49e (17:449e)
TX_FAR _UnnamedText_5c49e
db "@"
UnnamedText_5c4a3: ; 5c4a3 (17:44a3)
TX_FAR _UnnamedText_5c4a3
db "@"
PewterGymText4: ; 5c4a8 (17:44a8)
TX_FAR _TM34PreReceiveText
db "@"
PewterGymText5: ; 5c4ad (17:44ad)
TX_FAR _ReceivedTM34Text ; 0x980ad
db $0B
TX_FAR _TM34ExplanationText ; 0x980c0
db "@"
PewterGymText6: ; 5c4b7 (17:44b7)
TX_FAR _TM34NoRoomText
db "@"
UnnamedText_5c4bc: ; 5c4bc (17:44bc)
TX_FAR _UnnamedText_5c4bc ; 0x981c9
db $0B
TX_FAR _UnnamedText_5c4c1 ; 0x98232
db "@"
PewterGymText2: ; 5c4c6 (17:44c6)
db $08 ; asm
ld hl, PewterGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
PewterGymBattleText1: ; 5c4d0 (17:44d0)
TX_FAR _PewterGymBattleText1
db "@"
PewterGymEndBattleText1: ; 5c4d5 (17:44d5)
TX_FAR _PewterGymEndBattleText1
db "@"
PewterGymAfterBattleText1: ; 5c4da (17:44da)
TX_FAR _PewterGymAfterBattleText1
db "@"
PewterGymText3: ; 5c4df (17:44df)
db $08 ; asm
ld a, [$d72a]
bit 0, a
jr nz, .asm_71369 ; 0x5c4e5
ld hl, UnnamedText_5c515
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_6123a ; 0x5c4f4
ld hl, UnnamedText_5c51a
call PrintText
jr .asm_d1578 ; 0x5c4fc
.asm_6123a ; 0x5c4fe
ld hl, UnnamedText_5c524
call PrintText
.asm_d1578 ; 0x5c504
ld hl, UnnamedText_5c51f
call PrintText
jr .asm_07013 ; 0x5c50a
.asm_71369 ; 0x5c50c
ld hl, UnnamedText_5c529
call PrintText
.asm_07013 ; 0x5c512
jp TextScriptEnd
UnnamedText_5c515: ; 5c515 (17:4515)
TX_FAR _UnnamedText_5c515
db "@"
UnnamedText_5c51a: ; 5c51a (17:451a)
TX_FAR _UnnamedText_5c51a
db "@"
UnnamedText_5c51f: ; 5c51f (17:451f)
TX_FAR _UnnamedText_5c51f
db "@"
UnnamedText_5c524: ; 5c524 (17:4524)
TX_FAR _UnnamedText_5c524
db "@"
UnnamedText_5c529: ; 5c529 (17:4529)
TX_FAR _UnnamedText_5c529
db "@"
PewterGymObject: ; 0x5c52e (size=42)
db $3 ; border tile
db $2 ; warps
db $d, $4, $2, $ff
db $d, $5, $2, $ff
db $0 ; signs
db $3 ; people
db SPRITE_BLACK_HAIR_BOY_2, $1 + 4, $4 + 4, $ff, $d0, $41, BROCK + $C8, $1 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $6 + 4, $3 + 4, $ff, $d3, $42, JR__TRAINER_M + $C8, $1 ; trainer
db SPRITE_GYM_HELPER, $a + 4, $7 + 4, $ff, $d0, $3 ; person
; warp-to
EVENT_DISP $5, $d, $4
EVENT_DISP $5, $d, $5
PewterGymBlocks: ; 5c558 (17:4558)
INCBIN "maps/pewtergym.blk"
PewterPokecenter_h: ; 0x5c57b to 0x5c587 (12 bytes) (id=58)
db $06 ; tileset
db PEWTER_POKECENTER_HEIGHT, PEWTER_POKECENTER_WIDTH ; dimensions (y, x)
dw PewterPokecenterBlocks, PewterPokecenterTextPointers, PewterPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw PewterPokecenterObject ; objects
PewterPokecenterScript: ; 5c587 (17:4587)
call Func_22fa
jp EnableAutoTextBoxDrawing
PewterPokecenterTextPointers: ; 5c58d (17:458d)
dw PewterPokecenterText1
dw PewterPokecenterText2
dw PewterPokecenterText3
dw PewterPokecenterText4
PewterPokecenterText1: ; 5c595 (17:4595)
db $ff
PewterPokecenterText2: ; 5c596 (17:4596)
TX_FAR _PewterPokecenterText1
db "@"
PewterPokecenterText3: ; 5c59b (17:459b)
db $8
ld a, $1
ld [$cc3c], a
ld hl, PewterPokecenterText5
call PrintText
ld a, $ff
call PlaySound
ld c, $20
call DelayFrames
ld hl, Unknown_5c608 ; $4608
ld de, $cd3f
ld bc, $0004
call CopyData
ld a, [$c132]
ld hl, $cd3f
.asm_5c5c3
cp [hl]
inc hl
jr nz, .asm_5c5c3 ; 0x5c5c5 $fc
dec hl
push hl
ld c, BANK(Music_JigglypuffSong)
ld a, MUSIC_JIGGLYPUFF_SONG
call PlayMusic
pop hl
.asm_5c5d1
ld a, [hl]
ld [$c132], a
push hl
ld hl, $cd3f
ld de, $cd3e
ld bc, $0004
call CopyData
ld a, [$cd3e]
ld [$cd42], a
pop hl
ld c, $18
call DelayFrames
ld a, [$c026]
ld b, a
ld a, [$c027]
or b
jr nz, .asm_5c5d1 ; 0x5c5f6 $d9
ld c, $30
call DelayFrames
call Func_2307
jp TextScriptEnd
PewterPokecenterText5: ; 5c603 (17:4603)
TX_FAR _PewterPokecenterText5 ; 0x98744
db "@"
Unknown_5c608: ; 5c608 (17:4608)
db $30, $38, $34, $3c
PewterPokecenterText4: ; 5c60c (17:460c)
db $f6
PewterPokecenterObject: ; 0x5c60d (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $6, $ff
db $7, $4, $6, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_GENTLEMAN, $7 + 4, $b + 4, $ff, $d2, $2 ; person
db SPRITE_CLEFAIRY, $3 + 4, $1 + 4, $ff, $d0, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
CeruleanPokecenter_h: ; 0x5c639 to 0x5c645 (12 bytes) (id=64)
db $06 ; tileset
db CERULEAN_POKECENTER_HEIGHT, CERULEAN_POKECENTER_WIDTH ; dimensions (y, x)
dw CeruleanPokecenterBlocks, CeruleanPokecenterTextPointers, CeruleanPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw CeruleanPokecenterObject ; objects
CeruleanPokecenterScript: ; 5c645 (17:4645)
call Func_22fa
jp EnableAutoTextBoxDrawing
CeruleanPokecenterTextPointers: ; 5c64b (17:464b)
dw CeruleanPokecenterText1
dw CeruleanPokecenterText2
dw CeruleanPokecenterText3
dw CeruleanPokecenterText4
CeruleanPokecenterText4: ; 5c653 (17:4653)
db $f6
CeruleanPokecenterText1: ; 5c654 (17:4654)
db $ff
CeruleanPokecenterText2: ; 5c655 (17:4655)
TX_FAR _CeruleanPokecenterText1
db "@"
CeruleanPokecenterText3: ; 5c65a (17:465a)
TX_FAR _CeruleanPokecenterText3
db "@"
CeruleanPokecenterObject: ; 0x5c65f (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $2, $ff
db $7, $4, $2, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $a + 4, $fe, $0, $2 ; person
db SPRITE_GENTLEMAN, $3 + 4, $4 + 4, $ff, $d0, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
CeruleanPokecenterBlocks: ; 5c68b (17:468b)
INCBIN "maps/ceruleanpokecenter.blk"
CeruleanGym_h: ; 0x5c6a7 to 0x5c6b3 (12 bytes) (id=65)
db $07 ; tileset
db CERULEAN_GYM_HEIGHT, CERULEAN_GYM_WIDTH ; dimensions (y, x)
dw CeruleanGymBlocks, CeruleanGymTextPointers, CeruleanGymScript ; blocks, texts, scripts
db $00 ; connections
dw CeruleanGymObject ; objects
CeruleanGymScript: ; 5c6b3 (17:46b3)
ld hl, $d126
bit 6, [hl]
res 6, [hl]
call nz, CeruleanGymScript_5c6d0
call EnableAutoTextBoxDrawing
ld hl, CeruleanGymTrainerHeaders
ld de, CeruleanGymScriptPointers
ld a, [W_CERULEANGYMCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_CERULEANGYMCURSCRIPT], a
ret
CeruleanGymScript_5c6d0: ; 5c6d0 (17:46d0)
ld hl, Gym2CityName ; $46d9
ld de, Gym2LeaderName ; $46e7
jp LoadGymLeaderAndCityName
Gym2CityName: ; 5c6d9 (17:46d9)
db "CERULEAN CITY@"
Gym2LeaderName: ; 5c6e7 (17:46e7)
db "MISTY@"
Func_5c6ed: ; 5c6ed (17:46ed)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_CERULEANGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CeruleanGymScriptPointers: ; 5c6f8 (17:46f8)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
dw CeruleanGymScript3
CeruleanGymScript3: ; 5c700 (17:4700)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_5c6ed
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
Func_5c70d: ; 5c70d (17:470d)
ld a, $5
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d75e
set 7, [hl]
ld bc, (TM_11 << 8) | 1
call GiveItem
jr nc, .BagFull
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d75e
set 6, [hl]
jr .asm_5c736
.BagFull
ld a, $7
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
.asm_5c736
ld hl, W_OBTAINEDBADGES ; $d356
set 1, [hl]
ld hl, $d72a
set 1, [hl]
ld hl, $d75e
set 2, [hl]
set 3, [hl]
jp Func_5c6ed
CeruleanGymTextPointers: ; 5c74a (17:474a)
dw CeruleanGymText1
dw CeruleanGymText2
dw CeruleanGymText3
dw CeruleanGymText4
dw CeruleanGymText5
dw CeruleanGymText6
dw CeruleanGymText7
CeruleanGymTrainerHeaders: ; 5c758 (17:4758)
CeruleanGymTrainerHeader0: ; 5c758 (17:4758)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d75e ; flag's byte
dw CeruleanGymBattleText1 ; 0x47e9 TextBeforeBattle
dw CeruleanGymAfterBattleText1 ; 0x47f3 TextAfterBattle
dw CeruleanGymEndBattleText1 ; 0x47ee TextEndBattle
dw CeruleanGymEndBattleText1 ; 0x47ee TextEndBattle
CeruleanGymTrainerHeader1: ; 5c764 (17:4764)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d75e ; flag's byte
dw CeruleanGymBattleText2 ; 0x4802 TextBeforeBattle
dw CeruleanGymAfterBattleText2 ; 0x480c TextAfterBattle
dw CeruleanGymEndBattleText2 ; 0x4807 TextEndBattle
dw CeruleanGymEndBattleText2 ; 0x4807 TextEndBattle
db $ff
CeruleanGymText1: ; 5c771 (17:4771)
db $08 ; asm
ld a, [$d75e]
bit 7, a
jr z, .asm_10854 ; 0x5c777
bit 6, a
jr nz, .asm_37a1b ; 0x5c77b
call z, Func_5c70d
call DisableWaitingAfterTextDisplay
jr .asm_95b04 ; 0x5c783
.asm_37a1b ; 0x5c785
ld hl, UnnamedText_5c7c3
call PrintText
jr .asm_95b04 ; 0x5c78b
.asm_10854 ; 0x5c78d
ld hl, UnnamedText_5c7be
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_5c7d8
ld de, UnnamedText_5c7d8
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $2
ld [$d05c], a
xor a
ldh [$b4], a
ld a, $3
ld [W_CERULEANGYMCURSCRIPT], a
.asm_95b04 ; 0x5c7bb
jp TextScriptEnd
UnnamedText_5c7be: ; 5c7be (17:47be)
TX_FAR _UnnamedText_5c7be
db "@"
UnnamedText_5c7c3: ; 5c7c3 (17:47c3)
TX_FAR _UnnamedText_5c7c3
db "@"
CeruleanGymText5: ; 5c7c8 (17:47c8)
TX_FAR _UnnamedText_5c7c8
db "@"
CeruleanGymText6: ; 5c7cd (17:47cd)
ReceivedTM11Text: ; 5c7cd (17:47cd)
TX_FAR _ReceivedTM11Text ; 0x98b7d
db $0B, "@"
CeruleanGymText7: ; 5c7d3 (17:47d3)
TX_FAR _UnnamedText_5c7d3
db "@"
UnnamedText_5c7d8: ; 5c7d8 (17:47d8)
TX_FAR _UnnamedText_5c7d8 ; 0x98bb0
db $11, $6, "@"
CeruleanGymText2: ; 5c7df (17:47df)
db $08 ; asm
ld hl, CeruleanGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
CeruleanGymBattleText1: ; 5c7e9 (17:47e9)
TX_FAR _CeruleanGymBattleText1
db "@"
CeruleanGymEndBattleText1: ; 5c7ee (17:47ee)
TX_FAR _CeruleanGymEndBattleText1
db "@"
CeruleanGymAfterBattleText1: ; 5c7f3 (17:47f3)
TX_FAR _CeruleanGymAfterBattleText1
db "@"
CeruleanGymText3: ; 5c7f8 (17:47f8)
db $08 ; asm
ld hl, CeruleanGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
CeruleanGymBattleText2: ; 5c802 (17:4802)
TX_FAR _CeruleanGymBattleText2
db "@"
CeruleanGymEndBattleText2: ; 5c807 (17:4807)
TX_FAR _CeruleanGymEndBattleText2
db "@"
CeruleanGymAfterBattleText2: ; 5c80c (17:480c)
TX_FAR _CeruleanGymAfterBattleText2
db "@"
CeruleanGymText4: ; 5c811 (17:4811)
db $08 ; asm
ld a, [$d75e]
bit 7, a
jr nz, .asm_f80ce ; 0x5c817
ld hl, UnnamedText_5c82a
call PrintText
jr .asm_18a31 ; 0x5c81f
.asm_f80ce ; 0x5c821
ld hl, UnnamedText_5c82f
call PrintText
.asm_18a31 ; 0x5c827
jp TextScriptEnd
UnnamedText_5c82a: ; 5c82a (17:482a)
TX_FAR _UnnamedText_5c82a
db "@"
UnnamedText_5c82f: ; 5c82f (17:482f)
TX_FAR _UnnamedText_5c82f
db "@"
CeruleanGymObject: ; 0x5c834 (size=50)
db $3 ; border tile
db $2 ; warps
db $d, $4, $3, $ff
db $d, $5, $3, $ff
db $0 ; signs
db $4 ; people
db SPRITE_BRUNETTE_GIRL, $2 + 4, $4 + 4, $ff, $d0, $41, MISTY + $C8, $1 ; trainer
db SPRITE_LASS, $3 + 4, $2 + 4, $ff, $d3, $42, JR__TRAINER_F + $C8, $1 ; trainer
db SPRITE_SWIMMER, $7 + 4, $8 + 4, $ff, $d2, $43, SWIMMER + $C8, $1 ; trainer
db SPRITE_GYM_HELPER, $a + 4, $7 + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $5, $d, $4
EVENT_DISP $5, $d, $5
CeruleanGymBlocks: ; 5c866 (17:4866)
INCBIN "maps/ceruleangym.blk"
CeruleanMart_h: ; 0x5c889 to 0x5c895 (12 bytes) (id=67)
db $02 ; tileset
db CERULEAN_MART_HEIGHT, CERULEAN_MART_WIDTH ; dimensions (y, x)
dw CeruleanMartBlocks, CeruleanMartTextPointers, CeruleanMartScript ; blocks, texts, scripts
db $00 ; connections
dw CeruleanMartObject ; objects
CeruleanMartScript: ; 5c895 (17:4895)
jp EnableAutoTextBoxDrawing
CeruleanMartTextPointers: ; 5c898 (17:4898)
dw CeruleanMartText1
dw CeruleanMartText2
dw CeruleanMartText3
CeruleanMartText2: ; 5c89e (17:489e)
TX_FAR _CeruleanMartText2
db "@"
CeruleanMartText3: ; 5c8a3 (17:48a3)
TX_FAR _CeruleanMartText3
db "@"
CeruleanMartObject: ; 0x5c8a8 (size=38)
db $0 ; border tile
db $2 ; warps
db $7, $3, $5, $ff
db $7, $4, $5, $ff
db $0 ; signs
db $3 ; people
db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
db SPRITE_BLACK_HAIR_BOY_1, $4 + 4, $3 + 4, $fe, $1, $2 ; person
db SPRITE_LASS, $2 + 4, $6 + 4, $fe, $2, $3 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
LavenderPokecenter_h: ; 0x5c8ce to 0x5c8da (12 bytes) (id=141)
db $06 ; tileset
db LAVENDER_POKECENTER_HEIGHT, LAVENDER_POKECENTER_WIDTH ; dimensions (y, x)
dw LavenderPokecenterBlocks, LavenderPokecenterTextPointers, LavenderPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw LavenderPokecenterObject ; objects
LavenderPokecenterScript: ; 5c8da (17:48da)
call Func_22fa
jp EnableAutoTextBoxDrawing
LavenderPokecenterTextPointers: ; 5c8e0 (17:48e0)
dw LavenderPokecenterText1
dw LavenderPokecenterText2
dw LavenderPokecenterText3
dw LavenderPokecenterText4
LavenderPokecenterText4: ; 5c8e8 (17:48e8)
db $f6
LavenderPokecenterText1: ; 5c8e9 (17:48e9)
db $ff
LavenderPokecenterText2: ; 5c8ea (17:48ea)
TX_FAR _LavenderPokecenterText1
db "@"
LavenderPokecenterText3: ; 5c8ef (17:48ef)
TX_FAR _LavenderPokecenterText3
db "@"
LavenderPokecenterObject: ; 0x5c8f4 (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $0, $ff
db $7, $4, $0, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_GENTLEMAN, $3 + 4, $5 + 4, $ff, $ff, $2 ; person
db SPRITE_LITTLE_GIRL, $6 + 4, $2 + 4, $fe, $1, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
LavenderMart_h: ; 0x5c920 to 0x5c92c (12 bytes) (id=150)
db $02 ; tileset
db LAVENDER_MART_HEIGHT, LAVENDER_MART_WIDTH ; dimensions (y, x)
dw LavenderMartBlocks, LavenderMartTextPointers, LavenderMartScript ; blocks, texts, scripts
db $00 ; connections
dw LavenderMartObject ; objects
LavenderMartScript: ; 5c92c (17:492c)
jp EnableAutoTextBoxDrawing
LavenderMartTextPointers: ; 5c92f (17:492f)
dw LavenderMartText1
dw LavenderMartText2
dw LavenderMartText3
LavenderMartText2: ; 5c935 (17:4935)
TX_FAR _LavenderMartText2
db "@"
LavenderMartText3: ; 5c93a (17:493a)
db $08 ; asm
ld a, [$d7e0]
bit 7, a
jr nz, .asm_c88d4 ; 0x5c940
ld hl, UnnamedText_5c953
call PrintText
jr .asm_6d225 ; 0x5c948
.asm_c88d4 ; 0x5c94a
ld hl, UnnamedText_5c958
call PrintText
.asm_6d225 ; 0x5c950
jp TextScriptEnd
UnnamedText_5c953: ; 5c953 (17:4953)
TX_FAR _UnnamedText_5c953
db "@"
UnnamedText_5c958: ; 5c958 (17:4958)
TX_FAR _UnnamedText_5c958
db "@"
LavenderMartObject: ; 0x5c95d (size=38)
db $0 ; border tile
db $2 ; warps
db $7, $3, $3, $ff
db $7, $4, $3, $ff
db $0 ; signs
db $3 ; people
db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
db SPRITE_BALDING_GUY, $4 + 4, $3 + 4, $ff, $ff, $2 ; person
db SPRITE_BLACK_HAIR_BOY_1, $2 + 4, $7 + 4, $ff, $ff, $3 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
VermilionPokecenter_h: ; 0x5c983 to 0x5c98f (12 bytes) (id=89)
db $06 ; tileset
db VERMILION_POKECENTER_HEIGHT, VERMILION_POKECENTER_WIDTH ; dimensions (y, x)
dw VermilionPokecenterBlocks, VermilionPokecenterTextPointers, VermilionPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw VermilionPokecenterObject ; objects
VermilionPokecenterScript: ; 5c98f (17:498f)
call Func_22fa
jp EnableAutoTextBoxDrawing
VermilionPokecenterTextPointers: ; 5c995 (17:4995)
dw VermilionPokecenterText1
dw VermilionPokecenterText2
dw VermilionPokecenterText3
dw VermilionPokecenterText4
VermilionPokecenterText1: ; 5c99d (17:499d)
db $ff
VermilionPokecenterText2: ; 5c99e (17:499e)
TX_FAR _VermilionPokecenterText1
db "@"
VermilionPokecenterText3: ; 5c9a3 (17:49a3)
TX_FAR _VermilionPokecenterText3
db "@"
VermilionPokecenterText4: ; 5c9a8 (17:49a8)
db $f6
VermilionPokecenterObject: ; 0x5c9a9 (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $0, $ff
db $7, $4, $0, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_FISHER, $5 + 4, $a + 4, $ff, $ff, $2 ; person
db SPRITE_SAILOR, $4 + 4, $5 + 4, $ff, $ff, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
VermilionMart_h: ; 0x5c9d5 to 0x5c9e1 (12 bytes) (id=91)
db $02 ; tileset
db VERMILION_MART_HEIGHT, VERMILION_MART_WIDTH ; dimensions (y, x)
dw VermilionMartBlocks, VermilionMartTextPointers, VermilionMartScript ; blocks, texts, scripts
db $00 ; connections
dw VermilionMartObject ; objects
VermilionMartScript: ; 5c9e1 (17:49e1)
jp EnableAutoTextBoxDrawing
VermilionMartTextPointers: ; 5c9e4 (17:49e4)
dw VermilionMartText1
dw VermilionMartText2
dw VermilionMartText3
VermilionMartText2: ; 5c9ea (17:49ea)
TX_FAR _VermilionMartText2
db "@"
VermilionMartText3: ; 5c9ef (17:49ef)
TX_FAR _VermilionMartText3
db "@"
VermilionMartObject: ; 0x5c9f4 (size=38)
db $0 ; border tile
db $2 ; warps
db $7, $3, $2, $ff
db $7, $4, $2, $ff
db $0 ; signs
db $3 ; people
db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
db SPRITE_BLACK_HAIR_BOY_1, $6 + 4, $5 + 4, $ff, $ff, $2 ; person
db SPRITE_LASS, $3 + 4, $3 + 4, $fe, $2, $3 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
VermilionGym_h: ; 0x5ca1a to 0x5ca26 (12 bytes) (id=92)
db $07 ; tileset
db VERMILION_GYM_HEIGHT, VERMILION_GYM_WIDTH ; dimensions (y, x)
dw VermilionGymBlocks, VermilionGymTextPointers, VermilionGymScript ; blocks, texts, scripts
db $00 ; connections
dw VermilionGymObject ; objects
VermilionGymScript: ; 5ca26 (17:4a26)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
push hl
call nz, VermilionGymScript_5ca4c
pop hl
bit 6, [hl]
res 6, [hl]
call nz, VermilionGymScript_5ca6d
call EnableAutoTextBoxDrawing
ld hl, VermilionGymTrainerHeader0
ld de, VermilionGymScriptPointers
ld a, [W_VERMILIONGYMCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_VERMILIONGYMCURSCRIPT], a
ret
VermilionGymScript_5ca4c: ; 5ca4c (17:4a4c)
ld hl, Gym3CityName ; $4a55
ld de, Gym3LeaderName ; $4a64
jp LoadGymLeaderAndCityName
Gym3CityName: ; 5ca55 (17:4a55)
db "VERMILION CITY@"
Gym3LeaderName: ; 5ca64 (17:4a64)
db "LT.SURGE@"
VermilionGymScript_5ca6d: ; 5ca6d (17:4a6d)
ld a, [$d773]
bit 0, a
jr nz, .asm_5ca78
ld a, $24
jr .asm_5ca7f
.asm_5ca78
ld a, $ad
call PlaySound
ld a, $5
.asm_5ca7f
ld [$d09f], a
ld bc, $202
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
VermilionGymScript_5ca8a: ; 5ca8a (17:4a8a)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_VERMILIONGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
VermilionGymScriptPointers: ; 5ca95 (17:4a95)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
dw VermilionGymScript3
VermilionGymScript3: ; 5ca9d (17:4a9d)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, VermilionGymScript_5ca8a
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
Func_5caaa: ; 5caaa (17:4aaa)
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d773
set 7, [hl]
ld bc, (TM_24 << 8) | 1
call GiveItem
jr nc, .BagFull
ld a, $7
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d773
set 6, [hl]
jr .asm_5cad3
.BagFull
ld a, $8
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
.asm_5cad3
ld hl, W_OBTAINEDBADGES ; $d356
set 2, [hl]
ld hl, $d72a
set 2, [hl]
ld a, [$d773]
or $1c
ld [$d773], a
jp VermilionGymScript_5ca8a
VermilionGymTextPointers: ; 5cae8 (17:4ae8)
dw VermilionGymText1
dw VermilionGymText2
dw VermilionGymText3
dw VermilionGymText4
dw VermilionGymText5
dw VermilionGymText6
dw VermilionGymText7
dw VermilionGymText8
VermilionGymTrainerHeaders: ; 5caf8 (17:4af8)
VermilionGymTrainerHeader0: ; 5caf8 (17:4af8)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d773 ; flag's byte
dw VermilionGymBattleText1 ; 0x4b9a TextBeforeBattle
dw VermilionGymAfterBattleText1 ; 0x4ba4 TextAfterBattle
dw VermilionGymEndBattleText1 ; 0x4b9f TextEndBattle
dw VermilionGymEndBattleText1 ; 0x4b9f TextEndBattle
VermilionGymTrainerHeader1: ; 5cb04 (17:4b04)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d773 ; flag's byte
dw VermilionGymBattleText2 ; 0x4bb3 TextBeforeBattle
dw VermilionGymAfterBattleText2 ; 0x4bbd TextAfterBattle
dw VermilionGymEndBattleText2 ; 0x4bb8 TextEndBattle
dw VermilionGymEndBattleText2 ; 0x4bb8 TextEndBattle
VermilionGymTrainerHeader2: ; 5cb10 (17:4b10)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d773 ; flag's byte
dw VermilionGymBattleText3 ; 0x4bcc TextBeforeBattle
dw VermilionGymAfterBattleText3 ; 0x4bd6 TextAfterBattle
dw VermilionGymEndBattleText3 ; 0x4bd1 TextEndBattle
dw VermilionGymEndBattleText3 ; 0x4bd1 TextEndBattle
db $ff
VermilionGymText1: ; 5cb1d (17:4b1d)
db $08 ; asm
ld a, [$d773]
bit 7, a
jr z, .asm_7cc29 ; 0x5cb23
bit 6, a
jr nz, .asm_41203 ; 0x5cb27
call z, Func_5caaa
call DisableWaitingAfterTextDisplay
jr .asm_23621 ; 0x5cb2f
.asm_41203 ; 0x5cb31
ld hl, UnnamedText_5cb72
call PrintText
jr .asm_23621 ; 0x5cb37
.asm_7cc29 ; 0x5cb39
ld hl, UnnamedText_5cb6d
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, ReceivedThunderbadgeText
ld de, ReceivedThunderbadgeText
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $3
ld [$d05c], a
xor a
ldh [$b4], a
ld a, $3
ld [W_VERMILIONGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
.asm_23621 ; 0x5cb6a
jp TextScriptEnd
UnnamedText_5cb6d: ; 5cb6d (17:4b6d)
TX_FAR _UnnamedText_5cb6d
db "@"
UnnamedText_5cb72: ; 5cb72 (17:4b72)
TX_FAR _UnnamedText_5cb72
db "@"
VermilionGymText6: ; 5cb77 (17:4b77)
TX_FAR _UnnamedText_5cb77
db "@"
VermilionGymText7: ; 5cb7c (17:4b7c)
TX_FAR _ReceivedTM24Text ; 0x9c0e0
db $11
TX_FAR _TM24ExplanationText ; 0x9c0f5
db "@"
VermilionGymText8: ; 5cb86 (17:4b86)
TX_FAR _TM24NoRoomText
db "@"
ReceivedThunderbadgeText: ; 5cb8b (17:4b8b)
TX_FAR _ReceivedThunderbadgeText
db "@"
VermilionGymText2: ; 5cb90 (17:4b90)
db $08 ; asm
ld hl, VermilionGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
VermilionGymBattleText1: ; 5cb9a (17:4b9a)
TX_FAR _VermilionGymBattleText1
db "@"
VermilionGymEndBattleText1: ; 5cb9f (17:4b9f)
TX_FAR _VermilionGymEndBattleText1
db "@"
VermilionGymAfterBattleText1: ; 5cba4 (17:4ba4)
TX_FAR _VermilionGymAfterBattleText1
db "@"
VermilionGymText3: ; 5cba9 (17:4ba9)
db $08 ; asm
ld hl, VermilionGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
VermilionGymBattleText2: ; 5cbb3 (17:4bb3)
TX_FAR _VermilionGymBattleText2
db "@"
VermilionGymEndBattleText2: ; 5cbb8 (17:4bb8)
TX_FAR _VermilionGymEndBattleText2
db "@"
VermilionGymAfterBattleText2: ; 5cbbd (17:4bbd)
TX_FAR _VermilionGymAfterBattleText2
db "@"
VermilionGymText4: ; 5cbc2 (17:4bc2)
db $08 ; asm
ld hl, VermilionGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
VermilionGymBattleText3: ; 5cbcc (17:4bcc)
TX_FAR _VermilionGymBattleText3
db "@"
VermilionGymEndBattleText3: ; 5cbd1 (17:4bd1)
TX_FAR _VermilionGymEndBattleText3
db "@"
VermilionGymAfterBattleText3: ; 5cbd6 (17:4bd6)
TX_FAR _VermilionGymAfterBattleText3
db "@"
VermilionGymText5: ; 5cbdb (17:4bdb)
db $08 ; asm
ld a, [$d72a]
bit 2, a
jr nz, .asm_13b67 ; 0x5cbe1
ld hl, UnnamedText_5cbf4
call PrintText
jr .asm_c2b38 ; 0x5cbe9
.asm_13b67 ; 0x5cbeb
ld hl, UnnamedText_5cbf9
call PrintText
.asm_c2b38 ; 0x5cbf1
jp TextScriptEnd
UnnamedText_5cbf4: ; 5cbf4 (17:4bf4)
TX_FAR _UnnamedText_5cbf4
db "@"
UnnamedText_5cbf9: ; 5cbf9 (17:4bf9)
TX_FAR _UnnamedText_5cbf9
db "@"
VermilionGymObject: ; 0x5cbfe (size=58)
db $3 ; border tile
db $2 ; warps
db $11, $4, $3, $ff
db $11, $5, $3, $ff
db $0 ; signs
db $5 ; people
db SPRITE_ROCKER, $1 + 4, $5 + 4, $ff, $d0, $41, LT__SURGE + $C8, $1 ; trainer
db SPRITE_GENTLEMAN, $6 + 4, $9 + 4, $ff, $d2, $42, GENTLEMAN + $C8, $3 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $3 + 4, $ff, $d2, $43, ROCKER + $C8, $1 ; trainer
db SPRITE_SAILOR, $a + 4, $0 + 4, $ff, $d3, $44, SAILOR + $C8, $8 ; trainer
db SPRITE_GYM_HELPER, $e + 4, $4 + 4, $ff, $d0, $5 ; person
; warp-to
EVENT_DISP $5, $11, $4
EVENT_DISP $5, $11, $5
VermilionGymBlocks: ; 5cc38 (17:4c38)
INCBIN "maps/vermiliongym.blk"
CopycatsHouseF2_h: ; 0x5cc65 to 0x5cc71 (12 bytes) (id=176)
db $04 ; tileset
db COPYCATS_HOUSE_2F_HEIGHT, COPYCATS_HOUSE_2F_WIDTH ; dimensions (y, x)
dw CopycatsHouseF2Blocks, CopycatsHouseF2TextPointers, CopycatsHouseF2Script ; blocks, texts, scripts
db $00 ; connections
dw CopycatsHouseF2Object ; objects
CopycatsHouseF2Script: ; 5cc71 (17:4c71)
jp EnableAutoTextBoxDrawing
CopycatsHouseF2TextPointers: ; 5cc74 (17:4c74)
dw CopycatsHouseF2Text1
dw CopycatsHouseF2Text2
dw CopycatsHouseF2Text3
dw CopycatsHouseF2Text4
dw CopycatsHouseF2Text5
dw CopycatsHouseF2Text6
dw CopycatsHouseF2Text7
CopycatsHouseF2Text1: ; 5cc82 (17:4c82)
db $08 ; asm
ld a, [$d7af]
bit 0, a
jr nz, .asm_7ccf3 ; 0x5cc88
ld a, $1
ld [$cc3c], a
ld hl, UnnamedText_5ccd4
call PrintText
ld b, POKE_DOLL
call IsItemInBag
jr z, .asm_62ecd ; 0x5cc9a
ld hl, TM31PreReceiveText
call PrintText
ld bc, (TM_31 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedTM31Text
call PrintText
ld a, $33
ldh [$db], a
ld b, BANK(RemoveItemByID)
ld hl, RemoveItemByID
call Bankswitch
ld hl, $d7af
set 0, [hl]
jr .asm_62ecd ; 0x5ccc1
.BagFull
ld hl, TM31NoRoomText
call PrintText
jr .asm_62ecd ; 0x5ccc9
.asm_7ccf3 ; 0x5cccb
ld hl, TM31ExplanationText2
call PrintText
.asm_62ecd ; 0x5ccd1
jp TextScriptEnd
UnnamedText_5ccd4: ; 5ccd4 (17:4cd4)
TX_FAR _UnnamedText_5ccd4
db "@"
TM31PreReceiveText: ; 5ccd9 (17:4cd9)
TX_FAR _TM31PreReceiveText
db "@"
ReceivedTM31Text: ; 5ccde (17:4cde)
TX_FAR _ReceivedTM31Text ; 0xa1675
db $0B
TM31ExplanationText1: ; 5cce3 (17:4ce3)
TX_FAR _TM31ExplanationText1 ; 0xa1689
db $d, "@"
TM31ExplanationText2: ; 5cce9 (17:4ce9)
TX_FAR _TM31ExplanationText2 ; 0xa16c5
db "@"
TM31NoRoomText: ; 5ccee (17:4cee)
TX_FAR _TM31NoRoomText ; 0xa1733
db $d, "@"
CopycatsHouseF2Text2: ; 5ccf4 (17:4cf4)
TX_FAR _CopycatsHouseF2Text2
db "@"
CopycatsHouseF2Text5: ; 5ccf9 (17:4cf9)
CopycatsHouseF2Text4: ; 5ccf9 (17:4cf9)
CopycatsHouseF2Text3: ; 5ccf9 (17:4cf9)
TX_FAR _CopycatsHouseF2Text3
db "@"
CopycatsHouseF2Text6: ; 5ccfe (17:4cfe)
TX_FAR _CopycatsHouseF2Text6
db "@"
CopycatsHouseF2Text7: ; 5cd03 (17:4d03)
db $08 ; asm
ld a, [$c109]
cp $4
ld hl, UnnamedText_5cd1c
jr nz, .asm_399a4 ; 0x5cd0c
ld hl, UnnamedText_5cd17
.asm_399a4 ; 0x5cd11
call PrintText
jp TextScriptEnd
UnnamedText_5cd17: ; 5cd17 (17:4d17)
TX_FAR _UnnamedText_5cd17
db "@"
UnnamedText_5cd1c: ; 5cd1c (17:4d1c)
TX_FAR _UnnamedText_5cd1c
db "@"
CopycatsHouseF2Object: ; 0x5cd21 (size=48)
db $a ; border tile
db $1 ; warps
db $1, $7, $2, COPYCATS_HOUSE_1F
db $2 ; signs
db $5, $3, $6 ; CopycatsHouseF2Text6
db $1, $0, $7 ; CopycatsHouseF2Text7
db $5 ; people
db SPRITE_BRUNETTE_GIRL, $3 + 4, $4 + 4, $fe, $0, $1 ; person
db SPRITE_BIRD, $6 + 4, $4 + 4, $fe, $2, $2 ; person
db SPRITE_SLOWBRO, $1 + 4, $5 + 4, $ff, $d0, $3 ; person
db SPRITE_BIRD, $0 + 4, $2 + 4, $ff, $d0, $4 ; person
db SPRITE_CLEFAIRY, $6 + 4, $1 + 4, $ff, $d3, $5 ; person
; warp-to
EVENT_DISP $4, $1, $7 ; COPYCATS_HOUSE_1F
FightingDojo_h: ; 0x5cd51 to 0x5cd5d (12 bytes) (id=177)
db $05 ; tileset
db FIGHTINGDOJO_HEIGHT, FIGHTINGDOJO_WIDTH ; dimensions (y, x)
dw FightingDojoBlocks, FightingDojoTextPointers, FightingDojoScript ; blocks, texts, scripts
db $00 ; connections
dw FightingDojoObject ; objects
FightingDojoScript: ; 5cd5d (17:4d5d)
call EnableAutoTextBoxDrawing
ld hl, FightingDojoTrainerHeaders
ld de, FightingDojoScriptPointers
ld a, [W_FIGHTINGDOJOCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_FIGHTINGDOJOCURSCRIPT], a
ret
FightingDojoScript_5cd70: ; 5cd70 (17:4d70)
xor a
ld [$cd6b], a
ld [$d642], a
ld [$da39], a
ret
FightingDojoScriptPointers: ; 5cd7b (17:4d7b)
dw FightingDojoScript1
dw Func_324c
dw EndTrainerBattle
dw FightingDojoScript3
FightingDojoScript1: ; 5cd83 (17:4d83)
ld a, [$d7b1]
bit 0, a
ret nz
call CheckFightingMapTrainers
ld a, [wTrainerHeaderFlagBit]
and a
ret nz
ld a, [$d7b1]
bit 1, a
ret nz
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$cf0d], a
ld a, [W_YCOORD]
cp $3
ret nz
ld a, [W_XCOORD]
cp $4
ret nz
ld a, $1
ld [$cf0d], a
ld a, $1
ld [$d528], a
ld a, $1
ld [$ff8c], a
ld a, $8
ld [$ff8d], a
call Func_34a6
ld a, $1
ld [$ff8c], a
call DisplayTextID
ret
FightingDojoScript3: ; 5cdc6 (17:4dc6)
ld a, [$d057]
cp $ff
jp z, FightingDojoScript_5cd70
ld a, [$cf0d]
and a
jr z, .asm_5cde4
ld a, $1
ld [$d528], a
ld a, $1
ld [$ff8c], a
ld a, $8
ld [$ff8d], a
call Func_34a6
.asm_5cde4
ld a, $f0
ld [$cd6b], a
ld a, [$d7b1]
or $3e
ld [$d7b1], a
ld a, $8
ld [$ff8c], a
call DisplayTextID
xor a
ld [$cd6b], a
ld [$d642], a
ld [$da39], a
ret
FightingDojoTextPointers: ; 5ce03 (17:4e03)
dw FightingDojoText1
dw FightingDojoText2
dw FightingDojoText3
dw FightingDojoText4
dw FightingDojoText5
dw FightingDojoText6
dw FightingDojoText7
dw FightingDojoText8
FightingDojoTrainerHeaders: ; 5ce13 (17:4e13)
FightingDojoTrainerHeader0: ; 5ce13 (17:4e13)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7b1 ; flag's byte
dw FightingDojoBattleText1 ; 0x4eac TextBeforeBattle
dw FightingDojoAfterBattleText1 ; 0x4eb6 TextAfterBattle
dw FightingDojoEndBattleText1 ; 0x4eb1 TextEndBattle
dw FightingDojoEndBattleText1 ; 0x4eb1 TextEndBattle
FightingDojoTrainerHeader1: ; 5ce1f (17:4e1f)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7b1 ; flag's byte
dw FightingDojoBattleText2 ; 0x4ec5 TextBeforeBattle
dw FightingDojoAfterBattleText2 ; 0x4ecf TextAfterBattle
dw FightingDojoEndBattleText2 ; 0x4eca TextEndBattle
dw FightingDojoEndBattleText2 ; 0x4eca TextEndBattle
FightingDojoTrainerHeader2: ; 5ce2b (17:4e2b)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7b1 ; flag's byte
dw FightingDojoBattleText3 ; 0x4ede TextBeforeBattle
dw FightingDojoAfterBattleText3 ; 0x4ee8 TextAfterBattle
dw FightingDojoEndBattleText3 ; 0x4ee3 TextEndBattle
dw FightingDojoEndBattleText3 ; 0x4ee3 TextEndBattle
FightingDojoTrainerHeader3: ; 5ce37 (17:4e37)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7b1 ; flag's byte
dw FightingDojoBattleText4 ; 0x4ef7 TextBeforeBattle
dw FightingDojoAfterBattleText4 ; 0x4f01 TextAfterBattle
dw FightingDojoEndBattleText4 ; 0x4efc TextEndBattle
dw FightingDojoEndBattleText4 ; 0x4efc TextEndBattle
db $ff
FightingDojoText1: ; 5ce44 (17:4e44)
db $08 ; asm
ld a, [$d7b1]
bit 0, a
jp nz, .continue1
bit 1, a
jp nz, .continue2
ld hl, UnnamedText_5ce8e
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_5ce93
ld de, UnnamedText_5ce93
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $3
ld [W_FIGHTINGDOJOCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
jr .asm_9dba4 ; 0x5ce7b
.continue1 ; 0x5ce7d
ld hl, UnnamedText_5ce9d
call PrintText
jr .asm_9dba4 ; 0x5ce83
.continue2 ; 0x5ce85f
ld hl, FightingDojoText8
call PrintText
.asm_9dba4 ; 0x5ce8b
jp TextScriptEnd
UnnamedText_5ce8e: ; 5ce8e (17:4e8e)
TX_FAR _UnnamedText_5ce8e
db "@"
UnnamedText_5ce93: ; 5ce93 (17:4e93)
TX_FAR _UnnamedText_5ce93
db "@"
FightingDojoText8: ; 5ce98 (17:4e98)
TX_FAR _UnnamedText_5ce98
db "@"
UnnamedText_5ce9d: ; 5ce9d (17:4e9d)
TX_FAR _UnnamedText_5ce9d
db "@"
FightingDojoText2: ; 5cea2 (17:4ea2)
db $08 ; asm
ld hl, FightingDojoTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
FightingDojoBattleText1: ; 5ceac (17:4eac)
TX_FAR _FightingDojoBattleText1
db "@"
FightingDojoEndBattleText1: ; 5ceb1 (17:4eb1)
TX_FAR _FightingDojoEndBattleText1
db "@"
FightingDojoAfterBattleText1: ; 5ceb6 (17:4eb6)
TX_FAR _FightingDojoAfterBattleText1
db "@"
FightingDojoText3: ; 5cebb (17:4ebb)
db $08 ; asm
ld hl, FightingDojoTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
FightingDojoBattleText2: ; 5cec5 (17:4ec5)
TX_FAR _FightingDojoBattleText2
db "@"
FightingDojoEndBattleText2: ; 5ceca (17:4eca)
TX_FAR _FightingDojoEndBattleText2
db "@"
FightingDojoAfterBattleText2: ; 5cecf (17:4ecf)
TX_FAR _FightingDojoAfterBattleText2
db "@"
FightingDojoText4: ; 5ced4 (17:4ed4)
db $08 ; asm
ld hl, FightingDojoTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
FightingDojoBattleText3: ; 5cede (17:4ede)
TX_FAR _FightingDojoBattleText3
db "@"
FightingDojoEndBattleText3: ; 5cee3 (17:4ee3)
TX_FAR _FightingDojoEndBattleText3
db "@"
FightingDojoAfterBattleText3: ; 5cee8 (17:4ee8)
TX_FAR _FightingDojoAfterBattleText3
db "@"
FightingDojoText5: ; 5ceed (17:4eed)
db $08 ; asm
ld hl, FightingDojoTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
FightingDojoBattleText4: ; 5cef7 (17:4ef7)
TX_FAR _FightingDojoBattleText4
db "@"
FightingDojoEndBattleText4: ; 5cefc (17:4efc)
TX_FAR _FightingDojoEndBattleText4
db "@"
FightingDojoAfterBattleText4: ; 5cf01 (17:4f01)
TX_FAR _FightingDojoAfterBattleText4
db "@"
FightingDojoText6: ; 5cf06 (17:4f06)
; Hitmonlee Poké Ball
db $08 ; asm
ld a, [$d7b1]
and %11000000
jr z, .GetMon
ld hl, OtherHitmonText
call PrintText
jr .done
.GetMon
ld a, HITMONLEE
call DisplayPokedex
ld hl, WantHitmonleeText
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .done
ld a, [$cf91]
ld b, a
ld c, 30
call GivePokemon
jr nc, .done
; once Poké Ball is taken, hide sprite
ld a, $4a
ld [$cc4d], a
ld a, $11
call Predef
ld hl, $d7b1
set 6, [hl]
set 0, [hl]
.done
jp TextScriptEnd
WantHitmonleeText: ; 5cf49 (17:4f49)
TX_FAR _WantHitmonleeText
db "@"
FightingDojoText7: ; 5cf4e (17:4f4e)
; Hitmonchan Poké Ball
db $08 ; asm
ld a, [$d7b1]
and %11000000
jr z, .GetMon
ld hl, OtherHitmonText
call PrintText
jr .done
.GetMon
ld a, HITMONCHAN
call DisplayPokedex
ld hl, WantHitmonchanText
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .done
ld a, [$cf91]
ld b, a
ld c,30
call GivePokemon
jr nc, .done
ld hl, $d7b1
set 7, [hl]
set 0, [hl]
; once Poké Ball is taken, hide sprite
ld a, $4b
ld [$cc4d], a
ld a, $11
call Predef
.done
jp TextScriptEnd
WantHitmonchanText: ; 5cf91 (17:4f91)
TX_FAR _WantHitmonchanText
db "@"
OtherHitmonText: ; 5cf96 (17:4f96)
TX_FAR _OtherHitmonText
db "@"
FightingDojoObject: ; 0x5cf9b (size=72)
db $3 ; border tile
db $2 ; warps
db $b, $4, $1, $ff
db $b, $5, $1, $ff
db $0 ; signs
db $7 ; people
db SPRITE_HIKER, $3 + 4, $5 + 4, $ff, $d0, $41, BLACKBELT + $C8, $1 ; trainer
db SPRITE_HIKER, $4 + 4, $3 + 4, $ff, $d3, $42, BLACKBELT + $C8, $2 ; trainer
db SPRITE_HIKER, $6 + 4, $3 + 4, $ff, $d3, $43, BLACKBELT + $C8, $3 ; trainer
db SPRITE_HIKER, $5 + 4, $5 + 4, $ff, $d2, $44, BLACKBELT + $C8, $4 ; trainer
db SPRITE_HIKER, $7 + 4, $5 + 4, $ff, $d2, $45, BLACKBELT + $C8, $5 ; trainer
db SPRITE_BALL, $1 + 4, $4 + 4, $ff, $ff, $6 ; person
db SPRITE_BALL, $1 + 4, $5 + 4, $ff, $ff, $7 ; person
; warp-to
EVENT_DISP $5, $b, $4
EVENT_DISP $5, $b, $5
FightingDojoBlocks: ; 5cfe3 (17:4fe3)
INCBIN "maps/fightingdojo.blk"
SaffronGym_h: ; 0x5d001 to 0x5d00d (12 bytes) (id=178)
db $16 ; tileset
db SAFFRON_GYM_HEIGHT, SAFFRON_GYM_WIDTH ; dimensions (y, x)
dw SaffronGymBlocks, SaffronGymTextPointers, SaffronGymScript ; blocks, texts, scripts
db $00 ; connections
dw SaffronGymObject ; objects
SaffronGymScript: ; 5d00d (17:500d)
ld hl, $d126
bit 6, [hl]
res 6, [hl]
call nz, .extra
call EnableAutoTextBoxDrawing
ld hl, SaffronGymTrainerHeader0
ld de, SaffronGymScriptPointers
ld a, [W_SAFFRONGYMCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SAFFRONGYMCURSCRIPT], a
ret
.extra
ld hl, Gym6CityName ; $5033
ld de, Gym6LeaderName ; $5040
jp LoadGymLeaderAndCityName
Gym6CityName: ; 5d033 (17:5033)
db "SAFFRON CITY@"
Gym6LeaderName: ; 5d040 (17:5040)
db "SABRINA@"
Func_5d048: ; 5d048 (17:5048)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_SAFFRONGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
SaffronGymScriptPointers: ; 5d053 (17:5053)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
dw SaffronGymScript3
SaffronGymScript3: ; 5d05b (17:505b)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_5d048
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
Func_5d068: ; 5d068 (17:5068)
ld a, $a
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d7b3
set 1, [hl]
ld bc, (TM_46 << 8) | 1
call GiveItem
jr nc, .BagFull
ld a, $b
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d7b3
set 0, [hl]
jr .asm_5d091
.BagFull
ld a, $c
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
.asm_5d091
ld hl, W_OBTAINEDBADGES ; $d356
set 5, [hl]
ld hl, $d72a
set 5, [hl]
ld a, [$d7b3]
or $fc
ld [$d7b3], a
ld hl, $d7b4
set 0, [hl]
jp Func_5d048
SaffronGymTextPointers: ; 5d0ab (17:50ab)
dw SaffronGymText1
dw SaffronGymText2
dw SaffronGymText3
dw SaffronGymText4
dw SaffronGymText5
dw SaffronGymText6
dw SaffronGymText7
dw SaffronGymText8
dw SaffronGymText9
dw SaffronGymText10
dw SaffronGymText11
dw SaffronGymText12
SaffronGymTrainerHeaders: ; 5d0c3 (17:50c3)
SaffronGymTrainerHeader0: ; 5d0c3 (17:50c3)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7b3 ; flag's byte
dw SaffronGymBattleText1 ; 0x51f0 TextBeforeBattle
dw SaffronGymAfterBattleText1 ; 0x51fa TextAfterBattle
dw SaffronGymEndBattleText1 ; 0x51f5 TextEndBattle
dw SaffronGymEndBattleText1 ; 0x51f5 TextEndBattle
SaffronGymTrainerHeader1: ; 5d0cf (17:50cf)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7b3 ; flag's byte
dw SaffronGymBattleText2 ; 0x51ff TextBeforeBattle
dw SaffronGymAfterBattleText2 ; 0x5209 TextAfterBattle
dw SaffronGymEndBattleText2 ; 0x5204 TextEndBattle
dw SaffronGymEndBattleText2 ; 0x5204 TextEndBattle
SaffronGymTrainerHeader2: ; 5d0db (17:50db)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7b3 ; flag's byte
dw SaffronGymBattleText3 ; 0x520e TextBeforeBattle
dw SaffronGymAfterBattleText3 ; 0x5218 TextAfterBattle
dw SaffronGymEndBattleText3 ; 0x5213 TextEndBattle
dw SaffronGymEndBattleText3 ; 0x5213 TextEndBattle
SaffronGymTrainerHeader3: ; 5d0e7 (17:50e7)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7b3 ; flag's byte
dw SaffronGymBattleText4 ; 0x521d TextBeforeBattle
dw SaffronGymAfterBattleText4 ; 0x5227 TextAfterBattle
dw SaffronGymEndBattleText4 ; 0x5222 TextEndBattle
dw SaffronGymEndBattleText4 ; 0x5222 TextEndBattle
SaffronGymTrainerHeader4: ; 5d0f3 (17:50f3)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7b3 ; flag's byte
dw SaffronGymBattleText5 ; 0x522c TextBeforeBattle
dw SaffronGymAfterBattleText5 ; 0x5236 TextAfterBattle
dw SaffronGymEndBattleText5 ; 0x5231 TextEndBattle
dw SaffronGymEndBattleText5 ; 0x5231 TextEndBattle
SaffronGymTrainerHeader5: ; 5d0ff (17:50ff)
db $7 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7b3 ; flag's byte
dw SaffronGymBattleText6 ; 0x523b TextBeforeBattle
dw SaffronGymAfterBattleText6 ; 0x5245 TextAfterBattle
dw SaffronGymEndBattleText6 ; 0x5240 TextEndBattle
dw SaffronGymEndBattleText6 ; 0x5240 TextEndBattle
SaffronGymTrainerHeader6: ; 5d10b (17:510b)
db $8 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7b3 ; flag's byte
dw SaffronGymBattleText7 ; 0x524a TextBeforeBattle
dw SaffronGymAfterBattleText7 ; 0x5254 TextAfterBattle
dw SaffronGymEndBattleText7 ; 0x524f TextEndBattle
dw SaffronGymEndBattleText7 ; 0x524f TextEndBattle
db $ff
SaffronGymText1: ; 5d118 (17:5118)
db $08 ; asm
ld a, [$d7b3]
bit 1, a
jr z, .asm_e3544 ; 0x5d11e
bit 0, a
jr nz, .asm_8d2f6 ; 0x5d122
call z, Func_5d068
call DisableWaitingAfterTextDisplay
jr .asm_34c2c ; 0x5d12a
.asm_8d2f6 ; 0x5d12c
ld hl, UnnamedText_5d16e
call PrintText
jr .asm_34c2c ; 0x5d132
.asm_e3544 ; 0x5d134
ld hl, UnnamedText_5d162
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_5d167
ld de, UnnamedText_5d167
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $6
ld [$d05c], a
ld a, $3
ld [W_SAFFRONGYMCURSCRIPT], a
.asm_34c2c ; 0x5d15f
jp TextScriptEnd
UnnamedText_5d162: ; 5d162 (17:5162)
TX_FAR _UnnamedText_5d162
db "@"
UnnamedText_5d167: ; 5d167 (17:5167)
TX_FAR _UnnamedText_5d167 ; 0xa1c73
db $11 ; play same sound as red giving oak parcel
db $6 ; wait for keypress
db "@"
UnnamedText_5d16e: ; 5d16e (17:516e)
TX_FAR _UnnamedText_5d16e
db "@"
SaffronGymText10: ; 5d173 (17:5173)
TX_FAR _UnnamedText_5d173
db "@"
SaffronGymText11: ; 5d178 (17:5178)
TX_FAR ReceivedTM46Text
db $b
TX_FAR _TM46ExplanationText
db "@"
SaffronGymText12: ; 5d182 (17:5182)
TX_FAR _TM46NoRoomText ; pack full
db "@"
SaffronGymText2: ; 5d187 (17:5187)
db $08 ; asm
ld hl, SaffronGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SaffronGymText3: ; 5d191 (17:5191)
db $08 ; asm
ld hl, SaffronGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SaffronGymText4: ; 5d19b (17:519b)
db $08 ; asm
ld hl, SaffronGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SaffronGymText5: ; 5d1a5 (17:51a5)
db $08 ; asm
ld hl, SaffronGymTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SaffronGymText6: ; 5d1af (17:51af)
db $08 ; asm
ld hl, SaffronGymTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SaffronGymText7: ; 5d1b9 (17:51b9)
db $08 ; asm
ld hl, SaffronGymTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
SaffronGymText8: ; 5d1c3 (17:51c3)
db $08 ; asm
ld hl, SaffronGymTrainerHeader6
call TalkToTrainer
jp TextScriptEnd
SaffronGymText9: ; 5d1cd (17:51cd)
db $08 ; asm
ld a, [$d7b3]
bit 1, a
jr nz, .asm_13f3c ; 0x5d1d3
ld hl, UnnamedText_5d1e6
call PrintText
jr .asm_e9907 ; 0x5d1db
.asm_13f3c ; 0x5d1dd
ld hl, UnnamedText_5d1eb
call PrintText
.asm_e9907 ; 0x5d1e3
jp TextScriptEnd
UnnamedText_5d1e6: ; 5d1e6 (17:51e6)
TX_FAR _UnnamedText_5d1e6
db "@"
UnnamedText_5d1eb: ; 5d1eb (17:51eb)
TX_FAR _UnnamedText_5d1eb
db "@"
SaffronGymBattleText1: ; 5d1f0 (17:51f0)
TX_FAR _SaffronGymBattleText1
db "@"
SaffronGymEndBattleText1: ; 5d1f5 (17:51f5)
TX_FAR _SaffronGymEndBattleText1
db "@"
SaffronGymAfterBattleText1: ; 5d1fa (17:51fa)
TX_FAR _SaffronGymAfterBattleText1
db "@"
SaffronGymBattleText2: ; 5d1ff (17:51ff)
TX_FAR _SaffronGymBattleText2
db "@"
SaffronGymEndBattleText2: ; 5d204 (17:5204)
TX_FAR _SaffronGymEndBattleText2
db "@"
SaffronGymAfterBattleText2: ; 5d209 (17:5209)
TX_FAR _SaffronGymAfterBattleText2
db "@"
SaffronGymBattleText3: ; 5d20e (17:520e)
TX_FAR _SaffronGymBattleText3
db "@"
SaffronGymEndBattleText3: ; 5d213 (17:5213)
TX_FAR _SaffronGymEndBattleText3
db "@"
SaffronGymAfterBattleText3: ; 5d218 (17:5218)
TX_FAR _SaffronGymAfterBattleText3
db "@"
SaffronGymBattleText4: ; 5d21d (17:521d)
TX_FAR _SaffronGymBattleText4
db "@"
SaffronGymEndBattleText4: ; 5d222 (17:5222)
TX_FAR _SaffronGymEndBattleText4
db "@"
SaffronGymAfterBattleText4: ; 5d227 (17:5227)
TX_FAR _SaffronGymAfterBattleText4
db "@"
SaffronGymBattleText5: ; 5d22c (17:522c)
TX_FAR _SaffronGymBattleText5
db "@"
SaffronGymEndBattleText5: ; 5d231 (17:5231)
TX_FAR _SaffronGymEndBattleText5
db "@"
SaffronGymAfterBattleText5: ; 5d236 (17:5236)
TX_FAR _SaffronGymAfterBattleText5
db "@"
SaffronGymBattleText6: ; 5d23b (17:523b)
TX_FAR _SaffronGymBattleText6
db "@"
SaffronGymEndBattleText6: ; 5d240 (17:5240)
TX_FAR _SaffronGymEndBattleText6
db "@"
SaffronGymAfterBattleText6: ; 5d245 (17:5245)
TX_FAR _SaffronGymAfterBattleText6
db "@"
SaffronGymBattleText7: ; 5d24a (17:524a)
TX_FAR _SaffronGymBattleText7
db "@"
SaffronGymEndBattleText7: ; 5d24f (17:524f)
TX_FAR _SaffronGymEndBattleText7
db "@"
SaffronGymAfterBattleText7: ; 5d254 (17:5254)
TX_FAR _SaffronGymAfterBattleText7
db "@"
SaffronGymObject: ; 0x5d259 (size=330)
db $2e ; border tile
db $20 ; warps
db $11, $8, $2, $ff
db $11, $9, $2, $ff
db $3, $1, $16, SAFFRON_GYM
db $3, $5, $f, SAFFRON_GYM
db $5, $1, $12, SAFFRON_GYM
db $5, $5, $8, SAFFRON_GYM
db $9, $1, $1b, SAFFRON_GYM
db $9, $5, $10, SAFFRON_GYM
db $b, $1, $5, SAFFRON_GYM
db $b, $5, $d, SAFFRON_GYM
db $f, $1, $17, SAFFRON_GYM
db $f, $5, $1e, SAFFRON_GYM
db $11, $1, $11, SAFFRON_GYM
db $11, $5, $9, SAFFRON_GYM
db $3, $9, $1a, SAFFRON_GYM
db $3, $b, $3, SAFFRON_GYM
db $5, $9, $7, SAFFRON_GYM
db $5, $b, $c, SAFFRON_GYM
db $b, $b, $4, SAFFRON_GYM
db $f, $b, $1f, SAFFRON_GYM
db $3, $f, $18, SAFFRON_GYM
db $3, $13, $1c, SAFFRON_GYM
db $5, $f, $2, SAFFRON_GYM
db $5, $13, $a, SAFFRON_GYM
db $9, $f, $14, SAFFRON_GYM
db $9, $13, $1d, SAFFRON_GYM
db $b, $f, $e, SAFFRON_GYM
db $b, $13, $6, SAFFRON_GYM
db $f, $f, $15, SAFFRON_GYM
db $f, $13, $19, SAFFRON_GYM
db $11, $f, $b, SAFFRON_GYM
db $11, $13, $13, SAFFRON_GYM
db $0 ; signs
db $9 ; people
db SPRITE_GIRL, $8 + 4, $9 + 4, $ff, $d0, $41, SABRINA + $C8, $1 ; trainer
db SPRITE_MEDIUM, $1 + 4, $a + 4, $ff, $d0, $42, CHANNELER + $C8, $16 ; trainer
db SPRITE_BUG_CATCHER, $1 + 4, $11 + 4, $ff, $d0, $43, PSYCHIC_TR + $C8, $1 ; trainer
db SPRITE_MEDIUM, $7 + 4, $3 + 4, $ff, $d0, $44, CHANNELER + $C8, $17 ; trainer
db SPRITE_BUG_CATCHER, $7 + 4, $11 + 4, $ff, $d0, $45, PSYCHIC_TR + $C8, $2 ; trainer
db SPRITE_MEDIUM, $d + 4, $3 + 4, $ff, $d0, $46, CHANNELER + $C8, $18 ; trainer
db SPRITE_BUG_CATCHER, $d + 4, $11 + 4, $ff, $d0, $47, PSYCHIC_TR + $C8, $3 ; trainer
db SPRITE_BUG_CATCHER, $1 + 4, $3 + 4, $ff, $d0, $48, PSYCHIC_TR + $C8, $4 ; trainer
db SPRITE_GYM_HELPER, $f + 4, $a + 4, $ff, $d0, $9 ; person
; warp-to
EVENT_DISP $a, $11, $8
EVENT_DISP $a, $11, $9
EVENT_DISP $a, $3, $1 ; SAFFRON_GYM
EVENT_DISP $a, $3, $5 ; SAFFRON_GYM
EVENT_DISP $a, $5, $1 ; SAFFRON_GYM
EVENT_DISP $a, $5, $5 ; SAFFRON_GYM
EVENT_DISP $a, $9, $1 ; SAFFRON_GYM
EVENT_DISP $a, $9, $5 ; SAFFRON_GYM
EVENT_DISP $a, $b, $1 ; SAFFRON_GYM
EVENT_DISP $a, $b, $5 ; SAFFRON_GYM
EVENT_DISP $a, $f, $1 ; SAFFRON_GYM
EVENT_DISP $a, $f, $5 ; SAFFRON_GYM
EVENT_DISP $a, $11, $1 ; SAFFRON_GYM
EVENT_DISP $a, $11, $5 ; SAFFRON_GYM
EVENT_DISP $a, $3, $9 ; SAFFRON_GYM
EVENT_DISP $a, $3, $b ; SAFFRON_GYM
EVENT_DISP $a, $5, $9 ; SAFFRON_GYM
EVENT_DISP $a, $5, $b ; SAFFRON_GYM
EVENT_DISP $a, $b, $b ; SAFFRON_GYM
EVENT_DISP $a, $f, $b ; SAFFRON_GYM
EVENT_DISP $a, $3, $f ; SAFFRON_GYM
EVENT_DISP $a, $3, $13 ; SAFFRON_GYM
EVENT_DISP $a, $5, $f ; SAFFRON_GYM
EVENT_DISP $a, $5, $13 ; SAFFRON_GYM
EVENT_DISP $a, $9, $f ; SAFFRON_GYM
EVENT_DISP $a, $9, $13 ; SAFFRON_GYM
EVENT_DISP $a, $b, $f ; SAFFRON_GYM
EVENT_DISP $a, $b, $13 ; SAFFRON_GYM
EVENT_DISP $a, $f, $f ; SAFFRON_GYM
EVENT_DISP $a, $f, $13 ; SAFFRON_GYM
EVENT_DISP $a, $11, $f ; SAFFRON_GYM
EVENT_DISP $a, $11, $13 ; SAFFRON_GYM
SaffronGymBlocks: ; 5d3a3 (17:53a3)
INCBIN "maps/saffrongym.blk"
SaffronMart_h: ; 0x5d3fd to 0x5d409 (12 bytes) (id=180)
db $02 ; tileset
db SAFFRON_MART_HEIGHT, SAFFRON_MART_WIDTH ; dimensions (y, x)
dw SaffronMartBlocks, SaffronMartTextPointers, SaffronMartScript ; blocks, texts, scripts
db $00 ; connections
dw SaffronMartObject ; objects
SaffronMartScript: ; 5d409 (17:5409)
jp EnableAutoTextBoxDrawing
SaffronMartTextPointers: ; 5d40c (17:540c)
dw SaffronMartText1
dw SaffronMartText2
dw SaffronMartText3
SaffronMartText2: ; 5d412 (17:5412)
TX_FAR _SaffronMartText2
db "@"
SaffronMartText3: ; 5d417 (17:5417)
TX_FAR _SaffronMartText3
db "@"
SaffronMartObject: ; 0x5d41c (size=38)
db $0 ; border tile
db $2 ; warps
db $7, $3, $4, $ff
db $7, $4, $4, $ff
db $0 ; signs
db $3 ; people
db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $4 + 4, $ff, $ff, $2 ; person
db SPRITE_LASS, $5 + 4, $6 + 4, $fe, $0, $3 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
SilphCo1_h: ; 0x5d442 to 0x5d44e (12 bytes) (id=181)
db $16 ; tileset
db SILPH_CO_1F_HEIGHT, SILPH_CO_1F_WIDTH ; dimensions (y, x)
dw SilphCo1Blocks, SilphCo1TextPointers, SilphCo1Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo1Object ; objects
SilphCo1Script: ; 5d44e (17:544e)
call EnableAutoTextBoxDrawing
ld a, [$d838]
bit 7, a
ret z
ld hl, $d7b9
bit 7, [hl]
set 7, [hl]
ret nz
ld a, $4c
ld [$cc4d], a
ld a, $15
jp Predef
SilphCo1TextPointers: ; 5d469 (17:5469)
dw SilphCo1Text1
SilphCo1Text1: ; 5d46b (17:546b)
TX_FAR _SilphCo1Text1
db "@"
SilphCo1Object: ; 0x5d470 (size=50)
db $2e ; border tile
db $5 ; warps
db $11, $a, $5, $ff
db $11, $b, $5, $ff
db $0, $1a, $0, SILPH_CO_2F
db $0, $14, $0, SILPH_CO_ELEVATOR
db $a, $10, $6, SILPH_CO_3F
db $0 ; signs
db $1 ; people
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $4 + 4, $ff, $d0, $1 ; person
; warp-to
EVENT_DISP $f, $11, $a
EVENT_DISP $f, $11, $b
EVENT_DISP $f, $0, $1a ; SILPH_CO_2F
EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
EVENT_DISP $f, $a, $10 ; SILPH_CO_3F
SilphCo1Blocks: ; 5d4a2 (17:54a2)
INCBIN "maps/silphco1.blk"
SaffronPokecenter_h: ; 0x5d529 to 0x5d535 (12 bytes) (id=182)
db $06 ; tileset
db SAFFRON_POKECENTER_HEIGHT, SAFFRON_POKECENTER_WIDTH ; dimensions (y, x)
dw SaffronPokecenterBlocks, SaffronPokecenterTextPointers, SaffronPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw SaffronPokecenterObject ; objects
SaffronPokecenterScript: ; 5d535 (17:5535)
call Func_22fa
jp EnableAutoTextBoxDrawing
SaffronPokecenterTextPointers: ; 5d53b (17:553b)
dw SaffronPokecenterText1
dw SaffronPokecenterText2
dw SaffronPokecenterText3
dw SaffronPokecenterText4
SaffronPokecenterText1: ; 5d543 (17:5543)
db $ff
SaffronPokecenterText2: ; 5d544 (17:5544)
TX_FAR _SaffronPokecenterText1
db "@"
SaffronPokecenterText3: ; 5d549 (17:5549)
TX_FAR _SaffronPokecenterText3
db "@"
SaffronPokecenterText4: ; 5d54e (17:554e)
db $f6
SaffronPokecenterObject: ; 0x5d54f (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $6, $ff
db $7, $4, $6, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_FOULARD_WOMAN, $5 + 4, $5 + 4, $ff, $ff, $2 ; person
db SPRITE_GENTLEMAN, $3 + 4, $8 + 4, $ff, $d0, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
ViridianForestexit_h: ; 0x5d57b to 0x5d587 (12 bytes) (id=47)
db $09 ; tileset
db VIRIDIAN_FOREST_EXIT_HEIGHT, VIRIDIAN_FOREST_EXIT_WIDTH ; dimensions (y, x)
dw ViridianForestexitBlocks, ViridianForestexitTextPointers, ViridianForestexitScript ; blocks, texts, scripts
db $00 ; connections
dw ViridianForestexitObject ; objects
ViridianForestexitScript: ; 5d587 (17:5587)
jp EnableAutoTextBoxDrawing
ViridianForestexitTextPointers: ; 5d58a (17:558a)
dw ViridianForestexitText1
dw ViridianForestexitText2
ViridianForestexitText1: ; 5d58e (17:558e)
TX_FAR _ViridianForestexitText1
db "@"
ViridianForestexitText2: ; 5d593 (17:5593)
TX_FAR _ViridianForestexitText2
db "@"
ViridianForestexitObject: ; 0x5d598 (size=48)
db $a ; border tile
db $4 ; warps
db $0, $4, $1, $ff
db $0, $5, $1, $ff
db $7, $4, $0, VIRIDIAN_FOREST
db $7, $5, $0, VIRIDIAN_FOREST
db $0 ; signs
db $2 ; people
db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $3 + 4, $ff, $ff, $1 ; person
db SPRITE_OLD_PERSON, $5 + 4, $2 + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $5, $0, $4
EVENT_DISP $5, $0, $5
EVENT_DISP $5, $7, $4 ; VIRIDIAN_FOREST
EVENT_DISP $5, $7, $5 ; VIRIDIAN_FOREST
Route2Gate_h: ; 0x5d5c8 to 0x5d5d4 (12 bytes) (id=49)
db $0c ; tileset
db ROUTE_2_GATE_HEIGHT, ROUTE_2_GATE_WIDTH ; dimensions (y, x)
dw Route2GateBlocks, Route2GateTextPointers, Route2GateScript ; blocks, texts, scripts
db $00 ; connections
dw Route2GateObject ; objects
Route2GateScript: ; 5d5d4 (17:55d4)
jp EnableAutoTextBoxDrawing
Route2GateTextPointers: ; 5d5d7 (17:55d7)
dw Route2GateText1
dw Route2GateText2
Route2GateText1: ; 5d5db (17:55db)
db $08 ; asm
ld a, [$d7c2]
bit 0, a
jr nz, .asm_6592c ; 0x5d5e1
ld a, $a
ldh [$db], a
ld a, $c8
ldh [$dc], a
ld [$d11e], a
call GetItemName ; $2fcf
ld hl, $cd6d
ld de, $cc5b
ld bc, $000d
call CopyData
ld a, $62
call Predef
ldh a, [$db]
cp $1
jr nz, .asm_ad646 ; 0x5d606
ld hl, $d7c2
set 0, [hl]
.asm_6592c ; 0x5d60d
ld hl, UnnamedText_5d616
call PrintText
.asm_ad646 ; 0x5d613
jp TextScriptEnd
UnnamedText_5d616: ; 5d616 (17:5616)
TX_FAR _UnnamedText_5d616
db "@"
Route2GateText2: ; 5d61b (17:561b)
TX_FAR _Route2GateText2
db "@"
Route2GateObject: ; 0x5d620 (size=48)
db $a ; border tile
db $4 ; warps
db $0, $4, $3, $ff
db $0, $5, $3, $ff
db $7, $4, $4, $ff
db $7, $5, $4, $ff
db $0 ; signs
db $2 ; people
db SPRITE_OAK_AIDE, $4 + 4, $1 + 4, $ff, $d2, $1 ; person
db SPRITE_BUG_CATCHER, $4 + 4, $5 + 4, $fe, $2, $2 ; person
; warp-to
EVENT_DISP $5, $0, $4
EVENT_DISP $5, $0, $5
EVENT_DISP $5, $7, $4
EVENT_DISP $5, $7, $5
ViridianForestEntrance_h: ; 0x5d650 to 0x5d65c (12 bytes) (id=50)
db $09 ; tileset
db VIRIDIAN_FOREST_ENTRANCE_HEIGHT, VIRIDIAN_FOREST_ENTRANCE_WIDTH ; dimensions (y, x)
dw ViridianForestEntranceBlocks, ViridianForestEntranceTextPointers, ViridianForestEntranceScript ; blocks, texts, scripts
db $00 ; connections
dw ViridianForestEntranceObject ; objects
ViridianForestEntranceScript: ; 5d65c (17:565c)
jp EnableAutoTextBoxDrawing
ViridianForestEntranceTextPointers: ; 5d65f (17:565f)
dw ViridianForestEntranceText1
dw ViridianForestEntranceText2
ViridianForestEntranceText1: ; 5d663 (17:5663)
TX_FAR _ViridianForestEntranceText1
db "@"
ViridianForestEntranceText2: ; 5d668 (17:5668)
TX_FAR _ViridianForestEntranceText2
db "@"
ViridianForestEntranceObject: ; 0x5d66d (size=48)
db $a ; border tile
db $4 ; warps
db $0, $4, $3, VIRIDIAN_FOREST
db $0, $5, $4, VIRIDIAN_FOREST
db $7, $4, $5, $ff
db $7, $5, $5, $ff
db $0 ; signs
db $2 ; people
db SPRITE_GIRL, $4 + 4, $8 + 4, $ff, $d2, $1 ; person
db SPRITE_LITTLE_GIRL, $4 + 4, $2 + 4, $fe, $1, $2 ; person
; warp-to
EVENT_DISP $5, $0, $4 ; VIRIDIAN_FOREST
EVENT_DISP $5, $0, $5 ; VIRIDIAN_FOREST
EVENT_DISP $5, $7, $4
EVENT_DISP $5, $7, $5
UndergroundTunnelEntranceRoute5_h: ; 0x5d69d to 0x5d6a9 (12 bytes) (id=71)
db $0c ; tileset
db PATH_ENTRANCE_ROUTE_5_HEIGHT, PATH_ENTRANCE_ROUTE_5_WIDTH ; dimensions (y, x)
dw UndergroundTunnelEntranceRoute5Blocks, UndergroundTunnelEntranceRoute5TextPointers, UndergroundTunnelEntranceRoute5Script ; blocks, texts, scripts
db $00 ; connections
dw UndergroundTunnelEntranceRoute5Object ; objects
UndergroundTunnelEntranceRoute5Script: ; 5d6a9 (17:56a9)
ld a, $10
ld [$d365], a
ret
UndergroundTunnelEntranceRoute5_5d6af: ; 5d6af (17:56af)
db $50
UndergroundTunnelEntranceRoute5TextPointers: ; 5d6b0 (17:56b0)
dw UndergroundTunnelEntranceRoute5Text1
UndergroundTunnelEntranceRoute5Text1: ; 5d6b2 (17:56b2)
db $08 ; asm
ld a, $9
ld [wWhichTrade], a
ld a, $54
call Predef
ld hl, UndergroundTunnelEntranceRoute5_5d6af
ret
UndergroundTunnelEntranceRoute5Object: ; 0x5d6c1 (size=34)
db $a ; border tile
db $3 ; warps
db $7, $3, $3, $ff
db $7, $4, $3, $ff
db $4, $4, $0, UNDERGROUND_PATH_NS
db $0 ; signs
db $1 ; people
db SPRITE_LITTLE_GIRL, $3 + 4, $2 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
EVENT_DISP $4, $4, $4 ; UNDERGROUND_PATH_NS
UndergroundTunnelEntranceRoute6_h: ; 0x5d6e3 to 0x5d6ef (12 bytes) (id=74)
db $0c ; tileset
db PATH_ENTRANCE_ROUTE_6_HEIGHT, PATH_ENTRANCE_ROUTE_6_WIDTH ; dimensions (y, x)
dw UndergroundTunnelEntranceRoute6Blocks, UndergroundTunnelEntranceRoute6TextPointers, UndergroundTunnelEntranceRoute6Script ; blocks, texts, scripts
db $00 ; connections
dw UndergroundTunnelEntranceRoute6Object ; objects
UndergroundTunnelEntranceRoute6Script: ; 5d6ef (17:56ef)
ld a, $11
ld [$d365], a
jp EnableAutoTextBoxDrawing
UndergroundTunnelEntranceRoute6TextPointers: ; 5d6f7 (17:56f7)
dw UndergroundTunnelEntranceRoute6Text1
UndergroundTunnelEntranceRoute6Text1: ; 5d6f9 (17:56f9)
TX_FAR _UndergrdTunnelEntRoute6Text1
db "@"
UndergroundTunnelEntranceRoute6Object: ; 0x5d6fe (size=34)
db $a ; border tile
db $3 ; warps
db $7, $3, $3, $ff
db $7, $4, $3, $ff
db $4, $4, $1, UNDERGROUND_PATH_NS
db $0 ; signs
db $1 ; people
db SPRITE_GIRL, $3 + 4, $2 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
EVENT_DISP $4, $4, $4 ; UNDERGROUND_PATH_NS
UndergroundPathEntranceRoute7_h: ; 0x5d720 to 0x5d72c (12 bytes) (id=77)
db $0c ; tileset
db PATH_ENTRANCE_ROUTE_7_HEIGHT, PATH_ENTRANCE_ROUTE_7_WIDTH ; dimensions (y, x)
dw UndergroundTunnelEntranceRoute7Blocks, UndergroundPathEntranceRoute7TextPointers, UndergroundPathEntranceRoute7Script ; blocks, texts, scripts
db $00 ; connections
dw UndergroundPathEntranceRoute7Object ; objects
UndergroundPathEntranceRoute7Script: ; 5d72c (17:572c)
ld a, $12
ld [$d365], a
jp EnableAutoTextBoxDrawing
UndergroundPathEntranceRoute7TextPointers: ; 5d734 (17:5734)
dw UndergroundPathEntranceRoute7Text1
UndergroundPathEntranceRoute7Text1: ; 5d736 (17:5736)
TX_FAR _UndergroundPathEntRoute7Text1
db "@"
UndergroundPathEntranceRoute7Object: ; 0x5d73b (size=34)
db $a ; border tile
db $3 ; warps
db $7, $3, $4, $ff
db $7, $4, $4, $ff
db $4, $4, $0, UNDERGROUND_PATH_WE
db $0 ; signs
db $1 ; people
db SPRITE_FAT_BALD_GUY, $4 + 4, $2 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
EVENT_DISP $4, $4, $4 ; UNDERGROUND_PATH_WE
UndergroundPathEntranceRoute7Copy_h: ; 5d75d (17:575d)
db $0c ; tileset
db PATH_ENTRANCE_ROUTE_7_HEIGHT, PATH_ENTRANCE_ROUTE_7_WIDTH ; dimensions (y, x)
dw UndergroundTunnelEntranceRoute7CopyBlocks, UndergroundPathEntranceRoute7CopyTextPointers, UndergroundPathEntranceRoute7CopyScript ; blocks, texts, scripts
db $00 ; connections
dw UndergroundPathEntranceRoute7CopyObject ; objects
UndergroundPathEntranceRoute7CopyScript: ; 5d769 (17:5769)
ld a, $12
ld [$d365], a
ret
UndergroundPathEntranceRoute7CopyTextPointers: ; 5d76f (17:576f)
dw UnnamedText_5d773
dw UnnamedText_5d77d
UnnamedText_5d773: ; 5d773 (17:5773)
TX_FAR _UnnamedText_5d773
db "@"
UnnamedText_5d778: ; 5d778 (17:5778)
TX_FAR _UnnamedText_5d778
db "@"
UnnamedText_5d77d: ; 5d77d (17:577d)
TX_FAR _UnnamedText_5d77d
db "@"
UnnamedText_5d782: ; 5d782 (17:5782)
TX_FAR _UnnamedText_5d782
db "@"
UndergroundPathEntranceRoute7CopyObject: ; 5d787 (17:5787)
db $a ; border tile
db $3 ; warps
db $7, $3, $5, $ff
db $7, $4, $5, $ff
db $4, $4, $0, UNDERGROUND_PATH_WE
db $0 ; signs
db $2 ; people
db SPRITE_GIRL, $2 + 4, $3 + 4, $ff, $ff, $1 ; person
db SPRITE_FAT_BALD_GUY, $4 + 4, $2 + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
EVENT_DISP $4, $4, $4 ; UNDERGROUND_PATH_WE
SilphCo9_h: ; 0x5d7af to 0x5d7bb (12 bytes) (id=233)
db $16 ; tileset
db SILPH_CO_9F_HEIGHT, SILPH_CO_9F_WIDTH ; dimensions (y, x)
dw SilphCo9Blocks, SilphCo9TextPointers, SilphCo9Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo9Object ; objects
SilphCo9Script: ; 5d7bb (17:57bb)
call SilphCo9Script_5d7d1
call EnableAutoTextBoxDrawing
ld hl, SilphCo9TrainerHeaders
ld de, SilphCo9ScriptPointers
ld a, [W_SILPHCO9CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO9CURSCRIPT], a
ret
SilphCo9Script_5d7d1: ; 5d7d1 (17:57d1)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, DataTable_5d82e ; $582e
call Func_5d837
call Func_5d863
ld a, [$d834]
bit 0, a
jr nz, .asm_5d7f8
push af
ld a, $5f
ld [$d09f], a
ld bc, $401
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
pop af
.asm_5d7f8
bit 1, a
jr nz, .asm_5d80b
push af
ld a, $54
ld [$d09f], a
ld bc, $209
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
pop af
.asm_5d80b
bit 2, a
jr nz, .asm_5d81e
push af
ld a, $54
ld [$d09f], a
ld bc, $509
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
pop af
.asm_5d81e
bit 3, a
ret nz
ld a, $5f
ld [$d09f], a
ld bc, $605
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
DataTable_5d82e: ; 5d82e (17:582e)
db $04,$01,$02,$09,$05,$09,$06,$05,$FF
Func_5d837: ; 5d837 (17:5837)
push hl
ld hl, $d73f
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ld [$FF00+$e0], a
pop hl
.asm_5d843
ld a, [hli]
cp $ff
jr z, .asm_5d85f
push hl
ld hl, $ffe0
inc [hl]
pop hl
cp b
jr z, .asm_5d854
inc hl
jr .asm_5d843
.asm_5d854
ld a, [hli]
cp c
jr nz, .asm_5d843
ld hl, $d73f
xor a
ld [hli], a
ld [hl], a
ret
.asm_5d85f
xor a
ld [$FF00+$e0], a
ret
Func_5d863: ; 5d863 (17:5863)
ld hl, $d834
ld a, [$FF00+$e0]
and a
ret z
cp $1
jr nz, .asm_5d871
set 0, [hl]
ret
.asm_5d871
cp $2
jr nz, .asm_5d878
set 1, [hl]
ret
.asm_5d878
cp $3
jr nz, .asm_5d87f
set 2, [hl]
ret
.asm_5d87f
cp $4
ret nz
set 3, [hl]
ret
SilphCo9ScriptPointers: ; 5d885 (17:5885)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SilphCo9TextPointers: ; 5d88b (17:588b)
dw SilphCo9Text1
dw SilphCo9Text2
dw SilphCo9Text3
dw SilphCo9Text4
SilphCo9TrainerHeaders: ; 5d893 (17:5893)
SilphCo9TrainerHeader0: ; 5d893 (17:5893)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d833 ; flag's byte
dw SilphCo9BattleText1 ; 0x5912 TextBeforeBattle
dw SilphCo9AfterBattleText1 ; 0x591c TextAfterBattle
dw SilphCo9EndBattleText1 ; 0x5917 TextEndBattle
dw SilphCo9EndBattleText1 ; 0x5917 TextEndBattle
SilphCo9TrainerHeader1: ; 5d89f (17:589f)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d833 ; flag's byte
dw SilphCo9BattleText2 ; 0x5921 TextBeforeBattle
dw SilphCo9AfterBattleText2 ; 0x592b TextAfterBattle
dw SilphCo9EndBattleText2 ; 0x5926 TextEndBattle
dw SilphCo9EndBattleText2 ; 0x5926 TextEndBattle
SilphCo9TrainerHeader2: ; 5d8ab (17:58ab)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d833 ; flag's byte
dw SilphCo9BattleText3 ; 0x5930 TextBeforeBattle
dw SilphCo9AfterBattleText3 ; 0x593a TextAfterBattle
dw SilphCo9EndBattleText3 ; 0x5935 TextEndBattle
dw SilphCo9EndBattleText3 ; 0x5935 TextEndBattle
db $ff
SilphCo9Text1: ; 5d8b8 (17:58b8)
db $08 ; asm
ld a, [$d838]
bit 7, a
jr nz, .asm_a14c3 ; 0x5d8be
ld hl, UnnamedText_5d8e5
call PrintText
ld a, $7
call Predef
call GBFadeOut2
call Delay3
call GBFadeIn2
ld hl, UnnamedText_5d8ea
call PrintText
jr .asm_b6e28 ; 0x5d8da
.asm_a14c3 ; 0x5d8dc
ld hl, UnnamedText_5d8ef
call PrintText
.asm_b6e28 ; 0x5d8e2
jp TextScriptEnd
UnnamedText_5d8e5: ; 5d8e5 (17:58e5)
TX_FAR _UnnamedText_5d8e5
db "@"
UnnamedText_5d8ea: ; 5d8ea (17:58ea)
TX_FAR _UnnamedText_5d8ea
db "@"
UnnamedText_5d8ef: ; 5d8ef (17:58ef)
TX_FAR _UnnamedText_5d8ef
db "@"
SilphCo9Text2: ; 5d8f4 (17:58f4)
db $08 ; asm
ld hl, SilphCo9TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo9Text3: ; 5d8fe (17:58fe)
db $08 ; asm
ld hl, SilphCo9TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo9Text4: ; 5d908 (17:5908)
db $08 ; asm
ld hl, SilphCo9TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo9BattleText1: ; 5d912 (17:5912)
TX_FAR _SilphCo9BattleText1
db "@"
SilphCo9EndBattleText1: ; 5d917 (17:5917)
TX_FAR _SilphCo9EndBattleText1
db "@"
SilphCo9AfterBattleText1: ; 5d91c (17:591c)
TX_FAR _SilphCo9AfterBattleText1
db "@"
SilphCo9BattleText2: ; 5d921 (17:5921)
TX_FAR _SilphCo9BattleText2
db "@"
SilphCo9EndBattleText2: ; 5d926 (17:5926)
TX_FAR _SilphCo9EndBattleText2
db "@"
SilphCo9AfterBattleText2: ; 5d92b (17:592b)
TX_FAR _SilphCo9AfterBattleText2
db "@"
SilphCo9BattleText3: ; 5d930 (17:5930)
TX_FAR _SilphCo9BattleText3
db "@"
SilphCo9EndBattleText3: ; 5d935 (17:5935)
TX_FAR _SilphCo9EndBattleText3
db "@"
SilphCo9AfterBattleText3: ; 5d93a (17:593a)
TX_FAR _SilphCo9AfterBattleText3
db "@"
SilphCo9Object: ; 0x5d93f (size=74)
db $2e ; border tile
db $5 ; warps
db $0, $e, $0, SILPH_CO_10F
db $0, $10, $0, SILPH_CO_8F
db $0, $12, $0, SILPH_CO_ELEVATOR
db $3, $9, $7, SILPH_CO_3F
db $f, $11, $4, SILPH_CO_5F
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $e + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_ROCKET, $4 + 4, $2 + 4, $ff, $d1, $42, ROCKET + $C8, $25 ; trainer
db SPRITE_OAK_AIDE, $d + 4, $15 + 4, $ff, $d0, $43, SCIENTIST + $C8, $a ; trainer
db SPRITE_ROCKET, $10 + 4, $d + 4, $ff, $d1, $44, ROCKET + $C8, $26 ; trainer
; warp-to
EVENT_DISP $d, $0, $e ; SILPH_CO_10F
EVENT_DISP $d, $0, $10 ; SILPH_CO_8F
EVENT_DISP $d, $0, $12 ; SILPH_CO_ELEVATOR
EVENT_DISP $d, $3, $9 ; SILPH_CO_3F
EVENT_DISP $d, $f, $11 ; SILPH_CO_5F
SilphCo9Blocks: ; 5d989 (17:5989)
INCBIN "maps/silphco9.blk"
VictoryRoad1_h: ; 0x5d9fe to 0x5da0a (12 bytes) (id=108)
db $11 ; tileset
db VICTORY_ROAD_1_HEIGHT, VICTORY_ROAD_1_WIDTH ; dimensions (y, x)
dw VictoryRoad1Blocks, VictoryRoad1TextPointers, VictoryRoad1Script ; blocks, texts, scripts
db $00 ; connections
dw VictoryRoad1Object ; objects
VictoryRoad1Script: ; 5da0a (17:5a0a)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
call nz, .next
call EnableAutoTextBoxDrawing
ld hl, VictoryRoad1TrainerHeaders
ld de, VictoryRoad1ScriptPointers
ld a, [W_VICTORYROAD1CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_VICTORYROAD1CURSCRIPT], a
ret
.next
ld a, [$d869]
bit 7, a
ret z
ld a, $1d
ld [$d09f], a
ld bc, $604
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
VictoryRoad1ScriptPointers: ; 5da3a (17:5a3a)
dw VictoryRoad1Script0
dw Func_324c
dw EndTrainerBattle
VictoryRoad1Script0: ; 5da40 (17:5a40)
ld a, [$d869]
bit 7, a
jp nz, CheckFightingMapTrainers
ld hl, CoordsData_5da5c ; $5a5c
call CheckBoulderCoords
jp nc, CheckFightingMapTrainers
ld hl, $d126
set 5, [hl]
ld hl, $d869
set 7, [hl]
ret
CoordsData_5da5c: ; 5da5c (17:5a5c)
db $0D,$11,$FF
VictoryRoad1TextPointers: ; 5da5f (17:5a5f)
dw VictoryRoad1Text1
dw VictoryRoad1Text2
dw Predef5CText
dw Predef5CText
dw BoulderText
dw BoulderText
dw BoulderText
VictoryRoad1TrainerHeaders: ; 5da6d (17:5a6d)
VictoryRoad1TrainerHeader0: ; 5da6d (17:5a6d)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d869 ; flag's byte
dw VictoryRoad1BattleText1 ; 0x5a9a TextBeforeBattle
dw VictoryRoad1AfterBattleText1 ; 0x5aa4 TextAfterBattle
dw VictoryRoad1EndBattleText1 ; 0x5a9f TextEndBattle
dw VictoryRoad1EndBattleText1 ; 0x5a9f TextEndBattle
VictoryRoad1TrainerHeader1: ; 5da79 (17:5a79)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d869 ; flag's byte
dw VictoryRoad1BattleText2 ; 0x5aa9 TextBeforeBattle
dw VictoryRoad1AfterBattleText2 ; 0x5ab3 TextAfterBattle
dw VictoryRoad1EndBattleText2 ; 0x5aae TextEndBattle
dw VictoryRoad1EndBattleText2 ; 0x5aae TextEndBattle
db $ff
VictoryRoad1Text1: ; 5da86 (17:5a86)
db $08 ; asm
ld hl, VictoryRoad1TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
VictoryRoad1Text2: ; 5da90 (17:5a90)
db $08 ; asm
ld hl, VictoryRoad1TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
VictoryRoad1BattleText1: ; 5da9a (17:5a9a)
TX_FAR _VictoryRoad1BattleText1
db "@"
VictoryRoad1EndBattleText1: ; 5da9f (17:5a9f)
TX_FAR _VictoryRoad1EndBattleText1
db "@"
VictoryRoad1AfterBattleText1: ; 5daa4 (17:5aa4)
TX_FAR _VictoryRoad1AfterBattleText1
db "@"
VictoryRoad1BattleText2: ; 5daa9 (17:5aa9)
TX_FAR _VictoryRoad1BattleText2
db "@"
VictoryRoad1EndBattleText2: ; 5daae (17:5aae)
TX_FAR _VictoryRoad1EndBattleText2
db "@"
VictoryRoad1AfterBattleText2: ; 5dab3 (17:5ab3)
TX_FAR _VictoryRoad1AfterBattleText2
db "@"
VictoryRoad1Object: ; 0x5dab8 (size=76)
db $7d ; border tile
db $3 ; warps
db $11, $8, $2, $ff
db $11, $9, $2, $ff
db $1, $1, $0, VICTORY_ROAD_2
db $0 ; signs
db $7 ; people
db SPRITE_LASS, $5 + 4, $7 + 4, $ff, $d3, $41, COOLTRAINER_F + $C8, $5 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $2 + 4, $3 + 4, $ff, $d0, $42, COOLTRAINER_M + $C8, $5 ; trainer
db SPRITE_BALL, $0 + 4, $b + 4, $ff, $ff, $83, TM_43 ; item
db SPRITE_BALL, $2 + 4, $9 + 4, $ff, $ff, $84, RARE_CANDY ; item
db SPRITE_BOULDER, $f + 4, $5 + 4, $ff, $10, $5 ; person
db SPRITE_BOULDER, $2 + 4, $e + 4, $ff, $10, $6 ; person
db SPRITE_BOULDER, $a + 4, $2 + 4, $ff, $10, $7 ; person
; warp-to
EVENT_DISP $a, $11, $8
EVENT_DISP $a, $11, $9
EVENT_DISP $a, $1, $1 ; VICTORY_ROAD_2
VictoryRoad1Blocks: ; 5db04 (17:5b04)
INCBIN "maps/victoryroad1.blk"
; updates the types of a party mon (pointed to in hl) to the ones of the mon specified in $d11e
SetPartyMonTypes: ; 5db5e (17:5b5e)
call Load16BitRegisters
ld bc, W_PARTYMON1_TYPE1 - W_PARTYMON1DATA ; $5
add hl, bc
ld a, [$d11e]
ld [$d0b5], a
push hl
call GetMonHeader
pop hl
ld a, [W_MONHTYPE1]
ld [hli], a
ld a, [W_MONHTYPE2]
ld [hl], a
ret
Func_5db79: ; 5db79 (17:5b79)
call EnableAutoTextBoxDrawing
ld a, $4
jp Func_3ef5
RedBedroomSNESText: ; 5db81 (17:5b81)
TX_FAR _RedBedroomSNESText
db "@"
Func_5db86: ; 5db86 (17:5b86)
call EnableAutoTextBoxDrawing
ld a, $3
jp Func_3ef5
Route15UpstairsLeftBinoculars: ; 5db8e (17:5b8e)
db $fc
Func_5db8f: ; 5db8f (17:5b8f)
ld a, [$c109]
cp $4 ; i
ret nz
call EnableAutoTextBoxDrawing
ld a, $a ; text id Route15UpstairsBinocularsText
call Func_3ef5
ld a, ARTICUNO
ld [$cf91], a
call PlayCry
jp DisplayMonFrontSpriteInBox
Route15UpstairsBinocularsText: ; 5dba8 (17:5ba8)
TX_FAR _Route15UpstairsBinocularsText
db "@"
AerodactylFossil: ; 5dbad (17:5bad)
ld a, FOSSIL_AERODACTYL
ld [$cf91], a
call DisplayMonFrontSpriteInBox
call EnableAutoTextBoxDrawing
ld a, $9
call Func_3ef5
ret
AerodactylFossilText: ; 5dbbe (17:5bbe)
TX_FAR _AerodactylFossilText
db "@"
KabutopsFossil: ; 5bdc3 (17:5bc3)
ld a, FOSSIL_KABUTOPS
ld [$cf91], a
call DisplayMonFrontSpriteInBox
call EnableAutoTextBoxDrawing
ld a, $b
call Func_3ef5
ret
KabutopsFossilText: ; 5dbd4 (17:5bd4)
TX_FAR _KabutopsFossilText
db "@"
DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9)
; Displays a pokemon's front sprite in a pop-up window.
