improved AnimationClip export

This commit is contained in:
Perfare 2018-09-03 15:13:18 +08:00
parent ec8c3e71d6
commit afae830ece
4 changed files with 133 additions and 411 deletions

View File

@ -15,7 +15,7 @@ namespace AssetStudio
public List<ImportedMesh> MeshList { get; protected set; } = new List<ImportedMesh>();
public List<ImportedMaterial> MaterialList { get; protected set; } = new List<ImportedMaterial>();
public List<ImportedTexture> TextureList { get; protected set; } = new List<ImportedTexture>();
public List<ImportedAnimation> AnimationList { get; protected set; } = new List<ImportedAnimation>();
public List<ImportedKeyframedAnimation> AnimationList { get; protected set; } = new List<ImportedKeyframedAnimation>();
public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
private Avatar avatar;
@ -651,14 +651,14 @@ namespace AssetStudio
{
foreach (var assetPreloadData in animationClipHashSet)
{
var clip = new AnimationClip(assetPreloadData);
if (clip.m_Legacy)
var animationClip = new AnimationClip(assetPreloadData);
var iAnim = new ImportedKeyframedAnimation();
AnimationList.Add(iAnim);
iAnim.Name = animationClip.m_Name;
iAnim.TrackList = new List<ImportedAnimationKeyframedTrack>();
if (animationClip.m_Legacy)
{
var iAnim = new ImportedKeyframedAnimation();
iAnim.Name = clip.m_Name;
AnimationList.Add(iAnim);
iAnim.TrackList = new List<ImportedAnimationKeyframedTrack>();
foreach (var m_RotationCurve in clip.m_RotationCurves)
foreach (var m_RotationCurve in animationClip.m_RotationCurves)
{
var path = m_RotationCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
@ -675,7 +675,7 @@ namespace AssetStudio
track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, value));
}
}
foreach (var m_PositionCurve in clip.m_PositionCurves)
foreach (var m_PositionCurve in animationClip.m_PositionCurves)
{
var path = m_PositionCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
@ -691,7 +691,7 @@ namespace AssetStudio
track.Translations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(-m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
}
}
foreach (var m_ScaleCurve in clip.m_ScaleCurves)
foreach (var m_ScaleCurve in animationClip.m_ScaleCurves)
{
var path = m_ScaleCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
@ -707,184 +707,122 @@ namespace AssetStudio
track.Scalings.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
}
}
if ((bool)Properties.Settings.Default["FixRotation"])
{
foreach (var track in iAnim.TrackList)
{
var prevKey = new Vector3();
foreach (var rotation in track.Rotations)
{
var value = rotation.value;
ReplaceOutOfBound(ref prevKey, ref value);
prevKey = value;
rotation.value = value;
}
}
}
}
else
{
var iAnim = new ImportedSampledAnimation();
iAnim.Name = clip.m_Name;
iAnim.SampleRate = clip.m_SampleRate;
AnimationList.Add(iAnim);
int numTracks = (clip.m_MuscleClip.m_Clip.m_ConstantClip.data.Length + (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount + (int)clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount + 9) / 10;
iAnim.TrackList = new List<ImportedAnimationSampledTrack>(numTracks);
var streamedFrames = clip.m_MuscleClip.m_Clip.m_StreamedClip.ReadData();
float[] streamedValues = new float[clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount];
int numFrames = Math.Max(clip.m_MuscleClip.m_Clip.m_DenseClip.m_FrameCount, streamedFrames.Count - 2);
for (int frameIdx = 0; frameIdx < numFrames; frameIdx++)
var m_Clip = animationClip.m_MuscleClip.m_Clip;
var streamedFrames = m_Clip.m_StreamedClip.ReadData();
