delete some useless features
This commit is contained in:
parent
9e195832ef
commit
d717b223b7
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@ -67,10 +67,6 @@
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this.filterTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.allToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.debugMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.buildClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.dontBuildAssetListMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.dontBuildHierarchyMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
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this.exportClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.splitContainer1 = new System.Windows.Forms.SplitContainer();
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this.tabControl1 = new System.Windows.Forms.TabControl();
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@ -87,8 +83,8 @@
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this.listSearch = new System.Windows.Forms.TextBox();
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this.tabPage3 = new System.Windows.Forms.TabPage();
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this.classesListView = new System.Windows.Forms.ListView();
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this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.progressbarPanel = new System.Windows.Forms.Panel();
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this.progressBar1 = new System.Windows.Forms.ProgressBar();
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this.previewPanel = new System.Windows.Forms.Panel();
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@ -117,7 +113,7 @@
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this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
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this.exportSelectedAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.exportAnimatorwithselectedAnimationClipMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.jumpToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.goToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.menuStrip1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
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@ -439,46 +435,15 @@
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// debugMenuItem
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//
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this.debugMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.buildClassStructuresMenuItem,
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this.dontBuildAssetListMenuItem,
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this.dontBuildHierarchyMenuItem,
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this.toolStripSeparator2,
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this.exportClassStructuresMenuItem});
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this.debugMenuItem.Name = "debugMenuItem";
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this.debugMenuItem.Size = new System.Drawing.Size(59, 21);
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this.debugMenuItem.Text = "Debug";
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//
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// buildClassStructuresMenuItem
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//
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this.buildClassStructuresMenuItem.CheckOnClick = true;
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this.buildClassStructuresMenuItem.Name = "buildClassStructuresMenuItem";
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this.buildClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
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this.buildClassStructuresMenuItem.Text = "Build class structures";
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//
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// dontBuildAssetListMenuItem
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//
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this.dontBuildAssetListMenuItem.CheckOnClick = true;
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this.dontBuildAssetListMenuItem.Name = "dontBuildAssetListMenuItem";
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this.dontBuildAssetListMenuItem.Size = new System.Drawing.Size(224, 22);
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this.dontBuildAssetListMenuItem.Text = "Don\'t build asset list";
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this.dontBuildAssetListMenuItem.CheckedChanged += new System.EventHandler(this.dontBuildAssetListMenuItem_CheckedChanged);
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//
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// dontBuildHierarchyMenuItem
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//
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this.dontBuildHierarchyMenuItem.CheckOnClick = true;
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this.dontBuildHierarchyMenuItem.Name = "dontBuildHierarchyMenuItem";
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this.dontBuildHierarchyMenuItem.Size = new System.Drawing.Size(224, 22);
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this.dontBuildHierarchyMenuItem.Text = "Don\'t build hierarchy tree";
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//
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// toolStripSeparator2
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//
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this.toolStripSeparator2.Name = "toolStripSeparator2";
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this.toolStripSeparator2.Size = new System.Drawing.Size(221, 6);
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//
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// exportClassStructuresMenuItem
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//
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this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
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this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
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this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(207, 22);
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this.exportClassStructuresMenuItem.Text = "Export class structures";
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this.exportClassStructuresMenuItem.Click += new System.EventHandler(this.exportClassStructuresMenuItem_Click);
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//
