AssetStudio/AssetStudioFBXNative/utils.h

30 lines
371 B
C

#pragma once
struct Vector3 {
float X;
float Y;
float Z;
Vector3();
Vector3(float x, float y, float z);
};
struct Quaternion {
float X;
float Y;
float Z;
float W;
Quaternion();
Quaternion(float x, float y, float z);
Quaternion(float x, float y, float z, float w);
};
Vector3 QuaternionToEuler(Quaternion q);
Quaternion EulerToQuaternion(Vector3 v);