This commit is contained in:
Perfare 2018-12-24 04:25:55 +08:00
parent ff550b457f
commit 54d78d55a0
6 changed files with 266 additions and 359 deletions

View File

@ -9,7 +9,7 @@ namespace AssetStudio
{
public PPtr<Avatar> m_Avatar;
public PPtr<RuntimeAnimatorController> m_Controller;
public bool m_HasTransformHierarchy;
public bool m_HasTransformHierarchy = true;
public Animator(ObjectReader reader) : base(reader)
{

View File

@ -303,18 +303,6 @@ namespace AssetStudio
}
}
public string FindBoneName(uint hash)
{
foreach (var pair in m_TOS)
{
if (pair.Key == hash)
{
return pair.Value.Substring(pair.Value.LastIndexOf('/') + 1);
}
}
return null;
}
public string FindBonePath(uint hash)
{
return m_TOS.FirstOrDefault(pair => pair.Key == hash).Value;

View File

@ -16,7 +16,7 @@ namespace AssetStudio
List<ImportedMorph> MorphList { get; }
}
public class ImportedFrame : IEnumerable<ImportedFrame>
public class ImportedFrame
{
public string Name { get; set; }
public Vector3 LocalRotation { get; set; }
@ -47,20 +47,82 @@ namespace AssetStudio
children.Remove(frame);
}
public IEnumerator<ImportedFrame> GetEnumerator()
public ImportedFrame FindFrameByPath(string path)
{
return children.GetEnumerator();
var splitPath = path.Split('/');
if (Name != splitPath[0])
throw new Exception($"Couldn't find path {path}");
var curFrame = this;
for (int i = 1; i < splitPath.Length; i++)
{
curFrame = curFrame.FindChild(splitPath[i], false);
if (curFrame == null)
{
throw new Exception($"Couldn't find path {path}");
}
}
return curFrame;
}
IEnumerator IEnumerable.GetEnumerator()
public ImportedFrame FindFrame(string name)
{
return GetEnumerator();
if (Name == name)
{
return this;
}
foreach (var child in children)
{
var frame = child.FindFrame(name);
if (frame != null)
{
return frame;
}
}
return null;
}
public ImportedFrame FindChild(string name, bool recursive = true)
{
foreach (var child in children)
{
if (recursive)
{
var frame = child.FindFrame(name);
if (frame != null)
{
return frame;
}
}
else
{
if (child.Name == name)
{
return child;
}
}
}
return null;
}
public IEnumerable<ImportedFrame> FindChilds(string name)
{
if (Name == name)
{
yield return this;
}
foreach (var child in children)
{
foreach (var item in child.FindChilds(name))
{
yield return item;
}
}
}
}
public class ImportedMesh
{
public string Name { get; set; }
public string Path { get; set; }
public List<ImportedSubmesh> SubmeshList { get; set; }
public List<ImportedBone> BoneList { get; set; }
}
@ -94,7 +156,7 @@ namespace AssetStudio
public class ImportedBone
{
public string Name { get; set; }
public string Path { get; set; }
public Matrix Matrix { get; set; }
}
@ -129,12 +191,12 @@ namespace AssetStudio
public List<ImportedAnimationKeyframedTrack> TrackList { get; set; }
public ImportedAnimationKeyframedTrack FindTrack(string name)
public ImportedAnimationKeyframedTrack FindTrack(string path)
{
var track = TrackList.Find(x => x.Name == name);
var track = TrackList.Find(x => x.Path == path);
if (track == null)
{
track = new ImportedAnimationKeyframedTrack { Name = name };
track = new ImportedAnimationKeyframedTrack { Path = path };
TrackList.Add(track);
}
@ -144,11 +206,10 @@ namespace AssetStudio
public class ImportedAnimationKeyframedTrack
{
public string Name { get; set; }
public string Path { get; set; }
public List<ImportedKeyframe<Vector3>> Scalings = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<Vector3>> Rotations = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<Vector3>> Translations = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<float>> Curve = new List<ImportedKeyframe<float>>();
}
