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osmarks 2018-10-06 18:12:49 +01:00
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## General
Connections are by websocket.
Messages must be JSON-serialized objects containing at least a `type` key (e.g. `{"type": "log"}`) - this key is the command to run.
Commands take other arguments, passed in that object (e.g. `{"type": "open", "channel": "whatever"}`).
When a command is executed, it will either return a good result (e.g. `{"type": "result", "for": "log", "log": []}`) or an error (e.g. `{"type": "error", "error": "Human-readable description of error."}`).
Clients may also receive events, which have a `type` key containing the name of the event and extra data (e.g. `{"type": "message", "channel": 42, "message": "hi"}`).
Messages must be JSON-serialized objects containing a `type` key, like this:
```
{
"type": "log"
}
```
Arguments to commands are keys in this object:
```
{
"type": "open",
"channel": 42
}
```
Commands return either results:
```
{
"type": "result",
"channels": [42]
}
```
or errors:
```
{
"type": "error",
"error": "Invalid type for channel!"
}
```
Connected sockets may be sent events, such as:
```
{
"type": "message",
"channel": 42,
"message": "Hello, World!"
}
```
## Client
@ -17,25 +48,25 @@ This is the interface `client.lua` uses.
#### open
Takes a `channel` key (channel to open - can be string or number) and opens that channel on the socket sending this command. Opening `*` will listen to messages on all channels.
Takes `channel` (channel to open - string or number) and opens it for the socket sending this command. Opening `*` will listen to messages on all channels.
Returns `channels`, a list of channels which are now open.
#### close
Takes a `channel` key and closes that channel - opposite of open.
Takes `channel` and closes it channel - opposite of open.
Returns `channels`, a list of channels which are now open.
#### message
Takes a `message` key (contents of message to send) and `channel` key (channel to send on) and sends the message to all clients listening on the channel used. See `message` event for further details.
Takes `message` (contents of message to send) and `channel` (channel to send on) and sends the message to all clients listening on the channel specified. See `message` event for further details.
Returns the message sent.
#### log
Optionally takes `start` and `end` keys (slice of message log to return).
Optionally takes `start` and `end` (slice of message log to return).
Returns the server's message log (on all channels); this consists of an array of `message` events.
The message log is newest-first and not persisted across server restarts.
@ -44,10 +75,21 @@ The message log is newest-first and not persisted across server restarts.
#### message
This contains all the keys present in the message command which produced it (should always include `channel` and `message`) as well as `time` (as produced by `new Date().getTime()`) and `ID` (unique per-message ID).
This contains all the information present in the message command which produced it (should always include `channel` and `message`), but also has `time` (as produced by `new Date().getTime()`) and `ID` (unique per-message ID).
These are sent when another client uses the `message` command with a channel your socket is listening on.
Here is an example message:
```
{
"type": "message",
"channel": 42,
"message": "Hello, World!",
"ID": "cjmxia0pv0000k2t3z8p26cjm",
"time": 1538834413603
}
```
## Peer
Coming Soon.
Coming Soon.