improve
This commit is contained in:
parent
6d68f2bde5
commit
c0a5a7a5dd
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@ -10,13 +10,13 @@ namespace AssetStudio
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{
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public class Keyframe<T>
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{
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public float time { get; set; }
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public T value { get; set; }
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public T inSlope { get; set; }
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public T outSlope { get; set; }
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public int weightedMode { get; set; }
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public T inWeight { get; set; }
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public T outWeight { get; set; }
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public float time;
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public T value;
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public T inSlope;
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public T outSlope;
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public int weightedMode;
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public T inWeight;
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public T outWeight;
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public Keyframe(ObjectReader reader, Func<T> readerFunc)
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@ -36,10 +36,10 @@ namespace AssetStudio
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public class AnimationCurve<T>
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{
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public List<Keyframe<T>> m_Curve { get; set; }
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public int m_PreInfinity { get; set; }
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public int m_PostInfinity { get; set; }
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public int m_RotationOrder { get; set; }
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public List<Keyframe<T>> m_Curve;
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public int m_PreInfinity;
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public int m_PostInfinity;
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public int m_RotationOrder;
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public AnimationCurve(ObjectReader reader, Func<T> readerFunc)
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{
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@ -62,8 +62,8 @@ namespace AssetStudio
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public class QuaternionCurve
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{
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public AnimationCurve<Quaternion> curve { get; set; }
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public string path { get; set; }
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public AnimationCurve<Quaternion> curve;
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public string path;
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public QuaternionCurve(ObjectReader reader)
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{
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@ -74,11 +74,11 @@ namespace AssetStudio
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public class PackedFloatVector
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{
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public uint m_NumItems { get; set; }
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public float m_Range { get; set; }
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public float m_Start { get; set; }
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public byte[] m_Data { get; set; }
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public byte m_BitSize { get; set; }
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public uint m_NumItems;
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public float m_Range;
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public float m_Start;
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public byte[] m_Data;
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public byte m_BitSize;
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public PackedFloatVector(ObjectReader reader)
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{
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@ -135,9 +135,9 @@ namespace AssetStudio
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public class PackedIntVector
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{
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public uint m_NumItems { get; set; }
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public byte[] m_Data { get; set; }
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public byte m_BitSize { get; set; }
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public uint m_NumItems;
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public byte[] m_Data;
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public byte m_BitSize;
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public PackedIntVector(ObjectReader reader)
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{
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@ -180,8 +180,8 @@ namespace AssetStudio
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public class PackedQuatVector
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{
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public uint m_NumItems { get; set; }
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public byte[] m_Data { get; set; }
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public uint m_NumItems;
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public byte[] m_Data;
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public PackedQuatVector(ObjectReader reader)
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{
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@ -260,12 +260,12 @@ namespace AssetStudio
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public class CompressedAnimationCurve
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{
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public string m_Path { get; set; }
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public PackedIntVector m_Times { get; set; }
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public PackedQuatVector m_Values { get; set; }
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public PackedFloatVector m_Slopes { get; set; }
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public int m_PreInfinity { get; set; }
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public int m_PostInfinity { get; set; }
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public string m_Path;
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public PackedIntVector m_Times;
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public PackedQuatVector m_Values;
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public PackedFloatVector m_Slopes;
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public int m_PreInfinity;
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public int m_PostInfinity;
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public CompressedAnimationCurve(ObjectReader reader)
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{
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@ -280,8 +280,8 @@ namespace AssetStudio
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public class Vector3Curve
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{
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public AnimationCurve<Vector3> curve { get; set; }
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public string path { get; set; }
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public AnimationCurve<Vector3> curve;
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public string path;
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public Vector3Curve(ObjectReader reader)
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{
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@ -292,11 +292,11 @@ namespace AssetStudio
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public class FloatCurve
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{
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public AnimationCurve<float> curve { get; set; }
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public string attribute { get; set; }
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public string path { get; set; }
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public int classID { get; set; }
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public PPtr script { get; set; }
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public AnimationCurve<float> curve;
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public string attribute;
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public string path;
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public int classID;
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public PPtr script;
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public FloatCurve(ObjectReader reader)
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@ -311,8 +311,8 @@ namespace AssetStudio
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public class PPtrKeyframe
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{
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public float time { get; set; }
