using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace AssetStudioGUI { public partial class ExportOptions : Form { public ExportOptions() { InitializeComponent(); converttexture.Checked = (bool)Properties.Settings.Default["convertTexture"]; convertAudio.Checked = (bool)Properties.Settings.Default["convertAudio"]; var str = (string)Properties.Settings.Default["convertType"]; foreach (Control c in panel1.Controls) { if (c.Text == str) { ((RadioButton)c).Checked = true; break; } } eulerFilter.Checked = (bool)Properties.Settings.Default["eulerFilter"]; filterPrecision.Value = (decimal)Properties.Settings.Default["filterPrecision"]; exportAllNodes.Checked = (bool)Properties.Settings.Default["exportAllNodes"]; exportSkins.Checked = (bool)Properties.Settings.Default["exportSkins"]; exportAnimations.Checked = (bool)Properties.Settings.Default["exportAnimations"]; exportBlendShape.Checked = (bool)Properties.Settings.Default["exportBlendShape"]; castToBone.Checked = (bool)Properties.Settings.Default["castToBone"]; boneSize.Value = (decimal)Properties.Settings.Default["boneSize"]; scaleFactor.Value = (decimal)Properties.Settings.Default["scaleFactor"]; fbxVersion.SelectedIndex = (int)Properties.Settings.Default["fbxVersion"]; fbxFormat.SelectedIndex = (int)Properties.Settings.Default["fbxFormat"]; } private void exportOpnions_CheckedChanged(object sender, EventArgs e) { Properties.Settings.Default[((CheckBox)sender).Name] = ((CheckBox)sender).Checked; Properties.Settings.Default.Save(); } private void fbxOKbutton_Click(object sender, EventArgs e) { Properties.Settings.Default["convertTexture"] = converttexture.Checked; Properties.Settings.Default["convertAudio"] = convertAudio.Checked; foreach (Control c in panel1.Controls) { if (((RadioButton)c).Checked) { Properties.Settings.Default["convertType"] = c.Text; break; } } Properties.Settings.Default["eulerFilter"] = eulerFilter.Checked; Properties.Settings.Default["filterPrecision"] = filterPrecision.Value; Properties.Settings.Default["exportAllNodes"] = exportAllNodes.Checked; Properties.Settings.Default["exportSkins"] = exportSkins.Checked; Properties.Settings.Default["exportAnimations"] = exportAnimations.Checked; Properties.Settings.Default["exportBlendShape"] = exportBlendShape.Checked; Properties.Settings.Default["castToBone"] = castToBone.Checked; Properties.Settings.Default["boneSize"] = boneSize.Value; Properties.Settings.Default["scaleFactor"] = scaleFactor.Value; Properties.Settings.Default["fbxVersion"] = fbxVersion.SelectedIndex; Properties.Settings.Default["fbxFormat"] = fbxFormat.SelectedIndex; Properties.Settings.Default.Save(); DialogResult = DialogResult.OK; Close(); } private void Cancel_Click(object sender, EventArgs e) { DialogResult = DialogResult.Cancel; Close(); } } }