var m_ClipBindingConstant = animationClip.m_ClipBindingConstant;
for (int frameIndex = 1; frameIndex < streamedFrames.Count - 1; frameIndex++)
{
if (1 + frameIdx < streamedFrames.Count)
var frame = streamedFrames[frameIndex];
var streamedValues = frame.keyList.Select(x => x.value).ToArray();
for (int curveIndex = 0; curveIndex < frame.keyList.Count;)
{
for (int i = 0; i < streamedFrames[1 + frameIdx].keyList.Count; i++)
{
streamedValues[i] = streamedFrames[1 + frameIdx].keyList[i].value;
}
}
int numStreamedCurves = 1 + frameIdx < streamedFrames.Count ? streamedFrames[1 + frameIdx].keyList.Count : 0;
int numCurves = numStreamedCurves + (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount + clip.m_MuscleClip.m_Clip.m_ConstantClip.data.Length;
int streamOffset = numStreamedCurves - (int)clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount;
for (int curveIdx = 0; curveIdx < numCurves;)
{
GenericBinding binding;
float[] data;
int dataOffset;
if (1 + frameIdx < streamedFrames.Count && curveIdx < streamedFrames[1 + frameIdx].keyList.Count)
{
binding = clip.m_ClipBindingConstant.FindBinding(streamedFrames[1 + frameIdx].keyList[curveIdx].index);
data = streamedValues;
dataOffset = 0;
}
else if (curveIdx < numStreamedCurves + clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount)
{
binding = clip.m_ClipBindingConstant.FindBinding(curveIdx - streamOffset);
data = clip.m_MuscleClip.m_Clip.m_DenseClip.m_SampleArray;
dataOffset = numStreamedCurves - frameIdx * (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount;
}
else
{
binding = clip.m_ClipBindingConstant.FindBinding(curveIdx - streamOffset);
data = clip.m_MuscleClip.m_Clip.m_ConstantClip.data;
dataOffset = numStreamedCurves + (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount;
}
if (binding.path == 0)
{
curveIdx++;
continue;
}
string boneName = GetNameFromHashes(binding.path, binding.attribute);
ImportedAnimationSampledTrack track = iAnim.FindTrack(boneName);
if (track == null)
{
track = new ImportedAnimationSampledTrack();
track.Name = boneName;
iAnim.TrackList.Add(track);
}
try
{
switch (binding.attribute)
{
case 1:
if (track.Translations == null)
{
track.Translations = new Vector3?[numFrames];
}
track.Translations[frameIdx] = new Vector3
(
-data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset]
);
break;
case 2:
if (track.Rotations == null)
{
track.Rotations = new Vector3?[numFrames];
}
track.Rotations[frameIdx] = Fbx.QuaternionToEuler(new Quaternion
(
data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset]
));
break;
case 3:
if (track.Scalings == null)
{
track.Scalings = new Vector3?[numFrames];
}
track.Scalings[frameIdx] = new Vector3
(
data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset]
);
break;
case 4:
if (track.Rotations == null)
{
track.Rotations = new Vector3?[numFrames];
}
track.Rotations[frameIdx] = new Vector3
(
data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset]
);
break;
default:
if (track.Curve == null)
{
track.Curve = new float?[numFrames];
}
track.Curve[frameIdx] = data[curveIdx++ - dataOffset];
break;
}
}
catch
{
//errors.Append(" ").Append(boneName).Append(" a=").Append(binding.attribute).Append(" ci=").Append(curveIdx).Append("/#=").Append(numCurves).Append(" of=").Append(dataOffset).Append(" f=").Append(frameIdx).Append("/#=").Append(numFrames).Append("\n");
//TODO Display error
break;
}
ReadCurveData(iAnim, m_ClipBindingConstant, frame.keyList[curveIndex].index, frame.time, streamedValues, 0, ref curveIndex);
}
}
