AssetStudio/AssetStudioFBXNative/asfbx_anim_context.cpp
hozuki c76e41b1ab
Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00

28 lines
489 B
C++

#include "asfbx_anim_context.h"
AsFbxAnimContext::AsFbxAnimContext(bool32_t eulerFilter)
: lFilter(nullptr)
{
if (eulerFilter)
{
lFilter = new FbxAnimCurveFilterUnroll();
}
lAnimStack = nullptr;
lAnimLayer = nullptr;
lCurveSX = nullptr;
lCurveSY = nullptr;
lCurveSZ = nullptr;
lCurveRX = nullptr;
lCurveRY = nullptr;
lCurveRZ = nullptr;
lCurveTX = nullptr;
lCurveTY = nullptr;
lCurveTZ = nullptr;
lGeometry = nullptr;
lBlendShape = nullptr;
lAnimCurve = nullptr;
}