diff --git a/AssetStudioUtility/ModelConverter.cs b/AssetStudioUtility/ModelConverter.cs index dd52764..449825c 100644 --- a/AssetStudioUtility/ModelConverter.cs +++ b/AssetStudioUtility/ModelConverter.cs @@ -360,7 +360,7 @@ namespace AssetStudio if (mesh.m_Tangents != null && mesh.m_Tangents.Length == mesh.m_VertexCount * 4) { iMesh.hasTangent = true; - iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], -mesh.m_Tangents[j * 4 + 3]); + iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], mesh.m_Tangents[j * 4 + 3]); } //BoneInfluence if (mesh.m_Skin?.Length > 0)