move files
improve Sprite read
This commit is contained in:
Perfare 2018-11-24 23:02:05 +08:00
parent 58d5a3fc37
commit 0a5b866a03
24 changed files with 316 additions and 151 deletions

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@ -7,7 +7,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioGUI", "AssetStud
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBX", "AssetStudioFBX\AssetStudioFBX.vcxproj", "{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioTools", "AssetStudioTools\AssetStudioTools.csproj", "{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{AF56B63C-1764-41B7-9E60-8D485422AC3B}"
EndProject

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@ -64,7 +64,7 @@
<Compile Include="7zip\ICoder.cs" />
<Compile Include="Classes\RuntimeAnimatorController.cs" />
<Compile Include="ResourceReader.cs" />
<Compile Include="Utility\IImported.cs" />
<Compile Include="IImported.cs" />
<Compile Include="SerializedFile.cs" />
<Compile Include="AssetsManager.cs" />
<Compile Include="Extensions\BinaryReaderExtensions.cs" />
@ -126,16 +126,16 @@
<Compile Include="CommonString.cs" />
<Compile Include="EndianBinaryReader.cs" />
<Compile Include="FileIdentifier.cs" />
<Compile Include="Utility\ILogger.cs" />
<Compile Include="ILogger.cs" />
<Compile Include="ImportHelper.cs" />
<Compile Include="Utility\IProgress.cs" />
<Compile Include="IProgress.cs" />
<Compile Include="LocalSerializedObjectIdentifier.cs" />
<Compile Include="Utility\Logger.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Lz4DecoderStream.cs" />
<Compile Include="ObjectInfo.cs" />
<Compile Include="ObjectReader.cs" />
<Compile Include="Classes\PPtr.cs" />
<Compile Include="Utility\Progress.cs" />
<Compile Include="Progress.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SerializedFileHeader.cs" />
<Compile Include="SerializedType.cs" />

