using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Threading;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Drawing.Text;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using AssetStudio;
using static AssetStudioGUI.Studio;
using Object = AssetStudio.Object;
using Font = AssetStudio.Font;
using Vector3 = OpenTK.Vector3;
using Vector4 = OpenTK.Vector4;

namespace AssetStudioGUI
{
    partial class AssetStudioGUIForm : Form
    {
        private AssetItem lastSelectedItem;
        private AssetItem lastLoadedAsset;

        private FMOD.System system;
        private FMOD.Sound sound;
        private FMOD.Channel channel;
        private FMOD.SoundGroup masterSoundGroup;
        private FMOD.MODE loopMode = FMOD.MODE.LOOP_OFF;
        private uint FMODlenms;
        private float FMODVolume = 0.8f;

        private Bitmap imageTexture;

        #region GLControl
        private bool glControlLoaded;
        private int mdx, mdy;
        private bool lmdown, rmdown;
        private int pgmID, pgmColorID, pgmBlackID;
        private int attributeVertexPosition;
        private int attributeNormalDirection;
        private int attributeVertexColor;
        private int uniformModelMatrix;
        private int uniformViewMatrix;
        private int uniformProjMatrix;
        private int vao;
        private Vector3[] vertexData;
        private Vector3[] normalData;
        private Vector3[] normal2Data;
        private Vector4[] colorData;
        private Matrix4 modelMatrixData;
        private Matrix4 viewMatrixData;
        private Matrix4 projMatrixData;
        private int[] indiceData;
        private int wireFrameMode;
        private int shadeMode;
        private int normalMode;
        #endregion

        //asset list sorting helpers
        private int firstSortColumn = -1;
        private int secondSortColumn;
        private bool reverseSort;
        private bool enableFiltering;

        //tree search
        private int nextGObject;
        private List<TreeNode> treeSrcResults = new List<TreeNode>();

        [DllImport("gdi32.dll")]
        private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);


        private void loadFile_Click(object sender, EventArgs e)
        {
            if (openFileDialog1.ShowDialog() == DialogResult.OK)
            {
                ResetForm();
                ThreadPool.QueueUserWorkItem(state =>
                {
                    assetsManager.LoadFiles(openFileDialog1.FileNames);
                    BuildAssetStructures();
                });
            }
        }

        private void loadFolder_Click(object sender, EventArgs e)
        {
            var openFolderDialog = new OpenFolderDialog();
            if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
            {
                ResetForm();
                ThreadPool.QueueUserWorkItem(state =>
                {
                    assetsManager.LoadFolder(openFolderDialog.Folder);
                    BuildAssetStructures();
                });
            }
        }

        private void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var openBundleDialog = new OpenFileDialog
            {
                Filter = "All types|*.*",
                FilterIndex = 1,
                RestoreDirectory = true,
                Multiselect = true
            };

            if (openBundleDialog.ShowDialog() == DialogResult.OK)
            {
                ExtractFile(openBundleDialog.FileNames);
            }
        }

        private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var openFolderDialog1 = new OpenFolderDialog();
            if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
            {
                var files = Directory.GetFiles(openFolderDialog1.Folder, "*.*", SearchOption.AllDirectories);
                ExtractFile(files);
            }
        }

        private void BuildAssetStructures()
        {
            if (assetsManager.assetsFileList.Count == 0)
            {
                StatusStripUpdate("No file was loaded.");
                return;
            }

            var productName = string.Empty;
            var tempDic = new Dictionary<Object, AssetItem>();
            if (!dontLoadAssetsMenuItem.Checked)
            {
                BuildAssetList(tempDic, displayAll.Checked, displayOriginalName.Checked, out productName);
            }

            List<TreeNode> treeNodeCollection = null;
            if (!dontBuildHierarchyMenuItem.Checked)
            {
                treeNodeCollection = BuildTreeStructure(tempDic);
            }
            tempDic.Clear();

            Dictionary<string, SortedDictionary<int, TypeTreeItem>> typeMap = null;
            if (buildClassStructuresMenuItem.Checked)
            {
                typeMap = BuildClassStructure();
            }

            BeginInvoke(new Action(() =>
            {
                if (!string.IsNullOrEmpty(productName))
                {
                    Text = $"AssetStudioGUI - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
                }
                else
                {
                    Text = $"AssetStudioGUI - no productName - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
                }
                if (!dontLoadAssetsMenuItem.Checked)
                {
                    assetListView.VirtualListSize = visibleAssets.Count;
                    resizeAssetListColumns();
                }
                if (!dontBuildHierarchyMenuItem.Checked)
                {
                    sceneTreeView.BeginUpdate();
                    sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
                    treeNodeCollection.Clear();
                    foreach (TreeNode node in sceneTreeView.Nodes)
                    {
                        node.HideCheckBox();
                    }
                    sceneTreeView.EndUpdate();
                }
                if (buildClassStructuresMenuItem.Checked)
                {
                    classesListView.BeginUpdate();
                    foreach (var version in typeMap)
                    {
                        var versionGroup = new ListViewGroup(version.Key);
                        classesListView.Groups.Add(versionGroup);

                        foreach (var uclass in version.Value)
                        {
                            uclass.Value.Group = versionGroup;
                            classesListView.Items.Add(uclass.Value);
                        }
                    }
                    typeMap.Clear();
                    classesListView.EndUpdate();
                }

                var types = exportableAssets.Select(x => x.Type).Distinct().OrderBy(x => x.ToString()).ToArray();
                foreach (var type in types)
                {
                    var typeItem = new ToolStripMenuItem
                    {
                        CheckOnClick = true,
                        Name = type.ToString(),
                        Size = new Size(180, 22),
                        Text = type.ToString()
                    };
                    typeItem.Click += typeToolStripMenuItem_Click;
                    filterTypeToolStripMenuItem.DropDownItems.Add(typeItem);
                }
                allToolStripMenuItem.Checked = true;
                StatusStripUpdate($"Finished loading {assetsManager.assetsFileList.Count} files with {assetListView.Items.Count} exportable assets.");
                treeSearch.Select();
            }));
        }

        private void typeToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var typeItem = (ToolStripMenuItem)sender;
            if (typeItem != allToolStripMenuItem)
            {
                allToolStripMenuItem.Checked = false;
            }
            else if (allToolStripMenuItem.Checked)
            {
                for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++)
                {
                    var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i];
                    item.Checked = false;
                }
            }
            FilterAssetList();
        }

        private void AssetStudioForm_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.Control && e.Alt && e.KeyCode == Keys.D)
            {
                debugMenuItem.Visible = !debugMenuItem.Visible;
                buildClassStructuresMenuItem.Checked = debugMenuItem.Visible;
                dontLoadAssetsMenuItem.Checked = debugMenuItem.Visible;
                dontBuildHierarchyMenuItem.Checked = debugMenuItem.Visible;
                if (tabControl1.TabPages.Contains(tabPage3))
                {
                    tabControl1.TabPages.Remove(tabPage3);
                }
                else
                {
                    tabControl1.TabPages.Add(tabPage3);
                }
            }