; [$cf91] = pokemon interal id number
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Delay3
xor a
ld [$FF00+$b0], a
call SaveScreenTilesToBuffer1
ld a, $11
ld [$d125], a
call DisplayTextBoxID
call UpdateSprites
ld a, [$cf91]
ld [$d0b5], a
call GetMonHeader
ld de, $8b10
call LoadMonFrontSprite
ld a, $80
ld [$FF00+$e1], a
FuncCoord 10, 11 ; $c486
ld hl, Coord
ld a, $2
call Predef ; indirect jump to Func_3f073 (3f073 (f:7073))
call WaitForTextScrollButtonPress
call LoadScreenTilesFromBuffer1
call Delay3
ld a, $90
ld [$FF00+$b0], a
ret
Func_5dc1a: ; 5dc1a (17:5c1a)
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cc3c], a
ld a, [$cd3d]
call Func_3ef5
ret
LinkCableHelp: ; 5dc29 (17:5c29)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, LinkCableHelpText1
call PrintText
xor a
ld [W_ANIMATIONID], a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, $3
ld [wMenuWatchedKeys], a
ld a, $3
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
.asm_5c51
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld b, $8
ld c, $d
call TextBoxBorder
ld hl, $c3ca
ld de, HowToLinkText
call PlaceString
ld hl, LinkCableHelpText2
call PrintText
call HandleMenuInput
bit 1, a
jr nz, .asm_5dc93 ; 0x5dc74 $1d
ld a, [wCurrentMenuItem]
cp $3
jr z, .asm_5dc93 ; 0x5dc7b $16
ld hl, $d730
res 6, [hl]
ld hl, LinkCableInfoTexts
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
jp .asm_5c51
.asm_5dc93
ld hl, $d730
res 6, [hl]
call LoadScreenTilesFromBuffer1
jp TextScriptEnd
LinkCableHelpText1: ; 5dc9e (17:5c9e)
TX_FAR _LinkCableHelpText1
db "@"
LinkCableHelpText2: ; 5dca3 (17:5ca3)
TX_FAR _LinkCableHelpText2
db "@"
HowToLinkText: ; 5dca8 (17:5ca8)
db "HOW TO LINK"
next "COLOSSEUM"
next "TRADE CENTER"
next "STOP READING@"
LinkCableInfoTexts: ; 5dcd8 (17:5cd8)
dw LinkCableInfoText1
dw LinkCableInfoText2
dw LinkCableInfoText3
LinkCableInfoText1: ; 5dcde (17:5cde)
TX_FAR _LinkCableInfoText1
db "@"
LinkCableInfoText2: ; 5dce3 (17:5ce3)
TX_FAR _LinkCableInfoText2
db "@"
LinkCableInfoText3: ; 5dce8 (17:5ce8)
TX_FAR _LinkCableInfoText3
db "@"
ViridianSchoolBlackboard: ; 5dced (17:5ced)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, ViridianSchoolBlackboardText1
call PrintText
xor a
ld [W_ANIMATIONID], a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, $33
ld [wMenuWatchedKeys], a
ld a, $2
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
.asm_5dd15
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld bc, $060a
call TextBoxBorder
ld hl, $c3c9
ld de, StatusAilmentText1
call PlaceString
ld hl, $c3ce
ld de, StatusAilmentText2
call PlaceString
ld hl, ViridianSchoolBlackboardText2
call PrintText
call HandleMenuInput
bit 1, a
jr nz, .exitBlackboard
bit 4, a
jr z, .asm_5dd5c
ld a, $2
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $6
ld [wTopMenuItemX], a
ld a, $3
ld [W_ANIMATIONID], a
jr .asm_5dd15
.asm_5dd5c
bit 5, a
jr z, .asm_5dd75
ld a, $2
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
xor a
ld [W_ANIMATIONID], a
jr .asm_5dd15
.asm_5dd75
ld a, [wCurrentMenuItem]
ld b, a
ld a, [W_ANIMATIONID]
add b
cp $5
jr z, .exitBlackboard
ld hl, $d730
res 6, [hl]
ld hl, ViridianBlackboardStatusPointers
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
jp .asm_5dd15
.exitBlackboard
ld hl, $d730
res 6, [hl]
call LoadScreenTilesFromBuffer1
jp TextScriptEnd
ViridianSchoolBlackboardText1: ; 5dda2 (17:5da2)
TX_FAR _ViridianSchoolBlackboardText1
db "@"
ViridianSchoolBlackboardText2: ; 5dda7 (17:5da7)
TX_FAR _ViridianSchoolBlackboardText2
db "@"
StatusAilmentText1: ; 5ddac (17:5dac)
db " SLP"
next " PSN"
next " PAR@"
StatusAilmentText2: ; 5ddbb (17:5dbb)
db " BRN"
next " FRZ"
next " QUIT@@"
ViridianBlackboardStatusPointers: ; 5ddcc (17:5ddc)
dw ViridianBlackboardSleepText
dw ViridianBlackboardPoisonText
dw ViridianBlackbaordPrlzText
dw ViridianBlackboardBurnText
dw ViridianBlackboardFrozenText
ViridianBlackboardSleepText: ; 5ddd6 (17:5dd6)
TX_FAR _ViridianBlackboardSleepText
db "@"
ViridianBlackboardPoisonText: ; 5dddb (17:5ddb)
TX_FAR _ViridianBlackboardPoisonText
db "@"
ViridianBlackbaordPrlzText: ; 5dde0 (17:5de0)
TX_FAR _ViridianBlackbaordPrlzText
db "@"
ViridianBlackboardBurnText: ; 5dde5 (17:5de5)
TX_FAR _ViridianBlackboardBurnText
db "@"
ViridianBlackboardFrozenText: ; 5ddea (17:5dea)
TX_FAR _ViridianBlackboardFrozenText
db "@"
Func_5ddef: ; 5ddef (17:5def)
call EnableAutoTextBoxDrawing
ld a, $26
jp Func_3ef5
VermilionGymTrashText: ; 5ddf7 (17:5df7)
TX_FAR _VermilionGymTrashText
db "@"
GymTrashScript: ; 5ddfc (17:5dfc)
call EnableAutoTextBoxDrawing
ld a, [wWhichTrade] ; $cd3d
ld [$cd5b], a
; Don't do the trash can puzzle if it's already been done.
ld a, [$d773]
bit 0, a
jr z, .ok
ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash)
jp Func_3ef5
.ok
bit 1, a
jr nz, .trySecondLock
ld a, [$d743]
ld b, a
ld a, [$cd5b]
cp b
jr z, .openFirstLock
ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash)
jr .done
.openFirstLock
; Next can is trying for the second switch.
ld hl, $d773
set 1, [hl]
ld hl, GymTrashCans ; $5e7d
ld a, [$cd5b]
; * 5
ld b, a
add a
add a
add b
ld d, 0
ld e, a
add hl, de
ld a, [hli]
ld [$FF00+$db], a
push hl
call GenRandom
swap a
ld b, a
ld a, [$FF00+$db]
and b
dec a
pop hl
ld d, 0
ld e, a
add hl, de
ld a, [hl]
and $f
ld [$d744], a
ld a, $3b ; DisplayTextID $3b = VermilionGymTrashSuccesText1 (first lock opened!)
jr .done
.trySecondLock
ld a, [$d744]
ld b, a
ld a, [$cd5b]
cp b
jr z, .openSecondLock
; Reset the cans.
ld hl, $d773
res 1, [hl]
call GenRandom
and $e
ld [$d743], a
ld a, $3e ; DisplayTextID $3e = VermilionGymTrashFailText (locks reset!)
jr .done
.openSecondLock
; Completed the trash can puzzle.
ld hl, $d773
set 0, [hl]
ld hl, $d126
set 6, [hl]
ld a, $3d ; DisplayTextID $3d = VermilionGymTrashSuccesText3 (2nd lock opened!)
.done
jp Func_3ef5
GymTrashCans: ; 5de7d (17:5e7d)
db 2, 1, 3, 0, 0 ; 0
db 3, 0, 2, 4, 0 ; 1
db 2, 1, 5, 0, 0 ; 2
db 3, 0, 4, 6, 0 ; 3
db 4, 1, 3, 5, 7 ; 4
db 3, 2, 4, 8, 0 ; 5
db 3, 3, 7, 9, 0 ; 6
db 4, 4, 6, 8, 10 ; 7
db 3, 5, 7, 11, 0 ; 8
db 3, 6, 10, 12, 0 ; 9
db 4, 7, 9, 11, 13 ; 10
db 3, 8, 10, 14, 0 ; 11
db 2, 9, 13, 0, 0 ; 12
db 3, 10, 12, 14, 0 ; 13
db 2, 11, 13, 0, 0 ; 14
; 5dec8
VermilionGymTrashSuccesText1: ; 5dec8 (17:5ec8)
TX_FAR _VermilionGymTrashSuccesText1
db $08 ; asm
call WaitForSoundToFinish
ld a, $9d
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashSuccesText2: ; 5dedb (17:5edb)
TX_FAR _VermilionGymTrashSuccesText2
db "@"
UnnamedText_5dee0: ; 5dee0 (17:5ee0)
db $08 ; asm
call WaitForSoundToFinish
ld a, $9d
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashSuccesText3: ; 5deef (17:5eef)
TX_FAR _VermilionGymTrashSuccesText3
db $08 ; asm
call WaitForSoundToFinish
ld a, $ad
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashFailText: ; 5df02 (17:5f02)
TX_FAR _VermilionGymTrashFailText
db $08 ; asm
call WaitForSoundToFinish
ld a, $a5
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
SECTION "bank18",ROMX,BANK[$18]
ViridianForestBlocks: ; 60000 (18:4000)
INCBIN "maps/viridianforest.blk"
UndergroundPathNSBlocks: ; 60198 (18:4198)
INCBIN "maps/undergroundpathns.blk"
UndergroundPathWEBlocks: ; 601f4 (18:41f4)
INCBIN "maps/undergroundpathwe.blk"
INCBIN "maps/unusedblocks60258.blk"
SSAnne10Blocks: ; 603c0 (18:43c0)
SSAnne9Blocks: ; 603c0 (18:43c0)
INCBIN "maps/ssanne9.blk"
PokemonTower1_h: ; 0x60420 to 0x6042c (12 bytes) (id=142)
db $0f ; tileset
db POKEMONTOWER_1_HEIGHT, POKEMONTOWER_1_WIDTH ; dimensions (y, x)
dw PokemonTower1Blocks, PokemonTower1TextPointers, PokemonTower1Script ; blocks, texts, scripts
db $00 ; connections
dw PokemonTower1Object ; objects
PokemonTower1Script: ; 6042c (18:442c)
jp EnableAutoTextBoxDrawing
PokemonTower1TextPointers: ; 6042f (18:442f)
dw PokemonTower1Text1
dw PokemonTower1Text2
dw PokemonTower1Text3
dw PokemonTower1Text4
dw PokemonTower1Text5
PokemonTower1Text1: ; 60439 (18:4439)
TX_FAR _PokemonTower1Text1
db "@"
PokemonTower1Text2: ; 6043e (18:443e)
TX_FAR _PokemonTower1Text2
db "@"
PokemonTower1Text3: ; 60443 (18:4443)
TX_FAR _PokemonTower1Text3
db "@"
PokemonTower1Text4: ; 60448 (18:4448)
TX_FAR _PokemonTower1Text4
db "@"
PokemonTower1Text5: ; 6044d (18:444d)
TX_FAR _PokemonTower1Text5
db "@"
PokemonTower1Object: ; 0x60452 (size=58)
db $1 ; border tile
db $3 ; warps
db $11, $a, $1, $ff
db $11, $b, $1, $ff
db $9, $12, $1, POKEMONTOWER_2
db $0 ; signs
db $5 ; people
db SPRITE_CABLE_CLUB_WOMAN, $d + 4, $f + 4, $ff, $d1, $1 ; person
db SPRITE_MOM_GEISHA, $8 + 4, $6 + 4, $ff, $ff, $2 ; person
db SPRITE_BALDING_GUY, $c + 4, $8 + 4, $ff, $ff, $3 ; person
db SPRITE_GIRL, $7 + 4, $d + 4, $ff, $ff, $4 ; person
db SPRITE_MEDIUM, $7 + 4, $11 + 4, $ff, $d2, $5 ; person
; warp-to
EVENT_DISP $a, $11, $a
EVENT_DISP $a, $11, $b
EVENT_DISP $a, $9, $12 ; POKEMONTOWER_2
PokemonTower1Blocks: ; 6048c (18:448c)
INCBIN "maps/pokemontower1.blk"
PokemonTower2_h: ; 0x604e6 to 0x604f2 (12 bytes) (id=143)
db $0f ; tileset
db POKEMONTOWER_2_HEIGHT, POKEMONTOWER_2_WIDTH ; dimensions (y, x)
dw PokemonTower2Blocks, PokemonTower2TextPointers, PokemonTower2Script ; blocks, texts, scripts
db $00 ; connections
dw PokemonTower2Object ; objects
PokemonTower2Script: ; 604f2 (18:44f2)
call EnableAutoTextBoxDrawing
ld hl, PokemonTower2ScriptPointers
ld a, [W_POKEMONTOWER2CURSCRIPT]
jp CallFunctionInTable
Func_604fe: ; 604fe (18:44fe)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_POKEMONTOWER2CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
PokemonTower2ScriptPointers: ; 60509 (18:4509)
dw PokemonTower2Script0
dw PokemonTower2Script1
dw PokemonTower2Script2
PokemonTower2Script0: ; 6050f (18:450f)
ld a, [$d764]
bit 7, a
ret nz
ld hl, CoordsData_6055e ; $455e
call ArePlayerCoordsInArray
ret nc
ld a, $ff
ld [$c0ee], a
call PlaySound
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld hl, $d764
res 6, [hl]
ld a, [$cd3d]
cp $1
ld a, $8
ld b, $0
jr nz, .asm_60544 ; 0x60539 $9
ld hl, $d764
set 6, [hl]
ld a, $2
ld b, $c
.asm_60544
ld [$d528], a
ld a, $1
ld [$ff00+$8c], a
ld a, b
ld [$ff00+$8d], a
call Func_34a6
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [H_NEWLYPRESSEDBUTTONS], a
ret
CoordsData_6055e: ; 6055e (18:455e)
db $05,$0F
db $06,$0E
db $0F ; isn't this supposed to end in $ff?
PokemonTower2Script1: ; 60563 (18:4563)
ld a, [$d057]
cp $ff
jp z, Func_604fe
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d764
set 7, [hl]
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
ld de, MovementData_605b2
ld a, [$d764]
bit 6, a
jr nz, .asm_60589 ; 0x60584 $3
ld de, MovementData_605a9
.asm_60589
ld a, $1
ld [$ff00+$8c], a
call MoveSprite
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $2
ld [W_POKEMONTOWER2CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
MovementData_605a9: ; 605a9 (18:45a9)
db $C0,$00,$00,$C0,$00,$00,$C0,$C0,$FF
MovementData_605b2: ; 605b2 (18:45b2)
db $00,$00,$C0,$C0,$C0,$C0,$00,$00,$FF
PokemonTower2Script2: ; 605bb (18:45bb)
ld a, [$d730]
bit 0, a
ret nz
ld a, $38
ld [$cc4d], a
ld a, $11
call Predef
xor a
ld [wJoypadForbiddenButtonsMask], a
call Func_2307
ld a, $0
ld [W_POKEMONTOWER2CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
PokemonTower2TextPointers: ; 605db (18:45db)
dw PokemonTower2Text1
dw PokemonTower2Text2
PokemonTower2Text1: ; 605df (18:45df)
db $08 ; asm
ld a, [$d764]
bit 7, a
jr z, .asm_16f24 ; 0x605e5
ld hl, UnnamedText_6063c
call PrintText
jr .asm_41852 ; 0x605ed
.asm_16f24 ; 0x605ef
ld hl, UnnamedText_6062d
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_60632
ld de, UnnamedText_60637 ; XXX $4637
call PreBattleSaveRegisters
ld a, $f2
ld [$d059], a
; select which team to use during the encounter
ld a, [W_RIVALSTARTER]
cp SQUIRTLE
jr nz, .NotSquirtle ; 0x6060f
ld a, $4
jr .done
.NotSquirtle ; 0x60615
cp BULBASAUR
jr nz, .Charmander ; 0x60617
ld a, $5
jr .done
.Charmander ; 0x6061d
ld a, $6
.done
ld [W_TRAINERNO], a
ld a, $1
ld [W_POKEMONTOWER2CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
.asm_41852 ; 0x6062a
jp TextScriptEnd
UnnamedText_6062d: ; 6062d (18:462d)
TX_FAR _UnnamedText_6062d
db "@"
UnnamedText_60632: ; 60632 (18:4632)
TX_FAR _UnnamedText_60632
db "@"
UnnamedText_60637: ; 60637 (18:4637)
TX_FAR _UnnamedText_60637
db "@"
UnnamedText_6063c: ; 6063c (18:463c)
TX_FAR _UnnamedText_6063c
db "@"
PokemonTower2Text2: ; 60641 (18:4641)
TX_FAR _PokemonTower2Text2
db "@"
PokemonTower2Object: ; 0x60646 (size=32)
db $1 ; border tile
db $2 ; warps
db $9, $3, $0, POKEMONTOWER_3
db $9, $12, $2, POKEMONTOWER_1
db $0 ; signs
db $2 ; people
db SPRITE_BLUE, $5 + 4, $e + 4, $ff, $ff, $1 ; person
db SPRITE_MEDIUM, $7 + 4, $3 + 4, $ff, $d3, $2 ; person
; warp-to
EVENT_DISP $a, $9, $3 ; POKEMONTOWER_3
EVENT_DISP $a, $9, $12 ; POKEMONTOWER_1
PokemonTower2Blocks: ; 60666 (18:4666)
INCBIN "maps/pokemontower2.blk"
PokemonTower3_h: ; 0x606c0 to 0x606cc (12 bytes) (id=144)
db $0f ; tileset
db POKEMONTOWER_3_HEIGHT, POKEMONTOWER_3_WIDTH ; dimensions (y, x)
dw PokemonTower3Blocks, PokemonTower3TextPointers, PokemonTower3Script ; blocks, texts, scripts
db $00 ; connections
dw PokemonTower3Object ; objects
PokemonTower3Script: ; 606cc (18:46cc)
call EnableAutoTextBoxDrawing
ld hl, PokemonTower3TrainerHeaders
ld de, PokemonTower3ScriptPointers
ld a, [W_POKEMONTOWER3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_POKEMONTOWER3CURSCRIPT], a
ret
PokemonTower3ScriptPointers: ; 606df (18:46df)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
PokemonTower3TextPointers: ; 606e5 (18:46e5)
dw PokemonTower3Text1
dw PokemonTower3Text2
dw PokemonTower3Text3
dw Predef5CText
PokemonTower3TrainerHeaders: ; 606ed (18:46ed)
PokemonTower3TrainerHeader0: ; 606ed (18:46ed)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d765 ; flag's byte
dw PokemonTower3BattleText1 ; 0x4730 TextBeforeBattle
dw PokemonTower3AfterBattleText1 ; 0x473a TextAfterBattle
dw PokemonTower3EndBattleText1 ; 0x4735 TextEndBattle
dw PokemonTower3EndBattleText1 ; 0x4735 TextEndBattle
PokemonTower3TrainerHeader1: ; 606f9 (18:46f9)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d765 ; flag's byte
dw PokemonTower3BattleText2 ; 0x473f TextBeforeBattle
dw PokemonTower3AfterBattleText2 ; 0x4749 TextAfterBattle
dw PokemonTower3EndBattleText2 ; 0x4744 TextEndBattle
dw PokemonTower3EndBattleText2 ; 0x4744 TextEndBattle
PokemonTower3TrainerHeader2: ; 60705 (18:4705)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d765 ; flag's byte
dw PokemonTower3BattleText3 ; 0x474e TextBeforeBattle
dw PokemonTower3AfterBattleText3 ; 0x4758 TextAfterBattle
dw PokemonTower3EndBattleText3 ; 0x4753 TextEndBattle
dw PokemonTower3EndBattleText3 ; 0x4753 TextEndBattle
db $ff
PokemonTower3Text1: ; 60712 (18:4712)
db $08 ; asm
ld hl, PokemonTower3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
PokemonTower3Text2: ; 6071c (18:471c)
db $08 ; asm
ld hl, PokemonTower3TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
PokemonTower3Text3: ; 60726 (18:4726)
db $08 ; asm
ld hl, PokemonTower3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
PokemonTower3BattleText1: ; 60730 (18:4730)
TX_FAR _PokemonTower3BattleText1
db "@"
PokemonTower3EndBattleText1: ; 60735 (18:4735)
TX_FAR _PokemonTower3EndBattleText1
db "@"
PokemonTower3AfterBattleText1: ; 6073a (18:473a)
TX_FAR _PokemonTower3AfterBattleText1
db "@"
PokemonTower3BattleText2: ; 6073f (18:473f)
TX_FAR _PokemonTower3BattleText2
db "@"
PokemonTower3EndBattleText2: ; 60744 (18:4744)
TX_FAR _PokemonTower3EndBattleText2
db "@"
PokemonTower3AfterBattleText2: ; 60749 (18:4749)
TX_FAR _PokemonTower3AfterBattleText2
db "@"
PokemonTower3BattleText3: ; 6074e (18:474e)
TX_FAR _PokemonTower3BattleText3
db "@"
PokemonTower3EndBattleText3: ; 60753 (18:4753)
TX_FAR _PokemonTower3EndBattleText3
db "@"
PokemonTower3AfterBattleText3: ; 60758 (18:4758)
TX_FAR _PokemonTower3AfterBattleText3
db "@"
PokemonTower3Object: ; 0x6075d (size=51)
db $1 ; border tile
db $2 ; warps
db $9, $3, $0, POKEMONTOWER_2
db $9, $12, $1, POKEMONTOWER_4
db $0 ; signs
db $4 ; people
db SPRITE_MEDIUM, $3 + 4, $c + 4, $ff, $d2, $41, CHANNELER + $C8, $5 ; trainer
db SPRITE_MEDIUM, $8 + 4, $9 + 4, $ff, $d0, $42, CHANNELER + $C8, $6 ; trainer
db SPRITE_MEDIUM, $d + 4, $a + 4, $ff, $d0, $43, CHANNELER + $C8, $8 ; trainer
db SPRITE_BALL, $1 + 4, $c + 4, $ff, $ff, $84, ESCAPE_ROPE ; item
; warp-to
EVENT_DISP $a, $9, $3 ; POKEMONTOWER_2
EVENT_DISP $a, $9, $12 ; POKEMONTOWER_4
PokemonTower3Blocks: ; 60790 (18:4790)
INCBIN "maps/pokemontower3.blk"
PokemonTower4_h: ; 0x607ea to 0x607f6 (12 bytes) (id=145)
db $0f ; tileset
db POKEMONTOWER_4_HEIGHT, POKEMONTOWER_4_WIDTH ; dimensions (y, x)
dw PokemonTower4Blocks, PokemonTower4TextPointers, PokemonTower4Script ; blocks, texts, scripts
db $00 ; connections
dw PokemonTower4Object ; objects
PokemonTower4Script: ; 607f6 (18:47f6)
call EnableAutoTextBoxDrawing
ld hl, PokemonTower4TrainerHeaders
ld de, PokemonTower4ScriptPointers
ld a, [W_POKEMONTOWER4CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_POKEMONTOWER4CURSCRIPT], a
ret
PokemonTower4ScriptPointers: ; 60809 (18:4809)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
PokemonTower4TextPointers: ; 6080f (18:480f)
dw PokemonTower4Text1
dw PokemonTower4Text2
dw PokemonTower4Text3
dw Predef5CText
dw Predef5CText
dw Predef5CText
PokemonTower4TrainerHeaders: ; 6081b (18:481b)
PokemonTower4TrainerHeader0: ; 6081b (18:481b)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d766 ; flag's byte
dw PokemonTower4BattleText1 ; 0x485e TextBeforeBattle
dw PokemonTower4AfterBattleText1 ; 0x4868 TextAfterBattle
dw PokemonTower4EndBattleText1 ; 0x4863 TextEndBattle
dw PokemonTower4EndBattleText1 ; 0x4863 TextEndBattle
PokemonTower4TrainerHeader1: ; 60827 (18:4827)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d766 ; flag's byte
dw PokemonTower4BattleText2 ; 0x486d TextBeforeBattle
dw PokemonTower4AfterBattleText2 ; 0x4877 TextAfterBattle
dw PokemonTower4EndBattleText2 ; 0x4872 TextEndBattle
dw PokemonTower4EndBattleText2 ; 0x4872 TextEndBattle
PokemonTower4TrainerHeader2: ; 60833 (18:4833)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d766 ; flag's byte
dw PokemonTower4BattleText3 ; 0x487c TextBeforeBattle
dw PokemonTower4AfterBattleText3 ; 0x4886 TextAfterBattle
dw PokemonTower4EndBattleText3 ; 0x4881 TextEndBattle
dw PokemonTower4EndBattleText3 ; 0x4881 TextEndBattle
db $ff
PokemonTower4Text1: ; 60840 (18:4840)
db $08 ; asm
ld hl, PokemonTower4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
PokemonTower4Text2: ; 6084a (18:484a)
db $08 ; asm
ld hl, PokemonTower4TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
PokemonTower4Text3: ; 60854 (18:4854)
db $08 ; asm
ld hl, PokemonTower4TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
PokemonTower4BattleText1: ; 6085e (18:485e)
TX_FAR _PokemonTower4BattleText1
db "@"
PokemonTower4EndBattleText1: ; 60863 (18:4863)
TX_FAR _PokemonTower4EndBattleText1
db "@"
PokemonTower4AfterBattleText1: ; 60868 (18:4868)
TX_FAR _PokemonTower4AfterBattleText1
db "@"
PokemonTower4BattleText2: ; 6086d (18:486d)
TX_FAR _PokemonTower4BattleText2
db "@"
PokemonTower4EndBattleText2: ; 60872 (18:4872)
TX_FAR _PokemonTower4EndBattleText2
db "@"
PokemonTower4AfterBattleText2: ; 60877 (18:4877)
TX_FAR _PokemonTower4AfterBattleText2
db "@"
PokemonTower4BattleText3: ; 6087c (18:487c)
TX_FAR _PokemonTower4BattleText3
db "@"
PokemonTower4EndBattleText3: ; 60881 (18:4881)
TX_FAR _PokemonTower4EndBattleText3
db "@"
PokemonTower4AfterBattleText3: ; 60886 (18:4886)
TX_FAR _PokemonTower4AfterBattleText3
db "@"
PokemonTower4Object: ; 0x6088b (size=65)
db $1 ; border tile
db $2 ; warps
db $9, $3, $0, POKEMONTOWER_5
db $9, $12, $1, POKEMONTOWER_3
db $0 ; signs
db $6 ; people
db SPRITE_MEDIUM, $a + 4, $5 + 4, $ff, $d3, $41, CHANNELER + $C8, $9 ; trainer
db SPRITE_MEDIUM, $7 + 4, $f + 4, $ff, $d0, $42, CHANNELER + $C8, $a ; trainer
db SPRITE_MEDIUM, $c + 4, $e + 4, $ff, $d2, $43, CHANNELER + $C8, $c ; trainer
db SPRITE_BALL, $a + 4, $c + 4, $ff, $ff, $84, ELIXER ; item
db SPRITE_BALL, $a + 4, $9 + 4, $ff, $ff, $85, AWAKENING ; item
db SPRITE_BALL, $10 + 4, $c + 4, $ff, $ff, $86, HP_UP ; item
; warp-to
EVENT_DISP $a, $9, $3 ; POKEMONTOWER_5
EVENT_DISP $a, $9, $12 ; POKEMONTOWER_3
PokemonTower4Blocks: ; 608cc (18:48cc)
INCBIN "maps/pokemontower4.blk"
PokemonTower5_h: ; 0x60926 to 0x60932 (12 bytes) (id=146)
db $0f ; tileset
db POKEMONTOWER_5_HEIGHT, POKEMONTOWER_5_WIDTH ; dimensions (y, x)
dw PokemonTower5Blocks, PokemonTower5TextPointers, PokemonTower5Script ; blocks, texts, scripts
db $00 ; connections
dw PokemonTower5Object ; objects
PokemonTower5Script: ; 60932 (18:4932)
call EnableAutoTextBoxDrawing
ld hl, PokemonTower5TrainerHeaders
ld de, PokemonTower5ScriptPointers
ld a, [W_POKEMONTOWER5CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_POKEMONTOWER5CURSCRIPT], a
ret
PokemonTower5ScriptPointers: ; 60945 (18:4945)
dw PokemonTower5Script0
dw Func_324c
dw EndTrainerBattle
PokemonTower5Script0: ; 6094b (18:494b)
ld hl, CoordsData_60992 ; $4992
call ArePlayerCoordsInArray
jr c, .asm_60960
ld hl, $d72e
res 4, [hl]
ld hl, $d767
res 7, [hl]
jp CheckFightingMapTrainers
.asm_60960
ld hl, $d767
bit 7, [hl]
set 7, [hl]
ret nz
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d72e
set 4, [hl]
ld a, $7
call Predef ; indirect jump to HealParty (f6a5 (3:76a5))
call GBFadeOut2
call Delay3
call Delay3
call GBFadeIn2
ld a, $7
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
xor a
ld [wJoypadForbiddenButtonsMask], a
ret
CoordsData_60992: ; 60992 (18:4992)
db $08,$0A
db $08,$0B
db $09,$0A
db $09,$0B
db $FF
PokemonTower5TextPointers: ; 6099b (18:499b)
dw PokemonTower5Text1
dw PokemonTower5Text2
dw PokemonTower5Text3
dw PokemonTower5Text4
dw PokemonTower5Text5
dw Predef5CText
dw PokemonTower5Text7
PokemonTower5TrainerHeaders: ; 609a9 (18:49a9)
PokemonTower5TrainerHeader0: ; 609a9 (18:49a9)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d767 ; flag's byte
dw PokemonTower5BattleText1 ; 0x49e9 TextBeforeBattle
dw PokemonTower5AfterBattleText1 ; 0x49f3 TextAfterBattle
dw PokemonTower5EndBattleText1 ; 0x49ee TextEndBattle
dw PokemonTower5EndBattleText1 ; 0x49ee TextEndBattle
PokemonTower5TrainerHeader1: ; 609b5 (18:49b5)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d767 ; flag's byte
dw PokemonTower5BattleText2 ; 0x4a02 TextBeforeBattle
dw PokemonTower5AfterBattleText2 ; 0x4a0c TextAfterBattle
dw PokemonTower5EndBattleText2 ; 0x4a07 TextEndBattle
dw PokemonTower5EndBattleText2 ; 0x4a07 TextEndBattle
PokemonTower5TrainerHeader2: ; 609c1 (18:49c1)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d767 ; flag's byte
dw PokemonTower5BattleText3 ; 0x4a1b TextBeforeBattle
dw PokemonTower5AfterBattleText3 ; 0x4a25 TextAfterBattle
dw PokemonTower5EndBattleText3 ; 0x4a20 TextEndBattle
dw PokemonTower5EndBattleText3 ; 0x4a20 TextEndBattle
PokemonTower5TrainerHeader3: ; 609cd (18:49cd)
db $5 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d767 ; flag's byte
dw PokemonTower5BattleText4 ; 0x4a34 TextBeforeBattle
dw PokemonTower5AfterBattleText4 ; 0x4a3e TextAfterBattle
dw PokemonTower5EndBattleText4 ; 0x4a39 TextEndBattle
dw PokemonTower5EndBattleText4 ; 0x4a39 TextEndBattle
db $ff
PokemonTower5Text1: ; 609da (18:49da)
TX_FAR _PokemonTower5Text1
db "@"
PokemonTower5Text2: ; 609df (18:49df)
db $08 ; asm
ld hl, PokemonTower5TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
PokemonTower5BattleText1: ; 609e9 (18:49e9)
TX_FAR _PokemonTower5BattleText1
db "@"
PokemonTower5EndBattleText1: ; 609ee (18:49ee)
TX_FAR _PokemonTower5EndBattleText1
db "@"
PokemonTower5AfterBattleText1: ; 609f3 (18:49f3)
TX_FAR _PokemonTower5AfterBattleText1
db "@"
PokemonTower5Text3: ; 609f8 (18:49f8)
db $08 ; asm
ld hl, PokemonTower5TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
PokemonTower5BattleText2: ; 60a02 (18:4a02)
TX_FAR _PokemonTower5BattleText2
db "@"
PokemonTower5EndBattleText2: ; 60a07 (18:4a07)
TX_FAR _PokemonTower5EndBattleText2
db "@"
PokemonTower5AfterBattleText2: ; 60a0c (18:4a0c)
TX_FAR _PokemonTower5AfterBattleText2
db "@"
PokemonTower5Text4: ; 60a11 (18:4a11)
db $08 ; asm
ld hl, PokemonTower5TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
PokemonTower5BattleText3: ; 60a1b (18:4a1b)
TX_FAR _PokemonTower5BattleText3
db "@"
PokemonTower5EndBattleText3: ; 60a20 (18:4a20)
TX_FAR _PokemonTower5EndBattleText3
db "@"
PokemonTower5AfterBattleText3: ; 60a25 (18:4a25)
TX_FAR _PokemonTower5AfterBattleText3
db "@"
PokemonTower5Text5: ; 60a2a (18:4a2a)
db $08 ; asm
ld hl, PokemonTower5TrainerHeader3 ; $49cd
call TalkToTrainer
jp TextScriptEnd
PokemonTower5BattleText4: ; 60a34 (18:4a34)
TX_FAR _PokemonTower5BattleText4
db "@"
PokemonTower5EndBattleText4: ; 60a39 (18:4a39)
TX_FAR _PokemonTower5EndBattleText4
db "@"
PokemonTower5AfterBattleText4: ; 60a3e (18:4a3e)
TX_FAR _PokemonTower5AfterBattleText4
db "@"
PokemonTower5Text7: ; 60a43 (18:4a43)
TX_FAR _UnnamedText_60a43
db "@"
PokemonTower5Object: ; 0x60a48 (size=65)
db $1 ; border tile
db $2 ; warps
db $9, $3, $0, POKEMONTOWER_4
db $9, $12, $0, POKEMONTOWER_6
db $0 ; signs
db $6 ; people
db SPRITE_MEDIUM, $8 + 4, $c + 4, $ff, $ff, $1 ; person
db SPRITE_MEDIUM, $7 + 4, $11 + 4, $ff, $d2, $42, CHANNELER + $C8, $e ; trainer
db SPRITE_MEDIUM, $3 + 4, $e + 4, $ff, $d2, $43, CHANNELER + $C8, $10 ; trainer
db SPRITE_MEDIUM, $a + 4, $6 + 4, $ff, $d3, $44, CHANNELER + $C8, $11 ; trainer
db SPRITE_MEDIUM, $10 + 4, $9 + 4, $ff, $d3, $45, CHANNELER + $C8, $12 ; trainer
db SPRITE_BALL, $e + 4, $6 + 4, $ff, $ff, $86, NUGGET ; item
; warp-to
EVENT_DISP $a, $9, $3 ; POKEMONTOWER_4
EVENT_DISP $a, $9, $12 ; POKEMONTOWER_6
PokemonTower5Blocks: ; 60a89 (18:4a89)
INCBIN "maps/pokemontower5.blk"
PokemonTower6_h: ; 0x60ae3 to 0x60aef (12 bytes) (id=147)
db $0f ; tileset
db POKEMONTOWER_6_HEIGHT, POKEMONTOWER_6_WIDTH ; dimensions (y, x)
dw PokemonTower6Blocks, PokemonTower6TextPointers, PokemonTower6Script ; blocks, texts, scripts
db $00 ; connections
dw PokemonTower6Object ; objects
PokemonTower6Script: ; 60aef (18:4aef)
call EnableAutoTextBoxDrawing
ld hl, PokemonTower6TrainerHeaders
ld de, PokemonTower6ScriptPointers
ld a, [W_POKEMONTOWER6CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_POKEMONTOWER6CURSCRIPT], a
ret
Func_60b02: ; 60b02 (18:4b02)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_POKEMONTOWER6CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
PokemonTower6ScriptPointers: ; 60b0d (18:4b0d)
dw PokemonTower6Script0
dw Func_324c
dw EndTrainerBattle
dw PokemonTower6Script3
dw PokemonTower6Script4
PokemonTower6Script0: ; 60b17 (18:4b17)
ld a, [$d768]
bit 7, a
jp nz, CheckFightingMapTrainers
ld hl, CoordsData_60b45 ; $4b45
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $91
ld [W_CUROPPONENT], a ; $d059
ld a, $1e
ld [W_CURENEMYLVL], a ; $d127
ld a, $4
ld [W_POKEMONTOWER6CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CoordsData_60b45: ; 60b45 (18:4b45)
db $10,$0A,$FF
PokemonTower6Script4: ; 60b48 (18:4b48)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_60b02
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld a, [$d72d]
bit 6, a
ret nz
call UpdateSprites
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, [$cf0b]
and a
jr nz, .asm_60b82
ld hl, $d768
set 7, [hl]
ld a, $7
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_POKEMONTOWER6CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
.asm_60b82
ld a, $1
ld [$cd38], a
ld a, $10
ld [$ccd3], a
xor a
ld [$c206], a
ld [$cd3b], a
ld hl, $d730
set 7, [hl]
ld a, $3
ld [W_POKEMONTOWER6CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
PokemonTower6Script3: ; 60ba1 (18:4ba1)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [W_POKEMONTOWER6CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
PokemonTower6TextPointers: ; 60bb1 (18:4bb1)
dw PokemonTower6Text1
dw PokemonTower6Text2
dw PokemonTower6Text3
dw Predef5CText
dw Predef5CText
dw PokemonTower6Text6
dw PokemonTower6Text7
PokemonTower6TrainerHeaders: ; 60bbf (18:4bbf)
PokemonTower6TrainerHeader0: ; 60bbf (18:4bbf)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d768 ; flag's byte
dw PokemonTower6BattleText1 ; 0x4c29 TextBeforeBattle
dw PokemonTower6AfterBattleText1 ; 0x4c33 TextAfterBattle
dw PokemonTower6EndBattleText1 ; 0x4c2e TextEndBattle
dw PokemonTower6EndBattleText1 ; 0x4c2e TextEndBattle
PokemonTower6TrainerHeader1: ; 60bcb (18:4bcb)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d768 ; flag's byte
dw PokemonTower6BattleText2 ; 0x4c38 TextBeforeBattle
dw PokemonTower6AfterBattleText2 ; 0x4c42 TextAfterBattle
dw PokemonTower6EndBattleText2 ; 0x4c3d TextEndBattle
dw PokemonTower6EndBattleText2 ; 0x4c3d TextEndBattle
PokemonTower6TrainerHeader2: ; 60bd7 (18:4bd7)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d768 ; flag's byte
dw PokemonTower6BattleText3 ; 0x4c47 TextBeforeBattle
dw PokemonTower6AfterBattleText3 ; 0x4c51 TextAfterBattle
dw PokemonTower6EndBattleText3 ; 0x4c4c TextEndBattle
dw PokemonTower6EndBattleText3 ; 0x4c4c TextEndBattle
db $ff
PokemonTower6Text1: ; 60be4 (18:4be4)
db $08 ; asm
ld hl, PokemonTower6TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
PokemonTower6Text2: ; 60bee (18:4bee)
db $08 ; asm
ld hl, PokemonTower6TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
PokemonTower6Text3: ; 60bf8 (18:4bf8)
db $08 ; asm
ld hl, PokemonTower6TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
PokemonTower6Text7: ; 60c02 (18:4c02)
db $8
ld hl, UnnamedText_60c1f
call PrintText
ld a, MAROWAK
call PlayCry
call WaitForSoundToFinish
ld c, $1e
call DelayFrames
ld hl, UnnamedText_60c24
call PrintText
jp TextScriptEnd
UnnamedText_60c1f: ; 60c1f (18:4c1f)
TX_FAR _UnnamedText_60c1f
db "@"
UnnamedText_60c24: ; 60c24 (18:4c24)
TX_FAR _UnnamedText_60c24
db "@"
PokemonTower6BattleText1: ; 60c29 (18:4c29)
TX_FAR _PokemonTower6BattleText1
db "@"
PokemonTower6EndBattleText1: ; 60c2e (18:4c2e)
TX_FAR _PokemonTower6EndBattleText1
db "@"
PokemonTower6AfterBattleText1: ; 60c33 (18:4c33)
TX_FAR _PokemonTower6AfterBattleText1
db "@"
PokemonTower6BattleText2: ; 60c38 (18:4c38)
TX_FAR _PokemonTower6BattleText2
db "@"
PokemonTower6EndBattleText2: ; 60c3d (18:4c3d)
TX_FAR _PokemonTower6EndBattleText2
db "@"
PokemonTower6AfterBattleText2: ; 60c42 (18:4c42)
TX_FAR _PokemonTower6AfterBattleText2
db "@"
PokemonTower6BattleText3: ; 60c47 (18:4c47)
TX_FAR _PokemonTower6BattleText3
db "@"
PokemonTower6EndBattleText3: ; 60c4c (18:4c4c)
TX_FAR _PokemonTower6EndBattleText3
db "@"
PokemonTower6AfterBattleText3: ; 60c51 (18:4c51)
TX_FAR _PokemonTower6AfterBattleText3
db "@"
PokemonTower6Text6: ; 60c56 (18:4c56)
TX_FAR _UnnamedText_60c56
db "@"
PokemonTower6Object: ; 0x60c5b (size=58)
db $1 ; border tile
db $2 ; warps
db $9, $12, $1, POKEMONTOWER_5
db $10, $9, $0, POKEMONTOWER_7
db $0 ; signs
db $5 ; people
db SPRITE_MEDIUM, $a + 4, $c + 4, $ff, $d3, $41, CHANNELER + $C8, $13 ; trainer
db SPRITE_MEDIUM, $5 + 4, $9 + 4, $ff, $d0, $42, CHANNELER + $C8, $14 ; trainer
db SPRITE_MEDIUM, $5 + 4, $10 + 4, $ff, $d2, $43, CHANNELER + $C8, $15 ; trainer
db SPRITE_BALL, $8 + 4, $6 + 4, $ff, $ff, $84, RARE_CANDY ; item
db SPRITE_BALL, $e + 4, $e + 4, $ff, $ff, $85, X_ACCURACY ; item
; warp-to
EVENT_DISP $a, $9, $12 ; POKEMONTOWER_5
EVENT_DISP $a, $10, $9 ; POKEMONTOWER_7
PokemonTower6Blocks: ; 60c95 (18:4c95)
INCBIN "maps/pokemontower6.blk"
INCBIN "maps/unusedblocks60cef.blk"
PokemonTower7_h: ; 0x60cf9 to 0x60d05 (12 bytes) (id=148)
db $0f ; tileset
db POKEMONTOWER_7_HEIGHT, POKEMONTOWER_7_WIDTH ; dimensions (y, x)
dw PokemonTower7Blocks, PokemonTower7TextPointers, PokemonTower7Script ; blocks, texts, scripts
db $00 ; connections
dw PokemonTower7Object ; objects
PokemonTower7Script: ; 60d05 (18:4d05)
call EnableAutoTextBoxDrawing
ld hl, PokemonTower7TrainerHeaders
ld de, PokemonTower7ScriptPointers
ld a, [W_POKEMONTOWER7CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_POKEMONTOWER7CURSCRIPT], a
ret
Func_60d18: ; 60d18 (18:4d18)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_POKEMONTOWER7CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
PokemonTower7ScriptPointers: ; 60d23 (18:4d23)
dw CheckFightingMapTrainers
dw Func_324c
dw PokemonTower7Script2
dw PokemonTower7Script3
dw PokemonTower7Script4
PokemonTower7Script2: ; 60d23 (18:4d23)
ld hl, wFlags_0xcd60
res 0, [hl]
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_60d18
call EndTrainerBattle
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
call Func_60db6
ld a, $3
ld [W_POKEMONTOWER7CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
PokemonTower7Script3: ; 60d56 (18:4d56)
ld a, [$d730]
bit 0, a
ret nz
ld hl, W_MISSABLEOBJECTLIST
ld a, [$cf13]
ld b, a
.missableObjectsListLoop
ld a, [hli]
cp b ; search for sprite ID in missing objects list
ld a, [hli]
jr nz, .missableObjectsListLoop
ld [$cc4d], a ; remove missable object
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [$cf13], a
ld [wTrainerHeaderFlagBit], a
ld [$da38], a
ld a, $0
ld [W_POKEMONTOWER7CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
PokemonTower7Script4: ; 60d86 (18:4d86)
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld a, $43
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld a, $4
ld [$c109], a
ld a, $95
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld a, $1
ld [$d42f], a
ld a, $4
ld [$d365], a
ld hl, $d72d
set 3, [hl]
ld a, $0
ld [W_POKEMONTOWER7CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
Func_60db6: ; 60db6 (18:4db6)
ld hl, CoordsData_60de3 ; $4de3
ld a, [$cf13]
dec a
swap a
ld d, $0
ld e, a
add hl, de
ld a, [W_YCOORD] ; $d361
ld b, a
ld a, [W_XCOORD] ; $d362
ld c, a
.asm_60dcb
ld a, [hli]
cp b
jr nz, .asm_60dde
ld a, [hli]
cp c
jr nz, .asm_60ddf
ld a, [hli]
ld d, [hl]
ld e, a
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp MoveSprite
.asm_60dde
inc hl
.asm_60ddf
inc hl
inc hl
jr .asm_60dcb
CoordsData_60de3: ; 60de3 (18:4de3)
db $0C,$09
dw MovementData_60e13
db $0B,$0A
dw MovementData_60e1b
db $0B,$0B
dw MovementData_60e22
db $0B,$0C
dw MovementData_60e22
db $0A,$0C
dw MovementData_60e28
db $09,$0B
dw MovementData_60e30
db $09,$0A
dw MovementData_60e22
db $09,$09
dw MovementData_60e22
db $08,$09
dw MovementData_60e37
db $07,$0A
dw MovementData_60e22
db $07,$0B
dw MovementData_60e22
db $07,$0C
dw MovementData_60e22
MovementData_60e13: ; 60e13
db $C0,$00,$00,$00,$00,$00,$80,$FF
MovementData_60e1b: ; 60e1b
db $00,$C0,$00,$00,$00,$00,$FF
MovementData_60e22: ; 60e22
db $00,$00,$00,$00,$00,$FF
MovementData_60e28: ; 60e28
db $80,$00,$00,$00,$00,$00,$00,$FF
MovementData_60e30: ; 60e30
db $00,$00,$00,$80,$00,$00,$FF
MovementData_60e37: ; 60e37
db $C0,$00,$00,$00,$00,$00,$00,$FF
PokemonTower7TextPointers: ; 60e3f (18:4e3f)
dw PokemonTower7Text1
dw PokemonTower7Text2
dw PokemonTower7Text3
dw PokemonTower7Text4
PokemonTower7TrainerHeaders: ; 60e47 (18:4e47)
PokemonTower7TrainerHeader0: ; 60e47 (18:4e47)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d769 ; flag's byte
dw PokemonTower7BattleText1 ; 0x4ec9 TextBeforeBattle
dw PokemonTower7AfterBattleText1 ; 0x4ed3 TextAfterBattle
dw PokemonTower7EndBattleText1 ; 0x4ece TextEndBattle
dw PokemonTower7EndBattleText1 ; 0x4ece TextEndBattle
PokemonTower7TrainerHeader1: ; 60e53 (18:4e53)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d769 ; flag's byte
dw PokemonTower7BattleText2 ; 0x4ed8 TextBeforeBattle
dw PokemonTower7AfterBattleText2 ; 0x4ee2 TextAfterBattle
dw PokemonTower7EndBattleText2 ; 0x4edd TextEndBattle
dw PokemonTower7EndBattleText2 ; 0x4edd TextEndBattle
PokemonTower7TrainerHeader2: ; 60e5f (18:4e5f)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d769 ; flag's byte
dw PokemonTower7BattleText3 ; 0x4ee7 TextBeforeBattle
dw PokemonTower7AfterBattleText3 ; 0x4ef1 TextAfterBattle
dw PokemonTower7EndBattleText3 ; 0x4eec TextEndBattle
dw PokemonTower7EndBattleText3 ; 0x4eec TextEndBattle
db $ff
PokemonTower7Text1: ; 60e6c (18:4e6c)
db $08 ; asm
ld hl, PokemonTower7TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
PokemonTower7Text2: ; 60e76 (18:4e76)
db $08 ; asm
ld hl, PokemonTower7TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
PokemonTower7Text3: ; 60e80 (18:4e80)
db $08 ; asm
ld hl, PokemonTower7TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
PokemonTower7Text4: ; 60e8a (18:4e8a)
db $08 ; asm
ld hl, UnnamedText_60ec4
call PrintText
ld hl, $d7e0
set 7, [hl]
ld hl, $d769
set 7, [hl]
ld a, $44
ld [$cc4d], a
ld a, $15
call Predef
ld a, $17
ld [$cc4d], a
ld a, $11
call Predef
ld a, $18
ld [$cc4d], a
ld a, $15
call Predef
ld a, $4
ld [W_POKEMONTOWER7CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
jp TextScriptEnd
UnnamedText_60ec4: ; 60ec4 (18:4ec4)
TX_FAR _UnnamedText_60ec4
db "@"
PokemonTower7BattleText1: ; 60ec9 (18:4ec9)
TX_FAR _PokemonTower7BattleText1
db "@"
PokemonTower7EndBattleText1: ; 60ece (18:4ece)
TX_FAR _PokemonTower7EndBattleText1
db "@"
PokemonTower7AfterBattleText1: ; 60ed3 (18:4ed3)
TX_FAR _PokemonTower7AfterBattleText1
db "@"
PokemonTower7BattleText2: ; 60ed8 (18:4ed8)
TX_FAR _PokemonTower7BattleText2
db "@"
PokemonTower7EndBattleText2: ; 60edd (18:4edd)
TX_FAR _PokemonTower7EndBattleText2
db "@"
PokemonTower7AfterBattleText2: ; 60ee2 (18:4ee2)
TX_FAR _PokemonTower7AfterBattleText2
db "@"
PokemonTower7BattleText3: ; 60ee7 (18:4ee7)
TX_FAR _PokemonTower7BattleText3
db "@"
PokemonTower7EndBattleText3: ; 60eec (18:4eec)
TX_FAR _PokemonTower7EndBattleText3
db "@"
PokemonTower7AfterBattleText3: ; 60ef1 (18:4ef1)
TX_FAR _PokemonTower7AfterBattleText3
db "@"
PokemonTower7Object: ; 0x60ef6 (size=42)
db $1 ; border tile
db $1 ; warps
db $10, $9, $1, POKEMONTOWER_6
db $0 ; signs
db $4 ; people
db SPRITE_ROCKET, $b + 4, $9 + 4, $ff, $d3, $41, ROCKET + $C8, $13 ; trainer
db SPRITE_ROCKET, $9 + 4, $c + 4, $ff, $d2, $42, ROCKET + $C8, $14 ; trainer
db SPRITE_ROCKET, $7 + 4, $9 + 4, $ff, $d3, $43, ROCKET + $C8, $15 ; trainer
db SPRITE_MR_FUJI, $3 + 4, $a + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $a, $10, $9 ; POKEMONTOWER_6
PokemonTower7Blocks: ; 60f20 (18:4f20)
INCBIN "maps/pokemontower7.blk"
CeladonMart1_h: ; 0x60f7a to 0x60f86 (12 bytes) (id=122)
db $12 ; tileset
db CELADON_MART_1_HEIGHT, CELADON_MART_1_WIDTH ; dimensions (y, x)
dw CeladonMart1Blocks, CeladonMart1TextPointers, CeladonMart1Script ; blocks, texts, scripts
db $00 ; connections
dw CeladonMart1Object ; objects
CeladonMart1Script: ; 60f86 (18:4f86)
jp EnableAutoTextBoxDrawing
CeladonMart1TextPointers: ; 60f89 (18:4f89)
dw CeladonMart1Text1
dw CeladonMart1Text2
dw CeladonMart1Text3
CeladonMart1Text1: ; 60f8f (18:4f8f)
TX_FAR _CeladonMart1Text1
db "@"
CeladonMart1Text2: ; 60f94 (18:4f94)
TX_FAR _CeladonMart1Text2
db "@"
CeladonMart1Text3: ; 60f99 (18:4f99)
TX_FAR _CeladonMart1Text3
db "@"
CeladonMart1Object: ; 0x60f9e (size=64)
db $f ; border tile
db $6 ; warps
db $7, $2, $0, $ff
db $7, $3, $0, $ff
db $7, $10, $1, $ff
db $7, $11, $1, $ff
db $1, $c, $0, CELADON_MART_2
db $1, $1, $0, CELADON_MART_ELEVATOR
db $2 ; signs
db $4, $b, $2 ; CeladonMart1Text2
db $1, $e, $3 ; CeladonMart1Text3
db $1 ; people
db SPRITE_CABLE_CLUB_WOMAN, $3 + 4, $8 + 4, $ff, $d0, $1 ; person
; warp-to
EVENT_DISP $a, $7, $2
EVENT_DISP $a, $7, $3
EVENT_DISP $a, $7, $10
EVENT_DISP $a, $7, $11
EVENT_DISP $a, $1, $c ; CELADON_MART_2
EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR
CeladonMart1Blocks: ; 60fde (18:4fde)
INCBIN "maps/celadonmart1.blk"
GiveFossilToCinnabarLab: ; 61006 (18:5006)
ld hl, $d730
set 6, [hl]
xor a
ld [wCurrentMenuItem], a ; $cc26
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, [$cd37]
dec a
ld [wMaxMenuItem], a ; $cc28
ld a, $2
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld a, [$cd37]
dec a
ld bc, $2
ld hl, $3
call AddNTimes
dec l
ld b, l
ld c, $d
ld hl, wTileMap
call TextBoxBorder
call UpdateSprites
call Func_610c2
ld hl, $d730
res 6, [hl]
call HandleMenuInput
bit 1, a
jr nz, .asm_610a7
ld hl, $cc5b
ld a, [wCurrentMenuItem] ; $cc26
ld d, $0
ld e, a
add hl, de
ld a, [hl]
ld [$FF00+$db], a
cp DOME_FOSSIL
jr z, .choseDomeFossil
cp HELIX_FOSSIL
jr z, .choseHelixFossil
ld b, AERODACTYL
jr .fossilSelected
.choseHelixFossil
ld b, OMANYTE
jr .fossilSelected
.choseDomeFossil
ld b, KABUTO
.fossilSelected
ld [W_FOSSILITEM], a
ld a, b
ld [W_FOSSILMON], a
call LoadFossilItemAndMonName
ld hl, UnnamedText_610ae
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_610a7
ld hl, UnnamedText_610b3
call PrintText
ld a, [W_FOSSILITEM]
ld [$FF00+$db], a
ld b, BANK(RemoveItemByID)
ld hl, RemoveItemByID
call Bankswitch ; indirect jump to RemoveItemByID (17f37 (5:7f37))
ld hl, UnnamedText_610b8
call PrintText
ld hl, $d7a3
set 0, [hl]
set 1, [hl]
ret
.asm_610a7
ld hl, UnnamedText_610bd
call PrintText
ret
UnnamedText_610ae: ; 610ae (18:50ae)
TX_FAR _UnnamedText_610ae
db "@"
UnnamedText_610b3: ; 610b3 (18:50b3)
TX_FAR _UnnamedText_610b3
db "@"
UnnamedText_610b8: ; 610b8 (18:50b8)
TX_FAR _UnnamedText_610b8
db "@"
UnnamedText_610bd: ; 610bd (18:50bd)
TX_FAR _UnnamedText_610bd
db "@"
Func_610c2: ; 610c2 (18:50c2)
ld hl, $cc5b
xor a
ld [$FF00+$db], a
.asm_610c8
ld a, [hli]
cp $ff
ret z
push hl
ld [$d11e], a
call GetItemName
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
ld a, [$FF00+$db]
ld bc, $28
call AddNTimes
ld de, $cd6d
call PlaceString
ld hl, $ffdb
inc [hl]
pop hl
jr .asm_610c8
; loads the names of the fossil item and the resulting mon
LoadFossilItemAndMonName: ; 610eb (18:50eb)
ld a, [W_FOSSILMON]
ld [$d11e], a
call GetMonName
call CopyStringToCF4B
ld a, [W_FOSSILITEM]
ld [$d11e], a
call GetItemName
ret
ViridianForest_h: ; 0x61101 to 0x6110d (12 bytes) (id=51)
db $03 ; tileset
db VIRIDIAN_FOREST_HEIGHT, VIRIDIAN_FOREST_WIDTH ; dimensions (y, x)
dw ViridianForestBlocks, ViridianForestTextPointers, ViridianForestScript ; blocks, texts, scripts
db $00 ; connections
dw ViridianForestObject ; objects
ViridianForestScript: ; 6110d (18:510d)
call EnableAutoTextBoxDrawing
ld hl, ViridianForestTrainerHeaders
ld de, ViridianForestScriptPointers
ld a, [W_VIRIDIANFORESTCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_VIRIDIANFORESTCURSCRIPT], a
ret
ViridianForestScriptPointers: ; 61120 (18:5120)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
ViridianForestTextPointers: ; 61126 (18:5126)
dw ViridianForestText1
dw ViridianForestText2
dw ViridianForestText3
dw ViridianForestText4
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw ViridianForestText8
dw ViridianForestText9
dw ViridianForestText10
dw ViridianForestText11
dw ViridianForestText12
dw ViridianForestText13
dw ViridianForestText14
ViridianForestTrainerHeaders: ; 61142 (18:5142)
ViridianForestTrainerHeader0: ; 61142 (18:5142)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7f3 ; flag's byte
dw ViridianForestBattleText1 ; 0x518a TextBeforeBattle
dw ViridianForestAfterBattleText1 ; 0x5194 TextAfterBattle
dw ViridianForestEndBattleText1 ; 0x518f TextEndBattle
dw ViridianForestEndBattleText1 ; 0x518f TextEndBattle
ViridianForestTrainerHeader1: ; 6114e (18:514e)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d7f3 ; flag's byte
dw ViridianForestBattleText2 ; 0x5199 TextBeforeBattle
dw ViridianForestAfterBattleText2 ; 0x51a3 TextAfterBattle
dw ViridianForestEndBattleText2 ; 0x519e TextEndBattle
dw ViridianForestEndBattleText2 ; 0x519e TextEndBattle
ViridianForestTrainerHeader2: ; 6115a (18:515a)
db $4 ; flag's bit
db ($1 << 4) ; trainer's view range
dw $d7f3 ; flag's byte
dw ViridianForestBattleText3 ; 0x51a8 TextBeforeBattle
dw ViridianForestAfterBattleText3 ; 0x51b2 TextAfterBattle
dw ViridianForestEndBattleText3 ; 0x51ad TextEndBattle
dw ViridianForestEndBattleText3 ; 0x51ad TextEndBattle
db $ff
ViridianForestText1: ; 61167 (18:5167)
TX_FAR _ViridianForestText1
db "@"
ViridianForestText2: ; 6116c (18:516c)
db $08 ; asm
ld hl, ViridianForestTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
ViridianForestText3: ; 61176 (18:5176)
db $08 ; asm
ld hl, ViridianForestTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
ViridianForestText4: ; 61180 (18:5180)
db $08 ; asm
ld hl, ViridianForestTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
ViridianForestBattleText1: ; 6118a (18:518a)
TX_FAR _ViridianForestBattleText1
db "@"
ViridianForestEndBattleText1: ; 6118f (18:518f)
TX_FAR _ViridianForestEndBattleText1
db "@"
ViridianForestAfterBattleText1: ; 61194 (18:5194)
TX_FAR _ViridianFrstAfterBattleText1
db "@"
ViridianForestBattleText2: ; 61199 (18:5199)
TX_FAR _ViridianForestBattleText2
db "@"
ViridianForestEndBattleText2: ; 6119e (18:519e)
TX_FAR _ViridianForestEndBattleText2
db "@"
ViridianForestAfterBattleText2: ; 611a3 (18:51a3)
TX_FAR _ViridianFrstAfterBattleText2
db "@"
ViridianForestBattleText3: ; 611a8 (18:51a8)
TX_FAR _ViridianForestBattleText3
db "@"
ViridianForestEndBattleText3: ; 611ad (18:51ad)
TX_FAR _ViridianForestEndBattleText3
db "@"
ViridianForestAfterBattleText3: ; 611b2 (18:51b2)
TX_FAR _ViridianFrstAfterBattleText3
db "@"
ViridianForestText8: ; 611b7 (18:51b7)
TX_FAR _ViridianForestText8
db "@"
ViridianForestText9: ; 611bc (18:51bc)
TX_FAR _ViridianForestText9
db "@"
ViridianForestText10: ; 611c1 (18:51c1)
TX_FAR _ViridianForestText10
db "@"
ViridianForestText11: ; 611c6 (18:51c6)
TX_FAR _ViridianForestText11
db "@"
ViridianForestText12: ; 611cb (18:51cb)
TX_FAR _ViridianForestText12
db "@"
ViridianForestText13: ; 611d0 (18:51d0)
TX_FAR _ViridianForestText13
db "@"
ViridianForestText14: ; 611d5 (18:51d5)
TX_FAR _ViridianForestText14
db "@"
ViridianForestObject: ; 0x611da (size=127)
db $3 ; border tile
db $6 ; warps
db $0, $1, $2, VIRIDIAN_FOREST_EXIT
db $0, $2, $3, VIRIDIAN_FOREST_EXIT
db $2f, $f, $1, VIRIDIAN_FOREST_ENTRANCE
db $2f, $10, $1, VIRIDIAN_FOREST_ENTRANCE
db $2f, $11, $1, VIRIDIAN_FOREST_ENTRANCE
db $2f, $12, $1, VIRIDIAN_FOREST_ENTRANCE
db $6 ; signs
db $28, $18, $9 ; ViridianForestText9
db $20, $10, $a ; ViridianForestText10
db $11, $1a, $b ; ViridianForestText11
db $18, $4, $c ; ViridianForestText12
db $2d, $12, $d ; ViridianForestText13
db $1, $2, $e ; ViridianForestText14
db $8 ; people
db SPRITE_BUG_CATCHER, $2b + 4, $10 + 4, $ff, $ff, $1 ; person
db SPRITE_BUG_CATCHER, $21 + 4, $1e + 4, $ff, $d2, $42, BUG_CATCHER + $C8, $1 ; trainer
db SPRITE_BUG_CATCHER, $13 + 4, $1e + 4, $ff, $d2, $43, BUG_CATCHER + $C8, $2 ; trainer
db SPRITE_BUG_CATCHER, $12 + 4, $2 + 4, $ff, $d2, $44, BUG_CATCHER + $C8, $3 ; trainer
db SPRITE_BALL, $b + 4, $19 + 4, $ff, $ff, $85, ANTIDOTE ; item
db SPRITE_BALL, $1d + 4, $c + 4, $ff, $ff, $86, POTION ; item
db SPRITE_BALL, $1f + 4, $1 + 4, $ff, $ff, $87, POKE_BALL ; item
db SPRITE_BUG_CATCHER, $28 + 4, $1b + 4, $ff, $ff, $8 ; person
; warp-to
EVENT_DISP $11, $0, $1 ; VIRIDIAN_FOREST_EXIT
EVENT_DISP $11, $0, $2 ; VIRIDIAN_FOREST_EXIT
EVENT_DISP $11, $2f, $f ; VIRIDIAN_FOREST_ENTRANCE
EVENT_DISP $11, $2f, $10 ; VIRIDIAN_FOREST_ENTRANCE
EVENT_DISP $11, $2f, $11 ; VIRIDIAN_FOREST_ENTRANCE
EVENT_DISP $11, $2f, $12 ; VIRIDIAN_FOREST_ENTRANCE
SSAnne1_h: ; 0x61259 to 0x61265 (12 bytes) (id=95)
db $0d ; tileset
db SS_ANNE_1_HEIGHT, SS_ANNE_1_WIDTH ; dimensions (y, x)
dw SSAnne1Blocks, SSAnne1TextPointers, SSAnne1Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne1Object ; objects
SSAnne1Script: ; 61265 (18:5265)
call EnableAutoTextBoxDrawing
ret
SSAnne1TextPointers: ; 61269 (18:5269)
dw SSAnne1Text1
dw SSAnne1Text2
SSAnne1Text1: ; 6126d (18:526d)
TX_FAR _SSAnne1Text1
db "@"
SSAnne1Text2: ; 61272 (18:5272)
TX_FAR _SSAnne1Text2
db "@"
SSAnne1Object: ; 0x61277 (size=104)
db $c ; border tile
db $b ; warps
db $0, $1a, $1, VERMILION_DOCK
db $0, $1b, $1, VERMILION_DOCK
db $8, $1f, $0, SS_ANNE_8
db $8, $17, $1, SS_ANNE_8
db $8, $13, $2, SS_ANNE_8
db $8, $f, $3, SS_ANNE_8
db $8, $b, $4, SS_ANNE_8
db $8, $7, $5, SS_ANNE_8
db $6, $2, $6, SS_ANNE_2
db $f, $25, $5, SS_ANNE_4
db $10, $3, $0, SS_ANNE_6
db $0 ; signs
db $2 ; people
db SPRITE_WAITER, $6 + 4, $c + 4, $fe, $2, $1 ; person
db SPRITE_SAILOR, $5 + 4, $1b + 4, $ff, $ff, $2 ; person
; warp-to
EVENT_DISP $14, $0, $1a ; VERMILION_DOCK
EVENT_DISP $14, $0, $1b ; VERMILION_DOCK
EVENT_DISP $14, $8, $1f ; SS_ANNE_8
EVENT_DISP $14, $8, $17 ; SS_ANNE_8
EVENT_DISP $14, $8, $13 ; SS_ANNE_8
EVENT_DISP $14, $8, $f ; SS_ANNE_8
EVENT_DISP $14, $8, $b ; SS_ANNE_8
EVENT_DISP $14, $8, $7 ; SS_ANNE_8
EVENT_DISP $14, $6, $2 ; SS_ANNE_2
EVENT_DISP $14, $f, $25 ; SS_ANNE_4
EVENT_DISP $14, $10, $3 ; SS_ANNE_6
SSAnne1Blocks: ; 612df (18:52df)
INCBIN "maps/ssanne1.blk"
SSAnne2_h: ; 0x61393 to 0x6139f (12 bytes) (id=96)
db $0d ; tileset
db SS_ANNE_2_HEIGHT, SS_ANNE_2_WIDTH ; dimensions (y, x)
dw SSAnne2Blocks, SSAnne2TextPointers, SSAnne2Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne2Object ; objects
SSAnne2Script: ; 6139f (18:539f)
call EnableAutoTextBoxDrawing
ld hl, SSAnne2ScriptPointers
ld a, [W_SSANNE2CURSCRIPT]
jp CallFunctionInTable
SSAnne2Script_613ab: ; 613ab (18:53ab)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_SSANNE2CURSCRIPT], a
ret
SSAnne2ScriptPointers: ; 613b3 (18:53b3)
dw SSAnne2Script0
dw SSAnne2Script1
dw SSAnne2Script2
dw SSAnne2Script3
dw SSAnne2Script4
SSAnne2Script4: ; 613bd (18:53bd)
ret
SSAnne2Script0: ; 613be (18:53be)
ld hl, CoordsData_61411 ; $5411
call ArePlayerCoordsInArray
ret nc
ld a, $ff
ld [$c0ee], a
call PlaySound
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, [$cd3d]
ld [$ff00+$db], a
ld a, $71
ld [$cc4d], a
ld a, $15
call Predef
call Delay3
ld a, $2
ld [$ff00+$8c], a
call SetSpriteMovementBytesToFF
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, [$ff00+$db]
cp $2
jr nz, .asm_61400 ; 0x613f9 $5
ld de, MovementData_6140c
jr .asm_61403 ; 0x613fe $3
.asm_61400
ld de, MovementData_6140d
.asm_61403
call MoveSprite
ld a, $1
ld [W_SSANNE2CURSCRIPT], a
ret
MovementData_6140c: ; 6140c (18:540c)
db $00
MovementData_6140d: ; 6140d (18:540d)
db $00,$00,$00,$FF
CoordsData_61411: ; 61411 (18:5411)
db $08,$24,$08,$25,$FF
Func_61416: ; 61416 (18:5416)
ld a, [W_XCOORD] ; $d362
cp $25
jr nz, .asm_61426
ld a, $2
ld [$d528], a
ld a, $c
jr .asm_61427
.asm_61426
xor a
.asm_61427
ld [$FF00+$8d], a
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp Func_34a6
SSAnne2Script1: ; 61430 (18:5430)
ld a, [$d730]
bit 0, a
ret nz
call Func_61416
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $2
ld [$ff00+$8c], a
call DisplayTextID
call Delay3
ld a, $f2
ld [$d059], a
; select which team to use during the encounter
ld a, [W_RIVALSTARTER]
cp SQUIRTLE
jr nz, .NotSquirtle ; 0x61451 $4
ld a, $1
jr .done
.NotSquirtle
cp BULBASAUR
jr nz, .Charmander ; 0x61459 $4
ld a, $2
jr .done
.Charmander
ld a, $3
.done
ld [W_TRAINERNO], a
call Func_61416
ld a, $2
ld [W_SSANNE2CURSCRIPT], a
ret
SSAnne2Script2: ; 6146d (18:546d)
ld a, [$d057]
cp $ff
jp z, SSAnne2Script_613ab
call Func_61416
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $3
ld [$ff00+$8c], a
call DisplayTextID
ld a, $2
ld [$ff00+$8c], a
call SetSpriteMovementBytesToFF
ld a, [$d362]
cp $25
jr nz, .asm_61497 ; 0x61490 $5
ld de, MovementData_614b9
jr .asm_6149a ; 0x61495 $3
.asm_61497
ld de, MovementData_614b7
.asm_6149a
ld a, $2
ld [$ff00+$8c], a
call MoveSprite
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $3
ld [W_SSANNE2CURSCRIPT], a
ret
MovementData_614b7: ; 614b7 (18:54b7)
db $C0,$00
MovementData_614b9: ; 614b9 (18:54b9)
db $00,$00,$00,$00,$FF
SSAnne2Script3: ; 614be (18:54be)
ld a, [$d730]
bit 0, a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $71
ld [$cc4d], a
ld a, $11
call Predef
call Func_2307
ld a, $4
ld [W_SSANNE2CURSCRIPT], a
ret
SSAnne2TextPointers: ; 614db (18:54db)
dw SSAnne2Text1
dw SSAnne2Text2
dw SSAnne2Text3
SSAnne2Text1: ; 614e1 (18:54e1)
TX_FAR _SSAnne2Text1
db "@"
SSAnne2Text2: ; 614e6 (18:54e6)
db $8
ld hl, SSAnneRivalBeforeBattleText
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, SSAnneRivalDefeatedText
ld de, SSAnneRivalWonText
call PreBattleSaveRegisters
jp TextScriptEnd
SSAnneRivalBeforeBattleText: ; 61500 (18:5500)
TX_FAR _SSAnneRivalBeforeBattleText
db "@"
SSAnneRivalDefeatedText: ; 61505 (18:5505)
TX_FAR _SSAnneRivalDefeatedText
db "@"
SSAnneRivalWonText: ; 6150a (18:550a)
TX_FAR _SSAnneRivalWonText
db "@"
SSAnne2Text3: ; 6150f (18:550f)
TX_FAR _SSAnneRivalCaptainText
db "@"
SSAnne2Object: ; 0x61514 (size=90)
db $c ; border tile
db $9 ; warps
db $b, $9, $0, SS_ANNE_9
db $b, $d, $2, SS_ANNE_9
db $b, $11, $4, SS_ANNE_9
db $b, $15, $6, SS_ANNE_9
db $b, $19, $8, SS_ANNE_9
db $b, $1d, $a, SS_ANNE_9
db $4, $2, $8, SS_ANNE_1
db $c, $2, $1, SS_ANNE_3
db $4, $24, $0, SS_ANNE_7
db $0 ; signs
db $2 ; people
db SPRITE_WAITER, $7 + 4, $3 + 4, $fe, $1, $1 ; person
db SPRITE_BLUE, $4 + 4, $24 + 4, $ff, $d0, $42, SONY1 + $C8, $1 ; trainer
; warp-to
EVENT_DISP $14, $b, $9 ; SS_ANNE_9
EVENT_DISP $14, $b, $d ; SS_ANNE_9
EVENT_DISP $14, $b, $11 ; SS_ANNE_9
EVENT_DISP $14, $b, $15 ; SS_ANNE_9
EVENT_DISP $14, $b, $19 ; SS_ANNE_9
EVENT_DISP $14, $b, $1d ; SS_ANNE_9
EVENT_DISP $14, $4, $2 ; SS_ANNE_1
EVENT_DISP $14, $c, $2 ; SS_ANNE_3
EVENT_DISP $14, $4, $24 ; SS_ANNE_7
SSAnne2Blocks: ; 6156e (18:556e)
INCBIN "maps/ssanne2.blk"
SSAnne4_h: ; 0x61622 to 0x6162e (12 bytes) (id=98)
db $0d ; tileset
db SS_ANNE_4_HEIGHT, SS_ANNE_4_WIDTH ; dimensions (y, x)
dw SSAnne4Blocks, SSAnne4TextPointers, SSAnne4Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne4Object ; objects
SSAnne4Script: ; 6162e (18:562e)
jp EnableAutoTextBoxDrawing
SSAnne4TextPointers: ; 61631 (18:5631)
db "@"
SSAnne4Object: ; 0x61632 (size=52)
db $c ; border tile
db $6 ; warps
db $3, $17, $8, SS_ANNE_10
db $3, $13, $6, SS_ANNE_10
db $3, $f, $4, SS_ANNE_10
db $3, $b, $2, SS_ANNE_10
db $3, $7, $0, SS_ANNE_10
db $5, $1b, $9, SS_ANNE_1
db $0 ; signs
db $0 ; people
; warp-to
EVENT_DISP $f, $3, $17 ; SS_ANNE_10
EVENT_DISP $f, $3, $13 ; SS_ANNE_10
EVENT_DISP $f, $3, $f ; SS_ANNE_10
EVENT_DISP $f, $3, $b ; SS_ANNE_10
EVENT_DISP $f, $3, $7 ; SS_ANNE_10
EVENT_DISP $f, $5, $1b ; SS_ANNE_1
SSAnne4Blocks: ; 61666 (18:5666)
INCBIN "maps/ssanne4.blk"
SSAnne5_h: ; 0x616a2 to 0x616ae (12 bytes) (id=99)
db $0d ; tileset
db SS_ANNE_5_HEIGHT, SS_ANNE_5_WIDTH ; dimensions (y, x)
dw SSAnne5Blocks, SSAnne5TextPointers, SSAnne5Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne5Object ; objects
SSAnne5Script: ; 616ae (18:56ae)
call EnableAutoTextBoxDrawing
ld hl, SSAnneTrainerHeader0 ; $56d1
ld de, SSAnne5ScriptPointers
ld a, [W_SSANNE5CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SSANNE5CURSCRIPT], a
ret
SSAnne5ScriptPointers: ; 616c1 (18:56c1)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SSAnne5TextPointers: ; 616c7 (18:56c7)
dw SSAnne5Text1
dw SSAnne5Text2
dw SSAnne5Text3
dw SSAnne5Text4
dw SSAnne5Text5
SSAnneTrainerHeaders: ; 616d1 (18:56d1)
SSAnneTrainerHeader0: ; 616d1 (18:56d1)
db $4 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7ff ; flag's byte
dw SSAnneBattleText1 ; 0x5703 TextBeforeBattle
dw SSAnneAfterBattleText1 ; 0x570d TextAfterBattle
dw SSAnneEndBattleText1 ; 0x5708 TextEndBattle
dw SSAnneEndBattleText1 ; 0x5708 TextEndBattle
SSAnneTrainerHeader1: ; 616dd (18:56dd)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d7ff ; flag's byte
dw SSAnneBattleText2 ; 0x571c TextBeforeBattle
dw SSAnneAfterBattleText2 ; 0x5726 TextAfterBattle
dw SSAnneEndBattleText2 ; 0x5721 TextEndBattle
dw SSAnneEndBattleText2 ; 0x5721 TextEndBattle
db $ff
SSAnne5Text1: ; 616ea (18:56ea)
TX_FAR _SSAnne5Text1
db "@"
SSAnne5Text2: ; 616ef (18:56ef)
TX_FAR _SSAnne5Text2
db "@"
SSAnne5Text3: ; 616f4 (18:56f4)
TX_FAR _SSAnne5Text3
db "@"
SSAnne5Text4: ; 616f9 (18:56f9)
db $08 ; asm
ld hl, SSAnneTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SSAnneBattleText1: ; 61703 (18:5703)
TX_FAR _SSAnneBattleText1
db "@"
SSAnneEndBattleText1: ; 61708 (18:5708)
TX_FAR _SSAnneEndBattleText1
db "@"
SSAnneAfterBattleText1: ; 6170d (18:570d)
TX_FAR _SSAnneAfterBattleText1
db "@"
SSAnne5Text5: ; 61712 (18:5712)
db $08 ; asm
ld hl, SSAnneTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SSAnneBattleText2: ; 6171c (18:571c)
TX_FAR _SSAnneBattleText2
db "@"
SSAnneEndBattleText2: ; 61721 (18:5721)
TX_FAR _SSAnneEndBattleText2
db "@"
SSAnneAfterBattleText2: ; 61726 (18:5726)
TX_FAR _SSAnneAfterBattleText2
db "@"
SSAnne5Object: ; 0x6172b (size=54)
db $23 ; border tile
db $2 ; warps
db $6, $d, $0, SS_ANNE_3
db $7, $d, $0, SS_ANNE_3
db $0 ; signs
db $5 ; people
db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $5 + 4, $ff, $d1, $1 ; person
db SPRITE_SAILOR, $9 + 4, $4 + 4, $ff, $ff, $2 ; person
db SPRITE_BLACK_HAIR_BOY_1, $b + 4, $7 + 4, $ff, $ff, $3 ; person
db SPRITE_SAILOR, $4 + 4, $4 + 4, $ff, $d0, $44, SAILOR + $C8, $1 ; trainer
db SPRITE_SAILOR, $8 + 4, $a + 4, $ff, $d1, $45, SAILOR + $C8, $2 ; trainer
; warp-to
EVENT_DISP $a, $6, $d ; SS_ANNE_3
EVENT_DISP $a, $7, $d ; SS_ANNE_3
SSAnne5Blocks: ; 61761 (18:5761)
INCBIN "maps/ssanne5.blk"
SSAnne6_h: ; 0x617a7 to 0x617b3 (12 bytes) (id=100)
db $0d ; tileset
db SS_ANNE_6_HEIGHT, SS_ANNE_6_WIDTH ; dimensions (y, x)
dw SSAnne6Blocks, SSAnne6TextPointers, SSAnne6Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne6Object ; objects
SSAnne6Script: ; 617b3 (18:57b3)
call EnableAutoTextBoxDrawing
ret
SSAnne6TextPointers: ; 617b7 (18:57b7)
dw SSAnne6Text1
dw SSAnne6Text2
dw SSAnne6Text3
dw SSAnne6Text4
dw SSAnne6Text5
dw SSAnne6Text6
dw SSAnne6Text7
SSAnne6Text1: ; 617c5 (18:57c5)
TX_FAR _SSAnne6Text1
db "@"
SSAnne6Text2: ; 617ca (18:57ca)
TX_FAR _SSAnne6Text2
db "@"
SSAnne6Text3: ; 617cf (18:57cf)
TX_FAR _SSAnne6Text3
db "@"
SSAnne6Text4: ; 617d4 (18:57d4)
TX_FAR _SSAnne6Text4
db "@"
SSAnne6Text5: ; 617d9 (18:57d9)
TX_FAR _SSAnne6Text5
db "@"
SSAnne6Text6: ; 617de (18:57de)
TX_FAR _SSAnne6Text6
db "@"
SSAnne6Text7: ; 617e3 (18:57e3)
db $08 ; asm
ld hl, UnnamedText_61807
call PrintText
ldh a, [$d3]
bit 7, a
jr z, .asm_93eb1 ; 0x617ee
ld hl, UnnamedText_6180c
jr .asm_63292 ; 0x617f3
.asm_93eb1 ; 0x617f5
bit 4, a
jr z, .asm_7436c ; 0x617f7
ld hl, UnnamedText_61811
