AssetStudio/AssetStudio/StudioClasses/ModelConverter.cs

867 lines
40 KiB
C#
Raw Normal View History

2018-04-06 23:51:33 +00:00
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using SharpDX;
using static AssetStudio.Studio;
namespace AssetStudio
{
/* TODO Handle all things in one loop
* Init with GameObject
* Other optimization
*/
class ModelConverter : IImported
{
public List<ImportedFrame> FrameList { get; protected set; } = new List<ImportedFrame>();
public List<ImportedMesh> MeshList { get; protected set; } = new List<ImportedMesh>();
public List<ImportedMaterial> MaterialList { get; protected set; } = new List<ImportedMaterial>();
public List<ImportedTexture> TextureList { get; protected set; } = new List<ImportedTexture>();
public List<ImportedAnimation> AnimationList { get; protected set; } = new List<ImportedAnimation>();
public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
private Avatar avatar;
private Dictionary<uint, string> morphChannelInfo = new Dictionary<uint, string>();
private HashSet<AssetPreloadData> animationClipHashSet = new HashSet<AssetPreloadData>();
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
public ModelConverter(Animator m_Animator)
{
InitWithAnimator(m_Animator);
CollectAnimationClip(m_Animator);
ConvertAnimations();
}
public ModelConverter(Animator m_Animator, List<AssetPreloadData> animationList)
{
InitWithAnimator(m_Animator);
foreach (var assetPreloadData in animationList)
{
animationClipHashSet.Add(assetPreloadData);
}
ConvertAnimations();
}
private void InitWithAnimator(Animator m_Animator)
{
2018-04-08 18:43:58 +00:00
//In fact, doesn't need this.
2018-04-06 23:51:33 +00:00
if (assetsfileList.TryGetPD(m_Animator.m_Avatar, out var m_Avatar))
avatar = new Avatar(m_Avatar);
assetsfileList.TryGetGameObject(m_Animator.m_GameObject, out var m_GameObject);
assetsfileList.TryGetTransform(m_GameObject.m_Transform, out var m_Transform);
var rootTransform = m_Transform;
while (assetsfileList.TryGetTransform(rootTransform.m_Father, out var m_Father))//Get Root Transform
{
rootTransform = m_Father;
}
CreateBonePathHash(rootTransform);
ConvertFrames(rootTransform, null);
CollectMorphInfo(rootTransform);
ConvertMeshRenderer(m_Transform);
}
private void ConvertMeshRenderer(Transform m_Transform)
{
assetsfileList.TryGetGameObject(m_Transform.m_GameObject, out var m_GameObject);
foreach (var m_Component in m_GameObject.m_Components)
{
if (assetsfileList.TryGetPD(m_Component, out var assetPreloadData))
{
switch (assetPreloadData.Type2)
{
case 23: //MeshRenderer
{
var m_Renderer = new MeshRenderer(assetPreloadData);
ConvertMeshRenderer(m_Renderer);
break;
}
case 137: //SkinnedMeshRenderer
{
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(assetPreloadData);
ConvertMeshRenderer(m_SkinnedMeshRenderer);
break;
}
case 111: //Animation
{
var m_Animation = new Animation(assetPreloadData);
foreach (var animation in m_Animation.m_Animations)
{
if (assetsfileList.TryGetPD(animation, out var animationClip))
{
animationClipHashSet.Add(animationClip);
}
}
break;
}
}
}
}