            if (glControl1.Visible)
            {
                if (e.Control)
                {
                    switch (e.KeyCode)
                    {
                        case Keys.W:
                            if (e.Control) //Toggle WireFrame
                            {
                                wireFrameMode = (wireFrameMode + 1) % 3;
                                glControl1.Invalidate();
                            }
                            break;
                        case Keys.S:
                            if (e.Control) //Toggle Shade
                            {
                                shadeMode = (shadeMode + 1) % 2;
                                glControl1.Invalidate();
                            }
                            break;
                        case Keys.N:
                            if (e.Control) //Normal mode
                            {
                                normalMode = (normalMode + 1) % 2;
                                CreateVAO();
                                glControl1.Invalidate();
                            }
                            break;
                    }
                }
            }
        }

        private void dontLoadAssetsMenuItem_CheckedChanged(object sender, EventArgs e)
        {
            if (dontLoadAssetsMenuItem.Checked)
            {
                dontBuildHierarchyMenuItem.Checked = true;
                dontBuildHierarchyMenuItem.Enabled = false;
            }
            else
            {
                dontBuildHierarchyMenuItem.Enabled = true;
            }
        }

        private void exportClassStructuresMenuItem_Click(object sender, EventArgs e)
        {
            if (classesListView.Items.Count > 0)
            {
                var saveFolderDialog = new OpenFolderDialog();
                if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
                {
                    var savePath = saveFolderDialog.Folder;
                    var count = classesListView.Items.Count;
                    int i = 0;
                    Progress.Reset();
                    foreach (TypeTreeItem item in classesListView.Items)
                    {
                        var versionPath = savePath + "\\" + item.Group.Header;
                        Directory.CreateDirectory(versionPath);

                        var saveFile = $"{versionPath}\\{item.SubItems[1].Text} {item.Text}.txt";
                        File.WriteAllText(saveFile, item.ToString());

                        Progress.Report(++i, count);
                    }

                    StatusStripUpdate("Finished exporting class structures");
                }
            }
        }

        private void enablePreview_Check(object sender, EventArgs e)
        {
            if (lastLoadedAsset != null)
            {
                switch (lastLoadedAsset.Type)
                {
                    case ClassIDType.Texture2D:
                    case ClassIDType.Sprite:
                        {
                            if (enablePreview.Checked && imageTexture != null)
                            {
                                previewPanel.BackgroundImage = imageTexture;
                            }
                            else
                            {
                                previewPanel.BackgroundImage = Properties.Resources.preview;
                                previewPanel.BackgroundImageLayout = ImageLayout.Center;
                            }
                        }
                        break;
                    case ClassIDType.Shader:
                    case ClassIDType.TextAsset:
                    case ClassIDType.MonoBehaviour:
                        textPreviewBox.Visible = !textPreviewBox.Visible;
                        break;
                    case ClassIDType.Font:
                        fontPreviewBox.Visible = !fontPreviewBox.Visible;
                        break;
                    case ClassIDType.AudioClip:
                        {
                            FMODpanel.Visible = !FMODpanel.Visible;

                            if (sound != null && channel != null)
                            {
                                var result = channel.isPlaying(out var playing);
                                if (result == FMOD.RESULT.OK && playing)
                                {
                                    channel.stop();
                                    FMODreset();
                                }
                            }
                            else if (FMODpanel.Visible)
                            {
                                PreviewAsset(lastLoadedAsset);
                            }

                            break;
                        }

                }

            }
            else if (lastSelectedItem != null && enablePreview.Checked)
            {
                lastLoadedAsset = lastSelectedItem;
                PreviewAsset(lastLoadedAsset);
            }

            Properties.Settings.Default["enablePreview"] = enablePreview.Checked;
            Properties.Settings.Default.Save();
        }

        private void displayAssetInfo_Check(object sender, EventArgs e)
        {
            if (displayInfo.Checked && assetInfoLabel.Text != null)
            {
                assetInfoLabel.Visible = true;
            }
            else
            {
                assetInfoLabel.Visible = false;
            }

            Properties.Settings.Default["displayInfo"] = displayInfo.Checked;
            Properties.Settings.Default.Save();
        }

        private void MenuItem_CheckedChanged(object sender, EventArgs e)
        {
            Properties.Settings.Default[((ToolStripMenuItem)sender).Name] = ((ToolStripMenuItem)sender).Checked;
            Properties.Settings.Default.Save();
        }

        private void assetGroupOptions_SelectedIndexChanged(object sender, EventArgs e)
        {
            Properties.Settings.Default["assetGroupOption"] = ((ToolStripComboBox)sender).SelectedIndex;
            Properties.Settings.Default.Save();
        }

        private void showExpOpt_Click(object sender, EventArgs e)
        {
            ExportOptions exportOpt = new ExportOptions();
            exportOpt.ShowDialog();
        }

        private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
        {
            e.Item = visibleAssets[e.ItemIndex];
        }

        private void tabPageSelected(object sender, TabControlEventArgs e)
        {
            switch (e.TabPageIndex)
            {
                case 0:
                    treeSearch.Select();
                    break;
                case 1:
                    resizeAssetListColumns(); //required because the ListView is not visible on app launch
                    classPreviewPanel.Visible = false;
                    previewPanel.Visible = true;
                    listSearch.Select();
                    break;
                case 2:
                    previewPanel.Visible = false;
                    classPreviewPanel.Visible = true;
                    break;
            }
        }

        private void treeSearch_Enter(object sender, EventArgs e)
        {
            if (treeSearch.Text == " Search ")
            {
                treeSearch.Text = "";
                treeSearch.ForeColor = SystemColors.WindowText;
            }
        }

        private void treeSearch_Leave(object sender, EventArgs e)
        {
            if (treeSearch.Text == "")
            {
                treeSearch.Text = " Search ";
                treeSearch.ForeColor = SystemColors.GrayText;
            }
        }

        private void treeSearch_TextChanged(object sender, EventArgs e)
        {
            treeSrcResults.Clear();
            nextGObject = 0;
        }

        private void treeSearch_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                if (treeSrcResults.Count == 0)
                {
                    foreach (TreeNode node in sceneTreeView.Nodes)
                    {
                        TreeNodeSearch(node);
                    }
                }
                if (treeSrcResults.Count > 0)
                {
                    if (nextGObject >= treeSrcResults.Count)
                    {
                        nextGObject = 0;
                    }
                    treeSrcResults[nextGObject].EnsureVisible();
                    sceneTreeView.SelectedNode = treeSrcResults[nextGObject];
                    nextGObject++;
                }
            }
        }

        private void TreeNodeSearch(TreeNode treeNode)
        {
            if (treeNode.Text.IndexOf(treeSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0)
            {
                treeSrcResults.Add(treeNode);
            }

            foreach (TreeNode node in treeNode.Nodes)
            {
                TreeNodeSearch(node);
            }
        }

        private void sceneTreeView_AfterCheck(object sender, TreeViewEventArgs e)
        {
            foreach (TreeNode childNode in e.Node.Nodes)
            {
                childNode.Checked = e.Node.Checked;
            }
        }

