fixed bug
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parent
0a41615763
commit
217a7993e9
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@ -210,8 +210,13 @@ namespace AssetStudio.FbxInterop
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private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
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{
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var boneList = importedMesh.BoneList;
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var totalBoneCount = boneList.Count;
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var hasBones = exportSkins && boneList != null && totalBoneCount > 0;
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var totalBoneCount = 0;
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var hasBones = false;
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if (exportSkins && boneList?.Count > 0)
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{
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totalBoneCount = boneList.Count;
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hasBones = true;
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}
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var pClusterArray = IntPtr.Zero;
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@ -76,7 +76,7 @@ namespace AssetStudioGUI
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return 0;
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}
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private static int ExtractStreamFile(string extractPath,StreamFile[] fileList)
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private static int ExtractStreamFile(string extractPath, StreamFile[] fileList)
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{
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int extractedCount = 0;
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foreach (var file in fileList)
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@ -328,7 +328,7 @@ namespace AssetStudioGUI
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{
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key = -1 - type.m_ScriptTypeIndex;
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}
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items.Add(key, new TypeTreeItem(key, type.m_Nodes));
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items[key] = new TypeTreeItem(key, type.m_Nodes);
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}
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typeMap.Add(assetsFile.unityVersion, items);
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}
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