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public PPtr value { get; set; }
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public float time;
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public PPtr value;
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public PPtrKeyframe(ObjectReader reader)
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@ -324,11 +324,11 @@ namespace AssetStudio
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public class PPtrCurve
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{
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public List<PPtrKeyframe> curve { get; set; }
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public string attribute { get; set; }
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public string path { get; set; }
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public int classID { get; set; }
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public PPtr script { get; set; }
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public List<PPtrKeyframe> curve;
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public string attribute;
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public string path;
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public int classID;
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public PPtr script;
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public PPtrCurve(ObjectReader reader)
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@ -349,8 +349,8 @@ namespace AssetStudio
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public class AABB
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{
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public Vector3 m_Center { get; set; }
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public Vector3 m_Extend { get; set; }
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public Vector3 m_Center;
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public Vector3 m_Extend;
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public AABB(ObjectReader reader)
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{
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@ -361,9 +361,9 @@ namespace AssetStudio
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public class xform
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{
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public object t { get; set; }
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public Quaternion q { get; set; }
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public object s { get; set; }
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public object t;
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public Quaternion q;
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public object s;
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public xform(ObjectReader reader)
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{
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@ -376,12 +376,12 @@ namespace AssetStudio
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public class HandPose
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{
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public xform m_GrabX { get; set; }
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public float[] m_DoFArray { get; set; }
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public float m_Override { get; set; }
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public float m_CloseOpen { get; set; }
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public float m_InOut { get; set; }
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public float m_Grab { get; set; }
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public xform m_GrabX;
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public float[] m_DoFArray;
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public float m_Override;
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public float m_CloseOpen;
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public float m_InOut;
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public float m_Grab;
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public HandPose(ObjectReader reader)
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{
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@ -399,11 +399,11 @@ namespace AssetStudio
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public class HumanGoal
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{
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public xform m_X { get; set; }
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public float m_WeightT { get; set; }
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public float m_WeightR { get; set; }
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public object m_HintT { get; set; }
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public float m_HintWeightT { get; set; }
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public xform m_X;
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public float m_WeightT;
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public float m_WeightR;
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public object m_HintT;
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public float m_HintWeightT;
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public HumanGoal(ObjectReader reader)
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{
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@ -421,14 +421,14 @@ namespace AssetStudio
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public class HumanPose
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{
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public xform m_RootX { get; set; }
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public object m_LookAtPosition { get; set; }
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public Vector4 m_LookAtWeight { get; set; }
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public List<HumanGoal> m_GoalArray { get; set; }
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public HandPose m_LeftHandPose { get; set; }
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public HandPose m_RightHandPose { get; set; }
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public float[] m_DoFArray { get; set; }
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public object[] m_TDoFArray { get; set; }
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public xform m_RootX;
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public object m_LookAtPosition;
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public Vector4 m_LookAtWeight;
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public List<HumanGoal> m_GoalArray;
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public HandPose m_LeftHandPose;
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public HandPose m_RightHandPose;
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public float[] m_DoFArray;
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public object[] m_TDoFArray;
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public HumanPose(ObjectReader reader)
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{
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@ -464,8 +464,8 @@ namespace AssetStudio
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public class StreamedClip
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{
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public uint[] data { get; set; }
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public uint curveCount { get; set; }
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public uint[] data;
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public uint curveCount;
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public StreamedClip(ObjectReader reader)
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{
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@ -476,8 +476,8 @@ namespace AssetStudio
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public class StreamedCurveKey
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{
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public int index { get; set; }
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public float[] coeff { get; set; }
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public int index;
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public float[] coeff;
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public float value;
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public float outSlope;
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@ -511,8 +511,8 @@ namespace AssetStudio
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public class StreamedFrame
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{
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public float time { get; set; }
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public List<StreamedCurveKey> keyList { get; set; }
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public float time;
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public List<StreamedCurveKey> keyList;
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public StreamedFrame(BinaryReader reader)
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{
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@ -564,11 +564,11 @@ namespace AssetStudio
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public class DenseClip
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{
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public int m_FrameCount { get; set; }