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@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using SharpDX;
using RectangleF = System.Drawing.RectangleF;
@ -44,28 +41,280 @@ namespace AssetStudio
}
}
public class SpriteVertex
{
public Vector3 pos;
public Vector2 uv;
public SpriteVertex(ObjectReader reader)
{
var version = reader.version;
pos = reader.ReadVector3();
if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
{
uv = reader.ReadVector2();
}
}
}
public class BoneWeights4
{
public float[] weight;
public int[] boneIndex;
public BoneWeights4(ObjectReader reader)
{
weight = reader.ReadSingleArray(4);
boneIndex = reader.ReadInt32Array(4);
}
}
public class StreamInfo
{
public uint channelMask;
public uint offset;
public uint stride;
public uint align;
public byte dividerOp;
public ushort frequency;
public StreamInfo(ObjectReader reader)
{
var version = reader.version;
channelMask = reader.ReadUInt32();
offset = reader.ReadUInt32();
if (version[0] < 4)
{
stride = reader.ReadUInt32();
align = reader.ReadUInt32();
}
else
{
stride = reader.ReadByte();
dividerOp = reader.ReadByte();
frequency = reader.ReadUInt16();
}
}
}
public class ChannelInfo
{
public byte stream;
public byte offset;
public byte format;
public byte dimension;
public ChannelInfo(ObjectReader reader)
{
stream = reader.ReadByte();
offset = reader.ReadByte();
format = reader.ReadByte();
dimension = reader.ReadByte();
}
}
public class VertexData
{
public uint m_CurrentChannels;
public uint m_VertexCount;
public ChannelInfo[] m_Channels;
public StreamInfo[] m_Streams;
public byte[] m_DataSize;
public VertexData(ObjectReader reader)
{
var version = reader.version;
if (version[0] < 2018)//2018 down
{
m_CurrentChannels = reader.ReadUInt32();
}
m_VertexCount = reader.ReadUInt32();
if (version[0] >= 4)
{
var m_ChannelsSize = reader.ReadInt32();
m_Channels = new ChannelInfo[m_ChannelsSize];
for (int i = 0; i < m_ChannelsSize; i++)
{
m_Channels[i] = new ChannelInfo(reader);
}
}
if (version[0] < 5) //5.0 down
{
if (version[0] < 4)
{
m_Streams = new StreamInfo[4];
}
else
{
m_Streams = new StreamInfo[reader.ReadInt32()];
}
for (int i = 0; i < m_Streams.Length; i++)
{
m_Streams[i] = new StreamInfo(reader);
}
}
m_DataSize = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream(4);
}
}
public class SubMesh
{
public uint firstByte;
public uint indexCount;
public int topology;
public uint triangleCount;
public uint baseVertex;
public uint firstVertex;
public uint vertexCount;
public AABB localAABB;
public SubMesh(ObjectReader reader)
{
var version = reader.version;
firstByte = reader.ReadUInt32();
indexCount = reader.ReadUInt32();
topology = reader.ReadInt32();
if (version[0] < 4) //4.0 down
{
triangleCount = reader.ReadUInt32();
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
baseVertex = reader.ReadUInt32();
}
if (version[0] >= 3) //3.0 and up
{
firstVertex = reader.ReadUInt32();
vertexCount = reader.ReadUInt32();
localAABB = new AABB(reader);
}
}
}
public class SpriteRenderData
{
public PPtr<Texture2D> texture;
public PPtr<Texture2D> alphaTexture;
public SubMesh[] m_SubMeshes;
public byte[] m_IndexBuffer;
public VertexData m_VertexData;
public SpriteVertex[] vertices;
public ushort[] indices;
public Matrix[] m_Bindpose;
public BoneWeights4[] m_SourceSkin;
public RectangleF textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public SpriteSettings settingsRaw;
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteRenderData(ObjectReader reader)
{
var version = reader.version;
texture = new PPtr<Texture2D>(reader);
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
{
alphaTexture = new PPtr<Texture2D>(reader);
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
var m_SubMeshesSize = reader.ReadInt32();
m_SubMeshes = new SubMesh[m_SubMeshesSize];
for (int i = 0; i < m_SubMeshesSize; i++)
{
m_SubMeshes[i] = new SubMesh(reader);
}
m_IndexBuffer = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream(4);
m_VertexData = new VertexData(reader);
}
else
{
var verticesSize = reader.ReadInt32();
vertices = new SpriteVertex[verticesSize];
for (int i = 0; i < verticesSize; i++)
{
vertices[i] = new SpriteVertex(reader);
}
indices = reader.ReadUInt16Array(reader.ReadInt32());
reader.AlignStream(4);
}
if (version[0] >= 2018) //2018 and up
{
m_Bindpose = reader.ReadMatrixArray(reader.ReadInt32());
if (version[0] == 2018 && version[1] < 2) //2018.2 down
{
var m_SourceSkinSize = reader.ReadInt32();
for (int i = 0; i < m_SourceSkinSize; i++)
{
m_SourceSkin[i] = new BoneWeights4(reader);
}
}
}
textureRect = reader.ReadRectangleF();
textureRectOffset = reader.ReadVector2();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
atlasRectOffset = reader.ReadVector2();
}
settingsRaw = new SpriteSettings(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
uvTransform = reader.ReadVector4();