jr .asm_63292 ; 0x617fc
.asm_7436c ; 0x617fe
ld hl, UnnamedText_61816
.asm_63292 ; 0x61801
call PrintText
jp TextScriptEnd
UnnamedText_61807: ; 61807 (18:5807)
TX_FAR _UnnamedText_61807
db "@"
UnnamedText_6180c: ; 6180c (18:580c)
TX_FAR _UnnamedText_6180c
db "@"
UnnamedText_61811: ; 61811 (18:5811)
TX_FAR _UnnamedText_61811
db "@"
UnnamedText_61816: ; 61816 (18:5816)
TX_FAR _UnnamedText_61816
db "@"
SSAnne6Object: ; 0x6181b (size=54)
db $c ; border tile
db $1 ; warps
db $0, $6, $a, SS_ANNE_1
db $0 ; signs
db $7 ; people
db SPRITE_COOK, $8 + 4, $1 + 4, $fe, $1, $1 ; person
db SPRITE_COOK, $8 + 4, $5 + 4, $fe, $1, $2 ; person
db SPRITE_COOK, $7 + 4, $9 + 4, $fe, $1, $3 ; person
db SPRITE_COOK, $6 + 4, $d + 4, $ff, $ff, $4 ; person
db SPRITE_COOK, $8 + 4, $d + 4, $ff, $ff, $5 ; person
db SPRITE_COOK, $a + 4, $d + 4, $ff, $ff, $6 ; person
db SPRITE_COOK, $d + 4, $b + 4, $ff, $d1, $7 ; person
; warp-to
EVENT_DISP $7, $0, $6 ; SS_ANNE_1
SSAnne6Blocks: ; 61851 (18:5851)
INCBIN "maps/ssanne6.blk"
SSAnne7_h: ; 0x61889 to 0x61895 (12 bytes) (id=101)
db $0d ; tileset
db SS_ANNE_7_HEIGHT, SS_ANNE_7_WIDTH ; dimensions (y, x)
dw SSAnne7Blocks, SSAnne7TextPointers, SSAnne7Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne7Object ; objects
SSAnne7Script: ; 61895 (18:5895)
call SSAnne7Script_6189b
jp EnableAutoTextBoxDrawing
SSAnne7Script_6189b: ; 6189b (18:589b)
ld a, [$d803]
bit 1, a
ret nz
ld hl, $d72d
set 5, [hl]
ret
SSAnne7TextPointers: ; 618a7 (18:58a7)
dw SSAnne7Text1
dw SSAnne7Text2
dw SSAnne7Text3
SSAnne7Text1: ; 618ad (18:58ad)
db $08 ; asm
ld a, [$d803]
bit 0, a
jr nz, .asm_797c4 ; 0x618b3
ld hl, SSAnne7RubText
call PrintText
ld hl, ReceivingHM01Text
call PrintText
ld bc, (HM_01 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedHM01Text
call PrintText
ld hl, $d803
set 0, [hl]
jr .asm_0faf5 ; 0x618d4
.BagFull
ld hl, HM01NoRoomText
call PrintText
ld hl, $d72d
set 5, [hl]
jr .asm_0faf5 ; 0x618e1
.asm_797c4 ; 0x618e3
ld hl, UnnamedText_61932
call PrintText
.asm_0faf5 ; 0x618e9
jp TextScriptEnd
SSAnne7RubText: ; 618ec (18:58ec)
TX_FAR _SSAnne7RubText ; 0x812dd
db $8
ld a, [$c0ef]
cp $1f
ld [$c0f0], a
jr nz, .asm_61908 ; 0x618f9 $d
ld a, $ff
ld [$c0ee], a
call PlaySound
ld a, Bank(Func_9876)
ld [$c0ef], a
.asm_61908
ld a, $e8
ld [$c0ee], a
call PlaySound
.asm_61910
ld a, [$c026]
cp $e8
jr z, .asm_61910 ; 0x61915 $f9
call Func_2307
ld hl, $d803
set 1, [hl]
ld hl, $d72d
res 5, [hl]
jp TextScriptEnd
ReceivingHM01Text: ; 61927 (18:5927)
TX_FAR _ReceivingHM01Text
db "@"
ReceivedHM01Text: ; 6192c (18:592c)
TX_FAR _ReceivedHM01Text ; 0x8140d
db $11, "@"
UnnamedText_61932: ; 61932 (18:5932)
TX_FAR _UnnamedText_61932
db "@"
HM01NoRoomText: ; 61937 (18:5937)
TX_FAR _HM01NoRoomText
db "@"
SSAnne7Text2: ; 6193c (18:593c)
TX_FAR _SSAnne7Text2
db "@"
SSAnne7Text3: ; 61941 (18:5941)
TX_FAR _SSAnne7Text3
db "@"
SSAnne7Object: ; 0x61946 (size=24)
db $c ; border tile
db $1 ; warps
db $7, $0, $8, SS_ANNE_2
db $2 ; signs
db $1, $4, $2 ; SSAnne7Text2
db $2, $1, $3 ; SSAnne7Text3
db $1 ; people
db SPRITE_SS_CAPTAIN, $2 + 4, $4 + 4, $ff, $d1, $1 ; person
; warp-to
EVENT_DISP $3, $7, $0 ; SS_ANNE_2
SSAnne7Blocks: ; 6195e (18:595e)
INCBIN "maps/ssanne7.blk"
SSAnne8_h: ; 0x6196a to 0x61976 (12 bytes) (id=102)
db $0d ; tileset
db SS_ANNE_8_HEIGHT, SS_ANNE_8_WIDTH ; dimensions (y, x)
dw SSAnne8Blocks, SSAnne8TextPointers, SSAnne8Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne8Object ; objects
SSAnne8Script: ; 61976 (18:5976)
call EnableAutoTextBoxDrawing
ld hl, SSAnne8TrainerHeaders
ld de, SSAnne8ScriptPointers
ld a, [W_SSANNE8CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SSANNE8CURSCRIPT], a
ret
SSAnne8ScriptPointers: ; 61989 (18:5989)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SSAnne8TextPointers: ; 6198f (18:598f)
dw SSAnne8Text1
dw SSAnne8Text2
dw SSAnne8Text3
dw SSAnne8Text4
dw SSAnne8Text5
dw SSAnne8Text6
dw SSAnne8Text7
dw SSAnne8Text8
dw SSAnne8Text9
dw Predef5CText
dw SSAnne8Text11
SSAnne8TrainerHeaders: ; 619a5 (18:59a5)
SSAnne8TrainerHeader0: ; 619a5 (18:59a5)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d805 ; flag's byte
dw SSAnne8BattleText1 ; 0x5a0b TextBeforeBattle
dw SSAnne8AfterBattleText1 ; 0x5a15 TextAfterBattle
dw SSAnne8EndBattleText1 ; 0x5a10 TextEndBattle
dw SSAnne8EndBattleText1 ; 0x5a10 TextEndBattle
SSAnne8TrainerHeader1: ; 619b1 (18:59b1)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d805 ; flag's byte
dw SSAnne8BattleText2 ; 0x5a1a TextBeforeBattle
dw SSAnne8AfterBattleText2 ; 0x5a24 TextAfterBattle
dw SSAnne8EndBattleText2 ; 0x5a1f TextEndBattle
dw SSAnne8EndBattleText2 ; 0x5a1f TextEndBattle
SSAnne8TrainerHeader2: ; 619bd (18:59bd)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d805 ; flag's byte
dw SSAnne8BattleText3 ; 0x5a29 TextBeforeBattle
dw SSAnne8AfterBattleText3 ; 0x5a33 TextAfterBattle
dw SSAnne8EndBattleText3 ; 0x5a2e TextEndBattle
dw SSAnne8EndBattleText3 ; 0x5a2e TextEndBattle
SSAnne8TrainerHeader3: ; 619c9 (18:59c9)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d805 ; flag's byte
dw SSAnne8BattleText4 ; 0x5a38 TextBeforeBattle
dw SSAnne8AfterBattleText4 ; 0x5a42 TextAfterBattle
dw SSAnne8EndBattleText4 ; 0x5a3d TextEndBattle
dw SSAnne8EndBattleText4 ; 0x5a3d TextEndBattle
db $ff
SSAnne8Text1: ; 619d6 (18:59d6)
db $08 ; asm
ld hl, SSAnne8TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SSAnne8Text2: ; 619e0 (18:59e0)
db $08 ; asm
ld hl, SSAnne8TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SSAnne8Text3: ; 619ea (18:59ea)
db $08 ; asm
ld hl, SSAnne8TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SSAnne8Text4: ; 619f4 (18:59f4)
db $08 ; asm
ld hl, SSAnne8TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SSAnne8Text8: ; 619fe (18:59fe)
TX_FAR _SSAnne8Text8
db $08 ; asm
ld a, WIGGLYTUFF
call PlayCry
jp TextScriptEnd
SSAnne8BattleText1: ; 61a0b (18:5a0b)
TX_FAR _SSAnne8BattleText1
db "@"
SSAnne8EndBattleText1: ; 61a10 (18:5a10)
TX_FAR _SSAnne8EndBattleText1
db "@"
SSAnne8AfterBattleText1: ; 61a15 (18:5a15)
TX_FAR _SSAnne8AfterBattleText1
db "@"
SSAnne8BattleText2: ; 61a1a (18:5a1a)
TX_FAR _SSAnne8BattleText2
db "@"
SSAnne8EndBattleText2: ; 61a1f (18:5a1f)
TX_FAR _SSAnne8EndBattleText2
db "@"
UnnamedText_61a24: ; 61a24 (18:5a24)
TX_FAR _UnnamedText_61a24
db "@"
SSAnne8BattleText3: ; 61a29 (18:5a29)
TX_FAR _SSAnne8BattleText3
db "@"
SSAnne8EndBattleText3: ; 61a2e (18:5a2e)
TX_FAR _SSAnne8EndBattleText3
db "@"
SSAnne8AfterBattleText3: ; 61a33 (18:5a33)
TX_FAR _SSAnne8AfterBattleText3
db "@"
SSAnne8BattleText4: ; 61a38 (18:5a38)
TX_FAR _SSAnne8BattleText4
db "@"
SSAnne8EndBattleText4: ; 61a3d (18:5a3d)
TX_FAR _SSAnne8EndBattleText4
db "@"
SSAnne8AfterBattleText4: ; 61a42 (18:5a42)
TX_FAR _SSAnne8AfterBattleText4
db "@"
SSAnne8Text5: ; 61a47 (18:5a47)
TX_FAR _SSAnne8Text5
db "@"
SSAnne8Text6: ; 61a4c (18:5a4c)
TX_FAR _SSAnne8Text6
db "@"
SSAnne8Text7: ; 61a51 (18:5a51)
TX_FAR _SSAnne8Text7
db "@"
SSAnne8Text9: ; 61a56 (18:5a56)
TX_FAR _SSAnne8Text9
db "@"
SSAnne8Text11: ; 61a5b (18:5a5b)
TX_FAR _SSAnne8Text11
db "@"
SSAnne8Object: ; 0x61a60 (size=127)
db $c ; border tile
db $6 ; warps
db $0, $0, $2, SS_ANNE_1
db $0, $a, $3, SS_ANNE_1
db $0, $14, $4, SS_ANNE_1
db $a, $0, $5, SS_ANNE_1
db $a, $a, $6, SS_ANNE_1
db $a, $14, $7, SS_ANNE_1
db $0 ; signs
db $b ; people
db SPRITE_GENTLEMAN, $3 + 4, $2 + 4, $ff, $d2, $41, GENTLEMAN + $C8, $1 ; trainer
db SPRITE_GENTLEMAN, $4 + 4, $b + 4, $ff, $d1, $42, GENTLEMAN + $C8, $2 ; trainer
db SPRITE_BUG_CATCHER, $e + 4, $b + 4, $ff, $d1, $43, YOUNGSTER + $C8, $8 ; trainer
db SPRITE_LASS, $b + 4, $d + 4, $ff, $d2, $44, LASS + $C8, $b ; trainer
db SPRITE_GIRL, $3 + 4, $16 + 4, $fe, $1, $5 ; person
db SPRITE_FAT_BALD_GUY, $e + 4, $0 + 4, $ff, $ff, $6 ; person
db SPRITE_LITTLE_GIRL, $b + 4, $2 + 4, $ff, $d0, $7 ; person
db SPRITE_CLEFAIRY, $b + 4, $3 + 4, $ff, $d0, $8 ; person
db SPRITE_GIRL, $d + 4, $a + 4, $ff, $d3, $9 ; person
db SPRITE_BALL, $f + 4, $c + 4, $ff, $ff, $8a, TM_08 ; item
db SPRITE_GENTLEMAN, $d + 4, $15 + 4, $fe, $2, $b ; person
; warp-to
EVENT_DISP $c, $0, $0 ; SS_ANNE_1
EVENT_DISP $c, $0, $a ; SS_ANNE_1
EVENT_DISP $c, $0, $14 ; SS_ANNE_1
EVENT_DISP $c, $a, $0 ; SS_ANNE_1
EVENT_DISP $c, $a, $a ; SS_ANNE_1
EVENT_DISP $c, $a, $14 ; SS_ANNE_1
SSAnne8Blocks: ; 61adf (18:5adf)
INCBIN "maps/ssanne8.blk"
SSAnne9_h: ; 0x61b3f to 0x61b4b (12 bytes) (id=103)
db $0d ; tileset
db SS_ANNE_9_HEIGHT, SS_ANNE_9_WIDTH ; dimensions (y, x)
dw SSAnne9Blocks, SSAnne9TextPointers, SSAnne9Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne9Object ; objects
SSAnne9Script: ; 61b4b (18:5b4b)
ld a, $1
ld [$cf0c], a
xor a
ld [$cc3c], a
ld hl, SSAnne9TrainerHeaders
ld de, SSAnne9ScriptPointers
ld a, [W_SSANNE9CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SSANNE9CURSCRIPT], a
ret
SSAnne9ScriptPointers: ; 61b64 (18:5b64)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SSAnne9TextPointers: ; 61b6a (18:5b6a)
dw SSAnne9Text1
dw SSAnne9Text2
dw SSAnne9Text3
dw SSAnne9Text4
dw SSAnne9Text5
dw Predef5CText
dw SSAnne9Text7
dw SSAnne9Text8
dw Predef5CText
dw SSAnne9Text10
dw SSAnne9Text11
dw SSAnne9Text12
dw SSAnne9Text13
SSAnne9TrainerHeaders: ; 61b84 (18:5b84)
SSAnne9TrainerHeader0: ; 61b84 (18:5b84)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d807 ; flag's byte
dw SSAnne9BattleText1 ; 0x5c51 TextBeforeBattle
dw SSAnne9AfterBattleText1 ; 0x5c5b TextAfterBattle
dw SSAnne9EndBattleText1 ; 0x5c56 TextEndBattle
dw SSAnne9EndBattleText1 ; 0x5c56 TextEndBattle
SSAnne9TrainerHeader1: ; 61b90 (18:5b90)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d807 ; flag's byte
dw SSAnne9BattleText2 ; 0x5c60 TextBeforeBattle
dw SSAnne9AfterBattleText2 ; 0x5c6a TextAfterBattle
dw SSAnne9EndBattleText2 ; 0x5c65 TextEndBattle
dw SSAnne9EndBattleText2 ; 0x5c65 TextEndBattle
SSAnne9TrainerHeader2: ; 61b9c (18:5b9c)
db $3 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d807 ; flag's byte
dw SSAnne9BattleText3 ; 0x5c6f TextBeforeBattle
dw SSAnne9AfterBattleText3 ; 0x5c79 TextAfterBattle
dw SSAnne9EndBattleText3 ; 0x5c74 TextEndBattle
dw SSAnne9EndBattleText3 ; 0x5c74 TextEndBattle
SSAnne9TrainerHeader3: ; 61ba8 (18:5ba8)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d807 ; flag's byte
dw SSAnne9BattleText4 ; 0x5c7e TextBeforeBattle
dw SSAnne9AfterBattleText4 ; 0x5c88 TextAfterBattle
dw SSAnne9EndBattleText4 ; 0x5c83 TextEndBattle
dw SSAnne9EndBattleText4 ; 0x5c83 TextEndBattle
db $ff
SSAnne9Text1: ; 61bb5 (18:5bb5)
db $08 ; asm
ld hl, SSAnne9TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SSAnne9Text2: ; 61bbf (18:5bbf)
db $08 ; asm
ld hl, SSAnne9TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SSAnne9Text3: ; 61bc9 (18:5bc9)
db $08 ; asm
ld hl, SSAnne9TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SSAnne9Text4: ; 61bd3 (18:5bd3)
db $08 ; asm
ld hl, SSAnne9TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SSAnne9Text5: ; 61bdd (18:5bdd)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, UnnamedText_61bf2
call PrintText
call LoadScreenTilesFromBuffer1
ld a, SNORLAX
call DisplayPokedex
jp TextScriptEnd
UnnamedText_61bf2: ; 61bf2 (18:5bf2)
TX_FAR _UnnamedText_61bf2
db "@"
SSAnne9Text7: ; 61bf7 (18:5bf7)
db $08 ; asm
ld hl, UnnamedText_61c01
call PrintText
jp TextScriptEnd
UnnamedText_61c01: ; 61c01 (18:5c01)
TX_FAR _UnnamedText_61c01
db "@"
SSAnne9Text8: ; 61c06 (18:5c06)
db $08 ; asm
ld hl, UnnamedText_61c10
call PrintText
jp TextScriptEnd
UnnamedText_61c10: ; 61c10 (18:5c10)
TX_FAR _UnnamedText_61c10
db "@"
SSAnne9Text10: ; 61c15 (18:5c15)
db $08 ; asm
ld hl, UnnamedText_61c1f
call PrintText
jp TextScriptEnd
UnnamedText_61c1f: ; 61c1f (18:5c1f)
TX_FAR _UnnamedText_61c1f
db "@"
SSAnne9Text11: ; 61c24 (18:5c24)
db $08 ; asm
ld hl, UnnamedText_61c2e
call PrintText
jp TextScriptEnd
UnnamedText_61c2e: ; 61c2e (18:5c2e)
TX_FAR _UnnamedText_61c2e
db "@"
SSAnne9Text12: ; 61c33 (18:5c33)
db $08 ; asm
ld hl, UnnamedText_61c3d
call PrintText
jp TextScriptEnd
UnnamedText_61c3d: ; 61c3d (18:5c3d)
TX_FAR _UnnamedText_61c3d
db "@"
SSAnne9Text13: ; 61c42 (18:5c42)
db $08 ; asm
ld hl, UnnamedText_61c4c
call PrintText
jp TextScriptEnd
UnnamedText_61c4c: ; 61c4c (18:5c4c)
TX_FAR _UnnamedText_61c4c
db "@"
SSAnne9BattleText1: ; 61c51 (18:5c51)
TX_FAR _SSAnne9BattleText1
db "@"
SSAnne9EndBattleText1: ; 61c56 (18:5c56)
TX_FAR _SSAnne9EndBattleText1
db "@"
SSAnne9AfterBattleText1: ; 61c5b (18:5c5b)
TX_FAR _SSAnne9AfterBattleText1
db "@"
SSAnne9BattleText2: ; 61c60 (18:5c60)
TX_FAR _SSAnne9BattleText2
db "@"
SSAnne9EndBattleText2: ; 61c65 (18:5c65)
TX_FAR _SSAnne9EndBattleText2
db "@"
SSAnne9AfterBattleText2: ; 61c6a (18:5c6a)
TX_FAR _SSAnne9AfterBattleText2
db "@"
SSAnne9BattleText3: ; 61c6f (18:5c6f)
TX_FAR _SSAnne9BattleText3
db "@"
SSAnne9EndBattleText3: ; 61c74 (18:5c74)
TX_FAR _SSAnne9EndBattleText3
db "@"
SSAnne9AfterBattleText3: ; 61c79 (18:5c79)
TX_FAR _SSAnne9AfterBattleText3
db "@"
SSAnne9BattleText4: ; 61c7e (18:5c7e)
TX_FAR _SSAnne9BattleText4
db "@"
SSAnne9EndBattleText4: ; 61c83 (18:5c83)
TX_FAR _SSAnne9EndBattleText4
db "@"
SSAnne9AfterBattleText4: ; 61c88 (18:5c88)
TX_FAR _SSAnne9AfterBattleText4
db "@"
SSAnne9Object: ; 0x61c8d (size=188)
db $c ; border tile
db $c ; warps
db $5, $2, $0, SS_ANNE_2
db $5, $3, $0, SS_ANNE_2
db $5, $c, $1, SS_ANNE_2
db $5, $d, $1, SS_ANNE_2
db $5, $16, $2, SS_ANNE_2
db $5, $17, $2, SS_ANNE_2
db $f, $2, $3, SS_ANNE_2
db $f, $3, $3, SS_ANNE_2
db $f, $c, $4, SS_ANNE_2
db $f, $d, $4, SS_ANNE_2
db $f, $16, $5, SS_ANNE_2
db $f, $17, $5, SS_ANNE_2
db $0 ; signs
db $d ; people
db SPRITE_GENTLEMAN, $2 + 4, $a + 4, $ff, $d3, $41, GENTLEMAN + $C8, $3 ; trainer
db SPRITE_FISHER2, $4 + 4, $d + 4, $ff, $d2, $42, FISHER + $C8, $1 ; trainer
db SPRITE_GENTLEMAN, $e + 4, $0 + 4, $ff, $d3, $43, GENTLEMAN + $C8, $5 ; trainer
db SPRITE_LASS, $b + 4, $2 + 4, $ff, $d0, $44, LASS + $C8, $c ; trainer
db SPRITE_GENTLEMAN, $2 + 4, $1 + 4, $ff, $d0, $5 ; person
db SPRITE_BALL, $1 + 4, $c + 4, $ff, $ff, $86, MAX_ETHER ; item
db SPRITE_GENTLEMAN, $2 + 4, $15 + 4, $ff, $d0, $7 ; person
db SPRITE_OLD_PERSON, $1 + 4, $16 + 4, $ff, $d0, $8 ; person
db SPRITE_BALL, $c + 4, $0 + 4, $ff, $ff, $89, RARE_CANDY ; item
db SPRITE_GENTLEMAN, $c + 4, $c + 4, $ff, $d0, $a ; person
db SPRITE_YOUNG_BOY, $e + 4, $b + 4, $ff, $ff, $b ; person
db SPRITE_BRUNETTE_GIRL, $c + 4, $16 + 4, $ff, $d2, $c ; person
db SPRITE_FOULARD_WOMAN, $c + 4, $14 + 4, $ff, $d3, $d ; person
; warp-to
EVENT_DISP $c, $5, $2 ; SS_ANNE_2
EVENT_DISP $c, $5, $3 ; SS_ANNE_2
EVENT_DISP $c, $5, $c ; SS_ANNE_2
EVENT_DISP $c, $5, $d ; SS_ANNE_2
EVENT_DISP $c, $5, $16 ; SS_ANNE_2
EVENT_DISP $c, $5, $17 ; SS_ANNE_2
EVENT_DISP $c, $f, $2 ; SS_ANNE_2
EVENT_DISP $c, $f, $3 ; SS_ANNE_2
EVENT_DISP $c, $f, $c ; SS_ANNE_2
EVENT_DISP $c, $f, $d ; SS_ANNE_2
EVENT_DISP $c, $f, $16 ; SS_ANNE_2
EVENT_DISP $c, $f, $17 ; SS_ANNE_2
SSAnne10_h: ; 0x61d49 to 0x61d55 (12 bytes) (id=104)
db $0d ; tileset
db SS_ANNE_10_HEIGHT, SS_ANNE_10_WIDTH ; dimensions (y, x)
dw SSAnne10Blocks, SSAnne10TextPointers, SSAnne10Script ; blocks, texts, scripts
db $00 ; connections
dw SSAnne10Object ; objects
SSAnne10Script: ; 61d55 (18:5d55)
call EnableAutoTextBoxDrawing
ld hl, SSAnne10TrainerHeaders
ld de, SSAnne10ScriptPointers
ld a, [W_SSANNE10CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SSANNE10CURSCRIPT], a
ret
SSAnne10ScriptPointers: ; 61d68 (18:5d68)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
SSAnne10TextPointers: ; 61d6e (18:5d6e)
dw SSAnne10Text1
dw SSAnne10Text2
dw SSAnne10Text3
dw SSAnne10Text4
dw SSAnne10Text5
dw SSAnne10Text6
dw SSAnne10Text7
dw SSAnne10Text8
dw Predef5CText
dw Predef5CText
dw Predef5CText
SSAnne10TrainerHeaders: ; 61d84 (18:5d84)
SSAnne10TrainerHeader0: ; 61d84 (18:5d84)
db $1 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d809 ; flag's byte
dw SSAnne10BattleText1 ; 0x5e16 TextBeforeBattle
dw SSAnne10AfterBattleText1 ; 0x5e20 TextAfterBattle
dw SSAnne10EndBattleText1 ; 0x5e1b TextEndBattle
dw SSAnne10EndBattleText1 ; 0x5e1b TextEndBattle
SSAnne10TrainerHeader1: ; 61d90 (18:5d90)
db $2 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d809 ; flag's byte
dw SSAnne10BattleText2 ; 0x5e25 TextBeforeBattle
dw SSAnne10AfterBattleText2 ; 0x5e2f TextAfterBattle
dw SSAnne10EndBattleText2 ; 0x5e2a TextEndBattle
dw SSAnne10EndBattleText2 ; 0x5e2a TextEndBattle
SSAnne10TrainerHeader2: ; 61d9c (18:5d9c)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d809 ; flag's byte
dw SSAnne10BattleText3 ; 0x5e34 TextBeforeBattle
dw SSAnne10AfterBattleText3 ; 0x5e3e TextAfterBattle
dw SSAnne10EndBattleText3 ; 0x5e39 TextEndBattle
dw SSAnne10EndBattleText3 ; 0x5e39 TextEndBattle
SSAnne10TrainerHeader3: ; 61da8 (18:5da8)
db $4 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d809 ; flag's byte
dw SSAnne10BattleText4 ; 0x5e43 TextBeforeBattle
dw SSAnne10AfterBattleText4 ; 0x5e4d TextAfterBattle
dw SSAnne10EndBattleText4 ; 0x5e48 TextEndBattle
dw SSAnne10EndBattleText4 ; 0x5e48 TextEndBattle
SSAnne10TrainerHeader4: ; 61db4 (18:5db4)
db $5 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d809 ; flag's byte
dw SSAnne10BattleText5 ; 0x5e52 TextBeforeBattle
dw SSAnne10AfterBattleText5 ; 0x5e5c TextAfterBattle
dw SSAnne10EndBattleText5 ; 0x5e57 TextEndBattle
dw SSAnne10EndBattleText5 ; 0x5e57 TextEndBattle
SSAnne10TrainerHeader5: ; 61dc0 (18:5dc0)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d809 ; flag's byte
dw SSAnne10BattleText6 ; 0x5e61 TextBeforeBattle
dw SSAnne10AfterBattleText6 ; 0x5e6b TextAfterBattle
dw SSAnne10EndBattleText6 ; 0x5e66 TextEndBattle
dw SSAnne10EndBattleText6 ; 0x5e66 TextEndBattle
db $ff
SSAnne10Text1: ; 61dcd (18:5dcd)
db $08 ; asm
ld hl, SSAnne10TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text2: ; 61dd7 (18:5dd7)
db $08 ; asm
ld hl, SSAnne10TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text3: ; 61de1 (18:5de1)
db $08 ; asm
ld hl, SSAnne10TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text4: ; 61deb (18:5deb)
db $08 ; asm
ld hl, SSAnne10TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text5: ; 61df5 (18:5df5)
db $08 ; asm
ld hl, SSAnne10TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text6: ; 61dff (18:5dff)
db $08 ; asm
ld hl, SSAnne10TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text8: ; 61e09 (18:5e09)
TX_FAR _SSAnne10Text8
db $8 ; 0x61e0d
ld a, MACHOKE
call PlayCry
jp TextScriptEnd
SSAnne10BattleText1: ; 61e16 (18:5e16)
TX_FAR _SSAnne10BattleText1
db "@"
SSAnne10EndBattleText1: ; 61e1b (18:5e1b)
TX_FAR _SSAnne10EndBattleText1
db "@"
SSAnne10AfterBattleText1: ; 61e20 (18:5e20)
TX_FAR _SSAnne10AfterBattleText1
db "@"
SSAnne10BattleText2: ; 61e25 (18:5e25)
TX_FAR _SSAnne10BattleText2
db "@"
SSAnne10EndBattleText2: ; 61e2a (18:5e2a)
TX_FAR _SSAnne10EndBattleText2
db "@"
SSAnne10AfterBattleText2: ; 61e2f (18:5e2f)
TX_FAR _SSAnne10AfterBattleText2
db "@"
SSAnne10BattleText3: ; 61e34 (18:5e34)
TX_FAR _SSAnne10BattleText3
db "@"
SSAnne10EndBattleText3: ; 61e39 (18:5e39)
TX_FAR _SSAnne10EndBattleText3
db "@"
SSAnne10AfterBattleText3: ; 61e3e (18:5e3e)
TX_FAR _SSAnne10AfterBattleText3
db "@"
SSAnne10BattleText4: ; 61e43 (18:5e43)
TX_FAR _SSAnne10BattleText4
db "@"
SSAnne10EndBattleText4: ; 61e48 (18:5e48)
TX_FAR _SSAnne10EndBattleText4
db "@"
SSAnne10AfterBattleText4: ; 61e4d (18:5e4d)
TX_FAR _SSAnne10AfterBattleText4
db "@"
SSAnne10BattleText5: ; 61e52 (18:5e52)
TX_FAR _SSAnne10BattleText5
db "@"
SSAnne10EndBattleText5: ; 61e57 (18:5e57)
TX_FAR _SSAnne10EndBattleText5
db "@"
SSAnne10AfterBattleText5: ; 61e5c (18:5e5c)
TX_FAR _SSAnne10AfterBattleText5
db "@"
SSAnne10BattleText6: ; 61e61 (18:5e61)
TX_FAR _SSAnne10BattleText6
db "@"
SSAnne10EndBattleText6: ; 61e66 (18:5e66)
TX_FAR _SSAnne10EndBattleText6
db "@"
SSAnne10AfterBattleText6: ; 61e6b (18:5e6b)
TX_FAR _SSAnne10AfterBattleText6
db "@"
SSAnne10Text7: ; 61e70 (18:5e70)
TX_FAR _SSAnne10Text7
db "@"
SSAnne10Object: ; 0x61e75 (size=165)
db $c ; border tile
db $a ; warps
db $5, $2, $4, SS_ANNE_4
db $5, $3, $4, SS_ANNE_4
db $5, $c, $3, SS_ANNE_4
db $5, $d, $3, SS_ANNE_4
db $5, $16, $2, SS_ANNE_4
db $5, $17, $2, SS_ANNE_4
db $f, $2, $1, SS_ANNE_4
db $f, $3, $1, SS_ANNE_4
db $f, $c, $0, SS_ANNE_4
db $f, $d, $0, SS_ANNE_4
db $0 ; signs
db $b ; people
db SPRITE_SAILOR, $d + 4, $0 + 4, $ff, $d0, $41, SAILOR + $C8, $3 ; trainer
db SPRITE_SAILOR, $b + 4, $2 + 4, $ff, $d0, $42, SAILOR + $C8, $4 ; trainer
db SPRITE_SAILOR, $3 + 4, $c + 4, $ff, $d2, $43, SAILOR + $C8, $5 ; trainer
db SPRITE_SAILOR, $2 + 4, $16 + 4, $ff, $d0, $44, SAILOR + $C8, $6 ; trainer
db SPRITE_SAILOR, $2 + 4, $0 + 4, $ff, $d3, $45, SAILOR + $C8, $7 ; trainer
db SPRITE_FISHER2, $4 + 4, $0 + 4, $ff, $d3, $46, FISHER + $C8, $2 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $d + 4, $a + 4, $ff, $d3, $7 ; person
db SPRITE_SLOWBRO, $c + 4, $b + 4, $ff, $ff, $8 ; person
db SPRITE_BALL, $2 + 4, $14 + 4, $ff, $ff, $89, ETHER ; item
db SPRITE_BALL, $2 + 4, $a + 4, $ff, $ff, $8a, TM_44 ; item
db SPRITE_BALL, $b + 4, $c + 4, $ff, $ff, $8b, MAX_POTION ; item
; warp-to
EVENT_DISP $c, $5, $2 ; SS_ANNE_4
EVENT_DISP $c, $5, $3 ; SS_ANNE_4
EVENT_DISP $c, $5, $c ; SS_ANNE_4
EVENT_DISP $c, $5, $d ; SS_ANNE_4
EVENT_DISP $c, $5, $16 ; SS_ANNE_4
EVENT_DISP $c, $5, $17 ; SS_ANNE_4
EVENT_DISP $c, $f, $2 ; SS_ANNE_4
EVENT_DISP $c, $f, $3 ; SS_ANNE_4
EVENT_DISP $c, $f, $c ; SS_ANNE_4
EVENT_DISP $c, $f, $d ; SS_ANNE_4
UndergroundPathNS_h: ; 0x61f1a to 0x61f26 (12 bytes) (id=119)
db $0b ; tileset
db UNDERGROUND_PATH_NS_HEIGHT, UNDERGROUND_PATH_NS_WIDTH ; dimensions (y, x)
dw UndergroundPathNSBlocks, UndergroundPathNSTextPointers, UndergroundPathNSScript ; blocks, texts, scripts
db $00 ; connections
dw UndergroundPathNSObject ; objects
UndergroundPathNSScript: ; 61f26 (18:5f26)
jp EnableAutoTextBoxDrawing
UndergroundPathNSTextPointers: ; 61f29 (18:5f29)
db "@"
UndergroundPathNSObject: ; 0x61f2a (size=20)
db $1 ; border tile
db $2 ; warps
db $4, $5, $2, PATH_ENTRANCE_ROUTE_5
db $29, $2, $2, PATH_ENTRANCE_ROUTE_6
db $0 ; signs
db $0 ; people
; warp-to
EVENT_DISP $4, $4, $5 ; PATH_ENTRANCE_ROUTE_5
EVENT_DISP $4, $29, $2 ; PATH_ENTRANCE_ROUTE_6
UndergroundPathWE_h: ; 0x61f3e to 0x61f4a (12 bytes) (id=121)
db $0b ; tileset
db UNDERGROUND_PATH_WE_HEIGHT, UNDERGROUND_PATH_WE_WIDTH ; dimensions (y, x)
dw UndergroundPathWEBlocks, UndergroundPathWETextPointers, UndergroundPathWEScript ; blocks, texts, scripts
db $00 ; connections
dw UndergroundPathWEObject ; objects
UndergroundPathWEScript: ; 61f4a (18:5f4a)
jp EnableAutoTextBoxDrawing
UndergroundPathWETextPointers: ; 61f4d (18:5f4d)
db "@"
UndergroundPathWEObject: ; 0x61f4e (size=20)
db $1 ; border tile
db $2 ; warps
db $5, $2, $2, PATH_ENTRANCE_ROUTE_7
db $2, $2f, $2, PATH_ENTRANCE_ROUTE_8
db $0 ; signs
db $0 ; people
; warp-to
EVENT_DISP $19, $5, $2 ; PATH_ENTRANCE_ROUTE_7
EVENT_DISP $19, $2, $2f ; PATH_ENTRANCE_ROUTE_8
DiglettsCave_h: ; 0x61f62 to 0x61f6e (12 bytes) (id=197)
db $11 ; tileset
db DIGLETTS_CAVE_HEIGHT, DIGLETTS_CAVE_WIDTH ; dimensions (y, x)
dw DiglettsCaveBlocks, DiglettsCaveTextPointers, DiglettsCaveScript ; blocks, texts, scripts
db $00 ; connections
dw DiglettsCaveObject ; objects
DiglettsCaveScript: ; 61f6e (18:5f6e)
jp EnableAutoTextBoxDrawing
DiglettsCaveTextPointers: ; 61f71 (18:5f71)
db "@"
DiglettsCaveObject: ; 0x61f72 (size=20)
db $19 ; border tile
db $2 ; warps
db $5, $5, $2, DIGLETTS_CAVE_EXIT
db $1f, $25, $2, DIGLETTS_CAVE_ENTRANCE
db $0 ; signs
db $0 ; people
; warp-to
EVENT_DISP $14, $5, $5 ; DIGLETTS_CAVE_EXIT
EVENT_DISP $14, $1f, $25 ; DIGLETTS_CAVE_ENTRANCE
DiglettsCaveBlocks: ; 61f86 (18:5f86)
INCBIN "maps/diglettscave.blk"
SilphCo11_h: ; 0x620ee to 0x620fa (12 bytes) (id=235)
db $10 ; tileset
db SILPH_CO_11F_HEIGHT, SILPH_CO_11F_WIDTH ; dimensions (y, x)
dw SilphCo11Blocks, SilphCo11TextPointers, SilphCo11Script ; blocks, texts, scripts
db $00 ; connections
dw SilphCo11Object ; objects
SilphCo11Script: ; 620fa (18:60fa)
call SilphCo11Script_62110
call EnableAutoTextBoxDrawing
ld hl, SilphCo11TrainerHeaders
ld de, SilphCo11ScriptPointers
ld a, [W_SILPHCO11CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_SILPHCO11CURSCRIPT], a
ret
SilphCo11Script_62110: ; 62110 (18:6110)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, DataTable_62134 ; $6134
call Func_62137
call Func_62163
ld a, [$d838]
bit 0, a
ret nz
ld a, $20
ld [$d09f], a
ld bc, $603
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
DataTable_62134: ; 62134 (18:6134)
db $06,$03,$FF
Func_62137: ; 62137 (18:6137)
push hl
ld hl, $d73f
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ld [$FF00+$e0], a
pop hl
.asm_62143
ld a, [hli]
cp $ff
jr z, .asm_6215f
push hl
ld hl, $ffe0
inc [hl]
pop hl
cp b
jr z, .asm_62154
inc hl
jr .asm_62143
.asm_62154
ld a, [hli]
cp c
jr nz, .asm_62143
ld hl, $d73f
xor a
ld [hli], a
ld [hl], a
ret
.asm_6215f
xor a
ld [$FF00+$e0], a
ret
Func_62163: ; 62163 (18:6163)
ld a, [$FF00+$e0]
and a
ret z
ld hl, $d838
set 0, [hl]
ret
Func_6216d: ; 6216d (18:616d)
ld hl, MissableObjectIDs_6219b ; $619b
.asm_62170
ld a, [hli]
cp $ff
jr z, .asm_62181
push hl
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
pop hl
jr .asm_62170
.asm_62181
ld hl, MissableObjectIDs_62194 ; $6194
.asm_62184
ld a, [hli]
cp $ff
ret z
push hl
ld [$cc4d], a
ld a, $15
call Predef ; indirect jump to AddMissableObject (f1c8 (3:71c8))
pop hl
jr .asm_62184
MissableObjectIDs_62194: ; 62194 (18:6194)
db $11,$12,$13,$14,$15,$16,$FF
MissableObjectIDs_6219b: ; 6219b (18:619b)
db $0A,$0B,$0C,$0D,$0E,$0F,$10,$17
db $18,$8A,$8B,$8C,$8D,$8E,$8F,$91
db $92,$93,$97,$98,$99,$9A,$9E,$9F
db $A0,$A3,$A4,$A5,$A6,$AB,$AC,$AD
db $AE,$AF,$B0,$B1,$B2,$B7,$B8,$B9
db $FF
SilphCo11Script_621c4: ; 621c4 (18:61c4)
xor a
ld [wJoypadForbiddenButtonsMask], a
SilphCo11Script_621c8: ; 621c8 (18:61c8)
ld [W_SILPHCO11CURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
SilphCo11ScriptPointers: ; 621cf (18:61cf)
dw SilphCo11Script0
dw Func_324c
dw EndTrainerBattle
dw SilphCo11Script3
dw SilphCo11Script4
dw SilphCo11Script5
SilphCo11Script0: ; 621db (18:61db)
ld a, [$d838]
bit 7, a
ret nz
ld hl, CoordsData_62211 ; $6211
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
ld a, [wWhichTrade] ; $cd3d
ld [$cf0d], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $3
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $3
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call SetSpriteMovementBytesToFF
ld de, MovementData_62216
call MoveSprite
ld a, $3
jp SilphCo11Script_621c8
CoordsData_62211: ; 62211 (18:6211)
db $0D,$06
db $0C,$07
db $FF
MovementData_62216: ; 62216 (18:6216)
db $00,$00,$00,$FF
SilphCo11Script_6221a: ; 6221a (18:621a)
ld [$d528], a
ld a, $3
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
ld a, b
ld [$FF00+$8d], a
jp Func_34a6
SilphCo11Script5: ; 62227 (18:6227)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, SilphCo11Script_621c4
ld a, [$cf0d]
cp $1
jr z, .asm_6223c
ld a, $2
ld b, $c
jr .asm_62240
.asm_6223c
ld a, $8
ld b, $0
.asm_62240
call SilphCo11Script_6221a
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
call GBFadeIn1
call Func_6216d
call UpdateSprites
call Delay3
call GBFadeOut1
ld hl, $d838
set 7, [hl]
xor a
ld [wJoypadForbiddenButtonsMask], a
jp SilphCo11Script_621c8
SilphCo11Script3: ; 6226a (18:626a)
ld a, [$d730]
bit 0, a
ret nz
ld a, $3
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call SetSpriteMovementBytesToFF
ld a, [$cf0d]
cp $1
jr z, .asm_62284
ld a, $2
ld b, $c
jr .asm_62288
.asm_62284
ld a, $8
ld b, $0
.asm_62288
call SilphCo11Script_6221a
call Delay3
ld a, $4
jp SilphCo11Script_621c8
SilphCo11Script4: ; 62293 (18:6293)
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_62330 ; $6330
ld de, UnnamedText_62330 ; $6330
call PreBattleSaveRegisters
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $5
jp SilphCo11Script_621c8
SilphCo11TextPointers: ; 622b7 (18:62b7)
dw SilphCo11Text1
dw SilphCo11Text2
dw SilphCo11Text3
dw SilphCo11Text4
dw SilphCo11Text5
dw SilphCo11Text6
SilphCo11TrainerHeaders: ; 622c3 (18:62c3)
SilphCo11TrainerHeader0: ; 622c3 (18:62c3)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d837 ; flag's byte
dw SilphCo11BattleText1 ; 0x6344 TextBeforeBattle
dw SilphCo11AfterBattleText1 ; 0x634e TextAfterBattle
dw SilphCo11EndBattleText1 ; 0x6349 TextEndBattle
dw SilphCo11EndBattleText1 ; 0x6349 TextEndBattle
SilphCo11TrainerHeader1: ; 622cf (18:62cf)
db $5 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d837 ; flag's byte
dw SilphCo11BattleText2 ; 0x635d TextBeforeBattle
dw SilphCo11AfterBattleText2 ; 0x6367 TextAfterBattle
dw SilphCo11EndBattleText2 ; 0x6362 TextEndBattle
dw SilphCo11EndBattleText2 ; 0x6362 TextEndBattle
db $ff
SilphCo11Text1: ; 622dc (18:62dc)
db $08 ; asm
ld a, [$d838]
bit 5, a
jp nz, .asm_62308
ld hl, SilphCoPresidentText
call PrintText
ld bc, (MASTER_BALL << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedSilphCoMasterBallText
call PrintText
ld hl, $d838
set 5, [hl]
jr .asm_fd405 ; 0x622fe
.BagFull
ld hl, SilphCoMasterBallNoRoomText
call PrintText
jr .asm_fd405 ; 0x62306
.asm_62308 ; 0x62308
ld hl, UnnamedText_6231c
call PrintText
.asm_fd405 ; 0x6230e
jp TextScriptEnd
SilphCoPresidentText: ; 62311 (18:6311)
TX_FAR _SilphCoPresidentText
db "@"
ReceivedSilphCoMasterBallText: ; 62316 (18:6316)
TX_FAR _ReceivedSilphCoMasterBallText ; 0x84f63
db $11, "@"
UnnamedText_6231c: ; 6231c (18:631c)
TX_FAR _UnnamedText_6231c
db "@"
SilphCoMasterBallNoRoomText: ; 62321 (18:6321)
TX_FAR _SilphCoMasterBallNoRoomText
db "@"
SilphCo11Text2: ; 62326 (18:6326)
TX_FAR _SilphCo11Text2
db "@"
SilphCo11Text3: ; 6232b (18:632b)
TX_FAR _SilphCo11Text3
db "@"
UnnamedText_62330: ; 62330 (18:6330)
TX_FAR _UnnamedText_62330
db "@"
SilphCo11Text6: ; 62335 (18:6335)
TX_FAR _UnnamedText_62335
db "@"
SilphCo11Text4: ; 6233a (18:633a)
db $08 ; asm
ld hl, SilphCo11TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo11BattleText1: ; 62344 (18:6344)
TX_FAR _SilphCo11BattleText1
db "@"
SilphCo11EndBattleText1: ; 62349 (18:6349)
TX_FAR _SilphCo11EndBattleText1
db "@"
SilphCo11AfterBattleText1: ; 6234e (18:634e)
TX_FAR _SilphCo11AfterBattleText1
db "@"
SilphCo11Text5: ; 62353 (18:6353)
db $08 ; asm
ld hl, SilphCo11TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo11BattleText2: ; 6235d (18:635d)
TX_FAR _SilphCo11BattleText2
db "@"
SilphCo11EndBattleText2: ; 62362 (18:6362)
TX_FAR _SilphCo11EndBattleText2
db "@"
SilphCo11AfterBattleText2: ; 62367 (18:6367)
TX_FAR _SilphCo11AfterBattleText2
db "@"
UnnamedText_6236c: ; 6236c (18:636c)
db $8
ld hl, UnnamedText_6237b
call PrintText
ld a, PORYGON
call DisplayPokedex
jp TextScriptEnd
UnnamedText_6237b: ; 6237b (18:637b)
TX_FAR _UnnamedText_6237b
db "@"
SilphCo11Object: ; 0x62380 (size=72)
db $d ; border tile
db $4 ; warps
db $0, $9, $1, SILPH_CO_10F
db $0, $d, $0, SILPH_CO_ELEVATOR
db $5, $5, $9, $ff
db $2, $3, $3, SILPH_CO_7F
db $0 ; signs
db $5 ; people
db SPRITE_MR_MASTERBALL, $5 + 4, $7 + 4, $ff, $d0, $1 ; person
db SPRITE_FOULARD_WOMAN, $5 + 4, $a + 4, $ff, $d0, $2 ; person
db SPRITE_GIOVANNI, $9 + 4, $6 + 4, $ff, $d0, $43, GIOVANNI + $C8, $2 ; trainer
db SPRITE_ROCKET, $10 + 4, $3 + 4, $ff, $d1, $44, ROCKET + $C8, $29 ; trainer
db SPRITE_ROCKET, $9 + 4, $f + 4, $ff, $d1, $45, ROCKET + $C8, $28 ; trainer
; warp-to
EVENT_DISP $9, $0, $9 ; SILPH_CO_10F
EVENT_DISP $9, $0, $d ; SILPH_CO_ELEVATOR
EVENT_DISP $9, $5, $5
EVENT_DISP $9, $2, $3 ; SILPH_CO_7F
SilphCo11Blocks: ; 623c8 (18:63c8)
INCBIN "maps/silphco11.blk"
GymStatues: ; 62419 (18:6419)
; if in a gym and have the corresponding badge, a = $D and jp Func_3ef5
; if in a gym and dont have the corresponding badge, a = $C and jp Func_3ef5
; else ret
call EnableAutoTextBoxDrawing
ld a, [$c109]
cp $4
ret nz
ld hl, .BadgeFlags
ld a, [W_CURMAP]
ld b, a
.asm_62429
ld a, [hli]
cp $ff
ret z
cp b
jr z, .asm_62433 ; 0x6242e $3
inc hl
jr .asm_62429 ; 0x62431 $f6
.asm_62433
ld b, [hl]
ld a, [$d72a]
and b
cp b
ld a, $d
jr z, .asm_6243f ; 0x6243b $2
ld a, $c
.asm_6243f
jp Func_3ef5
.BadgeFlags: ; 62442 (18:6442)
db PEWTER_GYM, %00000001
db CERULEAN_GYM, %00000010
db VERMILION_GYM,%00000100
db CELADON_GYM, %00001000
db FUCHSIA_GYM, %00010000
db SAFFRON_GYM, %00100000
db CINNABAR_GYM, %01000000
db VIRIDIAN_GYM, %10000000
db $ff
GymStatueText1: ; 62453 (18:6453)
TX_FAR _GymStatueText1
db "@"
GymStatueText2: ; 62458 (18:6458)
TX_FAR _GymStatueText2
db "@"
Func_6245d: ; 6245d (18:645d)
call EnableAutoTextBoxDrawing
ld hl, PokeCenterMapIDList
ld a, [W_CURMAP]
ld b, a
.asm_62467
ld a, [hli]
cp $ff
ret z
cp b
jr z, .asm_62472
inc hl
inc hl
jr .asm_62467
.asm_62472
ld a, [hli]
ld b, a
ld a, [$c109]
cp b
jr nz, .asm_62467
ld a, [hl]
jp Func_3ef5
; format: db map id, 08, text id of PointerTable_3f22
PokeCenterMapIDList: ; 6247e (18:647e)
db VIRIDIAN_POKECENTER,$08,$0F
db PEWTER_POKECENTER,$08,$10
db CERULEAN_POKECENTER,$08,$11
db LAVENDER_POKECENTER,$08,$12
db VERMILION_POKECENTER,$08,$13
db CELADON_POKECENTER,$08,$14
db CELADON_HOTEL,$08,$15
db FUCHSIA_POKECENTER,$08,$16
db CINNABAR_POKECENTER,$08,$17
db SAFFRON_POKECENTER,$08,$18
db MT_MOON_POKECENTER,$08,$19
db ROCK_TUNNEL_POKECENTER,$08,$1A
db $FF
ViridianCityPokecenterBenchGuyText: ; 624a3 (18:64a3)
TX_FAR _ViridianCityPokecenterGuyText
db "@"
PewterCityPokecenterBenchGuyText: ; 624a8 (18:64a8)
TX_FAR _PewterCityPokecenterGuyText
db "@"
CeruleanCityPokecenterBenchGuyText: ; 624ad (18:64ad)
TX_FAR _CeruleanPokecenterGuyText
db "@"
LavenderCityPokecenterBenchGuyText: ; 624b2 (18:64b2)
TX_FAR _LavenderPokecenterGuyText
db "@"
MtMoonPokecenterBenchGuyText: ; 624b7 (18:64b7)
TX_FAR _MtMoonPokecenterBenchGuyText
db "@"
RockTunnelPokecenterBenchGuyText: ; 624bc (18:64bc)
TX_FAR _RockTunnelPokecenterGuyText
db "@"
UnnamedText_624c1: ; 624c1 (18:64c1)
TX_FAR _UnnamedText_624c1
db "@"
UnnamedText_624c6: ; 624c6 (18:64c6)
TX_FAR _UnnamedText_624c6
db "@"
UnnamedText_624cb: ; 624cb (18:64cb)
TX_FAR _UnnamedText_624cb
db "@"
VermilionCityPokecenterBenchGuyText: ; 624d0 (18:64d0)
TX_FAR _VermilionPokecenterGuyText
db "@"
CeladonCityPokecenterBenchGuyText: ; 624d5 (18:64d5)
TX_FAR _CeladonCityPokecenterGuyText
db "@"
FuchsiaCityPokecenterBenchGuyText: ; 624da (18:64da)
TX_FAR _FuchsiaCityPokecenterGuyText
db "@"
CinnabarIslandPokecenterBenchGuyText: ; 624df (18:64df)
TX_FAR _CinnabarPokecenterGuyText
db "@"
SaffronCityPokecenterBenchGuyText: ; 624e4 (18:64e4)
db $8 ; asm
ld a, [$d838]
bit 7, a
ld hl, SaffronCityPokecenterBenchGuyText2
jr nz, .asm_624f2 ; 0x624ed $3
ld hl, SaffronCityPokecenterBenchGuyText1
.asm_624f2
call PrintText
jp TextScriptEnd
SaffronCityPokecenterBenchGuyText1: ; 624f8 (18:64f8)
TX_FAR _SaffronCityPokecenterGuyText1
db "@"
SaffronCityPokecenterBenchGuyText2: ; 624fd (18:64fd)
TX_FAR _SaffronCityPokecenterGuyText2
db "@"
CeladonCityHotelText: ; 62502 (18:6502)
TX_FAR _CeladonCityHotelText
db "@"
ret
Unknown_62508: ; 62508 (18:6508)
db "@"
Func_62509: ; 6509 (18:6509)
call EnableAutoTextBoxDrawing
ld a, $e
jp Func_3ef5
BookcaseText: ; 62511 (18:6511)
TX_FAR _BookcaseText
db "@"
Func_62516: ; 62516 (18:6516)
ld a, [$c109]
cp $4 ; check to see if player is facing up
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cf0c], a
ld a, $1f
jp Func_3ef5
Unknown_62529: ; 62529 (18:6529)
db $F9
SECTION "bank19",ROMX,BANK[$19]
Tset00_GFX: ; 64000 (19:4000)
INCBIN "gfx/tilesets/00.2bpp"
Tset00_Block: ; 645e0 (19:45e0)
INCBIN "gfx/blocksets/00.bst"
Tset01_GFX: ; 64de0 (19:4de0)
INCBIN "gfx/tilesets/01.2bpp"
Tset01_Block: ; 65270 (19:5270)
INCBIN "gfx/blocksets/01.bst"
Tset08_GFX: ; 653a0 (19:53a0)
INCBIN "gfx/tilesets/08.2bpp"
Tset08_Block: ; 65980 (19:5980)
INCBIN "gfx/blocksets/08.bst"
Tset13_GFX: ; 65bb0 (19:5bb0)
INCBIN "gfx/tilesets/13.2bpp"
Tset13_Block: ; 66190 (19:6190)
INCBIN "gfx/blocksets/13.bst"
Tset0E_GFX: ; 66610 (19:6610)
INCBIN "gfx/tilesets/0e.2bpp"
Tset0E_Block: ; 66bf0 (19:6bf0)
INCBIN "gfx/blocksets/0e.bst"
Tset10_GFX: ; 66d60 (19:6d60)
INCBIN "gfx/tilesets/10.2bpp"
Tset10_Block: ; 67350 (19:7350)
INCBIN "gfx/blocksets/10.bst"
Tset17_GFX: ; 676f0 (19:76f0)
INCBIN "gfx/tilesets/17.2bpp"
Tset17_Block: ; 67b50 (19:7b50)
INCBIN "gfx/blocksets/17.bst"
SECTION "bank1A",ROMX,BANK[$1A]
DecrementPP: ; 68000 (1a:4000)
; after using a move, decrement pp in battle and (if not transformed?) in party
ld a, [de]
cp a, STRUGGLE
ret z ; if the pokemon is using "struggle", there's nothing to do
; we don't decrement PP for "struggle"
ld hl, W_PLAYERBATTSTATUS1
ld a, [hli] ; load the W_PLAYERBATTSTATUS1 pokemon status flags and increment hl to load the
; W_PLAYERBATTSTATUS2 status flags later
and a, 7 ; check to see if bits 0, 1, or 2 are set
ret nz ; if any of these statuses are true, don't decrement PP
bit 6, [hl] ; check 6th bit status flag on W_PLAYERBATTSTATUS2
ret nz ; and return if it is set
ld hl, $D02D ; PP of first move (in battle)
call .DecrementPP
ld a, [$D064] ; load pokemon status bits?
bit 3, a ; XXX transform status?
ret nz ; If it is, return. Pokemon Red stores the "current pokemon's" PP
; separately from the "Pokemon in your party's" PP. This is
; duplication -- in all cases *other* than Pokemon with Transform.
; Normally, this means we have to go on and make the same
; modification to the "party's pokemon" PP that we made to the
; "current pokemon's" PP. But, if we're dealing with a Transformed
; Pokemon, it has separate PP for the move set that it copied from
; its opponent, which is *not* the same as its real PP as part of your
; party. So we return, and don't do that part.
ld hl, $D188 ; PP of first move (in party)
ld a, [$CC2F] ; which mon in party is active
ld bc, $2C ; XXX probably size of party pokemon's data structure
call AddNTimes ; calculate address of the mon to modify
.DecrementPP
ld a, [$CC2E] ; which move (0, 1, 2, 3) did we use?
ld c, a
ld b, 0
add hl ,bc ; calculate the address in memory of the PP we need to decrement
; based on the move chosen.
dec [hl] ; Decrement PP
ret
Version_GFX: ; 6802f (1a:402f)
IF _RED
INCBIN "gfx/red/redgreenversion.1bpp"
; 80 bytes
ENDC
IF _BLUE
INCBIN "gfx/blue/blueversion.1bpp"
; 64 bytes
ENDC
Tset05_GFX: ; 6807f (1a:407f)
INCBIN "gfx/tilesets/05.2bpp"
Tset05_Block: ; 6867f (1a:467f)
INCBIN "gfx/blocksets/05.bst"
Tset02_GFX: ; 68dbf (1a:4dbf)
INCBIN "gfx/tilesets/02.2bpp"
Tset02_Block: ; 693bf (1a:53bf)
INCBIN "gfx/blocksets/02.bst"
Tset09_GFX: ; 6960f (1a:560f)
INCBIN "gfx/tilesets/09.2bpp"
Tset09_Block: ; 69bff (1a:5bff)
INCBIN "gfx/blocksets/09.bst"
Tset03_GFX: ; 6a3ff (1a:63ff)
INCBIN "gfx/tilesets/03.2bpp"
Tset03_Block: ; 6a9ff (1a:69ff)
INCBIN "gfx/blocksets/03.bst"
Tset16_GFX: ; 6b1ff (1a:71ff)
INCBIN "gfx/tilesets/16.2bpp"
Tset16_Block: ; 6b7ff (1a:77ff)
INCBIN "gfx/blocksets/16.bst"
SECTION "bank1B",ROMX,BANK[$1B]
Tset0F_GFX: ; 6c000 (1b:4000)
INCBIN "gfx/tilesets/0f.2bpp"
Tset0F_Block: ; 6c5c0 (1b:45c0)
INCBIN "gfx/blocksets/0f.bst"
Tset11_GFX: ; 6cca0 (1b:4ca0)
INCBIN "gfx/tilesets/11.2bpp"
Tset11_Block: ; 6d0c0 (1b:50c0)
INCBIN "gfx/blocksets/11.bst"
Tset12_GFX: ; 6d8c0 (1b:58c0)
INCBIN "gfx/tilesets/12.2bpp"
Tset12_Block: ; 6dea0 (1b:5ea0)
INCBIN "gfx/blocksets/12.bst"
Tset0D_GFX: ; 6e390 (1b:6390)
INCBIN "gfx/tilesets/0d.2bpp"
Tset0D_Block: ; 6e930 (1b:6930)
INCBIN "gfx/blocksets/0d.bst"
Tset14_GFX: ; 6ed10 (1b:6d10)
INCBIN "gfx/tilesets/14.2bpp"
Tset14_Block: ; 6f2d0 (1b:72d0)
INCBIN "gfx/blocksets/14.bst"
Tset15_GFX: ; 6f670 (1b:7670)
INCBIN "gfx/tilesets/15.2bpp"
Tset15_Block: ; 6fb20 (1b:7b20)
INCBIN "gfx/blocksets/15.bst"
Tset0B_GFX: ; 6fd60 (1b:7d60)
INCBIN "gfx/tilesets/0b.2bpp"
Tset0B_Block: ; 6fef0 (1b:7ef0)
INCBIN "gfx/blocksets/0b.bst"
SECTION "bank1C",ROMX,BANK[$1C]
Func_70000: ; 70000 (1c:4000)
ld a, $f9
ld [rOBP0], a ; $FF00+$48
ld a, $a4
ld [rOBP1], a ; $FF00+$49
ld de, AnimationTileset2 + $30 ; $471e ; star tile (top left quadrant)
ld hl, $8a00
ld bc, (BANK(AnimationTileset2) << 8) + $01
call CopyVideoData
ld de, AnimationTileset2 + $130 ; $481e ; star tile (bottom left quadrant)
ld hl, $8a10
ld bc, (BANK(AnimationTileset2) << 8) + $01
call CopyVideoData
ld de, FallingStar ; $4190
ld hl, $8a20
ld bc, (BANK(FallingStar) << 8) + $01
call CopyVideoData
ld hl, GameFreakLogoOAMData ; $4140
ld de, wOAMBuffer + $60
ld bc, $40
call CopyData
ld hl, GameFreakShootingStarOAMData ; $4180
ld de, wOAMBuffer
ld bc, $10
jp CopyData
Func_70044: ; 70044 (1c:4044)
call Func_70000
ld a, $c2
call PlaySound
ld hl, wOAMBuffer
ld bc, $a004
.asm_70052
push hl
push bc
.asm_70054
ld a, [hl]
add $4
ld [hli], a
ld a, [hl]
add $fc
ld [hli], a
inc hl
inc hl
dec c
jr nz, .asm_70054
ld c, $1
call CheckForUserInterruption
pop bc
pop hl
ret c
ld a, [hl]
cp $50
jr nz, .asm_70070
jr .asm_70052
.asm_70070
cp b
jr nz, .asm_70052
ld hl, wOAMBuffer
ld c, $4
ld de, $4
.asm_7007b
ld [hl], $a0
add hl, de
dec c
jr nz, .asm_7007b
ld b, $3
.asm_70083
ld hl, rOBP0 ; $ff48
rrc [hl]
rrc [hl]
ld c, $a
call CheckForUserInterruption
ret c
dec b
jr nz, .asm_70083
ld de, wOAMBuffer
ld a, $18
.asm_70098
push af
ld hl, OAMData_700ee ; $40ee
ld bc, $4
call CopyData
pop af
dec a
jr nz, .asm_70098
xor a
ld [wWhichTrade], a ; $cd3d
ld hl, PointerTable_700f2 ; $40f2
ld c, $6
.asm_700af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push bc
push hl
ld hl, wOAMBuffer + $50
ld c, $4
.asm_700ba
ld a, [de]
cp $ff
jr z, .asm_700d5
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
inc hl
inc hl
dec c
jr nz, .asm_700ba
ld a, [wWhichTrade] ; $cd3d
cp $18
jr z, .asm_700d5
add $6
ld [wWhichTrade], a ; $cd3d
.asm_700d5
call Func_7011f
push af
ld hl, $c310
ld de, wOAMBuffer
ld bc, $50
call CopyData
pop af
pop hl
pop bc
ret c
dec c
jr nz, .asm_700af
and a
ret
OAMData_700ee: ; 700ee (1c:40ee)
db $00,$00,$A2,$90
PointerTable_700f2: ; 700f2 (1c:40f2)
dw OAMData_700fe
dw OAMData_70106
dw OAMData_7010e
dw OAMData_70116
dw OAMData_7011e
dw OAMData_7011e
; each entry is only half of an OAM tile
OAMData_700fe: ; 700fe (1c:40fe)
db $68,$30
db $68,$40
db $68,$58
db $68,$78
OAMData_70106: ; 70106 (1c:4106)
db $68,$38
db $68,$48
db $68,$60
db $68,$70
OAMData_7010e: ; 7010e (1c:410e)
db $68,$34
db $68,$4C
db $68,$54
db $68,$64
OAMData_70116: ; 70116 (1c:4116)
db $68,$3C
db $68,$5C
db $68,$6C
db $68,$74
OAMData_7011e: ; 7011e (1c:411e)
db $FF
Func_7011f: ; 7011f (1c:411f)
ld b, $8
.asm_70121
ld hl, $c35c
ld a, [wWhichTrade] ; $cd3d
ld de, $fffc
ld c, a
.asm_7012b
inc [hl]
add hl, de
dec c
jr nz, .asm_7012b
ld a, [rOBP1] ; $FF00+$49
xor $a0
ld [rOBP1], a ; $FF00+$49
ld c, $3
call CheckForUserInterruption
ret c
dec b
jr nz, .asm_70121
ret
GameFreakLogoOAMData: ; 70140 (1c:4140)
db $48,$50,$8D,$00
db $48,$58,$8E,$00
db $50,$50,$8F,$00
db $50,$58,$90,$00
db $58,$50,$91,$00
db $58,$58,$92,$00
db $60,$30,$80,$00
db $60,$38,$81,$00
db $60,$40,$82,$00
db $60,$48,$83,$00
db $60,$50,$93,$00
db $60,$58,$84,$00
db $60,$60,$85,$00
db $60,$68,$83,$00
db $60,$70,$81,$00
db $60,$78,$86,$00
GameFreakShootingStarOAMData: ; 70180 (1c:4180)
db $00,$A0,$A0,$10
db $00,$A8,$A0,$30
db $08,$A0,$A1,$10
db $08,$A8,$A1,$30
FallingStar: ; 70190 (1c:4190)
INCBIN "gfx/falling_star.2bpp"
Func_701a0: ; 701a0 (1c:41a0)
call Func_70423
call ClearScreen
ld c, $64
call DelayFrames
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
call DisableLCD
ld hl, $9800
ld bc, $800
ld a, $7f
call FillMemory
call EnableLCD
ld hl, rLCDC ; $ff40
set 3, [hl]
xor a
ld hl, $cc5b
ld bc, $60
call FillMemory
xor a
ld [$cfcb], a
ld [$FF00+$d7], a
ld [W_SPRITEFLIPPED], a
ld [$d358], a
ld [$cd40], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld hl, $d5a2
ld a, [hl]
inc a
jr z, .asm_701eb
inc [hl]
.asm_701eb
ld a, $90
ld [$FF00+$b0], a
ld c, BANK(Music_HallOfFame)
ld a, MUSIC_HALL_OF_FAME
call PlayMusic
ld hl, W_PARTYMON1 ; $d164
ld c, $ff
.asm_701fb
ld a, [hli]
cp $ff
jr z, .asm_70241
inc c
push hl
push bc
ld [wWhichTrade], a ; $cd3d
ld a, c
ld [$cd3e], a
ld hl, W_PARTYMON1_LEVEL ; $d18c
ld bc, $2c
call AddNTimes
ld a, [hl]
ld [$cd3f], a
call Func_70278
call Func_702e1
ld c, $50
call DelayFrames
FuncCoord 2, 13 ; $c4a6
ld hl, Coord
ld b, $3
ld c, $e
call TextBoxBorder
FuncCoord 4, 15 ; $c4d0
ld hl, Coord
ld de, HallOfFameText ; $426b
call PlaceString
ld c, $b4
call DelayFrames
call GBFadeOut2
pop bc
pop hl
jr .asm_701fb
.asm_70241
ld a, c
inc a
ld hl, $cc5b
ld bc, $10
call AddNTimes
ld [hl], $ff
call Func_73b0d
xor a
ld [wWhichTrade], a ; $cd3d
inc a
ld [$cd40], a
call Func_70278
call Func_70377
call Func_70423
xor a
ld [$FF00+$b0], a
ld hl, rLCDC ; $ff40
res 3, [hl]
ret
HallOfFameText: ; 7026b (1c:426b)
db "HALL OF FAME@"
Func_70278: ; 70278 (1c:4278)
call ClearScreen
ld a, $d0
ld [$FF00+$af], a
ld a, $c0
ld [$FF00+$ae], a
ld a, [wWhichTrade] ; $cd3d
ld [$cf91], a
ld [$d0b5], a
ld [$cfd9], a
ld [$cf1d], a
ld a, [$cd40]
and a
jr z, .asm_7029d
call Func_7033e
jr .asm_702ab
.asm_7029d
FuncCoord 12, 5 ; $c410
ld hl, Coord
call GetMonHeader
call LoadFrontSpriteByMonIndex
ld a, $4
call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
.asm_702ab
ld b, $b
ld c, $0
call GoPAL_SET
ld a, $e4
ld [rBGP], a ; $FF00+$47
ld c, $31
call Func_7036d
ld d, $a0
ld e, $4
ld a, [$cf1b]
and a
jr z, .asm_702c7
sla e
.asm_702c7
call .asm_702d5
xor a
ld [$FF00+$af], a
ld c, a
call Func_7036d
ld d, $0
ld e, $fc
.asm_702d5
call DelayFrame
ld a, [$FF00+$ae]
add e
ld [$FF00+$ae], a
cp d
jr nz, .asm_702d5
ret
Func_702e1: ; 702e1 (1c:42e1)
ld a, [$cd3e]
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
call Func_702f0
jp Func_70404
Func_702f0: ; 702f0 (1c:42f0)
FuncCoord 0, 2 ; $c3c8
ld hl, Coord
ld b, $9
ld c, $a
call TextBoxBorder
FuncCoord 2, 6 ; $c41a
ld hl, Coord
ld de, HoFMonInfoText ; $4329
call PlaceString
FuncCoord 1, 4 ; $c3f1
ld hl, Coord
ld de, $cd6d
call PlaceString
ld a, [$cd3f]
FuncCoord 8, 7 ; $c434
ld hl, Coord
call PrintLevelCommon
ld a, [wWhichTrade] ; $cd3d
ld [$d0b5], a
FuncCoord 3, 9 ; $c457
ld hl, Coord
ld a, $4b
call Predef ; indirect jump to Func_27d6b (27d6b (9:7d6b))
ld a, [wWhichTrade] ; $cd3d
jp PlayCry
HoFMonInfoText: ; 70329 (1c:4329)
db "LEVEL/"
next "TYPE1/"
next "TYPE2/@"
Func_7033e: ; 7033e (1c:433e)
ld de, Unknown_72ede ; $6ede
ld a, $4
call UncompressSpriteFromDE
ld hl, S_SPRITEBUFFER1
ld de, $a000
ld bc, $310
call CopyData
ld de, $9000
call InterlaceMergeSpriteBuffers
ld de, RedPicBack ; $7e0a
ld a, BANK(RedPicBack)
call UncompressSpriteFromDE
ld a, $3
call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
ld de, $9310
call InterlaceMergeSpriteBuffers
ld c, $1
Func_7036d: ; 7036d (1c:436d)
ld b, $0
FuncCoord 12, 5 ; $c410
ld hl, Coord
ld a, $31
jp Predef ; indirect jump to Func_79dda (79dda (1e:5dda))
Func_70377: ; 70377 (1c:4377)
ld hl, $d747
set 3, [hl]
ld a, $56
call Predef ; indirect jump to DisplayDexRating (44169 (11:4169))
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld b, $6
ld c, $a
call TextBoxBorder
FuncCoord 5, 0 ; $c3a5
ld hl, Coord
ld b, $2
ld c, $9
call TextBoxBorder
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
FuncCoord 1, 6 ; $c419
ld hl, Coord
ld de, HoFPlayTimeText ; $43ea
call PlaceString
FuncCoord 5, 7 ; $c431
ld hl, Coord
ld de, $da41
ld bc, $103
call PrintNumber
ld [hl], $6d
inc hl
ld de, $da43
ld bc, $8102
call PrintNumber
FuncCoord 1, 9 ; $c455
ld hl, Coord
ld de, HoFMoneyText ; $43f4
call PlaceString
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld de, wPlayerMoney ; $d347
ld c, $a3
call PrintBCDNumber
ld hl, UnnamedText_703fa ; $43fa
call Func_703e2
ld hl, UnnamedText_703ff ; $43ff
call Func_703e2
ld hl, $cc5d
Func_703e2: ; 703e2 (1c:43e2)
call PrintText
ld c, $78
jp DelayFrames
HoFPlayTimeText: ; 703ea (1c:43ea)
db "PLAY TIME@"
HoFMoneyText: ; 703f4 (1c:43f4)
db "MONEY@"
UnnamedText_703fa: ; 703fa (1c:43fa)
TX_FAR _UnnamedText_703fa
db "@"
UnnamedText_703ff: ; 703ff (1c:43ff)
TX_FAR _UnnamedText_703ff
db "@"
Func_70404: ; 70404 (1c:4404)
ld hl, $cc5b
ld bc, $10
ld a, [$cd3e]
call AddNTimes
ld a, [wWhichTrade] ; $cd3d
ld [hli], a
ld a, [$cd3f]
ld [hli], a
ld e, l
ld d, h
ld hl, $cd6d
ld bc, $b
jp CopyData
Func_70423: ; 70423 (1c:4423)
ld a, $a
ld [$cfc8], a
ld [$cfc9], a
ld a, $ff
ld [wMusicHeaderPointer], a
jp GBFadeOut2
Func_70433: ; 70433 (1c:4433)
ld de, PokeCenterFlashingMonitorAndHealBall ; $44b7
ld hl, $87c0
ld bc, (BANK(PokeCenterFlashingMonitorAndHealBall) << 8) + $03
call CopyVideoData
ld hl, $cfcb
ld a, [hl]
push af
ld [hl], $ff
push hl
ld a, [rOBP1] ; $FF00+$49
push af
ld a, $e0
ld [rOBP1], a ; $FF00+$49
ld hl, $c384
ld de, PokeCenterOAMData ; $44d7
call Func_70503
ld a, $4
ld [wMusicHeaderPointer], a
ld a, $ff
ld [$c0ee], a
call PlaySound
.asm_70464
ld a, [wMusicHeaderPointer]
and a
jr nz, .asm_70464
ld a, [W_NUMINPARTY] ; $d163
ld b, a
.asm_7046e
call Func_70503
ld a, $9e
call PlaySound
ld c, $1e
call DelayFrames
dec b
jr nz, .asm_7046e
ld a, [$c0ef]
cp $1f
ld [$c0f0], a
jr nz, .asm_70495
ld a, $ff
ld [$c0ee], a
call PlaySound
ld a, Bank(Func_9876)
ld [$c0ef], a
.asm_70495
ld a, $e8
ld [$c0ee], a
call PlaySound
ld d, $28
call Func_704f3
.asm_704a2
ld a, [$c026]
cp $e8
jr z, .asm_704a2
ld c, $20
call DelayFrames
pop af
ld [rOBP1], a ; $FF00+$49
pop hl
pop af
ld [hl], a
jp UpdateSprites
PokeCenterFlashingMonitorAndHealBall: ; 704b7 (1c:44b7)
INCBIN "gfx/pokecenter_ball.2bpp"
PokeCenterOAMData: ; 704d7 (1c:44d7)
db $24,$34,$7C,$10 ; heal machine monitor
db $2B,$30,$7D,$10 ; pokeballs 1-6
db $2B,$38,$7D,$30
db $30,$30,$7D,$10
db $30,$38,$7D,$30
db $35,$30,$7D,$10
db $35,$38,$7D,$30
Func_704f3: ; 704f3 (1c:44f3)
ld b, $8
.asm_704f5
ld a, [rOBP1] ; $FF00+$49
xor d
ld [rOBP1], a ; $FF00+$49
ld c, $a
call DelayFrames
dec b
jr nz, .asm_704f5
ret
Func_70503: ; 70503 (1c:4503)
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ret
Func_70510: ; 70510 (1c:4510)
call Func_706ef
ld a, $ec
ld [$c104], a
call Delay3
push hl
call GBFadeIn2
ld hl, W_FLAGS_D733
bit 7, [hl]
res 7, [hl]
jr nz, .asm_70568
ld a, $a0
call PlaySound
ld hl, $d732
bit 4, [hl]
res 4, [hl]
pop hl
jr nz, .asm_7055e
call Func_705aa
ld a, $a3
call PlaySound
call Func_70787
ld a, b
and a
jr nz, .asm_7055b
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
inc a
ld [hli], a
ld a, $8
ld [hli], a
ld [hl], $ff
ld hl, $cd48
call Func_70730
.asm_70558
call Func_2307
.asm_7055b
jp Func_70772
.asm_7055e
ld c, $32
call DelayFrames
call Func_705aa
jr .asm_7055b
.asm_70568
pop hl
ld de, BirdSprite ; $4d80
ld hl, $8000
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
call Func_706d7
ld a, $a4
call PlaySound
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld a, $c
ld [hli], a
ld [hl], $8
ld de, FlyAnimationEnterScreenCoords ; $4592
call Func_706ae
call LoadPlayerSpriteGraphics
jr .asm_70558
FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
; y, x pairs
; This is the sequence of screen coordinates used by the overworld
; Fly animation when the player is entering a map.
db $05, $98
db $0F, $90
db $18, $88
db $20, $80
db $27, $78
db $2D, $70
db $32, $68
db $36, $60
db $39, $58
db $3B, $50
db $3C, $48
db $3C, $40
Func_705aa: ; 705aa (1c:45aa)
ld hl, wWhichTrade ; $cd3d
ld a, $10
ld [hli], a
ld a, $3c
ld [hli], a
call Func_7077f
ld [hl], a
jp Func_70755
_DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba)
call Func_706ef
call Func_70787
ld a, b
and a
jr z, .asm_705ef
dec a
jp nz, Func_7067d
.asm_705c8
ld a, $9f
call PlaySound
ld hl, wWhichTrade ; $cd3d
ld a, $f0
ld [hli], a
ld a, $ec
ld [hli], a
call Func_7077f
ld [hl], a
call Func_70755
call Func_70787
ld a, b
dec a
jr z, .asm_705e9
ld c, $a
call DelayFrames
.asm_705e9
call GBFadeOut2
jp Func_70772
.asm_705ef
ld a, $4
call StopMusic
ld a, [$d732]
bit 6, a
jr z, .asm_70610
ld hl, wWhichTrade ; $cd3d
ld a, $10
ld [hli], a
ld a, $ff
ld [hli], a
xor a
ld [hli], a
ld [hl], $a1
ld hl, $cd48
call Func_70730
jr .asm_705c8
.asm_70610
call Func_706d7
ld hl, wWhichTrade ; $cd3d
ld a, $ff
ld [hli], a
ld a, $8
ld [hli], a
ld [hl], $c
call Func_706ae
ld a, $a4
call PlaySound
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld a, $c
ld [hli], a
ld [hl], $c
ld de, FlyAnimationScreenCoords1 ; $464f
call Func_706ae
ld c, $28
call DelayFrames
ld hl, $cd3e
ld a, $b
ld [hli], a
ld [hl], $8
ld de, FlyAnimationScreenCoords2 ; $4667
call Func_706ae
call GBFadeOut2
jp Func_70772
FlyAnimationScreenCoords1: ; 7064f (1c:464f)
; y, x pairs
; This is the sequence of screen coordinates used by the first part
; of the Fly overworld animation.
db $3C, $48
db $3C, $50
db $3B, $58
db $3A, $60
db $39, $68
db $37, $70
db $37, $78
db $33, $80
db $30, $88
db $2D, $90
db $2A, $98
db $27, $A0
FlyAnimationScreenCoords2: ; 70667 (1c:4667)
; y, x pairs
; This is the sequence of screen coordinates used by the second part
; of the Fly overworld animation.
db $1A, $90
db $19, $80
db $17, $70
db $15, $60
db $12, $50
db $0F, $40
db $0C, $30
db $09, $20
db $05, $10
db $00, $00
db $F0, $00
Func_7067d: ; 7067d (1c:467d)
ld a, $ff
ld [$cfcb], a
ld a, [$c302]
ld [$c30a], a
ld a, [$c306]
ld [$c30e], a
ld a, $a0
ld [wOAMBuffer], a
ld [$c304], a
ld c, $2
call DelayFrames
ld a, $a0
ld [$c308], a
ld [$c30c], a
call GBFadeOut2
ld a, $1
ld [$cfcb], a
jp Func_70772
Func_706ae: ; 706ae (1c:46ae)
ld a, [$cd3f]
xor $1
ld [$cd3f], a
ld [$c102], a
call Delay3
ld a, [wWhichTrade] ; $cd3d
cp $ff
jr z, .asm_706cd
ld hl, $c104
ld a, [de]
inc de
ld [hli], a
inc hl
ld a, [de]
inc de
ld [hl], a
.asm_706cd
ld a, [$cd3e]
dec a
ld [$cd3e], a
jr nz, Func_706ae
ret
Func_706d7: ; 706d7 (1c:46d7)
ld de, BirdSprite ; $4d80
ld hl, $8000
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
ld de, BirdSprite + $c0 ; $4e40 ; moving amination sprite
ld hl, $8800
ld bc, (BANK(BirdSprite) << 8) + $0c
jp CopyVideoData
Func_706ef: ; 706ef (1c:46ef)
ld a, [$c102]
ld [$cd50], a
ld a, [$c104]
ld [$cd4f], a
ld hl, PlayerSpinningFacingOrder ; $4713
ld de, $cd48
ld bc, $4
call CopyData
ld a, [$c102]
ld hl, $cd48
.asm_7070d
cp [hl]
inc hl
jr nz, .asm_7070d
dec hl
ret
PlayerSpinningFacingOrder: ; 70713 (1c:4713)
; The order of the direction the player's sprite is facing when teleporting
; away. Creates a spinning effect.
db $00, $08, $04, $0C ; down, left, up, right
Func_70717: ; 70717 (1c:4717)
ld a, [hl]
ld [$c102], a
push hl
ld hl, $cd48
ld de, $cd47
ld bc, $4
call CopyData
ld a, [$cd47]
ld [$cd4b], a
pop hl
ret
Func_70730: ; 70730 (1c:4730)
call Func_70717
ld a, [wWhichTrade] ; $cd3d
ld c, a
and $3
jr nz, .asm_70743
ld a, [$cd40]
cp $ff
call nz, PlaySound
.asm_70743
ld a, [$cd3e]
add c
ld [wWhichTrade], a ; $cd3d
ld c, a
ld a, [$cd3f]
cp c
ret z
call DelayFrames
jr Func_70730
Func_70755: ; 70755 (1c:4755)
call Func_70717
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$c104]
add c
ld [$c104], a
ld c, a
ld a, [$cd3e]
cp c
ret z
ld a, [$cd3f]
ld c, a
call DelayFrames
jr Func_70755
Func_70772: ; 70772 (1c:4772)
ld a, [$cd4f]
ld [$c104], a
ld a, [$cd50]
ld [$c102], a
ret
Func_7077f: ; 7077f (1c:477f)
ld a, [$cf1b]
xor $1
inc a
inc a
ret
Func_70787: ; 70787 (1c:4787)
ld b, $0
ld hl, DataTable_707a9 ; $47a9
ld a, [W_CURMAPTILESET] ; $d367
ld c, a
.asm_70790
ld a, [hli]
cp $ff
jr z, .asm_707a4
cp c
jr nz, .asm_7079e
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
cp [hl]
jr z, .asm_707a2
.asm_7079e
inc hl
inc hl
jr .asm_70790
.asm_707a2
inc hl
ld b, [hl]
.asm_707a4
ld a, b
ld [$cd5b], a
ret
; format: db tileset id, tile id, value to be put in $cd5b
DataTable_707a9: ; 707a9 (1c:47a9)
db $16,$20,$01
db $16,$11,$02
db $11,$22,$02
db $10,$55,$01
db $FF
Func_707b6: ; 707b6 (1c:47b6)
ld c, $a
call DelayFrames
ld hl, $d736
set 6, [hl]
ld de, RedSprite ; $4180
ld hl, $8000
ld bc, (BANK(RedSprite) << 8) + $0c
call CopyVideoData
ld a, $4
ld hl, RedFishingTiles ; $4866
call Func_71771
ld a, [$c102]
ld c, a
ld b, $0
ld hl, FishingRodGfxProperties ; $4856
add hl, bc
ld de, $c39c
ld bc, $4
call CopyData
ld c, $64
call DelayFrames
ld a, [wWhichTrade] ; $cd3d
and a
ld hl, UnnamedText_70847 ; $4847
jr z, .asm_70836
cp $2
ld hl, UnnamedText_7084c ; $484c
jr z, .asm_70836
ld b, $a
.asm_707fe
ld hl, $c104
call Func_70842
ld hl, $c39c
call Func_70842
call Delay3
dec b
jr nz, .asm_707fe
ld a, [$c102]
cp $4
jr nz, .asm_7081c
ld a, $a0
ld [$c39c], a
.asm_7081c
ld hl, $cd4f
xor a
ld [hli], a
ld [hl], a
ld a, $4c
call Predef ; indirect jump to Func_17c47 (17c47 (5:7c47))
ld a, [$c102]
cp $4
jr nz, .asm_70833
ld a, $44
ld [$c39c], a
.asm_70833
ld hl, UnnamedText_70851 ; $4851
.asm_70836
call PrintText
ld hl, $d736
res 6, [hl]
call LoadFontTilePatterns
ret
Func_70842: ; 70842 (1c:4842)
ld a, [hl]
xor $1
ld [hl], a
ret
UnnamedText_70847: ; 70847 (1c:4847)
TX_FAR _UnnamedText_70847
db "@"
UnnamedText_7084c: ; 7084c (1c:484c)
TX_FAR _UnnamedText_7084c
db "@"
UnnamedText_70851: ; 70851 (1c:4851)
TX_FAR _UnnamedText_70851
db "@"
FishingRodGfxProperties: ; 70856 (1c:4856)
; specicies how the fishing rod should be drawn on the screen
; first byte = screen y coordinate
; second byte = screen x coordinate
; third byte = tile number
; fourth byte = sprite properties
db $5B, $4C, $FD, $00 ; player facing down
db $44, $4C, $FD, $00 ; player facing up
db $50, $40, $FE, $00 ; player facing left
db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
RedFishingTiles: ; 70866 (1c:4866)
dw RedFishingTilesFront
db $02, $1E
dw $8020
dw RedFishingTilesBack
db $02, $1E
dw $8060
dw RedFishingTilesSide
db $02, $1E
dw $80A0
dw RedFishingRodTiles
db $03, $1E
dw $8FD0
_HandleMidJump: ; 7087e (1c:487e)
ld a, [$d714]
ld c, a
inc a
cp $10
jr nc, .asm_70895
ld [$d714], a
ld b, $0
ld hl, PlayerJumpingYScreenCoords ; $48ba
add hl, bc
ld a, [hl]
ld [$c104], a ; player's sprite y coordinate
ret
.asm_70895
ld a, [wWalkCounter] ; $cfc5
cp $0
ret nz
call UpdateSprites
call Delay3
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
ld [$d714], a
ld hl, $d736
res 6, [hl]
ld hl, $d730
res 7, [hl]
xor a
ld [wJoypadForbiddenButtonsMask], a
ret
PlayerJumpingYScreenCoords: ; 708ba (1c:48ba)
; Sequence of y screen coordinates for player's sprite when jumping over a ledge.
