add more options for export model
This commit is contained in:
parent
0b462754a5
commit
20f9fe493f
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@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("AssetStudio")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyCopyright("Copyright © Perfare 2018-2019")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -9,7 +9,7 @@ using namespace System::Security::Permissions;
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[assembly:AssemblyConfigurationAttribute(L"")];
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[assembly:AssemblyCompanyAttribute(L"")];
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[assembly:AssemblyProductAttribute(L"AssetStudioFBX")];
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[assembly:AssemblyCopyrightAttribute(L"Copyright © Perfare 2018")];
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[assembly:AssemblyCopyrightAttribute(L"Copyright © Perfare 2018-2019")];
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[assembly:AssemblyTrademarkAttribute(L"")];
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[assembly:AssemblyCultureAttribute(L"")];
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@ -48,7 +48,8 @@ namespace AssetStudio {
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ref class Exporter
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{
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public:
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static void Export(String^ name, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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static void Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
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bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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private:
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bool exportSkins;
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@ -66,7 +67,7 @@ namespace AssetStudio {
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FbxArray<FbxFileTexture*>* pTextures;
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FbxPose* pBindPose;
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Exporter(String^ path, IImported^ imported, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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~Exporter();
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void Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop);
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@ -2,7 +2,8 @@
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namespace AssetStudio
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{
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void Fbx::Exporter::Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
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void Fbx::Exporter::Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
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bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
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{
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FileInfo^ file = gcnew FileInfo(path);
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DirectoryInfo^ dir = file->Directory;
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@ -13,16 +14,22 @@ namespace AssetStudio
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String^ currentDir = Directory::GetCurrentDirectory();
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Directory::SetCurrentDirectory(dir->FullName);
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auto name = Path::GetFileName(path);
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Exporter^ exporter = gcnew Exporter(name, imported, allFrames, allBones, skins, boneSize, scaleFactor, versionIndex, isAscii);
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exporter->ExportMorphs();
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exporter->ExportAnimations(eulerFilter, filterPrecision);
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Exporter^ exporter = gcnew Exporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii);
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if (blendShape)
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{
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exporter->ExportMorphs();
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}
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if (animation)
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{
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exporter->ExportAnimations(eulerFilter, filterPrecision);
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}
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exporter->pExporter->Export(exporter->pScene);
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delete exporter;
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Directory::SetCurrentDirectory(currentDir);
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}
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Fbx::Exporter::Exporter(String^ name, IImported^ imported, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
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Fbx::Exporter::Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
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{
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this->imported = imported;
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exportSkins = skins;
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@ -86,7 +93,7 @@ namespace AssetStudio
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}
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framePaths = nullptr;
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if (!allFrames)
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if (!allNodes)
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{
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framePaths = SearchHierarchy();
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if (!framePaths)
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@ -104,7 +111,7 @@ namespace AssetStudio
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if (imported->MeshList != nullptr)
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{
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SetJointsFromImportedMeshes(allBones);
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SetJointsFromImportedMeshes(castToBone);
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pMaterials = new FbxArray<FbxSurfacePhong*>();
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pTextures = new FbxArray<FbxFileTexture*>();