        private void resizeAssetListColumns()
        {
            assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.HeaderSize);
            assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.ColumnContent);
            assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.HeaderSize);
            assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.ColumnContent);

            var vscrollwidth = SystemInformation.VerticalScrollBarWidth;
            var hasvscroll = (visibleAssets.Count / (float)assetListView.Height) > 0.0567f;
            columnHeaderName.Width = assetListView.Width - columnHeaderType.Width - columnHeaderSize.Width - (hasvscroll ? (5 + vscrollwidth) : 5);
        }

        private void tabPage2_Resize(object sender, EventArgs e)
        {
            resizeAssetListColumns();
        }

        private void listSearch_Enter(object sender, EventArgs e)
        {
            if (listSearch.Text == " Filter ")
            {
                listSearch.Text = "";
                listSearch.ForeColor = SystemColors.WindowText;
                enableFiltering = true;
            }
        }

        private void listSearch_Leave(object sender, EventArgs e)
        {
            if (listSearch.Text == "")
            {
                enableFiltering = false;
                listSearch.Text = " Filter ";
                listSearch.ForeColor = SystemColors.GrayText;
            }
        }

        private void ListSearchTextChanged(object sender, EventArgs e)
        {
            if (enableFiltering)
            {
                FilterAssetList();
            }
        }

        private void assetListView_ColumnClick(object sender, ColumnClickEventArgs e)
        {
            if (firstSortColumn != e.Column)
            {
                //sorting column has been changed
                reverseSort = false;
                secondSortColumn = firstSortColumn;
            }
            else { reverseSort = !reverseSort; }
            firstSortColumn = e.Column;

            assetListView.BeginUpdate();
            assetListView.SelectedIndices.Clear();
            switch (e.Column)
            {
                case 0:
                    visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
                    {
                        int xdiff = reverseSort ? b.Text.CompareTo(a.Text) : a.Text.CompareTo(b.Text);
                        if (xdiff != 0) return xdiff;
                        return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.FullSize.CompareTo(b.FullSize);
                    });
                    break;
                case 1:
                    visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
                    {
                        int xdiff = reverseSort ? b.TypeString.CompareTo(a.TypeString) : a.TypeString.CompareTo(b.TypeString);
                        if (xdiff != 0) return xdiff;
                        return secondSortColumn == 2 ? a.FullSize.CompareTo(b.FullSize) : a.Text.CompareTo(b.Text);
                    });
                    break;
                case 2:
                    visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
                    {
                        int xdiff = reverseSort ? b.FullSize.CompareTo(a.FullSize) : a.FullSize.CompareTo(b.FullSize);
                        if (xdiff != 0) return xdiff;
                        return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.Text.CompareTo(b.Text);
                    });
                    break;
            }

            assetListView.EndUpdate();

            resizeAssetListColumns();
        }

        private void selectAsset(object sender, ListViewItemSelectionChangedEventArgs e)
        {
            previewPanel.BackgroundImage = Properties.Resources.preview;
            previewPanel.BackgroundImageLayout = ImageLayout.Center;
            assetInfoLabel.Visible = false;
            assetInfoLabel.Text = null;
            textPreviewBox.Visible = false;
            fontPreviewBox.Visible = false;
            FMODpanel.Visible = false;
            glControl1.Visible = false;
            lastLoadedAsset = null;
            StatusStripUpdate("");

            FMODreset();

            lastSelectedItem = (AssetItem)e.Item;

            if (e.IsSelected)
            {
                if (enablePreview.Checked)
                {
                    lastLoadedAsset = lastSelectedItem;
                    PreviewAsset(lastLoadedAsset);
                }
                if (displayInfo.Checked && assetInfoLabel.Text != null)//only display the label if asset has info text
                {
                    assetInfoLabel.Text = lastSelectedItem.InfoText;
                    assetInfoLabel.Visible = true;
                }
            }
        }

        private void classesListView_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
        {
            if (e.IsSelected)
            {
                classTextBox.Text = ((TypeTreeItem)classesListView.SelectedItems[0]).ToString();
            }
        }

        private void PreviewAsset(AssetItem assetItem)
        {
            try
            {
                switch (assetItem.Asset)
                {
                    case Texture2D m_Texture2D:
                        PreviewTexture2D(assetItem, m_Texture2D);
                        break;
                    case AudioClip m_AudioClip:
                        PreviewAudioClip(assetItem, m_AudioClip);
                        break;
                    case Shader m_Shader:
                        PreviewShader(m_Shader);
                        break;
                    case TextAsset m_TextAsset:
                        PreviewTextAsset(m_TextAsset);
                        break;
                    case MonoBehaviour m_MonoBehaviour:
                        PreviewMonoBehaviour(m_MonoBehaviour);
                        break;
                    case Font m_Font:
                        PreviewFont(m_Font);
                        break;
                    case Mesh m_Mesh:
                        PreviewMesh(m_Mesh);
                        break;
                    case VideoClip _:
                    case MovieTexture _:
                        StatusStripUpdate("Only supported export.");
                        break;
                    case Sprite m_Sprite:
                        PreviewSprite(assetItem, m_Sprite);
                        break;
                    case Animator _:
                        StatusStripUpdate("Can be exported to FBX file.");
                        goto default;
                    case AnimationClip _:
                        StatusStripUpdate("Can be exported with Animator or Objects");
                        goto default;
                    default:
                        var str = assetItem.Asset.Dump();
                        if (str != null)
                        {
                            textPreviewBox.Text = str;
                            textPreviewBox.Visible = true;
                        }
                        break;
                }
            }
            catch (Exception e)
            {
                MessageBox.Show($"Preview {assetItem.Type}:{assetItem.Text} error\r\n{e.Message}\r\n{e.StackTrace}");
            }
        }

        private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
        {
            var converter = new Texture2DConverter(m_Texture2D);
            var bitmap = converter.ConvertToBitmap(true);
            if (bitmap != null)
            {
                assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
                switch (m_Texture2D.m_TextureSettings.m_FilterMode)
                {
                    case 0: assetItem.InfoText += "\nFilter Mode: Point "; break;
                    case 1: assetItem.InfoText += "\nFilter Mode: Bilinear "; break;
                    case 2: assetItem.InfoText += "\nFilter Mode: Trilinear "; break;
                }
                assetItem.InfoText += $"\nAnisotropic level: {m_Texture2D.m_TextureSettings.m_Aniso}\nMip map bias: {m_Texture2D.m_TextureSettings.m_MipBias}";
                switch (m_Texture2D.m_TextureSettings.m_WrapMode)
                {
                    case 0: assetItem.InfoText += "\nWrap mode: Repeat"; break;
                    case 1: assetItem.InfoText += "\nWrap mode: Clamp"; break;
                }