public class ImportedKeyframe<T>
@ -167,7 +228,7 @@ namespace AssetStudio
public class ImportedMorph
{
public string Name { get; set; }
public string Path { get; set; }
public string ClipName { get; set; }
public List<Tuple<float, int, int>> Channels { get; set; }
public List<ImportedMorphKeyframe> KeyframeList { get; set; }
@ -184,45 +245,11 @@ namespace AssetStudio
public static class ImportedHelpers
{
public static ImportedFrame FindFrame(string name, ImportedFrame root)
{
if (root.Name == name)
{
return root;
}
foreach (var child in root)
{
var frame = FindFrame(name, child);
if (frame != null)
{
return frame;
}
}
return null;
}
public static ImportedFrame FindChildOrRoot(string name, ImportedFrame root)
{
foreach (var child in root)
{
var frame = FindFrame(name, child);
if (frame != null)
{
return frame;
}
}
if (root.Name == name)
{
return root;
}
return null;
}
public static ImportedMesh FindMesh(string frameName, List<ImportedMesh> importedMeshList)
public static ImportedMesh FindMesh(string path, List<ImportedMesh> importedMeshList)
{
foreach (var mesh in importedMeshList)
{
if (mesh.Name == frameName)
if (mesh.Path == path)
{
return mesh;
}
@ -243,7 +270,7 @@ namespace AssetStudio
foreach (var mesh in importedMeshList)
{
if (mesh.Name == framePath)
if (mesh.Path == framePath)
{
return mesh;
}

View File

@ -76,6 +76,7 @@ namespace AssetStudio {
void SetJointsFromImportedMeshes(bool allBones);
void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals);
FbxNode* FindNodeByPath(String ^ path, bool recursive);
FbxFileTexture* ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh);
void ExportAnimations(bool eulerFilter, float filterValue, bool flatInbetween);
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision, bool flatInbetween);

View File

@ -228,9 +228,10 @@ namespace AssetStudio
{
for (int i = 0; i < boneList->Count; i++)
{
if (!exportFrames->Contains(boneList[i]->Name))
String^ boneName = boneList[i]->Path->Substring(boneList[i]->Path->LastIndexOf('/') + 1);
if (!exportFrames->Contains(boneName))
{
ImportedFrame^ boneParent = ImportedHelpers::FindChildOrRoot(boneList[i]->Name, imported->RootFrame);
ImportedFrame^ boneParent = imported->RootFrame->FindFrameByPath(boneList[i]->Path);
while (boneParent != nullptr)
{
exportFrames->Add(boneParent->Name);
@ -263,7 +264,7 @@ namespace AssetStudio
for (int j = 0; j < boneList->Count; j++)
{
ImportedBone^ bone = boneList[j];
boneNames->Add(bone->Name);
boneNames->Add(bone->Path);
}
}
}
@ -307,8 +308,8 @@ namespace AssetStudio
void Fbx::Exporter::ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals)
{
int lastSlash = meshList->Name->LastIndexOf('/');
String^ frameName = lastSlash < 0 ? meshList->Name : meshList->Name->Substring(lastSlash + 1);
int lastSlash = meshList->Path->LastIndexOf('/');
String^ frameName = lastSlash < 0 ? meshList->Path : meshList->Path->Substring(lastSlash + 1);
List<ImportedBone^>^ boneList = meshList->BoneList;
bool hasBones;
if (exportSkins && boneList != nullptr)
@ -330,22 +331,8 @@ namespace AssetStudio
for (int i = 0; i < boneList->Count; i++)
{
ImportedBone^ bone = boneList[i];
String^ boneName = bone->Name;
char* pBoneName = NULL;
try
{
pBoneName = StringToCharArray(boneName);
FbxNode* foundNode = pScene->GetRootNode()->FindChild(pBoneName);
if (foundNode == NULL)
{
throw gcnew Exception(gcnew String("Couldn't find frame ") + boneName + gcnew String(" used by the bone"));
}
pBoneNodeList->Add(foundNode);
}
finally
{
Marshal::FreeHGlobal((IntPtr)pBoneName);
}
FbxNode* lFrame = FindNodeByPath(bone->Path, false);
pBoneNodeList->Add(lFrame);
}
}
@ -628,6 +615,41 @@ namespace AssetStudio