if ((bool)Properties.Settings.Default["FixRotation"])
var m_DenseClip = m_Clip.m_DenseClip;
var streamCount = m_Clip.m_StreamedClip.curveCount;
for (int frameIndex = 0; frameIndex < m_DenseClip.m_FrameCount; frameIndex++)
{
foreach (var track in iAnim.TrackList)
var time = frameIndex / m_DenseClip.m_SampleRate;
var frameOffset = frameIndex * m_DenseClip.m_CurveCount;
for (int curveIndex = 0; curveIndex < m_DenseClip.m_CurveCount;)
{
if (track.Rotations == null)
continue;
var prevKey = new Vector3();
for (var i = 0; i < track.Rotations.Length; i++)
{
var rotation = track.Rotations[i];
if (rotation == null)
continue;
var value = new Vector3(rotation.Value.X, rotation.Value.Y, rotation.Value.Z);
ReplaceOutOfBound(ref prevKey, ref value);
prevKey = value;
track.Rotations[i] = value;
}
var index = streamCount + curveIndex;
ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time, m_DenseClip.m_SampleArray, (int)frameOffset, ref curveIndex);
}
}
var m_ConstantClip = m_Clip.m_ConstantClip;
var denseCount = m_Clip.m_DenseClip.m_CurveCount;
var time2 = 0.0f;
for (int i = 0; i < 2; i++)
{
for (int curveIndex = 0; curveIndex < m_ConstantClip.data.Length;)
{
var index = streamCount + denseCount + curveIndex;
ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time2, m_ConstantClip.data, 0, ref curveIndex);
}
time2 = animationClip.m_MuscleClip.m_StopTime;
}
}
if ((bool)Properties.Settings.Default["FixRotation"])
{
foreach (var track in iAnim.TrackList)
{
var prevKey = new Vector3();
foreach (var rotation in track.Rotations)
{
var value = rotation.value;
ReplaceOutOfBound(ref prevKey, ref value);
prevKey = value;
rotation.value = value;
}
}
}
}
}
private void ReadCurveData(ImportedKeyframedAnimation iAnim, AnimationClipBindingConstant m_ClipBindingConstant, int index, float time, float[] data, int offset, ref int curveIndex)
{
var binding = m_ClipBindingConstant.FindBinding(index);
if (binding.path == 0)
{
curveIndex++;
return;
}
var boneName = GetNameFromHashes(binding.path, binding.attribute);
var track = iAnim.FindTrack(boneName);
if (track == null)
{
track = new ImportedAnimationKeyframedTrack { Name = boneName };
iAnim.TrackList.Add(track);
}
switch (binding.attribute)
{
case 1:
track.Translations.Add(new ImportedKeyframe<Vector3>(time, new Vector3
(
-data[curveIndex++ + offset],
data[curveIndex++ + offset],
data[curveIndex++ + offset]
)));
break;
case 2:
var value = Fbx.QuaternionToEuler(new Quaternion
(
data[curveIndex++ + offset],
-data[curveIndex++ + offset],
-data[curveIndex++ + offset],
data[curveIndex++ + offset]
));
track.Rotations.Add(new ImportedKeyframe<Vector3>(time, value));
break;
case 3:
track.Scalings.Add(new ImportedKeyframe<Vector3>(time, new Vector3
(
data[curveIndex++ + offset],
data[curveIndex++ + offset],
data[curveIndex++ + offset]
)));
break;
case 4:
track.Rotations.Add(new ImportedKeyframe<Vector3>(time, new Vector3
(
data[curveIndex++ + offset],
-data[curveIndex++ + offset],
-data[curveIndex++ + offset]
)));
break;
default:
track.Curve.Add(new ImportedKeyframe<float>(time, data[curveIndex++]));
break;
}
}
private string GetNameFromHashes(uint path, uint attribute)
{
var boneName = GetNameFromBonePathHashes(path);

View File

@ -66,8 +66,7 @@ namespace AssetStudio {
void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals);
FbxFileTexture* ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh);
void ExportAnimations(bool EulerFilter, float filterValue, bool flatInbetween);
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, List<String^>^ pNotFound);
