This commit is contained in:
Perfare 2018-09-27 01:15:37 +08:00
parent 250856598b
commit 767e4d0bf6
50 changed files with 1802 additions and 2210 deletions

View File

@ -162,7 +162,14 @@
<Compile Include="Classes\AnimatorController.cs" />
<Compile Include="Classes\AnimatorOverrideController.cs" />
<Compile Include="Classes\Avatar.cs" />
<Compile Include="Classes\Behaviour.cs" />
<Compile Include="Classes\Component.cs" />
<Compile Include="Classes\EditorExtension.cs" />
<Compile Include="Classes\MonoScript.cs" />
<Compile Include="Classes\NamedObject.cs" />
<Compile Include="Classes\Object.cs" />
<Compile Include="Classes\Renderer.cs" />
<Compile Include="Classes\Texture.cs" />
<Compile Include="OpenFolderDialog.cs" />
<Compile Include="Classes\AssetBundle.cs" />
<Compile Include="Classes\MovieTexture.cs" />
@ -172,6 +179,7 @@
<Compile Include="StudioClasses\AssetPreloadData.cs" />
<Compile Include="Classes\AudioClip.cs" />
<Compile Include="Classes\BuildSettings.cs" />
<Compile Include="StudioClasses\AudioClipConverter.cs" />
<Compile Include="StudioClasses\BinaryReaderExtensions.cs" />
<Compile Include="StudioClasses\BinaryWriterExtensions.cs" />
<Compile Include="StudioClasses\BundleFile.cs" />
@ -180,14 +188,10 @@
<Compile Include="StudioClasses\ClassStructHelper.cs" />
<Compile Include="StudioClasses\FBXExporter.cs" />
<Compile Include="StudioClasses\BuildTarget.cs" />
<Compile Include="StudioClasses\GameObjectTreeNode.cs" />
<Compile Include="StudioClasses\ModelConverter.cs" />
<Compile Include="StudioClasses\ResourcesHelper.cs" />
<Compile Include="StudioClasses\SevenZipHelper.cs" />
<Compile Include="StudioClasses\ShaderResource.Designer.cs">
<DependentUpon>ShaderResource.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="StudioClasses\SpriteHelper.cs" />
<Compile Include="StudioClasses\EndianBinaryReader.cs" />
<Compile Include="StudioClasses\Exporter.cs" />
@ -246,10 +250,6 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="StudioClasses\ShaderResource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>

View File

@ -150,7 +150,16 @@
<Compile Include="Brotli\Transform.cs" />
<Compile Include="Brotli\Utils.cs" />
<Compile Include="Brotli\WordTransformType.cs" />
<Compile Include="Classes\Behaviour.cs" />
<Compile Include="Classes\Component.cs" />
<Compile Include="Classes\EditorExtension.cs" />
<Compile Include="Classes\MonoScript.cs" />
<Compile Include="Classes\NamedObject.cs" />
<Compile Include="Classes\Object.cs" />
<Compile Include="Classes\Renderer.cs" />
<Compile Include="Classes\Texture.cs" />
<Compile Include="StudioClasses\AudioClipConverter.cs" />
<Compile Include="StudioClasses\GameObjectTreeNode.cs" />
<Compile Include="StudioClasses\SevenZipHelper.cs">
<SubType>Code</SubType>
</Compile>
@ -168,11 +177,6 @@
<Compile Include="StudioClasses\ClassMember.cs" />
<Compile Include="StudioClasses\ClassStructHelper.cs" />
<Compile Include="StudioClasses\ResourcesHelper.cs" />
<Compile Include="StudioClasses\ShaderResource.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>ShaderResource.resx</DependentUpon>
</Compile>
<Compile Include="Classes\AssetBundle.cs" />
<Compile Include="Classes\MovieTexture.cs" />
<Compile Include="Classes\Sprite.cs" />
@ -244,10 +248,6 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="StudioClasses\ShaderResource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="AssetStudioForm.resx">
<DependentUpon>AssetStudioForm.cs</DependentUpon>
<SubType>Designer</SubType>

View File

@ -66,7 +66,7 @@ namespace AssetStudio
//tree search
private int nextGObject;
private List<GameObject> treeSrcResults = new List<GameObject>();
private List<GameObjectTreeNode> treeSrcResults = new List<GameObjectTreeNode>();
[DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
@ -172,8 +172,7 @@ namespace AssetStudio
return;
}
BuildAssetStructures(!dontLoadAssetsMenuItem.Checked, displayAll.Checked, !dontBuildHierarchyMenuItem.Checked, buildClassStructuresMenuItem.Checked,
displayOriginalName.Checked, out var fileNodes);
BuildAssetStructures(!dontLoadAssetsMenuItem.Checked, displayAll.Checked, !dontBuildHierarchyMenuItem.Checked, buildClassStructuresMenuItem.Checked, displayOriginalName.Checked);
BeginInvoke(new Action(() =>
{
@ -194,7 +193,7 @@ namespace AssetStudio
if (!dontBuildHierarchyMenuItem.Checked)
{
sceneTreeView.BeginUpdate();
sceneTreeView.Nodes.AddRange(fileNodes.ToArray());
sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
foreach (TreeNode node in sceneTreeView.Nodes)
{
node.HideCheckBox();
@ -491,14 +490,11 @@ namespace AssetStudio
{
if (treeSrcResults.Count == 0)
{
foreach (var aFile in assetsfileList)
foreach (var node in treeNodeDictionary.Values)
{
foreach (var gObject in aFile.GameObjectList.Values)
if (node.Text.IndexOf(treeSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0)
{
if (gObject.Text.IndexOf(treeSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0)
{
treeSrcResults.Add(gObject);
}
treeSrcResults.Add(node);
}
}
}
@ -517,7 +513,7 @@ namespace AssetStudio
private void sceneTreeView_AfterCheck(object sender, TreeViewEventArgs e)
{
foreach (GameObject childNode in e.Node.Nodes)
foreach (TreeNode childNode in e.Node.Nodes)
{
childNode.Checked = e.Node.Checked;
}
@ -661,8 +657,25 @@ namespace AssetStudio
case ClassIDReference.Texture2D:
{
imageTexture?.Dispose();
var m_Texture2D = new Texture2DConverter(new Texture2D(asset, true));
imageTexture = m_Texture2D.ConvertToBitmap(true);
var m_Texture2D = new Texture2D(asset, true);
//Info
asset.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
switch (m_Texture2D.m_FilterMode)
{
case 0: asset.InfoText += "\nFilter Mode: Point "; break;
case 1: asset.InfoText += "\nFilter Mode: Bilinear "; break;
case 2: asset.InfoText += "\nFilter Mode: Trilinear "; break;
}
asset.InfoText += $"\nAnisotropic level: {m_Texture2D.m_Aniso}\nMip map bias: {m_Texture2D.m_MipBias}";
switch (m_Texture2D.m_WrapMode)
{
case 0: asset.InfoText += "\nWrap mode: Repeat"; break;
case 1: asset.InfoText += "\nWrap mode: Clamp"; break;
}
var converter = new Texture2DConverter(m_Texture2D);
imageTexture = converter.ConvertToBitmap(true);
if (imageTexture != null)
{
previewPanel.BackgroundImage = imageTexture;
@ -679,7 +692,95 @@ namespace AssetStudio
}
case ClassIDReference.AudioClip:
{
AudioClip m_AudioClip = new AudioClip(asset, true);
var m_AudioClip = new AudioClip(asset, true);
//Info
asset.InfoText = "Compression format: ";
if (m_AudioClip.version[0] < 5)
{
switch (m_AudioClip.m_Type)
{
case AudioType.ACC:
asset.InfoText += "Acc";
break;
case AudioType.AIFF:
asset.InfoText += "AIFF";
break;
case AudioType.IT:
asset.InfoText += "Impulse tracker";
break;
case AudioType.MOD:
asset.InfoText += "Protracker / Fasttracker MOD";
break;
case AudioType.MPEG:
asset.InfoText += "MP2/MP3 MPEG";
break;
case AudioType.OGGVORBIS:
asset.InfoText += "Ogg vorbis";
break;
case AudioType.S3M:
asset.InfoText += "ScreamTracker 3";
break;
case AudioType.WAV:
asset.InfoText += "Microsoft WAV";
break;
case AudioType.XM:
asset.InfoText += "FastTracker 2 XM";
break;
case AudioType.XMA:
asset.InfoText += "Xbox360 XMA";
break;
case AudioType.VAG:
asset.InfoText += "PlayStation Portable ADPCM";
break;
case AudioType.AUDIOQUEUE:
asset.InfoText += "iPhone";
break;
default:
asset.InfoText += "Unknown";
break;
}
}
else
{
switch (m_AudioClip.m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
asset.InfoText += "PCM";
break;
case AudioCompressionFormat.Vorbis:
asset.InfoText += "Vorbis";
break;
case AudioCompressionFormat.ADPCM:
asset.InfoText += "ADPCM";
break;
case AudioCompressionFormat.MP3:
asset.InfoText += "MP3";
break;
case AudioCompressionFormat.VAG:
asset.InfoText += "PlayStation Portable ADPCM";
break;
case AudioCompressionFormat.HEVAG:
asset.InfoText += "PSVita ADPCM";
break;
case AudioCompressionFormat.XMA:
asset.InfoText += "Xbox360 XMA";
break;
case AudioCompressionFormat.AAC:
asset.InfoText += "AAC";
break;
case AudioCompressionFormat.GCADPCM:
asset.InfoText += "Nintendo 3DS/Wii DSP";
break;
case AudioCompressionFormat.ATRAC9:
asset.InfoText += "PSVita ATRAC9";
break;
default:
asset.InfoText += "Unknown";
break;
}
}
if (m_AudioClip.m_AudioData == null)
break;
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
@ -713,7 +814,7 @@ namespace AssetStudio
}
case ClassIDReference.Shader:
{
Shader m_TextAsset = new Shader(asset, true);
Shader m_TextAsset = new Shader(asset);
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
m_Script_Text = m_Script_Text.Replace("\0", "\\0");
@ -723,7 +824,7 @@ namespace AssetStudio
}
case ClassIDReference.TextAsset:
{
TextAsset m_TextAsset = new TextAsset(asset, true);
TextAsset m_TextAsset = new TextAsset(asset);
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
@ -737,7 +838,7 @@ namespace AssetStudio
var m_MonoBehaviour = new MonoBehaviour(asset);
if (asset.Type1 != asset.Type2 && asset.sourceFile.ClassStructures.ContainsKey(asset.Type1))
{
textPreviewBox.Text = asset.GetClassString();
textPreviewBox.Text = asset.Dump();
}
else
{
@ -749,7 +850,7 @@ namespace AssetStudio
}
case ClassIDReference.Font:
{
UFont m_Font = new UFont(asset, true);
Font m_Font = new Font(asset);
if (m_Font.m_FontData != null)
{
IntPtr data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
@ -768,28 +869,28 @@ namespace AssetStudio
{
fontPreviewBox.SelectionStart = 0;
fontPreviewBox.SelectionLength = 80;
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 16, FontStyle.Regular);
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 16, FontStyle.Regular);
fontPreviewBox.SelectionStart = 81;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 12, FontStyle.Regular);
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 12, FontStyle.Regular);
fontPreviewBox.SelectionStart = 138;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 18, FontStyle.Regular);
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 18, FontStyle.Regular);
fontPreviewBox.SelectionStart = 195;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 24, FontStyle.Regular);
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 24, FontStyle.Regular);
fontPreviewBox.SelectionStart = 252;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 36, FontStyle.Regular);
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 36, FontStyle.Regular);
fontPreviewBox.SelectionStart = 309;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 48, FontStyle.Regular);
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 48, FontStyle.Regular);
fontPreviewBox.SelectionStart = 366;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 60, FontStyle.Regular);
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 60, FontStyle.Regular);
fontPreviewBox.SelectionStart = 423;
fontPreviewBox.SelectionLength = 55;
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 72, FontStyle.Regular);
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 72, FontStyle.Regular);
fontPreviewBox.Visible = true;
}
}
@ -801,7 +902,7 @@ namespace AssetStudio
}
case ClassIDReference.Mesh:
{
var m_Mesh = new Mesh(asset, true);
var m_Mesh = new Mesh(asset);
if (m_Mesh.m_VertexCount > 0)
{
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
@ -954,9 +1055,10 @@ namespace AssetStudio
case ClassIDReference.Sprite:
{
imageTexture?.Dispose();
imageTexture = SpriteHelper.GetImageFromSprite(asset);
imageTexture = SpriteHelper.GetImageFromSprite(new Sprite(asset));
if (imageTexture != null)
{
asset.InfoText = $"Width: {imageTexture.Width}\nHeight: {imageTexture.Height}\n";
previewPanel.BackgroundImage = imageTexture;
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
@ -981,7 +1083,7 @@ namespace AssetStudio
}
default:
{
var str = asset.GetClassString();
var str = asset.Dump();
if (str != null)
{
textPreviewBox.Text = str;
@ -1292,14 +1394,11 @@ namespace AssetStudio
if (saveFileDialog1.ShowDialog() == DialogResult.OK)
{
var gameObjects = new List<GameObject>();
foreach (var assetsFile in assetsfileList)
foreach (var node in treeNodeDictionary.Values)
{
foreach (var m_GameObject in assetsFile.GameObjectList.Values)
if (node.Checked || exportAll)
{
if (m_GameObject.Checked || exportAll)
{
gameObjects.Add(m_GameObject);
}
gameObjects.Add(node.gameObject);
}
}
@ -1841,7 +1940,7 @@ namespace AssetStudio
var selectasset = (AssetPreloadData)assetListView.Items[assetListView.SelectedIndices[0]];
if (selectasset.gameObject != null)
{
sceneTreeView.SelectedNode = selectasset.gameObject;
sceneTreeView.SelectedNode = treeNodeDictionary[selectasset.gameObject];
tabControl1.SelectedTab = tabPage1;
}
}