}
if (version[0] >= 2017) //2017 and up
{
downscaleMultiplier = reader.ReadSingle();
}
}
}
public sealed class Sprite : NamedObject
{
public RectangleF m_Rect;
public Vector2 m_Offset;
public Vector4 m_Border;
public float m_PixelsToUnits;
public Vector2 m_Pivot;
public Tuple<Guid, long> m_RenderDataKey;
public PPtr<Texture2D> texture;
public uint m_Extrude;
public bool m_IsPolygon;
public KeyValuePair<Guid, long> m_RenderDataKey;
public string[] m_AtlasTags;
public PPtr<SpriteAtlas> m_SpriteAtlas;
public RectangleF textureRect;
public SpriteSettings settingsRaw;
public PointF[][] m_PhysicsShape; //Vector2[][]
public SpriteRenderData m_RD;
public Vector2[][] m_PhysicsShape;
public Sprite(ObjectReader reader) : base(reader)
{
//Rectf m_Rect
m_Rect = reader.ReadRectangleF();
//Vector2f m_Offset
reader.Position += 8;
m_Offset = reader.ReadVector2();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
//Vector4f m_Border
reader.Position += 16;
m_Border = reader.ReadVector4();
}
m_PixelsToUnits = reader.ReadSingle();
@ -73,142 +322,44 @@ namespace AssetStudio
|| (version[0] == 5 && version[1] > 4)
|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)) //5.4.2 and up
{
//Vector2f m_Pivot
m_Pivot = reader.ReadVector2();
}
var m_Extrude = reader.ReadUInt32();
m_Extrude = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
{
var m_IsPolygon = reader.ReadBoolean();
m_IsPolygon = reader.ReadBoolean();
reader.AlignStream(4);
}
if (version[0] >= 2017) //2017 and up
{
//pair m_RenderDataKey
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
m_RenderDataKey = new Tuple<Guid, long>(first, second);
//vector m_AtlasTags
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
m_RenderDataKey = new KeyValuePair<Guid, long>(first, second);
var m_AtlasTagsSize = reader.ReadInt32();
m_AtlasTags = new string[m_AtlasTagsSize];
for (int i = 0; i < m_AtlasTagsSize; i++)
{
var data = reader.ReadAlignedString();
m_AtlasTags[i] = reader.ReadAlignedString();
}
//PPtr<SpriteAtlas> m_SpriteAtlas
m_SpriteAtlas = new PPtr<SpriteAtlas>(reader);
}
//SpriteRenderData m_RD
// PPtr<Texture2D> texture
texture = new PPtr<Texture2D>(reader);
// PPtr<Texture2D> alphaTexture
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
{
var alphaTexture = new PPtr<Texture2D>(reader);
}
m_RD = new SpriteRenderData(reader);
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
// vector m_SubMeshes
var size = reader.ReadInt32();
// SubMesh data
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
reader.Position += 48 * size;
}
else
{
reader.Position += 44 * size;
}
// vector m_IndexBuffer
size = reader.ReadInt32();
reader.Position += size; //UInt8 data
reader.AlignStream(4);
// VertexData m_VertexData
if (version[0] < 2018)//2018 down
{
var m_CurrentChannels = reader.ReadInt32();
}
var m_VertexCount = reader.ReadUInt32();
// vector m_Channels
size = reader.ReadInt32();
reader.Position += size * 4; //ChannelInfo data
// TypelessData m_DataSize
size = reader.ReadInt32();
reader.Position += size; //UInt8 data
reader.AlignStream(4);
if (version[0] >= 2018)//2018 and up
{
// vector m_Bindpose
// Matrix4x4f data
size = reader.ReadInt32();
reader.Position += size * 64;
if (version[0] == 2018 && version[1] < 2) //2018.2 down
{
// vector m_SourceSkin
// BoneWeights4 data
size = reader.ReadInt32();
reader.Position += size * 32;
}
}
}
else
{
// vector vertices
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
//SpriteVertex data
reader.Position += 12; //Vector3f pos
if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
reader.Position += 8; //Vector2f uv
}
// vector indices
size = reader.ReadInt32();
reader.Position += 2 * size; //UInt16 data
reader.AlignStream(4);
}
// Rectf textureRect
textureRect = reader.ReadRectangleF();
// Vector2f textureRectOffset
reader.Position += 8;
// Vector2f atlasRectOffset - 5.6 and up
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
reader.Position += 8;
}
// unsigned int settingsRaw
settingsRaw = new SpriteSettings(reader);
// Vector4f uvTransform - 4.5 and up
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
reader.Position += 16;
}
if (version[0] >= 2017) //2017 and up
{
// float downscaleMultiplier - 2017 and up
reader.Position += 4;
//vector m_PhysicsShape - 2017 and up
var m_PhysicsShape_size = reader.ReadInt32();
m_PhysicsShape = new PointF[m_PhysicsShape_size][];
for (int i = 0; i < m_PhysicsShape_size; i++)
var m_PhysicsShapeSize = reader.ReadInt32();
m_PhysicsShape = new Vector2[m_PhysicsShapeSize][];
for (int i = 0; i < m_PhysicsShapeSize; i++)
{
var data_size = reader.ReadInt32();
//Vector2f
m_PhysicsShape[i] = new PointF[data_size];
for (int j = 0; j < data_size; j++)
{
m_PhysicsShape[i][j] = new PointF(reader.ReadSingle(), reader.ReadSingle());
}
m_PhysicsShape[i] = reader.ReadVector2Array(reader.ReadInt32());
}
}
//vector m_Bones 2018 and up
}
}