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@ -657,16 +622,15 @@
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this.classesListView.View = System.Windows.Forms.View.Details;
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this.classesListView.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.classesListView_ItemSelectionChanged);
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//
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// columnHeader1
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//
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this.columnHeader1.DisplayIndex = 1;
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this.columnHeader1.Text = "Name";
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this.columnHeader1.Width = 328;
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//
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// columnHeader2
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//
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this.columnHeader2.DisplayIndex = 0;
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this.columnHeader2.Text = "ID";
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this.columnHeader2.Text = "Name";
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this.columnHeader2.Width = 300;
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//
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// columnHeader1
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//
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this.columnHeader1.Text = "ID";
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this.columnHeader1.Width = 70;
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//
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// progressbarPanel
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//
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@ -946,7 +910,7 @@
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this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.exportSelectedAssetsToolStripMenuItem,
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this.exportAnimatorwithselectedAnimationClipMenuItem,
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this.jumpToSceneHierarchyToolStripMenuItem,
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this.goToSceneHierarchyToolStripMenuItem,
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this.showOriginalFileToolStripMenuItem});
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this.contextMenuStrip1.Name = "contextMenuStrip1";
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this.contextMenuStrip1.Size = new System.Drawing.Size(327, 92);
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@ -966,13 +930,13 @@
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this.exportAnimatorwithselectedAnimationClipMenuItem.Visible = false;
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this.exportAnimatorwithselectedAnimationClipMenuItem.Click += new System.EventHandler(this.exportAnimatorwithAnimationClipMenuItem_Click);
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//
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// jumpToSceneHierarchyToolStripMenuItem
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// goToSceneHierarchyToolStripMenuItem
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//
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this.jumpToSceneHierarchyToolStripMenuItem.Name = "jumpToSceneHierarchyToolStripMenuItem";
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this.jumpToSceneHierarchyToolStripMenuItem.Size = new System.Drawing.Size(326, 22);
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this.jumpToSceneHierarchyToolStripMenuItem.Text = "Jump to scene hierarchy";
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this.jumpToSceneHierarchyToolStripMenuItem.Visible = false;
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this.jumpToSceneHierarchyToolStripMenuItem.Click += new System.EventHandler(this.jumpToSceneHierarchyToolStripMenuItem_Click);
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this.goToSceneHierarchyToolStripMenuItem.Name = "goToSceneHierarchyToolStripMenuItem";
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this.goToSceneHierarchyToolStripMenuItem.Size = new System.Drawing.Size(326, 22);
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this.goToSceneHierarchyToolStripMenuItem.Text = "Go to scene hierarchy";
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this.goToSceneHierarchyToolStripMenuItem.Visible = false;
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this.goToSceneHierarchyToolStripMenuItem.Click += new System.EventHandler(this.goToSceneHierarchyToolStripMenuItem_Click);
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//
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// showOriginalFileToolStripMenuItem
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//
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@ -1079,16 +1043,12 @@
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private System.Windows.Forms.ToolStripMenuItem showExpOpt;
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private GOHierarchy sceneTreeView;
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private System.Windows.Forms.ToolStripMenuItem debugMenuItem;
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private System.Windows.Forms.ToolStripMenuItem buildClassStructuresMenuItem;
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private System.Windows.Forms.ToolStripMenuItem dontBuildAssetListMenuItem;
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private System.Windows.Forms.ToolStripMenuItem dontBuildHierarchyMenuItem;
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private System.Windows.Forms.TabPage tabPage3;
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private System.Windows.Forms.ListView classesListView;
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private System.Windows.Forms.ColumnHeader columnHeader1;
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private System.Windows.Forms.ColumnHeader columnHeader2;
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private System.Windows.Forms.ColumnHeader columnHeader1;
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private System.Windows.Forms.Panel classPreviewPanel;
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private System.Windows.Forms.TextBox classTextBox;
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private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
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private System.Windows.Forms.ToolStripMenuItem exportClassStructuresMenuItem;
