improved shader export

This commit is contained in:
Perfare 2018-12-11 13:01:10 +08:00
parent 0bc17f0ff5
commit 7d5e06bce4
3 changed files with 446 additions and 28 deletions

View File

@ -189,20 +189,12 @@ namespace AssetStudio
kFogLinear = 1,
kFogExp = 2,
kFogExp2 = 3,
kFogModeCount = 4
};
public class SerializedShaderState
{
public string m_Name;
public SerializedShaderRTBlendState rtBlend0;
public SerializedShaderRTBlendState rtBlend1;
public SerializedShaderRTBlendState rtBlend2;
public SerializedShaderRTBlendState rtBlend3;
public SerializedShaderRTBlendState rtBlend4;
public SerializedShaderRTBlendState rtBlend5;
public SerializedShaderRTBlendState rtBlend6;
public SerializedShaderRTBlendState rtBlend7;
public SerializedShaderRTBlendState[] rtBlend;
public bool rtSeparateBlend;
public SerializedShaderFloatValue zClip;
public SerializedShaderFloatValue zTest;
@ -232,14 +224,11 @@ namespace AssetStudio
var version = reader.version;
m_Name = reader.ReadAlignedString();
rtBlend0 = new SerializedShaderRTBlendState(reader);
rtBlend1 = new SerializedShaderRTBlendState(reader);
rtBlend2 = new SerializedShaderRTBlendState(reader);
rtBlend3 = new SerializedShaderRTBlendState(reader);
rtBlend4 = new SerializedShaderRTBlendState(reader);
rtBlend5 = new SerializedShaderRTBlendState(reader);
rtBlend6 = new SerializedShaderRTBlendState(reader);
rtBlend7 = new SerializedShaderRTBlendState(reader);
rtBlend = new SerializedShaderRTBlendState[8];
for (int i = 0; i < 8; i++)
{
rtBlend[i] = new SerializedShaderRTBlendState(reader);
}
rtSeparateBlend = reader.ReadBoolean();
reader.AlignStream();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up

View File

@ -82,8 +82,21 @@ namespace AssetStudioGUI
var exportFullName = exportPath + item.Text + ".shader";
if (ExportFileExists(exportFullName))
return false;
var str = ShaderConverter.Convert((Shader)item.Asset);
File.WriteAllText(exportFullName, str ?? "Serialized Shader can't be read");
var m_Shader = (Shader) item.Asset;
if (m_Shader.compressedBlob != null) //5.5 and up
{
var strs = ShaderConverter.ConvertMultiple(m_Shader);
for (int i = 0; i < strs.Length; i++)
{
var platformName = ShaderConverter.GetPlatformString(m_Shader.platforms[i]);
File.WriteAllText($"{exportPath}{item.Text}_{platformName}.shader", strs[i]);
}
}
else
{
var str = ShaderConverter.Convert(m_Shader);
File.WriteAllText(exportFullName, str);
}
return true;
}

