completed CompressedMesh
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3034dbc392
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@ -955,7 +955,7 @@ namespace AssetStudio
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var m_FloatColors = new PackedFloatVector(reader);
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if (m_FloatColors.m_NumItems > 0)
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{
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throw new NotImplementedException();
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m_Colors = m_FloatColors.UnpackFloats(1, 4);
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}
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}
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#endregion
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@ -1039,7 +1039,14 @@ namespace AssetStudio
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var m_Colors_Packed = new PackedIntVector(reader);
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if (m_Colors_Packed.m_NumItems > 0)
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{
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throw new NotImplementedException();
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m_Colors_Packed.m_NumItems *= 4;
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m_Colors_Packed.m_BitSize /= 4;
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var tempColors = m_Colors_Packed.UnpackInts();
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m_Colors = new float[m_Colors_Packed.m_NumItems];
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for (int v = 0; v < m_Colors_Packed.m_NumItems; v++)
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{
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m_Colors[v] = tempColors[v] / 255f;
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}
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}
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}
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else
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