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private System.Windows.Forms.Label FMODcopyright;
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private OpenTK.GLControl glControl1;
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@ -1103,7 +1063,7 @@
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private System.Windows.Forms.ToolStripSeparator toolStripSeparator3;
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private System.Windows.Forms.ToolStripMenuItem exportAnimatorWithSelectedAnimationClipToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem exportAllObjectssplitToolStripMenuItem1;
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private System.Windows.Forms.ToolStripMenuItem jumpToSceneHierarchyToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem goToSceneHierarchyToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem exportSelectedObjectsmergeToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem exportSelectedObjectsmergeWithAnimationClipToolStripMenuItem;
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private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
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@ -28,6 +28,7 @@ namespace AssetStudioGUI
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{
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private AssetItem lastSelectedItem;
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private AssetItem lastLoadedAsset;
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private Bitmap imageTexture;
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private FMOD.System system;
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private FMOD.Sound sound;
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@ -37,8 +38,6 @@ namespace AssetStudioGUI
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private uint FMODlenms;
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private float FMODVolume = 0.8f;
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private Bitmap imageTexture;
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#region TexControl
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private static char[] textureChannelNames = new char[4] { 'R', 'G', 'B', 'A' };
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private bool[] textureChannels = new bool[4] { true, true, true, true };
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@ -146,25 +145,10 @@ namespace AssetStudioGUI
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return;
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}
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var productName = string.Empty;
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var tempDic = new Dictionary<Object, AssetItem>();
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if (!dontBuildAssetListMenuItem.Checked)
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{
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BuildAssetList(tempDic, out productName);
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}
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List<TreeNode> treeNodeCollection = null;
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if (!dontBuildHierarchyMenuItem.Checked)
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{
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treeNodeCollection = BuildTreeStructure(tempDic);
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}
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tempDic.Clear();
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Dictionary<string, SortedDictionary<int, TypeTreeItem>> typeMap = null;
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if (buildClassStructuresMenuItem.Checked)
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{
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typeMap = BuildClassStructure();
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}
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var data = BuildAssetData();
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var productName = data.Item1;
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var treeNodeCollection = data.Item2;
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var typeMap = BuildClassStructure();
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BeginInvoke(new Action(() =>
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{
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@ -176,38 +160,32 @@ namespace AssetStudioGUI
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{
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Text = $"AssetStudioGUI - no productName - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
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}
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if (!dontBuildAssetListMenuItem.Checked)
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{
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assetListView.VirtualListSize = visibleAssets.Count;
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}
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if (!dontBuildHierarchyMenuItem.Checked)
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{
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sceneTreeView.BeginUpdate();
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sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
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treeNodeCollection.Clear();
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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node.HideCheckBox();
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}
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sceneTreeView.EndUpdate();
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}
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if (buildClassStructuresMenuItem.Checked)
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{
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classesListView.BeginUpdate();
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foreach (var version in typeMap)
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{
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var versionGroup = new ListViewGroup(version.Key);
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classesListView.Groups.Add(versionGroup);
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foreach (var uclass in version.Value)
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{
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uclass.Value.Group = versionGroup;
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classesListView.Items.Add(uclass.Value);
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}