foreach (var pptr in m_Transform.m_Children)
{
if (assetsfileList.TryGetTransform(pptr, out var child))
ConvertMeshRenderer(child);
}
}
private void CollectAnimationClip(Animator m_Animator)
{
if (assetsfileList.TryGetPD(m_Animator.m_Controller, out var assetPreloadData))
{
if (assetPreloadData.Type2 == 221)//AnimatorOverrideController
{
var m_AnimatorOverrideController = new AnimatorOverrideController(assetPreloadData);
if (assetsfileList.TryGetPD(m_AnimatorOverrideController.m_Controller, out assetPreloadData))
{
var m_AnimatorController = new AnimatorController(assetPreloadData);
foreach (var m_AnimationClip in m_AnimatorController.m_AnimationClips)
{
if (assetsfileList.TryGetPD(m_AnimationClip, out assetPreloadData))
{
animationClipHashSet.Add(assetPreloadData);
}
}
}
/*foreach (var clip in m_AnimatorOverrideController.m_Clips)
{
if (assetsfileList.TryGetPD(clip[1], out assetPreloadData))
{
animationList.Add(new AnimationClip(assetPreloadData));
}
}*/
}
else if (assetPreloadData.Type2 == 91)//AnimatorController
{
var m_AnimatorController = new AnimatorController(assetPreloadData);
foreach (var m_AnimationClip in m_AnimatorController.m_AnimationClips)
{
if (assetsfileList.TryGetPD(m_AnimationClip, out assetPreloadData))
{
animationClipHashSet.Add(assetPreloadData);
}
}
}
}
}
private void ConvertFrames(Transform trans, ImportedFrame parent)
{
var frame = new ImportedFrame();
assetsfileList.TryGetGameObject(trans.m_GameObject, out var m_GameObject);
frame.Name = m_GameObject.m_Name;
frame.InitChildren(trans.m_Children.Count);
Quaternion mirroredRotation = new Quaternion(trans.m_LocalRotation[0], trans.m_LocalRotation[1], trans.m_LocalRotation[2], trans.m_LocalRotation[3]);
mirroredRotation.Y *= -1;
mirroredRotation.Z *= -1;
var m_LocalScale = new Vector3(trans.m_LocalScale[0], trans.m_LocalScale[1], trans.m_LocalScale[2]);
var m_LocalPosition = new Vector3(trans.m_LocalPosition[0], trans.m_LocalPosition[1], trans.m_LocalPosition[2]);
frame.Matrix = Matrix.Scaling(m_LocalScale) * Matrix.RotationQuaternion(mirroredRotation) * Matrix.Translation(-m_LocalPosition.X, m_LocalPosition.Y, m_LocalPosition.Z);
if (parent == null)
{
FrameList = new List<ImportedFrame>();
FrameList.Add(frame);
}
else
{
parent.AddChild(frame);
}
foreach (var pptr in trans.m_Children)
{
if (assetsfileList.TryGetTransform(pptr, out var child))
ConvertFrames(child, frame);
}
}
private void CollectMorphInfo(Transform m_Transform)
{
assetsfileList.TryGetGameObject(m_Transform.m_GameObject, out var m_GameObject);
if (assetsfileList.TryGetPD(m_GameObject.m_SkinnedMeshRenderer, out var assetPreloadData))
{
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(assetPreloadData);
if (assetsfileList.TryGetPD(m_SkinnedMeshRenderer.m_Mesh, out var MeshPD))
{
var mesh = new Mesh(MeshPD, true);
foreach (var channel in mesh.m_Shapes.channels)
{
morphChannelInfo.Add(channel.nameHash, channel.name);
}
}
}
foreach (var pptr in m_Transform.m_Children)
{
if (assetsfileList.TryGetTransform(pptr, out var child))
CollectMorphInfo(child);
}
}
private void ConvertMeshRenderer(MeshRenderer meshR)