                PreviewTexture(bitmap);
            }
            else
            {
                StatusStripUpdate("Unsupported image for preview");
            }
        }

        private void PreviewAudioClip(AssetItem assetItem, AudioClip m_AudioClip)
        {
            //Info
            assetItem.InfoText = "Compression format: ";
            if (m_AudioClip.version[0] < 5)
            {
                switch (m_AudioClip.m_Type)
                {
                    case AudioType.ACC:
                        assetItem.InfoText += "Acc";
                        break;
                    case AudioType.AIFF:
                        assetItem.InfoText += "AIFF";
                        break;
                    case AudioType.IT:
                        assetItem.InfoText += "Impulse tracker";
                        break;
                    case AudioType.MOD:
                        assetItem.InfoText += "Protracker / Fasttracker MOD";
                        break;
                    case AudioType.MPEG:
                        assetItem.InfoText += "MP2/MP3 MPEG";
                        break;
                    case AudioType.OGGVORBIS:
                        assetItem.InfoText += "Ogg vorbis";
                        break;
                    case AudioType.S3M:
                        assetItem.InfoText += "ScreamTracker 3";
                        break;
                    case AudioType.WAV:
                        assetItem.InfoText += "Microsoft WAV";
                        break;
                    case AudioType.XM:
                        assetItem.InfoText += "FastTracker 2 XM";
                        break;
                    case AudioType.XMA:
                        assetItem.InfoText += "Xbox360 XMA";
                        break;
                    case AudioType.VAG:
                        assetItem.InfoText += "PlayStation Portable ADPCM";
                        break;
                    case AudioType.AUDIOQUEUE:
                        assetItem.InfoText += "iPhone";
                        break;
                    default:
                        assetItem.InfoText += "Unknown";
                        break;
                }
            }
            else
            {
                switch (m_AudioClip.m_CompressionFormat)
                {
                    case AudioCompressionFormat.PCM:
                        assetItem.InfoText += "PCM";
                        break;
                    case AudioCompressionFormat.Vorbis:
                        assetItem.InfoText += "Vorbis";
                        break;
                    case AudioCompressionFormat.ADPCM:
                        assetItem.InfoText += "ADPCM";
                        break;
                    case AudioCompressionFormat.MP3:
                        assetItem.InfoText += "MP3";
                        break;
                    case AudioCompressionFormat.VAG:
                        assetItem.InfoText += "PlayStation Portable ADPCM";
                        break;
                    case AudioCompressionFormat.HEVAG:
                        assetItem.InfoText += "PSVita ADPCM";
                        break;
                    case AudioCompressionFormat.XMA:
                        assetItem.InfoText += "Xbox360 XMA";
                        break;
                    case AudioCompressionFormat.AAC:
                        assetItem.InfoText += "AAC";
                        break;
                    case AudioCompressionFormat.GCADPCM:
                        assetItem.InfoText += "Nintendo 3DS/Wii DSP";
                        break;
                    case AudioCompressionFormat.ATRAC9:
                        assetItem.InfoText += "PSVita ATRAC9";
                        break;
                    default:
                        assetItem.InfoText += "Unknown";
                        break;
                }
            }

            var m_AudioData = m_AudioClip.m_AudioData.Value;
            if (m_AudioData == null || m_AudioData.Length == 0)
                return;
            FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();

            exinfo.cbsize = Marshal.SizeOf(exinfo);
            exinfo.length = (uint)m_AudioClip.m_Size;

            var result = system.createSound(m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
            if (ERRCHECK(result)) return;

            result = sound.getSubSound(0, out var subsound);
            if (result == FMOD.RESULT.OK)
            {
                sound = subsound;
            }

            result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS);
            if (ERRCHECK(result)) return;

            result = system.playSound(sound, null, true, out channel);
            if (ERRCHECK(result)) return;

            FMODpanel.Visible = true;

            result = channel.getFrequency(out var frequency);
            if (ERRCHECK(result)) return;

            FMODinfoLabel.Text = frequency + " Hz";
            FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
        }

        private void PreviewShader(Shader m_Shader)
        {
            var str = ShaderConverter.Convert(m_Shader);
            PreviewText(str == null ? "Serialized Shader can't be read" : str.Replace("\n", "\r\n"));
        }

        private void PreviewTextAsset(TextAsset m_TextAsset)
        {
            var text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
            PreviewText(text.Replace("\n", "\r\n"));
        }

        private void PreviewMonoBehaviour(MonoBehaviour m_MonoBehaviour)
        {
            PreviewText(m_MonoBehaviour.Dump() ?? GetScriptString(m_MonoBehaviour.reader));
        }

        private void PreviewFont(Font m_Font)
        {
            if (m_Font.m_FontData != null)
            {
                var data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
                Marshal.Copy(m_Font.m_FontData, 0, data, m_Font.m_FontData.Length);

                uint cFonts = 0;
                var re = AddFontMemResourceEx(data, (uint)m_Font.m_FontData.Length, IntPtr.Zero, ref cFonts);
                if (re != IntPtr.Zero)
                {
                    using (var pfc = new PrivateFontCollection())
                    {
                        pfc.AddMemoryFont(data, m_Font.m_FontData.Length);
                        Marshal.FreeCoTaskMem(data);
                        if (pfc.Families.Length > 0)
                        {
                            fontPreviewBox.SelectionStart = 0;
                            fontPreviewBox.SelectionLength = 80;
                            fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 16, FontStyle.Regular);
                            fontPreviewBox.SelectionStart = 81;
                            fontPreviewBox.SelectionLength = 56;
                            fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 12, FontStyle.Regular);
                            fontPreviewBox.SelectionStart = 138;
                            fontPreviewBox.SelectionLength = 56;
                            fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 18, FontStyle.Regular);
                            fontPreviewBox.SelectionStart = 195;
                            fontPreviewBox.SelectionLength = 56;
                            fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 24, FontStyle.Regular);
                            fontPreviewBox.SelectionStart = 252;
                            fontPreviewBox.SelectionLength = 56;
                            fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 36, FontStyle.Regular);
                            fontPreviewBox.SelectionStart = 309;
                            fontPreviewBox.SelectionLength = 56;
                            fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 48, FontStyle.Regular);
                            fontPreviewBox.SelectionStart = 366;
                            fontPreviewBox.SelectionLength = 56;
                            fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 60, FontStyle.Regular);
                            fontPreviewBox.SelectionStart = 423;
                            fontPreviewBox.SelectionLength = 55;
                            fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 72, FontStyle.Regular);
                            fontPreviewBox.Visible = true;
                        }
                    }
                    return;
                }
            }
            StatusStripUpdate("Unsupported font for preview. Try to export.");
        }

        private void PreviewMesh(Mesh m_Mesh)
        {
            if (m_Mesh.m_VertexCount > 0)
            {
                viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
                #region Vertices
                if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
                {
                    StatusStripUpdate("Mesh can't be previewed.");
                    return;
                }
                int count = 3;
                if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
                {
                    count = 4;
                }
                vertexData = new Vector3[m_Mesh.m_VertexCount];
                // Calculate Bounding
                float[] min = new float[3];
                float[] max = new float[3];
                for (int i = 0; i < 3; i++)
                {
                    min[i] = m_Mesh.m_Vertices[i];
                    max[i] = m_Mesh.m_Vertices[i];
                }
                for (int v = 0; v < m_Mesh.m_VertexCount; v++)
                {
                    for (int i = 0; i < 3; i++)
                    {
                        min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]);
                        max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]);
                    }
                    vertexData[v] = new Vector3(
                        m_Mesh.m_Vertices[v * count],
                        m_Mesh.m_Vertices[v * count + 1],
                        m_Mesh.m_Vertices[v * count + 2]);
                }