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public uint m_CurveCount { get; set; }
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public float m_SampleRate { get; set; }
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public float m_BeginTime { get; set; }
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public float[] m_SampleArray { get; set; }
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public int m_FrameCount;
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public uint m_CurveCount;
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public float m_SampleRate;
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public float m_BeginTime;
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public float[] m_SampleArray;
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public DenseClip(ObjectReader reader)
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{
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@ -584,7 +584,7 @@ namespace AssetStudio
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public class ConstantClip
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{
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public float[] data { get; set; }
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public float[] data;
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public ConstantClip(ObjectReader reader)
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{
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@ -595,10 +595,10 @@ namespace AssetStudio
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public class ValueConstant
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{
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public uint m_ID { get; set; }
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public uint m_TypeID { get; set; }
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public uint m_Type { get; set; }
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public uint m_Index { get; set; }
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public uint m_ID;
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public uint m_TypeID;
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public uint m_Type;
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public uint m_Index;
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public ValueConstant(ObjectReader reader)
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{
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@ -615,7 +615,7 @@ namespace AssetStudio
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public class ValueArrayConstant
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{
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public List<ValueConstant> m_ValueArray { get; set; }
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public List<ValueConstant> m_ValueArray;
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public ValueArrayConstant(ObjectReader reader)
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{
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@ -630,10 +630,10 @@ namespace AssetStudio
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public class Clip
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{
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public StreamedClip m_StreamedClip { get; set; }
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public DenseClip m_DenseClip { get; set; }
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public ConstantClip m_ConstantClip { get; set; }
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public ValueArrayConstant m_Binding { get; set; }
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public StreamedClip m_StreamedClip;
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public DenseClip m_DenseClip;
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public ConstantClip m_ConstantClip;
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public ValueArrayConstant m_Binding;
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public Clip(ObjectReader reader)
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{
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@ -650,8 +650,8 @@ namespace AssetStudio
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public class ValueDelta
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{
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public float m_Start { get; set; }
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public float m_Stop { get; set; }
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public float m_Start;
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public float m_Stop;
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public ValueDelta(ObjectReader reader)
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{
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@ -662,35 +662,35 @@ namespace AssetStudio
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public class ClipMuscleConstant
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{
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public HumanPose m_DeltaPose { get; set; }
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public xform m_StartX { get; set; }
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public xform m_StopX { get; set; }
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public xform m_LeftFootStartX { get; set; }
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public xform m_RightFootStartX { get; set; }
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public xform m_MotionStartX { get; set; }
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public xform m_MotionStopX { get; set; }
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public object m_AverageSpeed { get; set; }
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public Clip m_Clip { get; set; }
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public float m_StartTime { get; set; }
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public float m_StopTime { get; set; }
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public float m_OrientationOffsetY { get; set; }
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public float m_Level { get; set; }
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public float m_CycleOffset { get; set; }
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public float m_AverageAngularSpeed { get; set; }
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public int[] m_IndexArray { get; set; }
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public List<ValueDelta> m_ValueArrayDelta { get; set; }
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public float[] m_ValueArrayReferencePose { get; set; }
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public bool m_Mirror { get; set; }
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public bool m_LoopTime { get; set; }
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public bool m_LoopBlend { get; set; }
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public bool m_LoopBlendOrientation { get; set; }
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public bool m_LoopBlendPositionY { get; set; }
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public bool m_LoopBlendPositionXZ { get; set; }
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public bool m_StartAtOrigin { get; set; }
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public bool m_KeepOriginalOrientation { get; set; }
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public bool m_KeepOriginalPositionY { get; set; }
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public bool m_KeepOriginalPositionXZ { get; set; }
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public bool m_HeightFromFeet { get; set; }
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public HumanPose m_DeltaPose;
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public xform m_StartX;
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public xform m_StopX;
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public xform m_LeftFootStartX;
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public xform m_RightFootStartX;
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public xform m_MotionStartX;
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public xform m_MotionStopX;
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public object m_AverageSpeed;
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public Clip m_Clip;
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public float m_StartTime;
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public float m_StopTime;
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public float m_OrientationOffsetY;
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public float m_Level;
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public float m_CycleOffset;
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public float m_AverageAngularSpeed;
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public int[] m_IndexArray;
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public List<ValueDelta> m_ValueArrayDelta;
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public float[] m_ValueArrayReferencePose;
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public bool m_Mirror;
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public bool m_LoopTime;
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public bool m_LoopBlend;
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public bool m_LoopBlendOrientation;
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public bool m_LoopBlendPositionY;