db $38, $36, $34, $32, $31, $30, $30, $30, $31, $32, $33, $34, $36, $38, $3C, $3C
Func_708ca: ; 708ca (1c:48ca)
ld a, $e4
ld [rOBP1], a ; $FF00+$49
call Func_7092a
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
ld bc, $707
call ClearScreenArea
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, $91
ld [$cee9], a
ld a, $1
ld [H_WHOSETURN], a ; $FF00+$f3
ld hl, Func_79793
ld b, BANK(Func_79793)
call Bankswitch ; indirect jump to Func_79793 (79793 (1e:5793))
ld d, $80
call Func_704f3
.asm_708f6
ld c, $a
call DelayFrames
ld a, [rOBP1] ; $FF00+$49
sla a
sla a
ld [rOBP1], a ; $FF00+$49
jr nz, .asm_708f6
call CleanLCD_OAM
call Func_7092a
ld b, $e4
.asm_7090d
ld c, $a
call DelayFrames
ld a, [rOBP1] ; $FF00+$49
srl b
rra
srl b
rra
ld [rOBP1], a ; $FF00+$49
ld a, b
and a
jr nz, .asm_7090d
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Delay3
jp CleanLCD_OAM
Func_7092a: ; 7092a (1c:492a)
ld de, $9000
ld hl, $8000
ld bc, $31
call CopyVideoData
ld a, $10
ld [W_BASECOORDY], a ; $d082
ld a, $70
ld [W_BASECOORDX], a ; $d081
ld hl, wOAMBuffer
ld bc, $606
ld d, $8
.asm_70948
push bc
ld a, [W_BASECOORDY] ; $d082
ld e, a
.asm_7094d
ld a, e
add $8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, d
ld [hli], a
ld a, $10
ld [hli], a
inc d
dec c
jr nz, .asm_7094d
inc d
ld a, [W_BASECOORDX] ; $d081
add $8
ld [W_BASECOORDX], a ; $d081
pop bc
dec b
jr nz, .asm_70948
ret
Func_7096d: ; 7096d (1c:496d)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Delay3
xor a
ld [$FF00+$b0], a
dec a
ld [$cfcb], a
call DelayFrame
ld hl, $c102
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
ld c, a
ld b, $0
ld de, $10
.asm_70989
ld a, [hl]
cp $ff
jr z, .asm_7098f
inc b
.asm_7098f
add hl, de
dec c
jr nz, .asm_70989
ld hl, $c310
ld c, $9
.asm_70998
ld a, b
swap a
cp l
jr z, .asm_709a9
push hl
push bc
ld bc, $10
xor a
call FillMemory
pop bc
pop hl
.asm_709a9
ld de, $10
add hl, de
dec c
jr nz, .asm_70998
call Delay3
call Func_70a4d
ld bc, $0
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .asm_709c9
call Func_709e2
call Func_709ef
call Func_70a19
.asm_709c9
ld hl, PointerTable_709d2 ; $49d2
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
PointerTable_709d2: ; 709d2 (1c:49d2)
dw Func_70d24
dw Func_70a72
dw Func_70ce4
dw Func_70a72
dw Func_70cb4
dw Func_70b7f
dw Func_70c7e
dw Func_70bca
Func_709e2: ; 709e2 (1c:49e2)
ld a, [W_CUROPPONENT] ; $d059
cp $c8
jr nc, .asm_709ec
res 0, c
ret
.asm_709ec
set 0, c
ret
Func_709ef: ; 709ef (1c:49ef)
ld hl, W_PARTYMON1_HP ; $d16c
.asm_709f2
ld a, [hli]
or [hl]
jr nz, .asm_709fc
ld de, $2b
add hl, de
jr .asm_709f2
.asm_709fc
ld de, $1f
add hl, de
ld a, [hl]
add $3
ld e, a
ld a, [W_CURENEMYLVL] ; $d127
sub e
jr nc, .asm_70a12
res 1, c
ld a, $1
ld [$cd47], a
ret
.asm_70a12
set 1, c
xor a
ld [$cd47], a
ret
Func_70a19: ; 70a19 (1c:4a19)
ld a, [W_CURMAP] ; $d35e
ld e, a
ld hl, MapIDList_70a3f ; $4a3f
.asm_70a20
ld a, [hli]
cp $ff
jr z, .asm_70a2b
cp e
jr nz, .asm_70a20
.asm_70a28
set 2, c
ret
.asm_70a2b
ld hl, MapIDList_70a44 ; $4a44
.asm_70a2e
ld a, [hli]
cp $ff
jr z, .asm_70a3c
ld d, a
ld a, [hli]
cp e
jr c, .asm_70a2e
ld a, e
cp d
jr nc, .asm_70a28
.asm_70a3c
res 2, c
ret
; Func_70a19 checks if W_CURMAP is equal to one of these maps
MapIDList_70a3f: ; 70a3f (1c:4a3f)
db VIRIDIAN_FOREST
db ROCK_TUNNEL_1
db SEAFOAM_ISLANDS_1
db ROCK_TUNNEL_2
db $FF
; Func_70a19 checks if W_CURMAP is in between or equal to each pair of maps
MapIDList_70a44: ; 70a44 (1c:4a44)
; all MT_MOON maps
db MT_MOON_1
db MT_MOON_3
; all SS_ANNE maps, VICTORY_ROAD_1, LANCES_ROOM, and HALL_OF_FAME
db SS_ANNE_1
db HALL_OF_FAME
; all POKEMONTOWER maps and Lavender Town buildings
db LAVENDER_POKECENTER
db LAVENDER_HOUSE_2
; all SILPH_CO, MANSION, SAFARI_ZONE, and UNKNOWN_DUNGEON maps,
; except for SILPH_CO_1F
db SILPH_CO_2F
db UNKNOWN_DUNGEON_1
db $FF
Func_70a4d: ; 70a4d (1c:4a4d)
ld hl, $8ff0
ld de, BattleTransitionTile ; $4a59
ld bc, (BANK(BattleTransitionTile) << 8) + $01
jp CopyVideoData
BattleTransitionTile: ; 70a59 (1c:4a59)
INCBIN "gfx/battle_transition.2bpp"
Func_70a69: ; 70a69 (1c:4a69)
ld a, $ff
ld [rBGP], a ; $FF00+$47
ld [rOBP0], a ; $FF00+$48
ld [rOBP1], a ; $FF00+$49
ret
Func_70a72: ; 70a72 (1c:4a72)
ld a, [$cd47]
and a
jr z, .asm_70a7d
call Func_70aaa
jr .asm_70a9f
.asm_70a7d
FuncCoord 10, 10 ; $c472
ld hl, Coord
ld a, $3
ld [$d09f], a
ld a, l
ld [$d09b], a
ld a, h
ld [$d09a], a
ld b, $78
.asm_70a8f
ld c, $3
.asm_70a91
push bc
call Func_70af9
pop bc
dec c
jr nz, .asm_70a91
call DelayFrame
dec b
jr nz, .asm_70a8f
.asm_70a9f
call Func_70a69
xor a
ld [$d09b], a
ld [$d09a], a
ret
Func_70aaa: ; 70aaa (1c:4aaa)
ld a, $7
ld [wWhichTrade], a ; $cd3d
ld hl, wTileMap
ld c, $11
ld de, $14
call Func_70ae0
inc c
jr .asm_70ac3
.asm_70abd
ld de, $14
call Func_70ae0
.asm_70ac3
inc c
ld de, $1
call Func_70ae0
dec c
dec c
ld de, $ffec
call Func_70ae0
inc c
ld de, rIE ; $ffff
call Func_70ae0
dec c
dec c
ld a, c
and a
jr nz, .asm_70abd
ret
Func_70ae0: ; 70ae0 (1c:4ae0)
push bc
.asm_70ae1
ld [hl], $ff
add hl, de
push bc
ld a, [wWhichTrade] ; $cd3d
dec a
jr nz, .asm_70af0
call Func_70d19
ld a, $7
.asm_70af0
ld [wWhichTrade], a ; $cd3d
pop bc
dec c
jr nz, .asm_70ae1
pop bc
ret
Func_70af9: ; 70af9 (1c:4af9)
ld bc, $ffec
ld de, $14
ld a, [$d09b]
ld l, a
ld a, [$d09a]
ld h, a
ld a, [$d09f]
cp $0
jr z, .asm_70b25
cp $1
jr z, .asm_70b2f
cp $2
jr z, .asm_70b39
cp $3
jr z, .asm_70b43
.asm_70b1a
ld [hl], $ff
.asm_70b1c
ld a, l
ld [$d09b], a
ld a, h
ld [$d09a], a
ret
.asm_70b25
dec hl
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
inc hl
add hl, bc
jr .asm_70b1a
.asm_70b2f
add hl, de
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
add hl, bc
dec hl
jr .asm_70b1a
.asm_70b39
inc hl
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
dec hl
add hl, de
jr .asm_70b1a
.asm_70b43
add hl, bc
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
add hl, de
inc hl
jr .asm_70b1a
.asm_70b4d
ld [hl], $ff
ld a, [$d09f]
inc a
cp $4
jr nz, .asm_70b58
xor a
.asm_70b58
ld [$d09f], a
jr .asm_70b1c
Func_70b5d: ; 70b5d (1c:4b5d)
ld hl, DataTable_70b72 ; $4b72
.asm_70b60
ld a, [hli]
cp $1
jr z, .asm_70b6e
ld [rBGP], a ; $FF00+$47
ld c, $2
call DelayFrames
jr .asm_70b60
.asm_70b6e
dec b
jr nz, Func_70b5d
ret
DataTable_70b72: ; 70b72 (1c:4b72)
db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4
db $01 ; terminator
Func_70b7f: ; 70b7f (1c:4b7f)
ld c, $9
.asm_70b81
push bc
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
FuncCoord 0, 7 ; $c42c
ld hl, Coord
FuncCoord 0, 8 ; $c440
ld de, Coord
ld bc, $ffd8
call Func_70c12
FuncCoord 0, 10 ; $c468
ld hl, Coord
FuncCoord 0, 9 ; $c454
ld de, Coord
ld bc, $28
call Func_70c12
FuncCoord 8, 0 ; $c3a8
ld hl, Coord
FuncCoord 9, 0 ; $c3a9
ld de, Coord
ld bc, $fffe
call Func_70c3f
FuncCoord 11, 0 ; $c3ab
ld hl, Coord
FuncCoord 10, 0 ; $c3aa
ld de, Coord
ld bc, $2
call Func_70c3f
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld c, $6
call DelayFrames
pop bc
dec c
jr nz, .asm_70b81
call Func_70a69
ld c, $a
jp DelayFrames
Func_70bca: ; 70bca (1c:4bca)
ld c, $9
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
.asm_70bcf
push bc
FuncCoord 0, 16 ; $c4e0
ld hl, Coord
FuncCoord 0, 17 ; $c4f4
ld de, Coord
ld bc, $ffd8
call Func_70c12
FuncCoord 0, 1 ; $c3b4
ld hl, Coord
ld de, wTileMap
ld bc, $28
call Func_70c12
FuncCoord 18, 0 ; $c3b2
ld hl, Coord
FuncCoord 19, 0 ; $c3b3
ld de, Coord
ld bc, $fffe
call Func_70c3f
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
ld de, wTileMap
ld bc, $2
call Func_70c3f
call Func_70d19
call Delay3
pop bc
dec c
jr nz, .asm_70bcf
call Func_70a69
ld c, $a
jp DelayFrames
Func_70c12: ; 70c12 (1c:4c12)
ld a, c
ld [wWhichTrade], a ; $cd3d
ld a, b
ld [$cd3e], a
ld c, $8
.asm_70c1c
push bc
push hl
push de
ld bc, $14
call CopyData
pop hl
pop de
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$cd3e]
ld b, a
add hl, bc
pop bc
dec c
jr nz, .asm_70c1c
ld l, e
ld h, d
ld a, $ff
ld c, $14
.asm_70c3a
ld [hli], a
dec c
jr nz, .asm_70c3a
ret
Func_70c3f: ; 70c3f (1c:4c3f)
ld a, c
ld [wWhichTrade], a ; $cd3d
ld a, b
ld [$cd3e], a
ld c, $9
.asm_70c49
push bc
push hl
push de
ld c, $12
.asm_70c4e
ld a, [hl]
ld [de], a
ld a, e
add $14
jr nc, .asm_70c56
inc d
.asm_70c56
ld e, a
ld a, l
add $14
jr nc, .asm_70c5d
inc h
.asm_70c5d
ld l, a
dec c
jr nz, .asm_70c4e
pop hl
pop de
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$cd3e]
ld b, a
add hl, bc
pop bc
dec c
jr nz, .asm_70c49
ld l, e
ld h, d
ld de, $14
ld c, $12
.asm_70c77
ld [hl], $ff
add hl, de
dec c
jr nz, .asm_70c77
ret
Func_70c7e: ; 70c7e (1c:4c7e)
ld c, $12
ld hl, wTileMap
FuncCoord 1, 17 ; $c4f5
ld de, Coord
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
.asm_70c89
push bc
push hl
push de
push de
call Func_70caa
pop hl
call Func_70caa
call Func_70d19
pop hl
ld bc, $ffec
add hl, bc
ld e, l
ld d, h
pop hl
ld bc, $14
add hl, bc
pop bc
dec c
jr nz, .asm_70c89
jp Func_70a69
Func_70caa: ; 70caa (1c:4caa)
ld c, $a
.asm_70cac
ld [hl], $ff
inc hl
inc hl
dec c
jr nz, .asm_70cac
ret
Func_70cb4: ; 70cb4 (1c:4cb4)
ld c, $14
ld hl, wTileMap
FuncCoord 19, 1 ; $c3c7
ld de, Coord
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
.asm_70cbf
push bc
push hl
push de
push de
call Func_70cd8
pop hl
call Func_70cd8
call Func_70d19
pop de
pop hl
pop bc
inc hl
dec de
dec c
jr nz, .asm_70cbf
jp Func_70a69
Func_70cd8: ; 70cd8 (1c:4cd8)
ld c, $9
ld de, $28
.asm_70cdd
ld [hl], $ff
add hl, de
dec c
jr nz, .asm_70cdd
ret
Func_70ce4: ; 70ce4 (1c:4ce4)
call Func_70cfd
ld bc, $000a
ld hl, Unknown_70d61
call Func_70d06
ld c, $a
ld b, $1
ld hl, Unknown_70d93
call Func_70d06
jp Func_70a69
Func_70cfd: ; 70cfd (1c:4cfd)
ld b, $3
call Func_70b5d
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
Func_70d06: ; 70d06 (1c:4d06)
push bc
push hl
ld a, b
call Func_70d50
pop hl
ld bc, $0005
add hl, bc
call Func_70d19
pop bc
dec c
jr nz, Func_70d06
ret
Func_70d19: ; 70d19 (1c:4d19)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
Func_70d24: ; 70d24 (1c:4d24)
call Func_70cfd
ld c, $a
ld hl, Unknown_70d61 ; $4d61
ld de, Unknown_70d93 ; $4d93
.asm_70d2f
push bc
push hl
push de
push de
xor a
call Func_70d50
pop hl
ld a, $1
call Func_70d50
pop hl
ld bc, $5
add hl, bc
ld e, l
ld d, h
pop hl
add hl, bc
call Func_70d19
pop bc
dec c
jr nz, .asm_70d2f
jp Func_70a69
Func_70d50: ; 70d50 (1c:4d50)
ld [wWhichTrade], a ; $cd3d
ld a, [hli]
ld [$cd3e], a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
jp Func_70dc5
Unknown_70d61: ; 70d61 (1c:4d61)
db $01
dw Unknown_70dfe
FuncCoord 18, 6
dw Coord
db $01
dw Unknown_70e04
FuncCoord 19, 3
dw Coord
db $01
dw Unknown_70e0e
FuncCoord 18, 0
dw Coord
db $01
dw Unknown_70e20
FuncCoord 14, 0
dw Coord
db $01
dw Unknown_70e2e
FuncCoord 10, 0
dw Coord
db $00
dw Unknown_70e2e
FuncCoord 9, 0
dw Coord
db $00
dw Unknown_70e20
FuncCoord 5, 0
dw Coord
db $00
dw Unknown_70e0e
FuncCoord 1, 0
dw Coord
db $00
dw Unknown_70e04
FuncCoord 0, 3
dw Coord
db $00
dw Unknown_70dfe
FuncCoord 1, 6
dw Coord
Unknown_70d93: ; 70d93 (1c:4d93)
db $00
dw Unknown_70dfe
FuncCoord 1, 11
dw Coord
db $00
dw Unknown_70e04
FuncCoord 0, 14
dw Coord
db $00
dw Unknown_70e0e
FuncCoord 1, 17
dw Coord
db $00
dw Unknown_70e20
FuncCoord 5, 17
dw Coord
db $00
dw Unknown_70e2e
FuncCoord 9, 17
dw Coord
db $01
dw Unknown_70e2e
FuncCoord 10, 17
dw Coord
db $01
dw Unknown_70e20
FuncCoord 14, 17
dw Coord
db $01
dw Unknown_70e0e
FuncCoord 18, 17
dw Coord
db $01
dw Unknown_70e04
FuncCoord 19, 14
dw Coord
db $01
dw Unknown_70dfe
FuncCoord 18, 11
dw Coord
Func_70dc5: ; 70dc5 (1c:4dc5)
push hl
ld a, [de]
ld c, a
inc de
.asm_70dc9
ld [hl], $ff
ld a, [$cd3e]
and a
jr z, .asm_70dd4
inc hl
jr .asm_70dd5
.asm_70dd4
dec hl
.asm_70dd5
dec c
jr nz, .asm_70dc9
pop hl
ld a, [wWhichTrade] ; $cd3d
and a
ld bc, $14
jr z, .asm_70de5
ld bc, $ffec
.asm_70de5
add hl, bc
ld a, [de]
inc de
cp $ff
ret z
and a
jr z, Func_70dc5
ld c, a
.asm_70def
ld a, [$cd3e]
and a
jr z, .asm_70df8
dec hl
jr .asm_70df9
.asm_70df8
inc hl
.asm_70df9
dec c
jr nz, .asm_70def
jr Func_70dc5
Unknown_70dfe: ; 70dfe (1c:4dfe)
db $02,$03,$05,$04,$09,$FF
Unknown_70e04: ; 70e04 (1c:4e04)
db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF
Unknown_70e0e: ; 70e0e (1c:4e0e)
db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF
Unknown_70e20: ; 70e20 (1c:4e20)
db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF
Unknown_70e2e: ; 70e2e (1c:4e2e)
db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF
DisplayTownMap: ; 70e3e (1c:4e3e)
call Func_7109b
ld hl, $cfcb
ld a, [hl]
push af
ld [hl], $ff
push hl
ld a, $1
ld [$FF00+$b7], a
ld a, [W_CURMAP] ; $d35e
push af
ld b, $0
call Func_711c4
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
ld de, $cd6d
call PlaceString
ld hl, wOAMBuffer
ld de, wTileMapBackup
ld bc, $10
call CopyData
ld hl, $8040
ld de, TownMapCursor ; $4f40
ld bc, (BANK(TownMapCursor) << 8) + $04
call CopyVideoDataDouble
xor a
ld [wWhichTrade], a ; $cd3d
pop af
jr Func_70e92
Func_70e7e: ; 70e7e (1c:4e7e)
ld hl, wTileMap
ld bc, $114
call ClearScreenArea
ld hl, TownMapOrder ; $4f11
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
Func_70e92: ; 70e92 (1c:4e92)
ld de, $cee9
call Func_712f1
ld a, [de]
push hl
call Func_71258
ld a, $4
ld [$cd5b], a
ld hl, $c310
call Func_71279
pop hl
ld de, $cd6d
.asm_70eac
ld a, [hli]
ld [de], a
inc de
cp $50
jr nz, .asm_70eac
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
ld de, $cd6d
call PlaceString
ld hl, $c310
ld de, $c518
ld bc, $10
call CopyData
.asm_70ec8
call Func_716c6
call GetJoypadStateLowSensitivity
ld a, [$FF00+$b5]
ld b, a
and $c3
jr z, .asm_70ec8
ld a, $8c
call PlaySound
bit 6, b
jr nz, .asm_70ef2
bit 7, b
jr nz, .asm_70f01
xor a
ld [$d09b], a
ld [$FF00+$b7], a
ld [W_SUBANIMTRANSFORM], a ; $d08b
call Func_711ab
pop hl
pop af
ld [hl], a
ret
.asm_70ef2
ld a, [wWhichTrade] ; $cd3d
inc a
cp $2f
jr nz, .asm_70efb
xor a
.asm_70efb
ld [wWhichTrade], a ; $cd3d
jp Func_70e7e
.asm_70f01
ld a, [wWhichTrade] ; $cd3d
dec a
cp $ff
jr nz, .asm_70f0b
ld a, $2e
.asm_70f0b
ld [wWhichTrade], a ; $cd3d
jp Func_70e7e
TownMapOrder: ; 70f11 (1c:4f11)
db PALLET_TOWN
db ROUTE_1
db VIRIDIAN_CITY
db ROUTE_2
db VIRIDIAN_FOREST
db DIGLETTS_CAVE
db PEWTER_CITY
db ROUTE_3
db MT_MOON_1
db ROUTE_4
db CERULEAN_CITY
db ROUTE_24
db ROUTE_25
db BILLS_HOUSE
db ROUTE_5
db ROUTE_6
db VERMILION_CITY
db SS_ANNE_1
db ROUTE_9
db ROCK_TUNNEL_POKECENTER
db ROUTE_10
db LAVENDER_TOWN
db POKEMONTOWER_2
db ROUTE_8
db ROUTE_7
db CELADON_CITY
db SAFFRON_CITY
db ROUTE_11
db ROUTE_12
db ROUTE_13
db ROUTE_14
db ROUTE_15
db ROUTE_16
db ROUTE_17
db ROUTE_18
db FUCHSIA_CITY
db SAFARI_ZONE_EAST
db ROUTE_19
db SEAFOAM_ISLANDS_2
db ROUTE_20
db CINNABAR_ISLAND
db ROUTE_21
db ROUTE_22
db ROUTE_23
db VICTORY_ROAD_3
db INDIGO_PLATEAU
db POWER_PLANT
TownMapCursor: ; 70f40 (1c:4f40)
INCBIN "gfx/town_map_cursor.1bpp"
Func_70f60: ; 70f60 (1c:4f60)
call Func_7109b
ld hl, $cfcb
ld a, [hl]
push af
ld [hl], $ff
push hl
call Func_711ef
call GetMonName
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
call PlaceString
ld h, b
ld l, c
ld de, MonsNestText ; $4f89
call PlaceString
call WaitForTextScrollButtonPress
call Func_711ab
pop hl
pop af
ld [hl], a
ret
MonsNestText: ; 70f89 (1c:4f89)
db "'s NEST@"
Func_70f90: ; 70f90 (1c:4f90)
call CleanLCD_OAM
call Func_7109b
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
ld de, BirdSprite ; $4d80
ld hl, $8040
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
ld de, TownMapUpArrow ; $5093
ld hl, $8ed0
ld bc, (BANK(TownMapUpArrow) << 8) + $01
call CopyVideoDataDouble
call Func_71070
ld hl, $cfcb
ld a, [hl]
push af
ld [hl], $ff
push hl
ld hl, wTileMap
ld de, ToText ; $506d
call PlaceString
ld a, [W_CURMAP] ; $d35e
ld b, $0
call Func_711c4
ld hl, $cd3e
FuncCoord 18, 0 ; $c3b2
ld de, Coord
Func_70fd6: ; 70fd6 (1c:4fd6)
ld a, $7f
ld [de], a
push hl
push hl
FuncCoord 3, 0 ; $c3a3
ld hl, Coord
ld bc, $10f
call ClearScreenArea
pop hl
ld a, [hl]
ld b, $4
call Func_711c4
FuncCoord 3, 0 ; $c3a3
ld hl, Coord
ld de, $cd6d
call PlaceString
ld c, $f
call DelayFrames
FuncCoord 18, 0 ; $c3b2
ld hl, Coord
ld [hl], $ed
FuncCoord 19, 0 ; $c3b3
ld hl, Coord
ld [hl], $ee
pop hl
.asm_71004
push hl
call DelayFrame
call GetJoypadStateLowSensitivity
ld a, [$FF00+$b5]
ld b, a
pop hl
and $c3
jr z, .asm_71004
bit 0, b
jr nz, .asm_71026
ld a, $8c
call PlaySound
bit 6, b
jr nz, .asm_71042
bit 7, b
jr nz, .asm_71058
jr .asm_71037
.asm_71026
ld a, $8e
call PlaySound
ld a, [hl]
ld [$d71a], a
ld hl, $d732
set 3, [hl]
inc hl
set 7, [hl]
.asm_71037
xor a
ld [$d09b], a
call GBPalWhiteOutWithDelay3
pop hl
pop af
ld [hl], a
ret
.asm_71042
FuncCoord 18, 0 ; $c3b2
ld de, Coord
inc hl
ld a, [hl]
cp $ff
jr z, .asm_71052
cp $fe
jr z, .asm_71042
jp Func_70fd6
.asm_71052
ld hl, $cd3e
jp Func_70fd6
.asm_71058
FuncCoord 19, 0 ; $c3b3
ld de, Coord
dec hl
ld a, [hl]
cp $ff
jr z, .asm_71068
cp $fe
jr z, .asm_71058
jp Func_70fd6
.asm_71068
ld hl, $cd49
jr .asm_71058
ToText: ; 7106d (1c:506d)
db "To@"
Func_71070: ; 71070 (1c:5070)
ld hl, wWhichTrade ; $cd3d
ld [hl], $ff
inc hl
ld a, [$d70b]
ld e, a
ld a, [$d70c]
ld d, a
ld bc, $b
.asm_71081
srl d
rr e
ld a, $fe
jr nc, .asm_7108a
ld a, b
.asm_7108a
ld [hl], a
inc hl
inc b
dec c
jr nz, .asm_71081
ld [hl], $ff
ret
TownMapUpArrow: ; 71093 (1c:5093)
INCBIN "gfx/up_arrow.1bpp"
Func_7109b: ; 7109b (1c:509b)
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld hl, wTileMap
ld b, $12
ld c, $12
call TextBoxBorder
call DisableLCD
ld hl, WorldMapTileGraphics ; $65a8
ld de, $9600
ld bc, $100
ld a, BANK(WorldMapTileGraphics)
call FarCopyData2
ld hl, MonNestIcon ; $56be
ld de, $8040
ld bc, $8
ld a, BANK(MonNestIcon)
call FarCopyDataDouble
ld hl, wTileMap
ld de, CompressedMap ; $5100
.asm_710d3
ld a, [de]
and a
jr z, .asm_710e9
ld b, a
and $f
ld c, a
ld a, b
swap a
and $f
add $60
.asm_710e2
ld [hli], a
dec c
jr nz, .asm_710e2
inc de
jr .asm_710d3
.asm_710e9
call EnableLCD
ld b, $2
call GoPAL_SET
call Delay3
call GBPalNormal
xor a
ld [W_SUBANIMTRANSFORM], a ; $d08b
inc a
ld [$d09b], a
ret
CompressedMap: ; 71100 (1c:5100)
; you can decompress this file with the redrle program in the extras/ dir
INCBIN "gfx/town_map.rle"
Func_711ab: ; 711ab (1c:51ab)
xor a
ld [$d09b], a
call GBPalWhiteOut
call ClearScreen
call CleanLCD_OAM
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
call UpdateSprites
jp GoPAL_SET_CF1C
Func_711c4: ; 711c4 (1c:51c4)
push af
ld a, b
ld [$cd5b], a
pop af
ld de, $cee9
call Func_712f1
ld a, [de]
push hl
call Func_71258
call Func_7126d
pop hl
ld de, $cd6d
.asm_711dc
ld a, [hli]
ld [de], a
inc de
cp $50
jr nz, .asm_711dc
ld hl, wOAMBuffer
ld de, wTileMapBackup
ld bc, $a0
jp CopyData
Func_711ef: ; 711ef (1c:51ef)
ld b, BANK(Func_e9cb)
ld hl, Func_e9cb
call Bankswitch ; indirect jump to Func_e9cb (e9cb (3:69cb))
call Func_712d9
ld hl, wOAMBuffer
ld de, $cee9
.asm_71200
ld a, [de]
cp $ff
jr z, .asm_7121d
and a
jr z, .asm_7121a
push hl
call Func_712f1
pop hl
ld a, [de]
cp $19
jr z, .asm_7121a
call Func_71258
ld a, $4
ld [hli], a
xor a
ld [hli], a
.asm_7121a
inc de
jr .asm_71200
.asm_7121d
ld a, l
and a
jr nz, .asm_71236
FuncCoord 1, 7 ; $c42d
ld hl, Coord
ld b, $2
ld c, $f
call TextBoxBorder
FuncCoord 2, 9 ; $c456
ld hl, Coord
ld de, AreaUnknownText ; $524a
call PlaceString
jr .asm_7123e
.asm_71236
ld a, [W_CURMAP] ; $d35e
ld b, $0
call Func_711c4
.asm_7123e
ld hl, wOAMBuffer
ld de, wTileMapBackup
ld bc, $a0
jp CopyData
AreaUnknownText: ; 7124a (1c:524a)
db " AREA UNKNOWN@"
Func_71258: ; 71258 (1c:5258)
push af
and $f0
srl a
add $18
ld b, a
ld [hli], a
pop af
and $f
swap a
srl a
add $18
ld c, a
ld [hli], a
ret
Func_7126d: ; 7126d (1c:526d)
ld a, [$cd5b]
and a
ld hl, $c390
jr z, Func_71279
ld hl, $c380
Func_71279: ; 71279 (1c:5279)
push hl
ld hl, $fcfc
add hl, bc
ld b, h
ld c, l
pop hl
Func_71281: ; 71281 (1c:5281)
ld de, $202
.asm_71284
push de
push bc
.asm_71286
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, [$cd5b]
ld [hli], a
inc a
ld [$cd5b], a
xor a
ld [hli], a
inc d
ld a, $8
add c
ld c, a
dec e
jr nz, .asm_71286
pop bc
pop de
ld a, $8
add b
ld b, a
dec d
jr nz, .asm_71284
ret
Func_712a6: ; 712a6 (1c:52a6)
xor a
ld [$cd5c], a
ld de, $202
.asm_712ad
push de
push bc
.asm_712af
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, [$cd5b]
ld [hli], a
ld a, [$cd5c]
ld [hli], a
xor $20
ld [$cd5c], a
inc d
ld a, $8
add c
ld c, a
dec e
jr nz, .asm_712af
pop bc
pop de
push hl
ld hl, $cd5b
inc [hl]
inc [hl]
pop hl
ld a, $8
add b
ld b, a
dec d
jr nz, .asm_712ad
ret
Func_712d9: ; 712d9 (1c:52d9)
ld de, $cee9
.asm_712dc
ld a, [de]
inc de
cp $ff
ret z
ld c, a
ld l, e
ld h, d
.asm_712e4
ld a, [hl]
cp $ff
jr z, .asm_712dc
cp c
jr nz, .asm_712ee
xor a
ld [hl], a
.asm_712ee
inc hl
jr .asm_712e4
Func_712f1: ; 712f1 (1c:52f1)
cp REDS_HOUSE_1F
jr c, .asm_71304
ld bc, $4
ld hl, InternalMapEntries ; $5382
.asm_712fb
cp [hl]
jr c, .asm_71301
add hl, bc
jr .asm_712fb
.asm_71301
inc hl
jr .asm_7130d
.asm_71304
ld hl, ExternalMapEntries ; $5313
ld c, a
ld b, $0
add hl, bc
add hl, bc
add hl, bc
.asm_7130d
ld a, [hli]
ld [de], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
ExternalMapEntries: ; 71313 (1c:5313)
EMAP $2,$B,PalletTownName
EMAP $2,$8,ViridianCityName
EMAP $2,$3,PewterCityName
EMAP $A,$2,CeruleanCityName
EMAP $E,$5,LavenderTownName
EMAP $A,$9,VermilionCityName
EMAP $7,$5,CeladonCityName
EMAP $8,$D,FuchsiaCityName
EMAP $2,$F,CinnabarIslandName
EMAP $0,$2,IndigoPlateauName
EMAP $A,$5,SaffronCityName
EMAP $0,$0,PalletTownName ; unused
EMAP $2,$A,Route1Name
EMAP $2,$6,Route2Name
EMAP $4,$3,Route3Name
EMAP $8,$2,Route4Name
EMAP $A,$3,Route5Name
EMAP $A,$8,Route6Name
EMAP $8,$5,Route7Name
EMAP $D,$5,Route8Name
EMAP $D,$2,Route9Name
EMAP $E,$4,Route10Name
EMAP $C,$9,Route11Name
EMAP $E,$9,Route12Name
EMAP $D,$B,Route13Name
EMAP $B,$C,Route14Name
EMAP $A,$D,Route15Name
EMAP $5,$5,Route16Name
EMAP $4,$8,Route17Name
EMAP $6,$D,Route18Name
EMAP $6,$F,Route19Name
EMAP $4,$F,Route20Name
EMAP $2,$D,Route21Name
EMAP $0,$8,Route22Name
EMAP $0,$6,Route23Name
EMAP $A,$1,Route24Name
EMAP $B,$0,Route25Name
InternalMapEntries: ; 71382 (1c:5382)
IMAP $29,$2,$B,PalletTownName
IMAP $2E,$2,$8,ViridianCityName
IMAP $33,$2,$6,Route2Name
IMAP $34,$2,$4,ViridianForestName
IMAP $3B,$2,$3,PewterCityName
IMAP $3E,$6,$2,MountMoonName
IMAP $44,$A,$2,CeruleanCityName
IMAP $45,$5,$2,Route4Name
IMAP $46,$A,$2,CeruleanCityName
IMAP $49,$A,$4,Route5Name
IMAP $4C,$A,$6,Route6Name
IMAP $4F,$9,$5,Route7Name
IMAP $51,$B,$5,Route8Name
IMAP $53,$E,$3,RockTunnelName
IMAP $54,$F,$4,PowerPlantName
IMAP $57,$D,$9,Route11Name
IMAP $58,$E,$7,Route12Name
IMAP $59,$C,$0,SeaCottageName
IMAP $5F,$A,$9,VermilionCityName
IMAP $69,$9,$A,SSAnneName
IMAP $6D,$0,$4,VictoryRoadName
IMAP $77,$0,$2,PokemonLeagueName
IMAP $78,$A,$5,UndergroundPathName
IMAP $79,$0,$2,PokemonLeagueName
IMAP $7A,$A,$5,UndergroundPathName
IMAP $8D,$7,$5,CeladonCityName
IMAP $8E,$E,$5,LavenderTownName
IMAP $95,$F,$5,PokemonTowerName
IMAP $98,$E,$5,LavenderTownName
IMAP $9C,$8,$D,FuchsiaCityName
IMAP $9D,$8,$C,SafariZoneName
IMAP $9F,$8,$D,FuchsiaCityName
IMAP $A3,$5,$F,SeafoamIslandsName
IMAP $A4,$A,$9,VermilionCityName
IMAP $A5,$8,$D,FuchsiaCityName
IMAP $A6,$2,$F,PokemonMansionName
IMAP $AE,$2,$F,CinnabarIslandName
IMAP $AF,$0,$2,IndigoPlateauName
IMAP $B8,$A,$5,SaffronCityName
IMAP $BA,$9,$D,Route15Name
IMAP $BD,$4,$5,Route16Name
IMAP $BE,$E,$A,Route12Name
IMAP $C0,$7,$D,Route18Name
IMAP $C1,$5,$F,SeafoamIslandsName
IMAP $C2,$0,$7,Route22Name
IMAP $C3,$0,$4,VictoryRoadName
IMAP $C4,$E,$7,Route12Name
IMAP $C5,$A,$9,VermilionCityName
IMAP $C6,$3,$4,DiglettsCaveName
IMAP $C7,$0,$4,VictoryRoadName
IMAP $CF,$7,$5,RocketHQName
IMAP $D6,$A,$5,SilphCoName
IMAP $D9,$2,$F,PokemonMansionName
IMAP $E2,$8,$C,SafariZoneName
IMAP $E5,$9,$1,CeruleanCaveName
IMAP $E6,$E,$5,LavenderTownName
IMAP $E7,$A,$2,CeruleanCityName
IMAP $E9,$E,$3,RockTunnelName
IMAP $ED,$A,$5,SilphCoName
IMAP $F8,$0,$2,PokemonLeagueName
db $FF
MapNames: ; 71473 (1c:5473)
PalletTownName: ; 71473 (1c:5473)
db "PALLET TOWN@"
ViridianCityName: ; 7147f (1c:547f)
db "VIRIDIAN CITY@"
PewterCityName: ; 7148d (1c:548d)
db "PEWTER CITY@"
CeruleanCityName: ; 71499 (1c:5499)
db "CERULEAN CITY@"
LavenderTownName: ; 714a7 (1c:54a7)
db "LAVENDER TOWN@"
VermilionCityName: ; 714b5 (1c:54b5)
db "VERMILION CITY@"
CeladonCityName: ; 714c4 (1c:54c4)
db "CELADON CITY@"
FuchsiaCityName: ; 714d1 (1c:54d1)
db "FUCHSIA CITY@"
CinnabarIslandName: ; 714de (1c:54de)
db "CINNABAR ISLAND@"
IndigoPlateauName: ; 714ee (1c:54ee)
db "INDIGO PLATEAU@"
SaffronCityName: ; 714fd (1c:54fd)
db "SAFFRON CITY@"
Route1Name: ; 7150a (1c:550a)
db "ROUTE 1@"
Route2Name: ; 71512 (1c:5512)
db "ROUTE 2@"
Route3Name: ; 7151a (1c:551a)
db "ROUTE 3@"
Route4Name: ; 71522 (1c:5522)
db "ROUTE 4@"
Route5Name: ; 7152a (1c:552a)
db "ROUTE 5@"
Route6Name: ; 71532 (1c:5532)
db "ROUTE 6@"
Route7Name: ; 7153a (1c:553a)
db "ROUTE 7@"
Route8Name: ; 71542 (1c:5542)
db "ROUTE 8@"
Route9Name: ; 7154a (1c:554a)
db "ROUTE 9@"
Route10Name: ; 71552 (1c:5552)
db "ROUTE 10@"
Route11Name: ; 7155b (1c:555b)
db "ROUTE 11@"
Route12Name: ; 71564 (1c:5564)
db "ROUTE 12@"
Route13Name: ; 7156d (1c:556d)
db "ROUTE 13@"
Route14Name: ; 71576 (1c:5576)
db "ROUTE 14@"
Route15Name: ; 7157f (1c:557f)
db "ROUTE 15@"
Route16Name: ; 71588 (1c:5588)
db "ROUTE 16@"
Route17Name: ; 71591 (1c:5591)
db "ROUTE 17@"
Route18Name: ; 7159a (1c:559a)
db "ROUTE 18@"
Route19Name: ; 715a3 (1c:55a3)
db "SEA ROUTE 19@"
Route20Name: ; 715b0 (1c:55b0)
db "SEA ROUTE 20@"
Route21Name: ; 715bd (1c:55bd)
db "SEA ROUTE 21@"
Route22Name: ; 715ca (1c:55ca)
db "ROUTE 22@"
Route23Name: ; 715d3 (1c:55d3)
db "ROUTE 23@"
Route24Name: ; 715dc (1c:55dc)
db "ROUTE 24@"
Route25Name: ; 715e5 (1c:55e5)
db "ROUTE 25@"
ViridianForestName: ; 715ee (1c:55ee)
db "VIRIDIAN FOREST@"
MountMoonName: ; 715fe (1c:55fe)
db "MT.MOON@"
RockTunnelName: ; 71606 (1c:5606)
db "ROCK TUNNEL@"
SeaCottageName: ; 71612 (1c:5612)
db "SEA COTTAGE@"
SSAnneName: ; 7161e (1c:561e)
db "S.S.ANNE@"
PokemonLeagueName: ; 71627 (1c:5627)
db "#MON LEAGUE@"
UndergroundPathName: ; 71633 (1c:5633)
db "UNDERGROUND PATH@"
PokemonTowerName: ; 71644 (1c:5644)
db "#MON TOWER@"
SeafoamIslandsName: ; 7164f (1c:564f)
db "SEAFOAM ISLANDS@"
VictoryRoadName: ; 7165f (1c:565f)
db "VICTORY ROAD@"
DiglettsCaveName: ; 7166c (1c:566c)
db "DIGLETT's CAVE@"
RocketHQName: ; 7167a (1c:567a)
db "ROCKET HQ@"
SilphCoName: ; 71684 (1c:5684)
db "SILPH CO.@"
PokemonMansionName: ; 7168e (1c:568e)
db $4a," MANSION@"
SafariZoneName: ; 71698 (1c:5698)
db "SAFARI ZONE@"
CeruleanCaveName: ; 716a4 (1c:56a4)
db "CERULEAN CAVE@"
PowerPlantName: ; 716b2 (1c:56b2)
db "POWER PLANT@"
MonNestIcon: ; 716be (1c:56be)
INCBIN "gfx/mon_nest_icon.1bpp"
Func_716c6: ; 716c6 (1c:56c6)
ld a, [W_SUBANIMTRANSFORM] ; $d08b
inc a
cp $19
jr z, .asm_716e1
cp $32
jr nz, .asm_716f1
ld hl, wTileMapBackup
ld de, wOAMBuffer
ld bc, $90
call CopyData
xor a
jr .asm_716f1
.asm_716e1
ld hl, wOAMBuffer
ld b, $24
ld de, $4
.asm_716e9
ld [hl], $a0
add hl, de
dec b
jr nz, .asm_716e9
ld a, $19
.asm_716f1
ld [W_SUBANIMTRANSFORM], a ; $d08b
jp DelayFrame
Func_716f7: ; 716f7 (1c:56f7)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld b, a
inc a
jr asm_7170a
Func_716ff: ; 716ff (1c:56ff)
ld hl, $cf1f
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
asm_7170a: ; 7170a (1c:570a)
ld c, a
ld hl, DataTable_71769 ; $5769
add hl, bc
ld a, [$cf1b]
xor $1
add [hl]
ld c, a
add a
ld b, a
ld a, [W_SUBANIMTRANSFORM] ; $d08b
and a
jr z, .asm_7172c
cp c
jr z, .asm_7173d
.asm_71721
inc a
cp b
jr nz, .asm_71726
xor a
.asm_71726
ld [W_SUBANIMTRANSFORM], a ; $d08b
jp DelayFrame
.asm_7172c
push bc
ld hl, $cc5b
ld de, wOAMBuffer
ld bc, $60
call CopyData
pop bc
xor a
jr .asm_71721
.asm_7173d
push bc
ld hl, $c302
ld bc, $10
ld a, [wCurrentMenuItem] ; $cc26
call AddNTimes
ld c, $40
ld a, [hl]
cp $4
jr z, .asm_71755
cp $8
jr nz, .asm_71759
.asm_71755
dec hl
dec hl
ld c, $1
.asm_71759
ld b, $4
ld de, $4
.asm_7175e
ld a, [hl]
add c
ld [hl], a
add hl, de
dec b
jr nz, .asm_7175e
pop bc
ld a, c
jr .asm_71721
DataTable_71769: ; 71769 (1c:5769)
db $05,$10,$20
Func_7176c: ; 7176c (1c:576c)
ld hl, MonOverworldSpritePointers ; $57c0
ld a, $1c
Func_71771: ; 71771 (1c:5771)
ld bc, $0
.asm_71774
push af
push bc
push hl
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call CopyVideoData
pop hl
pop bc
ld a, $6
add c
ld c, a
pop af
dec a
jr nz, .asm_71774
ret
Func_71791: ; 71791 (1c:5791)
call DisableLCD
ld hl, MonOverworldSpritePointers ; $57c0
ld a, $1c
ld bc, $0
.asm_7179c
push af
push bc
push hl
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push de
ld a, [hli]
ld c, a
swap c
ld b, $0
ld a, [hli]
ld e, [hl]
inc hl
ld d, [hl]
pop hl
call FarCopyData2
pop hl
pop bc
ld a, $6
add c
ld c, a
pop af
dec a
jr nz, .asm_7179c
jp EnableLCD
MonOverworldSpritePointers: ; 717c0 (1c:57c0)
dw SlowbroSprite + $c0
db $40 / $10 ; 40 bytes
db BANK(SlowbroSprite)
dw $8000
dw BallSprite
db $80 / $10 ; $80 bytes
db BANK(BallSprite)
dw $8040
dw ClefairySprite + $c0
db $40 / $10 ; $40 bytes
db BANK(ClefairySprite)
dw $80C0
dw BirdSprite + $c0
db $40 / $10 ; $40 bytes
db BANK(BirdSprite)
dw $8100
dw SeelSprite
db $40 / $10 ; $40 bytes
db BANK(SeelSprite)
dw $8140
dw MonOverworldSprites + $40
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8180
dw MonOverworldSprites + $50
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $81A0
dw MonOverworldSprites + $60
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $81C0
dw MonOverworldSprites + $70
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $81E0
dw MonOverworldSprites + $80
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8200
dw MonOverworldSprites + $90
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8220
dw MonOverworldSprites + $A0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8240
dw MonOverworldSprites + $B0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8260
dw MonOverworldSprites + $100
db $40 / $10 ; $40 bytes
db BANK(MonOverworldSprites)
dw $8380
dw SlowbroSprite
db $40 / $10 ; $40 bytes
db BANK(SlowbroSprite)
dw $8400
dw BallSprite
db $80 / $10 ; $80 bytes
db BANK(BallSprite)
dw $8440
dw ClefairySprite
db $40 / $10 ; $40 bytes
db BANK(ClefairySprite)
dw $84C0
dw BirdSprite
db $40 / $10 ; $40 bytes
db BANK(BirdSprite)
dw $8500
dw SeelSprite + $C0
db $40 / $10 ; $40 bytes
db BANK(SeelSprite)
dw $8540
dw MonOverworldSprites
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8580
dw MonOverworldSprites + $10
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $85A0
dw MonOverworldSprites + $20
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $85C0
dw MonOverworldSprites + $30
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $85E0
dw MonOverworldSprites + $C0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8600
dw MonOverworldSprites + $D0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8620
dw MonOverworldSprites + $E0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8640
dw MonOverworldSprites + $F0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8660
dw MonOverworldSprites + $140
db $40 / $10 ; $40 bytes
db BANK(MonOverworldSprites)
dw $8780
Func_71868: ; 71868 (1c:5868)
push hl
push de
push bc
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
ld hl, W_PARTYMON1 ; $d164
ld e, a
ld d, $0
add hl, de
ld a, [hl]
call Func_718e9
ld [$cd5b], a
call Func_718c3
pop bc
pop de
pop hl
ret
Func_71882: ; 71882 (1c:5882)
xor a
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
ld a, [$cd5d]
call Func_718e9
ld [$cd5b], a
jr Func_718c3
Func_71890: ; 71890 (1c:5890)
ld a, [$cf91]
call Func_718e9
push af
ld hl, $8000
call Func_718ac
pop af
add $54
ld hl, $8040
call Func_718ac
xor a
ld [$cd5d], a
jr Func_71882
Func_718ac: ; 718ac (1c:58ac)
push hl
add a
ld c, a
ld b, $0
ld hl, MonOverworldSpritePointers
add hl, bc
add hl, bc
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
pop hl
jp CopyVideoData
Func_718c3: ; 718c3 (1c:58c3)
push af
ld c, $10
ld h, $c3
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
swap a
ld l, a
add $10
ld b, a
pop af
cp $8
jr z, .asm_718da
call Func_712a6
jr .asm_718dd
.asm_718da
call Func_71281
.asm_718dd
ld hl, wOAMBuffer
ld de, $cc5b
ld bc, $60
jp CopyData
Func_718e9: ; 718e9 (1c:58e9)
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
ld c, a
dec a
srl a
ld hl, MonOverworldData ; $590d
ld e, a
ld d, $0
add hl, de
ld a, [hl]
bit 0, c
jr nz, .asm_71906
swap a
.asm_71906
and $f0
srl a
srl a
ret
MonOverworldData: ; 7190d (1c:590d)
dn SPRITE_GRASS, SPRITE_GRASS ;Bulbasaur/Ivysaur
dn SPRITE_GRASS, SPRITE_MON ;Venusaur/Charmander
dn SPRITE_MON, SPRITE_MON ;Charmeleon/Charizard
dn SPRITE_WATER, SPRITE_WATER ;Squirtle/Wartortle
dn SPRITE_WATER, SPRITE_BUG ;Blastoise/Caterpie
dn SPRITE_BUG, SPRITE_BUG ;Metapod/Butterfree
dn SPRITE_BUG, SPRITE_BUG ;Weedle/Kakuna
dn SPRITE_BUG, SPRITE_BIRD_M ;Beedrill/Pidgey
dn SPRITE_BIRD_M, SPRITE_BIRD_M ;Pidgeotto/Pidgeot
dn SPRITE_QUADRUPED, SPRITE_QUADRUPED ;Rattata/Raticate
dn SPRITE_BIRD_M, SPRITE_BIRD_M ;Spearow/Fearow
dn SPRITE_SNAKE, SPRITE_SNAKE ;Ekans/Arbok
dn SPRITE_FAIRY, SPRITE_FAIRY ;Pikachu/Raichu
dn SPRITE_MON, SPRITE_MON ;Sandshrew/Sandslash
dn SPRITE_MON, SPRITE_MON ;Nidoran?/Nidorina
dn SPRITE_MON, SPRITE_MON ;Nidoqueen/Nidoran?
dn SPRITE_MON, SPRITE_MON ;Nidorino/Nidoking
dn SPRITE_FAIRY, SPRITE_FAIRY ;Clefairy/Clefable
dn SPRITE_QUADRUPED, SPRITE_QUADRUPED ;Vulpix/Ninetales
dn SPRITE_FAIRY, SPRITE_FAIRY ;Jigglypuff/Wigglytuff
dn SPRITE_MON, SPRITE_MON ;Zubat/Golbat
dn SPRITE_GRASS, SPRITE_GRASS ;Oddish/Gloom
dn SPRITE_GRASS, SPRITE_BUG ;Vileplume/Paras
dn SPRITE_BUG, SPRITE_BUG ;Parasect/Venonat
dn SPRITE_BUG, SPRITE_MON ;Venomoth/Diglett
dn SPRITE_MON, SPRITE_MON ;Dugtrio/Meowth
dn SPRITE_MON, SPRITE_MON ;Persian/Psyduck
dn SPRITE_MON, SPRITE_MON ;Golduck/Mankey
dn SPRITE_MON, SPRITE_QUADRUPED ;Primeape/Growlithe
dn SPRITE_QUADRUPED, SPRITE_MON ;Arcanine/Poliwag
dn SPRITE_MON, SPRITE_MON ;Poliwhirl/Poliwrath
dn SPRITE_MON, SPRITE_MON ;Abra/Kadabra
dn SPRITE_MON, SPRITE_MON ;Alakazam/Machop
dn SPRITE_MON, SPRITE_MON ;Machoke/Machamp
dn SPRITE_GRASS, SPRITE_GRASS ;Bellsprout/Weepinbell
dn SPRITE_GRASS, SPRITE_WATER ;Victreebel/Tentacool
dn SPRITE_WATER, SPRITE_MON ;Tentacruel/Geodude
dn SPRITE_MON, SPRITE_MON ;Graveler/Golem
dn SPRITE_QUADRUPED, SPRITE_QUADRUPED ;Ponyta/Rapidash
dn SPRITE_QUADRUPED, SPRITE_MON ;Slowpoke/Slowbro
dn SPRITE_BALL_M, SPRITE_BALL_M ;Magnemite/Magneton
dn SPRITE_BIRD_M, SPRITE_BIRD_M ;Farfetch'd/Doduo
dn SPRITE_BIRD_M, SPRITE_WATER ;Dodrio/Seel
dn SPRITE_WATER, SPRITE_MON ;Dewgong/Grimer
dn SPRITE_MON, SPRITE_HELIX ;Muk/Shellder
dn SPRITE_HELIX, SPRITE_MON ;Cloyster/Gastly
dn SPRITE_MON, SPRITE_MON ;Haunter/Gengar
dn SPRITE_SNAKE, SPRITE_MON ;Onix/Drowzee
dn SPRITE_MON, SPRITE_WATER ;Hypno/Krabby
dn SPRITE_WATER, SPRITE_BALL_M ;Kingler/Voltorb
dn SPRITE_BALL_M, SPRITE_GRASS ;Electrode/Exeggcute
dn SPRITE_GRASS, SPRITE_MON ;Exeggutor/Cubone
dn SPRITE_MON, SPRITE_MON ;Marowak/Hitmonlee
dn SPRITE_MON, SPRITE_MON ;Hitmonchan/Lickitung
dn SPRITE_MON, SPRITE_MON ;Koffing/Weezing
dn SPRITE_QUADRUPED, SPRITE_MON ;Rhyhorn/Rhydon
dn SPRITE_FAIRY, SPRITE_GRASS ;Chansey/Tangela
dn SPRITE_MON, SPRITE_WATER ;Kangaskhan/Horsea
dn SPRITE_WATER, SPRITE_WATER ;Seadra/Goldeen
dn SPRITE_WATER, SPRITE_HELIX ;Seaking/Staryu
dn SPRITE_HELIX, SPRITE_MON ;Starmie/Mr.Mime
dn SPRITE_BUG, SPRITE_MON ;Scyther/Jynx
dn SPRITE_MON, SPRITE_MON ;Electabuzz/Magmar
dn SPRITE_BUG, SPRITE_QUADRUPED ;Pinsir/Tauros
dn SPRITE_WATER, SPRITE_SNAKE ;Magikarp/Gyarados
dn SPRITE_WATER, SPRITE_MON ;Lapras/Ditto
dn SPRITE_QUADRUPED, SPRITE_QUADRUPED ;Eevee/Vaporeon
dn SPRITE_QUADRUPED, SPRITE_QUADRUPED ;Jolteon/Flareon
dn SPRITE_MON, SPRITE_HELIX ;Porygon/Omanyte
dn SPRITE_HELIX, SPRITE_HELIX ;Omastar/Kabuto
dn SPRITE_HELIX, SPRITE_BIRD_M ;Kabutops/Aerodactyl
dn SPRITE_MON, SPRITE_BIRD_M ;Snorlax/Articuno
dn SPRITE_BIRD_M, SPRITE_BIRD_M ;Zapdos/Moltres
dn SPRITE_SNAKE, SPRITE_SNAKE ;Dratini/Dragonair
dn SPRITE_SNAKE, SPRITE_MON ;Dragonite/Mewtwo
dn SPRITE_MON, 0 ;Mew/Padding
MonOverworldSprites: ; 71959 (1c:5959)
INCBIN "gfx/mon_ow_sprites.2bpp"
Predef54: ; 71ad9 (1c:5ad9)
; trigger the trade offer/action specified by wWhichTrade
call SaveScreenTilesToBuffer2
ld hl,TradeMons
ld a,[wWhichTrade]
ld b,a
swap a
sub b
sub b
ld c,a
ld b,$0
add hl,bc
ld a,[hli]
ld [$cd0f],a
ld a,[hli]
ld [$cd34],a
ld a,[hli]
push af
ld de,$cd29
ld bc,$000b
call CopyData
pop af
ld l,a
ld h,$0
ld de,InGameTradeTextPointers ; $5d64
add hl,hl
add hl,de
ld a,[hli]
ld [$cd10],a
ld a,[hl]
ld [$cd11],a
ld a,[$cd0f]
ld de,$cd13
call Func_71b6a
ld a,[$cd34]
ld de,$cd1e
call Func_71b6a
ld hl,$d737
ld a,[wWhichTrade]
ld c,a
ld b,$2
ld a,$10
call Predef
ld a,c
and a
ld a,$4
ld [$cd12],a
jr nz,.asm_99bca ; 0x71b36 $20
xor a
ld [$cd12],a
call .asm_99bca
ld a,$1
ld [$cd12],a
call YesNoChoice
ld a,[$cc26]
and a
jr nz,.asm_99bca ; 0x71b4b $b
call Func_71c07
jr c,.asm_99bca ; 0x71b50 $6
ld hl, UnnamedText_71d8d
call PrintText
.asm_99bca ; 0x71b58
ld hl,$cd12
ld a,[hld]
ld e,a
ld d,$0
ld a,[hld]
ld l,[hl]
ld h,a
add hl,de
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a
jp PrintText
Func_71b6a: ; 71b6a (1c:5b6a)
push de
ld [$d11e],a
call GetMonName
ld hl,$cd6d
pop de
ld bc,$b
jp CopyData
TradeMons: ; 71b7b (1c:5b7b)
; givemonster, getmonster, textstring, nickname (11 bytes), 14 bytes total
db NIDORINO, NIDORINA, 0,"TERRY@@@@@@"
db ABRA, MR_MIME, 0,"MARCEL@@@@@"
db BUTTERFREE,BEEDRILL, 2,"CHIKUCHIKU@"
db PONYTA, SEEL, 0,"SAILOR@@@@@"
db SPEAROW, FARFETCH_D,2,"DUX@@@@@@@@"
db SLOWBRO, LICKITUNG, 0,"MARC@@@@@@@"
db POLIWHIRL, JYNX, 1,"LOLA@@@@@@@"
db RAICHU, ELECTRODE, 1,"DORIS@@@@@@"
db VENONAT, TANGELA, 2,"CRINKLES@@@"
db NIDORAN_M, NIDORAN_F, 2,"SPOT@@@@@@@"
Func_71c07: ; 71c07 (1c:5c07)
xor a
ld [$d07d],a
dec a
ld [$cfcb],a
call DisplayPartyMenu
push af
call Func_71ca2
pop af
ld a,$1
jp c,.asm_c4bc2
ld a,[$cd0f]
ld b,a
ld a,[$cf91]
cp b
ld a,$2
jr nz,.asm_c4bc2 ; 0x71c26 $75
ld a,[wWhichPokemon]
ld hl,$d18c
ld bc,$002c
call AddNTimes
ld a,[hl]
ld [$d127],a
ld hl,$d737
ld a,[wWhichTrade]
ld c,a
ld b,$1
ld a,$10
call Predef
ld hl, UnnamedText_71d88
call PrintText
ld a,[wWhichPokemon]
push af
ld a,[$d127]
push af
call LoadHpBarAndStatusTilePatterns
call Func_71cc1
ld a,$38
call Predef
pop af
ld [$d127],a
pop af
ld [wWhichPokemon],a
ld a,[$cd34]
ld [$cf91],a
xor a
ld [$cc49],a
ld [$cf95],a
call RemovePokemon
ld a,$80
ld [$cc49],a
call AddPokemonToParty
call Func_71d19
ld hl, Func_17d7d
ld b, BANK(Func_17d7d)
call Bankswitch
call ClearScreen
call Func_71ca2
ld b, BANK(Func_eedc)
ld hl, Func_eedc
call Bankswitch
and a
ld a,$3
jr .asm_ee803 ; 0x71c9b $1
.asm_c4bc2 ; 0x71c9d
scf
.asm_ee803 ; 0x71c9e
ld [$cd12],a
ret
Func_71ca2: ; 71ca2 (1c:5ca2)
call GBPalWhiteOutWithDelay3
call Func_3dbe
call ReloadTilesetTilePatterns
call LoadScreenTilesFromBuffer2
call Delay3
call LoadGBPal
ld c, $a
call DelayFrames
ld b, BANK(LoadWildData)
ld hl, LoadWildData
jp Bankswitch ; indirect jump to LoadWildData (ceb8 (3:4eb8))
Func_71cc1: ; 71cc1 (1c:5cc1)
ld hl, wWhichTrade ; $cd3d
ld a, [$cd0f]
ld [hli], a
ld a, [$cd34]
ld [hl], a
ld hl, W_PARTYMON1OT ; $d273
ld bc, $b
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld de, $cd41
ld bc, $b
call Func_71d11
ld hl, String_71d59 ; $5d59
ld de, $cd4e
call Func_71d11
ld de, W_GRASSRATE ; $d887
call Func_71d11
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld de, $cd4c
ld bc, $2
call Func_71d11
call GenRandom
ld hl, H_RAND1 ; $ffd3
ld de, $cd59
jp CopyData
Func_71d11: ; 71d11 (1c:5d11)
push hl
push bc
call CopyData
pop bc
pop hl
ret
Func_71d19: ; 71d19 (1c:5d19)
ld hl, W_PARTYMON1NAME ; $d2b5
ld bc, $b
call Func_71d4f
ld hl, $cd29
ld bc, $b
call CopyData
ld hl, W_PARTYMON1OT ; $d273
ld bc, $b
call Func_71d4f
ld hl, String_71d59 ; $5d59
ld bc, $b
call CopyData
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
call Func_71d4f
ld hl, $cd59
ld bc, $2
jp CopyData
Func_71d4f: ; 71d4f (1c:5d4f)
ld a, [W_NUMINPARTY] ; $d163
dec a
call AddNTimes
ld e, l
ld d, h
ret
String_71d59: ; 71d59 (1c:5d59)
; "TRAINER@@@@@@@@@@"
db $5d, "@@@@@@@@@@"
InGameTradeTextPointers: ; 71d64 (1c:5d64)
dw TradeTextPointers1
dw TradeTextPointers2
dw TradeTextPointers3
TradeTextPointers1: ; 71d6a (1c:5d6a)
dw UnnamedText_71d94
dw UnnamedText_71d99
dw UnnamedText_71d9e
dw UnnamedText_71da3
dw UnnamedText_71da8
TradeTextPointers2: ; 71d74 (1c:5d74)
dw UnnamedText_71dad
dw UnnamedText_71db2
dw UnnamedText_71db7
dw UnnamedText_71dbc
dw UnnamedText_71dc1
TradeTextPointers3: ; 71d7e (1c:5d7e)
dw UnnamedText_71dc6
dw UnnamedText_71dcb
dw UnnamedText_71dd0
dw UnnamedText_71dd5
dw UnnamedText_71dda
UnnamedText_71d88: ; 71d88 (1c:5d88)
TX_FAR _UnnamedText_71d88
db "@"
UnnamedText_71d8d: ; 71d8d (1c:5d8d)
TX_FAR _UnnamedText_71d8d ; 0xa80bc
db $11, $a, "@"
UnnamedText_71d94: ; 71d94 (1c:5d94)
TX_FAR _UnnamedText_71d94
db "@"
UnnamedText_71d99: ; 71d99 (1c:5d99)
TX_FAR _UnnamedText_71d99
db "@"
UnnamedText_71d9e: ; 71d9e (1c:5d9e)
TX_FAR _UnnamedText_71d9e
db "@"
UnnamedText_71da3: ; 71da3 (1c:5da3)
TX_FAR _UnnamedText_71da3
db "@"
UnnamedText_71da8: ; 71da8 (1c:5da8)
TX_FAR _UnnamedText_71da8
db "@"
UnnamedText_71dad: ; 71dad (1c:5dad)
TX_FAR _UnnamedText_71dad
db "@"
UnnamedText_71db2: ; 71db2 (1c:5db2)
TX_FAR _UnnamedText_71db2
db "@"
UnnamedText_71db7: ; 71db7 (1c:5db7)
TX_FAR _UnnamedText_71db7
db "@"
UnnamedText_71dbc: ; 71dbc (1c:5dbc)
TX_FAR _UnnamedText_71dbc
db "@"
UnnamedText_71dc1: ; 71dc1 (1c:5dc1)
TX_FAR _UnnamedText_71dc1
db "@"
UnnamedText_71dc6: ; 71dc6 (1c:5dc6)
TX_FAR _UnnamedText_71dc6
db "@"
UnnamedText_71dcb: ; 71dcb (1c:5dcb)
TX_FAR _UnnamedText_71dcb
db "@"
UnnamedText_71dd0: ; 71dd0 (1c:5dd0)
TX_FAR _UnnamedText_71dd0
db "@"
UnnamedText_71dd5: ; 71dd5 (1c:5dd5)
TX_FAR _UnnamedText_71dd5
db "@"
UnnamedText_71dda: ; 71dda (1c:5dda)
TX_FAR _UnnamedText_71dda
db "@"
Func_71ddf: ; 71ddf (1c:5ddf)
call Load16BitRegisters
ld a, b
cp $ff
jr nz, .asm_71dea
ld a, [$cf1c]
.asm_71dea
cp $fc
jp z, Func_71fc2
ld l, a
ld h, $0
add hl, hl
ld de, PointerTable_71f73
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, Func_72156
push de
jp [hl]
Func_71dff: ; 71dff (1c:5dff)
ld hl, PalPacket_72448
ld de, BlkPacket_721b5
ret
Func_71e06: ; 71e06 (1c:5e06)
ld hl, PalPacket_72428
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [W_PLAYERBATTSTATUS3]
ld hl, W_PLAYERMONID
call DeterminePaletteID
ld b, a
ld a, [W_ENEMYBATTSTATUS3]
ld hl, W_ENEMYMONID
call DeterminePaletteID
ld c, a
ld hl, $cf2e
ld a, [$cf1d]
add $1f
ld [hli], a
inc hl
ld a, [$cf1e]
add $1f
ld [hli], a
inc hl
ld a, b
ld [hli], a
inc hl
ld a, c
ld [hl], a
ld hl, $cf2d
ld de, BlkPacket_721b5
ld a, $1
ld [$cf1c], a
ret
Func_71e48: ; 71e48 (1c:5e48)
ld hl, PalPacket_72458
ld de, BlkPacket_7219e
ret
Func_71e4f: ; 71e4f (1c:5e4f)
ld hl, PalPacket_72428
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [$cf91]
cp VICTREEBEL + 1
jr c, .pokemon
ld a, $1 ; not pokemon
.pokemon
call DeterminePaletteIDOoutOfBattle
push af
ld hl, $cf2e
ld a, [$cf25]
add $1f
ld [hli], a
inc hl
pop af
ld [hl], a
ld hl, $cf2d
ld de, BlkPacket_721fa
ret
Func_71e7b: ; 71e7b (1c:5e7b)
ld hl, PalPacket_72438
ld de, $cf2e
ret
Func_71e82: ; 71e82 (1c:5e82)
ld hl, PalPacket_72468
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [$cf91]
call DeterminePaletteIDOoutOfBattle
ld hl, $cf30
ld [hl], a
ld hl, $cf2d
ld de, BlkPacket_72222
ret
Func_71e9f: ; 71e9f (1c:5e9f)
ld hl, PalPacket_72478
ld de, BlkPacket_7224f
ret
Func_71ea6: ; 71ea6 (1c:5ea6)
ld hl, PalPacket_72488
ld de, BlkPacket_7228e
ret
Func_71ead: ; 71ead (1c:5ead)
ld hl, PalPacket_724a8
ld de, BlkPacket_7219e
ret
Func_71eb4: ; 71eb4 (1c:5eb4)
ld hl, PalPacket_724b8
ld de, BlkPacket_722c1
ret
Func_71ebb: ; 71ebb (1c:5ebb)
ld hl, PalPacket_724c8
ld de, BlkPacket_723dd
ld a, $8
ld [$cf1c], a
ret
GetMapPaletteID: ; 71ec7 (1c:5ec7)
ld hl, PalPacket_72428
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [W_CURMAPTILESET]
cp $f
jr z, .PokemonTowerOrAgatha
cp $11
jr z, .caveOrBruno
ld a, [W_CURMAP]
cp REDS_HOUSE_1F
jr c, .townOrRoute
cp UNKNOWN_DUNGEON_2
jr c, .normalDungeonOrBuilding
cp NAME_RATERS_HOUSE
jr c, .caveOrBruno
cp LORELEIS_ROOM
jr z, .Lorelei
cp BRUNOS_ROOM
jr z, .caveOrBruno
.normalDungeonOrBuilding
ld a, [$d365] ; town or route that current dungeon or building is located
.townOrRoute
cp SAFFRON_CITY + 1
jr c, .town
ld a, PAL_ROUTE - 1
.town
inc a ; a town's pallete ID is its map ID + 1
ld hl, $cf2e
ld [hld], a
ld de, BlkPacket_7219e
ld a, $9
ld [$cf1c], a
ret
.PokemonTowerOrAgatha
ld a, PAL_GREYMON - 1
jr .town
.caveOrBruno
ld a, PAL_CAVE - 1
jr .town
.Lorelei
xor a
jr .town
Func_71f17: ; 71f17 (1c:5f17)
push bc
ld hl, PalPacket_72428
ld de, $cf2d
ld bc, $10
call CopyData
pop bc
ld a, c
and a
ld a, $1e
jr nz, .asm_71f31
ld a, [$cf1d]
call DeterminePaletteIDOoutOfBattle
.asm_71f31
ld [$cf2e], a
ld hl, $cf2d
ld de, BlkPacket_7219e
ret
LoadTrainerCardBadgePalettes: ; 71f3b (1c:5f3b)
ld hl, BlkPacket_72360
ld de, $cc5b
ld bc, $40
call CopyData
ld de, LoopCounts_71f8f
ld hl, $cc5d
ld a, [W_OBTAINEDBADGES]
ld c, $8
.asm_71f52
srl a
push af
jr c, .asm_71f62
push bc
ld a, [de]
ld c, a
xor a
.asm_71f5b
ld [hli], a
dec c
jr nz, .asm_71f5b
pop bc
jr .asm_71f67
.asm_71f62
ld a, [de]
.asm_71f63
inc hl
dec a
jr nz, .asm_71f63
.asm_71f67
pop af
inc de
dec c
jr nz, .asm_71f52
ld hl, PalPacket_72498
ld de, $cc5b
ret
PointerTable_71f73: ; 71f73 (1c:5f73)
dw Func_71dff
dw Func_71e06
dw Func_71e48
dw Func_71e4f
dw Func_71e82
dw Func_71e9f
dw Func_71ea6
dw Func_71eb4
dw Func_71ead
dw GetMapPaletteID
dw Func_71e7b
dw Func_71f17
dw Func_71ebb
dw LoadTrainerCardBadgePalettes
; each byte is the number of loops to make in .asm_71f5b for each badge
LoopCounts_71f8f: ; 71f8f (1c:5f8f)
db $06,$06,$06,$12,$06,$06,$06,$06
DeterminePaletteID: ; 71f97 (1c:5f97)
bit 3, a ; bit 3 of battle status 3, set if current Pokemon is transformed
ld a, PAL_GREYMON ; if yes, use Ditto's palette
ret nz
ld a, [hl]
DeterminePaletteIDOoutOfBattle: ; 71f9d (1c:5f9d)
ld [$D11E], a
and a
jr z, .idZero
push bc
ld a, $3A
call Predef ; turn Pokemon ID number into Pokedex number
pop bc
ld a, [$D11E]
.idZero
ld e, a
ld d, $00
ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
add hl, de
ld a, [hl]
ret
Func_71fb6: ; 71fb6 (1c:5fb6)
ld hl, BlkPacket_722f4 ; $62f4
ld de, $cf2e
ld bc, $30
jp CopyData
Func_71fc2: ; 71fc2 (1c:5fc2)
ld hl, $cf1f
ld a, [$cf2d]
ld e, a
ld d, $0
add hl, de
ld e, l
ld d, h
ld a, [de]
and a
ld e, $5
jr z, .asm_71fdb
dec a
ld e, $a
jr z, .asm_71fdb
ld e, $f
.asm_71fdb
push de
ld hl, $cf37
ld bc, $6
ld a, [$cf2d]
call AddNTimes
pop de
ld [hl], e
ret
SendSGBPacket: ; 71feb (1c:5feb)
;check number of packets
ld a,[hl]
and a,$07
ret z
; store number of packets in B
ld b,a
.loop2\@
; save B for later use
push bc
; load a non-zero value in $fff9 to disable the routine that checks actual
; joypad input (said routine, located at $15f, does nothing if $fff9 is not
; zero)
ld a,$01
ld [$fff9],a
; send RESET signal (P14=LOW, P15=LOW)
xor a
ld [$ff00],a
; set P14=HIGH, P15=HIGH
ld a,$30
ld [$ff00],a
;load length of packets (16 bytes)
ld b,$10
.nextByte\@
;set bit counter (8 bits per byte)
ld e,$08
; get next byte in the packet
ld a,[hli]
ld d,a
.nextBit0\@
bit 0,d
; if 0th bit is not zero set P14=HIGH,P15=LOW (send bit 1)
ld a,$10
jr nz,.next0\@
; else (if 0th bit is zero) set P14=LOW,P15=HIGH (send bit 0)
ld a,$20
.next0\@
ld [$ff00],a
; must set P14=HIGH,P15=HIGH between each "pulse"
ld a,$30
ld [$ff00],a
; rotation will put next bit in 0th position (so we can always use command
; "bit 0,d" to fetch the bit that has to be sent)
rr d
; decrease bit counter so we know when we have sent all 8 bits of current byte
dec e
jr nz,.nextBit0\@
dec b
jr nz,.nextByte\@
; send bit 1 as a "stop bit" (end of parameter data)
ld a,$20
ld [$ff00],a
; set P14=HIGH,P15=HIGH
ld a,$30
ld [$ff00],a
xor a
ld [$fff9],a
; wait for about 70000 cycles
call Wait7000
; restore (previously pushed) number of packets
pop bc
dec b
; return if there are no more packets
ret z
; else send 16 more bytes
jr .loop2\@
Func_7202b: ; 7202b (1c:602b)
xor a
ld [$cf1b], a
call Func_7209b
ret nc
ld a, $1
ld [$cf1b], a
ld a, [$cf1a]
and a
jr z, .asm_7203f
ret
.asm_7203f
di
call Func_72075
ei
ld a, $1
ld [$cf2d], a
ld de, PalPacket_72508
ld hl, SGBBorderGraphics
call Func_7210b
xor a
ld [$cf2d], a
ld de, PalPacket_72518
ld hl, BorderPalettes
call Func_7210b
xor a
ld [$cf2d], a
ld de, PalPacket_724d8
ld hl, SuperPalettes
call Func_7210b
call ZeroVram
ld hl, PalPacket_72538
jp SendSGBPacket
Func_72075: ; 72075 (1c:6075)
ld hl, PointerTable_72089
ld c, $9
.asm_7207a
push bc
ld a, [hli]
push hl
ld h, [hl]
ld l, a
call SendSGBPacket
pop hl
inc hl
pop bc
dec c
jr nz, .asm_7207a
ret
PointerTable_72089: ; 72089 (1c:6089)
dw PalPacket_72528
dw PalPacket_72548
dw PalPacket_72558
dw PalPacket_72568
dw PalPacket_72578
dw PalPacket_72588
dw PalPacket_72598
dw PalPacket_725a8
dw PalPacket_725b8
Func_7209b: ; 7209b (1c:609b)
ld hl, PalPacket_724f8
di
call SendSGBPacket
ld a, $1
ld [$FF00+$f9], a
ei
call Wait7000
ld a, [rJOYP] ; $FF00+$0
and $3
cp $3
jr nz, .asm_720fd
ld a, $20
ld [rJOYP], a ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
call Wait7000
call Wait7000
ld a, $30
ld [rJOYP], a ; $FF00+$0
call Wait7000
call Wait7000
ld a, $10
ld [rJOYP], a ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
call Wait7000
call Wait7000
ld a, $30
ld [rJOYP], a ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
ld a, [rJOYP] ; $FF00+$0
call Wait7000
call Wait7000
ld a, [rJOYP] ; $FF00+$0
and $3
cp $3
jr nz, .asm_720fd
call Func_72102
and a
ret
.asm_720fd
call Func_72102
scf
ret
Func_72102: ; 72102 (1c:6102)
ld hl, PalPacket_724e8
call SendSGBPacket
jp Wait7000
Func_7210b: ; 7210b (1c:610b)
di
push de
call DisableLCD
ld a, $e4
ld [rBGP], a ; $FF00+$47
ld de, $8800
ld a, [$cf2d]
and a
jr z, .asm_72122
call Func_72188
jr .asm_72128
.asm_72122
ld bc, $1000
call CopyData
.asm_72128
ld hl, $9800
ld de, $c
ld a, $80
ld c, $d
.asm_72132
ld b, $14
.asm_72134
ld [hli], a
inc a
dec b
jr nz, .asm_72134
add hl, de
dec c
jr nz, .asm_72132
ld a, $e3
ld [rLCDC], a ; $FF00+$40
pop hl
call SendSGBPacket
xor a
ld [rBGP], a ; $FF00+$47
ei
ret
Wait7000: ; 7214a (1c:614a)
; each loop takes about 10 cycles so this routine actually loops through 70000
; cycles.
