change the way convert .fsb file

This commit is contained in:
Perfare 2016-10-16 00:06:49 +08:00
parent cc3b08fea5
commit 0df3b54499
1 changed files with 28 additions and 14 deletions

View File

@ -3244,15 +3244,10 @@ namespace Unity_Studio
result = FMOD.Factory.System_Create(out system);
if (ERRCHECK(result)) { return false; }
result = system.setOutput(FMOD.OUTPUTTYPE.WAVWRITER_NRT);
result = system.setOutput(FMOD.OUTPUTTYPE.NOSOUND_NRT);
if (ERRCHECK(result)) { return false; }
//var pObject = Marshal.StringToHGlobalUni(exportFilename.Replace("fsb", "wav")); not work
var bytes = Encoding.UTF8.GetBytes(exportFullname);
GCHandle hObject = GCHandle.Alloc(bytes, GCHandleType.Pinned);
var pObject = hObject.AddrOfPinnedObject();
result = system.init(1, FMOD.INITFLAGS.NORMAL, pObject);
hObject.Free();
result = system.init(1, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
if (ERRCHECK(result)) { return false; }
exinfo.cbsize = Marshal.SizeOf(exinfo);
@ -3270,15 +3265,34 @@ namespace Unity_Studio
result = sound.setLoopCount(-1);
if (ERRCHECK(result)) { return false; }
result = system.playSound(sound, null, false, out channel);
uint length;
result = sound.getLength(out length, FMOD.TIMEUNIT.PCMBYTES);
if (ERRCHECK(result)) { return false; }
bool playing = false;
do
{
system.update();
result = channel.isPlaying(out playing);
} while (playing);
IntPtr ptr1, ptr2;
uint len1, len2;
result = sound.@lock(0, length, out ptr1, out ptr2, out len1, out len2);
if (ERRCHECK(result)) { return false; }
byte[] buffer = new byte[len1 + 44];
//添加wav头
Encoding.UTF8.GetBytes("RIFF").CopyTo(buffer, 0);
BitConverter.GetBytes(len1 + 36).CopyTo(buffer, 4);
Encoding.UTF8.GetBytes("WAVEfmt ").CopyTo(buffer, 8);
BitConverter.GetBytes(16).CopyTo(buffer, 16);
BitConverter.GetBytes((short)1).CopyTo(buffer, 20);
BitConverter.GetBytes((short)m_AudioClip.m_Channels).CopyTo(buffer, 22);
BitConverter.GetBytes(m_AudioClip.m_Frequency).CopyTo(buffer, 24);
BitConverter.GetBytes(m_AudioClip.m_Frequency * m_AudioClip.m_Channels * m_AudioClip.m_BitsPerSample / 8).CopyTo(buffer, 28);
BitConverter.GetBytes((short)(m_AudioClip.m_Channels * m_AudioClip.m_BitsPerSample / 8)).CopyTo(buffer, 32);
BitConverter.GetBytes((short)m_AudioClip.m_BitsPerSample).CopyTo(buffer, 34);
Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
Marshal.Copy(ptr1, buffer, 44, (int)len1);
File.WriteAllBytes(exportFullname, buffer);
result = sound.unlock(ptr1, ptr2, len1, len2);
if (ERRCHECK(result)) { return false; }
sound.release();
system.release();