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}
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typeMap.Clear();
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classesListView.EndUpdate();
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assetListView.VirtualListSize = visibleAssets.Count;
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sceneTreeView.BeginUpdate();
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sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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node.HideCheckBox();
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}
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sceneTreeView.EndUpdate();
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treeNodeCollection.Clear();
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classesListView.BeginUpdate();
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foreach (var version in typeMap)
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{
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var versionGroup = new ListViewGroup(version.Key);
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classesListView.Groups.Add(versionGroup);
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foreach (var uclass in version.Value)
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{
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uclass.Value.Group = versionGroup;
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classesListView.Items.Add(uclass.Value);
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}
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}
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typeMap.Clear();
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classesListView.EndUpdate();
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var types = exportableAssets.Select(x => x.Type).Distinct().OrderBy(x => x.ToString()).ToArray();
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foreach (var type in types)
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@ -316,19 +294,6 @@ namespace AssetStudioGUI
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}
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}
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private void dontBuildAssetListMenuItem_CheckedChanged(object sender, EventArgs e)
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{
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if (dontBuildAssetListMenuItem.Checked)
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{
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dontBuildHierarchyMenuItem.Checked = true;
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dontBuildHierarchyMenuItem.Enabled = false;
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}
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else
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{
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dontBuildHierarchyMenuItem.Enabled = true;
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}
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}
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private void exportClassStructuresMenuItem_Click(object sender, EventArgs e)
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{
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if (classesListView.Items.Count > 0)
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@ -441,7 +406,7 @@ namespace AssetStudioGUI
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private void showExpOpt_Click(object sender, EventArgs e)
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{
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ExportOptions exportOpt = new ExportOptions();
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var exportOpt = new ExportOptions();
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exportOpt.ShowDialog();
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}
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@ -654,6 +619,15 @@ namespace AssetStudioGUI
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}
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}
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private void preview_Resize(object sender, EventArgs e)
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{
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if (glControlLoaded && glControl1.Visible)
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{
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ChangeGLSize(glControl1.Size);
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glControl1.Invalidate();
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}
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}
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private void PreviewAsset(AssetItem assetItem)
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{
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if (assetItem == null)
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@ -896,7 +870,7 @@ namespace AssetStudioGUI
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var m_AudioData = m_AudioClip.m_AudioData.Value;
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if (m_AudioData == null || m_AudioData.Length == 0)
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return;
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FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
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var exinfo = new FMOD.CREATESOUNDEXINFO();
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exinfo.cbsize = Marshal.SizeOf(exinfo);
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exinfo.length = (uint)m_AudioClip.m_Size;
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@ -1173,6 +1147,375 @@ namespace AssetStudioGUI
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textPreviewBox.Visible = true;
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}
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private void SetProgressBarValue(int value)
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{
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if (InvokeRequired)
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{
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BeginInvoke(new Action(() => { progressBar1.Value = value; }));
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}
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else
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{
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progressBar1.Value = value;
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}
