tilde-projects/ttitt/krowbar.twee

103 lines
5.5 KiB
Plaintext

:: krowbar-init [init]
/%<<set $items['crowbar'] to true>>%/
<<set $items['tshirt'] to true>>
<<set $skills['adventuring'] to 1>>
<<set $skills['runecraft'] to 0>>
:: krowbar-startDescription
Rippling with a malevolent, purple glow, a ''large pool of water'', twice your height wide, sits in the stone floor. Writhing, languid tendrils breach the surface and embrace its border yet do not go beyond the narrow, steel band set around its edge. Pulsing with energy and gently bobbing up and down in the air, ''several runes''- orange, blue, and green- engraved on smooth elipsoid stones circle the pool. Whispers, gently, tenderly tugging at the mind, collude with adventurous impulses; they encourage drawing near, despite the ominous aura. Several stone slabs [[descend into the pool|krowbar-start]]
:: krowbar-start [start inv]
<<if previous() == "Start">>A blaze of flashing lights blur past, engulfing reality; all senses simultaneously stretched and melded in painful euphoria. A year or a second pass by while blinking becomes impossible.<<endif>>
[[The pool|krowbar-ExaminePortal]] emerges into a ''forest'' of [[tropical trees|krowbar-ExamineTrees]].
The heat and humidity of the forest is exaggerated in contrast to the cool, dry environment of the Hub. The sounds of ''gunfire'' and muffled explosions can be heard in the distance.
A wide, ''dirt road'' leads [[downward|krowbar-FollowPath1]].
<<if $events["krowbar-PortalRestored"]>>[[Step into the pool|Start]]<<endif>>
<<if $items["glowing rock"]>>[[Place glowing rock in pool crevice|krowbar-PlaceRock]]<<endif>>
[[Player Profile|PlayerProfile]]
:: krowbar-ExaminePortal
This ''pool'' looks similar to the one found in the Hub.
<<if $events["krowbar-PortalRestored"]>>With ''restored energy'', it now has the same purple sheen.
<<else>>However, there are several locations around the edge of the pool that appear to be ''missing runes''. The rest glow dully; the water looks mundane and slightly dirty.
<<endif>>
[[Return|previous()]]
:: krowbar-ExamineTrees
These trees have strange orange bark and blue-tinted leaves. There are also small burned pock-marks on several of the trees.
How curious!
<<if not visited("krowbar-getLeaves")>>[[Collect some leaves|krowbar-GetLeaves]]<<endif>>
[[Return|previous()]]
:: krowbar-GetLeaves [inv]
The leaves break crisply at their stems.
<<set $items['leaves'] to 3>>
[[Return|krowbar-start]]
:: krowbar-PlaceRock
When placed in its crevice around the pool, the glowing rock floats; held by an invisible energy. The pool lights up and starts humming.
[[Return|previous()]]
<<set $events["krowbar-PortalRestored"] to true>>
<<set $items["glowing rock"] to false>>
:: krowbar-FollowPath1 [inv]
This dirt road rests on a hill that [[leads to the pool|krowbar-start]]. Several small footpaths lead off into the dense underbrush. It would be foolish to follow any of them.
The path [[continues downward|krowbar-FollowPath2]].
A squat, [[dirty man|krowbar-ExamineMan]] stands beside the road, mubmling to himself.
[[Talk to the man|krowbar-TalkToMan]]
<<if $items["translator"]>>[[Use translator with man|krowbar-TalkToManTranslated]]<<endif>>
<<if not visited("krowbar-GetGlowingRock")>>There is a [[softly glowing stone|krowbar-GetGlowingRock]] on the ground<<endif>>
:: krowbar-ExamineMan
The man has dirt-stained skin and a broad hat that partially covers his eyes. He mumble viscious nothings to himself.
[[Return|previous()]]
:: krowbar-TalkToMan
''YAR thar!'' The man bellows, ''diyee comferm dontha hill? Noon comfra tha place ina time. Fley troh dee gaet doin?''
''AECH, pthoo!'' The man spits.
The man's local dialect seems indesipherable.
[[Return|previous()]]
:: krowbar-TalkToManTranslated
''Ahoy! Did you come down that hill? Nobody has come from there in some time. Did you come from the gate?''
The man spits.
[[Return|previous()]]
:: krowbar-GetGlowingRock
The stone glows orange and has a strange rune on the bottom.
[[Return|previous()]]
<<set $items["glowing rock"] to true>>
:: krowbar-FollowPath2 [inv]
In the center of a small clearing, there is [[a small, thatched-roof cottage|krowbar-EnterCottage]].
Three dirt roads intersect here; one [[leads upwards|krowbar-FollowPath1]], one leads [[toward a lake|krowbar-FollowPath3]], and one leads [[toward rubble|krowbar-FollowPath4]]
[[Examine cottage|krowbar-ExamineCottage]]
:: krowbar-ExamineCottage
This cottage appears to be made from the native trees.
[[Enter cottage|krowbar-EnterCottage]]
[[Return|previous()]]
:: krowbar-EnterCottage [inv]
There is a thick layer of dust on everything within the cottage. Very little light is able to make its way inward.
<<if not $events["krowbar-cottageOpenWindows"]>>The window frames have been boarded up.
<<if not $items["crowbar"]>> The boards could probably be removed witht the right tool.
<<else>>[[Open windows with crowbar|krowbar-CottageOpenWindows]]<<endif>>
<<else>>The windows are now letting in enough light to see [[some cupboards|krowbar-CottageSearchCupboards]].<<endif>>
[[Leave cottage|krowbar-FollowPath2]]
:: krowbar-CottageOpenWindows
After a few minutes of effort with the crowbar, the boards are removed from the windows.
[[Return|previous()]]
<<set $events["krowbar-cottageOpenWindows"] to true>>
:: krowbar-CottageSearchCupboards
<<if visited("krowbar-CottageSearchCupboards") lte 1>>
Rummaging around the cupboards reveals an old electronic device and <<$krowbar_temp1 to random(2,5)>> coins.
[[Return|previous()]]
<<set $items['device'] to true>>
<<set $items['gold'] += $krowbar_temp1>>
<<else>>There is nothing else of value in the cupboards.
[[Return|previous()]]
<<endif>>