}
}
FbxNode* Fbx::Exporter::FindNodeByPath(String ^ path, bool recursive)
{
array<String^>^ splitPath = path->Split('/');
FbxNode* lNode = pScene->GetRootNode();
for (int i = 0; i < splitPath->Length; i++)
{
String^ frameName = splitPath[i];
char* pNodeName = NULL;
try
{
pNodeName = StringToCharArray(frameName);
FbxNode* foundNode;
if (recursive && i == 0)
{
foundNode = lNode->FindChild(pNodeName);
}
else
{
foundNode = lNode->FindChild(pNodeName, false);
}
if (foundNode == NULL)
{
//throw gcnew Exception(gcnew String("Couldn't find path ") + path);
return NULL;
}
lNode = foundNode;
}
finally
{
Marshal::FreeHGlobal((IntPtr)pNodeName);
}
}
return lNode;
}
FbxFileTexture* Fbx::Exporter::ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh)
{
FbxFileTexture* pTex = NULL;
@ -749,187 +771,77 @@ namespace AssetStudio
for (int j = 0; j < pAnimationList->Count; j++)
{
ImportedAnimationKeyframedTrack^ keyframeList = pAnimationList[j];
String^ name = keyframeList->Name;
int dotPos = name->IndexOf('.');
if (dotPos >= 0 && !ImportedHelpers::FindChildOrRoot(name, imported->RootFrame))
FbxNode* pNode = FindNodeByPath(keyframeList->Path, true);
if (pNode != nullptr)
{
name = name->Substring(0, dotPos);
}
FbxNode* pNode = NULL;
char* pName = NULL;
try
{
pName = StringToCharArray(name);
pNode = pScene->GetRootNode()->FindChild(pName);
}
finally
{
Marshal::FreeHGlobal((IntPtr)pName);
}
FbxAnimCurve* lCurveSX = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveSY = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveSZ = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
FbxAnimCurve* lCurveRX = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveRY = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveRZ = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
FbxAnimCurve* lCurveTX = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveTY = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveTZ = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
if (pNode != NULL)
lCurveSX->KeyModifyBegin();
lCurveSY->KeyModifyBegin();
lCurveSZ->KeyModifyBegin();
lCurveRX->KeyModifyBegin();
lCurveRY->KeyModifyBegin();
lCurveRZ->KeyModifyBegin();
lCurveTX->KeyModifyBegin();
lCurveTY->KeyModifyBegin();
lCurveTZ->KeyModifyBegin();
FbxTime lTime;
for each (auto Scaling in keyframeList->Scalings)
{
FbxAnimCurve* lCurveSX = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveSY = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveSZ = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
FbxAnimCurve* lCurveRX = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveRY = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveRZ = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
FbxAnimCurve* lCurveTX = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveTY = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveTZ = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
lTime.SetSecondDouble(Scaling->time);
lCurveSX->KeyModifyBegin();
lCurveSY->KeyModifyBegin();
lCurveSZ->KeyModifyBegin();
lCurveRX->KeyModifyBegin();
lCurveRY->KeyModifyBegin();
lCurveRZ->KeyModifyBegin();
lCurveTX->KeyModifyBegin();
lCurveTY->KeyModifyBegin();
lCurveTZ->KeyModifyBegin();
FbxTime lTime;
for each (auto Scaling in keyframeList->Scalings)
{
lTime.SetSecondDouble(Scaling->time);
lCurveSX->KeySet(lCurveSX->KeyAdd(lTime), lTime, Scaling->value.X);
lCurveSY->KeySet(lCurveSY->KeyAdd(lTime), lTime, Scaling->value.Y);
lCurveSZ->KeySet(lCurveSZ->KeyAdd(lTime), lTime, Scaling->value.Z);
}
for each (auto Rotation in keyframeList->Rotations)
{
lTime.SetSecondDouble(Rotation->time);
lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, Rotation->value.X);
lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, Rotation->value.Y);
lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, Rotation->value.Z);
}
for each (auto Translation in keyframeList->Translations)
{
lTime.SetSecondDouble(Translation->time);
lCurveTX->KeySet(lCurveTX->KeyAdd(lTime), lTime, Translation->value.X);
lCurveTY->KeySet(lCurveTY->KeyAdd(lTime), lTime, Translation->value.Y);
lCurveTZ->KeySet(lCurveTZ->KeyAdd(lTime), lTime, Translation->value.Z);
}
lCurveSX->KeyModifyEnd();
lCurveSY->KeyModifyEnd();
lCurveSZ->KeyModifyEnd();
lCurveRX->KeyModifyEnd();
lCurveRY->KeyModifyEnd();
lCurveRZ->KeyModifyEnd();
lCurveTX->KeyModifyEnd();
lCurveTY->KeyModifyEnd();
lCurveTZ->KeyModifyEnd();
if (eulerFilter)
{
FbxAnimCurve* lCurve[3];
lCurve[0] = lCurveRX;
lCurve[1] = lCurveRY;
lCurve[2] = lCurveRZ;
eulerFilter->Reset();
eulerFilter->SetQualityTolerance(filterPrecision);
eulerFilter->Apply(lCurve, 3);
}
if (keyframeList->Curve->Count > 0)
{
FbxNode* pMeshNode = pNode->GetChild(0);
FbxMesh* pMesh = pMeshNode ? pMeshNode->GetMesh() : NULL;
if (pMesh)
{
name = keyframeList->Name->Substring(dotPos + 1);
int numBlendShapes = pMesh->GetDeformerCount(FbxDeformer::eBlendShape);
for (int bsIdx = 0; bsIdx < numBlendShapes; bsIdx++)
{
FbxBlendShape* lBlendShape = (FbxBlendShape*)pMesh->GetDeformer(bsIdx, FbxDeformer::eBlendShape);
int numChannels = lBlendShape->GetBlendShapeChannelCount();
float flatMinStrength = 0, flatMaxStrength;
String^ shapeName = nullptr;
for (int chnIdx = 0; chnIdx < numChannels; chnIdx++)
{
FbxBlendShapeChannel* lChannel = lBlendShape->GetBlendShapeChannel(chnIdx);
String^ keyframeName;
if (!flatInbetween)
{
keyframeName = gcnew String(lChannel->GetName());
}
else
{
shapeName = gcnew String(lChannel->GetTargetShape(0)->GetName());
keyframeName = shapeName->Substring(0, shapeName->LastIndexOf("_"));
}
if (keyframeName == name)
{
FbxAnimCurve* lCurve = lChannel->DeformPercent.GetCurve(lAnimLayer, true);
if (flatInbetween)
{
FbxProperty weightProp;
WITH_MARSHALLED_STRING
(
weightName,
shapeName + ".Weight",
weightProp = pMesh->FindProperty(weightName);
);
if (weightProp.IsValid())
{
flatMaxStrength = (float)weightProp.Get<double>();
}
else
{
flatMaxStrength = 100;
}
}
lCurve->KeyModifyBegin();
for each (auto Curve in keyframeList->Curve)
{
lTime.SetSecondDouble(Curve->time);
auto keySetIndex = lCurve->KeyAdd(lTime);
if (!flatInbetween)
{
lCurve->KeySet(keySetIndex, lTime, Curve->value);
}
else
{
float val = Curve->value;
if (val >= flatMinStrength && val <= flatMaxStrength)
{
val = (val - flatMinStrength) * 100 / (flatMaxStrength - flatMinStrength);
}
else if (val < flatMinStrength)
{
val = 0;
}
else if (val > flatMaxStrength)
{
val = 100;
}
lCurve->KeySet(keySetIndex, lTime, val);
}
}
lCurve->KeyModifyEnd();
if (!flatInbetween)
{
bsIdx = numBlendShapes;
break;
}
else
{
flatMinStrength = flatMaxStrength;
}
}
}
}
}
}
lCurveSX->KeySet(lCurveSX->KeyAdd(lTime), lTime, Scaling->value.X);
lCurveSY->KeySet(lCurveSY->KeyAdd(lTime), lTime, Scaling->value.Y);
lCurveSZ->KeySet(lCurveSZ->KeyAdd(lTime), lTime, Scaling->value.Z);
}
for each (auto Rotation in keyframeList->Rotations)
{
lTime.SetSecondDouble(Rotation->time);
lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, Rotation->value.X);
lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, Rotation->value.Y);
lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, Rotation->value.Z);
}
for each (auto Translation in keyframeList->Translations)
{
lTime.SetSecondDouble(Translation->time);
lCurveTX->KeySet(lCurveTX->KeyAdd(lTime), lTime, Translation->value.X);