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@ -167,13 +174,13 @@ namespace AssetStudio
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}
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}
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void Fbx::Exporter::SetJointsNode(ImportedFrame^ frame, HashSet<String^>^ bonePaths, bool allBones)
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void Fbx::Exporter::SetJointsNode(ImportedFrame^ frame, HashSet<String^>^ bonePaths, bool castToBone)
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{
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size_t pointer;
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if (frameToNode->TryGetValue(frame, pointer))
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{
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auto pNode = (FbxNode*)pointer;
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if (allBones)
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if (castToBone)
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{
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FbxSkeleton* pJoint = FbxSkeleton::Create(pScene, "");
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pJoint->Size.Set(FbxDouble(boneSize));
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@ -205,7 +212,7 @@ namespace AssetStudio
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}
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for (int i = 0; i < frame->Count; i++)
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{
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SetJointsNode(frame[i], bonePaths, allBones);
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SetJointsNode(frame[i], bonePaths, castToBone);
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}
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}
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@ -256,7 +263,7 @@ namespace AssetStudio
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}
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}
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void Fbx::Exporter::SetJointsFromImportedMeshes(bool allBones)
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void Fbx::Exporter::SetJointsFromImportedMeshes(bool castToBone)
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{
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if (!exportSkins)
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{
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@ -277,7 +284,7 @@ namespace AssetStudio
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}
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}
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SetJointsNode(imported->RootFrame, bonePaths, allBones);
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SetJointsNode(imported->RootFrame, bonePaths, castToBone);
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}
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void Fbx::Exporter::ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame)
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@ -780,26 +787,30 @@ namespace AssetStudio
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);
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auto lGeometry = (FbxGeometry*)pNode->GetNodeAttribute();
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FbxBlendShape* lBlendShape = (FbxBlendShape*)lGeometry->GetDeformer(0, FbxDeformer::eBlendShape);
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int lBlendShapeChannelCount = lBlendShape->GetBlendShapeChannelCount();
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for (int lChannelIndex = 0; lChannelIndex < lBlendShapeChannelCount; ++lChannelIndex)
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int lBlendShapeDeformerCount = lGeometry->GetDeformerCount(FbxDeformer::eBlendShape);
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if (lBlendShapeDeformerCount > 0)
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{
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FbxBlendShapeChannel* lChannel = lBlendShape->GetBlendShapeChannel(lChannelIndex);
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FbxString lChannelName = lChannel->GetNameOnly();
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if (lChannelName == channelName)
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FbxBlendShape* lBlendShape = (FbxBlendShape*)lGeometry->GetDeformer(0, FbxDeformer::eBlendShape);
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int lBlendShapeChannelCount = lBlendShape->GetBlendShapeChannelCount();
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for (int lChannelIndex = 0; lChannelIndex < lBlendShapeChannelCount; ++lChannelIndex)
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{
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FbxAnimCurve* lAnimCurve = lGeometry->GetShapeChannel(0, lChannelIndex, lAnimLayer, true);
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lAnimCurve->KeyModifyBegin();
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for each (auto keyframe in keyframeList->BlendShape->Keyframes)
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FbxBlendShapeChannel* lChannel = lBlendShape->GetBlendShapeChannel(lChannelIndex);
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FbxString lChannelName = lChannel->GetNameOnly();
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if (lChannelName == channelName)
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{
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lTime.SetSecondDouble(keyframe->time);
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int lKeyIndex = lAnimCurve->KeyAdd(lTime);
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lAnimCurve->KeySetValue(lKeyIndex, keyframe->value);
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lAnimCurve->KeySetInterpolation(lKeyIndex, FbxAnimCurveDef::eInterpolationCubic);
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}
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FbxAnimCurve* lAnimCurve = lGeometry->GetShapeChannel(0, lChannelIndex, lAnimLayer, true);
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lAnimCurve->KeyModifyBegin();
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lAnimCurve->KeyModifyEnd();
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for each (auto keyframe in keyframeList->BlendShape->Keyframes)
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{
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lTime.SetSecondDouble(keyframe->time);
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int lKeyIndex = lAnimCurve->KeyAdd(lTime);
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lAnimCurve->KeySetValue(lKeyIndex, keyframe->value);