View File

@ -5,20 +5,12 @@ using System.Text;
namespace AssetStudio
{
class Animation
public sealed class Animation : Behaviour
{
public PPtr m_GameObject;
public List<PPtr> m_Animations;
public Animation(AssetPreloadData preloadData)
public Animation(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
var m_Animation = sourceFile.ReadPPtr();
int numAnimations = reader.ReadInt32();
m_Animations = new List<PPtr>(numAnimations);

View File

@ -790,9 +790,8 @@ namespace AssetStudio
kHumanoid = 3
};
public class AnimationClip
public sealed class AnimationClip : NamedObject
{
public string m_Name { get; set; }
public AnimationType m_AnimationType { get; set; }
public bool m_Legacy { get; set; }
public bool m_Compressed { get; set; }
@ -813,14 +812,8 @@ namespace AssetStudio
//public List<AnimationEvent> m_Events { get; set; }
public AnimationClip(AssetPreloadData preloadData)
public AnimationClip(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
if (version[0] >= 5)//5.0 and up
{
m_Legacy = reader.ReadBoolean();

View File

@ -5,21 +5,13 @@ using System.Text;
namespace AssetStudio
{
class Animator
public sealed class Animator : Behaviour
{
public PPtr m_GameObject;
public PPtr m_Avatar;
public PPtr m_Controller;
public Animator(AssetPreloadData preloadData)
public Animator(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
m_Avatar = sourceFile.ReadPPtr();
m_Controller = sourceFile.ReadPPtr();
}

View File

@ -526,19 +526,12 @@ namespace AssetStudio
}
}
public class AnimatorController
public sealed class AnimatorController : NamedObject
{
public string m_Name;
public PPtr[] m_AnimationClips;
public AnimatorController(AssetPreloadData preloadData)
public AnimatorController(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = preloadData.sourceFile.version;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
var m_ControllerSize = reader.ReadUInt32();
var m_Controller = new ControllerConstant(reader, version);

View File

@ -5,19 +5,13 @@ using System.Text;
namespace AssetStudio
{
class AnimatorOverrideController
class AnimatorOverrideController : NamedObject
{
public string m_Name;
public PPtr m_Controller;
public PPtr[][] m_Clips;
public AnimatorOverrideController(AssetPreloadData preloadData)
public AnimatorOverrideController(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
m_Controller = sourceFile.ReadPPtr();
int numOverrides = reader.ReadInt32();

View File

@ -6,7 +6,7 @@ using System.Text;
namespace AssetStudio
{
class AssetBundle
public sealed class AssetBundle : NamedObject
{
public class AssetInfo
{
@ -21,15 +21,10 @@ namespace AssetStudio
public AssetInfo second;
}
public List<ContainerData> m_Container = new List<ContainerData>();
public AssetBundle(AssetPreloadData preloadData)
public AssetBundle(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
var m_Name = reader.ReadAlignedString();
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{

View File

@ -6,7 +6,7 @@ using System.Text;
namespace AssetStudio
{
class AudioClip
public sealed class AudioClip : NamedObject
{
public string m_Name;
public int m_Format;
@ -32,30 +32,21 @@ namespace AssetStudio
public long m_Size;
public byte[] m_AudioData;
public bool version5;
public AudioClip(AssetPreloadData preloadData, bool readSwitch)
public AudioClip(AssetPreloadData preloadData, bool readData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
version5 = sourceFile.version[0] >= 5;
if (sourceFile.version[0] < 5)
if (version[0] < 5)
{
m_Format = reader.ReadInt32(); //channels?
m_Format = reader.ReadInt32();
m_Type = (AudioType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.AlignStream(4);
if (sourceFile.version[0] >= 4 || (sourceFile.version[0] == 3 && sourceFile.version[1] >= 2)) //3.2.0 to 5
if (version[0] >= 4 || (version[0] == 3 && version[1] >= 2)) //3.2.0 to 5
{
int m_Stream = reader.ReadInt32();
m_Size = reader.ReadInt32();
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
//TODO: Need more test
if (preloadData.Size + preloadData.Offset - reader.Position != tsize)
{
m_Offset = reader.ReadInt32();
@ -69,7 +60,7 @@ namespace AssetStudio
}
else
{
m_LoadType = reader.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
m_LoadType = reader.ReadInt32();
m_Channels = reader.ReadInt32();
m_Frequency = reader.ReadInt32();
m_BitsPerSample = reader.ReadInt32();
@ -89,7 +80,7 @@ namespace AssetStudio
m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
}
if (readSwitch)
if (readData)
{
if (!string.IsNullOrEmpty(m_Source))
{
@ -101,166 +92,6 @@ namespace AssetStudio
m_AudioData = reader.ReadBytes((int)m_Size);
}
}
else
{
preloadData.InfoText = "Compression format: ";
if (sourceFile.version[0] < 5)
{
switch (m_Type)
{
case AudioType.ACC:
preloadData.extension = ".m4a";
preloadData.InfoText += "Acc";
break;
case AudioType.AIFF:
preloadData.extension = ".aif";
preloadData.InfoText += "AIFF";
break;
case AudioType.IT:
preloadData.extension = ".it";
preloadData.InfoText += "Impulse tracker";
break;
case AudioType.MOD:
preloadData.extension = ".mod";
preloadData.InfoText += "Protracker / Fasttracker MOD";
break;
case AudioType.MPEG:
preloadData.extension = ".mp3";
preloadData.InfoText += "MP2/MP3 MPEG";
break;
case AudioType.OGGVORBIS:
preloadData.extension = ".ogg";
preloadData.InfoText += "Ogg vorbis";
break;
case AudioType.S3M:
preloadData.extension = ".s3m";
preloadData.InfoText += "ScreamTracker 3";
break;
case AudioType.WAV:
preloadData.extension = ".wav";
preloadData.InfoText += "Microsoft WAV";
break;
case AudioType.XM:
preloadData.extension = ".xm";
preloadData.InfoText += "FastTracker 2 XM";
break;
case AudioType.XMA:
preloadData.extension = ".wav";
preloadData.InfoText += "Xbox360 XMA";
break;
case AudioType.VAG:
preloadData.extension = ".vag";
preloadData.InfoText += "PlayStation Portable ADPCM";
break;
case AudioType.AUDIOQUEUE:
preloadData.extension = ".fsb";
preloadData.InfoText += "iPhone";
break;
}
}
else
{
switch (m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
preloadData.extension = ".fsb";
preloadData.InfoText += "PCM";
break;
case AudioCompressionFormat.Vorbis:
preloadData.extension = ".fsb";
preloadData.InfoText += "Vorbis";
break;
case AudioCompressionFormat.ADPCM:
preloadData.extension = ".fsb";
preloadData.InfoText += "ADPCM";
break;
case AudioCompressionFormat.MP3:
preloadData.extension = ".fsb";
preloadData.InfoText += "MP3";
break;
case AudioCompressionFormat.VAG:
preloadData.extension = ".vag";
preloadData.InfoText += "PlayStation Portable ADPCM";
break;
case AudioCompressionFormat.HEVAG:
preloadData.extension = ".vag";
preloadData.InfoText += "PSVita ADPCM";
break;
case AudioCompressionFormat.XMA:
preloadData.extension = ".wav";
preloadData.InfoText += "Xbox360 XMA";
break;
case AudioCompressionFormat.AAC:
preloadData.extension = ".m4a";
preloadData.InfoText += "AAC";
break;
case AudioCompressionFormat.GCADPCM:
preloadData.extension = ".fsb";
preloadData.InfoText += "Nintendo 3DS/Wii DSP";
break;
case AudioCompressionFormat.ATRAC9:
preloadData.extension = ".at9";
preloadData.InfoText += "PSVita ATRAC9";
break;
}
}
if (preloadData.extension == null)
{
preloadData.extension = ".AudioClip";
preloadData.InfoText += "Unknown";
}
preloadData.InfoText += "\n3D: " + m_3D;
preloadData.Text = m_Name;
if (m_Source != null)
preloadData.fullSize = preloadData.Size + (int)m_Size;
}
}
public bool IsFMODSupport
{
get
{
if (!version5)
{
switch (m_Type)
{
case AudioType.AIFF:
case AudioType.IT:
case AudioType.MOD:
case AudioType.S3M:
case AudioType.XM:
case AudioType.XMA:
case AudioType.VAG:
case AudioType.AUDIOQUEUE:
return true;
default:
return false;
}
}
else
{
switch (m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
case AudioCompressionFormat.Vorbis:
case AudioCompressionFormat.ADPCM:
case AudioCompressionFormat.MP3:
case AudioCompressionFormat.VAG:
case AudioCompressionFormat.HEVAG:
case AudioCompressionFormat.XMA:
case AudioCompressionFormat.GCADPCM:
case AudioCompressionFormat.ATRAC9:
return true;
default:
return false;
}
}
}
}
}

View File

@ -325,21 +325,14 @@ namespace AssetStudio
}
}
public class Avatar
public sealed class Avatar : NamedObject
{
public string m_Name { get; set; }
public uint m_AvatarSize { get; set; }
public AvatarConstant m_Avatar { get; set; }
public List<KeyValuePair<uint, string>> m_TOS { get; set; }
public Avatar(AssetPreloadData preloadData)
public Avatar(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
m_AvatarSize = reader.ReadUInt32();
m_Avatar = new AvatarConstant(reader, version);

View File

@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class Behaviour : Component
{
public byte m_Enabled;
protected Behaviour(AssetPreloadData preloadData) : base(preloadData)
{
m_Enabled = reader.ReadByte();
reader.AlignStream(4);
}
}
}

