114 lines
4.4 KiB
Plaintext
114 lines
4.4 KiB
Plaintext
:: krowbar-init [init]
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<<set $items['crowbar'] to true>>
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<<set $skills['adventuring'] to 1>>
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:: krowbar-startDescription
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Set in the wall, you see a large portal, twice your height, shining with a malevolent, pulsating, purple glow.
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Despite its omnious aura, you feel a strange impulse that compels you to [[enter the portal|krowbar-start]].
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:: krowbar-start [start inv]
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[[The Portal|krowbar-ExaminePortal]] you stepped through is in a forest of [[tropical trees|krowbar-ExamineTrees]].
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The heat and humidity hit you in contrast to the cool, dry environment of the Hub.
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As you listen, you hear the sounds of gunfire and muffled explosions in the distance.
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There is [[a dirt path leading downward|krowbar-FollowPath1]].
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<<if $events["krowbar-PortalRestored"]>>[[Enter the portal|Start]]<<endif>>
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[[Player Profile|PlayerProfile]]
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:: krowbar-ExaminePortal
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<<if $events["krowbar-PortalRestored"]>>The portal is now the same purple color as when you first entered
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<<else>>You examine the portal and note that it has lost the swirling purple luster that it had when you first came through.
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<<endif>>
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[[Return|previous()]]
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:: krowbar-ExamineTrees
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Upon closer examination, you find that these trees have strange orange bark and blue-tinted leaves.
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You also notice small burn pock-marks on several of the trees.
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How curious!
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[[Return|previous()]]
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:: krowbar-FollowPath1 [inv]
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You are on a dirt path on a hill.
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[[The path up|krowbar-start]] leads to the Portal.
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The path [[continues downward|krowbar-FollowPath2]].
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<<if not visited("krowbar-PressButton")>>You see a button on the ground
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[[Press Button|krowbar-PressButton]]<<endif>>
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:: krowbar-PressButton
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After you press the button, you hear a 'click' and feel a thrum in the air.
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[[Return|previous()]]
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<<set $events["krowbar-PortalRestored"] to true>>
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:: krowbar-FollowPath2 [inv]
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You find yourself in a small clearing. In the center, you see [[a small, thatched-roof cottage|krowbar-EnterCottage]].
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You see three dirt paths. One [[leads upwards|krowbar-FollowPath1]], one leads [[toward a lake|krowbar-FollowPath3]], and one leads [[toward rubble|krowbar-FollowPath4]]
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[[Examine cottage|krowbar-ExamineCottage]]
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:: krowbar-ExamineCottage
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This cottage appears to be made from the native trees.
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[[Enter cottage|krowbar-EnterCottage]]
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[[Return|previous()]]
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:: krowbar-EnterCottage [inv]
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There is a thick layer of dust on everything within the cottage. Very little light is able to make its way inward.
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<<if not visited("krowbar-CottageOpenWindows")>>The [[wooded window blinds|krowbar-CottageOpenWindows]] are closed.
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<<else>>The windows are now letting in enough light to let you see [[some cubbards|krowbar-CottageSearchCubbards]].
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<<endif>>
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[[Leave cottage|krowbar-FollowPath2]]
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:: krowbar-CottageOpenWindows
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After a few moments of effort, you manage to yank open the old blinds.
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[[Return|previous()]]
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:: krowbar-CottageSearchCubbards
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<<if visited("krowbar-CottageSearchCubbards") lte 1>>
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After rummaging around the cubbards, you find a rusty cleaver and <<$krowbar_temp1 to random(2,5)>> coins.
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[[Return|previous()]]
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<<set $items['cleaver'] to true>>
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<<set $items['gold'] += $krowbar_temp1>>
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<<else>>You don't find anything else of value in the cubbards.
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[[Return|previous()]]
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<<endif>>
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:: oldstart
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<<if visited("krowbar-start") is 1>>Welcome to the adventure!<<endif>>
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There is a sealed door on the wall.
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<<if not visited("Get McGuffin")>>You see a McGuffin<br><<endif>>\
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<<if not visited("Get Coins")>>You see a few coins on the floor<br><<endif>>\
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<<actions "Get McGuffin" "Get Coins">>\
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<<if $items['McGuffin'] is true>><<actions "Use McGuffin on door">><<endif>>\
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<<if visited("Use McGuffin on door")>>[[Go through door|Room2]]<<endif>>
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[[PlayerProfile]]
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[[Return to Hub|Start]]
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:: Get McGuffin
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You pick up the McGuffin.
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<<set $items['McGuffin'] to true>>
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[[Return|previous()]]
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:: Get Coins
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You find <<$items['gold'] += random(2,5)>> coins
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[[Return|previous()]]
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:: Use McGuffin on door
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You use the McGuffin on the door.
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The McGuffin crumbles and the door opens.
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<<set $items['McGuffin'] to false>>
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[[Return|previous()]]
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:: Room2 [inv]
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This is room2. There is a cake on the ground.
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The door ahead is blocked.
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<<actions "Eat cake">>
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<<if $stats['strength'] gte 3>>[[Break through the door|Room3]]
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<<else>>You are not strong enough to break this door.<<endif>>
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::Eat cake
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You feel incredibly stronger!
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Strength increased to <<$stats['strength'] += 3>>
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[[Return|previous()]]
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:: Room3 [inv]
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Seriously, nothing here.
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Return to [[the start|Start]]
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