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lAnimCurve->KeySetInterpolation(lKeyIndex, FbxAnimCurveDef::eInterpolationCubic);
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}
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lAnimCurve->KeyModifyEnd();
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}
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}
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}
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}
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@ -38,6 +38,8 @@
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this.tobmp = new System.Windows.Forms.RadioButton();
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this.converttexture = new System.Windows.Forms.CheckBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.exportBlendShape = new System.Windows.Forms.CheckBox();
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this.exportAnimations = new System.Windows.Forms.CheckBox();
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this.scaleFactor = new System.Windows.Forms.NumericUpDown();
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this.label5 = new System.Windows.Forms.Label();
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this.fbxFormat = new System.Windows.Forms.ComboBox();
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@ -46,11 +48,11 @@
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this.label3 = new System.Windows.Forms.Label();
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this.boneSize = new System.Windows.Forms.NumericUpDown();
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this.label2 = new System.Windows.Forms.Label();
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this.skins = new System.Windows.Forms.CheckBox();
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this.exportSkins = new System.Windows.Forms.CheckBox();
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this.label1 = new System.Windows.Forms.Label();
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this.filterPrecision = new System.Windows.Forms.NumericUpDown();
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this.allBones = new System.Windows.Forms.CheckBox();
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this.allFrames = new System.Windows.Forms.CheckBox();
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this.castToBone = new System.Windows.Forms.CheckBox();
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this.exportAllNodes = new System.Windows.Forms.CheckBox();
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this.eulerFilter = new System.Windows.Forms.CheckBox();
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this.groupBox1.SuspendLayout();
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this.panel1.SuspendLayout();
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@ -62,7 +64,7 @@
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//
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// OKbutton
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//
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this.OKbutton.Location = new System.Drawing.Point(321, 244);
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this.OKbutton.Location = new System.Drawing.Point(321, 293);
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this.OKbutton.Name = "OKbutton";
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this.OKbutton.Size = new System.Drawing.Size(75, 21);
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this.OKbutton.TabIndex = 6;
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@ -73,7 +75,7 @@
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// Cancel
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//
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this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.Cancel.Location = new System.Drawing.Point(402, 244);
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this.Cancel.Location = new System.Drawing.Point(402, 293);
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this.Cancel.Name = "Cancel";
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this.Cancel.Size = new System.Drawing.Size(75, 21);
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this.Cancel.TabIndex = 7;
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@ -163,6 +165,8 @@
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// groupBox2
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//
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this.groupBox2.AutoSize = true;
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this.groupBox2.Controls.Add(this.exportBlendShape);
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this.groupBox2.Controls.Add(this.exportAnimations);
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this.groupBox2.Controls.Add(this.scaleFactor);
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this.groupBox2.Controls.Add(this.label5);
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this.groupBox2.Controls.Add(this.fbxFormat);
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@ -171,19 +175,43 @@
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this.groupBox2.Controls.Add(this.label3);
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this.groupBox2.Controls.Add(this.boneSize);
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this.groupBox2.Controls.Add(this.label2);
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this.groupBox2.Controls.Add(this.skins);
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this.groupBox2.Controls.Add(this.exportSkins);
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this.groupBox2.Controls.Add(this.label1);
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this.groupBox2.Controls.Add(this.filterPrecision);
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this.groupBox2.Controls.Add(this.allBones);
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this.groupBox2.Controls.Add(this.allFrames);
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this.groupBox2.Controls.Add(this.castToBone);
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this.groupBox2.Controls.Add(this.exportAllNodes);
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this.groupBox2.Controls.Add(this.eulerFilter);
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this.groupBox2.Location = new System.Drawing.Point(12, 12);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(214, 255);
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this.groupBox2.Size = new System.Drawing.Size(214, 302);
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this.groupBox2.TabIndex = 11;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Fbx";