void ExportSampledAnimation(ImportedSampledAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween, List<String^>^ pNotFound);
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween);
void ExportMorphs(IImported^ imported, bool morphMask, bool flatInbetween);
};

View File

@ -713,14 +713,12 @@ namespace AssetStudio
void Fbx::Exporter::ExportAnimations(bool EulerFilter, float filterPrecision, bool flatInbetween)
{
List<ImportedAnimation^>^ importedAnimationList = imported->AnimationList;
auto importedAnimationList = imported->AnimationList;
if (importedAnimationList == nullptr)
{
return;
}
List<String^>^ pNotFound = gcnew List<String^>();
FbxAnimCurveFilterUnroll* lFilter = EulerFilter ? new FbxAnimCurveFilterUnroll() : NULL;
for (int i = 0; i < importedAnimationList->Count; i++)
@ -740,37 +738,16 @@ namespace AssetStudio
{
kTakeName = FbxString("Take") + FbxString(i);
}
bool keyframed = dynamic_cast<ImportedKeyframedAnimation^>(importedAnimation) != nullptr;
if (keyframed)
{
ImportedKeyframedAnimation^ parser = (ImportedKeyframedAnimation^)importedAnimation;
ExportKeyframedAnimation(parser, kTakeName, lFilter, filterPrecision, pNotFound);
}
else
{
ImportedSampledAnimation^ parser = (ImportedSampledAnimation^)importedAnimation;
ExportSampledAnimation(parser, kTakeName, lFilter, filterPrecision, flatInbetween, pNotFound);
}
ExportKeyframedAnimation(importedAnimation, kTakeName, lFilter, filterPrecision, flatInbetween);
}
/*if (pNotFound->Count > 0)
{
String^ pNotFoundString = gcnew String("Warning: Animations weren't exported for the following missing frames or morphs: ");
for (int i = 0; i < pNotFound->Count; i++)
{
pNotFoundString += pNotFound[i] + ", ";
}
Report::ReportLog(pNotFoundString->Substring(0, pNotFoundString->Length - 2));
}*/
}
void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, List<String^>^ pNotFound)
void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween)
{
List<ImportedAnimationKeyframedTrack^>^ pAnimationList = parser->TrackList;
char* lTakeName = kTakeName.Buffer();
FbxTime lTime;
FbxAnimStack* lAnimStack = FbxAnimStack::Create(pScene, lTakeName);
FbxAnimLayer* lAnimLayer = FbxAnimLayer::Create(pScene, "Base Layer");
lAnimStack->AddMember(lAnimLayer);
@ -796,14 +773,7 @@ namespace AssetStudio
Marshal::FreeHGlobal((IntPtr)pName);
}
if (pNode == NULL)
{
if (!pNotFound->Contains(name))
{
pNotFound->Add(name);
}
}
else
if (pNode != NULL)
{
FbxAnimCurve* lCurveSX = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveSY = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
@ -825,6 +795,8 @@ namespace AssetStudio
lCurveTY->KeyModifyBegin();
lCurveTZ->KeyModifyBegin();
FbxTime lTime;
for each (auto Scaling in keyframeList->Scalings)
{
lTime.SetSecondDouble(Scaling->time);
@ -871,163 +843,14 @@ namespace AssetStudio
EulerFilter->SetQualityTolerance(filterPrecision);
EulerFilter->Apply(lCurve, 3);
}
}
}
}
void Fbx::Exporter::ExportSampledAnimation(ImportedSampledAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween, List<String^>^ pNotFound)
{
List<ImportedAnimationSampledTrack^>^ pAnimationList = parser->TrackList;
char* lTakeName = kTakeName.Buffer();
FbxTime lTime;
FbxAnimStack* lAnimStack = FbxAnimStack::Create(pScene, lTakeName);
FbxAnimLayer* lAnimLayer = FbxAnimLayer::Create(pScene, "Base Layer");
lAnimStack->AddMember(lAnimLayer);
const double fps = 1.0 / parser->SampleRate;
for (int j = 0; j < pAnimationList->Count; j++)
{
ImportedAnimationSampledTrack^ sampleList = pAnimationList[j];
