AssetStudio/Unity Studio/Unity Classes/Texture2D.cs

662 lines
27 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
class Texture2D
{
public string m_Name;
public int m_Width;
public int m_Height;
public int m_CompleteImageSize;
public int m_TextureFormat;
public bool m_MipMap = false;
public bool m_IsReadable;
public bool m_ReadAllowed;
public int m_ImageCount;
public int m_TextureDimension;
//m_TextureSettings
public int m_FilterMode;
public int m_Aniso;
public float m_MipBias;
public int m_WrapMode;
public int m_LightmapFormat;
public int m_ColorSpace;
public byte[] image_data;
//DDS Start
public byte[] dwMagic = { 0x44, 0x44, 0x53, 0x20, 0x7c };
public int dwFlags = 0x1 + 0x2 + 0x4 + 0x1000;
//public int dwHeight; m_Height
//public int dwWidth; m_Width
public int dwPitchOrLinearSize = 0x0;
public int dwMipMapCount = 0x1;
public int dwSize = 0x20;
public int dwFlags2;
public int dwFourCC = 0x0;
public int dwRGBBitCount;
public int dwRBitMask;
public int dwGBitMask;
public int dwBBitMask;
public int dwABitMask;
public int dwCaps = 0x1000;
public int dwCaps2 = 0x0;
//DDS End
//PVR Start
public int pvrVersion = 0x03525650;
public int pvrFlags = 0x0;
public long pvrPixelFormat;
public int pvrColourSpace = 0x0;
public int pvrChannelType = 0x0;
//public int pvrHeight; m_Height
//public int pvrWidth; m_Width
public int pvrDepth = 0x1;
public int pvrNumSurfaces = 0x1; //For texture arrays
public int pvrNumFaces = 0x1; //For cube maps
//public int pvrMIPMapCount; dwMipMapCount
public int pvrMetaDataSize = 0x0;
//PVR End
//KTX Start
public int glType = 0;
public int glTypeSize = 1;
public int glFormat = 0;
public int glInternalFormat;
public int glBaseInternalFormat;
//public int pixelWidth; m_Width
//public int pixelHeight; m_Height
public int pixelDepth = 0;
public int numberOfArrayElements = 0;
public int numberOfFaces = 1;
public int numberOfMipmapLevels = 1;
public int bytesOfKeyValueData = 0;
//KTX End
//ASTC Start
public byte[] astc_magicnum = { 0x13, 0xab, 0xa1, 0x5c };
public byte astc_x;
public byte astc_y;
public byte astc_z = 1;
public byte[] astc_width = new byte[3];
public byte[] astc_height = new byte[3];
public byte[] astc_length = new byte[3] { 1, 0, 0 };//I don't know what this is.
//ASTC END
//Texture data
public int image_data_size;
public Texture2D(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Width = a_Stream.ReadInt32();
m_Height = a_Stream.ReadInt32();
m_CompleteImageSize = a_Stream.ReadInt32();
m_TextureFormat = a_Stream.ReadInt32();
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 2))
{ m_MipMap = a_Stream.ReadBoolean(); }
else
{
dwFlags += 0x20000;
dwMipMapCount = a_Stream.ReadInt32();//is this with or without main image?
dwCaps += 0x400008;
}
m_IsReadable = a_Stream.ReadBoolean(); //2.6.0 and up
m_ReadAllowed = a_Stream.ReadBoolean(); //3.0.0 and up
a_Stream.AlignStream(4);
m_ImageCount = a_Stream.ReadInt32();
m_TextureDimension = a_Stream.ReadInt32();
//m_TextureSettings
m_FilterMode = a_Stream.ReadInt32();
m_Aniso = a_Stream.ReadInt32();
m_MipBias = a_Stream.ReadSingle();
m_WrapMode = a_Stream.ReadInt32();
if (sourceFile.version[0] >= 3)
{
m_LightmapFormat = a_Stream.ReadInt32();
if (sourceFile.version[0] >= 4 || sourceFile.version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up
}
image_data_size = a_Stream.ReadInt32();
if (m_MipMap)
{
dwFlags += 0x20000;
dwMipMapCount = Convert.ToInt32(Math.Log(Math.Max(m_Width, m_Height)) / Math.Log(2));
dwCaps += 0x400008;
}
if (readSwitch)
{
image_data = new byte[image_data_size];
a_Stream.Read(image_data, 0, image_data_size);
switch ((TextureFormat)m_TextureFormat)
{
case TextureFormat.Alpha8: //test pass
{
/*dwFlags2 = 0x2;
dwRGBBitCount = 0x8;
dwRBitMask = 0x0;
dwGBitMask = 0x0;
dwBBitMask = 0x0;
dwABitMask = 0x0; *///透明通道丢失?