View File

@ -5,32 +5,40 @@ using System.Text;
namespace AssetStudio
{
public class BuildSettings
public sealed class BuildSettings : Object
{
public string m_Version;
public BuildSettings(AssetPreloadData preloadData)
public BuildSettings(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
int levels = reader.ReadInt32();
for (int l = 0; l < levels; l++) { string level = reader.ReadAlignedString(); }
if (sourceFile.version[0] == 5)
for (int l = 0; l < levels; l++)
{
int preloadedPlugins = reader.ReadInt32();
for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = reader.ReadAlignedString(); }
var level = reader.ReadAlignedString();
}
reader.Position += 4; //bool flags
if (sourceFile.fileGen >= 8) { reader.Position += 4; } //bool flags
if (sourceFile.fileGen >= 9) { reader.Position += 4; } //bool flags
if (sourceFile.version[0] == 5 ||
(sourceFile.version[0] == 4 && (sourceFile.version[1] >= 3 ||
(sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a"))))
{ reader.Position += 4; } //bool flags
if (version[0] >= 5)
{
int preloadedPlugins = reader.ReadInt32();
for (int l = 0; l < preloadedPlugins; l++)
{
var preloadedPlugin = reader.ReadAlignedString();
}
}
reader.Position += 4;
if (version[0] >= 3) //3.0 and up
{
reader.Position += 4;
}
if (version[0] > 3 || (version[0] == 3 && version[1] >= 5))//3.5 and up
{
reader.Position += 4;
}
if (version[0] >= 5 || (version[0] == 4 && (version[1] >= 3 || (version[1] == 2 && buildType[0] != "a"))))
{
reader.Position += 4;
}
m_Version = reader.ReadAlignedString();
}
}

View File

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class Component : EditorExtension
{
public PPtr m_GameObject;
protected Component(AssetPreloadData preloadData) : base(preloadData)
{
m_GameObject = sourceFile.ReadPPtr();
}
}
}

View File

@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class EditorExtension : Object
{
protected EditorExtension(AssetPreloadData preloadData) : base(preloadData)
{
if (platform == BuildTarget.NoTarget)
{
var m_PrefabParentObject = sourceFile.ReadPPtr();
var m_PrefabInternal = sourceFile.ReadPPtr();
}
}
}
}

View File

@ -5,147 +5,116 @@ using System.Text;
namespace AssetStudio
{
class UFont
public sealed class Font : NamedObject
{
public string m_Name;
public byte[] m_FontData;
public UFont(AssetPreloadData preloadData, bool readSwitch)
public Font(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
if (readSwitch)
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
{
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = sourceFile.ReadPPtr();
var m_FontSize = reader.ReadSingle();
var m_Texture = sourceFile.ReadPPtr();
int m_AsciiStartOffset = reader.ReadInt32();
var m_Tracking = reader.ReadSingle();
var m_CharacterSpacing = reader.ReadInt32();
var m_CharacterPadding = reader.ReadInt32();
var m_ConvertCase = reader.ReadInt32();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = sourceFile.ReadPPtr();
var m_FontSize = reader.ReadSingle();
var m_Texture = sourceFile.ReadPPtr();
int m_AsciiStartOffset = reader.ReadInt32();
var m_Tracking = reader.ReadSingle();
var m_CharacterSpacing = reader.ReadInt32();
var m_CharacterPadding = reader.ReadInt32();
var m_ConvertCase = reader.ReadInt32();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
reader.Position += 44;//CharacterInfo data 41
}
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
reader.Position += 8;
}
var m_PixelScale = reader.ReadSingle();
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = reader.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{
preloadData.extension = ".otf";
}
else
{
preloadData.extension = ".ttf";
}
}
reader.Position += 44;//CharacterInfo data 41
}
else
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
int m_AsciiStartOffset = reader.ReadInt32();
if (version[0] <= 3)
{
int m_FontCountX = reader.ReadInt32();
int m_FontCountY = reader.ReadInt32();
}
float m_Kerning = reader.ReadSingle();
float m_LineSpacing = reader.ReadSingle();
if (version[0] <= 3)
{
int m_PerCharacterKerning_size = reader.ReadInt32();
for (int i = 0; i < m_PerCharacterKerning_size; i++)
{
int first = reader.ReadInt32();
float second = reader.ReadSingle();
}
}
else
{
int m_CharacterSpacing = reader.ReadInt32();
int m_CharacterPadding = reader.ReadInt32();
}
int m_ConvertCase = reader.ReadInt32();
PPtr m_DefaultMaterial = sourceFile.ReadPPtr();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
int index = reader.ReadInt32();
//Rectf uv
float uvx = reader.ReadSingle();
float uvy = reader.ReadSingle();
float uvwidth = reader.ReadSingle();
float uvheight = reader.ReadSingle();
//Rectf vert
float vertx = reader.ReadSingle();
float verty = reader.ReadSingle();
float vertwidth = reader.ReadSingle();
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (version[0] >= 4)
{
var flipped = reader.ReadBoolean();
reader.AlignStream(4);
}
}
PPtr m_Texture = sourceFile.ReadPPtr();
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();
float second = reader.ReadSingle();
}
if (version[0] <= 3)
{
var m_GridFont = reader.ReadBoolean();
reader.AlignStream(4);
}
else { float m_PixelScale = reader.ReadSingle(); }
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = reader.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{
preloadData.extension = ".otf";
}
else
{
preloadData.extension = ".ttf";
}
}
reader.Position += 8;
}
var m_PixelScale = reader.ReadSingle();
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = reader.ReadBytes(m_FontData_size);
}
}
else
{
preloadData.Text = m_Name;
int m_AsciiStartOffset = reader.ReadInt32();
if (version[0] <= 3)
{
int m_FontCountX = reader.ReadInt32();
int m_FontCountY = reader.ReadInt32();
}
float m_Kerning = reader.ReadSingle();
float m_LineSpacing = reader.ReadSingle();
if (version[0] <= 3)
{
int m_PerCharacterKerning_size = reader.ReadInt32();
for (int i = 0; i < m_PerCharacterKerning_size; i++)
{
int first = reader.ReadInt32();
float second = reader.ReadSingle();
}
}
else
{
int m_CharacterSpacing = reader.ReadInt32();
int m_CharacterPadding = reader.ReadInt32();
}
int m_ConvertCase = reader.ReadInt32();
PPtr m_DefaultMaterial = sourceFile.ReadPPtr();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
int index = reader.ReadInt32();
//Rectf uv
float uvx = reader.ReadSingle();
float uvy = reader.ReadSingle();
float uvwidth = reader.ReadSingle();
float uvheight = reader.ReadSingle();
//Rectf vert
float vertx = reader.ReadSingle();
float verty = reader.ReadSingle();
float vertwidth = reader.ReadSingle();
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (version[0] >= 4)
{
var flipped = reader.ReadBoolean();
reader.AlignStream(4);
}
}
PPtr m_Texture = sourceFile.ReadPPtr();
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();
float second = reader.ReadSingle();
}
if (version[0] <= 3)
{
var m_GridFont = reader.ReadBoolean();
reader.AlignStream(4);
}
else { float m_PixelScale = reader.ReadSingle(); }
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = reader.ReadBytes(m_FontData_size);
}
}
}
}

View File

@ -6,58 +6,39 @@ using System.Windows.Forms;
namespace AssetStudio
{
public class GameObject : TreeNode
public sealed class GameObject : EditorExtension
{
public AssetPreloadData asset;
public List<PPtr> m_Components;
public int m_Layer;
public string m_Name;
public ushort m_Tag;
public bool m_IsActive;
public string uniqueID = "0";//this way file and folder TreeNodes will be treated as FBX scene
public PPtr m_Transform;
public PPtr m_MeshRenderer;
public PPtr m_MeshFilter;
public PPtr m_SkinnedMeshRenderer;
public PPtr m_Animator;
public GameObject(AssetPreloadData preloadData)
public GameObject(AssetPreloadData preloadData) : base(preloadData)
{
if (preloadData != null)
int m_Component_size = reader.ReadInt32();
m_Components = new List<PPtr>(m_Component_size);
for (int j = 0; j < m_Component_size; j++)
{
asset = preloadData;
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
uniqueID = preloadData.uniqueID;
int m_Component_size = reader.ReadInt32();
m_Components = new List<PPtr>(m_Component_size);
for (int j = 0; j < m_Component_size; j++)
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
{
m_Components.Add(sourceFile.ReadPPtr());
}
else
{
int first = reader.ReadInt32();
m_Components.Add(sourceFile.ReadPPtr());
}
m_Components.Add(sourceFile.ReadPPtr());
}
else
{
int first = reader.ReadInt32();
m_Components.Add(sourceFile.ReadPPtr());
}
}
m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString();
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
m_Tag = reader.ReadUInt16();
m_IsActive = reader.ReadBoolean();
var m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString();
Text = m_Name;
preloadData.Text = m_Name;
//name should be unique
Name = uniqueID;
if (m_Name == "")
{
m_Name = "GameObject #" + preloadData.uniqueID;
}
}
}

View File

@ -5,7 +5,7 @@ using System.Text;
namespace AssetStudio
{
class TexEnv
public class TexEnv
{
public string name;
public PPtr m_Texture;
@ -13,21 +13,20 @@ namespace AssetStudio
public float[] m_Offset;
}
class strFloatPair
public class strFloatPair
{
public string first;
public float second;
}
class strColorPair
public class strColorPair
{
public string first;
public float[] second;
}
class Material
public sealed class Material : NamedObject
{
public string m_Name;
public PPtr m_Shader;
public string[] m_ShaderKeywords;
public int m_CustomRenderQueue;
@ -35,12 +34,8 @@ namespace AssetStudio
public strFloatPair[] m_Floats;
public strColorPair[] m_Colors;
public Material(AssetPreloadData preloadData)
public Material(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
m_Shader = sourceFile.ReadPPtr();
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a")))

File diff suppressed because it is too large Load Diff

View File

@ -5,18 +5,13 @@ using System.Text;
namespace AssetStudio
{
public class MeshFilter
public sealed class MeshFilter : Component
{
public long preloadIndex;
public PPtr m_GameObject = new PPtr();
public PPtr m_Mesh = new PPtr();
public PPtr m_Mesh;
public MeshFilter(AssetPreloadData preloadData)
public MeshFilter(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_GameObject = sourceFile.ReadPPtr();
m_Mesh = sourceFile.ReadPPtr();
}
}

View File

@ -5,86 +5,11 @@ using System.Text;
namespace AssetStudio
{
public class StaticBatchInfo
public sealed class MeshRenderer : Renderer
{
public ushort firstSubMesh;
public ushort subMeshCount;
}
public class MeshRenderer
{
public PPtr m_GameObject;
public PPtr[] m_Materials;
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
protected MeshRenderer() { }
public MeshRenderer(AssetPreloadData preloadData)
public MeshRenderer(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
m_GameObject = sourceFile.ReadPPtr();
if (version[0] < 5)
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
var m_LightmapIndex = reader.ReadByte();
}
else
{
var m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
if (version[0] >= 2018)//2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
var m_LightmapIndex = reader.ReadUInt16();
var m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version[0] >= 3)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffset
}
if (version[0] >= 5)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
}
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();
}
if (version[0] < 3)
{
reader.Position += 16;//m_LightmapTilingOffset vector4d
}
else
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
{
m_StaticBatchInfo = new StaticBatchInfo
{
firstSubMesh = reader.ReadUInt16(),
subMeshCount = reader.ReadUInt16()
};
}
else
{
int numSubsetIndices = reader.ReadInt32();
m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices);
}
}
}
}
}

View File

@ -5,21 +5,13 @@ using System.Text;
namespace AssetStudio
{
class MonoBehaviour
public sealed class MonoBehaviour : Behaviour
{
public PPtr m_GameObject;
public byte m_Enabled;
public PPtr m_Script;
public string m_Name;
public MonoBehaviour(AssetPreloadData preloadData)
public MonoBehaviour(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_GameObject = sourceFile.ReadPPtr();
m_Enabled = reader.ReadByte();
reader.AlignStream(4);
m_Script = sourceFile.ReadPPtr();
m_Name = reader.ReadAlignedString();
}

View File

@ -5,20 +5,14 @@ using System.Text;
namespace AssetStudio
{
class MonoScript
public sealed class MonoScript : NamedObject
{
public string m_Name;
public string m_ClassName;
public string m_Namespace = string.Empty;
public string m_AssemblyName;
public MonoScript(AssetPreloadData preloadData)
public MonoScript(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
var version = sourceFile.version;
m_Name = reader.ReadAlignedString();
if (version[0] > 3 || (version[0] == 3 && version[1] >= 4)) //3.4 and up
{
var m_ExecutionOrder = reader.ReadInt32();