View File

@ -1,5 +1,6 @@
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Lz4;
@ -27,11 +28,21 @@ namespace AssetStudio
if (shader.compressedBlob != null) //5.5 and up
{
//TODO
/*for (var i = 0; i < shader.platforms.Count; i++)
return ConvertMultiple(shader)[0];
}
return Encoding.UTF8.GetString(shader.m_Script);
}
public static string[] ConvertMultiple(Shader shader)
{
if (shader.compressedBlob != null) //5.5 and up
{
var strs = new string[shader.platforms.Length];
for (var i = 0; i < shader.platforms.Length; i++)
{
var compressedBytes = new byte[shader.compressedLengths[i]];
Array.Copy(shader.compressedBlob, shader.offsets[i], compressedBytes, 0, shader.compressedLengths[i]);
Buffer.BlockCopy(shader.compressedBlob, (int)shader.offsets[i], compressedBytes, 0, (int)shader.compressedLengths[i]);
var decompressedBytes = new byte[shader.decompressedLengths[i]];
using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
{
@ -39,12 +50,413 @@ namespace AssetStudio
}
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
{
new ShaderProgram(blobReader);
var program = new ShaderProgram(blobReader);
var m_Script = ConvertSerializedShader(shader.m_ParsedForm, shader.platforms[i], i);
strs[i] = program.Export(m_Script);
}
}*/
return shader.Dump();
}
return strs;
}
return null;
}
private static string ConvertSerializedShader(SerializedShader m_ParsedForm, uint platform, int platformIndex)
{
var sb = new StringBuilder();
sb.Append($"Shader \"{m_ParsedForm.m_Name}\" {{\n");
sb.Append(ConvertSerializedProperties(m_ParsedForm.m_PropInfo));
foreach (var m_SubShader in m_ParsedForm.m_SubShaders)
{
sb.Append(ConvertSerializedSubShader(m_SubShader, platform, platformIndex));
}
return sb.ToString();
}
private static string ConvertSerializedSubShader(SerializedSubShader m_SubShader, uint platform, int platformIndex)
{
var sb = new StringBuilder();
sb.Append("SubShader {\n");
if (m_SubShader.m_LOD != 0)
{
sb.Append($" LOD {m_SubShader.m_LOD}\n");
}
sb.Append(ConvertSerializedTagMap(m_SubShader.m_Tags, 1));
foreach (var m_Passe in m_SubShader.m_Passes)
{
sb.Append(ConvertSerializedPass(m_Passe, platform, platformIndex));
}
sb.Append("}\n");
return sb.ToString();
}
private static string ConvertSerializedPass(SerializedPass m_Passe, uint platform, int platformIndex)
{
var sb = new StringBuilder();
switch (m_Passe.m_Type)
{
case PassType.kPassTypeNormal:
sb.Append(" Pass ");
break;
case PassType.kPassTypeUse:
sb.Append(" UsePass ");
break;
case PassType.kPassTypeGrab:
sb.Append(" GrabPass ");
break;
}
if (m_Passe.m_Type == PassType.kPassTypeUse)
{
sb.Append($"\"{m_Passe.m_UseName}\"\n");
}
else
{
sb.Append("{\n");
if (m_Passe.m_Type == PassType.kPassTypeGrab)
{
if (!string.IsNullOrEmpty(m_Passe.m_TextureName))
{
sb.Append($" \"{m_Passe.m_TextureName}\"\n");
}
}
else
{
sb.Append(ConvertSerializedShaderState(m_Passe.m_State));
if (m_Passe.progVertex.m_SubPrograms.Length > 0)
{
sb.Append("Program \"vp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progVertex.m_SubPrograms, platform, platformIndex));
}
if (m_Passe.progFragment.m_SubPrograms.Length > 0)
{
sb.Append("Program \"fp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progFragment.m_SubPrograms, platform, platformIndex));
}
if (m_Passe.progGeometry.m_SubPrograms.Length > 0)
{
sb.Append("Program \"gp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progGeometry.m_SubPrograms, platform, platformIndex));
}
if (m_Passe.progHull.m_SubPrograms.Length > 0)
{
sb.Append("Program \"hp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progHull.m_SubPrograms, platform, platformIndex));
}
