AssetStudio/AssetStudioUtility/CSspv/Reader.cs

51 lines
976 B
C#

using System;
using System.IO;
using System.Runtime.CompilerServices;
namespace SpirV
{
internal sealed class Reader
{
public Reader(BinaryReader reader)
{
reader_ = reader;
uint magicNumber = reader_.ReadUInt32();
if (magicNumber == Meta.MagicNumber)
{
littleEndian_ = true;
}
else if (Reverse(magicNumber) == Meta.MagicNumber)
{
littleEndian_ = false;
}
else
{
throw new Exception("Invalid magic number");
}
}
public uint ReadDWord()
{
if (littleEndian_)
{
return reader_.ReadUInt32 ();
}
else
{
return Reverse(reader_.ReadUInt32());
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint Reverse(uint u)
{
return (u << 24) | (u & 0xFF00U) << 8 | (u >> 8) & 0xFF00U | (u >> 24);
}
public bool EndOfStream => reader_.BaseStream.Position == reader_.BaseStream.Length;
private readonly BinaryReader reader_;
private readonly bool littleEndian_;
}
}