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public bool m_LoopBlendPositionXZ;
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public bool m_StartAtOrigin;
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public bool m_KeepOriginalOrientation;
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public bool m_KeepOriginalPositionY;
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public bool m_KeepOriginalPositionXZ;
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public bool m_HeightFromFeet;
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public ClipMuscleConstant(ObjectReader reader)
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{
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@ -759,12 +759,12 @@ namespace AssetStudio
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public class GenericBinding
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{
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public uint path { get; set; }
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public uint attribute { get; set; }
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public PPtr script { get; set; }
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public int typeID { get; set; }
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public byte customType { get; set; }
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public byte isPPtrCurve { get; set; }
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||||
public uint path;
|
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public uint attribute;
|
||||
public PPtr script;
|
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public int typeID;
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public byte customType;
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||||
public byte isPPtrCurve;
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||||
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||||
public GenericBinding(ObjectReader reader)
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{
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|
@ -788,8 +788,8 @@ namespace AssetStudio
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||||
public class AnimationClipBindingConstant
|
||||
{
|
||||
public List<GenericBinding> genericBindings { get; set; }
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||||
public List<PPtr> pptrCurveMapping { get; set; }
|
||||
public List<GenericBinding> genericBindings;
|
||||
public List<PPtr> pptrCurveMapping;
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||||
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||||
public AnimationClipBindingConstant(ObjectReader reader)
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{
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@ -833,24 +833,24 @@ namespace AssetStudio
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||||
public sealed class AnimationClip : NamedObject
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{
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||||
public AnimationType m_AnimationType { get; set; }
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public bool m_Legacy { get; set; }
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||||
public bool m_Compressed { get; set; }
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||||
public bool m_UseHighQualityCurve { get; set; }
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||||
public List<QuaternionCurve> m_RotationCurves { get; set; }
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public List<CompressedAnimationCurve> m_CompressedRotationCurves { get; set; }
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public List<Vector3Curve> m_EulerCurves { get; set; }
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public List<Vector3Curve> m_PositionCurves { get; set; }
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public List<Vector3Curve> m_ScaleCurves { get; set; }
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public List<FloatCurve> m_FloatCurves { get; set; }
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public List<PPtrCurve> m_PPtrCurves { get; set; }
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||||
public float m_SampleRate { get; set; }
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||||
public int m_WrapMode { get; set; }
|
||||
public AABB m_Bounds { get; set; }
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||||
public uint m_MuscleClipSize { get; set; }
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||||
public ClipMuscleConstant m_MuscleClip { get; set; }
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||||
public AnimationClipBindingConstant m_ClipBindingConstant { get; set; }
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||||
//public List<AnimationEvent> m_Events { get; set; }
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||||
public AnimationType m_AnimationType;
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||||
public bool m_Legacy;
|
||||
public bool m_Compressed;
|
||||
public bool m_UseHighQualityCurve;
|
||||
public List<QuaternionCurve> m_RotationCurves;
|
||||
public List<CompressedAnimationCurve> m_CompressedRotationCurves;
|
||||
public List<Vector3Curve> m_EulerCurves;
|
||||
public List<Vector3Curve> m_PositionCurves;
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public List<Vector3Curve> m_ScaleCurves;
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public List<FloatCurve> m_FloatCurves;
|
||||
public List<PPtrCurve> m_PPtrCurves;
|
||||
public float m_SampleRate;
|
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public int m_WrapMode;
|
||||
public AABB m_Bounds;
|
||||
public uint m_MuscleClipSize;
|
||||
public ClipMuscleConstant m_MuscleClip;
|
||||
public AnimationClipBindingConstant m_ClipBindingConstant;
|
||||
//public List<AnimationEvent> m_Events;
|
||||
|
||||
|
||||
public AnimationClip(ObjectReader reader) : base(reader)
|
||||
|
|
|
@ -8,9 +8,9 @@ namespace AssetStudio
|
|||
{
|
||||
public class HumanPoseMask
|
||||
{
|
||||
public uint word0 { get; set; }
|
||||
public uint word1 { get; set; }
|
||||
public uint word2 { get; set; }
|
||||
public uint word0;
|
||||
public uint word1;
|
||||
public uint word2;
|
||||
|
||||
public HumanPoseMask(ObjectReader reader)
|
||||
{
|
||||
|
@ -25,8 +25,8 @@ namespace AssetStudio
|
|||
|
||||
public class SkeletonMaskElement
|
||||
{
|
||||
public uint m_PathHash { get; set; }
|
||||
public float m_Weight { get; set; }
|
||||
public uint m_PathHash;
|
||||
public float m_Weight;
|
||||
|
||||
public SkeletonMaskElement(ObjectReader reader)
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ namespace AssetStudio
|
|||
|
||||
public class SkeletonMask
|
||||
{
|
||||
public SkeletonMaskElement[] m_Data { get; set; }
|
||||
public SkeletonMaskElement[] m_Data;
|
||||
|
||||
public SkeletonMask(ObjectReader reader)
|
||||
{
|
||||
|
@ -52,15 +52,15 @@ namespace AssetStudio
|
|||
|
||||
public class LayerConstant
|
||||
{
|
||||
public uint m_StateMachineIndex { get; set; }
|
||||
public uint m_StateMachineMotionSetIndex { get; set; }
|
||||
public HumanPoseMask m_BodyMask { get; set; }
|
||||
public SkeletonMask m_SkeletonMask { get; set; }
|
||||
public uint m_Binding { get; set; }
|
||||
public int m_LayerBlendingMode { get; set; }
|
||||
public float m_DefaultWeight { get; set; }
|
||||
public bool m_IKPass { get; set; }
|
||||
public bool m_SyncedLayerAffectsTiming { get; set; }
|
||||
public uint m_StateMachineIndex;
|
||||
public uint m_StateMachineMotionSetIndex;
|
||||
public HumanPoseMask m_BodyMask;
|
||||
public SkeletonMask m_SkeletonMask;
|
||||
public uint m_Binding;
|
||||
public int m_LayerBlendingMode;
|
||||
public float m_DefaultWeight;
|
||||
public bool m_IKPass;
|
||||
public bool m_SyncedLayerAffectsTiming;
|
||||
|
||||
public LayerConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -79,10 +79,10 @@ namespace AssetStudio
|
|||
|
||||
public class ConditionConstant
|
||||
{
|
||||
public uint m_ConditionMode { get; set; }
|
||||
public uint m_EventID { get; set; }
|
||||
public float m_EventThreshold { get; set; }
|
||||
public float m_ExitTime { get; set; }
|
||||
public uint m_ConditionMode;
|
||||
public uint m_EventID;
|
||||
public float m_EventThreshold;
|
||||
public float m_ExitTime;
|
||||
|
||||
public ConditionConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -95,20 +95,20 @@ namespace AssetStudio
|
|||
|
||||
public class TransitionConstant
|
||||
{
|
||||
public ConditionConstant[] m_ConditionConstantArray { get; set; }
|
||||
public uint m_DestinationState { get; set; }
|
||||
public uint m_FullPathID { get; set; }
|
||||
public uint m_ID { get; set; }
|
||||
public uint m_UserID { get; set; }
|
||||
public float m_TransitionDuration { get; set; }
|
||||
public float m_TransitionOffset { get; set; }
|
||||
public float m_ExitTime { get; set; }
|
||||
public bool m_HasExitTime { get; set; }
|
||||
public bool m_HasFixedDuration { get; set; }
|
||||
public int m_InterruptionSource { get; set; }
|
||||
public bool m_OrderedInterruption { get; set; }
|
||||
public bool m_Atomic { get; set; }
|
||||
public bool m_CanTransitionToSelf { get; set; }
|
||||
public ConditionConstant[] m_ConditionConstantArray;
|
||||
public uint m_DestinationState;
|
||||
public uint m_FullPathID;
|
||||
public uint m_ID;
|
||||
public uint m_UserID;
|
||||
public float m_TransitionDuration;
|
||||
public float m_TransitionOffset;
|
||||
public float m_ExitTime;
|
||||
public bool m_HasExitTime;
|
||||
public bool m_HasFixedDuration;
|
||||
public int m_InterruptionSource;
|
||||
public bool m_OrderedInterruption;
|
||||
public bool m_Atomic;
|
||||
public bool m_CanTransitionToSelf;
|
||||
|
||||
public TransitionConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -151,8 +151,8 @@ namespace AssetStudio
|
|||
|
||||
public class LeafInfoConstant
|
||||
{
|
||||
public uint[] m_IDArray { get; set; }
|
||||
public uint m_IndexOffset { get; set; }
|
||||
public uint[] m_IDArray;
|
||||
public uint m_IndexOffset;
|
||||
|
||||
public LeafInfoConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -163,7 +163,7 @@ namespace AssetStudio
|
|||
|
||||
public class MotionNeighborList
|
||||
{
|
||||
public uint[] m_NeighborArray { get; set; }
|
||||
public uint[] m_NeighborArray;
|
||||
|
||||
public MotionNeighborList(ObjectReader reader)
|
||||
{
|
||||
|
@ -173,11 +173,11 @@ namespace AssetStudio
|
|||
|
||||
public class Blend2dDataConstant
|
||||
{
|
||||
public Vector2[] m_ChildPositionArray { get; set; }
|
||||
public float[] m_ChildMagnitudeArray { get; set; }
|
||||
public Vector2[] m_ChildPairVectorArray { get; set; }
|
||||
public float[] m_ChildPairAvgMagInvArray { get; set; }
|
||||
public MotionNeighborList[] m_ChildNeighborListArray { get; set; }
|
||||
public Vector2[] m_ChildPositionArray;
|
||||
public float[] m_ChildMagnitudeArray;
|
||||
public Vector2[] m_ChildPairVectorArray;
|
||||
public float[] m_ChildPairAvgMagInvArray;
|
||||
public MotionNeighborList[] m_ChildNeighborListArray;
|
||||
|
||||
public Blend2dDataConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -197,7 +197,7 @@ namespace AssetStudio
|
|||
|
||||
public class Blend1dDataConstant // wrong labeled
|
||||
{
|
||||
public float[] m_ChildThresholdArray { get; set; }
|
||||
public float[] m_ChildThresholdArray;
|
||||
|
||||
public Blend1dDataConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -207,8 +207,8 @@ namespace AssetStudio
|
|||
|
||||
public class BlendDirectDataConstant
|
||||
{
|
||||
public uint[] m_ChildBlendEventIDArray { get; set; }
|
||||
public bool m_NormalizedBlendValues { get; set; }
|
||||
public uint[] m_ChildBlendEventIDArray;
|
||||
public bool m_NormalizedBlendValues;
|
||||
|
||||
public BlendDirectDataConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -220,18 +220,18 @@ namespace AssetStudio
|
|||
|
||||
public class BlendTreeNodeConstant
|
||||
{
|
||||
public uint m_BlendType { get; set; }
|
||||
public uint m_BlendEventID { get; set; }
|
||||
public uint m_BlendEventYID { get; set; }
|
||||
public uint[] m_ChildIndices { get; set; }
|
||||
public Blend1dDataConstant m_Blend1dData { get; set; }
|
||||
public Blend2dDataConstant m_Blend2dData { get; set; }
|
||||
public BlendDirectDataConstant m_BlendDirectData { get; set; }
|
||||
public uint m_ClipID { get; set; }
|
||||
public uint m_ClipIndex { get; set; }
|
||||
public float m_Duration { get; set; }
|
||||
public float m_CycleOffset { get; set; }
|
||||
public bool m_Mirror { get; set; }
|
||||
public uint m_BlendType;
|
||||
public uint m_BlendEventID;
|
||||
public uint m_BlendEventYID;
|
||||
public uint[] m_ChildIndices;
|
||||
public Blend1dDataConstant m_Blend1dData;
|
||||
public Blend2dDataConstant m_Blend2dData;
|
||||
public BlendDirectDataConstant m_BlendDirectData;
|
||||
public uint m_ClipID;
|
||||
public uint m_ClipIndex;
|
||||
public float m_Duration;
|
||||
public float m_CycleOffset;
|
||||
public bool m_Mirror;
|
||||
|
||||
public BlendTreeNodeConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -262,7 +262,7 @@ namespace AssetStudio
|
|||
|
||||
public class BlendTreeConstant
|
||||
{
|
||||
public BlendTreeNodeConstant[] m_NodeArray { get; set; }
|
||||
public BlendTreeNodeConstant[] m_NodeArray;
|
||||
|
||||
public BlendTreeConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -278,23 +278,23 @@ namespace AssetStudio
|
|||
|
||||
public class StateConstant
|
||||
{
|
||||
public TransitionConstant[] m_TransitionConstantArray { get; set; }
|
||||
public int[] m_BlendTreeConstantIndexArray { get; set; }
|
||||
public LeafInfoConstant[] m_LeafInfoArray { get; set; }
|
||||
public BlendTreeConstant[] m_BlendTreeConstantArray { get; set; }
|
||||
public uint m_NameID { get; set; }
|
||||
public uint m_PathID { get; set; }
|
||||
public uint m_FullPathID { get; set; }
|
||||
public uint m_TagID { get; set; }
|
||||
public uint m_SpeedParamID { get; set; }
|
||||
public uint m_MirrorParamID { get; set; }
|
||||
public uint m_CycleOffsetParamID { get; set; }
|
||||
public float m_Speed { get; set; }
|
||||
public float m_CycleOffset { get; set; }
|
||||
public bool m_IKOnFeet { get; set; }
|
||||
public bool m_WriteDefaultValues { get; set; }
|
||||
public bool m_Loop { get; set; }
|
||||
public bool m_Mirror { get; set; }
|
||||
public TransitionConstant[] m_TransitionConstantArray;
|
||||
public int[] m_BlendTreeConstantIndexArray;
|
||||
public LeafInfoConstant[] m_LeafInfoArray;
|
||||
public BlendTreeConstant[] m_BlendTreeConstantArray;
|
||||
public uint m_NameID;
|
||||
public uint m_PathID;
|
||||
public uint m_FullPathID;
|
||||
public uint m_TagID;
|
||||
public uint m_SpeedParamID;
|
||||
public uint m_MirrorParamID;
|
||||
public uint m_CycleOffsetParamID;
|
||||
public float m_Speed;
|
||||
public float m_CycleOffset;
|
||||
public bool m_IKOnFeet;
|
||||
public bool m_WriteDefaultValues;
|
||||
public bool m_Loop;
|
||||
public bool m_Mirror;
|
||||
|
||||
public StateConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -366,8 +366,8 @@ namespace AssetStudio
|
|||
|
||||
public class SelectorTransitionConstant
|
||||
{
|
||||
public uint m_Destination { get; set; }
|
||||
public ConditionConstant[] m_ConditionConstantArray { get; set; }
|
||||
public uint m_Destination;
|
||||
public ConditionConstant[] m_ConditionConstantArray;
|
||||
|
||||
public SelectorTransitionConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -384,9 +384,9 @@ namespace AssetStudio
|
|||
|
||||
public class SelectorStateConstant
|
||||
{
|
||||
public SelectorTransitionConstant[] m_TransitionConstantArray { get; set; }
|
||||
public uint m_FullPathID { get; set; }
|
||||
public bool m_isEntry { get; set; }
|
||||
public SelectorTransitionConstant[] m_TransitionConstantArray;
|
||||
public uint m_FullPathID;
|
||||
public bool m_isEntry;
|
||||
|
||||
public SelectorStateConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -405,11 +405,11 @@ namespace AssetStudio
|
|||
|
||||
public class StateMachineConstant
|
||||
{
|
||||
public StateConstant[] m_StateConstantArray { get; set; }
|
||||
public TransitionConstant[] m_AnyStateTransitionConstantArray { get; set; }
|
||||
public SelectorStateConstant[] m_SelectorStateConstantArray { get; set; }
|
||||
public uint m_DefaultState { get; set; }
|
||||
public uint m_MotionSetCount { get; set; }
|
||||
public StateConstant[] m_StateConstantArray;
|
||||
public TransitionConstant[] m_AnyStateTransitionConstantArray;
|
||||
public SelectorStateConstant[] m_SelectorStateConstantArray;
|
||||
public uint m_DefaultState;
|
||||
public uint m_MotionSetCount;
|
||||
|
||||
public StateMachineConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -445,12 +445,12 @@ namespace AssetStudio
|
|||
|
||||
public class ValueArray
|
||||
{
|
||||
public bool[] m_BoolValues { get; set; }
|
||||
public int[] m_IntValues { get; set; }
|
||||
public float[] m_FloatValues { get; set; }
|
||||
public object[] m_PositionValues { get; set; }
|
||||
public Vector4[] m_QuaternionValues { get; set; }
|
||||
public object[] m_ScaleValues { get; set; }
|
||||
public bool[] m_BoolValues;
|
||||
public int[] m_IntValues;
|
||||
public float[] m_FloatValues;
|
||||
public object[] m_PositionValues;
|
||||
public Vector4[] m_QuaternionValues;
|
||||
public object[] m_ScaleValues;
|
||||
|
||||
public ValueArray(ObjectReader reader)
|
||||
{
|
||||
|
@ -505,10 +505,10 @@ namespace AssetStudio
|
|||
|
||||
public class ControllerConstant
|
||||
{
|
||||
public LayerConstant[] m_LayerArray { get; set; }
|
||||
public StateMachineConstant[] m_StateMachineArray { get; set; }
|
||||
public ValueArrayConstant m_Values { get; set; }
|
||||
public ValueArray m_DefaultValues { get; set; }
|
||||
public LayerConstant[] m_LayerArray;
|
||||
public StateMachineConstant[] m_StateMachineArray;
|
||||
public ValueArrayConstant m_Values;
|
||||
public ValueArray m_DefaultValues;
|
||||
|
||||
public ControllerConstant(ObjectReader reader)
|
||||
{
|
||||
|
|
|
@ -5,8 +5,8 @@ namespace AssetStudio
|
|||
{
|
||||
public class Node
|
||||
{
|
||||
public int m_ParentId { get; set; }
|
||||
public int m_AxesId { get; set; }
|
||||
public int m_ParentId;
|
||||
public int m_AxesId;
|
||||
|
||||
public Node(ObjectReader reader)
|
||||
{
|
||||
|
@ -17,8 +17,8 @@ namespace AssetStudio
|
|||
|
||||
public class Limit
|
||||
{
|
||||
public object m_Min { get; set; }
|
||||
public object m_Max { get; set; }
|
||||
public object m_Min;
|
||||
public object m_Max;
|
||||
|
||||
public Limit(ObjectReader reader)
|
||||
{
|
||||
|
@ -38,12 +38,12 @@ namespace AssetStudio
|
|||
|
||||
public class Axes
|
||||
{
|
||||
public Vector4 m_PreQ { get; set; }
|
||||
public Vector4 m_PostQ { get; set; }
|
||||
public object m_Sgn { get; set; }
|
||||
public Limit m_Limit { get; set; }
|
||||
public float m_Length { get; set; }
|
||||
public uint m_Type { get; set; }
|
||||
public Vector4 m_PreQ;
|
||||
public Vector4 m_PostQ;
|
||||
public object m_Sgn;
|
||||
public Limit m_Limit;
|
||||
public float m_Length;
|
||||
public uint m_Type;
|
||||
|
||||
public Axes(ObjectReader reader)
|
||||
{
|
||||
|
@ -66,9 +66,9 @@ namespace AssetStudio
|
|||
|
||||
public class Skeleton
|
||||
{
|
||||
public List<Node> m_Node { get; set; }
|
||||
public List<uint> m_ID { get; set; }
|
||||
public List<Axes> m_AxesArray { get; set; }
|
||||
public List<Node> m_Node;
|
||||
public List<uint> m_ID;
|
||||
public List<Axes> m_AxesArray;
|
||||
|
||||
|
||||
public Skeleton(ObjectReader reader)
|
||||
|
@ -98,7 +98,7 @@ namespace AssetStudio
|
|||
|
||||