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}
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private void StatusStripUpdate(string statusText)
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{
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if (InvokeRequired)
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{
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BeginInvoke(new Action(() => { toolStripStatusLabel1.Text = statusText; }));
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}
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else
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{
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toolStripStatusLabel1.Text = statusText;
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}
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}
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public AssetStudioGUIForm()
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{
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Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
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InitializeComponent();
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delayTimer = new System.Timers.Timer(800);
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delayTimer.Elapsed += new ElapsedEventHandler(delayTimer_Elapsed);
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displayAll.Checked = Properties.Settings.Default.displayAll;
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displayInfo.Checked = Properties.Settings.Default.displayInfo;
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enablePreview.Checked = Properties.Settings.Default.enablePreview;
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FMODinit();
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Logger.Default = new GUILogger(StatusStripUpdate);
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Progress.Default = new GUIProgress(SetProgressBarValue);
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Studio.StatusStripUpdate = StatusStripUpdate;
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}
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private void ResetForm()
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{
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Text = "AssetStudioGUI";
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assetsManager.Clear();
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exportableAssets.Clear();
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visibleAssets.Clear();
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sceneTreeView.Nodes.Clear();
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assetListView.VirtualListSize = 0;
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assetListView.Items.Clear();
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classesListView.Items.Clear();
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classesListView.Groups.Clear();
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previewPanel.BackgroundImage = Properties.Resources.preview;
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imageTexture?.Dispose();
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previewPanel.BackgroundImageLayout = ImageLayout.Center;
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assetInfoLabel.Visible = false;
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assetInfoLabel.Text = null;
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textPreviewBox.Visible = false;
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fontPreviewBox.Visible = false;
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glControl1.Visible = false;
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lastSelectedItem = null;
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lastLoadedAsset = null;
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sortColumn = -1;
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reverseSort = false;
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enableFiltering = false;
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listSearch.Text = " Filter ";
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var count = filterTypeToolStripMenuItem.DropDownItems.Count;
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for (var i = 1; i < count; i++)
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{
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filterTypeToolStripMenuItem.DropDownItems.RemoveAt(1);
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}
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FMODreset();
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if (scriptDumper != null)
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{
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scriptDumper.Dispose();
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scriptDumper = null;
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}
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}
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private void assetListView_MouseClick(object sender, MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Right && assetListView.SelectedIndices.Count > 0)
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{
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goToSceneHierarchyToolStripMenuItem.Visible = false;
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showOriginalFileToolStripMenuItem.Visible = false;
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exportAnimatorwithselectedAnimationClipMenuItem.Visible = false;
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if (assetListView.SelectedIndices.Count == 1)
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{
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goToSceneHierarchyToolStripMenuItem.Visible = true;
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showOriginalFileToolStripMenuItem.Visible = true;
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}
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if (assetListView.SelectedIndices.Count >= 1)
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{
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var selectedAssets = GetSelectedAssets();
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if (selectedAssets.Any(x => x.Type == ClassIDType.Animator) && selectedAssets.Any(x => x.Type == ClassIDType.AnimationClip))
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{
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exportAnimatorwithselectedAnimationClipMenuItem.Visible = true;
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}