int endAt;
if (sampleList->Scalings && sampleList->Scalings->Length > 0)
{
endAt = sampleList->Scalings->Length;
}
else if (sampleList->Rotations && sampleList->Rotations->Length > 0)
{
endAt = sampleList->Rotations->Length;
}
else if (sampleList->Translations && sampleList->Translations->Length > 0)
{
endAt = sampleList->Translations->Length;
}
else if (sampleList->Curve && sampleList->Curve->Length > 0)
{
endAt = sampleList->Curve->Length;
}
String^ name = sampleList->Name;
int dotPos = name->IndexOf('.');
if (dotPos >= 0 && !ImportedHelpers::FindFrame(name, imported->FrameList[0]))
{
name = name->Substring(0, dotPos);
}
FbxNode* pNode = NULL;
char* pName = NULL;
try
{
pName = Fbx::StringToCharArray(name);
pNode = pScene->GetRootNode()->FindChild(pName);
}
finally
{
Marshal::FreeHGlobal((IntPtr)pName);
}
if (pNode == NULL)
{
if (!pNotFound->Contains(name))
{
pNotFound->Add(name);
}
}
else
{
if (sampleList->Scalings)
{
FbxAnimCurve* lCurveSX = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveSY = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveSZ = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
lCurveSX->KeyModifyBegin();
lCurveSY->KeyModifyBegin();
lCurveSZ->KeyModifyBegin();
for (int k = 0; k < endAt; k++)
{
if (!sampleList->Scalings[k].HasValue)
continue;
lTime.SetSecondDouble(fps * k);
lCurveSX->KeySet(lCurveSX->KeyAdd(lTime), lTime, sampleList->Scalings[k].Value.X);
lCurveSY->KeySet(lCurveSY->KeyAdd(lTime), lTime, sampleList->Scalings[k].Value.Y);
lCurveSZ->KeySet(lCurveSZ->KeyAdd(lTime), lTime, sampleList->Scalings[k].Value.Z);
}
lCurveSX->KeyModifyEnd();
lCurveSY->KeyModifyEnd();
lCurveSZ->KeyModifyEnd();
}
if (sampleList->Rotations)
{
FbxAnimCurve* lCurveRX = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveRY = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveRZ = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
lCurveRX->KeyModifyBegin();
lCurveRY->KeyModifyBegin();
lCurveRZ->KeyModifyBegin();
for (int k = 0; k < endAt; k++)
{
if (!sampleList->Rotations[k].HasValue)
continue;
lTime.SetSecondDouble(fps * k);
lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, sampleList->Rotations[k].Value.X);
lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, sampleList->Rotations[k].Value.Y);
lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, sampleList->Rotations[k].Value.Z);
}
lCurveRX->KeyModifyEnd();
lCurveRY->KeyModifyEnd();
lCurveRZ->KeyModifyEnd();
if (EulerFilter)
{
FbxAnimCurve* lCurve[3];
lCurve[0] = lCurveRX;
lCurve[1] = lCurveRY;
lCurve[2] = lCurveRZ;
EulerFilter->Reset();
EulerFilter->SetTestForPath(true);
EulerFilter->SetQualityTolerance(filterPrecision);
EulerFilter->Apply(lCurve, 3);
}
}
if (sampleList->Translations)
{
FbxAnimCurve* lCurveTX = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveTY = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveTZ = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
lCurveTX->KeyModifyBegin();
lCurveTY->KeyModifyBegin();
lCurveTZ->KeyModifyBegin();
for (int k = 0; k < endAt; k++)
{
if (!sampleList->Translations[k].HasValue)
continue;
lTime.SetSecondDouble(fps * k);
lCurveTX->KeySet(lCurveTX->KeyAdd(lTime), lTime, sampleList->Translations[k].Value.X);
lCurveTY->KeySet(lCurveTY->KeyAdd(lTime), lTime, sampleList->Translations[k].Value.Y);
lCurveTZ->KeySet(lCurveTZ->KeyAdd(lTime), lTime, sampleList->Translations[k].Value.Z);
}
lCurveTX->KeyModifyEnd();
lCurveTY->KeyModifyEnd();
lCurveTZ->KeyModifyEnd();
}
if (sampleList->Curve)
if (keyframeList->Curve->Count > 0)
