fixed bug in Mesh

This commit is contained in:
Perfare 2017-01-17 20:59:36 +08:00
parent 344f69fddc
commit f60f7ac413
1 changed files with 1 additions and 1 deletions

View File

@ -422,7 +422,7 @@ namespace Unity_Studio
a_Stream.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
int shapes_size = a_Stream.ReadInt32();
a_Stream.Position += shapes_size * 12; //uint firstVertex, vertexCount; bool hasNormals, hasTangents
a_Stream.Position += shapes_size * 10; //uint firstVertex, vertexCount; bool hasNormals, hasTangents
int channels_size = a_Stream.ReadInt32();
for (int c = 0; c < channels_size; c++)