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}
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contextMenuStrip1.Show(assetListView, e.X, e.Y);
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}
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}
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private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e)
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{
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ExportAssets(2, ExportType.Convert);
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}
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private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
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{
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var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
|
||||
var args = $"/select, \"{selectasset.SourceFile.originalPath ?? selectasset.SourceFile.fullName}\"";
|
||||
var pfi = new ProcessStartInfo("explorer.exe", args);
|
||||
Process.Start(pfi);
|
||||
}
|
||||
|
||||
private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
AssetItem animator = null;
|
||||
List<AssetItem> animationList = new List<AssetItem>();
|
||||
var selectedAssets = GetSelectedAssets();
|
||||
foreach (var assetPreloadData in selectedAssets)
|
||||
{
|
||||
if (assetPreloadData.Type == ClassIDType.Animator)
|
||||
{
|
||||
animator = assetPreloadData;
|
||||
}
|
||||
else if (assetPreloadData.Type == ClassIDType.AnimationClip)
|
||||
{
|
||||
animationList.Add(assetPreloadData);
|
||||
}
|
||||
}
|
||||
|
||||
if (animator != null)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
|
||||
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void exportSelectedObjectsToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportObjects(false);
|
||||
}
|
||||
|
||||
private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportObjects(true);
|
||||
}
|
||||
|
||||
private void ExportObjects(bool animation)
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
{
|
||||
animationList = null;
|
||||
}
|
||||
}
|
||||
ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, animationList);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Objects available for export");
|
||||
}
|
||||
}
|
||||
|
||||
private void exportSelectedObjectsmergeToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportMergeObjects(false);
|
||||
}
|
||||
|
||||
private void exportSelectedObjectsmergeWithAnimationClipToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportMergeObjects(true);
|
||||
}
|
||||
|
||||
private void ExportMergeObjects(bool animation)
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var gameObjects = new List<GameObject>();
|
||||
GetSelectedParentNode(sceneTreeView.Nodes, gameObjects);
|
||||
var saveFileDialog = new SaveFileDialog();
|
||||
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
|
||||
saveFileDialog.AddExtension = false;
|
||||
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
|
||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFileDialog.FileName;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
{
|
||||
animationList = null;
|
||||
}
|
||||
}
|
||||
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void goToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
|
||||
if (selectasset.TreeNode != null)
|
||||
{
|
||||
sceneTreeView.SelectedNode = selectasset.TreeNode;
|
||||
tabControl1.SelectedTab = tabPage1;
|
||||
}
|
||||
}
|
||||
|
||||
private void exportAllAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void exportSelectedAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void exportFilteredAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem4_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem5_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem6_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem7_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem8_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem9_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var savePath = saveFolderDialog1.Folder + "\\";
|
||||
ExportSplitObjects(savePath, sceneTreeView.Nodes);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Objects available for export");
|
||||
}
|
||||
}
|
||||
|
||||
private List<AssetItem> GetSelectedAssets()
|
||||
{
|
||||
var selectedAssets = new List<AssetItem>(assetListView.SelectedIndices.Count);
|
||||
foreach (int index in assetListView.SelectedIndices)
|
||||
{
|
||||
selectedAssets.Add((AssetItem)assetListView.Items[index]);
|
||||
}
|
||||
|
||||
return selectedAssets;
|
||||
}
|
||||
|
||||
private void FilterAssetList()
|
||||
{
|
||||
assetListView.BeginUpdate();
|
||||
assetListView.SelectedIndices.Clear();
|
||||
var show = new List<ClassIDType>();
|
||||
if (!allToolStripMenuItem.Checked)
|
||||
{
|
||||
for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++)
|
||||
{
|
||||
var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i];
|
||||
if (item.Checked)
|
||||
{
|
||||
show.Add((ClassIDType)Enum.Parse(typeof(ClassIDType), item.Text));
|
||||
}
|
||||
}
|
||||
visibleAssets = exportableAssets.FindAll(x => show.Contains(x.Type));
|
||||
}
|
||||
else
|
||||
{
|
||||
visibleAssets = exportableAssets;
|
||||
}
|
||||
if (listSearch.Text != " Filter ")
|
||||
{
|
||||
visibleAssets = visibleAssets.FindAll(
|
||||
x => x.Text.IndexOf(listSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0 ||
|
||||
x.SubItems[1].Text.IndexOf(listSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0 ||
|
||||
x.SubItems[3].Text.IndexOf(listSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0);
|
||||
}
|
||||
assetListView.VirtualListSize = visibleAssets.Count;
|
||||
assetListView.EndUpdate();
|
||||
}
|
||||
|
||||
private void ExportAssets(int type, ExportType exportType)
|
||||
{
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
case 1: //All Assets
|
||||
toExportAssets = exportableAssets;
|
||||
break;
|
||||
case 2: //Selected Assets
|
||||
toExportAssets = GetSelectedAssets();
|
||||
break;
|
||||
case 3: //Filtered Assets
|
||||
toExportAssets = visibleAssets;
|
||||
break;
|
||||
}
|
||||
Studio.ExportAssets(saveFolderDialog1.Folder, toExportAssets, exportType);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No exportable assets loaded");
|
||||
}
|
||||
}
|
||||
|
||||
#region FMOD
|
||||
private void FMODinit()
|
||||
{
|
||||
FMODreset();
|
||||
|
@ -1440,47 +1783,9 @@ namespace AssetStudioGUI
|
|||
}
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void SetProgressBarValue(int value)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
|
||||
BeginInvoke(new Action(() => { progressBar1.Value = value; }));
|
||||
}
|
||||
else
|
||||
{
|
||||