if (m_Passe.progDomain.m_SubPrograms.Length > 0)
{
sb.Append("Program \"dp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progDomain.m_SubPrograms, platform, platformIndex));
}
}
sb.Append("}\n");
}
return sb.ToString();
}
private static string ConvertSerializedSubPrograms(SerializedSubProgram[] m_SubPrograms, uint platform, int platformIndex)
{
var sb = new StringBuilder();
var groups = m_SubPrograms.GroupBy(x => x.m_BlobIndex);
foreach (var group in groups)
{
var programs = group.GroupBy(x => x.m_GpuProgramType).ToList();
if (platformIndex < programs.Count)
{
var subPrograms = programs[platformIndex].ToList();
var isTier = subPrograms.Count > 1;
foreach (var subProgram in subPrograms)
{
sb.Append($"SubProgram \"{GetPlatformString(platform)} ");
if (isTier)
{
sb.Append($"hw_tier{subProgram.m_ShaderHardwareTier:00} ");
}
sb.Append("\" {\n");
sb.Append($"GpuProgramIndex {subProgram.m_BlobIndex}\n");
sb.Append("}\n");
}
}
}
return sb.ToString();
}
private static string ConvertSerializedShaderState(SerializedShaderState m_State)
{
var sb = new StringBuilder();
if (!string.IsNullOrEmpty(m_State.m_Name))
{
sb.Append($" Name \"{m_State.m_Name}\"\n");
}
if (m_State.m_LOD != 0)
{
sb.Append($" LOD {m_State.m_LOD}\n");
}
sb.Append(ConvertSerializedTagMap(m_State.m_Tags, 2));
sb.Append(ConvertSerializedShaderRTBlendState(m_State.rtBlend));
if (m_State.alphaToMask.val > 0f)
{
sb.Append(" AlphaToMask On\n");
}
if (m_State.zClip?.val != 1f) //ZClip On
{
sb.Append(" ZClip Off\n");
}
if (m_State.zTest.val != 4f) //ZTest LEqual
{
sb.Append(" ZTest ");
switch (m_State.zTest.val) //enum CompareFunction
{
case 0f: //kFuncDisabled
sb.Append("Off");
break;
case 1f: //kFuncNever
sb.Append("Never");
break;
case 2f: //kFuncLess
sb.Append("Less");
break;
case 3f: //kFuncEqual
sb.Append("Equal");
break;
case 5f: //kFuncGreater
sb.Append("Greater");
break;
case 6f: //kFuncNotEqual
sb.Append("NotEqual");
break;
case 7f: //kFuncGEqual
sb.Append("GEqual");
break;
case 8f: //kFuncAlways
sb.Append("Always");
break;
}
sb.Append("\n");
}
if (m_State.zWrite.val != 1f) //ZWrite On
{
sb.Append(" ZWrite Off\n");
}
if (m_State.culling.val != 2f) //Cull Back
{
sb.Append(" Cull ");
switch (m_State.culling.val) //enum CullMode
{
case 0f: //kCullOff
sb.Append("Off");
break;
case 1f: //kCullFront
sb.Append("Front");
break;
}
sb.Append("\n");
}
if (m_State.offsetFactor.val != 0f || m_State.offsetUnits.val != 0f)
{
sb.Append($" Offset {m_State.offsetFactor.val}, {m_State.offsetUnits.val}\n");
}
//TODO Stencil
//TODO Fog
if (m_State.lighting)
{
sb.Append($" Lighting {(m_State.lighting ? "On" : "Off")}\n");
}
sb.Append($" GpuProgramID {m_State.gpuProgramID}\n");
return sb.ToString();
}
private static string ConvertSerializedShaderRTBlendState(SerializedShaderRTBlendState[] rtBlend)
{
//TODO Blend
var sb = new StringBuilder();
/*for (var i = 0; i < rtBlend.Length; i++)
{
var blend = rtBlend[i];
if (!blend.srcBlend.val.Equals(1f) ||
!blend.destBlend.val.Equals(0f) ||
!blend.srcBlendAlpha.val.Equals(1f) ||
!blend.destBlendAlpha.val.Equals(0f))
{
sb.Append(" Blend ");
sb.Append($"{i} ");
sb.Append('\n');
}
}*/
return sb.ToString();
}
private static string ConvertSerializedTagMap(SerializedTagMap m_Tags, int intent)
{
var sb = new StringBuilder();
if (m_Tags.tags.Length > 0)
{
sb.Append(new string(' ', intent));
sb.Append("Tags { ");
foreach (var pair in m_Tags.tags)
{
sb.Append($"\"{pair.Key}\" = \"{pair.Value}\" ");
}
sb.Append("}\n");
}
return sb.ToString();
}
private static string ConvertSerializedProperties(SerializedProperties m_PropInfo)
{
var sb = new StringBuilder();