{
var mesh = GetMesh(meshR);
if (mesh == null)
return;
var iMesh = new ImportedMesh();
assetsfileList.TryGetGameObject(meshR.m_GameObject, out var m_GameObject2);
assetsfileList.TryGetTransform(m_GameObject2.m_Transform, out var meshTransform);
iMesh.Name = GetTransformPath(meshTransform);
iMesh.SubmeshList = new List<ImportedSubmesh>(mesh.m_SubMeshes.Count);
int sum = 0;
for (int i = 0; i < mesh.m_SubMeshes.Count; i++)
{
var submesh = mesh.m_SubMeshes[i];
var iSubmesh = new ImportedSubmesh();
iSubmesh.Index = i;
iSubmesh.Visible = true;
Material mat = null;
if (i < meshR.m_Materials.Length)
{
if (assetsfileList.TryGetPD(meshR.m_Materials[i], out var MaterialPD))
{
mat = new Material(MaterialPD);
}
}
ImportedMaterial iMat = ConvertMaterial(mat);
iSubmesh.Material = iMat.Name;
iSubmesh.VertexList = new List<ImportedVertex>((int)submesh.vertexCount);
for (var j = mesh.m_SubMeshes[i].firstVertex; j < mesh.m_SubMeshes[i].firstVertex + mesh.m_SubMeshes[i].vertexCount; j++)
{
var iVertex = new ImportedVertexWithColour();
//Vertices
int c = 3;
if (mesh.m_Vertices.Length == mesh.m_VertexCount * 4)
{
c = 4;
}
iVertex.Position = new Vector3(-mesh.m_Vertices[j * c], mesh.m_Vertices[j * c + 1], mesh.m_Vertices[j * c + 2]);
//Normals
if (mesh.m_Normals != null && mesh.m_Normals.Length > 0)
{
if (mesh.m_Normals.Length == mesh.m_VertexCount * 3)
{
c = 3;
}
else if (mesh.m_Normals.Length == mesh.m_VertexCount * 4)
{
c = 4;
}
iVertex.Normal = new Vector3(-mesh.m_Normals[j * c], mesh.m_Normals[j * c + 1], mesh.m_Normals[j * c + 2]);
}
//Colors
if (mesh.m_Colors != null && mesh.m_Colors.Length > 0)
{
if (mesh.m_Colors.Length == mesh.m_VertexCount * 3)
{
iVertex.Colour = new Color4(mesh.m_Colors[j * 3], mesh.m_Colors[j * 3 + 1], mesh.m_Colors[j * 3 + 2], 1.0f);
}
else
{
iVertex.Colour = new Color4(mesh.m_Colors[j * 4], mesh.m_Colors[j * 4 + 1], mesh.m_Colors[j * 4 + 2], mesh.m_Colors[j * 4 + 3]);
}
}
//UV
if (mesh.m_UV1 != null && mesh.m_UV1.Length == mesh.m_VertexCount * 2)
{
iVertex.UV = new[] { mesh.m_UV1[j * 2], -mesh.m_UV1[j * 2 + 1] };
}
//Tangent
if (mesh.m_Tangents != null)
{
iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], mesh.m_Tangents[j * 4 + 3]);
}
//BoneInfluence
if (mesh.m_Skin.Length > 0)
{
var inf = mesh.m_Skin[j];
iVertex.BoneIndices = new byte[inf.Count];
iVertex.Weights = new float[inf.Count];
for (var k = 0; k < inf.Count; k++)
{
iVertex.BoneIndices[k] = (byte)inf[k].boneIndex;
iVertex.Weights[k] = inf[k].weight;
}
}
iSubmesh.VertexList.Add(iVertex);
}
//Face
int numFaces = (int)mesh.m_SubMeshes[i].indexCount / 3;
iSubmesh.FaceList = new List<ImportedFace>(numFaces);
var end = sum + numFaces;
for (int f = sum; f < end; f++)
{
var face = new ImportedFace();
face.VertexIndices = new int[3];
face.VertexIndices[0] = (int)(mesh.m_Indices[f * 3 + 2] - submesh.firstVertex);
face.VertexIndices[1] = (int)(mesh.m_Indices[f * 3 + 1] - submesh.firstVertex);
face.VertexIndices[2] = (int)(mesh.m_Indices[f * 3] - submesh.firstVertex);
iSubmesh.FaceList.Add(face);
}
sum = end;
iMesh.SubmeshList.Add(iSubmesh);
}