progressBar1.Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
private void StatusStripUpdate(string statusText)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
|
||||
BeginInvoke(new Action(() => { toolStripStatusLabel1.Text = statusText; }));
|
||||
}
|
||||
else
|
||||
{
|
||||
toolStripStatusLabel1.Text = statusText;
|
||||
}
|
||||
}
|
||||
|
||||
public AssetStudioGUIForm()
|
||||
{
|
||||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
||||
InitializeComponent();
|
||||
delayTimer = new System.Timers.Timer(800);
|
||||
delayTimer.Elapsed += new ElapsedEventHandler(delayTimer_Elapsed);
|
||||
displayAll.Checked = Properties.Settings.Default.displayAll;
|
||||
displayInfo.Checked = Properties.Settings.Default.displayInfo;
|
||||
enablePreview.Checked = Properties.Settings.Default.enablePreview;
|
||||
FMODinit();
|
||||
|
||||
Logger.Default = new GUILogger(StatusStripUpdate);
|
||||
Progress.Default = new GUIProgress(SetProgressBarValue);
|
||||
Studio.StatusStripUpdate = StatusStripUpdate;
|
||||
}
|
||||
|
||||
#region GLControl
|
||||
private void InitOpenTK()
|
||||
{
|
||||
ChangeGLSize(glControl1.Size);
|
||||
|
@ -1598,15 +1903,6 @@ namespace AssetStudioGUI
|
|||
}
|
||||
}
|
||||
|
||||
private void preview_Resize(object sender, EventArgs e)
|
||||
{
|
||||
if (glControlLoaded && glControl1.Visible)
|
||||
{
|
||||
ChangeGLSize(glControl1.Size);
|
||||
glControl1.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
private void glControl1_Load(object sender, EventArgs e)
|
||||
{
|
||||
InitOpenTK();
|
||||
|
@ -1706,332 +2002,6 @@ namespace AssetStudioGUI
|
|||
rmdown = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetForm()
|
||||
{
|
||||
Text = "AssetStudioGUI";
|
||||
assetsManager.Clear();
|
||||
exportableAssets.Clear();
|
||||
visibleAssets.Clear();
|
||||
sceneTreeView.Nodes.Clear();
|
||||
assetListView.VirtualListSize = 0;
|
||||
assetListView.Items.Clear();
|
||||
classesListView.Items.Clear();
|
||||
classesListView.Groups.Clear();
|
||||
previewPanel.BackgroundImage = Properties.Resources.preview;
|
||||
imageTexture?.Dispose();
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||||
assetInfoLabel.Visible = false;
|
||||
assetInfoLabel.Text = null;
|
||||
textPreviewBox.Visible = false;
|
||||
fontPreviewBox.Visible = false;
|
||||
glControl1.Visible = false;
|
||||
lastSelectedItem = null;
|
||||
lastLoadedAsset = null;
|
||||
sortColumn = -1;
|
||||
reverseSort = false;
|
||||
enableFiltering = false;
|
||||
listSearch.Text = " Filter ";
|
||||
|
||||
var count = filterTypeToolStripMenuItem.DropDownItems.Count;
|
||||
for (var i = 1; i < count; i++)
|
||||
{
|
||||
filterTypeToolStripMenuItem.DropDownItems.RemoveAt(1);
|
||||
}
|
||||
|
||||
FMODreset();
|
||||
|
||||
if (scriptDumper != null)
|
||||
{
|
||||
scriptDumper.Dispose();
|
||||
scriptDumper = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void assetListView_MouseClick(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (e.Button == MouseButtons.Right && assetListView.SelectedIndices.Count > 0)
|
||||
{
|
||||
jumpToSceneHierarchyToolStripMenuItem.Visible = false;
|
||||
showOriginalFileToolStripMenuItem.Visible = false;
|
||||
exportAnimatorwithselectedAnimationClipMenuItem.Visible = false;
|
||||
|
||||
if (assetListView.SelectedIndices.Count == 1)
|
||||
{
|
||||
jumpToSceneHierarchyToolStripMenuItem.Visible = true;
|
||||
showOriginalFileToolStripMenuItem.Visible = true;
|
||||
}
|
||||
if (assetListView.SelectedIndices.Count >= 1)
|
||||
{
|
||||
var selectedAssets = GetSelectedAssets();
|
||||
if (selectedAssets.Any(x => x.Type == ClassIDType.Animator) && selectedAssets.Any(x => x.Type == ClassIDType.AnimationClip))
|
||||
{
|
||||
exportAnimatorwithselectedAnimationClipMenuItem.Visible = true;
|
||||
}
|
||||
}
|
||||
|
||||
contextMenuStrip1.Show(assetListView, e.X, e.Y);
|
||||
}
|
||||
}
|
||||
|
||||
private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
|
||||
var args = $"/select, \"{selectasset.SourceFile.originalPath ?? selectasset.SourceFile.fullName}\"";
|
||||
var pfi = new ProcessStartInfo("explorer.exe", args);
|
||||
Process.Start(pfi);
|
||||
}
|
||||
|
||||
private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
AssetItem animator = null;
|
||||
List<AssetItem> animationList = new List<AssetItem>();
|
||||
var selectedAssets = GetSelectedAssets();
|
||||
foreach (var assetPreloadData in selectedAssets)
|
||||
{
|
||||
if (assetPreloadData.Type == ClassIDType.Animator)
|
||||
{
|
||||
animator = assetPreloadData;
|
||||
}
|
||||
else if (assetPreloadData.Type == ClassIDType.AnimationClip)
|
||||
{
|
||||
animationList.Add(assetPreloadData);
|
||||
}
|
||||
}
|
||||
|
||||
if (animator != null)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
|
||||
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void exportSelectedObjectsToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportObjects(false);
|
||||
}
|
||||
|
||||
private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportObjects(true);
|
||||
}
|
||||
|
||||
private void ExportObjects(bool animation)
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
{
|
||||
animationList = null;
|
||||
}
|
||||
}
|
||||
ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, animationList);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Objects available for export");
|
||||
}
|
||||
}
|
||||
|
||||
private void exportSelectedObjectsmergeToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportMergeObjects(false);
|
||||
}
|
||||
|
||||
private void exportSelectedObjectsmergeWithAnimationClipToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportMergeObjects(true);
|
||||
}
|
||||
|
||||
private void ExportMergeObjects(bool animation)
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var gameObjects = new List<GameObject>();
|
||||
GetSelectedParentNode(sceneTreeView.Nodes, gameObjects);
|
||||
var saveFileDialog = new SaveFileDialog();
|
||||
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
|
||||
saveFileDialog.AddExtension = false;
|
||||
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
|
||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFileDialog.FileName;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
{
|
||||
animationList = null;
|
||||
}
|
||||
}
|
||||
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void jumpToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
|
||||
if (selectasset.TreeNode != null)
|
||||
{
|
||||
sceneTreeView.SelectedNode = selectasset.TreeNode;
|
||||
tabControl1.SelectedTab = tabPage1;
|
||||
}
|
||||
}
|
||||
|
||||
