can choose the directory to save the extracted files

This commit is contained in:
Perfare 2020-08-10 14:07:29 +08:00
parent 8ce5b947f6
commit ec0a2a47f1
4 changed files with 72 additions and 62 deletions

View File

@ -109,7 +109,6 @@
this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
this.timer = new System.Windows.Forms.Timer(this.components);
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
this.copyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportSelectedAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
@ -901,11 +900,6 @@
this.openFileDialog1.Multiselect = true;
this.openFileDialog1.RestoreDirectory = true;
//
// saveFileDialog1
//
this.saveFileDialog1.Filter = "FBX file|*.fbx";
this.saveFileDialog1.RestoreDirectory = true;
//
// contextMenuStrip1
//
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
@ -1052,7 +1046,6 @@
private System.Windows.Forms.ToolStripMenuItem extractFileToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem extractFolderToolStripMenuItem;
private System.Windows.Forms.OpenFileDialog openFileDialog1;
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
private System.Windows.Forms.ToolStripMenuItem showExpOpt;
private GOHierarchy sceneTreeView;
private System.Windows.Forms.ToolStripMenuItem debugMenuItem;

View File

@ -150,21 +150,36 @@ namespace AssetStudioGUI
}
}
private void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog() == DialogResult.OK)
{
ExtractFile(openFileDialog1.FileNames);
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.Title = "Select the save folder";
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var fileNames = openFileDialog1.FileNames;
var savePath = saveFolderDialog.Folder;
var extractedCount = await Task.Run(() => ExtractFile(fileNames, savePath));
StatusStripUpdate($"Finished extracting {extractedCount} files.");
}
}
}
private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
private async void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
{
var openFolderDialog1 = new OpenFolderDialog();
if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
var openFolderDialog = new OpenFolderDialog();
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var files = Directory.GetFiles(openFolderDialog1.Folder, "*.*", SearchOption.AllDirectories);
ExtractFile(files);
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.Title = "Select the save folder";
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var path = openFolderDialog.Folder;
var savePath = saveFolderDialog.Folder;
var extractedCount = await Task.Run(() => ExtractFolder(path, savePath));
StatusStripUpdate($"Finished extracting {extractedCount} files.");
}
}
}
@ -1278,10 +1293,10 @@ namespace AssetStudioGUI
if (animator != null)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
var saveFolderDialog = new OpenFolderDialog();
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
var exportPath = saveFolderDialog.Folder + "\\Animator\\";
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
}
}
@ -1301,10 +1316,10 @@ namespace AssetStudioGUI
{
if (sceneTreeView.Nodes.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
var saveFolderDialog = new OpenFolderDialog();
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
var exportPath = saveFolderDialog.Folder + "\\GameObject\\";
List<AssetItem> animationList = null;
if (animation)
{
@ -1419,10 +1434,10 @@ namespace AssetStudioGUI
{
if (sceneTreeView.Nodes.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
var saveFolderDialog = new OpenFolderDialog();
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var savePath = saveFolderDialog1.Folder + Path.DirectorySeparatorChar;
var savePath = saveFolderDialog.Folder + Path.DirectorySeparatorChar;
ExportSplitObjects(savePath, sceneTreeView.Nodes);
}
}
@ -1479,8 +1494,8 @@ namespace AssetStudioGUI
{
if (exportableAssets.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
var saveFolderDialog = new OpenFolderDialog();
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
timer.Stop();
@ -1497,7 +1512,7 @@ namespace AssetStudioGUI
toExportAssets = visibleAssets;
break;
}
Studio.ExportAssets(saveFolderDialog1.Folder, toExportAssets, exportType);
Studio.ExportAssets(saveFolderDialog.Folder, toExportAssets, exportType);
}
}
else