ld de,$1b58 ; = 7000
.loop\@
nop
nop
nop
dec de
ld a,d
or e
jr nz,.loop\@
ret
Func_72156: ; 72156 (1c:6156)
ld a, [$cf1a]
and a
jr z, .asm_72165
push de
call Func_7216d
pop hl
call Func_72187
ret
.asm_72165
push de
call SendSGBPacket
pop hl
jp SendSGBPacket
Func_7216d: ; 7216d (1c:616d)
ld a, $80
ld [$FF00+$68], a
inc hl
ld c, $20
.asm_72174
ld a, [hli]
inc hl
add a
add a
add a
ld de, SuperPalettes
add e
jr nc, .asm_72180
inc d
.asm_72180
ld a, [de]
ld [$FF00+$69], a
dec c
jr nz, .asm_72174
ret
Func_72187: ; 72187 (1c:6187)
ret
Func_72188: ; 72188 (1c:6188)
ld b, $80
.asm_7218a
ld c, $10
.asm_7218c
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_7218c
ld c, $10
xor a
.asm_72195
ld [de], a
inc de
dec c
jr nz, .asm_72195
dec b
jr nz, .asm_7218a
ret
BlkPacket_7219e: ; 7219e (1c:619e)
db $21,$01,$03,$00,$00,$00,$13,$11,$00,$00,$00,$00,$00,$00,$00,$00
db $03,$00,$00,$13,$11,$00,$00
BlkPacket_721b5: ; 721b5 (1c:61b5)
db $22,$05,$07,$0a,$00,$0c,$13,$11,$03,$05,$01,$00,$0a,$03,$03,$00
db $0a,$07,$13,$0a,$03,$0a,$00,$04,$08,$0b,$03,$0f,$0b,$00,$13,$06
db $03,$00,$00,$13,$0b,$00,$03,$00,$0c,$13,$11,$02,$03,$01,$00,$0a
db $03,$01,$03,$0a,$08,$13,$0a,$00,$03,$00,$04,$08,$0b,$02,$03,$0b
db $00,$13,$07,$03,$00
BlkPacket_721fa: ; 721fa (1c:61fa)
db $21,$01,$07,$05,$01,$00,$07,$06,$00,$00,$00,$00,$00,$00,$00,$00
db $02,$00,$00,$11,$00,$03,$01,$00,$07,$06,$01,$03,$01,$07,$13,$11
db $00,$03,$08,$00,$13,$06,$00,$00
BlkPacket_72222: ; 72222 (1c:6222)
db $21,$01,$07,$05,$01,$01,$08,$08,$00,$00,$00,$00,$00,$00,$00,$00
db $02,$00,$00,$11,$00,$01,$00,$01,$13,$00,$03,$01,$01,$08,$08,$01
db $03,$01,$09,$08,$11,$00,$03,$09,$01,$13,$11,$00,$00
BlkPacket_7224f: ; 7224f (1c:624f)
db $22,$05,$03,$05,$00,$00,$13,$0b,$03,$0a,$00,$04,$13,$09,$02,$0f
db $00,$06,$13,$07,$03,$00,$04,$04,$0f,$09,$03,$00,$00,$0c,$13,$11
db $03,$00,$00,$13,$0b,$01,$03,$00,$04,$13,$09,$02,$03,$00,$06,$13
db $07,$03,$03,$04,$04,$0f,$09,$00,$03,$00,$0c,$13,$11,$00,$00
BlkPacket_7228e: ; 7228e (1c:628e)
db $22,$03,$03,$00,$00,$00,$13,$07,$02,$05,$00,$08,$13,$09,$03,$0a
db $00,$0a,$13,$11,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
db $03,$00,$00,$13,$07,$00,$03,$00,$08,$13,$09,$01,$03,$00,$0a,$13
db $11,$02,$00
BlkPacket_722c1: ; 722c1 (1c:62c1)
db $22,$03,$03,$05,$00,$00,$13,$03,$03,$00,$00,$04,$13,$0d,$03,$05
db $00,$0e,$13,$11,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
db $03,$00,$00,$13,$03,$01,$03,$00,$04,$13,$0d,$00,$03,$00,$0e,$13
db $11,$01,$00
BlkPacket_722f4: ; 722f4 (1c:62f4)
db $23,$07,$06,$10,$01,$00,$02,$0c,$02,$00,$05,$01,$0b,$01,$02,$00
db $05,$03,$0b,$03,$02,$00,$05,$05,$0b,$05,$02,$00,$05,$07,$0b,$07
db $02,$00,$05,$09,$0b,$09,$02,$00,$05,$0b,$0b,$0b,$00,$00,$00,$00
db $02,$00,$00,$11,$01,$03,$01,$00,$02,$0c,$00,$03,$01,$0d,$02,$11
db $01,$03,$03,$00,$13,$11,$01,$03,$0c,$00,$12,$01,$00,$03,$0c,$02
db $12,$03,$00,$03,$0c,$04,$12,$05,$00,$03,$0c,$06,$12,$07,$00,$03
db $0c,$08,$12,$09,$00,$03,$0c,$0a,$12,$0b,$00,$00
BlkPacket_72360: ; 72360 (1c:6360)
db $24,$0a,$02,$00,$03,$0c,$04,$0d,$02,$05,$07,$0c,$08,$0d,$02,$0f
db $0b,$0c,$0c,$0d,$02,$0a,$10,$0b,$11,$0c,$02,$05,$0e,$0d,$0f,$0e
db $02,$0f,$10,$0d,$11,$0e,$02,$0a,$03,$0f,$04,$10,$02,$0f,$07,$0f
db $08,$10,$02,$0a,$0b,$0f,$0c,$10,$02,$05,$0f,$0f,$10,$10,$00,$00
db $03,$03,$0c,$04,$0d,$00,$03,$07,$0c,$08,$0d,$01,$03,$0b,$0c,$0c
db $0d,$03,$03,$10,$0b,$11,$0c,$02,$03,$0e,$0d,$0f,$0e,$01,$03,$10
db $0d,$11,$0e,$03,$03,$03,$0f,$04,$10,$02,$03,$07,$0f,$08,$10,$03
db $03,$0b,$0f,$0c,$10,$02,$03,$0f,$0f,$10,$10,$01,$00
BlkPacket_723dd: ; 723dd (1c:63dd)
db $22,$03,$07,$05,$05,$0b,$07,$0d,$02,$0a,$08,$0b,$09,$0d,$03,$0f
db $0c,$0b,$0e,$0d,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
db $03,$00,$00,$13,$0a,$00,$03,$00,$0b,$04,$0d,$00,$03,$05,$0b,$07
db $0d,$01,$03,$08,$0b,$13,$0d,$00,$03,$00,$0e,$13,$11,$00,$03,$08
db $0b,$09,$0d,$02,$03,$0c,$0b,$0e,$0d,$03,$00
PalPacket_72428: ; 72428 (1c:6428)
db $51,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72438: ; 72438 (1c:6438)
db $51,$10,$00,$1F,$00,$20,$00,$21,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72448: ; 72448 (1c:6448)
db $51,$1E,$00,$1E,$00,$1E,$00,$1E,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72458: ; 72458 (1c:6458)
db $51,$0C,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72468: ; 72468 (1c:6468)
db $51,$15,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72478: ; 72478 (1c:6478)
db $51,$1A,$00,$1B,$00,$1C,$00,$1D,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72488: ; 72488 (1c:6488)
db $51,$0E,$00,$0D,$00,$10,$00,$14,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72498: ; 72498 (1c:6498)
db $51,$10,$00,$22,$00,$12,$00,$18,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_724a8: ; 724a8 (1c:64a8)
db $51,$10,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_724b8: ; 724b8 (1c:64b8)
db $51,$14,$00,$1E,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_724c8: ; 724c8 (1c:64c8)
db $51,$24,$00,$12,$00,$02,$00,$11,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_724d8: ; 724d8 (1c:64d8)
db $59,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_724e8: ; 724e8 (1c:64e8)
db $89,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_724f8: ; 724f8 (1c:64f8)
db $89,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72508: ; 72508 (1c:6508)
db $99,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72518: ; 72518 (1c:6518)
db $A1,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72528: ; 72528 (1c:6528)
db $B9,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72538: ; 72538 (1c:6538)
db $B9,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
PalPacket_72548: ; 72548 (1c:6548)
db $79,$5D,$08,$00,$0B,$8C,$D0,$F4,$60,$00,$00,$00,$00,$00,$00,$00
PalPacket_72558: ; 72558 (1c:6558)
db $79,$52,$08,$00,$0B,$A9,$E7,$9F,$01,$C0,$7E,$E8,$E8,$E8,$E8,$E0
PalPacket_72568: ; 72568 (1c:6568)
db $79,$47,$08,$00,$0B,$C4,$D0,$16,$A5,$CB,$C9,$05,$D0,$10,$A2,$28
PalPacket_72578: ; 72578 (1c:6578)
db $79,$3C,$08,$00,$0B,$F0,$12,$A5,$C9,$C9,$C8,$D0,$1C,$A5,$CA,$C9
PalPacket_72588: ; 72588 (1c:6588)
db $79,$31,$08,$00,$0B,$0C,$A5,$CA,$C9,$7E,$D0,$06,$A5,$CB,$C9,$7E
PalPacket_72598: ; 72598 (1c:6598)
db $79,$26,$08,$00,$0B,$39,$CD,$48,$0C,$D0,$34,$A5,$C9,$C9,$80,$D0
PalPacket_725a8: ; 725a8 (1c:65a8)
db $79,$1B,$08,$00,$0B,$EA,$EA,$EA,$EA,$EA,$A9,$01,$CD,$4F,$0C,$D0
PalPacket_725b8: ; 725b8 (1c:65b8)
db $79,$10,$08,$00,$0B,$4C,$20,$08,$EA,$EA,$EA,$EA,$EA,$60,$EA,$EA
MonsterPalettes: ; 725c8 (1c:65c8)
db PAL_MEWMON ; MISSINGNO
db PAL_GREENMON ; BULBASAUR
db PAL_GREENMON ; IVYSAUR
db PAL_GREENMON ; VENUSAUR
db PAL_REDMON ; CHARMANDER
db PAL_REDMON ; CHARMELEON
db PAL_REDMON ; CHARIZARD
db PAL_CYANMON ; SQUIRTLE
db PAL_CYANMON ; WARTORTLE
db PAL_CYANMON ; BLASTOISE
db PAL_GREENMON ; CATERPIE
db PAL_GREENMON ; METAPOD
db PAL_CYANMON ; BUTTERFREE
db PAL_YELLOWMON ; WEEDLE
db PAL_YELLOWMON ; KAKUNA
db PAL_YELLOWMON ; BEEDRILL
db PAL_BROWNMON ; PIDGEY
db PAL_BROWNMON ; PIDGEOTTO
db PAL_BROWNMON ; PIDGEOT
db PAL_GREYMON ; RATTATA
db PAL_GREYMON ; RATICATE
db PAL_BROWNMON ; SPEAROW
db PAL_BROWNMON ; FEAROW
db PAL_PURPLEMON ; EKANS
db PAL_PURPLEMON ; ARBOK
db PAL_YELLOWMON ; PIKACHU
db PAL_YELLOWMON ; RAICHU
db PAL_BROWNMON ; SANDSHREW
db PAL_BROWNMON ; SANDSLASH
db PAL_BLUEMON ; NIDORAN_F
db PAL_BLUEMON ; NIDORINA
db PAL_BLUEMON ; NIDOQUEEN
db PAL_PURPLEMON ; NIDORAN_M
db PAL_PURPLEMON ; NIDORINO
db PAL_PURPLEMON ; NIDOKING
db PAL_PINKMON ; CLEFAIRY
db PAL_PINKMON ; CLEFABLE
db PAL_REDMON ; VULPIX
db PAL_YELLOWMON ; NINETALES
db PAL_PINKMON ; JIGGLYPUFF
db PAL_PINKMON ; WIGGLYTUFF
db PAL_BLUEMON ; ZUBAT
db PAL_BLUEMON ; GOLBAT
db PAL_GREENMON ; ODDISH
db PAL_REDMON ; GLOOM
db PAL_REDMON ; VILEPLUME
db PAL_REDMON ; PARAS
db PAL_REDMON ; PARASECT
db PAL_PURPLEMON ; VENONAT
db PAL_PURPLEMON ; VENOMOTH
db PAL_BROWNMON ; DIGLETT
db PAL_BROWNMON ; DUGTRIO
db PAL_YELLOWMON ; MEOWTH
db PAL_YELLOWMON ; PERSIAN
db PAL_YELLOWMON ; PSYDUCK
db PAL_CYANMON ; GOLDUCK
db PAL_BROWNMON ; MANKEY
db PAL_BROWNMON ; PRIMEAPE
db PAL_BROWNMON ; GROWLITHE
db PAL_REDMON ; ARCANINE
db PAL_BLUEMON ; POLIWAG
db PAL_BLUEMON ; POLIWHIRL
db PAL_BLUEMON ; POLIWRATH
db PAL_YELLOWMON ; ABRA
db PAL_YELLOWMON ; KADABRA
db PAL_YELLOWMON ; ALAKAZAM
db PAL_GREYMON ; MACHOP
db PAL_GREYMON ; MACHOKE
db PAL_GREYMON ; MACHAMP
db PAL_GREENMON ; BELLSPROUT
db PAL_GREENMON ; WEEPINBELL
db PAL_GREENMON ; VICTREEBEL
db PAL_CYANMON ; TENTACOOL
db PAL_CYANMON ; TENTACRUEL
db PAL_GREYMON ; GEODUDE
db PAL_GREYMON ; GRAVELER
db PAL_GREYMON ; GOLEM
db PAL_REDMON ; PONYTA
db PAL_REDMON ; RAPIDASH
db PAL_PINKMON ; SLOWPOKE
db PAL_PINKMON ; SLOWBRO
db PAL_GREYMON ; MAGNEMITE
db PAL_GREYMON ; MAGNETON
db PAL_BROWNMON ; FARFETCH_D
db PAL_BROWNMON ; DODUO
db PAL_BROWNMON ; DODRIO
db PAL_BLUEMON ; SEEL
db PAL_BLUEMON ; DEWGONG
db PAL_PURPLEMON ; GRIMER
db PAL_PURPLEMON ; MUK
db PAL_GREYMON ; SHELLDER
db PAL_GREYMON ; CLOYSTER
db PAL_PURPLEMON ; GASTLY
db PAL_PURPLEMON ; HAUNTER
db PAL_PURPLEMON ; GENGAR
db PAL_GREYMON ; ONIX
db PAL_YELLOWMON ; DROWZEE
db PAL_YELLOWMON ; HYPNO
db PAL_REDMON ; KRABBY
db PAL_REDMON ; KINGLER
db PAL_YELLOWMON ; VOLTORB
db PAL_YELLOWMON ; ELECTRODE
db PAL_PINKMON ; EXEGGCUTE
db PAL_GREENMON ; EXEGGUTOR
db PAL_GREYMON ; CUBONE
db PAL_GREYMON ; MAROWAK
db PAL_BROWNMON ; HITMONLEE
db PAL_BROWNMON ; HITMONCHAN
db PAL_PINKMON ; LICKITUNG
db PAL_PURPLEMON ; KOFFING
db PAL_PURPLEMON ; WEEZING
db PAL_GREYMON ; RHYHORN
db PAL_GREYMON ; RHYDON
db PAL_PINKMON ; CHANSEY
db PAL_BLUEMON ; TANGELA
db PAL_BROWNMON ; KANGASKHAN
db PAL_CYANMON ; HORSEA
db PAL_CYANMON ; SEADRA
db PAL_REDMON ; GOLDEEN
db PAL_REDMON ; SEAKING
db PAL_REDMON ; STARYU
db PAL_GREYMON ; STARMIE
db PAL_PINKMON ; MR_MIME
db PAL_GREENMON ; SCYTHER
db PAL_MEWMON ; JYNX
db PAL_YELLOWMON ; ELECTABUZZ
db PAL_REDMON ; MAGMAR
db PAL_BROWNMON ; PINSIR
db PAL_GREYMON ; TAUROS
db PAL_REDMON ; MAGIKARP
db PAL_BLUEMON ; GYARADOS
db PAL_CYANMON ; LAPRAS
db PAL_GREYMON ; DITTO
db PAL_GREYMON ; EEVEE
db PAL_CYANMON ; VAPOREON
db PAL_YELLOWMON ; JOLTEON
db PAL_REDMON ; FLAREON
db PAL_GREYMON ; PORYGON
db PAL_BLUEMON ; OMANYTE
db PAL_BLUEMON ; OMASTAR
db PAL_BROWNMON ; KABUTO
db PAL_BROWNMON ; KABUTOPS
db PAL_GREYMON ; AERODACTYL
db PAL_PINKMON ; SNORLAX
db PAL_BLUEMON ; ARTICUNO
db PAL_YELLOWMON ; ZAPDOS
db PAL_REDMON ; MOLTRES
db PAL_GREYMON ; DRATINI
db PAL_BLUEMON ; DRAGONAIR
db PAL_BROWNMON ; DRAGONITE
db PAL_MEWMON ; MEWTWO
db PAL_MEWMON ; MEW
; palettes for overworlds, title screen, monsters
SuperPalettes: ; 72660 (1c:6660)
RGB 31,29,31 ; PAL_ROUTE
RGB 21,28,11
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_PALLET
RGB 25,28,27
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_VIRIDIAN
RGB 17,26,3
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_PEWTER
RGB 23,25,16
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_CERULEAN
RGB 17,20,30
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_LAVENDER
RGB 27,20,27
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_VERMILION
RGB 30,18,0
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_CELADON
RGB 16,30,22
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_FUCHSIA
RGB 31,15,22
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_CINNABAR
RGB 26,10,6
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_INDIGO
RGB 22,14,24
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_SAFFRON
RGB 27,27,3
RGB 20,26,31
RGB 3,2,2
RGB 31,29,31 ; PAL_TOWNMAP
RGB 20,26,31
RGB 17,23,10
RGB 3,2,2
IF _RED
RGB 31,29,31 ; PAL_LOGO1
RGB 30,30,17
RGB 17,23,10
RGB 21,0,4
ENDC
IF _BLUE
RGB 31,29,31 ; PAL_LOGO1
RGB 30,30,17
RGB 21,0,4
RGB 14,19,29
ENDC
RGB 31,29,31 ; XXX
RGB 30,30,17
RGB 18,18,24
RGB 7,7,16
RGB 31,29,31 ; PAL_LOGO2
RGB 24,20,30
RGB 11,20,30
RGB 3,2,2
RGB 31,29,31 ; PAL_MEWMON
RGB 30,22,17
RGB 16,14,19
RGB 3,2,2
RGB 31,29,31 ; PAL_BLUEMON
RGB 18,20,27
RGB 11,15,23
RGB 3,2,2
RGB 31,29,31 ; PAL_REDMON
RGB 31,20,10
RGB 26,10,6
RGB 3,2,2
RGB 31,29,31 ; PAL_CYANMON
RGB 21,25,29
RGB 14,19,25
RGB 3,2,2
RGB 31,29,31 ; PAL_PURPLEMON
RGB 27,22,24
RGB 21,15,23
RGB 3,2,2
RGB 31,29,31 ; PAL_BROWNMON
RGB 28,20,15
RGB 21,14,9
RGB 3,2,2
RGB 31,29,31 ; PAL_GREENMON
RGB 20,26,16
RGB 9,20,11
RGB 3,2,2
RGB 31,29,31 ; PAL_PINKMON
RGB 30,22,24
RGB 28,15,21
RGB 3,2,2
RGB 31,29,31 ; PAL_YELLOWMON
RGB 31,28,14
RGB 26,20,0
RGB 3,2,2
RGB 31,29,31 ; PAL_GREYMON
RGB 26,21,22
RGB 15,15,18
RGB 3,2,2
RGB 31,29,31 ; PAL_SLOTS1
RGB 26,21,22
RGB 27,20,6
RGB 3,2,2
RGB 31,29,31 ; PAL_SLOTS2
RGB 31,31,17
IF _RED
RGB 25,17,21
ENDC
IF _BLUE
RGB 16,19,29
ENDC
RGB 3,2,2
RGB 31,29,31 ; PAL_SLOTS3
RGB 22,31,16
IF _RED
RGB 25,17,21
ENDC
IF _BLUE
RGB 16,19,29
ENDC
RGB 3,2,2
RGB 31,29,31 ; PAL_SLOTS4
IF _RED
RGB 16,19,29
RGB 25,17,21
ENDC
IF _BLUE
RGB 25,17,21
RGB 16,19,29
ENDC
RGB 3,2,2
RGB 31,29,31 ; PAL_BLACK
RGB 7,7,7
RGB 2,3,3
RGB 3,2,2
RGB 31,29,31 ; PAL_GREENBAR
RGB 30,26,15
RGB 9,20,11
RGB 3,2,2
RGB 31,29,31 ; PAL_YELLOWBAR
RGB 30,26,15
RGB 26,20,0
RGB 3,2,2
RGB 31,29,31 ; PAL_REDBAR
RGB 30,26,15
RGB 26,10,6
RGB 3,2,2
RGB 31,29,31 ; PAL_BADGE
RGB 30,22,17
RGB 11,15,23
RGB 3,2,2
RGB 31,29,31 ; PAL_CAVE
RGB 21,14,9
RGB 18,24,22
RGB 3,2,2
RGB 31,29,31 ; XXX
RGB 31,28,14
RGB 24,20,10
RGB 3,2,2
BorderPalettes: ; 72788 (1c:6788)
IF _RED
INCBIN "gfx/red/sgbborder.map"
ENDC
IF _BLUE
INCBIN "gfx/blue/sgbborder.map"
ENDC
ds $56
Unknown_72ede: ; 72ede (1c:6ede)
ds $AA
IF _RED
RGB 30,29,29 ; PAL_SGB1
RGB 25,22,25
RGB 25,17,21
RGB 24,14,12
ENDC
IF _BLUE
RGB 0,0,0 ; PAL_SGB1 (the first color is not defined, but if used, turns up as 30,29,29... o_O)
RGB 10,17,26
RGB 5,9,20
RGB 16,20,27
ENDC
ds $18
IF _RED
RGB 30,29,29 ; PAL_SGB2
RGB 22,31,16
RGB 27,20,6
RGB 15,15,15
ENDC
IF _BLUE
RGB 30,29,29 ; PAL_SGB2
RGB 27,11,6
RGB 5,9,20
RGB 28,25,15
ENDC
ds $18
IF _RED
RGB 30,29,29 ; PAL_SGB3
RGB 31,31,17
RGB 18,21,29
RGB 15,15,15
ENDC
IF _BLUE
RGB 30,29,29 ; PAL_SGB3
RGB 12,15,11
RGB 5,9,20
RGB 14,22,17
ENDC
ds $18
SGBBorderGraphics: ; 72fe8 (1c:6fe8)
IF _RED
INCBIN "gfx/red/sgbborder.2bpp"
ENDC
IF _BLUE
INCBIN "gfx/blue/sgbborder.2bpp"
ENDC
LoadSAV: ; 735e8 (1c:75e8)
;(if carry -> write
;"the file data is destroyed")
call ClearScreen
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
call LoadSAVCheckSum
jr c, .badsum
call LoadSAVCheckSum1
jr c, .badsum
call LoadSAVCheckSum2
jr c, .badsum
ld a, $2 ; good checksum
jr .goodsum
.badsum
ld hl, $d730
push hl
set 6, [hl]
ld hl, FileDataDestroyedText ; $761e
call PrintText
ld c, $64
call DelayFrames
pop hl
res 6, [hl]
ld a, $1 ; bad checksum
.goodsum
ld [$d088], a ; checksum flag
ret
FileDataDestroyedText: ; 7361e (1c:761e)
TX_FAR _FileDataDestroyedText
db "@"
LoadSAVCheckSum: ; 73623 (1c:7623)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jp z, .Func_73652
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jp nz, SAVBadCheckSum
.Func_73652 ; 73652 (1c:7652)
ld hl, $a598
ld de, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
ld hl, $a5a3
ld de, wPokedexOwned ; $d2f7
ld bc, $789
call CopyData
ld hl, W_CURMAPTILESET ; $d367
set 7, [hl]
ld hl, $ad2c
ld de, wSpriteStateData1
ld bc, $200
call CopyData
ld a, [$b522]
ld [$FF00+$d7], a
ld hl, $b0c0
ld de, W_NUMINBOX ; $da80
ld bc, $462
call CopyData
and a
jp SAVGoodChecksum
LoadSAVCheckSum1: ; 73690 (1c:7690)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jr nz, SAVBadCheckSum
ld hl, $b0c0
ld de, W_NUMINBOX ; $da80
ld bc, $462
call CopyData
and a
jp SAVGoodChecksum
LoadSAVCheckSum2: ; 736bd (1c:76bd)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jp nz, SAVBadCheckSum
ld hl, $af2c
ld de, W_NUMINPARTY ; $d163
ld bc, $194
call CopyData
ld hl, $a5a3
ld de, wPokedexOwned ; $d2f7
ld bc, $26
call CopyData
and a
jp SAVGoodChecksum
SAVBadCheckSum: ; 736f7 (1c:76f7)
scf
SAVGoodChecksum: ; 736f8 (1c:76f8)
ld a, $0
ld [$6000], a
ld [$0], a
ret
Func_73701: ; 0x73701
call LoadSAVCheckSum
call LoadSAVCheckSum1
jp LoadSAVCheckSum2
SaveSAV: ;$770a
ld b,1
ld hl,Func_5def ; LoadGameMenuInGame
call Bankswitch
ld hl,WouldYouLikeToSaveText
call SaveSAVConfirm
and a ;|0 = Yes|1 = No|
ret nz
ld a,[$d088]
dec a
jr z,.save
call SAVCheckRandomID
jr z,.save
ld hl,OlderFileWillBeErasedText
call SaveSAVConfirm
and a
ret nz
.save ;$772d
call SaveSAVtoSRAM ;$7848
FuncCoord 1,13
ld hl,Coord
ld bc,$0412
call ClearScreenArea ; clear area 4x12 starting at 13,1
FuncCoord 1,14
ld hl,Coord
ld de,NowSavingString
call PlaceString
ld c,$78
call DelayFrames
ld hl,GameSavedText
call PrintText
ld a,$b6 ;sound for saved game
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld c,$1e
jp DelayFrames
NowSavingString:
db "Now saving...@"
SaveSAVConfirm: ; 73768 (1c:7768)
call PrintText
FuncCoord 0, 7
ld hl,Coord
ld bc,$0801 ;arrow's coordinates |b = Y|c = X|
ld a,$14 ;one line shifting ($28 = 2 lines)
ld [$d125],a
call DisplayTextBoxID ;handle Yes/No KeyPress
ld a,[$cc26]
ret
WouldYouLikeToSaveText: ; 0x7377d
TX_FAR _WouldYouLikeToSaveText
db "@"
GameSavedText: ; 73782 (1c:7782)
TX_FAR _GameSavedText
db "@"
OlderFileWillBeErasedText: ; 73787 (1c:7787)
TX_FAR _OlderFileWillBeErasedText
db "@"
SaveSAVtoSRAM0: ; 7378c (1c:778c)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_PLAYERNAME ; $d158
ld de, $a598
ld bc, $b
call CopyData
ld hl, wPokedexOwned ; $d2f7
ld de, $a5a3
ld bc, $789
call CopyData
ld hl, wSpriteStateData1 ; OAM?
ld de, $ad2c
ld bc, $200
call CopyData
ld hl, W_NUMINBOX ; $da80
ld de, $b0c0
ld bc, $462
call CopyData
ld a, [$FF00+$d7]
ld [$b522], a
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ret
SaveSAVtoSRAM1: ; 737e2 (1c:77e2)
; stored pokémon
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_NUMINBOX ; $da80
ld de, $b0c0
ld bc, $462
call CopyData
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ret
SaveSAVtoSRAM2: ; 7380f (1c:780f)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_NUMINPARTY ; $d163
ld de, $af2c
ld bc, $194
call CopyData
ld hl, wPokedexOwned ; pokédex only
ld de, $a5a3
ld bc, $26
call CopyData
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ret
SaveSAVtoSRAM: ; 73848 (1c:7848)
ld a, $2
ld [$d088], a
call SaveSAVtoSRAM0
call SaveSAVtoSRAM1
jp SaveSAVtoSRAM2
SAVCheckSum: ; 73856 (1c:7856)
;Check Sum (result[1 byte] is complemented)
ld d, $0
.loop
ld a, [hli]
add d
ld d, a
dec bc
ld a, b
or c
jr nz, .loop
ld a, d
cpl
ret
Func_73863: ; 73863 (1c:7863)
ld hl, $a000
ld de, $ba4d
ld b, $6
.asm_7386b
push bc
push de
ld bc, $462
call SAVCheckSum
pop de
ld [de], a
inc de
pop bc
dec b
jr nz, .asm_7386b
ret
Func_7387b: ; 7387b (1c:787b)
ld hl, PointerTable_73895 ; $7895
ld a, [$d5a0]
and $7f
cp $6
ld b, $2
jr c, .asm_7388c
inc b
sub $6
.asm_7388c
ld e, a
ld d, $0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
PointerTable_73895: ; 73895 (1c:7895)
dw $A000
dw $A462
dw $A8C4
dw $AD26
dw $B188
dw $B5EA
Func_738a1:: ; 738a1 (1c:78a1)
ld hl, UnnamedText_73909 ; $7909
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; $cc26
and a
ret nz
ld hl, $d5a0
bit 7, [hl]
call z, Func_73a29
call Func_7393f
call UpdateSprites
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
bit 1, a
ret nz
call Func_7387b
ld e, l
ld d, h
ld hl, W_NUMINBOX ; $da80
call Func_7390e
ld a, [wCurrentMenuItem] ; $cc26
set 7, a
ld [$d5a0], a
call Func_7387b
ld de, W_NUMINBOX ; $da80
call Func_7390e
ld hl, W_MAPTEXTPTR ; $d36c
ld de, wWhichTrade ; $cd3d
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
call Func_3f05
call SaveSAVtoSRAM
ld hl, wWhichTrade ; $cd3d
call Func_3f0f
ld a, $b6
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ret
UnnamedText_73909: ; 73909 (1c:7909)
TX_FAR _UnnamedText_73909
db "@"
Func_7390e: ; 7390e (1c:790e)
push hl
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld a, b
ld [$4000], a
ld bc, $462
call CopyData
pop hl
xor a
ld [hli], a
dec a
ld [hl], a
ld hl, $a000
ld bc, $1a4c
call SAVCheckSum
ld [$ba4c], a
call Func_73863
xor a
ld [$6000], a
ld [$0], a
ret
Func_7393f: ; 7393f (1c:793f)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $b
ld [wMaxMenuItem], a ; $cc28
ld a, $1
ld [wTopMenuItemY], a ; $cc24
ld a, $c
ld [wTopMenuItemX], a ; $cc25
xor a
ld [$cc37], a
ld a, [$d5a0]
and $7f
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
ld hl, wTileMap
ld b, $2
ld c, $9
call TextBoxBorder
ld hl, UnnamedText_739d4 ; $79d4
call PrintText
FuncCoord 11, 0 ; $c3ab
ld hl, Coord
ld b, $c
ld c, $7
call TextBoxBorder
ld hl, $fff6
set 2, [hl]
ld de, BoxNames ; $79d9
FuncCoord 13, 1 ; $c3c1
ld hl, Coord
call PlaceString
ld hl, $fff6
res 2, [hl]
ld a, [$d5a0]
and $7f
cp $9
jr c, .asm_739a6
sub $9
FuncCoord 8, 2 ; $c3d0
ld hl, Coord
ld [hl], $f7
add $f6
jr .asm_739a8
.asm_739a6
add $f7
.asm_739a8
FuncCoord 9, 2 ; $c3d1
ld [Coord], a
FuncCoord 1, 2 ; $c3c9
ld hl, Coord
ld de, BoxNoText ; $7a21
call PlaceString
call Func_73a84
FuncCoord 18, 1 ; $c3c6
ld hl, Coord
ld de, wWhichTrade ; $cd3d
ld bc, $14
ld a, $c
.asm_739c2
push af
ld a, [de]
and a
jr z, .asm_739c9
ld [hl], $78
.asm_739c9
add hl, bc
inc de
pop af
dec a
jr nz, .asm_739c2
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ret
UnnamedText_739d4: ; 739d4 (1c:79d4)
TX_FAR _UnnamedText_739d4
db "@"
BoxNames: ; 739d9 (1c:79d9)
db "BOX 1"
next "BOX 2"
next "BOX 3"
next "BOX 4"
next "BOX 5"
next "BOX 6"
next "BOX 7"
next "BOX 8"
next "BOX 9"
next "BOX10"
next "BOX11"
next "BOX12@"
BoxNoText: ; 73a21 (1c:7a21)
db "BOX No.@"
Func_73a29: ; 73a29 (1c:7a29)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld a, $2
ld [$4000], a
call Func_73a4b
ld a, $3
ld [$4000], a
call Func_73a4b
xor a
ld [$6000], a
ld [$0], a
ret
Func_73a4b: ; 73a4b (1c:7a4b)
ld hl, $a000
call Func_73a7f
ld hl, $a462
call Func_73a7f
ld hl, $a8c4
call Func_73a7f
ld hl, $ad26
call Func_73a7f
ld hl, $b188
call Func_73a7f
ld hl, $b5ea
call Func_73a7f
ld hl, $a000
ld bc, $1a4c
call SAVCheckSum
ld [$ba4c], a
call Func_73863
ret
Func_73a7f: ; 73a7f (1c:7a7f)
xor a
ld [hli], a
dec a
ld [hl], a
ret
Func_73a84: ; 73a84 (1c:7a84)
ld hl, wWhichTrade ; $cd3d
push hl
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld a, $2
ld [$4000], a
call Func_73ab8
ld a, $3
ld [$4000], a
call Func_73ab8
xor a
ld [$6000], a
ld [$0], a
pop hl
ld a, [$d5a0]
and $7f
ld c, a
ld b, $0
add hl, bc
ld a, [W_NUMINBOX] ; $da80
ld [hl], a
ret
Func_73ab8: ; 73ab8 (1c:7ab8)
ld a, [$a000]
ld [hli], a
ld a, [$a462]
ld [hli], a
ld a, [$a8c4]
ld [hli], a
ld a, [$ad26]
ld [hli], a
ld a, [$b188]
ld [hli], a
ld a, [$b5ea]
ld [hli], a
ret
SAVCheckRandomID: ;$7ad1
;checks if Sav file is the same by checking player's name 1st letter ($a598)
; and the two random numbers generated at game beginning
;(which are stored at $d359-d35a)
ld a,$0a
ld [$0000],a
ld a,$01
ld [$6000],a
ld [$4000],a
ld a,[$a598]
and a
jr z,.next
ld hl,$a598
ld bc,$0f8b
call SAVCheckSum
ld c,a
ld a,[$b523]
cp c
jr nz,.next
ld hl,$a605
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[$d359]
cp l
jr nz,.next
ld a,[$d35a]
cp h
.next
ld a,$00
ld [$6000],a
ld [$0000],a
ret
Func_73b0d: ; 73b0d (1c:7b0d)
ld a, [$d5a2]
dec a
cp $32
jr nc, .asm_73b28
ld hl, $a598
ld bc, $60
call AddNTimes
ld e, l
ld d, h
ld hl, $cc5b
ld bc, $60
jr CopyToSRAM0
.asm_73b28
ld hl, $a5f8
ld de, $a598
ld bc, $1260
call CopyToSRAM0
ld hl, $cc5b
ld de, $b7f8
ld bc, $60
jr CopyToSRAM0
Func_73b3f: ; 73b3f (1c:7b3f)
ld hl, $a598
ld bc, $60
ld a, [wWhichTrade] ; $cd3d
call AddNTimes
ld de, $cc5b
ld bc, $60
; fallthrough
CopyToSRAM0: ; 73b51 (1c:7b51)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
xor a
ld [$4000], a
call CopyData
xor a
ld [$6000], a
ld [$0], a
ret
Func_73b6a: ; 73b6a (1c:7b6a)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
xor a
call PadSRAM_FF
ld a, $1
call PadSRAM_FF
ld a, $2
call PadSRAM_FF
ld a, $3
call PadSRAM_FF
xor a
ld [$6000], a
ld [$0], a
ret
PadSRAM_FF: ; 73b8f (1c:7b8f)
ld [$4000], a
ld hl, $a000
ld bc, $2000
ld a, $ff
jp FillMemory
SECTION "bank1D",ROMX,BANK[$1D]
CopycatsHouseF1Blocks: ; 74000 (1d:4000)
INCBIN "maps/copycatshousef1.blk"
CinnabarMartBlocks: ; 74010 (1d:4010)
PewterMartBlocks: ; 74010 (1d:4010)
INCBIN "maps/pewtermart.blk"
FuchsiaHouse1Blocks: ; 74020 (1d:4020)
INCBIN "maps/fuchsiahouse1.blk"
CinnabarPokecenterBlocks: ; 74030 (1d:4030)
FuchsiaPokecenterBlocks: ; 74030 (1d:4030)
INCBIN "maps/fuchsiapokecenter.blk"
CeruleanHouse2Blocks: ; 7404c (1d:404c)
INCBIN "maps/ceruleanhouse2.blk"
Func_7405c: ; 7405c (1d:405c)
ld b, BANK(Func_701a0)
ld hl, Func_701a0
call Bankswitch ; indirect jump to Func_701a0 (701a0 (1c:41a0))
call ClearScreen
ld c, $64
call DelayFrames
call DisableLCD
ld hl, $8800
ld bc, $400
call Func_74171
ld hl, $9600
ld bc, $100
call Func_74171
ld hl, $97e0
ld bc, $10
ld a, $ff
call FillMemory
ld hl, wTileMap
call Func_7417b
FuncCoord 0, 14 ; $c4b8
ld hl, Coord
call Func_7417b
ld a, $c0
ld [rBGP], a ; $FF00+$47
call EnableLCD
ld a, $ff
call PlaySoundWaitForCurrent
ld c, BANK(Music_Credits)
ld a, MUSIC_CREDITS
call PlayMusic
ld c, $80
call DelayFrames
xor a
ld [wWhichTrade], a ; $cd3d
ld [$cd3e], a
jp Func_7418e
Func_740ba: ; 740ba (1d:40ba)
ld hl, DataTable_74160 ; $4160
ld b, $4
.asm_740bf
ld a, [hli]
ld [rBGP], a ; $FF00+$47
ld c, $5
call DelayFrames
dec b
jr nz, .asm_740bf
ret
DisplayCreditsMon: ; 740cb (1d:40cb)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call SaveScreenTilesToBuffer1
call FillMiddleOfScreenWithWhite
; display the next monster from CreditsMons
ld hl,$CD3E
ld c,[hl] ; how many monsters have we displayed so far?
inc [hl]
ld b,0
ld hl,CreditsMons
add hl,bc ; go that far in the list of monsters and get the next one
ld a,[hl]
ld [$CF91],a
ld [$D0B5],a
FuncCoord 8, 6 ; $c420
ld hl,Coord
call GetMonHeader
call LoadFrontSpriteByMonIndex
ld hl,$980C
call Func_74164
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call LoadScreenTilesFromBuffer1
ld hl,$9800
call Func_74164
ld a,$A7
ld [$FF4B],a
ld hl,$9C00
call Func_74164
call FillMiddleOfScreenWithWhite
ld a,$FC
ld [$FF47],a
ld bc,7
.next
call Func_74140
dec c
jr nz,.next
ld c,$14
.next2
call Func_74140
ld a,[$FF4B]
sub 8
ld [$FF4B],a
dec c
jr nz,.next2
xor a
ld [$FFB0],a
ld a,$C0
ld [$FF47],a
ret
CreditsMons: ; 74131 (1d:4131)
db VENUSAUR
db ARBOK
db RHYHORN
db FEAROW
db ABRA
db GRAVELER
db HITMONLEE
db TANGELA
db STARMIE
db GYARADOS
db DITTO
db OMASTAR
db VILEPLUME
db NIDOKING
db PARASECT
Func_74140: ; 74140 (1d:4140)
ld h, b
ld l, $20
call Func_74152
ld h, $0
ld l, $70
call Func_74152
ld a, b
add $8
ld b, a
ret
Func_74152: ; 74152 (1d:4152)
ld a, [$FF00+$44]
cp l
jr nz, Func_74152
ld a, h
ld [rSCX], a ; $FF00+$43
.asm_7415a
ld a, [$FF00+$44]
cp h
jr z, .asm_7415a
ret
DataTable_74160: ; 74160 (1d:4160)
db $C0,$D0,$E0,$F0
Func_74164: ; 74164 (1d:4164)
ld a, l
ld [H_AUTOBGTRANSFERDEST], a ; $FF00+$bc
ld a, h
ld [$FF00+$bd], a
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
jp Delay3
Func_74171: ; 74171 (1d:4171)
ld [hl], $0
inc hl
inc hl
dec bc
ld a, b
or c
jr nz, Func_74171
ret
Func_7417b: ; 7417b (1d:417b)
ld bc, $50
ld a, $7e
jp FillMemory
FillMiddleOfScreenWithWhite: ; 74183 (1d:4183)
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld bc, $c8 ; 10 rows of 20 tiles each
ld a, $7f ; blank white tile
jp FillMemory
Func_7418e: ; 7418e (1d:418e)
ld de, CreditsOrder ; $4243
push de
.asm_74192
pop de
FuncCoord 9, 6 ; $c421
ld hl, Coord
push hl
call FillMiddleOfScreenWithWhite
pop hl
.asm_7419b
ld a, [de]
inc de
push de
cp $ff
jr z, .asm_741d5
cp $fe
jr z, .asm_741dc
cp $fd
jr z, .asm_741e6
cp $fc
jr z, .asm_741ed
cp $fb
jr z, .asm_741f4
cp $fa
jr z, .showTheEnd
push hl
push hl
ld hl, CreditsTextPointers ; $42c3
add a
ld c, a
ld b, $0
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld a, [de]
inc de
ld c, a
ld b, $ff
pop hl
add hl, bc
call PlaceString
pop hl
ld bc, $28
add hl, bc
pop de
jr .asm_7419b
.asm_741d5
call Func_740ba
ld c, $5a
jr .asm_741de
.asm_741dc
ld c, $6e
.asm_741de
call DelayFrames
call DisplayCreditsMon
jr .asm_74192
.asm_741e6
call Func_740ba
ld c, $78
jr .asm_741ef
.asm_741ed
ld c, $8c
.asm_741ef
call DelayFrames
jr .asm_74192
.asm_741f4
push de
ld b, BANK(Func_4541)
ld hl, Func_4541
call Bankswitch ; indirect jump to Func_4541 (4541 (1:4541))
pop de
pop de
jr .asm_7419b
.showTheEnd
ld c, $10
call DelayFrames
call FillMiddleOfScreenWithWhite
pop de
ld de, TheEndGfx
ld hl, $9600
ld bc, (BANK(TheEndGfx) << 8) + $0a
call CopyVideoData
FuncCoord 4, 8 ; $c444
ld hl, Coord
ld de, UnnamedText_74229 ; $4229
call PlaceString
FuncCoord 4, 9 ; $c458
ld hl, Coord
inc de
call PlaceString
jp Func_740ba
UnnamedText_74229: ; 74229 (1d:4229)
db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@"
db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@"
CreditsOrder: ; 74243 (1d:4243)
; subsequent credits elements will be displayed on separate lines.
; $FF, $FE, $FD, $FC, $FB, and $FA are commands that are used
; to go to the next set of credits texts.
db CRED_MON, CRED_VERSION, $FF
db CRED_DIRECTOR, CRED_TAJIRI, $FF
db CRED_PROGRAMMERS, CRED_TA_OOTA, CRED_MORIMOTO, $FD
db CRED_PROGRAMMERS, CRED_WATANABE, CRED_MASUDE, CRED_TAMADA, $FE
db CRED_CHAR_DESIGN, CRED_SUGIMORI, CRED_NISHIDA, $FF
db CRED_MUSIC, CRED_MASUDE, $FD
db CRED_SOUND_EFFECTS, CRED_MASUDE, $FE
db CRED_GAME_DESIGN, CRED_TAJIRI, $FF
db CRED_MONSTER_DESIGN, CRED_SUGIMORI, CRED_NISHIDA, CRED_FUZIWARA, $FD
db CRED_MONSTER_DESIGN, CRED_MORIMOTO, CRED_SA_OOTA, CRED_YOSHIKAWA, $FE
db CRED_GAME_SCENE, CRED_TAJIRI, $FD
db CRED_GAME_SCENE, CRED_TANIGUCHI, CRED_NONOMURA, CRED_ZINNAI, $FE
db CRED_PARAM, CRED_NISINO, CRED_TA_NAKAMURA, $FF
db CRED_MAP, CRED_TAJIRI, CRED_NISINO, $FD
db CRED_MAP, CRED_MATSUSIMA, CRED_NONOMURA, CRED_TANIGUCHI, $FE
db CRED_TEST, CRED_KAKEI, CRED_TSUCHIYA, $FD
db CRED_TEST, CRED_TA_NAKAMURA, CRED_YUDA, $FE
db CRED_SPECIAL, CRED_HISHIDA, CRED_SAKAI, $FD
db CRED_SPECIAL, CRED_YAMAGUCHI, CRED_YAMAMOTO, $FC
db CRED_SPECIAL, CRED_TOMISAWA, CRED_KAWAMOTO, CRED_TO_OOTA, $FE
db CRED_PRODUCERS, CRED_MIYAMOTO, $FD
db CRED_PRODUCERS, CRED_KAWAGUCHI, $FC
db CRED_PRODUCERS, CRED_ISHIHARA, $FE
db CRED_US_STAFF, $FD
db CRED_US_COORD, CRED_TILDEN, $FD
db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, $FC
db CRED_US_COORD, CRED_GIESE, CRED_OSBORNE, $FC
db CRED_TRANS, CRED_OGASAWARA, $FD
db CRED_PROGRAMMERS, CRED_MURAKAWA, CRED_FUKUI, $FD
db CRED_SPECIAL, CRED_IWATA, $FD
db CRED_SPECIAL, CRED_HARADA, $FC
db CRED_TEST, CRED_PAAD, CRED_CLUB, $FD
db CRED_PRODUCER, CRED_IZUSHI, $FD
db CRED_EXECUTIVE, CRED_YAMAUCHI, $FF
db $FB, $FF, $FA
CreditsTextPointers: ; 742c3 (1d:42c3)
dw CredVersion
dw CredTajiri
dw CredTaOota
dw CredMorimoto
dw CredWatanabe
dw CredMasuda
dw CredNisino
dw CredSugimori
dw CredNishida
dw CredMiyamoto
dw CredKawaguchi
dw CredIshihara
dw CredYamauchi
dw CredZinnai
dw CredHishida
dw CredSakai
dw CredYamaguchi
dw CredYamamoto
dw CredTaniguchi
dw CredNonomura
dw CredFuziwara
dw CredMatsusima
dw CredTomisawa
dw CredKawamoto
dw CredKakei
dw CredTsuchiya
dw CredTaNakamura
dw CredYuda
dw CredMon
dw CredDirector
dw CredProgrammers
dw CredCharDesign
dw CredMusic
dw CredSoundEffects
dw CredGameDesign
dw CredMonsterDesign
dw CredGameScene
dw CredParam
dw CredMap
dw CredTest
dw CredSpecial
dw CredProducers
dw CredProducer
dw CredExecutive
dw CredTamada
dw CredSaOota
dw CredYoshikawa
dw CredToOota
dw CredUSStaff
dw CredUSCoord
dw CredTilden
dw CredKawakami
dw CredHiNakamura
dw CredGiese
dw CredOsborne
dw CredTrans
dw CredOgasawara
dw CredIwata
dw CredIzushi
dw CredHarada
dw CredMurakawa
dw CredFukui
dw CredClub
dw CredPAAD
CredVersion: ; 74343 (1d:4343) ; this 1 byte difference makes all bank addresses offset by 1 in the blue version
IF _RED
db "2RED VERSION STAFF@"
ENDC
IF _BLUE
db "2BLUE VERSION STAFF@"
ENDC
CredTajiri: ; 74356 (1d:4356)
db "4SATOSHI TAJIRI@"
CredTaOota: ; 74366 (1d:4366)
db "4TAKENORI OOTA@"
CredMorimoto: ; 74375 (1d:4375)
db "3SHIGEKI MORIMOTO@"
CredWatanabe: ; 74387 (1d:4387)
db "3TETSUYA WATANABE@"
CredMasuda: ; 74399 (1d:4399)
db "4JUNICHI MASUDA@"
CredNisino: ; 743a9 (1d:43a9)
db "5KOHJI NISINO@"
CredSugimori: ; 743b7 (1d:43b7)
db "5KEN SUGIMORI@"
CredNishida: ; 743c5 (1d:43c5)
db "4ATSUKO NISHIDA@"
CredMiyamoto: ; 743d5 (1d:43d5)
db "3SHIGERU MIYAMOTO@"
CredKawaguchi: ; 743e7 (1d:43e7)
db "2TAKASHI KAWAGUCHI@"
CredIshihara: ; 743fa (1d:43fa)
db "2TSUNEKAZU ISHIHARA@"
CredYamauchi: ; 7440e (1d:440e)
db "3HIROSHI YAMAUCHI@"
CredZinnai: ; 74420 (1d:4420)
db "3HIROYUKI ZINNAI@"
CredHishida: ; 74431 (1d:4431)
db "3TATSUYA HISHIDA@"
CredSakai: ; 74442 (1d:4442)
db "4YASUHIRO SAKAI@"
CredYamaguchi: ; 74452 (1d:4452)
db "3WATARU YAMAGUCHI@"
CredYamamoto: ; 74464 (1d:4464)
db "2KAZUYUKI YAMAMOTO@"
CredTaniguchi: ; 74477 (1d:4477)
db "2RYOHSUKE TANIGUCHI@"
CredNonomura: ; 7448b (1d:448b)
db "2FUMIHIRO NONOMURA@"
CredFuziwara: ; 7449e (1d:449e)
db "3MOTOFUMI FUZIWARA@"
CredMatsusima: ; 744b1 (1d:44b1)
db "3KENJI MATSUSIMA@"
CredTomisawa: ; 744c2 (1d:44c2)
db "3AKIHITO TOMISAWA@"
CredKawamoto: ; 744d4 (1d:44d4)
db "3HIROSHI KAWAMOTO@"
CredKakei: ; 744e6 (1d:44e6)
db "4AKIYOSHI KAKEI@"
CredTsuchiya: ; 744f6 (1d:44f6)
db "3KAZUKI TSUCHIYA@"
CredTaNakamura: ; 74507 (1d:4507)
db "4TAKEO NAKAMURA@"
CredYuda: ; 74517 (1d:4517)
db "4MASAMITSU YUDA@"
CredMon: ; 74527 (1d:4527)
db "7#MON@"
CredDirector: ; 7452d (1d:452d)
db "7DIRECTOR@"
CredProgrammers: ; 74537 (1d:4537)
db "5PROGRAMMERS@"
CredCharDesign: ; 74544 (1d:4544)
db "3CHARACTER DESIGN@"
CredMusic: ; 74556 (1d:4556)
db "8MUSIC@"
CredSoundEffects: ; 7455d (1d:455d)
db "4SOUND EFFECTS@"
CredGameDesign: ; 7456c (1d:456c)
db "5GAME DESIGN@"
CredMonsterDesign: ; 74579 (1d:4579)
db "4MONSTER DESIGN@"
CredGameScene: ; 74589 (1d:4589)
db "4GAME SCENARIO@"
CredParam: ; 74598 (1d:4598)
db "2PARAMETRIC DESIGN@"
CredMap: ; 745ab (1d:45ab)
db "6MAP DESIGN@"
CredTest: ; 745b7 (1d:45b7)
db "3PRODUCT TESTING@"
CredSpecial: ; 745c8 (1d:45c8)
db "4SPECIAL THANKS@"
CredProducers: ; 745d8 (1d:45d8)
db "6PRODUCERS@"
CredProducer: ; 745e3 (1d:45e3)
db "6PRODUCER@"
CredExecutive: ; 745ed (1d:45ed)
db "2EXECUTIVE PRODUCER@"
CredTamada: ; 74601 (1d:4601)
db "4SOUSUKE TAMADA@"
CredSaOota: ; 74611 (1d:4611)
db "5SATOSHI OOTA@"
CredYoshikawa: ; 7461f (1d:461f)
db "4RENA YOSHIKAWA@"
CredToOota: ; 7462f (1d:462f)
db "4TOMOMICHI OOTA@"
CredUSStaff: ; 7463f (1d:463f)
db "3US VERSION STAFF@"
CredUSCoord: ; 74651 (1d:4651)
db "3US COORDINATION@"
CredTilden: ; 74662 (1d:4662)
db "5GAIL TILDEN@"
CredKawakami: ; 7466f (1d:466f)
db "4NAOKO KAWAKAMI@"
CredHiNakamura: ; 7467f (1d:467f)
db "4HIRO NAKAMURA@"
CredGiese: ; 7468e (1d:468e)
db "4WILLIAM GIESE@"
CredOsborne: ; 7469d (1d:469d)
db "5SARA OSBORNE@"
CredTrans: ; 746ab (1d:46ab)
db "3TEXT TRANSLATION@"
CredOgasawara: ; 746bd (1d:46bd)
db "4NOB OGASAWARA@"
CredIwata: ; 746cc (1d:46cc)
db "5SATORU IWATA@"
CredIzushi: ; 746da (1d:46da)
db "3TAKEHIRO IZUSHI@"
CredHarada: ; 746eb (1d:46eb)
db "3TAKAHIRO HARADA@"
CredMurakawa: ; 746fc (1d:46fc)
db "3TERUKI MURAKAWA@"
CredFukui: ; 7470d (1d:470d)
db "5KOHTA FUKUI@"
CredClub: ; 7471a (1d:471a)
db "1NCL SUPER MARIO CLUB@"
CredPAAD: ; 74730 (1d:4730)
db "5PAAD TESTING@"
TheEndGfx: ; 7473e (1d:473e) ; 473E (473F on blue)
INCBIN "gfx/theend.2bpp"
PrintStatusAilment: ; 747de (1d:47de)
ld a, [de]
bit 3, a
jr nz, .psn
bit 4, a
jr nz, .brn
bit 5, a
jr nz, .frz
bit 6, a
jr nz, .par
and $7 ; slp
ret z
ld a, "S"
ld [hli], a
ld a, "L"
ld [hli], a
ld [hl], "P"
ret
.psn
ld a, "P"
ld [hli], a
ld a, "S"
ld [hli], a
ld [hl], "N"
ret
.brn
ld a, "B"
ld [hli], a
ld a, "R"
ld [hli], a
ld [hl], "N"
ret
.frz
ld a, "F"
ld [hli], a
ld a, "R"
ld [hli], a
ld [hl], "Z"
ret
.par
ld a, "P"
ld [hli], a
ld a, "A"
ld [hli], a
ld [hl], "R"
ret
HiddenItemNear: ; 7481f (1d:481f)
ld hl, HiddenItemCoords
ld b, $0
.asm_74824
ld de, $0003
ld a, [W_CURMAP]
call IsInArrayCummulativeCount
ret nc ; return if current map has no hidden items
push bc
push hl
ld hl, $d6f0
ld c, b
ld b, $2
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
pop hl
pop bc
inc b
and a
inc hl
ld d, [hl]
inc hl
ld e, [hl]
inc hl
jr nz, .asm_74824 ; 0x74845 $dd
ld a, [$d361]
call Func_7486b
cp d
jr nc, .asm_74824 ; 0x7484e $d4
ld a, [$d361]
add $4
cp d
jr c, .asm_74824 ; 0x74856 $cc
ld a, [$d362]
call Func_7486b
cp e
jr nc, .asm_74824 ; 0x7485f $c3
ld a, [$d362]
add $5
cp e
jr c, .asm_74824 ; 0x74867 $bb
scf
ret
Func_7486b: ; 7486b (1d:486b)
sub $5
cp $f0
ret c
xor a
ret
Func_74872: ; 74872 (1d:4872)
; code similar to this appears in a lot of banks; this particular
; one is called after you beat the Rocket that gives you TM28 DIG.
; the screen then fades out, he disappears, and fades back in
call GBFadeIn1
ld a, $07
ld [$CC4D], a
ld a, $15
call Predef
ld a, $09
ld [$CC4D], a
ld a, $11
call Predef
ld a, $06
ld [$CC4D], a
ld a, $11
call Predef
call GBFadeOut1
ret
ViridianGym_h: ; 0x74897 to 0x748a3 (12 bytes) (id=45)
db $07 ; tileset
db VIRIDIAN_GYM_HEIGHT, VIRIDIAN_GYM_WIDTH ; dimensions (y, x)
dw ViridianGymBlocks, ViridianGymTextPointers, ViridianGymScript ; blocks, texts, scripts
db $00 ; connections
dw ViridianGymObject ; objects
ViridianGymScript: ; 748a3 (1d:48a3)
ld hl, Gym8CityName
ld de, Gym8LeaderName
call LoadGymLeaderAndCityName
call EnableAutoTextBoxDrawing
ld hl, ViridianGymTrainerHeaders
ld de, ViridianGymScriptPointers
ld a, [W_VIRIDIANGYMCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_VIRIDIANGYMCURSCRIPT], a
ret
Gym8CityName: ; 748bf (1d:48bf)
db "VIRIDIAN CITY@"
Gym8LeaderName: ; 748cd (1d:48cd)
db "GIOVANNI@"
Func_748d6: ; 748d6 (1d:48d6)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_VIRIDIANGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
ViridianGymScriptPointers: ; 748e1 (1d:48e1)
dw ViridianGymScript0
dw Func_324c
dw EndTrainerBattle
dw ViridianGymScript3
dw ViridianGymScript4
ViridianGymScript0: ; 748eb (1d:48eb)
ld a, [W_YCOORD] ; $d361
ld b, a
ld a, [W_XCOORD] ; $d362
ld c, a
ld hl, ViridianGymArrowTilePlayerMovement
call Func_3442
cp $ff
jp z, CheckFightingMapTrainers
call Func_3486
ld hl, $d736
set 7, [hl]
ld a, $a7
call PlaySound
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld a, $4
ld [W_CURMAPSCRIPT], a
ret
;format:
;db y,x
;dw pointer to movement
ViridianGymArrowTilePlayerMovement: ; 74916 (1d:4916)
db $b,$13
dw ViridianGymArrowMovement1
db $1,$13
dw ViridianGymArrowMovement2
db $2,$12
dw ViridianGymArrowMovement3
db $2,$b
dw ViridianGymArrowMovement4
db $a,$10
dw ViridianGymArrowMovement5
db $6,$4
dw ViridianGymArrowMovement6
db $d,$5
dw ViridianGymArrowMovement7
db $e,$4
dw ViridianGymArrowMovement8
db $f,$0
dw ViridianGymArrowMovement9
db $f,$1
dw ViridianGymArrowMovement10
db $10,$d
dw ViridianGymArrowMovement11
db $11,$d
dw ViridianGymArrowMovement12
db $FF
;format: direction, count
;right: $10
;left: $20
;up: $40
;down: $80
ViridianGymArrowMovement1: ; 74947 (1d:4947)
db $40,$09,$FF
ViridianGymArrowMovement2: ; 7494a (1d:494a)
db $20,$08,$FF
ViridianGymArrowMovement3: ; 7494d (1d:494d)
db $80,$09,$FF
ViridianGymArrowMovement4: ; 74950 (1d:4950)
db $10,$06,$FF
ViridianGymArrowMovement5: ; 74953 (1d:4953)
db $80,$02,$FF
ViridianGymArrowMovement6: ; 74956 (1d:4956)
db $80,$07,$FF
ViridianGymArrowMovement7: ; 74959 (1d:4959)
db $10,$08,$FF
ViridianGymArrowMovement8: ; 7495c (1d:495c)
db $10,$09,$FF
ViridianGymArrowMovement9: ; 7495f (1d:495f)
db $40,$08,$FF
ViridianGymArrowMovement10: ; 74962 (1d:4962)
db $40,$06,$FF
ViridianGymArrowMovement11: ; 74965 (1d:4965)
db $20,$06,$FF
ViridianGymArrowMovement12: ; 74968 (1d:4968)
db $20,$0C,$FF
ViridianGymScript4: ; 7496b (1d:496b)
ld a, [$cd38]
and a
jr nz, .asm_74980
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
res 7, [hl]
ld a, $0
ld [W_CURMAPSCRIPT], a
ret
.asm_74980
ld b, BANK(Func_44fd7)
ld hl, Func_44fd7
jp Bankswitch ; indirect jump to Func_44fd7 (44fd7 (11:4fd7))
ViridianGymScript3: ; 74988 (1d:4988)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_748d6
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ViridianGymScript3_74995: ; 74995 (1d:4995)
ld a, $c
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d751
set 1, [hl]
ld bc, (TM_27 << 8) | 1
call GiveItem
jr nc, .BagFull
ld a, $d
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d751
set 0, [hl]
jr .asm_749be
.BagFull
ld a, $e
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
.asm_749be
ld hl, W_OBTAINEDBADGES ; $d356
set 7, [hl]
ld hl, $d72a
set 7, [hl]
ld a, [$d751]
or $fc
ld [$d751], a
ld a, [$d752]
or $3
ld [$d752], a
ld a, $23
ld [$cc4d], a
ld a, $15
call Predef ; indirect jump to AddMissableObject (f1c8 (3:71c8))
ld hl, $d7eb
set 1, [hl]
set 7, [hl]
jp Func_748d6
ViridianGymTextPointers: ; 749ec (1d:49ec)
dw ViridianGymText1
dw ViridianGymText2
dw ViridianGymText3
dw ViridianGymText4
dw ViridianGymText5
dw ViridianGymText6
dw ViridianGymText7
dw ViridianGymText8
dw ViridianGymText9
dw ViridianGymText10
dw Predef5CText
dw ViridianGymText12
dw ViridianGymText13
dw ViridianGymText14
ViridianGymTrainerHeaders: ; 74a08 (1d:4a08)
ViridianGymTrainerHeader0: ; 74a08 (1d:4a08)
db $2 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d751 ; flag's byte
dw ViridianGymBattleText1 ; 0x4afd TextBeforeBattle
dw ViridianGymAfterBattleText1 ; 0x4b07 TextAfterBattle
dw ViridianGymEndBattleText1 ; 0x4b02 TextEndBattle
dw ViridianGymEndBattleText1 ; 0x4b02 TextEndBattle
ViridianGymTrainerHeader1: ; 74a14 (1d:4a14)
db $3 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d751 ; flag's byte
dw ViridianGymBattleText2 ; 0x4b16 TextBeforeBattle
dw ViridianGymAfterBattleText2 ; 0x4b20 TextAfterBattle
dw ViridianGymEndBattleText2 ; 0x4b1b TextEndBattle
dw ViridianGymEndBattleText2 ; 0x4b1b TextEndBattle
ViridianGymTrainerHeader2: ; 74a20 (1d:4a20)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d751 ; flag's byte
dw ViridianGymBattleText3 ; 0x4b2f TextBeforeBattle
dw ViridianGymAfterBattleText3 ; 0x4b39 TextAfterBattle
dw ViridianGymEndBattleText3 ; 0x4b34 TextEndBattle
dw ViridianGymEndBattleText3 ; 0x4b34 TextEndBattle
ViridianGymTrainerHeader3: ; 74a2c (1d:4a2c)
db $5 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d751 ; flag's byte
dw ViridianGymBattleText4 ; 0x4b48 TextBeforeBattle
dw ViridianGymAfterBattleText4 ; 0x4b52 TextAfterBattle
dw ViridianGymEndBattleText4 ; 0x4b4d TextEndBattle
dw ViridianGymEndBattleText4 ; 0x4b4d TextEndBattle
ViridianGymTrainerHeader4: ; 74a38 (1d:4a38)
db $6 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d751 ; flag's byte
dw ViridianGymBattleText5 ; 0x4b61 TextBeforeBattle
dw ViridianGymAfterBattleText5 ; 0x4b6b TextAfterBattle
dw ViridianGymEndBattleText5 ; 0x4b66 TextEndBattle
dw ViridianGymEndBattleText5 ; 0x4b66 TextEndBattle
ViridianGymTrainerHeader5: ; 74a44 (1d:4a44)
db $7 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d751 ; flag's byte
dw ViridianGymBattleText6 ; 0x4b7a TextBeforeBattle
dw ViridianGymAfterBattleText6 ; 0x4b84 TextAfterBattle
dw ViridianGymEndBattleText6 ; 0x4b7f TextEndBattle
dw ViridianGymEndBattleText6 ; 0x4b7f TextEndBattle
ViridianGymTrainerHeader6: ; 74a50 (1d:4a50)
db $8 ; flag's bit
db ($3 << 4) ; trainer's view range
dw $d751 ; flag's byte
dw ViridianGymBattleText7 ; 0x4b93 TextBeforeBattle
dw ViridianGymAfterBattleText7 ; 0x4b9d TextAfterBattle
dw ViridianGymEndBattleText7 ; 0x4b98 TextEndBattle
dw ViridianGymEndBattleText7 ; 0x4b98 TextEndBattle
ViridianGymTrainerHeader7: ; 74a5c (1d:4a5c)
db $9 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d751 ; flag's byte
dw ViridianGymBattleText8 ; 0x4bac TextBeforeBattle
dw ViridianGymAfterBattleText8 ; 0x4bb6 TextAfterBattle
dw ViridianGymEndBattleText8 ; 0x4bb1 TextEndBattle
dw ViridianGymEndBattleText8 ; 0x4bb1 TextEndBattle
db $ff
ViridianGymText1: ; 74a69 (1d:4a69)
db $08 ; asm
ld a, [$d751]
bit 1, a
jr z, .asm_6de66 ; 0x74a6f
bit 0, a
jr nz, .asm_9fc95 ; 0x74a73
call z, ViridianGymScript3_74995
call DisableWaitingAfterTextDisplay
jr .asm_6dff7 ; 0x74a7b
.asm_9fc95 ; 0x74a7d
ld a, $1
ld [$cc3c], a
ld hl, UnnamedText_74ad9
call PrintText
call GBFadeIn1
ld a, $32
ld [$cc4d], a
ld a, $11
call Predef
call UpdateSprites
call Delay3
call GBFadeOut1
jr .asm_6dff7 ; 0x74a9e
.asm_6de66 ; 0x74aa0
ld hl, UnnamedText_74ace
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_74ad3
ld de, UnnamedText_74ad3
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $8
ld [$d05c], a
ld a, $3
ld [W_VIRIDIANGYMCURSCRIPT], a
.asm_6dff7 ; 0x74acb
jp TextScriptEnd
UnnamedText_74ace: ; 74ace (1d:4ace)
TX_FAR _UnnamedText_74ace
db "@"
UnnamedText_74ad3: ; 74ad3 (1d:4ad3)
TX_FAR _UnnamedText_74ad3
db $0b, "@"
UnnamedText_74ad9: ; 74ad9 (1d:4ad9)
TX_FAR _UnnamedText_74ad9
db $0d, "@"
ViridianGymText12: ; 74adf (1d:4adf)
TX_FAR _ViridianGymText12
db "@"
ViridianGymText13: ; 74ae4 (1d:4ae4)
TX_FAR _ReceivedTM27Text
db $0b
TM27ExplanationText: ; 74ae9 (1d:4ae9)
TX_FAR _TM27ExplanationText
db "@"
ViridianGymText14: ; 74aee (1d:4aee)
TX_FAR _TM27NoRoomText
db "@"
ViridianGymText2: ; 74af3 (1d:4af3)
db $08 ; asm
ld hl, ViridianGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText1: ; 74afd (1d:4afd)
TX_FAR _ViridianGymBattleText1
db "@"
ViridianGymEndBattleText1: ; 74b02 (1d:4b02)
TX_FAR _ViridianGymEndBattleText1
db "@"
ViridianGymAfterBattleText1: ; 74b07 (1d:4b07)
TX_FAR _ViridianGymAfterBattleText1
db "@"
ViridianGymText3: ; 74b0c (1d:4b0c)
db $08 ; asm
ld hl, ViridianGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText2: ; 74b16 (1d:4b16)
TX_FAR _ViridianGymBattleText2
db "@"
ViridianGymEndBattleText2: ; 74b1b (1d:4b1b)
TX_FAR _ViridianGymEndBattleText2
db "@"
ViridianGymAfterBattleText2: ; 74b20 (1d:4b20)
TX_FAR _ViridianGymAfterBattleText2
db "@"
ViridianGymText4: ; 74b25 (1d:4b25)
db $08 ; asm
ld hl, ViridianGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText3: ; 74b2f (1d:4b2f)
TX_FAR _ViridianGymBattleText3
db "@"
ViridianGymEndBattleText3: ; 74b34 (1d:4b34)
TX_FAR _ViridianGymEndBattleText3
db "@"
ViridianGymAfterBattleText3: ; 74b39 (1d:4b39)
TX_FAR _ViridianGymAfterBattleText3
db "@"
ViridianGymText5: ; 74b3e (1d:4b3e)
db $08 ; asm
ld hl, ViridianGymTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText4: ; 74b48 (1d:4b48)
TX_FAR _ViridianGymBattleText4
db "@"
ViridianGymEndBattleText4: ; 74b4d (1d:4b4d)
TX_FAR _ViridianGymEndBattleText4
db "@"
ViridianGymAfterBattleText4: ; 74b52 (1d:4b52)
TX_FAR _ViridianGymAfterBattleText4
db "@"
ViridianGymText6: ; 74b57 (1d:4b57)
db $08 ; asm
ld hl, ViridianGymTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText5: ; 74b61 (1d:4b61)
TX_FAR _ViridianGymBattleText5
db "@"
ViridianGymEndBattleText5: ; 74b66 (1d:4b66)
TX_FAR _ViridianGymEndBattleText5
db "@"
ViridianGymAfterBattleText5: ; 74b6b (1d:4b6b)
TX_FAR _ViridianGymAfterBattleText5
db "@"
ViridianGymText7: ; 74b70 (1d:4b70)
db $08 ; asm
ld hl, ViridianGymTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText6: ; 74b7a (1d:4b7a)
TX_FAR _ViridianGymBattleText6
db "@"
ViridianGymEndBattleText6: ; 74b7f (1d:4b7f)
TX_FAR _ViridianGymEndBattleText6
db "@"
ViridianGymAfterBattleText6: ; 74b84 (1d:4b84)
TX_FAR _ViridianGymAfterBattleText6
db "@"
ViridianGymText8: ; 74b89 (1d:4b89)
db $08 ; asm
ld hl, ViridianGymTrainerHeader6
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText7: ; 74b93 (1d:4b93)
TX_FAR _ViridianGymBattleText7
db "@"
ViridianGymEndBattleText7: ; 74b98 (1d:4b98)
TX_FAR _ViridianGymEndBattleText7
db "@"
ViridianGymAfterBattleText7: ; 74b9d (1d:4b9d)
TX_FAR _ViridianGymAfterBattleText7
db "@"
ViridianGymText9: ; 74ba2 (1d:4ba2)
db $08 ; asm
ld hl, ViridianGymTrainerHeader7
call TalkToTrainer
jp TextScriptEnd
ViridianGymBattleText8: ; 74bac (1d:4bac)
TX_FAR _ViridianGymBattleText8
db "@"
ViridianGymEndBattleText8: ; 74bb1 (1d:4bb1)
TX_FAR _ViridianGymEndBattleText8
db "@"
ViridianGymAfterBattleText8: ; 74bb6 (1d:4bb6)
TX_FAR _ViridianGymAfterBattleText8
db "@"
ViridianGymText10: ; 74bbb (1d:4bbb)
db $08 ; asm
ld a, [$d751]
bit 1, a
jr nz, .asm_1abd1 ; 0x74bc1
ld hl, UnnamedText_74bd4
call PrintText
jr .asm_6064d ; 0x74bc9
.asm_1abd1 ; 0x74bcb
ld hl, UnnamedText_74bd9
call PrintText
.asm_6064d ; 0x74bd1
jp TextScriptEnd
UnnamedText_74bd4: ; 74bd4 (1d:4bd4)
TX_FAR _UnnamedText_74bd4
db "@"
UnnamedText_74bd9: ; 74bd9 (1d:4bd9)
TX_FAR _UnnamedText_74bd9
db "@"
ViridianGymObject: ; 0x74bde (size=105)
db $3 ; border tile
db $2 ; warps
db $11, $10, $4, $ff
db $11, $11, $4, $ff
db $0 ; signs
db $b ; people
db SPRITE_GIOVANNI, $1 + 4, $2 + 4, $ff, $d0, $41, GIOVANNI + $C8, $3 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $c + 4, $ff, $d0, $42, COOLTRAINER_M + $C8, $9 ; trainer
db SPRITE_HIKER, $b + 4, $b + 4, $ff, $d1, $43, BLACKBELT + $C8, $6 ; trainer
db SPRITE_ROCKER, $7 + 4, $a + 4, $ff, $d0, $44, TAMER + $C8, $3 ; trainer
db SPRITE_HIKER, $7 + 4, $3 + 4, $ff, $d2, $45, BLACKBELT + $C8, $7 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $5 + 4, $d + 4, $ff, $d3, $46, COOLTRAINER_M + $C8, $a ; trainer
db SPRITE_HIKER, $1 + 4, $a + 4, $ff, $d0, $47, BLACKBELT + $C8, $8 ; trainer
db SPRITE_ROCKER, $10 + 4, $2 + 4, $ff, $d3, $48, TAMER + $C8, $4 ; trainer
db SPRITE_BLACK_HAIR_BOY_1, $5 + 4, $6 + 4, $ff, $d0, $49, COOLTRAINER_M + $C8, $1 ; trainer
db SPRITE_GYM_HELPER, $f + 4, $10 + 4, $ff, $d0, $a ; person
db SPRITE_BALL, $9 + 4, $10 + 4, $ff, $ff, $8b, REVIVE ; item
; warp-to
EVENT_DISP $a, $11, $10
EVENT_DISP $a, $11, $11
ViridianGymBlocks: ; 74c47 (1d:4c47)
INCBIN "maps/viridiangym.blk"
PewterMart_h: ; 0x74ca1 to 0x74cad (12 bytes) (id=56)
db $02 ; tileset
db PEWTER_MART_HEIGHT, PEWTER_MART_WIDTH ; dimensions (y, x)
dw PewterMartBlocks, PewterMartTextPointers, PewterMartScript ; blocks, texts, scripts
db $00 ; connections
dw PewterMartObject ; objects
PewterMartScript: ; 74cad (1d:4cad)
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cf0c], a
ret
PewterMartTextPointers: ; 74cb6 (1d:4cb6)
dw PewterMartText1
dw PewterMartText2
dw PewterMartText3
PewterMartText2: ; 74cbc (1d:4cbc)
db $08 ; asm
ld hl, UnnamedText_74cc6
call PrintText
jp TextScriptEnd
UnnamedText_74cc6: ; 74cc6 (1d:4cc6)
TX_FAR _UnnamedText_74cc6
db "@"
PewterMartText3: ; 74ccb (1d:4ccb)
db $08 ; asm
ld hl, UnnamedText_74cd5
call PrintText
jp TextScriptEnd
UnnamedText_74cd5: ; 74cd5 (1d:4cd5)
TX_FAR _UnnamedText_74cd5
db "@"
PewterMartObject: ; 0x74cda (size=38)
db $0 ; border tile
db $2 ; warps
db $7, $3, $4, $ff
db $7, $4, $4, $ff
db $0 ; signs
db $3 ; people
db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
db SPRITE_BUG_CATCHER, $3 + 4, $3 + 4, $fe, $1, $2 ; person
db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $5 + 4, $ff, $ff, $3 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
UnknownDungeon1_h: ; 0x74d00 to 0x74d0c (12 bytes) (id=228)
db $11 ; tileset
db UNKNOWN_DUNGEON_1_HEIGHT, UNKNOWN_DUNGEON_1_WIDTH ; dimensions (y, x)
dw UnknownDungeon1Blocks, UnknownDungeon1TextPointers, UnknownDungeon1Script ; blocks, texts, scripts
db $00 ; connections
dw UnknownDungeon1Object ; objects
UnknownDungeon1Script: ; 74d0c (1d:4d0c)
jp EnableAutoTextBoxDrawing
UnknownDungeon1TextPointers: ; 74d0f (1d:4d0f)
dw Predef5CText
dw Predef5CText
dw Predef5CText
UnknownDungeon1Object: ; 0x74d15 (size=97)
db $7d ; border tile
db $9 ; warps
db $11, $18, $6, $ff
db $11, $19, $6, $ff
db $1, $1b, $0, UNKNOWN_DUNGEON_2
db $7, $17, $1, UNKNOWN_DUNGEON_2
db $9, $12, $2, UNKNOWN_DUNGEON_2
db $1, $7, $3, UNKNOWN_DUNGEON_2
db $3, $1, $4, UNKNOWN_DUNGEON_2
db $b, $3, $5, UNKNOWN_DUNGEON_2
db $6, $0, $0, UNKNOWN_DUNGEON_3
db $0 ; signs
db $3 ; people
db SPRITE_BALL, $d + 4, $7 + 4, $ff, $ff, $81, FULL_RESTORE ; item
db SPRITE_BALL, $3 + 4, $13 + 4, $ff, $ff, $82, MAX_ELIXER ; item
db SPRITE_BALL, $0 + 4, $5 + 4, $ff, $ff, $83, NUGGET ; item
; warp-to
EVENT_DISP $f, $11, $18
EVENT_DISP $f, $11, $19
EVENT_DISP $f, $1, $1b ; UNKNOWN_DUNGEON_2
EVENT_DISP $f, $7, $17 ; UNKNOWN_DUNGEON_2
EVENT_DISP $f, $9, $12 ; UNKNOWN_DUNGEON_2
EVENT_DISP $f, $1, $7 ; UNKNOWN_DUNGEON_2
EVENT_DISP $f, $3, $1 ; UNKNOWN_DUNGEON_2
EVENT_DISP $f, $b, $3 ; UNKNOWN_DUNGEON_2
EVENT_DISP $f, $6, $0 ; UNKNOWN_DUNGEON_3
UnknownDungeon1Blocks: ; 74d76 (1d:4d76)
INCBIN "maps/unknowndungeon1.blk"
CeruleanHouse2_h: ; 0x74dfd to 0x74e09 (12 bytes) (id=230)
db $0d ; tileset
db CERULEAN_HOUSE_2_HEIGHT, CERULEAN_HOUSE_2_WIDTH ; dimensions (y, x)
dw CeruleanHouse2Blocks, CeruleanHouse2TextPointers, CeruleanHouse2Script ; blocks, texts, scripts
db $00 ; connections
dw CeruleanHouse2Object ; objects
CeruleanHouse2Script: ; 74e09 (1d:4e09)
ld a, $1
ld [$cf0c], a
dec a
ld [$cc3c], a
ret
CeruleanHouse2TextPointers: ; 74e13 (1d:4e13)
dw CeruleanHouse2Text1
CeruleanHouse2Text1: ; 74e15 (1d:4e15)
db $8
ld hl, UnnamedText_74e77
call PrintText
xor a
ld [wCurrentMenuItem], a
ld [wListScrollOffset], a
.asm_74e23
ld hl, UnnamedText_74e7c
call PrintText
ld hl, UnnamedText_74e6d
call LoadItemList
ld hl, $cf7b
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld [$cc35], a
ld a, SPECIALLISTMENU
ld [wListMenuID], a
call DisplayListMenuID
jr c, .asm_74e60 ; 0x74e49 $15
ld hl, Unknown_74e86
ld a, [$cf91]
sub $15
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
jr .asm_74e23 ; 0x74e5e $c3
.asm_74e60
xor a
ld [wListScrollOffset], a
ld hl, UnnamedText_74e81
call PrintText
jp TextScriptEnd
UnnamedText_74e6d: ; 74e6d (1d:4e6d)
db $8,BOULDERBADGE,CASCADEBADGE,THUNDERBADGE,RAINBOWBADGE,SOULBADGE,MARSHBADGE,VOLCANOBADGE,EARTHBADGE,$FF
UnnamedText_74e77: ; 74e77 (1d:4e77)
TX_FAR _UnnamedText_74e77
db "@"
UnnamedText_74e7c: ; 74e7c (1d:4e7c)
TX_FAR _UnnamedText_74e7c
db "@"
UnnamedText_74e81: ; 74e81 (1d:4e81)
TX_FAR _UnnamedText_74e81
db "@"
Unknown_74e86: ; 74e86 (1d:4e86)
dw UnnamedText_74e96
dw UnnamedText_74e9b
dw UnnamedText_74ea0
dw UnnamedText_74ea5
dw UnnamedText_74eaa
dw UnnamedText_74eaf
dw UnnamedText_74eb4
dw UnnamedText_74eb9
UnnamedText_74e96: ; 74e96 (1d:4e96)
TX_FAR _UnnamedText_74e96
db "@"
UnnamedText_74e9b: ; 74e9b (1d:4e9b)
TX_FAR _UnnamedText_74e9b
db "@"
UnnamedText_74ea0: ; 74ea0 (1d:4ea0)
TX_FAR _UnnamedText_74ea0
db "@"
UnnamedText_74ea5: ; 74ea5 (1d:4ea5)
TX_FAR _UnnamedText_74ea5
db "@"
UnnamedText_74eaa: ; 74eaa (1d:4eaa)
TX_FAR _UnnamedText_74eaa
db "@"
UnnamedText_74eaf: ; 74eaf (1d:4eaf)
TX_FAR _UnnamedText_74eaf
db "@"
UnnamedText_74eb4: ; 74eb4 (1d:4eb4)
TX_FAR _UnnamedText_74eb4
db "@"
UnnamedText_74eb9: ; 74eb9 (1d:4eb9)
TX_FAR _UnnamedText_74eb9
db "@"
CeruleanHouse2Object: ; 0x74ebe (size=34)
db $c ; border tile
db $3 ; warps
db $0, $2, $9, $ff
db $7, $2, $8, $ff
db $7, $3, $8, $ff
db $0 ; signs
db $1 ; people
db SPRITE_FAT_BALD_GUY, $3 + 4, $5 + 4, $ff, $d3, $1 ; person
; warp-to
EVENT_DISP $4, $0, $2
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
VendingMachineMenu: ; 74ee0 (1d:4ee0)
ld hl, VendingMachineText1
call PrintText
ld a, $13
ld [$d125], a
call DisplayTextBoxID
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $3
ld [wMaxMenuItem], a ; $cc28
ld a, $5
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld hl, $d730
set 6, [hl]
FuncCoord 0, 3 ; $c3dc
ld hl, Coord
ld b, $8
ld c, $c
call TextBoxBorder
call UpdateSprites
FuncCoord 2, 5 ; $c406
ld hl, Coord
ld de, DrinkText
call PlaceString
FuncCoord 9, 6 ; $c421
ld hl, Coord
ld de, DrinkPriceText
call PlaceString
ld hl, $d730
res 6, [hl]
call HandleMenuInput
bit 1, a
jr nz, .asm_74f93
ld a, [wCurrentMenuItem] ; $cc26
cp $3
jr z, .asm_74f93
xor a
ld [$FF00+$9f], a
ld [$FF00+$a1], a
ld a, $2
ld [$FF00+$a0], a
call HasEnoughMoney
jr nc, .enoughMoney
ld hl, VendingMachineText4
jp PrintText
.enoughMoney
call Func_74fe7
ld a, [$FF00+$db]
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld b, $3c ; number of times to play the "brrrrr" sound
.playDeliverySound ; 0x74f63
ld c, $2
call DelayFrames
push bc
ld a, $a8
call PlaySound
pop bc
dec b
jr nz, .playDeliverySound
.asm_74f72
ld hl, VendingMachineText5
call PrintText
ld hl, $ffde
ld de, wPlayerMoney + 2 ; $d349
ld c, $3
ld a, $c
call Predef ; indirect jump to Func_f836 (f836 (3:7836))
ld a, $13
ld [$d125], a
jp DisplayTextBoxID
.BagFull
ld hl, VendingMachineText6
jp PrintText
.asm_74f93
ld hl, VendingMachineText7
jp PrintText
VendingMachineText1: ; 74f99 (1d:4f99)
TX_FAR _VendingMachineText1
db "@"
DrinkText: ; 74f9e (1d:4f9e)
db "FRESH WATER"
next "SODA POP"
next "LEMONADE"
next "CANCEL@"
DrinkPriceText: ; 74fc3 (1d:4fc3)
db "¥200"
next "¥300"
next "¥350",$4E,"@"
VendingMachineText4: ; 74fd3 (1d:4fd3)
TX_FAR _VendingMachineText4
db "@"
VendingMachineText5: ; 74fd8 (1d:4fd8)
TX_FAR _VendingMachineText5
db "@"
VendingMachineText6: ; 74fdd (1d:4fdd)
TX_FAR _VendingMachineText6
db "@"
VendingMachineText7: ; 74fe2 (1d:4fe2)
TX_FAR _VendingMachineText7
db "@"
Func_74fe7: ; 74fe7 (1d:4fe7)
ld hl, VendingPrices
ld a, [$cc26]
add a
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld [$ff00+$db], a
ld a, [hli]
ld [$ff00+$dc], a
ld a, [hli]
ld [$ff00+$dd], a
ld a, [hl]
ld [$ff00+$de], a
ret
VendingPrices: ; 75000 (1d:5000)
db FRESH_WATER,$00,$02,$00
db SODA_POP, $00,$03,$00
db LEMONADE, $00,$03,$50
FuchsiaHouse1_h: ; 0x7500c to 0x75018 (12 bytes) (id=153)
db $08 ; tileset
db FUCHSIA_HOUSE_1_HEIGHT, FUCHSIA_HOUSE_1_WIDTH ; dimensions (y, x)
dw FuchsiaHouse1Blocks, FuchsiaHouse1TextPointers, FuchsiaHouse1Script ; blocks, texts, scripts
db $00 ; connections
dw FuchsiaHouse1Object ; objects
FuchsiaHouse1Script: ; 75018 (1d:5018)
call EnableAutoTextBoxDrawing
ret
FuchsiaHouse1TextPointers: ; 7501c (1d:501c)
dw FuchsiaHouse1Text1
dw FuchsiaHouse1Text2
dw FuchsiaHouse1Text3
FuchsiaHouse1Text1: ; 75022 (1d:5022)
TX_FAR _FuchsiaHouse1Text1
db "@"
FuchsiaHouse1Text2: ; 75027 (1d:5027)
TX_FAR _FuchsiaHouse1Text2
db "@"
FuchsiaHouse1Text3: ; 7502c (1d:502c)
TX_FAR _FuchsiaHouse1Text3
db "@"
FuchsiaHouse1Object: ; 0x75031 (size=38)
db $a ; border tile
db $2 ; warps
db $7, $2, $1, $ff
db $7, $3, $1, $ff
db $0 ; signs
db $3 ; people
db SPRITE_MOM_GEISHA, $3 + 4, $2 + 4, $ff, $d3, $1 ; person
db SPRITE_GAMBLER, $2 + 4, $7 + 4, $ff, $d1, $2 ; person
db SPRITE_BUG_CATCHER, $5 + 4, $5 + 4, $ff, $ff, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
FuchsiaPokecenter_h: ; 0x75057 to 0x75063 (12 bytes) (id=154)
db $06 ; tileset
db FUCHSIA_POKECENTER_HEIGHT, FUCHSIA_POKECENTER_WIDTH ; dimensions (y, x)
dw FuchsiaPokecenterBlocks, FuchsiaPokecenterTextPointers, FuchsiaPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw FuchsiaPokecenterObject ; objects
FuchsiaPokecenterScript: ; 75063 (1d:5063)
call Func_22fa
jp EnableAutoTextBoxDrawing
FuchsiaPokecenterTextPointers: ; 75069 (1d:5069)
dw FuchsiaPokecenterText1
dw FuchsiaPokecenterText2
dw FuchsiaPokecenterText3
dw FuchsiaPokecenterText4
FuchsiaPokecenterText1: ; 75071 (1d:5071)
db $ff
FuchsiaPokecenterText2: ; 75072 (1d:5072)
TX_FAR _FuchsiaPokecenterText1
db "@"
FuchsiaPokecenterText3: ; 75077 (1d:5077)
TX_FAR _FuchsiaPokecenterText3
db "@"
FuchsiaPokecenterText4: ; 7507c (1d:507c)
db $f6
FuchsiaPokecenterObject: ; 0x7507d (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $2, $ff
db $7, $4, $2, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_ROCKER, $3 + 4, $2 + 4, $ff, $ff, $2 ; person
db SPRITE_LASS, $5 + 4, $6 + 4, $fe, $2, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
FuchsiaHouse2_h: ; 0x750a9 to 0x750b5 (12 bytes) (id=155)
db $14 ; tileset
db FUCHSIA_HOUSE_2_HEIGHT, FUCHSIA_HOUSE_2_WIDTH ; dimensions (y, x)
dw FuchsiaHouse2Blocks, FuchsiaHouse2TextPointers, FuchsiaHouse2Script ; blocks, texts, scripts
db $00 ; connections
dw FuchsiaHouse2Object ; objects
FuchsiaHouse2Script: ; 750b5 (1d:50b5)
jp EnableAutoTextBoxDrawing
FuchsiaHouse2TextPointers: ; 750b8 (1d:50b8)
dw FuchsiaHouse2Text1
dw Predef5CText
dw BoulderText
dw FuchsiaHouse2Text4
dw FuchsiaHouse2Text5
FuchsiaHouse2Text1: ; 750c2 (1d:50c2)
db $08 ; asm
ld a, [$d78e]
bit 0, a
jr nz, .subtract ; 0x750c8
ld b,GOLD_TEETH
call IsItemInBag
jr nz, .asm_3f30f ; 0x750cf
ld a, [$d78e]
bit 1, a
jr nz, .asm_60cba ; 0x750d6
ld hl, WardenGibberishText1
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
ld hl, WardenGibberishText3
jr nz, .asm_61238 ; 0x750e8
ld hl, WardenGibberishText2
.asm_61238 ; 0x750ed
call PrintText
jr .asm_52039 ; 0x750f0
.asm_3f30f ; 0x750f2
ld hl, WardenTeethText1
call PrintText
ld a, $40
ldh [$db], a
ld b, BANK(RemoveItemByID)
ld hl, RemoveItemByID
call Bankswitch
ld hl, $d78e
set 1, [hl]
.asm_60cba ; 0x75109
ld hl, WardenThankYouText
call PrintText
ld bc,(HM_04 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedHM04Text
call PrintText
ld hl, $d78e
set 0, [hl]
jr .asm_52039 ; 0x75122
.subtract ; 0x75124
ld hl, HM04ExplanationText
call PrintText