//转ARGB32
var bytes = Enumerable.Repeat<byte>(0xFF, image_data_size * 4).ToArray();
for (int i = 0; i < image_data_size; i++)
{
bytes[i * 4] = image_data[i];
}
image_data = bytes;
image_data_size = image_data_size * 4;
bytes = null;
dwFlags2 = 0x41;
dwRGBBitCount = 0x20;
dwRBitMask = 0xFF00;
dwGBitMask = 0xFF0000;
dwBBitMask = -16777216;
dwABitMask = 0xFF;
break;
}
case TextureFormat.ARGB4444: //test pass
{
if (sourceFile.platform == 11) //swap bytes for Xbox confirmed, PS3 not encountered
{
for (int i = 0; i < (image_data_size / 2); i++)
{
byte b0 = image_data[i * 2];
image_data[i * 2] = image_data[i * 2 + 1];
image_data[i * 2 + 1] = b0;
}
}
dwFlags2 = 0x41;
dwRGBBitCount = 0x10;
dwRBitMask = 0xF00;
dwGBitMask = 0xF0;
dwBBitMask = 0xF;
dwABitMask = 0xF000;
break;
}
case TextureFormat.RGB24: //test pass
{
dwFlags2 = 0x40;
dwRGBBitCount = 0x18;
dwRBitMask = 0xFF;
dwGBitMask = 0xFF00;
dwBBitMask = 0xFF0000;
dwABitMask = 0x0;
break;
}
case TextureFormat.RGBA32: //test pass
{
dwFlags2 = 0x41;
dwRGBBitCount = 0x20;
dwRBitMask = 0xFF;
dwGBitMask = 0xFF00;
dwBBitMask = 0xFF0000;
dwABitMask = -16777216;
break;
}
case TextureFormat.ARGB32://test pass
{
dwFlags2 = 0x41;
dwRGBBitCount = 0x20;
dwRBitMask = 0xFF00;
dwGBitMask = 0xFF0000;
dwBBitMask = -16777216;
dwABitMask = 0xFF;
break;
}
case TextureFormat.RGB565: //test pass
{
if (sourceFile.platform == 11)
{
for (int i = 0; i < (image_data_size / 2); i++)
{
byte b0 = image_data[i * 2];
image_data[i * 2] = image_data[i * 2 + 1];
image_data[i * 2 + 1] = b0;
}
}
dwFlags2 = 0x40;
dwRGBBitCount = 0x10;
dwRBitMask = 0xF800;
dwGBitMask = 0x7E0;
dwBBitMask = 0x1F;
dwABitMask = 0x0;
break;
}
case TextureFormat.R16:
break;
case TextureFormat.DXT1: //DXT1
{
if (sourceFile.platform == 11) //X360 only, PS3 not
{
for (int i = 0; i < (image_data_size / 2); i++)
{
byte b0 = image_data[i * 2];
image_data[i * 2] = image_data[i * 2 + 1];
image_data[i * 2 + 1] = b0;
}
}
if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; }
dwFlags2 = 0x4;
dwFourCC = 0x31545844;
dwRGBBitCount = 0x0;
dwRBitMask = 0x0;
dwGBitMask = 0x0;
dwBBitMask = 0x0;
dwABitMask = 0x0;
break;
}
case TextureFormat.DXT5: //DXT5
{
if (sourceFile.platform == 11) //X360, PS3 not
{
for (int i = 0; i < (image_data_size / 2); i++)
{
byte b0 = image_data[i * 2];
image_data[i * 2] = image_data[i * 2 + 1];
image_data[i * 2 + 1] = b0;
}
}
if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; }
dwFlags2 = 0x4;
dwFourCC = 0x35545844;
dwRGBBitCount = 0x0;
dwRBitMask = 0x0;
dwGBitMask = 0x0;
dwBBitMask = 0x0;
dwABitMask = 0x0;
break;
}
case TextureFormat.RGBA4444: //test pass
{
dwFlags2 = 0x41;
dwRGBBitCount = 0x10;
dwRBitMask = 0xF000;
dwGBitMask = 0xF00;
dwBBitMask = 0xF0;
dwABitMask = 0xF;
break;
}