                // Calculate modelMatrix
                Vector3 dist = Vector3.One, offset = Vector3.Zero;
                for (int i = 0; i < 3; i++)
                {
                    dist[i] = max[i] - min[i];
                    offset[i] = (max[i] + min[i]) / 2;
                }
                float d = Math.Max(1e-5f, dist.Length);
                modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
                #endregion
                #region Indicies
                indiceData = new int[m_Mesh.m_Indices.Count];
                for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
                {
                    indiceData[i] = (int)m_Mesh.m_Indices[i];
                    indiceData[i + 1] = (int)m_Mesh.m_Indices[i + 1];
                    indiceData[i + 2] = (int)m_Mesh.m_Indices[i + 2];
                }
                #endregion
                #region Normals
                if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
                {
                    if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
                        count = 3;
                    else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
                        count = 4;
                    normalData = new Vector3[m_Mesh.m_VertexCount];
                    for (int n = 0; n < m_Mesh.m_VertexCount; n++)
                    {
                        normalData[n] = new Vector3(
                            m_Mesh.m_Normals[n * count],
                            m_Mesh.m_Normals[n * count + 1],
                            m_Mesh.m_Normals[n * count + 2]);
                    }
                }
                else
                    normalData = null;
                // calculate normal by ourself
                normal2Data = new Vector3[m_Mesh.m_VertexCount];
                int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount];
                for (int i = 0; i < m_Mesh.m_VertexCount; i++)
                {
                    normal2Data[i] = Vector3.Zero;
                    normalCalculatedCount[i] = 0;
                }
                for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
                {
                    Vector3 dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]];
                    Vector3 dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]];
                    Vector3 normal = Vector3.Cross(dir1, dir2);
                    normal.Normalize();
                    for (int j = 0; j < 3; j++)
                    {
                        normal2Data[indiceData[i + j]] += normal;
                        normalCalculatedCount[indiceData[i + j]]++;
                    }
                }
                for (int i = 0; i < m_Mesh.m_VertexCount; i++)
                {
                    if (normalCalculatedCount[i] == 0)
                        normal2Data[i] = new Vector3(0, 1, 0);
                    else
                        normal2Data[i] /= normalCalculatedCount[i];
                }
                #endregion
                #region Colors
                if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3)
                {
                    colorData = new Vector4[m_Mesh.m_VertexCount];
                    for (int c = 0; c < m_Mesh.m_VertexCount; c++)
                    {
                        colorData[c] = new Vector4(
                            m_Mesh.m_Colors[c * 3],
                            m_Mesh.m_Colors[c * 3 + 1],
                            m_Mesh.m_Colors[c * 3 + 2],
                            1.0f);
                    }
                }
                else if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 4)
                {
                    colorData = new Vector4[m_Mesh.m_VertexCount];
                    for (int c = 0; c < m_Mesh.m_VertexCount; c++)
                    {
                        colorData[c] = new Vector4(
                        m_Mesh.m_Colors[c * 4],
                        m_Mesh.m_Colors[c * 4 + 1],
                        m_Mesh.m_Colors[c * 4 + 2],
                        m_Mesh.m_Colors[c * 4 + 3]);
                    }
                }
                else
                {
                    colorData = new Vector4[m_Mesh.m_VertexCount];
                    for (int c = 0; c < m_Mesh.m_VertexCount; c++)
                    {
                        colorData[c] = new Vector4(0.5f, 0.5f, 0.5f, 1.0f);
                    }
                }
                #endregion
                glControl1.Visible = true;
                CreateVAO();
                StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n"
                                  + "'Mouse Left'=Rotate | 'Mouse Right'=Move | 'Mouse Wheel'=Zoom \n"
                                  + "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
            }
            else
            {
                StatusStripUpdate("Unable to preview this mesh");
            }
        }

        private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
        {
            var bitmap = SpriteHelper.GetImageFromSprite(m_Sprite);
            if (bitmap != null)
            {
                assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";

                PreviewTexture(bitmap);
            }
            else
            {
                StatusStripUpdate("Unsupported sprite for preview.");
            }
        }

        private void PreviewTexture(Bitmap bitmap)
        {
            imageTexture?.Dispose();
            imageTexture = bitmap;
            previewPanel.BackgroundImage = imageTexture;
            if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
                previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
            else
                previewPanel.BackgroundImageLayout = ImageLayout.Center;
        }

        private void PreviewText(string text)
        {
            textPreviewBox.Text = text;
            textPreviewBox.Visible = true;
        }

        private void FMODinit()
        {
            FMODreset();

            var result = FMOD.Factory.System_Create(out system);
            if (ERRCHECK(result)) { return; }

            result = system.getVersion(out var version);
            ERRCHECK(result);
            if (version < FMOD.VERSION.number)
            {
                MessageBox.Show($"Error!  You are using an old version of FMOD {version:X}.  This program requires {FMOD.VERSION.number:X}.");
                Application.Exit();
            }

            result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
            if (ERRCHECK(result)) { return; }

            result = system.getMasterSoundGroup(out masterSoundGroup);
            if (ERRCHECK(result)) { return; }

            result = masterSoundGroup.setVolume(FMODVolume);
            if (ERRCHECK(result)) { return; }
        }

        private void FMODreset()
        {
            timer.Stop();
            FMODprogressBar.Value = 0;
            FMODtimerLabel.Text = "0:00.0 / 0:00.0";
            FMODstatusLabel.Text = "Stopped";
            FMODinfoLabel.Text = "";

            if (sound != null && sound.isValid())
            {
                var result = sound.release();
                ERRCHECK(result);
                sound = null;
            }
        }

        private void FMODplayButton_Click(object sender, EventArgs e)
        {
            if (sound != null && channel != null)
            {
                timer.Start();
                var result = channel.isPlaying(out var playing);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    if (ERRCHECK(result)) { return; }
                }

                if (playing)
                {
                    result = channel.stop();
                    if (ERRCHECK(result)) { return; }

                    result = system.playSound(sound, null, false, out channel);
                    if (ERRCHECK(result)) { return; }

                    FMODpauseButton.Text = "Pause";
                }
                else
                {
                    result = system.playSound(sound, null, false, out channel);
                    if (ERRCHECK(result)) { return; }
                    FMODstatusLabel.Text = "Playing";

                    if (FMODprogressBar.Value > 0)
                    {
                        uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;

                        result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
                        if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                        {
                            if (ERRCHECK(result)) { return; }
                        }