public class SkeletonPose
|
||||
{
|
||||
public List<xform> m_X { get; set; }
|
||||
public List<xform> m_X;
|
||||
|
||||
public SkeletonPose()
|
||||
{
|
||||
|
@ -118,7 +118,7 @@ namespace AssetStudio
|
|||
|
||||
public class Hand
|
||||
{
|
||||
public List<int> m_HandBoneIndex { get; set; }
|
||||
public List<int> m_HandBoneIndex;
|
||||
|
||||
public Hand(ObjectReader reader)
|
||||
{
|
||||
|
@ -133,9 +133,9 @@ namespace AssetStudio
|
|||
|
||||
public class Handle
|
||||
{
|
||||
public xform m_X { get; set; }
|
||||
public uint m_ParentHumanIndex { get; set; }
|
||||
public uint m_ID { get; set; }
|
||||
public xform m_X;
|
||||
public uint m_ParentHumanIndex;
|
||||
public uint m_ID;
|
||||
|
||||
public Handle(ObjectReader reader)
|
||||
{
|
||||
|
@ -147,15 +147,15 @@ namespace AssetStudio
|
|||
|
||||
public class Collider
|
||||
{
|
||||
public xform m_X { get; set; }
|
||||
public uint m_Type { get; set; }
|
||||
public uint m_XMotionType { get; set; }
|
||||
public uint m_YMotionType { get; set; }
|
||||
public uint m_ZMotionType { get; set; }
|
||||
public float m_MinLimitX { get; set; }
|
||||
public float m_MaxLimitX { get; set; }
|
||||
public float m_MaxLimitY { get; set; }
|
||||
public float m_MaxLimitZ { get; set; }
|
||||
public xform m_X;
|
||||
public uint m_Type;
|
||||
public uint m_XMotionType;
|
||||
public uint m_YMotionType;
|
||||
public uint m_ZMotionType;
|
||||
public float m_MinLimitX;
|
||||
public float m_MaxLimitX;
|
||||
public float m_MaxLimitY;
|
||||
public float m_MaxLimitZ;
|
||||
|
||||
public Collider(ObjectReader reader)
|
||||
{
|
||||
|
@ -173,27 +173,27 @@ namespace AssetStudio
|
|||
|
||||
public class Human
|
||||
{
|
||||
public xform m_RootX { get; set; }
|
||||
public Skeleton m_Skeleton { get; set; }
|
||||
public SkeletonPose m_SkeletonPose { get; set; }
|
||||
public Hand m_LeftHand { get; set; }
|
||||
public Hand m_RightHand { get; set; }
|
||||
public List<Handle> m_Handles { get; set; }
|
||||
public List<Collider> m_ColliderArray { get; set; }
|
||||
public List<int> m_HumanBoneIndex { get; set; }
|
||||
public List<float> m_HumanBoneMass { get; set; }
|
||||
public List<int> m_ColliderIndex { get; set; }
|
||||
public float m_Scale { get; set; }
|
||||
public float m_ArmTwist { get; set; }
|
||||
public float m_ForeArmTwist { get; set; }
|
||||
public float m_UpperLegTwist { get; set; }
|
||||
public float m_LegTwist { get; set; }
|
||||
public float m_ArmStretch { get; set; }
|
||||
public float m_LegStretch { get; set; }
|
||||
public float m_FeetSpacing { get; set; }
|
||||
public bool m_HasLeftHand { get; set; }
|
||||
public bool m_HasRightHand { get; set; }
|
||||
public bool m_HasTDoF { get; set; }
|
||||
public xform m_RootX;
|
||||
public Skeleton m_Skeleton;
|
||||
public SkeletonPose m_SkeletonPose;
|
||||
public Hand m_LeftHand;
|
||||
public Hand m_RightHand;
|
||||
public List<Handle> m_Handles;
|
||||
public List<Collider> m_ColliderArray;
|
||||
public List<int> m_HumanBoneIndex;
|
||||
public List<float> m_HumanBoneMass;
|
||||
public List<int> m_ColliderIndex;
|
||||
public float m_Scale;
|
||||
public float m_ArmTwist;
|
||||
public float m_ForeArmTwist;
|
||||
public float m_UpperLegTwist;
|
||||
public float m_LegTwist;
|
||||
public float m_ArmStretch;
|
||||
public float m_LegStretch;
|
||||
public float m_FeetSpacing;
|
||||
public bool m_HasLeftHand;
|
||||
public bool m_HasRightHand;
|
||||
public bool m_HasTDoF;
|
||||
|
||||
public Human(ObjectReader reader)
|
||||
{
|
||||
|
@ -262,18 +262,18 @@ namespace AssetStudio
|
|||
|
||||
public class AvatarConstant
|
||||
{
|
||||
public Skeleton m_AvatarSkeleton { get; set; }
|
||||
public SkeletonPose m_AvatarSkeletonPose { get; set; }
|
||||
public SkeletonPose m_DefaultPose { get; set; }
|
||||
public List<uint> m_SkeletonNameIDArray { get; set; }
|
||||
public Human m_Human { get; set; }
|
||||
public List<int> m_HumanSkeletonIndexArray { get; set; }
|
||||
public List<int> m_HumanSkeletonReverseIndexArray { get; set; }
|
||||
public int m_RootMotionBoneIndex { get; set; }
|
||||
public xform m_RootMotionBoneX { get; set; }
|
||||
public Skeleton m_RootMotionSkeleton { get; set; }
|
||||
public SkeletonPose m_RootMotionSkeletonPose { get; set; }
|
||||
public List<int> m_RootMotionSkeletonIndexArray { get; set; }
|
||||
public Skeleton m_AvatarSkeleton;
|
||||
public SkeletonPose m_AvatarSkeletonPose;
|
||||
public SkeletonPose m_DefaultPose;
|
||||
public List<uint> m_SkeletonNameIDArray;
|
||||
public Human m_Human;
|
||||
public List<int> m_HumanSkeletonIndexArray;
|
||||
public List<int> m_HumanSkeletonReverseIndexArray;
|
||||
public int m_RootMotionBoneIndex;
|
||||
public xform m_RootMotionBoneX;
|
||||
public Skeleton m_RootMotionSkeleton;
|
||||
public SkeletonPose m_RootMotionSkeletonPose;
|
||||
public List<int> m_RootMotionSkeletonIndexArray;
|
||||
|
||||
public AvatarConstant(ObjectReader reader)
|
||||
{
|
||||
|
@ -331,9 +331,9 @@ namespace AssetStudio
|
|||
|
||||
public sealed class Avatar : NamedObject
|
||||
{
|
||||
public uint m_AvatarSize { get; set; }
|
||||
public AvatarConstant m_Avatar { get; set; }
|
||||
public List<KeyValuePair<uint, string>> m_TOS { get; set; }
|
||||
public uint m_AvatarSize;
|
||||
public AvatarConstant m_Avatar;
|
||||
public List<KeyValuePair<uint, string>> m_TOS;
|
||||
|
||||
public Avatar(ObjectReader reader) : base(reader)
|
||||
{
|
||||
|
|
|
@ -66,10 +66,10 @@ namespace AssetStudio
|
|||
{
|
||||
public class BlendShapeVertex
|
||||
{
|
||||
public Vector3 vertex { get; set; }
|
||||
public Vector3 normal { get; set; }
|
||||
public Vector3 tangent { get; set; }
|
||||
public uint index { get; set; }
|
||||
public Vector3 vertex;
|
||||
public Vector3 normal;
|
||||
public Vector3 tangent;
|
||||
public uint index;
|
||||
|
||||
public BlendShapeVertex(ObjectReader reader)
|
||||
{
|
||||
|
@ -82,10 +82,10 @@ namespace AssetStudio
|
|||
|
||||
public class MeshBlendShape
|
||||
{
|
||||
public uint firstVertex { get; set; }
|
||||
public uint vertexCount { get; set; }
|
||||
public bool hasNormals { get; set; }
|
||||
public bool hasTangents { get; set; }
|
||||
public uint firstVertex;
|
||||
public uint vertexCount;
|
||||
public bool hasNormals;
|
||||
public bool hasTangents;
|
||||
|
||||
public MeshBlendShape(ObjectReader reader)
|
||||
{
|
||||
|
@ -99,10 +99,10 @@ namespace AssetStudio
|
|||
|
||||
public class MeshBlendShapeChannel
|
||||
{
|
||||
public string name { get; set; }
|
||||
public uint nameHash { get; set; }
|
||||
public int frameIndex { get; set; }
|
||||
public int frameCount { get; set; }
|
||||
public string name;
|
||||
public uint nameHash;
|
||||
public int frameIndex;
|
||||
public int frameCount;
|
||||
|
||||
public MeshBlendShapeChannel(ObjectReader reader)
|
||||
{
|
||||
|
@ -113,10 +113,10 @@ namespace AssetStudio
|
|||
}
|
||||
}
|
||||
|
||||
public List<BlendShapeVertex> vertices { get; set; }
|
||||
public List<MeshBlendShape> shapes { get; set; }
|
||||
public List<MeshBlendShapeChannel> channels { get; set; }
|
||||
public List<float> fullWeights { get; set; }
|
||||
public List<BlendShapeVertex> vertices;
|
||||
public List<MeshBlendShape> shapes;
|
||||
public List<MeshBlendShapeChannel> channels;
|
||||
public List<float> fullWeights;
|
||||
|
||||
public BlendShapeData(ObjectReader reader)
|
||||
{
|
||||
|
|
|
@ -6,8 +6,8 @@ namespace AssetStudio
|
|||
{
|
||||
public class StructParameter
|
||||
{
|
||||
public List<MatrixParameter> m_MatrixParams { get; set; }
|
||||
public List<VectorParameter> m_VectorParams { get; set; }
|
||||
public List<MatrixParameter> m_MatrixParams;
|
||||
public List<VectorParameter> m_VectorParams;
|
||||
|
||||
public StructParameter(BinaryReader reader)
|
||||
{
|
||||
|
@ -34,8 +34,8 @@ namespace AssetStudio
|
|||
|
||||
public class SamplerParameter
|
||||
{
|
||||
public uint sampler { get; set; }
|
||||
public int bindPoint { get; set; }
|
||||
public uint sampler;
|
||||
public int bindPoint;
|
||||
|
||||
public SamplerParameter(BinaryReader reader)
|
||||
{
|
||||
|
@ -43,28 +43,49 @@ namespace AssetStudio
|
|||
bindPoint = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
public enum TextureDimension
|
||||
{
|
||||
kTexDimUnknown = -1,
|
||||
kTexDimNone = 0,
|
||||
kTexDimAny = 1,
|
||||
kTexDim2D = 2,
|
||||
kTexDim3D = 3,
|
||||
kTexDimCUBE = 4,
|
||||
kTexDim2DArray = 5,
|
||||
kTexDimCubeArray = 6,
|
||||
kTexDimForce32Bit = 2147483647
|
||||
};
|
||||
|
||||
public class SerializedTextureProperty
|
||||
{
|
||||
public string m_DefaultName { get; set; }
|
||||
public int m_TexDim { get; set; }
|
||||
public string m_DefaultName;
|
||||
public TextureDimension m_TexDim;
|
||||
|
||||
public SerializedTextureProperty(BinaryReader reader)
|
||||
{
|
||||
m_DefaultName = reader.ReadAlignedString();
|
||||
m_TexDim = reader.ReadInt32();
|
||||
m_TexDim = (TextureDimension)reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
|
||||
public enum SerializedPropertyType
|
||||
{
|
||||
kColor = 0,
|
||||
kVector = 1,
|
||||
kFloat = 2,
|
||||
kRange = 3,
|
||||
kTexture = 4
|
||||
};
|
||||
|
||||
public class SerializedProperty
|
||||
{
|
||||
public string m_Name { get; set; }
|
||||
public string m_Description { get; set; }
|
||||
public List<string> m_Attributes { get; set; }
|
||||
public int m_Type { get; set; }
|
||||
public uint m_Flags { get; set; }
|
||||
public List<float> m_DefValue { get; set; }
|
||||
public SerializedTextureProperty m_DefTexture { get; set; }
|
||||
public string m_Name;
|
||||
public string m_Description;
|
||||
public List<string> m_Attributes;
|
||||
public SerializedPropertyType m_Type;
|
||||
public uint m_Flags;
|
||||
public List<float> m_DefValue;
|
||||
public SerializedTextureProperty m_DefTexture;
|
||||
|
||||