View File

@ -120,9 +120,6 @@
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>312, 17</value>
</metadata>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<data name="fontPreviewBox.Text" xml:space="preserve">
<value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ
1234567890.:,;'\"(!?)+-*/=
@ -141,15 +138,15 @@ The quick brown fox jumps over the lazy dog. 1234567890
The quick brown fox jumps over the lazy dog. 1234567890</value>
</data>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>553, 17</value>
</metadata>
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>636, 17</value>
</metadata>
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>784, 17</value>
</metadata>
<metadata name="contextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>147, 17</value>
</metadata>

View File

@ -27,50 +27,52 @@ namespace AssetStudioGUI
public static List<AssetItem> visibleAssets = new List<AssetItem>();
internal static Action<string> StatusStripUpdate = x => { };
public static void ExtractFile(string[] fileNames)
public static int ExtractFolder(string path, string savePath)
{
ThreadPool.QueueUserWorkItem(state =>
{
int extractedCount = 0;
Progress.Reset();
for (var i = 0; i < fileNames.Length; i++)
{
var fileName = fileNames[i];
var type = ImportHelper.CheckFileType(fileName, out var reader);
if (type == FileType.BundleFile)
extractedCount += ExtractBundleFile(fileName, reader);
else if (type == FileType.WebFile)
extractedCount += ExtractWebDataFile(fileName, reader);
else
reader.Dispose();
Progress.Report(i + 1, fileNames.Length);
}
StatusStripUpdate($"Finished extracting {extractedCount} files.");
});
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
return ExtractFile(files, savePath);
}
private static int ExtractBundleFile(string bundleFileName, EndianBinaryReader reader)
public static int ExtractFile(string[] fileNames, string savePath)
{
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFileName)} ...");
var bundleFile = new BundleFile(reader, bundleFileName);
int extractedCount = 0;
Progress.Reset();
for (var i = 0; i < fileNames.Length; i++)
{
var fileName = fileNames[i];
var type = ImportHelper.CheckFileType(fileName, out var reader);
if (type == FileType.BundleFile)
extractedCount += ExtractBundleFile(fileName, reader, savePath);
else if (type == FileType.WebFile)
extractedCount += ExtractWebDataFile(fileName, reader, savePath);
else
reader.Dispose();
Progress.Report(i + 1, fileNames.Length);
}
return extractedCount;
}
private static int ExtractBundleFile(string bundleFilePath, EndianBinaryReader reader, string savePath)
{
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFilePath)} ...");
var bundleFile = new BundleFile(reader, bundleFilePath);
reader.Dispose();
if (bundleFile.fileList.Length > 0)
{
var extractPath = bundleFileName + "_unpacked\\";
var extractPath = Path.Combine(savePath, Path.GetFileName(bundleFilePath) + "_unpacked");
return ExtractStreamFile(extractPath, bundleFile.fileList);
}
return 0;
}
private static int ExtractWebDataFile(string webFileName, EndianBinaryReader reader)
private static int ExtractWebDataFile(string webFilePath, EndianBinaryReader reader, string savePath)
{
StatusStripUpdate($"Decompressing {Path.GetFileName(webFileName)} ...");
StatusStripUpdate($"Decompressing {Path.GetFileName(webFilePath)} ...");
var webFile = new WebFile(reader);
reader.Dispose();
if (webFile.fileList.Length > 0)
{
var extractPath = webFileName + "_unpacked\\";
var extractPath = Path.Combine(savePath, Path.GetFileName(webFilePath) + "_unpacked");
return ExtractStreamFile(extractPath, webFile.fileList);
}
return 0;
@ -81,14 +83,17 @@ namespace AssetStudioGUI
int extractedCount = 0;
foreach (var file in fileList)
{
var filePath = extractPath + file.fileName;
var filePath = Path.Combine(extractPath, file.fileName);
if (!Directory.Exists(extractPath))
{
Directory.CreateDirectory(extractPath);
}
if (!File.Exists(filePath) && file.stream is MemoryStream stream)
if (!File.Exists(filePath))
{
File.WriteAllBytes(filePath, stream.ToArray());
using (var fileStream = File.Create(filePath))
{
file.stream.CopyTo(fileStream);
}
extractedCount += 1;
}
file.stream.Dispose();