fixed bug in Mesh
This commit is contained in:
parent
344f69fddc
commit
f60f7ac413
|
@ -422,7 +422,7 @@ namespace Unity_Studio
|
|||
a_Stream.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
|
||||
|
||||
int shapes_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += shapes_size * 12; //uint firstVertex, vertexCount; bool hasNormals, hasTangents
|
||||
a_Stream.Position += shapes_size * 10; //uint firstVertex, vertexCount; bool hasNormals, hasTangents
|
||||
|
||||
int channels_size = a_Stream.ReadInt32();
|
||||
for (int c = 0; c < channels_size; c++)
|
||||
|
|
Loading…
Reference in New Issue