View File

@ -5,32 +5,17 @@ using System.Text;
namespace AssetStudio
{
class MovieTexture
public sealed class MovieTexture : Texture
{
public string m_Name;
public byte[] m_MovieData;
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
public MovieTexture(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
var m_Loop = reader.ReadBoolean();
reader.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
var size = reader.ReadInt32();
m_MovieData = reader.ReadBytes(size);
var m_ColorSpace = reader.ReadInt32();
}
else
{
preloadData.extension = ".ogv";
preloadData.Text = m_Name;
}
var m_Loop = reader.ReadBoolean();
reader.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
m_MovieData = reader.ReadBytes(reader.ReadInt32());
}
}
}

View File

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class NamedObject : EditorExtension
{
public string m_Name;
public NamedObject(AssetPreloadData preloadData) : base(preloadData)
{
m_Name = reader.ReadAlignedString();
}
}
}

View File

@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class Object
{
public AssetPreloadData preloadData;
public AssetsFile sourceFile;
protected EndianBinaryReader reader;
public int[] version;
protected string[] buildType;
protected BuildTarget platform;
protected Object(AssetPreloadData preloadData)
{
this.preloadData = preloadData;
sourceFile = preloadData.sourceFile;
reader = preloadData.InitReader();
version = sourceFile.version;
buildType = sourceFile.buildType;
platform = (BuildTarget)sourceFile.platform;
if (platform == BuildTarget.NoTarget)
{
var m_ObjectHideFlags = reader.ReadUInt32();
}
}
}
}

View File

@ -5,18 +5,14 @@ using System.Text;
namespace AssetStudio
{
public class PlayerSettings
public sealed class PlayerSettings : Object
{
public string companyName;
public string productName;
public PlayerSettings(AssetPreloadData preloadData)
public PlayerSettings(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up
if ((version[0] == 5 && version[1] >= 4) || version[0] > 5)//5.4.0 nad up
{
//productGUID
reader.ReadInt32();
@ -24,9 +20,9 @@ namespace AssetStudio
reader.ReadInt32();
reader.ReadInt32();
}
if (sourceFile.version[0] >= 3)
if (version[0] >= 3)
{
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2)
if (version[0] == 3 && version[1] < 2)
{
string AndroidLicensePublicKey = reader.ReadAlignedString();
}
@ -38,31 +34,31 @@ namespace AssetStudio
int defaultScreenOrientation = reader.ReadInt32();
int targetDevice = reader.ReadInt32();
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 1))
if (version[0] < 5 || (version[0] == 5 && version[1] < 1))
{
int targetGlesGraphics = reader.ReadInt32();
}
if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
if ((version[0] == 5 && version[1] < 1) || (version[0] == 4 && version[1] == 6 && version[2] >= 3))
{
int targetIOSGraphics = reader.ReadInt32();
}
if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
if (version[0] >= 5 || version[0] == 5 && (version[1] > 2 || (version[1] == 2 && version[2] >= 1)))
{
bool useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(4);
}
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3))
if (version[0] < 5 || (version[0] == 5 && version[1] < 3))
{
int targetResolution = reader.ReadInt32();
}
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1)
if (version[0] == 3 && version[1] <= 1)
{
bool OverrideIPodMusic = reader.ReadBoolean(); reader.AlignStream(4);
}
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4)
else if (version[0] == 3 && version[1] <= 4)
{
}

View File

@ -5,26 +5,10 @@ using System.Text;
namespace AssetStudio
{
public class RectTransform
public sealed class RectTransform : Transform
{
public Transform m_Transform;
public RectTransform(AssetPreloadData preloadData)
public RectTransform(AssetPreloadData preloadData) : base(preloadData)
{
m_Transform = new Transform(preloadData);
//var sourceFile = preloadData.sourceFile;
//var a_Stream = preloadData.sourceFile.a_Stream;
/*
float[2] AnchorsMin
float[2] AnchorsMax
float[2] Pivod
float Width
float Height
float[2] ?
*/
}
}
}

View File

@ -0,0 +1,116 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class StaticBatchInfo
{
public ushort firstSubMesh;
public ushort subMeshCount;
}
public abstract class Renderer : Component
{
public PPtr[] m_Materials;
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
protected Renderer(AssetPreloadData preloadData) : base(preloadData)
{
if (version[0] < 5)
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
var m_LightmapIndex = reader.ReadByte();
}
else
{
var m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
if (version[0] >= 2018)//2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
var m_LightmapIndex = reader.ReadUInt16();
var m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version[0] >= 3)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffset
}
if (version[0] >= 5)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
}
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();
}
if (version[0] < 3)
{
reader.Position += 16;//m_LightmapTilingOffset vector4d
}
else
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
{
m_StaticBatchInfo = new StaticBatchInfo
{
firstSubMesh = reader.ReadUInt16(),
subMeshCount = reader.ReadUInt16()
};
}
else
{
int numSubsetIndices = reader.ReadInt32();
m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices);
}
var m_StaticBatchRoot = sourceFile.ReadPPtr();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
{
var m_ProbeAnchor = sourceFile.ReadPPtr();
var m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
}
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
{
var m_UseLightProbes = reader.ReadBoolean();
reader.AlignStream(4);
if (version[0] == 5)//5.0 and up
{
int m_ReflectionProbeUsage = reader.ReadInt32();
}
var m_LightProbeAnchor = sourceFile.ReadPPtr();
}
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up
{
if (version[0] == 4 && version[1] == 3)//4.3
{
int m_SortingLayer = reader.ReadInt16();
}
else
{
int m_SortingLayerID = reader.ReadInt32();
//SInt16 m_SortingOrder 5.6 and up
}
int m_SortingOrder = reader.ReadInt16();
reader.AlignStream(4);
}
}
}
}
}

View File

@ -8,62 +8,34 @@ using Lz4;
namespace AssetStudio
{
class Shader
public sealed class Shader : NamedObject
{
public string m_Name;
public byte[] m_Script;
public Shader(AssetPreloadData preloadData, bool readSwitch)
public Shader(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
if (readSwitch)
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5) //5.5.0 and up
{
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up
{
var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}");
if (str == null)
{
str = preloadData.GetClassString();
if (str == null)
m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
else
m_Script = Encoding.UTF8.GetBytes(str);
}
else
{
reader.Position = preloadData.Offset;
var sb = new StringBuilder();
var members = new JavaScriptSerializer().Deserialize<List<ClassMember>>(str);
ClassStructHelper.ReadClassString(sb, members, reader);
m_Script = Encoding.UTF8.GetBytes(sb.ToString());
}
}
else
{
m_Script = reader.ReadBytes(reader.ReadInt32());
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
{
reader.AlignStream(4);
reader.ReadAlignedString();//m_PathName
var decompressedSize = reader.ReadUInt32();
var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
var decompressedBytes = new byte[decompressedSize];
using (var decoder = new Lz4DecoderStream(new MemoryStream(m_SubProgramBlob)))
{
decoder.Read(decompressedBytes, 0, (int)decompressedSize);
}
m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray();
}
}
var str = preloadData.Dump();
m_Script = Encoding.UTF8.GetBytes(str ?? "Serialized Shader can't be read");
}
else
{
preloadData.extension = ".txt";
preloadData.Text = m_Name;
m_Script = reader.ReadBytes(reader.ReadInt32());
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
{
reader.AlignStream(4);
var m_PathName = reader.ReadAlignedString();
var decompressedSize = reader.ReadUInt32();
var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
var decompressedBytes = new byte[decompressedSize];
using (var decoder = new Lz4DecoderStream(new MemoryStream(m_SubProgramBlob)))
{
decoder.Read(decompressedBytes, 0, (int)decompressedSize);
}
m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray();
}
}
}
}

View File

@ -5,112 +5,14 @@ using System.Text;
namespace AssetStudio
{
public class SkinnedMeshRenderer : MeshRenderer
public sealed class SkinnedMeshRenderer : Renderer
{
public PPtr m_Mesh;
public PPtr[] m_Bones;
public List<float> m_BlendShapeWeights;
public SkinnedMeshRenderer(AssetPreloadData preloadData)
public SkinnedMeshRenderer(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
m_GameObject = sourceFile.ReadPPtr();
if (version[0] < 5)
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
var m_LightmapIndex = reader.ReadByte();
}
else
{
var m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
if (version[0] >= 2018)//2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
var m_LightmapIndex = reader.ReadUInt16();
var m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version[0] >= 3)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffset
}
if (version[0] >= 5)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
}
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();
}
if (version[0] < 3)
{
reader.Position += 16;//m_LightmapTilingOffset vector4d
}
else
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
{
m_StaticBatchInfo = new StaticBatchInfo
{
firstSubMesh = reader.ReadUInt16(),
subMeshCount = reader.ReadUInt16()
};
}
else
{
int numSubsetIndices = reader.ReadInt32();
m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices);
}
var m_StaticBatchRoot = sourceFile.ReadPPtr();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
{
var m_ProbeAnchor = sourceFile.ReadPPtr();
var m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
}
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
{
var m_UseLightProbes = reader.ReadBoolean();
reader.AlignStream(4);
if (version[0] == 5)//5.0 and up
{
int m_ReflectionProbeUsage = reader.ReadInt32();
}
var m_LightProbeAnchor = sourceFile.ReadPPtr();
}
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up
{
if (version[0] == 4 && version[1] == 3)//4.3
{
int m_SortingLayer = reader.ReadInt16();
}
else
{
int m_SortingLayerID = reader.ReadInt32();
//SInt16 m_SortingOrder 5.6 and up
}
int m_SortingOrder = reader.ReadInt16();
reader.AlignStream(4);
}
}
int m_Quality = reader.ReadInt32();
var m_UpdateWhenOffscreen = reader.ReadBoolean();
var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below

