#include "asfbx_anim_context.h" AsFbxAnimContext::AsFbxAnimContext(bool32_t eulerFilter) : lFilter(nullptr) { if (eulerFilter) { lFilter = new FbxAnimCurveFilterUnroll(); } lAnimStack = nullptr; lAnimLayer = nullptr; lCurveSX = nullptr; lCurveSY = nullptr; lCurveSZ = nullptr; lCurveRX = nullptr; lCurveRY = nullptr; lCurveRZ = nullptr; lCurveTX = nullptr; lCurveTY = nullptr; lCurveTZ = nullptr; pMesh = nullptr; lBlendShape = nullptr; lAnimCurve = nullptr; }