if (meshR is SkinnedMeshRenderer sMesh)
{
//Bone
iMesh.BoneList = new List<ImportedBone>(sMesh.m_Bones.Length);
2018-04-08 18:43:58 +00:00
/*if (sMesh.m_Bones.Length >= 256)
2018-04-06 23:51:33 +00:00
{
throw new Exception("Too many bones (" + mesh.m_BindPose.Length + ")");
}*/
for (int i = 0; i < sMesh.m_Bones.Length; i++)
{
var bone = new ImportedBone();
2018-04-08 18:43:58 +00:00
if (assetsfileList.TryGetTransform(sMesh.m_Bones[i], out var m_Transform))
2018-04-06 23:51:33 +00:00
{
2018-04-08 18:43:58 +00:00
if (assetsfileList.TryGetGameObject(m_Transform.m_GameObject, out var m_GameObject))
{
bone.Name = m_GameObject.m_Name;
}
2018-04-06 23:51:33 +00:00
}
2018-04-08 18:43:58 +00:00
//No first use m_BoneNameHashes, because it may be wrong
2018-04-06 23:51:33 +00:00
if (string.IsNullOrEmpty(bone.Name))
{
2018-04-08 18:43:58 +00:00
var boneHash = mesh.m_BoneNameHashes[i];
bone.Name = GetNameFromBonePathHashes(boneHash);
if (string.IsNullOrEmpty(bone.Name))
2018-04-06 23:51:33 +00:00
{
2018-04-08 18:43:58 +00:00
bone.Name = avatar?.FindBoneName(boneHash);
2018-04-06 23:51:33 +00:00
}
2018-04-08 18:43:58 +00:00
if (string.IsNullOrEmpty(bone.Name))
2018-04-06 23:51:33 +00:00
{
2018-04-08 18:43:58 +00:00
throw new Exception("A Bone could neither be found by hash in Avatar nor by index in SkinnedMeshRenderer.");
2018-04-06 23:51:33 +00:00
}
}
2018-04-08 18:43:58 +00:00
2018-04-06 23:51:33 +00:00
var om = new Matrix();
for (int x = 0; x < 4; x++)
{
for (int y = 0; y < 4; y++)
{
om[x, y] = mesh.m_BindPose[i][x, y];
}
}
var m = Matrix.Transpose(om);
m.Decompose(out var s, out var q, out var t);
t.X *= -1;
q.Y *= -1;
q.Z *= -1;
bone.Matrix = Matrix.Scaling(s) * Matrix.RotationQuaternion(q) * Matrix.Translation(t);
iMesh.BoneList.Add(bone);
}
//Morphs
if (mesh.m_Shapes.shapes.Count > 0)
{
ImportedMorph morph = null;
string lastGroup = "";
for (int i = 0; i < mesh.m_Shapes.channels.Count; i++)
{
string group = BlendShapeNameGroup(mesh, i);
if (group != lastGroup)
{
morph = new ImportedMorph();
MorphList.Add(morph);
morph.Name = iMesh.Name;
morph.ClipName = group;
morph.Channels = new List<Tuple<float, int, int>>(mesh.m_Shapes.channels.Count);
morph.KeyframeList = new List<ImportedMorphKeyframe>(mesh.m_Shapes.shapes.Count);
lastGroup = group;
}
morph.Channels.Add(new Tuple<float, int, int>(i < sMesh.m_BlendShapeWeights.Count ? sMesh.m_BlendShapeWeights[i] : 0f, morph.KeyframeList.Count, mesh.m_Shapes.channels[i].frameCount));
for (int frameIdx = 0; frameIdx < mesh.m_Shapes.channels[i].frameCount; frameIdx++)
{
ImportedMorphKeyframe keyframe = new ImportedMorphKeyframe();
keyframe.Name = BlendShapeNameExtension(mesh, i) + "_" + frameIdx;
int shapeIdx = mesh.m_Shapes.channels[i].frameIndex + frameIdx;
keyframe.VertexList = new List<ImportedVertex>((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount);
keyframe.MorphedVertexIndices = new List<ushort>((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount);
keyframe.Weight = shapeIdx < mesh.m_Shapes.fullWeights.Count ? mesh.m_Shapes.fullWeights[shapeIdx] : 100f;