jr .asm_52039 ; 0x7512a
.BagFull
ld hl, HM04NoRoomText
call PrintText
.asm_52039 ; 0x75132
jp TextScriptEnd
WardenGibberishText1: ; 75135 (1d:5135)
TX_FAR _WardenGibberishText1
db "@"
WardenGibberishText2: ; 7513a (1d:513a)
TX_FAR _WardenGibberishText2
db "@"
WardenGibberishText3: ; 7513f (1d:513f)
TX_FAR _WardenGibberishText3
db "@"
WardenTeethText1: ; 75144 (1d:5144)
TX_FAR _WardenTeethText1
db $0b
WardenTeethText2: ; 75149 (1d:5149)
TX_FAR _WardenTeethText2
db "@"
WardenThankYouText: ; 7514e (1d:514e)
TX_FAR _WardenThankYouText
db "@"
ReceivedHM04Text: ; 75153 (1d:5153)
TX_FAR _ReceivedHM04Text ; 0x9e5a2
db $0B, "@"
HM04ExplanationText: ; 75159 (1d:5159)
TX_FAR _HM04ExplanationText
db "@"
HM04NoRoomText: ; 7515e (1d:515e)
TX_FAR _HM04NoRoomText
db "@"
FuchsiaHouse2Text5: ; 75163 (1d:5163)
FuchsiaHouse2Text4: ; 75163 (1d:5163)
db $08 ; asm
ldh a, [$8c]
cp $4
ld hl, UnnamedText_7517b
jr nz, .asm_4c9a2 ; 0x7516b
ld hl, UnnamedText_75176
.asm_4c9a2 ; 0x75170
call PrintText
jp TextScriptEnd
UnnamedText_75176: ; 75176 (1d:5176)
TX_FAR _UnnamedText_75176
db "@"
UnnamedText_7517b: ; 7517b (1d:517b)
TX_FAR _UnnamedText_7517b
db "@"
FuchsiaHouse2Object: ; 0x75180 (size=45)
db $17 ; border tile
db $2 ; warps
db $7, $4, $3, $ff
db $7, $5, $3, $ff
db $2 ; signs
db $3, $4, $4 ; FuchsiaHouse2Text4
db $3, $5, $5 ; FuchsiaHouse2Text5
db $3 ; people
db SPRITE_WARDEN, $3 + 4, $2 + 4, $ff, $ff, $1 ; person
db SPRITE_BALL, $3 + 4, $8 + 4, $ff, $ff, $82, RARE_CANDY ; item
db SPRITE_BOULDER, $4 + 4, $8 + 4, $ff, $10, $3 ; person
; warp-to
EVENT_DISP $5, $7, $4
EVENT_DISP $5, $7, $5
FuchsiaHouse2Blocks: ; 751ad (1d:51ad)
INCBIN "maps/fuchsiahouse2.blk"
SafariZoneEntrance_h: ; 0x751c1 to 0x751cd (12 bytes) (id=156)
db $0c ; tileset
db SAFARIZONEENTRANCE_HEIGHT, SAFARIZONEENTRANCE_WIDTH ; dimensions (y, x)
dw SafariZoneEntranceBlocks, SafariZoneEntranceTextPointers, SafariZoneEntranceScript ; blocks, texts, scripts
db $00 ; connections
dw SafariZoneEntranceObject ; objects
SafariZoneEntranceScript: ; 751cd (1d:51cd)
call EnableAutoTextBoxDrawing
ld hl, SafariZoneEntranceScriptPointers
ld a, [W_SAFARIZONEENTRANCECURSCRIPT]
jp CallFunctionInTable
SafariZoneEntranceScriptPointers: ; 751d9 (1d:51d9)
dw SafariZoneEntranceScript0
dw SafariZoneEntranceScript1
dw SafariZoneEntranceScript2
dw SafariZoneEntranceScript3
dw SafariZoneEntranceScript4
dw SafariZoneEntranceScript5
dw SafariZoneEntranceScript6
SafariZoneEntranceScript0: ; 751e7 (1d:51e7)
ld hl, CoordsData_75221
call ArePlayerCoordsInArray
ret nc
ld a, $3
ld [$ff00+$8c], a
call DisplayTextID
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $c
ld [$c109], a
ld a, [$cd3d]
cp $1
jr z, .asm_7520f ; 0x75207 $6
ld a, $2
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ret
.asm_7520f
ld a, $10
ld c, $1
call Func_752a3
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ret
CoordsData_75221: ; 75221 (1d:5221)
db $02,$03
db $02,$04
db $FF
SafariZoneEntranceScript1: ; 75226 (1d:5226)
call Func_752b4
ret nz
SafariZoneEntranceScript2: ; 7522a (1d:522a)
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [wJoypadForbiddenButtonsMask], a
call UpdateSprites
ld a, $4
ld [$ff00+$8c], a
call DisplayTextID
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ret
SafariZoneEntranceScript3: ; 75240 (1d:5240)
call Func_752b4
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $5
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ret
SafariZoneEntranceScript5: ; 7524e (1d:524e)
ld a, $4
ld [$d528], a
ld hl, $d790
bit 6, [hl]
res 6, [hl]
jr z, .asm_7527f ; 0x7525a $23
res 7, [hl]
call UpdateSprites
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $6
ld [$ff00+$8c], a
call DisplayTextID
xor a
ld [$da47], a
ld a, $80
ld c, $3
call Func_752a3
ld a, $4
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
jr .asm_75286 ; 0x7527d $7
.asm_7527f
ld a, $5
ld [$ff00+$8c], a
call DisplayTextID
.asm_75286
ret
SafariZoneEntranceScript4: ; 75287 (1d:5287)
call Func_752b4
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ret
SafariZoneEntranceScript6: ; 75295 (1d:5295)
call Func_752b4
ret nz
call Delay3
ld a, [$cf0d]
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ret
Func_752a3: ; 752a3 (1d:52a3)
push af
ld b, $0
ld a, c
ld [$cd38], a
ld hl, $ccd3
pop af
call FillMemory
jp Func_3486
Func_752b4: ; 752b4 (1d:52b4)
ld a, [$cd38]
and a
ret
SafariZoneEntranceTextPointers: ; 752b9 (1d:52b9)
dw SafariZoneEntranceText1
dw SafariZoneEntranceText2
dw SafariZoneEntranceText3
dw SafariZoneEntranceText4
dw SafariZoneEntranceText5
dw SafariZoneEntranceText6
SafariZoneEntranceText3: ; 752c5 (1d:52c5)
SafariZoneEntranceText1: ; 752c5 (1d:52c5)
TX_FAR _SafariZoneEntranceText1
db "@"
SafariZoneEntranceText4: ; 752ca (1d:52ca)
TX_FAR UnnamedText_9e6e4 ; 0x9e6e4
db $8
ld a, $13
ld [$d125], a
call DisplayTextBoxID
call YesNoChoice
ld a, [$cc26]
and a
jp nz, .asm_75346
xor a
ld [$ff00+$9f], a
ld a, $5
ld [$ff00+$a0], a
ld a, $0
ld [$ff00+$a1], a
call HasEnoughMoney
jr nc, .asm_752f9 ; 0x752ef $8
ld hl, UnnamedText_7536a
call PrintText
jr .asm_7534c ; 0x752f7 $53
.asm_752f9
xor a
ld [$cd3d], a
ld a, $5
ld [$cd3e], a
ld a, $0
ld [$cd3f], a
ld hl, $cd3f
ld de, $d349
ld c, $3
ld a, $c
call Predef
ld a, $13
ld [$d125], a
call DisplayTextBoxID
ld hl, UnnamedText_7535b
call PrintText
ld a, $1e
ld [$da47], a
ld a, 502 / $100
ld [wSafariSteps], a
ld a, 502 % $100
ld [wSafariSteps + 1], a
ld a, $40
ld c, $3
call Func_752a3
ld hl, $d790
set 7, [hl]
res 6, [hl]
ld a, $3
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
jr .asm_75358 ; 0x75344 $12
.asm_75346
ld hl, UnnamedText_75365
call PrintText
.asm_7534c
ld a, $80
ld c, $1
call Func_752a3
ld a, $4
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
.asm_75358
jp TextScriptEnd
UnnamedText_7535b: ; 7535b (1d:535b)
TX_FAR UnnamedText_9e747 ; 0x9e747
db $0B
UnnamedText_75360: ; 75360 (1d:5360)
TX_FAR _UnnamedText_75360
db "@"
UnnamedText_75365: ; 75365 (1d:5365)
TX_FAR _UnnamedText_75365
db "@"
UnnamedText_7536a: ; 7536a (1d:536a)
TX_FAR _UnnamedText_7536a
db "@"
SafariZoneEntranceText5: ; 7536f (1d:536f)
TX_FAR UnnamedText_9e814 ; 0x9e814
db $8
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_7539c ; 0x7537b $1f
ld hl, UnnamedText_753bb
call PrintText
xor a
ld [$c109], a
ld a, $80
ld c, $3
call Func_752a3
ld hl, $d790
res 6, [hl]
res 7, [hl]
ld a, $0
ld [$cf0d], a
jr .asm_753b3 ; 0x7539a $17
.asm_7539c
ld hl, UnnamedText_753c0
call PrintText
ld a, $4
ld [$c109], a
ld a, $40
ld c, $1
call Func_752a3
ld a, $5
ld [$cf0d], a
.asm_753b3
ld a, $6
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
jp TextScriptEnd
UnnamedText_753bb: ; 753bb (1d:53bb)
TX_FAR _UnnamedText_753bb
db "@"
UnnamedText_753c0: ; 753c0 (1d:53c0)
TX_FAR _UnnamedText_753c0
db "@"
SafariZoneEntranceText6: ; 753c5 (1d:53c5)
TX_FAR _UnnamedText_753c5
db "@"
SafariZoneEntranceText2: ; 753ca (1d:53ca)
db $08 ; asm
ld hl, UnnamedText_753e6
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
ld hl, UnnamedText_753f0
jr nz, .asm_278a6 ; 0x753db
ld hl, UnnamedText_753eb
.asm_278a6 ; 0x753e0
call PrintText
jp TextScriptEnd
UnnamedText_753e6: ; 753e6 (1d:53e6)
TX_FAR _UnnamedText_753e6
db "@"
UnnamedText_753eb: ; 753eb (1d:53eb)
TX_FAR _UnnamedText_753eb
db "@"
UnnamedText_753f0: ; 753f0 (1d:53f0)
TX_FAR _UnnamedText_753f0
db "@"
SafariZoneEntranceObject: ; 0x753f5 (size=48)
db $a ; border tile
db $4 ; warps
db $5, $3, $4, $ff
db $5, $4, $4, $ff
db $0, $3, $0, SAFARI_ZONE_CENTER
db $0, $4, $1, SAFARI_ZONE_CENTER
db $0 ; signs
db $2 ; people
db SPRITE_WHITE_PLAYER, $2 + 4, $6 + 4, $ff, $d2, $1 ; person
db SPRITE_WHITE_PLAYER, $4 + 4, $1 + 4, $ff, $d3, $2 ; person
; warp-to
EVENT_DISP $4, $5, $3
EVENT_DISP $4, $5, $4
EVENT_DISP $4, $0, $3 ; SAFARI_ZONE_CENTER
EVENT_DISP $4, $0, $4 ; SAFARI_ZONE_CENTER
SafariZoneEntranceBlocks: ; 75425 (1d:5425)
INCBIN "maps/safarizoneentrance.blk"
FuchsiaGym_h: ; 0x75431 to 0x7543d (12 bytes) (id=157)
db $07 ; tileset
db FUCHSIA_GYM_HEIGHT, FUCHSIA_GYM_WIDTH ; dimensions (y, x)
dw FuchsiaGymBlocks, FuchsiaGymTextPointers, FuchsiaGymScript ; blocks, texts, scripts
db $00 ; connections
dw FuchsiaGymObject ; objects
FuchsiaGymScript: ; 7543d (1d:543d)
call FuchsiaGymScript_75453
call EnableAutoTextBoxDrawing
ld hl, FuchsiaGymTrainerHeaders
ld de, FuchsiaGymScriptPointers
ld a, [W_FUCHSIAGYMCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_FUCHSIAGYMCURSCRIPT], a
ret
FuchsiaGymScript_75453: ; 75453 (1d:5453)
ld hl, $D126
bit 6, [hl]
res 6, [hl]
ret z
ld hl, Gym5CityName
ld de, Gym5LeaderName
call LoadGymLeaderAndCityName
ret
Gym5CityName: ; 75465 (1d:5465)
db "FUCHSIA CITY@"
Gym5LeaderName: ; 75472 (1d:5472)
db "KOGA@"
Func_75477: ; 75477 (1d:5477)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_FUCHSIAGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
FuchsiaGymScriptPointers: ; 75482 (1d:5482)
dw CheckFightingMapTrainers
dw Func_324c
dw EndTrainerBattle
dw FuchsiaGymScript3
FuchsiaGymScript3: ; 7548a (1d:548a)
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_75477
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
FuchsiaGymScript3_75497: ; 75497 (1d:5497)
ld a, $9
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d792
set 1, [hl]
ld bc, (TM_06 << 8) | 1
call GiveItem
jr nc, .BagFull
ld a, $a
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld hl, $d792
set 0, [hl]
jr .asm_754c0
.BagFull
ld a, $b
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
.asm_754c0
ld hl, W_OBTAINEDBADGES ; $d356
set 4, [hl]
ld hl, $d72a
set 4, [hl]
ld a, [$d792]
or $fc
ld [$d792], a
jp Func_75477
FuchsiaGymTextPointers: ; 754d5 (1d:54d5)
dw FuchsiaGymText1
dw FuchsiaGymText2
dw FuchsiaGymText3
dw FuchsiaGymText4
dw FuchsiaGymText5
dw FuchsiaGymText6
dw FuchsiaGymText7
dw FuchsiaGymText8
dw FuchsiaGymText9
dw FuchsiaGymText10
dw FuchsiaGymText11
FuchsiaGymTrainerHeaders: ; 754eb (1d:54eb)
FuchsiaGymTrainerHeader0: ; 754eb (1d:54eb)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d792 ; flag's byte
dw FuchsiaGymBattleText1 ; 0x55ae TextBeforeBattle
dw FuchsiaGymAfterBattleText1 ; 0x55b8 TextAfterBattle
dw FuchsiaGymEndBattleText1 ; 0x55b3 TextEndBattle
dw FuchsiaGymEndBattleText1 ; 0x55b3 TextEndBattle
FuchsiaGymTrainerHeader2: ; 754f7 (1d:54f7)
db $3 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d792 ; flag's byte
dw FuchsiaGymBattleText2 ; 0x55c7 TextBeforeBattle
dw FuchsiaGymAfterBattleText2 ; 0x55d1 TextAfterBattle
dw FuchsiaGymEndBattleText2 ; 0x55cc TextEndBattle
dw FuchsiaGymEndBattleText2 ; 0x55cc TextEndBattle
FuchsiaGymTrainerHeader3: ; 75503 (1d:5503)
db $4 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d792 ; flag's byte
dw FuchsiaGymBattleText3 ; 0x55e0 TextBeforeBattle
dw FuchsiaGymAfterBattleText3 ; 0x55ea TextAfterBattle
dw FuchsiaGymEndBattleText3 ; 0x55e5 TextEndBattle
dw FuchsiaGymEndBattleText3 ; 0x55e5 TextEndBattle
FuchsiaGymTrainerHeader4: ; 7550f (1d:550f)
db $5 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d792 ; flag's byte
dw FuchsiaGymBattleText4 ; 0x55f9 TextBeforeBattle
dw FuchsiaGymAfterBattleText4 ; 0x5603 TextAfterBattle
dw FuchsiaGymEndBattleText4 ; 0x55fe TextEndBattle
dw FuchsiaGymEndBattleText4 ; 0x55fe TextEndBattle
FuchsiaGymTrainerHeader5: ; 7551b (1d:551b)
db $6 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d792 ; flag's byte
dw FuchsiaGymBattleText5 ; 0x5612 TextBeforeBattle
dw FuchsiaGymAfterBattleText5 ; 0x561c TextAfterBattle
dw FuchsiaGymEndBattleText5 ; 0x5617 TextEndBattle
dw FuchsiaGymEndBattleText5 ; 0x5617 TextEndBattle
FuchsiaGymTrainerHeader6: ; 75527 (1d:5527)
db $7 ; flag's bit
db ($2 << 4) ; trainer's view range
dw $d792 ; flag's byte
dw FuchsiaGymBattleText6 ; 0x562b TextBeforeBattle
dw FuchsiaGymAfterBattleText6 ; 0x5635 TextAfterBattle
dw FuchsiaGymEndBattleText6 ; 0x5630 TextEndBattle
dw FuchsiaGymEndBattleText6 ; 0x5630 TextEndBattle
db $ff
FuchsiaGymText1: ; 75534 (1d:5534)
db $08 ; asm
ld a, [$d792]
bit 1, a
jr z, .asm_181b6 ; 0x7553a
bit 0, a
jr nz, .asm_adc3b ; 0x7553e
call z, FuchsiaGymScript3_75497
call DisableWaitingAfterTextDisplay
jr .asm_e84c6 ; 0x75546
.asm_adc3b ; 0x75548
ld hl, UnnamedText_7558b
call PrintText
jr .asm_e84c6 ; 0x7554e
.asm_181b6 ; 0x75550
ld hl, UnnamedText_75581
call PrintText
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_75586
ld de, UnnamedText_75586
call PreBattleSaveRegisters
ldh a, [$8c]
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $5
ld [$d05c], a
xor a
ldh [$b4], a
ld a, $3
ld [W_FUCHSIAGYMCURSCRIPT], a
.asm_e84c6 ; 0x7557e
jp TextScriptEnd
UnnamedText_75581: ; 75581 (1d:5581)
TX_FAR _UnnamedText_75581
db "@"
UnnamedText_75586: ; 75586 (1d:5586)
TX_FAR _UnnamedText_75586
db "@"
UnnamedText_7558b: ; 7558b (1d:558b)
TX_FAR _UnnamedText_7558b
db "@"
FuchsiaGymText9: ; 75590 (1d:5590)
TX_FAR _UnnamedText_75590
db "@"
FuchsiaGymText10: ; 75595 (1d:5595)
TX_FAR _ReceivedTM06Text ; 0xa00eb
db $11
TM06ExplanationText: ; 7559a (1d:559a)
TX_FAR _TM06ExplanationText
db "@"
FuchsiaGymText11: ; 7559f (1d:559f)
TX_FAR _TM06NoRoomText
db "@"
FuchsiaGymText2: ; 755a4 (1d:55a4)
db $08 ; asm
ld hl, FuchsiaGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText1: ; 755ae (1d:55ae)
TX_FAR _FuchsiaGymBattleText1
db "@"
FuchsiaGymEndBattleText1: ; 755b3 (1d:55b3)
TX_FAR _FuchsiaGymEndBattleText1
db "@"
FuchsiaGymAfterBattleText1: ; 755b8 (1d:55b8)
TX_FAR _FuchsiaGymAfterBattleText1
db "@"
FuchsiaGymText3: ; 755bd (1d:55bd)
db $08 ; asm
ld hl, FuchsiaGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText2: ; 755c7 (1d:55c7)
TX_FAR _FuchsiaGymBattleText2
db "@"
FuchsiaGymEndBattleText2: ; 755cc (1d:55cc)
TX_FAR _FuchsiaGymEndBattleText2
db "@"
FuchsiaGymAfterBattleText2: ; 755d1 (1d:55d1)
TX_FAR _FuchsiaGymAfterBattleText2
db "@"
FuchsiaGymText4: ; 755d6 (1d:55d6)
db $08 ; asm
ld hl, FuchsiaGymTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText3: ; 755e0 (1d:55e0)
TX_FAR _FuchsiaGymBattleText3
db "@"
FuchsiaGymEndBattleText3: ; 755e5 (1d:55e5)
TX_FAR _FuchsiaGymEndBattleText3
db "@"
FuchsiaGymAfterBattleText3: ; 755ea (1d:55ea)
TX_FAR _FuchsiaGymAfterBattleText3
db "@"
FuchsiaGymText5: ; 755ef (1d:55ef)
db $08 ; asm
ld hl, FuchsiaGymTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText4: ; 755f9 (1d:55f9)
TX_FAR _FuchsiaGymBattleText4
db "@"
FuchsiaGymEndBattleText4: ; 755fe (1d:55fe)
TX_FAR _FuchsiaGymEndBattleText4
db "@"
FuchsiaGymAfterBattleText4: ; 75603 (1d:5603)
TX_FAR _FuchsiaGymAfterBattleText4
db "@"
FuchsiaGymText6: ; 75608 (1d:5608)
db $08 ; asm
ld hl, FuchsiaGymTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText5: ; 75612 (1d:5612)
TX_FAR _FuchsiaGymBattleText5
db "@"
FuchsiaGymEndBattleText5: ; 75617 (1d:5617)
TX_FAR _FuchsiaGymEndBattleText5
db "@"
FuchsiaGymAfterBattleText5: ; 7561c (1d:561c)
TX_FAR _FuchsiaGymAfterBattleText5
db "@"
FuchsiaGymText7: ; 75621 (1d:5621)
db $08 ; asm
ld hl, FuchsiaGymTrainerHeader6
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText6: ; 7562b (1d:562b)
TX_FAR _FuchsiaGymBattleText6
db "@"
FuchsiaGymEndBattleText6: ; 75630 (1d:5630)
TX_FAR _FuchsiaGymEndBattleText6
db "@"
FuchsiaGymAfterBattleText6: ; 75635 (1d:5635)
TX_FAR _FuchsiaGymAfterBattleText6
db "@"
FuchsiaGymText8: ; 7563a (1d:563a)
db $08 ; asm
ld a, [$d792]
bit 1, a
ld hl, UnnamedText_75653
jr nz, .asm_50671 ; 0x75643
ld hl, UnnamedText_7564e
.asm_50671 ; 0x75648
call PrintText
jp TextScriptEnd
UnnamedText_7564e: ; 7564e (1d:564e)
TX_FAR _UnnamedText_7564e
db "@"
UnnamedText_75653: ; 75653 (1d:5653)
TX_FAR _UnnamedText_75653
db "@"
FuchsiaGymObject: ; 0x75658 (size=82)
db $3 ; border tile
db $2 ; warps
db $11, $4, $5, $ff
db $11, $5, $5, $ff
db $0 ; signs
db $8 ; people
db SPRITE_BLACKBELT, $a + 4, $4 + 4, $ff, $d0, $41, KOGA + $C8, $1 ; trainer
db SPRITE_ROCKER, $d + 4, $8 + 4, $ff, $d0, $42, JUGGLER + $C8, $7 ; trainer
db SPRITE_ROCKER, $8 + 4, $7 + 4, $ff, $d3, $43, JUGGLER + $C8, $3 ; trainer
db SPRITE_ROCKER, $c + 4, $1 + 4, $ff, $d0, $44, JUGGLER + $C8, $8 ; trainer
db SPRITE_ROCKER, $5 + 4, $3 + 4, $ff, $d1, $45, TAMER + $C8, $1 ; trainer
db SPRITE_ROCKER, $2 + 4, $8 + 4, $ff, $d0, $46, TAMER + $C8, $2 ; trainer
db SPRITE_ROCKER, $7 + 4, $2 + 4, $ff, $d2, $47, JUGGLER + $C8, $4 ; trainer
db SPRITE_GYM_HELPER, $f + 4, $7 + 4, $ff, $d0, $8 ; person
; warp-to
EVENT_DISP $5, $11, $4
EVENT_DISP $5, $11, $5
FuchsiaGymBlocks: ; 756aa (1d:56aa)
INCBIN "maps/fuchsiagym.blk"
FuchsiaMeetingRoom_h: ; 0x756d7 to 0x756e3 (12 bytes) (id=158)
db $14 ; tileset
db FUCHSIAMEETINGROOM_HEIGHT, FUCHSIAMEETINGROOM_WIDTH ; dimensions (y, x)
dw FuchsiaMeetingRoomBlocks, FuchsiaMeetingRoomTextPointers, FuchsiaMeetingRoomScript ; blocks, texts, scripts
db $00 ; connections
dw FuchsiaMeetingRoomObject ; objects
FuchsiaMeetingRoomScript: ; 756e3 (1d:56e3)
call EnableAutoTextBoxDrawing
ret
FuchsiaMeetingRoomTextPointers: ; 756e7 (1d:56e7)
dw FuchsiaMeetingRoomText1
dw FuchsiaMeetingRoomText2
dw FuchsiaMeetingRoomText3
FuchsiaMeetingRoomText1: ; 756ed (1d:56ed)
TX_FAR _FuchsiaMeetingRoomText1
db "@"
FuchsiaMeetingRoomText2: ; 756f2 (1d:56f2)
TX_FAR _FuchsiaMeetingRoomText2
db "@"
FuchsiaMeetingRoomText3: ; 756f7 (1d:56f7)
TX_FAR _FuchsiaMeetingRoomText3
db "@"
FuchsiaMeetingRoomObject: ; 0x756fc (size=38)
db $17 ; border tile
db $2 ; warps
db $7, $4, $6, $ff
db $7, $5, $6, $ff
db $0 ; signs
db $3 ; people
db SPRITE_WHITE_PLAYER, $1 + 4, $4 + 4, $ff, $d0, $1 ; person
db SPRITE_WHITE_PLAYER, $2 + 4, $0 + 4, $ff, $d1, $2 ; person
db SPRITE_WHITE_PLAYER, $1 + 4, $a + 4, $ff, $d0, $3 ; person
; warp-to
EVENT_DISP $7, $7, $4
EVENT_DISP $7, $7, $5
FuchsiaMeetingRoomBlocks: ; 75722 (1d:5722)
INCBIN "maps/fuchsiameetingroom.blk"
CinnabarGym_h: ; 0x7573e to 0x7574a (12 bytes) (id=166)
db $16 ; tileset
db CINNABAR_GYM_HEIGHT, CINNABAR_GYM_WIDTH ; dimensions (y, x)
dw CinnabarGymBlocks, CinnabarGymTextPointers, CinnabarGymScript ; blocks, texts, scripts
db $00 ; connections
dw CinnabarGymObject ; objects
CinnabarGymScript: ; 7574a (1d:574a)
call CinnabarGymScript_75759
call EnableAutoTextBoxDrawing
ld hl, CinnabarGymScriptPointers
ld a, [W_CINNABARGYMCURSCRIPT]
jp CallFunctionInTable
CinnabarGymScript_75759: ; 75759 (1d:5759)
ld hl, $D126
bit 6, [hl]
res 6, [hl]
push hl
call nz, CinnabarGymScript_75772
pop hl
bit 5, [hl]
res 5, [hl]
call nz, Func_3ead
ld hl, $D79B
res 7, [hl]
ret
CinnabarGymScript_75772: ; 75772 (1d:5772)
ld hl, Gym7CityName
ld de, Gym7LeaderName
jp LoadGymLeaderAndCityName
Gym7CityName: ; 7577b (1d:577b)
db "CINNABAR ISLAND@"
Gym7LeaderName: ; 7578b (1d:578b)
db "BLAINE@"
CinnabarGymScript_75792: ; 75792 (1d:5792)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_CINNABARGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ld [$da38], a
ret
CinnabarGymScript_757a0: ; 757a0 (1d:57a0)
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
ld [wTrainerHeaderFlagBit], a
ret
CinnabarGymScriptPointers: ; 757a6 (1d:57a6)
dw CinnabarGymScript0
dw CinnabarGymScript1
dw CinnabarGymScript2
dw CinnabarGymScript3
CinnabarGymScript0: ; 757ae (1d:57ae)
ld a, [$da38]
and a
ret z
ld [$ff00+$8c], a
cp $4
jr nz, .asm_757c3 ; 0x757b7 $a
ld a, $4
ld [$d528], a
ld de, MovementData_757d7
jr .asm_757cb ; 0x757c1 $8
.asm_757c3
ld de, MovementData_757da
ld a, $1
ld [$d528], a
.asm_757cb
call MoveSprite
ld a, $1
ld [W_CINNABARGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
MovementData_757d7: ; 757d7 (1d:57d7)
db $80,$40,$FF
MovementData_757da: ; 757da (1d:57da)
db $80,$FF
CinnabarGymScript1: ; 757dc (1d:57dc)
ld a, [$d730]
bit 0, a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, [$da38]
ld [wTrainerHeaderFlagBit], a
ld [$ff00+$8c], a
jp DisplayTextID
Func_757f1: ; 757f1 (1d:57f1)
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
CinnabarGymScript2: ; 757f6 (1d:57f6)
ld a, [$d057]
cp $ff
jp z, CinnabarGymScript_75792
ld a, [wTrainerHeaderFlagBit]
ld [$ff00+$db], a
ld c, a
ld b, $2
ld hl, $d79a
call Func_757f1
ld a, c
and a
jr nz, .asm_7581b ; 0x7580e $b
call WaitForSoundToFinish
ld a, $ad
call PlaySound
call WaitForSoundToFinish
.asm_7581b
ld a, [wTrainerHeaderFlagBit]
ld [$ff00+$db], a
ld c, a
ld b, $1
ld hl, $d79a
call Func_757f1
ld a, [wTrainerHeaderFlagBit]
sub $2
ld c, a
ld b, $1
ld hl, $d79c
call Func_757f1
call Func_3ead
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [$da38], a
ld a, $0
ld [W_CINNABARGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CinnabarGymScript3: ; 7584a (1d:584a)
ld a, [$d057]
cp $ff
jp z, CinnabarGymScript_75792
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
CinnabarGymScript3_75857: ; 75857 (1d:5857)
ld a, $a
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $d79a
set 1, [hl]
ld bc, (TM_38 << 8) | 1
call GiveItem
jr nc, .BagFull
ld a, $b
ld [$ff00+$8c], a
call DisplayTextID
ld hl, $d79a
set 0, [hl]
jr .asm_75880 ; 0x75877 $7
.BagFull
ld a, $c
ld [$ff00+$8c], a
call DisplayTextID
.asm_75880
ld hl, $d356
set 6, [hl]
ld hl, $d72a
set 6, [hl]
ld a, [$d79a]
or $fc
ld [$d79a], a
ld hl, $d79b
set 0, [hl]
ld hl, $d126
set 5, [hl]
jp CinnabarGymScript_75792
CinnabarGymTextPointers: ; 7589f (1d:589f)
dw CinnabarGymText1
dw CinnabarGymText2
dw CinnabarGymText3
dw CinnabarGymText4
dw CinnabarGymText5
dw CinnabarGymText6
dw CinnabarGymText7
dw CinnabarGymText8
dw CinnabarGymText9
dw BlaineBadgeText
dw ReceivedTM38Text
dw TM38NoRoomText
Func_758b7: ; 758b7 (1d:58b7)
ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c
ld [$cf13], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld a, [$cf13]
cp $1
jr z, .asm_758d4
ld a, $2
jr .asm_758d6
.asm_758d4
ld a, $3
.asm_758d6
ld [W_CINNABARGYMCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
jp TextScriptEnd
CinnabarGymText1: ; 758df (1d:58df)
db $8
ld a, [$d79a]
bit 1, a
jr z, .asm_d9332 ; 0x758e5 $16
bit 0, a
jr nz, .asm_3012f ; 0x758e9 $9
call z, CinnabarGymScript3_75857
call DisableWaitingAfterTextDisplay
jp TextScriptEnd
.asm_3012f ; 0x758f4
ld hl, BlaineFireBlastText
call PrintText
jp TextScriptEnd
.asm_d9332 ; 0x758fd
ld hl, BlaineBattleText
call PrintText
ld hl, BlaineEndBattleText
ld de, BlaineEndBattleText
call PreBattleSaveRegisters
ld a, $7
ld [$d05c], a
jp Func_758b7
BlaineBattleText: ; 75914 (1d:5914)
TX_FAR _BlaineBattleText
db "@"
BlaineEndBattleText: ; 75919 (1d:5919)
TX_FAR _BlaineEndBattleText
db $11
db $d
db "@"
BlaineFireBlastText: ; 75920 (1d:5920)
TX_FAR _BlaineFireBlastText
db "@"
BlaineBadgeText: ; 75925 (1d:5925)
TX_FAR _BlaineBadgeText
db "@"
ReceivedTM38Text: ; 7592a (1d:592a)
TX_FAR _ReceivedTM38Text ; 0xa09a8
db $0B
TX_FAR _TM38ExplanationText
db "@"
TM38NoRoomText: ; 75934 (1d:5934)
TX_FAR _TM38NoRoomText
db "@"
CinnabarGymText2: ; 75939 (1d:5939)
db $08 ; asm
call CinnabarGymScript_757a0
ld a, [$d79a]
bit 2, a
jr nz, .asm_46bb4 ; 0x75942
ld hl, UnnamedText_7595f
call PrintText
ld hl, UnnamedText_75964
ld de, UnnamedText_75964 ; $5964 XXX
call PreBattleSaveRegisters
jp Func_758b7
.asm_46bb4 ; 0x75956
ld hl, UnnamedText_75969
call PrintText
jp TextScriptEnd
UnnamedText_7595f: ; 7595f (1d:595f)
TX_FAR _UnnamedText_7595f
db "@"
UnnamedText_75964: ; 75964 (1d:5964)
TX_FAR _UnnamedText_75964
db "@"
UnnamedText_75969: ; 75969 (1d:5969)
TX_FAR _UnnamedText_75969
db "@"
CinnabarGymText3: ; 7596e (1d:596e)
db $08 ; asm
call CinnabarGymScript_757a0
ld a, [$d79a]
bit 3, a
jr nz, .asm_4b406 ; 0x75977
ld hl, UnnamedText_75994
call PrintText
ld hl, UnnamedText_75999
ld de, UnnamedText_75999 ; $5999 XXX
call PreBattleSaveRegisters
jp Func_758b7
.asm_4b406 ; 0x7598b
ld hl, UnnamedText_7599e
call PrintText
jp TextScriptEnd
UnnamedText_75994: ; 75994 (1d:5994)
TX_FAR _UnnamedText_75994
db "@"
UnnamedText_75999: ; 75999 (1d:5999)
TX_FAR _UnnamedText_75999
db "@"
UnnamedText_7599e: ; 7599e (1d:599e)
TX_FAR _UnnamedText_7599e
db "@"
CinnabarGymText4: ; 759a3 (1d:59a3)
db $08 ; asm
call CinnabarGymScript_757a0
ld a, [$d79a]
bit 4, a
jr nz, .asm_c0673 ; 0x759ac
ld hl, UnnamedText_759c9
call PrintText
ld hl, UnnamedText_759ce
ld de, UnnamedText_759ce ; $59ce XXX
call PreBattleSaveRegisters
jp Func_758b7
.asm_c0673 ; 0x759c0
ld hl, UnnamedText_759d3
call PrintText
jp TextScriptEnd
UnnamedText_759c9: ; 759c9 (1d:59c9)
TX_FAR _UnnamedText_759c9
db "@"
UnnamedText_759ce: ; 759ce (1d:59ce)
TX_FAR _UnnamedText_759ce
db "@"
UnnamedText_759d3: ; 759d3 (1d:59d3)
TX_FAR _UnnamedText_759d3
db "@"
CinnabarGymText5: ; 759d8 (1d:59d8)
db $08 ; asm
call CinnabarGymScript_757a0
ld a, [$d79a]
bit 5, a
jr nz, .asm_5cfd7 ; 0x759e1
ld hl, UnnamedText_759fe
call PrintText
ld hl, UnnamedText_75a03
ld de, UnnamedText_75a03 ; $5a03 XXX
call PreBattleSaveRegisters
jp Func_758b7
.asm_5cfd7 ; 0x759f5
ld hl, UnnamedText_75a08
call PrintText
jp TextScriptEnd
UnnamedText_759fe: ; 759fe (1d:59fe)
TX_FAR _UnnamedText_759fe
db "@"
UnnamedText_75a03: ; 75a03 (1d:5a03)
TX_FAR _UnnamedText_75a03
db "@"
UnnamedText_75a08: ; 75a08 (1d:5a08)
TX_FAR _UnnamedText_75a08
db "@"
CinnabarGymText6: ; 75a0d (1d:5a0d)
db $08 ; asm
call CinnabarGymScript_757a0
ld a, [$d79a]
bit 6, a
jr nz, .asm_776b4 ; 0x75a16
ld hl, UnnamedText_75a33
call PrintText
ld hl, UnnamedText_75a38
ld de, UnnamedText_75a38
call PreBattleSaveRegisters
jp Func_758b7
.asm_776b4 ; 0x75a2a
ld hl, UnnamedText_75a3d
call PrintText
jp TextScriptEnd
UnnamedText_75a33: ; 75a33 (1d:5a33)
TX_FAR _UnnamedText_75a33
db "@"
UnnamedText_75a38: ; 75a38 (1d:5a38)
TX_FAR _UnnamedText_75a38
db "@"
UnnamedText_75a3d: ; 75a3d (1d:5a3d)
TX_FAR _UnnamedText_75a3d
db "@"
CinnabarGymText7: ; 75a42 (1d:5a42)
db $08 ; asm
call CinnabarGymScript_757a0
ld a, [$d79a]
bit 7, a
jr nz, .asm_2f755 ; 0x75a4b
ld hl, UnnamedText_75a68
call PrintText
ld hl, UnnamedText_75a6d
ld de, UnnamedText_75a6d
call PreBattleSaveRegisters
jp Func_758b7
.asm_2f755 ; 0x75a5f
ld hl, UnnamedText_75a72
call PrintText
jp TextScriptEnd
UnnamedText_75a68: ; 75a68 (1d:5a68)
TX_FAR _UnnamedText_75a68
db "@"
UnnamedText_75a6d: ; 75a6d (1d:5a6d)
TX_FAR _UnnamedText_75a6d
db "@"
UnnamedText_75a72: ; 75a72 (1d:5a72)
TX_FAR _UnnamedText_75a72
db "@"
CinnabarGymText8: ; 75a77 (1d:5a77)
db $08 ; asm
call CinnabarGymScript_757a0
ld a, [$d79b]
bit 0, a
jr nz, .asm_d87be ; 0x75a80
ld hl, UnnamedText_75a9d
call PrintText
ld hl, UnnamedText_75aa2
ld de, UnnamedText_75aa2 ; $5aa2 XXX
call PreBattleSaveRegisters
jp Func_758b7
.asm_d87be ; 0x75a94
ld hl, UnnamedText_75aa7
call PrintText
jp TextScriptEnd
UnnamedText_75a9d: ; 75a9d (1d:5a9d)
TX_FAR _UnnamedText_75a9d
db "@"
UnnamedText_75aa2: ; 75aa2 (1d:5aa2)
TX_FAR _UnnamedText_75aa2
db "@"
UnnamedText_75aa7: ; 75aa7 (1d:5aa7)
TX_FAR _UnnamedText_75aa7
db "@"
CinnabarGymText9: ; 75aac (1d:5aac)
db $08 ; asm
ld a, [$d79a]
bit 1, a
jr nz, .asm_627d9 ; 0x75ab2
ld hl, UnnamedText_75ac2
jr .asm_0b11d ; 0x75ab7
.asm_627d9 ; 0x75ab9
ld hl, UnnamedText_75ac7
.asm_0b11d ; 0x75abc
call PrintText
jp TextScriptEnd
UnnamedText_75ac2: ; 75ac2 (1d:5ac2)
TX_FAR _UnnamedText_75ac2
db "@"
UnnamedText_75ac7: ; 75ac7 (1d:5ac7)
TX_FAR _UnnamedText_75ac7
db "@"
CinnabarGymObject: ; 0x75acc (size=90)
db $2e ; border tile
db $2 ; warps
db $11, $10, $1, $ff
db $11, $11, $1, $ff
db $0 ; signs
db $9 ; people
db SPRITE_FAT_BALD_GUY, $3 + 4, $3 + 4, $ff, $d0, $41, BLAINE + $C8, $1 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $11 + 4, $ff, $d0, $42, SUPER_NERD + $C8, $9 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $11 + 4, $ff, $d0, $43, BURGLAR + $C8, $4 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $b + 4, $ff, $d0, $44, SUPER_NERD + $C8, $a ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $b + 4, $ff, $d0, $45, BURGLAR + $C8, $5 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $e + 4, $b + 4, $ff, $d0, $46, SUPER_NERD + $C8, $b ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $e + 4, $3 + 4, $ff, $d0, $47, BURGLAR + $C8, $6 ; trainer
db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $3 + 4, $ff, $d0, $48, SUPER_NERD + $C8, $c ; trainer
db SPRITE_GYM_HELPER, $d + 4, $10 + 4, $ff, $d0, $9 ; person
; warp-to
EVENT_DISP $a, $11, $10
EVENT_DISP $a, $11, $11
CinnabarGymBlocks: ; 75b26 (1d:5b26)
INCBIN "maps/cinnabargym.blk"
Lab1_h: ; 0x75b80 to 0x75b8c (12 bytes) (id=167)
db $14 ; tileset
db CINNABAR_LAB_1_HEIGHT, CINNABAR_LAB_1_WIDTH ; dimensions (y, x)
dw Lab1Blocks, Lab1TextPointers, Lab1Script ; blocks, texts, scripts
db $00 ; connections
dw Lab1Object ; objects
Lab1Script: ; 75b8c (1d:5b8c)
call EnableAutoTextBoxDrawing
ret
Lab1TextPointers: ; 75b90 (1d:5b90)
dw Lab1Text1
dw Lab1Text2
dw Lab1Text3
dw Lab1Text4
dw Lab1Text5
Lab1Text1: ; 75b9a (1d:5b9a)
TX_FAR _Lab1Text1
db "@"
Lab1Text2: ; 75b9f (1d:5b9f)
TX_FAR _Lab1Text2
db "@"
Lab1Text3: ; 75ba4 (1d:5ba4)
TX_FAR _Lab1Text3
db "@"
Lab1Text4: ; 75ba9 (1d:5ba9)
TX_FAR _Lab1Text4
db "@"
Lab1Text5: ; 75bae (1d:5bae)
TX_FAR _Lab1Text5
db "@"
Lab1Object: ; 0x75bb3 (size=62)
db $17 ; border tile
db $5 ; warps
db $7, $2, $2, $ff
db $7, $3, $2, $ff
db $4, $8, $0, CINNABAR_LAB_2
db $4, $c, $0, CINNABAR_LAB_3
db $4, $10, $0, CINNABAR_LAB_4
db $4 ; signs
db $2, $3, $2 ; Lab1Text2
db $4, $9, $3 ; Lab1Text3
db $4, $d, $4 ; Lab1Text4
db $4, $11, $5 ; Lab1Text5
db $1 ; people
db SPRITE_FISHER, $3 + 4, $1 + 4, $ff, $ff, $1 ; person
; warp-to
EVENT_DISP $9, $7, $2
EVENT_DISP $9, $7, $3
EVENT_DISP $9, $4, $8 ; CINNABAR_LAB_2
EVENT_DISP $9, $4, $c ; CINNABAR_LAB_3
EVENT_DISP $9, $4, $10 ; CINNABAR_LAB_4
Lab1Blocks: ; 75bf1 (1d:5bf1)
INCBIN "maps/lab1.blk"
Lab2_h: ; 0x75c15 to 0x75c21 (12 bytes) (id=168)
db $14 ; tileset
db CINNABAR_LAB_2_HEIGHT, CINNABAR_LAB_2_WIDTH ; dimensions (y, x)
dw Lab2Blocks, Lab2TextPointers, Lab2Script ; blocks, texts, scripts
db $00 ; connections
dw Lab2Object ; objects
Lab2Script: ; 75c21 (1d:5c21)
jp EnableAutoTextBoxDrawing
Lab2TextPointers: ; 75c24 (1d:5c24)
dw Lab2Text1
dw Lab2Text2
dw Lab2Text3
Lab2Text1: ; 75c2a (1d:5c2a)
TX_FAR _Lab2Text1
db "@"
Lab2Text2: ; 75c2f (1d:5c2f)
db $8
ld a, $7
ld [wWhichTrade], a
jr asm_78552 ; 0x75c35 $6
Lab2Text3: ; 75c37 (1d:5c37)
db $8
ld a, $8
ld [wWhichTrade], a
asm_78552: ; 75c3d (1d:5c3d)
ld a, $54
call Predef
jp TextScriptEnd
Lab2Object: ; 0x75c45 (size=38)
db $17 ; border tile
db $2 ; warps
db $7, $2, $2, CINNABAR_LAB_1
db $7, $3, $2, CINNABAR_LAB_1
db $0 ; signs
db $3 ; people
db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_OLD_PERSON, $4 + 4, $1 + 4, $ff, $ff, $2 ; person
db SPRITE_FOULARD_WOMAN, $5 + 4, $5 + 4, $ff, $d1, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2 ; CINNABAR_LAB_1
EVENT_DISP $4, $7, $3 ; CINNABAR_LAB_1
Lab2Blocks: ; 75c6b (1d:5c6b)
INCBIN "maps/lab2.blk"
Lab3_h: ; 0x75c7b to 0x75c87 (12 bytes) (id=169)
db $14 ; tileset
db CINNABAR_LAB_3_HEIGHT, CINNABAR_LAB_3_WIDTH ; dimensions (y, x)
dw Lab3Blocks, Lab3TextPointers, Lab3Script ; blocks, texts, scripts
db $00 ; connections
dw Lab3Object ; objects
Lab3Script: ; 75c87 (1d:5c87)
jp EnableAutoTextBoxDrawing
Lab3TextPointers: ; 75c8a (1d:5c8a)
dw Lab3Text1
dw Lab3Text2
dw Lab3Text3
dw Lab3Text4
dw Lab3Text5
Lab3Text1: ; 75c94 (1d:5c94)
db $08 ; asm
ld a, [$d7a1]
bit 7, a
jr nz, .asm_e551a ; 0x75c9a
ld hl, TM35PreReceiveText
call PrintText
ld bc, (TM_35 << 8) | 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedTM35Text
call PrintText
ld hl, $d7a1
set 7, [hl]
jr .asm_eb896 ; 0x75cb5
.BagFull
ld hl, TM35NoRoomText
call PrintText
jr .asm_eb896 ; 0x75cbd
.asm_e551a ; 0x75cbf
ld hl, TM35ExplanationText
call PrintText
.asm_eb896 ; 0x75cc5
jp TextScriptEnd
TM35PreReceiveText: ; 75cc8 (1d:5cc8)
TX_FAR _TM35PreReceiveText
db "@"
ReceivedTM35Text: ; 75ccd (1d:5ccd)
TX_FAR _ReceivedTM35Text ; 0xa0f48
db $0B, "@"
TM35ExplanationText: ; 75cd3 (1d:5cd3)
TX_FAR _TM35ExplanationText
db "@"
TM35NoRoomText: ; 75cd8 (1d:5cd8)
TX_FAR _TM35NoRoomText
db "@"
Lab3Text2: ; 75cdd (1d:5cdd)
TX_FAR _Lab3Text2
db "@"
Lab3Text4: ; 75ce2 (1d:5ce2)
Lab3Text3: ; 75ce2 (1d:5ce2)
TX_FAR _Lab3Text3
db "@"
Lab3Text5: ; 75ce7 (1d:5ce7)
TX_FAR _Lab3Text5
db "@"
Lab3Object: ; 0x75cec (size=41)
db $17 ; border tile
db $2 ; warps
db $7, $2, $3, CINNABAR_LAB_1
db $7, $3, $3, CINNABAR_LAB_1
db $3 ; signs
db $4, $0, $3 ; Lab3Text3
db $4, $1, $4 ; Lab3Text4
db $1, $2, $5 ; Lab3Text5
db $2 ; people
db SPRITE_OAK_AIDE, $2 + 4, $7 + 4, $ff, $d0, $1 ; person
db SPRITE_OAK_AIDE, $3 + 4, $2 + 4, $fe, $2, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2 ; CINNABAR_LAB_1
EVENT_DISP $4, $7, $3 ; CINNABAR_LAB_1
Lab3Blocks: ; 75d15 (1d:5d15)
INCBIN "maps/lab3.blk"
Lab4_h: ; 0x75d25 to 0x75d31 (12 bytes) (id=170)
db $14 ; tileset
db CINNABAR_LAB_4_HEIGHT, CINNABAR_LAB_4_WIDTH ; dimensions (y, x)
dw Lab4Blocks, Lab4TextPointers, Lab4Script ; blocks, texts, scripts
db $00 ; connections
dw Lab4Object ; objects
Lab4Script: ; 75d31 (1d:5d31)
jp EnableAutoTextBoxDrawing
Lab4TextPointers: ; 75d34 (1d:5d34)
dw Lab4Text1
dw Lab4Text2
Func_75d38: ; 75d38 (1d:5d38)
xor a
ld [$cd37], a
ld de, $cc5b
ld hl, FossilsList
.asm_75d42
ld a, [hli]
and a
jr z, .asm_75d64
push hl
push de
ld [$d11e], a
ld b, a
ld a, $1c
call Predef ; indirect jump to Func_f8a5 (f8a5 (3:78a5))
pop de
pop hl
ld a, b
and a
jr z, .asm_75d42
ld a, [$d11e]
ld [de], a
inc de
push hl
ld hl, $cd37
inc [hl]
pop hl
jr .asm_75d42
.asm_75d64
ld a, $ff
ld [de], a
ret
FossilsList: ; 75d68 (1d:5d68)
db DOME_FOSSIL
db HELIX_FOSSIL
db OLD_AMBER
db $00
Lab4Text1: ; 75d6c (1d:5d6c)
db $8
ld a, [$d7a3]
bit 0, a
jr nz, .asm_75d96 ; 0x75d72 $22
ld hl, UnnamedText_75dc6
call PrintText
call Func_75d38
ld a, [$cd37]
and a
jr z, .asm_75d8d ; 0x75d81 $a
ld b, BANK(GiveFossilToCinnabarLab)
ld hl, GiveFossilToCinnabarLab
call Bankswitch
jr .asm_75d93 ; 0x75d8b $6
.asm_75d8d
ld hl, UnnamedText_75dcb
call PrintText
.asm_75d93
jp TextScriptEnd
.asm_75d96
bit 1, a
jr z, .asm_75da2 ; 0x75d98 $8
ld hl, UnnamedText_75dd0
call PrintText
jr .asm_75d93 ; 0x75da0 $f1
.asm_75da2
call LoadFossilItemAndMonNameBank1D
ld hl, UnnamedText_75dd5
call PrintText
ld hl, $d7a3
set 2, [hl]
ld a, [W_FOSSILMON]
ld b, a
ld c, $1e
call GivePokemon
jr nc, .asm_75d93 ; 0x75db9 $d8
ld hl, $d7a3
res 0, [hl]
res 1, [hl]
res 2, [hl]
jr .asm_75d93 ; 0x75dc4 $cd
UnnamedText_75dc6: ; 75dc6 (1d:5dc6)
TX_FAR _UnnamedText_75dc6
db "@"
UnnamedText_75dcb: ; 75dcb (1d:5dcb)
TX_FAR _UnnamedText_75dcb
db "@"
UnnamedText_75dd0: ; 75dd0 (1d:5dd0)
TX_FAR _UnnamedText_75dd0
db "@"
UnnamedText_75dd5: ; 75dd5 (1d:5dd5)
TX_FAR _UnnamedText_75dd5
db "@"
Lab4Text2: ; 75dda (1d:5dda)
db $08 ; asm
ld a, $3
ld [wWhichTrade], a
ld a, $54
call Predef
jp TextScriptEnd
LoadFossilItemAndMonNameBank1D: ; 75de8 (1d:5de8)
ld b, BANK(LoadFossilItemAndMonName)
ld hl, LoadFossilItemAndMonName
jp Bankswitch
Lab4Object: ; 0x75df0 (size=32)
db $17 ; border tile
db $2 ; warps
db $7, $2, $4, CINNABAR_LAB_1
db $7, $3, $4, CINNABAR_LAB_1
db $0 ; signs
db $2 ; people
db SPRITE_OAK_AIDE, $2 + 4, $5 + 4, $fe, $2, $1 ; person
db SPRITE_OAK_AIDE, $6 + 4, $7 + 4, $ff, $d1, $2 ; person
; warp-to
EVENT_DISP $4, $7, $2 ; CINNABAR_LAB_1
EVENT_DISP $4, $7, $3 ; CINNABAR_LAB_1
Lab4Blocks: ; 75e10 (1d:5e10)
INCBIN "maps/lab4.blk"
CinnabarPokecenter_h: ; 0x75e20 to 0x75e2c (12 bytes) (id=171)
db $06 ; tileset
db CINNABAR_POKECENTER_HEIGHT, CINNABAR_POKECENTER_WIDTH ; dimensions (y, x)
dw CinnabarPokecenterBlocks, CinnabarPokecenterTextPointers, CinnabarPokecenterScript ; blocks, texts, scripts
db $00 ; connections
dw CinnabarPokecenterObject ; objects
CinnabarPokecenterScript: ; 75e2c (1d:5e2c)
call Func_22fa
jp EnableAutoTextBoxDrawing
CinnabarPokecenterTextPointers: ; 75e32 (1d:5e32)
dw CinnabarPokecenterText1
dw CinnabarPokecenterText2
dw CinnabarPokecenterText3
dw CinnabarPokecenterText4
CinnabarPokecenterText1: ; 75e3a (1d:5e3a)
db $ff
CinnabarPokecenterText2: ; 75e3b (1d:5e3b)
TX_FAR _CinnabarPokecenterText1
db "@"
CinnabarPokecenterText3: ; 75e40 (1d:5e40)
TX_FAR _CinnabarPokecenterText3
db "@"
CinnabarPokecenterText4: ; 75e45 (1d:5e45)
db $f6
CinnabarPokecenterObject: ; 0x75e46 (size=44)
db $0 ; border tile
db $2 ; warps
db $7, $3, $3, $ff
db $7, $4, $3, $ff
db $0 ; signs
db $4 ; people
db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
db SPRITE_LASS, $4 + 4, $9 + 4, $fe, $0, $2 ; person
db SPRITE_GENTLEMAN, $6 + 4, $2 + 4, $ff, $ff, $3 ; person
db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person
; warp-to
EVENT_DISP $7, $7, $3
EVENT_DISP $7, $7, $4
CinnabarMart_h: ; 0x75e72 to 0x75e7e (12 bytes) (id=172)
db $02 ; tileset
db CINNABAR_MART_HEIGHT, CINNABAR_MART_WIDTH ; dimensions (y, x)
dw CinnabarMartBlocks, CinnabarMartTextPointers, CinnabarMartScript ; blocks, texts, scripts
db $00 ; connections
dw CinnabarMartObject ; objects
CinnabarMartScript: ; 75e7e (1d:5e7e)
jp EnableAutoTextBoxDrawing
CinnabarMartTextPointers: ; 75e81 (1d:5e81)
dw CinnabarMartText1
dw CinnabarMartText2
dw CinnabarMartText3
CinnabarMartText2: ; 75e87 (1d:5e87)
TX_FAR _CinnabarMartText2
db "@"
CinnabarMartText3: ; 75e8c (1d:5e8c)
TX_FAR _CinnabarMartText3
db "@"
CinnabarMartObject: ; 0x75e91 (size=38)
db $0 ; border tile
db $2 ; warps
db $7, $3, $4, $ff
db $7, $4, $4, $ff
db $0 ; signs
db $3 ; people
db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
db SPRITE_ERIKA, $2 + 4, $6 + 4, $ff, $ff, $2 ; person
db SPRITE_OAK_AIDE, $4 + 4, $3 + 4, $ff, $ff, $3 ; person
; warp-to
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $7, $4
CopycatsHouseF1_h: ; 0x75eb7 to 0x75ec3 (12 bytes) (id=175)
db $01 ; tileset
db COPYCATS_HOUSE_1F_HEIGHT, COPYCATS_HOUSE_1F_WIDTH ; dimensions (y, x)
dw CopycatsHouseF1Blocks, CopycatsHouseF1TextPointers, CopycatsHouseF1Script ; blocks, texts, scripts
db $00 ; connections
dw CopycatsHouseF1Object ; objects
CopycatsHouseF1Script: ; 75ec3 (1d:5ec3)
jp EnableAutoTextBoxDrawing
CopycatsHouseF1TextPointers: ; 75ec6 (1d:5ec6)
dw CopycatsHouseF1Text1
dw CopycatsHouseF1Text2
dw CopycatsHouseF1Text3
CopycatsHouseF1Text1: ; 75ecc (1d:5ecc)
TX_FAR _CopycatsHouseF1Text1
db "@"
CopycatsHouseF1Text2: ; 75ed1 (1d:5ed1)
TX_FAR _CopycatsHouseF1Text2
db "@"
CopycatsHouseF1Text3: ; 75ed6 (1d:5ed6)
TX_FAR _CopycatsHouseF1Text3
db $8
ld a, CHANSEY
call PlayCry
jp TextScriptEnd
CopycatsHouseF1Object: ; 0x75ee3 (size=46)
db $a ; border tile
db $3 ; warps
db $7, $2, $0, $ff
db $7, $3, $0, $ff
db $1, $7, $0, COPYCATS_HOUSE_2F
db $0 ; signs
db $3 ; people
db SPRITE_MOM_GEISHA, $2 + 4, $2 + 4, $ff, $d0, $1 ; person
db SPRITE_FAT_BALD_GUY, $4 + 4, $5 + 4, $ff, $d2, $2 ; person
db SPRITE_CLEFAIRY, $4 + 4, $1 + 4, $fe, $1, $3 ; person
; warp-to
EVENT_DISP $4, $7, $2
EVENT_DISP $4, $7, $3
EVENT_DISP $4, $1, $7 ; COPYCATS_HOUSE_2F
Gary_h: ; 75f11 (1d:5f11)
db $7 ;tileset
db CHAMPIONS_ROOM_HEIGHT, CHAMPIONS_ROOM_WIDTH ; Height, Width
dw GaryBlocks, GaryTextPointers, GaryScript
db $0 ;No Connections
dw GaryObject
GaryScript: ; 75f1d (1d:5f1d)
call EnableAutoTextBoxDrawing
ld hl, GaryScriptPointers
ld a, [W_GARYCURSCRIPT]
jp CallFunctionInTable
GaryScript_75f29: ; 75f29 (1d:5f29)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_GARYCURSCRIPT], a
ret
GaryScriptPointers: ; 75f31 (1d:5f31)
dw GaryScript0
dw GaryScript1
dw GaryScript2
dw GaryScript3
dw GaryScript4
dw GaryScript5
dw GaryScript6
dw GaryScript7
dw GaryScript8
dw GaryScript9
dw GaryScript10
GaryScript0: ; 75f47 (1d:5f47)
ret
GaryScript1: ; 75f48 (1d:5f48)
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld hl, $ccd3
ld de, RLEMovement75f63
call DecodeRLEList
dec a
ld [$cd38], a
call Func_3486
ld a, $2
ld [W_GARYCURSCRIPT], a
ret
RLEMovement75f63: ; 75f63 (1d:5f63)
db $40,1
db $10,1
db $40,3
db $ff
GaryScript2: ; 75f6a (1d:5f6a)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d355
res 7, [hl]
ld a, $1
ld [$ff00+$8c], a
call DisplayTextID
call Delay3
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, UnnamedText_760f9
ld de, UnnamedText_760fe
call PreBattleSaveRegisters
ld a, $f3
ld [$d059], a
; select which team to use during the encounter
ld a, [W_RIVALSTARTER]
cp SQUIRTLE
jr nz, .NotSquirtle ; 0x75f9f $4
ld a, $1
jr .done
.NotSquirtle
cp BULBASAUR
jr nz, .Charmander ; 0x75fa7 $4
ld a, $2
jr .done
.Charmander
ld a, $3
.done
ld [W_TRAINERNO], a
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, $3
ld [W_GARYCURSCRIPT], a
ret
GaryScript3: ; 75fbb (1d:5fbb)
ld a, [W_ISINBATTLE]
cp $ff
jp z, GaryScript_75f29
call UpdateSprites ; move sprites
ld hl, $d867
set 1, [hl]
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
ld a, $1
ld [$ff00+$8c], a
call GaryScript_760c8
ld a, $1
ld [$ff00+$8c], a
call SetSpriteMovementBytesToFF
ld a, $4
ld [W_GARYCURSCRIPT], a
ret
GaryScript4: ; 75fe4 (1d:5fe4)
ld b, BANK(Music_Cities1AlternateTempo)
ld hl, Music_Cities1AlternateTempo
call Bankswitch
ld a, $2
ld [$ff00+$8c], a
call GaryScript_760c8
ld a, $2
ld [$ff00+$8c], a
call SetSpriteMovementBytesToFF
ld de, MovementData_76014
ld a, $2
ld [$ff00+$8c], a
call MoveSprite
ld a, $d6
ld [$cc4d], a
ld a, $15
call Predef
ld a, $5
ld [W_GARYCURSCRIPT], a
ret
MovementData_76014: ; 76014 (1d:6014)
db $40,$40,$40,$40,$40,$FF
GaryScript5: ; 7601a (1d:601a)
ld a, [$d730]
bit 0, a
ret nz
ld a, $2
ld [$d528], a
ld a, $1
ld [$ff00+$8c], a
ld a, $8
ld [$ff00+$8d], a
call Func_34a6
ld a, $2
ld [$ff00+$8c], a
xor a
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $3
ld [$ff00+$8c], a
call GaryScript_760c8
ld a, $6
ld [W_GARYCURSCRIPT], a
ret
GaryScript6: ; 76047 (1d:6047)
ld a, $2
ld [$ff00+$8c], a
ld a, $c
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $4
ld [$ff00+$8c], a
call GaryScript_760c8
ld a, $7
ld [W_GARYCURSCRIPT], a
ret
GaryScript7: ; 7605f (1d:605f)
ld a, $2
ld [$ff00+$8c], a
xor a
ld [$ff00+$8d], a
call Func_34a6 ; face object
ld a, $5
ld [$ff00+$8c], a
call GaryScript_760c8
ld de, MovementData_76080
ld a, $2
ld [$ff00+$8c], a
call MoveSprite
ld a, $8
ld [W_GARYCURSCRIPT], a
ret
MovementData_76080: ; 76080 (1d:6080)
db $40,$40,$FF
GaryScript8: ; 76083 (1d:6083)
ld a, [$d730]
bit 0, a
ret nz
ld a, $d6
ld [$cc4d], a
ld a, $11
call Predef
ld a, $9
ld [W_GARYCURSCRIPT], a
ret
GaryScript9: ; 76099 (1d:6099)
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld hl, $ccd3
ld de, RLEMovement760b4
call DecodeRLEList
dec a
ld [$cd38], a
call Func_3486
ld a, $a
ld [W_GARYCURSCRIPT], a
ret
RLEMovement760b4 ; 760b4 (1d:60b4)
db $40,4
db $20,1
db $ff
GaryScript10: ; 760b9 (1d:60b9)
ld a, [$cd38]
and a
ret nz
xor a
ld [wJoypadForbiddenButtonsMask], a
ld a, $0
ld [W_GARYCURSCRIPT], a
ret
GaryScript_760c8 ; 760c8 (1d:60c8)
ld a, $f0
ld [wJoypadForbiddenButtonsMask], a
call DisplayTextID
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ret
GaryTextPointers: ; 760d6 (1d:60d6)
dw GaryText1
dw GaryText2
dw GaryText3
dw GaryText4
dw GaryText5
GaryText1: ; 760e0 (1d:60e0)
db $08 ; asm
ld a, [$d867]
bit 1, a
ld hl, UnnamedText_760f4
jr z, .asm_17e9f ; 0x760e9
ld hl, UnnamedText_76103
.asm_17e9f ; 0x760ee
call PrintText
jp TextScriptEnd
UnnamedText_760f4: ; 760f4 (1d:60f4)
TX_FAR _UnnamedText_760f4
db "@"
UnnamedText_760f9: ; 760f9 (1d:60f9)
TX_FAR _UnnamedText_760f9
db "@"
UnnamedText_760fe: ; 760fe (1d:60fe)
TX_FAR _UnnamedText_760fe
db "@"
UnnamedText_76103: ; 76103 (1d:6103)
TX_FAR _UnnamedText_76103
db "@"
GaryText2: ; 76108 (1d:6108)
TX_FAR _GaryText2
db "@"
GaryText3: ; 7610d (1d:610d)
db $8
ld a, [$d717]
ld [$d11e], a
call GetMonName
ld hl, UnnamedText_76120
call PrintText
jp TextScriptEnd
UnnamedText_76120: ; 76120 (1d:6120)
TX_FAR _UnnamedText_76120
db "@"
GaryText4: ; 76125 (1d:6125)
TX_FAR _UnnamedText_76125
db "@"
GaryText5: ; 7612a (1d:612a)
TX_FAR _UnnamedText_7612a
db "@"
GaryObject: ; 0x7612f (size=48)
db $3 ; border tile
db $4 ; warps
db $7, $3, $1, LANCES_ROOM
db $7, $4, $2, LANCES_ROOM
db $0, $3, $0, HALL_OF_FAME
db $0, $4, $0, HALL_OF_FAME
db $0 ; signs
db $2 ; people
db SPRITE_BLUE, $2 + 4, $4 + 4, $ff, $d0, $1 ; person
db SPRITE_OAK, $7 + 4, $3 + 4, $ff, $d1, $2 ; person
; warp-to
EVENT_DISP $4, $7, $3 ; LANCES_ROOM
EVENT_DISP $4, $7, $4 ; LANCES_ROOM
EVENT_DISP $4, $0, $3 ; HALL_OF_FAME
EVENT_DISP $4, $0, $4 ; HALL_OF_FAME
GaryBlocks: ; 7615f (1d:615f)
INCBIN "maps/gary.blk"
Lorelei_h: ; 0x7616f to 0x7617b (12 bytes) (id=245)
db $07 ; tileset
db LORELEIS_ROOM_HEIGHT, LORELEIS_ROOM_WIDTH ; dimensions (y, x)
dw LoreleiBlocks, LoreleiTextPointers, LoreleiScript ; blocks, texts, scripts
db $00 ; connections
dw LoreleiObject ; objects
LoreleiScript: ; 7617b (1d:617b)
call LoreleiScript_76191
call EnableAutoTextBoxDrawing
ld hl, LoreleiTrainerHeaders
ld de, LoreleiScriptPointers
ld a, [W_LORELEICURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_LORELEICURSCRIPT], a
ret
LoreleiScript_76191: ; 76191 (1d:6191)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld hl, $d734
set 1, [hl]
ld a, [$d863]
bit 1, a
jr z, .asm_761a9
ld a, $5
jr .asm_761ab
.asm_761a9
ld a, $24
.asm_761ab
ld [$d09f], a
ld bc, $2
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
Func_761b6: ; 761b6 (1d:61b6)
xor a
ld [W_LORELEICURSCRIPT], a
ret
LoreleiScriptPointers: ; 761bb (1d:61bb)
dw LoreleiScript0
dw Func_324c
dw LoreleiScript2
dw LoreleiScript3
dw LoreleiScript4
LoreleiScript4: ; 761c5 (1d:61c5)
ret
asm_761c6: ; 761c6 (1d:61c6)
ld hl, $ccd3
ld a, $40
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld a, $6
ld [$cd38], a
call Func_3486
ld a, $3
ld [W_LORELEICURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
LoreleiScript0: ; 761e2 (1d:61e2)
ld hl, CoordsData_76223
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$ccd3], a
ld [$cd38], a
ld a, [wWhichTrade] ; $cd3d
cp $3
jr c, .asm_76206
ld hl, $d863
bit 6, [hl]
set 6, [hl]
jr z, asm_761c6
.asm_76206
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $40
ld [$ccd3], a
ld a, $1
ld [$cd38], a
call Func_3486
ld a, $3
ld [W_LORELEICURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CoordsData_76223: ; 76223 (1d:6223)
db $0A,$04
db $0A,$05
db $0B,$04
db $0B,$05
db $FF
LoreleiScript3: ; 7622c (1d:622c)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_LORELEICURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
LoreleiScript2: ; 7623f (1d:623f)
call EndTrainerBattle
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_761b6
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp DisplayTextID
LoreleiTextPointers: ; 76251 (1d:6251)
dw LoreleiText1
dw LoreleiText2
LoreleiTrainerHeaders: ; 76255 (1d:6255)
LoreleiTrainerHeader0: ; 76255 (1d:6255)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d863 ; flag's byte
dw LoreleiBeforeBattleText ; 0x626c TextBeforeBattle
dw LoreleiAfterBattleText ; 0x6276 TextAfterBattle
dw LoreleiEndBattleText ; 0x6271 TextEndBattle
dw LoreleiEndBattleText ; 0x6271 TextEndBattle
db $ff
LoreleiText1: ; 76262 (1d:6262)
db $08 ; asm
ld hl, LoreleiTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
LoreleiBeforeBattleText: ; 7626c (1d:626c)
TX_FAR _LoreleiBeforeBattleText
db "@"
LoreleiEndBattleText: ; 76271 (1d:6271)
TX_FAR _LoreleiEndBattleText
db "@"
LoreleiAfterBattleText: ; 76276 (1d:6276)
TX_FAR _LoreleiAfterBattleText
db "@"
LoreleiText2: ; 7627b (1d:627b)
TX_FAR _UnnamedText_7627b
db "@"
LoreleiObject: ; 0x76280 (size=44)
db $3 ; border tile
db $4 ; warps
db $b, $4, $2, INDIGO_PLATEAU_LOBBY
db $b, $5, $2, INDIGO_PLATEAU_LOBBY
db $0, $4, $0, BRUNOS_ROOM
db $0, $5, $1, BRUNOS_ROOM
db $0 ; signs
db $1 ; people
db SPRITE_LORELEI, $2 + 4, $5 + 4, $ff, $d0, $41, LORELEI + $C8, $1 ; trainer
; warp-to
EVENT_DISP $5, $b, $4 ; INDIGO_PLATEAU_LOBBY
EVENT_DISP $5, $b, $5 ; INDIGO_PLATEAU_LOBBY
EVENT_DISP $5, $0, $4 ; BRUNOS_ROOM
EVENT_DISP $5, $0, $5 ; BRUNOS_ROOM
LoreleiBlocks: ; 762ac (1d:62ac)
INCBIN "maps/lorelei.blk"
Bruno_h: ; 0x762ca to 0x762d6 (12 bytes) (id=246)
db $07 ; tileset
db BRUNOS_ROOM_HEIGHT, BRUNOS_ROOM_WIDTH ; dimensions (y, x)
dw BrunoBlocks, BrunoTextPointers, BrunoScript ; blocks, texts, scripts
db $00 ; connections
dw BrunoObject ; objects
BrunoScript: ; 762d6 (1d:62d6)
call BrunoScript_762ec
call EnableAutoTextBoxDrawing
ld hl, BrunoTrainerHeaders
ld de, BrunoScriptPointers
ld a, [W_BRUNOCURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_BRUNOCURSCRIPT], a
ret
BrunoScript_762ec: ; 762ec (1d:62ec)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d864]
bit 1, a
jr z, .asm_76300
ld a, $5
jp Func_76302
.asm_76300
ld a, $24
Func_76302: ; 76302 (1d:6302)
ld [$d09f], a
ld bc, $2
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
Func_7630d: ; 7630d (1d:630d)
xor a
ld [W_BRUNOCURSCRIPT], a
ret
BrunoScriptPointers: ; 76312 (1d:6312)
dw BrunoScript0
dw Func_324c
dw BrunoScript2
dw BrunoScript3
dw BrunoScript4
BrunoScript4: ; 7631c (1d:631c)
ret
asm_7631d: ; 7631d (1d:631d)
ld hl, $ccd3
ld a, $40
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld a, $6
ld [$cd38], a
call Func_3486
ld a, $3
ld [W_BRUNOCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
BrunoScript0: ; 76339 (1d:6339)
ld hl, CoordsData_7637a
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$ccd3], a
ld [$cd38], a
ld a, [wWhichTrade] ; $cd3d
cp $3
jr c, .asm_7635d
ld hl, $d864
bit 6, [hl]
set 6, [hl]
jr z, asm_7631d
.asm_7635d
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $40
ld [$ccd3], a
ld a, $1
ld [$cd38], a
call Func_3486
ld a, $3
ld [W_BRUNOCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CoordsData_7637a: ; 7637a (1d:637a)
db $0A,$04
db $0A,$05
db $0B,$04
db $0B,$05
db $FF
BrunoScript3: ; 76383 (1d:6383)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_BRUNOCURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
BrunoScript2: ; 76396 (1d:6396)
call EndTrainerBattle
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_7630d
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
jp DisplayTextID
BrunoTextPointers: ; 763a8 (1d:63a8)
dw BrunoText1
dw BrunoText2
BrunoTrainerHeaders: ; 763ac (1d:63ac)
BrunoTrainerHeader0: ; 763ac (1d:63ac)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d864 ; flag's byte
dw BrunoBeforeBattleText ; 0x63c3 TextBeforeBattle
dw BrunoAfterBattleText ; 0x63cd TextAfterBattle
dw BrunoEndBattleText ; 0x63c8 TextEndBattle
dw BrunoEndBattleText ; 0x63c8 TextEndBattle
db $ff
BrunoText1: ; 763b9 (1d:63b9)
db $08 ; asm
ld hl, BrunoTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
BrunoBeforeBattleText: ; 763c3 (1d:63c3)
TX_FAR _BrunoBeforeBattleText
db "@"
BrunoEndBattleText: ; 763c8 (1d:63c8)
TX_FAR _BrunoEndBattleText
db "@"
BrunoAfterBattleText: ; 763cd (1d:63cd)
TX_FAR _BrunoAfterBattleText
db "@"
BrunoText2: ; 763d2 (1d:63d2)
TX_FAR _UnnamedText_763d2
db "@"
BrunoObject: ; 0x763d7 (size=44)
db $3 ; border tile
db $4 ; warps
db $b, $4, $2, LORELEIS_ROOM
db $b, $5, $3, LORELEIS_ROOM
db $0, $4, $0, AGATHAS_ROOM
db $0, $5, $1, AGATHAS_ROOM
db $0 ; signs
db $1 ; people
db SPRITE_BRUNO, $2 + 4, $5 + 4, $ff, $d0, $41, BRUNO + $C8, $1 ; trainer
; warp-to
EVENT_DISP $5, $b, $4 ; LORELEIS_ROOM
EVENT_DISP $5, $b, $5 ; LORELEIS_ROOM
EVENT_DISP $5, $0, $4 ; AGATHAS_ROOM
EVENT_DISP $5, $0, $5 ; AGATHAS_ROOM
BrunoBlocks: ; 76403 (1d:6403)
INCBIN "maps/bruno.blk"
Agatha_h: ; 0x76421 to 0x7642d (12 bytes) (id=247)
db $0f ; tileset
db AGATHAS_ROOM_HEIGHT, AGATHAS_ROOM_WIDTH ; dimensions (y, x)
dw AgathaBlocks, AgathaTextPointers, AgathaScript ; blocks, texts, scripts
db $00 ; connections
dw AgathaObject ; objects
AgathaScript: ; 7642d (1d:642d)
call AgathaScript_76443
call EnableAutoTextBoxDrawing
ld hl, AgathaTrainerHeaders
ld de, AgathaScriptPointers
ld a, [W_AGATHACURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_AGATHACURSCRIPT], a
ret
AgathaScript_76443: ; 76443 (1d:6443)
ld hl, $d126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [$d865]
bit 1, a
jr z, .asm_76457
ld a, $e
jp Func_76459
.asm_76457
ld a, $3b
Func_76459: ; 76459 (1d:6459)
ld [$d09f], a
ld bc, $2
ld a, $17
jp Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
Func_76464: ; 76464 (1d:6464)
xor a
ld [W_AGATHACURSCRIPT], a
ret
AgathaScriptPointers: ; 76469 (1d:6469)
dw AgathaScript0
dw Func_324c
dw AgathaScript2
dw AgathaScript3
dw AgathaScript4
AgathaScript4: ; 76473 (1d:6473)
ret
asm_76474: ; 76474 (1d:6474)
ld hl, $ccd3
ld a, $40
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld a, $6
ld [$cd38], a
call Func_3486
ld a, $3
ld [W_AGATHACURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
AgathaScript0: ; 76490 (1d:6490)
ld hl, CoordsData_764d1
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$ccd3], a
ld [$cd38], a
ld a, [wWhichTrade] ; $cd3d
cp $3
jr c, .asm_764b4
ld hl, $d865
bit 6, [hl]
set 6, [hl]
jr z, asm_76474
.asm_764b4
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $40
ld [$ccd3], a
ld a, $1
ld [$cd38], a
call Func_3486
ld a, $3
ld [W_AGATHACURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
CoordsData_764d1: ; 764d1 (1d:64d1)
db $0A,$04
db $0A,$05
db $0B,$04
db $0B,$05
db $FF
AgathaScript3: ; 764da (1d:64da)
ld a, [$cd38]
and a
ret nz
call Delay3
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [W_AGATHACURSCRIPT], a
ld [W_CURMAPSCRIPT], a
ret
AgathaScript2: ; 764ed (1d:64ed)
call EndTrainerBattle
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, Func_76464
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call DisplayTextID
ld a, $1
ld [W_GARYCURSCRIPT], a
ret
AgathaTextPointers: ; 76505 (1d:6505)
dw AgathaText1
dw AgathaText2
AgathaTrainerHeaders: ; 76509 (1d:6509)
AgathaTrainerHeader0: ; 76509 (1d:6509)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw $d865 ; flag's byte
dw AgathaBeforeBattleText ; 0x6520 TextBeforeBattle
dw AgathaAfterBattleText ; 0x652a TextAfterBattle
dw AgathaEndBattleText ; 0x6525 TextEndBattle
dw AgathaEndBattleText ; 0x6525 TextEndBattle
db $ff
AgathaText1: ; 76516 (1d:6516)
db $08 ; asm
ld hl, AgathaTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
AgathaBeforeBattleText: ; 76520 (1d:6520)
TX_FAR _AgathaBeforeBattleText
db "@"
AgathaEndBattleText: ; 76525 (1d:6525)
TX_FAR _AgathaEndBattleText
db "@"
AgathaAfterBattleText: ; 7652a (1d:652a)
TX_FAR _AgathaAfterBattleText
db "@"
AgathaText2: ; 7652f (1d:652f)
TX_FAR _AgathaText2
db "@"
AgathaObject: ; 0x76534 (size=44)
db $0 ; border tile
db $4 ; warps
db $b, $4, $2, BRUNOS_ROOM
db $b, $5, $3, BRUNOS_ROOM
db $0, $4, $0, LANCES_ROOM
db $0, $5, $0, LANCES_ROOM
db $0 ; signs
db $1 ; people
db SPRITE_AGATHA, $2 + 4, $5 + 4, $ff, $d0, $41, AGATHA + $C8, $1 ; trainer
; warp-to
EVENT_DISP $5, $b, $4 ; BRUNOS_ROOM
EVENT_DISP $5, $b, $5 ; BRUNOS_ROOM
EVENT_DISP $5, $0, $4 ; LANCES_ROOM
EVENT_DISP $5, $0, $5 ; LANCES_ROOM
AgathaBlocks: ; 76560 (1d:6560)
INCBIN "maps/agatha.blk"
Func_7657e: ; XXX: make better (has to do with the hall of fame on the PC) ; 0x7657e
ld hl, UnnamedText_76683
call PrintText
ld hl, $D730
set 6, [hl]
push hl
ld a, [$CFCB]
push af
ld a, [$FF00+$D7]
push af
xor a
ld [$FF00+$D7], a
ld [W_SPRITEFLIPPED], a
ld [$CFCB], a
ld [$CD41], a
ld [$CD42], a
ld a, [$D5A2]
ld b, a
cp a, $33
jr c, .first
ld b, $32
sub b
ld [$CD42], a
.first
ld hl, $CD42
inc [hl]
push bc
ld a, [$CD41]
ld [$CD3D], a
ld b, BANK(Func_73b3f)
ld hl, Func_73b3f
call Bankswitch
call Func_765e5
pop bc
jr c, .second
ld hl, $CD41
inc [hl]
ld a, [hl]
cp b
jr nz, .first
.second
pop af
ld [$FF00+$D7], a
pop af
ld [$CFCB], a
pop hl
res 6, [hl]
call GBPalWhiteOutWithDelay3
call ClearScreen
call GoPAL_SET_CF1C
jp GBPalNormal
Func_765e5: ; 765e5 (1d:65e5)
ld c, 6
.third
push bc
call Func_76610
call WaitForTextScrollButtonPress
ld a, [H_CURRENTPRESSEDBUTTONS]
bit 1, a
jr nz, .fifth
ld hl, $CC6B
ld de, $CC5B
ld bc, $0050
call CopyData
pop bc
ld a, [$CC5B]
cp a, $FF
jr z, .fourth
dec c
jr nz, .third
.fourth
and a
ret
.fifth
pop bc
scf
ret
Func_76610: ; 76610 (1d:6610)
call GBPalWhiteOutWithDelay3
call ClearScreen
ld hl, $CC5B
ld a, [hli]
ld [$CD3D], a
ld [$CF91], a
ld [$D0B5], a
ld [$CFD9], a
ld [$CF1D], a
ld a, [hli]
ld [$CD3F], a
ld de, $CD6D
ld bc, $000B
call CopyData
ld b, $0B
ld c, 0
call GoPAL_SET
FuncCoord 12, 5 ; $c410
ld hl, Coord
call GetMonHeader
call LoadFrontSpriteByMonIndex
call GBPalNormal
FuncCoord 0, 13 ; $c4a4
ld hl, Coord
ld b, 2
ld c, $12
call TextBoxBorder
FuncCoord 1, 15 ; $c4cd
ld hl, Coord
ld de, HallOfFameNoText
call PlaceString
FuncCoord 16, 15 ; $c4dc
ld hl, Coord
ld de, $CD42
ld bc, $0103
call PrintNumber
ld b, BANK(Func_702f0)
ld hl, Func_702f0
jp Bankswitch
HallOfFameNoText: ; 76670 (1d:6670)
db "HALL OF FAME No @"
UnnamedText_76683: ; 76683 (1d:6683)
TX_FAR _UnnamedText_76683
db "@"
HiddenItems: ; 76688 (1d:6688)
ld hl, HiddenItemCoords
call Func_76857
ld [$cd41], a
ld hl, $d6f0
ld a, [$cd41]
ld c, a
ld b, $2
ld a, $10
call Predef
ld a, c
and a
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cc3c], a
ld a, [$cd3d] ; item ID
ld [$d11e], a
call GetItemName
ld a, $24
jp Func_3ef5
HiddenItemCoords: ; 766b8 (1d:66b8)
; map ID, then coords
db VIRIDIAN_FOREST,$12,$01
db VIRIDIAN_FOREST,$2a,$10
db MT_MOON_3,$0c,$12
db ROUTE_25,$03,$26
db ROUTE_9,$07,$0e
db SS_ANNE_6,$09,$0d
db SS_ANNE_10,$01,$03
db ROUTE_10,$11,$09
db ROUTE_10,$35,$10
db ROCKET_HIDEOUT_1,$0f,$15
db ROCKET_HIDEOUT_3,$11,$1b
db ROCKET_HIDEOUT_4,$01,$19
db POKEMONTOWER_5,$0c,$04
db ROUTE_13,$0e,$01
db ROUTE_13,$0d,$10
db MANSION_4,$09,$01
db SAFARIZONEENTRANCE,$01,$0a
db SAFARI_ZONE_WEST,$05,$06
db SILPH_CO_5F,$03,$0c
db SILPH_CO_9F,$0f,$02
db COPYCATS_HOUSE_2F,$01,$01
db UNKNOWN_DUNGEON_1,$0b,$0e
db UNKNOWN_DUNGEON_3,$03,$1b
db POWER_PLANT,$10,$11
db POWER_PLANT,$01,$0c
db SEAFOAM_ISLANDS_3,$0f,$0f
db SEAFOAM_ISLANDS_5,$11,$19
db MANSION_1,$10,$08
db MANSION_3,$09,$01
db ROUTE_23,$2c,$09
db ROUTE_23,$46,$13
db ROUTE_23,$5a,$08
db VICTORY_ROAD_2,$02,$05
db VICTORY_ROAD_2,$07,$1a
db $6f,$0b,$0e
db VIRIDIAN_CITY,$04,$0e
db ROUTE_11,$05,$30
db ROUTE_12,$3f,$02
db ROUTE_17,$0e,$0f
db ROUTE_17,$2d,$08
db ROUTE_17,$48,$11
db ROUTE_17,$5b,$04
db ROUTE_17,$79,$08
db UNDERGROUND_PATH_NS,$04,$03
db UNDERGROUND_PATH_NS,$22,$04
db UNDERGROUND_PATH_WE,$02,$0c
db UNDERGROUND_PATH_WE,$05,$15
db CELADON_CITY,$0f,$30
db ROUTE_25,$01,$0a
db MT_MOON_3,$09,$21
db SEAFOAM_ISLANDS_4,$10,$09
db VERMILION_CITY,$0b,$0e
db CERULEAN_CITY,$08,$0f
db ROUTE_4,$03,$28
db $ff
FoundHiddenItemText: ; 7675b (1d:675b)
; XXX where is the pointer to this?
TX_FAR UnnamedText_894d0
db $8
ld a, [$cd3d] ; item ID
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld hl, $d6f0
ld a, [$cd41]
ld c, a
ld b, $1
ld a, $10
call Predef
ld a, $89
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait for sound to finish playing
jp TextScriptEnd
.BagFull
call WaitForTextScrollButtonPress ; wait for button press
xor a
ld [$cc3c], a
ld hl, HiddenItemBagFullText
call PrintText
jp TextScriptEnd
HiddenItemBagFullText: ; 76794 (1d:6794)
TX_FAR _UnnamedText_76794
db "@"
HiddenCoins: ; 76799 (1d:6799)
ld b, COIN_CASE
ld a, $1c
call Predef
ld a, b
and a
ret z
ld hl, HiddenCoinCoords
call Func_76857
ld [$cd41], a
ld hl, $d6fe
ld a, [$cd41]
ld c, a
ld b, $2
ld a, $10
call Predef
ld a, c
and a
ret nz
xor a
ld [$ff00+$9f], a
ld [$ff00+$a0], a
ld [$ff00+$a1], a
ld a, [$cd3d]
sub COIN
cp 10
jr z, .bcd10
cp 20
jr z, .bcd20
cp 40
jr z, .bcd20
jr .bcd100
.bcd10
ld a, $10
ld [$ff00+$a1], a
jr .bcddone
.bcd20
ld a, $20
ld [$ff00+$a1], a
jr .bcddone
.bcd40 ; due to a typo, this is never used
ld a, $40
ld [$ff00+$a1], a
jr .bcddone
.bcd100
ld a, $1
ld [$ff00+$a0], a
.bcddone
ld de, $d5a5
ld hl, $ffa1
ld c, $2
ld a, $b
call Predef
ld hl, $d6fe
ld a, [$cd41]
ld c, a
ld b, $1
ld a, $10
call Predef
call EnableAutoTextBoxDrawing
ld a, [wPlayerCoins]
cp $99
jr nz, .RoomInCoinCase
ld a, [wPlayerCoins + 1]
cp $99
jr nz, .RoomInCoinCase
ld a, $2c
jr .done
.RoomInCoinCase
ld a, $2b
.done
jp Func_3ef5
HiddenCoinCoords: ; 76822 (1d:6822)
db GAME_CORNER,$08,$00
db GAME_CORNER,$10,$01
db GAME_CORNER,$0b,$03
db GAME_CORNER,$0e,$03
db GAME_CORNER,$0c,$04
db GAME_CORNER,$0c,$09
db GAME_CORNER,$0f,$09
db GAME_CORNER,$0e,$10
db GAME_CORNER,$10,$0a
db GAME_CORNER,$07,$0b
db GAME_CORNER,$08,$0f
db GAME_CORNER,$0f,$0c
db $ff
FoundHiddenCoinsText: ; 76847 (1d:6847)
TX_FAR _FoundHiddenCoinsText
db $10,"@"
DroppedHiddenCoinsText: ; 7684d (1d:684d)
TX_FAR _FoundHiddenCoins2Text
db $10
TX_FAR _DroppedHiddenCoinsText
db "@"
Func_76857: ; 76857 (1d:6857)
ld a, [$cd40]
ld d, a
ld a, [$cd41]
ld e, a
ld a, [W_CURMAP]
ld b, a
ld c, $ff
.loop
inc c
ld a, [hli]
cp $ff ; end of the list?
ret z ; if so, we're done here
cp b
jr nz, .asm_76877 ; 0x7686b $a
ld a, [hli]
cp d
jr nz, .asm_76878 ; 0x7686f $7
ld a, [hli]
cp e
jr nz, .loop
ld a, c
ret
.asm_76877
inc hl
.asm_76878
inc hl
jr .loop
SECTION "bank1E",ROMX,BANK[$1E]
; Draws a "frame block". Frame blocks are blocks of tiles that are put
; together to form frames in battle animations.