sb.Append("Properties {\n");
foreach (var m_Prop in m_PropInfo.m_Props)
{
sb.Append(ConvertSerializedProperty(m_Prop));
}
sb.Append("}\n");
return sb.ToString();
}
private static string ConvertSerializedProperty(SerializedProperty m_Prop)
{
var sb = new StringBuilder();
foreach (var m_Attribute in m_Prop.m_Attributes)
{
sb.Append($"[{m_Attribute}] ");
}
//TODO Flag
sb.Append($"{m_Prop.m_Name} (\"{m_Prop.m_Description}\", ");
switch (m_Prop.m_Type)
{
case SerializedPropertyType.kColor:
sb.Append("Color");
break;
case SerializedPropertyType.kVector:
sb.Append("Vector");
break;
case SerializedPropertyType.kFloat:
sb.Append("Float");
break;
case SerializedPropertyType.kRange:
sb.Append($"Range({m_Prop.m_DefValue[1]}, {m_Prop.m_DefValue[2]})");
break;
case SerializedPropertyType.kTexture:
switch (m_Prop.m_DefTexture.m_TexDim)
{
case TextureDimension.kTexDimAny:
sb.Append("any");
break;
case TextureDimension.kTexDim2D:
sb.Append("2D");
break;
case TextureDimension.kTexDim3D:
sb.Append("3D");
break;
case TextureDimension.kTexDimCUBE:
sb.Append("Cube");
break;
case TextureDimension.kTexDim2DArray:
sb.Append("2DArray");
break;
case TextureDimension.kTexDimCubeArray:
sb.Append("CubeArray");
break;
}
break;
}
sb.Append(") = ");
switch (m_Prop.m_Type)
{
case SerializedPropertyType.kColor:
case SerializedPropertyType.kVector:
sb.Append($"({m_Prop.m_DefValue[0]},{m_Prop.m_DefValue[1]},{m_Prop.m_DefValue[2]},{m_Prop.m_DefValue[3]})");
break;
case SerializedPropertyType.kFloat:
case SerializedPropertyType.kRange:
sb.Append(m_Prop.m_DefValue[0]);
break;
case SerializedPropertyType.kTexture:
sb.Append($"\"{m_Prop.m_DefTexture.m_DefaultName}\" {{ }}");
break;
default:
throw new ArgumentOutOfRangeException();
}
sb.Append('\n');
return sb.ToString();
}
public static string GetPlatformString(uint platform)
{
switch (platform)
{
case 0: //kShaderCompPlatformGL
return "openGL";
case 1: //kShaderCompPlatformD3D9
return "d3d9";
case 2: //kShaderCompPlatformXbox360
return "xbox360";
case 3: //kShaderCompPlatformPS3
return "ps3";
case 4: //kShaderCompPlatformD3D11
return "d3d11";
case 5: //kShaderCompPlatformGLES20
return "gles";
case 6: //kShaderCompPlatformNaCl
return "glesdesktop";
case 7: //kShaderCompPlatformFlash
return "flash";
case 8: //kShaderCompPlatformD3D11_9x
return "d3d11_9x";
case 9: //kShaderCompPlatformGLES3Plus
return "gles3";
case 10: //kShaderCompPlatformPSP2
return "psp2";
case 11: //kShaderCompPlatformPS4
return "ps4";
case 12: //kShaderCompPlatformXboxOne
return "xboxone";
case 13: //kShaderCompPlatformPSM
return "psm";
case 14: //kShaderCompPlatformMetal
return "metal";
case 15: //kShaderCompPlatformOpenGLCore
return "glcore";
case 16: //kShaderCompPlatformN3DS
return "n3ds";
case 17: //kShaderCompPlatformWiiU
return "wiiu";
case 18: //kShaderCompPlatformVulkan
return "vulkan";
case 19: //kShaderCompPlatformSwitch
return "switch";
case 20: //kShaderCompPlatformXboxOneD3D12
return "xboxone_d3d12";
default:
return "unknown";
}
return Encoding.UTF8.GetString(shader.m_Script);
}
}
@ -125,7 +537,7 @@ namespace AssetStudio
sb.Append("}\n");
}
sb.Append("\"\n");
sb.Append("\"");
if (m_ProgramCode.Length > 0)
{
switch (m_ProgramType)
@ -186,8 +598,12 @@ namespace AssetStudio
sb.Append(Encoding.UTF8.GetString(buff));
}
break;
case ShaderGpuProgramType.kShaderGpuProgramSPIRV:
sb.Append("// shader disassembly not supported on SPIR-V\n");
sb.Append("// https://github.com/KhronosGroup/SPIRV-Cross");
break;
default:
sb.Append($"/*Unsupported program data {m_ProgramType}*/");
sb.Append($"//shader disassembly not supported on {m_ProgramType}");
break;
}
}