int lastVertIndex = (int)(mesh.m_Shapes.shapes[shapeIdx].firstVertex + mesh.m_Shapes.shapes[shapeIdx].vertexCount);
for (int j = (int)mesh.m_Shapes.shapes[shapeIdx].firstVertex; j < lastVertIndex; j++)
{
var morphVert = mesh.m_Shapes.vertices[j];
ImportedVertex vert = GetSourceVertex(iMesh.SubmeshList, (int)morphVert.index);
ImportedVertex destVert = new ImportedVertex();
Vector3 morphPos = morphVert.vertex;
morphPos.X *= -1;
destVert.Position = vert.Position + morphPos;
Vector3 morphNormal = morphVert.normal;
morphNormal.X *= -1;
destVert.Normal = morphNormal;
Vector4 morphTangent = new Vector4(morphVert.tangent, 0);
morphTangent.X *= -1;
destVert.Tangent = morphTangent;
keyframe.VertexList.Add(destVert);
keyframe.MorphedVertexIndices.Add((ushort)morphVert.index);
}
morph.KeyframeList.Add(keyframe);
}
}
}
}
MeshList.Add(iMesh);
}
private Mesh GetMesh(MeshRenderer meshR)
{
if (meshR is SkinnedMeshRenderer sMesh)
{
if (assetsfileList.TryGetPD(sMesh.m_Mesh, out var MeshPD))
{
return new Mesh(MeshPD, true);
}
}
else
{
assetsfileList.TryGetGameObject(meshR.m_GameObject, out var m_GameObject);
foreach (var m_Component in m_GameObject.m_Components)
{
if (assetsfileList.TryGetPD(m_Component, out var assetPreloadData))
{
if (assetPreloadData.Type2 == 33) //MeshFilter
{
var m_MeshFilter = new MeshFilter(assetPreloadData);
if (assetsfileList.TryGetPD(m_MeshFilter.m_Mesh, out var MeshPD))
{
return new Mesh(MeshPD, true);
}
}
}
}
}
return null;
}
private string GetTransformPath(Transform meshTransform)
{
assetsfileList.TryGetGameObject(meshTransform.m_GameObject, out var m_GameObject);
if (assetsfileList.TryGetTransform(meshTransform.m_Father, out var Father))
{
return GetTransformPath(Father) + "/" + m_GameObject.m_Name;
}
return String.Empty + m_GameObject.m_Name;
}
private ImportedMaterial ConvertMaterial(Material mat)
{
ImportedMaterial iMat;
if (mat != null)
{
iMat = ImportedHelpers.FindMaterial(mat.m_Name, MaterialList);
if (iMat != null)
{
return iMat;
}
iMat = new ImportedMaterial();
iMat.Name = mat.m_Name;
foreach (var col in mat.m_Colors)
{
var color = new Color4(col.second[0], col.second[1], col.second[2], col.second[3]);
switch (col.first)
{
case "_Color":
iMat.Diffuse = color;
break;
case "_SColor":
iMat.Ambient = color;
break;
case "_EmissionColor":
iMat.Emissive = color;
break;
case "_SpecColor":
iMat.Specular = color;
break;
case "_RimColor":
case "_OutlineColor":
case "_ShadowColor":
break;
}
}
foreach (var flt in mat.m_Floats)
{
switch (flt.first)
{
case "_Shininess":
iMat.Power = flt.second;
break;
case "_RimPower":
case "_Outline":
break;
}
}
//textures
iMat.Textures = new string[5];
iMat.TexOffsets = new Vector2[5];
iMat.TexScales = new Vector2[5];
foreach (var texEnv in mat.m_TexEnvs)
{
Texture2D tex2D = null;
if (assetsfileList.TryGetPD(texEnv.m_Texture, out var TexturePD) && TexturePD.Type2 == 28)//TODO other Texture
{
tex2D = new Texture2D(TexturePD, true);
}
if (tex2D == null)
{
continue;
}
int dest = texEnv.name == "_MainTex" ? 0 : texEnv.name == "_BumpMap" ? 4 : texEnv.name.Contains("Spec") ? 2 : texEnv.name.Contains("Norm") ? 3 : -1;