DrawFrameBlock: ; 78000 (1e:4000)
ld l,c
ld h,b
ld a,[hli]
ld [W_NUMFBTILES],a
ld a,[W_FBDESTADDR + 1]
ld e,a
ld a,[W_FBDESTADDR]
ld d,a
xor a
ld [W_FBTILECOUNTER],a ; loop counter
.loop
ld a,[W_FBTILECOUNTER]
inc a
ld [W_FBTILECOUNTER],a
ld a,[W_SUBANIMTRANSFORM]
dec a
jr z,.flipHorizontalAndVertical ; 1
dec a
jp z,.flipHorizontalTranslateDown ; 2
dec a
jr z,.flipBaseCoords ; 3
.noTransformation
ld a,[W_BASECOORDY]
add [hl]
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
jr .finishCopying
.flipBaseCoords
ld a,[W_BASECOORDY]
ld b,a
ld a,136
sub b ; flip Y base coordinate
add [hl] ; Y offset
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
ld b,a
ld a,168
sub b ; flip X base coordinate
.finishCopying ; finish copying values to OAM (when [W_SUBANIMTRANSFORM] not 1 or 2)
add [hl] ; X offset
ld [de],a ; store X
inc hl
inc de
ld a,[hli]
add a,$31 ; base tile ID for battle animations
ld [de],a ; store tile ID
inc de
ld a,[hli]
ld [de],a ; store flags
inc de
jp .nextTile
.flipHorizontalAndVertical
ld a,[W_BASECOORDY]
add [hl] ; Y offset
ld b,a
ld a,136
sub b ; flip Y coordinate
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
add [hl] ; X offset
ld b,a
ld a,168
sub b ; flip X coordinate
ld [de],a ; store X
inc hl
inc de
ld a,[hli]
add a,$31 ; base tile ID for battle animations
ld [de],a ; store tile ID
inc de
; toggle horizontal and vertical flip
ld a,[hli] ; flags
and a
ld b,OAM_VFLIP | OAM_HFLIP
jr z,.storeFlags1
cp a,OAM_HFLIP
ld b,OAM_VFLIP
jr z,.storeFlags1
cp a,OAM_VFLIP
ld b,OAM_HFLIP
jr z,.storeFlags1
ld b,0
.storeFlags1
ld a,b
ld [de],a
inc de
jp .nextTile
.flipHorizontalTranslateDown
ld a,[W_BASECOORDY]
add [hl]
add a,40 ; translate Y coordinate downwards
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
add [hl]
ld b,a
ld a,168
sub b ; flip X coordinate
ld [de],a ; store X
inc hl
inc de
ld a,[hli]
add a,$31 ; base tile ID for battle animations
ld [de],a ; store tile ID
inc de
ld a,[hli]
bit 5,a ; is horizontal flip enabled?
jr nz,.disableHorizontalFlip
.enableHorizontalFlip
set 5,a
jr .storeFlags2
.disableHorizontalFlip
res 5,a
.storeFlags2
ld [de],a
inc de
.nextTile
ld a,[W_FBTILECOUNTER]
ld c,a
ld a,[W_NUMFBTILES]
cp c
jp nz,.loop ; go back up if there are more tiles to draw
.afterDrawingTiles
ld a,[W_FBMODE]
cp a,2
jr z,.advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer
ld a,[W_SUBANIMFRAMEDELAY]
ld c,a
call DelayFrames
ld a,[W_FBMODE]
cp a,3
jr z,.advanceFrameBlockDestAddr ; skip cleaning OAM buffer
cp a,4
jr z,.done ; skip cleaning OAM buffer and don't advance the frame block destination address
ld a,[W_ANIMATIONID]
cp a,GROWL
jr z,.resetFrameBlockDestAddr
call AnimationCleanOAM
.resetFrameBlockDestAddr
ld hl,wOAMBuffer ; OAM buffer
ld a,l
ld [W_FBDESTADDR + 1],a
ld a,h
ld [W_FBDESTADDR],a ; set destination address to beginning of OAM buffer
ret
.advanceFrameBlockDestAddr
ld a,e
ld [W_FBDESTADDR + 1],a
ld a,d
ld [W_FBDESTADDR],a
.done
ret
PlayAnimation: ; 780f1 (1e:40f1)
xor a
ld [$FF8B],a
ld [W_SUBANIMTRANSFORM],a
ld a,[W_ANIMATIONID] ; get animation number
dec a
ld l,a
ld h,0
add hl,hl
ld de,AttackAnimationPointers ; $607d ; animation command stream pointers
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a
.animationLoop
ld a,[hli]
cp a,$FF
jr z,.AnimationOver
cp a,$C0 ; is this subanimation or a special effect?
jr c,.playSubanimation
.doSpecialEffect
ld c,a
ld de,SpecialEffectPointers
.searchSpecialEffectTableLoop
ld a,[de]
cp c
jr z,.foundMatch
inc de
inc de
inc de
jr .searchSpecialEffectTableLoop
.foundMatch
ld a,[hli]
cp a,$FF ; is there a sound to play?
jr z,.skipPlayingSound
ld [wAnimSoundID],a ; store sound
push hl
push de
call Func_7986f
call PlaySound
pop de
pop hl
.skipPlayingSound
push hl
inc de
ld a,[de]
ld l,a
inc de
ld a,[de]
ld h,a
ld de,.nextAnimationCommand
push de
jp [hl] ; jump to special effect function
.playSubanimation
ld c,a
and a,%00111111
ld [W_SUBANIMFRAMEDELAY],a
xor a
sla c
rla
sla c
rla
ld [$D09F],a ; tile select
ld a,[hli] ; sound
ld [wAnimSoundID],a ; store sound
ld a,[hli] ; subanimation ID
ld c,l
ld b,h
ld l,a
ld h,0
add hl,hl
ld de,SubanimationPointers
add hl,de
ld a,l
ld [W_SUBANIMADDRPTR],a
ld a,h
ld [W_SUBANIMADDRPTR + 1],a
ld l,c
ld h,b
push hl
ld a,[rOBP0]
push af
ld a,[$CC79]
ld [rOBP0],a
call LoadAnimationTileset
call LoadSubanimation
call PlaySubanimation
pop af
ld [rOBP0],a
.nextAnimationCommand
pop hl
jr .animationLoop
.AnimationOver ; 417B
ret
LoadSubanimation: ; 7817c (1e:417c)
ld a,[W_SUBANIMADDRPTR + 1]
ld h,a
ld a,[W_SUBANIMADDRPTR]
ld l,a
ld a,[hli]
ld e,a
ld a,[hl]
ld d,a ; de = address of subanimation
ld a,[de]
ld b,a
and a,31
ld [W_SUBANIMCOUNTER],a ; number of frame blocks
ld a,b
and a,%11100000
cp a,5 << 5 ; is subanimation type 5?
jr nz,.isNotType5
.isType5
call GetSubanimationTransform2
jr .saveTransformation
.isNotType5
call GetSubanimationTransform1
.saveTransformation
; place the upper 3 bits of a into bits 0-2 of a before storing
srl a
swap a
ld [W_SUBANIMTRANSFORM],a
cp a,4 ; is the animation reversed?
ld hl,0
jr nz,.storeSubentryAddr
; if the animation is reversed, then place the initial subentry address at the end of the list of subentries
ld a,[W_SUBANIMCOUNTER]
dec a
ld bc,3
.loop
add hl,bc
dec a
jr nz,.loop
.storeSubentryAddr
inc de
add hl,de
ld a,l
ld [W_SUBANIMSUBENTRYADDR],a
ld a,h
ld [W_SUBANIMSUBENTRYADDR + 1],a
ret
; called if the subanimation type is not 5
; sets the transform to 0 (i.e. no transform) if it's the player's turn
; sets the transform to the subanimation type if it's the enemy's turn
GetSubanimationTransform1: ; 781c2 (1e:41c2)
ld b,a
ld a,[H_WHOSETURN]
and a
ld a,b
ret nz
xor a
ret
; called if the subanimation type is 5
; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn
; sets the transform to 0 (i.e. no transform) if it's the enemy's turn
GetSubanimationTransform2: ; 781ca (1e:41ca)
ld a,[H_WHOSETURN]
and a
ld a,2 << 5
ret z
xor a
ret
; loads tile patterns for battle animations
LoadAnimationTileset: ; 781d2 (1e:41d2)
ld a,[$D09F] ; tileset select
add a
add a
ld hl,AnimationTilesetPointers
ld e,a
ld d,0
add hl,de
ld a,[hli]
ld [$D07D],a ; number of tiles
ld a,[hli]
ld e,a
ld a,[hl]
ld d,a ; de = address of tileset
ld hl,$8310 ; destination address in VRAM
ld b,$1E ; ROM bank
ld a,[$D07D]
ld c,a ; number of tiles
jp CopyVideoData ; load tileset
AnimationTilesetPointers: ; 781f2 (1e:41f2)
db 79 ; number of tiles
dw AnimationTileset1
db $FF
db 79 ; number of tiles
dw AnimationTileset2
db $FF
db 64 ; number of tiles
dw AnimationTileset1
db $FF
AnimationTileset1: ; 781fe (1e:41fe)
INCBIN "gfx/attack_anim_1.2bpp"
AnimationTileset2: ; 786ee (1e:46ee)
INCBIN "gfx/attack_anim_2.2bpp"
SlotMachineTiles2: ; 78bde (1e:4bde)
IF _RED
INCBIN "gfx/red/slotmachine2.2bpp"
ENDC
IF _BLUE
INCBIN "gfx/blue/slotmachine2.2bpp"
ENDC
MoveAnimation: ; 78d5e (1e:4d5e)
push hl
push de
push bc
push af
call WaitForSoundToFinish
call Func_78e23
ld a,[W_ANIMATIONID]
and a
jr z,.AnimationFinished
; if throwing a Poké Ball, skip the regular animation code
cp a,TOSS_ANIM
jr nz,.MoveAnimation
ld de,.AnimationFinished
push de
jp TossBallAnimation
.MoveAnimation
; check if battle animations are disabled in the options
ld a,[$D355]
bit 7,a
jr nz,.AnimationsDisabled
call ShareMoveAnimations
call PlayAnimation
jr .next4
.AnimationsDisabled
ld c,30
call DelayFrames
.next4
call Func_78dbd ; reload pic and flash the pic in and out (to show damage)
.AnimationFinished
call WaitForSoundToFinish
xor a
ld [$D096],a
ld [$D09B],a
ld [$D08B],a
dec a
ld [$CF07],a
pop af
pop bc
pop de
pop hl
ret
ShareMoveAnimations: ; 78da6 (1e:4da6)
; some moves just reuse animations from status conditions
ld a,[H_WHOSETURN]
and a
ret z
; opponents turn
ld a,[W_ANIMATIONID]
cp a,AMNESIA
ld b,CONF_ANIM
jr z,.Replace
cp a,REST
ld b,SLP_ANIM
ret nz
.Replace
ld a,b
ld [W_ANIMATIONID],a
ret
Func_78dbd: ; 78dbd (1e:4dbd)
ld a,[$CC5B]
and a
ret z
dec a
add a
ld c,a
ld b,0
ld hl,PointerTable_78dcf
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
jp [hl]
PointerTable_78dcf: ; 78dcf (1e:4dcf)
dw Func_78ddb
dw Func_78de3
dw Func_78deb
dw Func_78df0
dw Func_78df6
dw Func_78dfe
Func_78ddb: ; 78ddb (1e:4ddb)
call Func_79e6a
ld b, $8
jp Func_79209
Func_78de3: ; 78de3 (1e:4de3)
call Func_79e6a
ld b, $8
jp Func_79210
Func_78deb: ; 78deb (1e:4deb)
ld bc, $602
jr Func_78e01
Func_78df0: ; 78df0 (1e:4df0)
call Func_79e6a
jp AnimationBlinkEnemyMon
Func_78df6: ; 78df6 (1e:4df6)
call Func_79e6a
ld b, $2
jp Func_79210
Func_78dfe: ; 78dfe (1e:4dfe)
ld bc, $302
Func_78e01: ; 78e01 (1e:4e01)
push bc
push bc
.asm_78e03
ld a, [rWX] ; $FF00+$4b
inc a
ld [rWX], a ; $FF00+$4b
ld c, $2
call DelayFrames
dec b
jr nz, .asm_78e03
pop bc
.asm_78e11
ld a, [rWX] ; $FF00+$4b
dec a
ld [rWX], a ; $FF00+$4b
ld c, $2
call DelayFrames
dec b
jr nz, .asm_78e11
pop bc
dec c
jr nz, Func_78e01
ret
Func_78e23: ; 78e23 (1e:4e23)
ld a, [$cf1b]
and a
ld a, $e4
jr z, .asm_78e47
ld a, $f0
ld [$cc79], a
ld b, $e4
ld a, [W_ANIMATIONID] ; $d07c
cp $aa
jr c, .asm_78e3f
cp $ae
jr nc, .asm_78e3f
ld b, $f0
.asm_78e3f
ld a, b
ld [rOBP0], a ; $FF00+$48
ld a, $6c
ld [rOBP1], a ; $FF00+$49
ret
.asm_78e47
ld a, $e4
ld [$cc79], a
ld [rOBP0], a ; $FF00+$48
ld a, $6c
ld [rOBP1], a ; $FF00+$49
ret
PlaySubanimation: ; 78e53 (1e:4e53)
ld a,[wAnimSoundID]
cp a,$FF
jr z,.skipPlayingSound
call Func_7986f
call PlaySound ; play sound effect
.skipPlayingSound
ld hl,wOAMBuffer ; base address of OAM buffer
ld a,l
ld [W_FBDESTADDR + 1],a
ld a,h
ld [W_FBDESTADDR],a
ld a,[W_SUBANIMSUBENTRYADDR + 1]
ld h,a
ld a,[W_SUBANIMSUBENTRYADDR]
ld l,a
.loop
push hl
ld c,[hl] ; frame block ID
ld b,0
ld hl,FrameBlockPointers
add hl,bc
add hl,bc
ld a,[hli]
ld c,a
ld a,[hli]
ld b,a
pop hl
inc hl
push hl
ld e,[hl] ; base coordinate ID
ld d,0
ld hl,FrameBlockBaseCoords ; $7c85 ; base coordinate table
add hl,de
add hl,de
ld a,[hli]
ld [W_BASECOORDY],a
ld a,[hl]
ld [W_BASECOORDX],a
pop hl
inc hl
ld a,[hl] ; frame block mode
ld [W_FBMODE],a
call DrawFrameBlock
call DoSpecialEffectByAnimationId ; run animation-specific function (if there is one)
ld a,[W_SUBANIMCOUNTER]
dec a
ld [W_SUBANIMCOUNTER],a
ret z
ld a,[W_SUBANIMSUBENTRYADDR + 1]
ld h,a
ld a,[W_SUBANIMSUBENTRYADDR]
ld l,a
ld a,[W_SUBANIMTRANSFORM]
cp a,4 ; is the animation reversed?
ld bc,3
jr nz,.nextSubanimationSubentry
ld bc,-3
.nextSubanimationSubentry
add hl,bc
ld a,h
ld [W_SUBANIMSUBENTRYADDR + 1],a
ld a,l
ld [W_SUBANIMSUBENTRYADDR],a
jp .loop
AnimationCleanOAM: ; 78ec8 (1e:4ec8)
push hl
push de
push bc
push af
call DelayFrame
call CleanLCD_OAM
pop af
pop bc
pop de
pop hl
ret
; this runs after each frame block is drawn in a subanimation
; it runs a particular special effect based on the animation ID
DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7)
push hl
push de
push bc
ld a,[W_ANIMATIONID]
ld hl,AnimationIdSpecialEffects
ld de,3
call IsInArray
jr nc,.done
inc hl
ld a,[hli]
ld h,[hl]
ld l,a
ld de,.done
push de
jp [hl]
.done
pop bc
pop de
pop hl
ret
; Format: Animation ID (1 byte), Address (2 bytes)
AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5)
db MEGA_PUNCH
dw AnimationFlashScreen
db GUILLOTINE
dw AnimationFlashScreen
db MEGA_KICK
dw AnimationFlashScreen
db HEADBUTT
dw AnimationFlashScreen
db TAIL_WHIP
dw Func_790d0
db GROWL
dw DoGrowlSpecialEffects
db DISABLE
dw AnimationFlashScreen
db BLIZZARD
dw DoBlizzardSpecialEffects
db BUBBLEBEAM
dw AnimationFlashScreen
db HYPER_BEAM
dw FlashScreenEveryFourFrameBlocks
db THUNDERBOLT
dw FlashScreenEveryEightFrameBlocks
db REFLECT
dw AnimationFlashScreen
db SELFDESTRUCT
dw DoExplodeSpecialEffects
db SPORE
dw AnimationFlashScreen
db EXPLOSION
dw DoExplodeSpecialEffects
db ROCK_SLIDE
dw DoRockSlideSpecialEffects
db $AA
dw Func_79041
db $AB
dw Func_7904c
db $AC
dw Func_7907c
db TOSS_ANIM
dw DoBallTossSpecialEffects
db SHAKE_ANIM
dw DoBallShakeSpecialEffects
db POOF_ANIM
dw DoPoofSpecialEffects
db GREATTOSS_ANIM
dw DoBallTossSpecialEffects
db ULTRATOSS_ANIM
dw DoBallTossSpecialEffects
db $FF ; terminator
DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
ld a,[$CF91]
cp a,3 ; is it a Master Ball or Ultra Ball?
jr nc,.skipFlashingEffect
.flashingEffect ; do a flashing effect if it's Master Ball or Ultra Ball
ld a,[rOBP0]
xor a,%00111100 ; complement colors 1 and 2
ld [rOBP0],a
.skipFlashingEffect
ld a,[W_SUBANIMCOUNTER]
cp a,11 ; is it the beginning of the subanimation?
jr nz,.skipPlayingSound
; if it is the beginning of the subanimation, play a sound
ld a,$91
call PlaySound ; play sound
.skipPlayingSound
ld a,[W_ISINBATTLE]
cp a,02 ; is it a trainer battle?
jr z,.isTrainerBattle
ld a,[$d11e]
cp a,$10 ; is the enemy pokemon the Ghost Marowak?
ret nz
; if the enemy pokemon is the Ghost Marowak, make it dodge during the last 3 frames
ld a,[W_SUBANIMCOUNTER]
cp a,3
jr z,.moveGhostMarowakLeft
cp a,2
jr z,.moveGhostMarowakLeft
cp a,1
ret nz
.moveGhostMarowakLeft
FuncCoord 17,0
ld hl,Coord
ld de,20
ld bc,$0707 ; 7 rows and 7 columns
.loop
push hl
push bc
call Func_79862 ; move row of tiles left
pop bc
pop hl
add hl,de
dec b
jr nz,.loop
ld a,%00001000
ld [$ff10],a ; Channel 1 sweep register
ret
.isTrainerBattle ; if it's a trainer battle, shorten the animation by one frame
ld a,[W_SUBANIMCOUNTER]
cp a,3
ret nz
dec a
ld [W_SUBANIMCOUNTER],a
ret
DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)
ld a,[W_SUBANIMCOUNTER]
cp a,4 ; is it the beginning of a shake?
jr nz,.skipPlayingSound
; if it is the beginning of a shake, play a sound and wait 2/3 of a second
ld a,$8c
call PlaySound ; play sound
ld c,40
call DelayFrames
.skipPlayingSound
ld a,[W_SUBANIMCOUNTER]
dec a
ret nz
; if it's the end of the ball shaking subanimation, check if more shakes are left and restart the subanimation
ld a,[$cd3d] ; number of shakes
dec a ; decrement number of shakes
ld [$cd3d],a
ret z
; if there are shakes left, restart the subanimation
ld a,[W_SUBANIMSUBENTRYADDR]
ld l,a
ld a,[W_SUBANIMSUBENTRYADDR + 1]
ld h,a
ld de,-(4 * 3) ; 4 subentries and 3 bytes per subentry
add hl,de
ld a,l
ld [W_SUBANIMSUBENTRYADDR],a
ld a,h
ld [W_SUBANIMSUBENTRYADDR + 1],a
ld a,5 ; number of subentries in the ball shaking subanimation plus one
ld [W_SUBANIMCOUNTER],a
ret
; plays a sound after the second frame of the poof animation
DoPoofSpecialEffects: ; 78fce (1e:4fce)
ld a,[W_SUBANIMCOUNTER]
cp a,5
ret nz
ld a,$93
jp PlaySound
DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)
ld a,[W_SUBANIMCOUNTER]
cp a,12
ret nc
cp a,8
jr nc,.shakeScreen
cp a,1
jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen
ret
; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically
.shakeScreen
ld b,1
ld a,$24
call Predef ; shake horizontally
ld b,1
ld a,$21
jp Predef ; shake vertically
FlashScreenEveryEightFrameBlocks: ; 78ff7 (1e:4ff7)
ld a,[W_SUBANIMCOUNTER]
and a,7 ; is the subanimation counter exactly 8?
call z,AnimationFlashScreen ; if so, flash the screen
ret
; flashes the screen if the subanimation counter is divisible by 4
FlashScreenEveryFourFrameBlocks: ; 79000 (1e:5000)
ld a,[W_SUBANIMCOUNTER]
and a,3
call z,AnimationFlashScreen
ret
; used for Explosion and Selfdestruct
DoExplodeSpecialEffects: ; 79009 (1e:5009)
ld a,[W_SUBANIMCOUNTER]
cp a,1 ; is it the end of the subanimation?
jr nz,FlashScreenEveryFourFrameBlocks
; if it's the end of the subanimation, make the attacking pokemon disappear
FuncCoord 1, 5 ; $c405
ld hl,Coord
jp AnimationHideMonPic ; make pokemon disappear
; flashes the screen when subanimation counter is 1 modulo 4
DoBlizzardSpecialEffects: ; 79016 (1e:5016)
ld a,[W_SUBANIMCOUNTER]
cp a,13
jp z,AnimationFlashScreen
cp a,9
jp z,AnimationFlashScreen
cp a,5
jp z,AnimationFlashScreen
cp a,1
jp z,AnimationFlashScreen
ret
; flashes the screen at 3 points in the subanimation
; XXX is this unused?
Func_7902e: ; 7902e (1e:502e)
ld a,[W_SUBANIMCOUNTER]
cp a,14
jp z,AnimationFlashScreen
cp a,9
jp z,AnimationFlashScreen
cp a,2
jp z,AnimationFlashScreen
ret
; function to make the pokemon disappear at the beginning of the animation
; XXX probably a trade-related animation
Func_79041: ; 79041 (1e:5041)
ld a,[W_SUBANIMCOUNTER]
cp a,6
ret nz
ld a,$2F
jp Func_7980c ; make pokemon disappear
; function to make a shaking pokeball jump up at the end of the animation
; XXX probably a trade-related animation
Func_7904c: ; 7904c (1e:504c)
ld a,[W_SUBANIMCOUNTER]
cp a,1
ret nz
; if it's the end of the animation, make the ball jump up
ld de,BallMoveDistances1
.loop
ld hl,wOAMBuffer ; OAM buffer
ld bc,4
.innerLoop
ld a,[de]
cp a,$ff
jr z,.done
add [hl] ; add to Y value of OAM entry
ld [hl],a
add hl,bc
ld a,l
cp a,4 * 4 ; there are 4 entries, each 4 bytes
jr nz,.innerLoop
inc de
push bc
call Delay3
pop bc
jr .loop
.done
call AnimationCleanOAM
ld a,$98
jp PlaySound ; play sound
BallMoveDistances1: ; 79078 (1e:5078)
db -12,-12,-8
db $ff ; terminator
; function to make the pokeball jump up
; XXX probably a trade-related animation
Func_7907c ; 507C
ld de,BallMoveDistances2
.loop
ld hl,wOAMBuffer ; OAM buffer
ld bc,4
.innerLoop
ld a,[de]
cp a,$ff
jp z,ClearScreen
add [hl]
ld [hl],a
add hl,bc
ld a,l
cp a,4 * 4 ; there are 4 entries, each 4 bytes
jr nz,.innerLoop
inc de
push de
ld a,[de]
cp a,12
jr z,.playSound
cp a,$ff
jr nz,.skipPlayingSound
.playSound ; play sound if next move distance is 12 or this is the last one
ld a,$ae
call PlaySound
.skipPlayingSound
push bc
ld c,5
call DelayFrames
pop bc
ld a,[$ffae] ; background scroll X
sub a,8 ; scroll to the left
ld [$ffae],a
pop de
jr .loop
BallMoveDistances2: ; 790b3 (1e:50b3)
db 11,12,-12,-7,7,12,-8,8
db $ff ; terminator
; this function copies the current musical note graphic
; so that there are two musical notes flying towards the defending pokemon
DoGrowlSpecialEffects: ; 790bc (1e:50bc)
ld hl,wOAMBuffer ; OAM buffer
ld de,$c310
ld bc,$10
call CopyData ; copy the musical note graphic
ld a,[W_SUBANIMCOUNTER]
dec a
call z,AnimationCleanOAM ; clean up at the end of the subanimation
ret
; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations
Func_790d0: ; 790d0 (1e:50d0)
ld a,1
ld [W_SUBANIMCOUNTER],a
ld c,20
jp DelayFrames
; Format: Special Effect ID (1 byte), Address (2 bytes)
SpecialEffectPointers: ; 790da (1e:50da)
db SE_DARK_SCREEN_FLASH ; $FE
dw AnimationFlashScreen
db SE_DARK_SCREEN_PALETTE ; $FD
dw AnimationDarkScreenPalette
db SE_RESET_SCREEN_PALETTE ; $FC
dw AnimationResetScreenPalette
db SE_SHAKE_SCREEN ; $FB
dw AnimationShakeScreen
db SE_WATER_DROPLETS_EVERYWHERE ; $FA
dw AnimationWaterDropletsEverywhere
db SE_DARKEN_MON_PALETTE ; $F9
dw AnimationDarkenMonPalette
db SE_FLASH_SCREEN_LONG ; $F8
dw AnimationFlashScreenLong
db SE_SLIDE_MON_UP ; $F7
dw AnimationSlideMonUp
db SE_SLIDE_MON_DOWN ; $F6
dw AnimationSlideMonDown
db SE_FLASH_MON_PIC ; $F5
dw AnimationFlashMonPic
db SE_SLIDE_MON_OUT ; $F4
dw AnimationSlideMonOut
db SE_BLINK_MON ; $F3
dw AnimationBlinkMon
db SE_MOVE_MON_HORIZONTALLY ; $F2
dw AnimationMoveMonHorizontally
db SE_RESET_MON_POSITION ; $F1
dw AnimationResetMonPosition
db SE_LIGHT_SCREEN_PALETTE ; $F0
dw AnimationLightScreenPalette
db SE_HIDE_MON_PIC ; $EF
dw AnimationHideMonPic
db SE_SQUISH_MON_PIC ; $EE
dw AnimationSquishMonPic
db SE_SHOOT_BALLS_UPWARD ; $ED
dw AnimationShootBallsUpward
db SE_SHOOT_MANY_BALLS_UPWARD ; $EC
dw AnimationShootManyBallsUpward
db SE_BOUNCE_UP_AND_DOWN ; $EB
dw AnimationBoundUpAndDown
db SE_MINIMIZE_MON ; $EA
dw AnimationMinimizeMon
db SE_SLIDE_MON_DOWN_AND_HIDE ; $E9
dw AnimationSlideMonDownAndHide
db SE_TRANSFORM_MON ; $E8
dw AnimationTransformMon
db SE_LEAVES_FALLING ; $E7
dw AnimationLeavesFalling
db SE_PETALS_FALLING ; $E6
dw AnimationPetalsFalling
db SE_SLIDE_MON_HALF_LEFT ; $E5
dw AnimationSlideMonHalfLeft
db SE_SHAKE_ENEMY_HUD ; $E4
dw AnimationShakeEnemyHUD
db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
dw AnimationShakeEnemyHUD
db SE_SPIRAL_BALLS_INWARD ; $E2
dw AnimationSpiralBallsInward
db SE_DELAY_ANIMATION_10 ; $E1
dw AnimationDelay10
db SE_FLASH_ENEMY_MON_PIC ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
dw AnimationFlashEnemyMonPic
db SE_HIDE_ENEMY_MON_PIC ; $DF
dw AnimationHideEnemyMonPic
db SE_BLINK_ENEMY_MON ; $DE
dw AnimationBlinkEnemyMon
db SE_SHOW_MON_PIC ; $DD
dw AnimationShowMonPic
db SE_SHOW_ENEMY_MON_PIC ; $DC
dw AnimationShowEnemyMonPic
db SE_SLIDE_ENEMY_MON_OUT ; $DB
dw AnimationSlideEnemyMonOut
db SE_SHAKE_BACK_AND_FORTH ; $DA
dw AnimationShakeBackAndForth
db SE_SUBSTITUTE_MON ; $D9
dw AnimationSubstitute
db SE_WAVY_SCREEN ; $D8
dw AnimationWavyScreen
db $FF
AnimationDelay10: ; 79150 (1e:5150)
ld c,10
jp DelayFrames
; calls a function with the turn flipped from player to enemy or vice versa
; input - hl - address of function to call
CallWithTurnFlipped: ; 79155 (1e:5155)
ld a,[H_WHOSETURN]
push af
xor a,1
ld [H_WHOSETURN],a
ld de,.returnAddress
push de
jp [hl]
.returnAddress
pop af
ld [H_WHOSETURN],a
ret
; flashes the screen for an extended period (48 frames)
AnimationFlashScreenLong: ; 79165 (1e:5165)
ld a,3 ; cycle through the palettes 3 times
ld [$D08A],a
ld a,[$cf1b] ; running on SGB?
and a
ld hl,FlashScreenLongMonochrome
jr z,.loop
ld hl,FlashScreenLongSGB
.loop
push hl
.innerLoop
ld a,[hli]
cp a,$01 ; is it the end of the palettes?
jr z,.endOfPalettes
ld [rBGP],a
call FlashScreenLongDelay
jr .innerLoop
.endOfPalettes
ld a,[$D08A]
dec a
ld [$D08A],a
pop hl
jr nz,.loop
ret
; BG palettes
FlashScreenLongMonochrome: ; 7918e (1e:518e)
db %11111001 ; 3, 3, 2, 1
db %11111110 ; 3, 3, 3, 2
db %11111111 ; 3, 3, 3, 3
db %11111110 ; 3, 3, 3, 2
db %11111001 ; 3, 3, 2, 1
db %11100100 ; 3, 2, 1, 0
db %10010000 ; 2, 1, 0, 0
db %01000000 ; 1, 0, 0, 0
db %00000000 ; 0, 0, 0, 0
db %01000000 ; 1, 0, 0, 0
db %10010000 ; 2, 1, 0, 0
db %11100100 ; 3, 2, 1, 0
db $01 ; terminator
; BG palettes
FlashScreenLongSGB: ; 7919b (1e:519b)
db %11111000 ; 3, 3, 2, 0
db %11111100 ; 3, 3, 3, 0
db %11111111 ; 3, 3, 3, 3
db %11111100 ; 3, 3, 3, 0
db %11111000 ; 3, 3, 2, 0
db %11100100 ; 3, 2, 1, 0
db %10010000 ; 2, 1, 0, 0
db %01000000 ; 1, 0, 0, 0
db %00000000 ; 0, 0, 0, 0
db %01000000 ; 1, 0, 0, 0
db %10010000 ; 2, 1, 0, 0
db %11100100 ; 3, 2, 1, 0
db $01 ; terminator
; causes a delay of 2 frames for the first cycle
; causes a delay of 1 frame for the second and third cycles
FlashScreenLongDelay: ; 791a8 (1e:51a8)
ld a,[$D08A]
cp a,4 ; never true since [$D08A] starts at 3
ld c,4
jr z,.delayFrames
cp a,3
ld c,2
jr z,.delayFrames
cp a,2 ; nothing is done with this
ld c,1
.delayFrames
jp DelayFrames
AnimationFlashScreen: ; 791be (1e:51be)
ld a,[rBGP]
push af ; save initial palette
ld a,%00011011 ; 0, 1, 2, 3 (inverted colors)
ld [rBGP],a
ld c,2
call DelayFrames
xor a ; white out background
ld [rBGP],a
ld c,2
call DelayFrames
pop af
ld [rBGP],a ; restore initial palette
ret
AnimationDarkScreenPalette: ; 791d6 (1e:51d6)
; Changes the screen's palette to a dark palette.
ld bc, $6f6f
jr Func_791fc
AnimationDarkenMonPalette: ; 791db (1e:51db)
; Darkens the mon sprite's palette.
ld bc, $f9f4
jr Func_791fc
Func_791e0: ; 791e0 (1e:51e0)
ld bc, $fef8
jr Func_791fc
Func_791e5: ; 791e5 (1e:51e5)
ld bc, $ffff
jr Func_791fc
AnimationResetScreenPalette: ; 791ea (1e:51ea)
; Restores the screen's palette to the normal palette.
ld bc, $e4e4
jr Func_791fc
Func_791ef: ; 791ef (1e:51ef)
ld bc, $0000
jr Func_791fc
AnimationLightScreenPalette: ; 791f4 (1e:51f4)
; Changes the screen to use a palette with light colors.
ld bc, $9090
jr Func_791fc
Func_791f9: ; 791f9 (1e:51f9)
ld bc, $4040
Func_791fc: ; 791fc (1e:51fc)
ld a, [$cf1b]
and a
ld a, b
jr z, .asm_79204
ld a, c
.asm_79204
ld [rBGP], a ; $FF00+$47
ret
ld b, $5
Func_79209: ; 79209 (1e:5209)
ld a, $21
jp Predef ; indirect jump to Func_480ff (480ff (12:40ff))
AnimationShakeScreen: ; 7920e (1e:520e)
; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations.
ld b, $8
Func_79210: ; 79210 (1e:5210)
ld a, $24
jp Predef ; indirect jump to Func_48125 (48125 (12:4125))
AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
; Draws water droplets all over the screen and makes them
; scroll. It's hard to describe, but it's the main animation
; in Surf/Mist/Toxic.
xor a
ld [$d09f], a
call LoadAnimationTileset
ld d, $20
ld a, $f0
ld [W_BASECOORDX], a ; $d081
ld a, $71
ld [$d09f], a
.asm_79228
ld a, $10
ld [W_BASECOORDY], a ; $d082
ld a, $0
ld [$d08a], a
call Func_79246
ld a, $18
ld [W_BASECOORDY], a ; $d082
ld a, $20
ld [$d08a], a
call Func_79246
dec d
jr nz, .asm_79228
ret
Func_79246: ; 79246 (1e:5246)
ld hl, wOAMBuffer
.asm_79249
ld a, [W_BASECOORDY] ; $d082
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
add $1b
ld [W_BASECOORDX], a ; $d081
ld [hli], a
ld a, [$d09f]
ld [hli], a
xor a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
cp $90
jr c, .asm_79249
sub $a8
ld [W_BASECOORDX], a ; $d081
ld a, [W_BASECOORDY] ; $d082
add $10
ld [W_BASECOORDY], a ; $d082
cp $70
jr c, .asm_79249
call AnimationCleanOAM
jp DelayFrame
AnimationSlideMonUp: ; 7927a (1e:527a)
; Slides the mon's sprite upwards.
ld c, $7
ld a, [H_WHOSETURN]
and a
ld hl, $c419
ld de, $c405
ld a, $30
jr z, .asm_79291
ld hl, $c3c0
ld de, $c3ac
ld a, $ff
.asm_79291
ld [$d09f], a
jp Func_792bf
AnimationSlideMonDown: ; 79297 (1e:5297)
; Slides the mon's sprite down out of the screen.
xor a
call Func_79842
.asm_7929b
call Func_79820
push bc
push de
call Func_79aae
call Delay3
call AnimationHideMonPic
pop de
pop bc
dec b
jr nz, .asm_7929b
ret
AnimationSlideMonOut: ; 792af (1e:52af)
; Slides the mon's sprite out of the screen horizontally.
ld e, $8
ld a, $3
ld [W_SUBANIMTRANSFORM], a ; $d08b
jp Func_795f8
AnimationSlideEnemyMonOut: ; 792b9 (1e:52b9)
; Slides the enemy mon out of the screen horizontally.
ld hl, AnimationSlideMonOut ; $52af
jp CallWithTurnFlipped
Func_792bf: ; 792bf (1e:52bf)
push de
push hl
push bc
ld b, $6
.asm_792c4
push bc
push de
push hl
ld bc, $0007
call CopyData
pop de
pop hl
ld bc, $0028
add hl, bc
pop bc
dec b
jr nz, .asm_792c4
ld a, [H_WHOSETURN]
and a
ld hl, $c47d
jr z, .asm_792e2
ld hl, $c424
.asm_792e2
ld a, [$d09f]
inc a
ld [$d09f], a
ld c, $7
.asm_792eb
ld [hli], a
add $7
dec c
jr nz, .asm_792eb
ld c, $2
call DelayFrames
pop bc
pop hl
pop de
dec c
jr nz, Func_792bf
ret
Func_792fd: ; 792fd (1e:52fd)
ld a, $10
ld [W_BASECOORDX], a
ld a, $30
ld [W_BASECOORDY], a
ld hl, wOAMBuffer
ld d, $0
ld c, $7
.asm_7930e
ld a, [W_BASECOORDY]
ld e, a
ld b, $5
.asm_79314
call Func_79329
inc d
dec b
jr nz, .asm_79314
dec c
ret z
inc d
inc d
ld a, [W_BASECOORDX]
add $8
ld [W_BASECOORDX], a
jr .asm_7930e
Func_79329: ; 79329 (1e:5329)
ld a, e
add $8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, d
ld [hli], a
xor a
ld [hli], a
ret
Func_79337: ; 79337 (1e:5337)
ld l, e
ld h, d
Func_79339: ; 79339 (1e:5339)
ld de, $4
.asm_7933c
ld a, [$d08a]
ld b, a
ld a, [hl]
add b
cp $a8
jr c, .asm_7934a
dec hl
ld a, $a0
ld [hli], a
.asm_7934a
ld [hl], a
add hl, de
dec c
jr nz, .asm_7933c
ret
Func_79350: ; 79350 (1e:5350)
ld l, e
ld h, d
Func_79352: ; 79352 (1e:5352)
ld de, $4
.asm_79355
ld a, [$d08a]
ld b, a
ld a, [hl]
add b
cp $70
jr c, .asm_79363
dec hl
ld a, $a0
ld [hli], a
.asm_79363
ld [hl], a
add hl, de
dec c
jr nz, .asm_79355
ret
AnimationBlinkEnemyMon: ; 79369 (1e:5369)
; Make the enemy mon's sprite blink on and off for a second or two
ld hl, AnimationBlinkMon ; $536f
jp CallWithTurnFlipped
AnimationBlinkMon: ; 7936f (1e:536f)
; Make the mon's sprite blink on and off for a second or two.
push af
ld c, $6
.asm_79372
push bc
call AnimationHideMonPic
ld c, $5
call DelayFrames
call AnimationShowMonPic
ld c, $5
call DelayFrames
pop bc
dec c
jr nz, .asm_79372
pop af
ret
AnimationFlashMonPic: ; 79389 (1e:5389)
; Flashes the mon's sprite on and off
ld a, [W_PLAYERMONID]
ld [$ceea], a
ld a, [$cfe5]
ld [$cee9], a
jp Func_79793
AnimationFlashEnemyMonPic: ; 79398 (1e:5398)
; Flashes the enemy mon's sprite on and off
ld hl, AnimationFlashMonPic
jp CallWithTurnFlipped
AnimationShowMonPic: ; 7939e (1e:539e)
xor a
call Func_79842
call Func_79820
call Func_79aae
jp Delay3
AnimationShowEnemyMonPic: ; 793ab (1e:53ab)
; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss
; to make the mon's sprite reappear after disappears offscreen.
ld hl, AnimationShowMonPic
jp CallWithTurnFlipped
AnimationShakeBackAndForth: ; 793b1 (1e:53b1)
; Shakes the mon's sprite back and forth rapidly. This is used in Double Team.
; The mon's sprite disappears after this animation.
ld a, [H_WHOSETURN]
and a
ld hl, $c404
ld de, $c406
jr z, .asm_793c2
ld hl, $c3ab
ld de, $c3ad
.asm_793c2
xor a
ld c, $10
.asm_793c5
push af
push bc
push de
push hl
push hl
push de
push af
push hl
push hl
call Func_79842
pop hl
call Func_79aae
call Delay3
pop hl
ld bc, $0709
call ClearScreenArea
pop af
call Func_79842
pop hl
call Func_79aae
call Delay3
pop hl
ld bc, $0709
call ClearScreenArea
pop hl
pop de
pop bc
pop af
dec c
jr nz, .asm_793c5
ret
AnimationMoveMonHorizontally: ; 793f9 (1e:53f9)
; Shifts the mon's sprite horizontally to a fixed location. Used by lots of
; animations like Tackle/Body Slam.
call AnimationHideMonPic
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
FuncCoord 2, 5 ; $c406
ld hl, Coord
jr z, .asm_79407
FuncCoord 11, 0 ; $c3ab
ld hl, Coord
.asm_79407
xor a
push hl
call Func_79842
pop hl
call Func_79aae
ld c, $3
jp DelayFrames
AnimationResetMonPosition: ; 79415 (1e:5415)
; Resets the mon's sprites to be located at the normal coordinates.
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, $66
jr z, .asm_7941e
ld a, $b
.asm_7941e
call Func_7980c
jp AnimationShowMonPic
AnimationSpiralBallsInward: ; 79424 (1e:5424)
; Creates an effect that looks like energy balls sprialing into the
; player mon's sprite. Used in Focus Energy, for example.
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_79435
ld a, $d8
ld [$d08a], a
ld a, $50
ld [W_SUBANIMTRANSFORM], a ; $d08b
jr .asm_7943c
.asm_79435
xor a
ld [$d08a], a
ld [W_SUBANIMTRANSFORM], a ; $d08b
.asm_7943c
ld d, $7a
ld c, $3
xor a
call Func_797e8
ld hl, SpiralBallAnimationCoordinates ; $5476
.asm_79447
push hl
ld c, $3
ld de, wOAMBuffer
.asm_7944d
ld a, [hl]
cp $ff
jr z, .asm_7946f
ld a, [$d08a]
add [hl]
ld [de], a
inc de
inc hl
ld a, [W_SUBANIMTRANSFORM] ; $d08b
add [hl]
ld [de], a
inc hl
inc de
inc de
inc de
dec c
jr nz, .asm_7944d
ld c, $5
call DelayFrames
pop hl
inc hl
inc hl
jr .asm_79447
.asm_7946f
pop hl
call AnimationCleanOAM
jp AnimationFlashScreen
SpiralBallAnimationCoordinates: ; 79476 (1e:5476)
; y, x pairs
; This is the sequence of screen coordinates that the spiraling
; balls are positioned at.
db $38, $28
db $40, $18
db $50, $10
db $60, $18
db $68, $28
db $60, $38
db $50, $40
db $40, $38
db $40, $28
db $46, $1E
db $50, $18
db $5B, $1E
db $60, $28
db $5B, $32
db $50, $38
db $46, $32
db $48, $28
db $50, $20
db $58, $28
db $50, $30
db $50, $28
db $FF ; list terminator
AnimationSquishMonPic: ; 794a1 (1e:54a1)
; Squishes the mon's sprite horizontally making it
; disappear. Used by Teleport/Sky Attack animations.
ld c, $4
.asm_794a3
push bc
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_794b1
FuncCoord 16, 0 ; $c3b0
ld hl, Coord
FuncCoord 14, 0 ; $c3ae
ld de, Coord
jr .asm_794b7
.asm_794b1
FuncCoord 5, 5 ; $c409
ld hl, Coord
FuncCoord 3, 5 ; $c407
ld de, Coord
.asm_794b7
push de
xor a
ld [$d09f], a
call Func_794d4
pop hl
ld a, $1
ld [$d09f], a
call Func_794d4
pop bc
dec c
jr nz, .asm_794a3
call AnimationHideMonPic
ld c, $2
jp DelayFrame
Func_794d4: ; 794d4 (1e:54d4)
ld c, $7
.asm_794d6
push bc
push hl
ld c, $3
ld a, [$d09f]
cp $0
jr nz, .asm_794e7
call Func_7985b
dec hl
jr .asm_794eb
.asm_794e7
call Func_79862
inc hl
.asm_794eb
ld [hl], $7f
pop hl
ld de, $14
add hl, de
pop bc
dec c
jr nz, .asm_794d6
jp Delay3
AnimationShootBallsUpward: ; 794f9 (1e:54f9)
; Shoots one pillar of "energy" balls upwards. Used in Teleport/Sky Attack
; animations.
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_79503
ld bc, $80
jr .asm_79506
.asm_79503
ld bc, $3028
.asm_79506
ld a, b
ld [W_BASECOORDY], a ; $d082
ld a, c
ld [W_BASECOORDX], a ; $d081
ld bc, $501
call Func_79517
jp AnimationCleanOAM
Func_79517: ; 79517 (1e:5517)
push bc
xor a
ld [$d09f], a
call LoadAnimationTileset
pop bc
ld d, $7a
ld hl, wOAMBuffer
push bc
ld a, [W_BASECOORDY] ; $d082
ld e, a
.asm_7952a
call Func_79329
dec b
jr nz, .asm_7952a
call DelayFrame
pop bc
ld a, b
ld [$d08a], a
.asm_79538
push bc
ld hl, wOAMBuffer
.asm_7953c
ld a, [W_BASECOORDY] ; $d082
add $8
ld e, a
ld a, [hl]
cp e
jr z, .asm_7954b
add $fc
ld [hl], a
jr .asm_79554
.asm_7954b
ld [hl], $0
ld a, [$d08a]
dec a
ld [$d08a], a
.asm_79554
ld de, $4
add hl, de
dec b
jr nz, .asm_7953c
call DelayFrames
pop bc
ld a, [$d08a]
and a
jr nz, .asm_79538
ret
AnimationShootManyBallsUpward: ; 79566 (1e:5566)
; Shoots several pillars of "energy" balls upward.
ld a, [H_WHOSETURN]
and a
ld hl, UpwardBallsAnimXCoordinatesPlayerTurn
ld a, $50 ; y coordinate for "energy" ball pillar
jr z, .player
ld hl, UpwardBallsAnimXCoordinatesEnemyTurn
ld a, $28 ; y coordinate for "energy" ball pillar
.player
ld [wTrainerSpriteOffset], a
.loop
ld a, [wTrainerSpriteOffset]
ld [W_BASECOORDY], a
ld a, [hli]
cp $ff
jp z, AnimationCleanOAM
ld [W_BASECOORDX], a
ld bc, $0401
push hl
call Func_79517
pop hl
jr .loop
UpwardBallsAnimXCoordinatesPlayerTurn: ; 79591 (1e:5591)
; List of x coordinates for each pillar of "energy" balls in the
; AnimationShootManyBallsUpward animation. It's unused in the game.
db $10, $40, $28, $18, $38, $30
db $FF ; list terminator
UpwardBallsAnimXCoordinatesEnemyTurn: ; 79598 (1e:5598)
; List of x coordinates for each pillar of "energy" balls in the
; AnimationShootManyBallsUpward animation. It's unused in the game.
db $60, $90, $78, $68, $88, $80
db $FF ; list terminator
AnimationMinimizeMon: ; 7959f (1e:559f)
; Changes the mon's sprite to a mini black sprite. Used by the
; Minimize animation.
ld hl, $c6e8
push hl
xor a
ld bc, $310
call FillMemory
pop hl
ld de, $194
add hl, de
ld de, MinimizedMonSprite ; $55c4
ld c, $5
.asm_795b4
ld a, [de]
ld [hli], a
ld [hli], a
inc de
dec c
jr nz, .asm_795b4
call Func_79652
call Delay3
jp AnimationShowMonPic
MinimizedMonSprite: ; 795c4 (1e:55c4)
INCBIN "gfx/minimized_mon_sprite.1bpp"
AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9)
; Slides the mon's sprite down and disappears. Used in Acid Armor.
ld a, $1
ld c, $2
.asm_795cd
push bc
push af
call AnimationHideMonPic
pop af
push af
call Func_79842
call Func_79820
call Func_79aae
ld c, $8
call DelayFrames
pop af
inc a
pop bc
dec c
jr nz, .asm_795cd
call AnimationHideMonPic
ld hl, $c6e8
ld bc, $0310
xor a
call FillMemory
jp Func_79652
Func_795f8: ; 795f8 (1e:55f8)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_79602
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
jr .asm_79605
.asm_79602
FuncCoord 0, 5 ; $c404
ld hl, Coord
.asm_79605
ld d, $8
.asm_79607
push hl
ld b, $7
.asm_7960a
ld c, $8
.asm_7960c
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_79616
call Func_7963c
jr .asm_79619
.asm_79616
call Func_79633
.asm_79619
ld [hli], a
dec c
jr nz, .asm_7960c
push de
ld de, $c
add hl, de
pop de
dec b
jr nz, .asm_7960a
ld a, [W_SUBANIMTRANSFORM] ; $d08b
ld c, a
call DelayFrames
pop hl
dec d
dec e
jr nz, .asm_79607
ret
Func_79633: ; 79633 (1e:5633)
ld a, [hl]
add $7
cp $61
ret c
ld a, $7f
ret
Func_7963c: ; 7963c (1e:563c)
ld a, [hl]
sub $7
cp $30
ret c
ld a, $7f
ret
AnimationSlideMonHalfLeft: ; 79645 (1e:5645)
; Slides the mon's sprite halfway out of the screen. It's used in Softboiled.
ld e, $4
ld a, $4
ld [W_SUBANIMTRANSFORM], a
call Func_795f8
jp Delay3
Func_79652: ; 79652 (1e:5652)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld hl, $9310
jr z, .asm_7965d
ld hl, $9000
.asm_7965d
ld de, $c6e8
ld bc, $31
jp CopyVideoData
AnimationWavyScreen: ; 79666 (1e:5666)
; used in Psywave/Psychic etc.
ld hl, $9800
call Func_79e0d
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld a, $90
ld [$ffb0], a
ld d, $80
ld e, $8f
ld c, $ff
ld hl, WavyScreenLineOffsets
.asm_7967f
push hl
.asm_79680
call Func_796ae
ld a, [$ff44]
cp e
jr nz, .asm_79680
pop hl
inc hl
ld a, [hl]
cp d
jr nz, .asm_79691
ld hl, WavyScreenLineOffsets
.asm_79691
dec c
jr nz, .asm_7967f
xor a
ld [$ffb0], a
call SaveScreenTilesToBuffer2
call ClearScreen
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
call LoadScreenTilesFromBuffer2
ld hl, $9c00
call Func_79e0d
ret
Func_796ae: ; 796ae (1e:56ae)
ld a, [$ff41]
and $3
jr nz, Func_796ae
ld a, [hl]
ld [$ff43], a
inc hl
ld a, [hl]
cp d
ret nz
ld hl, WavyScreenLineOffsets
ret
WavyScreenLineOffsets: ; 796bf (1e:56bf)
; Sequence of horizontal line pixel offsets for the wavy screen animation.
; This sequence vaguely resembles a sine wave.
db 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1
db 0, 0, 0, 0, 0, -1, -1, -1, -2, -2, -2, -2, -2, -1, -1, -1
db $80 ; terminator
AnimationSubstitute: ; 796e0 (1e:56e0)
; Changes the pokemon's sprite to the mini sprite
ld hl, $c6e8
xor a
ld bc, $0310
call FillMemory
ld a, [$ff00+$f3]
and a
jr z, .asm_79715 ; 0x796ed $26
ld hl, SlowbroSprite ; $4780 ; facing down sprite
ld de, $c808
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $10 ; $4790
ld de, $c878
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $20 ; $47a0
ld de, $c818
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $30 ; $47b0
ld de, $c888
call CopySlowbroSpriteData
jr .asm_79739 ; 0x79713 $24
.asm_79715
ld hl, SlowbroSprite + $40 ; $47c0 ; facing up sprite
ld de, $c878
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $50 ; $47d0
ld de, $c8e8
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $60 ; $47e0
ld de, $c888
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $70 ; $47f0
ld de, $c8f8
call CopySlowbroSpriteData
.asm_79739
call Func_79652
jp AnimationShowMonPic
CopySlowbroSpriteData: ; 7973f (1e:573f)
ld bc, $0010
ld a, BANK(SlowbroSprite)
jp FarCopyData2
Func_79747: ; 79747 (1e:5747)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld hl, $ccf7
ld a, [W_PLAYERBATTSTATUS2] ; $d063
jr z, .asm_79758
ld hl, $ccf3
ld a, [W_ENEMYBATTSTATUS2] ; $d068
.asm_79758
push hl
bit 4, a
jr nz, .asm_79762
call AnimationSlideMonDown
jr .asm_79765
.asm_79762
call AnimationSlideMonOut
.asm_79765
pop hl
ld a, [hl]
and a
jp nz, AnimationMinimizeMon
call AnimationFlashMonPic
jp AnimationShowMonPic
Func_79771: ; 79771 (1e:5771)
call AnimationSlideMonOut
call AnimationSubstitute
jp AnimationShowMonPic
AnimationBoundUpAndDown: ; 7977a (1e:577a)
; Bounces the mon's sprite up and down several times. It is used
; by Splash's animation.
ld c, $5
.asm_7977c
push bc
call AnimationSlideMonDown
pop bc
dec c
jr nz, .asm_7977c ; 0x79782 $f8
jp AnimationShowMonPic
AnimationTransformMon: ; 79787 (1e:5787)
; Redraws this mon's sprite as the back/front sprite of the opposing mon.
; Used in Transform.
ld a, [$cfe5]
ld [$ceea], a
ld a, [W_PLAYERMONID]
ld [$cee9], a
Func_79793: ; 79793 (1e:5793)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_797b0
ld a, [$cee9]
ld [$cf91], a
ld [$d0b5], a
xor a
ld [W_SPRITEFLIPPED], a
call GetMonHeader
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
call LoadFrontSpriteByMonIndex
jr .asm_797d3
.asm_797b0
ld a, [$cfd9]
push af
ld a, [$ceea]
ld [$cfd9], a
ld [$d0b5], a
call GetMonHeader
ld a, $4
call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
xor a
call Func_79842
call Func_79820
call Func_79aae
pop af
ld [$cfd9], a
.asm_797d3
ld b, $1
jp GoPAL_SET
AnimationHideEnemyMonPic: ; 797d8 (1e:57d8)
; Hides the enemy mon's sprite
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld hl, AnimationHideMonPic ; $5801
call CallWithTurnFlipped
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
jp Delay3
Func_797e8: ; 797e8 (1e:57e8)
push bc
push de
ld [$d09f], a
call LoadAnimationTileset
pop de
pop bc
xor a
ld e, a
ld [W_BASECOORDX], a ; $d081
ld hl, wOAMBuffer
.asm_797fa
call Func_79329
dec c
jr nz, .asm_797fa
ret
AnimationHideMonPic: ; 79801 (1e:5801)
; Hides the mon's sprite.
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr z, .asm_7980a
ld a, $c
jr Func_7980c
.asm_7980a
ld a, $65
Func_7980c: ; 7980c (1e:580c)
push hl
push de
push bc
ld e, a
ld d, $0
ld hl, wTileMap
add hl, de
ld bc, $707
call ClearScreenArea
pop bc
pop de
pop hl
ret
Func_79820: ; 79820 (1e:5820)
push de
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
jr nz, .asm_7982a
ld a, $65
jr .asm_7982c
.asm_7982a
ld a, $c
.asm_7982c
ld hl, wTileMap
ld e, a
ld d, $0
add hl, de
ld a, $7
sub b
and a
jr z, .asm_79840
ld de, $14
.asm_7983c
add hl, de
dec a
jr nz, .asm_7983c
.asm_79840
pop de
ret
Func_79842: ; 79842 (1e:5842)
ld hl, PointerTable_79aea ; $5aea
ld e, a
ld d, $0
add hl, de
add hl, de
add hl, de
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld b, a
and $f
ld c, a
ld a, b
swap a
and $f
ld b, a
ret
Func_7985b: ; 7985b (1e:585b)
ld a, [hld]
ld [hli], a
inc hl
dec c
jr nz, Func_7985b
ret
Func_79862: ; 79862 (1e:5862)
ld a, [hli]
ld [hld], a
dec hl
dec c
jr nz, Func_79862
ret
Func_79869: ; 79869 (1e:5869)
ld a, b
call Func_7986f
ld b, a
ret
Func_7986f: ; 7986f (1e:586f)
ld hl,MoveSoundTable
ld e,a
ld d,0
add hl,de
add hl,de
add hl,de
ld a,[hli]
ld b,a
call IsCryMove
jr nc,.NotCryMove
ld a,[H_WHOSETURN]
and a
jr nz,.next
ld a,[W_PLAYERMONID] ; get number of current monster
jr .Continue
.next
ld a,[$CFE5]
.Continue
push hl
call GetCryData
ld b,a
pop hl
ld a,[$C0F1]
add [hl]
ld [$C0F1],a
inc hl
ld a,[$C0F2]
add [hl]
ld [$C0F2],a
jr .done
.NotCryMove
ld a,[hli]
ld [$C0F1],a
ld a,[hli]
ld [$C0F2],a
.done
ld a,b
ret
IsCryMove: ; 798ad (1e:58ad)
; set carry if the move animation involves playing a monster cry
ld a,[W_ANIMATIONID]
cp a,GROWL
jr z,.CryMove
cp a,ROAR
jr z,.CryMove
and a ; clear carry
ret
.CryMove
scf
ret
MoveSoundTable: ; 798bc (1e:58bc)
db $a0,$00,$80
db $a2,$10,$80
db $b3,$00,$80
db $a1,$01,$80
db $a3,$00,$40
db $e9,$00,$ff
db $a3,$10,$60
db $a3,$20,$80
db $a3,$00,$a0
db $a6,$00,$80
db $a5,$20,$40
db $a5,$00,$80
db $a4,$00,$a0
db $a7,$10,$c0
db $a7,$00,$a0
db $a8,$00,$c0
db $a8,$10,$a0
db $a9,$00,$e0
db $a7,$20,$c0
db $aa,$00,$80
db $b9,$00,$80
db $ab,$01,$80
db $b7,$00,$80
db $ad,$f0,$40
db $b0,$00,$80
db $ad,$00,$80
db $b8,$10,$80
db $b1,$01,$a0
db $ae,$00,$80
db $b4,$00,$60
db $b4,$01,$40
db $b6,$00,$a0
db $b0,$10,$a0
db $b7,$00,$c0
db $aa,$10,$60
db $b0,$00,$a0
db $b9,$11,$c0
db $b0,$20,$c0
db $b8,$00,$80
db $b1,$00,$80
db $b1,$20,$c0
db $af,$00,$80
db $db,$ff,$40
db $b4,$00,$80
db $a1,$00,$c0
db $a1,$00,$40
db $e4,$00,$80
db $bf,$40,$60
db $bf,$00,$80
db $bf,$ff,$40
db $c7,$80,$c0
db $af,$10,$a0
db $af,$21,$e0
db $c5,$00,$80
db $bb,$20,$60
db $c7,$00,$80
db $cc,$00,$80
db $c2,$40,$80
db $c5,$f0,$e0
db $cf,$00,$80
db $c7,$f0,$60
db $c2,$00,$80
db $e6,$00,$80
db $9d,$01,$a0
db $a9,$f0,$20
db $ba,$01,$c0
db $ba,$00,$80
db $b0,$00,$e0
db $be,$01,$60
db $be,$20,$40
db $bb,$00,$80
db $bb,$40,$c0
db $b1,$03,$60
db $bd,$11,$e0
db $a8,$20,$e0
db $d2,$00,$80
db $b2,$00,$80
db $b2,$11,$a0
db $b2,$01,$c0
db $a9,$14,$c0
db $b1,$02,$a0
db $c5,$f0,$80
db $c5,$20,$c0
db $d5,$00,$20
db $d5,$20,$80
db $d2,$12,$60
db $be,$00,$80
db $aa,$01,$e0
db $c5,$0f,$e0
db $c5,$11,$20
db $a6,$10,$40
db $a5,$10,$c0
db $aa,$00,$20
db $d8,$00,$80
db $e4,$11,$18
db $9f,$20,$c0
db $9e,$20,$c0
db $bd,$00,$10
db $be,$f0,$20
db $df,$f0,$c0
db $a7,$f0,$e0
db $9f,$f0,$40
db $db,$00,$80
db $df,$80,$40
db $df,$00,$80
db $aa,$11,$20
db $aa,$22,$10
db $b1,$f1,$ff
db $a9,$f1,$ff
db $aa,$33,$30
db $dd,$40,$c0
db $a4,$20,$20
db $a4,$f0,$10
db $a5,$f8,$10
db $a7,$f0,$10
db $bd,$00,$80
db $ae,$00,$c0
db $dd,$c0,$ff
db $9f,$f2,$20
db $e1,$00,$80
db $e1,$00,$40
db $9f,$00,$40
db $a7,$10,$ff
db $c7,$20,$20
db $dd,$00,$80
db $c5,$1f,$20
db $bd,$2f,$80
db $a5,$1f,$ff
db $ca,$1f,$60
db $be,$1e,$20
db $be,$1f,$18
db $aa,$0f,$80
db $9f,$f8,$10
db $9e,$18,$20
db $dd,$08,$40
db $ad,$01,$e0
db $a7,$09,$ff
db $e4,$42,$01
db $b2,$00,$ff
db $dd,$08,$e0
db $bb,$00,$80
db $9f,$88,$10
db $bd,$48,$ff
db $9e,$ff,$ff
db $bb,$ff,$10
db $9e,$ff,$04
db $b2,$01,$ff
db $a9,$f8,$ff
db $a2,$f0,$f0
db $a5,$08,$10
db $a3,$f0,$ff
db $b0,$f0,$ff
db $e1,$10,$ff
db $a4,$f0,$20
db $ca,$f0,$60
db $b8,$12,$10
db $e6,$f0,$20
db $b4,$12,$ff
db $db,$80,$04
db $df,$f0,$10
db $c5,$f8,$ff
db $be,$f0,$ff
db $a7,$01,$ff
db $cc,$d8,$04
db $a1,$00,$80
db $a1,$00,$80
Func_79aae: ; 79aae (1e:5aae)
ld a, [H_WHOSETURN] ; $FF00+$f3
and a
ld a, $31
jr z, .asm_79ab6
xor a
.asm_79ab6
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
jr asm_79acb
Func_79aba: ; 79aba (1e:5aba)
call Load16BitRegisters
ld a, [$cd6c]
and a
jr nz, .asm_79ac8
ld de, Unknown_79b02 ; $5b02
jr asm_79acb
.asm_79ac8
ld de, Unknown_79b1b ; $5b1b
asm_79acb: ; 79acb (1e:5acb)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
Func_79ace: ; 79ace (1e:5ace)
push hl
.asm_79acf
push bc
push hl
ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b
ld b, a
.asm_79ad4
ld a, [de]
add b
inc de
ld [hli], a
dec c
jr nz, .asm_79ad4
pop hl
ld bc, $14
add hl, bc
pop bc
dec b
jr nz, .asm_79acf
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
pop hl
ret
PointerTable_79aea: ; 79aea (1e:5aea)
dw Unknown_79b24
db $77
dw Unknown_79b55
db $57
dw Unknown_79b78
db $37
dw Unknown_79b8d
db $77
dw Unknown_79bbe
db $77
dw Unknown_79bef
db $77
dw Unknown_79c20
db $86
dw Unknown_79c50
db $3C
Unknown_79b02: ; 79b02 (1e:5b02)
db $31,$38,$46,$54,$5B,$32,$39,$47,$55,$5C,$34,$3B,$49,$57,$5E,$36,$3D,$4B,$59,$60,$37,$3E,$4C,$5A,$61
Unknown_79b1b: ; 79b1b (1e:5b1b)
db $31,$46,$5B,$34,$49,$5E,$37,$4C,$61
Unknown_79b24: ; 79b24 (1e:5b24)
db $00,$07,$0E,$15,$1C,$23,$2A,$01,$08,$0F,$16,$1D,$24,$2B,$02,$09,$10,$17,$1E,$25,$2C,$03,$0A,$11,$18,$1F,$26,$2D,$04,$0B,$12,$19,$20,$27,$2E,$05,$0C,$13,$1A,$21,$28,$2F,$06,$0D,$14,$1B,$22,$29,$30
Unknown_79b55: ; 79b55 (1e:5b55)
db $00,$07,$0E,$15,$1C,$23,$2A,$01,$08,$0F,$16,$1D,$24,$2B,$03,$0A,$11,$18,$1F,$26,$2D,$04,$0B,$12,$19,$20,$27,$2E,$05,$0C,$13,$1A,$21,$28,$2F
Unknown_79b78: ; 79b78 (1e:5b78)
db $00,$07,$0E,$15,$1C,$23,$2A,$02,$09,$10,$17,$1E,$25,$2C,$04,$0B,$12,$19,$20,$27,$2E
Unknown_79b8d: ; 79b8d (1e:5b8d)
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$19,$00,$02,$06,$0B,$10,$14,$1A,$00,$00,$07,$0C,$11,$15,$1B,$00,$03,$08,$0D,$12,$16,$1C,$00,$04,$09,$0E,$13,$17,$1D,$1F,$05,$0A,$0F,$01,$18,$1E,$20
Unknown_79bbe: ; 79bbe (1e:5bbe)
db $00,$00,$00,$30,$00,$37,$00,$00,$00,$2B,$31,$34,$38,$3D,$21,$26,$2C,$01,$35,$39,$3E,$22,$27,$2D,$32,$36,$01,$00,$23,$28,$2E,$33,$01,$3A,$00,$24,$29,$2F,$01,$01,$3B,$00,$25,$2A,$01,$01,$01,$3C,$00
Unknown_79bef: ; 79bef (1e:5bef)
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$47,$4D,$00,$00,$00,$00,$00,$48,$4E,$52,$56,$5B,$3F,$43,$49,$4F,$53,$57,$5C,$40,$44,$4A,$50,$54,$58,$00,$41,$45,$4B,$51,$4C,$59,$5D,$42,$46,$4C,$4C,$55,$5A,$5E
Unknown_79c20: ; 79c20 (1e:5c20)
db $31,$32,$32,$32,$32,$33,$34,$35,$36,$36,$37,$38,$34,$39,$3A,$3A,$3B,$38,$3C,$3D,$3E,$3E,$3F,$40,$41,$42,$43,$43,$44,$45,$46,$47,$43,$48,$49,$4A,$41,$43,$4B,$4C,$4D,$4E,$4F,$50,$50,$50,$51,$52
Unknown_79c50: ; 79c50 (1e:5c50)
db $43,$55,$56,$53,$53,$53,$53,$53,$53,$53,$53,$53,$43,$57,$58,$54,$54,$54,$54,$54,$54,$54,$54,$54,$43,$59,$5A,$43,$43,$43,$43,$43,$43,$43,$43,$43
AnimationLeavesFalling: ; 79c74 (1e:5c74)
; Makes leaves float down from the top of the screen. This is used
; in Razor Leaf's animation.
ld a, [$ff48]
push af
ld a, [$cc79]
ld [$ff48], a
ld d, $37
ld a, $3
ld [W_SUBANIMTRANSFORM], a
call Func_79c97
pop af
ld [$ff48], a
ret
AnimationPetalsFalling: ; 79c8a (1e:5c8a)
; Makes lots of petals fall down from the top of the screen. It's used in
; the animation for Petal Dance.
