pokered-rematch/engine/battle/display_effectiveness.asm

19 lines
282 B
NASM

DisplayEffectiveness:
ld a, [wDamageMultipliers]
and $7F
cp $0A
ret z
ld hl, SuperEffectiveText
jr nc, .done
ld hl, NotVeryEffectiveText
.done
jp PrintText
SuperEffectiveText:
TX_FAR _SuperEffectiveText
db "@"
NotVeryEffectiveText:
TX_FAR _NotVeryEffectiveText
db "@"