tilde-projects/ttitt/krowbar.twee

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:: krowbar-init [init]
<<set $items['crowbar'] to true>>
<<set $skills['adventuring'] to 1>>
:: krowbar-startDescription
Set in the wall, you see a large portal, twice your height, shining with a malevolent, pulsating, purple glow.
Despite its omnious aura, you feel a strange impulse that compels you to [[enter the portal|krowbar-start]].
:: krowbar-start [start inv]
[[The Portal|krowbar-ExaminePortal]] you stepped through is in a forest of [[tropical trees|krowbar-ExamineTrees]].
The heat and humidity hit you in contrast to the cool, dry environment of the Hub.
As you listen, you hear the sounds of gunfire and muffled explosions in the distance.
There is [[a beaten dirt path leading downward|krowbar-FollowPath1]].
<<if $events["krowbar-PortalRestored"]>>[[Enter the portal|Start]]<<endif>>
[[Player Profile|PlayerProfile]]
:: krowbar-ExaminePortal
<<if $events["krowbar-PortalRestored"]>>The portal is now the same purple color as when you first entered
<<else>>You examine the portal and note that it has lost the swirling purple luster that it had when you first came through.
<<endif>>
[[Return|previous()]]
:: krowbar-ExamineTrees
Upon closer examination, you find that these trees have strange orange bark and blue-tinted leaves.
You also notice small burn pock-marks on several of the trees.
How curious!
[[Return|previous()]]
:: krowbar-FollowPath1 [inv]
You are on a dirt path on a hill that [[leads to the Portal|krowbar-start]].
The path [[continues downward|krowbar-FollowPath2]].
<<if not visited("krowbar-PressButton")>>You see [[a button|krowbar-PressButton]] on the ground<<endif>>
:: krowbar-PressButton
After you press the button, you hear a 'click' and feel a thrum in the air.
[[Return|previous()]]
<<set $events["krowbar-PortalRestored"] to true>>
:: krowbar-FollowPath2 [inv]
You find yourself in a small clearing. In the center, you see [[a small, thatched-roof cottage|krowbar-EnterCottage]].
You see three dirt paths. One [[leads upwards|krowbar-FollowPath1]], one leads [[toward a lake|krowbar-FollowPath3]], and one leads [[toward rubble|krowbar-FollowPath4]]
[[Examine cottage|krowbar-ExamineCottage]]
:: krowbar-ExamineCottage
This cottage appears to be made from the native trees.
[[Enter cottage|krowbar-EnterCottage]]
[[Return|previous()]]
:: krowbar-EnterCottage [inv]
There is a thick layer of dust on everything within the cottage. Very little light is able to make its way inward.
<<if not $events["krowbar-cottageOpenWindows"]>>The [[window frames|krowbar-CottageOpenWindows]] have been boarded up.
<<if not $items["crowbar"]>> If you had the right tool, you could probably remove them.
<<else>>[[Open windows with crowbar|krowbar-CottageOpenWindows]]<<endif>>
<<else>>The windows are now letting in enough light to let you see [[some cubbards|krowbar-CottageSearchCubbards]].<<endif>>
[[Leave cottage|krowbar-FollowPath2]]
:: krowbar-CottageOpenWindows
After a few minutes of effort, you manage to use the crowbar to remove the boards from the windows.
[[Return|previous()]]
<<set $events["krowbar-cottageOpenWindows"] to true>>
:: krowbar-CottageSearchCubbards
<<if visited("krowbar-CottageSearchCubbards") lte 1>>
After rummaging around the cubbards, you find a rusty cleaver and <<$krowbar_temp1 to random(2,5)>> coins.
[[Return|previous()]]
<<set $items['cleaver'] to true>>
<<set $items['gold'] += $krowbar_temp1>>
<<else>>You don't find anything else of value in the cubbards.
[[Return|previous()]]
<<endif>>
:: oldstart
<<if visited("krowbar-start") is 1>>Welcome to the adventure!<<endif>>
There is a sealed door on the wall.
<<if not visited("Get McGuffin")>>You see a McGuffin<br><<endif>>\
<<if not visited("Get Coins")>>You see a few coins on the floor<br><<endif>>\
<<actions "Get McGuffin" "Get Coins">>\
<<if $items['McGuffin'] is true>><<actions "Use McGuffin on door">><<endif>>\
<<if visited("Use McGuffin on door")>>[[Go through door|Room2]]<<endif>>
[[PlayerProfile]]
[[Return to Hub|Start]]
:: Get McGuffin
You pick up the McGuffin.
<<set $items['McGuffin'] to true>>
[[Return|previous()]]
:: Get Coins
You find <<$items['gold'] += random(2,5)>> coins
[[Return|previous()]]
:: Use McGuffin on door
You use the McGuffin on the door.
The McGuffin crumbles and the door opens.
<<set $items['McGuffin'] to false>>
[[Return|previous()]]
:: Room2 [inv]
This is room2. There is a cake on the ground.
The door ahead is blocked.
<<actions "Eat cake">>
<<if $stats['strength'] gte 3>>[[Break through the door|Room3]]
<<else>>You are not strong enough to break this door.<<endif>>
::Eat cake
You feel incredibly stronger!
Strength increased to <<$stats['strength'] += 3>>
[[Return|previous()]]
:: Room3 [inv]
Seriously, nothing here.
Return to [[the start|Start]]