lCurveTY->KeySet(lCurveTY->KeyAdd(lTime), lTime, Translation->value.Y);
lCurveTZ->KeySet(lCurveTZ->KeyAdd(lTime), lTime, Translation->value.Z);
}
lCurveSX->KeyModifyEnd();
lCurveSY->KeyModifyEnd();
lCurveSZ->KeyModifyEnd();
lCurveRX->KeyModifyEnd();
lCurveRY->KeyModifyEnd();
lCurveRZ->KeyModifyEnd();
lCurveTX->KeyModifyEnd();
lCurveTY->KeyModifyEnd();
lCurveTZ->KeyModifyEnd();
if (eulerFilter)
{
FbxAnimCurve* lCurve[3];
lCurve[0] = lCurveRX;
lCurve[1] = lCurveRY;
lCurve[2] = lCurveRZ;
eulerFilter->Reset();
eulerFilter->SetQualityTolerance(filterPrecision);
eulerFilter->Apply(lCurve, 3);
}
}
}
}
@ -953,7 +865,7 @@ namespace AssetStudio
{
framePath = gcnew String(rootNode->GetName()) + "/" + framePath;
}
if (framePath == meshList->Name)
if (framePath == meshList->Path)
{
pBaseNode = pMeshNode;
break;
@ -966,7 +878,7 @@ namespace AssetStudio
for each (ImportedMorph^ morph in imported->MorphList)
{
if (morph->Name != meshList->Name)
if (morph->Path != meshList->Path)
{
continue;
}

View File

@ -18,10 +18,10 @@ namespace AssetStudio
public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
private Avatar avatar;
private Dictionary<uint, string> morphChannelInfo = new Dictionary<uint, string>();
private HashSet<AnimationClip> animationClipHashSet = new HashSet<AnimationClip>();
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
private Dictionary<Texture2D, string> textureNameDictionary = new Dictionary<Texture2D, string>();
private Dictionary<Transform, ImportedFrame> transformDictionary = new Dictionary<Transform, ImportedFrame>();
public ModelConverter(GameObject m_GameObject)
{
@ -183,9 +183,10 @@ namespace AssetStudio
}
}
private static ImportedFrame ConvertTransform(Transform trans)
private ImportedFrame ConvertTransform(Transform trans)
{
var frame = new ImportedFrame(trans.m_Children.Length);
transformDictionary.Add(trans, frame);
trans.m_GameObject.TryGet(out var m_GameObject);
frame.Name = m_GameObject.m_Name;
SetFrame(frame, trans.m_LocalPosition, trans.m_LocalRotation, trans.m_LocalScale);
@ -232,7 +233,7 @@ namespace AssetStudio
return;
var iMesh = new ImportedMesh();
meshR.m_GameObject.TryGet(out var m_GameObject2);
iMesh.Name = GetMeshPath(m_GameObject2.m_Transform);
iMesh.Path = GetTransformPath(m_GameObject2.m_Transform);
iMesh.SubmeshList = new List<ImportedSubmesh>();
var subHashSet = new HashSet<int>();
var combine = false;
@ -358,46 +359,37 @@ namespace AssetStudio
iMesh.SubmeshList.Add(iSubmesh);
}
//Bone
iMesh.BoneList = new List<ImportedBone>();
if (mesh.m_BindPose?.Length > 0 && mesh.m_BoneNameHashes?.Length > 0 && mesh.m_BindPose.Length == mesh.m_BoneNameHashes.Length)
{
for (int i = 0; i < mesh.m_BindPose.Length; i++)
{
var bone = new ImportedBone();
var boneHash = mesh.m_BoneNameHashes[i];
bone.Name = GetNameFromBonePathHashes(boneHash);
if (string.IsNullOrEmpty(bone.Name))
{
bone.Name = avatar?.FindBoneName(boneHash);
}
if (string.IsNullOrEmpty(bone.Name))
{
//throw new Exception("A Bone could neither be found by hash in Avatar nor by index in SkinnedMeshRenderer.");
continue;
}
var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
iMesh.BoneList.Add(bone);
}
}
if (meshR is SkinnedMeshRenderer sMesh)
{
//Bone for 4.3 down and other
if (iMesh.BoneList.Count == 0)
//Bone
if (sMesh.m_Bones.Length > 0)
{
iMesh.BoneList = new List<ImportedBone>(sMesh.m_Bones.Length);
for (int i = 0; i < sMesh.m_Bones.Length; i++)
{
var bone = new ImportedBone();
if (sMesh.m_Bones[i].TryGet(out var m_Transform))
{
if (m_Transform.m_GameObject.TryGet(out var m_GameObject))
{
bone.Name = m_GameObject.m_Name;
}
bone.Path = GetTransformPath(m_Transform);
