AssetStudio/AssetStudioGUI/Exporter.cs

421 lines
16 KiB
C#

using System.Collections.Generic;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using AssetStudio;
using Newtonsoft.Json;
using TGASharpLib;
namespace AssetStudioGUI
{
internal static class Exporter
{
public static bool ExportTexture2D(AssetItem item, string exportPath)
{
var m_Texture2D = (Texture2D)item.Asset;
if (Properties.Settings.Default.convertTexture)
{
var bitmap = m_Texture2D.ConvertToBitmap(true);
if (bitmap == null)
return false;
ImageFormat format = null;
var ext = Properties.Settings.Default.convertType;
bool tga = false;
switch (ext)
{
case "BMP":
format = ImageFormat.Bmp;
break;
case "PNG":
format = ImageFormat.Png;
break;
case "JPEG":
format = ImageFormat.Jpeg;
break;
case "TGA":
tga = true;
break;
}
if (!TryExportFile(exportPath, item, "." + ext.ToLower(), out var exportFullPath))
return false;
if (tga)
{
var file = new TGA(bitmap);
file.Save(exportFullPath);
}
else
{
bitmap.Save(exportFullPath, format);
}
bitmap.Dispose();
return true;
}
else
{
if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
return true;
}
}
public static bool ExportAudioClip(AssetItem item, string exportPath)
{
var m_AudioClip = (AudioClip)item.Asset;
var m_AudioData = m_AudioClip.m_AudioData.GetData();
if (m_AudioData == null || m_AudioData.Length == 0)
return false;
var converter = new AudioClipConverter(m_AudioClip);
if (Properties.Settings.Default.convertAudio && converter.IsSupport)
{
if (!TryExportFile(exportPath, item, ".wav", out var exportFullPath))
return false;
var buffer = converter.ConvertToWav();
if (buffer == null)
return false;
File.WriteAllBytes(exportFullPath, buffer);
}
else
{
if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_AudioData);
}
return true;
}
public static bool ExportShader(AssetItem item, string exportPath)
{
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
return false;
var m_Shader = (Shader)item.Asset;
var str = m_Shader.Convert();
File.WriteAllText(exportFullPath, str);
return true;
}
public static bool ExportTextAsset(AssetItem item, string exportPath)
{
var m_TextAsset = (TextAsset)(item.Asset);
var extension = ".txt";
if (Properties.Settings.Default.restoreExtensionName)
{
if (!string.IsNullOrEmpty(item.Container))
{
extension = Path.GetExtension(item.Container);
}
}
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
return true;
}
public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
{
if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
return false;
var m_MonoBehaviour = (MonoBehaviour)item.Asset;
var type = m_MonoBehaviour.ToType();
if (type == null)
{
var nodes = Studio.MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
type = m_MonoBehaviour.ToType(nodes);
}
var str = JsonConvert.SerializeObject(type, Formatting.Indented);
File.WriteAllText(exportFullPath, str);
return true;
}
public static bool ExportFont(AssetItem item, string exportPath)
{
var m_Font = (Font)item.Asset;
if (m_Font.m_FontData != null)
{
var extension = ".ttf";
if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
{
extension = ".otf";
}
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
return true;
}
return false;
}
public static bool ExportMesh(AssetItem item, string exportPath)
{
var m_Mesh = (Mesh)item.Asset;
if (m_Mesh.m_VertexCount <= 0)
return false;
if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
return false;
var sb = new StringBuilder();
sb.AppendLine("g " + m_Mesh.m_Name);
#region Vertices
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
{
return false;
}
int c = 3;
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
{
c = 4;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("v {0} {1} {2}\r\n", -m_Mesh.m_Vertices[v * c], m_Mesh.m_Vertices[v * c + 1], m_Mesh.m_Vertices[v * c + 2]);
}
#endregion
#region UV
if (m_Mesh.m_UV0?.Length > 0)
{
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
{
c = 2;
}
else if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 3)
{
c = 3;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * c], m_Mesh.m_UV0[v * c + 1]);
}
}
#endregion
#region Normals
if (m_Mesh.m_Normals?.Length > 0)
{
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
{
c = 3;
}
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
{
c = 4;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
}
}
#endregion
#region Face
int sum = 0;
for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++)
{
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
var end = sum + indexCount / 3;
for (int f = sum; f < end; f++)
{
sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
}
sum = end;
}
#endregion
sb.Replace("NaN", "0");
File.WriteAllText(exportFullPath, sb.ToString());
return true;
}
public static bool ExportVideoClip(AssetItem item, string exportPath)
{
var m_VideoClip = (VideoClip)item.Asset;
var m_VideoData = m_VideoClip.m_VideoData.GetData();
