AssetStudio/Unity Studio/BundleFile.cs

152 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using SevenZip;
using Lz4;
namespace Unity_Studio
{
public class BundleFile
{
public int ver1;
public string ver2;
public string ver3;
public List<MemoryAssetsFile> MemoryAssetsFileList = new List<MemoryAssetsFile>();
public class MemoryAssetsFile
{
public string fileName;
public MemoryStream memStream;
}
public BundleFile(string fileName)
{
if (Path.GetExtension(fileName) == ".lz4")
{
byte[] filebuffer;
using (BinaryReader lz4Stream = new BinaryReader(File.OpenRead(fileName)))
{
int version = lz4Stream.ReadInt32();
int uncompressedSize = lz4Stream.ReadInt32();
int compressedSize = lz4Stream.ReadInt32();
int something = lz4Stream.ReadInt32(); //1
byte[] lz4buffer = new byte[compressedSize];
lz4Stream.Read(lz4buffer, 0, compressedSize);
using (var inputStream = new MemoryStream(lz4buffer))
{
var decoder = new Lz4DecoderStream(inputStream);
filebuffer = new byte[uncompressedSize]; //is this ok?
for (;;)
{
int nRead = decoder.Read(filebuffer, 0, uncompressedSize);
if (nRead == 0)
break;
}
}
}
using (var b_Stream = new EndianStream(new MemoryStream(filebuffer), EndianType.BigEndian))
{
readBundle(b_Stream);
}
}
else
{
using (var b_Stream = new EndianStream(File.OpenRead(fileName), EndianType.BigEndian))
{
readBundle(b_Stream);
}
}
}
private void readBundle(EndianStream b_Stream)
{
var header = b_Stream.ReadStringToNull();
if (header == "UnityWeb" || header == "UnityRaw" || header == "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA")
{
ver1 = b_Stream.ReadInt32();
ver2 = b_Stream.ReadStringToNull();
ver3 = b_Stream.ReadStringToNull();
if (ver1 < 6) { int bundleSize = b_Stream.ReadInt32(); }
else
{
long bundleSize = b_Stream.ReadInt64();
return;
}
short dummy2 = b_Stream.ReadInt16();
int offset = b_Stream.ReadInt16();
int dummy3 = b_Stream.ReadInt32();
int lzmaChunks = b_Stream.ReadInt32();
int lzmaSize = 0;
long streamSize = 0;
for (int i = 0; i < lzmaChunks; i++)
{
lzmaSize = b_Stream.ReadInt32();
streamSize = b_Stream.ReadInt32();
}
b_Stream.Position = offset;
switch (header)
{
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
case "UnityWeb":
{
byte[] lzmaBuffer = new byte[lzmaSize];
b_Stream.Read(lzmaBuffer, 0, lzmaSize);
using (var lzmaStream = new EndianStream(SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian))
{
getFiles(lzmaStream, 0);
}
break;
}
case "UnityRaw":
{
getFiles(b_Stream, offset);
break;
}
}
}
else if (header == "UnityFS")
{
ver1 = b_Stream.ReadInt32();
ver2 = b_Stream.ReadStringToNull();
ver3 = b_Stream.ReadStringToNull();
long bundleSize = b_Stream.ReadInt64();
}
}
private void getFiles(EndianStream f_Stream, int offset)
{
int fileCount = f_Stream.ReadInt32();
for (int i = 0; i < fileCount; i++)
{
MemoryAssetsFile memFile = new MemoryAssetsFile();
memFile.fileName = f_Stream.ReadStringToNull();
int fileOffset = f_Stream.ReadInt32();
fileOffset += offset;
int fileSize = f_Stream.ReadInt32();
long nextFile = f_Stream.Position;
f_Stream.Position = fileOffset;
byte[] buffer = new byte[fileSize];
f_Stream.Read(buffer, 0, fileSize);
memFile.memStream = new MemoryStream(buffer);
MemoryAssetsFileList.Add(memFile);
f_Stream.Position = nextFile;
}
}
}
}