View File

@ -6,9 +6,8 @@ using System.Text;
namespace AssetStudio
{
class Sprite
public sealed class Sprite : NamedObject
{
public string m_Name;
public RectangleF m_Rect;
public float m_PixelsToUnits;
public PointF m_Pivot;
@ -18,171 +17,159 @@ namespace AssetStudio
public RectangleF textureRect;
public PointF[][] m_PhysicsShape;
public Sprite(AssetPreloadData preloadData, bool readSwitch)
public Sprite(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
var version = sourceFile.version;
m_Name = reader.ReadAlignedString();
if (readSwitch)
//Rectf m_Rect
m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
//Vector2f m_Offset
reader.Position += 8;
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
//Rectf m_Rect
m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
//Vector2f m_Offset
reader.Position += 8;
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
//Vector4f m_Border
reader.Position += 16;
}
m_PixelsToUnits = reader.ReadSingle();
if (version[0] > 5
|| (version[0] == 5 && version[1] > 4)
|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)) //5.4.2 and up
{
//Vector2f m_Pivot
m_Pivot = new PointF(reader.ReadSingle(), reader.ReadSingle());
}
var m_Extrude = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
{
var m_IsPolygon = reader.ReadBoolean();
reader.AlignStream(4);
}
if (version[0] >= 2017) //2017 and up
{
//pair m_RenderDataKey
first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
//vector m_AtlasTags
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
//Vector4f m_Border
reader.Position += 16;
var data = reader.ReadAlignedString();
}
m_PixelsToUnits = reader.ReadSingle();
if (version[0] > 5
|| (version[0] == 5 && version[1] > 4)
|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)) //5.4.2 and up
//PPtr<SpriteAtlas> m_SpriteAtlas
m_SpriteAtlas = sourceFile.ReadPPtr();
}
//SpriteRenderData m_RD
// PPtr<Texture2D> texture
texture = sourceFile.ReadPPtr();
// PPtr<Texture2D> alphaTexture
if (version[0] >= 5) //5.0 and up
{
var alphaTexture = sourceFile.ReadPPtr();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
// vector m_SubMeshes
var size = reader.ReadInt32();
// SubMesh data
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
//Vector2f m_Pivot
m_Pivot = new PointF(reader.ReadSingle(), reader.ReadSingle());
}
var m_Extrude = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
{
var m_IsPolygon = reader.ReadBoolean();
reader.AlignStream(4);
}
if (version[0] >= 2017) //2017 and up
{
//pair m_RenderDataKey
first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
//vector m_AtlasTags
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
var data = reader.ReadAlignedString();
}
//PPtr<SpriteAtlas> m_SpriteAtlas
m_SpriteAtlas = sourceFile.ReadPPtr();
}
//SpriteRenderData m_RD
// PPtr<Texture2D> texture
texture = sourceFile.ReadPPtr();
// PPtr<Texture2D> alphaTexture
if (version[0] >= 5) //5.0 and up
{
var alphaTexture = sourceFile.ReadPPtr();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
// vector m_SubMeshes
var size = reader.ReadInt32();
// SubMesh data
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
reader.Position += 48 * size;
}
else
{
reader.Position += 44 * size;
}
// vector m_IndexBuffer
size = reader.ReadInt32();
reader.Position += size; //UInt8 data
reader.AlignStream(4);
// VertexData m_VertexData
if (version[0] < 2018)//2018 down
{
var m_CurrentChannels = reader.ReadInt32();
}
var m_VertexCount = reader.ReadUInt32();
// vector m_Channels
size = reader.ReadInt32();
reader.Position += size * 4; //ChannelInfo data
// TypelessData m_DataSize
size = reader.ReadInt32();
reader.Position += size; //UInt8 data
reader.AlignStream(4);
if (version[0] >= 2018)//2018 and up
{
// vector m_Bindpose
// Matrix4x4f data
size = reader.ReadInt32();
reader.Position += size * 64;
if (version[0] == 2018 && version[1] < 2) //2018.2 down
{
// vector m_SourceSkin
// BoneWeights4 data
size = reader.ReadInt32();
reader.Position += size * 32;
}
}
reader.Position += 48 * size;
}
else
{
// vector vertices
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
//SpriteVertex data
reader.Position += 12; //Vector3f pos
if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
reader.Position += 8; //Vector2f uv
}
reader.Position += 44 * size;
}
// vector indices
// vector m_IndexBuffer
size = reader.ReadInt32();
reader.Position += size; //UInt8 data
reader.AlignStream(4);
// VertexData m_VertexData
if (version[0] < 2018)//2018 down
{
var m_CurrentChannels = reader.ReadInt32();
}
var m_VertexCount = reader.ReadUInt32();
// vector m_Channels
size = reader.ReadInt32();
reader.Position += size * 4; //ChannelInfo data
// TypelessData m_DataSize
size = reader.ReadInt32();
reader.Position += size; //UInt8 data
reader.AlignStream(4);
if (version[0] >= 2018)//2018 and up
{
// vector m_Bindpose
// Matrix4x4f data
size = reader.ReadInt32();
reader.Position += 2 * size; //UInt16 data
reader.AlignStream(4);
}
// Rectf textureRect
textureRect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
// Vector2f textureRectOffset
reader.Position += 8;
// Vector2f atlasRectOffset - 5.6 and up
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
reader.Position += 8;
}
// unsigned int settingsRaw
reader.Position += 4;
// Vector4f uvTransform - 4.5 and up
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
reader.Position += 16;
}
if (version[0] >= 2017) //2017 and up
{
// float downscaleMultiplier - 2017 and up
reader.Position += 4;
//vector m_PhysicsShape - 2017 and up
var m_PhysicsShape_size = reader.ReadInt32();
m_PhysicsShape = new PointF[m_PhysicsShape_size][];
for (int i = 0; i < m_PhysicsShape_size; i++)
reader.Position += size * 64;
if (version[0] == 2018 && version[1] < 2) //2018.2 down
{
var data_size = reader.ReadInt32();
//Vector2f
m_PhysicsShape[i] = new PointF[data_size];
for (int j = 0; j < data_size; j++)
{
m_PhysicsShape[i][j] = new PointF(reader.ReadSingle(), reader.ReadSingle());
}
// vector m_SourceSkin
// BoneWeights4 data
size = reader.ReadInt32();
reader.Position += size * 32;
}
}
//vector m_Bones 2018 and up
}
else
{
preloadData.Text = m_Name;
// vector vertices
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
//SpriteVertex data
reader.Position += 12; //Vector3f pos
if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
reader.Position += 8; //Vector2f uv
}
// vector indices
size = reader.ReadInt32();
reader.Position += 2 * size; //UInt16 data
reader.AlignStream(4);
}
// Rectf textureRect
textureRect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
// Vector2f textureRectOffset
reader.Position += 8;
// Vector2f atlasRectOffset - 5.6 and up
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
reader.Position += 8;
}
// unsigned int settingsRaw
reader.Position += 4;
// Vector4f uvTransform - 4.5 and up
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
reader.Position += 16;
}
if (version[0] >= 2017) //2017 and up
{
// float downscaleMultiplier - 2017 and up
reader.Position += 4;
//vector m_PhysicsShape - 2017 and up
var m_PhysicsShape_size = reader.ReadInt32();
m_PhysicsShape = new PointF[m_PhysicsShape_size][];
for (int i = 0; i < m_PhysicsShape_size; i++)
{
var data_size = reader.ReadInt32();
//Vector2f
m_PhysicsShape[i] = new PointF[data_size];
for (int j = 0; j < data_size; j++)
{
m_PhysicsShape[i][j] = new PointF(reader.ReadSingle(), reader.ReadSingle());
}
}
}
//vector m_Bones 2018 and up
}
}
}

View File

@ -6,19 +6,15 @@ using System.Text;
namespace AssetStudio
{
class SpriteAtlas
public sealed class SpriteAtlas : NamedObject
{
public List<PPtr> textures = new List<PPtr>();
public List<RectangleF> textureRects = new List<RectangleF>();
public List<Guid> guids = new List<Guid>();
public SpriteAtlas(AssetPreloadData preloadData)
public SpriteAtlas(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
var m_Name = reader.ReadAlignedString();
//vector m_PackedSprites
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)

View File

@ -6,27 +6,13 @@ using System.Text;
namespace AssetStudio
{
class TextAsset
public sealed class TextAsset : NamedObject
{
public string m_Name;
public byte[] m_Script;
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
public TextAsset(AssetPreloadData preloadData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
m_Script = reader.ReadBytes(reader.ReadInt32());
}
else
{
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
m_Script = reader.ReadBytes(reader.ReadInt32());
}
}
}

View File

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class Texture : NamedObject
{
protected Texture(AssetPreloadData preloadData) : base(preloadData)
{
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
reader.AlignStream(4);
}
}
}
}

View File

@ -7,11 +7,8 @@ using System.Runtime.InteropServices;
namespace AssetStudio
{
class Texture2D
public sealed class Texture2D : Texture
{
public AssetPreloadData preloadData;
public string m_Name;
public int m_Width;
public int m_Height;
public int m_CompleteImageSize;
@ -37,20 +34,8 @@ namespace AssetStudio
public uint size;
public string path;
public Texture2D(AssetPreloadData preloadData, bool readSwitch)
public Texture2D(AssetPreloadData preloadData, bool readData) : base(preloadData)
{
this.preloadData = preloadData;
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
var version = sourceFile.version;
m_Name = reader.ReadAlignedString();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
{
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
reader.AlignStream(4);
}
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
m_CompleteImageSize = reader.ReadInt32();
@ -116,7 +101,7 @@ namespace AssetStudio
path = reader.ReadAlignedString();
}
if (readSwitch)
if (readData)
{
if (!string.IsNullOrEmpty(path))
{
@ -127,29 +112,6 @@ namespace AssetStudio
image_data = reader.ReadBytes(image_data_size);
}
}
else
{
preloadData.InfoText = $"Width: {m_Width}\nHeight: {m_Height}\nFormat: {m_TextureFormat}";
switch (m_FilterMode)
{
case 0: preloadData.InfoText += "\nFilter Mode: Point "; break;
case 1: preloadData.InfoText += "\nFilter Mode: Bilinear "; break;
case 2: preloadData.InfoText += "\nFilter Mode: Trilinear "; break;
}
preloadData.InfoText += $"\nAnisotropic level: {m_Aniso}\nMip map bias: {m_MipBias}";
switch (m_WrapMode)
{
case 0: preloadData.InfoText += "\nWrap mode: Repeat"; break;
case 1: preloadData.InfoText += "\nWrap mode: Clamp"; break;
}
preloadData.Text = m_Name;
if (!string.IsNullOrEmpty(path))
preloadData.fullSize = preloadData.Size + (int)size;
}
}
}

View File

@ -6,28 +6,16 @@ using System.Text;
namespace AssetStudio
{
public class Transform
public class Transform : Component
{
public PPtr m_GameObject;
public float[] m_LocalRotation;
public float[] m_LocalPosition;
public float[] m_LocalScale;
public List<PPtr> m_Children;
public PPtr m_Father;
public Transform(Vector3 t, Quaternion q, Vector3 s)
public Transform(AssetPreloadData preloadData) : base(preloadData)
{
m_LocalPosition = new[] { t.X, t.Y, t.Z };
m_LocalRotation = new[] { q.X, q.Y, q.Z, q.W };
m_LocalScale = new[] { s.X, s.Y, s.Z };
}
public Transform(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_GameObject = sourceFile.ReadPPtr();
m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalScale = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };

View File

@ -6,18 +6,14 @@ using System.Text;
namespace AssetStudio
{
class VideoClip
public sealed class VideoClip : NamedObject
{
public string m_Name;
public byte[] m_VideoData;
public string m_OriginalPath;
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
public VideoClip(AssetPreloadData preloadData, bool readData) : base(preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
var m_OriginalPath = reader.ReadAlignedString();
m_OriginalPath = reader.ReadAlignedString();
var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32();
var Width = reader.ReadUInt32();
@ -49,7 +45,7 @@ namespace AssetStudio
var m_Size = reader.ReadUInt64();
var m_HasSplitAlpha = reader.ReadBoolean();
if (readSwitch)
if (readData)
{
if (!string.IsNullOrEmpty(m_Source))
{
@ -61,12 +57,6 @@ namespace AssetStudio
m_VideoData = reader.ReadBytes((int)m_Size);
}
}
else
{
preloadData.extension = Path.GetExtension(m_OriginalPath);
preloadData.Text = m_Name;
preloadData.fullSize = preloadData.Size + (int)m_Size;
}
}
}
}

View File

@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.10.0.0")]
[assembly: AssemblyFileVersion("0.10.0.0")]
[assembly: AssemblyVersion("0.11.0.0")]
[assembly: AssemblyFileVersion("0.11.0.0")]

View File

@ -18,7 +18,6 @@ namespace AssetStudio
public string TypeString;
public int fullSize;
public string InfoText;
public string extension;
public AssetsFile sourceFile;
public GameObject gameObject;
@ -31,7 +30,7 @@ namespace AssetStudio
return reader;
}
public string GetClassString()
public string Dump()
{
var reader = InitReader();
if (sourceFile.ClassStructures.TryGetValue(Type1, out var classStructure))

