AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles. It has been tested with builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with assets from 2.5 up to the 2018.2 version.
* Export model to FBX format, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers.
Use **File-Load file**, **File-Load folder** to load assets or assetbundles from multiple files or folder
Use **File-Extract file**, **File-Extract folder** to export assetbundles to assets from multiple files or folder
Export assets: use **Export** menu
Export model:
* Export model from "Scene Hierarchy" using the **Model** menu
* Export Animator from "Asset List" using the **Export** menu
* With AnimationClip:
* Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using **Model-Export selected objects with AnimationClip** to export
* Export Animator will export bound AnimationClip or use **Ctrl** to select Animator and AnimationClip from "Asset List", using **Export-Export Animator with selected AnimationClip** to export
* The project uses some C# 7 syntax, need Visual Studio 2017
* **AssetStudioFBX** uses FBX SDK 2015.1, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory
* If you want to change the FBX SDK version, you need to replace `libfbxsdk.dll` which in `AssetStudio/Library/x86/` and `AssetStudio/Library/x64` directory to the new version