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//
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// exportBlendShape
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//
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this.exportBlendShape.AutoSize = true;
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this.exportBlendShape.Checked = true;
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this.exportBlendShape.CheckState = System.Windows.Forms.CheckState.Checked;
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this.exportBlendShape.Location = new System.Drawing.Point(6, 127);
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this.exportBlendShape.Name = "exportBlendShape";
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this.exportBlendShape.Size = new System.Drawing.Size(126, 16);
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this.exportBlendShape.TabIndex = 22;
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this.exportBlendShape.Text = "Export blendshape";
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this.exportBlendShape.UseVisualStyleBackColor = true;
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//
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// exportAnimations
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//
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this.exportAnimations.AutoSize = true;
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this.exportAnimations.Checked = true;
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this.exportAnimations.CheckState = System.Windows.Forms.CheckState.Checked;
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this.exportAnimations.Location = new System.Drawing.Point(6, 105);
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this.exportAnimations.Name = "exportAnimations";
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this.exportAnimations.Size = new System.Drawing.Size(126, 16);
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this.exportAnimations.TabIndex = 21;
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this.exportAnimations.Text = "Export animations";
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this.exportAnimations.UseVisualStyleBackColor = true;
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//
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// scaleFactor
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//
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this.scaleFactor.DecimalPlaces = 2;
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@ -192,7 +220,7 @@
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0,
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0,
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131072});
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this.scaleFactor.Location = new System.Drawing.Point(83, 155);
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this.scaleFactor.Location = new System.Drawing.Point(83, 202);
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this.scaleFactor.Name = "scaleFactor";
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this.scaleFactor.Size = new System.Drawing.Size(60, 21);
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this.scaleFactor.TabIndex = 20;
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@ -206,7 +234,7 @@
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// label5
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//
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(6, 157);
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this.label5.Location = new System.Drawing.Point(6, 204);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(71, 12);
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this.label5.TabIndex = 19;
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this.fbxFormat.Items.AddRange(new object[] {
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"Binary",
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"Ascii"});
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this.fbxFormat.Location = new System.Drawing.Point(77, 186);
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this.fbxFormat.Location = new System.Drawing.Point(77, 233);
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this.fbxFormat.Name = "fbxFormat";
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this.fbxFormat.Size = new System.Drawing.Size(61, 20);
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this.fbxFormat.TabIndex = 18;
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(6, 189);
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this.label4.Location = new System.Drawing.Point(6, 236);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(59, 12);
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this.label4.TabIndex = 17;
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"7.3",
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"7.4",
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"7.5"});
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this.fbxVersion.Location = new System.Drawing.Point(77, 215);
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this.fbxVersion.Location = new System.Drawing.Point(77, 262);
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this.fbxVersion.Name = "fbxVersion";
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this.fbxVersion.Size = new System.Drawing.Size(47, 20);
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this.fbxVersion.TabIndex = 16;
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(6, 218);
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this.label3.Location = new System.Drawing.Point(6, 265);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(65, 12);
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this.label3.TabIndex = 15;
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//
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// boneSize
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//
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this.boneSize.Location = new System.Drawing.Point(65, 128);
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this.boneSize.Location = new System.Drawing.Point(65, 175);
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this.boneSize.Name = "boneSize";
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this.boneSize.Size = new System.Drawing.Size(46, 21);
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this.boneSize.TabIndex = 11;
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(6, 130);
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this.label2.Location = new System.Drawing.Point(6, 177);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(53, 12);
