AssetStudio/AssetStudioFBXNative/asfbx_anim_context.h

33 lines
554 B
C

#pragma once
#include <fbxsdk.h>
#include "bool32_t.h"
struct AsFbxAnimContext
{
FbxAnimCurveFilterUnroll* lFilter;
FbxAnimStack* lAnimStack;
FbxAnimLayer* lAnimLayer;
FbxAnimCurve* lCurveSX;
FbxAnimCurve* lCurveSY;
FbxAnimCurve* lCurveSZ;
FbxAnimCurve* lCurveRX;
FbxAnimCurve* lCurveRY;
FbxAnimCurve* lCurveRZ;
FbxAnimCurve* lCurveTX;
FbxAnimCurve* lCurveTY;
FbxAnimCurve* lCurveTZ;
FbxMesh* pMesh;
FbxBlendShape* lBlendShape;
FbxAnimCurve* lAnimCurve;
AsFbxAnimContext(bool32_t eulerFilter);
~AsFbxAnimContext() = default;
};