AssetStudio/Unity Studio/BundleFile.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using SevenZip;
using Lz4;
namespace Unity_Studio
{
public class BundleFile
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{
public int format;
public string versionPlayer;
public string versionEngine;
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public List<MemoryAssetsFile> MemoryAssetsFileList = new List<MemoryAssetsFile>();
public class MemoryAssetsFile
{
public string fileName;
public MemoryStream memStream;
}
public BundleFile(string fileName)
{
if (Path.GetExtension(fileName) == ".lz4")
{
byte[] filebuffer;
using (BinaryReader lz4Stream = new BinaryReader(File.OpenRead(fileName)))
{
int version = lz4Stream.ReadInt32();
int uncompressedSize = lz4Stream.ReadInt32();
int compressedSize = lz4Stream.ReadInt32();
int something = lz4Stream.ReadInt32(); //1
byte[] lz4buffer = new byte[compressedSize];
lz4Stream.Read(lz4buffer, 0, compressedSize);
using (var inputStream = new MemoryStream(lz4buffer))
{
var decoder = new Lz4DecoderStream(inputStream);
filebuffer = new byte[uncompressedSize];
decoder.Read(filebuffer, 0, uncompressedSize);
decoder.Dispose();
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}
}
using (var b_Stream = new EndianStream(new MemoryStream(filebuffer), EndianType.BigEndian))
{
readBundle(b_Stream);
}
}
else
{
using (var b_Stream = new EndianStream(File.OpenRead(fileName), EndianType.BigEndian))
{
readBundle(b_Stream);
}
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}
}
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private void readBundle(EndianStream b_Stream)
{
var signature = b_Stream.ReadStringToNull();
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if (signature == "UnityWeb" || signature == "UnityRaw" || signature == "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA")
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{
format = b_Stream.ReadInt32();
versionPlayer = b_Stream.ReadStringToNull();
versionEngine = b_Stream.ReadStringToNull();
if (format < 6)
{
int bundleSize = b_Stream.ReadInt32();
}
else
{
long bundleSize = b_Stream.ReadInt64();
return;
}
short dummy2 = b_Stream.ReadInt16();
int offset = b_Stream.ReadInt16();
int dummy3 = b_Stream.ReadInt32();
int lzmaChunks = b_Stream.ReadInt32();
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int lzmaSize = 0;
long streamSize = 0;
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for (int i = 0; i < lzmaChunks; i++)
{
lzmaSize = b_Stream.ReadInt32();
streamSize = b_Stream.ReadInt32();
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}
b_Stream.Position = offset;
switch (signature)
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{
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
case "UnityWeb":
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{
byte[] lzmaBuffer = new byte[lzmaSize];
b_Stream.Read(lzmaBuffer, 0, lzmaSize);
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using (var lzmaStream = new EndianStream(SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian))
{
getFiles(lzmaStream, 0);
}
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break;
}
case "UnityRaw":
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{
getFiles(b_Stream, offset);
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break;
}
}
}
else if (signature == "UnityFS")
{
format = b_Stream.ReadInt32();
versionPlayer = b_Stream.ReadStringToNull();
versionEngine = b_Stream.ReadStringToNull();
if (format == 6)
{
var bundleSize = b_Stream.ReadInt64();
int compressedSize = b_Stream.ReadInt32();
int uncompressedSize = b_Stream.ReadInt32();
// (UnityFS) flags
// 0x100 = <unknown>
// 0x80 = data header at end of file
// 0x40 = entry info present
// 0x3f = low six bits are data header compression method
// 0 = none
// 1 = LZMA
// 3 = LZ4
int unknown = b_Stream.ReadInt32();
var entryinfoBytes = b_Stream.ReadBytes(compressedSize);
EndianStream entryinfo;
if (uncompressedSize > compressedSize)
{
byte[] uncompressedBytes = new byte[uncompressedSize];
using (var mstream = new MemoryStream(entryinfoBytes))
{
var decoder = new Lz4DecoderStream(mstream);
decoder.Read(uncompressedBytes, 0, uncompressedSize);
decoder.Dispose();
}
entryinfo = new EndianStream(new MemoryStream(uncompressedBytes), EndianType.BigEndian);
}
else
{
entryinfo = new EndianStream(new MemoryStream(entryinfoBytes), EndianType.BigEndian);
}
using (entryinfo)
{
entryinfo.Position = 0x10;
int blockcount = entryinfo.ReadInt32();
EndianStream assetsData;
var assetsDatam = new MemoryStream();
for (int i = 0; i < blockcount; i++)
{
uncompressedSize = entryinfo.ReadInt32();
compressedSize = entryinfo.ReadInt32();
//0 = none
//1 = LZMA
//3 = LZ4
//0x40 = 0?
unknown = entryinfo.ReadInt16();
var compressedBytes = b_Stream.ReadBytes(compressedSize);
if (uncompressedSize > compressedSize)
{
var uncompressedBytes = new byte[uncompressedSize];
using (var mstream = new MemoryStream(compressedBytes))
{
var decoder = new Lz4DecoderStream(mstream);
decoder.Read(uncompressedBytes, 0, uncompressedSize);
decoder.Dispose();
}
assetsDatam.Write(uncompressedBytes, 0, uncompressedSize);
}
else
{
assetsDatam.Write(compressedBytes, 0, compressedSize);
}
}
//assetsDatam.Capacity = (int)assetsDatam.Length;
assetsData = new EndianStream(assetsDatam, EndianType.BigEndian);
using (assetsData)
{
var entryinfo_count = entryinfo.ReadInt32();
for (int i = 0; i < entryinfo_count; i++)
{
MemoryAssetsFile memFile = new MemoryAssetsFile();
var entryinfo_offset = entryinfo.ReadInt64();
var entryinfo_size = entryinfo.ReadInt64();
unknown = entryinfo.ReadInt32();
memFile.fileName = entryinfo.ReadStringToNull();
assetsData.Position = entryinfo_offset;
byte[] buffer = new byte[entryinfo_size];
assetsData.Read(buffer, 0, (int)entryinfo_size);
memFile.memStream = new MemoryStream(buffer);
MemoryAssetsFileList.Add(memFile);
}
}
}
}
}
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}
private void getFiles(EndianStream f_Stream, int offset)
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{
int fileCount = f_Stream.ReadInt32();
for (int i = 0; i < fileCount; i++)
{
MemoryAssetsFile memFile = new MemoryAssetsFile();
memFile.fileName = f_Stream.ReadStringToNull();
int fileOffset = f_Stream.ReadInt32();
fileOffset += offset;
int fileSize = f_Stream.ReadInt32();
long nextFile = f_Stream.Position;
f_Stream.Position = fileOffset;
byte[] buffer = new byte[fileSize];
f_Stream.Read(buffer, 0, fileSize);
memFile.memStream = new MemoryStream(buffer);
MemoryAssetsFileList.Add(memFile);
f_Stream.Position = nextFile;
}
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}
}
}