ld d, $71
ld a, $14
ld [W_SUBANIMTRANSFORM], a
call Func_79c97
jp CleanLCD_OAM
Func_79c97: ; 79c97 (1e:5c97)
ld c, a
ld a, $1
call Func_797e8
call Func_79d2a
call Func_79d52
ld hl, wOAMBuffer
ld [hl], $0
.asm_79ca8
ld hl, wTrainerSpriteOffset
ld de, $0000
ld a, [W_SUBANIMTRANSFORM]
ld c, a
.asm_79cb2
push bc
push hl
push de
ld a, [hl]
ld [$d08a], a
call Func_79d16
call Func_79cdb
pop de
ld hl, $0004
add hl, de
ld e, l
ld d, h
pop hl
ld a, [$d08a]
ld [hli], a
pop bc
dec c
jr nz, .asm_79cb2
call Delay3
ld hl, wOAMBuffer
ld a, [hl]
cp $68
jr nz, .asm_79ca8
ret
Func_79cdb: ; 79cdb (1e:5cdb)
ld hl, wOAMBuffer
add hl, de
ld a, [hl]
inc a
inc a
cp $70
jr c, .asm_79ce8
ld a, $a0
.asm_79ce8
ld [hli], a
ld a, [$d08a]
ld b, a
ld de, Unknown_79d0d
and $7f
add e
jr nc, .asm_79cf6
inc d
.asm_79cf6
ld e, a
ld a, b
and $80
jr nz, .asm_79d03
ld a, [de]
add [hl]
ld [hli], a
inc hl
xor a
jr .asm_79d0b
.asm_79d03
ld a, [de]
ld b, a
ld a, [hl]
sub b
ld [hli], a
inc hl
ld a, $20
.asm_79d0b
ld [hl], a
ret
Unknown_79d0d: ; 79d0d (1e:5d0d)
db $00,$01,$03,$05,$07,$09,$0B,$0D,$0F
Func_79d16: ; 79d16 (1e:5d16)
ld a, [$d08a]
inc a
ld b, a
and $7f
cp $9
ld a, b
jr nz, .asm_79d26
and $80
xor $80
.asm_79d26
ld [$d08a], a
ret
Func_79d2a: ; 79d2a (1e:5d2a)
ld hl, $c301
ld de, Unknown_79d3e
ld a, [W_SUBANIMTRANSFORM]
ld c, a
.asm_79d34
ld a, [de]
ld [hli], a
inc hl
inc hl
inc hl
inc de
dec c
jr nz, .asm_79d34
ret
Unknown_79d3e: ; 79d3e (1e:5d3e)
db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99
Func_79d52: ; 79d52 (1e:5d52)
ld hl, wTrainerSpriteOffset
ld de, Unknown_79d63
ld a, [W_SUBANIMTRANSFORM]
ld c, a
.asm_79d5c
ld a, [de]
ld [hli], a
inc de
dec c
jr nz, .asm_79d5c
ret
Unknown_79d63: ; 79d63 (1e:5d63)
db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86
AnimationShakeEnemyHUD: ; 79d77 (1e:5d77)
ld de, $9310
ld hl, $8000
ld bc, $0031
call CopyVideoData
xor a
ld [$ffae], a
ld hl, $9800
call Func_79e0d
ld a, $90
ld [$ffb0], a
ld hl, $9b20
call Func_79e0d
ld a, $38
ld [$ffb0], a
call Func_792fd
ld hl, $9800
call Func_79e0d
call AnimationHideMonPic
call Delay3
ld de, $0208
call Func_79de9
call AnimationShowMonPic
call CleanLCD_OAM
ld a, $90
ld [$ffb0], a
ld hl, $9c00
call Func_79e0d
xor a
ld [$ffb0], a
call SaveScreenTilesToBuffer1
ld hl, $9800
call Func_79e0d
call ClearScreen
call Delay3
call LoadScreenTilesFromBuffer1
ld hl, $9c00
jp Func_79e0d
Func_79dda: ; 79dda (1e:5dda)
call Load16BitRegisters
ld a, c
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld a, b
push hl
call Func_79842
pop hl
jp Func_79ace
Func_79de9: ; 79de9 (1e:5de9)
ld a, [$ffae]
ld [wTrainerSpriteOffset], a
.asm_79dee
ld a, [wTrainerSpriteOffset]
add d
ld [$ffae], a
ld c, $2
call DelayFrames
ld a, [wTrainerSpriteOffset]
sub d
ld [$ffae], a
ld c, $2
call DelayFrames
dec e
jr nz, .asm_79dee
ld a, [wTrainerSpriteOffset]
ld [$ffae], a
ret
Func_79e0d: ; 79e0d (1e:5e0d)
ld a, h
ld [$ffbd], a
ld a, l
ld [H_AUTOBGTRANSFERDEST], a
jp Delay3
TossBallAnimation: ; 79e16 (1e:5e16)
ld a,[W_ISINBATTLE]
cp a,2
jr z,.BlockBall ; if in trainer battle, play different animation
ld a,[$D11E]
ld b,a
; upper nybble: how many animations (from PokeBallAnimations) to play
; this will be 4 for successful capture, 6 for breakout
and a,$F0
swap a
ld c,a
; lower nybble: number of shakes
; store these for later
ld a,b
and a,$F
ld [$CD3D],a
ld hl,.PokeBallAnimations
; choose which toss animation to use
ld a,[$CF91]
cp a,POKE_BALL
ld b,TOSS_ANIM
jr z,.done
cp a,GREAT_BALL
ld b,GREATTOSS_ANIM
jr z,.done
ld b,ULTRATOSS_ANIM
.done
ld a,b
.PlayNextAnimation
ld [W_ANIMATIONID],a
push bc
push hl
call PlayAnimation
pop hl
ld a,[hli]
pop bc
dec c
jr nz,.PlayNextAnimation
ret
.PokeBallAnimations: ; 79e50 (1e:5e50)
; sequence of animations that make up the Poké Ball toss
db POOF_ANIM,HIDEPIC_ANIM,$C2,POOF_ANIM,SHOWPIC_ANIM
.BlockBall ; 5E55
ld a,$C1
ld [W_ANIMATIONID],a
call PlayAnimation
ld a,$95
call PlaySound ; play sound effect
ld a,BLOCKBALL_ANIM
ld [W_ANIMATIONID],a
jp PlayAnimation
Func_79e6a: ; 79e6a (1e:5e6a)
call WaitForSoundToFinish
ld a, [$d05b]
and $7f
ret z
cp $a
ld a, $20
ld b, $30
ld c, $a6
jr z, .asm_79e8b
ld a, $e0
ld b, $ff
ld c, $b0
jr nc, .asm_79e8b
ld a, $50
ld b, $1
ld c, $a7
.asm_79e8b
ld [$c0f1], a
ld a, b
ld [$c0f2], a
ld a, c
jp PlaySound
Func_79e96: ; 79e96 (1e:5e96)
ld a, [$cd4d]
cp $52
jr z, .asm_79ec8
ld c, $8
.asm_79e9f
push bc
ld hl, $c391
ld a, $1
ld [$d08a], a
ld c, $2
call Func_79339
ld hl, $c399
ld a, $ff
ld [$d08a], a
ld c, $2
call Func_79339
ld a, [rOBP1] ; $FF00+$49
xor $64
ld [rOBP1], a ; $FF00+$49
call DelayFrame
pop bc
dec c
jr nz, .asm_79e9f
ret
.asm_79ec8
ld c, $2
.asm_79eca
push bc
ld c, $8
call Func_79eed
call Func_79f30
ld c, $8
call Func_79eed
call Func_79f30
ld hl, $c390
ld a, $2
ld [$d08a], a
ld c, $4
call Func_79352
pop bc
dec c
jr nz, .asm_79eca
ret
Func_79eed: ; 79eed (1e:5eed)
push bc
ld hl, $c391
ld a, $1
ld [$d08a], a
ld c, $1
call Func_79339
ld hl, $c395
ld a, $2
ld [$d08a], a
ld c, $1
call Func_79339
ld hl, $c399
ld a, $fe
ld [$d08a], a
ld c, $1
call Func_79339
ld hl, $c39d
ld a, $ff
ld [$d08a], a
ld c, $1
call Func_79339
ld a, [rOBP1] ; $FF00+$49
xor $64
ld [rOBP1], a ; $FF00+$49
call DelayFrame
pop bc
dec c
jr nz, Func_79eed
ret
Func_79f30: ; 79f30 (1e:5f30)
ld hl, $c390
ld de, $cee9
ld bc, $8
call CopyData
ld hl, $c398
ld de, $c390
ld bc, $8
call CopyData
ld hl, $cee9
ld de, $c398
ld bc, $8
jp CopyData
Func_79f54: ; 79f54 (1e:5f54)
ld a, $1
ld [$cd50], a
ld a, [$cfcb]
push af
ld a, $ff
ld [$cfcb], a
ld a, $e4
ld [rOBP1], a ; $FF00+$49
call Func_79fc0
ld b, BANK(asm_f055)
ld hl, asm_f055
call Bankswitch ; indirect jump to asm_f055 (f055 (3:7055))
ld c, $8
.asm_79f73
push bc
call Func_79f92
ld bc, .asm_79f7e
push bc
ld c, $4
jp [hl]
.asm_79f7e
ld a, [rOBP1] ; $FF00+$49
xor $64
ld [rOBP1], a ; $FF00+$49
call Delay3
pop bc
dec c
jr nz, .asm_79f73
pop af
ld [$cfcb], a
jp LoadPlayerSpriteGraphics
Func_79f92: ; 79f92 (1e:5f92)
ld a, [$c109]
ld hl, PointerTable_79fb0 ; $5fb0
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld [$d08a], a
ld a, [hli]
ld e, a
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld hl, $c390
ld d, $0
add hl, de
ld e, l
ld d, h
pop hl
ret
PointerTable_79fb0: ; 79fb0 (1e:5fb0)
db $FF,$00
dw Func_79350
db $01,$00
dw Func_79350
db $01,$01
dw Func_79337
db $FF,$01
dw Func_79337
Func_79fc0: ; 79fc0 (1e:5fc0)
ld hl, $8fc0
ld c, $4
.asm_79fc5
push bc
push hl
call Func_79fd4
pop hl
ld bc, $10
add hl, bc
pop bc
dec c
jr nz, .asm_79fc5
ret
Func_79fd4: ; 79fd4 (1e:5fd4)
ld de, SSAnneSmokePuffTile ; $5fdd
ld bc, (BANK(SSAnneSmokePuffTile) << 8) + $01
jp CopyVideoData
SSAnneSmokePuffTile: ; 79fdd (1e:5fdd)
INCBIN "gfx/ss_anne_smoke_puff.2bpp"
RedFishingTilesFront: ; 79fed (1e:5fed)
INCBIN "gfx/red_fishing_tile_front.2bpp"
RedFishingTilesBack: ; 7a00d (1e:600d)
INCBIN "gfx/red_fishing_tile_back.2bpp"
RedFishingTilesSide: ; 7a02d (1e:602d)
INCBIN "gfx/red_fishing_tile_side.2bpp"
RedFishingRodTiles: ; 7a04d (1e:604d)
INCBIN "gfx/red_fishingrod_tiles.2bpp"
AttackAnimationPointers: ; 7a07d (1e:607d)
dw PoundAnim
dw KarateChopAnim
dw DoubleSlapAnim
dw CometPunchAnim
dw MegaPunchAnim
dw PayDayAnim
dw FirePunchAnim
dw IcePunchAnim
dw ThunderPunchAnim
dw ScratchAnim
dw VicegripAnim
dw GuillotineAnim
dw RazorWindAnim
dw SwordsDanceAnim
dw CutAnim
dw GustAnim
dw WingAttackAnim
dw WhirlwindAnim
dw FlyAnim
dw BindAnim
dw SlamAnim
dw VineWhipAnim
dw StompAnim
dw DoubleKickAnim
dw MegaKickAnim
dw JumpKickAnim
dw RollingKickAnim
dw SandAttackAnim
dw HeatButtAnim
dw HornAttackAnim
dw FuryAttackAnim
dw HornDrillAnim
dw TackleAnim
dw BodySlamAnim
dw WrapAnim
dw TakeDownAnim
dw ThrashAnim
dw DoubleEdgeAnim
dw TailWhipAnim
dw PoisonStingAnim
dw TwineedleAnim
dw PinMissileAnim
dw LeerAnim
dw BiteAnim
dw GrowlAnim
dw RoarAnim
dw SingAnim
dw SupersonicAnim
dw SonicBoomAnim
dw DisableAnim
dw AcidAnim
dw EmberAnim
dw FlamethrowerAnim
dw MistAnim
dw WaterGunAnim
dw HydroPumpAnim
dw SurfAnim
dw IceBeamAnim
dw BlizzardAnim
dw PsyBeamAnim
dw BubbleBeamAnim
dw AuroraBeamAnim
dw HyperBeamAnim
dw PeckAnim
dw DrillPeckAnim
dw SubmissionAnim
dw LowKickAnim
dw CounterAnim
dw SeismicTossAnim
dw StrengthAnim
dw AbsorbAnim
dw MegaDrainAnim
dw LeechSeedAnim
dw GrowthAnim
dw RazorLeafAnim
dw SolarBeamAnim
dw PoisonPowderAnim
dw StunSporeAnim
dw SleepPowderAnim
dw PedalDanceAnim
dw StringShotAnim
dw DragonRageAnim
dw FireSpinAnim
dw ThunderShockAnim
dw ThunderBoltAnim
dw ThunderWaveAnim
dw ThunderAnim
dw RockThrowAnim
dw EarthquakeAnim
dw FissureAnim
dw DigAnim
dw ToxicAnim
dw ConfusionAnim
dw PsychicAnim
dw HypnosisAnim
dw MeditateAnim
dw AgilityAnim
dw QuickAttackAnim
dw RageAnim
dw TeleportAnim
dw NightShadeAnim
dw MimicAnim
dw ScreechAnim
dw DoubleTeamAnim
dw RecoverAnim
dw HardenAnim
dw MinimizeAnim
dw SmokeScreenAnim
dw ConfuseRayAnim
dw WithdrawAnim
dw DefenseCurlAnim
dw BarrierAnim
dw LightScreenAnim
dw HazeAnim
dw ReflectAnim
dw FocusEnergyAnim
dw BideAnim
dw MetronomeAnim
dw MirrorMoveAnim
dw SelfdestructAnim
dw EggBombAnim
dw LickAnim
dw SmogAnim
dw SludgeAnim
dw BoneClubAnim
dw FireBlastAnim
dw WaterfallAnim
dw ClampAnim
dw SwiftAnim
dw SkullBashAnim
dw SpikeCannonAnim
dw ConstrictAnim
dw AmnesiaAnim
dw KinesisAnim
dw SoftboiledAnim
dw HiJumpKickAnim
dw GlareAnim
dw DreamEaterAnim
dw PoisonGasAnim
dw BarrageAnim
dw LeechLifeAnim
dw LovelyKissAnim
dw SkyAttackAnim
dw TransformAnim
dw BubbleAnim
dw DizzyPunchAnim
dw SporeAnim
dw FlashAnim
dw PsywaveAnim
dw SplashAnim
dw AcidArmorAnim
dw CrabHammerAnim
dw ExplosionAnim
dw FurySwipesAnim
dw BonemerangAnim
dw RestAnim
dw RockSlideAnim
dw HyperFangAnim
dw SharpenAnim
dw ConversionAnim
dw TriAttackAnim
dw SuperFangAnim
dw SlashAnim
dw SubstituteAnim
dw StruggleAnim
dw ShowPicAnim
dw EnemyFlashAnim
dw PlayerFlashAnim
dw EnemyHUDShakeAnim
dw TradeBallDropAnim
dw TradeBallAppear1Anim
dw TradeBallAppear2Anim
dw TradeBallPoofAnim
dw XStatItemAnim
dw XStatItemAnim
dw ShrinkingSquareAnim
dw ShrinkingSquareAnim
dw XStatItemBlackAnim
dw XStatItemBlackAnim
dw ShrinkingSquareBlackAnim
dw ShrinkingSquareBlackAnim
dw UnusedAnim
dw UnusedAnim
dw ParalyzeAnim
dw ParalyzeAnim
dw PoisonAnim
dw PoisonAnim
dw SleepPlayerAnim
dw SleepEnemyAnim
dw ConfusedPlayerAnim
dw ConfusedEnemyAnim
dw FaintAnim
dw BallTossAnim
dw BallShakeAnim
dw BallPoofAnim
dw BallBlockAnim
dw GreatTossAnim
dw UltraTossAnim
dw ShakeScreenAnim
dw HidePicAnim
dw ThrowRockAnim
dw ThrowBaitAnim
dw ZigZagScreenAnim
; each animation is a list of subanimations and special effects
; if first byte < $56
; db tileset_and_delay, sound_id, subanimation_id
; if first byte >= $D8
; db special_effect_id, sound_id
; $FF terminated
ZigZagScreenAnim: ; 7a213 (1e:6213)
db SE_WAVY_SCREEN, $FF
db $FF
PoundAnim: ; 7a216 (1e:6216)
StruggleAnim: ; 7a216 (1e:6216)
db $08,$00,$01
db $FF
KarateChopAnim: ; 7a21a (1e:621a)
db $08,$01,$03
db $FF
DoubleSlapAnim: ; 7a21e (1e:621e)
db $05,$02,$01
db $05,$02,$01
db $FF
CometPunchAnim: ; 7a225 (1e:6225)
db $04,$03,$02
db $04,$03,$02
db $FF
MegaPunchAnim: ; 7a22c (1e:622c)
db $46,$04,$04
db $FF
PayDayAnim: ; 7a230 (1e:6230)
db $08,$00,$01
db $04,$05,$52
db $FF
FirePunchAnim: ; 7a237 (1e:6237)
db $06,$06,$02
db $46,$FF,$11
db $FF
IcePunchAnim: ; 7a23e (1e:623e)
db $06,$07,$02
db $10,$FF,$2F
db $FF
ThunderPunchAnim: ; 7a245 (1e:6245)
db $06,$08,$02
db SE_DARK_SCREEN_PALETTE, $FF
db $46,$FF,$2B
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
ScratchAnim: ; 7a250 (1e:6250)
db $06,$09,$0F
db $FF
VicegripAnim: ; 7a254 (1e:6254)
db $08,$0A,$2A
db $FF
GuillotineAnim: ; 7a258 (1e:6258)
db $06,$0B,$2A
db $FF
RazorWindAnim: ; 7a25c (1e:625c)
db $04,$0C,$16
db $FF
SwordsDanceAnim: ; 7a260 (1e:6260)
db $46,$0D,$18
db $46,$0D,$18
db $46,$0D,$18
db $FF
CutAnim: ; 7a26a (1e:626a)
db SE_DARK_SCREEN_FLASH, $0E
db $04,$FF,$16
db $FF
GustAnim: ; 7a270 (1e:6270)
db $46,$0F,$10
db $06,$FF,$02
db $FF
WingAttackAnim: ; 7a277 (1e:6277)
db $46,$10,$04
db $FF
WhirlwindAnim: ; 7a27b (1e:627b)
db $46,$11,$10
db SE_SLIDE_ENEMY_MON_OUT, $FF
db $FF
FlyAnim: ; 7a281 (1e:6281)
db $46,$12,$04
db SE_SHOW_MON_PIC, $FF
db $FF
BindAnim: ; 7a287 (1e:6287)
db $04,$13,$23
db $04,$13,$23
db $FF
SlamAnim: ; 7a28e (1e:628e)
db $06,$14,$02
db $FF
VineWhipAnim: ; 7a292 (1e:6292)
db $01,$15,$16
db $08,$FF,$01
db $FF
StompAnim: ; 7a299 (1e:6299)
db $48,$16,$05
db $FF
DoubleKickAnim: ; 7a29d (1e:629d)
db $08,$17,$01
db $08,$17,$01
db $FF
MegaKickAnim: ; 7a2a4 (1e:62a4)
db $46,$18,$04
db $FF
JumpKickAnim: ; 7a2a8 (1e:62a8)
db $46,$19,$04
db $FF
RollingKickAnim: ; 7a2ac (1e:62ac)
db SE_DARK_SCREEN_FLASH, $1A
db $46,$FF,$04
db $FF
SandAttackAnim: ; 7a2b2 (1e:62b2)
db $46,$1B,$28
db $FF
HeatButtAnim: ; 7a2b6 (1e:62b6)
db $46,$1C,$05
db $FF
HornAttackAnim: ; 7a2ba (1e:62ba)
db $06,$1D,$45
db $46,$FF,$05
db $FF
FuryAttackAnim: ; 7a2c1 (1e:62c1)
db $02,$1E,$46
db $02,$FF,$46
db $FF
HornDrillAnim: ; 7a2c8 (1e:62c8)
db $42,$1F,$05
db $42,$FF,$05
db $42,$FF,$05
db $42,$FF,$05
db $42,$FF,$05
db $FF
TackleAnim: ; 7a2d8 (1e:62d8)
db SE_MOVE_MON_HORIZONTALLY, $48
db SE_RESET_MON_POSITION, $FF
db $FF
BodySlamAnim: ; 7a2dd (1e:62dd)
db SE_MOVE_MON_HORIZONTALLY, $48
db SE_DARK_SCREEN_FLASH, $FF
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_MON_POSITION, $FF
db $FF
WrapAnim: ; 7a2e6 (1e:62e6)
db $04,$22,$23
db $04,$22,$23
db $04,$22,$23
db $FF
TakeDownAnim: ; 7a2f0 (1e:62f0)
db SE_MOVE_MON_HORIZONTALLY, $48
db SE_DARK_SCREEN_FLASH, $23
db SE_RESET_MON_POSITION, $FF
db $FF
ThrashAnim: ; 7a2f7 (1e:62f7)
db $46,$24,$04
db $FF
DoubleEdgeAnim: ; 7a2fb (1e:62fb)
db SE_LIGHT_SCREEN_PALETTE, $48
db $06,$FF,$2D
db SE_RESET_SCREEN_PALETTE, $FF
db SE_MOVE_MON_HORIZONTALLY, $FF
db SE_DARK_SCREEN_FLASH, $25
db SE_RESET_MON_POSITION, $FF
db $FF
TailWhipAnim: ; 7a309 (1e:6309)
db SE_MOVE_MON_HORIZONTALLY, $84
db SE_DELAY_ANIMATION_10, $FF
db SE_RESET_MON_POSITION, $84
db SE_DELAY_ANIMATION_10, $FF
db SE_MOVE_MON_HORIZONTALLY, $84
db SE_DELAY_ANIMATION_10, $FF
db SE_RESET_MON_POSITION, $84
db $FF
PoisonStingAnim: ; 7a318 (1e:6318)
db $06,$27,$00
db $FF
TwineedleAnim: ; 7a31c (1e:631c)
db $05,$28,$01
db $05,$28,$01
db $FF
PinMissileAnim: ; 7a323 (1e:6323)
db $03,$29,$01
db $FF
LeerAnim: ; 7a327 (1e:6327)
db SE_DARK_SCREEN_PALETTE, $48
db SE_DARK_SCREEN_FLASH, $2A
db SE_DARK_SCREEN_FLASH, $2A
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
BiteAnim: ; 7a330 (1e:6330)
db $08,$2B,$02
db $FF
GrowlAnim: ; 7a334 (1e:6334)
db $46,$2C,$12
db $FF
RoarAnim: ; 7a338 (1e:6338)
db $46,$2D,$15
db $46,$2D,$15
db $46,$2D,$15
db $FF
SingAnim: ; 7a342 (1e:6342)
db $46,$2E,$12
db $50,$FF,$40
db $50,$FF,$40
db $FF
SupersonicAnim: ; 7a34c (1e:634c)
db $06,$2F,$31
db $FF
SonicBoomAnim: ; 7a350 (1e:6350)
db $46,$2D,$15
db $46,$2D,$15
db $46,$0F,$10
db $46,$FF,$05
db $FF
DisableAnim: ; 7a35d (1e:635d)
db SE_DARK_SCREEN_PALETTE, $48
db SE_DARK_SCREEN_FLASH, $2A
db SE_DARK_SCREEN_FLASH, $2A
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
AcidAnim: ; 7a366 (1e:6366)
db $46,$32,$13
db $46,$32,$14
db $FF
EmberAnim: ; 7a36d (1e:636d)
db $46,$33,$11
db $FF
FlamethrowerAnim: ; 7a371 (1e:6371)
db $46,$34,$1F
db $46,$34,$0C
db $46,$34,$0D
db $FF
MistAnim: ; 7a37b (1e:637b)
db SE_LIGHT_SCREEN_PALETTE, $FF
db SE_WATER_DROPLETS_EVERYWHERE, $38
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
WaterGunAnim: ; 7a382 (1e:6382)
db $06,$36,$2C
db $FF
HydroPumpAnim: ; 7a386 (1e:6386)
db $06,$37,$1A
db $06,$37,$1A
db $FF
SurfAnim: ; 7a38d (1e:638d)
db SE_WATER_DROPLETS_EVERYWHERE, $38
db $06,$37,$1A
db $FF
IceBeamAnim: ; 7a393 (1e:6393)
db $03,$39,$2E
db $10,$FF,$2F
db $FF
BlizzardAnim: ; 7a39a (1e:639a)
db $04,$3A,$38
db $04,$37,$38
db $FF
PsyBeamAnim: ; 7a3a1 (1e:63a1)
db $03,$3B,$2E
db SE_FLASH_SCREEN_LONG, $FF
db $FF
BubbleBeamAnim: ; 7a3a7 (1e:63a7)
db $12,$3C,$35
db $FF
AuroraBeamAnim: ; 7a3ab (1e:63ab)
db $03,$3D,$2E
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db $FF
HyperBeamAnim: ; 7a3b3 (1e:63b3)
db SE_DARK_SCREEN_PALETTE, $48
db SE_SPIRAL_BALLS_INWARD, $FF
db $02,$3E,$2E
db SE_DARK_SCREEN_FLASH, $FF
db SE_DARK_SCREEN_FLASH, $FF
db $46,$04,$04
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
PeckAnim: ; 7a3c4 (1e:63c4)
db $08,$3F,$01
db $FF
DrillPeckAnim: ; 7a3c8 (1e:63c8)
db $46,$40,$04
db $FF
SubmissionAnim: ; 7a3cc (1e:63cc)
db SE_SLIDE_MON_OUT, $41
db $06,$FF,$01
db SE_SHOW_MON_PIC, $FF
db $FF
LowKickAnim: ; 7a3d4 (1e:63d4)
db SE_SLIDE_MON_OUT, $42
db $46,$FF,$04
db SE_SHOW_MON_PIC, $FF
db $FF
CounterAnim: ; 7a3dc (1e:63dc)
db SE_SLIDE_MON_OUT, $43
db $46,$FF,$04
db SE_SHOW_MON_PIC, $FF
db $FF
SeismicTossAnim: ; 7a3e4 (1e:63e4)
db SE_BLINK_ENEMY_MON, $FF
db $41,$8B,$4E
db SE_HIDE_ENEMY_MON_PIC, $FF
db SE_SLIDE_MON_OUT, $FF
db $42,$44,$4F
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_SHOW_MON_PIC, $FF
db $41,$44,$50
db SE_SHOW_ENEMY_MON_PIC, $FF
db SE_SHAKE_SCREEN, $FF
db $FF
StrengthAnim: ; 7a3fe (1e:63fe)
db SE_MOVE_MON_HORIZONTALLY, $48
db SE_RESET_MON_POSITION, $FF
db $46,$06,$04
db $FF
AbsorbAnim: ; 7a406 (1e:6406)
db SE_LIGHT_SCREEN_PALETTE, $46
db $06,$FF,$21
db $06,$FF,$22
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
MegaDrainAnim: ; 7a411 (1e:6411)
db SE_LIGHT_SCREEN_PALETTE, $47
db SE_DARK_SCREEN_FLASH, $FF
db $06,$FF,$21
db $06,$FF,$22
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
LeechSeedAnim: ; 7a420 (1e:6420)
db $46,$48,$1B
db $55,$4D,$1C
db $FF
GrowthAnim: ; 7a427 (1e:6427)
db SE_LIGHT_SCREEN_PALETTE, $49
db SE_SPIRAL_BALLS_INWARD, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
RazorLeafAnim: ; 7a42e (1e:642e)
db SE_LEAVES_FALLING, $4A
db $41,$80,$44
db $01,$0C,$16
db $FF
SolarBeamAnim: ; 7a437 (1e:6437)
db $06,$4B,$2E
db $06,$FF,$01
db $FF
PoisonPowderAnim: ; 7a43e (1e:643e)
db $06,$4C,$36
db $FF
StunSporeAnim: ; 7a442 (1e:6442)
db $06,$4D,$36
db $FF
SleepPowderAnim: ; 7a446 (1e:6446)
db $06,$4E,$36
db $FF
PedalDanceAnim: ; 7a44a (1e:644a)
db SE_LIGHT_SCREEN_PALETTE, $4F
db SE_PETALS_FALLING, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
StringShotAnim: ; 7a451 (1e:6451)
db $08,$50,$37
db $FF
DragonRageAnim: ; 7a455 (1e:6455)
db $46,$51,$1F
db $46,$FF,$0C
db $46,$FF,$0D
db $46,$FF,$0E
db $FF
FireSpinAnim: ; 7a462 (1e:6462)
db $46,$52,$0C
db $46,$FF,$0D
db $46,$FF,$0E
db $FF
ThunderShockAnim: ; 7a46c (1e:646c)
db $42,$53,$29
db $FF
ThunderBoltAnim: ; 7a470 (1e:6470)
db $41,$54,$29
db $41,$54,$29
db $FF
ThunderWaveAnim: ; 7a477 (1e:6477)
db $42,$55,$29
db $02,$FF,$23
db $04,$FF,$23
db $FF
ThunderAnim: ; 7a481 (1e:6481)
db SE_DARK_SCREEN_PALETTE, $56
db SE_DARK_SCREEN_FLASH, $FF
db $46,$FF,$2B
db SE_DARK_SCREEN_FLASH, $FF
db $42,$54,$29
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
RockThrowAnim: ; 7a490 (1e:6490)
db $04,$57,$30
db $FF
EarthquakeAnim: ; 7a494 (1e:6494)
db SE_SHAKE_SCREEN, $58
db SE_SHAKE_SCREEN, $58
db $FF
FissureAnim: ; 7a499 (1e:6499)
db SE_DARK_SCREEN_FLASH, $59
db SE_SHAKE_SCREEN, $FF
db SE_DARK_SCREEN_FLASH, $59
db SE_SHAKE_SCREEN, $FF
db $FF
DigAnim: ; 7a4a2 (1e:64a2)
db $46,$5A,$04
db SE_SLIDE_MON_UP, $FF
db $FF
ToxicAnim: ; 7a4a8 (1e:64a8)
db SE_WATER_DROPLETS_EVERYWHERE, $38
db $46,$5B,$14
db $FF
ConfusionAnim: ; 7a4ae (1e:64ae)
db SE_FLASH_SCREEN_LONG, $5C
db $FF
PsychicAnim: ; 7a4b1 (1e:64b1)
db SE_FLASH_SCREEN_LONG, $5D
db SE_WAVY_SCREEN, $FF
db $FF
HypnosisAnim: ; 7a4b6 (1e:64b6)
db SE_FLASH_SCREEN_LONG, $5E
db $FF
MeditateAnim: ; 7a4b9 (1e:64b9)
db SE_LIGHT_SCREEN_PALETTE, $5F
db $46,$FF,$43
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
AgilityAnim: ; 7a4c3 (1e:64c3)
db SE_LIGHT_SCREEN_PALETTE, $60
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
QuickAttackAnim: ; 7a4c8 (1e:64c8)
db SE_SLIDE_MON_OUT, $61
db $46,$FF,$04
db SE_SHOW_MON_PIC, $FF
db $FF
RageAnim: ; 7a4d0 (1e:64d0)
db $06,$62,$01
db $FF
TeleportAnim: ; 7a4d4 (1e:64d4)
db SE_SQUISH_MON_PIC, $63
db SE_SHOOT_BALLS_UPWARD, $FF
db $FF
NightShadeAnim: ; 7a4d9 (1e:64d9)
db SE_FLASH_SCREEN_LONG, $5C
db SE_WAVY_SCREEN, $FF
db $FF
MimicAnim: ; 7a4de (1e:64de)
db $46,$65,$21
db $46,$65,$22
db $FF
ScreechAnim: ; 7a4e5 (1e:64e5)
db $46,$66,$12
db $FF
DoubleTeamAnim: ; 7a4e9 (1e:64e9)
db SE_DARK_SCREEN_PALETTE, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DARK_SCREEN_FLASH, $FF
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db SE_SHAKE_BACK_AND_FORTH, $67
db SE_SHOW_MON_PIC, $FF
db $46,$6F,$33
db $FF
RecoverAnim: ; 7a4fd (1e:64fd)
db SE_BLINK_MON, $68
db SE_LIGHT_SCREEN_PALETTE, $FF
db SE_SPIRAL_BALLS_INWARD, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
HardenAnim: ; 7a506 (1e:6506)
db SE_LIGHT_SCREEN_PALETTE, $69
db $46,$FF,$43
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
MinimizeAnim: ; 7a510 (1e:6510)
db SE_LIGHT_SCREEN_PALETTE, $6A
db SE_SPIRAL_BALLS_INWARD, $FF
db SE_MINIMIZE_MON, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
SmokeScreenAnim: ; 7a519 (1e:6519)
db $46,$6B,$28
db $04,$FF,$0A
db SE_DARKEN_MON_PALETTE, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DARK_SCREEN_PALETTE, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DARKEN_MON_PALETTE, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
ConfuseRayAnim: ; 7a53a (1e:653a)
db SE_DARK_SCREEN_PALETTE, $6C
db $46,$FF,$3E
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
WithdrawAnim: ; 7a542 (1e:6542)
db SE_LIGHT_SCREEN_PALETTE, $6E
db SE_SLIDE_MON_DOWN, $FF
db $06,$FF,$51
db SE_RESET_SCREEN_PALETTE, $FF
db SE_SHOW_MON_PIC, $FF
db $FF
DefenseCurlAnim: ; 7a54e (1e:654e)
db SE_LIGHT_SCREEN_PALETTE, $6E
db $06,$FF,$43
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
BarrierAnim: ; 7a558 (1e:6558)
db $46,$6F,$33
db $46,$6F,$33
db $FF
LightScreenAnim: ; 7a55f (1e:655f)
db SE_LIGHT_SCREEN_PALETTE, $FF
db $46,$70,$33
db $46,$70,$33
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
HazeAnim: ; 7a56a (1e:656a)
db SE_DARKEN_MON_PALETTE, $FF
db SE_WATER_DROPLETS_EVERYWHERE, $38
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
ReflectAnim: ; 7a571 (1e:6571)
db SE_DARK_SCREEN_PALETTE, $FF
db $46,$72,$33
db $46,$72,$33
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
FocusEnergyAnim: ; 7a57c (1e:657c)
db SE_SPIRAL_BALLS_INWARD, $73
db $FF
BideAnim: ; 7a57f (1e:657f)
db $46,$74,$04
db $FF
MetronomeAnim: ; 7a583 (1e:6583)
db SE_MOVE_MON_HORIZONTALLY, $84
db SE_DELAY_ANIMATION_10, $FF
db SE_RESET_MON_POSITION, $84
db SE_DELAY_ANIMATION_10, $FF
db SE_MOVE_MON_HORIZONTALLY, $84
db SE_DELAY_ANIMATION_10, $FF
db SE_RESET_MON_POSITION, $84
db $FF
MirrorMoveAnim: ; 7a592 (1e:6592)
db $08,$76,$01
db $FF
SelfdestructAnim: ; 7a596 (1e:6596)
db $43,$77,$34
db $FF
EggBombAnim: ; 7a59a (1e:659a)
db $44,$78,$41
db $44,$78,$42
db $FF
LickAnim: ; 7a5a1 (1e:65a1)
db $46,$7B,$14
db $FF
SmogAnim: ; 7a5a5 (1e:65a5)
db SE_DARKEN_MON_PALETTE, $48
db $46,$7A,$19
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
SludgeAnim: ; 7a5ad (1e:65ad)
db $46,$7B,$13
db $46,$7B,$14
db $FF
BoneClubAnim: ; 7a5b4 (1e:65b4)
db $08,$7C,$02
db $FF
FireBlastAnim: ; 7a5b8 (1e:65b8)
db $46,$7D,$1F
db $46,$FF,$20
db $46,$FF,$20
db $46,$FF,$0C
db $46,$FF,$0D
db $FF
WaterfallAnim: ; 7a5c8 (1e:65c8)
db SE_SLIDE_MON_DOWN, $48
db $06,$37,$1A
db $08,$FF,$02
db SE_SLIDE_MON_UP, $FF
db $FF
ClampAnim: ; 7a5d3 (1e:65d3)
db $08,$7F,$2A
db $06,$83,$23
db $06,$83,$23
db $FF
SwiftAnim: ; 7a5dd (1e:65dd)
db $43,$80,$3F
db $FF
SkullBashAnim: ; 7a5e1 (1e:65e1)
db $46,$81,$05
db $FF
SpikeCannonAnim: ; 7a5e5 (1e:65e5)
db $44,$82,$04
db $FF
ConstrictAnim: ; 7a5e9 (1e:65e9)
db $06,$83,$23
db $06,$83,$23
db $06,$83,$23
db $FF
AmnesiaAnim: ; 7a5f3 (1e:65f3)
db $08,$84,$25
db $08,$84,$25
db $FF
KinesisAnim: ; 7a5fa (1e:65fa)
db $08,$85,$01
db $FF
SoftboiledAnim: ; 7a5fe (1e:65fe)
db SE_SLIDE_MON_HALF_LEFT, $48
db $08,$86,$4C
db SE_LIGHT_SCREEN_PALETTE, $FF
db SE_SPIRAL_BALLS_INWARD, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db SE_SHOW_MON_PIC, $FF
db $FF
HiJumpKickAnim: ; 7a6 (1e:660c)
db $46,$87,$04
db $FF
GlareAnim: ; 7a610 (1e:6610)
db SE_DARK_SCREEN_PALETTE, $48
db SE_DARK_SCREEN_FLASH, $88
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
DreamEaterAnim: ; 7a619 (1e:6619)
db SE_FLASH_SCREEN_LONG, $89
db SE_DARK_SCREEN_PALETTE, $89
db $08,$89,$02
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
PoisonGasAnim: ; 7a623 (1e:6623)
db $46,$8A,$19
db $FF
BarrageAnim: ; 7a627 (1e:6627)
db $43,$8B,$41
db $05,$FF,$55
db $FF
LeechLifeAnim: ; 7a62e (1e:662e)
db $08,$8C,$02
db SE_DARK_SCREEN_FLASH, $FF
db $06,$FF,$21
db $06,$FF,$22
db SE_DARK_SCREEN_FLASH, $FF
db $FF
LovelyKissAnim: ; 7a63c (1e:663c)
db $06,$8D,$12
db $FF
SkyAttackAnim: ; 7a640 (1e:6640)
db SE_SQUISH_MON_PIC, $8E
db SE_SHOOT_BALLS_UPWARD, $FF
db $46,$87,$04
db SE_SHOW_MON_PIC, $FF
db $FF
TransformAnim: ; 7a64a (1e:664a)
db $46,$8F,$21
db $44,$8F,$22
db $08,$FF,$47
db SE_TRANSFORM_MON, $FF
db $FF
BubbleAnim: ; 7a656 (1e:6656)
db $16,$90,$35
db $FF
DizzyPunchAnim: ; 7a65a (1e:665a)
db $06,$91,$17
db $06,$91,$17
db $06,$91,$17
db $06,$02,$02
db $FF
SporeAnim: ; 7a667 (1e:6667)
db $06,$92,$36
db $FF
FlashAnim: ; 7a66b (1e:666b)
db SE_LIGHT_SCREEN_PALETTE, $48
db SE_DARK_SCREEN_FLASH, $88
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
PsywaveAnim: ; 7a674 (1e:6674)
db $06,$2F,$31
db SE_WAVY_SCREEN, $5C
db $FF
SplashAnim: ; 7a67a (1e:667a)
db SE_BOUNCE_UP_AND_DOWN, $95
db $FF
AcidArmorAnim: ; 7a67d (1e:667d)
db SE_SLIDE_MON_DOWN_AND_HIDE, $96
db $FF
CrabHammerAnim: ; 7a680 (1e:6680)
db $46,$97,$05
db $06,$FF,$2A
db $FF
ExplosionAnim: ; 7a687 (1e:6687)
db $43,$98,$34
db $FF
FurySwipesAnim: ; 7a68b (1e:668b)
db $04,$99,$0F
db $FF
BonemerangAnim: ; 7a68f (1e:668f)
db $06,$9A,$02
db $FF
RestAnim: ; 7a693 (1e:6693)
db $10,$9B,$3A
db $10,$9B,$3A
db $FF
RockSlideAnim: ; 7a69a (1e:669a)
db $04,$9C,$1D
db $03,$9C,$1E
db $46,$9D,$04
db $FF
HyperFangAnim: ; 7a6a4 (1e:66a4)
db $06,$9D,$02
db $FF
SharpenAnim: ; 7a6a8 (1e:66a8)
db SE_LIGHT_SCREEN_PALETTE, $9E
db $46,$FF,$43
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
ConversionAnim: ; 7a6b2 (1e:66b2)
db SE_DARK_SCREEN_FLASH, $9F
db $46,$FF,$21
db $46,$FF,$22
db SE_DARK_SCREEN_FLASH, $FF
db $FF
TriAttackAnim: ; 7a6bd (1e:66bd)
db SE_DARK_SCREEN_FLASH, $A0
db $46,$FF,$4D
db SE_DARK_SCREEN_FLASH, $FF
db $FF
SuperFangAnim: ; 7a6c5 (1e:66c5)
db SE_DARK_SCREEN_PALETTE, $48
db $46,$A1,$04
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
SlashAnim: ; 7a6cd (1e:66cd)
db $06,$A2,$0F
db $FF
SubstituteAnim: ; 7a6d1 (1e:66d1)
db SE_SLIDE_MON_OUT, $A3
db $08,$FF,$47
db SE_SUBSTITUTE_MON, $FF
db $FF
BallTossAnim: ; 7a6d9 (1e:66d9)
db $03,$FF,$06
db $FF
GreatTossAnim: ; 7a6dd (1e:66dd)
db $03,$FF,$07
db $FF
UltraTossAnim: ; 7a6e1 (1e:66e1)
db $02,$FF,$08
db $FF
BallShakeAnim: ; 7a6e5 (1e:66e5)
db $04,$FF,$09
db $FF
BallPoofAnim: ; 7a6e9 (1e:66e9)
db $04,$FF,$0A
db $FF
ShowPicAnim: ; 7a6ed (1e:66ed)
db SE_SHOW_ENEMY_MON_PIC, $FF
db $FF
HidePicAnim: ; 7a6f0 (1e:66f0)
db SE_HIDE_ENEMY_MON_PIC, $FF
db $FF
EnemyFlashAnim: ; 7a6f3 (1e:66f3)
db SE_SHOW_MON_PIC, $FF
db $FF
PlayerFlashAnim: ; 7a6f6 (1e:66f6)
db SE_FLASH_MON_PIC, $FF
db $FF
EnemyHUDShakeAnim: ; 7a6f9 (1e:66f9)
db SE_SHAKE_ENEMY_HUD, $FF
db $FF
TradeBallDropAnim: ; 7a6fc (1e:66fc)
db $86,$FF,$48
db $FF
TradeBallAppear1Anim: ; 7a700 (1e:6700)
db $84,$FF,$49
db $FF
TradeBallAppear2Anim: ; 7a704 (1e:6704)
db $86,$FF,$4A
db $FF
TradeBallPoofAnim: ; 7a708 (1e:6708)
db $86,$FF,$4B
db $FF
XStatItemAnim: ; 7a7c0 (1e:670c)
db SE_LIGHT_SCREEN_PALETTE, $FF
db SE_SPIRAL_BALLS_INWARD, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
ShrinkingSquareAnim: ; 7a713 (1e:6713)
db SE_LIGHT_SCREEN_PALETTE, $FF
db $46,$FF,$43
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
XStatItemBlackAnim: ; 7a71b (1e:671b)
db SE_DARKEN_MON_PALETTE, $FF
db SE_SPIRAL_BALLS_INWARD, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
ShrinkingSquareBlackAnim: ; 7a722 (1e:6722)
db SE_DARKEN_MON_PALETTE, $FF
db $46,$FF,$43
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
UnusedAnim: ; 7a72a (1e:672a)
db SE_LIGHT_SCREEN_PALETTE, $FF
db SE_SHOOT_MANY_BALLS_UPWARD, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
ParalyzeAnim: ; 7a731 (1e:6731)
db $04,$13,$24
db $04,$13,$24
db $FF
PoisonAnim: ; 7a738 (1e:6738)
db $08,$13,$27
db $08,$13,$27
db $FF
SleepPlayerAnim: ; 7a73f (1e:673f)
db $10,$9B,$3A
db $10,$9B,$3A
db $FF
SleepEnemyAnim: ; 7a746 (1e:6746)
db $10,$9B,$3B
db $10,$9B,$3B
db $FF
ConfusedPlayerAnim: ; 7a74d (1e:674d)
db $08,$84,$25
db $08,$84,$25
db $FF
ConfusedEnemyAnim: ; 7a754 (1e:6754)
db $08,$84,$26
db $08,$84,$26
db $FF
BallBlockAnim: ; 7a75b (1e:675b)
db $03,$FF,$0B
db $FF
FaintAnim: ; 7a75f (1e:675f)
db SE_SLIDE_MON_DOWN, $5A
db $FF
ShakeScreenAnim: ; 7a762 (1e:6762)
db SE_SHAKE_SCREEN, $FF
db $FF
ThrowRockAnim: ; 7a765 (1e:6765)
db $03,$8B,$53
db $FF
ThrowBaitAnim: ; 7a769 (1e:6769)
db $03,$8B,$54
db $FF
SubanimationPointers: ; 7a76d (1e:676d)
dw Subanimation00
dw Subanimation01
dw Subanimation02
dw Subanimation03
dw Subanimation04
dw Subanimation05
dw Subanimation06
dw Subanimation07
dw Subanimation08
dw Subanimation09
dw Subanimation0a
dw Subanimation0b
dw Subanimation0c
dw Subanimation0d
dw Subanimation0e
dw Subanimation0f
dw Subanimation10
dw Subanimation11
dw Subanimation12
dw Subanimation13
dw Subanimation14
dw Subanimation15
dw Subanimation16
dw Subanimation17
dw Subanimation18
dw Subanimation19
dw Subanimation1a
dw Subanimation1b
dw Subanimation1c
dw Subanimation1d
dw Subanimation1e
dw Subanimation1f
dw Subanimation20
dw Subanimation21
dw Subanimation22
dw Subanimation23
dw Subanimation24
dw Subanimation25
dw Subanimation26
dw Subanimation27
dw Subanimation28
dw Subanimation29
dw Subanimation2a
dw Subanimation2b
dw Subanimation2c
dw Subanimation2d
dw Subanimation2e
dw Subanimation2f
dw Subanimation30
dw Subanimation31
dw Subanimation32
dw Subanimation33
dw Subanimation34
dw Subanimation35
dw Subanimation36
dw Subanimation37
dw Subanimation38
dw Subanimation39
dw Subanimation3a
dw Subanimation3b
dw Subanimation3c
dw Subanimation3d
dw Subanimation3e
dw Subanimation3f
dw Subanimation40
dw Subanimation41
dw Subanimation42
dw Subanimation43
dw Subanimation44
dw Subanimation45
dw Subanimation46
dw Subanimation47
dw Subanimation48
dw Subanimation49
dw Subanimation4a
dw Subanimation4b
dw Subanimation4c
dw Subanimation4d
dw Subanimation4e
dw Subanimation4f
dw Subanimation50
dw Subanimation51
dw Subanimation52
dw Subanimation53
dw Subanimation54
dw Subanimation55
Subanimation04: ; 7a819 (1e:6819)
db $43
db $02,$1a,$00
db $02,$10,$00
db $02,$03,$00
Subanimation05: ; 7a823 (1e:6823)
db $41
db $02,$10,$00
Subanimation08: ; 7a827 (1e:6827)
db $0b
db $03,$30,$00
db $03,$44,$00
db $03,$94,$00
db $03,$60,$00
db $03,$76,$00
db $03,$9f,$00
db $03,$8d,$00
db $03,$a0,$00
db $03,$1a,$00
db $03,$a1,$00
db $03,$34,$00
Subanimation07: ; 7a849 (1e:6849)
db $0b
db $03,$30,$00
db $03,$a2,$00
db $03,$31,$00
db $03,$a3,$00
db $03,$32,$00
db $03,$a4,$00
db $03,$92,$00
db $03,$a5,$00
db $03,$15,$00
db $03,$a6,$00
db $03,$34,$00
Subanimation06: ; 7a86b (1e:686b)
db $0b
db $03,$30,$00
db $03,$a2,$00
db $03,$93,$00
db $03,$61,$00
db $03,$73,$00
db $03,$a7,$00
db $03,$33,$00
db $03,$a8,$00
db $03,$0e,$00
db $03,$a9,$00
db $03,$34,$00
Subanimation09: ; 7a88d (1e:688d)
db $04
db $03,$21,$04
db $04,$21,$04
db $03,$21,$04
db $05,$21,$04
Subanimation0a: ; 7a89a (1e:689a)
db $46
db $06,$1b,$00
db $07,$1b,$00
db $08,$36,$00
db $09,$36,$00
db $0a,$15,$00
db $0a,$15,$00
Subanimation0b: ; 7a8ad (1e:68ad)
db $04
db $01,$2d,$00
db $03,$2f,$00
db $03,$35,$00
db $03,$4d,$00
Subanimation55: ; 7a8ba (1e:68ba)
db $41
db $01,$9d,$00
Subanimation11: ; 7a8be (1e:68be)
db $4c
db $0b,$26,$00
db $0c,$26,$00
db $0b,$26,$00
db $0c,$26,$00
db $0b,$28,$00
db $0c,$28,$00
db $0b,$28,$00
db $0c,$28,$00
db $0b,$27,$00
db $0c,$27,$00
db $0b,$27,$00
db $0c,$27,$00
Subanimation2b: ; 7a8e3 (1e:68e3)
db $4b
db $0d,$03,$03
db $0e,$03,$03
db $0f,$03,$00
db $0d,$11,$00
db $0d,$11,$00
db $0d,$37,$00
db $0d,$37,$00
db $10,$21,$00
db $10,$21,$00
db $11,$1b,$00
db $11,$1b,$00
Subanimation2c: ; 7a905 (1e:6905)
db $4c
db $12,$01,$00
db $12,$0f,$00
db $12,$1b,$00
db $12,$25,$00
db $13,$38,$00
db $13,$38,$02
db $14,$38,$00
db $14,$38,$02
db $15,$38,$00
db $15,$38,$00
db $16,$38,$00
db $16,$38,$00
Subanimation12: ; 7a92a (1e:692a)
db $69
db $17,$30,$00
db $17,$39,$00
db $17,$3a,$00
db $17,$3b,$00
db $17,$3c,$00
db $17,$3d,$00
db $17,$3e,$00
db $17,$3f,$00
db $17,$1f,$00
Subanimation00: ; 7a946 (1e:6946)
db $41
db $01,$17,$00
Subanimation01: ; 7a94a (1e:694a)
db $42
db $01,$0f,$00
db $01,$1d,$00
Subanimation02: ; 7a951 (1e:6951)
db $43
db $01,$12,$00
db $01,$15,$00
db $01,$1c,$00
Subanimation03: ; 7a95b (1e:695b)
db $44
db $01,$0b,$00
db $01,$11,$00
db $01,$18,$00
db $01,$1d,$00
Subanimation0c: ; 7a968 (1e:6968)
db $43
db $0c,$20,$00
db $0c,$21,$00
db $0c,$23,$00
Subanimation0d: ; 7a972 (1e:6972)
db $46
db $0c,$20,$02
db $0c,$15,$00
db $0c,$21,$02
db $0c,$17,$00
db $0c,$23,$02
db $0c,$19,$00
Subanimation0e: ; 7a985 (1e:6985)
db $49
db $0c,$20,$02
db $0c,$15,$02
db $0c,$07,$00
db $0c,$21,$02
db $0c,$17,$02
db $0c,$09,$00
db $0c,$23,$02
db $0c,$19,$02
db $0c,$0c,$00
Subanimation1f: ; 7a9a1 (1e:69a1)
db $85
db $0c,$30,$03
db $0c,$40,$03
db $0c,$41,$03
db $0c,$42,$03
db $0c,$21,$00
Subanimation2e: ; 7a9b1 (1e:69b1)
db $2e
db $18,$43,$02
db $75,$52,$04
db $19,$43,$02
db $75,$63,$04
db $1a,$43,$02
db $75,$4d,$04
db $1b,$43,$02
db $75,$97,$04
db $1c,$43,$02
db $75,$98,$04
db $1d,$43,$02
db $75,$58,$04
db $1e,$43,$02
db $75,$1b,$00
Subanimation2f: ; 7a9dc (1e:69dc)
db $44
db $1f,$24,$00
db $20,$20,$00
db $21,$1a,$00
db $22,$15,$00
Subanimation30: ; 7a9e9 (1e:69e9)
db $52
db $23,$00,$02
db $23,$02,$02
db $23,$04,$00
db $23,$07,$02
db $23,$02,$02
db $23,$04,$00
db $23,$0e,$02
db $23,$02,$02
db $23,$0c,$00
db $25,$07,$00
db $25,$0e,$00
db $25,$15,$00
db $24,$24,$02
db $23,$1c,$02
db $23,$23,$00
db $23,$21,$02
db $24,$28,$00
db $24,$28,$00
Subanimation0f: ; 7aa20 (1e:6a20)
db $4c
db $26,$0e,$02
db $26,$16,$02
db $26,$1c,$00
db $27,$0e,$02
db $27,$16,$02
db $27,$1c,$00
db $28,$0e,$02
db $28,$16,$02
db $28,$1c,$00
db $29,$0e,$02
db $29,$16,$02
db $29,$1c,$00
Subanimation16: ; 7aa45 (1e:6a45)
db $4c
db $2a,$05,$00
db $2b,$05,$02
db $2b,$0c,$02
db $2a,$11,$04
db $2b,$11,$02
db $2b,$17,$02
db $2a,$1b,$04
db $2b,$1b,$02
db $2b,$20,$02
db $2a,$2f,$04
db $2c,$00,$02
db $2c,$00,$00
Subanimation10: ; 7aa6a (1e:6a6a)
db $88
db $2d,$44,$00
db $2e,$45,$00
db $2d,$46,$00
db $2e,$47,$00
db $2d,$48,$00
db $2e,$49,$00
db $2d,$2f,$00
db $2e,$1a,$00
Subanimation31: ; 7aa83 (1e:6a83)
db $2a
db $2f,$46,$00
db $2f,$4a,$00
db $2f,$4b,$00
db $2f,$4c,$00
db $2f,$4d,$00
db $2f,$4e,$00
db $2f,$4f,$00
db $2f,$50,$00
db $2f,$2e,$00
db $2f,$51,$00
Subanimation13: ; 7aaa2 (1e:6aa2)
db $86
db $30,$31,$00
db $30,$32,$00
db $30,$92,$00
db $30,$0e,$00
db $30,$0f,$00
db $30,$10,$00
Subanimation14: ; 7aab5 (1e:6ab5)
db $49
db $30,$10,$00
db $30,$10,$03
db $31,$1c,$04
db $31,$21,$04
db $31,$26,$00
db $30,$10,$02
db $31,$1d,$04
db $31,$22,$04
db $31,$27,$00
Subanimation41: ; 7aad1 (1e:6ad1)
db $85
db $03,$31,$00
db $03,$32,$00
db $03,$92,$00
db $03,$0e,$00
db $03,$10,$00
Subanimation42: ; 7aae1 (1e:6ae1)
db $43
db $48,$08,$00
db $49,$08,$00
db $5a,$08,$00
Subanimation15: ; 7aaeb (1e:6aeb)
db $22
db $35,$52,$00
db $35,$53,$00
Subanimation17: ; 7aaf2 (1e:6af2)
db $44
db $36,$54,$00
db $36,$55,$00
db $37,$56,$00
db $37,$57,$00
Subanimation18: ; 7aaff (1e:6aff)
db $a4
db $36,$54,$00
db $36,$55,$00
db $37,$56,$00
db $37,$57,$00
Subanimation40: ; 7ab0c (1e:6b0c)
db $46
db $17,$54,$00
db $17,$55,$00
db $17,$0e,$00
db $17,$56,$00
db $17,$57,$00
db $17,$13,$00
Subanimation19: ; 7ab1f (1e:6b1f)
db $8c
db $38,$31,$00
db $39,$31,$00
db $38,$32,$00
db $39,$32,$00
db $38,$92,$00
db $39,$92,$00
db $38,$0e,$00
db $39,$0e,$00
db $38,$0f,$00
db $39,$0f,$00
db $38,$10,$00
db $39,$10,$00
Subanimation1a: ; 7ab44 (1e:6b44)
db $50
db $3a,$08,$00
db $3b,$08,$00
db $3c,$08,$00
db $3d,$08,$00
db $3e,$08,$00
db $3f,$08,$00
db $3e,$08,$00
db $3f,$08,$00
db $3a,$0b,$00
db $3b,$0b,$00
db $3c,$0b,$00
db $3d,$0b,$00
db $3e,$0b,$00
db $3f,$0b,$00
db $3e,$0b,$00
db $3f,$0b,$00
Subanimation1b: ; 7ab75 (1e:6b75)
db $84
db $40,$31,$00
db $40,$32,$00
db $40,$92,$00
db $40,$15,$00
Subanimation1c: ; 7ab82 (1e:6b82)
db $43
db $41,$58,$00
db $41,$59,$00
db $41,$21,$00
Subanimation1d: ; 7ab8c (1e:6b8c)
db $af
db $24,$9a,$00
db $23,$1b,$02
db $24,$22,$00
db $23,$16,$02
db $23,$1d,$02
db $24,$98,$00
db $25,$2c,$04
db $25,$2a,$04
db $25,$99,$04
db $25,$62,$04
db $25,$99,$04
db $25,$62,$04
db $25,$99,$04
db $25,$62,$04
db $25,$99,$03
Subanimation1e: ; 7abba (1e:6bba)
db $01
db $25,$75,$00
Subanimation20: ; 7abbe (1e:6bbe)
db $42
db $42,$07,$00
db $43,$07,$00
Subanimation21: ; 7abc5 (1e:6bc5)
db $43
db $44,$00,$00
db $45,$08,$00
db $46,$10,$02
Subanimation22: ; 7abcf (1e:6bcf)
db $8b
db $47,$10,$00
db $47,$56,$00
db $47,$07,$00
db $47,$aa,$00
db $47,$ab,$00
db $47,$ac,$00
db $47,$ad,$00
db $47,$ae,$00
db $47,$af,$00
db $47,$89,$00
db $47,$b0,$00
Subanimation2d: ; 7abf1 (1e:6bf1)
db $66
db $44,$64,$00
db $45,$65,$00
db $46,$66,$00
db $47,$66,$00
db $47,$66,$00
db $47,$66,$00
Subanimation39: ; 7ac04 (1e:6c04)
db $61
db $47,$67,$00
Subanimation4e: ; 7ac08 (1e:6c08)
db $41
db $71,$0f,$03
Subanimation4f: ; 7ac0c (1e:6c0c)
db $47
db $71,$0f,$00
db $71,$08,$00
db $71,$01,$00
db $71,$95,$00
db $72,$95,$00
db $73,$95,$00
db $74,$95,$00
Subanimation50: ; 7ac22 (1e:6c22)
db $48
db $74,$95,$00
db $73,$95,$00
db $72,$95,$00
db $71,$95,$00
db $71,$01,$00
db $71,$08,$00
db $71,$0f,$00
db $71,$16,$00
Subanimation29: ; 7ac3b (1e:6c3b)
db $5d
db $48,$0f,$00
db $4a,$68,$03
db $4b,$2a,$03
db $49,$0f,$00
db $4a,$68,$03
db $4b,$2a,$00
db $4c,$6a,$03
db $4d,$69,$03
db $49,$6b,$00
db $4c,$6a,$03
db $4d,$69,$00
db $4a,$68,$03
db $4b,$2a,$03
db $49,$6c,$00
db $4a,$68,$03
db $4b,$2a,$00
db $4c,$6a,$03
db $4d,$69,$03
db $49,$6d,$00
db $4c,$6a,$03
db $4d,$2a,$00
db $4a,$68,$03
db $4b,$2a,$03
db $49,$0f,$00
db $4a,$68,$03
db $4b,$2a,$00
db $4c,$6a,$03
db $4d,$2a,$03
db $49,$6b,$00
Subanimation2a: ; 7ac93 (1e:6c93)
db $44
db $4e,$2b,$00
db $4f,$2b,$00
db $50,$2b,$00
db $50,$2b,$00
Subanimation23: ; 7aca0 (1e:6ca0)
db $42
db $51,$2d,$00
db $51,$6e,$00
Subanimation24: ; 7aca7 (1e:6ca7)
db $a2
db $51,$2d,$00
db $51,$6e,$00
Subanimation25: ; 7acae (1e:6cae)
db $62
db $52,$71,$00
db $52,$72,$00
Subanimation26: ; 7acb5 (1e:6cb5)
db $02
db $52,$01,$00
db $52,$2c,$00
Subanimation3a: ; 7acbc (1e:6cbc)
db $63
db $53,$71,$00
db $53,$7f,$00
db $53,$81,$00
Subanimation3b: ; 7acc6 (1e:6cc6)
db $03
db $53,$01,$00
db $53,$15,$00
db $53,$2c,$00
Subanimation27: ; 7acd0 (1e:6cd0)
db $a2
db $54,$01,$00
db $54,$2c,$00
Subanimation28: ; 7acd7 (1e:6cd7)
db $23
db $55,$73,$03
db $56,$73,$03
db $57,$73,$00
Subanimation32: ; 7ace1 (1e:6ce1)
db $63
db $47,$74,$00
db $47,$43,$00
db $47,$75,$00
Subanimation33: ; 7aceb (1e:6ceb)
db $26
db $58,$76,$00
db $34,$76,$00
db $58,$76,$00
db $34,$76,$00
db $58,$76,$00
db $34,$76,$00
Subanimation3c: ; 7acfe (1e:6cfe)
db $67
db $59,$79,$03
db $59,$7b,$03
db $59,$77,$03
db $59,$7a,$03
db $59,$78,$03
db $59,$7c,$03
db $59,$76,$00
Subanimation3d: ; 7ad14 (1e:6d14)
db $08
db $3a,$4d,$00
db $3b,$4d,$00
db $3c,$4d,$00
db $3d,$4d,$00
db $3e,$4d,$00
db $3f,$4d,$00
db $3e,$4d,$00
db $3f,$4d,$00
Subanimation34: ; 7ad2d (1e:6d2d)
db $35
db $48,$7d,$00
db $49,$7d,$00
db $5a,$7d,$00
db $48,$30,$00
db $49,$30,$00
db $5a,$30,$00
db $48,$7e,$00
db $49,$7e,$00
db $5a,$7e,$00
db $48,$7f,$00
db $49,$7f,$00
db $5a,$7f,$00
db $48,$80,$00
db $49,$80,$00
db $5a,$80,$00
db $48,$81,$00
db $49,$81,$00
db $5a,$81,$00
db $48,$82,$00
db $49,$82,$00
db $5a,$82,$00
Subanimation35: ; 7ad6d (1e:6d6d)
db $24
db $5b,$83,$03
db $5c,$84,$03
db $5d,$85,$03
db $5e,$09,$00
Subanimation36: ; 7ad7a (1e:6d7a)
db $48
db $5f,$2a,$00
db $5f,$00,$00
db $60,$2a,$00
db $60,$00,$00
db $61,$2a,$00
db $61,$00,$00
db $62,$2a,$00
db $62,$00,$00
Subanimation37: ; 7ad93 (1e:6d93)
db $2a
db $63,$89,$00
db $64,$75,$00
db $63,$76,$00
db $65,$0d,$00
db $65,$86,$00
db $65,$12,$00
db $65,$87,$00
db $65,$17,$00
db $65,$88,$00
db $65,$1a,$00
Subanimation38: ; 7adb2 (1e:6db2)
db $50
db $66,$8a,$00
db $66,$33,$00
db $66,$2e,$00
db $67,$24,$03
db $66,$01,$04
db $66,$10,$04
db $66,$1d,$04
db $67,$28,$03
db $66,$2a,$04
db $66,$0e,$04
db $66,$1b,$04
db $67,$26,$03
db $66,$03,$04
db $66,$12,$04
db $66,$1e,$04
db $67,$29,$00
Subanimation3e: ; 7ade3 (1e:6de3)
db $92
db $02,$31,$00
db $34,$31,$00
db $02,$31,$00
db $02,$32,$00
db $34,$32,$00
db $02,$32,$00
db $02,$92,$00
db $34,$92,$00
db $02,$92,$00
db $02,$0e,$00
db $34,$0e,$00
db $02,$0e,$00
db $02,$0f,$00
db $34,$0f,$00
db $02,$0f,$00
db $02,$10,$00
db $34,$10,$00
db $02,$10,$00
Subanimation3f: ; 7ae1a (1e:6e1a)
db $72
db $68,$4b,$00
db $68,$8c,$00
db $68,$20,$00
db $68,$1c,$00
db $68,$19,$00
db $68,$14,$00
db $68,$76,$00
db $68,$8d,$00
db $68,$15,$00
db $68,$10,$00
db $68,$0c,$00
db $68,$06,$00
db $68,$8e,$00
db $68,$8f,$00
db $68,$90,$00
db $68,$26,$00
db $68,$23,$00
db $68,$1f,$00
Subanimation44: ; 7ae51 (1e:6e51)
db $2c
db $69,$4b,$00
db $69,$8c,$00
db $69,$20,$00
db $69,$1c,$00
db $69,$19,$00
db $69,$14,$00
db $69,$76,$00
db $69,$8d,$00
db $69,$15,$00
db $69,$10,$00
db $69,$0c,$00
db $69,$06,$00
Subanimation43: ; 7ae76 (1e:6e76)
db $a3
db $6a,$07,$00
db $6b,$0f,$00
db $6c,$17,$00
Subanimation45: ; 7ae80 (1e:6e80)
db $24
db $6d,$8b,$00
db $6d,$84,$00
db $6d,$63,$00
db $6d,$8c,$00
Subanimation46: ; 7ae8d (1e:6e8d)
db $26
db $6d,$8b,$00
db $6d,$84,$00
db $6d,$63,$00
db $6d,$8c,$00
db $6d,$0a,$00
db $6d,$89,$00
Subanimation47: ; 7aea0 (1e:6ea0)
db $23
db $06,$82,$00
db $07,$82,$00
db $08,$96,$00
Subanimation48: ; 7aeaa (1e:6eaa)
db $06
db $03,$41,$04
db $03,$48,$04
db $04,$48,$04
db $03,$48,$04
db $05,$48,$04
db $03,$48,$03
Subanimation49: ; 7aebd (1e:6ebd)
db $04
db $04,$48,$04
db $03,$48,$04
db $05,$48,$04
db $03,$48,$03
Subanimation4a: ; 7aeca (1e:6eca)
db $01
db $04,$84,$03
Subanimation4b: ; 7aece (1e:6ece)
db $03
db $06,$72,$00
db $07,$72,$00
db $08,$72,$00
Subanimation4c: ; 7aed8 (1e:6ed8)
db $68
db $6f,$30,$00
db $6e,$30,$00
db $70,$30,$00
db $6e,$30,$00
db $6f,$30,$00
db $6e,$30,$00
db $70,$30,$00
db $6e,$30,$00
Subanimation4d: ; 7aef1 (1e:6ef1)
db $26
db $32,$4b,$00
db $33,$4f,$00
db $32,$20,$00
db $33,$16,$00
db $32,$19,$00
db $33,$0d,$00
Subanimation51: ; 7af04 (1e:6f04)
db $a6
db $76,$1b,$00
db $34,$1b,$00
db $76,$1b,$00
db $34,$1b,$00
db $76,$1b,$00
db $34,$1b,$00
Subanimation52: ; 7af17 (1e:6f17)
db $47
db $77,$25,$00
db $77,$9b,$00
db $77,$1a,$00
db $77,$9c,$00
db $77,$2f,$00
db $77,$50,$00
db $77,$8c,$00
Subanimation53: ; 7af2d (1e:6f2d)
db $0c
db $78,$30,$00
db $78,$a2,$00
db $78,$93,$00
db $78,$61,$00
db $78,$73,$00
db $78,$a7,$00
db $78,$33,$00
db $78,$a8,$00
db $78,$0e,$00
db $78,$a9,$00
db $78,$34,$00
db $01,$9e,$00
Subanimation54: ; 7af52 (1e:6f52)
db $0b
db $79,$30,$00
db $79,$a2,$00
db $79,$93,$00
db $79,$61,$00
db $79,$73,$00
db $79,$a7,$00
db $79,$33,$00
db $79,$a8,$00
db $79,$0e,$00
db $79,$a9,$00
db $79,$34,$00
FrameBlockPointers: ; 7af74 (1e:6f74)
dw FrameBlock00
dw FrameBlock01
dw FrameBlock02
dw FrameBlock03
dw FrameBlock04
dw FrameBlock05
dw FrameBlock06
dw FrameBlock07
dw FrameBlock08
dw FrameBlock09
dw FrameBlock0a
dw FrameBlock0b
dw FrameBlock0c
dw FrameBlock0d
dw FrameBlock0e
dw FrameBlock0f
dw FrameBlock10
dw FrameBlock11
dw FrameBlock12
dw FrameBlock13
dw FrameBlock14
dw FrameBlock15
dw FrameBlock16
dw FrameBlock17
dw FrameBlock18
dw FrameBlock19
dw FrameBlock1a
dw FrameBlock1b
dw FrameBlock1c
dw FrameBlock1d
dw FrameBlock1e
dw FrameBlock1f
dw FrameBlock20
dw FrameBlock21
dw FrameBlock22
dw FrameBlock23
dw FrameBlock24
dw FrameBlock25
dw FrameBlock26
dw FrameBlock27
dw FrameBlock28
dw FrameBlock29
dw FrameBlock2a
dw FrameBlock2b
dw FrameBlock2c
dw FrameBlock2d
dw FrameBlock2e
dw FrameBlock2f
dw FrameBlock30
dw FrameBlock31
dw FrameBlock32
dw FrameBlock33
dw FrameBlock34
dw FrameBlock35
dw FrameBlock36
dw FrameBlock37
dw FrameBlock38
dw FrameBlock39
dw FrameBlock3a
dw FrameBlock3b
dw FrameBlock3c
dw FrameBlock3d
dw FrameBlock3e
dw FrameBlock3f
dw FrameBlock40
dw FrameBlock41
dw FrameBlock42
dw FrameBlock43
dw FrameBlock44
dw FrameBlock45
dw FrameBlock46
dw FrameBlock47
dw SmallBlackCircleFrameBlock
dw LargeBlockCircleFrameBlock
dw FrameBlock4a
dw FrameBlock4b
dw FrameBlock4c
dw FrameBlock4d
dw FrameBlock4e
dw FrameBlock4f
dw FrameBlock50
dw FrameBlock51
dw FrameBlock52
dw FrameBlock53
dw FrameBlock54
dw FrameBlock55
dw FrameBlock56
dw FrameBlock57
dw FrameBlock58
dw FrameBlock59
dw FrameBlock5a
dw FrameBlock5b
dw FrameBlock5c
dw FrameBlock5d
dw FrameBlock5e
dw FrameBlock5f
dw FrameBlock60
dw FrameBlock61
dw FrameBlock62
dw FrameBlock63
dw FrameBlock64
dw FrameBlock65
dw FrameBlock66
dw FrameBlock67
dw FrameBlock68
dw FrameBlock69
dw FrameBlock6a
dw FrameBlock6b
dw FrameBlock6c
dw FrameBlock6d
dw FrameBlock6e
dw FrameBlock6f
dw FrameBlock70
dw FrameBlock71
dw FrameBlock72
dw FrameBlock73
dw FrameBlock74
dw FrameBlock75
dw FrameBlock76
dw FrameBlock77
dw FrameBlock78
dw FrameBlock79
; FrameBlock format is as follows:
; first byte = number of tiles in FrameBlock
;
; Next, each group of 4 bytes describes a tile in the FrameBlock
; first byte = y offset
; second byte = x offset
; third byte = tile id (it's actually tile id - $31)
; fourth byte = tile properties (xflip/yflip/etc.)
FrameBlock01: ; 7b068 (1e:7068)
db $09
db $00,$00,$2c,$00
db $00,$08,$2d,$00
db $00,$10,$2c,$20
db $08,$00,$3c,$00
db $08,$08,$3d,$00
db $08,$10,$3c,$20
db $10,$00,$2c,$40
db $10,$08,$2d,$40
db $10,$10,$2c,$60
FrameBlock02: ; 7b08d (1e:708d)
db $10
db $00,$00,$20,$00
db $00,$08,$21,$00
db $00,$10,$21,$20
db $00,$18,$20,$20
db $08,$00,$30,$00
db $08,$08,$31,$00
db $08,$10,$31,$20
db $08,$18,$30,$20
db $10,$00,$30,$40
db $10,$08,$31,$40
db $10,$10,$31,$60
db $10,$18,$30,$60
db $18,$00,$20,$40
db $18,$08,$21,$40
db $18,$10,$21,$60
db $18,$18,$20,$60
FrameBlock03: ; 7b0ce (1e:70ce)
db $04
db $00,$00,$02,$00
db $00,$08,$02,$20
db $08,$00,$12,$00
db $08,$08,$12,$20
FrameBlock04: ; 7b0df (1e:70df)
db $04
db $00,$00,$06,$00
db $00,$08,$07,$00
db $08,$00,$16,$00
db $08,$08,$17,$00
FrameBlock05: ; 7b0f0 (1e:70f0)
db $04
db $00,$00,$07,$20
db $00,$08,$06,$20
db $08,$00,$17,$20
db $08,$08,$16,$20
FrameBlock06: ; 7b101 (1e:7101)
db $0c
db $00,$08,$23,$00
db $08,$00,$32,$00
db $08,$08,$33,$00
db $00,$10,$23,$20
db $08,$10,$33,$20
db $08,$18,$32,$20
db $10,$00,$32,$40
db $10,$08,$33,$40
db $18,$08,$23,$40
db $10,$10,$33,$60
db $10,$18,$32,$60
db $18,$10,$23,$60
FrameBlock07: ; 7b132 (1e:7132)
db $10
db $00,$00,$20,$00
db $00,$08,$21,$00
db $08,$00,$30,$00
db $08,$08,$31,$00
db $00,$10,$21,$20
db $00,$18,$20,$20
db $08,$10,$31,$20
db $08,$18,$30,$20
db $10,$00,$30,$40
db $10,$08,$31,$40
db $18,$00,$20,$40
db $18,$08,$21,$40
db $10,$10,$31,$60
db $10,$18,$30,$60
db $18,$10,$21,$60
db $18,$18,$20,$60
FrameBlock08: ; 7b173 (1e:7173)
db $10
db $00,$00,$20,$00
db $00,$08,$21,$00
db $08,$00,$30,$00
db $08,$08,$31,$00
db $00,$18,$21,$20
db $00,$20,$20,$20
db $08,$18,$31,$20
db $08,$20,$30,$20
db $18,$00,$30,$40
db $18,$08,$31,$40
db $20,$00,$20,$40
db $20,$08,$21,$40
db $18,$18,$31,$60
db $18,$20,$30,$60
db $20,$18,$21,$60
db $20,$20,$20,$60
FrameBlock09: ; 7b1b4 (1e:71b4)
db $0c
db $00,$00,$24,$00
db $00,$08,$25,$00
db $08,$00,$34,$00
db $00,$18,$25,$20
db $00,$20,$24,$20
db $08,$20,$34,$20
db $18,$00,$34,$40
db $20,$00,$24,$40
db $20,$08,$25,$40
db $18,$20,$34,$60
db $20,$18,$25,$60
db $20,$20,$24,$60
FrameBlock0a: ; 7b1e5 (1e:71e5)
db $0c
db $00,$00,$24,$00
db $00,$08,$25,$00
db $08,$00,$34,$00
db $00,$20,$25,$20
db $00,$28,$24,$20
db $08,$28,$34,$20
db $20,$00,$34,$40
db $28,$00,$24,$40
db $28,$08,$25,$40
db $20,$28,$34,$60
db $28,$20,$25,$60
db $28,$28,$24,$60
FrameBlock0b: ; 7b216 (1e:7216)
db $04
db $00,$00,$05,$00
db $00,$08,$05,$20
db $08,$00,$15,$00
db $08,$08,$15,$20
FrameBlock0c: ; 7b227 (1e:7227)
db $04
db $00,$00,$04,$00
db $00,$08,$04,$20
db $08,$00,$14,$00
db $08,$08,$14,$20
FrameBlock0d: ; 7b238 (1e:7238)
db $08
db $00,$00,$0c,$00
db $00,$08,$0d,$00
db $08,$00,$1c,$00
db $08,$08,$1d,$00
db $10,$00,$1d,$60
db $10,$08,$1c,$60
db $18,$00,$0d,$60
db $18,$08,$0c,$60
FrameBlock0e: ; 7b259 (1e:7259)
db $04
db $20,$00,$0c,$00
db $20,$08,$0d,$00
db $28,$00,$1c,$00
db $28,$08,$1d,$00
FrameBlock0f: ; 7b26a (1e:726a)
db $04
db $30,$00,$1d,$60
db $30,$08,$1c,$60
db $38,$00,$0d,$60
db $38,$08,$0c,$60
FrameBlock10: ; 7b27b (1e:727b)
db $08
db $00,$00,$0e,$00
db $00,$08,$0f,$00
db $08,$00,$1e,$00
db $08,$08,$1f,$00
db $00,$10,$0f,$20
db $00,$18,$0e,$20
db $08,$10,$1f,$20
db $08,$18,$1e,$20
FrameBlock11: ; 7b29c (1e:729c)
db $08
db $00,$00,$0e,$00
db $00,$08,$0f,$00
db $08,$00,$1e,$00
db $08,$08,$1f,$00
db $00,$20,$0f,$20
db $00,$28,$0e,$20
db $08,$20,$1f,$20
db $08,$28,$1e,$20
FrameBlock12: ; 7b2bd (1e:72bd)
db $03
db $00,$00,$37,$00
db $08,$10,$37,$00
db $00,$20,$37,$00
FrameBlock13: ; 7b2ca (1e:72ca)
db $04
db $00,$00,$36,$00
db $00,$08,$36,$20
db $08,$00,$36,$40
db $08,$08,$36,$60
FrameBlock14: ; 7b2db (1e:72db)
db $08
db $00,$10,$28,$00
db $00,$18,$28,$20
db $08,$10,$38,$00
db $08,$18,$38,$20
db $00,$20,$36,$00
db $00,$28,$36,$20
db $08,$20,$36,$40
db $08,$28,$36,$60
FrameBlock15: ; 7b2fc (1e:72fc)
db $0c
db $00,$00,$28,$00
db $00,$08,$28,$20
db $08,$00,$38,$00
db $08,$08,$38,$20
db $00,$10,$29,$00
db $00,$18,$29,$20
db $08,$10,$39,$00
db $08,$18,$39,$20
db $00,$20,$28,$00
db $00,$28,$28,$20
db $08,$20,$38,$00
db $08,$28,$38,$20
FrameBlock16: ; 7b32d (1e:732d)
db $08
db $00,$00,$29,$00
db $00,$08,$29,$20
db $08,$00,$39,$00
db $08,$08,$39,$20
db $00,$20,$29,$00
db $00,$28,$29,$20
db $08,$20,$39,$00
db $08,$28,$39,$20
FrameBlock17: ; 7b34e (1e:734e)
db $04
db $00,$00,$08,$00
db $00,$08,$09,$00
db $08,$00,$18,$00
db $08,$08,$19,$00
FrameBlock18: ; 7b35f (1e:735f)
db $01
db $18,$00,$45,$60
FrameBlock19: ; 7b364 (1e:7364)
db $02
db $18,$08,$45,$00
db $10,$08,$46,$60
FrameBlock1a: ; 7b36d (1e:736d)
db $02
db $10,$10,$45,$60
db $18,$10,$46,$00
FrameBlock1b: ; 7b376 (1e:7376)
db $02
db $10,$18,$45,$00
db $08,$18,$46,$60
FrameBlock1c: ; 7b37f (1e:737f)
db $02
db $08,$20,$45,$60
db $10,$20,$46,$00
FrameBlock1d: ; 7b388 (1e:7388)
db $02
db $08,$28,$45,$00
db $00,$28,$46,$60
FrameBlock1e: ; 7b391 (1e:7391)
db $02
db $00,$30,$45,$60
db $08,$30,$46,$00
FrameBlock75: ; 7b39a (1e:739a)
db $04
db $00,$00,$43,$00
db $00,$08,$43,$20
db $08,$00,$22,$00
db $08,$08,$43,$60
FrameBlock1f: ; 7b3ab (1e:73ab)
db $02
db $00,$00,$03,$00
db $00,$30,$03,$20
FrameBlock20: ; 7b3b4 (1e:73b4)
db $06
db $00,$00,$03,$00
db $00,$30,$03,$20
db $08,$08,$03,$00
db $08,$28,$03,$20
db $08,$00,$13,$00
db $08,$30,$13,$20
FrameBlock21: ; 7b3cd (1e:73cd)
db $0c
db $00,$00,$03,$00
db $00,$30,$03,$20
db $08,$08,$03,$00
db $08,$28,$03,$20
db $08,$00,$13,$00
db $08,$30,$13,$20
db $10,$10,$03,$00
db $10,$20,$03,$20
db $10,$08,$13,$00
db $10,$28,$13,$20
db $10,$00,$03,$00
db $10,$30,$03,$20
FrameBlock22: ; 7b3fe (1e:73fe)
db $13
db $00,$00,$03,$00
db $08,$00,$13,$00
db $10,$00,$03,$00
db $18,$00,$13,$00
db $08,$08,$03,$00
db $10,$08,$13,$00
db $18,$08,$03,$00
db $10,$10,$03,$00
db $18,$10,$13,$00
db $18,$18,$03,$00
db $10,$20,$03,$20
db $18,$20,$13,$20
db $08,$28,$03,$20
db $10,$28,$13,$20
db $18,$28,$03,$20
db $00,$30,$03,$20
db $08,$30,$13,$20
db $10,$30,$03,$20
db $18,$30,$13,$20
FrameBlock23: ; 7b44b (1e:744b)
db $04
db $00,$00,$0a,$00
db $00,$08,$0b,$00
db $08,$00,$1a,$00
db $08,$08,$1b,$00
FrameBlock24: ; 7b45c (1e:745c)
db $02
db $08,$00,$0a,$00
db $08,$08,$0b,$00
FrameBlock25: ; 7b465 (1e:7465)
db $0c
db $10,$00,$0a,$00
db $10,$08,$0b,$00
db $18,$00,$1a,$00
db $18,$08,$1b,$00
db $00,$10,$0a,$00
db $00,$18,$0b,$00
db $08,$10,$1a,$00
db $08,$18,$1b,$00
db $08,$20,$0a,$00
db $08,$28,$0b,$00
db $10,$20,$1a,$00
db $10,$28,$1b,$00
FrameBlock26: ; 7b496 (1e:7496)
db $04
db $00,$10,$44,$00
db $00,$18,$44,$20
db $08,$10,$44,$40
db $08,$18,$44,$60
FrameBlock27: ; 7b4a7 (1e:74a7)
db $05
db $08,$08,$44,$00
db $08,$10,$44,$20
db $10,$08,$44,$40
db $10,$10,$44,$60
db $00,$18,$47,$00
FrameBlock28: ; 7b4bc (1e:74bc)
db $06
db $10,$00,$44,$00
db $10,$08,$44,$20
db $18,$00,$44,$40
db $18,$08,$44,$60
db $08,$10,$47,$00
db $02,$16,$47,$00
FrameBlock29: ; 7b4d5 (1e:74d5)
db $04
db $18,$00,$47,$00
db $12,$06,$47,$00
db $0c,$0c,$47,$00
db $06,$12,$47,$00
FrameBlock2a: ; 7b4e6 (1e:74e6)
db $04
db $00,$00,$44,$00
db $00,$08,$44,$20
db $08,$00,$44,$40
db $08,$08,$44,$60
FrameBlock2b: ; 7b4f7 (1e:74f7)
db $02
db $06,$02,$47,$00
db $00,$08,$47,$00
FrameBlock2c: ; 7b500 (1e:7500)
db $01
db $a0,$00,$4d,$00
FrameBlock2d: ; 7b505 (1e:7505)
db $08
db $00,$00,$26,$00
db $00,$08,$27,$00
db $08,$00,$36,$00
db $08,$08,$37,$00
db $10,$00,$28,$00
db $10,$08,$29,$00
db $18,$00,$38,$00
db $18,$08,$39,$00
FrameBlock2e: ; 7b526 (1e:7526)
db $08
db $00,$00,$27,$20
db $00,$08,$26,$20
db $08,$00,$37,$20
db $08,$08,$36,$20
db $10,$00,$29,$20
db $10,$08,$28,$20
db $18,$00,$39,$20
db $18,$08,$38,$20
FrameBlock2f: ; 7b547 (1e:7547)
db $04
db $00,$00,$0c,$00
db $00,$08,$0d,$00
db $08,$00,$0c,$40
db $08,$08,$0d,$40
FrameBlock30: ; 7b558 (1e:7558)
db $04
db $00,$00,$44,$00
db $00,$08,$44,$20
db $08,$00,$44,$40
db $08,$08,$44,$60
FrameBlock31: ; 7b569 (1e:7569)
db $01
db $00,$00,$45,$00
FrameBlock32: ; 7b56e (1e:756e)
db $07
db $00,$00,$4d,$00
db $00,$08,$2f,$00
db $00,$10,$4d,$20
db $08,$00,$4e,$00
db $08,$08,$07,$00
db $08,$10,$4e,$20
db $10,$08,$3f,$00
FrameBlock33: ; 7b58b (1e:758b)
db $07
db $00,$08,$3f,$40
db $08,$00,$4e,$40
db $08,$08,$07,$40
db $08,$10,$4e,$60
db $10,$00,$4d,$40
db $10,$08,$2f,$40
db $10,$10,$4d,$60
FrameBlock34: ; 7b5a8 (1e:75a8)
db $01
db $a0,$00,$00,$10
FrameBlock35: ; 7b5ad (1e:75ad)
db $06
db $00,$00,$2a,$00
db $00,$08,$2b,$00
db $08,$00,$3a,$00
db $10,$00,$3a,$40
db $18,$00,$2a,$40
db $18,$08,$2b,$40
FrameBlock36: ; 7b5c6 (1e:75c6)
db $04
db $00,$00,$00,$00
db $00,$08,$01,$00
db $08,$00,$10,$00
db $08,$08,$11,$00
FrameBlock37: ; 7b5d7 (1e:75d7)
db $04
db $00,$00,$01,$a0
db $00,$08,$00,$a0
db $08,$00,$11,$a0
db $08,$08,$10,$a0
FrameBlock38: ; 7b5e8 (1e:75e8)
db $04
db $00,$00,$0a,$00
db $00,$08,$0b,$00
db $08,$00,$1a,$00
db $08,$08,$1b,$00
FrameBlock39: ; 7b5f9 (1e:75f9)
db $04
db $00,$00,$0b,$20
db $00,$08,$0a,$20
db $08,$00,$1b,$20
db $08,$08,$1a,$20
FrameBlock3a: ; 7b60a (1e:760a)
db $04
db $20,$00,$05,$00
db $20,$08,$05,$20
db $28,$00,$15,$00
db $28,$08,$15,$20
FrameBlock3b: ; 7b61b (1e:761b)
db $05
db $18,$00,$04,$00
db $18,$08,$04,$20
db $20,$00,$14,$00
db $20,$08,$14,$20
db $28,$04,$41,$00
FrameBlock3c: ; 7b630 (1e:7630)
db $06
db $10,$00,$05,$00
db $10,$08,$05,$20
db $18,$00,$15,$00
db $18,$08,$15,$20
db $20,$04,$42,$00
db $28,$04,$42,$00
FrameBlock3d: ; 7b649 (1e:7649)
db $07
db $08,$00,$04,$00
db $08,$08,$04,$20
db $10,$00,$14,$00
db $10,$08,$14,$20
db $18,$04,$41,$00
db $20,$04,$41,$00
db $28,$04,$41,$00
FrameBlock3e: ; 7b666 (1e:7666)
db $08
db $00,$00,$05,$00
db $00,$08,$05,$20
db $08,$00,$15,$00
db $08,$08,$15,$20
db $10,$04,$42,$00
db $18,$04,$42,$00
db $20,$04,$42,$00
db $28,$04,$42,$00
FrameBlock3f: ; 7b687 (1e:7687)
db $08
db $00,$00,$04,$00
db $00,$08,$04,$20
db $08,$00,$14,$00
db $08,$08,$14,$20
db $10,$04,$41,$00
db $18,$04,$41,$00
db $20,$04,$41,$00
db $28,$04,$41,$00
FrameBlock40: ; 7b6a8 (1e:76a8)
db $03
db $00,$00,$3d,$00
db $00,$08,$3d,$00
db $08,$08,$3d,$00
FrameBlock41: ; 7b6b5 (1e:76b5)
db $04
db $00,$00,$06,$00
db $00,$08,$06,$20
db $08,$00,$16,$00
db $08,$08,$17,$00
FrameBlock42: ; 7b6c6 (1e:76c6)
db $0b
db $00,$10,$42,$00
db $08,$00,$42,$00
db $08,$08,$42,$00
db $08,$10,$42,$00
db $08,$18,$42,$00
db $08,$20,$42,$00
db $10,$10,$42,$00
db $18,$08,$42,$00
db $18,$18,$42,$00
db $20,$00,$42,$00
db $20,$20,$42,$00
FrameBlock43: ; 7b6f3 (1e:76f3)
db $0b
db $00,$10,$41,$00
db $08,$00,$41,$00
db $08,$08,$41,$00
db $08,$10,$41,$00
db $08,$18,$41,$00
db $08,$20,$41,$00
db $10,$10,$41,$00
db $18,$08,$41,$00
db $18,$18,$41,$00
db $20,$00,$41,$00
db $20,$20,$41,$00
FrameBlock44: ; 7b720 (1e:7720)
db $04
db $00,$00,$49,$00
db $00,$28,$49,$00
db $28,$00,$49,$00
db $28,$28,$49,$00
FrameBlock45: ; 7b731 (1e:7731)
db $04
db $00,$00,$49,$00
db $00,$18,$49,$00
db $18,$00,$49,$00
db $18,$18,$49,$00
FrameBlock46: ; 7b742 (1e:7742)
db $04
db $00,$00,$49,$00
db $00,$08,$49,$00
db $08,$00,$49,$00
db $08,$08,$49,$00
FrameBlock47: ; 7b753 (1e:7753)
db $04
db $00,$00,$43,$00
db $00,$08,$43,$20
db $08,$00,$43,$40
db $08,$08,$43,$60
SmallBlackCircleFrameBlock: ; 7b764 (1e:7764)
db $04
db $08,$08,$33,$00
db $08,$10,$33,$20
db $10,$08,$33,$40
db $10,$10,$33,$60
LargeBlockCircleFrameBlock: ; 7b775 (1e:7775)
db $10
db $00,$00,$22,$00
db $00,$08,$23,$00
db $00,$10,$23,$20
db $00,$18,$22,$20
db $08,$00,$32,$00
db $08,$08,$43,$00
db $08,$10,$43,$20
db $08,$18,$32,$20
db $10,$00,$32,$40
db $10,$08,$43,$40
db $10,$10,$43,$60
db $10,$18,$32,$60
db $18,$00,$22,$40
db $18,$08,$23,$40
db $18,$10,$23,$60
db $18,$18,$22,$60
FrameBlock71: ; 7b7b6 (1e:77b6)
db $10
db $00,$00,$22,$00
db $00,$08,$3b,$00
db $00,$10,$23,$20
db $00,$18,$22,$20
db $08,$00,$32,$00
db $08,$08,$43,$00
db $08,$10,$43,$20
db $08,$18,$32,$20
db $10,$00,$32,$40
db $10,$08,$43,$40
db $10,$10,$43,$60
db $10,$18,$32,$60
db $18,$00,$22,$40
db $18,$08,$23,$40
db $18,$10,$23,$60
db $18,$18,$22,$60
FrameBlock72: ; 7b7f7 (1e:77f7)
db $0c
db $00,$00,$32,$00
db $00,$08,$43,$00
db $00,$10,$43,$20
db $00,$18,$32,$20
db $08,$00,$32,$40
db $08,$08,$43,$40
db $08,$10,$43,$60
db $08,$18,$32,$60
db $10,$00,$22,$40
db $10,$08,$23,$40
db $10,$10,$23,$60
db $10,$18,$22,$60
FrameBlock73: ; 7b828 (1e:7828)
db $08
db $00,$00,$32,$40
db $00,$08,$43,$40
db $00,$10,$43,$60
db $00,$18,$32,$60
db $08,$00,$22,$40
db $08,$08,$23,$40
db $08,$10,$23,$60
db $08,$18,$22,$60
FrameBlock74: ; 7b849 (1e:7849)
db $04
db $00,$00,$22,$40
db $00,$08,$23,$40
db $00,$10,$23,$60
db $00,$18,$22,$60
FrameBlock4a: ; 7b85a (1e:785a)
db $04
db $08,$18,$4c,$20
db $20,$08,$4b,$00
db $30,$20,$4c,$00
db $18,$30,$4b,$40
FrameBlock4b: ; 7b86b (1e:786b)
db $04
db $00,$18,$4c,$00
db $20,$00,$4b,$40
db $38,$20,$4c,$20
db $18,$38,$4b,$00
FrameBlock4c: ; 7b87c (1e:787c)
db $04
db $10,$08,$4a,$40
db $30,$10,$4a,$00
db $28,$30,$4a,$20
db $08,$28,$4a,$60
FrameBlock4d: ; 7b88d (1e:788d)
db $04
db $08,$00,$4a,$20
db $38,$08,$4a,$60
db $30,$38,$4a,$40
db $00,$30,$4a,$00
FrameBlock4e: ; 7b89e (1e:789e)
db $08
db $00,$30,$44,$00
db $00,$38,$44,$20
db $08,$30,$44,$40
db $08,$38,$44,$60
db $26,$0a,$44,$00
db $26,$12,$44,$20
db $2e,$0a,$44,$40
db $2e,$12,$44,$60
FrameBlock4f: ; 7b8bf (1e:78bf)
db $0c
db $0e,$22,$44,$00
db $0e,$2a,$44,$20
db $16,$22,$44,$40
db $16,$2a,$44,$60
db $06,$32,$47,$00
db $00,$38,$47,$00
db $1a,$16,$44,$00
db $1a,$1e,$44,$20
db $22,$16,$44,$40
db $22,$1e,$44,$60
db $30,$08,$47,$00
db $2a,$0e,$47,$00
FrameBlock50: ; 7b8f0 (1e:78f0)
db $08
db $06,$32,$47,$00
db $00,$38,$47,$00
db $12,$26,$47,$00
db $0c,$2c,$47,$00
db $1e,$1a,$47,$00
db $18,$20,$47,$00
db $2a,$0e,$47,$00
db $24,$14,$47,$00
FrameBlock51: ; 7b911 (1e:7911)
db $08
db $00,$00,$35,$20
db $08,$00,$35,$40
db $10,$00,$35,$00
db $18,$00,$35,$60
db $00,$40,$35,$00
db $08,$40,$35,$60
db $10,$40,$35,$20
db $18,$40,$35,$40
FrameBlock52: ; 7b932 (1e:7932)
db $04
db $00,$00,$2a,$00
db $00,$08,$2b,$00
db $08,$00,$3a,$00
db $08,$08,$3b,$00
FrameBlock53: ; 7b943 (1e:7943)
db $03
db $00,$00,$3f,$00
db $00,$08,$3f,$00
db $08,$06,$3f,$00
FrameBlock54: ; 7b950 (1e:7950)
db $04
db $00,$00,$0e,$00
db $00,$08,$0e,$20
db $08,$00,$0f,$00
db $08,$08,$0f,$20
FrameBlock55: ; 7b961 (1e:7961)
db $03
db $10,$00,$2c,$00
db $10,$08,$3c,$00
db $10,$10,$2d,$00
FrameBlock56: ; 7b96e (1e:796e)
db $06
db $10,$10,$31,$00
db $10,$18,$31,$00
db $08,$10,$2c,$00
db $08,$18,$3c,$00
db $08,$20,$2d,$00
db $10,$20,$2d,$00
FrameBlock57: ; 7b987 (1e:7987)
db $09
db $08,$20,$31,$00
db $10,$20,$31,$00
db $08,$28,$31,$00
db $10,$28,$31,$00
db $00,$20,$2c,$00
db $00,$28,$3c,$00
db $00,$30,$2d,$00
db $08,$30,$2d,$00
db $10,$30,$2d,$00
FrameBlock58: ; 7b9ac (1e:79ac)
db $07
db $00,$00,$46,$00
db $08,$02,$47,$00
db $10,$03,$48,$00
db $18,$04,$48,$00
db $20,$05,$48,$00
db $28,$05,$48,$00
db $30,$05,$48,$00
FrameBlock59: ; 7b9c9 (1e:79c9)
db $01
db $00,$00,$42,$00
FrameBlock5a: ; 7b9ce (1e:79ce)
db $0c
db $00,$00,$24,$00
db $00,$08,$25,$00
db $08,$00,$34,$00
db $00,$10,$25,$20
db $00,$18,$24,$20
db $08,$18,$34,$20
db $10,$00,$34,$40
db $18,$00,$24,$40
db $18,$08,$25,$40
db $10,$18,$34,$60
db $18,$10,$25,$60
db $18,$18,$24,$60
FrameBlock5b: ; 7b9ff (1e:79ff)
db $04
db $00,$00,$43,$00
db $00,$08,$43,$20
db $08,$00,$43,$40
db $08,$08,$43,$60
FrameBlock5c: ; 7ba10 (1e:7a10)
db $08
db $00,$00,$49,$00
db $02,$08,$49,$00
db $18,$00,$49,$00
db $10,$10,$49,$00
db $08,$00,$43,$00
db $08,$08,$43,$20
db $10,$00,$43,$40
db $10,$08,$43,$60
FrameBlock5d: ; 7ba31 (1e:7a31)
db $0b
db $00,$00,$49,$00
db $18,$02,$49,$00
db $14,$10,$49,$00
db $08,$00,$43,$00
db $00,$08,$43,$20
db $10,$00,$43,$40
db $10,$08,$43,$60
db $04,$08,$43,$00
db $04,$10,$43,$20
db $0c,$08,$43,$40
db $0c,$10,$43,$60
FrameBlock5e: ; 7ba5e (1e:7a5e)
db $0f
db $00,$08,$49,$00
db $08,$10,$49,$00
db $20,$00,$49,$00
db $08,$00,$43,$00
db $08,$08,$43,$20
db $10,$00,$43,$40
db $10,$08,$43,$60
db $10,$10,$43,$00
db $10,$18,$43,$20
db $18,$10,$43,$40
db $18,$18,$43,$60
db $20,$08,$43,$00
db $20,$10,$43,$20
db $28,$08,$43,$40
db $28,$10,$43,$60
FrameBlock5f: ; 7ba9b (1e:7a9b)
db $04
db $00,$00,$49,$00
db $00,$10,$49,$00
db $00,$20,$49,$00
db $00,$30,$49,$00
FrameBlock60: ; 7baac (1e:7aac)
db $08
db $00,$00,$49,$00
db $00,$10,$49,$00
db $00,$20,$49,$00
db $00,$30,$49,$00
db $08,$08,$49,$00
db $08,$18,$49,$00
db $08,$28,$49,$00
db $08,$38,$49,$00
FrameBlock61: ; 7bacd (1e:7acd)
db $0c
db $00,$00,$49,$00
db $00,$10,$49,$00
db $00,$20,$49,$00
db $00,$30,$49,$00
db $08,$08,$49,$00
db $08,$18,$49,$00
db $08,$28,$49,$00
db $08,$38,$49,$00
db $10,$00,$49,$00
db $10,$10,$49,$00
db $10,$20,$49,$00
db $10,$30,$49,$00
FrameBlock62: ; 7bafe (1e:7afe)
db $0f
db $00,$00,$49,$00
db $00,$10,$49,$00
db $00,$20,$49,$00
db $00,$30,$49,$00
db $08,$08,$49,$00
db $08,$18,$49,$00
db $08,$28,$49,$00
db $08,$38,$49,$00
db $10,$00,$49,$00
db $10,$10,$49,$00
db $10,$20,$49,$00
db $10,$30,$49,$00
db $18,$08,$49,$00
db $18,$18,$49,$00
db $18,$28,$49,$00
db $18,$38,$49,$00 ; unused
FrameBlock63: ; 7bb3f (1e:7b3f)
db $06
db $10,$00,$26,$00
db $10,$08,$27,$00
db $08,$10,$26,$00
db $08,$18,$27,$00
db $00,$20,$26,$00
db $00,$28,$27,$00
FrameBlock64: ; 7bb58 (1e:7b58)
db $06
db $18,$00,$27,$00
db $10,$08,$26,$00
db $10,$10,$27,$00
db $08,$18,$26,$00
db $08,$20,$27,$00
db $00,$28,$26,$00
FrameBlock65: ; 7bb71 (1e:7b71)
db $06
db $00,$00,$1c,$00
db $00,$08,$1d,$00
db $10,$00,$1c,$00
db $10,$08,$1d,$00
db $20,$00,$1c,$00
db $20,$08,$1d,$00
FrameBlock66: ; 7bb8a (1e:7b8a)
db $02
db $00,$00,$03,$00
db $08,$00,$13,$00
FrameBlock67: ; 7bb93 (1e:7b93)
db $01
db $00,$00,$03,$00
FrameBlock68: ; 7bb98 (1e:7b98)
db $04
db $00,$00,$03,$00
db $00,$08,$03,$20
db $08,$00,$13,$00
db $08,$08,$13,$20
FrameBlock69: ; 7bba9 (1e:7ba9)
db $01
db $00,$00,$06,$00
FrameBlock6a: ; 7bbae (1e:7bae)
db $08
db $00,$00,$2e,$00
db $00,$30,$2e,$20
db $30,$00,$2e,$40
db $30,$30,$2e,$60
db $00,$18,$2f,$00
db $30,$18,$2f,$40
db $18,$00,$3e,$00
db $18,$30,$3e,$20
FrameBlock6b: ; 7bbcf (1e:7bcf)
db $08
db $00,$00,$2e,$00
db $00,$20,$2e,$20
db $20,$00,$2e,$40
db $20,$20,$2e,$60
db $00,$10,$2f,$00
db $20,$10,$2f,$40
db $10,$00,$3e,$00
db $10,$20,$3e,$20
FrameBlock6c: ; 7bbf0 (1e:7bf0)
db $08
db $00,$00,$2e,$00
db $00,$10,$2e,$20
db $10,$00,$2e,$40
db $10,$10,$2e,$60
db $00,$08,$2f,$00
db $10,$08,$2f,$40
db $08,$00,$3e,$00
db $08,$10,$3e,$20
FrameBlock6d: ; 7bc11 (1e:7c11)
db $02
db $00,$00,$1e,$00
db $00,$08,$1f,$00
FrameBlock6e: ; 7bc1a (1e:7c1a)
db $04
db $00,$00,$48,$00
db $00,$08,$48,$20
db $08,$00,$12,$00
db $08,$08,$12,$20
FrameBlock6f: ; 7bc2b (1e:7c2b)
db $04
db $00,$00,$4a,$00
db $00,$08,$07,$00
db $08,$00,$16,$00
db $08,$08,$17,$00
FrameBlock70: ; 7bc3c (1e:7c3c)
db $04
db $00,$00,$07,$20
db $00,$08,$4a,$20
db $08,$00,$17,$20
db $08,$08,$16,$20
FrameBlock76: ; 7bc4d (1e:7c4d)
db $07
db $00,$10,$2f,$00
db $01,$08,$2f,$00
db $01,$18,$2f,$00
db $02,$00,$2e,$00
db $02,$20,$2e,$20
db $0a,$00,$3e,$00
db $0a,$20,$3e,$20
FrameBlock77: ; 7bc6a (1e:7c6a)
db $04
db $00,$02,$4b,$00
db $00,$0a,$4c,$00
db $08,$00,$4c,$60
db $08,$08,$4b,$60
FrameBlock78: ; 7bc7b (1e:7c7b)
db $01
db $00,$00,$4d,$00
FrameBlock79: ; 7bc80 (1e:7c80)
db $01
db $00,$00,$4e,$00
FrameBlockBaseCoords: ; 7bc85 (1e:7c85)
db $10,$68
db $10,$70
db $10,$78
db $10,$80
db $10,$88
db $10,$90
db $10,$98
db $18,$68
db $18,$70
db $18,$78
db $34,$28
db $18,$80
db $18,$88
db $18,$98
db $20,$68
db $20,$70
db $20,$78
db $20,$80
db $20,$88
db $20,$90
db $20,$98
db $28,$68
db $28,$70
db $28,$78
db $28,$80
db $28,$88
db $30,$68
db $30,$70
db $30,$78
db $30,$80
db $30,$90
db $30,$98
db $38,$68
db $38,$78
db $38,$80
db $38,$88
db $40,$68
db $40,$70
db $40,$78
db $40,$80
db $40,$88
db $40,$98
db $10,$60
db $18,$60
db $20,$60
db $28,$60
db $30,$60
db $40,$60
db $58,$28
db $43,$38
db $33,$48
db $20,$58
db $32,$78
db $58,$58
db $2C,$6C
db $34,$80
db $48,$70
db $42,$36
db $38,$44
db $40,$52
db $48,$60
db $3E,$6E
db $28,$7C
db $28,$8A
db $50,$3C
db $48,$50
db $40,$64
db $38,$38
db $50,$30
db $50,$38
db $50,$40
db $50,$48
db $50,$50
db $48,$58
db $50,$44
db $48,$48
db $48,$4C
db $40,$50
db $40,$54
db $38,$58
db $38,$5C
db $30,$64
db $48,$40
db $48,$39
db $24,$88
db $24,$70
db $1C,$70
db $1C,$88
db $34,$68
db $34,$88
db $68,$50
db $60,$50
db $68,$60
db $58,$50
db $60,$60
db $68,$40
db $40,$40
db $38,$40
db $0B,$60
db $44,$48
db $40,$14
db $48,$1C
db $50,$24
db $4C,$24
db $10,$62
db $12,$62
db $12,$60
db $20,$72
db $22,$72
db $22,$70
db $28,$62
db $50,$0A
db $52,$0A
db $38,$30
db $40,$48
db $30,$48
db $40,$30
db $30,$40
db $38,$48
db $40,$4A
db $48,$4B
db $50,$4C
db $58,$4D
db $60,$4D
db $68,$4D
db $38,$10
db $50,$10
db $38,$28
db $48,$18
db $40,$20
db $48,$20
db $40,$3C
db $38,$50
db $28,$64
db $1C,$90
db $24,$80
db $2C,$70
db $30,$38
db $10,$50
db $3C,$40
db $40,$58
db $30,$58
db $58,$48
db $50,$58
db $48,$68
db $40,$18
db $28,$58
db $40,$38
db $48,$38
db $08,$70
db $44,$1C
db $3C,$58
db $38,$60
db $08,$60
db $38,$70
db $38,$6C
db $38,$64
db $1C,$74
db $2E,$74
db $34,$50
db $2F,$60
db $31,$70
db $4C,$30
db $3B,$40
db $2D,$50
db $26,$60
db $2D,$70
db $28,$50
db $1E,$60
db $29,$70
db $16,$60
db $14,$58
db $12,$54
db $14,$50
db $18,$4C
db $1C,$48
db $48,$28
FrameBlock00: ; 7bde7 (1e:7de7)
db $00,$00
Func_7bde9: ; 7bde9 (1e:7de9)
push hl
push de
push bc
ld a, [$cf91]
push af
ld a, [$d0b5]
push af
xor a
ld [$d083], a
ld [$c02a], a
dec a
ld [$c0ee], a
call PlaySound
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, $8c
call PlaySound
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld [$FF00+$d7], a
ld a, [$cee9]
ld [$cf1d], a
ld c, $0
call Func_7beb4
ld a, [$ceea]
ld [$cf91], a
ld [$d0b5], a
call Func_7beb9
ld de, $9000
ld hl, $9310
ld bc, $31
call CopyVideoData
ld a, [$cee9]
ld [$cf91], a
ld [$d0b5], a
call Func_7beb9
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
ld a, [$cee9]
call PlayCry
call WaitForSoundToFinish
ld c, BANK(Music_SafariZone)
ld a, MUSIC_SAFARI_ZONE
call PlayMusic
ld c, $50
call DelayFrames
ld c, $1
call Func_7beb4
ld bc, $110
.asm_7be63
push bc
call asm_7befa
jr c, .asm_7bea9
call asm_7bec2
pop bc
inc b
dec c
dec c
jr nz, .asm_7be63
xor a
ld [$ceec], a
ld a, $31
ld [$ceeb], a
call Func_7bed6
ld a, [$ceea]
.asm_7be81
ld [$cf1d], a
ld a, $ff
ld [$c0ee], a
call PlaySound
ld a, [$cf1d]
call PlayCry
ld c, $0
call Func_7beb4
pop af
ld [$d0b5], a
pop af
ld [$cf91], a
pop bc
pop de
pop hl
ld a, [$ceec]
and a
ret z
scf
ret
.asm_7bea9
pop bc
ld a, $1
ld [$ceec], a
ld a, [$cee9]
jr .asm_7be81
Func_7beb4: ; 7beb4 (1e:7eb4)
ld b, $b
jp GoPAL_SET
Func_7beb9: ; 7beb9 (1e:7eb9)
call GetMonHeader
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
jp LoadFlippedFrontSpriteByMonIndex
asm_7bec2: ; 7bec2 (1e:7ec2)
ld a, $31
ld [$ceeb], a
call Func_7bed6
ld a, $cf
ld [$ceeb], a
call Func_7bed6
dec b
jr nz, asm_7bec2
ret
Func_7bed6: ; 7bed6 (1e:7ed6)
push bc
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
ld bc, $707
ld de, $d
.asm_7bee3
push bc
.asm_7bee4
ld a, [$ceeb]
add [hl]
ld [hli], a
dec c
jr nz, .asm_7bee4
pop bc
add hl, de
dec b
jr nz, .asm_7bee3
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba
call Delay3
pop bc
ret
asm_7befa: ; 7befa (1e:7efa)
call DelayFrame
push bc
call GetJoypadStateLowSensitivity
ld a, [$FF00+$b5]
pop bc
and $2
jr nz, .asm_7bf0d
.asm_7bf08
dec c
jr nz, asm_7befa
and a
ret
.asm_7bf0d
ld a, [$ccd4]
and a
jr nz, .asm_7bf08
scf
ret
Func_7bf15: ; 7bf15 (1e:7f15)
ld de, $ffe0
call Func_7bf64
ld de, $240
call Func_7bf64
call Delay3
ld a, $ff
call PlaySound
ld a, [$FF00+$af]
ld d, a
ld e, $1
ld b, $64
.asm_7bf30
ld a, e
xor $fe
ld e, a
add d
ld [$FF00+$af], a
push bc
ld c, BANK(SFX_02_5b)
ld a, (SFX_02_5b - $4000) / 3
call PlayMusic
pop bc
ld c, $2
call DelayFrames
dec b
jr nz, .asm_7bf30
ld a, d
ld [$FF00+$af], a
ld a, $ff
call PlaySound
ld c, BANK(SFX_02_5f)
ld a, (SFX_02_5f - $4000) / 3
call PlayMusic
.asm_7bf57
ld a, [$c02a]
cp $b9
jr z, .asm_7bf57
call UpdateSprites
jp Func_2307
Func_7bf64: ; 7bf64 (1e:7f64)
ld hl, $d527
ld a, [hld]
push af
ld a, [hl]
push af
push hl
push hl
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, h
and $3
or $98
ld d, a
ld a, l
pop hl
ld [hli], a
ld [hl], d
call ScheduleNorthRowRedraw
pop hl
pop af
ld [hli], a
pop af
ld [hl], a
jp Delay3
GetMachinePrice: ; 7bf86 (1e:7f86)
ld a, [$cf91]
sub TM_01
ret c
ld d, a
ld hl, TechnicalMachinePrices ; $7fa7
srl a
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
srl d
jr nc, .asm_7bf9d
swap a
.asm_7bf9d
and $f0
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b
ld [$FF00+$8d], a
ret
TechnicalMachinePrices: ; 7bfa7 (1e:7fa7)
; In thousands (nybbles).
db $32, $21, $34, $24, $34
db $21, $45, $55, $32, $32
db $55, $52, $54, $52, $41
db $21, $12, $42, $25, $24
db $22, $52, $24, $34, $42