View File

@ -0,0 +1,177 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace AssetStudio
{
public class AudioClipConverter
{
private AudioClip m_AudioClip;
public AudioClipConverter(AudioClip audioClip)
{
m_AudioClip = audioClip;
}
public byte[] ConvertToWav()
{
var exinfo = new FMOD.CREATESOUNDEXINFO();
var result = FMOD.Factory.System_Create(out var system);
if (result != FMOD.RESULT.OK)
return null;
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
if (result != FMOD.RESULT.OK)
return null;
exinfo.cbsize = Marshal.SizeOf(exinfo);
exinfo.length = (uint)m_AudioClip.m_Size;
result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out var sound);
if (result != FMOD.RESULT.OK)
return null;
result = sound.getSubSound(0, out var subsound);
if (result != FMOD.RESULT.OK)
return null;
result = subsound.getFormat(out var type, out var format, out int NumChannels, out int BitsPerSample);
if (result != FMOD.RESULT.OK)
return null;
result = subsound.getDefaults(out var frequency, out int priority);
if (result != FMOD.RESULT.OK)
return null;
var SampleRate = (int)frequency;
result = subsound.getLength(out var length, FMOD.TIMEUNIT.PCMBYTES);
if (result != FMOD.RESULT.OK)
return null;
result = subsound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
if (result != FMOD.RESULT.OK)
return null;
byte[] buffer = new byte[len1 + 44];
//添加wav头
Encoding.UTF8.GetBytes("RIFF").CopyTo(buffer, 0);
BitConverter.GetBytes(len1 + 36).CopyTo(buffer, 4);
Encoding.UTF8.GetBytes("WAVEfmt ").CopyTo(buffer, 8);
BitConverter.GetBytes(16).CopyTo(buffer, 16);
BitConverter.GetBytes((short)1).CopyTo(buffer, 20);
BitConverter.GetBytes((short)NumChannels).CopyTo(buffer, 22);
BitConverter.GetBytes(SampleRate).CopyTo(buffer, 24);
BitConverter.GetBytes(SampleRate * NumChannels * BitsPerSample / 8).CopyTo(buffer, 28);
BitConverter.GetBytes((short)(NumChannels * BitsPerSample / 8)).CopyTo(buffer, 32);
BitConverter.GetBytes((short)BitsPerSample).CopyTo(buffer, 34);
Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
Marshal.Copy(ptr1, buffer, 44, (int)len1);
result = subsound.unlock(ptr1, ptr2, len1, len2);
if (result != FMOD.RESULT.OK)
return null;
subsound.release();
sound.release();
system.release();
return buffer;
}
public string GetExtensionName()
{
if (m_AudioClip.sourceFile.version[0] < 5)
{
switch (m_AudioClip.m_Type)
{
case AudioType.ACC:
return ".m4a";
case AudioType.AIFF:
return ".aif";
case AudioType.IT:
return ".it";
case AudioType.MOD:
return ".mod";
case AudioType.MPEG:
return ".mp3";
case AudioType.OGGVORBIS:
return ".ogg";
case AudioType.S3M:
return ".s3m";
case AudioType.WAV:
return ".wav";
case AudioType.XM:
return ".xm";
case AudioType.XMA:
return ".wav";
case AudioType.VAG:
return ".vag";
case AudioType.AUDIOQUEUE:
return ".fsb";
}
}
else
{
switch (m_AudioClip.m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
return ".fsb";
case AudioCompressionFormat.Vorbis:
return ".fsb";
case AudioCompressionFormat.ADPCM:
return ".fsb";
case AudioCompressionFormat.MP3:
return ".fsb";
case AudioCompressionFormat.VAG:
return ".vag";
case AudioCompressionFormat.HEVAG:
return ".vag";
case AudioCompressionFormat.XMA:
return ".wav";
case AudioCompressionFormat.AAC:
return ".m4a";
case AudioCompressionFormat.GCADPCM:
return ".fsb";
case AudioCompressionFormat.ATRAC9:
return ".at9";
}
}
return ".AudioClip";
}
public bool IsFMODSupport
{
get
{
if (m_AudioClip.sourceFile.version[0] < 5)
{
switch (m_AudioClip.m_Type)
{
case AudioType.AIFF:
case AudioType.IT:
case AudioType.MOD:
case AudioType.S3M:
case AudioType.XM:
case AudioType.XMA:
case AudioType.VAG:
case AudioType.AUDIOQUEUE:
return true;
default:
return false;
}
}
else
{
switch (m_AudioClip.m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
case AudioCompressionFormat.Vorbis:
case AudioCompressionFormat.ADPCM:
case AudioCompressionFormat.MP3:
case AudioCompressionFormat.VAG:
case AudioCompressionFormat.HEVAG:
case AudioCompressionFormat.XMA:
case AudioCompressionFormat.GCADPCM:
case AudioCompressionFormat.ATRAC9:
return true;
default:
return false;
}
}
}
}
}
}

View File

@ -12,14 +12,16 @@ namespace AssetStudio
{
public static bool ExportTexture2D(AssetPreloadData asset, string exportPathName, bool flip)
{
var texture2D = new Texture2D(asset, true);
if (texture2D.image_data == null || texture2D.image_data.Length == 0)
var m_Texture2D = new Texture2D(asset, true);
if (m_Texture2D.image_data == null || m_Texture2D.image_data.Length == 0)
return false;
var m_Texture2D = new Texture2DConverter(texture2D);
var convert = (bool)Properties.Settings.Default["convertTexture"];
var bitmap = m_Texture2D.ConvertToBitmap(flip);
if (convert && bitmap != null)
var converter = new Texture2DConverter(m_Texture2D);
var convertTexture = (bool)Properties.Settings.Default["convertTexture"];
if (convertTexture)
{
var bitmap = converter.ConvertToBitmap(flip);
if (bitmap == null)
return false;
ImageFormat format = null;
var ext = (string)Properties.Settings.Default["convertType"];
switch (ext)
@ -43,10 +45,10 @@ namespace AssetStudio
}
else
{
var exportFullName = exportPathName + asset.Text + m_Texture2D.GetExtensionName();
var exportFullName = exportPathName + asset.Text + converter.GetExtensionName();
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Texture2D.ConvertToContainer());
File.WriteAllBytes(exportFullName, converter.ConvertToContainer());
return true;
}
}
@ -57,65 +59,20 @@ namespace AssetStudio
if (m_AudioClip.m_AudioData == null)
return false;
var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
if (convertAudio && m_AudioClip.IsFMODSupport)
var converter = new AudioClipConverter(m_AudioClip);
if (convertAudio && converter.IsFMODSupport)
{
var exportFullName = exportPath + asset.Text + ".wav";
if (ExportFileExists(exportFullName))
return false;
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
var result = FMOD.Factory.System_Create(out var system);
if (result != FMOD.RESULT.OK)
var buffer = converter.ConvertToWav();
if (buffer == null)
return false;
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
if (result != FMOD.RESULT.OK)
return false;
exinfo.cbsize = Marshal.SizeOf(exinfo);
exinfo.length = (uint)m_AudioClip.m_Size;
result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out var sound);
if (result != FMOD.RESULT.OK)
return false;
result = sound.getSubSound(0, out var subsound);
if (result != FMOD.RESULT.OK)
return false;
result = subsound.getFormat(out var type, out var format, out int NumChannels, out int BitsPerSample);
if (result != FMOD.RESULT.OK)
return false;
result = subsound.getDefaults(out var frequency, out int priority);
if (result != FMOD.RESULT.OK)
return false;
var SampleRate = (int)frequency;
result = subsound.getLength(out var length, FMOD.TIMEUNIT.PCMBYTES);
if (result != FMOD.RESULT.OK)
return false;
result = subsound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
if (result != FMOD.RESULT.OK)
return false;
byte[] buffer = new byte[len1 + 44];
//添加wav头
Encoding.UTF8.GetBytes("RIFF").CopyTo(buffer, 0);
BitConverter.GetBytes(len1 + 36).CopyTo(buffer, 4);
Encoding.UTF8.GetBytes("WAVEfmt ").CopyTo(buffer, 8);
BitConverter.GetBytes(16).CopyTo(buffer, 16);
BitConverter.GetBytes((short)1).CopyTo(buffer, 20);
BitConverter.GetBytes((short)NumChannels).CopyTo(buffer, 22);
BitConverter.GetBytes(SampleRate).CopyTo(buffer, 24);
BitConverter.GetBytes(SampleRate * NumChannels * BitsPerSample / 8).CopyTo(buffer, 28);
BitConverter.GetBytes((short)(NumChannels * BitsPerSample / 8)).CopyTo(buffer, 32);
BitConverter.GetBytes((short)BitsPerSample).CopyTo(buffer, 34);
Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
Marshal.Copy(ptr1, buffer, 44, (int)len1);
File.WriteAllBytes(exportFullName, buffer);
result = subsound.unlock(ptr1, ptr2, len1, len2);
if (result != FMOD.RESULT.OK)
return false;
subsound.release();
sound.release();
system.release();
}
else
{
var exportFullName = exportPath + asset.Text + asset.extension;
var exportFullName = exportPath + asset.Text + converter.GetExtensionName();
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
@ -125,8 +82,8 @@ namespace AssetStudio
public static bool ExportShader(AssetPreloadData asset, string exportPath)
{
var m_Shader = new Shader(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
var m_Shader = new Shader(asset);
var exportFullName = exportPath + asset.Text + ".shader";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Shader.m_Script);
@ -135,8 +92,8 @@ namespace AssetStudio
public static bool ExportTextAsset(AssetPreloadData asset, string exportPath)
{
var m_TextAsset = new TextAsset(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
var m_TextAsset = new TextAsset(asset);
var exportFullName = exportPath + asset.Text + ".txt";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
@ -152,7 +109,7 @@ namespace AssetStudio
string str;
if (asset.Type1 != asset.Type2 && asset.sourceFile.ClassStructures.ContainsKey(asset.Type1))
{
str = asset.GetClassString();
str = asset.Dump();
}
else
{
@ -164,10 +121,15 @@ namespace AssetStudio
public static bool ExportFont(AssetPreloadData asset, string exportPath)
{
var m_Font = new UFont(asset, true);
var m_Font = new Font(asset);
if (m_Font.m_FontData != null)
{
var exportFullName = exportPath + asset.Text + asset.extension;
string extension = ".ttf";
if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
{
extension = ".otf";
}
var exportFullName = exportPath + asset.Text + extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
@ -178,10 +140,10 @@ namespace AssetStudio
public static bool ExportMesh(AssetPreloadData asset, string exportPath)
{
var m_Mesh = new Mesh(asset, true);
var m_Mesh = new Mesh(asset);
if (m_Mesh.m_VertexCount <= 0)
return false;
var exportFullName = exportPath + asset.Text + asset.extension;
var exportFullName = exportPath + asset.Text + ".obj";
if (ExportFileExists(exportFullName))
return false;
var sb = new StringBuilder();
@ -262,7 +224,7 @@ namespace AssetStudio
var m_VideoClip = new VideoClip(asset, true);
if (m_VideoClip.m_VideoData != null)
{
var exportFullName = exportPath + asset.Text + asset.extension;
var exportFullName = exportPath + asset.Text + Path.GetExtension(m_VideoClip.m_OriginalPath);
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
@ -273,8 +235,8 @@ namespace AssetStudio
public static bool ExportMovieTexture(AssetPreloadData asset, string exportPath)
{
var m_MovieTexture = new MovieTexture(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
var m_MovieTexture = new MovieTexture(asset);
var exportFullName = exportPath + asset.Text + ".ogv";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
@ -300,7 +262,7 @@ namespace AssetStudio
var exportFullName = exportPath + asset.Text + "." + type.ToLower();
if (ExportFileExists(exportFullName))
return false;
var bitmap = SpriteHelper.GetImageFromSprite(asset);
var bitmap = SpriteHelper.GetImageFromSprite(new Sprite(asset));
if (bitmap != null)
{
bitmap.Save(exportFullName, format);
@ -340,7 +302,7 @@ namespace AssetStudio
public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetPreloadData> animationList = null)
{
var convert = animationList != null ? new ModelConverter(gameObject, animationList) : new ModelConverter(gameObject);
exportPath = exportPath + Studio.FixFileName(gameObject.Text) + ".fbx";
exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";
return ModelConverter(convert, exportPath);
}