if (dest < 0 || iMat.Textures[dest] != null)
{
continue;
}
iMat.Textures[dest] = TexturePD.Text + ".png";
iMat.TexOffsets[dest] = new Vector2(texEnv.m_Offset[0], texEnv.m_Offset[1]);
iMat.TexScales[dest] = new Vector2(texEnv.m_Scale[0], texEnv.m_Scale[1]);
ConvertTexture2D(tex2D, iMat.Textures[dest]);
}
MaterialList.Add(iMat);
}
else
{
iMat = new ImportedMaterial();
}
return iMat;
}
private void ConvertTexture2D(Texture2D tex2D, string name)
{
var iTex = ImportedHelpers.FindTexture(name, TextureList);
if (iTex != null)
{
return;
}
using (var memStream = new MemoryStream())
{
var bitmap = tex2D.ConvertToBitmap(true);
if (bitmap != null)
{
bitmap.Save(memStream, ImageFormat.Png);
memStream.Position = 0;
iTex = new ImportedTexture(memStream, name);
TextureList.Add(iTex);
}
}
}
private void ConvertAnimations()
{
foreach (var assetPreloadData in animationClipHashSet)
{
var clip = new AnimationClip(assetPreloadData);
if (clip.m_Legacy)
{
var iAnim = new ImportedKeyframedAnimation();
iAnim.Name = clip.m_Name;
AnimationList.Add(iAnim);
iAnim.TrackList = new List<ImportedAnimationKeyframedTrack>();
foreach (var m_RotationCurve in clip.m_RotationCurves)
{
var path = m_RotationCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
if (track == null)
{
track = new ImportedAnimationKeyframedTrack();
track.Name = boneName;
iAnim.TrackList.Add(track);
}
foreach (var m_Curve in m_RotationCurve.curve.m_Curve)
{
2018-04-08 18:43:58 +00:00
track.Rotations.Add(new ImportedKeyframe<Quaternion>(
2018-04-06 23:51:33 +00:00
m_Curve.time,
new Quaternion(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z, m_Curve.value.W),
new Quaternion(m_Curve.inSlope.X, -m_Curve.inSlope.Y, -m_Curve.inSlope.Z, m_Curve.inSlope.W),
2018-04-08 18:43:58 +00:00
new Quaternion(m_Curve.outSlope.X, -m_Curve.outSlope.Y, -m_Curve.outSlope.Z, m_Curve.outSlope.W)));
2018-04-06 23:51:33 +00:00
}
}
foreach (var m_PositionCurve in clip.m_PositionCurves)
{
var path = m_PositionCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
if (track == null)
{
track = new ImportedAnimationKeyframedTrack();
track.Name = boneName;
iAnim.TrackList.Add(track);
}
foreach (var m_Curve in m_PositionCurve.curve.m_Curve)
{
2018-04-08 18:43:58 +00:00
track.Translations.Add(new ImportedKeyframe<Vector3>(
2018-04-06 23:51:33 +00:00
m_Curve.time,
new Vector3(-m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z),
new Vector3(-m_Curve.inSlope.X, m_Curve.inSlope.Y, m_Curve.inSlope.Z),
2018-04-08 18:43:58 +00:00
new Vector3(-m_Curve.outSlope.X, m_Curve.outSlope.Y, m_Curve.outSlope.Z)));
2018-04-06 23:51:33 +00:00
}
}
foreach (var m_ScaleCurve in clip.m_ScaleCurves)
{
var path = m_ScaleCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
if (track == null)
{
track = new ImportedAnimationKeyframedTrack();
track.Name = boneName;
iAnim.TrackList.Add(track);
}
foreach (var m_Curve in m_ScaleCurve.curve.m_Curve)
{
2018-04-08 18:43:58 +00:00
track.Scalings.Add(new ImportedKeyframe<Vector3>(
2018-04-06 23:51:33 +00:00
m_Curve.time,
new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z),
