add default values to materials

This commit is contained in:
Perfare 2019-07-28 00:26:56 +08:00
parent 6a5ec80de7
commit 4a46f897bd
2 changed files with 13 additions and 5 deletions

View File

@ -422,15 +422,15 @@ namespace AssetStudio
Color reflection = mat->Reflection;
pMat = FbxSurfacePhong::Create(pScene, pMatName);
pMat->Diffuse.Set(FbxDouble3(diffuse.R, diffuse.G, diffuse.B));
pMat->DiffuseFactor.Set(FbxDouble(diffuse.A));
//pMat->DiffuseFactor.Set(FbxDouble(diffuse.A));
pMat->Ambient.Set(FbxDouble3(ambient.R, ambient.G, ambient.B));
pMat->AmbientFactor.Set(FbxDouble(ambient.A));
//pMat->AmbientFactor.Set(FbxDouble(ambient.A));
pMat->Emissive.Set(FbxDouble3(emissive.R, emissive.G, emissive.B));
pMat->EmissiveFactor.Set(FbxDouble(emissive.A));
//pMat->EmissiveFactor.Set(FbxDouble(emissive.A));
pMat->Specular.Set(FbxDouble3(specular.R, specular.G, specular.B));
pMat->SpecularFactor.Set(FbxDouble(specular.A));
//pMat->SpecularFactor.Set(FbxDouble(specular.A));
pMat->Reflection.Set(FbxDouble3(reflection.R, reflection.G, reflection.B));
pMat->ReflectionFactor.Set(FbxDouble(reflection.A));
//pMat->ReflectionFactor.Set(FbxDouble(reflection.A));
pMat->Shininess.Set(FbxDouble(mat->Shininess));
pMat->TransparencyFactor.Set(FbxDouble(mat->Transparency));
pMat->ShadingModel.Set(lShadingName);

View File

@ -566,6 +566,14 @@ namespace AssetStudio
}
iMat = new ImportedMaterial();
iMat.Name = mat.m_Name;
//default values
iMat.Diffuse = new Color(0.8f, 0.8f, 0.8f, 1);
iMat.Ambient = new Color(0.2f, 0.2f, 0.2f, 1);
iMat.Emissive = new Color(0, 0, 0, 1);
iMat.Specular = new Color(0.2f, 0.2f, 0.2f, 1);
iMat.Reflection = new Color(0, 0, 0, 1);
iMat.Shininess = 20f;
iMat.Transparency = 0f;
foreach (var col in mat.m_SavedProperties.m_Colors)
{
switch (col.Key)