View File

@ -73,7 +73,7 @@ namespace AssetStudio
//write connections here and Mesh objects separately without having to backtrack through their MEshFilter to het the GameObject ID
//also note that MeshFilters are not unique, they cannot be used for instancing geometry
cb2.AppendFormat("\n\n\t;Geometry::, Model::{0}", m_GameObject.m_Name);
cb2.AppendFormat("\n\tC: \"OO\",3{0},1{1}", MeshPD.uniqueID, m_GameObject.uniqueID);
cb2.AppendFormat("\n\tC: \"OO\",3{0},1{1}", MeshPD.uniqueID, m_GameObject.preloadData.uniqueID);
}
}
@ -88,7 +88,7 @@ namespace AssetStudio
{
Materials.Add(MaterialPD);
cb2.AppendFormat("\n\n\t;Material::, Model::{0}", m_GameObject.m_Name);
cb2.AppendFormat("\n\tC: \"OO\",6{0},1{1}", MaterialPD.uniqueID, m_GameObject.uniqueID);
cb2.AppendFormat("\n\tC: \"OO\",6{0},1{1}", MaterialPD.uniqueID, m_GameObject.preloadData.uniqueID);
}
}
}
@ -108,7 +108,7 @@ namespace AssetStudio
{
Materials.Add(MaterialPD);
cb2.AppendFormat("\n\n\t;Material::, Model::{0}", m_GameObject.m_Name);
cb2.AppendFormat("\n\tC: \"OO\",6{0},1{1}", MaterialPD.uniqueID, m_GameObject.uniqueID);
cb2.AppendFormat("\n\tC: \"OO\",6{0},1{1}", MaterialPD.uniqueID, m_GameObject.preloadData.uniqueID);
}
}
@ -125,7 +125,11 @@ namespace AssetStudio
{
LimbNodes.Add(m_Bone);
//also collect the root bone
if (m_Bone.Parent.Level > 0) { LimbNodes.Add((GameObject)m_Bone.Parent); }
var parent = (GameObjectTreeNode)treeNodeDictionary[m_Bone].Parent;
if (parent.Level > 0)
{
LimbNodes.Add(parent.gameObject);
}
//should I collect siblings?
}
@ -396,28 +400,28 @@ namespace AssetStudio
{
if ((bool)Properties.Settings.Default["exportDeformers"] && (bool)Properties.Settings.Default["convertDummies"] && LimbNodes.Contains(m_GameObject))
{
ob.AppendFormat("\n\tNodeAttribute: 2{0}, \"NodeAttribute::\", \"LimbNode\" {{", m_GameObject.uniqueID);
ob.AppendFormat("\n\tNodeAttribute: 2{0}, \"NodeAttribute::\", \"LimbNode\" {{", m_GameObject.preloadData.uniqueID);
ob.Append("\n\t\tTypeFlags: \"Skeleton\"");
ob.Append("\n\t}");
ob.AppendFormat("\n\tModel: 1{0}, \"Model::{1}\", \"LimbNode\" {{", m_GameObject.uniqueID, m_GameObject.m_Name);
ob.AppendFormat("\n\tModel: 1{0}, \"Model::{1}\", \"LimbNode\" {{", m_GameObject.preloadData.uniqueID, m_GameObject.m_Name);
}
else
{
ob.AppendFormat("\n\tNodeAttribute: 2{0}, \"NodeAttribute::\", \"Null\" {{", m_GameObject.uniqueID);
ob.AppendFormat("\n\tNodeAttribute: 2{0}, \"NodeAttribute::\", \"Null\" {{", m_GameObject.preloadData.uniqueID);
ob.Append("\n\t\tTypeFlags: \"Null\"");
ob.Append("\n\t}");
ob.AppendFormat("\n\tModel: 1{0}, \"Model::{1}\", \"Null\" {{", m_GameObject.uniqueID, m_GameObject.m_Name);
ob.AppendFormat("\n\tModel: 1{0}, \"Model::{1}\", \"Null\" {{", m_GameObject.preloadData.uniqueID, m_GameObject.m_Name);
}
//connect NodeAttribute to Model
cb.AppendFormat("\n\n\t;NodeAttribute::, Model::{0}", m_GameObject.m_Name);
cb.AppendFormat("\n\tC: \"OO\",2{0},1{0}", m_GameObject.uniqueID);
cb.AppendFormat("\n\tC: \"OO\",2{0},1{0}", m_GameObject.preloadData.uniqueID);
}
else
{
ob.AppendFormat("\n\tModel: 1{0}, \"Model::{1}\", \"Mesh\" {{", m_GameObject.uniqueID, m_GameObject.m_Name);
ob.AppendFormat("\n\tModel: 1{0}, \"Model::{1}\", \"Mesh\" {{", m_GameObject.preloadData.uniqueID, m_GameObject.m_Name);
}
ob.Append("\n\t\tVersion: 232");
@ -442,16 +446,16 @@ namespace AssetStudio
ob.Append("\n\t\tCulling: \"CullingOff\"\n\t}");
//connect Model to parent
GameObject parentObject = (GameObject)m_GameObject.Parent;
var parentObject = ((GameObjectTreeNode)treeNodeDictionary[m_GameObject].Parent).gameObject;
if (GameObjects.Contains(parentObject))
{
cb.AppendFormat("\n\n\t;Model::{0}, Model::{1}", m_GameObject.m_Name, parentObject.m_Name);
cb.AppendFormat("\n\tC: \"OO\",1{0},1{1}", m_GameObject.uniqueID, parentObject.uniqueID);
cb.AppendFormat("\n\tC: \"OO\",1{0},1{1}", m_GameObject.preloadData.uniqueID, parentObject.preloadData.uniqueID);
}
else
{
cb.AppendFormat("\n\n\t;Model::{0}, Model::RootNode", m_GameObject.m_Name);
cb.AppendFormat("\n\tC: \"OO\",1{0},0", m_GameObject.uniqueID);
cb.AppendFormat("\n\tC: \"OO\",1{0},0", m_GameObject.preloadData.uniqueID);
}
@ -461,7 +465,7 @@ namespace AssetStudio
#region write non-skinnned Geometry
foreach (var MeshPD in Meshes)
{
Mesh m_Mesh = new Mesh(MeshPD, true);
Mesh m_Mesh = new Mesh(MeshPD);
MeshFBX(m_Mesh, MeshPD.uniqueID, ob);
//write data 8MB at a time
@ -489,7 +493,7 @@ namespace AssetStudio
//find a way to test if a mesh instance was loaded previously and if it uses the same skeleton, then create instance or copy
var keepID = MeshPD.uniqueID;
MeshPD.uniqueID = SkinnedMeshPD.uniqueID;
Mesh m_Mesh = new Mesh(MeshPD, true);
Mesh m_Mesh = new Mesh(MeshPD);
MeshFBX(m_Mesh, MeshPD.uniqueID, ob);
//write data 8MB at a time
@ -497,13 +501,13 @@ namespace AssetStudio
{ FBXwriter.Write(ob); ob.Clear(); }
cb2.AppendFormat("\n\n\t;Geometry::, Model::{0}", m_GameObject.m_Name);
cb2.AppendFormat("\n\tC: \"OO\",3{0},1{1}", MeshPD.uniqueID, m_GameObject.uniqueID);
cb2.AppendFormat("\n\tC: \"OO\",3{0},1{1}", MeshPD.uniqueID, m_GameObject.preloadData.uniqueID);
if ((bool)Properties.Settings.Default["exportDeformers"])
{
//add BindPose node
pb.Append("\n\t\tPoseNode: {");
pb.AppendFormat("\n\t\t\tNode: 1{0}", m_GameObject.uniqueID);
pb.AppendFormat("\n\t\t\tNode: 1{0}", m_GameObject.preloadData.uniqueID);
//pb.Append("\n\t\t\tMatrix: *16 {");
//pb.Append("\n\t\t\t\ta: ");
//pb.Append("\n\t\t\t} ");
@ -516,7 +520,7 @@ namespace AssetStudio
//connect Model to DisplayLayer
cb2.AppendFormat("\n\n\t;Model::{0}, DisplayLayer::", m_GameObject.m_Name);
cb2.AppendFormat("\n\tC: \"OO\",1{0},5{1}", m_GameObject.uniqueID, SkinnedMeshPD.uniqueID);
cb2.AppendFormat("\n\tC: \"OO\",1{0},5{1}", m_GameObject.preloadData.uniqueID, SkinnedMeshPD.uniqueID);
//write Deformers
if (m_Mesh.m_Skin.Length > 0 && m_Mesh.m_BindPose.Length >= m_SkinnedMeshRenderer.m_Bones.Length)
@ -616,7 +620,7 @@ namespace AssetStudio
//connect dummy Model to SubDeformer
cb2.AppendFormat("\n\n\t;Model::{0}, SubDeformer::", m_Bone.m_Name);
cb2.AppendFormat("\n\tC: \"OO\",1{0},4{1}{2}", m_Bone.uniqueID, b, SkinnedMeshPD.uniqueID);
cb2.AppendFormat("\n\tC: \"OO\",1{0},4{1}{2}", m_Bone.preloadData.uniqueID, b, SkinnedMeshPD.uniqueID);
}
}
}
@ -633,7 +637,7 @@ namespace AssetStudio
{
//add BindPose node
pb.Append("\n\t\tPoseNode: {");
pb.AppendFormat("\n\t\t\tNode: 1{0}", m_Bone.uniqueID);
pb.AppendFormat("\n\t\t\tNode: 1{0}", m_Bone.preloadData.uniqueID);
//pb.Append("\n\t\t\tMatrix: *16 {");
//pb.Append("\n\t\t\t\ta: ");
//pb.Append("\n\t\t\t} ");

View File

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
public class GameObjectTreeNode : TreeNode
{
public GameObject gameObject;
public GameObjectTreeNode(GameObject gameObject)
{
if (gameObject != null)
{
this.gameObject = gameObject;
Text = gameObject.m_Name;
}
}
}
}

View File

@ -86,7 +86,7 @@ namespace AssetStudio
var frameList = new List<ImportedFrame>();
while (assetsfileList.TryGetTransform(rootTransform.m_Father, out var m_Father))
{
frameList.Add(ConvertFrames(m_Father));
frameList.Add(ConvertFrame(m_Father));
rootTransform = m_Father;
}
if (frameList.Count > 0)
@ -192,7 +192,7 @@ namespace AssetStudio
}
}
private ImportedFrame ConvertFrames(Transform trans)
private ImportedFrame ConvertFrame(Transform trans)
{
var frame = new ImportedFrame();
assetsfileList.TryGetGameObject(trans.m_GameObject, out var m_GameObject);
@ -205,21 +205,24 @@ namespace AssetStudio
return frame;
}
private ImportedFrame ConvertFrame(Transform trans, string name)
private ImportedFrame ConvertFrame(Vector3 t, Quaternion q, Vector3 s, string name)
{
var frame = new ImportedFrame();
frame.Name = name;
frame.InitChildren(0);
var m_EulerRotation = QuatToEuler(new[] { trans.m_LocalRotation[0], -trans.m_LocalRotation[1], -trans.m_LocalRotation[2], trans.m_LocalRotation[3] });
var m_LocalPosition = new[] { t.X, t.Y, t.Z };
var m_LocalRotation = new[] { q.X, q.Y, q.Z, q.W };
var m_LocalScale = new[] { s.X, s.Y, s.Z };
var m_EulerRotation = QuatToEuler(new[] { m_LocalRotation[0], -m_LocalRotation[1], -m_LocalRotation[2], m_LocalRotation[3] });
frame.LocalRotation = new[] { m_EulerRotation[0], m_EulerRotation[1], m_EulerRotation[2] };
frame.LocalScale = new[] { trans.m_LocalScale[0], trans.m_LocalScale[1], trans.m_LocalScale[2] };
frame.LocalPosition = new[] { -trans.m_LocalPosition[0], trans.m_LocalPosition[1], trans.m_LocalPosition[2] };
frame.LocalScale = new[] { m_LocalScale[0], m_LocalScale[1], m_LocalScale[2] };
frame.LocalPosition = new[] { -m_LocalPosition[0], m_LocalPosition[1], m_LocalPosition[2] };
return frame;
}
private void ConvertFrames(Transform trans, ImportedFrame parent)
{
var frame = ConvertFrames(trans);
var frame = ConvertFrame(trans);
if (parent == null)
{
FrameList.Add(frame);
@ -235,7 +238,7 @@ namespace AssetStudio
}
}
private void ConvertMeshRenderer(MeshRenderer meshR)
private void ConvertMeshRenderer(Renderer meshR)
{
var mesh = GetMesh(meshR);
if (mesh == null)
@ -558,13 +561,13 @@ namespace AssetStudio
MeshList.Add(iMesh);
}
private Mesh GetMesh(MeshRenderer meshR)
private Mesh GetMesh(Renderer meshR)
{
if (meshR is SkinnedMeshRenderer sMesh)
{
if (assetsfileList.TryGetPD(sMesh.m_Mesh, out var MeshPD))
{
return new Mesh(MeshPD, true);
return new Mesh(MeshPD);
}
}
else
@ -579,7 +582,7 @@ namespace AssetStudio
var m_MeshFilter = new MeshFilter(assetPreloadData);
if (assetsfileList.TryGetPD(m_MeshFilter.m_Mesh, out var MeshPD))
{
return new Mesh(MeshPD, true);
return new Mesh(MeshPD);
}
}
}
@ -1075,8 +1078,7 @@ namespace AssetStudio
var v4 = (Vector4)xform.s;
s = (Vector3)v4;
}
var curTransform = new Transform(t, xform.q, s);
var frame = ConvertFrame(curTransform, transformName);
var frame = ConvertFrame(t, xform.q, s, transformName);
parentFrame.AddChild(frame);
}
}