if (m_VideoData != null && m_VideoData.Length != 0)
{
if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_VideoData);
return true;
}
return false;
}
public static bool ExportMovieTexture(AssetItem item, string exportPath)
{
var m_MovieTexture = (MovieTexture)item.Asset;
if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
return true;
}
public static bool ExportSprite(AssetItem item, string exportPath)
{
ImageFormat format = null;
var type = Properties.Settings.Default.convertType;
bool tga = false;
switch (type)
{
case "BMP":
format = ImageFormat.Bmp;
break;
case "PNG":
format = ImageFormat.Png;
break;
case "JPEG":
format = ImageFormat.Jpeg;
break;
case "TGA":
tga = true;
break;
}
if (!TryExportFile(exportPath, item, "." + type.ToLower(), out var exportFullPath))
return false;
var bitmap = ((Sprite)item.Asset).GetImage();
if (bitmap != null)
{
if (tga)
{
var file = new TGA(bitmap);
file.Save(exportFullPath);
}
else
{
bitmap.Save(exportFullPath, format);
}
bitmap.Dispose();
return true;
}
return false;
}
public static bool ExportRawFile(AssetItem item, string exportPath)
{
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
return true;
}
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
{
var fileName = FixFileName(item.Text);
fullPath = Path.Combine(dir, fileName + extension);
if (!File.Exists(fullPath))
{
Directory.CreateDirectory(dir);
return true;
}
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
if (!File.Exists(fullPath))
{
Directory.CreateDirectory(dir);
return true;
}
return false;
}
public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
{
var exportFullPath = Path.Combine(exportPath, item.Text, item.Text + ".fbx");
if (File.Exists(exportFullPath))
{
exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx");
}
var m_Animator = (Animator)item.Asset;
var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(m_Animator);
ExportFbx(convert, exportFullPath);
return true;
}
public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
{
var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(gameObject);
exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
ExportFbx(convert, exportPath);
}
public static void ExportGameObjectMerge(List<GameObject> gameObject, string exportPath, List<AssetItem> animationList = null)
{
var rootName = Path.GetFileNameWithoutExtension(exportPath);
var convert = animationList != null ? new ModelConverter(rootName, gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(rootName, gameObject);
ExportFbx(convert, exportPath);
}
private static void ExportFbx(IImported convert, string exportPath)
{
var eulerFilter = Properties.Settings.Default.eulerFilter;
var filterPrecision = (float)Properties.Settings.Default.filterPrecision;
var exportAllNodes = Properties.Settings.Default.exportAllNodes;
var exportSkins = Properties.Settings.Default.exportSkins;
var exportAnimations = Properties.Settings.Default.exportAnimations;
var exportBlendShape = Properties.Settings.Default.exportBlendShape;
var castToBone = Properties.Settings.Default.castToBone;
var boneSize = (int)Properties.Settings.Default.boneSize;
var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
var fbxVersion = Properties.Settings.Default.fbxVersion;
var fbxFormat = Properties.Settings.Default.fbxFormat;
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
}
public static bool ExportDumpFile(AssetItem item, string exportPath)
{
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
return false;
var str = item.Asset.Dump();
if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
{
var nodes = Studio.MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
str = m_MonoBehaviour.Dump(nodes);
}
if (str != null)
{
File.WriteAllText(exportFullPath, str);
return true;
}
return false;
}
public static bool ExportConvertFile(AssetItem item, string exportPath)
{
switch (item.Type)
{
case ClassIDType.Texture2D:
return ExportTexture2D(item, exportPath);
case ClassIDType.AudioClip:
return ExportAudioClip(item, exportPath);
case ClassIDType.Shader:
return ExportShader(item, exportPath);
case ClassIDType.TextAsset:
return ExportTextAsset(item, exportPath);
case ClassIDType.MonoBehaviour:
return ExportMonoBehaviour(item, exportPath);
case ClassIDType.Font:
return ExportFont(item, exportPath);
case ClassIDType.Mesh:
return ExportMesh(item, exportPath);
case ClassIDType.VideoClip:
return ExportVideoClip(item, exportPath);
case ClassIDType.MovieTexture:
return ExportMovieTexture(item, exportPath);
case ClassIDType.Sprite:
return ExportSprite(item, exportPath);
case ClassIDType.Animator:
return ExportAnimator(item, exportPath);
case ClassIDType.AnimationClip:
return false;
default:
return ExportRawFile(item, exportPath);
}
}
public static string FixFileName(string str)
{
if (str.Length >= 260) return Path.GetRandomFileName();
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
}
}
}