{
FbxNode* pMeshNode = pNode->GetChild(0);
FbxMesh* pMesh = pMeshNode ? pMeshNode->GetMesh() : NULL;
if (pMesh)
{
name = sampleList->Name->Substring(dotPos + 1);
name = keyframeList->Name->Substring(dotPos + 1);
int numBlendShapes = pMesh->GetDeformerCount(FbxDeformer::eBlendShape);
for (int bsIdx = 0; bsIdx < numBlendShapes; bsIdx++)
{
@ -1067,28 +890,22 @@ namespace AssetStudio
else
{
flatMaxStrength = 100;
//Report::ReportLog("Error! Weight for flat Blend-Shape " + shapeName + " not found! Using a value of " + flatMaxStrength);
}
}
lCurve->KeyModifyBegin();
for (int k = 0; k < endAt; k++)
for each (auto Curve in keyframeList->Curve)
{
if (!sampleList->Curve[k].HasValue)
{
continue;
}
lTime.SetSecondDouble(fps * k);
lTime.SetSecondDouble(Curve->time);
auto keySetIndex = lCurve->KeyAdd(lTime);
if (!flatInbetween)
{
lCurve->KeySet(keySetIndex, lTime, sampleList->Curve[k].Value);
lCurve->KeySet(keySetIndex, lTime, Curve->value);
}
else
{
float val = sampleList->Curve[k].Value;
float val = Curve->value;
if (val >= flatMinStrength && val <= flatMaxStrength)
{
val = (val - flatMinStrength) * 100 / (flatMaxStrength - flatMinStrength);
@ -1118,14 +935,6 @@ namespace AssetStudio
}
}
}
else
{
name = sampleList->Name;
if (!pNotFound->Contains(name))
{
pNotFound->Add(name);
}
}
}
}
}

View File

@ -12,7 +12,7 @@ namespace AssetStudio
List<ImportedMesh> MeshList { get; }
List<ImportedMaterial> MaterialList { get; }
List<ImportedTexture> TextureList { get; }
List<ImportedAnimation> AnimationList { get; }
List<ImportedKeyframedAnimation> AnimationList { get; }
List<ImportedMorph> MorphList { get; }
}
@ -140,34 +140,25 @@ namespace AssetStudio
}
}
public abstract class ImportedAnimation
public class ImportedKeyframedAnimation
{
public string Name { get; set; }
}
public abstract class ImportedAnimationTrackContainer<TrackType> : ImportedAnimation where TrackType : ImportedAnimationTrack
{
public List<TrackType> TrackList { get; set; }
public List<ImportedAnimationKeyframedTrack> TrackList { get; set; }
public TrackType FindTrack(string name)
public ImportedAnimationKeyframedTrack FindTrack(string name)
{
return TrackList.Find(track => track.Name == name);
}
}
public class ImportedKeyframedAnimation : ImportedAnimationTrackContainer<ImportedAnimationKeyframedTrack>
{
}
public class ImportedSampledAnimation : ImportedAnimationTrackContainer<ImportedAnimationSampledTrack>
{
public float SampleRate { get; set; }
}
public abstract class ImportedAnimationTrack
public class ImportedAnimationKeyframedTrack
{
public string Name { get; set; }
public List<ImportedKeyframe<Vector3>> Scalings = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<Vector3>> Rotations = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<Vector3>> Translations = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<float>> Curve = new List<ImportedKeyframe<float>>();
}
public class ImportedKeyframe<T>
@ -182,21 +173,6 @@ namespace AssetStudio
}
}
public class ImportedAnimationKeyframedTrack : ImportedAnimationTrack
{
public List<ImportedKeyframe<Vector3>> Scalings = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<Vector3>> Rotations = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<Vector3>> Translations = new List<ImportedKeyframe<Vector3>>();
}
public class ImportedAnimationSampledTrack : ImportedAnimationTrack
{
public Vector3?[] Scalings;
public Vector3?[] Rotations;
public Vector3?[] Translations;
public float?[] Curve;
}
public class ImportedMorph
{
public string Name { get; set; }