public SerializedProperty(BinaryReader reader)
|
||||
{
|
||||
|
@ -78,7 +99,7 @@ namespace AssetStudio
|
|||
m_Attributes.Add(reader.ReadAlignedString());
|
||||
}
|
||||
|
||||
m_Type = reader.ReadInt32();
|
||||
m_Type = (SerializedPropertyType)reader.ReadInt32();
|
||||
m_Flags = reader.ReadUInt32();
|
||||
|
||||
int numValues = 4;
|
||||
|
@ -94,7 +115,7 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedProperties
|
||||
{
|
||||
public List<SerializedProperty> m_Props { get; set; }
|
||||
public List<SerializedProperty> m_Props;
|
||||
|
||||
public SerializedProperties(BinaryReader reader)
|
||||
{
|
||||
|
@ -109,8 +130,8 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedShaderFloatValue
|
||||
{
|
||||
public float val { get; set; }
|
||||
public string name { get; set; }
|
||||
public float val;
|
||||
public string name;
|
||||
|
||||
public SerializedShaderFloatValue(BinaryReader reader)
|
||||
{
|
||||
|
@ -121,13 +142,13 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedShaderRTBlendState
|
||||
{
|
||||
public SerializedShaderFloatValue srcBlend { get; set; }
|
||||
public SerializedShaderFloatValue destBlend { get; set; }
|
||||
public SerializedShaderFloatValue srcBlendAlpha { get; set; }
|
||||
public SerializedShaderFloatValue destBlendAlpha { get; set; }
|
||||
public SerializedShaderFloatValue blendOp { get; set; }
|
||||
public SerializedShaderFloatValue blendOpAlpha { get; set; }
|
||||
public SerializedShaderFloatValue colMask { get; set; }
|
||||
public SerializedShaderFloatValue srcBlend;
|
||||
public SerializedShaderFloatValue destBlend;
|
||||
public SerializedShaderFloatValue srcBlendAlpha;
|
||||
public SerializedShaderFloatValue destBlendAlpha;
|
||||
public SerializedShaderFloatValue blendOp;
|
||||
public SerializedShaderFloatValue blendOpAlpha;
|
||||
public SerializedShaderFloatValue colMask;
|
||||
|
||||
public SerializedShaderRTBlendState(BinaryReader reader)
|
||||
{
|
||||
|
@ -143,10 +164,10 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedStencilOp
|
||||
{
|
||||
public SerializedShaderFloatValue pass { get; set; }
|
||||
public SerializedShaderFloatValue fail { get; set; }
|
||||
public SerializedShaderFloatValue zFail { get; set; }
|
||||
public SerializedShaderFloatValue comp { get; set; }
|
||||
public SerializedShaderFloatValue pass;
|
||||
public SerializedShaderFloatValue fail;
|
||||
public SerializedShaderFloatValue zFail;
|
||||
public SerializedShaderFloatValue comp;
|
||||
|
||||
public SerializedStencilOp(BinaryReader reader)
|
||||
{
|
||||
|
@ -159,11 +180,11 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedShaderVectorValue
|
||||
{
|
||||
public SerializedShaderFloatValue x { get; set; }
|
||||
public SerializedShaderFloatValue y { get; set; }
|
||||
public SerializedShaderFloatValue z { get; set; }
|
||||
public SerializedShaderFloatValue w { get; set; }
|
||||
public string name { get; set; }
|
||||
public SerializedShaderFloatValue x;
|
||||
public SerializedShaderFloatValue y;
|
||||
public SerializedShaderFloatValue z;
|
||||
public SerializedShaderFloatValue w;
|
||||
public string name;
|
||||
|
||||
public SerializedShaderVectorValue(BinaryReader reader)
|
||||
{
|
||||
|
@ -175,40 +196,50 @@ namespace AssetStudio
|
|||
}
|
||||
}
|
||||
|
||||
public enum FogMode
|
||||
{
|
||||
kFogUnknown = -1,
|
||||
kFogDisabled = 0,
|
||||
kFogLinear = 1,
|
||||
kFogExp = 2,
|
||||
kFogExp2 = 3,
|
||||
kFogModeCount = 4
|
||||
};
|
||||
|
||||
public class SerializedShaderState
|
||||
{
|
||||
public string m_Name { get; set; }
|
||||
public SerializedShaderRTBlendState rtBlend0 { get; set; }
|
||||
public SerializedShaderRTBlendState rtBlend1 { get; set; }
|
||||
public SerializedShaderRTBlendState rtBlend2 { get; set; }
|
||||
public SerializedShaderRTBlendState rtBlend3 { get; set; }
|
||||
public SerializedShaderRTBlendState rtBlend4 { get; set; }
|
||||
public SerializedShaderRTBlendState rtBlend5 { get; set; }
|
||||
public SerializedShaderRTBlendState rtBlend6 { get; set; }
|
||||
public SerializedShaderRTBlendState rtBlend7 { get; set; }
|
||||
public bool rtSeparateBlend { get; set; }
|
||||
public SerializedShaderFloatValue zClip { get; set; }
|
||||
public SerializedShaderFloatValue zTest { get; set; }
|
||||
public SerializedShaderFloatValue zWrite { get; set; }
|
||||
public SerializedShaderFloatValue culling { get; set; }
|
||||
public SerializedShaderFloatValue offsetFactor { get; set; }
|
||||
public SerializedShaderFloatValue offsetUnits { get; set; }
|
||||
public SerializedShaderFloatValue alphaToMask { get; set; }
|
||||
public SerializedStencilOp stencilOp { get; set; }
|
||||
public SerializedStencilOp stencilOpFront { get; set; }
|
||||
public SerializedStencilOp stencilOpBack { get; set; }
|
||||
public SerializedShaderFloatValue stencilReadMask { get; set; }
|
||||
public SerializedShaderFloatValue stencilWriteMask { get; set; }
|
||||
public SerializedShaderFloatValue stencilRef { get; set; }
|
||||
public SerializedShaderFloatValue fogStart { get; set; }
|
||||
public SerializedShaderFloatValue fogEnd { get; set; }
|
||||
public SerializedShaderFloatValue fogDensity { get; set; }
|
||||
public SerializedShaderVectorValue fogColor { get; set; }
|
||||
public int fogMode { get; set; }
|
||||
public int gpuProgramID { get; set; }
|
||||
public SerializedTagMap m_Tags { get; set; }
|
||||
public int m_LOD { get; set; }
|
||||
public bool lighting { get; set; }
|
||||
public string m_Name;
|
||||
public SerializedShaderRTBlendState rtBlend0;
|
||||
public SerializedShaderRTBlendState rtBlend1;
|
||||
public SerializedShaderRTBlendState rtBlend2;
|
||||
public SerializedShaderRTBlendState rtBlend3;
|
||||
public SerializedShaderRTBlendState rtBlend4;
|
||||
public SerializedShaderRTBlendState rtBlend5;
|
||||
public SerializedShaderRTBlendState rtBlend6;
|
||||
public SerializedShaderRTBlendState rtBlend7;
|
||||
public bool rtSeparateBlend;
|
||||
public SerializedShaderFloatValue zClip;
|
||||
public SerializedShaderFloatValue zTest;
|
||||
public SerializedShaderFloatValue zWrite;
|
||||
public SerializedShaderFloatValue culling;
|
||||
public SerializedShaderFloatValue offsetFactor;
|
||||
public SerializedShaderFloatValue offsetUnits;
|
||||
public SerializedShaderFloatValue alphaToMask;
|
||||
public SerializedStencilOp stencilOp;
|
||||
public SerializedStencilOp stencilOpFront;
|
||||
public SerializedStencilOp stencilOpBack;
|
||||
public SerializedShaderFloatValue stencilReadMask;
|
||||
public SerializedShaderFloatValue stencilWriteMask;
|
||||
public SerializedShaderFloatValue stencilRef;
|
||||
public SerializedShaderFloatValue fogStart;
|
||||
public SerializedShaderFloatValue fogEnd;
|
||||
public SerializedShaderFloatValue fogDensity;
|
||||
public SerializedShaderVectorValue fogColor;
|
||||
public FogMode fogMode;
|
||||
public int gpuProgramID;
|
||||
public SerializedTagMap m_Tags;
|
||||
public int m_LOD;
|
||||
public bool lighting;
|
||||
|
||||
public SerializedShaderState(ObjectReader reader)
|
||||
{
|
||||
|
@ -245,7 +276,7 @@ namespace AssetStudio
|
|||
fogEnd = new SerializedShaderFloatValue(reader);
|
||||
fogDensity = new SerializedShaderFloatValue(reader);
|
||||
fogColor = new SerializedShaderVectorValue(reader);
|
||||
fogMode = reader.ReadInt32();
|
||||
fogMode = (FogMode)reader.ReadInt32();
|
||||
gpuProgramID = reader.ReadInt32();
|
||||
m_Tags = new SerializedTagMap(reader);
|
||||
m_LOD = reader.ReadInt32();
|
||||
|
@ -256,8 +287,8 @@ namespace AssetStudio
|
|||
|
||||
public class ShaderBindChannel
|
||||
{
|
||||
public sbyte source { get; set; }
|
||||
public sbyte target { get; set; }
|
||||
public sbyte source;
|
||||
public sbyte target;
|
||||
|
||||
public ShaderBindChannel(BinaryReader reader)
|
||||
{
|
||||
|
@ -268,8 +299,8 @@ namespace AssetStudio
|
|||
|
||||
public class ParserBindChannels
|
||||
{
|
||||
public List<ShaderBindChannel> m_Channels { get; set; }
|
||||
public uint m_SourceMap { get; set; }
|
||||
public List<ShaderBindChannel> m_Channels;
|
||||
public uint m_SourceMap;
|
||||
|
||||
public ParserBindChannels(BinaryReader reader)
|
||||
{
|
||||
|
@ -287,11 +318,11 @@ namespace AssetStudio
|
|||
|
||||
public class VectorParameter
|
||||
{
|
||||
public int m_NameIndex { get; set; }
|
||||
public int m_Index { get; set; }
|
||||
public int m_ArraySize { get; set; }
|
||||
public sbyte m_Type { get; set; }
|
||||
public sbyte m_Dim { get; set; }
|
||||
public int m_NameIndex;
|
||||
public int m_Index;
|
||||
public int m_ArraySize;
|
||||
public sbyte m_Type;
|
||||
public sbyte m_Dim;
|
||||
|
||||
public VectorParameter(BinaryReader reader)
|
||||
{
|
||||
|
@ -306,11 +337,11 @@ namespace AssetStudio
|
|||
|
||||
public class MatrixParameter
|
||||
{
|
||||
public int m_NameIndex { get; set; }
|
||||
public int m_Index { get; set; }
|
||||
public int m_ArraySize { get; set; }
|
||||
public sbyte m_Type { get; set; }
|
||||
public sbyte m_RowCount { get; set; }
|
||||
public int m_NameIndex;
|
||||
public int m_Index;
|
||||
public int m_ArraySize;
|
||||
public sbyte m_Type;
|
||||
public sbyte m_RowCount;
|
||||
|
||||
public MatrixParameter(BinaryReader reader)
|
||||
{
|
||||
|
@ -325,10 +356,10 @@ namespace AssetStudio
|
|||
|
||||
public class TextureParameter
|
||||
{
|
||||
public int m_NameIndex { get; set; }
|
||||
public int m_Index { get; set; }
|
||||
public int m_SamplerIndex { get; set; }
|
||||
public sbyte m_Dim { get; set; }
|
||||
public int m_NameIndex;
|
||||
public int m_Index;
|
||||
public int m_SamplerIndex;
|
||||
public sbyte m_Dim;
|
||||
|
||||
public TextureParameter(ObjectReader reader)
|
||||
{
|
||||
|
@ -348,8 +379,8 @@ namespace AssetStudio
|
|||
|
||||
public class BufferBinding
|
||||
{
|
||||
public int m_NameIndex { get; set; }
|
||||
public int m_Index { get; set; }
|
