namespace AssetStudio
{
    public enum ClassIDType
    {
        UnknownType = -1,
        Object = 0,
        GameObject = 1,
        Component = 2,
        LevelGameManager = 3,
        Transform = 4,
        TimeManager = 5,
        GlobalGameManager = 6,
        Behaviour = 8,
        GameManager = 9,
        AudioManager = 11,
        ParticleAnimator = 12,
        InputManager = 13,
        EllipsoidParticleEmitter = 15,
        Pipeline = 17,
        EditorExtension = 18,
        Physics2DSettings = 19,
        Camera = 20,
        Material = 21,
        MeshRenderer = 23,
        Renderer = 25,
        ParticleRenderer = 26,
        Texture = 27,
        Texture2D = 28,
        SceneSettings = 29,
        GraphicsSettings = 30,
        MeshFilter = 33,
        OcclusionPortal = 41,
        Mesh = 43,
        Skybox = 45,
        QualitySettings = 47,
        Shader = 48,
        TextAsset = 49,
        Rigidbody2D = 50,
        Physics2DManager = 51,
        Collider2D = 53,
        Rigidbody = 54,
        PhysicsManager = 55,
        Collider = 56,
        Joint = 57,
        CircleCollider2D = 58,
        HingeJoint = 59,
        PolygonCollider2D = 60,
        BoxCollider2D = 61,
        PhysicsMaterial2D = 62,
        MeshCollider = 64,
        BoxCollider = 65,
        SpriteCollider2D = 66,
        EdgeCollider2D = 68,
        CapsuleCollider2D = 70,
        ComputeShader = 72,
        AnimationClip = 74,
        ConstantForce = 75,
        WorldParticleCollider = 76,
        TagManager = 78,
        AudioListener = 81,
        AudioSource = 82,
        AudioClip = 83,
        RenderTexture = 84,
        CustomRenderTexture = 86,
        MeshParticleEmitter = 87,
        ParticleEmitter = 88,
        Cubemap = 89,
        Avatar = 90,
        AnimatorController = 91,
        GUILayer = 92,
        RuntimeAnimatorController = 93,
        ScriptMapper = 94,
        Animator = 95,
        TrailRenderer = 96,
        DelayedCallManager = 98,
        TextMesh = 102,
        RenderSettings = 104,
        Light = 108,
        CGProgram = 109,
        BaseAnimationTrack = 110,
        Animation = 111,
        MonoBehaviour = 114,
        MonoScript = 115,
        MonoManager = 116,
        Texture3D = 117,
        NewAnimationTrack = 118,
        Projector = 119,
        LineRenderer = 120,
        Flare = 121,
        Halo = 122,
        LensFlare = 123,
        FlareLayer = 124,
        HaloLayer = 125,
        NavMeshAreas = 126,
        HaloManager = 127,
        Font = 128,
        PlayerSettings = 129,
        NamedObject = 130,
        GUITexture = 131,
        GUIText = 132,
        GUIElement = 133,
        PhysicMaterial = 134,
        SphereCollider = 135,
        CapsuleCollider = 136,
        SkinnedMeshRenderer = 137,
        FixedJoint = 138,
        RaycastCollider = 140,
        BuildSettings = 141,
        AssetBundle = 142,
        CharacterController = 143,
        CharacterJoint = 144,
        SpringJoint = 145,
        WheelCollider = 146,
        ResourceManager = 147,
        NetworkView = 148,
        NetworkManager = 149,
        PreloadData = 150,
        MovieTexture = 152,
        ConfigurableJoint = 153,
        TerrainCollider = 154,
        MasterServerInterface = 155,
        TerrainData = 156,
        LightmapSettings = 157,
        WebCamTexture = 158,
        EditorSettings = 159,
        InteractiveCloth = 160,
        ClothRenderer = 161,
        EditorUserSettings = 162,
        SkinnedCloth = 163,
        AudioReverbFilter = 164,
        AudioHighPassFilter = 165,
        AudioChorusFilter = 166,
        AudioReverbZone = 167,
        AudioEchoFilter = 168,
        AudioLowPassFilter = 169,
        AudioDistortionFilter = 170,
        SparseTexture = 171,
        AudioBehaviour = 180,
        AudioFilter = 181,
        WindZone = 182,
        Cloth = 183,
        SubstanceArchive = 184,
        ProceduralMaterial = 185,
        ProceduralTexture = 186,
        Texture2DArray = 187,
        CubemapArray = 188,
        OffMeshLink = 191,
        OcclusionArea = 192,
        Tree = 193,
        NavMeshObsolete = 194,
        NavMeshAgent = 195,
        NavMeshSettings = 196,
        LightProbesLegacy = 197,
        ParticleSystem = 198,
        ParticleSystemRenderer = 199,
        ShaderVariantCollection = 200,
        LODGroup = 205,
        BlendTree = 206,
        Motion = 207,
        NavMeshObstacle = 208,
        TerrainInstance = 210,
        SpriteRenderer = 212,
        Sprite = 213,
        CachedSpriteAtlas = 214,
        ReflectionProbe = 215,
        ReflectionProbes = 216,
        Terrain = 218,
        LightProbeGroup = 220,
        AnimatorOverrideController = 221,
        CanvasRenderer = 222,
        Canvas = 223,
        RectTransform = 224,
        CanvasGroup = 225,
        BillboardAsset = 226,
        BillboardRenderer = 227,
        SpeedTreeWindAsset = 228,
        AnchoredJoint2D = 229,
        Joint2D = 230,
        SpringJoint2D = 231,
        DistanceJoint2D = 232,
        HingeJoint2D = 233,
        SliderJoint2D = 234,
        WheelJoint2D = 235,
        ClusterInputManager = 236,
        BaseVideoTexture = 237,
        NavMeshData = 238,
        AudioMixer = 240,
        AudioMixerController = 241,
        AudioMixerGroupController = 243,
        AudioMixerEffectController = 244,
        AudioMixerSnapshotController = 245,
        PhysicsUpdateBehaviour2D = 246,
        ConstantForce2D = 247,
        Effector2D = 248,
        AreaEffector2D = 249,
        PointEffector2D = 250,
        PlatformEffector2D = 251,
        SurfaceEffector2D = 252,
        BuoyancyEffector2D = 253,
        RelativeJoint2D = 254,
        FixedJoint2D = 255,
        FrictionJoint2D = 256,
        TargetJoint2D = 257,
        LightProbes = 258,
        LightProbeProxyVolume = 259,
        SampleClip = 271,
        AudioMixerSnapshot = 272,
        AudioMixerGroup = 273,
        NScreenBridge = 280,
        AssetBundleManifest = 290,
        UnityAdsManager = 292,
        RuntimeInitializeOnLoadManager = 300,
        CloudWebServicesManager = 301,
        UnityAnalyticsManager = 303,
        CrashReportManager = 304,
        PerformanceReportingManager = 305,
        UnityConnectSettings = 310,
        AvatarMask = 319,
        VideoPlayer = 328,
        VideoClip = 329,
        OcclusionCullingData = 363,
        //kLargestRuntimeClassID = 364
        SmallestEditorClassID = 1000,
        Prefab = 1001,
        EditorExtensionImpl = 1002,
        AssetImporter = 1003,
        AssetDatabase = 1004,
        Mesh3DSImporter = 1005,
        TextureImporter = 1006,
        ShaderImporter = 1007,
        ComputeShaderImporter = 1008,
        AudioImporter = 1020,
        HierarchyState = 1026,
        GUIDSerializer = 1027,
        AssetMetaData = 1028,
        DefaultAsset = 1029,
        DefaultImporter = 1030,
        TextScriptImporter = 1031,
        SceneAsset = 1032,
        NativeFormatImporter = 1034,
        MonoImporter = 1035,
        AssetServerCache = 1037,
        LibraryAssetImporter = 1038,
        ModelImporter = 1040,
        FBXImporter = 1041,
        TrueTypeFontImporter = 1042,
        MovieImporter = 1044,
        EditorBuildSettings = 1045,
        DDSImporter = 1046,
        InspectorExpandedState = 1048,
        AnnotationManager = 1049,
        PluginImporter = 1050,
        EditorUserBuildSettings = 1051,
        PVRImporter = 1052,
        ASTCImporter = 1053,
        KTXImporter = 1054,
        IHVImageFormatImporter = 1055,
        AnimatorStateTransition = 1101,
        AnimatorState = 1102,
        HumanTemplate = 1105,
        AnimatorStateMachine = 1107,
        PreviewAssetType = 1108,
        AnimatorTransition = 1109,
        SpeedTreeImporter = 1110,
        AnimatorTransitionBase = 1111,
        SubstanceImporter = 1112,
        LightmapParameters = 1113,
        LightmapSnapshot = 1120,
        GISRaster = 1121,
        GISRasterImporter = 1122,
        CadImporter = 1123,
        SketchUpImporter = 1124,
        BuildReport = 1125,
        PackedAssets = 1126,
        VideoClipImporter = 1127,
        ActivationLogComponent = 2000,
        //kLargestEditorClassID = 2001
        //kClassIdOutOfHierarchy = 100000
        SubDerived = 367388927,
        SiblingDerived = 334799969,
        SpriteAtlas = 687078895,
        Derived = 1091556383,
        LowerResBlitTexture = 1480428607,
        RenderPassAttachment = 1571458007
    }
}