View File

@ -1,9 +1,6 @@
using SharpDX;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace AssetStudio
{
@ -37,7 +34,7 @@ namespace AssetStudio
public sealed class SpriteAtlas : NamedObject
{
public Dictionary<Tuple<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public SpriteAtlas(ObjectReader reader) : base(reader)
{
@ -54,13 +51,13 @@ namespace AssetStudio
}
var m_RenderDataMapSize = reader.ReadInt32();
m_RenderDataMap = new Dictionary<Tuple<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
for (int i = 0; i < m_RenderDataMapSize; i++)
{
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
var value = new SpriteAtlasData(reader);
m_RenderDataMap.Add(new Tuple<Guid, long>(first, second), value);
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
}
//string m_Tag
//bool m_IsVariant

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@ -65,6 +65,19 @@ namespace AssetStudio
return new System.Drawing.RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Matrix ReadMatrix(this BinaryReader reader)
{
var m = new Matrix();
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
m[i, j] = reader.ReadSingle();
}
}
return m;
}
private static T[] ReadArray<T>(Func<T> del, int length)
{
var array = new T[length];
@ -99,5 +112,15 @@ namespace AssetStudio
{
return ReadArray(reader.ReadVector4, length);
}
public static ushort[] ReadUInt16Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadUInt16, length);
}
public static Matrix[] ReadMatrixArray(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadMatrix, length);
}
}
}

View File

@ -6,14 +6,6 @@ namespace AssetStudio
{
public static class BinaryWriterExtensions
{
private static void WriteArray<T>(Action<T> del, T[] array)
{
foreach (var item in array)
{
del(item);
}
}
public static void AlignStream(this BinaryWriter writer, int alignment)
{
var pos = writer.BaseStream.Position;

View File

@ -177,9 +177,9 @@
<None Include="Resources\as.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudioTools\AssetStudioTools.csproj">
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj">
<Project>{9131c403-7fe8-444d-9af5-5fe5df76ff24}</Project>
<Name>AssetStudioTools</Name>
<Name>AssetStudioUtility</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
<Project>{af56b63c-1764-41b7-9e60-8d485422ac3b}</Project>

View File

@ -8,7 +8,7 @@
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AssetStudio</RootNamespace>
<AssemblyName>AssetStudioTools</AssemblyName>
<AssemblyName>AssetStudioUtility</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>

View File

@ -1,6 +1,7 @@
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Linq;
namespace AssetStudio
{
@ -17,9 +18,9 @@ namespace AssetStudio
}
else
{
if (m_Sprite.texture.TryGet(out var m_Texture2D))
if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D))
{
return CutImage(m_Texture2D, m_Sprite.textureRect, m_Sprite, m_Sprite.settingsRaw);
return CutImage(m_Texture2D, m_Sprite.m_RD.textureRect, m_Sprite, m_Sprite.m_RD.settingsRaw);
}
}
return null;
@ -65,7 +66,8 @@ namespace AssetStudio
{
using (var path = new GraphicsPath())
{
foreach (var p in m_Sprite.m_PhysicsShape)
var points = m_Sprite.m_PhysicsShape.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
foreach (var p in points)
{
path.AddPolygon(p);
}