View File

@ -1,108 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace AssetStudio {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class ShaderResource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ShaderResource() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssetStudio.StudioClasses.ShaderResource", typeof(ShaderResource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 使用此强类型资源类,为所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader20171 {
get {
return ResourceManager.GetString("Shader20171", resourceCulture);
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader20172 {
get {
return ResourceManager.GetString("Shader20172", resourceCulture);
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader20173 {
get {
return ResourceManager.GetString("Shader20173", resourceCulture);
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader55 {
get {
return ResourceManager.GetString("Shader55", resourceCulture);
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader56 {
get {
return ResourceManager.GetString("Shader56", resourceCulture);
}
}
}
}

File diff suppressed because one or more lines are too long

View File

@ -11,9 +11,8 @@ namespace AssetStudio
{
static class SpriteHelper
{
public static Bitmap GetImageFromSprite(AssetPreloadData asset)
public static Bitmap GetImageFromSprite(Sprite m_Sprite)
{
var m_Sprite = new Sprite(asset, true);
if (assetsfileList.TryGetPD(m_Sprite.m_SpriteAtlas, out var assetPreloadData))
{
var m_SpriteAtlas = new SpriteAtlas(assetPreloadData);
@ -21,7 +20,6 @@ namespace AssetStudio
if (index >= 0 && assetsfileList.TryGetPD(m_SpriteAtlas.textures[index], out assetPreloadData))
{
SpriteInfo(asset, assetPreloadData, m_SpriteAtlas.textureRects[index]);
try
{
if (m_Sprite.m_PhysicsShape.Length > 0)
@ -40,7 +38,6 @@ namespace AssetStudio
{
if (assetsfileList.TryGetPD(m_Sprite.texture, out assetPreloadData))
{
SpriteInfo(asset, assetPreloadData, m_Sprite.textureRect);
return CutImage(assetPreloadData, m_Sprite.textureRect);
}
}
@ -48,14 +45,6 @@ namespace AssetStudio
return null;
}
private static void SpriteInfo(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect)
{
var info = texture2DAsset.InfoText;
var start = info.IndexOf("Format");
info = info.Substring(start, info.Length - start);
asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info;
}
private static Bitmap CutImage(AssetPreloadData texture2DAsset, RectangleF textureRect)
{
var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true));

View File

@ -25,6 +25,8 @@ namespace AssetStudio
public static string productName = "";
public static bool moduleLoaded;
public static Dictionary<string, ModuleDef> LoadedModuleDic = new Dictionary<string, ModuleDef>();
public static List<GameObjectTreeNode> treeNodeCollection = new List<GameObjectTreeNode>();
public static Dictionary<GameObject, GameObjectTreeNode> treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
//UI
public static Action<int> SetProgressBarValue;
@ -153,10 +155,8 @@ namespace AssetStudio
return extractedCount;
}
public static void BuildAssetStructures(bool loadAssets, bool displayAll, bool buildHierarchy, bool buildClassStructures, bool displayOriginalName, out List<GameObject> fileNodes)
public static void BuildAssetStructures(bool loadAssets, bool displayAll, bool buildHierarchy, bool buildClassStructures, bool displayOriginalName)
{
fileNodes = null;
#region first loop - read asset data & create list
if (loadAssets)
{
@ -180,43 +180,52 @@ namespace AssetStudio
{
case ClassIDReference.GameObject:
{
GameObject m_GameObject = new GameObject(asset);
var m_GameObject = new GameObject(asset);
asset.Text = m_GameObject.m_Name;
assetsFile.GameObjectList.Add(asset.m_PathID, m_GameObject);
break;
}
case ClassIDReference.Transform:
{
Transform m_Transform = new Transform(asset);
var m_Transform = new Transform(asset);
assetsFile.TransformList.Add(asset.m_PathID, m_Transform);
break;
}
case ClassIDReference.RectTransform:
{
RectTransform m_Rect = new RectTransform(asset);
assetsFile.TransformList.Add(asset.m_PathID, m_Rect.m_Transform);
var m_Rect = new RectTransform(asset);
assetsFile.TransformList.Add(asset.m_PathID, m_Rect);
break;
}
case ClassIDReference.Texture2D:
{
Texture2D m_Texture2D = new Texture2D(asset, false);
exportable = true;
break;
}
case ClassIDReference.Mesh:
case ClassIDReference.Shader:
{
Shader m_Shader = new Shader(asset, false);
exportable = true;
break;
}
case ClassIDReference.TextAsset:
case ClassIDReference.AnimationClip:
case ClassIDReference.AudioClip:
case ClassIDReference.Font:
case ClassIDReference.MovieTexture:
case ClassIDReference.Sprite:
case ClassIDReference.VideoClip:
{
TextAsset m_TextAsset = new TextAsset(asset, false);
var obj = new NamedObject(asset);
asset.Text = obj.m_Name;
exportable = true;
break;
}
case ClassIDReference.AudioClip:
case ClassIDReference.Avatar:
case ClassIDReference.AnimatorController:
case ClassIDReference.AnimatorOverrideController:
case ClassIDReference.Material:
case ClassIDReference.MonoScript:
case ClassIDReference.SpriteAtlas:
{
var obj = new NamedObject(asset);
asset.Text = obj.m_Name;
break;
}
case ClassIDReference.Animator:
{
AudioClip m_AudioClip = new AudioClip(asset, false);
exportable = true;
break;
}
@ -235,58 +244,16 @@ namespace AssetStudio
exportable = true;
break;
}
case ClassIDReference.Font:
{
UFont m_Font = new UFont(asset, false);
exportable = true;
break;
}
case ClassIDReference.PlayerSettings:
{
var plSet = new PlayerSettings(asset);
productName = plSet.productName;
break;
}
case ClassIDReference.Mesh:
{
Mesh m_Mesh = new Mesh(asset, false);
exportable = true;
break;
}
case ClassIDReference.AssetBundle:
{
ab = new AssetBundle(asset);
break;
}
case ClassIDReference.VideoClip:
{
var m_VideoClip = new VideoClip(asset, false);
exportable = true;
break;
}
case ClassIDReference.MovieTexture:
{
var m_MovieTexture = new MovieTexture(asset, false);
exportable = true;
break;
}
case ClassIDReference.Sprite:
{
var m_Sprite = new Sprite(asset, false);
exportable = true;
break;
}
case ClassIDReference.Animator:
{
exportable = true;
break;
}
case ClassIDReference.AnimationClip:
{
exportable = true;
var reader = asset.sourceFile.reader;
reader.Position = asset.Offset;
asset.Text = reader.ReadAlignedString();
asset.Text = ab.m_Name;
break;
}
}
@ -335,7 +302,6 @@ namespace AssetStudio
#region second loop - build tree structure
if (buildHierarchy)
{
fileNodes = new List<GameObject>();
var gameObjectCount = assetsfileList.Sum(x => x.GameObjectList.Values.Count);
if (gameObjectCount > 0)
{
@ -345,9 +311,8 @@ namespace AssetStudio
foreach (var assetsFile in assetsfileList)
{
GameObject fileNode = new GameObject(null);
fileNode.Text = Path.GetFileName(assetsFile.filePath);
fileNode.m_Name = "RootNode";
var fileNode = new GameObjectTreeNode(null); //RootNode
fileNode.Text = assetsFile.fileName;
foreach (var m_GameObject in assetsFile.GameObjectList.Values)
{
@ -399,7 +364,7 @@ namespace AssetStudio
case ClassIDReference.Animator:
{
m_GameObject.m_Animator = m_Component;
asset.Text = m_GameObject.asset.Text;
asset.Text = m_GameObject.preloadData.Text;
break;
}
}
@ -413,19 +378,29 @@ namespace AssetStudio
{
if (assetsfileList.TryGetTransform(m_Transform.m_Father, out var m_Father))
{
if (assetsfileList.TryGetGameObject(m_Father.m_GameObject, out parentNode))
if (assetsfileList.TryGetGameObject(m_Father.m_GameObject, out var parentGameObject))
{
if (!treeNodeDictionary.TryGetValue(parentGameObject, out parentNode))
{
parentNode = new GameObjectTreeNode(parentGameObject);
treeNodeDictionary.Add(parentGameObject, parentNode);
}
}
}
}
parentNode.Nodes.Add(m_GameObject);
if (!treeNodeDictionary.TryGetValue(m_GameObject, out var currentNode))
{
currentNode = new GameObjectTreeNode(m_GameObject);
treeNodeDictionary.Add(m_GameObject, currentNode);
}
parentNode.Nodes.Add(currentNode);
ProgressBarPerformStep();
}
if (fileNode.Nodes.Count > 0)
{
fileNodes.Add(fileNode);
treeNodeCollection.Add(fileNode);
}
}
}
@ -608,10 +583,10 @@ namespace AssetStudio
{
ThreadPool.QueueUserWorkItem(state =>
{
foreach (TreeNode node in nodes)
foreach (GameObjectTreeNode node in nodes)
{
//遍历一级子节点
foreach (TreeNode j in node.Nodes)
foreach (GameObjectTreeNode j in node.Nodes)
{
ProgressBarPerformStep();
//收集所有子节点
@ -643,7 +618,7 @@ namespace AssetStudio
{
try
{
ExportGameObject((GameObject)j, targetPath);
ExportGameObject(j.gameObject, targetPath);
}
catch (Exception ex)
{
@ -658,10 +633,10 @@ namespace AssetStudio
});
}
private static void CollectNode(TreeNode node, List<GameObject> gameObjects)
private static void CollectNode(GameObjectTreeNode node, List<GameObject> gameObjects)
{
gameObjects.Add((GameObject)node);
foreach (TreeNode i in node.Nodes)
gameObjects.Add(node.gameObject);
foreach (GameObjectTreeNode i in node.Nodes)
{
CollectNode(i, gameObjects);
}
@ -698,11 +673,11 @@ namespace AssetStudio
SetProgressBarMaximum(gameObjects.Count);
foreach (var gameObject in gameObjects)
{
StatusStripUpdate($"Exporting {gameObject.Text}");
StatusStripUpdate($"Exporting {gameObject.m_Name}");
try
{
ExportGameObject(gameObject, exportPath, animationList);
StatusStripUpdate($"Finished exporting {gameObject.Text}");
StatusStripUpdate($"Finished exporting {gameObject.m_Name}");
}
catch (Exception ex)
{
@ -722,11 +697,11 @@ namespace AssetStudio
private static void GetSelectedParentNode(TreeNodeCollection nodes, List<GameObject> gameObjects)
{
foreach (TreeNode i in nodes)
foreach (GameObjectTreeNode i in nodes)
{
if (i.Checked)
{
gameObjects.Add((GameObject)i);
gameObjects.Add(i.gameObject);
}
else
{

View File

@ -9,7 +9,7 @@ using System.Text;
namespace AssetStudio
{
class Texture2DConverter
public class Texture2DConverter
{
//Texture2D
private int m_Width;
@ -94,8 +94,8 @@ namespace AssetStudio
m_Height = m_Texture2D.m_Height;
m_TextureFormat = m_Texture2D.m_TextureFormat;
var mMipMap = m_Texture2D.m_MipMap;
version = m_Texture2D.preloadData.sourceFile.version;
var platform = m_Texture2D.preloadData.sourceFile.platform;
version = m_Texture2D.sourceFile.version;
var platform = m_Texture2D.sourceFile.platform;
if (version[0] < 5 || (version[0] == 5 && version[1] < 2))//5.2 down
{