84 lines
3.7 KiB
JavaScript
84 lines
3.7 KiB
JavaScript
(function(angular) {
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'use strict';
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angular.module('MissionApp',[]);
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function MissionController() {
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var self = this;
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var adjectives = Array('Ancient','Bold','Breaking','Brightest','Brilliant','Crescent','Dark|Darkness','Darkest|Darkness','Desert|Desert','Eternal','Evening|Darkness','Final','First','Forever','Giant|Giant','Glorious|Glory','Joyful|Joy','July','Last','Liberty|Liberty','Magic|Magic','Morning|Morning','Power|Power','Phantom','Present','Righteous','Roaring|Roar|Scream','Rolling','Sand','Screaming|Roar|Scream','Silent','Soaring','Standing|Stand','Star|Star','Stunning','Super','Thunderous|Thunder','Twisted','Urgent','Utopian','Valiant');
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var nouns = Array('Action','Alert','Bane','Beauty','Claw','Darkness','Dawn','Day','Defense','Desert','Envy','Fall','Fist','Flight','Fury','Guard','Glory','Hammer','Hand','Honor','Hope','Hunt','Hurricane','Joy','Liberty','Light','Lightning','Magic','Morning','October','Power','Rain','Response','Repose','Roar','Scream','Skull','Sky','Skies','Shield','Shout','Stand','Star','Storm','Streak','Strike','Sun','Thunder','Victory','Whisper','Wind','Wrath');
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var colors = Array('Black','Blue','Brown','Golden','Gray','Green','Indego','Orange','Purple','Rainbow','Red','Scarlet','Silver','Violet','White','Yellow');
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var actors = Array('Cobra','Condor','Dragon','Eagle','Giant','Guardian','Hawk','Hydra','Jackal','King','Knight','Lady','Lion','Scorpion','Spartan','Stranger','Titan','Victor','Viking','Warrior');
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var mission_grammars = Array(
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{chance:30, grammar: "{adj1} {noun1}"},
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{chance:20, grammar: "{adj1} {actor}"},
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{chance:10, grammar: "{color} {noun1}"},
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{chance:10, grammar: "{color} {actor}"},
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{chance:20, grammar: "{actor}'s {noun1}"},
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//{chance:10, grammar: "{noun1} of the {noun2}"}, //this one has been producing too many odd lines
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{chance:10, grammar: "{noun1} of the {actor}"},
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{chance:10, grammar: "{actor} of the {noun1}"},
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{chance:5, grammar: "{noun1} of {noun2}"},
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{chance:5, grammar: "{noun1} of {color} {noun2}"},
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{chance:10, grammar: "{adj1} {noun1} and {adj2} {noun2}"},
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{chance:3, grammar: "Attack of the {actor}s"},
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{chance:3, grammar: "Return of the {actor}s"}
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);
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this.getNoun = function(badNouns) {
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return _.chain(nouns)
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.difference(badNouns)
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.sample()
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.value();
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};
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this.getMissionName = function() {
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var adj1 = _.sample(adjectives);
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var adj2 = _.sample(adjectives);
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while(adj1 == adj2)
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adj2 = _.sample(adjectives);
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var badWords = _.uniq(adj1.split('|').slice(1).concat(adj2.split('|').slice(1)));
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var noun1 = self.getNoun(badWords);
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var noun2 = self.getNoun(badWords);
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while(noun1 == noun2)
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noun2 = self.getNoun(badWords);
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adj1 = adj1.split('|')[0];
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adj2 = adj2.split('|')[0];
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var color = _.sample(colors);
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var actor = _.sample(actors);
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var mission = '';
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var rand = Math.floor(Math.random() * 100 + 1);
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if(rand <= 25)
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mission += 'Operation ';
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else if(rand <= 50)
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mission += 'Project ';
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else if(rand <= 75)
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mission += 'Code: ';
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var sumChance = _.chain(mission_grammars).pluck('chance').reduce(function(sum, c) { return sum + c;}).value();
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rand = Math.floor(Math.random() * sumChance + 1);
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for(var gi in mission_grammars) {
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var g = mission_grammars[gi];
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if(rand > g.chance) {
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rand -= g.chance;
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}
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else {
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mission += g.grammar
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.replace(/{adj1}/, adj1)
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.replace(/{adj2}/, adj2)
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.replace(/{noun1}/, noun1)
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.replace(/{noun2}/, noun2)
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.replace(/{color}/, color)
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.replace(/{actor}/, actor);
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return mission;
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}
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}
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return '';
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};
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};
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angular.module('MissionApp').controller('MissionController', [MissionController]);
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}(window.angular));
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