}
if (!string.IsNullOrEmpty(bone.Name))
if (!string.IsNullOrEmpty(bone.Path))
{
var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
iMesh.BoneList.Add(bone);
}
}
}
else if (mesh.m_BindPose.Length > 0 && mesh.m_BoneNameHashes?.Length > 0 && mesh.m_BindPose.Length == mesh.m_BoneNameHashes.Length)
{
iMesh.BoneList = new List<ImportedBone>(mesh.m_BoneNameHashes.Length);
for (int i = 0; i < mesh.m_BoneNameHashes.Length; i++)
{
var bone = new ImportedBone();
var boneHash = mesh.m_BoneNameHashes[i];
var path = GetPathFromHash(boneHash);
bone.Path = FixBonePath(path);
if (!string.IsNullOrEmpty(bone.Path))
{
var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
@ -407,12 +399,8 @@ namespace AssetStudio
}
//Morphs
if (mesh.m_Shapes?.channels != null)
if (mesh.m_Shapes?.shapes != null)
{
foreach (var channel in mesh.m_Shapes.channels)
{
morphChannelInfo[channel.nameHash] = channel.name;
}
if (mesh.m_Shapes.shapes.Length > 0)
{
ImportedMorph morph = null;
@ -424,7 +412,7 @@ namespace AssetStudio
{
morph = new ImportedMorph();
MorphList.Add(morph);
morph.Name = iMesh.Name;
morph.Path = iMesh.Path;
morph.ClipName = group;
morph.Channels = new List<Tuple<float, int, int>>(mesh.m_Shapes.channels.Length);
morph.KeyframeList = new List<ImportedMorphKeyframe>(mesh.m_Shapes.shapes.Length);
@ -470,7 +458,7 @@ namespace AssetStudio
if (combine)
{
meshR.m_GameObject.TryGet(out var m_GameObject);
var frame = ImportedHelpers.FindChildOrRoot(m_GameObject.m_Name, RootFrame);
var frame = RootFrame.FindChild(m_GameObject.m_Name);
frame.LocalPosition = RootFrame.LocalPosition;
frame.LocalRotation = RootFrame.LocalRotation;
while (frame.Parent != null)
@ -508,26 +496,43 @@ namespace AssetStudio
return null;
}
private string GetMeshPath(Transform meshTransform)
private string GetTransformPath(Transform transform)
{
meshTransform.m_GameObject.TryGet(out var m_GameObject);
var curFrame = ImportedHelpers.FindChildOrRoot(m_GameObject.m_Name, RootFrame);
var path = curFrame.Name;
while (curFrame.Parent != null)
{
curFrame = curFrame.Parent;
path = curFrame.Name + "/" + path;
}
var frame = transformDictionary[transform];
return GetFramePath(frame);
}
private static string GetFramePath(ImportedFrame frame)
{
var path = frame.Name;
while (frame.Parent != null)
{
frame = frame.Parent;
path = frame.Name + "/" + path;
}
return path;
}
private static string GetTransformPath(Transform transform)
private string FixBonePath(string path)
{
var name = path.Substring(path.LastIndexOf('/') + 1);
foreach (var frame in RootFrame.FindChilds(name))
{
var fullPath = GetFramePath(frame);
if (fullPath.EndsWith(path))
{
return fullPath;
}
}
return null;
}
private static string GetTransformPathByFather(Transform transform)
{
transform.m_GameObject.TryGet(out var m_GameObject);
if (transform.m_Father.TryGet(out var father))
{
return GetTransformPath(father) + "/" + m_GameObject.m_Name;
return GetTransformPathByFather(father) + "/" + m_GameObject.m_Name;
}
return m_GameObject.m_Name;
@ -680,9 +685,7 @@ namespace AssetStudio
{
foreach (var m_CompressedRotationCurve in animationClip.m_CompressedRotationCurves)
{
var path = m_CompressedRotationCurve.m_Path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_CompressedRotationCurve.m_Path);
var numKeys = m_CompressedRotationCurve.m_Times.m_NumItems;
var data = m_CompressedRotationCurve.m_Times.UnpackInts();
@ -704,9 +707,7 @@ namespace AssetStudio
}
foreach (var m_RotationCurve in animationClip.m_RotationCurves)
{
var path = m_RotationCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_RotationCurve.path);
foreach (var m_Curve in m_RotationCurve.curve.m_Curve)