case TextureFormat.BGRA32: //test pass
{
dwFlags2 = 0x41;
dwRGBBitCount = 0x20;
dwRBitMask = 0xFF0000;
dwGBitMask = 0xFF00;
dwBBitMask = 0xFF;
dwABitMask = -16777216;
break;
}
case TextureFormat.RHalf:
case TextureFormat.RGHalf:
case TextureFormat.RGBAHalf:
case TextureFormat.RFloat:
case TextureFormat.RGFloat:
case TextureFormat.RGBAFloat:
break;
case TextureFormat.YUY2:
{
pvrPixelFormat = 0x11;
break;
}
case TextureFormat.DXT1Crunched: //DXT1 Crunched
case TextureFormat.DXT5Crunched: //DXT1 Crunched
break;
case TextureFormat.PVRTC_RGB2: //test pass
{
pvrPixelFormat = 0x0;
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
glBaseInternalFormat = KTXHeader.GL_RGB;
break;
}
case TextureFormat.PVRTC_RGBA2: //test pass
{
pvrPixelFormat = 0x1;
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
glBaseInternalFormat = KTXHeader.GL_RGBA;
break;
}
case TextureFormat.PVRTC_RGB4: //test pass
{
pvrPixelFormat = 0x2;
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
glBaseInternalFormat = KTXHeader.GL_RGB;
break;
}
case TextureFormat.PVRTC_RGBA4: //test pass
{
pvrPixelFormat = 0x3;
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
glBaseInternalFormat = KTXHeader.GL_RGBA;
break;
}
case TextureFormat.ETC_RGB4: //test pass
{
pvrPixelFormat = 0x16;
glInternalFormat = KTXHeader.GL_ETC1_RGB8_OES;
glBaseInternalFormat = KTXHeader.GL_RGB;
break;
}
case TextureFormat.ATC_RGB4: //can use QCompress to convert
{
glInternalFormat = KTXHeader.GL_ATC_RGB_AMD;
glBaseInternalFormat = KTXHeader.GL_RGB;
break;
}
case TextureFormat.ATC_RGBA8: //can use QCompress to convert
{
glInternalFormat = KTXHeader.GL_ATC_RGBA_EXPLICIT_ALPHA_AMD;
glBaseInternalFormat = KTXHeader.GL_RGBA;
break;
}
case TextureFormat.EAC_R:
{
pvrPixelFormat = 25;
glInternalFormat = KTXHeader.GL_COMPRESSED_R11_EAC;
glBaseInternalFormat = KTXHeader.GL_RED;
break;
}
case TextureFormat.EAC_R_SIGNED:
{
pvrPixelFormat = 25;
glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_R11_EAC;
glBaseInternalFormat = KTXHeader.GL_RED;
break;
}
case TextureFormat.EAC_RG:
{
pvrPixelFormat = 26;
glInternalFormat = KTXHeader.GL_COMPRESSED_RG11_EAC;
glBaseInternalFormat = KTXHeader.GL_RG;
break;
}
case TextureFormat.EAC_RG_SIGNED:
{
pvrPixelFormat = 26;
glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_RG11_EAC;
glBaseInternalFormat = KTXHeader.GL_RG;
break;
}
case TextureFormat.ETC2_RGB: //test pass
{
pvrPixelFormat = 22;
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_ETC2;
glBaseInternalFormat = KTXHeader.GL_RGB;
break;
}
case TextureFormat.ETC2_RGBA1: //test pass
{
pvrPixelFormat = 24;
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
glBaseInternalFormat = KTXHeader.GL_RGBA;
break;
}
case TextureFormat.ETC2_RGBA8: //test pass
{
pvrPixelFormat = 23;