new Vector3(m_Curve.inSlope.X, m_Curve.inSlope.Y, m_Curve.inSlope.Z),
2018-04-08 18:43:58 +00:00
new Vector3(m_Curve.outSlope.X, m_Curve.outSlope.Y, m_Curve.outSlope.Z)));
2018-04-06 23:51:33 +00:00
}
}
}
else
{
var iAnim = new ImportedSampledAnimation();
iAnim.Name = clip.m_Name;
iAnim.SampleRate = clip.m_SampleRate;
AnimationList.Add(iAnim);
int numTracks = (clip.m_MuscleClip.m_Clip.m_ConstantClip.data.Length + (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount + (int)clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount + 9) / 10;
iAnim.TrackList = new List<ImportedAnimationSampledTrack>(numTracks);
var streamedFrames = clip.m_MuscleClip.m_Clip.m_StreamedClip.ReadData();
float[] streamedValues = new float[clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount];
int numFrames = Math.Max(clip.m_MuscleClip.m_Clip.m_DenseClip.m_FrameCount, streamedFrames.Count - 2);
for (int frameIdx = 0; frameIdx < numFrames; frameIdx++)
{
if (1 + frameIdx < streamedFrames.Count)
{
for (int i = 0; i < streamedFrames[1 + frameIdx].keyList.Count; i++)
{
streamedValues[i] = streamedFrames[1 + frameIdx].keyList[i].value;
}
}
int numStreamedCurves = 1 + frameIdx < streamedFrames.Count ? streamedFrames[1 + frameIdx].keyList.Count : 0;
int numCurves = numStreamedCurves + (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount + clip.m_MuscleClip.m_Clip.m_ConstantClip.data.Length;
int streamOffset = numStreamedCurves - (int)clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount;
for (int curveIdx = 0; curveIdx < numCurves;)
{
GenericBinding binding;
float[] data;
int dataOffset;
if (1 + frameIdx < streamedFrames.Count && curveIdx < streamedFrames[1 + frameIdx].keyList.Count)
{
binding = clip.m_ClipBindingConstant.FindBinding(streamedFrames[1 + frameIdx].keyList[curveIdx].index);
data = streamedValues;
dataOffset = 0;
}
else if (curveIdx < numStreamedCurves + clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount)
{
binding = clip.m_ClipBindingConstant.FindBinding(curveIdx - streamOffset);
data = clip.m_MuscleClip.m_Clip.m_DenseClip.m_SampleArray;
dataOffset = numStreamedCurves - frameIdx * (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount;
}
else
{
binding = clip.m_ClipBindingConstant.FindBinding(curveIdx - streamOffset);
data = clip.m_MuscleClip.m_Clip.m_ConstantClip.data;
dataOffset = numStreamedCurves + (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount;
}
if (binding.path == 0)
{
curveIdx++;
continue;
}
string boneName = GetNameFromHashes(binding.path, binding.attribute);
ImportedAnimationSampledTrack track = iAnim.FindTrack(boneName);
if (track == null)
{
track = new ImportedAnimationSampledTrack();
track.Name = boneName;
iAnim.TrackList.Add(track);
}
try
{
switch (binding.attribute)
{
case 1:
if (track.Translations == null)
{
track.Translations = new Vector3?[numFrames];
}
track.Translations[frameIdx] = new Vector3
(
-data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset]
);
break;
case 2:
if (track.Rotations == null)
{
track.Rotations = new Quaternion?[numFrames];