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this.label2.TabIndex = 10;
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this.label2.Text = "BoneSize";
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//
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// skins
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// exportSkins
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//
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this.skins.AutoSize = true;
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this.skins.Checked = true;
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this.skins.CheckState = System.Windows.Forms.CheckState.Checked;
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this.skins.Location = new System.Drawing.Point(6, 105);
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this.skins.Name = "skins";
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this.skins.Size = new System.Drawing.Size(54, 16);
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this.skins.TabIndex = 8;
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this.skins.Text = "Skins";
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this.skins.UseVisualStyleBackColor = true;
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this.exportSkins.AutoSize = true;
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this.exportSkins.Checked = true;
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this.exportSkins.CheckState = System.Windows.Forms.CheckState.Checked;
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this.exportSkins.Location = new System.Drawing.Point(6, 83);
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this.exportSkins.Name = "exportSkins";
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this.exportSkins.Size = new System.Drawing.Size(96, 16);
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this.exportSkins.TabIndex = 8;
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this.exportSkins.Text = "Export skins";
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this.exportSkins.UseVisualStyleBackColor = true;
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//
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// label1
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//
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@ -318,29 +346,27 @@
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0,
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131072});
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//
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// allBones
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// castToBone
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//
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this.allBones.AutoSize = true;
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this.allBones.Checked = true;
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this.allBones.CheckState = System.Windows.Forms.CheckState.Checked;
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this.allBones.Location = new System.Drawing.Point(6, 83);
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this.allBones.Name = "allBones";
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this.allBones.Size = new System.Drawing.Size(72, 16);
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this.allBones.TabIndex = 5;
|
||||
this.allBones.Text = "AllBones";
|
||||
this.allBones.UseVisualStyleBackColor = true;
|
||||
this.castToBone.AutoSize = true;
|
||||
this.castToBone.Location = new System.Drawing.Point(6, 149);
|
||||
this.castToBone.Name = "castToBone";
|
||||
this.castToBone.Size = new System.Drawing.Size(156, 16);
|
||||
this.castToBone.TabIndex = 5;
|
||||
this.castToBone.Text = "All nodes cast to bone";
|
||||
this.castToBone.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// allFrames
|
||||
// exportAllNodes
|
||||
//
|
||||
this.allFrames.AutoSize = true;
|
||||
this.allFrames.Checked = true;
|
||||
this.allFrames.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.allFrames.Location = new System.Drawing.Point(6, 61);
|
||||
this.allFrames.Name = "allFrames";
|
||||
this.allFrames.Size = new System.Drawing.Size(78, 16);
|
||||
this.allFrames.TabIndex = 4;
|
||||
this.allFrames.Text = "AllFrames";
|
||||
this.allFrames.UseVisualStyleBackColor = true;
|
||||
this.exportAllNodes.AutoSize = true;
|
||||
this.exportAllNodes.Checked = true;
|
||||
this.exportAllNodes.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.exportAllNodes.Location = new System.Drawing.Point(6, 61);
|
||||
this.exportAllNodes.Name = "exportAllNodes";
|
||||
this.exportAllNodes.Size = new System.Drawing.Size(120, 16);
|
||||
this.exportAllNodes.TabIndex = 4;
|
||||
this.exportAllNodes.Text = "Export all nodes";
|
||||
this.exportAllNodes.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// eulerFilter
|
||||
//
|
||||
|
@ -360,7 +386,7 @@
|
|||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.Cancel;
|
||||
this.ClientSize = new System.Drawing.Size(490, 277);
|
||||
this.ClientSize = new System.Drawing.Size(490, 328);
|
||||
this.Controls.Add(this.groupBox2);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.Cancel);
|
||||
|
@ -400,11 +426,11 @@
|
|||
private System.Windows.Forms.GroupBox groupBox2;
|
||||
private System.Windows.Forms.NumericUpDown boneSize;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.CheckBox skins;
|
||||
private System.Windows.Forms.CheckBox exportSkins;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.NumericUpDown filterPrecision;
|
||||
private System.Windows.Forms.CheckBox allBones;
|
||||
private System.Windows.Forms.CheckBox allFrames;
|
||||
private System.Windows.Forms.CheckBox castToBone;
|
||||
private System.Windows.Forms.CheckBox exportAllNodes;
|
||||
private System.Windows.Forms.CheckBox eulerFilter;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.ComboBox fbxVersion;
|
||||
|
@ -412,5 +438,7 @@
|
|||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.NumericUpDown scaleFactor;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.CheckBox exportBlendShape;
|
||||
private System.Windows.Forms.CheckBox exportAnimations;
|
||||
}
|
||||
}
|
|
@ -28,9 +28,11 @@ namespace AssetStudioGUI
|
|||
}
|
||||
eulerFilter.Checked = (bool)Properties.Settings.Default["eulerFilter"];
|
||||
filterPrecision.Value = (decimal)Properties.Settings.Default["filterPrecision"];
|
||||
allFrames.Checked = (bool)Properties.Settings.Default["allFrames"];
|
||||
allBones.Checked = (bool)Properties.Settings.Default["allBones"];
|
||||
skins.Checked = (bool)Properties.Settings.Default["skins"];
|
||||
exportAllNodes.Checked = (bool)Properties.Settings.Default["exportAllNodes"];
|
||||
