From 465c989e7552ac61a3b593e6a37e5f98c9e301d0 Mon Sep 17 00:00:00 2001 From: Perfare Date: Tue, 6 Aug 2019 15:49:41 +0800 Subject: [PATCH] fixed bug --- AssetStudioUtility/ModelConverter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AssetStudioUtility/ModelConverter.cs b/AssetStudioUtility/ModelConverter.cs index dd52764..449825c 100644 --- a/AssetStudioUtility/ModelConverter.cs +++ b/AssetStudioUtility/ModelConverter.cs @@ -360,7 +360,7 @@ namespace AssetStudio if (mesh.m_Tangents != null && mesh.m_Tangents.Length == mesh.m_VertexCount * 4) { iMesh.hasTangent = true; - iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], -mesh.m_Tangents[j * 4 + 3]); + iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], mesh.m_Tangents[j * 4 + 3]); } //BoneInfluence if (mesh.m_Skin?.Length > 0)