}
track.Rotations[frameIdx] = new Quaternion
(
data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset]
);
break;
case 3:
if (track.Scalings == null)
{
track.Scalings = new Vector3?[numFrames];
}
track.Scalings[frameIdx] = new Vector3
(
data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset]
);
break;
case 4:
if (track.Rotations == null)
{
track.Rotations = new Quaternion?[numFrames];
}
track.Rotations[frameIdx] = Fbx.EulerToQuaternion
(
new Vector3
(
data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset]
)
);
break;
default:
if (track.Curve == null)
{
track.Curve = new float?[numFrames];
}
track.Curve[frameIdx] = data[curveIdx++ - dataOffset];
break;
}
}
catch
{
//errors.Append(" ").Append(boneName).Append(" a=").Append(binding.attribute).Append(" ci=").Append(curveIdx).Append("/#=").Append(numCurves).Append(" of=").Append(dataOffset).Append(" f=").Append(frameIdx).Append("/#=").Append(numFrames).Append("\n");
//TODO Display error
break;
}
}
}
}
}
}
private string GetNameFromHashes(uint path, uint attribute)
{
var boneName = GetNameFromBonePathHashes(path);
if (string.IsNullOrEmpty(boneName))
{
boneName = avatar?.FindBoneName(path);
}
if (string.IsNullOrEmpty(boneName))
{
boneName = "unknown " + path;
}
if (attribute > 4)
{
if (morphChannelInfo.TryGetValue(attribute, out var morphChannel))
{
return boneName + "." + morphChannel;
}
return boneName + ".unknown_morphChannel " + attribute;
}
return boneName;
}
private string GetNameFromBonePathHashes(uint path)
{
if (bonePathHash.TryGetValue(path, out var boneName))
boneName = boneName.Substring(boneName.LastIndexOf('/') + 1);
return boneName;
}
private static string BlendShapeNameGroup(Mesh mesh, int index)
{
string name = mesh.m_Shapes.channels[index].name;
int dotPos = name.IndexOf('.');
if (dotPos >= 0)
{
return name.Substring(0, dotPos);
}
return "Ungrouped";
}
private static string BlendShapeNameExtension(Mesh mesh, int index)
{
string name = mesh.m_Shapes.channels[index].name;
int dotPos = name.IndexOf('.');
if (dotPos >= 0)
{
return name.Substring(dotPos + 1);
}
return name;
}
private static ImportedVertex GetSourceVertex(List<ImportedSubmesh> submeshList, int morphVertIndex)
{
for (int i = 0; i < submeshList.Count; i++)
{
List<ImportedVertex> vertList = submeshList[i].VertexList;
if (morphVertIndex < vertList.Count)
{
return vertList[morphVertIndex];
}
morphVertIndex -= vertList.Count;
}
return null;
}
private void CreateBonePathHash(Transform m_Transform)
{
var name = GetTransformPath(m_Transform);
var crc = new SevenZip.CRC();
var bytes = Encoding.UTF8.GetBytes(name);
crc.Update(bytes, 0, (uint)bytes.Length);
bonePathHash[crc.GetDigest()] = name;
int index;
while ((index = name.IndexOf("/", StringComparison.Ordinal)) >= 0)
{
name = name.Substring(index + 1);
crc = new SevenZip.CRC();
bytes = Encoding.UTF8.GetBytes(name);
crc.Update(bytes, 0, (uint)bytes.Length);
bonePathHash[crc.GetDigest()] = name;
}
foreach (var pptr in m_Transform.m_Children)
{
if (assetsfileList.TryGetTransform(pptr, out var child))
CreateBonePathHash(child);
}
}
}
}