||||
public int m_NameIndex;
|
||||
public int m_Index;
|
||||
|
||||
public BufferBinding(BinaryReader reader)
|
||||
{
|
||||
|
@ -360,11 +391,11 @@ namespace AssetStudio
|
|||
|
||||
public class ConstantBuffer
|
||||
{
|
||||
public int m_NameIndex { get; set; }
|
||||
public List<MatrixParameter> m_MatrixParams { get; set; }
|
||||
public List<VectorParameter> m_VectorParams { get; set; }
|
||||
public List<StructParameter> m_StructParams { get; set; }
|
||||
public int m_Size { get; set; }
|
||||
public int m_NameIndex;
|
||||
public List<MatrixParameter> m_MatrixParams;
|
||||
public List<VectorParameter> m_VectorParams;
|
||||
public List<StructParameter> m_StructParams;
|
||||
public int m_Size;
|
||||
|
||||
public ConstantBuffer(ObjectReader reader)
|
||||
{
|
||||
|
@ -400,9 +431,9 @@ namespace AssetStudio
|
|||
|
||||
public class UAVParameter
|
||||
{
|
||||
public int m_NameIndex { get; set; }
|
||||
public int m_Index { get; set; }
|
||||
public int m_OriginalIndex { get; set; }
|
||||
public int m_NameIndex;
|
||||
public int m_Index;
|
||||
public int m_OriginalIndex;
|
||||
|
||||
public UAVParameter(BinaryReader reader)
|
||||
{
|
||||
|
@ -412,21 +443,52 @@ namespace AssetStudio
|
|||
}
|
||||
}
|
||||
|
||||
public enum ShaderGpuProgramType
|
||||
{
|
||||
kShaderGpuProgramUnknown = 0,
|
||||
kShaderGpuProgramGLLegacy = 1,
|
||||
kShaderGpuProgramGLES31AEP = 2,
|
||||
kShaderGpuProgramGLES31 = 3,
|
||||
kShaderGpuProgramGLES3 = 4,
|
||||
kShaderGpuProgramGLES = 5,
|
||||
kShaderGpuProgramGLCore32 = 6,
|
||||
kShaderGpuProgramGLCore41 = 7,
|
||||
kShaderGpuProgramGLCore43 = 8,
|
||||
kShaderGpuProgramDX9VertexSM20 = 9,
|
||||
kShaderGpuProgramDX9VertexSM30 = 10,
|
||||
kShaderGpuProgramDX9PixelSM20 = 11,
|
||||
kShaderGpuProgramDX9PixelSM30 = 12,
|
||||
kShaderGpuProgramDX10Level9Vertex = 13,
|
||||
kShaderGpuProgramDX10Level9Pixel = 14,
|
||||
kShaderGpuProgramDX11VertexSM40 = 15,
|
||||
kShaderGpuProgramDX11VertexSM50 = 16,
|
||||
kShaderGpuProgramDX11PixelSM40 = 17,
|
||||
kShaderGpuProgramDX11PixelSM50 = 18,
|
||||
kShaderGpuProgramDX11GeometrySM40 = 19,
|
||||
kShaderGpuProgramDX11GeometrySM50 = 20,
|
||||
kShaderGpuProgramDX11HullSM50 = 21,
|
||||
kShaderGpuProgramDX11DomainSM50 = 22,
|
||||
kShaderGpuProgramMetalVS = 23,
|
||||
kShaderGpuProgramMetalFS = 24,
|
||||
kShaderGpuProgramSPIRV = 25,
|
||||
kShaderGpuProgramConsole = 26,
|
||||
};
|
||||
|
||||
public class SerializedSubProgram
|
||||
{
|
||||
public uint m_BlobIndex { get; set; }
|
||||
public ParserBindChannels m_Channels { get; set; }
|
||||
public List<ushort> m_KeywordIndices { get; set; }
|
||||
public sbyte m_ShaderHardwareTier { get; set; }
|
||||
public sbyte m_GpuProgramType { get; set; }
|
||||
public List<VectorParameter> m_VectorParams { get; set; }
|
||||
public List<MatrixParameter> m_MatrixParams { get; set; }
|
||||
public List<TextureParameter> m_TextureParams { get; set; }
|
||||
public List<BufferBinding> m_BufferParams { get; set; }
|
||||
public List<ConstantBuffer> m_ConstantBuffers { get; set; }
|
||||
public List<BufferBinding> m_ConstantBufferBindings { get; set; }
|
||||
public List<UAVParameter> m_UAVParams { get; set; }
|
||||
public List<SamplerParameter> m_Samplers { get; set; }
|
||||
public uint m_BlobIndex;
|
||||
public ParserBindChannels m_Channels;
|
||||
public List<ushort> m_KeywordIndices;
|
||||
public sbyte m_ShaderHardwareTier;
|
||||
public ShaderGpuProgramType m_GpuProgramType;
|
||||
public List<VectorParameter> m_VectorParams;
|
||||
public List<MatrixParameter> m_MatrixParams;
|
||||
public List<TextureParameter> m_TextureParams;
|
||||
public List<BufferBinding> m_BufferParams;
|
||||
public List<ConstantBuffer> m_ConstantBuffers;
|
||||
public List<BufferBinding> m_ConstantBufferBindings;
|
||||
public List<UAVParameter> m_UAVParams;
|
||||
public List<SamplerParameter> m_Samplers;
|
||||
|
||||
public SerializedSubProgram(ObjectReader reader)
|
||||
{
|
||||
|
@ -446,7 +508,7 @@ namespace AssetStudio
|
|||
reader.AlignStream(4);
|
||||
}
|
||||
m_ShaderHardwareTier = reader.ReadSByte();
|
||||
m_GpuProgramType = reader.ReadSByte();
|
||||
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
|
||||
reader.AlignStream(4);
|
||||
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
|
@ -516,7 +578,7 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedProgram
|
||||
{
|
||||
public List<SerializedSubProgram> m_SubPrograms { get; set; }
|
||||
public List<SerializedSubProgram> m_SubPrograms;
|
||||
|
||||
public SerializedProgram(ObjectReader reader)
|
||||
{
|
||||
|
@ -529,22 +591,29 @@ namespace AssetStudio
|
|||
}
|
||||
}
|
||||
|
||||
public enum PassType
|
||||
{
|
||||
kPassTypeNormal = 0,
|
||||
kPassTypeUse = 1,
|
||||
kPassTypeGrab = 2
|
||||
};
|
||||
|
||||
public class SerializedPass
|
||||
{
|
||||
public List<KeyValuePair<string, int>> m_NameIndices { get; set; }
|
||||
public int m_Type { get; set; }
|
||||
public SerializedShaderState m_State { get; set; }
|
||||
public uint m_ProgramMask { get; set; }
|
||||
public SerializedProgram progVertex { get; set; }
|
||||
public SerializedProgram progFragment { get; set; }
|
||||
public SerializedProgram progGeometry { get; set; }
|
||||
public SerializedProgram progHull { get; set; }
|
||||
public SerializedProgram progDomain { get; set; }
|
||||
public bool m_HasInstancingVariant { get; set; }
|
||||
public string m_UseName { get; set; }
|
||||
public string m_Name { get; set; }
|
||||
public string m_TextureName { get; set; }
|
||||
public SerializedTagMap m_Tags { get; set; }
|
||||
public List<KeyValuePair<string, int>> m_NameIndices;
|
||||
public PassType m_Type;
|
||||
public SerializedShaderState m_State;
|
||||
public uint m_ProgramMask;
|
||||
public SerializedProgram progVertex;
|
||||
public SerializedProgram progFragment;
|
||||
public SerializedProgram progGeometry;
|
||||
public SerializedProgram progHull;
|
||||
public SerializedProgram progDomain;
|
||||
public bool m_HasInstancingVariant;
|
||||
public string m_UseName;
|
||||
public string m_Name;
|
||||
public string m_TextureName;
|
||||
public SerializedTagMap m_Tags;
|
||||
|
||||
public SerializedPass(ObjectReader reader)
|
||||
{
|
||||
|
@ -557,7 +626,7 @@ namespace AssetStudio
|
|||
m_NameIndices.Add(new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32()));
|
||||
}
|
||||
|
||||
m_Type = reader.ReadInt32();
|
||||
m_Type = (PassType)reader.ReadInt32();
|
||||
m_State = new SerializedShaderState(reader);
|
||||
m_ProgramMask = reader.ReadUInt32();
|
||||
progVertex = new SerializedProgram(reader);
|
||||
|
@ -580,7 +649,7 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedTagMap
|
||||
{
|
||||
public List<KeyValuePair<string, string>> tags { get; set; }
|
||||
public List<KeyValuePair<string, string>> tags;
|
||||
|
||||
public SerializedTagMap(BinaryReader reader)
|
||||
{
|
||||
|
@ -595,9 +664,9 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedSubShader
|
||||
{
|
||||
public List<SerializedPass> m_Passes { get; set; }
|
||||
public SerializedTagMap m_Tags { get; set; }
|
||||
public int m_LOD { get; set; }
|
||||
public List<SerializedPass> m_Passes;
|
||||
public SerializedTagMap m_Tags;
|
||||
public int m_LOD;
|
||||
|
||||
public SerializedSubShader(ObjectReader reader)
|
||||
{
|
||||
|
@ -615,8 +684,8 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedShaderDependency
|
||||
{
|
||||
public string from { get; set; }
|
||||
public string to { get; set; }
|
||||
public string from;
|
||||
public string to;
|
||||
|
||||
public SerializedShaderDependency(BinaryReader reader)
|
||||
{
|
||||
|
@ -627,13 +696,13 @@ namespace AssetStudio
|
|||
|
||||
public class SerializedShader
|
||||
{
|
||||
public SerializedProperties m_PropInfo { get; set; }
|
||||
public List<SerializedSubShader> m_SubShaders { get; set; }
|
||||
public string m_Name { get; set; }
|
||||
public string m_CustomEditorName { get; set; }
|
||||
public string m_FallbackName { get; set; }
|
||||
public List<SerializedShaderDependency> m_Dependencies { get; set; }
|
||||
public bool m_DisableNoSubshadersMessage { get; set; }
|
||||
public SerializedProperties m_PropInfo;
|
||||
public List<SerializedSubShader> m_SubShaders;
|
||||
public string m_Name;
|
||||
public string m_CustomEditorName;
|
||||
public string m_FallbackName;
|
||||
public List<SerializedShaderDependency> m_Dependencies;
|
||||
public bool m_DisableNoSubshadersMessage;
|
||||
|
||||
public SerializedShader(ObjectReader reader)
|
||||
{
|
||||
|
|
|
@ -195,35 +195,4 @@ namespace AssetStudio
|
|||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public enum ShaderGpuProgramType
|
||||
{
|
||||
kShaderGpuProgramUnknown = 0,
|
||||
kShaderGpuProgramGLLegacy = 1,
|
||||
kShaderGpuProgramGLES31AEP = 2,
|
||||
kShaderGpuProgramGLES31 = 3,
|
||||
kShaderGpuProgramGLES3 = 4,
|
||||
kShaderGpuProgramGLES = 5,
|
||||
kShaderGpuProgramGLCore32 = 6,
|
||||
kShaderGpuProgramGLCore41 = 7,
|
||||
kShaderGpuProgramGLCore43 = 8,
|
||||
kShaderGpuProgramDX9VertexSM20 = 9,
|
||||
kShaderGpuProgramDX9VertexSM30 = 10,
|
||||
kShaderGpuProgramDX9PixelSM20 = 11,
|
||||
kShaderGpuProgramDX9PixelSM30 = 12,
|
||||
kShaderGpuProgramDX10Level9Vertex = 13,
|
||||
kShaderGpuProgramDX10Level9Pixel = 14,
|
||||
kShaderGpuProgramDX11VertexSM40 = 15,
|
||||
kShaderGpuProgramDX11VertexSM50 = 16,
|
||||
kShaderGpuProgramDX11PixelSM40 = 17,
|
||||
kShaderGpuProgramDX11PixelSM50 = 18,
|
||||
kShaderGpuProgramDX11GeometrySM40 = 19,
|
||||
kShaderGpuProgramDX11GeometrySM50 = 20,
|
||||
kShaderGpuProgramDX11HullSM50 = 21,
|
||||
kShaderGpuProgramDX11DomainSM50 = 22,
|
||||
kShaderGpuProgramMetalVS = 23,
|
||||
kShaderGpuProgramMetalFS = 24,
|
||||
kShaderGpuProgramSPIRV = 25,
|
||||
kShaderGpuProgramConsole = 26,
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue