modify project

This commit is contained in:
Perfare 2018-09-29 00:48:35 +08:00
parent f2b041741b
commit a1f491af25
38 changed files with 119 additions and 539 deletions

View File

@ -5,40 +5,42 @@ VisualStudioVersion = 15.0.27130.2024
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio-x86", "AssetStudio\AssetStudio-x86.csproj", "{F5E07FB2-95E4-417F-943F-D439D9A03BBA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBX", "AssetStudioFBX\AssetStudioFBX.vcxproj", "{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBX-x86", "AssetStudioFBX\AssetStudioFBX-x86.vcxproj", "{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|Any CPU.ActiveCfg = Debug|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|Any CPU.Build.0 = Debug|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|Any CPU.ActiveCfg = Release|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|Any CPU.Build.0 = Release|x64
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Debug|Any CPU.ActiveCfg = Debug|x86
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Debug|Any CPU.Build.0 = Debug|x86
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Release|Any CPU.ActiveCfg = Release|x86
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Release|Any CPU.Build.0 = Release|x86
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Debug|Any CPU.ActiveCfg = Debug|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Debug|Any CPU.Build.0 = Debug|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Release|Any CPU.ActiveCfg = Release|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Release|Any CPU.Build.0 = Release|x64
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Release|Any CPU.Build.0 = Release|Any CPU
{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}.Debug|Any CPU.ActiveCfg = Debug|Win32
{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}.Debug|Any CPU.Build.0 = Debug|Win32
{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}.Release|Any CPU.ActiveCfg = Release|Win32
{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}.Release|Any CPU.Build.0 = Release|Win32
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x64.ActiveCfg = Debug|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x64.Build.0 = Debug|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x86.ActiveCfg = Debug|x86
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x86.Build.0 = Debug|x86
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x64.ActiveCfg = Release|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x64.Build.0 = Release|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x86.ActiveCfg = Release|x86
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x86.Build.0 = Release|x86
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Debug|x64.ActiveCfg = Debug|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Debug|x64.Build.0 = Debug|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Debug|x86.ActiveCfg = Debug|Win32
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Debug|x86.Build.0 = Debug|Win32
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Release|x64.ActiveCfg = Release|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Release|x64.Build.0 = Release|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Release|x86.ActiveCfg = Release|Win32
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Release|x86.Build.0 = Release|Win32
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Debug|x64.ActiveCfg = Debug|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Debug|x64.Build.0 = Debug|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Debug|x86.ActiveCfg = Debug|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Debug|x86.Build.0 = Debug|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Release|x64.ActiveCfg = Release|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Release|x64.Build.0 = Release|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Release|x86.ActiveCfg = Release|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,309 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F5E07FB2-95E4-417F-943F-D439D9A03BBA}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AssetStudio</RootNamespace>
<AssemblyName>AssetStudio</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="dnlib">
<HintPath>Library\dnlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Library\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Library\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX.Mathematics">
<HintPath>Library\SharpDX.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Library\System.Half.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web.Extensions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="7zip\Common\CommandLineParser.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Common\CRC.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Common\InBuffer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Common\OutBuffer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\LZMA\LzmaBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\LZMA\LzmaDecoder.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\LZMA\LzmaEncoder.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\LZ\IMatchFinder.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\LZ\LzBinTree.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\LZ\LzInWindow.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\LZ\LzOutWindow.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\RangeCoder\RangeCoder.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBit.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBitTree.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="7zip\ICoder.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AssetStudioForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="AssetStudioForm.Designer.cs">
<DependentUpon>AssetStudioForm.cs</DependentUpon>
</Compile>
<Compile Include="Brotli\BitReader.cs" />
<Compile Include="Brotli\BrotliInputStream.cs" />
<Compile Include="Brotli\BrotliRuntimeException.cs" />
<Compile Include="Brotli\Context.cs" />
<Compile Include="Brotli\Decode.cs" />
<Compile Include="Brotli\Dictionary.cs" />
<Compile Include="Brotli\Huffman.cs" />
<Compile Include="Brotli\HuffmanTreeGroup.cs" />
<Compile Include="Brotli\IntReader.cs" />
<Compile Include="Brotli\Prefix.cs" />
<Compile Include="Brotli\RunningState.cs" />
<Compile Include="Brotli\State.cs" />
<Compile Include="Brotli\Transform.cs" />
<Compile Include="Brotli\Utils.cs" />
<Compile Include="Brotli\WordTransformType.cs" />
<Compile Include="Classes\Animation.cs" />
<Compile Include="Classes\AnimationClip.cs" />
<Compile Include="Classes\Animator.cs" />
<Compile Include="Classes\AnimatorController.cs" />
<Compile Include="Classes\AnimatorOverrideController.cs" />
<Compile Include="Classes\Avatar.cs" />
<Compile Include="Classes\Behaviour.cs" />
<Compile Include="Classes\Component.cs" />
<Compile Include="Classes\EditorExtension.cs" />
<Compile Include="Classes\MonoScript.cs" />
<Compile Include="Classes\NamedObject.cs" />
<Compile Include="Classes\Object.cs" />
<Compile Include="Classes\Renderer.cs" />
<Compile Include="Classes\Texture.cs" />
<Compile Include="OpenFolderDialog.cs" />
<Compile Include="Classes\AssetBundle.cs" />
<Compile Include="Classes\MovieTexture.cs" />
<Compile Include="Classes\Sprite.cs" />
<Compile Include="Classes\SpriteAtlas.cs" />
<Compile Include="Classes\VideoClip.cs" />
<Compile Include="StudioClasses\AssetPreloadData.cs" />
<Compile Include="Classes\AudioClip.cs" />
<Compile Include="Classes\BuildSettings.cs" />
<Compile Include="StudioClasses\AudioClipConverter.cs" />
<Compile Include="StudioClasses\BinaryReaderExtensions.cs" />
<Compile Include="StudioClasses\BinaryWriterExtensions.cs" />
<Compile Include="StudioClasses\BundleFile.cs" />
<Compile Include="StudioClasses\FBXExporter.cs" />
<Compile Include="StudioClasses\BuildTarget.cs" />
<Compile Include="StudioClasses\GameObjectTreeNode.cs" />
<Compile Include="StudioClasses\ModelConverter.cs" />
<Compile Include="StudioClasses\ResourcesHelper.cs" />
<Compile Include="StudioClasses\SevenZipHelper.cs" />
<Compile Include="StudioClasses\SpriteHelper.cs" />
<Compile Include="StudioClasses\EndianBinaryReader.cs" />
<Compile Include="StudioClasses\Exporter.cs" />
<Compile Include="StudioClasses\Importer.cs" />
<Compile Include="StudioClasses\StreamExtensions.cs" />
<Compile Include="StudioClasses\Studio.cs" />
<Compile Include="StudioClasses\ClassIDReference.cs" />
<Compile Include="ExportOptions.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ExportOptions.Designer.cs">
<DependentUpon>ExportOptions.cs</DependentUpon>
</Compile>
<Compile Include="FMOD Studio API\fmod.cs" />
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
<Compile Include="FMOD Studio API\fmod_errors.cs" />
<Compile Include="Classes\Font.cs" />
<Compile Include="GOHierarchy.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Lz4DecoderStream.cs" />
<Compile Include="Classes\Material.cs" />
<Compile Include="Classes\Mesh.cs" />
<Compile Include="Classes\GameObject.cs" />
<Compile Include="StudioClasses\PPtrHelpers.cs" />
<Compile Include="Classes\MonoBehaviour.cs" />
<Compile Include="Classes\PlayerSettings.cs" />
<Compile Include="Classes\RectTransform.cs" />
<Compile Include="Classes\MeshRenderer.cs" />
<Compile Include="Classes\Shader.cs" />
<Compile Include="Classes\SkinnedMeshRenderer.cs" />
<Compile Include="Classes\MeshFilter.cs" />
<Compile Include="Classes\TextAsset.cs" />
<Compile Include="Classes\Texture2D.cs" />
<Compile Include="Classes\Transform.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="StudioClasses\AssetsFile.cs" />
<Compile Include="StudioClasses\Texture2DConverter.cs" />
<Compile Include="StudioClasses\TypeItem.cs" />
<Compile Include="StudioClasses\TypeTree.cs" />
<Compile Include="StudioClasses\TypeTreeHelper.cs" />
<Compile Include="StudioClasses\WebFile.cs" />
<Compile Include="TreeViewExtensions.cs" />
<EmbeddedResource Include="AssetStudioForm.resx">
<DependentUpon>AssetStudioForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="ExportOptions.resx">
<DependentUpon>ExportOptions.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
<Visible>False</Visible>
<ProductName>Windows Installer 4.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="Resources\preview.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudioFBX\AssetStudioFBX-x86.vcxproj">
<Project>{276de52e-3ffe-4c3d-9076-62bcb7a5b991}</Project>
<Name>AssetStudioFBX-x86</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj">
<Project>{9131c403-7fe8-444d-9af5-5fe5df76ff24}</Project>
<Name>AssetStudioUtility</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\as.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y "$(ProjectDir)Library" "$(TargetDir)"
xcopy /y "$(ProjectDir)Library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -54,30 +54,45 @@
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="dnlib">
<HintPath>Library\dnlib.dll</HintPath>
<HintPath>Libraries\dnlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Library\OpenTK.dll</HintPath>
<Reference Include="OpenTK">
<HintPath>Libraries\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Library\OpenTK.GLControl.dll</HintPath>
<Reference Include="OpenTK.GLControl">
<HintPath>Libraries\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX.Mathematics">
<HintPath>Library\SharpDX.Mathematics.dll</HintPath>
<HintPath>Libraries\SharpDX.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Library\System.Half.dll</HintPath>
<Reference Include="System.Half">
<HintPath>Libraries\System.Half.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web.Extensions" />
@ -283,6 +298,9 @@
<ItemGroup>
<None Include="Resources\preview.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\as.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudioFBX\AssetStudioFBX.vcxproj">
<Project>{4f8ef5ef-732b-49cf-9eb3-b23e19ae6267}</Project>
@ -293,13 +311,10 @@
<Name>AssetStudioUtility</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\as.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y "$(ProjectDir)Library" "$(TargetDir)"
xcopy /y "$(ProjectDir)Library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
<PostBuildEvent>xcopy /y "$(ProjectDir)Libraries" "$(TargetDir)"
xcopy /y "$(ProjectDir)Libraries\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -8,7 +8,6 @@ namespace AssetStudio
{
public sealed class AudioClip : NamedObject
{
public string m_Name;
public int m_Format;
public AudioType m_Type;
public bool m_3D;

View File

@ -1,52 +0,0 @@
The Open Toolkit library license
Copyright (c) 2006 - 2014 Stefanos Apostolopoulos <stapostol@gmail.com> for the Open Toolkit library.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Third parties
OpenTK.Platform.Windows and OpenTK.Platform.X11 include portions of the Mono class library. These portions are covered by the following license:
Copyright (c) 2004 Novell, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
OpenTK.Compatibility includes portions of the Tao Framework library (Tao.OpenGl, Tao.OpenAl and Tao.Platform.Windows.SimpleOpenGlControl). These portions are covered by the following license:
Copyright <20>2003-2007 Tao Framework Team
http://www.taoframework.com
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
OpenTK.Half offers Half-to-Single and Single-to-Half conversions based on OpenEXR source code, which is covered by the following license:
Copyright (c) 2002, Industrial Light & Magic, a division of Lucas Digital Ltd. LLC. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Industrial Light & Magic nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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