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3 Commits

Author SHA1 Message Date
Lilith bf5ec5f93b add some brick textures and play with arena shape
TODO for tomorrow: implement some cool movement mechanics and dynamic enemy spawning
2023-12-22 00:25:54 +01:00
Lilith 265d14520a add glossy bricks 2023-12-22 00:11:31 +01:00
Lilith 6aeb5e648e redesign arena tileset 2023-12-21 23:56:16 +01:00
3 changed files with 23 additions and 9 deletions

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@ -4,17 +4,31 @@
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_csbe3"]
texture = ExtResource("1_my411")
texture_region_size = Vector2i(32, 32)
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[resource]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
sources/1 = SubResource("TileSetAtlasSource_csbe3")

View File

@ -11,10 +11,10 @@ script = ExtResource("1_8hyqb")
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource("1_nxks4")
format = 2
layer_0/tile_data = PackedInt32Array(655360, 1, 0, 655361, 1, 0, 655362, 1, 0, 655363, 1, 0, 655364, 1, 0, 655365, 1, 0, 655366, 1, 0, 655367, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 655371, 1, 0, 655372, 1, 0, 655373, 1, 0, 655374, 1, 0, 655375, 1, 0, 655376, 1, 0, 655377, 1, 0, 655378, 1, 0, 655379, 1, 0, 655359, 65537, 0, 589823, 65537, 0, 524287, 65537, 0, 458751, 65537, 0, 393215, 65537, 0, 327679, 65537, 0, 262143, 65537, 0, 196607, 65537, 0, 131071, 65537, 0, 65535, 65537, 0, 589844, 65537, 0, 524308, 65537, 0, 458772, 65537, 0, 393236, 65537, 0, 327700, 65537, 0, 262164, 65537, 0, 196628, 65537, 0, 131092, 65537, 0, 65556, 65537, 0, 20, 65537, 0, -65536, 1, 0, -65535, 1, 0, -65534, 1, 0, -65533, 1, 0, -65532, 1, 0, -65531, 1, 0, -65530, 1, 0, -65529, 1, 0, -65528, 1, 0, -65527, 1, 0, -65526, 1, 0, -65525, 1, 0, -65524, 1, 0, -65523, 1, 0, -65522, 1, 0, -65521, 1, 0, -65520, 1, 0, -65519, 1, 0, -65518, 1, 0, -65517, 1, 0)
layer_0/tile_data = PackedInt32Array(655360, 65537, 1, 22, 131073, 0, 23, 131073, 0, 24, 131073, 0, 25, 1, 0, 26, 1, 0, 27, 1, 0, 28, 1, 0, 29, 131073, 0, 30, 1, 0, 31, 1, 0, 32, 1, 0, 33, 1, 0, 34, 1, 0, 35, 1, 0, 36, 1, 0, 37, 1, 0, 38, 1, 0, 39, 1, 0, 1245223, 1, 0, 1245222, 1, 0, 1245221, 1, 0, 1245220, 1, 0, 1245219, 1, 0, 1245218, 1, 0, 1245217, 1, 0, 1245216, 1, 0, 1245215, 1, 0, 1245214, 1, 0, 1245213, 1, 0, 1245212, 1, 0, 1245211, 1, 0, 1245210, 1, 0, 1245209, 1, 0, 1245208, 1, 0, 1245207, 1, 0, 1245206, 1, 0, 1245205, 1, 0, 1245204, 1, 0, 1245203, 1, 0, 1245202, 1, 0, 1245201, 1, 0, 1245200, 1, 0, 1245199, 1, 0, 1245198, 1, 0, 1245197, 1, 0, 1245196, 1, 0, 1245195, 1, 0, 1245194, 1, 0, 1245193, 1, 0, 1245192, 1, 0, 1245191, 1, 0, 1245190, 1, 0, 1245189, 1, 0, 1245188, 1, 0, 1245187, 1, 0, 1245186, 1, 0, 1245185, 1, 0, 1245184, 65537, 1, 1179648, 65537, 1, 1114112, 65537, 1, 1048576, 65537, 1, 983040, 65537, 1, 917504, 65537, 1, 851968, 65537, 1, 786432, 65537, 1, 720896, 65537, 1, 589824, 65537, 1, 1245224, 1, 0, 1245225, 1, 0, 1245226, 1, 0, 1245227, 1, 0, 1245228, 1, 0, 1245229, 1, 0, 1245230, 1, 0, 1245231, 1, 0, 1245232, 1, 0, 1245233, 1, 0, 1245234, 1, 0, 1245235, 1, 0, 1245236, 1, 0, 1245237, 1, 0, 1245238, 1, 0, 1245239, 1, 0, 1245240, 1, 0, 1245241, 1, 0, 1245242, 1, 0, 1245243, 1, 0, 1245244, 1, 0, 1245245, 1, 0, 1245246, 1, 0, 1245247, 1, 0, 1245248, 1, 0, 1245249, 1, 0, 1245250, 1, 0, 1245251, 1, 0, 1245252, 1, 0, 1179717, 1, 1, 1114181, 1, 1, 1048645, 1, 1, 983109, 1, 1, 917573, 1, 1, 852037, 1, 1, 786501, 1, 1, 720965, 1, 1, 655429, 1, 1, 589893, 1, 1, 524357, 1, 1, 458821, 1, 1, 393285, 1, 1, 327749, 1, 1, 262213, 1, 1, 196677, 1, 1, 131141, 1, 1, 65605, 1, 1, 69, 1, 1, 40, 1, 0, 41, 1, 0, 42, 1, 0, 43, 1, 0, 44, 1, 0, 45, 1, 0, 46, 1, 0, 47, 1, 0, 48, 1, 0, 49, 1, 0, 50, 1, 0, 51, 1, 0, 52, 1, 0, 53, 1, 0, 54, 1, 0, 55, 1, 0, 56, 1, 0, 57, 1, 0, 58, 1, 0, 59, 1, 0, 60, 1, 0, 61, 1, 0, 62, 1, 0, 63, 1, 0, 64, 1, 0, 65, 1, 0, 66, 1, 0, 67, 1, 0, 68, 1, 0, 1245253, 1, 1, 524288, 65537, 0, 524289, 131073, 0, 524290, 131073, 0, 524291, 131073, 0, 524292, 131073, 0, 524293, 131073, 0, 524294, 131073, 0, 524295, 131073, 0, 524296, 131073, 0, 524297, 131073, 0, 524298, 1, 0, 524299, 1, 0, 524300, 1, 0, 524301, 1, 0, 524302, 1, 0, 524303, 1, 0, 524304, 1, 0, 524305, 1, 0, 524306, 1, 0, 524307, 1, 1, 458771, 1, 1, 393235, 1, 1, 327699, 1, 1, 262163, 131073, 1, 196627, 131073, 1, 131091, 131073, 1, 65555, 131073, 1, 19, 65537, 0, 20, 131073, 0, 21, 131073, 0)
[node name="player" parent="." instance=ExtResource("2_xdmkn")]
position = Vector2(211, 170)
position = Vector2(211, 179)
[node name="enemy" parent="." instance=ExtResource("3_6mjxj")]
position = Vector2(590, 245)