{
var value = Fbx.QuaternionToEuler(new Quaternion(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z, m_Curve.value.W));
@ -715,9 +716,7 @@ namespace AssetStudio
}
foreach (var m_PositionCurve in animationClip.m_PositionCurves)
{
var path = m_PositionCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_PositionCurve.path);
foreach (var m_Curve in m_PositionCurve.curve.m_Curve)
{
track.Translations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(-m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
@ -725,9 +724,7 @@ namespace AssetStudio
}
foreach (var m_ScaleCurve in animationClip.m_ScaleCurves)
{
var path = m_ScaleCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_ScaleCurve.path);
foreach (var m_Curve in m_ScaleCurve.curve.m_Curve)
{
track.Scalings.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
@ -737,25 +734,21 @@ namespace AssetStudio
{
foreach (var m_EulerCurve in animationClip.m_EulerCurves)
{
var path = m_EulerCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_EulerCurve.path);
foreach (var m_Curve in m_EulerCurve.curve.m_Curve)
{
track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z)));
}
}
}
foreach (var m_FloatCurve in animationClip.m_FloatCurves)
/*foreach (var m_FloatCurve in animationClip.m_FloatCurves)
{
var path = m_FloatCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_FloatCurve.path);
foreach (var m_Curve in m_FloatCurve.curve.m_Curve)
{
track.Curve.Add(new ImportedKeyframe<float>(m_Curve.time, m_Curve.value));
}
}
}*/
}
else
{
@ -810,8 +803,8 @@ namespace AssetStudio
curveIndex++;
return;
}
var boneName = GetNameFromHashes(binding.path, binding.attribute);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(GetPathFromHash(binding.path));
switch (binding.attribute)
{
@ -850,37 +843,23 @@ namespace AssetStudio
)));
break;
default:
track.Curve.Add(new ImportedKeyframe<float>(time, data[curveIndex++]));
//track.Curve.Add(new ImportedKeyframe<float>(time, data[curveIndex++]));
curveIndex++;
break;
}
}
private string GetNameFromHashes(uint path, uint attribute)
private string GetPathFromHash(uint hash)
{
var boneName = GetNameFromBonePathHashes(path);
bonePathHash.TryGetValue(hash, out var boneName);
if (string.IsNullOrEmpty(boneName))
{
boneName = avatar?.FindBoneName(path);
boneName = avatar?.FindBonePath(hash);
}
if (string.IsNullOrEmpty(boneName))
{
boneName = "unknown " + path;
boneName = "unknown " + hash;
}
if (attribute > 4)
{
if (morphChannelInfo.TryGetValue(attribute, out var morphChannel))
{
return boneName + "." + morphChannel;
}
return boneName + ".unknown_morphChannel " + attribute;
}
return boneName;
}
private string GetNameFromBonePathHashes(uint path)
{
if (bonePathHash.TryGetValue(path, out var boneName))
boneName = boneName.Substring(boneName.LastIndexOf('/') + 1);
return boneName;
}
@ -922,7 +901,7 @@ namespace AssetStudio
private void CreateBonePathHash(Transform m_Transform)
{
var name = GetTransformPath(m_Transform);
var name = GetTransformPathByFather(m_Transform);
var crc = new SevenZip.CRC();
var bytes = Encoding.UTF8.GetBytes(name);
crc.Update(bytes, 0, (uint)bytes.Length);
@ -971,13 +950,13 @@ namespace AssetStudio
{
transformName = strs.Last();
var parentFrameName = strs[strs.Length - 2];
parentFrame = ImportedHelpers.FindChildOrRoot(parentFrameName, RootFrame);
parentFrame = RootFrame.FindChild(parentFrameName);
}
var skeletonPose = avatar.m_Avatar.m_DefaultPose;
var xform = skeletonPose.m_X[i];
var frame = ImportedHelpers.FindChildOrRoot(transformName, RootFrame);
var frame = RootFrame.FindChild(transformName);
if (frame != null)
{
SetFrame(frame, xform.t, xform.q, xform.s);