exportSkins.Checked = (bool)Properties.Settings.Default["exportSkins"];
|
||||
exportAnimations.Checked = (bool)Properties.Settings.Default["exportAnimations"];
|
||||
exportBlendShape.Checked = (bool)Properties.Settings.Default["exportBlendShape"];
|
||||
castToBone.Checked = (bool)Properties.Settings.Default["castToBone"];
|
||||
boneSize.Value = (decimal)Properties.Settings.Default["boneSize"];
|
||||
scaleFactor.Value = (decimal)Properties.Settings.Default["scaleFactor"];
|
||||
fbxVersion.SelectedIndex = (int)Properties.Settings.Default["fbxVersion"];
|
||||
|
@ -57,9 +59,11 @@ namespace AssetStudioGUI
|
|||
}
|
||||
Properties.Settings.Default["eulerFilter"] = eulerFilter.Checked;
|
||||
Properties.Settings.Default["filterPrecision"] = filterPrecision.Value;
|
||||
Properties.Settings.Default["allFrames"] = allFrames.Checked;
|
||||
Properties.Settings.Default["allBones"] = allBones.Checked;
|
||||
Properties.Settings.Default["skins"] = skins.Checked;
|
||||
Properties.Settings.Default["exportAllNodes"] = exportAllNodes.Checked;
|
||||
Properties.Settings.Default["exportSkins"] = exportSkins.Checked;
|
||||
Properties.Settings.Default["exportAnimations"] = exportAnimations.Checked;
|
||||
Properties.Settings.Default["exportBlendShape"] = exportBlendShape.Checked;
|
||||
Properties.Settings.Default["castToBone"] = castToBone.Checked;
|
||||
Properties.Settings.Default["boneSize"] = boneSize.Value;
|
||||
Properties.Settings.Default["scaleFactor"] = scaleFactor.Value;
|
||||
Properties.Settings.Default["fbxVersion"] = fbxVersion.SelectedIndex;
|
||||
|
|
|
@ -322,14 +322,17 @@ namespace AssetStudioGUI
|
|||
{
|
||||
var eulerFilter = (bool)Properties.Settings.Default["eulerFilter"];
|
||||
var filterPrecision = (float)(decimal)Properties.Settings.Default["filterPrecision"];
|
||||
var allFrames = (bool)Properties.Settings.Default["allFrames"];
|
||||
var allBones = (bool)Properties.Settings.Default["allBones"];
|
||||
var skins = (bool)Properties.Settings.Default["skins"];
|
||||
var exportAllNodes = (bool)Properties.Settings.Default["exportAllNodes"];
|
||||
var exportSkins = (bool)Properties.Settings.Default["exportSkins"];
|
||||
var exportAnimations = (bool)Properties.Settings.Default["exportAnimations"];
|
||||
var exportBlendShape = (bool)Properties.Settings.Default["exportBlendShape"];
|
||||
var castToBone = (bool)Properties.Settings.Default["castToBone"];
|
||||
var boneSize = (int)(decimal)Properties.Settings.Default["boneSize"];
|
||||
var scaleFactor = (float)(decimal)Properties.Settings.Default["scaleFactor"];
|
||||
var fbxVersion = (int)Properties.Settings.Default["fbxVersion"];
|
||||
var fbxFormat = (int)Properties.Settings.Default["fbxFormat"];
|
||||
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
|
||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
|||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioGUI")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
|
|
@ -158,36 +158,36 @@ namespace AssetStudioGUI.Properties {
|
|||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool allFrames {
|
||||
public bool exportAllNodes {
|
||||
get {
|
||||
return ((bool)(this["allFrames"]));
|
||||
return ((bool)(this["exportAllNodes"]));
|
||||
}
|
||||
set {
|
||||
this["allFrames"] = value;
|
||||
this["exportAllNodes"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool allBones {
|
||||
public bool exportSkins {
|
||||
get {
|
||||
return ((bool)(this["allBones"]));
|
||||
return ((bool)(this["exportSkins"]));
|
||||
}
|
||||
set {
|
||||
this["allBones"] = value;
|
||||
this["exportSkins"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool skins {
|
||||
public bool exportAnimations {
|
||||
get {
|
||||
return ((bool)(this["skins"]));
|
||||
return ((bool)(this["exportAnimations"]));
|
||||
}
|
||||
set {
|
||||
this["skins"] = value;
|
||||
this["exportAnimations"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -238,5 +238,29 @@ namespace AssetStudioGUI.Properties {
|
|||
this["scaleFactor"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool exportBlendShape {
|
||||
get {
|
||||
return ((bool)(this["exportBlendShape"]));
|
||||
}
|
||||
set {
|
||||
this["exportBlendShape"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool castToBone {
|
||||
get {
|
||||
return ((bool)(this["castToBone"]));
|
||||
}
|
||||
set {
|
||||
this["castToBone"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,13 +35,13 @@
|
|||
<Setting Name="filterPrecision" Type="System.Decimal" Scope="User">
|
||||
<Value Profile="(Default)">0.25</Value>
|
||||
</Setting>
|
||||
<Setting Name="allFrames" Type="System.Boolean" Scope="User">
|
||||
<Setting Name="exportAllNodes" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="allBones" Type="System.Boolean" Scope="User">
|
||||
<Setting Name="exportSkins" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="skins" Type="System.Boolean" Scope="User">
|
||||
<Setting Name="exportAnimations" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="boneSize" Type="System.Decimal" Scope="User">
|
||||
|
@ -56,5 +56,11 @@
|
|||
<Setting Name="scaleFactor" Type="System.Decimal" Scope="User">
|
||||
<Value Profile="(Default)">1</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportBlendShape" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="castToBone" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
|
@ -40,13 +40,13 @@
|
|||
<setting name="filterPrecision" serializeAs="String">
|
||||
<value>0.25</value>
|
||||
</setting>
|
||||
<setting name="allFrames" serializeAs="String">
|
||||
<setting name="exportAllNodes" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="allBones" serializeAs="String">
|
||||
<setting name="exportSkins" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="skins" serializeAs="String">
|
||||
<setting name="exportAnimations" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="boneSize" serializeAs="String">
|
||||
|
@ -61,6 +61,12 @@
|
|||
<setting name="scaleFactor" serializeAs="String">
|
||||
<value>1</value>
|
||||
</setting>
|
||||
<setting name="exportBlendShape" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="castToBone" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
</AssetStudioGUI.Properties.Settings>
|
||||
</userSettings>
|
||||
</configuration>
|
|
@ -2,9 +2,10 @@
|
|||
{
|
||||
public static class ModelExporter
|
||||
{
|
||||
public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, versionIndex, isAscii);
|
||||
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allNodes, skins, animation, blendShape, castToBone, boneSize, scaleFactor, versionIndex, isAscii);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
|||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioTools")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
|
Loading…
Reference in New Issue