                    }
                }
            }
        }

        private void FMODpauseButton_Click(object sender, EventArgs e)
        {
            if (sound != null && channel != null)
            {
                var result = channel.isPlaying(out var playing);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    if (ERRCHECK(result)) { return; }
                }

                if (playing)
                {
                    result = channel.getPaused(out var paused);
                    if (ERRCHECK(result)) { return; }
                    result = channel.setPaused(!paused);
                    if (ERRCHECK(result)) { return; }

                    if (paused)
                    {
                        FMODstatusLabel.Text = "Playing";
                        FMODpauseButton.Text = "Pause";
                        timer.Start();
                    }
                    else
                    {
                        FMODstatusLabel.Text = "Paused";
                        FMODpauseButton.Text = "Resume";
                        timer.Stop();
                    }
                }
            }
        }

        private void FMODstopButton_Click(object sender, EventArgs e)
        {
            if (channel != null)
            {
                var result = channel.isPlaying(out var playing);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    if (ERRCHECK(result)) { return; }
                }

                if (playing)
                {
                    result = channel.stop();
                    if (ERRCHECK(result)) { return; }
                    //channel = null;
                    //don't FMODreset, it will nullify the sound
                    timer.Stop();
                    FMODprogressBar.Value = 0;
                    FMODtimerLabel.Text = "0:00.0 / 0:00.0";
                    FMODstatusLabel.Text = "Stopped";
                    FMODpauseButton.Text = "Pause";
                }
            }
        }

        private void FMODloopButton_CheckedChanged(object sender, EventArgs e)
        {
            FMOD.RESULT result;

            loopMode = FMODloopButton.Checked ? FMOD.MODE.LOOP_NORMAL : FMOD.MODE.LOOP_OFF;

            if (sound != null)
            {
                result = sound.setMode(loopMode);
                if (ERRCHECK(result)) { return; }
            }

            if (channel != null)
            {
                result = channel.isPlaying(out var playing);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    if (ERRCHECK(result)) { return; }
                }

                result = channel.getPaused(out var paused);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    if (ERRCHECK(result)) { return; }
                }

                if (playing || paused)
                {
                    result = channel.setMode(loopMode);
                    if (ERRCHECK(result)) { return; }
                }
            }
        }

        private void FMODvolumeBar_ValueChanged(object sender, EventArgs e)
        {
            FMODVolume = Convert.ToSingle(FMODvolumeBar.Value) / 10;

            var result = masterSoundGroup.setVolume(FMODVolume);
            if (ERRCHECK(result)) { return; }
        }

        private void FMODprogressBar_Scroll(object sender, EventArgs e)
        {
            if (channel != null)
            {
                uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
                FMODtimerLabel.Text = $"{newms / 1000 / 60}:{newms / 1000 % 60}.{newms / 10 % 100}/{FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
            }
        }

        private void FMODprogressBar_MouseDown(object sender, MouseEventArgs e)
        {
            timer.Stop();
        }

        private void FMODprogressBar_MouseUp(object sender, MouseEventArgs e)
        {
            if (channel != null)
            {
                uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;

                var result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    if (ERRCHECK(result)) { return; }
                }


                result = channel.isPlaying(out var playing);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    if (ERRCHECK(result)) { return; }
                }

                if (playing) { timer.Start(); }
            }
        }

        private void timer_Tick(object sender, EventArgs e)
        {
            uint ms = 0;
            bool playing = false;
            bool paused = false;

            if (channel != null)
            {
                var result = channel.getPosition(out ms, FMOD.TIMEUNIT.MS);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }

                result = channel.isPlaying(out playing);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }

                result = channel.getPaused(out paused);
                if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }
            }

            FMODtimerLabel.Text = $"{ms / 1000 / 60}:{ms / 1000 % 60}.{ms / 10 % 100} / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
            FMODprogressBar.Value = (int)(ms * 1000 / FMODlenms);
            FMODstatusLabel.Text = paused ? "Paused " : playing ? "Playing" : "Stopped";

            if (system != null && channel != null)
            {
                system.update();
            }
        }

        private bool ERRCHECK(FMOD.RESULT result)
        {
            if (result != FMOD.RESULT.OK)
            {
                FMODreset();
                StatusStripUpdate($"FMOD error! {result} - {FMOD.Error.String(result)}");
                return true;
            }
            return false;
        }

        private void ExportAssets_Click(object sender, EventArgs e)
        {
            if (exportableAssets.Count > 0)
            {
                var saveFolderDialog1 = new OpenFolderDialog();
                if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
                {
                    timer.Stop();

                    List<AssetItem> toExportAssets = null;
                    switch (((ToolStripItem)sender).Name)
                    {
                        case "exportAllAssetsMenuItem":
                            toExportAssets = exportableAssets;
                            break;
                        case "exportFilteredAssetsMenuItem":
                            toExportAssets = visibleAssets;
                            break;
                        case "exportSelectedAssetsMenuItem":
                            toExportAssets = new List<AssetItem>(assetListView.SelectedIndices.Count);
                            foreach (int i in assetListView.SelectedIndices)
                            {
                                toExportAssets.Add((AssetItem)assetListView.Items[i]);
                            }
                            break;
                    }
                    ExportAssets(saveFolderDialog1.Folder, toExportAssets, assetGroupOptions.SelectedIndex, openAfterExport.Checked);
                }
            }
            else
            {
                StatusStripUpdate("No exportable assets loaded");
            }
        }

        private void SetProgressBarValue(int value)
        {
            if (InvokeRequired)
            {
                BeginInvoke(new Action(() => { progressBar1.Value = value; }));
            }
            else
            {
                progressBar1.Value = value;
            }
        }

        private void StatusStripUpdate(string statusText)
        {
            if (InvokeRequired)
            {
                BeginInvoke(new Action(() => { toolStripStatusLabel1.Text = statusText; }));
            }
            else
            {
                toolStripStatusLabel1.Text = statusText;
            }
        }

        public AssetStudioGUIForm()
        {
            Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
            InitializeComponent();
            displayOriginalName.Checked = (bool)Properties.Settings.Default["displayOriginalName"];
            displayAll.Checked = (bool)Properties.Settings.Default["displayAll"];
            displayInfo.Checked = (bool)Properties.Settings.Default["displayInfo"];
            enablePreview.Checked = (bool)Properties.Settings.Default["enablePreview"];
            openAfterExport.Checked = (bool)Properties.Settings.Default["openAfterExport"];
            assetGroupOptions.SelectedIndex = (int)Properties.Settings.Default["assetGroupOption"];
            FMODinit();

            Logger.Default = new GUILogger(StatusStripUpdate);
            Progress.Default = new GUIProgress(SetProgressBarValue);
        }

        private void InitOpenTK()
        {
            ChangeGLSize(glControl1.Size);
            GL.ClearColor(System.Drawing.Color.CadetBlue);
            pgmID = GL.CreateProgram();
            LoadShader("vs", ShaderType.VertexShader, pgmID, out int vsID);
            LoadShader("fs", ShaderType.FragmentShader, pgmID, out int fsID);
            GL.LinkProgram(pgmID);

            pgmColorID = GL.CreateProgram();
            LoadShader("vs", ShaderType.VertexShader, pgmColorID, out vsID);
            LoadShader("fsColor", ShaderType.FragmentShader, pgmColorID, out fsID);
            GL.LinkProgram(pgmColorID);

            pgmBlackID = GL.CreateProgram();
            LoadShader("vs", ShaderType.VertexShader, pgmBlackID, out vsID);
            LoadShader("fsBlack", ShaderType.FragmentShader, pgmBlackID, out fsID);
            GL.LinkProgram(pgmBlackID);

            attributeVertexPosition = GL.GetAttribLocation(pgmID, "vertexPosition");
            attributeNormalDirection = GL.GetAttribLocation(pgmID, "normalDirection");
            attributeVertexColor = GL.GetAttribLocation(pgmColorID, "vertexColor");
            uniformModelMatrix = GL.GetUniformLocation(pgmID, "modelMatrix");
            uniformViewMatrix = GL.GetUniformLocation(pgmID, "viewMatrix");
            uniformProjMatrix = GL.GetUniformLocation(pgmID, "projMatrix");
        }

        private static void LoadShader(string filename, ShaderType type, int program, out int address)
        {
            address = GL.CreateShader(type);
            var str = (string)Properties.Resources.ResourceManager.GetObject(filename);
            GL.ShaderSource(address, str);
            GL.CompileShader(address);
            GL.AttachShader(program, address);
            GL.DeleteShader(address);
        }

        private static void CreateVBO(out int vboAddress, Vector3[] data, int address)
        {
            GL.GenBuffers(1, out vboAddress);
            GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
            GL.BufferData(BufferTarget.ArrayBuffer,
                                    (IntPtr)(data.Length * Vector3.SizeInBytes),
                                    data,
                                    BufferUsageHint.StaticDraw);
            GL.VertexAttribPointer(address, 3, VertexAttribPointerType.Float, false, 0, 0);
            GL.EnableVertexAttribArray(address);
        }

        private static void CreateVBO(out int vboAddress, Vector4[] data, int address)
        {
            GL.GenBuffers(1, out vboAddress);
            GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
            GL.BufferData(BufferTarget.ArrayBuffer,
                                    (IntPtr)(data.Length * Vector4.SizeInBytes),
                                    data,
                                    BufferUsageHint.StaticDraw);
            GL.VertexAttribPointer(address, 4, VertexAttribPointerType.Float, false, 0, 0);
            GL.EnableVertexAttribArray(address);
        }

        private static void CreateVBO(out int vboAddress, Matrix4 data, int address)
        {
            GL.GenBuffers(1, out vboAddress);
            GL.UniformMatrix4(address, false, ref data);
        }

        private static void CreateEBO(out int address, int[] data)
        {
            GL.GenBuffers(1, out address);
            GL.BindBuffer(BufferTarget.ElementArrayBuffer, address);
            GL.BufferData(BufferTarget.ElementArrayBuffer,
                            (IntPtr)(data.Length * sizeof(int)),
                            data,
                            BufferUsageHint.StaticDraw);
        }

        private void CreateVAO()
        {
            GL.DeleteVertexArray(vao);
            GL.GenVertexArrays(1, out vao);
            GL.BindVertexArray(vao);
            CreateVBO(out var vboPositions, vertexData, attributeVertexPosition);
            if (normalMode == 0)
            {
                CreateVBO(out var vboNormals, normal2Data, attributeNormalDirection);
            }
            else
            {
                if (normalData != null)
                    CreateVBO(out var vboNormals, normalData, attributeNormalDirection);
            }
            CreateVBO(out var vboColors, colorData, attributeVertexColor);
            CreateVBO(out var vboModelMatrix, modelMatrixData, uniformModelMatrix);
            CreateVBO(out var vboViewMatrix, viewMatrixData, uniformViewMatrix);
            CreateVBO(out var vboProjMatrix, projMatrixData, uniformProjMatrix);
            CreateEBO(out var eboElements, indiceData);
            GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
            GL.BindVertexArray(0);
        }

        private void ChangeGLSize(Size size)
        {
            GL.Viewport(0, 0, size.Width, size.Height);

            if (size.Width <= size.Height)
            {
                float k = 1.0f * size.Width / size.Height;
                projMatrixData = Matrix4.CreateScale(1, k, 1);
            }
            else
            {
                float k = 1.0f * size.Height / size.Width;
                projMatrixData = Matrix4.CreateScale(k, 1, 1);
            }
        }

        private void preview_Resize(object sender, EventArgs e)
        {
            if (glControlLoaded && glControl1.Visible)
            {
                ChangeGLSize(glControl1.Size);
                glControl1.Invalidate();
            }
        }

        private void glControl1_Load(object sender, EventArgs e)
        {
            InitOpenTK();
            glControlLoaded = true;
        }

        private void glControl1_Paint(object sender, PaintEventArgs e)
        {
            glControl1.MakeCurrent();
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
            GL.Enable(EnableCap.DepthTest);
            GL.DepthFunc(DepthFunction.Lequal);
            GL.BindVertexArray(vao);
            if (wireFrameMode == 0 || wireFrameMode == 2)
            {
                GL.UseProgram(shadeMode == 0 ? pgmID : pgmColorID);
                GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
                GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
                GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
                GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
                GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
            }
            //Wireframe
            if (wireFrameMode == 1 || wireFrameMode == 2)
            {
                GL.Enable(EnableCap.PolygonOffsetLine);
                GL.PolygonOffset(-1, -1);
                GL.UseProgram(pgmBlackID);
                GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
                GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
                GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
                GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
                GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
                GL.Disable(EnableCap.PolygonOffsetLine);
            }
            GL.BindVertexArray(0);
            GL.Flush();
            glControl1.SwapBuffers();
        }

        private void glControl1_MouseWheel(object sender, MouseEventArgs e)
        {
            if (glControl1.Visible)
            {
                viewMatrixData *= Matrix4.CreateScale(1 + e.Delta / 1000f);
                glControl1.Invalidate();
            }
        }

        private void glControl1_MouseDown(object sender, MouseEventArgs e)
        {
            mdx = e.X;
            mdy = e.Y;
            if (e.Button == MouseButtons.Left)
            {
                lmdown = true;
            }
            if (e.Button == MouseButtons.Right)
            {
                rmdown = true;
            }
        }

        private void glControl1_MouseMove(object sender, MouseEventArgs e)
        {
            if (lmdown || rmdown)
            {
                float dx = mdx - e.X;
                float dy = mdy - e.Y;
                mdx = e.X;
                mdy = e.Y;
                if (lmdown)
                {
                    dx *= 0.01f;
                    dy *= 0.01f;
                    viewMatrixData *= Matrix4.CreateRotationX(dy);
                    viewMatrixData *= Matrix4.CreateRotationY(dx);
                }
                if (rmdown)
                {
                    dx *= 0.003f;
                    dy *= 0.003f;
                    viewMatrixData *= Matrix4.CreateTranslation(-dx, dy, 0);
                }
                glControl1.Invalidate();
            }
        }

        private void glControl1_MouseUp(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                lmdown = false;
            }
            if (e.Button == MouseButtons.Right)
            {
                rmdown = false;
            }
        }

        private void ResetForm()
        {
            Text = "AssetStudioGUI";
            assetsManager.Clear();
            exportableAssets.Clear();
            visibleAssets.Clear();
            sceneTreeView.Nodes.Clear();
            assetListView.VirtualListSize = 0;
            assetListView.Items.Clear();
            classesListView.Items.Clear();
            classesListView.Groups.Clear();
            previewPanel.BackgroundImage = Properties.Resources.preview;
            imageTexture?.Dispose();
            previewPanel.BackgroundImageLayout = ImageLayout.Center;
            assetInfoLabel.Visible = false;
            assetInfoLabel.Text = null;
            textPreviewBox.Visible = false;
            fontPreviewBox.Visible = false;
            glControl1.Visible = false;
            lastSelectedItem = null;
            lastLoadedAsset = null;
            firstSortColumn = -1;
            secondSortColumn = 0;
            reverseSort = false;
            enableFiltering = false;
            listSearch.Text = " Filter ";

            var count = filterTypeToolStripMenuItem.DropDownItems.Count;
            for (var i = 1; i < count; i++)
            {
                filterTypeToolStripMenuItem.DropDownItems.RemoveAt(1);
            }

            FMODreset();

            if (scriptDumper != null)
            {
                scriptDumper.Dispose();
                scriptDumper = null;
            }
        }

        private void assetListView_MouseClick(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Right && assetListView.SelectedIndices.Count > 0)
            {
                jumpToSceneHierarchyToolStripMenuItem.Visible = false;
                showOriginalFileToolStripMenuItem.Visible = false;
                exportAnimatorwithselectedAnimationClipMenuItem.Visible = false;

                if (assetListView.SelectedIndices.Count == 1)
                {
                    jumpToSceneHierarchyToolStripMenuItem.Visible = true;
                    showOriginalFileToolStripMenuItem.Visible = true;
                }
                if (assetListView.SelectedIndices.Count >= 1)
                {
                    var selectedAssets = GetSelectedAssets();
                    if (selectedAssets.Any(x => x.Type == ClassIDType.Animator) && selectedAssets.Any(x => x.Type == ClassIDType.AnimationClip))
                    {
                        exportAnimatorwithselectedAnimationClipMenuItem.Visible = true;
                    }
                }

                contextMenuStrip1.Show(assetListView, e.X, e.Y);
            }
        }

        private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var saveFolderDialog1 = new OpenFolderDialog();
            if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
            {
                timer.Stop();
                ExportAssets(saveFolderDialog1.Folder, GetSelectedAssets(), assetGroupOptions.SelectedIndex, openAfterExport.Checked);
            }
        }

        private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
            var args = $"/select, \"{selectasset.SourceFile.originalPath ?? selectasset.SourceFile.fullName}\"";
            var pfi = new ProcessStartInfo("explorer.exe", args);
            Process.Start(pfi);
        }

        private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e)
        {
            AssetItem animator = null;
            List<AssetItem> animationList = new List<AssetItem>();
            var selectedAssets = GetSelectedAssets();
            foreach (var assetPreloadData in selectedAssets)
            {
                if (assetPreloadData.Type == ClassIDType.Animator)
                {
                    animator = assetPreloadData;
                }
                else if (assetPreloadData.Type == ClassIDType.AnimationClip)
                {
                    animationList.Add(assetPreloadData);
                }
            }

            if (animator != null)
            {
                var saveFolderDialog1 = new OpenFolderDialog();
                if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
                {
                    var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
                    ExportAnimatorWithAnimationClip(animator, animationList, exportPath, openAfterExport.Checked);
                }
            }
        }

        private void exportSelectedObjectsToolStripMenuItem_Click(object sender, EventArgs e)
        {
            ExportObjects(false);
        }

        private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventArgs e)
        {
            ExportObjects(true);
        }

        private void ExportObjects(bool animation)
        {
            if (sceneTreeView.Nodes.Count > 0)
            {
                var saveFolderDialog1 = new OpenFolderDialog();
                if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
                {
                    var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
                    List<AssetItem> animationList = null;
                    if (animation)
                    {
                        animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
                        if (animationList.Count == 0)
                        {
                            animationList = null;
                        }
                    }
                    ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, openAfterExport.Checked, animationList);
                }
            }
            else
            {
                StatusStripUpdate("No Objects available for export");
            }
        }

        private void exportSelectedObjectsmergeToolStripMenuItem_Click(object sender, EventArgs e)
        {
            ExportMergeObjects(false);
        }

        private void exportSelectedObjectsmergeWithAnimationClipToolStripMenuItem_Click(object sender, EventArgs e)
        {
            ExportMergeObjects(true);
        }

        private void ExportMergeObjects(bool animation)
        {
            if (sceneTreeView.Nodes.Count > 0)
            {
                var gameObjects = new List<GameObject>();
                GetSelectedParentNode(sceneTreeView.Nodes, gameObjects);
                var saveFileDialog = new SaveFileDialog();
                saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
                saveFileDialog.AddExtension = false;
                saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
                if (saveFileDialog.ShowDialog() == DialogResult.OK)
                {
                    var exportPath = saveFileDialog.FileName;
                    List<AssetItem> animationList = null;
                    if (animation)
                    {
                        animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
                        if (animationList.Count == 0)
                        {
                            animationList = null;
                        }
                    }
                    ExportObjectsMergeWithAnimationClip(exportPath, openAfterExport.Checked, gameObjects, animationList);
                }
            }
        }

        private void jumpToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
            if (selectasset.TreeNode != null)
            {
                sceneTreeView.SelectedNode = selectasset.TreeNode;
                tabControl1.SelectedTab = tabPage1;
            }
        }

        private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e)
        {
            if (sceneTreeView.Nodes.Count > 0)
            {
                var saveFolderDialog1 = new OpenFolderDialog();
                if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
                {
                    var savePath = saveFolderDialog1.Folder + "\\";
                    ExportSplitObjects(savePath, sceneTreeView.Nodes, openAfterExport.Checked);
                }
            }
            else
            {
                StatusStripUpdate("No Objects available for export");
            }
        }

        private List<AssetItem> GetSelectedAssets()
        {
            var selectedAssets = new List<AssetItem>();
            foreach (int index in assetListView.SelectedIndices)
            {
                selectedAssets.Add((AssetItem)assetListView.Items[index]);
            }

            return selectedAssets;
        }

        private void FilterAssetList()
        {
            assetListView.BeginUpdate();
            assetListView.SelectedIndices.Clear();
            var show = new List<ClassIDType>();
            if (!allToolStripMenuItem.Checked)
            {
                for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++)
                {
                    var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i];
                    if (item.Checked)
                    {
                        show.Add((ClassIDType)Enum.Parse(typeof(ClassIDType), item.Text));
                    }
                }
                visibleAssets = exportableAssets.FindAll(x => show.Contains(x.Type));
            }
            else
            {
                visibleAssets = exportableAssets;
            }
            if (listSearch.Text != " Filter ")
            {
                visibleAssets = visibleAssets.FindAll(x => x.Text.IndexOf(listSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0);
            }
            assetListView.VirtualListSize = visibleAssets.Count;
            assetListView.EndUpdate();
        }
    }
}
