improve Sprite export

This commit is contained in:
Perfare 2018-11-08 17:30:12 +08:00
parent e13b4489c3
commit 798a63e33c
3 changed files with 89 additions and 101 deletions

View File

@ -568,6 +568,7 @@ namespace AssetStudio
//actual Vertex Buffer
var m_DataSize = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream(4);
#endregion
#region compute FvF

View File

@ -3,6 +3,8 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using SharpDX;
using RectangleF = System.Drawing.RectangleF;
namespace AssetStudio
{
@ -25,18 +27,20 @@ namespace AssetStudio
{
public uint settingsRaw;
public uint packed => settingsRaw & 1; //1
public SpritePackingMode packingMode => (SpritePackingMode)((settingsRaw >> 1) & 1); //1
public SpritePackingRotation packingRotation => (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
public uint reserved => settingsRaw >> 6; //26
/*
*public uint meshType => (settingsRaw >> 6) & 1; //1
*public uint reserved => settingsRaw >> 7; //25
*/
public uint packed;
public SpritePackingMode packingMode;
public SpritePackingRotation packingRotation;
public SpriteSettings(ObjectReader reader)
{
settingsRaw = reader.ReadUInt32();
packed = settingsRaw & 1; //1
packingMode = (SpritePackingMode)((settingsRaw >> 1) & 1); //1
packingRotation = (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
//meshType = (settingsRaw >> 6) & 1; //1
//reserved
}
}
@ -44,18 +48,18 @@ namespace AssetStudio
{
public RectangleF m_Rect;
public float m_PixelsToUnits;
public PointF m_Pivot;
public Guid first;
public Vector2 m_Pivot;
public Tuple<Guid, long> m_RenderDataKey;
public PPtr texture;
public PPtr m_SpriteAtlas;
public RectangleF textureRect;
public SpriteSettings settingsRaw;
public PointF[][] m_PhysicsShape;
public PointF[][] m_PhysicsShape; //Vector2[][]
public Sprite(ObjectReader reader) : base(reader)
{
//Rectf m_Rect
m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
m_Rect = reader.ReadRectangleF();
//Vector2f m_Offset
reader.Position += 8;
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
@ -70,7 +74,7 @@ namespace AssetStudio
|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)) //5.4.2 and up
{
//Vector2f m_Pivot
m_Pivot = new PointF(reader.ReadSingle(), reader.ReadSingle());
m_Pivot = reader.ReadVector2();
}
var m_Extrude = reader.ReadUInt32();
@ -83,8 +87,9 @@ namespace AssetStudio
if (version[0] >= 2017) //2017 and up
{
//pair m_RenderDataKey
first = new Guid(reader.ReadBytes(16));
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
m_RenderDataKey = new Tuple<Guid, long>(first, second);
//vector m_AtlasTags
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
@ -100,7 +105,7 @@ namespace AssetStudio
// PPtr<Texture2D> texture
texture = reader.ReadPPtr();
// PPtr<Texture2D> alphaTexture
if (version[0] >= 5) //5.0 and up
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
{
var alphaTexture = reader.ReadPPtr();
}
@ -171,7 +176,7 @@ namespace AssetStudio
}
// Rectf textureRect
textureRect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
textureRect = reader.ReadRectangleF();
// Vector2f textureRectOffset
reader.Position += 8;
// Vector2f atlasRectOffset - 5.6 and up

