Remove SharpDX
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@ -52,13 +52,6 @@
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<Reference Include="dnlib">
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<HintPath>..\AssetStudio\Libraries\dnlib.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\AssetStudio\Libraries\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.D3DCompiler">
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<HintPath>..\AssetStudio\Libraries\SharpDX.D3DCompiler.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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@ -4,7 +4,6 @@ using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Lz4;
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using SharpDX.D3DCompiler;
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namespace AssetStudio
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{
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@ -591,7 +590,7 @@ namespace AssetStudio
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// 201608170 - Unity 5.5
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// 201609010 - Unity 5.6, 2017.1 & 2017.2
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// 201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
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// 201802150 - Unity 2018.2
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// 201802150 - Unity 2018.2 & Unity 2018.3
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magic = reader.ReadInt32();
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m_ProgramType = (ShaderGpuProgramType)reader.ReadInt32();
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reader.BaseStream.Position += 12;
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@ -644,8 +643,9 @@ namespace AssetStudio
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case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20:
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case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30:
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{
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var shaderBytecode = new ShaderBytecode(m_ProgramCode);
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sb.Append(shaderBytecode.Disassemble());
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/*var shaderBytecode = new ShaderBytecode(m_ProgramCode);
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sb.Append(shaderBytecode.Disassemble());*/
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sb.Append("// shader disassembly not supported on DXBC");
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break;
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}
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case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex:
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@ -666,8 +666,9 @@ namespace AssetStudio
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}
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var buff = new byte[m_ProgramCode.Length - start];
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Buffer.BlockCopy(m_ProgramCode, start, buff, 0, buff.Length);
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var shaderBytecode = new ShaderBytecode(buff);
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sb.Append(shaderBytecode.Disassemble());
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/*var shaderBytecode = new ShaderBytecode(buff);
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sb.Append(shaderBytecode.Disassemble());*/
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sb.Append("// shader disassembly not supported on DXBC");
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break;
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}
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case ShaderGpuProgramType.kShaderGpuProgramMetalVS:
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