AssetStudio/AssetStudio/CommonString.cs

120 lines
3.7 KiB
C#

using System.Collections.Generic;
namespace AssetStudio
{
public static class CommonString
{
public static readonly Dictionary<uint, string> StringBuffer = new Dictionary<uint, string>
{
{0, "AABB"},
{5, "AnimationClip"},
{19, "AnimationCurve"},
{34, "AnimationState"},
{49, "Array"},
{55, "Base"},
{60, "BitField"},
{69, "bitset"},
{76, "bool"},
{81, "char"},
{86, "ColorRGBA"},
{96, "Component"},
{106, "data"},
{111, "deque"},
{117, "double"},
{124, "dynamic_array"},
{138, "FastPropertyName"},
{155, "first"},
{161, "float"},
{167, "Font"},
{172, "GameObject"},
{183, "Generic Mono"},
{196, "GradientNEW"},
{208, "GUID"},
{213, "GUIStyle"},
{222, "int"},
{226, "list"},
{231, "long long"},
{241, "map"},
{245, "Matrix4x4f"},
{256, "MdFour"},
{263, "MonoBehaviour"},
{277, "MonoScript"},
{288, "m_ByteSize"},
{299, "m_Curve"},
{307, "m_EditorClassIdentifier"},
{331, "m_EditorHideFlags"},
{349, "m_Enabled"},
{359, "m_ExtensionPtr"},
{374, "m_GameObject"},
{387, "m_Index"},
{395, "m_IsArray"},
{405, "m_IsStatic"},
{416, "m_MetaFlag"},
{427, "m_Name"},
{434, "m_ObjectHideFlags"},
{452, "m_PrefabInternal"},
{469, "m_PrefabParentObject"},
{490, "m_Script"},
{499, "m_StaticEditorFlags"},
{519, "m_Type"},
{526, "m_Version"},
{536, "Object"},
{543, "pair"},
{548, "PPtr<Component>"},
{564, "PPtr<GameObject>"},
{581, "PPtr<Material>"},
{596, "PPtr<MonoBehaviour>"},
{616, "PPtr<MonoScript>"},
{633, "PPtr<Object>"},
{646, "PPtr<Prefab>"},
{659, "PPtr<Sprite>"},
{672, "PPtr<TextAsset>"},
{688, "PPtr<Texture>"},
{702, "PPtr<Texture2D>"},
{718, "PPtr<Transform>"},
{734, "Prefab"},
{741, "Quaternionf"},
{753, "Rectf"},
{759, "RectInt"},
{767, "RectOffset"},
{778, "second"},
{785, "set"},
{789, "short"},
{795, "size"},
{800, "SInt16"},
{807, "SInt32"},
{814, "SInt64"},
{821, "SInt8"},
{827, "staticvector"},
{840, "string"},
{847, "TextAsset"},
{857, "TextMesh"},
{866, "Texture"},
{874, "Texture2D"},
{884, "Transform"},
{894, "TypelessData"},
{907, "UInt16"},
{914, "UInt32"},
{921, "UInt64"},
{928, "UInt8"},
{934, "unsigned int"},
{947, "unsigned long long"},
{966, "unsigned short"},
{981, "vector"},
{988, "Vector2f"},
{997, "Vector3f"},
{1006, "Vector4f"},
{1015, "m_ScriptingClassIdentifier"},
{1042, "Gradient"},
{1051, "Type*"},
{1057, "int2_storage"},
{1070, "int3_storage"},
{1083, "BoundsInt"},
{1093, "m_CorrespondingSourceObject"},
{1121, "m_PrefabInstance"},
{1138, "m_PrefabAsset"},
{1152, "FileSize"}
};
}
}