View File

@ -12,57 +12,93 @@ namespace AssetStudio
{
public static Bitmap GetImageFromSprite(Sprite m_Sprite)
{
Bitmap bitmap = null;
SpriteSettings settingsRaw = null;
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var objectReader))
{
var m_SpriteAtlas = new SpriteAtlas(objectReader);
var spriteAtlasData = m_SpriteAtlas.m_RenderDataMap.FirstOrDefault(x => x.Key.Item1 == m_Sprite.first).Value;
if (spriteAtlasData != null && spriteAtlasData.texture.TryGet(out objectReader))
if (m_SpriteAtlas.m_RenderDataMap.TryGetValue(m_Sprite.m_RenderDataKey, out var spriteAtlasData) && spriteAtlasData.texture.TryGet(out objectReader))
{
settingsRaw = spriteAtlasData.settingsRaw;
try
{
if (settingsRaw.packingMode == SpritePackingMode.kSPMTight && m_Sprite.m_PhysicsShape.Length > 0) //Tight
{
bitmap = CutTightImage(objectReader, spriteAtlasData.textureRect, m_Sprite);
}
else
{
bitmap = CutRectangleImage(objectReader, spriteAtlasData.textureRect);
}
}
catch
{
bitmap = CutRectangleImage(objectReader, spriteAtlasData.textureRect);
}
return CutImage(objectReader, spriteAtlasData.textureRect, m_Sprite, spriteAtlasData.settingsRaw);
}
}
else
{
//TODO Tight
if (m_Sprite.texture.TryGet(out objectReader))
{
settingsRaw = m_Sprite.settingsRaw;
bitmap = CutRectangleImage(objectReader, m_Sprite.textureRect);
return CutImage(objectReader, m_Sprite.textureRect, m_Sprite, m_Sprite.settingsRaw);
}
}
if (bitmap != null)
{
RotateAndFlip(bitmap, settingsRaw.packingRotation);
return bitmap;
}
return null;
}
private static Bitmap CutRectangleImage(ObjectReader texture2DAsset, RectangleF textureRect)
private static Bitmap CutImage(ObjectReader texture2DAsset, RectangleF textureRect, Sprite m_Sprite, SpriteSettings settingsRaw)
{
var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true));
using (var originalImage = texture2D.ConvertToBitmap(false))
var originalImage = texture2D.ConvertToBitmap(false);
if (originalImage != null)
{
if (originalImage != null)
using (originalImage)
{
var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
//RotateAndFlip
switch (settingsRaw.packingRotation)
{
case SpritePackingRotation.kSPRFlipHorizontal:
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipX);
break;
case SpritePackingRotation.kSPRFlipVertical:
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
break;
case SpritePackingRotation.kSPRRotate180:
spriteImage.RotateFlip(RotateFlipType.Rotate180FlipNone);
break;
case SpritePackingRotation.kSPRRotate90:
spriteImage.RotateFlip(RotateFlipType.Rotate270FlipNone);
break;
}
/* TODO Tight
* 2017PhysicsShape
* 5.6使vertices
* 5.6使VertexData
*/
if (settingsRaw.packingMode == SpritePackingMode.kSPMTight && m_Sprite.m_PhysicsShape?.Length > 0) //Tight
{
try
{
using (var brush = new TextureBrush(spriteImage))
{
using (var path = new GraphicsPath())
{
foreach (var p in m_Sprite.m_PhysicsShape)
{
path.AddPolygon(p);
}
using (var matr = new Matrix())
{
matr.Translate(m_Sprite.m_Rect.Width * m_Sprite.m_Pivot.X, m_Sprite.m_Rect.Height * m_Sprite.m_Pivot.Y);
matr.Scale(m_Sprite.m_PixelsToUnits, m_Sprite.m_PixelsToUnits);
path.Transform(matr);
var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height);
using (var graphic = Graphics.FromImage(bitmap))
{
graphic.FillPath(brush, path);
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
return bitmap;
}
}
}
}
}
catch
{
spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
return spriteImage;
}
}
//Rectangle
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
return spriteImage;
}
@ -70,59 +106,5 @@ namespace AssetStudio
return null;
}
private static Bitmap CutTightImage(ObjectReader texture2DAsset, RectangleF textureRect, Sprite sprite)
{
var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true));
using (var originalImage = texture2D.ConvertToBitmap(false))
{
if (originalImage != null)
{
var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
using (var brush = new TextureBrush(spriteImage))
{
using (var path = new GraphicsPath())
{
foreach (var p in sprite.m_PhysicsShape)
path.AddPolygon(p);
using (var matr = new Matrix())
{
matr.Translate(sprite.m_Rect.Width * sprite.m_Pivot.X, sprite.m_Rect.Height * sprite.m_Pivot.Y);
matr.Scale(sprite.m_PixelsToUnits, sprite.m_PixelsToUnits);
path.Transform(matr);
var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height);
using (var graphic = Graphics.FromImage(bitmap))
{
graphic.FillPath(brush, path);
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
return bitmap;
}
}
}
}
}
}
return null;
}
private static void RotateAndFlip(Bitmap bitmap, SpritePackingRotation packingRotation)
{
switch (packingRotation)
{
case SpritePackingRotation.kSPRFlipHorizontal:
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipX);
break;
case SpritePackingRotation.kSPRFlipVertical:
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
break;
case SpritePackingRotation.kSPRRotate180:
bitmap.RotateFlip(RotateFlipType.Rotate180FlipNone);
break;
case SpritePackingRotation.kSPRRotate90:
bitmap.RotateFlip(RotateFlipType.Rotate270FlipNone);
break;
}
}
}
}