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA8_ETC2_EAC;
glBaseInternalFormat = KTXHeader.GL_RGBA;
break;
}
case TextureFormat.ASTC_RGB_4x4: //test pass
case TextureFormat.ASTC_RGBA_4x4: //test pass
{
astc_x = 4;
astc_y = 4;
break;
}
case TextureFormat.ASTC_RGB_5x5: //test pass
case TextureFormat.ASTC_RGBA_5x5: //test pass
{
astc_x = 5;
astc_y = 5;
break;
}
case TextureFormat.ASTC_RGB_6x6: //test pass
case TextureFormat.ASTC_RGBA_6x6: //test pass
{
astc_x = 6;
astc_y = 6;
break;
}
case TextureFormat.ASTC_RGB_8x8: //test pass
case TextureFormat.ASTC_RGBA_8x8: //test pass
{
astc_x = 8;
astc_y = 8;
break;
}
case TextureFormat.ASTC_RGB_10x10: //test pass
case TextureFormat.ASTC_RGBA_10x10: //test pass
{
astc_x = 10;
astc_y = 10;
break;
}
case TextureFormat.ASTC_RGB_12x12: //test pass
case TextureFormat.ASTC_RGBA_12x12: //test pass
{
astc_x = 12;
astc_y = 12;
break;
}
case TextureFormat.ETC_RGB4_3DS:
case TextureFormat.ETC_RGBA8_3DS:
break;
}
}
else
{
preloadData.InfoText = "Width: " + m_Width.ToString() + "\nHeight: " + m_Height.ToString() + "\nFormat: ";
preloadData.exportSize = image_data_size;
string type = ((TextureFormat)m_TextureFormat).ToString();
preloadData.InfoText += type;
switch ((TextureFormat)m_TextureFormat)
{
case TextureFormat.Alpha8:
case TextureFormat.ARGB4444:
case TextureFormat.RGB24:
case TextureFormat.RGBA32:
case TextureFormat.ARGB32:
case TextureFormat.RGB565:
case TextureFormat.DXT1:
case TextureFormat.DXT5:
case TextureFormat.RGBA4444:
case TextureFormat.BGRA32:
preloadData.extension = ".dds"; preloadData.exportSize += 128; break;
case TextureFormat.DXT1Crunched:
case TextureFormat.DXT5Crunched:
preloadData.extension = ".crn"; break;
case TextureFormat.YUY2:
case TextureFormat.PVRTC_RGB2:
case TextureFormat.PVRTC_RGBA2:
case TextureFormat.PVRTC_RGB4:
case TextureFormat.PVRTC_RGBA4:
case TextureFormat.ETC_RGB4:
case TextureFormat.ETC2_RGB:
case TextureFormat.ETC2_RGBA1:
case TextureFormat.ETC2_RGBA8:
case TextureFormat.EAC_R:
case TextureFormat.EAC_R_SIGNED:
case TextureFormat.EAC_RG:
case TextureFormat.EAC_RG_SIGNED:
preloadData.extension = ".pvr"; preloadData.exportSize += 52; break;
//case TextureFormat.PVRTC_RGB2:
//case TextureFormat.PVRTC_RGBA2:
//case TextureFormat.PVRTC_RGB4:
//case TextureFormat.PVRTC_RGBA4:
case TextureFormat.ATC_RGB4:
case TextureFormat.ATC_RGBA8:
//case TextureFormat.ETC_RGB4:
//case TextureFormat.ETC2_RGB:
//case TextureFormat.ETC2_RGBA1:
//case TextureFormat.ETC2_RGBA8:
//case TextureFormat.EAC_R:
//case TextureFormat.EAC_R_SIGNED:
//case TextureFormat.EAC_RG:
//case TextureFormat.EAC_RG_SIGNED:
preloadData.extension = ".ktx"; preloadData.exportSize += 68; break;
case TextureFormat.ASTC_RGB_4x4:
case TextureFormat.ASTC_RGB_5x5:
case TextureFormat.ASTC_RGB_6x6:
case TextureFormat.ASTC_RGB_8x8:
case TextureFormat.ASTC_RGB_10x10:
case TextureFormat.ASTC_RGB_12x12:
case TextureFormat.ASTC_RGBA_4x4:
case TextureFormat.ASTC_RGBA_5x5:
case TextureFormat.ASTC_RGBA_6x6:
case TextureFormat.ASTC_RGBA_8x8:
case TextureFormat.ASTC_RGBA_10x10:
case TextureFormat.ASTC_RGBA_12x12:
preloadData.extension = ".astc"; preloadData.exportSize += 10; break;
default:
preloadData.extension = "_" + type + ".tex"; break;
}
switch (m_FilterMode)
{
case 0: preloadData.InfoText += "\nFilter Mode: Point "; break;
case 1: preloadData.InfoText += "\nFilter Mode: Bilinear "; break;
case 2: preloadData.InfoText += "\nFilter Mode: Trilinear "; break;
}
preloadData.InfoText += "\nAnisotropic level: " + m_Aniso.ToString() + "\nMip map bias: " + m_MipBias.ToString();
switch (m_WrapMode)
{
case 0: preloadData.InfoText += "\nWrap mode: Repeat"; break;
case 1: preloadData.InfoText += "\nWrap mode: Clamp"; break;
}
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
}
}
}
public enum TextureFormat
{
Alpha8 = 1,
ARGB4444,
RGB24,
RGBA32,
ARGB32,
RGB565 = 7,
R16 = 9,
DXT1,
DXT5 = 12,
RGBA4444,
BGRA32,
RHalf,
RGHalf,
RGBAHalf,
RFloat,
RGFloat,
RGBAFloat,
YUY2,
DXT1Crunched = 28,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
PVRTC_RGB4,
PVRTC_RGBA4,
ETC_RGB4,
ATC_RGB4,
ATC_RGBA8,
EAC_R = 41,
EAC_R_SIGNED,
EAC_RG,
EAC_RG_SIGNED,
ETC2_RGB,
ETC2_RGBA1,
ETC2_RGBA8,
ASTC_RGB_4x4,
ASTC_RGB_5x5,
ASTC_RGB_6x6,
ASTC_RGB_8x8,
ASTC_RGB_10x10,
ASTC_RGB_12x12,
ASTC_RGBA_4x4,
ASTC_RGBA_5x5,
ASTC_RGBA_6x6,
ASTC_RGBA_8x8,
ASTC_RGBA_10x10,
ASTC_RGBA_12x12,
ETC_RGB4_3DS,
ETC_RGBA8_3DS
}
}
public class KTXHeader
{
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
public static byte[] ENDIANESS_LE = new byte[] { 1, 2, 3, 4 };
public static byte[] ENDIANESS_BE = new byte[] { 4, 3, 2, 1 };
// constants for glInternalFormat
public static int GL_ETC1_RGB8_OES = 0x8D64;
public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
public static int GL_ATC_RGB_AMD = 0x8C92;
public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
public static int GL_COMPRESSED_R11_EAC = 0x9270;
public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
public static int GL_COMPRESSED_RG11_EAC = 0x9272;
public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
// constants for glBaseInternalFormat
public static int GL_RED = 0x1903;
public static int GL_GREEN = 0x1904;
public static int GL_BLUE = 0x1905;
public static int GL_ALPHA = 0x1906;
public static int GL_RGB = 0x1907;
public static int GL_RGBA = 0x1908;
public static int GL_RG = 0x8227;
public static int getMipMapCount(int width, int height)
{
int mipMapCount = 1;
for (int dim = Math.Max(width, height); dim > 1; dim /= 2)
{
mipMapCount++;
}
return mipMapCount;
}
}