private void exportAllAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void exportSelectedAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void exportFilteredAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem4_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem5_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem6_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem7_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem8_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem9_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var savePath = saveFolderDialog1.Folder + "\\";
|
||||
ExportSplitObjects(savePath, sceneTreeView.Nodes);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Objects available for export");
|
||||
}
|
||||
}
|
||||
|
||||
private List<AssetItem> GetSelectedAssets()
|
||||
{
|
||||
var selectedAssets = new List<AssetItem>(assetListView.SelectedIndices.Count);
|
||||
foreach (int index in assetListView.SelectedIndices)
|
||||
{
|
||||
selectedAssets.Add((AssetItem)assetListView.Items[index]);
|
||||
}
|
||||
|
||||
return selectedAssets;
|
||||
}
|
||||
|
||||
private void FilterAssetList()
|
||||
{
|
||||
assetListView.BeginUpdate();
|
||||
assetListView.SelectedIndices.Clear();
|
||||
var show = new List<ClassIDType>();
|
||||
if (!allToolStripMenuItem.Checked)
|
||||
{
|
||||
for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++)
|
||||
{
|
||||
var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i];
|
||||
if (item.Checked)
|
||||
{
|
||||
show.Add((ClassIDType)Enum.Parse(typeof(ClassIDType), item.Text));
|
||||
}
|
||||
}
|
||||
visibleAssets = exportableAssets.FindAll(x => show.Contains(x.Type));
|
||||
}
|
||||
else
|
||||
{
|
||||
visibleAssets = exportableAssets;
|
||||
}
|
||||
if (listSearch.Text != " Filter ")
|
||||
{
|
||||
visibleAssets = visibleAssets.FindAll(
|
||||
x => x.Text.IndexOf(listSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0 ||
|
||||
x.SubItems[1].Text.IndexOf(listSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0 ||
|
||||
x.SubItems[3].Text.IndexOf(listSearch.Text, StringComparison.OrdinalIgnoreCase) >= 0);
|
||||
}
|
||||
assetListView.VirtualListSize = visibleAssets.Count;
|
||||
assetListView.EndUpdate();
|
||||
}
|
||||
|
||||
private void ExportAssets(int type, ExportType exportType)
|
||||
{
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
case 1: //All Assets
|
||||
toExportAssets = exportableAssets;
|
||||
break;
|
||||
case 2: //Selected Assets
|
||||
toExportAssets = GetSelectedAssets();
|
||||
break;
|
||||
case 3: //Filtered Assets
|
||||
toExportAssets = visibleAssets;
|
||||
break;
|
||||
}
|
||||
Studio.ExportAssets(saveFolderDialog1.Folder, toExportAssets, exportType);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No exportable assets loaded");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,14 +96,15 @@ namespace AssetStudioGUI
|
|||
return extractedCount;
|
||||
}
|
||||
|
||||
public static void BuildAssetList(Dictionary<Object, AssetItem> tempDic, out string productName)
|
||||
public static Tuple<string, List<TreeNode>> BuildAssetData()
|
||||
{
|
||||
StatusStripUpdate("Building asset list...");
|
||||
|
||||
productName = string.Empty;
|
||||
string productName = null;
|
||||
var assetsNameHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
var progressCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
int j = 0;
|
||||
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
|
||||
int i = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
|
@ -112,8 +113,8 @@ namespace AssetStudioGUI
|
|||
foreach (var asset in assetsFile.Objects.Values)
|
||||
{
|
||||
var assetItem = new AssetItem(asset);
|
||||
tempDic.Add(asset, assetItem);
|
||||
assetItem.UniqueID = " #" + j;
|
||||
objectAssetItemDic.Add(asset, assetItem);
|
||||
assetItem.UniqueID = " #" + i;
|
||||
var exportable = false;
|
||||
switch (asset)
|
||||
{
|
||||
|
@ -195,8 +196,7 @@ namespace AssetStudioGUI
|
|||
{
|
||||
tempExportableAssets.Add(assetItem);
|
||||
}
|
||||
|
||||
Progress.Report(++j, progressCount);
|
||||
Progress.Report(++i, objectCount);
|
||||
}
|
||||
foreach (var item in tempExportableAssets)
|
||||
{
|
||||
|
@ -213,19 +213,15 @@ namespace AssetStudioGUI
|
|||
exportableAssets.AddRange(tempExportableAssets);
|
||||
tempExportableAssets.Clear();
|
||||
}
|
||||
|
||||
visibleAssets = exportableAssets;
|
||||
assetsNameHash.Clear();
|
||||
}
|
||||
|
||||
public static List<TreeNode> BuildTreeStructure(Dictionary<Object, AssetItem> tempDic)
|
||||
{
|
||||
StatusStripUpdate("Building tree structure...");
|
||||
|
||||
var treeNodeCollection = new List<TreeNode>();
|
||||
var treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
|
||||
var progressCount = assetsManager.assetsFileList.Count;
|
||||
int i = 0;
|
||||
var assetsFileCount = assetsManager.assetsFileList.Count;
|
||||
int j = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
|
@ -241,24 +237,26 @@ namespace AssetStudioGUI
|
|||
treeNodeDictionary.Add(m_GameObject, currentNode);
|
||||
}
|
||||
|
||||
if (m_GameObject.m_MeshFilter != null)
|
||||
foreach (var pptr in m_GameObject.m_Components)
|
||||
{
|
||||
if (m_GameObject.m_MeshFilter.m_Mesh.TryGet(out var m_Mesh))
|
||||
if (pptr.TryGet(out var m_Component))
|
||||
{
|
||||
var item = tempDic[m_Mesh];
|
||||
item.TreeNode = currentNode;
|
||||
objectAssetItemDic[m_Component].TreeNode = currentNode;
|
||||
if (m_Component is MeshFilter m_MeshFilter)
|
||||
{
|
||||
if (m_MeshFilter.m_Mesh.TryGet(out var m_Mesh))
|
||||
{
|
||||
objectAssetItemDic[m_Mesh].TreeNode = currentNode;
|
||||
}
|
||||
}
|
||||
else if (m_Component is SkinnedMeshRenderer m_SkinnedMeshRenderer)
|
||||
{
|
||||
if (m_SkinnedMeshRenderer.m_Mesh.TryGet(out var m_Mesh))
|
||||
{
|
||||
objectAssetItemDic[m_Mesh].TreeNode = currentNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
tempDic[m_GameObject.m_MeshFilter].TreeNode = currentNode;
|
||||
}
|
||||
|
||||
if (m_GameObject.m_SkinnedMeshRenderer != null)
|
||||
{
|
||||
if (m_GameObject.m_SkinnedMeshRenderer.m_Mesh.TryGet(out var m_Mesh))
|
||||
{
|
||||
var item = tempDic[m_Mesh];
|
||||
item.TreeNode = currentNode;
|
||||
}
|
||||
tempDic[m_GameObject.m_SkinnedMeshRenderer].TreeNode = currentNode;
|
||||
}
|
||||
|
||||
var parentNode = fileNode;
|
||||
|
@ -287,12 +285,13 @@ namespace AssetStudioGUI
|
|||
treeNodeCollection.Add(fileNode);
|
||||
}
|
||||
|
||||
Progress.Report(++i, progressCount);
|
||||
Progress.Report(++j, assetsFileCount);
|
||||
}
|
||||
|
||||
treeNodeDictionary.Clear();
|
||||
|
||||
return treeNodeCollection;
|
||||
objectAssetItemDic.Clear();
|
||||
|
||||
return new Tuple<string, List<TreeNode>>(productName, treeNodeCollection);
|
||||
}
|
||||
|
||||
public static Dictionary<string, SortedDictionary<int, TypeTreeItem>> BuildClassStructure()
|
||||
|
|
Loading…
Reference in New Issue