using System;
using System.Collections.Generic;
using System.IO;

namespace AssetStudio
{
    public interface IImported
    {
        ImportedFrame RootFrame { get; }
        List<ImportedMesh> MeshList { get; }
        List<ImportedMaterial> MaterialList { get; }
        List<ImportedTexture> TextureList { get; }
        List<ImportedKeyframedAnimation> AnimationList { get; }
        List<ImportedMorph> MorphList { get; }
    }

    public class ImportedFrame
    {
        public string Name { get; set; }
        public Vector3 LocalRotation { get; set; }
        public Vector3 LocalPosition { get; set; }
        public Vector3 LocalScale { get; set; }
        public ImportedFrame Parent { get; set; }

        private List<ImportedFrame> children;

        public ImportedFrame this[int i] => children[i];

        public int Count => children.Count;

        public string Path
        {
            get
            {
                var frame = this;
                var path = frame.Name;
                while (frame.Parent != null)
                {
                    frame = frame.Parent;
                    path = frame.Name + "/" + path;
                }
                return path;
            }
        }

        public ImportedFrame(int childrenCount = 0)
        {
            children = new List<ImportedFrame>(childrenCount);
        }

        public void AddChild(ImportedFrame obj)
        {
            children.Add(obj);
            obj.Parent?.Remove(obj);
            obj.Parent = this;
        }

        public void Remove(ImportedFrame frame)
        {
            children.Remove(frame);
        }

        public ImportedFrame FindFrameByPath(string path)
        {
            var name = path.Substring(path.LastIndexOf('/') + 1);
            foreach (var frame in FindChilds(name))
            {
                if (frame.Path.EndsWith(path, StringComparison.Ordinal))
                {
                    return frame;
                }
            }
            return null;
        }

        public ImportedFrame FindFrame(string name)
        {
            if (Name == name)
            {
                return this;
            }
            foreach (var child in children)
            {
                var frame = child.FindFrame(name);
                if (frame != null)
                {
                    return frame;
                }
            }
            return null;
        }

        public ImportedFrame FindChild(string name, bool recursive = true)
        {
            foreach (var child in children)
            {
                if (recursive)
                {
                    var frame = child.FindFrame(name);
                    if (frame != null)
                    {
                        return frame;
                    }
                }
                else
                {
                    if (child.Name == name)
                    {
                        return child;
                    }
                }
            }
            return null;
        }

        public IEnumerable<ImportedFrame> FindChilds(string name)
        {
            if (Name == name)
            {
                yield return this;
            }
            foreach (var child in children)
            {
                foreach (var item in child.FindChilds(name))
                {
                    yield return item;
                }
            }
        }
    }

    public class ImportedMesh
    {
        public string Path { get; set; }
        public List<ImportedSubmesh> SubmeshList { get; set; }
        public List<ImportedBone> BoneList { get; set; }
    }

    public class ImportedSubmesh
    {
        public List<ImportedVertex> VertexList { get; set; }
        public List<ImportedFace> FaceList { get; set; }
        public string Material { get; set; }
    }

    public class ImportedVertex
    {
        public Vector3 Position { get; set; }
        public float[] Weights { get; set; }
        public int[] BoneIndices { get; set; }
        public Vector3 Normal { get; set; }
        public float[] UV { get; set; }
        public Vector4 Tangent { get; set; }
    }

    public class ImportedVertexWithColour : ImportedVertex
    {
        public Color Colour { get; set; }
    }

    public class ImportedFace
    {
        public int[] VertexIndices { get; set; }
    }

    public class ImportedBone
    {
        public string Path { get; set; }
        public Matrix4x4 Matrix { get; set; }
    }

    public class ImportedMaterial
    {
        public string Name { get; set; }
        public Color Diffuse { get; set; }
        public Color Ambient { get; set; }
        public Color Specular { get; set; }
        public Color Emissive { get; set; }
        public Color Reflection { get; set; }
        public float Shininess { get; set; }
        public float Transparency { get; set; }
        public List<ImportedMaterialTexture> Textures { get; set; }
    }

    public class ImportedMaterialTexture
    {
        public string Name { get; set; }
        public int Dest { get; set; }
        public Vector2 Offset { get; set; }
        public Vector2 Scale { get; set; }
    }

    public class ImportedTexture
    {
        public string Name { get; set; }
        public byte[] Data { get; set; }

        public ImportedTexture(MemoryStream stream, string name)
        {
            Name = name;
            Data = stream.ToArray();
        }
    }

    public class ImportedKeyframedAnimation
    {
        public string Name { get; set; }
        public float SampleRate { get; set; }
        public List<ImportedAnimationKeyframedTrack> TrackList { get; set; }

        public ImportedAnimationKeyframedTrack FindTrack(string path)
        {
            var track = TrackList.Find(x => x.Path == path);
            if (track == null)
            {
                track = new ImportedAnimationKeyframedTrack { Path = path };
                TrackList.Add(track);
            }

            return track;
        }
    }

    public class ImportedAnimationKeyframedTrack
    {
        public string Path { get; set; }
        public List<ImportedKeyframe<Vector3>> Scalings = new List<ImportedKeyframe<Vector3>>();
        public List<ImportedKeyframe<Vector3>> Rotations = new List<ImportedKeyframe<Vector3>>();
        public List<ImportedKeyframe<Vector3>> Translations = new List<ImportedKeyframe<Vector3>>();
        public ImportedBlendShape BlendShape;
    }

    public class ImportedKeyframe<T>
    {
        public float time { get; set; }
        public T value { get; set; }
        public T inSlope { get; set; }
        public T outSlope { get; set; }

        public ImportedKeyframe(float time, T value)
        {
            this.time = time;
            this.value = value;
        }
    }

    public class ImportedBlendShape
    {
        public string ChannelName;
        public List<ImportedKeyframe<float>> Keyframes = new List<ImportedKeyframe<float>>();
    }

    public class ImportedMorph
    {
        public string Path { get; set; }
        public List<ImportedMorphChannel> Channels { get; set; }
    }

    public class ImportedMorphChannel
    {
        public string Name { get; set; }
        public List<ImportedMorphKeyframe> KeyframeList { get; set; }
    }

    public class ImportedMorphKeyframe
    {
        public bool hasNormals { get; set; }
        public bool hasTangents { get; set; }
        public float Weight { get; set; }
        public List<ImportedMorphVertex> VertexList { get; set; }
    }

    public class ImportedMorphVertex
    {
        public uint Index { get; set; }
        public ImportedVertex Vertex { get; set; }
    }

    public static class ImportedHelpers
    {
        public static ImportedMesh FindMesh(string path, List<ImportedMesh> importedMeshList)
        {
            foreach (var mesh in importedMeshList)
            {
                if (mesh.Path == path)
                {
                    return mesh;
                }
            }

            return null;
        }

        public static ImportedMaterial FindMaterial(string name, List<ImportedMaterial> importedMats)
        {
            foreach (var mat in importedMats)
            {
                if (mat.Name == name)
                {
                    return mat;
                }
            }

            return null;
        }

        public static ImportedTexture FindTexture(string name, List<ImportedTexture> importedTextureList)
        {
            if (string.IsNullOrEmpty(name))
            {
                return null;
            }

            foreach (var tex in importedTextureList)
            {
                if (tex.Name == name)
                {
                    return tex;
                }
            }

            return null;
        }
    }
}
